"There is a fairly sharp learning curve, but if you want something besides a boring grind, rewards come to those who like challenges. "
That's funny...because mining has to be the worst grind of any MMORPG i've ever played, and in order to get anywhere in EVE, mining is kind of a necessity.
You know....with all the postings I see like this, you have to wonder if some of the HR people are doing it as a test...someone who was really familiar with the language would know it wasn't in existence X years ago. And someone who would call them on it would gain points in my book as an employee. Of course the question is do you want to work for a company that would do that kind of test.
Ok...I'm probably the only person to bitch about a positive mod...but I was actually quite serious with my question. The reason I asked it is because someone may sound like they have an awesome job, but thats just because it has been glamorized by popular culture. Every job has its downsides. Take doctors for example, you save lives and make a TON of money....but when they have bad days...wow, they just get bad. Things most humans will never have to deal with.
Thats why I was wondering about our ace's job. I mean, if you are in active duty, I would imagine that if you play a direct role in shooting things, it would be pretty emotionally stressful.
But I'm wondering, is it true that all fighter pilots are pretty much alpha males (yourself excluded because you might have a LITTLE bias)? Or are there some complete geeks in there who don't have social skills, but can do amazing things in and with machines?
Hey eagl, serious question...how tough is your job? I know its got some perks, like pushing the limit in a multimillion dollar fighter jet with the capability to unleash massive destruction....but what are the downsides? Does anything in the job ever make you think to yourself "man, I gotta get out of this"?
"Even in a job that you enjoy, try not to let it totally consume your life. There is life beyond work. I advise you to retain enough time for yourself to be able to strike up and nurture relationships with other people."
So let me ask you something....what do you do if you don't have ANY time during the week because of work, and your weekend is dominated by rest and chores that piled up from the week? How do you have time for relationships....or more importantly, the energy!?
As someone who is in the process of finding out what they want to do (I'm the guy who posted the Ask Slashdot about jobhunting while in a lousy job), I figure I'll ask this again since more input is always useful.
How the hell do you figure out what you might want to do? I don't want to live to work, but I do want money, and freetime, etc.
Aside from all of that, is there any way to find out what you might like doing aside from actually wasting the time to try to figure it out? I'm just really looking to narrow down my preferences into a handful of job titles I might be best fitted for.
Are there professionals that can help me with this? Would headhunters be good at this?
I know what you're talking about. I'm 22. When I was 20, I worked at a camp, and one of the other counselors was 15. I didn't realize this right away because not only did she LOOK my age...in every way...she ACTED like it. She was more mature than most of my female peers, down to earth, etc. I was about to ask her out, and found out she was 15. Part of me thought "hey, who cares if she's 15 if she looks and more importantly acts like she's 20". But then I realized "its still illegal, and you don't know how she'll change". And she did have moments where the age was clearly noticeable. Sometimes you just act your age, no matter how mature you think you are.
Its funny though...if I were 30 and she were 25 nobody would think anything of it.
What you don't understand is that if the ISPs could selectively drop all the P2P people at once.....they would do it in a heartbeat. They pay the same as regular customers, but use up a MUCH larger share of bandwidth. This is not profitable to them.
So yes, they are their "biggest" subscribers in terms of service usage, but in terms of profitability, they are actually the smallest, which is why they aren't doing things to support you unless one of their competitors is, in which case they don't have a choice.
Any time you have a status symbol that has achieved some level of mainstream success, there will be ways to customize it. Cellphones, cars, computer cases etc.
The iPod reached the critical 'popular culture threshold' where rather than just have people create generic accessories for the portable music player market, they instead make them for the specific product because they can share in the success of it.
This is interesting in that they are forging ahead into uncharted MMORPG territory. The only thing I'd really be concerned about is that MMORPGs tend to look at things in the long term...these types of movies and tv series, while I'm sure the creators hope they will last long, are often very short-lived phenomena.
Which makes me concerned about pricing. How much would it cost, and how much per month is it? Do I get a free month with purchase of DVD?
How in the HELL does this benefit consumers? This is nothing but a money grab, and every person who has ever downloaded a movie/song/demo (legally or not) is going to be up in arms over this. Screw these companies. I just wish they didn't have a monopoly in certain areas.
It really depends on the game that the cut scenes are in. Final Fantasy for example has a cult following for its cut scenes because they are just THAT cool. That is a game that I honestly wouldn't mind playing in "interactive-movie" form. I think there are many gamers who would like "interactive-movies" with good graphics. It would give you more value and last you longer than a regular movie.
