Maybe we want to be albe to provide it to ourselves and not have it either sold to us in restricted forms or provided to us by inefficient beuracracies.
Maybe we want to be "albe" to opt out of paying for everyone else's free access, run by your "beuracracy".
You know, when I was a kid, my parent's generation didn't get Nintendo. My father was the closest they came; he enjoyed Space Invaders et al at the arcade. But the stuff on Nintendo just didn't make sense to him. Where's the joystick? Why does it do that? It would work better that way. What kind of game is that?
And here we are again. Welcome to the dustbin of history.
So let me get this (lewrockwell.com) straight. What you're saying (lewrockwell.com) is that (lewrockwell.com) doctors (lewrockwell.com) are pure evil (lewrockwell.com)?
Just a nit -- I find the agility contest control to be about the most precise control in the game. The key is quick reflexes to steer your dog away from potential distractions. I've got three dogs in my game and they all get distracted differently; it's about learning how they react, I think.
I've had this game since August 11 and have played it every day since. Awesome game.
Nintendo corporates have a huge misconception about what games are. They think video games are for kids. While that was true in the 80s, it is now the 00s and the same kids that played games in the 80s are now *twenty years older*. Most of us can buy a game system by planning a mere month ahead, and since many of us are also still single or only dating/engaged, we have disposable incomes reserved for gaming and more gaming.
While you're busy running around convincing yourself that you're an "older gamer", perhaps you can spare a thought for the truly "older gamer" who has kids and would like games they can play with their kids?
You're not alone. Double Dash is my favorite Mario Kart as well. Only beef with it is that the co-op in one kart mechanism is really messed up. My wife prefers 64, though, because she can beat me at it;-)
So you're saying that a couple dozen extra lines of pixels are worth a $100 upcharge and a library consisting mostly of remakes of games you can play on a console? Intriguing logic.
Yes, it severely restricts development - but it's still a hell of a lot more open than the Nintendo systems...
This apparently random comment confuses me. Are not the Sony and Nintendo development models, right now, equally "open"? I'm just trying to figure out why Nintendo was inserted into this statement.
Anyway, the problem with your plan is that it enables piracy. Now that Sony's given their blessing to homebrew, it becomes completely legitimate to release i.e. a game image loader that runs on fully unmodified units.
You could mitigate that somewhat by saying your $100 bought you a signature on your code-signing key that let your code run -- then we'd always know the source of said loaders. The problem there is that there will no doubt be someone's code, intentionally or no, that contains an exploitable backdoor that runs game images. And unlike the licensee's game with the overflow that can be discontinued or pulled from shelves entirely, that code will pretty much continue to be available forever.
Game consoles are closed for two reasons. Number 1 is piracy. Number 2 is the revenue stream to the console maker. Barring some incredibly cool new method of building homebrew, sanctioned methods will never those two.
I'm not questioning your right to have these opinions... but these don't make sense.
- Wish A was where B is, B was where Y is, Y was where X is.
- The sleep mode is crappy.
The B/A/Y/X arrangement is Nintendo standard. Long before anyone else was putting lettered buttons on their controllers, Nintendo put A on the right and B on the left. A's your primary button and B is secondary; rolling your thumb to the left to use your secondary button makes more sense.
Besides that... I'm drawing a massive blank as to just what is wrong with the sleep mode. You close the lid and it sleeps. In any DS game. What's so crappy about that?
The other would be a Game Boy Color emulator. Yes, I know that the DS can play Game Boy Advance games, but there's still 4 Game Boy games I haven't finished yet (two Zelda games, "Dragon Warrior III" (almost done), and "Metal Gear Solid GBC"). I just want to have the ability to play them all on one device, and then I won't have to keep the GBA SP around all the time.
well, i will still wait and see. the revolution is "supposed" to play old titles perfectly, but i have not seen one screenshot, heard from a single developer. actually i dont know of any developer that has a dev kit for one yet. funny enough, i trust nintendo. im sure they will get one up and running, but until i see the goods... forgive me for not giving them the benefit of the doubt.
Nintendo has released both emulated NES and N64 games on Gamecube already (and both are absolutely perfect... with the possible exception of some slight bugginess in the Majora's Mask emulation, most likely due to the cart being more than can fit in the Gamecube's RAM.) Revo has already been confirmed Gamecube-compatible as well as boasting similar APIs; I'd think NES and N64 are already a lock just based on that.
And the point of a PDA incapable of data entry is...?
FWIW, I think the DS would make a pretty poor PDA as well, just not as poor as a game machine would. Primarily due to the fact that if you weren't already sleeping with the PDA software in the card slot, you'd have a lot to go through just to check a calendar.
Actually, the case seems to be that you can media-shift on your own, but it's still illegal to take a copy from a third party.
Remember the whole MP3.com thing where you could listen to tunes once you proved you owned the CD by inserting it into your PC? That is, effectively, what you call "media-shifting via a third party".
Re:Billy Mitchell Would be proud
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Pac-Man Turns 25
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· Score: 2, Interesting
And, of course, DS homebrew is possible in any number of ways:
With a "PassMe" device -- a card that slides into the DS slot and instructs the DS to execute DS code from the GBA slot. Requires a piggybacked game card, which Nintendo helpfully provides with most DS units.
With "WifiMe" -- a downloadable-from-the-main-menu jump to the GBA slot. You're tied to a PC, but you don't need any hardware besides -- again -- a GBA card.
With a firmware update created by homebrewers that replaces the DS's ability to run GBA games with a new ability to run DS-mode code from the GBA slot.
Honestly, CowboyNeal... how can this not be practical? Is it just not as cool as playing JavaScript tetris -- tethered to a PC, mind you, and requiring the use of one particular game -- on a PSP?
