The ol'good Oblivion, heavily modded and with all the extensions. (also, ancient Morrowind obviously.) If you love Minecraft, you may love (or hate) Dwarf Fortress. It's truly hardcore (ASCII art game that can make a 4GHZ machine crawl due to world simulation complexity...)
I heard many good things of Fallouts and Borderlands. Fallout is not really my cup of tea world-wise, but I think Borderlands sounds very promising.
And S.T.A.L.K.E.R. games - Shadow of Chernobyl and Call of Pripyat (skip Clear Sky, it's a disappointing, narrow railroad).
Give ShoC the right mods (like SuperModPack) and don't treat the main quest as your primary task, and the game becomes really entrancing and immersive (and difficult, goddamnit! Original game was hard, game with AMK mod (contained in SMP) is truly a hell. Bullets hurt bad (both ways), mutants are fast and deadly, anomalies are deadly and often invisible, generally the game IS hard.)
CoP is much, much easier even than unmodded ShoC (I still need to find a good "hardcore" mod for it) but it is much more open. You have 2 out of 3 areas of the game available from moment one and there is definitely no "line" of the main quest through some 3/4th of the game - something resembling a "questline" only appears in the last part.
I tend to disagree. I dislike movie-like setups (I'm a nosy person and keep bumping into "you're not supposed to be here" corners with blatant immersion-breaking obstacles blocking your way). OTOH, I love huge, open-ended single-player sandbox style games. A huge world with a lot to do and with freedom of choice what to do. Events unfold around you and you're often in the middle of things, but you may turn around and do other things if you choose so.
Yes, MMORPGs seem bland to me, I prefer a good open-world single-player game instead. But railroad-fests like Half-Life don't quite appeal to me.
Making single-player games started mere 60 years ago, major single player games appeared about 15 years later. I'm absolutely sure this temporary fad will die any moment now.
Still, if you support a noble case for years, have enough of a crush on your boss to go to bed with him, and then use Interpol to drag him from a foreign country, endangering the whole case you were after, and possibly landing him in prison and as result shutting down the whole operation FOR HIM NOT WEARING A CONDOM while having sex with you, then either your dedication for the case is not as deep as you claim, or there was some seriously foul play somewhere here.
Ignorance of law or doesn't exempt you from punishment, but changes the severity of the crime, possibly reducing the sentence. It's not "guilty" vs "not guilty" but "guilty, jail" vs "guilty, probation".
Additionally, DMCA makes a provision about mechanisms/devices/programs whose *primary* purpose is to circumvent copyright protection. If copyright protection circumvention occurs as a side-effect to some more important, legal operation (say, developing a homebrew game) then modding is okay, or if the device used has a different primary purpose (sharpie pen to black out outermost path on the CD) then producing this device is legal.
If you believe the intended purpose of patents is the only actual one used by corporations, you're deeply mistaken.
Lockout: A patent can be filed for stifling competition. The technology may become obvious in 5 years, and a competitor could release a killer product that would put the patent owner at disadvantage. By patenting it today, they make sure nobody else will build upon it later, making their standard products (not using the technology) still as competetive and profitable as today, keeping a solid position on the market. (you'd be surprised how many patents for efficient electric cars does the oil industry hold).
Bait&switch: Make this technology a standard in cooperation with many other companies, then demand license fees once they have invested in manufacture. See RIMM memory.
Submarine: Keep the patent completely unknown until others make it standard, then demand license fees.
Partial tech for sale: Have an easy part of a future technology patented, which is currently not plausible due to certain tech issues (say, patent anti-gravity car, while getting the anti-gravity generators to work "unsolved technical issue" of the whole). When someone finally solves the hard part (build an anti-gravity generator), make them pay license fees for the easy part if they want to manufacture a complete product.
He made them only in the way a pirate makes a physical copy of a game on a disk. He took pre-existing, locally bought fish and bread and began splitting them in such a way that there were enough for everyone. Unlike Moses who made the food fall from the sky, Jesus took pre-existing food and created duplicates he gave away in exchange for publicity.
Why do you believe the "No, never, not allowed, won't happen" approach is preferred over "Use at your own risk if you choose so" approach? Android has this little neat option "Allow applications from untrusted and 3rd party sources" which you must find in menu and enable manually. People who don't want unreliable apps leave the option unchecked and that's it. The users are completely free to remain within the stable, tested realm, but that's no reason to expressly forbid, fight and deny access to other apps if the user chooses to.
With enough dedication and transparency (or insiders), and informed society, it would be possible - trace BP shipments and sales, and boycott BP fuel wherever it is sold, no matter what the brand name sticker on it - say, a site that publishes which outlets sell products manufactured by BP and boycott them. Pretty soon resellers would begin avoiding BP products like a plague.
I'm afraid the summary specified the domain far more broadly: telecommunication. That would mean any website, radio, network service, phone service and so on.
the S.T.A.L.K.E.R. series - do I need to say more? Black Shark - about the most advanced helicopter simulator game Il-2 Sturmovik - one of most advanced plane simulator games Blitzkrieg (and sequels) - some of better RTS games Pathologic - RPG with incredible dreary mood of epidemy-ridden town. The Void - more of a complex art experiment, with a lot of poetry than a game. Star Wolves - a nice RTS in space.