All jokes aside, as a Jewish person who studied the Holocaust for some time, and actually played a French judge in a re-enactment of the Nuremberg Trials at the Chicago Daley Center some years ago....I really wish people made more games like this.
Yeah...it REALLY sucks what happened in the past. And people need to be reminded of the atrocities so they don't happen again...that being said, many people are able to separate a game from history, and some people such as myself have a morbid interest in games like that. I actually would be interested in seeing a RPG made that takes place at Auschwitz from the perspective of both a Jew (or any of the other discriminated groups) and a Nazi guard. Except it would be realistic. Odds are...if you're a Jew there, you're going to die, and it could very well be a random death early on. Of course, it sucks the fun out of it if you can randomly die at any time...
Ok, yes, I understand I have the option not to purchase it and vote with my money. Unfortunately they happen to make one of the best games currently out there, and that is causing me a great deal of frustration. I held out for a while, but finally gave in. The bigger problem though is that now the rest of the industry is seeing that it is fine to do this. When they all collude to lock people in with this, the free market is no longer working correctly. That is my bigger fear.
"I disagree with you that there is no hard copy. True, you don't get nicely pressed discs or manuals (though HL2 only came with a quick reference card) but you don't have to deal with DRM to make as many copies of the game as you wish. If you don't mind connecting to the internet every time you play (though many do mind) then it's actually an improvement."
Except you missed my point...when they have it set like this, you don't OWN the game, you're RENTING it.
"Finally, I also disargee with you about DoD. Yes it's unfortunate that you must pay for what used to be a free mod. However, Valve was so impressed with this independent team's work that they hired them, and now they sell DoD as a value-priced standalone product. This essentially takes the game out of the hands of the hardcore and into the hands of the public - those who don't own HL2 and\or those who don't know how to install mods. I say good for the DoD team for making a business out of a hobby."
Ok...first off, do you seriously think it was only the hardcore who knew about HL mods? Counterstrike....Day of Defeat....Natural Selection....I would wager that the vast majority of players were well aware of those mods. I don't care what price the mod is, the fact is they took what was formerly done out of love for the game for free, and turned it into something where people do it for the money. They've damaged the exact part of the culture that made it so wonderful. They've basically said....hey, if you want to change things in our game, we need to be getting money in some form....so we'll lend our marketing muscle to a couple mods, and charge for them and take most of the money and give the mod team some peanuts". Additionally, it leads to things like BF2, where people only play on ranked servers, and you need to pay $500/mo to EA to rent one. Since ranked play is crucial to the game experience as it unlocks weapons for you, it becomes more scummy. Of course, you can always just buy their expansion and have access to all the new guns in the vanilla game where others can't get them!
While I agree with you at heart, I don't think you fully understand the situation.
We have the technology, but what people don't realize is that as these games become more popular, with much larger populations, the game world needs to increase as well. That should help let them make more procedural content. The problem they keep running into is most likely that there are players who will do things just to disrupt the game. Imagine the effect of that if they could make permanent changes in the game world. Not to mention that if you killed an orc emcampment or something, and it didn't reappear....eventually it would be near impossible for anybody to start a new character, as the only things that would be left alive are things that were too tough to be killed.
Your post got me wondering about the actual height of the ATAT. Estimates put it at roughly 22-23 meters tall.
In the process of googling it...I came across this site that has WAAAY too much information on those sorts of vehicle specs. It is actually quite a fascinating read since they don't just give the height....they give about 10 in-depth bullet points of movie and merchandise analysis to scientifically try to determine the actual height.
And that's just the height....they try to figure out dimensions for the crew compartment, its weaponry, how big its feet are...etc.
And that's just the AT-AT section. And I thought that I had way too much time on my hands.
I posted a while ago wishing someone would make that (I'm suing!). This is fantastic.
I just hope they pull it off right...and to do that I'll suggest a couple things.
First, the stars of the series need to be able to be interactive. Possibly even accompanying you on instanced quests. Second, offworld sites should not necessarily be instanced. Part of the fun will be when forces are trying to hold a gate position, and reinforcements come on through to turn the tide of battle.
Next....TELEPORTERS! Also, flying vehicles. The aircraft and spaceships are such an integral part of the game, they had better be player useable.
Also, the weapons and armor of the various races needs to be done as accurately as possible. The horus masks should retract, etc.