By God, it's amazing you can see past your own head.
"Some new Mario games"?! There's a total of one Mario game coming, and one released, thankyouverymuch.
And I --DS owner -- certainly am not complaining about the DS's lineup. I've bought nine games, eight of which I absolutely loved/am loving.
And calling "plenty coming" an advantage of a "huge lineup"? Yeah. Sure. By that same logic I can claim DS trounces everything else on the face of the planet by virtue of its upcoming games.
Maybe we want to be "albe" to opt out of paying for everyone else's free access, run by your "beuracracy".
Shouldn't you be catching a Godwin exception somewhere in the last few lines?
You know, when I was a kid, my parent's generation didn't get Nintendo. My father was the closest they came; he enjoyed Space Invaders et al at the arcade. But the stuff on Nintendo just didn't make sense to him. Where's the joystick? Why does it do that? It would work better that way. What kind of game is that?
And here we are again. Welcome to the dustbin of history.
So let me get this (lewrockwell.com) straight. What you're saying (lewrockwell.com) is that (lewrockwell.com) doctors (lewrockwell.com) are pure evil (lewrockwell.com)?
Just a nit -- I find the agility contest control to be about the most precise control in the game. The key is quick reflexes to steer your dog away from potential distractions. I've got three dogs in my game and they all get distracted differently; it's about learning how they react, I think.
I've had this game since August 11 and have played it every day since. Awesome game.
Hey, sounds like a win-win situation to me...
Paul Thurrott calling for a boycott of a Microsoft technology? Paul Thurrott speaking negatively of Microsoft?
*peering out the lunchroom window for Horsemen*
While you're busy running around convincing yourself that you're an "older gamer", perhaps you can spare a thought for the truly "older gamer" who has kids and would like games they can play with their kids?
You're not alone. Double Dash is my favorite Mario Kart as well. Only beef with it is that the co-op in one kart mechanism is really messed up. My wife prefers 64, though, because she can beat me at it ;-)
Well, if he wanted to keep playing GB(C) games, he should have kept some hardware capable of that.
Beyond that, there's all manner of awesome DS stuff both recently released and due out by Christmas. A little patience.
But they made money!
Once!
That quarter they released Halo 2...
Err... what was I saying again? ;-)
So you're saying that a couple dozen extra lines of pixels are worth a $100 upcharge and a library consisting mostly of remakes of games you can play on a console? Intriguing logic.
This apparently random comment confuses me. Are not the Sony and Nintendo development models, right now, equally "open"? I'm just trying to figure out why Nintendo was inserted into this statement.
Anyway, the problem with your plan is that it enables piracy. Now that Sony's given their blessing to homebrew, it becomes completely legitimate to release i.e. a game image loader that runs on fully unmodified units.
You could mitigate that somewhat by saying your $100 bought you a signature on your code-signing key that let your code run -- then we'd always know the source of said loaders. The problem there is that there will no doubt be someone's code, intentionally or no, that contains an exploitable backdoor that runs game images. And unlike the licensee's game with the overflow that can be discontinued or pulled from shelves entirely, that code will pretty much continue to be available forever.
Game consoles are closed for two reasons. Number 1 is piracy. Number 2 is the revenue stream to the console maker. Barring some incredibly cool new method of building homebrew, sanctioned methods will never those two.
I'm not questioning your right to have these opinions... but these don't make sense.
The B/A/Y/X arrangement is Nintendo standard. Long before anyone else was putting lettered buttons on their controllers, Nintendo put A on the right and B on the left. A's your primary button and B is secondary; rolling your thumb to the left to use your secondary button makes more sense.
Besides that... I'm drawing a massive blank as to just what is wrong with the sleep mode. You close the lid and it sleeps. In any DS game. What's so crappy about that?
There seems to be work in progress on this front.
Heh, not to mention the DS titles we do have now have been in development for what, half the time of the PSP titles?
No wonder Sony didn't even mention its existence at E3 -- is there anything even coming worth talking about?
And the point of a PDA incapable of data entry is...?
FWIW, I think the DS would make a pretty poor PDA as well, just not as poor as a game machine would. Primarily due to the fact that if you weren't already sleeping with the PDA software in the card slot, you'd have a lot to go through just to check a calendar.
Actually, the case seems to be that you can media-shift on your own, but it's still illegal to take a copy from a third party.
Remember the whole MP3.com thing where you could listen to tunes once you proved you owned the CD by inserting it into your PC? That is, effectively, what you call "media-shifting via a third party".
Can't find one offhand, but here it is on a T-shirt.
Ooo, that's new. Very interesting.
I'll probably wait till my warranty's up though. :-)
You're assuming that's possible. Nintendo really did their homework on DS cards this time around.
Besides, if you're willing to flash custom firmware, you can skip the PassMe after you've updated said firmware with homebrew.
And, of course, DS homebrew is possible in any number of ways:
Honestly, CowboyNeal... how can this not be practical? Is it just not as cool as playing JavaScript tetris -- tethered to a PC, mind you, and requiring the use of one particular game -- on a PSP?
By God, it's amazing you can see past your own head.
"Some new Mario games"?! There's a total of one Mario game coming, and one released, thankyouverymuch.
And I --DS owner -- certainly am not complaining about the DS's lineup. I've bought nine games, eight of which I absolutely loved/am loving.
And calling "plenty coming" an advantage of a "huge lineup"? Yeah. Sure. By that same logic I can claim DS trounces everything else on the face of the planet by virtue of its upcoming games.
"Quite a few"? That's three, and there's a good two dozen titles... I own ten DS games, and only one of them is an N64 port. And I love all of them.