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Nintendo and the Decline of Hardcore Gaming

angry tapir writes "Chris Jager from GoodGearGuide argues that the rise of casual gaming means near-certain death for hardcore gaming. The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games, and the makers of other consoles are taking note of Nintendo's success in attracting non-traditional gamers to the Wii and DS. There is evidence that Sony and Microsoft are both trying to tap into the casual market, and it's only a matter of time before hardcore gaming goes the way of the Nintendo PowerGlove." Of course, the trend toward casual doesn't just involve Nintendo — World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers. While it's not unreasonable for game studios to want all players to see all of the game's content, perhaps there's a better way of catering to the more hardcore players than tacking on difficulty modes and "do it the hard way" achievements.

438 comments

  1. Where there's a will... by cjfs · · Score: 5, Funny

    ... there's a way.

    I'll switch to min-maxing Slashdot if it comes to it.

    Ah! Troll mod! Rerolling...

    1. Re:Where there's a will... by moderatorrater · · Score: 5, Insightful

      That's funny, but it's also true. Not too many years ago, there could just as easily been an article about how the rise of computer games would lead to the decline and eventual, near-certain death of tabletop or pen and paper gaming. While it's true that electronic gaming has absolutely eclipsed more traditional methods of hard-core gaming, they haven't been killed entirely. In fact, I would wager that they're nearly as popular as they've ever been, they just don't dominate the space anymore. As long as there are people who are willing to do hardcore gaming, there will be people willing to take their money to feed the habit.

    2. Re:Where there's a will... by aliquis · · Score: 2, Insightful

      There will always be RTS, where the people who suck at playing the game still will keep on sucking and the good players will play other good players.

      Only bad thing is "random team" where you have to if you want to team kill the retard you are playing with or keep him ;)

    3. Re:Where there's a will... by ReformatMe · · Score: 4, Insightful

      That's not a fair comparison. Think about the implied costs of pen and paper gaming. Now compare that to the cost of creating a game like COD5 of Street Fighter IV. Why would they waste their time and money on games such as the aforementioned if casual gaming is more profitable?

    4. Re:Where there's a will... by moderatorrater · · Score: 4, Interesting

      They're more profitable for the hits, but I doubt that they're all that much more profitable per game. If every game maker decided to make only casual games, the market would become flooded and it would be harder to make a profitable game. How many different games is a casual gamer going to play through the year?

      Take Stardock, for example. They saw the opportunity created by game companies moving to making console games because the market was bigger and they could get better copy protection. They've been making money hand over fist because they recognized that the PC market was alive and well and nearly vacant, despite the articles about PC gaming dying. The games they make are hardcore games that are also old school and dependable. They're not spectacular, but they know their audience and they serve the hell out of it.

      So, if casual gaming ever eclipses hardcore gaming to the extent that computer gaming eclipses pen and paper, there will still be companies like Stardock that serve the market. Hardcore gamers will never disappear, and companies that are looking to make millions upon billions of dollars probably won't serve them, but companies that recognize the potential and have talent and a passion for gaming will still serve it.

    5. Re:Where there's a will... by Syberz · · Score: 4, Informative

      Wait... since when does WoW focus on "casual" gamers? I'm sorry, but a game that I have to play often just too feel that I have made my 15$/month worthwhile isn't what I call "casual".

      Pumping in hour after hour just to get your character to the level cap and then even more hours coordinating a large scale assault on a creature just to get the left boot of butt-kicking just to restart the next day and hope that you'll get the right boot that time and not a 2nd left one is FAR from casual gaming... that sounds pretty hardcore to me...

      As for the casual game numbers being higher... perhaps that's because those games were actually more fun? Besides GTA IV, was there anything else "harcore" of note last year? People don't buy hardcore games, they buy GOOD hardcore games.

      --
      ~Syberz
    6. Re:Where there's a will... by WhatAmIDoingHere · · Score: 2, Interesting

      99.9% of WoW's players never enter an end-game dungeon. Never do a single heroic.

      That is casual.

      --
      Not a Twitter sockpuppet... but I wish I was.
    7. Re:Where there's a will... by stewbacca · · Score: 3, Informative

      I've been playing WoW for three years, and this is EXACTLY right. I have 6 characters (between me and my kids) level 60 or higher, and we've never done an end-game dungeon, heroic, raid, or whatever those things are called. I wouldn't even know how to do any of that stuff. I just learned what tiered gear is. So yeah, it's a pretty casual game, if you ask me, but like every game, it has it's clicks of hardcore guys (like the guy who had a L80 Death Knight the FIRST DAY they released Wrath of the Lich King.

    8. Re:Where there's a will... by Endo13 · · Score: 2, Insightful

      Not really. Even during the early stages of TBC when things were "difficult" (in Wow terms...) your '99.9%' is a gross exaggeration. In fact, I daresay the majority of players who stuck with WoW for more than a month have done dungeons. But it's mostly irrelevant, because the game itself has always been somewhat casual, and now in WotLK it's so pathetically easy I'm not sure it's even hard enough to be considered "casual". I mean really, games like Warioland, Mario Party, and Solitaire are more difficult.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    9. Re:Where there's a will... by DrgnDancer · · Score: 1

      Because there's always going to be an ID software or similar company that markets itself as being FOR the hardcore gamers. Hard core gamers may be a minority of the market, but like every other demographic they'll show loyalty to companies that cater to them. Some companies will choose to do that catering and get the lion share of the smaller demographic's money, rather than another small slice of the larger demographic's money. While we might be talking about a minority of gamers here, we're probably not talking about a small number of people in raw numbers. I don't think you'll see hard core games go anywhere, you'll just see them have more company in the casual market.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    10. Re:Where there's a will... by Anonymous Coward · · Score: 0

      stop making up stats, you're wrong. maybe on your server raiding is only for the elite, but on any reasonably populated server raiding is available to anybody who hits 80.

    11. Re:Where there's a will... by pleappleappleap · · Score: 1

      Plenty of players play dungeons. Fewer play end-game dungeons.

    12. Re:Where there's a will... by Lemmy+Caution · · Score: 4, Insightful

      Many players never hit 80. They log in a couple times a month, do a few quests, get into a couple of fights, maybe meet up with a friend or two, and log out.

      And they each bring just as much revenue into Blizzard as the most obsessed raider, probably at a lower cost.

    13. Re:Where there's a will... by psychictv · · Score: 1

      Wait... since when does WoW focus on "casual" gamers? I'm sorry, but a game that I have to play often just too feel that I have made my 15$/month worthwhile isn't what I call "casual".

      Pumping in hour after hour just to get your character to the level cap and then even more hours coordinating a large scale assault on a creature just to get the left boot of butt-kicking just to restart the next day and hope that you'll get the right boot that time and not a 2nd left one is FAR from casual gaming... that sounds pretty hardcore to me...

      As for the casual game numbers being higher... perhaps that's because those games were actually more fun? Besides GTA IV, was there anything else "harcore" of note last year? People don't buy hardcore games, they buy GOOD hardcore games.

      Yeah, last year had Left 4 Dead

    14. Re:Where there's a will... by Anonymous Coward · · Score: 1, Insightful

      why are you making assumptions about the entire game just because of your own personal experience? just because you haven't seen the content, how can you say the game is not tailored for the people who have seen it?

      from the sounds of it, you are oblivious to what's available in the game, which makes you a bad candidate to make comments about what it caters to.

    15. Re:Where there's a will... by elrous0 · · Score: 1

      Yeah, I don't know why this is presented as a dichotomy. Why does the increasing popularity of casual games mean that hardcore games *have* to decline? Just because a bunch of new people are playing casual games, that doesn't mean there are necessarily LESS people playing hardcore games than there were before. So grandma wants to play her Wii Sports at the nursing home--how does that make *me* any less likely to buy Bioshock 2 or the latest Elder Scrolls game?

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    16. Re:Where there's a will... by evilkasper · · Score: 1

      Truthfully casual or not there are certain things in most of these games geared towards the casual player that only the hardcore could or would ever do. So does the fact that video game companies are reaching out to casual gamers ring the death knell of the hardcore? This is ridiculous if anything it will provide more opportunities for the hardcore. There are obviously more casual players, so the companies get them get their money and still pump out products that have elements that the casual player will never see. Everybody wins, gaming becomes more socially acceptable, better games are produced (well we can hope right) and guys who play video games find girls that play video games. Ok this last part might be a stretch...

    17. Re:Where there's a will... by DrgnDancer · · Score: 1, Interesting

      like the guy who had a L80 Death Knight the FIRST DAY they released Wrath of the Lich King.

      I'd like to see a citation for that. Server first level 80 on my server was a shaman, and from what I understand he didn't sleep for more than 48 hours to manage it (and he was starting from 70, with high end level 70 epics, not 55 with the semi-decent stuff they give new DKs). I don't think you could physically gather XPs fast enough to hit 80 from 55 in 24 hours.

      At any rate, they've definitely made WoW more accessible to casual players. I did a few level 70 heroics and had a few nice Epics at the end of Burning Crusades, and I'd never even done Kara. Now, not even 6 months on in Lich King, the same character has cleared all the initial release raids at least once, and is fully geared in level 80 epics. I'm a fairly causal player. Very occasionally I'll play 20 hours a week, but usually it's closer to 10 and sometimes less than that. Even as a casual gamer, I kinda think they have have gone overboard in making things "accessible" this time around.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    18. Re:Where there's a will... by archen · · Score: 2, Interesting

      He may be making assumptions, but this is fairly accurate from what Blizzard themselves has commented on. A few months after the latest expansion, Ghostcrawler commented that something like only 60% had a max level character. Keep in mind that the insane race led to one person having a level 80 two days after release. The percentage that never enter an endgame dungeon is well below 50%, but it's still more than you would think (that's off the top of my head, I don't have any citation for that)

      Hardcore is of course a relative term. There are people who completely obsess about every aspect of the game, and raid continuously. There are however also a lot of "casual" people who never really raid but spend a significant amount of time in the game doing other things. Or sometimes nothing at all. I've met a few soccer moms who basically use it as an amusing chat room. They watch their kids and you hardly ever get a reply from them within 10 minutes because they're almost always AFK (away from keyboard), but they're on for a significant amount of time.

      World of Warcraft isn't really taylored to anyone anymore. There's a LOT of things to do whether you raid or not. Achievements in particular moved in this direction.

    19. Re:Where there's a will... by Endo13 · · Score: 1

      I would bet more than 50% of the players who stick around for more than a month do.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    20. Re:Where there's a will... by geekoid · · Score: 1

      Becasue there is the same size market or COD5 as there has ever been. There just ALSO happens to be an increase in gaming in other areas.

      While there is more money in the casual gamer pool, there are a hell of a lot of players. That pool has a substantially lower bar to entry then COD5.
      In general.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    21. Re:Where there's a will... by AikonMGB · · Score: 1

      If people could reroll out of trolling, then life would be no fun.

      Aikon-

    22. Re:Where there's a will... by Duradin · · Score: 1

      "Wait... since when does WoW focus on "casual" gamers? I'm sorry, but a game that I have to play often just too feel that I have made my 15$/month worthwhile isn't what I call "casual"."

      If the boss fights don't have a duration of at least three days (72 consecutive hours), it is a casual game.

    23. Re:Where there's a will... by Anonymous Coward · · Score: 1, Interesting

      Hardcore gamers will never disappear, and companies that are looking to make millions upon billions of dollars probably won't serve them, but companies that recognize the potential and have talent and a passion for gaming will still serve it.

      To put it another way, Computers used to only be of interest to mathematicians, accountants, and engineers and other "hard-core" types. Autodesk, Solidworks, Maplesoft, etc didn't just give up on the scientific software industry just because of the massive growth of "casual" computer users that only want e-mail, Facebook, and Amazon.

    24. Re:Where there's a will... by jasko · · Score: 1

      I love the idea that the lack of challenging electronic games will cause an influx back to my beloved tabletop realm. Imagine a multiplayer environment so real that you can punch your opponent in the arm when he defeats your crafty strategies! Think this has anything to do with the rise of the eurogame lately?

    25. Re:Where there's a will... by Anonymous Coward · · Score: 0

      I'd argue those 99% get bored of WoW long before the end-game dungeon. I think people over estimate how fun WoW is, especially when you pay monthly.

    26. Re:Where there's a will... by Anonymous Coward · · Score: 1, Insightful

      Literal man is too literal.

    27. Re:Where there's a will... by stewbacca · · Score: 2, Interesting

      That's what makes WoW such a great game (from a design aspect). It doesn't shoe-horn itself into just one thing or the other. There's a false dichotomy out there that a game has to be hardcore or casual...why not both? I realize that a lot of hardcore guys will leave, just with the perception that their beloved game could be considered anything BUT hardcore. Good riddance is all I can think of to say to them.

    28. Re:Where there's a will... by ZippyKitty · · Score: 1

      Plus grandma might decide she might like Bioshock 2. My husband and I started as casual gamers, now we play more "hardcore" stuff. Wii Sports - the gateway drug to gaming. ZK

      --
      Time flies like an arrow Fruit flies like a banana
    29. Re:Where there's a will... by DrgnDancer · · Score: 1

      If he said a day and meant 26 hours, that's fine. If he said a day and meant a week (which IIRC is when the class first 80 DK hit on my server, roughly) that's pretty big difference.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    30. Re:Where there's a will... by Austerity+Empowers · · Score: 1

      Most of us want to, but can't invest the time required to get anywhere near it.

      That's hardcore.

    31. Re:Where there's a will... by Sancho · · Score: 2, Interesting

      From my own experience, I'd say that part of this trend (that is, the increase in casual gamers, not a decrease in hardcore gamers) is from the Nintendo Generation growing up, getting jobs, married, families, etc.

      I used to be a hardcore gamer. Video games were my life. They filled most of my non-school hours. But nowadays, I just don't have the time. This is partially because I've chosen to use my time in other ways (spending time with the wife) and partially because I have more of my time taken up making a living (I work much more of my time than I devoted to schooling.) Casual gaming helps me get my gaming fix without requiring that I devote hours per day to it.

      If anything, though, it's Flash games that have taken over for me, not the Wii. We do own a Wii, but it doesn't get nearly as much play as tower defense Flash games (or what I like to call, RTS-lite.)

    32. Re:Where there's a will... by Anonymous Coward · · Score: 0

      I agree that this is not the end of hardcore gaming. Many thought that the success of WoW would hallmark the death of Blizzard's other lines. The reality is Blizzard is making Starcraft II (finally) and Diablo III nevertheless. Some thought online games would kill pen and paper RPGs, whereas new systems for RPGs are published regularly. I strongly suspect the same will be true for casual games versus hardcore games.

      Most of the time when a post on the internet says "the popularity of X will kill Y" it is a dramatic overstatement. The phrase "_____-killer" is almost a joke the way it's used often. X is rarely a full and complete substitute for Y, and as a result, a market for Y will remain. Markets invite products.

      Finally, the article overstates it case pretty substantially. It claims that "No matter how popular a hobby might be, it always reaches its use-by date eventually â" and hardcore gaming is no exception." This is demonstrably false: listening to or playing music, playing or watching sports, going to gatherings/clubs, engaging in art, reading, these are all hobbies that have lasted centuries. The same is true for the longevity and lasting power of some flavors of hobbies (e.g. watching fights be they arena battles in Rome or ultimate fighting today, reading genres of books, etc.). Hobbies and hobby flavors change shape (e.g. Kindle, electronic instruments, etc.) but that doesn't mean the hobby will die. Yes, gaming is likely to change shape - we are likely to see more movement and physical interaction between player and game (read: DDR, Rock Band, Wii's remote-style stuff proliferation). But there will likely always be people who want to play GTA, Final Fantasy, Halo, Call of War, Castlevania, etc., and there will be money to be made from them. So there will likely be games made for them.

    33. Re:Where there's a will... by farker+haiku · · Score: 1

      This post sounds like the rantings of someone who has not made it past the first boss of Ulduar.

      --
      Your sig(k) has been stolen. There is a puff of smoke!
    34. Re:Where there's a will... by Archimonde · · Score: 1

      Wrong.

      There are 11 types of player in WoW. Hardcore (play every free moment), hardcore-light (called casuals in wow, play good part of the day, several hours at least), and true casuals (probably quitting soon).

      And you are also wrong on the percent count, not only because of the famous (meta) statistics sentence, but also because end-game dungeon!=heroic level dungeon and my observation that very great majority of playing people actually end up in end-game dungeons or PvP.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    35. Re:Where there's a will... by xulfer · · Score: 1

      This is exactly right. You'll also notice that with WOTLK's overly easy content users have been flocking to other games. Hardcore gaming isn't in a decline at all. There is simply a rise in casual gaming. I would also say that 'massively outstriping' is a gross over statement. That article cites the top ten selling games in Australia. However, the top ten selling games worldwide tells a different tale entirely.

    36. Re:Where there's a will... by Twyst3d · · Score: 1

      As long as there are people who are willing to do hardcore gaming, there will be people willing to take their money to feed the habit.

      This is in fact not always true however. For me, the advent of the WWII fad killed FPS'. Me, I found the setting to be weak. Purchasing a downgraded experience from real FPS'. You go from having a collection of weapons limited only by the imagination of the designers to "actual factual" weapons used during the war to promote "realism". Point being - I had money I wanted to invest in any kind of non WWII FPS and the opportunity was not provided to me for a very long time.

      --
      And this has been another installament of Captain Obvious! /whoosh
    37. Re:Where there's a will... by Anonymous Coward · · Score: 0

      Because there's always going to be a...company that markets itself as being FOR the hardcore gamers.

      Just like with porn!

    38. Re:Where there's a will... by TurboNed · · Score: 1

      More than 50% of the players in the game require more than a month to hit endgame.

    39. Re:Where there's a will... by TurboNed · · Score: 1

      Wait... since when does WoW focus on "casual" gamers? I'm sorry, but a game that I have to play often just too feel that I have made my 15$/month worthwhile isn't what I call "casual".

      The fact that YOU feel like you have to spend that time to make the $15/month worthwhile doesn't affect the fact that many people consider 10 hours per month to be plenty. Some people log in, work on some quests or whatever, spending maybe 2 hours at a time twice a week.

    40. Re:Where there's a will... by Anonymous Coward · · Score: 0

      My english failed.

      "good players will play VERSUS other good players."

      "where you have to DECIDE if you want to team kill ..."

    41. Re:Where there's a will... by Grashnak · · Score: 1

      Very true. I've been playing on and off since the game came out an I don't have any characters above 50. Mostly cause I have alt-itis and tend to play in short spurts.

      --
      Life needs more saving throws.
    42. Re:Where there's a will... by Anonymous Coward · · Score: 0

      So is that why you see level 80's falling out of players asses, and every other orifice of WOW?

    43. Re:Where there's a will... by Jason+Earl · · Score: 1

      Yes, "hardcore" games are not likely to disappear completely. However, they are likely to get even more expensive. Creating a game is expensive. If you are creating a game that you already know is only going to appeal to a niche market then the only chance you have of making a profit is to price the game higher.

      Sure, casual games are going to face a lot more competition. However, casual games also tend to be less expensive to make and they have far larger potential audiences. In an industry that relies on hits to make a living it is going to be hard to ignore the casual gamer.

    44. Re:Where there's a will... by shadwstalkr · · Score: 1

      I'd argue the same for hardcore games too, only the hits will be profitable. The difference is in the cost of production. Suppose you can make eight casual games with the person-hours it takes to make one hardcore game. Two things happen: you're more likely to get a hit casual game, and a failed hardcore game is far more expensive.

      I don't know the exact numbers, but anyway you look at it casual games will be more profitable and less risky. I doubt market saturation will be a problem. Popular games have a short life span and usually low investment from players, so good, novel games will always rise to the top.

    45. Re:Where there's a will... by Endo13 · · Score: 1

      More than 50% of the players in the game required more than a month to hit endgame.

      FTFY.

      And eventually they got there and have done end-game dungeon content. By far the majority of players who have stuck around for longer than a month eventually got to level cap and have done end-game dungeons. Most of the players who don't like the game well enough to stick around for end-game quit within their first month.

      Also, there's not that many new players in the game any more. I would put money on it that 90+% of the current players have hit the level cap either in WotLK or some time in the past.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    46. Re:Where there's a will... by Anonymous Coward · · Score: 1, Funny

      I find the limiting factor in how hardcore a player I can be is by how sore my ass gets from sitting and playing. This works out to about 3 hours. WOW is literally a pain in the ass.

    47. Re:Where there's a will... by Endo13 · · Score: 1

      Rantings? Dunno about that, but you're definitely correct about the rest. I quit playing a few months ago, when I discovered how easy the end-game content was in WotLK. I will never see Ulduar and it doesn't bother me in the least. I would bet the Twin Emps are still harder at level 80 than any boss in Ulduar, if I still cared at all. Even with the trash that was Arena, TBC was still pretty solid thanks to the good difficulty range and variety in end-game dungeons. Heroics were actually somewhat difficult (as much as can be really, in a themepark MMO) in TBC, but everything's been nerfed so much in TBC that not only are heroics a cakewalk, they're not even useful for progression.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    48. Re:Where there's a will... by Mister+Whirly · · Score: 1

      Hardcore gamers don't have enough time for porn and vice-versa.

      --
      "But this one goes to 11!"
    49. Re:Where there's a will... by Anonymous Coward · · Score: 0

      Causal dressing doesn't mean you put on clothes only once in a while. The same way, casual gaming does not mean you play only once in a while. I think you are confusing "being obsessed with casual games" with "being a hardcore gamer".

      Play some computer games from the early 80s and you'll know what "hardcore" gaming is about.

    50. Re:Where there's a will... by Penguinoflight · · Score: 1

      So you're saying you would have bought more hardcore games, if all the hardcore games weren't so casual?

      --
      "And we have seen and do testify that the Father sent the Son to be the Savior of the World"
      1 John 4:14
    51. Re:Where there's a will... by Mister+Whirly · · Score: 1

      Day, week, month, whatever. Bottom line is dude was NOT getting laid. (And from the sounds of it, never will without paying.)

      --
      "But this one goes to 11!"
    52. Re:Where there's a will... by Jason+Earl · · Score: 1

      There probably aren't less hardcore gamers than before, but the companies that previously catered to hardcore gamers are getting their asses handed to them by Nintendo. Microsoft and Sony have spent billions of dollars creating hardware and marketing games designed specifically at hardcore gamers and Nintendo has crushed them both like a bug with a console and hand held that cost far less to make, and is far less capable.

      Microsoft and Sony will both be lucky to turn a profit this generation. Heck, I wouldn't be surprised if one or both of these companies dropped out of the video game business completely.

      It should be fairly clear why this should matter to the hard core gamers. Both Microsoft and Sony went to ridiculous lengths to court hardcore gamers. They gave away hardware at a discount, and they designed their systems for high performance and stunning graphics. That strategy has been a complete and utter failure, and it is not going to happen again.

      On the software side the big money is no longer chasing titles like Bioshock or Elder Scrolls. In fact, if your game isn't designed for the Wii then it is clearly at a disadvantage in the market. It's possible that these games will still get made, but now that it is clear that they are aimed at niche markets the folks in marketing are likely to charge niche prices. Creating a hardcore game is expensive, and the costs have to be recouped somehow.

    53. Re:Where there's a will... by rpillala · · Score: 1

      The distinction between hardcore and casual game lies in how long you have to play before you receive a reward. Because the omnipresent level grind has a large number of small increments, it's pretty rewarding to most players, and everyone participates in it anyway. By contrast, the grinds that occur after the level grind have to be sought out and may have a small number of large increments. Take a faction grind with Neutral -> Friendly -> Honored -> Revered -> Exalted. Those can take quite a long time of doing really repetitive things before you get a reward at each increment.

      So, how much boring stuff are you willing to put up with without a reward? This is the measure of how hardcore a game is. Back when I played WOW, I used to have a ton of characters, and kind of lost interest in each one as I got closer to maxing it out in gear and level. Like a lot of guilds, we left AQ40 to try Naxxramas and then BC did a number on our guild. Luckily for me, the leveling process had enough neat stuff in it to make a new character interesting. That's WOW catering to casuals.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    54. Re:Where there's a will... by CodeBuster · · Score: 1

      They're not spectacular, but they know their audience and they serve the hell out of it.

      That is true. I was once what you might call a "hard-core" gamer, but as they years wore on and my responsibilities grew I gradually fell away from frequent gaming. However, I still enjoy an updated take on a classic game like 4X space strategy, or fantasy battle campaign scenario, or other classic hard-core tastes circa late 1980s to mid 1990s (I seem to have a special weakness for Dungeons and Dragons based games even though I now despise what the game has become under the stewardship of WotC and Hasbro, especially with 4th edition, they butchered a classic). I don't have as much time anymore to indulge in gaming, but I do have money now (unlike during my previous gaming days) and when I do choose to spend it on a game I am more choosy, buying only 1 or perhaps 2 games per year, and I must say that Stardock is well represented in my game library. Galactic Civilizations and Sins of a Solar Empire are classics (nothing like picking "Dick Cheney" as leader name and playing a round of "evil humans" conquer the galaxy) which I highly recommend to any 4X space strategy/science fiction fans out there. Stardock recognized a niche and they served the hell out of it, they wisely chose not to compete with EA in sports console games, for example, and settled into the profitable space that was ignored or abandoned by the larger publishers as being "too much trouble" or "not worth it" (which is probably better for old PC gamers anyway, since companies like EA rarely "get it" when it comes to hard core tastes).

    55. Re:Where there's a will... by KDR_11k · · Score: 1

      Creating a game is expensive. If you are creating a game that you already know is only going to appeal to a niche market then the only chance you have of making a profit is to price the game higher.

      Or cutting costs.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    56. Re:Where there's a will... by Swanktastic · · Score: 1

      And they each bring just as much revenue into Blizzard as the most obsessed raider, probably at a lower cost.

      A minor point. Most of the hardcore raiders I know have more than one account- some up to five for multiboxing. I'd actually be quite curious what the ratio is of accounts in the game to credit cards charged.

    57. Re:Where there's a will... by Endo13 · · Score: 1

      but everything's been nerfed so much in WotLK that...

      Edit...

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    58. Re:Where there's a will... by drsquare · · Score: 1

      After a month, most players might be level 10-20. Most players don't have the connections or time commitments to do raids. Most players will struggle to do Hogger.

      WoW is a casual game because you can play it without putting much thought or effort into it, 99% of the gameplay you can do whilst watching TV or alt-tabbing into a website whilst auto-running. The sort of people raiding 10 hours a week to get all the fancy equipment make up a very small proportion of the playerbase.

    59. Re:Where there's a will... by bzipitidoo · · Score: 1

      Board games have really improved. In the 80s, it was either fluffy stuff from Parker Bros and Milton Bradley (ok, I suppose Axis and Allies wasn't so fluffy), or hardcore stuff from the likes of Avalon Hill. Nothing in the middle. Can only play a little advanced Crazy 8s (Uno) before you get bored of it. AH didn't know how to make an interesting, challenging game that could be played in under 3 hours. AH's Civilization took all day, and when they came out with Advanced Civ, that pushed the playing time out to 2 days. Then there was Squad Leader-- the rule book is 60 full sized pages, small print. At least their games mostly were balanced and fair with nothing broken about them, and the rules were reasonably clean and clear, something that couldn't be said of every game company. Today's board games make it obvious much of the time needed for those AH games was bookkeeping (oh for computerization!), downtime, or rules checking, and that a game doesn't have to have that to be good.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    60. Re:Where there's a will... by Dextrously · · Score: 1

      Hardcore gaming isn't a niche market, and never will be. This article has no basis in reality.

      It assumes that because one market is booming, that another market has shrunk. That is just plain stupid. The previous market was untapped. Now that it is tapped, they assume the number of the other market is bleeding away into it when the truth is that they are STARVING the hardcore gamers. When is the last time a good game came out that was targeted at hardcore gamers that wasn't just a rehashed dead-end sequel?

      The casual gamer will eventually get sick of the cookie cutter titles pushed on them as well. Then some article will come out about some other random phantom menace that is the cause of the death of casual gaming!

    61. Re:Where there's a will... by Anonymous Coward · · Score: 0

      I have to disagree with that percentage. Im sure their are alot of players that dont have the desire to enter an end game dungeon/raid. But being a casual player myself in a casual guild thats all I see people doing. And personally thats all I really enjoy doing when I do get time to play. If im logging on im either helping other guildies with heroics or running Naxx, OS or anything else end game that I can. I find that leveling an alt or doing dailies over and over is where the game gets boring. But I guess everyone has their own idea of fun.

    62. Re:Where there's a will... by Anonymous Coward · · Score: 0

      If it's too expensive making COD5 or SF4, people will turn to making games like Spider and Web or Darwinia instead.

    63. Re:Where there's a will... by DrgnDancer · · Score: 1

      Very valid point. I yield to you, sir.

      --
      I don't need a million points of light, just two points of multi-mode fiber and a 10 Gig-E router.
    64. Re:Where there's a will... by umbrellasd · · Score: 1

      What these 2 times a month people don't do, is contribute to the community aspect of the game. They aren't wired into a guild or other group of people in a meaningful social way. They don't contribute to the fabric of social interactions that occur on a daily basis for the more wired in players. In other words, they cost Blizzard less, but they also contribute a lot less to what brings a lot of people to the game. The sense of community.

      If you want to enjoy the group or raid oriented content, or have a rewarding battleground or Arena experience, you need people that you can rely on to not be socially incapable and unskilled. Scrubs will really ruin your game experience, turning a 2 hour run into a 4 hour nightmare, or giving you an evening of getting annihilated repeatedly by an opposing team that is well-organized, communicates well, and is having fun.

      So, I think the concept of "many" you describe is where the real question is. I would respond, though I don't have the data, that those people don't cost Blizzard much, but also a lot of those people stop spending their money on WoW after a few months when they realize they paid $45 to log on 6 times in 3 months and play for 6 hours. More importantly, they aren't driving additional subscriptions or retention of current subscribers that keep playing because their friends do and that's what makes it fun for them.

      The original article is just very short-sighted. Look at the movie industry. Yes, there is the processed formulaic shit put out as mainstream entertainment. But there is also the much higher quality, thought-provoking and rewarding material available, and there's a huge market for it. The volume is smaller, but it's a huge market. It's a market created by more discerning customers and supplied by more discerning creators of content that wouldn't find anything less amazing a rewarding use of their time.

      The article is just fluff. It's written by one of those less discerning people, and it will be happily consumed with a nod of agreement by our less discerning fellows.