Lastly...LOTS of worlds. The magic of the Stargate universe is that there is potentially an unlimited number of worlds. Part of the fun might be trying to piece together gate codes on quests and such!
I'm all for new and innovative distribution systems, when they help things rather than hinder them.
Now, Valve is the pioneer with Steam, and while there are some great parts about it...unfortunately the downsides outweigh them significantly.
Downsides Unreliable - I'm sure many here remember the first day woes of Steam as fans the world over all tried to access Steam for the first time only to be out of luck as it was down. This would have been fine, since there is a great single-player game in HL2....except for the fact that you need to connect to Steam initially to gain access to that.
No Hard Copy - While its great to be able to download the game whenever you want, this is a huge problem for people who like to sell their games when they move on to the next one. You can't sell your license to the download.
Lockin - This is my biggest gripe with them. Valve has proven time and time again to be a greedy company. Why should I trust them with this system, especially when they have a lot of my personal details? Additionally, this system lets them begin the process of charging for every single thing they can. For example, you now need to pay for the full versions of DoD and NS. That would not have happened without Steam. In the future, I'm sure all the good mods will be sold through Steam, thus taking what was once done out of love by fans and given out for free to enhance value of the game (and drive core game sales!) and turning it into yet another money making tool rather than the 'added bonus' it used to be considered by the community. And if you think charging for mods is bad, wait until you head down the EA path and start adding additional weapons that are useable in the core game but only if you bought the expansion. Can you say "pay-to-upgrade weapons in FPS"? Yeah, not fun.
All in all, digital distribution online is the way of the future. I just don't trust a company like Valve to handle it.
The reason they REALLY want episodic games is so they can make more money. EA is starting to do it with its $10 expansions that it will rush to market as soon as they can...everybody is jumping on the bandwagon.
I don't want to buy every little expansion and turn what SHOULD be a "pay once-play forever" game into a bastardized version of paying a monthly fee.
This is just them trying to get us another step closer to pay-to-play, they're just talking about the initial benefits from it.
That's funny...because mining has to be the worst grind of any MMORPG i've ever played, and in order to get anywhere in EVE, mining is kind of a necessity.
Thats why I was wondering about our ace's job. I mean, if you are in active duty, I would imagine that if you play a direct role in shooting things, it would be pretty emotionally stressful.
But I'm wondering, is it true that all fighter pilots are pretty much alpha males (yourself excluded because you might have a LITTLE bias)? Or are there some complete geeks in there who don't have social skills, but can do amazing things in and with machines?
Depends, if there's a leak on one of the pipes, who would you rather fix it? The carpenter or the plumber?
Summary.
Ever.
So let me ask you something....what do you do if you don't have ANY time during the week because of work, and your weekend is dominated by rest and chores that piled up from the week? How do you have time for relationships....or more importantly, the energy!?
How the hell do you figure out what you might want to do? I don't want to live to work, but I do want money, and freetime, etc.
Aside from all of that, is there any way to find out what you might like doing aside from actually wasting the time to try to figure it out? I'm just really looking to narrow down my preferences into a handful of job titles I might be best fitted for.
Are there professionals that can help me with this? Would headhunters be good at this?
You may not know it, but Charles Schwab said the same thing.
Its funny though...if I were 30 and she were 25 nobody would think anything of it.
So yes, they are their "biggest" subscribers in terms of service usage, but in terms of profitability, they are actually the smallest, which is why they aren't doing things to support you unless one of their competitors is, in which case they don't have a choice.
The iPod reached the critical 'popular culture threshold' where rather than just have people create generic accessories for the portable music player market, they instead make them for the specific product because they can share in the success of it.
Which makes me concerned about pricing. How much would it cost, and how much per month is it? Do I get a free month with purchase of DVD?
All jokes aside, as a Jewish person who studied the Holocaust for some time, and actually played a French judge in a re-enactment of the Nuremberg Trials at the Chicago Daley Center some years ago....I really wish people made more games like this.
Yeah...it REALLY sucks what happened in the past. And people need to be reminded of the atrocities so they don't happen again...that being said, many people are able to separate a game from history, and some people such as myself have a morbid interest in games like that. I actually would be interested in seeing a RPG made that takes place at Auschwitz from the perspective of both a Jew (or any of the other discriminated groups) and a Nazi guard. Except it would be realistic. Odds are...if you're a Jew there, you're going to die, and it could very well be a random death early on. Of course, it sucks the fun out of it if you can randomly die at any time...
Except you missed my point...when they have it set like this, you don't OWN the game, you're RENTING it.