Game studios have become corporations. Middle managers are the people who decide upon form of their games nowadays. They are run-of-the-mill, with little variation. Finding something new and refreshing from big studios is an exercise in futility. Just don't. Wait 5 years and nowadays' games that are fondly remembered then will be the ones worth playing.
Meanwhile, load up Steam Shop and click the "Indie" tab. Not all of these games are worthwhile. But about half of them is. That's where real innovation is nowadays. Where new brave concepts are explored. Sure about half of these concepts is failed. But still, considering the prices, you're better off financially buying 3 Indie games (and enjoying one) than buying one blockbuster (and finding it boring).
Look for games made in Russia. Some amazing artistic enterprises have been undertaken. Some extremely ambitious projects - very realistic flight simulators for example. Ignore flashy commercials for EA, Ubisoft, Activision. Go for the little-known stuff and you'll find where the good games are at.
Java? And I really hoped for an ultimate guide to building spring-loaded mechanical toys and devices in a modular way. Building complex mechanisms that don't use electricity seems to be a dying art and we could really use some modern reference...
I believe the apps you have may be better than their Android counterparts. But it's all about apps you don't have.
I'm typing this on a tram from a netbook tethered to my Android phone. How good is your tethering app? When I browse from the phone, I see clean web due to adblock. How good is your adblock? If I want my phone to last over a week, I downclock the CPU to 1/4 the original speed and disable all peripherials except GSM radio. It's still usable as a phone. How good is your overclocking/downclocking app? Oh, and I have some shell scripts to do some work-related calculations. Good luck with your programming languages on your phone.
The difference is the kernel patch is 200 lines of C code, which compiles to several kilobytes of machine code. The shell code needs to spawn a bash process upon startup of every other process, that's several megabytes of RAM and interpreting contents of text scripts that perform the operations.
The final effect may be the same but the overhead of performing the operation is much smaller with the kernel patch.
I'd say it would be more like calling transportation by road a passing fad, as soon as trains became popular.
The ol'good Oblivion, heavily modded and with all the extensions. (also, ancient Morrowind obviously.)
If you love Minecraft, you may love (or hate) Dwarf Fortress. It's truly hardcore (ASCII art game that can make a 4GHZ machine crawl due to world simulation complexity...)
I heard many good things of Fallouts and Borderlands. Fallout is not really my cup of tea world-wise, but I think Borderlands sounds very promising.
And S.T.A.L.K.E.R. games - Shadow of Chernobyl and Call of Pripyat (skip Clear Sky, it's a disappointing, narrow railroad).
Give ShoC the right mods (like SuperModPack) and don't treat the main quest as your primary task, and the game becomes really entrancing and immersive (and difficult, goddamnit! Original game was hard, game with AMK mod (contained in SMP) is truly a hell. Bullets hurt bad (both ways), mutants are fast and deadly, anomalies are deadly and often invisible, generally the game IS hard.)
CoP is much, much easier even than unmodded ShoC (I still need to find a good "hardcore" mod for it) but it is much more open. You have 2 out of 3 areas of the game available from moment one and there is definitely no "line" of the main quest through some 3/4th of the game - something resembling a "questline" only appears in the last part.
I tend to disagree. I dislike movie-like setups (I'm a nosy person and keep bumping into "you're not supposed to be here" corners with blatant immersion-breaking obstacles blocking your way). OTOH, I love huge, open-ended single-player sandbox style games. A huge world with a lot to do and with freedom of choice what to do. Events unfold around you and you're often in the middle of things, but you may turn around and do other things if you choose so.
Yes, MMORPGs seem bland to me, I prefer a good open-world single-player game instead. But railroad-fests like Half-Life don't quite appeal to me.
Making single-player games started mere 60 years ago, major single player games appeared about 15 years later. I'm absolutely sure this temporary fad will die any moment now.
Son of Kronar
(nsfw)
Still, if you support a noble case for years, have enough of a crush on your boss to go to bed with him, and then use Interpol to drag him from a foreign country, endangering the whole case you were after, and possibly landing him in prison and as result shutting down the whole operation FOR HIM NOT WEARING A CONDOM while having sex with you, then either your dedication for the case is not as deep as you claim, or there was some seriously foul play somewhere here.
Ignorance of law or doesn't exempt you from punishment, but changes the severity of the crime, possibly reducing the sentence. It's not "guilty" vs "not guilty" but "guilty, jail" vs "guilty, probation".
Additionally, DMCA makes a provision about mechanisms/devices/programs whose *primary* purpose is to circumvent copyright protection. If copyright protection circumvention occurs as a side-effect to some more important, legal operation (say, developing a homebrew game) then modding is okay, or if the device used has a different primary purpose (sharpie pen to black out outermost path on the CD) then producing this device is legal.
If you believe the intended purpose of patents is the only actual one used by corporations, you're deeply mistaken.