    65. Re:Where there's a will... by Chabo · · Score: 1

      I'll agree to some extent: http://www.penny-arcade.com/comic/2005/5/23/

      For me though, one of the biggest helpers in making sure I get a wide variety of genres is the mod community. I play Half-Life and Half-Life 2 mods quite a bit, and I get everything from ultra-realism "one-shot-one-kill" in Insurgency and Resistance and Liberation to hilarious adventures in bayoneting with The Battlegrounds (seriously, this mod is fun), to unrealistic sci-fi (in that "limited by only the imagination of the developers" scene) brought by Dystopia.

      I haven't found the need to buy any games in the past several years for the sake of entering a new genre; the third-party mod community has me taken care of.

      --
      Convert FLACs to a portable format with FlacSquisher
    66. Re:Where there's a will... by arkhan_jg · · Score: 1

      People have been saying the same thing about PC gaming vs consoles for years, yet it's still alive and kicking (no thanks to DRM though), with some studios still sticking purely to PC gaming.

      The thing about casual gamers is they're fickle. They'll go out and buy a wii for wii fit, and maybe get one or two others, but they're not going out and buying a game a month like the hardcore gamers.

      There's big profits in casual gamers at the moment because the budgets are low and it's a largely untapped market, so there's a big surge of demand. Once that market eventually gets saturated, profits will drop due to the sheer competition - how many party games can the market sustain at once purely off casual gamers?

      There will continue to be a market for AAA titles aimed at the hardcore crowd, just as there's a range of films from the mass-market summer action flick, to the niche arty cult hit - and as long as there's a market, and profit to be made, there will be companies willing to make games for it and make a profit doing so.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    67. Re:Where there's a will... by Arterion · · Score: 1

      Woah, woah, I'm confused about your point.

      Tabletop gaming is EXPENSIVE. You need a MINIMUM of three books for about $40 each to play the basic setting. You want more content, you need more books. To play in a really rich setting, you need a bookshelf full of books.

      And that's just for one game.

      --
      "That which does not kill us makes us stranger." -Trevor Goodchild
    68. Re:Where there's a will... by Sparton · · Score: 1

      I'd argue the same for hardcore games too, only the hits will be profitable.

      Dude, most games (casual, hardcore, or otherwise) aren't profitable anyways.

    69. Re:Where there's a will... by ClosedSource · · Score: 1

      It still sounds to me like interest in hardcore games has diminished.

      Causal games may be actually helping the development of hardcore games by providing a growing revenue source to compensate for the declining revenues of the game companies.

      This is similar to the movie business where highly commercial movies fund more artistic movies that may not produce a profit.

    70. Re:Where there's a will... by Anonymous Coward · · Score: 0

      "Hardcore gamers don't have enough time for porn and vice"

      FTFY.

    71. Re:Where there's a will... by edittard · · Score: 2, Funny

      Most people think an apostrophe means "look out, here comes an S". You seem to to think it means "oops, you just missed one".

      --
      At the bottom of the /. main page it says 'Yesterday's News'. Well they got that right.
    72. Re:Where there's a will... by mcfatboy93 · · Score: 1

      ok on this post I have notice how EVERYONE is so depressed that the age of "hard-core gamesâ is over. I tell you it is not!!!

      I am still in High school and I have played everything from Super Mario Bros. to Halo 3. D&D (yes I have 2 of the version 3.5 handbooks) to Ledged of Zelda and everything in between (including WOW) and there are a lot of people at school who have done the same (except for the D&D part). so its not that there are less hardcore gamers its just that major game companies have found more profit in games like My Sims and Mario party because a lesser experienced player can master them in a few hours. but as long as there are hard-core gamers there will always be games to play the hard way even if we have to play the classics

      --
      Its not my fault, someone put a wall in my way.
    73. Re:Where there's a will... by snuf23 · · Score: 0, Offtopic

      There were a lot of complaints about Naxx being too easy. Blizzard's intention was to make it an entry level raid probably to allow more people to get exposed to raiding content. Aside from the from the first boss, Ulduar is definitely a notch up in difficulty.

      --
      Sometimes my arms bend back.
    74. Re:Where there's a will... by jasmusic · · Score: 1

      I'd define it even simpler. I'd say, how much fun you're having while playing for the reward. If not so much fun, then it's hardcore. The worst MMO's make you trade pure pain for the gain, rather than skill.

    75. Re:Where there's a will... by Anonymous Coward · · Score: 0

      stop making up stats, you're wrong. maybe on your server raiding is only for the elite, but on any reasonably populated server raiding is available to anybody who hits 80.

      Really? Raiding is available at 80? I'm on a server that has been around since the game started, is very much reasonably populated (recently, they had free transfers out for Alliance only to help fix load issues) and I don't get into too many raids. Granted, the fact that neither my DPS nor my guild is uber doesn't help matters, but the hours I play on my server tend to be off-peak hours. I also tend to do a lot more questing, and am away from City - Trade, where raid PuGs are advertised.

    76. Re:Where there's a will... by Shadow+Wrought · · Score: 1

      That's also assuming there are no miniature's involved! I've played Warhammer 40k with friends, but there's no way I can afford my own army anytime soon.

      --
      If brevity is the soul of wit, then how does one explain Twitter?
    77. Re:Where there's a will... by billcopc · · Score: 1

      Actually, I'd say PC gaming has "thrived" largely because of DRM, because the DRM on consoles is much harder to defeat than on the PC. Sure, they have modchips, but that requires:

      1. a modchip costing anywhere from $50 to $150
      2. someone with the soldering skills to install it, and I mean those solder points are TINY... also costs $50 to $150
      3. patience to rip/download, patch, burn, test, worry about bricking etc

      On the PC, you just Google the name and you'll get no-cd patches and torrents on the first result page.

      Now, the pirate market isn't a directly profitable one, for obvious reasons, but it certainly generates a TON of buzz. The best way to tell if your game has been cracked, is to notice the HUGE jump in web traffic to your site. Those eyeballs have to be worth something...

      --
      -Billco, Fnarg.com
    78. Re:Where there's a will... by billcopc · · Score: 1

      Raiding is considered hardcore, but the leveling/questing process is not. You just gang up with whoever you find nearby, start chatting and kill some snakes.

      Even more casual than WoW is LoTRO. They made that game so gratuitous, it's actually a turn-off for more hardcore players because there's simply not enough of a challenge/reward benefit in playing well. Even complete imbeciles can get by if they socialize a bit and find equally inept questing buddies.

      There is a place for all of these games in the market. Hardcore gamers play the casual stuff too, in fact I am quite fond of small arcadey flash games; they're a nice break from the pressure of competitive raiding.

      --
      -Billco, Fnarg.com
    79. Re:Where there's a will... by billcopc · · Score: 1

      Your numbers are an order of magnitude off. On a server where the population is estimated at 15k, I keep seeing the same 150 or so people in end-game raids. Pretty much everyone knows each other and their alts.

      If we (falsely) assume the two factions are roughly equal, that means only 2% of my faction is actively playing end-game content. New people hit the level cap, and old people get bored and leave (until the next patch), overall it is quite stable.

      I've been playing on-and-off since the the game was launched, so I consider myself a relatively experienced player. When I started my most recent toon, it took me in excess of two months to reach the level cap, playing very aggressively with all the quest-helping tools available to me. A casual player would probably last a whole year without seeing end-game content, and they would still enjoy the experience thoroughly.

      --
      -Billco, Fnarg.com
    80. Re:Where there's a will... by arkhan_jg · · Score: 1

      Modding the 360 doesn't require a modchip, merely reflashing the drive firmware via a sata cable. The games are as easy to download as pc dodgy games, and they're stealthed these days so they're not picked up on as rips on live.

      There are softmods for the wii (using zelda save games I believe), but I don't think that allows playing dodgy discs, that still needs a modchip.

      --
      Remember kids, it's all fun and games until someone commits wholesale galactic genocide.
    81. Re:Where there's a will... by metaforest · · Score: 1

      Where there's a whip...

      ... there's a way.

      I'll switch to min-maxing Slashdot if it comes to it.

      Ah! Troll mod! Rerolling...

      fixed that for you.

    82. Re:Where there's a will... by icio · · Score: 1

      Now compare that to the cost of creating a game like COD5 of Street Fighter IV.

      COD5 in in-fact a mod. It wouldn't have been nearly as expensive a game to create as, say, COD4.

    83. Re:Where there's a will... by Phoghat · · Score: 1

      I'm a boomer and was never into hard core gaming. My kids were and are but I could never see the point. Then I discovered games like Bejeweled that I could play on a Windows Mobile PDA. They were easy to play and could eat the clock while I was waiting in line or commuting. I don't own an XBox or Wii, but have a PSP that I play games like Scrabble and so on. Why? It's fun and doesn't require much time, and I still think something is wrong about an adult playing video games for > 5 hours daily.

      --
      Think of how stupid the average person is, and realize half of them are stupider than that.
    84. Re:Where there's a will... by mcvos · · Score: 1

      While it's true that electronic gaming has absolutely eclipsed more traditional methods of hard-core gaming, they haven't been killed entirely. In fact, I would wager that they're nearly as popular as they've ever been,

      Nearly? Boardgames are more popular than ever. It's big business, and the really big hits turn their designers into millionaires. Sure, computer gaming may be even bigger than that, but that doesn't stop board gaming from being bloody big too.

      I disregard all "death of gaming" stories as cheap sensationalism with no basis in reality. We're living in the golden age of gaming, and it's all still going up.

    85. Re:Where there's a will... by mcvos · · Score: 1

      The only way one type of game is less risky and more profitable than another is when one market is less saturated than another.

      It's also not a universal truth in any way that casual games are cheaper to develop than hardcore games. There's still lots of quality strategy games that are developed by tiny teams. Sure, their market is smaller than that of casual games, but as long as there's a market at all, somebody will be making those games.

    86. Re:Where there's a will... by mcvos · · Score: 1

      Yes, "hardcore" games are not likely to disappear completely. However, they are likely to get even more expensive.

      Not more so than they already are. In fact, there's plenty of room for some to get cheaper.

      Creating a game is expensive.

      Correction: creating a game can be expensive. If you invest in lots of eye candy, for example. A lot of games are really over-produced and don't provide what the market is actually looking for. (Crysis, I'm looking at you.) But smart companies that know what gamers want, can make highly profitable games on a very decent budget. Stardock is only the most famous recent example, but there are others.

      If you are creating a game that you already know is only going to appeal to a niche market then the only chance you have of making a profit is to price the game higher.

      This is totally wrong. Your only chance is to nail that niche perfectly at the price that niche is willing to pay. Sometimes that means a game with little or no graphics at all for $10, sometimes it means a big, highly detailed wargame for $80.

      Sure, casual games are going to face a lot more competition. However, casual games also tend to be less expensive to make and they have far larger potential audiences. In an industry that relies on hits to make a living it is going to be hard to ignore the casual gamer.

      But that means you have to stand out in a much larger crowd. A hit is easier to make in a smaller market. Oh hell, it all just depends on how saturated the market is, whether you're making what that market wants, and how much it costs to make that.

    87. Re:Where there's a will... by Anonymous Coward · · Score: 0

      the only way to make WOW into a "casual" game and not feel like you've wasted X amount of money on fees is to play on private servers...which of course i've never done :P

    88. Re:Where there's a will... by mcvos · · Score: 1

      I realise I'm nearly a week late, but I noticed some mistakes in your post (although they in no way diminish the excellent point you're making):

      AH's Civilization took all day, and when they came out with Advanced Civ, that pushed the playing time out to 2 days.

      Really? In my experience, Advanced Civ is actually slightly faster to play than the original Civ. And there's more variety. It's pretty much an improvement on all points, but it still takes most of a day.

      Then there was Squad Leader-- the rule book is 60 full sized pages, small print.

      Why not mention Advanced Squad Leader, which comes in a binder with 200 pages, with more pages added by pretty much every expansion?

      That has to be the most extreme game - rules wise - out there. Although Empires in Arms with its 200 hour grand campaign ranks pretty high up there too.

  2. My first gaming experience. by stonedcat · · Score: 3, Interesting

    Aside from the vastly outdated Atari 2600 in my basement as a child I was first exposed to gaming in the form of Super Mario Bros., Duck Hunt, and Metroid.
    I look at some of the games today and while I find them visually appealing, they just don't seem to have the same drawing power. :/

    --
    You can't take the sky from me.
    1. Re:My first gaming experience. by Anonymous Coward · · Score: 5, Interesting

      To the young'uns, these newfangled games have even more drawing power than Mario or Metroid ever did for us. Not only are they more shinny, but they also include Trendy Animated Character Du Jour, which kids have been getting trained to love for years before the video game tie-in is even made.

    2. Re:My first gaming experience. by Josejx · · Score: 5, Interesting

      You mean Mario Galaxy, Wii Play (Duck Hunt+) and Metroid Prime 3? To be honest, I think Nintendo is the only one who has stuck to what they're good at: Making good games.

    3. Re:My first gaming experience. by ZeroExistenZ · · Score: 5, Interesting

      Not only are they more shinny, but they also include Trendy Animated Character Du Jour, which kids have been getting trained to love for years before the video game tie-in is even made.

      I suppose that could have some truth. otoh, the enjoyment in playing games while growing up with hasn't been surpassed by the new shinier things, even though I also was dragged in the 90s with the "upgrade to the next graphics card for more shinyness", always coming closer to "more reality", "better FPS", I've been there...

      I've played through the NFS titles, enjoyed how they evolved, got better, more realistic, but I never spent as much time on any title as NFS2. Same with GTA. Halflife is something else though, the submerging in HF2 was amazing for the few weekends I've spent on it.

      It's hard to tell, for me, wherever it's "nostalgia", the own reference and gameindustry playing on it. (remember the gameboy & tetris hype? Donkey Kong handhelds? Arcades even?) Today, my time is more limited, the context and stories of the games have changed which change the gameplay, and somehow I stopped caring for "better graphics", I was excited about DOOM3, before it came out, but soon the next-gen DirectX games came out and the novelty was lost. Maybe it's context, personal frame of refence (up from a fex pixel on a screen to DukeNukem was a very exciting improvement in 'graphics', today, the bottom standard is pretty high compared to the age where buying a 32mb RAM module would give you a smoother and more "detailed" experience), I don't know. I've stopped gaming because I work more then I have free time, so I make good use of my free time living in the real world as most of my professional life is behind a screen writing virtual things.

      --
      I think we can keep recursing like this until someone returns 1
    4. Re:My first gaming experience. by Rulian · · Score: 3, Interesting

      ...Nintendo is the only one who has stuck to what they're good at: Making good games.

      Quite optimistic.

      Let's say : Nintendo found out that some people are bored of being assraped by Valve/EA games/and so on...
      Hardcore gaming only means:
      "Hey kid ! Ask your dad to pay you another brand new graphic card just in order to play the same game, but with 3* more polygons !! Isn't that totally HARDCORE !?! Yeahh !! And if you don't do so, you'll be the pwned looser of your class !!11!1 LOL"

      Nintendo just says:
      "You're not hardcore ? You f*cking don't care about FPS, polygons and vertex shaders? Here are some games for you !"
      ...and it works !

      From my point of view, today, "hardcore gaming" is just like a Wild Wacky Action Bike :http://www.youtube.com/watch?v=RpYty1PaZLM

    5. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      I know what FPS is, but what the heck is NFS?

    6. Re:My first gaming experience. by space_jake · · Score: 1

      Need For Speed series I think.

    7. Re:My first gaming experience. by FredFredrickson · · Score: 1

      I'm right along with Zero Existenz and stonedcat here, There was a limitation of hardware that kept graphics at a minimum and therefore gameplay as a top priority.

      The fact is that those little challenges were fun for the same reason non-videogame challenges are also often fun.

      I personally loved mario- even though as a child I only played it at the arcade (I didn't have any game consoles growing up, just an old IBM PC with ASCII games like Kingdom of Kroz II).

      Now I have a computer that handels newer games with good graphics, and I get so bored by them. I don't find the grind-games to be much fun at all, despite the graphics. But I think the graphics is a bit of a red herring here. Sure, when the game makers focus on graphics only, gameplay suffers, but I don't see why we couldn't have both.

      My roommate has an xbox 360. I love using it as a mediacenter, but for games? I got bored really fast. I've rented just about every title available- and I've found that none of those games are really for casual gamers. They all require a lot of attention for the story line, a lot of hours of play, but worst of all, the game mechanics are all the same- enter building, shoot, clear, repeat.

      Personally I've really stopped caring for scripted grind games. In fact, I think the last time I played a shoot-em-up game and enjoyed it was Duke Nukem 3d, because back then it was novel. But not much has changed about the genre since then except the graphics. I think the older people are sick of new games because they haven't changed. Not because a shoot-em up game couldn't be fun, but because they're all shoot-em up games. And it's getting really freakin boring.

      And that's where nintendo comes in. Smash Bros? I can sit down and play for 5 minutes or an hour. I can play against friends or alone, but that is a game for casual gamers. And that's who's getting my money as of now.

      I don't consider myself a casual gamer. I played the original CNC and redalert games for hours upon hours. But somewhere along the way, game makers lost me, because games started focusing on graphics and not gameplay. The new CNC games? Yeah, they're fun- but they're not enough different to keep my attention. They're just sparkly.

      Oh, and WOW is NOT for casual gamers by any stretch.

      --
      Belief? Hope? Preference?The Existential Vortex
    8. Re:My first gaming experience. by Endo13 · · Score: 1

      I'm with you. I love the old-school games with "bad" graphics.

      My favorite NFS is still Porsche Unleashed, but NFS2 is right up there too. (There's all kinds of bad jokes to be made about logs and outhouses and skidmarks...)

      But I have to admit, it's not necessarily because the games were better than current fare. I still believe they were, but I know that's my own biased opinion. Some things to consider...

      1. When we played those games, it was some of our first video game experiences. It was all shiny and new. They were great, and the fact that we had no prior games we had played to compare them with made them beyond great.

      2. We had a lot more time to play video games back then. We were kids with no real responsibilities. Of course we were gonna love the best games we had.

      3. A rehash of a rehash of a rehash when you've played all the previous rehashes as well as the original just comes off unoriginal and lack-luster at best. But when the current rehash is your first experience with that type of game, well it's probably pretty damn good.

      That said, a lot of those games *were* genre-changing or even genre-creating games. Obviously if they were good enough to cause trends we still see today, they had to be pretty damn good. They were also a lot more original than most games today. But on the flip side, it's a lot harder to make original games today because most of the good ideas have already been done at least once.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    9. Re:My first gaming experience. by Blakey+Rat · · Score: 1

      And it's impossible that *you've* changed, the only possible explanation is that games aren't as good as they used to be! Congratulations, you've just discovered the mind-rotting mental phenomena known as "nostalgia."

    10. Re:My first gaming experience. by halofan_sd · · Score: 0

      it's just nostalgia. which console do people think is the best? NES? SNES? PS1? PS2? it depends on your age.

    11. Re:My first gaming experience. by Anonymous Coward · · Score: 1, Interesting

      Except Mario Galaxy isn't as accessible as SMB, Wii Play feels like a cheap cop-out compared to Duck Hunt, and Metroid Prime 3 is a pretty, but unplayable, game and Metroid wasn't.

      I played SMB when I was a kid. I finished it. I finished it without warps. I finished it eleventy hojillion times in a single day. Then I was tired of it. Sure, I was younger and not as "skilled" and it took me months to get to that point. But I can still pick SMB up and play it and enjoy it today, not because of any particular nostalgic memory, but because it's a good game. Now, when I play, I *will* get tired of the game rather quickly, just because I've been there and done that and it's not a new experience for me anymore.

      Mario Galaxy, however, was old and tired and worn out when I first put the disk in my Wii. It was SMB. I've played SMB. Oh, but it was 3D, and therefore it was SM64. I've played SM64 probably as much as SMB. And Mario Galaxy wasn't substantially different. Sure, there was a new backdrop. There was the tiny amount of novelty of collecting stars. There was the walk-on-impossibly-small-planetoids-that-somehow-have-more-gravity-than-Mario's-fat-ass mechanic. Heck, I sexually stimulated a bee by walking on her. But it's still just SMB. I quit playing after a couple of hours and haven't played it in months.

      Duck Hunt was always a bit of a novelty piece. The only reason anyone remembers it is because it was "the other game" that was packed in with SMB, and you paid an extra $20 for that nearly-useless light gun pack-in. So you shot some ducks. You missed some ducks. You got laughed at by that damn dog. You shot the dog and wasted your ammo. Then you got a Game Over. Stupid dog, why can't he just die? Then you got sick of that and shot some clay pidgeons. Then you got bored and went back to trying to beat 7-4 in SMB (assuming you could get there).

      Wii Play is nearly identical. I bought it for the "free" Wiimote. I played it for about an hour. That means I got exactly as much play time from it as from Duck Hunt.

      Metroid was awesome - a sidescrolling masterpiece, a fun exporation adventure, and had a good plot, even if it was a bit minimalist in its presentation. Metroid II and Super Metroid continued this tradition and expanded on it. All in all, it's one of the best series out there, and ranks up there with Zelda in my favorites list.

      Metroid Prime was the beginning of the end, though. MP2:E and MP3:C are just extensions of that poor attempt at making a "modern" Metroid game. The first-person view didn't show enough detail or allow for enough control. "But it's not an FPS!" you say. To which I respond, "Yes it is." You see things in first-person view, and you shoot them. "First person" + "shooter" = "FPS". Sometimes you shoot them with a gun, or missiles, or an x-ray beam, or even with your scanner thingy. But you still target things and do something to them by pressing a button when they're targeted. It's a first-person shooter. But then you have to jump. Jumping is something FPS's are bad at. Then you duck and roll around. Ducking and rolling is something FPS's are bad at (which is why MP uses 3rd person view for this function). And then there's the poor control scheme. There was one and only one gamepad that was capable of being used for FPS games - the N64's controller. It had an analog looking input and a set of digital moving buttons. Basically, it had a mouse and WASD. And a couple more buttons for shooting, status, weapon-switch, etc. Barring the use of that decent setup, the only other acceptable way to control an FPS is keyboard/mouse. Nothing else will suffice. Therefore, until MP and its sequels are playable on a system that can use keyboard/mouse or the N64 controller, it is unplayable.

      If Nintendo were good at making good games, they'd acknowledge and fix these issues. They're good at making games with fewer flaws than the competition. Nothing more.

      Oh, and all of this comes from a self-admitted Nintendo fanboy. I have one of each Nintendo system, and they all still work. I refuse to buy other consoles, mostly on principle. Though I did make an exception for the PSX due to Final Fantasy 7/8/9.

    12. Re:My first gaming experience. by Eil · · Score: 1

      Aside from the vastly outdated Atari 2600 in my basement as a child I was first exposed to gaming in the form of Super Mario Bros., Duck Hunt, and Metroid.
      I look at some of the games today and while I find them visually appealing, they just don't seem to have the same drawing power. :/

      Although games have changed dramatically since those days, I think its not the games that have lost their drawing power. We mature. When I was a kid, I was a hardcore gamer. Platformers, racing games, RPGs, if it was 16-bit and not a sports game, I've beaten it.

      Then, when I was 20 or 21, I went from playing 4-8 hours a day to almost zero quite literally overnight. I got home from work one day, looked at my Playstation, and said, "nah, not today." That was almost a decade ago. Since then the only thing I've played is the occasional emulated game or annual round of Wipeout XL. I guess I just realized that spending so much time on video games was an incredible waste when I could be learning about Linux or some programming language. (In fact, one of my first non-trivial projects at the time was writing a Tetris clone in Tcl/Tk.)

      Anyway, digressed a bit there. What I was trying to say is that video games provide an outlet for young minds. Many kids have literally nothing to do at home when school gets out. Or on the weekend or over summer vacation. They crave something interesting, interactive, and challenging. Video games provide that. Adults generally have no end of daily challenges thus a lesser need to use video games as an intellectual outlet. There are plenty of adults that are gamers these days, but they all got into gaming when they were kids. Practically no adults start playing video games as an adult.

      </armchair psychologist>

    13. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      You're a faggot.

      fixd

    14. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      You seem to have made a mistake in your post. I'll fix it for you. By "making good games" you obviously meant "re-hashing the same stuff over and over". Yeah, they're awesome at that.

    15. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      Come back to me in 5 years when we see a new Mario, Metroid, or Zelda title...

    16. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      Good games like Wii Music, you mean?

    17. Re:My first gaming experience. by donaldm · · Score: 1

      You mean Mario Galaxy, Wii Play (Duck Hunt+) and Metroid Prime 3? To be honest, I think Nintendo is the only one who has stuck to what they're good at: Making good games.

      An example of Nintendo games I liked were Zelda 1 followed by Zelda 2 which was different and I liked it because of this, however Zelda 3 for the SNES was more along the same lines as Zelda 1 and although still enjoyable with better graphics I felt it lacked something. Zelda for the N64 was a change since it went to 3D graphics and I definitely liked it. Wind Waker for the Gamecube IMHO was sort of different again but those times sailing got very boring. I never got Zelda, Twilight Princess since the Gamecube was being phased out and what was annoying the game was only marginally dropped in price after a few years till it got to the stage I could not be bothered any more. I can just as easily apply what I said to games like Metroid as well.

      As for Duck Hunt on the NES, great game for a few hours and ok for a party but after a short while it is embarrassing to even play. Mario and even Polkemon are not games I like so I won't comment. Is that making good games? Well IMHO no but many people will disagree with me.

      --
      There ain't no such thing as proprietary standards only proprietary formats. Standards are by definition open.
    18. Re:My first gaming experience. by Anonymous Coward · · Score: 0

      if you notice nintendo is no longer in the business of making proper games. they have been the one to profit most from shovelware from the start.

      the best games nowadays are gamecube remakes, how sad.

  3. Wait, what?! by FyRE666 · · Score: 5, Insightful

    "World of Warcraft's success (and the huge effect it's had on the MMO genre) is often credited to its focus on casual gamers"

    Sorry, but if you're writing an article claiming that casual gaming is ousting hardcore titles, you don't pick the world's most notorious timesink as supporting evidence. People who lose their jobs, homes, families and even lives, playing 20 hours a day, 7 days a week are not what I'd consider "casual" players...

    1. Re:Wait, what?! by Jugalator · · Score: 4, Insightful

      IMO, it's an addicting game for casual gamers, and that's why so many play it, and get stuck in it.

      --
      Beware: In C++, your friends can see your privates!
    2. Re:Wait, what?! by Anonymous Coward · · Score: 0

      yes, and everyone who goes to the pub is an alcoholic.

    3. Re:Wait, what?! by RuBLed · · Score: 4, Insightful

      People who lose their jobs, homes, families and even lives, playing 20 hours a day, 7 days a week are not what I'd consider "casual" players...

      Well, I consider them people who need serious help. I personally haven't personally met such a person and I'm an avid gamer myself. These kinds of people would just easily be in that situation for other reasons. Replace WoW with gambling, tv, hanging around the street, etc. It's just that WoW seems to be the most accessible hobby for them where they could get away from real life problems or just rebel from the world.

    4. Re:Wait, what?! by Anonymous Coward · · Score: 5, Funny

      Sounds like someone got himself pwnd in pvp...

    5. Re:Wait, what?! by KDR_11k · · Score: 2, Insightful

      That's because the term "casual" is misleading. They only have a casual interest in the "gamer lifestyle" but they do focus a lot on a single game when they play one.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    6. Re:Wait, what?! by Trepidity · · Score: 2, Interesting

      Indeed, it's been frequently pointed out that "casual games" aren't defined by how much people actually play them, but by the perceived time sink. If you in theory could play 20 minutes, it's a casual game, even if a large proportion of people play 5-hour stretches.

    7. Re:Wait, what?! by trytoguess · · Score: 2, Insightful

      Agreed, in the old games progressing to the next stage/level was a pain in the ass. In Wow on the other hand, one could bend all their energies into leveling as quickly as possible, and I guess that could be "Nintendo Hard" in it's own way. But you can just as easily take play in a relaxed casual manner, and simply progress slower, only losing out on getting the shiny items ASAP.

      Casual AND Hardcore, my mind reels. :)

    8. Re:Wait, what?! by SL+Baur · · Score: 5, Funny

      Sorry, but if you're writing an article claiming that casual gaming is ousting hardcore titles, you don't pick the world's most notorious timesink as supporting evidence.

      I've played World of Warcraft every day for over the past two and a half years and there is NO WAY I am addicted. Nope. No chance at all.

      (Oops, gotta run, guild raid on Ulduar coming up in 10 minutes)

    9. Re:Wait, what?! by Ed+Avis · · Score: 1

      "gamer lifestyle"

      Possibly the biggest contradiction in terms yet seen on Slashdot.

      --
      -- Ed Avis ed@membled.com
    10. Re:Wait, what?! by LandDolphin · · Score: 3, Insightful

      They didn't talk about EQ, they talked about WoW...

      Sure, you can spend your whole life in it, but it isn't a requirement like it was in EQ. You can level to 80 and get near everything a Hard Core Gamer gets in WoW with little effort and time. People don't have to spend time in it, that is what makes it causal.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    11. Re:Wait, what?! by Anonymous Coward · · Score: 0

      "addicting"? I think the word you were looking for was "addictive".

    12. Re:Wait, what?! by Opportunist · · Score: 5, Insightful

      WoW is catering to casual gamers, believe it or not.

      Maybe we should first of all get a good definition of a "casual gamer". The way the industry (and also the article) describes it, the "casual" gamer is not someone who plays every now and then when the mood strikes him but gaming ain't no important part of your life (as the term "casual" would probably suggest). The casual gamer is someone who does not want to "master" a game, but who wants to play it at leisure and still make progress. The casual gamer is not someone who has the will or zeal that he MUST best this or that foe, or master this or that tricky part. He wants to go somewhere, play, and go away with the happy feeling that he's accomplished something, without having to climb a steep learning curve before.

      WoW is all about this. What makes WoW the huge success it is, is simply that it also caters to those that actually do want to "master" it. It has all the things in place to keep the perfectionists around while still giving the "casuals" the ability to finally, eventually, see the good stuff too.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    13. Re:Wait, what?! by Anonymous Coward · · Score: 0

      What a stupid definition. That makes about every computer game a casual game. I don't know where you draw the line but by that definition Monopoly is less of a casual game than Civilization.

    14. Re:Wait, what?! by macbuzz01 · · Score: 1

      What do these people do with the other four?

    15. Re:Wait, what?! by Opportunist · · Score: 5, Funny

      2 and a half years?

      NOOB!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:Wait, what?! by Chrono11901 · · Score: 1

      In wow i can get on for an hour and do several quests, get some money and exp.

      In say Dark age of Camelot thats enough time to get to where i need to level to find out theirs only 1 full group, with 2 other people on the waiting list to join it.

    17. Re:Wait, what?! by Nutria · · Score: 0, Troll

      when the mood strikes but gaming ain't no important part of your life ...
      play it at leisure and still make progress

      But aren't those the same thing?