"Finally, I also disargee with you about DoD. Yes it's unfortunate that you must pay for what used to be a free mod. However, Valve was so impressed with this independent team's work that they hired them, and now they sell DoD as a value-priced standalone product. This essentially takes the game out of the hands of the hardcore and into the hands of the public - those who don't own HL2 and\or those who don't know how to install mods. I say good for the DoD team for making a business out of a hobby."
Ok...first off, do you seriously think it was only the hardcore who knew about HL mods? Counterstrike....Day of Defeat....Natural Selection....I would wager that the vast majority of players were well aware of those mods. I don't care what price the mod is, the fact is they took what was formerly done out of love for the game for free, and turned it into something where people do it for the money. They've damaged the exact part of the culture that made it so wonderful. They've basically said....hey, if you want to change things in our game, we need to be getting money in some form....so we'll lend our marketing muscle to a couple mods, and charge for them and take most of the money and give the mod team some peanuts". Additionally, it leads to things like BF2, where people only play on ranked servers, and you need to pay $500/mo to EA to rent one. Since ranked play is crucial to the game experience as it unlocks weapons for you, it becomes more scummy. Of course, you can always just buy their expansion and have access to all the new guns in the vanilla game where others can't get them!
We have the technology, but what people don't realize is that as these games become more popular, with much larger populations, the game world needs to increase as well. That should help let them make more procedural content. The problem they keep running into is most likely that there are players who will do things just to disrupt the game. Imagine the effect of that if they could make permanent changes in the game world. Not to mention that if you killed an orc emcampment or something, and it didn't reappear....eventually it would be near impossible for anybody to start a new character, as the only things that would be left alive are things that were too tough to be killed.
So its really a sociological problem.
In the process of googling it...I came across this site that has WAAAY too much information on those sorts of vehicle specs. It is actually quite a fascinating read since they don't just give the height....they give about 10 in-depth bullet points of movie and merchandise analysis to scientifically try to determine the actual height.
And that's just the height....they try to figure out dimensions for the crew compartment, its weaponry, how big its feet are...etc.
And that's just the AT-AT section. And I thought that I had way too much time on my hands.
I just hope they pull it off right...and to do that I'll suggest a couple things.
First, the stars of the series need to be able to be interactive. Possibly even accompanying you on instanced quests. Second, offworld sites should not necessarily be instanced. Part of the fun will be when forces are trying to hold a gate position, and reinforcements come on through to turn the tide of battle.
Next....TELEPORTERS! Also, flying vehicles. The aircraft and spaceships are such an integral part of the game, they had better be player useable.
Also, the weapons and armor of the various races needs to be done as accurately as possible. The horus masks should retract, etc.
Lastly...LOTS of worlds. The magic of the Stargate universe is that there is potentially an unlimited number of worlds. Part of the fun might be trying to piece together gate codes on quests and such!
Now, Valve is the pioneer with Steam, and while there are some great parts about it...unfortunately the downsides outweigh them significantly.
Downsides
Unreliable - I'm sure many here remember the first day woes of Steam as fans the world over all tried to access Steam for the first time only to be out of luck as it was down. This would have been fine, since there is a great single-player game in HL2....except for the fact that you need to connect to Steam initially to gain access to that.
No Hard Copy - While its great to be able to download the game whenever you want, this is a huge problem for people who like to sell their games when they move on to the next one. You can't sell your license to the download.
Lockin - This is my biggest gripe with them. Valve has proven time and time again to be a greedy company. Why should I trust them with this system, especially when they have a lot of my personal details? Additionally, this system lets them begin the process of charging for every single thing they can. For example, you now need to pay for the full versions of DoD and NS. That would not have happened without Steam. In the future, I'm sure all the good mods will be sold through Steam, thus taking what was once done out of love by fans and given out for free to enhance value of the game (and drive core game sales!) and turning it into yet another money making tool rather than the 'added bonus' it used to be considered by the community. And if you think charging for mods is bad, wait until you head down the EA path and start adding additional weapons that are useable in the core game but only if you bought the expansion. Can you say "pay-to-upgrade weapons in FPS"? Yeah, not fun.
All in all, digital distribution online is the way of the future. I just don't trust a company like Valve to handle it.
I don't want to buy every little expansion and turn what SHOULD be a "pay once-play forever" game into a bastardized version of paying a monthly fee.
This is just them trying to get us another step closer to pay-to-play, they're just talking about the initial benefits from it.