Lockout:
A patent can be filed for stifling competition. The technology may become obvious in 5 years, and a competitor could release a killer product that would put the patent owner at disadvantage. By patenting it today, they make sure nobody else will build upon it later, making their standard products (not using the technology) still as competetive and profitable as today, keeping a solid position on the market. (you'd be surprised how many patents for efficient electric cars does the oil industry hold).
Bait&switch:
Make this technology a standard in cooperation with many other companies, then demand license fees once they have invested in manufacture. See RIMM memory.
Submarine:
Keep the patent completely unknown until others make it standard, then demand license fees.
Partial tech for sale:
Have an easy part of a future technology patented, which is currently not plausible due to certain tech issues (say, patent anti-gravity car, while getting the anti-gravity generators to work "unsolved technical issue" of the whole). When someone finally solves the hard part (build an anti-gravity generator), make them pay license fees for the easy part if they want to manufacture a complete product.
He made them only in the way a pirate makes a physical copy of a game on a disk. He took pre-existing, locally bought fish and bread and began splitting them in such a way that there were enough for everyone. Unlike Moses who made the food fall from the sky, Jesus took pre-existing food and created duplicates he gave away in exchange for publicity.
Why do you believe the "No, never, not allowed, won't happen" approach is preferred over "Use at your own risk if you choose so" approach? Android has this little neat option "Allow applications from untrusted and 3rd party sources" which you must find in menu and enable manually. People who don't want unreliable apps leave the option unchecked and that's it. The users are completely free to remain within the stable, tested realm, but that's no reason to expressly forbid, fight and deny access to other apps if the user chooses to.
Pneumonia? He's not dead. He's gonna come back any moment now, synthetic lungs, three years in secret underwater ops.
With enough dedication and transparency (or insiders), and informed society, it would be possible - trace BP shipments and sales, and boycott BP fuel wherever it is sold, no matter what the brand name sticker on it - say, a site that publishes which outlets sell products manufactured by BP and boycott them. Pretty soon resellers would begin avoiding BP products like a plague.
Of course it's not possible on this earth.
Never seen it so not listing. I listed only games I either played myself or heard my friends recommend.
No, but it might lead to accidental core dump.
I'm afraid the summary specified the domain far more broadly: telecommunication. That would mean any website, radio, network service, phone service and so on.
Some of more memorable games developed in Russia?
the S.T.A.L.K.E.R. series - do I need to say more?
Black Shark - about the most advanced helicopter simulator game
Il-2 Sturmovik - one of most advanced plane simulator games
Blitzkrieg (and sequels) - some of better RTS games
Pathologic - RPG with incredible dreary mood of epidemy-ridden town.
The Void - more of a complex art experiment, with a lot of poetry than a game.
Star Wolves - a nice RTS in space.
...until rocket-powered anvils and explosive-loaded pianos start hitting buildings as a collateral damage of coyotes fighting the vermin.
Game studios have become corporations. Middle managers are the people who decide upon form of their games nowadays. They are run-of-the-mill, with little variation. Finding something new and refreshing from big studios is an exercise in futility. Just don't. Wait 5 years and nowadays' games that are fondly remembered then will be the ones worth playing.
Meanwhile, load up Steam Shop and click the "Indie" tab. Not all of these games are worthwhile. But about half of them is. That's where real innovation is nowadays. Where new brave concepts are explored. Sure about half of these concepts is failed. But still, considering the prices, you're better off financially buying 3 Indie games (and enjoying one) than buying one blockbuster (and finding it boring).
Look for games made in Russia. Some amazing artistic enterprises have been undertaken. Some extremely ambitious projects - very realistic flight simulators for example. Ignore flashy commercials for EA, Ubisoft, Activision. Go for the little-known stuff and you'll find where the good games are at.
Java?
And I really hoped for an ultimate guide to building spring-loaded mechanical toys and devices in a modular way.
Building complex mechanisms that don't use electricity seems to be a dying art and we could really use some modern reference...
nuclear train engines, fuck yeah!
Okay, I've been wrong on spawning shell on every process. /usr/local/sbin/cgroup_clean called?
Still, could you inform me when is
I believe the apps you have may be better than their Android counterparts. But it's all about apps you don't have.
I'm typing this on a tram from a netbook tethered to my Android phone. How good is your tethering app?
When I browse from the phone, I see clean web due to adblock. How good is your adblock?
If I want my phone to last over a week, I downclock the CPU to 1/4 the original speed and disable all peripherials except GSM radio. It's still usable as a phone. How good is your overclocking/downclocking app?
Oh, and I have some shell scripts to do some work-related calculations. Good luck with your programming languages on your phone.
The difference is the kernel patch is 200 lines of C code, which compiles to several kilobytes of machine code. The shell code needs to spawn a bash process upon startup of every other process, that's several megabytes of RAM and interpreting contents of text scripts that perform the operations.
The final effect may be the same but the overhead of performing the operation is much smaller with the kernel patch.
been said already, hero, not super-villain.
It's way too thin to make sense in a 3D printer.