      --
      "I don't know, therefore Aliens" Wafflebox1
    18. Re:Wait, what?! by crosstalk · · Score: 1

      is that 10 or 25 man? going for hard mode?

      --
      An armed society is a polite Society
    19. Re:Wait, what?! by Anonymous Coward · · Score: 0

      I reshemble that, err, resh, rishum, resemble! Resemble that remarkth, re-, re-, remark!

    20. Re:Wait, what?! by Anonymous Coward · · Score: 0

      you obviously dont know wow

    21. Re:Wait, what?! by ObsessiveMathsFreak · · Score: 4, Insightful

      Maybe we should first of all get a good definition of a "casual gamer".

      The best way to define a casual gamer is to first describe their opposite; the hardcore gamer. Now, from my experience there are two ways to stop a "hardcore" gamer, or as I like to refer to myself, an avid video game player.

      1) The first thing an avid player will do upon booting up a game is go into the options menu. If you know casual gamers, and you know avid players, watch them as they start a new title. The avid player will virtually always head into the option menu to tweak settings. The casual player tends to jump right in.

      2) The avid player plays on the harder difficulty settings. Casual players are notorious for playing on the normal or easy modes, finishing the game and never playing it again. In fact, you'll find that a lot of games now name their difficulty settings "casual", "hardcore"(Gear of War: Xbox360), etc, etc. Over time the easy or "casual" difficulty levels have become absurdly easy to cater to this player type, to the point where most avid players will now, by default, choose the hard or "very hard" difficulty setting on their first playthrough, not out of masochism, but because they actually understand that the reward in a game comes from overcoming the challenges it presents. Despite all else, avid players will respect a difficult title (Transformers:PS2)

      The avid player enjoys playing the game for its own sake. They appreciate craftsmanship and will respond to goo quality in gameplay. Casual players play the game simply for the sake of having played it, in the same way they would watch a film. They are out for a fairly automatic, "on rails" experience that resembles a passive film medium as much as possible.

      --
      May the Maths Be with you!
    22. Re:Wait, what?! by whoop · · Score: 1

      Get with the times. "Hardcore" means it must be in the highest definition, have the most textures, polygons, blood splatter, be an FPS, etc. Anything less is a shame on video games everywhere. Socializing can only consist of yelling and cursing into a headset in my mother's basement, not getting together with other humans in the same room.

      Four year olds must only be able to play Halo, Gears of War, or else I will feel shame!! Raarrgh!!!!!@@!!

    23. Re:Wait, what?! by crashumbc · · Score: 1

      it must have been a DK...

      there so OP!

    24. Re:Wait, what?! by Anonymous Coward · · Score: 1, Insightful

      Think of it this way. A hardcore gambler does not sit around pushing money into the slot machines all week. That is an addicted gambler but certainly not "hardcore" by anyone's definition. A hardcore gambler counts cards, plays in tournaments, and does considerable research at the horse races.

      Likewise, a hardcore wine enthusiast doesn't sit around getting drunk on cheap box wine. A hardcore technology enthusiast doesn't just collect gadgets. Finally, a hardcore gamer certainly doesn't sink all of their time into World of Warcraft.

    25. Re:Wait, what?! by stewbacca · · Score: 2, Informative

      World of Warcraft is nothing but a mind-dulling, reflex-destroying, life-consuming habit. It's kind of like a MySpace for kids that are 'too cool' for MySpace.

      Uh, how do you explain the hordes (pun intended) of us 30-40 year old working professionals who play WoW then? I suppose what sets us apart from MySpace kids is that we've learned to balance family, career, responsibility and two WoW accounts (hey, our kids are always logged in, so we have to get them accounts too so we can play).

    26. Re:Wait, what?! by Anonymous Coward · · Score: 0

      I've played WoW every day for the past 2.5 years too.

      Wait, I forgot about the 4-6 months that I didn't play because I quit and sold my character, then started back up again later.

      Fuck that was a boring 4 months. ;)

    27. Re:Wait, what?! by zaffir · · Score: 1

      This is the problem with the terms "hardcore" and "casual." There is not NEARLY enough granularity to them and they're incredibly qualitative. As such, I'm inclined to ignore pretty much any article talking about the difference between the two.

      I have friends that, when they weren't playing Warcraft 3 for money, would often pick up Wii Sports for an hour or so. Which category do you lump them into? I could go on and on about how Quake 3 is one of the best multiplayer shooters of all time; I also play Peggle while waiting for the bus. Casual, or hardcore?

      As far as the business side is concerned, there will always be a lot of gamers looking to play "hardcore" games. There will always be developers who want to make those games. These minigame packs sell well once, but you aren't going to sell 4 or 5 party game collections to the same person. You WILL sell 4 or 5 Burnouts, Gears of War, and Call of Duties to a "hardcore" gamer.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    28. Re:Wait, what?! by ukyoCE · · Score: 2, Interesting

      People losing their jobs, homes, families, etc. to World of Warcraft is pretty rare.

      WoW's success is that it's got a very accessible learning curve. You don't sit down in front of the game and immediately spend 10 hours grinding rats to go up 1 level.

      In fact, their most recent content (and general direction) has been towards a FUN game, with fewer idiotic time-waste grinds. Sadly, there are people who bitch that this makes it "casual", calling themselves "hardcore" in the sense that means "have way too much free time".

      Blizzard has put in a lot of end-game time-waste grinds to try to keep the infinite-time basement-dwellers occupied too. But they know the numbers, and have 0 interest (rightly so) in making content that only 1-2% of their userbase will ever see.

      This has driven the approach in the latest expansion that the "easy" version of all end-game raids can be done with a 10-man group, with much harder versions of the same encounters that give better loot for the people who like spending 8 hours wiping on the same boss over and over again.

      I've always found raids (10 or 25+ person groups) to be a huge waste of time and not much fun. Maybe I haven't found the right guild, or more likely, my schedule (wanting to have dinner with my wife, having a job to go to in the morning) isn't amenable to the 4-5 hour grinds that raids require.

      "Hardcore raids" aren't the only end-game, and they're not even the real "hardcore" part of the game. They're the part of the game targeted at the people with the most time to waste, while the best and most dedicated players are theorycrafters and top arena PVPers.

      Some of whom also have 4+ hour blocks of time to sit around in a raid waiting for 1 guy to get back from tacobell cause he had the munchies.

    29. Re:Wait, what?! by mqduck · · Score: 4, Interesting

      Most people who take heroin never get addicted, and those who do would probably get hooked on something else if heroin wasn't around. That doesn't make heroin a "light" drug.

      --
      Property is theft.
    30. Re:Wait, what?! by ukyoCE · · Score: 4, Interesting

      Exactly. I knew a Very Smart guy who has a full scholarship to engineering school. Dropped/failed out due to playing everquest and not showing up for exams.

      But before that, in high school, he would memorize D&D books, and sit in front of anime all the time. He could tell you the HP of every creature in the Monster Manual, but got caught cheating by saving physics formulas in his calculator.

      Non-chemical addiction is often a personal problem, not a problem with the entertainment they spend all their time with.

    31. Re:Wait, what?! by HBI · · Score: 1

      Heh.

      The first thing I do for a game is to test-play it on super-easy mode and see if i'm breezing through it. If not, I hunt for cheats or hex edit what I need to, so that I can. I play it through in record time that way. Then I use it as a toy, jacking my values up to ridiculous numbers looking for overflows/rollovers and seeing what kind of fun stuff I can discover about it. Then I throw it in the big CD case of old games and move on.

      I am not sure what that makes me. I found WoW ultimately boring because of the time sink quality.

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    32. Re:Wait, what?! by ukyoCE · · Score: 4, Informative

      Yeah, this is a stupid definition of Hardcore VS Casual. By this definition Counter-strike is casual, because you can play a match in 5 minutes and then log off.

      A better definition would distinguish the two based on depth. Or in the deragatory sense that "hardcore" is frequently used, on learning curve.

      A game that you can pick up and fully understand (and likely excel at) in one sitting is casual.

      A game that can take weeks or months of playtime and research to fully understand and excel at is hardcore.

      This does not remove the possibility of a good learning curve that let's casual players enjoy a hardcore game too, while not doing as well as their hardcore counterparts. WOW is an excellent example of this.

      A game that can take weeks or months of tedious time-sinks to achieve minor goals...well, we need a name for that. And for the people who take pride in how much time they waste, and demand that their games waste even more of their time.

    33. Re:Wait, what?! by jaraxle · · Score: 1

      Nevermind the fact that even the "hardcore" content in WoW isn't even close to being actually "hardcore" compared to EQ.

      In WoW, you can wipe in a raid dungeon to a boss, see that it's getting late, and call it a night with a small repair bill then try again another night.

      In EQ (at least, old school EQ), if you wipe on a raid mob in a dungeon you spend the next couple of hours either equipping your raid force with "backup gear" so you can go back in and recover everyone's corpses, or you beg another guild to clear the way in so you can get your stuff back, or you hope to god your Monk is as good as he thinks he is so he can feign flop some corpses back. All because your best gear is now laying on your corpse deep in that dungeon. There's no "calling it a night" on a wipe, because that's when the hard part begins.

      I've raided in both games, and the only hard part about raiding in WoW is getting a large group of people who all want to do their own thing to work as a whole towards the common goal (herding lemmings can be easier).

      I don't much enjoy WoW (hence why I don't play it anymore) but the one thing it did extremely well is make it possible for the casual player to have as much fun as the hardcore players, because even most of the hardcore content is designed to be done over a long period of time, rather than right away (think rep grinds, etc), with good rewards at the end.

      ~jaraxle

    34. Re:Wait, what?! by geekoid · · Score: 1

      Perhaps you shuold read up on the subject?
      Most WoW players are casual lpayer. DOn't do end raids, don't chase tiered gear. Most log in, chat and run around a little. I know a lot of people that log in just to do auction trading.

      10,000,000 people play WoW. less then 10% are hard core play more then a few hours at a stretch gamers.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    35. Re:Wait, what?! by geekoid · · Score: 1

      It's not addicting. Stop using the word. IT might be habit forming* but not addicting.

      *or maybe not.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    36. Re:Wait, what?! by Anonymous Coward · · Score: 0

      "WoW is catering to casual gamers, believe it or not."

      I can't agree more. I'm a pretty hardcore gamer myself, playing MMORPGs for well over 7 years now. I was stuck in Anarchy Online (FunCom) for six years, and recently just switched to WoW.

      What amazed me the most is the simple fact that in WoW, it's completely realistic and possible to log on for twenty minutes, and have something do to.
      When i played Anarchy Online, i had to play for at least an hour in order to get to the place i watned to, find the right people, load, reload, reswap, etc etc. And then i could play.

      The sole possibility of logging on for 20 minutes and having something entertaining to do in WoW is one of it's very strong sides.

    37. Re:Wait, what?! by JaredOfEuropa · · Score: 2, Insightful

      Also, I would argue against the idea that WoW has had a huge effect on the MMO genre. It has brought MMOs into the mainstream market, and certainly, other MMO producers will take a look at what Blizzard did and does to make it a success. But in the end I think MMO producers have come away with very little ideas from looking at WoW. I think WoW's initial success had a lot to do with an attractive franchise that hit the market at a very opportune time. After that, inertia took over. WoW was hardly a game changer, and its influence on subsequent games is a lot less than might appear at first glance.

      --
      If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...
    38. Re:Wait, what?! by cool_story_bro · · Score: 1
      I consider myself a hardcore gamer, and I disagree with both of your points.

      1) The first thing an avid player will do upon booting up a game is go into the options menu...

      I try to keep an open mind when it comes to configurations and setup. Therefore, I'll try a game as-is before tweaking the settings to match my style. This probably comes from playing in the days when many of the settings were not configurable (or very limitedly so), and being forced to accept the "standard" configuration. If I find, after some play, that there's a setting that I can't deal with (non-inverted y-axis, for instance), I'll change it then.

      2) The avid player plays on the harder difficulty settings...

      This may be true eventually, but I personally don't jump into the hardest setting right off the bat. There are a couple reasons for this: 1. each game (hopefully) requires a unique set of skills to master, so being an expert at Halo 3 won't mean squat for Gears of War (beyond a very basic level). 2. I like to play games as thoroughly as possible, but only if I really enjoy the game, so I tear through the game on one of the 'mid-range' settings to see if the game play and story suit me, then I buckle down and really explore the game on a harder setting.

      I guess what my point really boils down to is this: You can't just pick a couple of behaviors and decide that that's what you're going to base your definition of "hardcore gamer" off of

      --
      You must wait a little bit before using this resource; please try again later.
    39. Re:Wait, what?! by vux984 · · Score: 1

      But before that, in high school, he would memorize D&D books, and sit in front of anime all the time.

      But he still got the high marks needed for a full scholarship to engineering school, right? So it wasn't a 'problem'.

      Non-chemical addiction is often a personal problem, not a problem with the entertainment they spend all their time with.

      But it wasn't until everquest that it affected his ability to get the other stuff done; until EQ he still showed up for school and exams.

      And it didn't just affect him, it affected a statistically significant number of people like that. And there were real elements of the game that encouraged it. Timed spawns, contested camps, persistent world that continued when you logged out... for a lot of people this was the game changer. If they stayed on another x-minutes they could get a shot at y. If they logged out, they'd miss the chance.

      D&D wasn't like that. Anime wasn't like that. Other video games weren't like that.

      I played EQ at launch and off an on over the years. It really was like crack for a lot of people. They just couldn't let go, couldn't log out until they couldn't keep their eyes open.

    40. Re:Wait, what?! by Archimonde · · Score: 1

      Heh, you had me until you said:

      You can level to 80 and get near everything a Hard Core Gamer gets in WoW with little effort and time.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    41. Re:Wait, what?! by Archimonde · · Score: 1

      Uh, how do you explain the hordes (pun intended) of us 30-40 year old working professionals who play WoW then?

      Adults who don't wont to explore something wonderful called real world and learn your kids how to level in it?

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    42. Re:Wait, what?! by Anonymous Coward · · Score: 0

      Likewise, a hardcore wine enthusiast doesn't sit around getting drunk on cheap box wine.

      No, but your mom does. Then she gives me a sloppy BJ. It's bad-ass!

    43. Re:Wait, what?! by stewbacca · · Score: 1

      Playing WoW and being a perfectly functioning humanoid are not mutually exclusive. My kids and I play WoW, compete in BMX and competitive road racing, AND we are all pretty normal. For example, I take a shower every day, and my kids aren't addicted to video games and Mountain Dew.

    44. Re:Wait, what?! by ukyoCE · · Score: 1

      In high school his parents (and the teachers) kept close tabs on him. His dad made him get his homework assignments written in a calendar signed by every teacher. He wasn't allowed to use the computer until he did his work. I'm talking about in his senior year of high school.

      It wasn't until he was on his own and allowed to fail, that he failed. Everquest had nothing to do with it. He didn't even start Everquest until halfway through the year.

      If anything, it's demonstrative that spoiled kids fail to learn responsibility and take care of themselves. Frat guys fail out all the time for the same reason. The only difference is the single-activity mental focus of nerds, that makes it look different than the other kids partying and watching TV all week and also skipping exams and failing classes.

      I'm not going to argue that games aren't designed to be addictive - sometimes maliciously so. But it's still a person's responsibility to step back and evaluate the time and reward they're spending with Entertainment Activity X compared to their goals in life.

      It's especially interesting watching the latest WOW expansion, where they've continued to move further and further away from "addiction grinds" and instead towards "fun". Tedious content has been massively sped up. "Travelcraft" has been largely alleviated, so you can get almost anywhere you want without spending tens of minutes to get there. Dungeons have been made more accessible, with the harder "grinds" moved out to achievements which help you get better loot faster, but aren't strictly required to succeed.

      And you know what? People post in the WOW forums every day whining that things are "too easy" just because they don't require hitting their head on a wall for 40 hours a week and months on end.

      At one point the lead game designer who posts in the forums (Ghostcrawler) even stopped dancing around the "there are other things to do in the game..." excuse and flat-out said, "You beat the game [for now]. THAT IS OK. Go do something else!"

      I really hope Blizzard knows they're doing a Good Thing, and won't succumb to the idiots demanding Everyone have to waste excessive amounts of time to play the game, just because those few people have nothing else to do. (or more realistically, refuse to do anything else)

    45. Re:Wait, what?! by Anonymous Coward · · Score: 0

      "addicting"? I think the word you were looking for was "addictive".

      Sigh. The English language can be so frustrative.

    46. Re:Wait, what?! by Cornflake917 · · Score: 2, Insightful

      Seriously, the author of this article is pretty daft. He makes the argument that hardcore games are on the decline because they are selling poorly on the Wii. No shit sherlock. Why would anyone buy a Wii to play hardcore games? Second of all, some of the games he claims are casual can just as well be hardcore games. For example, the "Guitar Hero" genre has developed some of the most hardcore video game players I've ever seen. Just look at the video of all the kids playing these insane songs. Lets not forget people hacking their consoles in order to create their own songs too. And like you said, WoW can be just as hardcore as it is casual.

      And one thing is for certain, hardcore gaming isn't going anywhere. All the top sellers on the PS3 and XBox360 are what the author would call "hardcore" games, and if you combine the sales of those consoles, they are outselling the Wii. He says there aren't any hardcore games coming out in the near future. I guess he doesn't really follow what Blizzard is doing at all.

      Hardcore video games were never outselling casual games in the first place. Just look at the best selling games of all time:

      http://en.wikipedia.org/wiki/List_of_best-selling_video_games

      The list is dominated by casual games that have been released in the past. There is no decline of hardcore gaming.

    47. Re:Wait, what?! by vux984 · · Score: 1

      I really hope Blizzard knows they're doing a Good Thing, and won't succumb to the idiots demanding Everyone have to waste excessive amounts of time to play the game, just because those few people have nothing else to do. (or more realistically, refuse to do anything else)

      ROFLMAO. WoW is the culmination of all the idiots in all the harder games demanding that things be easier and more convenient and more accessible.

      I don't play WoW precisely because its too easy. I don't want to waste excessive amounts of time playing a game, but I don't want to log in and know that no matter how retarded I play, I'll still advance anyway. I -like- my advancement being tied to my performance.

      But I don't disagree with you. Blizzard shouldn't change WoW for me. Millions of people like it the way it is, and I'm happy for them. But its not for me. I want some something harder, and I'll play something else.

      For me, my complaint is I don't like to "raid" and I don't like to solo. Soloing is boring and being part of a 20+ man force doesn't appeal to me. I don't like to schedule around that many people; I don't like the politics with that many people. Hell I don't KNOW that many people, and have little interest in making 'in game only friends'; I have enough trouble keeping in touch with my real friends. So I like to go in with 1 to 2 friends and challenge content -- which is something WoW doesn't really cater too well.

    48. Re:Wait, what?! by Hoi+Polloi · · Score: 4, Interesting

      My biggest problem with WOW are the gratuitous time sinks Blizz has built into it. Quest chains where you have to travel across the continent just to talk to someone that suck up 10 or so minutes, action bars that are just there to burn time (e.g. fishing), painfully slow reputation grinds that aren't a challenge skillwise just matters of endurance, etc. You can spend many evenings in raids and walk out of them all empty handed simply because of a random number generator.

      It's saving grace is that they do have an emblem system to toss folks a bone if they try many runs and are still getting shortchanged. The quests are also relatively simple to solo most of the time so you don't have to stand around begging for help. There are also some pretty inventive and fun quests and instances that keep the game fun.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    49. Re:Wait, what?! by Blakey+Rat · · Score: 1

      World of Warcraft isn't in the normal gaming ecosystem to which terms like "Casual" or "Hardcore" apply. It's more like a poker website, without (as much) potential to lose money.

      Log on to WOW, and ask some people on the game what other games they play. The vast majority of WOW players *only* play WOW-- they have no interest in casual games, hardcore games, or even other MMOs. They just play WOW. It's in a genre/market all by itself. Except for small minorities, WOW players don't interact with the rest of the gaming world, and the rest of the gaming world doesn't interact with WOW.

    50. Re:Wait, what?! by rpillala · · Score: 1

      Those people are also a small percentage of the people playing WOW, are they not? I haven't seen any actual numbers about this, it's just the impression I have.

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    51. Re:Wait, what?! by Hoi+Polloi · · Score: 1

      Sad thing is, he has been stuck on that last boss for the last 1.5 years.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    52. Re:Wait, what?! by ukyoCE · · Score: 1

      I'm not sure that "harder" makes sense in the context of RPGs (or perhaps single player games entirely). It isn't "hard" to sit around grinding things. Even WOW's 10 and 25-man raids can, by definition, only be hard for the first groups to clear them. After that people have the improved gear from that encounter, which makes it increasingly trivial.

      In non-RPG single player games difficulty is managed through time and repetition too. When you die, do you restart where you died? A quicksave from 1 minute ago? The start of the level? The last auto-save? Do you have to start the entire game over every time you die? If so, is that really "hard", or just mind-numbingly stupid?

      Yeah, you can advance anyway, if you're patient enough. But that doesn't mean advancement isn't tied to performance. The worse you (and your friends/guild) are, the slower you'll advance. The more likely you get impatient and give up entirely. Just like WOW has "hard-modes" now, games used to have better endings if you did better in-game. For a lot of people that meant going back and replaying the entire game to reach that objective. But for some l33t people, they got that ending the first time they played.

      PVP, on the other hand, can truly be "hard". You can play PVP all night and day and still lose every single time. Be it in WOW, Counter-strike, or football against the kids down the street.

    53. Re:Wait, what?! by LandDolphin · · Score: 1

      Have you played WoW?

      Pick a DPS Class like Mage or Hunter, or hell Paladin. Play every few days and Bang, you get double XP while you play. With things like Questhelper you never need to waste time running around, but can run from quest to quest.

      As for once you're 80, well that's easy too. Playing ~2hrs a week it would not take you too long to get to 80 and have everything you'd want. However, its certainly going to take you longer then a hard core gamer who does it in a week. But it is certainly obtainable for a casual gamer.

      Wow is an Easy game.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    54. Re:Wait, what?! by Chris+Burke · · Score: 1

      He meant it's been two and a half years since he missed a day. That was when he had to go to the ER to get his bedsores and burst bladder treated.

      --

      The enemies of Democracy are
    55. Re:Wait, what?! by vux984 · · Score: 1

      I'm not sure that "harder" makes sense in the context of RPGs (or perhaps single player games entirely). It isn't "hard" to sit around grinding things.

      'harder' for video games is typically definable as 'complexity of the task you need to perform' and the 'tolerances within you must perform it'. Time / repetition is irrelevant. Although time and repetition may be what you need to learn the task, and bring your performance to within tolerances to complete it.

      In non-RPG single player games difficulty is managed through time and repetition too.

      You are confusing difficulty with the time it takes to learn/master the skills required.
      To advance you must perform well.

      Yeah, you can advance anyway, if you're patient enough.

      Depends on your definition of 'advance'. Yes, in any mmorpg you can get to max-level without learning more than the barest game play skills.

      I prefer mmo's where there are fewer options for that, and more places designed to challenge me, where I have to play well to succeed. EQ1 had lots of this. Yes, EQ1 had 'safe camps' too, that you could go 'grind' in virtually complete safety... if you wanted to, but then you'd miss the majority of the interesting parts of the game, even at the low levels.

      WoW is the opposite, most of the game is easy.

      PVP, on the other hand, can truly be "hard". You can play PVP all night and day and still lose every single time.

      Say what now? How is pvp 'harder'? Hardly. I've played against bots that were more difficult to beat than any human. And I don't even find PvP terribly interesting, because there is no exploration/discovery component. My opponents are always cookie cutter clones of the ones I fought yesterday. They have the same spells and abilities and tactics as yesterday. And those are the same ones I have. And they use them the same way I do.

      Sometimes they are better players than I; sometimes I am a better player than them. And its fun to match skills with them and see who'll win... but its more tedious than PvE, because it never changes.

      At least when I fight a 'new' pve encounter (ie that I haven't fought before) it might surprise me with a new trick or script or trigger or spell or effect or gear... or something I haven't already seen.

    56. Re:Wait, what?! by Archimonde · · Score: 1

      Have you played WoW?

      I'm ashamed to a admit: 180+ days /played. How about you then?

      Play every few days and Bang, you get double XP while you play.

      Sure, and you'll level your char in like 5 months. And maybe you have forgotten that most of the time spent in pre-lvl60 zones is just for running around wasting time on nothing? Quest item drop rates are still a laugh, the quest zones still have too large level differences (ie 3 lvl 30 quests, 3 lvl 35 and 3 lvl40). And there is still a lot of tedious and boring leveling from 60-70-80.

      My point is that there is *alot* of leveling from 1-80 which is boring to any kind of player frankly. Especially if you are leveling your n-th alt.

      Playing ~2hrs a week it would not take you too long to get to 80 and have everything you'd want.

      But what can you get with playing wow for lets say an hour? Some flights still take 20minutes! For fuck sake, everything greater than the loading time is unacceptable. Period.

      Playing 2 hours a week will get you *nothing* in wow. It is similar to being a retard and always staying in the last year of kindergarten and watching people leaving for schools every year.

      But if you mean that 2hrs/week on lvl80 will get you anything, I'm afraid I have to repeat myself, it will get you nothing. It won't get you any pvp/pve gear or anything else in the same year. Even if you play 2h/*day* you wont' get much because every raid takes longer (no guild breaks apart raiding) and getting some pvp gear through battlegrounds (casual doesn't have a chance in arenas without alot of gear first) is a sick joke now as I heard (don't play anymore), and getting that gear took a long time before anyway. Every piece of gear has a pretty much fixed price to pay in your time to get and can be easily calculated. And all this takes weeks not hours.

      And then we come at your last sentence.

      Wow is an Easy game.

      Nobody argued that WoW is hard. It is very easy in almost all respects. Except in pvp which I always preferred. But this has nothing to do with casuals. Team fortess 2 is a hard game but it is still very casual friendly. WoW is easy but that doesn't mean it is casual friendly. Well, it is friendly, but WoW is actually having a very passionate love life with hardcore and semi-hardcore (often called casuals in wow) gamers.

      --
      Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
    57. Re:Wait, what?! by ukyoCE · · Score: 1

      Everything in a (well designed) single player game is achievable by your average person. The only question is how long (how much repetition) it takes them to get there. Traditionally more repetitions to complete = "harder" (take Ikaruga, for instance). But repeating the same thing over and over again is rarely fun.

      Multiplayer is hard because it's a zero-sum competition. In single player, everyone can spend the time they need and "win". In multiplayer, there can be only one "best" player. Only one team can win a given round.

      I'd rather see single player challenge framed as a matter of depth than exclusion. Depth (or "complexity", as you put it) is a gradient, and a lot harder to measure than the binary exclusion most "hardcore" WOW players seem to be looking for. They want "my little brother will never ever do this", not "I did this 2 months earlier and twice as well as my little brother"

      Unfortunately, excluding the majority of your playerbase from accessing content isn't a very good investment of resources for gaming companies.

    58. Re:Wait, what?! by Anonymous Coward · · Score: 0

      With all the tense/person changes and negatives I haven't got a clue what this shit means, or is intended to mean.

      I suspect whoever mo'd it up didn't either.

    59. Re:Wait, what?! by Anonymous Coward · · Score: 0

      It makes you a faggot. I assume you pirate all of these games that you just cheat your way through. I can't imagine anyone actually paying to purposefully not play a game.

    60. Re:Wait, what?! by ildon · · Score: 1

      The main reason I go straight for the options menu is that WASD is the industry standard and I've built up years of muscle memory for ESDF.

    61. Re:Wait, what?! by MWoody · · Score: 1, Offtopic

      While I would say the exact opposite with respect to raids: the reason they're such a chore, and feel like work, is because the drops aren't completely randomized. Each boss has its set number of predetermined items with well-known drop percentages, and the players all need certain sets to be considered ready for higher level content. So you go in, slog your way through boring bosses you don't need, then get your one chance at getting anything out of the evening from your one or two targets. And often, of course, you fail, because to maintain their virtual value, they have to be rare.

      See, the definition between "work" and "play" for animals is much simpler than we think: if the rewards are set and universal, it's work, and boring. If the rewards are completely random, it's play, and fun. That's it. That's the fundamental psychological difference between the two, and it's the first thing every game designer needs to understand. It's so basic, it's how we train animals: the first thing you learn is that if you give a treat every single time the trick is completed, the animal grows weary and will stop performing the instant it stops receiving treats. Give the treats on a random basis, and your dog will roll over every single time you ask him to - and seem to enjoy doing it - in perpetuity.

      In humans, slot machines are perhaps the most flagrantly obvious real-world example of the principal of random rewards in action. Imagine a job where you pull a lever, some lights flash, and ten seconds later you get a dollar. That's your job, all day, every day. That's going to be a damn good salary; I think many of us would like to be making that much. But can you imagine yourself, day in and day out, enjoying the job itself?

      Now replace that lever with a slot machine: a machine you know full well will cheat you over time, as the house always wins. And then go to Vegas and look around: people are sitting in chairs pulling levers and making lights flash and losing money hand over fist. It's a cruelly intelligent gambit, preying on this very facet of the human - nay, animal - brain. A certainty of making a lot of money is far less interesting than a slight chance of making a mediocre amount. Even if we logically force ourselves to take the safe, better bet, it would still fall squarely in the realm of what we call "work."

      Blizzard would do well to remove boss-specific drops altogether. Give the entire dungeon a large but universal drop table, with higher level bosses having better chances to drop the better loot (but nothing exclusive, ever, trash pulls included). I know the die-hard player will balk at this, but think about the reasons you're balking: is it because it sounds less fun, or because it sounds like someone else might get something without "working hard enough?" Imagine how much less complaining you'd have about trash if the very first pull of a dungeon had a tiny, tiny chance to drop the best item in the place. Imagine arguments about which boss you'd fight next determined entirely by which one people thought was the most fun!

      What's most sad about WoW's failure to accept the fundamental principles of random rewards as it relates to loot is that they themselves are responsible for one of the most successful examples of it done well: Diablo 2. Do you think it's a coincidence that players keep coming back to such a relatively simple (albeit well executed) game? That people will run much simpler boss fights than WoW's over and over and over again, and often enjoy doing it (so long as they're not trying for a specific item)?

    62. Re:Wait, what?! by Anonymous Coward · · Score: 0

      That also does not make WoW equivalent to heroin. Seriously, should coffee become a Schedule 1 substance because some people get withdrawal symptoms without it? Besides, given that WoW has about 10 million subscribers, that so few people experience the extreme pathology described (such as death) would make WoW much less "addictive" than almost any chemical substance that springs to mind.

      "Addiction" is thrown around very casually, but the DSM-4 (the Bible of clinical psychologists) currently only recognizes drug and gambling addition. Why? There's research to back up the claim that these are addictions AS OPPOSED to being something else. For example, even though a relative handful of psychologists are pushing for "internet addiction" to be included in the DSM-5, I've yet to see studies that convincingly demonstrate that people "addicted" to the internet are not manifesting symptom of something else, such as depression, ADHD, etc. If a depressed person is always watching TV, chances are the TV "addiction" will go away when the depression does. The same is almost always true with pathological shopping, hoarding, gaming, etc - when the underlying issue is resolved, the "addiction" disappears, making it not an addiction at all.

    63. Re:Wait, what?! by vux984 · · Score: 1

      The only question is how long (how much repetition) it takes them to get there. Traditionally more repetitions to complete = "harder" (take Ikaruga, for instance).

      I disagree. That is over simplifying. I won't beat Ikaruga by just trying it over and over again. I have to actually improve my game play, memorize the attack patterns, and develop better firing solutions... mere repetition isn't really going to help although I do have to repeat in order to improve. But I have to actively improve and master the levels too.

      I know, I have Ikaruga for the cube. Its hard. I'm stuck on one of the level bosses. I'm playing Soldier Blade at the moment - stuck on the boss of operation 5 of 7... and I haven't finished R-Type either (also stuck on level 5 of 8).

      What can I say, I like shmups...

      WoW, on the other hand, up until the endgame, you DON'T have to *improve your gameplay* to advance, you just have to *play* to advance.

      I won't see the 4th level of Ikaruga until I get good enough to beat the 3rd. I'd get to 80th level in Wow without getting any better at the game than I was at 20th. And even if I get stuck on a particular encounter, I level up as I play, so it gradually gets easier... so even if I don't improve I'll eventually just over power it.

      MMOG 'grinding' is a completely different beast from shmup 'grinding'. MMOG grinding is completely mindless.

      But repeating the same thing over and over again is rarely fun.

      Agreed. It can only set you back so far. (This my frustration with R-Type... 3 continues max... and it takes several 5-10 minutes to get to where I'm stuck; so to 'practice' level 5, I have to spend a too much time replaying levels 1-4 which I've mastered... (well level 4 still gets me sometimes).

      Multiplayer is hard because it's a zero-sum competition. ... Only one team can win a given round.

      That's true for tic-tac-toe too. And playing 100 rounds of tic-tac-toe is tedious no matter who or what your opponent is. Making something multiplayer doesn't make it 'harder'... or even 'interesting'.

      and a lot harder to measure than the binary exclusion most "hardcore" WOW players seem to be looking for. They want "my little brother will never ever do this", not "I did this 2 months earlier and twice as well as my little brother"

      Why play WoW then? The other mmogs offer all the exclusion they could ever want. Playing WoW and being a "hardcore mmo player that complainings the game isn't hard enough" is like racing Ford Fiesta's and complaining they aren't fast enough. If you want to go faster, get a Mustang, or a Porsche, or an F1 car...

      There are lots of faster cars than fiestas and harder mmogs than Wow.

    64. Re:Wait, what?! by Whorhay · · Score: 1

      The real reason drop rates are so bad and only on bosses isn't actually to keep those items rare. It's a time sink, that's accomplished through making the better and best items rare though. That's why there are time restrictions on how often you can complete any raid instance. It's all a gambit to keep people playing longer so the subscriptions keep rolling in. Which isn't wrong or evil of them in particular. So long as the game play is entertaining enough even for being easily reduced to a grind.

      I quit playing WoW myself when I got bored enough with it that even the social interactiong iwth old friends wasn't enough to keep me logging in. I've got other games I play now along but I don't really care if WoW fails or continues for another 10 years. I'm just done playing it, at least for the time being.

    65. Re:Wait, what?! by Anonymous Coward · · Score: 0

      Good points, there. I guess you could say that Internet is my cutting.

    66. Re:Wait, what?! by illumin8 · · Score: 1

      They appreciate craftsmanship and will respond to goo quality in gameplay.

      Goo quality in gameplay? Is that a new interactive porn game? In all seriousness, great comment. The very first thing I do when I load a title is go into the options menu, mainly because I want to get my graphics settings perfect and max them out, as well as setup my controller just the way I like it. I never really noticed this, but of course, casuals probably just want to have fun and couldn't care less if detailed shadows are enabled or not.

      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    67. Re:Wait, what?! by atraintocry · · Score: 1

      Frankly, I haven't seen a definition of hardcore gaming that I didn't think was stupid.

      The whole term is just an excuse to bash people that actually have fun playing video games, and who save their sense of accomplishment for actual accomplishments.

      Whether or not a player is hardcore has more to do with the player than the game. You can be hardcore with FF6 just as much as with Counter-Strike. Maybe not Wii Bowling. But Smash Bros. for sure. But as long as the game rewards extended play, it's possible.

      A game that can take weeks or months of tedious time-sinks to achieve minor goals...well, we need a name for that.

      RPGs is as good a name as any :)

      There is a fine line between "pleasant diversion" and "escaping from your obligations while simultaneously getting a false sense of achievement." Not that I can profess to really understand the difference myself. I still have a bit of work to do there. Slashdot doesn't help.

    68. Re:Wait, what?! by atraintocry · · Score: 1

      I think the larger point was that hardcore gamers care about the settings. You just wrote a paragraph about them :)

      But I agree with you on every point. I usually switch the Y to invert and leave the rest alone. New controls are part of that new game smell. And I always leave the difficulty on normal because I'd like to beat it. Rarely do I care enough about a game to then go back and try to beat it on hard, not when there's a world of other games that can be played.

      And finally that there's no easy way to nail down what hardcore gaming is. It's only really obvious during a comparison, and even then it's quite a loaded term.

      I am a casual gamer who grew up in a time when playing a game for hours to try and beat it was just what you did with video games, it was not hardcore. Now the games are easier and at the same time I am too old to be spending hours on them, so it all worked out for me :P

    69. Re:Wait, what?! by LandDolphin · · Score: 1

      But what can you get with playing wow for lets say an hour? Some flights still take 20minutes! For fuck sake, everything greater than the loading time is unacceptable. Period.

      You can do at least one heroic instance, if not more (CoS & VH could both be done in less then an hour).

      You could do 10 man OS & 25 man OS both! or 10 man VoA & 25 Man VoA both! or A wing of 10 man Naxx, or A wing of 25 man Naxx, or 10 EoE, or 25 Man EoE, or a few bosses in the new Ulduar raid for either 10 or 25 man.

      a couple of Battlegrounds. WG is 30min Max, Arathi Basin is usually 10-20 min, Warsong Gultch is normally 10-20 min (Can go much much longer). Outside of Alterc Valley, they are all pretty doable. So you can PvP your way to good gear casually. Will you have it all in a week? no. But you'll get it all well before it becomes obsolete.

      As for questing, Things like Quest Helper make it crazy easy to be productive when questing. And you don't have to do every single quest your given. You could pick to do only the ones that are interesting and fun and have immediate rewards. Get a quest that sends you around the world? don;t do it. grab the one to kill 10 x. Ohh what? your out of those in that area? take a quick jaunt over to the other areas for your level range and do the quests there to kill 10 x. Don't like quests? Ok, do instances and gain great XP with your rested XP bonus and better gear to level in.

      Yes, you wont be there as fast , but you will get there.

      --
      Spelling and Grammar errors have been added to this post for your enjoyment
    70. Re:Wait, what?! by Anonymous Coward · · Score: 0

      Maybe we should first of all get a good definition of a "casual gamer".

      A casual gamer is someone who plays games on occasion--maybe a few hours a month. A hardcore gamer is someone who plays games a lot--probably a few hours a day.

      There's also an implied breadth to "gamer." Someone may play WoW 40 hours a week, but if he plays no other game, he's just a hardcore WoW player; he's not a hardcore gamer. Likewise, someone who's played dozens of FPS games but relatively few games of other genres is a hardcore FPS player, but not a hardcore gamer.

      As such, I think there are very few "casual gamers." That is, there are very few people who dabble in flight sims, RTS games, FPS games, puzzle games, shoot-em ups, beat-em ups, platform games, pinball games, etc., on an occasional basis. There are a lot of people, though, with interests outside of video games, who may be attracted to popular video games that coincide with those interests. People who are interested in football might pick up the latest Madden game. People interested in rock music might pick up the latest Guitar Hero game. They'll play it for a few hours--probably play through the easy bits--and then forget about it.

    71. Re:Wait, what?! by Pellanor · · Score: 1

      Research shows that over 25% of MMORPG players play for less than 10 hours per week. Sounds fairly casual to me.

    72. Re:Wait, what?! by averner · · Score: 1

      I'd blame his parents. If they let him feel the consequences of his actions, and let him get used to managing his own time, while he was still in school, then he wouldn't have problems of this magnitude later on. The whole point of growing up is to learn to deal with real life. If control-freak parents forcefully deny a kid any real life responsibility or choice while they are growing up, the kid is going to have problems when they grow up, regardless of any video games or other addictions. It's the worst thing that can be done to a kid, short of keeping them locked in their room 24/7. The only people who need to be treated this way are people who have mental problems (such as an IQ below 50) and are physically incapable of supporting themselves.

      --
      Member of the 7 Digit UID Club
    73. Re:Wait, what?! by LordVader717 · · Score: 1

      That describes almost every game to date, so I wouldn't consider it a defining feature. Games that don't have soft learning curves or difficulty settings are simply inaccessible and badly designed.
      Most "hardcore" games can be easily picked up by beginners and completed.

      The most use of the word I've seen has been a new way to describe party games and cheap or licensed shovelware. To me this whole "casual trend" is a myth. We've had movie-tie-ins and we've had party games for a pretty long time, and they've always been the money-maker in the business. Just because Nintendo has had huge success with Wii Sports and Wii Fit doesn't mean the entire industry is heading downhill. Most developers an publishers just took a wrong bet (PS3 and 360) and are reacting unbelievably slow to tap in on the huge market for the Wii.

    74. Re:Wait, what?! by mqduck · · Score: 1

      The DSM-IV was published in 1994, well before MMOs and online gaming became big, and treating game addiction is a big new thing in psychology these days. But anyway, my point wasn't to call WoW addiction "real" (or not), just that saying "most people don't play WoW 20 hours a day" is missing the original point about whether WoW can be called a "casual" game.

      --
      Property is theft.
  4. Does not follow. by Anonymous Coward · · Score: 5, Insightful

    The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games

    Don't forget that some 'hardcore gamers' also own Wiis. The end is not as nigh as you think it is; people like a change in pace every once and a while.

    Besides, what do you think is happening to all the current hardcore gamers? They don't just disappear, you know.

    1. Re:Does not follow. by Anonymous Coward · · Score: 2, Insightful

      Maybe they are just growing, starting to work, get a girlfriend, you know... all this takes your time away, no more nights spent training on some hard gaming, so casual games are more handy.

      New generations are not replacing them, they are exposed to wiis and casual games and more easily pick them up.

      Also, at least here in my country, 10-20 years ago video games were considered a nerd thing, so if you wanted to video game you had to isolate yourself, hardcore gaming was your solution. Now video games are some kind of social thing, so new generations prefer party games and the like.

    2. Re:Does not follow. by interkin3tic · · Score: 5, Insightful

      I also object to the shoddy logic used here.

      "Casual games are selling really well" is good, but how do you leap from that to "Hardcore games aren't going to be made anymore?" If you follow all trends to their illogical extremes, the future begins to look like a really bizarre place, and death of hardcore gaming is among the least of your concerns. If current population trends continue, in 5000 years the earth would be a ball of human flesh expanding at the speed of light. Of course, that can't actually happen.

      Videogame sales are overtaking movie sales. Anyone seriously think movies are going to die?

      Much the same "Casual gaming" is gaining ground but extrapolating that to say it will continue until 100% of all games sold will be casual in a few years is delusional. That doesn't make sense. People who get into making games because they love making games aren't going to make casual games because goodgearguide said they will. Gamers who like challenging games aren't going to buy wii fit knockoffs just because casual gaming is on the rise.

      I really don't understand where this urge to claim the sky is falling and nintendo is causing it is coming from. My best guess is elitism, new people are coming to our hobby, but they're not into the exact same things we are, so we think they're stupid, some of us become paranoid and start forming odd conspiracy theories where these johnny come latelys are trying to deprive us of our games and make us play wii sports. It's stupid. As long as we have money and are willing to buy games that appeal to us, there will be games made to appeal to us.

      Sony and microsoft are wanting to get in on the casual action. Naturally. That sounds a bit scary until you ask yourself "What good hardcore games were any of them making anyway?" Seriously. Of the three console makers, only nintendo was making many quality titles, and they've been for the kids since I was a kid.

      Microsoft made Halo, only they didn't really make it so much as buy Bungie who made it, and I don't see a Halo 4 coming out or doing well if it does. At the moment, I can't think of a single other microsoft game, besides their flight sim.

      Sony makes gran turismo and God of War, which are nice and all, but again, hardcore gaming doesn't exactly depend on them.

      Terrible article.

    3. Re:Does not follow. by KDR_11k · · Score: 3, Insightful

      I'd say the loss of time has already happened, people (well, veteran gamers) demand games where they can progress every time they play with not much learning required. Meanwhile "casual" games are all about applying your skill. A single match may only last a few minutes but to progress (beat your own highscore) you must improve yourself.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:Does not follow. by Anonymous Coward · · Score: 5, Funny

      a ball of human flesh expanding at the speed of light

      LEAVE BRITNEY ALONE!!!

    5. Re:Does not follow. by Opportunist · · Score: 2, Insightful

      Pretty much the same feeling here. People, get serious. Not everyone follows the latest fad, and people will do what they want to do. Why the heck should I play "casual" games when I don't like them? Why the heck should I think that any other "hardcore" players would?

      WiFi is really taking off here, finally. Does that mean that we can't buy wired switches anymore in 5 years? Would anyone be taken serious who suggests that?

      Vegan food has been a fad for a while too, but did all the burger joints close because suddenly everyone wanted to "eat healthy"? Ok, we're lucky, most of the healthy eaters died from malnutrition, something that won't happen to the casual gamers, but you get the idea.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:Does not follow. by Stormwatch · · Score: 1

      I think it's just the opposite! I mean, what's more hardcore than a shooter? (no, not 3D! I mean SHOOTERS!) Usually you can go from beginning to end in around 30 minutes (some take 15 minutes, like Cannon Spike, or past an hour, like Varth - Operation Thunderstorm). Of course, to be skilled enough, it takes many hours of practice.

    7. Re:Does not follow. by Xest · · Score: 2, Insightful

      I was going to respond along similar lines as the parent, but I hate idiocy very much and this article displayed a massive amount of it from the author. I simply couldn't put together anything other than a rant at how bad this article was. The parent post however gives me a nice springboard to make some additional points without ranting.

      When he says Sony and Microsoft are looking to get into casual games, I don't think he was talking about first party titles, just that they were pushing that route and perhaps even helping fund 3rd party developers down that route on their consoles, I suppose a game like Lips on the 360 is a good example.

      Microsoft and Sony are doing this not because they in any way want to do away with hardcore games on their title, but because they want to expand their market. Ironically, he is suggesting that Nintendo is going to do extremely well because they're pushing the casual games market. Unfortunately, this is why Nintendo will actually fall behind if they don't take action - Microsoft and Sony are moving into casual games whilst also strongly supporting hardcore games, whilt Nintendo isn't diversifying in this way. Effectively, Microsoft and Sony are holding ground in the hardcore market whilst pushing to gain ground in the casual market whilst Nintendo are sat purely in the casual market seemingly refusing to budge into hardcore whilst simultaneously risking having their market share chewed away by Microsoft and Sony.

      You see, it's not as simplistic as casual vs. hardcore, as the parent quite rightly points out. Both types of game make money and both have a place, one will not eliminate the other and the only thing that is happening now is that casual gaming was previously neglected and since this generation of consoles there has been a realisation that it deserves equal treatment, and that's now what it's beginning to get. This does not mean it will continue expanding, again as the parent says and if anything I'd say it has limited scope due to the fact casual games tend to cut away the storyline element, and there's only so many games of the same genre you'll want to buy if there's not even a story differentiating them from each other which is a common difference between a lot of casual and hardcore games. I would say though that casual gaming has a bigger userbase which will make up for the lower attach rate of casual games. To give an example in numbers, what I'm saying is that the hardcore section of the market makes it's profits by selling 10 different games to each of 10 different users, whilst the casual market makes it's profits by selling 1 game to 100 users - both shift as many units, but in a different manner.

      One final point about TFA is that I'm a little dubious on his definition of hardcore, in fact, I'm convinced some of his examples can't even be defined as one or the other - Rock Band appeals as much to hardcore gamers as it does casual gamers, you can't simply call it a casual game and hold it up as a pinnacle of success in the casual gaming world when I'd wager a bet, many of the people who bought it are in fact hardcore gamers who are also still buying the Call of Duty, Killzones and Halos of the world as well.

      When you can make something like Halo 3, sell it at an average of £35 a peice and sell it to 9 million users, netting you probably in the region of £250 million or more in pure profit you're not going to just give that up or even give the chance of that up. That's why many companies will still keep developing hardcore games. Oh, and also because some companies probably don't even want to make hardcore games, certainly companies like id Software for example seem to actually enjoy developing hardcore games.

    8. Re:Does not follow. by Chrono11901 · · Score: 1

      Im sure Diablo 3 and Starcraft 2 will be sanctuaries for the hardcore for many of years.

    9. Re:Does not follow. by GF678 · · Score: 2, Interesting

      Besides, what do you think is happening to all the current hardcore gamers? They don't just disappear, you know.

      Actually, they do. I know this because myself and most of my previously-hardcore gamer friends are not gamers anymore, and if I'm going to be gaming it's only casual games these days. Why? Mostly out of necessity; I got older, and found my priorities for my time had changed. You just can't sink the time required to be a hardcore gamer anymore, unless you're young and/or don't have anything else to do in your life.

      Do I miss it? Kinda, but mostly only due to nostalgia. I value the time I spend with my girlfriend far more than games, so it's a fair trade. :)

    10. Re:Does not follow. by KDR_11k · · Score: 1

      The irony is that with the current way hardcore and casual are used shmups are indeed casual.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    11. Re:Does not follow. by KDR_11k · · Score: 1

      It's the other way around. You describe the situation as MS and Sony making advances while Nintendo retreats but the situation is reversed. MS and Sony aren't making inroads into the new market, they're throwing out a few half-assed attempts in order to make a quick grab of that segment but they're not really having much success (sure, SingStar and Buzz sell but those are on the PS2 already and the PS2 does them perfectly, that's a terrible starting point for selling PS3s!) because they don't bother understanding it, all they do is ape a few successful things and occassionally make some kind of "hey, don't forget us!" press release (I recall MS trying desperately to make the XBox 1 appear family friendly in press releases, perhaps because they noticed the system got stuck in a niche and cannot beat the PS2 like that). Meanwhile Nintendo is expanding upmarket, they are making WAY more core games than new market games while also refining their technology to allow more advanced games with it. Look at the situation, the best the HD companies could produce was essentially the Freestyle Pro with analog sticks taped on while Nintendo is already entering the second generation of hardware in the new market (Wii Motion Plus, when the advances are controller driven instead of console driven a new controller is pretty much like a new console).

      This does not mean it will continue expanding, again as the parent says and if anything I'd say it has limited scope due to the fact casual games tend to cut away the storyline element, and there's only so many games of the same genre you'll want to buy if there's not even a story differentiating them from each other which is a common difference between a lot of casual and hardcore games.

      The solution is to invent new genres or at least new experiences even if they can be grouped into the old genres. Newer technology also allows more advanced games and thus new games people want to buy. Hell, everything before the PS1/N64 era almost entirely consisted of games with stories that were one page of text in the manual or the title screen and never seen again afterwards.

      To give an example in numbers, what I'm saying is that the hardcore section of the market makes it's profits by selling 10 different games to each of 10 different users, whilst the casual market makes it's profits by selling 1 game to 100 users - both shift as many units, but in a different manner.

      The problem with that is that hardcore games cost 25 million dollars on average to make while new market games can be made on less than one. It's not good to throw 250 million at development to make the revenue you could make with one million invested differently. Okay, as games advance this disparity will not remain as huge (Wii games will go up to ~10 million USD) but the new market is still cheaper to serve and includes more people than the core market.

      One final point about TFA is that I'm a little dubious on his definition of hardcore, in fact, I'm convinced some of his examples can't even be defined as one or the other - Rock Band appeals as much to hardcore gamers as it does casual gamers, you can't simply call it a casual game and hold it up as a pinnacle of success in the casual gaming world when I'd wager a bet, many of the people who bought it are in fact hardcore gamers who are also still buying the Call of Duty, Killzones and Halos of the world as well.

      That's because the new market and core market customers are not two disjunct groups. Hell, I'm pretty sure plenty of "hardcore" gamers have bought Wii Sports and enjoyed it. However the big successes have appealed to everyone, not just one group and that appeal to everyone cannot be gained from making a "hardcore" game. A game with blood everywhere will alienate a significant chunk of the population, a game with a family-friendly setting (doesn't mean SatAM-style childishness) will only alienate a few people. A game with lengthy movie sequences and top of the line graphics will bore a lot of people massively while a g

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    12. Re:Does not follow. by stewbacca · · Score: 1

      Excellent post, but some genres of hardcore gaming HAVE gone away, only because the publishers don't see enough of a user base to justify the costs. Take the great Papyrus racing sim, Grand Prix Legends, for example. It was too hard for the "Tokyo Drift" crowd, and the huge jump in realism was too subtle for your average Need for Speed or Gran Turismo kiddies to understand. In short, EA can sell 50 million copies of a poorly developed, half-ass attempt at a racing sim because the car is easy to drive, but Papyrus is out of business because they made racing games for people who like racing.

    13. Re:Does not follow. by stewbacca · · Score: 1

      I value the time I spend with my girlfriend far more than games, so it's a fair trade. :)

      Until you marry her and then she starts nagging you about playing video games.

    14. Re:Does not follow. by ookaze · · Score: 2, Insightful

      Microsoft and Sony are doing this not because they in any way want to do away with hardcore games on their title, but because they want to expand their market.

      So 3 years later they finally understand what Nintendo was saying they were doing back in 2006?
      Talk about dense competitors.

      Ironically, he is suggesting that Nintendo is going to do extremely well because they're pushing the casual games market. Unfortunately, this is why Nintendo will actually fall behind if they don't take action - Microsoft and Sony are moving into casual games whilst also strongly supporting hardcore games, whilt Nintendo isn't diversifying in this way. Effectively, Microsoft and Sony are holding ground in the hardcore market whilst pushing to gain ground in the casual market whilst Nintendo are sat purely in the casual market seemingly refusing to budge into hardcore whilst simultaneously risking having their market share chewed away by Microsoft and Sony.

      Unfortunately, you're completely wrong because your premise is wrong. Better hope MS and Sony understood better than you what Nintendo says it's doing since years.
      It's very simple to see where you're wrong. You say Nintendo push casual gaming which is completely wrong. Nintendo is pushing games for EVERYONE!
      Every time they say it, it falls on deaf ears from their competitors. No wonders the competitors "casual games" are flop after flop.
      Nintendo is already doing incredibly well, and will go on doing so, because they don't focus at all on casual games, but on games for everyone. Just looking at their line up show that clearly.
      It's just that their more casual oriented games sell more than the other ones.
      These talk of Nintendo falling behind are just laughable, and I think no more than wishful thinking drowned in bitter tears of seeing Nintendo crush everyone after all these stupid BS of them dying or going 3rd party.
      Seriously. The Wii is pulling numbers in slow months, that any other consoles never pulled outside of holiday months (November and December).
      The brands are already set.
      The people that started gaming on the Wii are mostly people that would never have bought the PS3 or X360. I don't know where this belief comes that these people, that hardcore gamers are denigrating, would suddenly becomes so highly hardcore gamers that they would buy another console with last gen controls. The only thing that will happen is that people will be pushed to hardcore Wii games.
      Even the competition putting out motion controls will only help Nintendo. Now "casual gamers" have the choice of a little HD games library of motion controlled games, or the huge SD games library of the Wii with motion control. The casual gamer will go for the Wii library without even thinking twice.
      Wii Fit alone will assure that people won't go to other consoles ("OK, it has HD and all, but does it support Wii Fit?").

      To give an example in numbers, what I'm saying is that the hardcore section of the market makes it's profits by selling 10 different games to each of 10 different users, whilst the casual market makes it's profits by selling 1 game to 100 users - both shift as many units, but in a different manner.

      Except that even some good hardcore games are losing money en masse, while the good games for everyone are making money hand over fist.
      Didn't you hear of all these closing studios since the PS2 era? It just accelerated in this generation, with HD just killing them all even more. Just look at the financial reports: losses after losses.

      Even the retarded tie ratio numbers proves you wrong. In the USA, it shows that Wii owners are buying as many games as PS3 owners, which is just one less than XB360 owners.
      And it's a huge feat for Wii owners, because most of them have the Wii since far less time than most PS3 or X360 owners, because of the outstanding growth rate of the Wii.
      Because when in two months you have say 500 000 more X360 owners, you have

    15. Re:Does not follow. by AntiDragon · · Score: 1

      ...Aaaaaand there goes my nasal coffee spray all over my nice new keyboard...

      --
      "...So I hung back and lurked. For 18 months. Can't beat a good old-fashioned lurking."
    16. Re:Does not follow. by pnuema · · Score: 1

      Sure you can. I'm 36, with 2 kids. After the kids are in bed, I get in at least 2 or 3 hours of gaming every night. It does mean that I don't get to watch TV though - good trade if you ask me.

    17. Re:Does not follow. by RiotingPacifist · · Score: 1

      New generations ARE replacing us, sure i was a pc gamer (clan et all), when i go home my brother and his friends 17/18ish, are all competing for rankings on halo2/3. I'd say a lot xbox live users, would be classified as hardcore gamers, hell they are prepared to pay money just to play against others. Steam doesn't seam to be dead (1.5 million concurrent players on a weekday isn't bad) and last time i looked none of the hl / hl2 mods were casual.

      Softcore gaming only complements hardcore gaming, you can't play wiisport or wiiplay for 14-16hrs (bf2). The only thing that could possibly be taking away hardcore gamers (and i don't think this is the case for many other than me) is Linux, while i could still play steam et al on wine, i generally just play the odd flash game when I'm bored instead of a full blown gaming sesh

      --
      IranAir Flight 655 never forget!
    18. Re:Does not follow. by Anonymous Coward · · Score: 0

      It's a pandering article perfect for the Slashdot audience.

      You see, the Slashdot audience holds a grudge against majority of PC Gamers and the community who refuse to develope for the Linux community because of their unwillingness to organize on a standard for the desktop user and no incentive.

      Witness the constant articles and modded up comments claiming the imminent death of PC Gaming, well of course they're bitter since they haven't had a chance to enjoy the golden era of gaming on the PC in the 90's.

      That is why you see the constant WoW articles make it to front page and all the ass kissing about it; while other better games get nothing but a grunt.
      Witness Doom 3 that came out for Linux; it sucked as a game but got lots of good reception around here and w.

      The credibility factor gets lower everytime around here everytime there is a PC Gaming article or another review of Vista/Win7.

    19. Re:Does not follow. by Anonymous Coward · · Score: 0

      Excellent point. I felt the same way when reading this article.

      My family of 5 owns an Xbox 360, Wii, DS, PSP, Xbox (original), PS2 and PC for gaming as well. We own many legally purchased copies of games for each and every system (at retail price) because I believe in supporting the development costs of good games. I only want the games that are rated 9.x/10 and above - my caveat is that I thoroughly research all games prior to purchase to make sure I don't spend $50-$60 on a game that I don't even want to complete (bad story, poor controls, boring - variety of reasons ;-)

      I have a very critical eye/high standards when it comes to my game purchases given the finite resources of time devoted to gaming and cost - it isn't just about the $$ - I have a family to support, and spend time with, and can only dedicate so much time to gaming.

      Anyway, I know a lot of people like myself who own many of the gaming systems out there and although we may occasionally pick up a "casual game" I can assure you - I wouldn't consider myself a "gamer" if that were the only product on the market. I am looking for the games that really stand out from the crowd (i.e. Call of Duty 4) which means they will have high production costs associated with them. I am happy to pay full retail price for them when they deliver an exciting experience that captures my imagination. If the average person pays ~$8/movie ticket for a 2 hour experience (and you only watch it the one time) I think paying $60 for a 20+ hour experience that is equally, if not more, exciting is quite a bargain. If you factor in most of the games that are worth buying you play through more than once (or spend a lot of time playing multiplayer) I don't even really think about the cost of the game at $60. The key is researching them prior to buying.

      Anyway, my point is, the casual gaming market will never deliver that type of experience for someone like myself. While I am not opposed to casual games I in no way agree with this article.

    20. Re:Does not follow. by atraintocry · · Score: 1

      I really don't understand where this urge to claim the sky is falling and nintendo is causing it is coming from.

      It rhymes with shmad shmimpressions.

    21. Re:Does not follow. by atraintocry · · Score: 1

      You're probably right, but that's just a single game. Not a whole genre. There are other games that strive for accuracy in car racing. Not to mention a boatload of expensive peripherals to play them with. They're not the norm, but they didn't die with that single game.

      And if we generalize further to just super-realistic sims in general, that's never going to go away. To this day people are making nuclear power plant simulation "games", not to mention flight sims.

    22. Re:Does not follow. by hkmwbz · · Score: 1

      And the wife/girlfriend?

      --
      Clever signature text goes here.
    23. Re:Does not follow. by pnuema · · Score: 1

      Has her own PC, right next to mine. Surfs Perez while I conquer the world; recently got into Peggle.

  5. WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 4, Insightful

    How many times does it need to be said?

    Show me that stats that say their main player base comes and goes on a monthly basis.

    Show me a casual gamer who DOESN'T buy gold.

    World of Warcrack IS a great game, I have spent more than the usual $100 for the game itself. Perhaps that is what the article means? It is likely to bring back people who have not played for a while? Suck them in for a few months, then spit them back out into their normal lives, free from addiction?

    Repeat after me : WoW is NOT casual gamer friendly!

    1. Re:WoW is NOT casual gamer friendly! by cyber-vandal · · Score: 1

      I was a casual gamer who didn't buy gold and yet I enjoyed the game immensely. It's not that hard to make money in the game if you do a bit of research. I played no more than 20 hours a week and yet when I quit I had about 4000 gold at level 66.

    2. Re:WoW is NOT casual gamer friendly! by VinylRecords · · Score: 5, Interesting

      I was a casual gamer who didn't buy gold and yet I enjoyed the game immensely. It's not that hard to make money in the game if you do a bit of research. I played no more than 20 hours a week and yet when I quit I had about 4000 gold at level 66.

      20 hours a week is a lot of time. Is that really casual? If you said you played a sport for 20 hours a week would you call that casual? "I play baseball casually 20 hours a week". Sounds hardcore to me as it's quite an investment.

    3. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

      20 hours a week is not casual gaming.
      20 hours is two 5 hour sessions on the week-end and 3, 3 hours raiding sessions.
      (you make up the extra hour logging on every day to check and relist stuff in the AH. Sorry, Auction house...)
      Not casual.

      Pulling out the Wii fit and having a bash once a week is casual.

      You CAN be a casual gamer and spend 20 hours a week, you just need to put that new title down after you finish it and not have a need for another one immediately after.

    4. Re:WoW is NOT casual gamer friendly! by cyber-vandal · · Score: 1

      No more than 20 hours a week. Not 20 hours every week without fail. Sometimes I would play around 5 hours in a week and sometimes if I had nothing better to do I would play around 20.

    5. Re:WoW is NOT casual gamer friendly! by cyber-vandal · · Score: 1

      I never went raiding - never even made it to level 70.

    6. Re:WoW is NOT casual gamer friendly! by KDR_11k · · Score: 1

      That's the mistake of equating a market segment and a playstyle. The "casual gamers" people talk about when they talk about markets are simply people who prefer games considered crap by the older gamers (who call themselves hardcore) and to reinforce their superiority the hardcore invents concepts like "these people only care for gaming for a few weeks then we will dominate again". The "casual gamer" isn't necessarily casual, that's just a stereotype built up by detractors who want to sweep this massive market under the rug to get more attention from the game industry and media. It's been argued that the "new" games aren't even new, they're just a new wrap on arcade-style gaming. Gaming "outgrew" the simple fun of the arcade and with that left a lot of the people behind who were just not interested in this whole "games are art" masturbation and would rather play something that starts with the fun right away and then challenges the player's ability.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    7. Re:WoW is NOT casual gamer friendly! by KDR_11k · · Score: 1

      The recommended use of Wii Fit is 30-60 minutes every day, the game actually complains when you miss a day. That's 3.5-7 hours per week plus whatever you spend on other games.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      So this would go even further to say that a fitness program (as much as the Wii can be) would not be considered "casual"

      You don't get fit "casually"

      3.5-7 20

    9. Re:WoW is NOT casual gamer friendly! by 16Chapel · · Score: 3, Interesting

      No more than 20 hours a week, huh?

      I spent less time per week earning my degree!

    10. Re:WoW is NOT casual gamer friendly! by RzUpAnmsCwrds · · Score: 4, Interesting

      Show me a casual gamer who DOESN'T buy gold.

      Show me the reason you need to buy gold.

      I am decidedly in the 'avid' category for WoW (I'm not sure I'd say 'hardcore'), since I average 15-20 hours per week. So I'm not representative. Neither are my friends, who all have over 2000 hours of playtime over the last 4 years.

      That said, you can easily make 100g in a single hour. Icecrown dailies run ~13g each, and they take less than 5 minutes in most cases. Then there's WG, which is pretty much a guaranteed 40-50g in 30 minutes or less (typically more like 20 on my server).

      So, yeah, at that rate, I don't see why anyone would need to buy gold. One hour a day for a month and a half and you have 5000g.

      Now, if you want to argue that your time is worth more than the cost of the gold, that's possibly a decent argument. But it's not like the game is making it hard. There are plenty of casual WoW players who get their gold through quests and dailies, and they have access to the same stuff as everyone else - it just takes a bit longer.

      It's not like you can buy good gear with gold anyway. Gold is basically for augments (enchants/inscriptions/thread/etc.), gems, and misc items like repairs, mounts, and respeccing.

      Repeat after me : WoW is NOT casual gamer friendly!

      To tell the truth, no multi-player game truly is. Either it's too easy/random (e.g. MarioKart Wii) or it's too challenging. Games that are too easy/random aren't rewarding long-term because there's little opportunity to improve. Games that are too challenging make it difficult for casual players to play.

      You, as a casual player, are never going to beat my 2v2 team. We're not exactly "hot shit", but we just missed Deulist last season, which means that we are better than 97% of the arena teams in the game. You need to invest a significant amount of time and practice to get into the top 3%; we played over 600 games in Season 5 alone, and we've already played over 150 games in Season 6 (which started 3 days ago).

      There are three options if you're a casual player. You can accept that you're not going to compete with hardcore (or even semi-hardcore) gamers and have fun. You can become a hardcore or semi-hardcore gamer. Or you can stop playing the game because you realize that it doesn't matter.

      Buying gold (or even a character) isn't one of those options. It doesn't make you a better player, it doesn't really get you better gear, and it's not going to enable you to compete with hardcore gamers. To put it bluntly, it's blatantly obvious who belongs in high-end raid content and who doesn't. And it's just as obvious who bought their characters in arenas or BGs. Skill is not something that you can buy, and despite popular opinions, skill still plays a major role in WoW. The first season I ever played arenas seriously (Season 2), we ended at 1690. In Season 3 we ended at 1776. In Season 4 we ended at 1840. Despite the challenges in Season 5 (DK/Holy Paladins, Hunters), we still ended at 1940. And in Season 6 our MMR is already above 2100 (albeit largely because of balance changes).

      Sidenote: For anyone who claims I play too much WoW, consider this: how much time do you spend watching TV every week? I spend about 2.5 hours per day on WoW, which is about as much time as the average American spends watching TV. I can't argue that playing WoW is a 'better' use of my time than watching TV, but I do find it more enjoyable than watching TV.

    11. Re:WoW is NOT casual gamer friendly! by cyber-vandal · · Score: 1

      Your cue should be the words "no more than" not "20 hours per week". On average I spent less than 10 although between 58 and 60 I spent about 40 hours over 2 weeks rushing through the last content. I only made it to 66 when TBC came out through lack of effort and interest and eventually cancelled my account.

    12. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 5, Insightful

      The issue is not that you HAVE to buy gold. You don't. You are correct that dailies can get you a heap of cash, quickly.

      Casual players do not play dailies that often. Why? Because they want to play stuff they haven't seen or done and dailies=grinding. I bought gold simply because I wanted to get a full frostweave set and worked out it would take me two months of playing at my normal rate to gather the materials. (then they nerfed it!)

      So I simply bought gold to quarter the time. I used the rest of my time to play the game and not grind. I buy gold to play content, not save up for it.
      (gold is about $13US for 1000, so I consider working for one hour a better proposition than grinding for 20)

      I always accepted that I would be behind hardcore players in skill and in equipment.

      To get back to my point, what you are demonstrating is commitment to the game.
      If you grind for cash, you are not casual.
      If you consistently play over years (or even months) in arenas, you are not casual.

      Time is one indicator, commitment is another. You may be borderline in time spent, but your commitment makes you not casual.

      You are NOT a casual player. I am not judging if that is a good or bad thing, perhaps it is better than going to bars and picking up diseases? It still doesn't change the fact that you are NOT a casual player.

    13. Re:WoW is NOT casual gamer friendly! by KingMotley · · Score: 1

      For an MMO, 20 hours a week is casual gaming. I played WoW for a long time (And EQ before that). I was in a raiding guild in WoW, one of the best on our server, and I only had to play for 15 hours a week. It got to the point where after those 15 hours there was literally nothing for me to do. I had all the best equipment I could, the highest level, and more gold than I was spending. I eventually decided to max out every faction in the game, and got pretty close to doing it before I finally just quit out of boredom.

      Compare that to Everquest where in my raiding guild, we played at a *minimum* of 80 hours a week. Every week. There were literally many many days where the guild (of 100+) would go into work the next day with an hour or two (or no) of sleep. Sometimes the entire (or vast majority) would call into work "sick" to either recoup, camp a spawn. Raids were 72+ people, not like WoW where the maximum raid size is 25 people. Raids don't have mobs they have to spawn camp for hours/days. Even with a raid schedule like that, and in a guild that could/did dominate the vast majority of spawns, I wouldn't have the best gear available in every slot (Probably like 1/2 in last expansions best, and 1/2 in the current one). See there is a huge difference between these two games. One where 80+ hours a week and you aren't even half done with the big things, and one where 15 hours a week and you are completely done, even with the minor stuff.

      In WoW, you have your own neat little raid instances set aside for you, so you can schedule your raids whenever is most convenient to you. In EQ, the spawns happen when they happen (in 24 hours from last kill +-1 hour, in 72 hours from the last kill +-3 hours, or in a week +-7 hours). If your guild wants a particular week spawn mob, then you block off 14 hours, and your guild has to be ready to kill it within a few minutes of it spawning, or the next guild will kill it. Every member has to be online, and doing a smaller raid with all the necessary consumables on them and ready to switch and run to the other spawn as soon as it comes up. You don't "schedule" it on the calendar... 7pm Thursday, kill god of something.

      Casual gamers look and say, wow, I only play 20 hours, that's hardcore! Real hardcore gamers chuckle and laugh at 20 hours (and maybe feel a little bit embarrassed at exactly how many hours they really do play). Heck 20 hours, that's a saturday. By that definition, I could be a "hardcore" gamer in 4 different MMOs all the same time, lol.

    14. Re:WoW is NOT casual gamer friendly! by Opportunist · · Score: 1

      Buy gold? What for?

      I played WoW on and off. Very, very casually. More as a "aw heck, I'm bored... fire up WoW, better than poking your nose" thing.

      You need gold? Go mine some ore. If you're past 70, go hack some mobs or do some quests. Yes, you can't afford that whateveritiscalled riding and a flock of top flying beasts, but hey, CASUAL. Ok? You don't give a fuck about some lame "achivement" that only proves you spent more time in the game than jacking off and sleeping combined. You play the game.

      You don't work for it.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    15. Re:WoW is NOT casual gamer friendly! by Opportunist · · Score: 1

      20 hours a week is currently my investment in EvE, and I don't really consider that casual anymore.

      Then again, my definition of casual doesn't depend on the time spent playing, more on what you do while playing. I guess it should be possible to be a very hardcore player with "just" 20 hours a week logged in when you spend the rest of your waking hours organising raids.

      It's basically what you do with that time. Even 80 hours a week can be casual, if most of it is spent running around and enjoying the countryside.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    16. Re:WoW is NOT casual gamer friendly! by Anonymous Coward · · Score: 0

      You're a posturing idiot, STFU.

    17. Re:WoW is NOT casual gamer friendly! by PhilHibbs · · Score: 1

      I play fairly seriously, but I also have a "casual" realm that I play on with a different group of friends. They are all casual, some of them play 3 hours a week maximum, and they are enjoying it tremendously. They don't buy gold, they just like questing and slowly levelling up.

    18. Re:WoW is NOT casual gamer friendly! by American+Terrorist · · Score: 1

      Out of curiosity, is you or your 2v2 partner a druid? If so then you're playing on easy mode. Resto druids are so much more powerful for 2v2 than any other healer it just made me want to delete my priest.

    19. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      You need gold? Go mine some ore. If you're past 70, go hack some mobs or do some quests. Yes, you can't afford that whateveritiscalled riding and a flock of top flying beasts, but hey, CASUAL. Ok? You don't give a fuck about some lame "achivement" that only proves you spent more time in the game than jacking off and sleeping combined.

      If you don't care about achievements, why are you mining for gold and not playing content you have not seen before?

      You play the game.

      You don't work for it.

      Again, I don't understand, you say to play the game, yet you advocate grinding?

    20. Re:WoW is NOT casual gamer friendly! by American+Terrorist · · Score: 1

      $13 per 1000G? In China it's $4 for 2400. WotLK hasn't even been released yet either.

    21. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 4, Insightful

      You say you play casually and had the best gear and almost the best rep. This is simply not possible for a casual player.

      Saying 20 must be casual because it is not 80 hours, is not a logical statement.

      "I only have 5 cars, I am not a collector, some guys have 20 cars!"
      "I only murdered 3 guys, most serial killers murder 10 or more!"

      Being a casual player is not measured on a bell curve.

      If you got that far in WoW you simply are NOT a casual player. Why do WoW players feel the need to justify their playing habits? You play more than 10 hours, you are not casual, you have maxed out pretty much anything, you are not casual!

      Reality is out there!

    22. Re:WoW is NOT casual gamer friendly! by Anonymous Coward · · Score: 1, Funny

      the game actually complains when you miss a day

      Yeah, but not if you never go back. I missed a day, and I didn't feel like being complained at, so I missed another day, and now it's months later and it'd just be awkward.

      I think it's probably got the hint by now. Sorry Wii Fit, it's over.

    23. Re:WoW is NOT casual gamer friendly! by KingMotley · · Score: 1

      You say it simply isn't possible, but I've done it, so apparently it is.

      I didn't say 20 must be casual because it is not 80. However, you haven't given any criteria that says why anything more than 10 hours is hardcore. I'm just pointing out that what people consider "hardcore" for a WoW player wouldn't have been considered even a raider in EQ, let alone a hardcore player, not even close. *THAT* makes WoW a lot more casual friendly than the older, more hardcore oriented MMOs like EQ.

      You seem to have confused a casual WoW player with a casual gamer. They aren't the same thing. You apparently aren't a hardcore gamer. That's fine, it isn't for everyone. However, as a hardcore gamer, I can definately say that WoW is a good example of how games have moved away from the hardcore gamers and become more casual gamer friendly.

      Also "you have maxed out pretty much anything, you are not casual" isn't logical either because it makes the assumption that maxing out everything in a game by definition makes you a hardcore gamer. So considering that if you play tic-tac-toe, on offense if you start with the middle square, there are really only like 4 different unique type ways the game can progress, and on defense, there is only 3. So using your definition of a hardcore gamer, if I play 7 games of tic-tac-toe, I am now a hardcore gamer, because I have done it all. Doing everything in a game designed to be casual does not make you a hardcore gamer, sorry.

      And yes, being a casual player is measured on a bell curve. Casual = average. Hardcore = top few percent.

      From the dictionary definition of hardcore: "the most dedicated, unfailingly loyal faction of a group or organization". The most dedicated. It doesn't say the people who are more than x. It's the *MOST* dedicated, meaning the top end of the scale. You will find the amount of time people play MMOs in hours per week follows a bell curve, so yes, it definately does get measured on a bell curve. Just not your idea of what is more than x, where x is a lot for YOU. Because YOU apparently aren't near the top of the curve.

    24. Re:WoW is NOT casual gamer friendly! by Anonymous Coward · · Score: 0

      3, 3 hour raiding sessions IS casual. Hardcore players raid every day of the week, for up to 8 or more hours. They put in more time in the game than at their jobs.

    25. Re:WoW is NOT casual gamer friendly! by tepples · · Score: 1

      Games that are too easy/random aren't rewarding long-term because there's little opportunity to improve. Games that are too challenging make it difficult for casual players to play.

      That's why you make it deep enough to be challenging, but you use Elo-style rankings to match people of similar skill levels. Casuals face other casuals; hardcores end up facing other hardcores. Tetris DS did that, and it worked until people figured out how to use cheat hardware to give themselves all I pieces and invulnerabilty to garbage.

    26. Re:WoW is NOT casual gamer friendly! by Yosho · · Score: 1

      Again, I don't understand, you say to play the game, yet you advocate grinding?

      Have you actually played WoW? His point was that you don't have to grind. You can easily get from 1 to 80 and get all of the equipment you need just by doing quests. The only thing in the game that requires any amount of grinding to get is the Artisan Flying skill, which isn't available until 70 and isn't something that even most hardcore players bother with until they're 77 or so (all it does is make you fly faster).

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    27. Re:WoW is NOT casual gamer friendly! by RKThoadan · · Score: 1

      What you call "grinding" some people may still find to be some fun. It may not be their favorite part of the game, but they get enough enjoyment out of it to not mind it that much. They'll eventually get enough gold or xp or whatever to go do something else, but they aren't in a hurry and they get at least some enjoyment out of "the grind". Frankly, they probably aren't even aware that they are "grinding".

    28. Re:WoW is NOT casual gamer friendly! by Junior+J.+Junior+III · · Score: 1

      20 hours a week is a lot of time.

      True.

      Is that really casual? If you said you played a sport for 20 hours a week would you call that casual? "I play baseball casually 20 hours a week". Sounds hardcore to me as it's quite an investment.

      It is. But casual also implies a tone of seriousness and of skill level. If you're putting a lot of time in, but still for whatever reason don't have hard core skills and aren't playing with a competitive drive to be better than everyone else, it might still be accurate to call your play style "casual", even if it does soak that much time.

      --
      You see? You see? Your stupid minds! Stupid! Stupid!
    29. Re:WoW is NOT casual gamer friendly! by stewbacca · · Score: 1

      If you said you played a sport for 20 hours a week would you call that casual?

      That's a dumb analogy. I sleep 50 hours a week. I'm a hardcore sleeper? I cook dinner and prepare meals for my family 20 hours a week...hardcore chef? If somebody played a sport casually (as in they were playing for fun, and they weren't in it for some sort of serious accolades) for 20 hours, then they just play sports casually a lot. When I lived in the UK, I could guess those guys in the Pub playing darts EVERY TIME I went there probably sink 20+ hours a week into playing darts, but they are still casual dart players.

    30. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 2, Insightful

      You say it simply isn't possible, but I've done it, so apparently it is.

      I didn't say 20 must be casual because it is not 80. However, you haven't given any criteria that says why anything more than 10 hours is hardcore.

      I am pretty sure I said more than 10 hours is not casual. Hardcore is yet another category.
      Try to not link two unassociated issues together.

      I'm just pointing out that what people consider "hardcore" for a WoW player wouldn't have been considered even a raider in EQ, let alone a hardcore player, not even close. *THAT* makes WoW a lot more casual friendly than the older, more hardcore oriented MMOs like EQ.

      What is consider "hardcore" (even though we are talking about casual) in one game makes no difference to another game. If you fit the criteria for "not casual", you fit the criteria, no matter what game you play.

      You seem to have confused a casual WoW player with a casual gamer. They aren't the same thing. You apparently aren't a hardcore gamer. That's fine, it isn't for everyone. However, as a hardcore gamer, I can definately say that WoW is a good example of how games have moved away from the hardcore gamers and become more casual gamer friendly.

      What?
      Is WoW not a game???
      What the hell are you talking about?
      How can a casual WoW player NOT be a casual gamer?
      What other game (if you want the best gear) FORCES you to spend MONTHS raiding 3 nights a week to get the best gear? How is that casual friendly??

      Also "you have maxed out pretty much anything, you are not casual" isn't logical either because it makes the assumption that maxing out everything in a game by definition makes you a hardcore gamer.

      See what you did there? You took a statement about WoW and assumed I was talking about other games. I wasn't. You then go to use that false assumption to make a point that has zero relevance to anything.
      Ask any player of WoW if they have the best gear without raiding 3 nights a week and they will laugh at you. Therefore IN WoW, you must be more than casual, you MUST have made a commitment to raiding therefore NOT CASUAL!

      So considering that if you play tic-tac-toe, on offense if you start with the middle square, there are really only like 4 different unique type ways the game can progress, and on defense, there is only 3. So using your definition of a hardcore gamer,

      You mean the one YOU just made up

      if I play 7 games of tic-tac-toe, I am now a hardcore gamer, because I have done it all. Doing everything in a game designed to be casual does not make you a hardcore gamer, sorry.

      Sigh. Again... No, I mean if you play tic-tac-toe for 10 hours or more, you are not playing casually?

      And yes, being a casual player is measured on a bell curve. Casual = average. Hardcore = top few percent.

      Wrong again. A hardcore gamer is defined by their actions, as is a casual player NOT on their relative place in society.
      Lets say you and your mates create a game, which you all play 50 hours a week, so every single player is a hard-core player. No bell curve needed.
      Are addicts defined by a bell curve? So if half the addicts die, then Bob who uses once a month, moves up the bell curve and becomes an addict?

      From the dictionary definition of hardcore: "the most dedicated, unfailingly loyal faction of a group or organization". The most dedicated. It doesn't say the people who are more than x. It's the *MOST* dedicated, meaning the top end of the scale. You will find the amount of time people play MMOs in hours per week follows a bell curve, so yes, it definately does get measured on a bell curve. Just not your idea of what is more than x, where x is a lot for YOU. Because YOU apparently aren't near the top of the curve.

      Prove they fit a bell curve.
      Where I am is totally irrelevant, if I spent more than 10 hours a week, that would make me... not casual perhaps?

      If you commit to a game, then you are not casual. Talk all you like, it all comes back to commitment, you made it, you are not casual.

    31. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      Again, I don't understand, you say to play the game, yet you advocate grinding?

      Have you actually played WoW? His point was that you don't have to grind. You can easily get from 1 to 80 and get all of the equipment you need just by doing quests. The only thing in the game that requires any amount of grinding to get is the Artisan Flying skill, which isn't available until 70 and isn't something that even most hardcore players bother with until they're 77 or so (all it does is make you fly faster).

      You are indeed correct. On re-reading he wasn't advocating grinding and does fulfill what I would call a casual player as long as time spent in the game is not a commitment, but as enjoyment.

      I stand corrected.

    32. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      What you call "grinding" some people may still find to be some fun. It may not be their favorite part of the game, but they get enough enjoyment out of it to not mind it that much. They'll eventually get enough gold or xp or whatever to go do something else, but they aren't in a hurry and they get at least some enjoyment out of "the grind". Frankly, they probably aren't even aware that they are "grinding".

      If they are doing something they enjoy, then they are not grinding. Grinding is something committed (not casual) players do, so I guess that is another way to define a casual player.

    33. Re:WoW is NOT casual gamer friendly! by ukyoCE · · Score: 1

      When people in WOW talk about "casual", it's usually raiders who spend 8 hours a night in-game talking down to the people who spend 6 hours a day in-game doing things other than raiding (with breaks for dinner, family, other hobbies, etc.)

    34. Re:WoW is NOT casual gamer friendly! by stewbacca · · Score: 1

      Wait, casual gaming is not measured on a bell curve (according to you), but IS measured on a time scale (according to you)? I think the bell curve would be more accurate than your completely arbitrary 10 hour cut-off! I play wow for 9 hours and 50 minutes a week--I'm casual. My wife plays 11 hours--she's hardcore? I don't buy it. The content of the game, not how much time you spend playing it, is what makes a game "casual" or not.

    35. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      Wait, casual gaming is not measured on a bell curve (according to you), but IS measured on a time scale (according to you)? I think the bell curve would be more accurate than your completely arbitrary 10 hour cut-off! I play wow for 9 hours and 50 minutes a week--I'm casual. My wife plays 11 hours--she's hardcore? I don't buy it. The content of the game, not how much time you spend playing it, is what makes a game "casual" or not.

      Ok, last reply.
      I REALLY wish you would just make one statement and not mash two together. It is the kind of thing that politicians do.
      "I will bring fresh water to the people! I only need to club a few baby seals to get it"
      Vaguely related, the second statement is designed to have you follow your initial train of thought into it so you don't consider the second statement for its individual merits.
      (getting water is good, so clubbing seals must be ok?)
      In respond to your first statement, yes I invented an arbitrary amount of hours after which I feel you are NOT casual. You think that a bell curve would work better. You DO realize that that means you are agreeing with me, right? Arbitrary measurement? You might also want to ready the bit about commitment.
      Are you or your (alleged) wife committed to the game or not? If either of you are, then you are NOT casual gamers.
      If you are NOT committed, then you would need to look at another indicator.

      The content of the game, not how much time you spend playing it, is what makes a game "casual" or not.

      Yet another "what the?" moment.
      If you can read that now and it makes sense to you, please lay off the 'dew and get some sunlight.

    36. Re:WoW is NOT casual gamer friendly! by Anonymous Coward · · Score: 0

      I'm sorry, but someone who plays 80 hours a week minimum (and either calls in sick or goes without sleep in order to play) is not a hardcore gamer - that is gaming addict territory.

    37. Re:WoW is NOT casual gamer friendly! by stewbacca · · Score: 1

      Yet another "what the?" moment. If you can read that now and it makes sense to you, please lay off the 'dew and get some sunlight.

      Speaking of "what the?" moments, I seriously didn't understand a single thing you said. Are you sure you are responding to the right thread and quoted the right material? Are you not a native English speaker, because honestly, I couldn't follow one bit of your logic.

      Let's try this again. I'm a casual WoW player. Some weeks I play 20 hours, other weeks I don't play at all (haven't played in 2-weeks currently). I'm a casual player, because I don't engage in the hardcore aspects of the game, like organizing Raids and collecting epic gear and whatever else hardcore guys do. Even though I'm on PvP, I don't even go out of my way to kill other players. Hell, I don't even find the effort of doing instances worth the reward, so I don't really do those either. Time has nothing to do with the casual-ness or not. Running around killing things and turning in quests is pretty casual...the content of the game, or what I chose to make of the game...not your arbitrary time limits.

      Like the first guy said (and the guy I think you are confusing me for), by definition "hardcore" is determined by the placement along the bell curve.

    38. Re:WoW is NOT casual gamer friendly! by 278MorkandMindy · · Score: 1

      This is not a reply.

    39. Re:WoW is NOT casual gamer friendly! by RiotingPacifist · · Score: 1

      20hrs some weeks may not be hardcore (IMO if you regularly played >4 sessions by yourself it is) but its defiantly more than casual.

      --
      IranAir Flight 655 never forget!
    40. Re:WoW is NOT casual gamer friendly! by Piata · · Score: 1

      At 20 hours a week, you can easily train for and run a full marathon.

    41. Re:WoW is NOT casual gamer friendly! by LoverOfJoy · · Score: 1

      Can I buy it off you cheap?

    42. Re:WoW is NOT casual gamer friendly! by umbrellasd · · Score: 2, Insightful
      Your last statement confuses hardcore gaming with addiction.
      • casual -- small use, usually infrequent and in balance with time spent on other entertainment
      • hardcore -- large use, usually at regular intervals and consuming significantly more time than most other forms of entertainment
      • addiction -- very large use, as often as possible; disruptive to other essential life activities (child rearing, eating, earning a living, etc.)
    43. Re:WoW is NOT casual gamer friendly! by Anonymous Coward · · Score: 0

      I play WoW for no more than 3 hours per week, and some weeks I don't play at all. Yet, somehow I manage to have made lots of gold using in-game methods (selling good drops and raw mats on the auction house, completing quests, etc.). No, not in the thousands, but considering how little effort goes into it (i.e. I've never grinded or farmed, nor paid someone else to do it for me), it is entirely possible for a "casual" player to make good progress in the game.

      Hence, it is the only MMO I've ever actually liked. I can spend a couple of free hours on a Saturday afternoon and make noticeable progress, then spend the rest of the night with boyfriend/friends. Granted, I'm not raiding or doing arena, but it still seems pretty casual-friendly to me.

    44. Re:WoW is NOT casual gamer friendly! by scot4875 · · Score: 1

      One correction: Being a hardcore raider in EQ doesn't make you a hardcore gamer, it makes you a hardcore EQ raider.

      Similarly, being a hardcore FPS player only makes you a hardcore FPS player.

      A hardcore gamer is someone who is a hardcore GAMER, as in, someone who plays a ton of games. Using your example of tic-tac-toe, if someone plays a couple of games and decides, "hey, even though this is the same thing, over and over and over again, with the outcome basically decided on the first move, but I like it!" and then spends 80 hours a week playing online tic-tac-toe, they are NOT a hardcore gamer. They just have an addiction.

      A hardcore gamer is someone who'd play tic-tac-toe, decide that they've mastered it, and then move on to something more challenging. I'd say that someone who plays Guitar Hero, WoW, StarCraft, and some random FPS in the same time span at a high level only 10-15 hours a week is much more of a hardcore gamer than someone who's able to piss away 80 hours of their life every week waiting for a spawn in EQ.

      In short, you might have some of the best gear in EQ, but you're not hardcore. Play a real hardcore gamer at a random game that neither of you has ever touched before and the real gamer would probably smoke you.

      --Jeremy

      --
      Jesus was a liberal
    45. Re:WoW is NOT casual gamer friendly! by KingMotley · · Score: 1

      prove they fit a bell curve.

      From "The Daedalus Project"
      by Nick Yee
      http://www.nickyee.com/daedalus/archives/000758.php

      Is WoW not a game???

      Of course it is.

      How can a casual WoW player NOT be a casual gamer?

      Just because a hardcare WoW player isn't necessarily a hardcore gamer, does not imply the opposite, and I never said as such. However, since you brought it up, it's possible for a casual player in a particular game to NOT be a casual gamer if the game is on the extreme side of needing dedication (Which WoW isn't), or if WoW isn't the only game they play.

      What other game (if you want the best gear) FORCES you to spend MONTHS raiding 3 nights a week to get the best gear? How is that casual friendly??

      Everquest, Linage, Linage 2, Everquest 2, Dark Ages of Camelot, even City of Heroes did when it started, Ultima Online, Neverwinter Nights, etc etc etc

      My WoW guild was raiding 3 nights a week, as I said, I played between 15-18 hours a week with them, that covers all 3 raids we did a week. Guild members were only required to attend 2 of the 3, many did, and many were in the games best gear when the latest expansion came out (Full tier 6 or better). So it's quite possible, as I experienced it first hand.

      ---

      Lastly, it is apparent that you are getting confused and trying to discuss casual WoW play, hardcore WoW gamers, casual gamers, and hardcore gamers, and mixing and matching them in places as if they are interchangable, and they aren't. Any further discussion, I suggest you stick to what the article describes. WoW is by far the most casual friendly MMO on the market (that has any reasonable player base), and arguably the least hardcore player/gamer friendly of the popular MMOs.

      "Casual friendly" does not mean you can max out everything in the game with little time investment. It means that you can quite literally log in, play for 15-30 minutes at a time, anytime you want, and be productive doing so. No commitment to log in at any particular time is necessary, nor the need to stay logged in for long periods of time. Yes, if you want raid gear, you have to commit to the length of the raid, which is anywhere from an hour to 3 hours, typically. And yes, in WoW, you can get gear that was close to the best you can get with a very minimal amount of time spent per week through the arena (an hour a week). Getting better gear than that is possible, but to get "raid worthy" doesn't require more than a few hours a week. Remember, this is the game where a guild went from having NO characters at all (they all started new characters) to killing the hardest end boss in the game (at the time, Illidan) in under two weeks. All in gear much worse than a full arena set.

      And that brings me back to my point. WoW does not require the same amount of dedication as many of the prior MMOs did. You can play casually (5-20 hours per week) and still get to the point where you are raiding if you want. You CAN see everything in the game in under two weeks, which simply isn't/wasn't possible in older MMOs, so it's easier to get into the game and be productive. It's easier to max out your character as well. The most you can raid for is 15-20 hours a week if you aren't wiping. WoW is a dumbed down, simplified MMO for the masses that requires less dedication than MMOs have previously.

    46. Re:WoW is NOT casual gamer friendly! by KingMotley · · Score: 1

      A hardcore gamer is someone who is a hardcore GAMER, as in, someone who plays a ton of games. Using your example of tic-tac-toe, if someone plays a couple of games and decides, "hey, even though this is the same thing, over and over and over again, with the outcome basically decided on the first move, but I like it!" and then spends 80 hours a week playing online tic-tac-toe, they are NOT a hardcore gamer. They just have an addiction.

      I wouldn't argue that someone who plays many games, can't be a hardcore gamer, but I also wouldn't say someone who plays just a single game isn't. I don't totally disagree with it, but I don't totally agree with it either. It's more open to opinion, and perhaps circumstances. The difference being a general hardcore gamer, and one that specializes in only a single game. I would say they both are. You say you have to play more than 1 game to be considered a hardcore gamer. Different argument, but I can see both sides, but I lean towards them both being considered a hardcore gamer.

      The rest of your post confuses hardcore with being good. They aren't necessarily inclusive nor exclusive of each other. Typically the more dedicated you are, the better you become, but not always, and often there is a limit to which dedication will take you alone. Being a good player can either come quickly through skill, or it can often come slower if you are dedicated enough. Becoming a great player often requires both, and becoming the best always requires both. Hardcore is the term to refer to ones dedication to something, not how good they are at it, although it's easy to mix the two as they often go hand in hand.

      I'll also assume the "you" refer to, is the generic "you" and not me specifically, because outside of what I've said about my past experience in playing MMOs, you don't know anything about my gaming background or habits (past or present).

  6. VG Cats by jevring · · Score: 5, Funny

    This very issue was addressed on VG cats in the last strip

    --
    Move sig!
    1. Re:VG Cats by interkin3tic · · Score: 1

      I hadn't checked that site in two months. That was the only new comic up. He honestly took two months to come up with THAT?

    2. Re:VG Cats by Anonymous Coward · · Score: 0

      I'm sure he's absolutely devastated at the fact that your thirst for webcomics was not satiated at his site. For free.

    3. Re:VG Cats by interkin3tic · · Score: 1

      Well that's too bad. I didn't mean to insult him personally, which is why I didn't e-mail it to him. I just was making the observation that he doesn't update often and when he does, they're not too great.

  7. Oh no, we're all gonna die by twoallbeefpatties · · Score: 4, Interesting

    Scan down on this series of graphs that Nintendo showed at the GDC to the graph titled "Nintendo driving US Growth." The level of sales of games across all platforms has been fairly flat for most of the decade... up until the Wii came out, at which point the other two consoles continued to sell at a mostly flat rate but Nintendo's went up and up.

    It's sort of a harbinger and a point of relief. On the one hand, When you've hit a wall on the number of people who are really interested in devoting so much of their time to a 40+ hour game, the only way to go up is with people who aren't in that group. Microsoft wants more money just like everyone else, so they have to expand into the same area. But it's still a mark that there's a solid base of hardcore fans as well that are always going to need to be served, and when Microsoft's plans to make the XBox wii-ish fails to bring in a large new audience because they realize that they're not the Wii, they're going to have to think about serving the base that they've got already.

    I'm also a bit loathe to decry the sudden death of hardcore gaming when just last year, 2008, we were decrying the fact that we were trying to find time to play Fable 2, MGS4, GTA4, Fallout 3, and a host of other solid games. The fact that release schedules aren't lining up very well in this year's favor isn't going to scare me off just yet, and that's just about the only real evidence that he offers that the hardcore gamer is about to die. What's more likely is that we just won't have the same glut of triple-A-grade content devoted to them.

    I don't know why the hardcore gamers are worried, though. They're just gonna spend all their time playing Diablo 3 and Starcraft 2 in a couple of years anyway.

    --
    Libertarians somehow believe that private businesses should be stronger than governments but weaker than individuals.
    1. Re:Oh no, we're all gonna die by Anonymous Coward · · Score: 0

      "I'm also a bit loathe to decry the sudden death of hardcore gaming when just last year, 2008, we were decrying the fact that we were trying to find time to play Fable 2, MGS4, GTA4, Fallout 3, and a host of other solid games."

      Your hardcore gamer badge. Now.

  8. More like the decline of the Wii.... by VinylRecords · · Score: 3, Interesting

    April 6, 2009 - Sony's PS3 outsold Nintendo's Wii during the month of March. Sales of the PS3 were reported at 146,948 units as opposed to the 99,335 Wii units sold. In third place, the Xbox 360 is noted to have 43,172 units sold.

    Apparently, Ryu Ga Gotoku 3 (or Yakuza 3, here in the U.S.) and Resident Evil 5 helped urge the PS3 sales, as both games were at the top of the software sales charts. This is, comparatively speaking, good news for Sony's current-gen hardware, though analysts predict that the PS3 will not threaten the Wii's global dominance of the market.

    http://www.reuters.com/article/technologyNews/idUSTRE53511I20090406

    TOKYO - Nintendo admitted Thursday that its hit Wii video game console was going through its toughest time yet in the competitive Japanese market, but it said there was no plan to cut the price.

    "The Wii is in the most unhealthy condition since it hit the Japanese market," Nintendo Co. president Satoru Iwata said. "The current condition in the Japanese market is not the one we want."

    But a price war with rivals was not the answer as Nintendo is already the market leader, he said.

    "A price cut in a difficult economy cannot really excite the market and drive up sales. As of now I really don't think that a price cut is a good option for us," he told a news conference.

    Industry figures showed this week that the rival Sony PlayStation 3 had outsold the Wii in Japan for the first time in 16 months, with sales of the Nintendo console dropping almost two-thirds from a year earlier.

    http://www.abs-cbnnews.com/technology/04/09/09/nintendo-says-wii-losing-luster-no-price-cut

    - - -

    Maybe the casual gamers have moved on and now only the hardcore gamers remain to purchase new software and peripherals? The Wii is at market saturation nearly everywhere and now it's time for the PS3 and X360 to move ahead at least in month to month sales.

    For some anecdotal evidence I own all three consoles, each one since their own launch date, and I never touch my Wii (cue childish sexual jokes). In the last month I've hammered away at Valkyria Chronicles and Metal Gear Online for my PS3 for hours upon hours every day. For my 360 I play Virtua Fighter 5 and Fallout 3 regularly as well. And between both the PS3 and 360 I play Street Fighter II HD Remix and Street Fighter IV daily as well. My Wii? Maybe when Dead Space Wii comes out I'll plug the console back in but my god has that thing been collecting dust for months.

    Not to mention what hardcore treats the PC is getting coming up by way of Blizzard. I already told my boss I needed a week of vacation off for both of the releases of Starcraft II and Diablo III...

    Is hardcore gaming dead because of the Wii? No. Nintendo can't stroke its ego quite that much.

    1. Re:More like the decline of the Wii.... by Anonymous Coward · · Score: 1, Insightful

      Or perhaps the Japanese market isn't particularly similar to the (much larger) American and European markets, where the Wii still tops sales by a wide margin and the PS3 is in last by a mile (probably because it costs a ton and has no games worth playing).

      Semper Games

    2. Re:More like the decline of the Wii.... by Gadget_Guy · · Score: 4, Insightful

      Just because the PS3 outsold the Wii for 1 out of 16 months (in one country), doesn't mean that only the hardcore players are left to buy peripherals and software. There are still substantially more Wii owners out there than any of the other consoles, and some of those people are still buying new accessories.

      And given that you are obviously a hardcore player (who are apparently now in the minority), your personal preference of which console you use cannot have any bearing on this discussion because you cannot extrapolate it to all other gamers.

    3. Re:More like the decline of the Wii.... by KDR_11k · · Score: 4, Insightful

      Or maybe it has to do with there being no major Wii game releases in several months? Yes, there was Wii Music but that fell pretty flat (can't have a smash hit every single time) and didn't really sell systems. The release drought on the Wii simply prevented the Wii from increasing in appeal in that period of time and thus sales slowed down as the number of appealed-to-but-not-sold-to people ran low. This has nothing to do with "casual" gamers losing interest and everything to do with there simply being no games for them to be interested in.

      If you want anecdotes here's mine: When the Wii drought kept going for too long I bought a 360 (it was fairly cheap, 200€ for the 60GB Pro, down from 240€) to expand the library I can buy titles from. Because I couldn't find anything interesting on the shelves I got some points for XBLA and my first game on this brand new HD gaming system was a port of a Playstation 1 game that I bought because I liked the sequels on the handhelds (CvSotN), now capable of displaying its 320x240 graphics in glorious HD. Maybe it's the way demos are set up on the system but only one of the six retail games I bought had a demo, most of the demos I played ended up repelling me from the game. By now I've really enjoyed two retail games on the system and liked three downloadable games quite a bit, I've still spent 30€ less on games than the console itself. Played the games I liked to the exhaustion point (either the ending or where they got boring) and now the thing's collecting metaphorical dust. It simply has a total lack of games, anything good is available on the PC as well and costs 20€ less there (with much faster pricedrops so even bigger savings if you wait for the bargain bin). I'm sure someone would be inclined to point at Gears of War now but guess what, they didn't even release that in this country (because reducing the violence would mean "compromising their artistic vision", whatever the vision behind a game about space marines chainsawing alien dinosaurs is*...). Meanwhile my Wii kept accumulating games, both retail and downloadable despite being in a release drought (WiiWare wasn't in a drought and many older retail games kept falling into the bargain bins).

      *=Speaking of space marines chainsawing alien dinosaurs, Dawn of War 2 got a 16 rating, Gears of War was apparetly too violent even for an 18 rating. Seriously, a freaking Warhammer 40k game passed as 16 without any censoring and they can't get Gears of War into a sane range?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    4. Re:More like the decline of the Wii.... by clickclickdrone · · Score: 1

      >Yes, there was Wii Music but that fell pretty flat
      I heard it was A Flat?

      --
      I want a list of atrocities done in your name - Recoil
    5. Re:More like the decline of the Wii.... by ookaze · · Score: 1

      Maybe the casual gamers have moved on and now only the hardcore gamers remain to purchase new software and peripherals? The Wii is at market saturation nearly everywhere and now it's time for the PS3 and X360 to move ahead at least in month to month sales.

      LOL, no! It's just the recurring monthly "Wii is doomed" stupid articles again. It's very simple actually: software sells hardware.
      And while PS3 and XB360 got blockbusters lately, like, you know, Ryu Ga Gotoku 3, Street Fighter 4, Resident Evil 5, Star Ocean The Last Hope, actually, in the last 2 months, it's no wonder they sold more.
      While the Wii didn't get anything significant since December. Except Animal Crossing and Wii Music which weren't blockbuster, and all from Nintendo. Thus explaining why the Wii sales are going down in Japan.
      The Wii is not at market saturation in Japan, it's just at 8 M sold, which is far from 20 M. It just doesn't have any decent software from 3rd parties, despite Nintendo yet again leaving the field wide open for them.
      Now 3rd parties have no more excuses of "we can't compete against Nintendo", as even when Nintendo leaves the field open, they don't make anything decent for it.

      For some anecdotal evidence I own all three consoles, each one since their own launch date, and I never touch my Wii (cue childish sexual jokes). In the last month I've hammered away at Valkyria Chronicles and Metal Gear Online for my PS3 for hours upon hours every day. For my 360 I play Virtua Fighter 5 and Fallout 3 regularly as well. And between both the PS3 and 360 I play Street Fighter II HD Remix and Street Fighter IV daily as well. My Wii? Maybe when Dead Space Wii comes out I'll plug the console back in but my god has that thing been collecting dust for months.

      Your anecdotal evidence is good. It shows you are part of the problem for not buying supposedly hardcore games like MadWorld or House of the Dead or the other hardcore Wii games that got released lately.
      So it shows clearly that Nintendo is not killing hardcore gaming, hardcore gaming is actually imploding, killing itself in the process.

    6. Re:More like the decline of the Wii.... by bickle · · Score: 1

      I agree with much of what you said, although I disagree a bit about the impact of the wii casual crowd. The threat to hardcore gaming comes in shelf space. Next time you are in Target, check out how much space is dedicated to each console. Recently my Target doubled the shelf space for crapware wii games and reduced shelf space for more "gamer's games" like 360, PS3, etc. Less shelfspace leads to less sales, which means lower profits and then its less desirable to have a large budget for a gamer's title that will probably sell less than a crapware title that costs 1/4 to make.

    7. Re:More like the decline of the Wii.... by lightning_queen · · Score: 1

      Note the country of those sales. That's called market saturation, my friend.

    8. Re:More like the decline of the Wii.... by PitaBred · · Score: 1

      "Gears of War now but guess what, they didn't even release that in this country"

      If you were a painter, and made a painting (no matter how good or bad) of a nude figure, would you go to extra work to paint over the "naughty bits" simply because some people didn't like it? Or would you tell them to screw off, and if they didn't like it, don't buy it? I get the feeling that the creators of Gears of War just diplomatically told your country to screw off when they asked for it to be censored. The problem is with your censors, not with the content.

    9. Re:More like the decline of the Wii.... by KDR_11k · · Score: 1

      The makers of Gears of War stated that their game is about "loss and redemption" (while everybody else calls it a brainless shooter with everything designed for maximum appeal to the lowest common denominator), I don't see how that needs explicit chainsaw violence. Had the ESRB told them to cut something to avoid an AO rating I'm pretty sure they'd have done it without delay.

      Meh, not that I really care, I've got more than enough generic shooters about generic big bulky dudes doing generic macho things and am more annoyed by the lack of Dead Rising.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    10. Re:More like the decline of the Wii.... by PitaBred · · Score: 1

      It doesn't NOT need it. If you don't want to play it, fine. That's your prerogative. But your country's censors are saying nobody should play it, and that's very dangerously thought-police-ish.

    11. Re:More like the decline of the Wii.... by KDR_11k · · Score: 1

      They didn't even say that, Microsoft did. It's like the AO rating, if you hit that the console manufacturer forbids you from releasing your game.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  9. WoW is certainly trying to drive the casuals away by Anonymous Coward · · Score: 0

    With their latest expansion, the designers have add much more "movement" i.e. a twitchfest with more complicated shot rotations. Something to appeal to the hard-core gamers and drive away the casuals. /dumb

  10. Why would Casual gaming displace hardcore gaming? by 91degrees · · Score: 5, Insightful

    There are literally millions of hardcore gamers! Even if we have a billion casual gamers, there will still be those millions of hardcore gamers.

    There will always be a market. If most of the developers are developing casual titles, then there's a decent niche for any medium sized developer to aim for the hardcore market segment.

  11. Calling WoW a casual game is ridiculous by Anonymous Coward · · Score: 1, Insightful

    In fact it's analagous to calling heroin a casual drug because the dealer gives you the first hit for free

  12. Casual != !hard-core by pjt33 · · Score: 4, Interesting

    If you "do a bit of research" into a game's economy then you're not a casual gamer. If you play 20 hours a week then you're not a casual gamer, and if you play the same game for 20 hours then you're probably also moving up into the "committed gamer" bracket.

    1. Re:Casual != !hard-core by cyber-vandal · · Score: 1

      No I played 20 hours some weeks. Other weeks I'd play the odd hour here and there. As for doing a bit of research I'm not sure how typing in "making gold in WoW", reading a couple of articles and spending half an hour figuring out Auctioneer made me an addict.

    2. Re:Casual != !hard-core by pjt33 · · Score: 4, Insightful

      You're missing my point: it's not a dichotomy of "if you play games then either you're a casual gamer or an addict". There's a spectrum, and you fall in the middle. At the very least you want three pigeonholes: casual, committed, and hard-core.

      Someone who plays Minesweeper or Bejeweled for half an hour in their lunch break some days and occasionally has an evening playing Wii Tennis with friends is a casual player. Someone who intentionally invests time in a game to improve their ability is no longer playing casually but showing a level of commitment. Someone who self-identifies as a gamer, spends hours every day playing games, or aims to be recognised as an elite player of one game is hard-core, but not necessarily addicted.

    3. Re:Casual != !hard-core by cyber-vandal · · Score: 1

      Ok fair enough. As a poster below has categorised himself I'd say I was an avid player but nowhere near the kind of player that logs on at 5pm and goes to bed at 1am without a break.

    4. Re:Casual != !hard-core by UltimApe · · Score: 1

      My roommate does that... only is more like 10am to 1am... exceptions made for occasional class.

      makes it hard to masturbate;p

      --
      "Infecting minds with my own memetic virus, one post at a time." Ultimape
  13. Casual is the new hardcore by meist3r · · Score: 2, Funny

    What we once dubbed a "hardcore" gamer was someone that played all kinds of games for hours and hours on end while everyone else was doing "real" things (as these fools called them). Nowadays everyone's a gamer. It's casual to have two or three consoles and play a couple of hours every week. That is what the hardcore used to do, they were only hardcore because everything was vastly more expensive and skill was involved. There are still hardcore gamers but they're outdone by the mass of casual players that live up to the level of former hardcore. I think we should think of new distinctions. I, for one, call the people that play only Wii Fit and Samba de Amigo TWATS for example.

  14. Hardcore gaming is dying but not because of casual by KDR_11k · · Score: 3, Interesting

    The death of hardcore gaming is happening because of the rising dev costs with stagnating sales. The core market is limited in size, it's not really growing much and as such the sales are limited. The focus on graphics among the HD consoles massively increases the development costs (factor 2.5) while very few additional sales are gained from the better graphics (and few sales are lost by having weaker graphics). Without casual gaming it wouldn't survive either because it's collapsing under its own weight, not anything else's.

    The success of "casual" gaming merely comes from the massive numbers of people outside the core market who were previously unwilling to buy games. However, their demands aren't going to stay rock-bottom forever and producing highly profitable games with a cheap and crappy dev team in a few months won't work forever. While more complex games aimed at these people will have to look different from the ones that are being aimed at the hardcore they're by no means impossible. Applying the term "casual" however is wrong, these people can and will get very involved in a game they play, possibly moreso than "hardcore" gamers judging by the difficulty modern core games are dumbed down to. That should be considered, we're not talking about people who play a game for five minutes and then put it on a shelf, they've got attention spans much longer than the traditional gamers though they may have less time per game session.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  15. Re:Anonymous Coward by Anonymous Coward · · Score: 0

    Someone needs a /hug

  16. Stupid? by Anonymous Coward · · Score: 0

    What the hell is this guy talking about? Is he stupidly blind or what? Did he notice how many *millions* did Halo, Gears of War, Bioshock, CoD or WoW made? Have he seen how many MMORPG's are appearing? MMORPG's are everything but casual. Sorry sir, but you're dumb.
    Also, why is this flawed article on the front page of Slashdot?

    1. Re:Stupid? by Chrono11901 · · Score: 1

      Halo, Gears of War, Bioshock, wow.

      None of these games are hard core with maybe the exception of wow. Bioshock is single player and Halo and gears are games 20 times simpler then what had come before them. Compared to games like starsiege tribes, rainbow six, and counter stirke.

      Starsiege tribes was a high speed FPS with flight, where your shots inhered your speed. Not only did you have to understand how your shot would move, you would also need to account for where the opponent would be when you mortar or disk landed. This is quite a bit more complicated then LOL auto aim LOL of Halo.

  17. Article goes against common sense by Veneratio · · Score: 2, Insightful

    As has been said before, Correlation does not equate to Causation! For at least a decade now, the games industry has shown an incredible growth. Its bigger than motion pictures! We can safely say that more people have been gaming, its become less of a social taboo (or sign of nerdiness) and more mainstream. I think it would be safe to assume that with more people gaming, there are also more people going hardcore. Its better to say there are "more gamers" than to say there are "more casual gamers".

    --
    "Sarcasm is for *winners*, Alan." - Charlie Harper (Two and a Half Men)
    1. Re:Article goes against common sense by dmcq · · Score: 2, Insightful

      I'd have thought the casual market was more cyclical driven by fashion. So yes there are more casual gamers but it isn't straightforward capturing the market at any given time. The PS2 had this market a while ago with eyeToy, Singstar and their exercise games. I haven't the foggiest why Sony didn't try developing it more and lost the market to the Nintendo Wii. And yes it does go against common sense in that we've seen it all before and it didn't happen.

      --
      thou discernest my thoughts from afar
    2. Re:Article goes against common sense by Veneratio · · Score: 1

      On that note, I've always been amazed with Philips' choices on the CD-I. Does anyone else remember that thing? It was miles ahead of its competitors in interactive media, but it was sunk because Philips didn't want to allow the porn industry to get their hands on it.

      --
      "Sarcasm is for *winners*, Alan." - Charlie Harper (Two and a Half Men)
    3. Re:Article goes against common sense by snowraver1 · · Score: 1

      Did you ever have a chance to actually use a CD-i? It sunk because it was a piece of shit. It was basically a crappy DVD player. The games were primitive at the time; the Super Nintendo had more balls. It really wasn't good at anything. It was too weak for games (and laked proper input) Didn't have the storage capacity for movies, and was too expensive to be used as a CD player.

      I really doubt that it failed bacause of the porn. I think it failed because a) it sucked, b) it was too expensive c)it had almost no content d) Phillips, cm'on.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
    4. Re:Article goes against common sense by Veneratio · · Score: 1

      Actually I did use one and I clearly recall that for that time it was really quite good. The games were simple, aye. But you're forgetting that the games you could get were made by Philips itself, who wasn't -and never has been- a game developer like Nintendo. It died before major developers could get the most out of the box.

      Your remark about the input being weak falls short because it had virtually the same controller as the SNES. Storage capacity is also a moot point because the SNES didn't have any capacity either and im fairly sure you can put more on a CD than on a SNES cartridge. On the cost note, it was probably more expensive for US citizens than for us in the Netherlands. Philips being a Dutch brand and all.

      And that little snide at the end: "Philips, cm'on" really doesn't make any sense at all. I don't know why you're railing the way you are, because clearly you've never actually played with a CD-I.

      --
      "Sarcasm is for *winners*, Alan." - Charlie Harper (Two and a Half Men)
    5. Re:Article goes against common sense by snowraver1 · · Score: 1

      1) The games were Published by phillips. Other companies created some of the games (Viridis, Animation Magic). Here is a quote from Wikipedia:

      The games are considered some of the worst games ever made, due to their barely functional controls and especially known for the cut scenes that used full motion video. The Philips CD-i did not sell well and the games became very valuable. Nintendo rarely acknowledges the trilogy's existence, even practically erasing them from history in a statement connected to The Legend of Zelda: Collector's Edition, and the games are a source of ridicule by many reviewers.


      The controller was similar to the SNES controller, but crappier. If I recall correctly, there were no shoulder buttons (not a big deal) and the controller didn't have the 'feel' of the snes controller. The buttons felt softer, and the d-pad felt sloppy.

      Storage capacity is relevant here. You are correct in that you can put WAY more on a CD than a SNES cart, but you have to concider what the device was intended to be. It was supposed to be an interactive, full video player. The capacity was not enough to be used for decent quality video, at a reasonable length. Remember, this was before mpeg-4 encoding. I guess the problem was that this device tried to be a movie player and a game console, but was really ill equipped for either job.

      As for my 'snide remark', sure, that could have been left out. My, personal, experiances with phillips productts was that while they generally work okay, they have a fisher-price feel to them.

      --
      Copyright 2010. All rights reserved. This comment may not be copied in any way including, but not limited to caching.
  18. the way of the power glove by Anonymous Coward · · Score: 0

    have other people stopped using the power glove for some reason?

  19. It happens to every market by Anonymous Coward · · Score: 0

    Once upon a time, computers were only understood and used by the extremely techno-savvy. They were commoditized because the profit is in the masses, not the experts/masters.

    The same thing happened to cars. Where are all the die-hard DIY mechanic's cars today?

    It's how it always goes. Not to say I like it that way- I love doing things the hard way- but I can see the writing on the wall.

  20. Same as other media by mumb0.jumb0 · · Score: 2, Insightful

    Look what happened to music when it was popularised. Or movies. Or television, newspapers, radio... When the general population gains interest in something, the market has a tendency to pander to the lowest common denominator. That hasn't meant no more "hardcore" movies or tunes are being made. In the games industry, we get casual gaming instead of Britney or your feel-good rom-com. There will always be fewer people willing to put in time, effort and thought into their entertainment (note that this is not the same as being "addicted"). These few will always be on the fringe of the market. Further, "hardcore" artists, regardless of their chosen media, will always seek to create with integrity, without compromising their vision for the sake of the mass market.

    --
    Question everything?
    1. Re:Same as other media by KDR_11k · · Score: 1

      I think the hardcore games this is talking about are the games with hollywood-level budgets aimed at the old niche. Hollywood doesn't do that, the "art" movies and such are made on MUCH smaller budgets than summer blockbusters because niche movies only get niche sales. Of course niche games that get developed as niche games will sell well enough to cover their costs (games like No More Heroes were developed for niche appeal and the dev was happy with sales of half a million and probably made a profit too, you just have to realize beforehand that you're going for a niche) and probably make a tidy profit but the kind of games we're seeing on the HD consoles doesn't scale its budget to the audience and thus ends up with trouble making money. That's not saying no games scale to their audience but it seems many forget that.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  21. And what exactly IS hardcore? by oberondarksoul · · Score: 3, Insightful

    I'm sick of what seems to be the sudden belief that, unless a game has the most up-to-date graphics and is filled with so-called 'mature' content (which seems to be a euphemism for gallons of blood and swearwords), it's not 'hardcore', and anyone who doesn't play it is a casual gamer by default. Gaming is my main hobby, and I spent the majority of my free time and money on either playing games or other related activities; and yet apparently because I don't own an Xbox 360, PlayStation 3, or a gaming-calibre PC, I'm not one of this self-professed hardcore.

    --
    And tomorrow the stock exchange will be the human race
    1. Re:And what exactly IS hardcore? by Anonymous Coward · · Score: 0, Funny

      Whatever you say, noob.

    2. Re:And what exactly IS hardcore? by Gleng · · Score: 4, Funny

      I agree. I own a PS3 and a Wii (alongside many other consoles, from the Atari 2600 upwards), and I seriously think that Mario Kart Wii is one of the most temple-throbbingly diabolic games that's ever existed. It's worse than NetHack for actively wanting you to fail.

      It's referred to as Sweario Kart in our household, and I recently discovered that the Wii Wheel is rather more aerodynamic than you'd think after I was blue shelled on the finish line during an online race.

      I'm not allowed to play it when my wife's at home anymore. :(

      --
      "Proudly Posting Without Reading The Article"
    3. Re:And what exactly IS hardcore? by American+Terrorist · · Score: 1

      Haha, never played Mario Kart online, but I got really good at the single player. Seems like for multiplayer it would be a good idea to not give out any blue shells unless 2nd place is more than X time behind. X = the amount of time you lose from getting hit.

    4. Re:And what exactly IS hardcore? by Gleng · · Score: 2, Informative

      The item distribution is really heavily weighted. If you're in 1st place, all you will get is banana skins and green shells. If you're in last place, you're pretty much guaranteed a run of blue shells, bullet bills, and invincibility stars.

      There's really no point in trying to drive well. It's enough to make you chew all the enamel off of your teeth.

      --
      "Proudly Posting Without Reading The Article"
    5. Re:And what exactly IS hardcore? by Winckle · · Score: 1

      I have ascended NetHack 3 times, and I still lack the patience to beat the single player on mario kart wii, it's just too frustrating.

    6. Re:And what exactly IS hardcore? by hal2814 · · Score: 1

      I too find the supreme irony in "mature" games being games that almost never appeal to actual mature adults. The people who have hijacked the "hardcore gamer" label are of the same cloth as the teens who stopped listening to KISS back when little kids started wearing KISS makeup at Halloween. They're deathly afraid of being labeled as kids and do whatever they can to avoid it, even if it means savaging a perfectly good console just because there are games on it that the rest of the family can enjoy.

      I posted this elsewhere but think the Slashdot crowd might be more appreciative of it. I'm not sure exactly what hardcore is but here's a few games that aren't hardcore with reasons why (tip of hat to George Carlin for the base material):

      -Wii Sports isn't hardcore because anyone can do it. My grandma can play Wii Sports. You don't see her on the cover of EGM.

      -Some people think SF IV is hardcore but it's not because there's no chance of death, unless you hustle someone in an arcade in a rough neighborhood.

      -Zelda isn't hardcore because you don't start out with a weapon and that goes against all hardcore logic.

      -RE: Umbrella Chronicles isn't hardcore because you can't move around on your own. Anything that won't let you move on your own can't be hardcore.

      -Bomberman Land isn't hardcore because it's a variation of Mario Party. All party games are a variation of Mario Party. Bomberman Land is subpar Mario Party played with too many unlockables and lack of fun games while wearing silly costumes.

      -Wii Fit isn't hardcore because you can't use your arms. Any game where you can't use your arms isn't hardcore.

      -Mario Galaxy isn't hardcore because Romanians are good at it.

    7. Re:And what exactly IS hardcore? by KDR_11k · · Score: 1

      That's why I think Excite Truck is more fun and lament the long delay for the European release of Excite Bots. Those games don't pull massive rubberbanding to give the rear spots a chance, they simply make it possible to win without being the first to finish. The Excite games use a score system where you score stars for all kinds of actions (including of course a good placement across the finish line) and thus even when you're behind and can't go fast enough to catch up you can still win on points (or lose) and have something to do in the rear spots as well.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    8. Re:And what exactly IS hardcore? by soupforare · · Score: 1

      I don't consider hardcore to mean the mature/gore content. The games that have gibs for the sake of it are more mainstream than everything but puzzle games. I think it has to do with complex games or game mechanics.
      My lament on the death of hardcore games is for the genres we've lost or dumbed down in the last few years. When was the last Jane's game? Or proper combat flight sim from anyone? We haven't had a good mech sim in almost a decade. Civilization Revolution is a complete disaster. DX:IW and Bioshock(unpopular personal opinion) are nowhere near their predecessors.

      Some people call it "consolitis," but I think the same thing would be happening if there were no consoles. Gaming has been mainstream for a long time, it's now just pulling a hollywood. Everything has to be a lowest common denominator blockbuster, or a safe, cheap feel-good game for the kids/your grandma.

      --
      --- Do you believe in the day?
    9. Re:And what exactly IS hardcore? by Anonymous Coward · · Score: 0

      I'm sick of what seems to be the sudden belief that, unless a game has the most up-to-date graphics and is filled with so-called 'mature' content (which seems to be a euphemism for gallons of blood and swearwords), it's not 'hardcore'

      What now? Hardcore games aren't Resident Evil. Hardcore games are Counterstrike, Warcraft 3, etc....

      "Up-to-date graphics and is filled with so-called 'mature' content" are exactly the OPPOSITE characteristics that hardcore games possess.

      If it's not played professionally, it's not hardcore (at least on the multiplayer side of things).

      ---------------

      And on the subject of TFA, pro-gaming continues to grow around the world. So no, nothing is "dying" here, the overall size of the industry is just growing.

      The "mainstream" blockbuster movies that make $500 bill are the bulk of the movie industry's profits. Is anyone saying that indie filmmakers are going to die out? No.

    10. Re:And what exactly IS hardcore? by Zebedeu · · Score: 1

      I think the blue shell detracts from the game because it's unnavoidable. I think it's the only atacking item for which there is no counter technique.

      The only solution (kind of) I've found for not losing a race when I get hit with it is to brake violently so that the second place gets hit too.

      It worked for me once or twice but you really have to pull it off perfectly, and have a whole lot of luck.

    11. Re:And what exactly IS hardcore? by Anonymous Coward · · Score: 0

      Hardcore, apparently, means playing first person shooters using controls entirely unsuited to first person shooters. The Wii's pointer is a good controller for FPSs, but because it's the Wii, any game on it is by definition not hardcore.

    12. Re:And what exactly IS hardcore? by jollyreaper · · Score: 1

      I'm sick of what seems to be the sudden belief that, unless a game has the most up-to-date graphics and is filled with so-called 'mature' content (which seems to be a euphemism for gallons of blood and swearwords), it's not 'hardcore', and anyone who doesn't play it is a casual gamer by default. Gaming is my main hobby, and I spent the majority of my free time and money on either playing games or other related activities; and yet apparently because I don't own an Xbox 360, PlayStation 3, or a gaming-calibre PC, I'm not one of this self-professed hardcore.

      Naw, I think it's more like the difference between a car owner and a gearhead. To my mind, a casual gamer is someone who may own a major system but only plays it a few hours a week or who prefers games that are low commitment. Lots of people play the equivalent of 80's arcade games on their phones. An 80's arcade game could be played for 30 seconds or 30 minutes depending on how good you were but you can walk away at any time. Contrast this with a CRPG from Japan you put 80 hours into.

      The other matter is how obsessive people get over a show. I know I always geek out over something I like, getting into the writing, thinking about how it will twist and turn. Other people may approach the same show and say they like it but just sit and passively let the thing go by. They'll keep watching, they may buy the DVD's but you can't really have a conversation about it with them. Casual viewer, in other words.

      Casual games can tend to overlap with another category I call party games. You can have several people over and play the game and have fun. You wouldn't do this with a Final Fantasy but even a fighting game is great when you're swapping the controller around with a few friends. These are inclusive games.

      The real definition of a hardcore gamer, at least to me, is someone who blows a lot of time and money on gaming and tend to be the most vocal segment of the audience which is why they tend to be catered to by developers. These hardcore types can geek out over cartoony CRPG's just as easily as they can over MURDER GOREFEST APOCALYPSE.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    13. Re:And what exactly IS hardcore? by trooper9 · · Score: 1

      Hehe. That exact same thing happened to me.

      I got so mad I tossed the wheel and had to go for a walk (it *does* fly well). Now when I crank up MK my kids come pat me on the shoulder and tell me "don't get mad, it's going to be OK". It's incredible that a game can get you that upset.

      I hate blue shells.

      --
      blah
    14. Re:And what exactly IS hardcore? by Anonymous Coward · · Score: 0

      I think you just made the point of the article; Mario Kart is a "party-game," a game that requires the interaction of other people in the same room.

    15. Re:And what exactly IS hardcore? by Anonymous Coward · · Score: 0

      If you hear my wife screaming profanity, she's playing the Wii.

      If you hear me calling people bloody crotch f*cking douche - rockets, I'm getting screwed by the online VS races on Mario Kart Wii.

      Goddamn System hates me.

    16. Re:And what exactly IS hardcore? by PitaBred · · Score: 1

      Yeah... I've lost at least one remote to that damned game :(

    17. Re:And what exactly IS hardcore? by CronoCloud · · Score: 1

      Since you mention Janes and flight sims, I'm going to assume you're one of the often bearded grognards with a full HOTAS setup who plays games designed by retired colonels who got jobs working in the game industry. The reason you think games are "dumbed down" is because there are very very few gamers like you, it's just that in the old days 20 years ago when there were fewer gamers you were a larger fraction of the audience so it was profitable to make games for you. Now you aren't.

      Publishers want to sell lots and lots of copies and frankly, the Jane's games and the other flightsim/wargame grognard games never sold that many copies.

  22. Umm by Anonymous Coward · · Score: 0

    Isnt anyone who plays hours of games a hardcore gamer? Plus in regards to high end skill games there is no shortage in the demand. Most people drive a cheap car even though many would love to jam around in a Porsche.

    This is just the game industry glut opinion. So you have lots of mush and a few gems thats just how it works.

  23. Re:WoW is certainly trying to drive the casuals aw by Anonymous Coward · · Score: 0

    Haven't they recently added pvp Peggle matches? If that's not trying to pin down the casual market, I don't know what is.

  24. Hardcore games are crappy by Anonymous Coward · · Score: 1, Insightful

    When game designers finally realise that the 'hardcore' gaming community doesnt need yet another console FPS with the words army, tactical, squad-based or post-apocalyptic written all over it, maybe they'll tap into the millions and millions of other game genres/scenarios/storylines which would actually be interesting to play.

  25. Casual gaming by Rik+Sweeney · · Score: 1

    Casual games, the American Idol / Britain's Got Talent of the industry.

    As Simon Cowell's found out, it's easier to shove out something half arsed that the public will quickly forget about (but not before ploughing millions into first) than to come up with anything original.

    The fickle public, I hate you.

    1. Re:Casual gaming by dangitman · · Score: 2, Insightful

      As Simon Cowell's found out, it's easier to shove out something half arsed that the public will quickly forget about (but not before ploughing millions into first) than to come up with anything original.

      Yet, the most originality appears to be happening among the so-called "casual" games, while the "hardcore" are mostly endless re-iterations of the same thing.

      --
      ... and then they built the supercollider.
    2. Re:Casual gaming by mikael · · Score: 1

      I see the TV adverts for online gambling/gaming with virtual Poker, virtual roulette wheel.
      All the same games that were available on early console systems back in the 1980's; Atari 2600 Poker Plus, Black Jack and
      Roulette wheel.

      Though, the animated 3D characters and realistic background certainly change the atmosphere of the game.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  26. *facepalm* Hardcore gaming is just fine thx by w0mprat · · Score: 5, Insightful

    (Ill get modded down, but it needs to be said...) Just because Nintendo et al are catering to a previously neglected market for games, thus making more of their revenue form people who aren't traditionally the customer base of the games industry, it *does not* follow that hardcore gaming is being dumped, dying or abandoned in any fashion.

    Exploiting a previously unfilled niche, for overall growth does not require that some other aspect of the system loses out. Aside from obvious logical flaws in TFA's rant, observations above don't stack up: since when are World of Warcraft players considered 'casual'? You could be forgiven for making that assumption of course, until you actually meet a few or play yourself.

    Hardcore gamers are not going anywhere, even if they aren't going to be the biggest percentage of revenue in the future.

    So unless the current mainstream s selling their PS3s in order to buy a Wii - making a change in habits - the overall games market is growing because of the addition of new consumers.

    I would have found it a more plausible read if TFA was talking about how casual gaming is a *gateway drug*, and how it is a very clever marketing move.

    --
    After logging in slashdot still does not take you back to the page you were on. It's been that way for 20 years.
    1. Re:*facepalm* Hardcore gaming is just fine thx by Anonymous Coward · · Score: 0

      You'll get modded down for repeating the same thing everyone else is saying. You're a goddamn putz.

  27. Seen This Before..... by IHC+Navistar · · Score: 1

    Who needs all the buttons on those newfangled contollers and their sleek, flash consoles?

    In my day, real men beat games with only a joystick and one, albeit majestic, button.

    The "Big Three" of classic gaming (in order of superiority):

    1. Atari 2600
    2. Nintendo NES
    3. Sony Playstation (the first one)

    Video game systems are following relatively the same path as cars:

    Cars: 1950's - 1970's = Awesome machines
                1970's - 1980's = Mediocre contraptions
                1990's - Present = Getting back in to sleek high tech machines, but nowhere near as elegant and powerful as the earlier models of the 1950's-1970's.

    Video game systems: 1980's - late-1990's = Classic games (many of which are older versions of 'new' games)
                                            late-1990's - 2000 = Mediocre
                                            2000 - Present = All flashing lights and graphics, very little challenge, complex, but not sophisticated. Development purely motivated by hype, marketing, and profit.

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
    1. Re:Seen This Before..... by Dwedit · · Score: 1

      Sorry, but the Atari 2600, with it's 128 bytes of RAM, and graphics rendered on the fly by the CPU as the raster descends the screen, barely counts as a game console. I wouldn't consider anything before Colecovision (a whole kilobyte of RAM!) to be any good.

    2. Re:Seen This Before..... by soupforare · · Score: 1

      Yars Revenge

      --
      --- Do you believe in the day?
    3. Re:Seen This Before..... by Krakhan · · Score: 1

      In defense of the Atari 2600, it was at least a huge step forward compared to the Magnavox Odyssey. After watching a video about the Odysssey, I find it hard to believe it could be considered the first video game console.

    4. Re:Seen This Before..... by toddestan · · Score: 1

      People played it, and games were written for it. So it counts. Probably one of the reasons why it is a classic is because it was so crappy, since the fact it was one of the cheapest consoles also made it one of the most widespread.

  28. I'm not into WoW, but.... by blind+biker · · Score: 2, Insightful

    ..even for an outsider like me, putting "World of Warcraft" and "casual gamers" in the same sentence, seems odd to say the least. I associate WoW with people spending several hours per week, even per day, playing online.

    But, if I've been wrong, I am glad: there's this beautiful real world that awaits to be discovered - it would be a pity not to do that, and waste your time playing WoW instead.

    --
    "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    1. Re:I'm not into WoW, but.... by Anonymous Coward · · Score: 0

      Come visit my country get mugged and maybe kidnapped and then tell me about the beautifull world out there... maybe you are in Dubai 6 star hotels?

    2. Re:I'm not into WoW, but.... by blind+biker · · Score: 1

      I live in Finland.

      Where do you live? Sounds like a dangerous place.

      --
      "The agriculture ministry is not in charge of Gundam" - Japanese ministry official.
    3. Re:I'm not into WoW, but.... by Anonymous Coward · · Score: 0

      Replace "WoW" with "football" or "television" or "ballet" or "jogging" or "garage".

      "Only hardcore footballers play many hours per week or even per day."

      Addicted and deviating behaviour, indeed.

      It's a hobby. An interest. The difference between this and addiction is quite large. However this generally seems to be ignored because it's "not the real world". Is the football pitch the real world?

    4. Re:I'm not into WoW, but.... by Anonymous Coward · · Score: 0

      America, probably.

      People there are crazy (literally) about their guns. My friend visited LA once and got mugged + shot.

    5. Re:I'm not into WoW, but.... by grumbel · · Score: 1

      The thing with WoW is that while its a total time sink, its also at the same time a very non-demanding game. You don't really have to use your brain to make progress in WoW, you just have to walk around and click on things. There are no puzzles to overcome or insane tactics to master, its just a matter of clicking on stuff. It might get quite a bit more hardcore at the higher levels, but before a casual gamer reaches them he will have to sunk in hundreds of hours of very casual play into the game.

    6. Re:I'm not into WoW, but.... by Anonymous Coward · · Score: 0

      > I associate WoW with people spending several hours per week, even per day, playing online.

      How many hours is "several"? Like, four? Because you can play four hours a week by only playing between lunch and dinner on Saturdays, and the monthly subscription will cost you less than $1 per gaming hour - which most consider a pretty good deal.

      Or maybe we should rephrase the question: how many hours a week does a "casual" TV viewer watch? How many hours a week does a casual reader read books? How many hours a week is a casual drinker drinking/drunk? How many hours a week is a casual Boy Scout doing activities? How many hours a week does a casual musician practice? I think once we look at it in those terms, plenty of people have hobbies they sink 8-10 hours a week into with plenty of time left over to do everything else in life.

      I think that's why WoW really counts as casual; it does scale gracefully all the way down to one-sitting-per-week, and you can eventually see most of the game that way. Four hours a week in, say, Everquest wouldn't have gotten you far.

  29. It's not about the games... by sulliwan · · Score: 2, Interesting

    The distinction between casual and hardcore does not come from the games themselves, but from the players. You give an hardcore player the most casual game there is and he will still play it as if it were a hardcore game, fiercely competitive, min-maxing every aspect, etc. Chess for example is a pretty good casual game, rules are simple enough to learn relatively fast, a match is short enough to kill some time with a friend if you have nothing else to do, etc. Yet, there are people who dedicate their lives to the game and still won't be able to learn every aspect of it. In my opinion, a game is a game. There is no distinction between a casual and a hardcore game. If the game is well designed, it caters to both audiences at the same time very successfully.

  30. Such a strange comment by dangitman · · Score: 4, Insightful

    That's the mistake of equating a market segment and a playstyle. The "casual gamers" people talk about when they talk about markets are simply people who prefer games considered crap by the older gamers

    When I've seen the term "casual gamers" used, it has nothing to do with what "hardcore gamers" consider crap, but rather about people who play games casually.

    The "casual gamer" isn't necessarily casual,

    How can the "casual gamer" not be casual? That would make the term meaningless.

    that's just a stereotype built up by detractors who want to sweep this massive market under the rug

    Say what? Almost every use of the term I've seen is to promote casual gaming, not to detract from itself. I haven't seen casual gamers being afraid of the term, they even use it to describe themselves.

    Gaming "outgrew" the simple fun of the arcade

    When did that happen?

    and with that left a lot of the people behind who were just not interested in this whole "games are art" masturbation...

    Whoa. I don't think "games as art" really has anything to do with the "hardcore gamer" - surely they would scoff at the notion? Although I have seen many casual games referred to as artistic and creative.

    On the whole, I find your post to be oriented approximately 180 degrees from reality.

    --
    ... and then they built the supercollider.
    1. Re:Such a strange comment by Lord+Pillage · · Score: 0, Offtopic

      ...I find your post to be oriented approximately 180 degrees from reality.

      I'd said he's being a little more obtuse than that!

      --
      try { Signature mysig = new CleverAttempt(); } catch(NonCleverSignatureException e) { postanyway(); }
  31. This article is terribly flawed by samsmithnz · · Score: 4, Insightful

    He doesn't get it. The hardcore gamers aren't gone, Nintendo has just tapped into a new market - parents, girlfriends, grandparents, young, old and everything in between.

    From what I've seen about my friends and family that play wii (and have never played Playstation or XBOX), they get bored of wii sports/guitar hero/wii fit/etc. after 2 or 3 months and then never pick up their wii again. If anything, the hardcore gamers are the ones that are going to stick around and continue to buy new games

    1. Re:This article is terribly flawed by ookaze · · Score: 1

      He doesn't get it. The hardcore gamers aren't gone, Nintendo has just tapped into a new market - parents, girlfriends, grandparents, young, old and everything in between.

      OK

      From what I've seen about my friends and family that play wii (and have never played Playstation or XBOX), they get bored of wii sports/guitar hero/wii fit/etc. after 2 or 3 months and then never pick up their wii again. If anything, the hardcore gamers are the ones that are going to stick around and continue to buy new games

      This is just another proof that anecdotal evidence is useless.
      In the USA, the Wii, until January 31, 2009, was closing in on the number of games sold on the XBox 360 which is 1 year older (121 million to 124 million games) and has surely past it right now.
      These numbers are according to NPD.
      If we had to believe your anecdotal evidence, that would mean that the Wii has the hardcore of the hardcore gamers that buy games at an unprecedented rate, far higher than the XBox 360.
      Which would destroy this article and nearly all the other retarded ones about the Wii owners demographic and buying habits.
      End of January 2009 makes the Wii 26 months old, and the XB360 38 months old. That makes sth like 3.2M games/month for XB360 and 4.7M games/month on Wii.
      How is this even possible?
      To me, it's saner to think that the people you know are not representative AT ALL of most casual players (and actually have an opposite behaviour), and that casual players on Wii actually buy a lot of games.
      But you are free to believe that the Wii is host to the hardcore of the hardcore players.

  32. Not a change in markets, but a new market by Opportunist · · Score: 1

    It's not that there are fewer "hardcore gamers". There are more casual gamers, that's all.

    Sure, gamers grow up and some drop the hobby or tone it down, but a new generation grows into playing at the same time. If anything, the market is growing because consoles are far more mainstream than C64 gaming ever was.

    At the same time, young adults who used to play board games in my time (I don't even want to know how much time we spent sitting 'round a table playing) move towards casual computer games. Why? Because now they exist, that's all.

    Yes, the casual game market is growing. But that doesn't mean hardcore gaming is on its way out.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  33. what does Casual mean ? by obarthelemy · · Score: 3, Insightful

    It seems there is a debate about what casual means:

    - rare, short, light gaming sessions: the gaming pattern is what defines "casual"

    or

    - ages 7-77, easily accessible: the accessibility is what defines "casual"

    Anyhooo, I guess casual gaming will kill hardcore gaming the same way family sedans killed sports cars. Slow news day ?

    --
    The Cloud - because you don't care if your apps and data are up in the air.
  34. Wii Casual vs WoW Casual by V50 · · Score: 2, Insightful

    I'd just like to point out that what is deemed "casual" in World of Warcraft is usually very different from what is deemed casual regarding the Wii.

    Actually, in WoW, the term hardcore and casual are thrown around to mean so many different things, they are almost worthless. Before I got bored and quit recently, I was the raid leader and main tank of a medium sized guild. I raided typically 4 hours a day for 3-5 days a week, and spent a quite a bit of time in addition to that farming, PvPing, gearing up guildies in 5-mans, etc.

    Your average person would probably call that hardcore, but in WoW, that would be considered casual by many people.

    When I imagine a casual Wii player, OTOH, I imagine someone who doesn't spend much time or money playing games, has a Wii, maybe spends a few hours a week playing Wii Sports, Mario Kart Wii, etc, and maybe busts it out for friends. Much different than a WoW casual.

    Anyway, the idea that "hardcore" and "casual" gaming are in a zero-sum conflict is silly. Both can and will survive, and there is a huge amount of overlap between the two. "Hardcore" gamers frequently will play a game of Wii Sports now and again for a change of pace, and there's nothing stopping a Wii-loving casual soccer mom from playing Halo 3 on her kid's Xbox 360 once in a while.

    Most "hardcore" gamers I know own either all 3 systems, or own a Wii and a 360 or PS3. (I have all 3.) They may grumble about the Wii and casual games from time to time, but most still enjoy a good game of Mario Kart now and then.

    1. Re:Wii Casual vs WoW Casual by Anonymous Coward · · Score: 1, Insightful

      I think a concern (at least for psuedo-serious non-hardcore gamers like me) is that we got "gyped." I can only afford one console and opted for a Wii due to Nintendo's library. In doing so, I felt there was an implicit promise that Nintendo was going to continue catering to me. However, there are no deep games out there for me to enjoy. After completing Super Mario Galaxy and Zelda, I don't know what to do with my Wii.

      Another quick "weak" confirmation of this is if you go to videogame review websites; the percentage of Wii games with scores above 9.0 is significantly lower PS3 and 360 games.

    2. Re:Wii Casual vs WoW Casual by grumbel · · Score: 1

      Both can and will survive,

      I have some doubt about that. Look for example at the flightsim genre. That genre was pretty hardcore and popular a decade ago and is now pretty much completly dead, no release in years and nothing announced or the future. The few games still around that involve planes (AceCombat, Hawks) are an utter joke compared to a decent ten year old flightsim, as they don't have a drop of realism left. The thing to realize is that todays "hardcore" is already really soft and mass market oriented, compared to games of the past.

      That said, I don't think that every game will be like Wii Sports in the future, as there is a big enough market share for Hollywood style over the top action games, but they will be or already are, rather watered down experiences lacking in depth and that trend will only continue, since it simply sells more copies.

  35. Oh noes! by L4t3r4lu5 · · Score: 1

    Seeing as this is the end of hardcore gaming, does this mean we can finally see the year of Linux on the desktop?

    --
    Finally had enough. Come see us over at https://soylentnews.org/
  36. hardcore = boring, casual = original by dino303 · · Score: 2, Insightful

    I consider my self a "hardcore gamer" in the sense that I prefer games where there's actually some progress to made. No matter whether it's a story that slowly unravels, a character that develops or just new levels which are a little different/more difficult than the previous one. I don't switch on my PS3 every day - not even every week - but still, virtual dart or bowling is not for me.

    The reason why people like me have started to look into so called "casual" games is that it's actually these titles that add new gameplay and original ideas nowadays. Whatever game magazine you look at today, the headlines are always occupied by the next incarnation of yet-another-fps (now with even better graphics and more realistic blood, yadda yadda).

    There used to be a time (remember the Amiga) where the most anticipated and big games were the ones that had some sort of original idea to them. But these days the game industry is taking the same path as hollywood or the music industry. No one is willing to invest money into something new because everyone's afraid that it might fail. As a consequence new ideas are only developed in the small game/"casual" marked where the financial risk is obviously limited.

    Don't get me wrong, I do like great graphics etc. and I'd be willing to shell out 50 bucks for a game anytime. But now that I'm through with LBP I'm really having difficulties to find anything else that appeals to me. So if Sony and friends want to keep the hardcore game market alive, maybe it's time to start risking something again when it comes to investing in new ideas.

    1. Re:hardcore = boring, casual = original by Ash-Fox · · Score: 1

      Whatever game magazine you look at today, the headlines are always occupied by the next incarnation of yet-another-fps (now with even better graphics and more realistic blood, yadda yadda).

      That maybe true that there are FPSes on the cover.. However, I wouldn't say games like Left 4 Dead, Dead space, Bioshock etc. are just yet-another-fps. They do really offer something unique.

      --
      Change is certain; progress is not obligatory.
    2. Re:hardcore = boring, casual = original by Anonymous Coward · · Score: 0

      However, I wouldn't say games like Left 4 Dead, Dead space, Bioshock etc. are just yet-another-fps. They do really offer something unique.

      Wait... what unique thing did Bioshock offer that System Shock 2 didn't do first (and better)? A faux-Objectivist setting? That's all I can think of.

    3. Re:hardcore = boring, casual = original by Ash-Fox · · Score: 1

      System Shock 2

      Never played it.

      --
      Change is certain; progress is not obligatory.
  37. A comic to illustrate by mauthbaux · · Score: 0, Redundant

    This VG Cats comic seemed pertinent to the topic. No I'm not affiliated in any way. http://www.vgcats.com/comics/

    --
    "Operating systems suck: you're better off using only the BIOS" --trainsaw.com
  38. Could we get a definition of "casual", please? by Opportunist · · Score: 1

    After reading a few comments, I guess we should probably first of all find out what we actually mean when we say "casual gamer".

    Someone who spends only a small amount of time per week playing?

    Someone who doesn't really care how the game ends as long as it is fun?

    Someone who doesn't want to practice but just play?

    Someone who doesn't care about the game and what figures he is playing as long as it's fun?

    Someone who doesn't care about stats and doesn't want to "build a character" or anything, but just wants to play to pass time?

    That needn't be the same. Someone who plays 80 hours a week Windows Solitaire is certainly not building anywhere and plays it to pass time. Someone who only logs in 6 hours a week for two raids in WoW does, but in very little time. Someone who plays an hour of an online beat'em up and practices in between sessions isn't spending a lot of time and doesn't really level up, but he plays the game at a quite dedicated level to become a better player.

    So what is a "casual gamer"? Before we discuss whether casual gaming is going to kill "hardcore gaming", we should probably first of all find a working definition for both.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  39. I don't care... by Anonymous Coward · · Score: 0

    I play Wii (sometimes) and QuakeLive (hardcore)...

    The rest can fuck off...

  40. And? by ledow · · Score: 3, Interesting

    Please, tell me what's new?

    I owned over 200 Spectrum games, I completed *exactly* one (Nonterraqueous). If you go by the number of games that can't *be* completed but which I got very, very, very involved in, then you can probably include the Gauntlet series, Chaos, Bruce Lee and Target:Renegade. I pored thousands of hours into games over several years, but only managed to complete less than 1% of them. That *doesn't* necessarily make me a casual gamer, it just means that I got bored of most of the games quite quickly and played something more interesting. If you look through my software libraries of the time, you can see exactly where the most time was spent and there are entire *years* where I didn't play the new games I was buying because I was so busy with the old ones. Does hardcore gamer mean "plays a lot of games", "spends a lot of time playing games", "plays games through to the absolute finish", "plays the newest games" or what? It's such an obscure term it could mean anything, and technically I've been in all those categories for parts of my gaming life.

    Casual games *are* played by hardcore gamers, it all depends on what and how you want to do with them. When I bought Half-Life 2, I played it through on Medium difficulty. Why? Life is too short to spend thousands of hours on the extreme levels reloading and reloading to get the perfect 100-health, every objective run. But some people did just that. Does that mean that I'm somehow in the same market as the Wii "wiggle the controller once a minute" crowd, or that I am somehow vastly different from that crowd? No. I actually play things like WiiSports all the time, but also find that you just cannot get a good FPS/strategy on such machines. My most common games to play are the old games I used to own via emulation... does that mean I'm not a "hardcore" gamer? I spent hundreds of hours honing my skills on CS and CS:CZ, does that make me one?

    The elements that, to me, make a "hardcore" gamer are:

    Time dedicated to the task.
    Difficulty of the task to a new player.

    Thus, it has *nothing* to do what the actual games that are played. It's like saying that a professional tennis player is a "hardcore sportsman" but that someone who spends every spare moment they have running but doesn't actually compete isn't one. It's really just a matter of dedication.

    Just a few categories to jog people's brains but are the following considered "hardcore" gamers or not: NES Speedrun fanatics? Professional Counterstrike players? Dedicated Counterstrike players that don't compete?

    So discussing hardcore gamers as something seperate from casual gamers (although we can all pick out the two from our friends without needing a formal definition) is crazy. The game I spent five minutes on might well be considered a "hardcore" game. I've never even *loaded* World of Warcraft... does that make me ineligible? But what about the time and money spent, and the skills gained on a ten-year-old game? That doesn't count?

    Hardcore gamers will always want different games to casual gamers. The proportion of each in the world has changed recently, but it doesn't mean *anything* can be predicted from it. For all we know, it might mean that in ten years time *everyone* is a hardcore gamer because they were introduced gradually to games by the casual games and sought out more. Hardcore games won't die while someone wants to pay for them. Casual games won't die while someone wants to pay for them. Discounting actual hardware inadequacies, both types of game can be produced for any hardware. Nothing's going to change.

    1. Re:And? by Myrimos · · Score: 1

      ... If you go by the number of games that can't *be* completed...

      Oh, good. So you remember Ghosts 'n' Goblins for the NES. Tell me, did anybody on /. ever manage to beat that damnably hard game? Not just make it through (an achievement unto itself) but get the Cross in the 5th level so that YOU DIDN'T GET KICKED BACK TO THE BEGINNING WHEN YOU FINALLY BEAT IT?

      This was, unsurprisingly, the moment I stopped trying to beat the game in a figurative sense and began to seriously consider beating it in a literal sense. Like, with a hammer.

      I eventually completed the game with an emulator, but that's not the same thing at all.

      --
      Internet scofflaw
  41. Pundits who forgot their high school econ... by graymocker · · Score: 1

    Shouldn't write about market trends.
    Yes, the casual game market is huge, but the hardcore game market hasn't changed at all. While the industry may make some adjustments in the near-term during their period of expansion to meet this previously underserved demand, in the long term there will be just as many "hardcore" games as there were before, because the level of demand is exactly the same as it was before. Suggesting that all developers are going to go casual and in so doing ignore a long-established market (which will in this scenario have absolutely no competition, just like the "casual" market had very little A-list competition when Nintendo launched the Wii) is like saying that car companies are going to sell cars exclusively to China because that's where all the new customers are.

  42. Re:Why would Casual gaming displace hardcore gamin by 2meen · · Score: 1

    Yes, there will always be a market, but having a billion potential customers instead of "just" millions, makes it a lot more attractive segment.

  43. "Hardcore" Game =/= "Hardcore" Gamer by Lifyre · · Score: 2, Insightful

    I fail to see the correlation of a growing population of gamers and many of those being attracted by party games and the death of hardcore games. Maybe it is because you are ignorant enough to think it is the game that makes you hardcore. A new gamer who plays party games in all their spare time is just as hardcore as someone else playing "Ultimate Blood Explosion 3" for the same time.

    --
    I'll meet you at the intersection of "Should be" and "Reality"
  44. Re:Why would Casual gaming displace hardcore gamin by KDR_11k · · Score: 1

    The problem is that hardcore titles simply can't make enough money to cover the increasing development costs.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  45. Anyone seriously think movies are going to die?

    No. We can only hope...

    --
    weirdest thing I ever saw: scientology advertising on slashdot.
  46. Oops! by Xest · · Score: 1

    Spot the obvious typo at the end - I meant to say don't even want to make casual games, not hardcore games ;)

  47. Casual gamers become hardcore with time by Anonymous Coward · · Score: 1, Insightful

    I don't think it is casual games that are taking control of the gaming scene. What is happening is a change of state in our global society. The people that grew up with the first pcs are now past they're 20s 30s and even 40s. Video games are part of the working force. Kids are now growing up not with an industry in its infancy, but with one that has strong multinational corporations behind them. The computer geek kid is now married and has shown his partener the fun behind gaming. Games are no longer tailored for the boys only. Now were at a point that even those that 10 years ago runned like hell from this type of technologies, are now willing to give it a try and see "what is all the fuzz anyway".
    To tell you the truth I think hardcore gaming is only going to get stronger. Why? Simple. Everyone starts as a casual gamer, but as addiction takes hold he becomes a hardcore one. That is already happening. Look at MMOs where wifes, husbands kids instead of watching TV are playing all together online. Casual gaming? It is no longer casual when you pass more than 3 hours playing GTA with your husband.

  48. Hardcore, Shmardcore! Get off my lawn!! by Loosifur · · Score: 1

    I can't believe I'm actually seeing the term "hardcore gamer" in a published article. Traditionally, I've seen it used whenever a basement-dwelling, mouth-breathing shut-in needs desperately to feel superior on a Gamefaqs forum. And now there's such a thing as "classic hardcore games"?? What, Castlevania? Mega Man? Strange, because when I was 10 I didn't feel particularly hardcore playing Contra, because, you know, IT WAS JUST A GAME! Hell, I might be considered a "hardcore gamer" now because I built a PC for games; used to be you had to build a custom water-cooling rig. But the bottom line is that the term "hardcore gamer" is silly and meaningless. It's just a way to make playing video games more than other people (probably more than is healthy) seem like dedication instead of idleness.

    What Nintendo is doing is making games for a different demographic. Party games aren't new; back in the day we used to call them fighting games. Through my teens and twenties I went to and hosted parties where people would come over with a case of beer and a controller, and we'd fire up Tekken (2 or 3) or Street Fighter (Alpha 4). The difference is that Nintendo is making games that are simple and easy, and that can be played by more than two people at a time on one screen. They're also making non-traditional games, like Brain Age. It's not a question of so-called "hardcore gamers" falling by the wayside, it's a case where games are being designed for non-traditional (i.e., not late teen/early twenties men) demographics.

    --
    This unbiased moderation brought to you by the Porcine Aviation Group!
  49. WOW certainly isn't just casual game play by Shivetya · · Score: 1

    because regardless of what many think; and I know many love to put it down either for being a mmorpg or from blizzard; the high end raiders are definitely hard core gamers. The coordination, planning, and discipline, that many demonstrate are as high if not higher than what most people attribute to hard core gaming.

    Now, perhaps the real difference is that they are missing... gratuitous violence or lack thereof. Still considering that most of the popular names belong to war or drug related genres and both are extremely violent I really wonder where they base their finding.

    Yeah, so the WII sells a lot. Developers are now starting to understand that and you are going to see a rise of violent games hit it.. and most violent games are what people see as belonging to the hard core players

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
    1. Re:WOW certainly isn't just casual game play by stewbacca · · Score: 2, Interesting

      I don't have any stats, but I'd like to see how the WII is faring now days. When it first came out, it was the next "Tickle Me Elmo"--you couldn't get one, short of camping out in front of the store. Now stores have more than they can sell. I guess enough people bought one to realize the gimmick wears off quickly, and the games pretty much suck, relative to the same offerings on Xbox or PS, or PC even.

    2. Re:WOW certainly isn't just casual game play by cluke · · Score: 4, Informative

      Or they just started making more of them, perhaps? The Wii still tops the sales charts in the UK, at least, and according to this site, sold more in the US in Feb 2009 than the 360 and PS3 COMBINED.

      http://forum.pcvsconsole.com/viewthread.php?tid=11067

      Looks like you're gonna need a new theory!

    3. Re:WOW certainly isn't just casual game play by Anonymous Coward · · Score: 2, Informative

      Except you're forgetting one thing - that gimmick lasted for about 2 years. Nintendo's stock fell in April because the sales of the Wii dropped for the first time in 14 months, and it's currently the 4th best selling console all time behind PS2, PS, and NES.

      I agree that the graphics aren't as nice as the other platforms, but I think that Wii's target audience and purpose is different - they are after the casual/family gamer and part of the appeal to that crowd is the game interface a la the Wii Remote.

    4. Re:WOW certainly isn't just casual game play by Bigbutt · · Score: 3, Interesting

      I'm not a console gamer at all but do play on the PC. My wife and I were at a friends house a week or two ago and they have a Wii. One of their friends came over and brought two additional controllers (so there were four). We bowled and played a bit of the other games that night. The next day my wife was on Craigslist looking for a used Wii :)

      [John]

      --
      Shit better not happen!
    5. Re:WOW certainly isn't just casual game play by jlb0057 · · Score: 1

      This is my perception as well although I am not sure the sales figures support the decline of Wii sales. My family and I thoroughly enjoyed our Wii for 6 months or so, and then the novelty wore off. Now we almost exclusively play on Xbox/XBL, primarily because of far superior online play and better games. Playing Mario Kart against some anonymous kid in Japan does not compare with sniping a 10th Prestige golden cross on COD4 or meeting up with an XBL friend to complete a Left4Dead campaign on Expert.

      --
      Quotation is a serviceable substitute for wit. -- Oscar Wilde
    6. Re:WOW certainly isn't just casual game play by Garse+Janacek · · Score: 1

      Eh... not really. It's only fairly recently that you could reliably walk into a store or surf to amazon and just buy one. And that's only possible because of the biggest console production runs in history. On average, the Wii is selling slightly less than the 360 and PS3 combined, though that varies from week to week with the game release schedule. That's a weird way to put it, though, "stores have more than they can sell," when all you mean is "stores are able to keep it in stock"...

      (source for stats)

      --

      I am the man with no sig!

    7. Re:WOW certainly isn't just casual game play by stewbacca · · Score: 1

      I think that might have more to do with the cost than any technical merit? By that explanation, the Wii DEFINES casual gaming.

    8. Re:WOW certainly isn't just casual game play by geekoid · · Score: 1

      "I don't have any stats"

      Clearly.

      It's still selling like mad. It is the funnest console I have ever played, and I have pretty much played them all.
      The games are fun as hell.

      I didn't read last quarters industry* rags, but they have raped up manufacturing pretty much every quarter since it came out.
      There moving like 100,000 units a month.
      The PS3 did out sell the Wii in Japan during March.
      Not bad considering it's 3 years old, and it is approaching market saturation.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    9. Re:WOW certainly isn't just casual game play by sqlrob · · Score: 1

      Xbox360: $199
      Wii: $249

      Yes, the $199 one is gimped, but anyone looking at pure cost isn't going to know that.

    10. Re:WOW certainly isn't just casual game play by gravyface · · Score: 2, Insightful

      The Wiis also top the resale charts on Craigslist, Kijiji, etc. once the novelty wears off and they discover there's very few games worth buying.

      --
      body massage!
    11. Re:WOW certainly isn't just casual game play by lightning_queen · · Score: 1

      Japan is now thoroughly saturated with Wiis, so Nintendo has to start selling more to the US (as opposed to giving Japanese stores hundreds of Wiis and US stores a few dozen per shipment). Many stores still have trouble keeping the Wii itself in stock, and games like Wii Fit are still damn near impossible to get a hold of.

    12. Re:WOW certainly isn't just casual game play by Anonymous Coward · · Score: 0

      Same thing happened to my wife and I. The only reason I got a Wii was because it drew her out into gaming more often. The Wii's success "pulling more 'casual' players in" can be tied to gender, I'm sure of it.

  50. What will hurt the wii by cybrthng · · Score: 1

    Is the digital convergance. By that i mean, some people are just hardcore about technology and own a PS3 or Xbox 360 because of the online functionality, movie rentals, dvd/bluray playback, UPnP support that works in hi-def and on top of that a fantastic linup of games.

    Its going to be easier for Microsoft and Sony to backtrack and publish "casual" games than it is for Nintendo to frontload a hardware changed or new device to use new technologies.

    Thats just my 2 cents. I'm a hardcore nerd. I guess i'd be a hardcore gamer if i had the time. I have absolutely 0 ambition to buy a wii since i don't have the time to play games casually. If i want to play a game i'm going to escape reality, not mimmic it.

  51. RIP hardcore gaming by Anonymous Coward · · Score: 0

    I was concerned about this trend for the last few years.

    RIP hardcore gaming. It was an awesome time.

    No seriously, there are just as many hardcore games as there ever were. It's just that in addition we are getting all this casual crap that you have to filter out.

  52. "Hardcore" by Anonymous Coward · · Score: 0

    Get over yourself, people. Slathering yourself all over with the buttery goodness that is the term "hardcore gamer" doesn't make you special, nor does it make you somehow superior to people that invest less time in an escapist hobby like video games. Elitism always seems to run the most rampant in hobbies that don't require genuine talent or skill to excel in. Every goddamn kid these days knows how to play games.

  53. Both by mkcmkc · · Score: 2, Insightful

    In my day, I spent hundreds of hours playing Quake (and I don't think I've seen anything that matched it), but I no longer have the time, energy, patience, or remaining carpal tunnel capacity to put up with learning some game's 17 inverse lower Egyptian Ninja super power spin moves. Plus, I have little kids and a wife, so unfortunately the spurting gore- and slut-fests are out.

    When I get home from a long day at work, I want to blow up easy-to-hit baddies for a while, or walk around in an interesting and well-written environment. I don't want to see "game over" or even be sent back to the "beginning of the level". Better yet, the game should come with a "god mode" accessible from the very beginning--I bought the damn thing, I'll decide how much I'd like to "cheat".

    I'm having trouble finding good games like this, but I have plenty of money burning a hole in my pocket if someone can point them out to me. Zelda Wind Waker was not too bad, though really too difficult to be really entertaining. At this point, Lego Star Wars is about as good as I've found.

    That's what "casual" is to me. I have a Wii. Game suggestions welcome.

    --
    "Not an actor, but he plays one on TV."
    1. Re:Both by CelticWhisper · · Score: 2, Insightful

      That 2nd paragraph is everything I've been trying to articulate to people about games for the past 2 years. Thank you thank you THANK YOU for putting it so concisely and perfectly.

      I've long been of the opinion that games need to have some kind of, what was it called in Vista, "tilt switch" to detect potential player frustration. Frustration isn't fun. They share a common starting letter but they aren't one and the same. When people get frustrated, they stop having fun. When they stop having fun, they stop playing. And when they stop playing, they tend to remember the bad experience, which comes around to bite the company who made the game when their next big game is released. Games and game developers need to recognize this and start programming games to enable (not necessarily force, but at least enable and make it damn clear to the player that it's enabled) a "compliance mode" of sorts that can, put bluntly, force the game to lose so that the player can continue experiencing the software s/he paid what was most probably a considerable amount of money to experience. Fine, have it be a toggleable feature for those who don't want to completely kill the challenge. I'm all for giving the user more options. There needs to be some kind of frustration-stopping feature available, though, for those of us who don't really care to pull our hair out over some insipid jumping puzzle.

      When I was 16, losing repeatedly was motivation to get better at the game, look up an FAQ, hone my skills, whatever. Now, 10 years later, the company CEO is just as likely to get my copy of the game, disc snapped in half, along with a scathing letter from me detailing exactly where he can place the jagged shards of DVD and an explanation of why I will not be purchasing his company's blood-pressure-raising products in the future. I'm willing to retry a level up to 5 times (soft limit, of course, and I'll try more if gameplay's really good) but after that I go straight for the FAQs. If it doesn't solve the problem, I just give up. No more analysis, no more calling friends for the solutions, no more thought devoted to the game at all. It sits on a shelf and rots because frankly, I don't want to look at it since it'll just remind me of how much it aggravated me. Does that make me not "hardcore?" Fine by me. I. Don't. Give. A shit. Anymore.

      As far as I'm concerned, they can make games as mind-crushingly hard as they want as long as they include a feature to temporarily (where "temporarily" is a duration defined by the player and not by the developers) drastically diminish the difficulty to bypass trouble spots.

      --
      Help protect civil rights from abuse by the TSA - visit TSA News Blog.
      http://www.tsanewsblog.com
  54. Short Attention Span Theater by stewbacca · · Score: 1

    the rise of casual gaming means near-certain death for hardcore gaming

    Kind of like the rise of 15-second music video snippets mean certain death of hardcore music videos. (Hardcore meaning playing the entire video...remember that? Anyone?)

  55. Give Mattel some credit for your jab by Trilobyte · · Score: 1

    That's the *Mattel* Power Glove, actually. OK, yes, it was designed for, and mainly used on, the Nintendo Entertainment System, but it was a Mattel product. Not to say that you're claiming otherwise. OK, I'll just shuffle off now.

  56. Hardcore games are the new adventure games. by EWAdams · · Score: 1

    Adventure games didn't go away; they just went from being one of the biggest genres to a niche genre as the rest of the market expanded and they did not. Hardcore games will do the same thing. The insanely-difficult, insanely-repetitive shooter may be a major genre now, but in 5 years it will be as niche as adventure games are.

    Similar reasons, too: the fan base won't grow as fast as the fan base for other games does, and the cost of development is high.

    --
    I piss off bigots.
  57. Where are the hardcore gamers going exactly? by csartanis · · Score: 1

    ...the rise of casual gaming means near-certain death for hardcore gaming...

    Last time I checked, the casual gamers aren't making hardcore gamers disappear.

  58. Re:Why would Casual gaming displace hardcore gamin by 91degrees · · Score: 2, Insightful

    Niches are more attractive than crowded mainstreams.

    This is why there are magazines for speciality interests such as trout fishing, even though the circulation of celebrity gossip magazines is much much higher, and they're much easier to produce. The market segment is way too crowded.

  59. age of hardcore gamers by Ogive17 · · Score: 1

    The hardcore gamer group is basically the 18-24 male group... not the biggest segment out there.

    Hardcore gaming isn't declining, it's just that casual gaming has really taken off.

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  60. In short : by DrYak · · Score: 1

    In other words :

    Game type A has N% of gamer market.
    A couple of years later, there's a new type of game B comming which attracts N+10% of the market.

    Titles : "OMGWTFBBQ!!! There are more people playing B than people playing A ! B is completely killing A, there won't be any A player in a couple of years".

    Couple of years later :
    N% of gamers are still playing A.
    N+10% of gamers are still playing B. ...
    and a new game of type C has arrived, and N+20% of gamers are playing it.
    Wash, rince, and repeat.

    ---

    You can substitute whatever you want for the letter :
    Pen'n'paper RPG.
    Computer games.
    Console games.
    Casual games.
    Flash games.
    etc.

    The only risk is that some stupid high-ranking publisher confuse "category which *most* gamers are playing" with "*only* category which gamers are playing" and thus decide to completely drop the older types of games and concentrate only on the latest fad.
    (see how FPS games have eclipsed Point'n'click Adventure games)

    On the other hand, as the parent poster said, as long as there's interest, there will be production :
    regarding the adventure genre, even if both Sierra and LucasArt completely sacked their adventure game producing divisions,
    there are lot of small European companies still producing such games - Funcom, Pendulo, House of Tales, White Birds Productions, etc...

    So don't despair, even if the largest studio drop the hardcore games style, other will take the genre and keep producing it. Even if the quantity of hardcore gamers (usually same as before) is suddenly dwarfed by the latest fad du jour.

    I mean, there's even still a vibrant community around Interactive Fiction !

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:In short : by jtev · · Score: 1

      You fail at math. Because the absolute numbers of gamers are going up that means that the percentage of those gamers who are hardcore gamers is going down, even if the absolute numbers of hardcore gamers is steady, or even growing at an "insuficent" rate. By adding casual gamers to the mix you make the market larger, making it require more units to be at the same market share. Thank you for trying.

      --
      That which is done from love exists beyond good and evil
    2. Re:In short : by DrYak · · Score: 1

      You fail at math.

      Nope.

      Because the absolute numbers of gamers are going up that means that the percentage of those gamers who are hardcore gamers is going down {...} By adding casual gamers to the mix you make the market larger

      By "market", I was considering "young people between 15 and 40 y.o.", the main age segment toward which games are marketed.

      Of which hardcore gamers are a constant percentage, and casual gamers are a larger percentage.

      It all depends on what you consider your "market".

      --
      "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  61. Sigh. by Anonymous Coward · · Score: 0

    The concept of "Hardcore" and "Casual" gamers is retarded.

    HUUR DUUR I PLAY VIDJA GAIMZ MORE DEN U. I R HARDCOOORE

  62. Apples and Oranges by Anonymous Coward · · Score: 0

    People that buy a Wii to play Mario Kart and Cooking Mama aren't the same people who want to play Civ IV and Bioshock (Is that even true? I'm made to believe so from the summary).

    Why should this strike fear in the hearts of HARDCORE gamers? Dunno... maybe the hardcore games will get less attention/investment/developer's time as there is a growing market for casual games?

  63. I disagree by jeremybox · · Score: 1

    http://www.tu4ar.com/ Countdown until MvC2 HD Remix comes out. It's MAHVELLLLLL BAYBEE Just because a game is "Party Friendly" doesn't make it any less hardcore. Take Smash Brothers Melee for example. It's a fun game that anyone can button mash and have a good time with their friends, but at a competative level, there's thousands of players that do 'hardcore' playing of it, that casuals would never dream of. Street Fighter IV just came out and it's the same way. You can flowchart ken all day long (http://www.gossipgamers.com/wp-content/uploads/2009/02/kenflow.png) or you can take it to tournament level, where people will be figuring out ways to win at the game for years to come.

  64. It doesn't have to be this way... by rAiNsT0rm · · Score: 1

    Here's the problem: I have a Wii, I mostly refuse to buy any games for it beyond light/party games because I'm so tired of trying to play a serious game with my only controls being silly waggles and arm motions that never even correlate to the action.

    I'm fine with the easy and loose control for party games, but make a proper controller or use the classic/gamecube controller for those of us who like the console but want a real game experience. I'd like to buy Dead Rising, Madworld, NHL 09, etc. but won't because of the control issue.

    It's a self-fulfilling prophecy, if your controls are geared to light/casual games then of course that will prevail.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:It doesn't have to be this way... by sherriw · · Score: 1

      I completely agree. Adding the OPTION to use the remote or GC controller seems like a no brainer to me.

  65. Another article predicting the death of gaming ... by argStyopa · · Score: 1

    Christ people, this is getting repetitive.

    "The sales of casual 'party-friendly' games are massively outstripping the sales of classic hardcore games."

    Hello? Haven't the sales of "Barbie Party Magic" or "Exxtreme Woodchuck Hunter 3D" *always* outsold 99.999% of what most people would call serious game titles? How is this news?

    Look, while the percentage of people who 'game' either on console or PC has skyrocketed, it's still a vanishingly small minority. WoW is the most staggeringly successful online computer game on the planet with what, 12 million subscribers world wide? Wow...0.2% of the population plays!

    Sure, everybody wants a multi-million seller, but not every title costs $50 million to make, either. Most businesses would be very pleased with a game that cost $100,000 to develop, and sells 50,000 units. So I'd venture that, far from dying out - ESPECIALLY with the internet's ability to allow people to find their niche-preference - core gamers will always be a niche that there will be a market demand to satisfy.

    I'd like to predict the deaths of people predicting the deaths of things, if that wasn't dangerously circular.

    --
    -Styopa
  66. Nintendo's all about hardcore gaming by Anonymous Coward · · Score: 0

    I'm sorry, but the article is wrong. Nintendo itself creates very deep, very complex games that take hundreds of hours to master and complete, and people of all ages devour these rich, *hardcore* Wii/DS titles. From Mario Kart Wii to Super Smash Bros. Brawl to the entire Pokemon series, if you don't invest hundreds of hours in the title and put your serious face on while gaming, you're never going to unlock what these titles have in store. And that's just the first party titles! The DS is rife with incredibly deep third-party RPG games that take many, many hours of your life away. Are all these not "hardcore" enough for you?

    But if, on the other hand, your definition of "hardcore" is "another bloody multiplayer FPS where you run around, pick up weapons, mash buttons and shoot people/zombies", then, sure, let's call it dead, and good riddance too, because we've all been playing the same game since Doom, and hasn't it grown a little tiring? (Well, I guess the genre's not completely dead, because Wii has The Conduit coming....)

  67. There's no decline by sherriw · · Score: 1

    There's no decline in gamers' desire for hardcore games. Look at the success of Fallout 3. The problem is that it's becoming more of pain in the neck for hard core gamers. Yesterday my Xbox360 made a grinding noise that sent my blood pressure up. When you have to treat your system like it's made out of crystal, and when you're constantly fighting with freezes and crashes and hardware failures it spoils some of the fun. A friend of mine had to send away his 360 for repairs, and he hasn't gotten back into Fallout3 yet even though it's been back for a month.

    Nintendo makes rock solid hardware- but their games are more casual. So my brother- a hardcore gamer who happens to have a Wii is spending time on World of Goo instead of Fallout, and the other bigger games.

    I think we're all just frustrated.

  68. Not dead, just a market shift by PinchDuck · · Score: 1

    The market shifts to meet demand so that the producers can maximize their profits. When casual gaming burns itself out, demand for hard corps games will be pent up. Someone will release "Uncharted: BioCrysis 8" and it will sell a bizillion copies. Then game companies will be tripping over themselves to sell the most intense, violent, graphic and realistic games again. Until then you will see a decline in those types of games, but not their elimination. The market is too big for hard corps games to die.

  69. Let's Break This Argument by Colonel+Korn · · Score: 1

    1) WoW, while perhaps seeming casual compared to quantum physics or possibly Everquest, is literally orders of magnitude less casual than the least casual console game. How many console gamers spend dozens of hours optimizing their interfaces over the course of years? WoW is more hardcore in the sense that it requires huge amounts of time, skill (to reach high end goals), coordination, and even moderate technical savvy to play. This is in excess of most of the games I've played in the last twenty years. The new expansion was rather easy to complete before the first content patch, but this content patch includes a large number of much more serious challenges. WoW succeeds because it has effectively been targeted at gamers with broadly diverging interests.

    2) "Hardcore" gaming was never nearly as popular as poker, yet somehow it came into existence and didn't then disappear for decades now. How could this be? Oh right, relative popularity of dissimilar things is irrelevant.

    Yes, the Wii is attracting a lot of casual gamers. No, it's not attracting any significant number of traditional gamers; certainly not at a higher rate than the usual attrition of people who eventually lose interest in gaming. I've seen the 360 and the PS3 lead to people taking breaks from computer gaming before - they at least offer games of somewhat similar style to those on the PC. The only case I know of someone having PC gaming affected by the Wii is a friend who returned to computer gaming after buying a Wii, having fun playing for a month before he decided that the Wii was boring, closeting the Wii and buying himself a video card, which let him get a serious gaming system for only $150.

    I've been reading about the death of PC gaming since the early 90s, but the doomsayers always ignore the fact that the number of PC gamers has steadily increased. Regardless of market share, a system with 30 million players (and growing) will still get developer attention.

    --
    "I zero-index my hamsters" - Willtor (147206)
    1. Re:Let's Break This Argument by oliderid · · Score: 1

      I've been reading about the death of PC gaming since the early 90s, but the doomsayers always ignore the fact that the number of PC gamers has steadily increased. Regardless of market share, a system with 30 million players (and growing) will still get developer attention.

      Me too and since 1988 or something. I remember a friend of mine who told me to take a console instead of a PC (80286) because PC games will soon disapear. I had the pleasure to play Wing Commander, X-wing, Tie fighter and countless of unforgivable games. He had a SEGA and dumb games such as Sonic :-).

      The truth is that messing with autoexec.bat and config.sys gave me a work: computer engineer.

      But well I don't enjoy the last games I have played lately. I find them boring and repetitive (FPS mainly). I've got more interesting things to do. I guess I'm getting too old that stuff :-).

  70. Casual Games Booming by Fieryphoenix · · Score: 1

    Reading only the summary, it sounds more like a case of casual games flourishing, not hardcore games declining. You might assume the one must be at the expense of the other, but that's not a given.

    Having just now read the article, the author just makes the assertion that hardcore is on the wane... there's no evidence offered. Towards the end he says, "Hey! Look! Casual Wii games are hot and no one wants Hardcore Wii games". Well yeah. There are buttloads of crappy Wii games. But it's the crappiness people avoid. Not the hardcoranity. Of course Wii is so big that you can pronounce all of hardcore everywhere in terminal downfall. Give me a break.

  71. I think Chris Jager is a small-minded bufoon by DragonTHC · · Score: 1

    He missed probably the most important fact. It's not that the audience for hardcore gaming has shrunk, it's that the casual gaming audience has grown massively.

    The hardcore crowd is alive and growing.

    And there's nothing more hardcore than spending $250 on peripherals to play a game. That IS hardcore.

    --
    They're using their grammar skills there.
  72. Stupid conclusion by DaveV1.0 · · Score: 1

    Casual 'party-friendly' games are massively outstripping the sales of classic hardcore games because casual 'party-friendly' games are reaching a larger, untapped market.

    Hardcore gamers are not switching to casual games. People who normally don't play games because the games are so hardcore are now playing the casual, group-friendly, family-friendly games.

    --
    There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
  73. As long as... by space_jake · · Score: 1

    As long as there are OCD people, egos to feed, and basement dwellers with something to prove, there will be hardcore gamers.

  74. You have to know what "casual" and "hardcore" mean by Endo13 · · Score: 2, Interesting

    ...the article author doesn't.

    The resurgence of casual gaming is indelibly tied to the new wave of game peripherals. From chick-friendly sing-alongs to the genre-crossing Guitar Hero,

    Sorry guy. Guitar Hero has never been casual. If by "casual" you mean a game that you can play casually for a few minutes/hours here and there and have fun, then basically every decent video game ever made qualifies. There is absolutely nothing casual about truly 'beating' Guitar Hero. Just ask the players who got a legit 5-star performance of Through the Fire and Flames on expert.

    A truly casual game is one with no real incentive to ever play more than a few minutes at a time. The Klondike Solitaire that comes with Windows would be a perfect example. The instant the game includes some kind of reward/incentive that requires you to invest significant time blocks or lots of practice it is no longer casual. Now sure, it can still be played casually, but then so can every good video game under the sun. You just have to avoid the non-casual parts.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  75. Bah by Shads · · Score: 1

    I would argue that casual gaming doesn't mean the end of hardcore gaming, but rather in the run will lead to more hardcore gamers.

    People start casually and move to progressively more challenging games. Some of the people who were hardcore become casual as time constraints effect them more.

    They compliment each other and aren't mutually exclusive, they go in cycles.

    There is NOTHING about WOWs end game raiding that can be considered casual. To be successfully takes a huge time dedication, ditto on PVP.

    --
    Shadus
  76. Death is an exaggeration by seventhevening · · Score: 1

    To argue that it is dying is an exaggeration. Sometime in the mid-nineties I heard that the genre of Adventure games was "dying" and that there would be no more demand for these kinds of games in the future, yet now, more than ten years later, not only is the genre still around, it has had a resurgence with the introduction of the NDS.

    When the PS2 had just come out, I heard "online games are the future" and that single player, offline games would be dead in a couple years. That also hasn't happened.

    In the case of MMORPG, which need a large player base to stay alive, are much more affected by the popularity of casual gaming than console or PC games, which can still have enough success to spawn more. Like Clover, which is now Platinum. Most of the games they make are not tailored towards the mainstream or casual markets, and they typically don't sell as well as more casual or standard fair, but it hasn't really slowed them down. I think there will always be a market and a place for "hardcore" gamers, even if it is eclipsed by Peggle.

  77. Re:Hardcore gaming is dying but not because of cas by Hatta · · Score: 1

    Why do you equate "hardcore gaming" with HD graphics? It seems to me that someone primarily concerned with graphics isn't really that into games. For people who really like games, graphics is a secondary concern, gameplay comes first. Megaman 9 for instance is a gamers game. There's nothing there to wow a casual gamer. For those of us who know what's up though, it's a breath of fresh air.

    It's kind of like movies. The super produced big budget action packed blockbuster appeals to the general public a lot more than it does to the movie buff. Same thing with games.

    --
    Give me Classic Slashdot or give me death!
  78. Decline of Wii Sales by dooms13 · · Score: 1

    I just read an article the other day about the declining Wii sales in Japan. Wouldn't that say casual gaming is declining? I would think that if Wii sales in Japan are going down and PS3 is going up, there is still hope for the hardcore gamers!

  79. "Hardcore"? by Tono_Fyr · · Score: 1

    This is something I've been pondering for some time now. What, precisely, is hardcore gaming? Most particularly, I observe that it first became a major "Issue" when Microsoft used the term "Hardcore" to describe he Xbox Live userbase at an E3 several years ago.

    At this point, I've come to the conclusion that this fanbase was not actually a hardcore group. They were a bunch of casual gamers who just played the same game (or two) a lot.

    Basically, a hardcore gamer is someone who plays all kinds of games. RPGs, First Person Shooters, Plaformers, Action/Adventure, Strategy, Fighting, etc. The way Microsoft defined this "Hardcore" userbasee is inaccurate (if you ask me, anyway), as this userbase primarily just plays shooters, and not much else. This, mixed with he aging demographic of gamers, led to "hardcore" games being boiled down to gory shooters, and very little else.

    So yes, casual party games may spell the end for gory shooters. But that's because casual games have a certain attraction, particularly for people like me. I used to be really into gaming, but now adays, I almost never pick up a controller without someone else being around. Part of it is a genuine lack of interest in playing most console games (because "Hardcore" became that gory first person shooter, instead of any good game with depth to it), and most of it is having a god damned life. Once you have other things to do (such has hanging out with friends and table topping, playing guitar, working, classes, etc.) gaming becomes a more boring form of entrainment. Almost all of the games directed at the "Hardcore" crowd are first person shooters that all play the same, and eventually it becomes a matter of simply ignoring such things.

    The only truly satisfying game that I've experienced in a long time is Rock Band 2. It's got that difficulty, but it's also great for pick up and play by yourself and with friends. My personal opinion is that game developers need to stop trying to separate "Hardcore" from casual, because the results of interleaving the two can be pretty damn good.

    1. Re:"Hardcore"? by coppro · · Score: 1

      I've generally thought of hardcore in terms of depth and not breadth. A hardcore gamer is the guy who goes around and gets every item in an RPG. Then, because he wants to squeeze more out of the game, he does it again without magic. Hardore gamers are the speedrunners, the sequence breakers, and the level characters. They try to squeeze out every drop of fun that they can, generally leading the rest of us to go "really?"

  80. Re:Hardcore gaming is dying but not because of cas by KDR_11k · · Score: 1

    Because many people declare the HD consoles as hardcore and the Wii as casual. My personal definition of hardcore doesn't match that either but when people argue about "destroying gaming" those are the definitions that come into play. It's not really possible to argue what'll happen and what not if we can't even use the same words. The business terminology is core and new market with the core being pretty much everything from the last gen and anything that's just an incremential improvement of last gen stuff while the new market is the market the Wii branched out into.

    These days people declare themselves hardcore after playing Halo and GTA, that's the kind of hardcore that'll suffer.

    --
    Justice is the sheep getting arrested while an impartial judge declares the vote void.
  81. Because games have gotten too hardcore by Junks+Jerzey · · Score: 1

    I love video games, and I've played them since I was a kid. But most "real" games have two big problems:

    1. You need to play for hours at a time in order to make any progress.
    2. They're designed to be frustrating. Fight some boss or do some level, then die, then do it again, sometimes a dozen times or more. That's the whole point of these games, to force you to push yourself and bang your head against a wall in order to beat them.

    Once I started seeing this pattern in "gamers" games, I got tired of them very quickly. I'm all for new experiences that aren't based upon time and frustration.

    1. Re:Because games have gotten too hardcore by Reapman · · Score: 1

      Too hard core? Really? You obviously don't remember a game where you had 3 lives and no continue, and if you didn't beat the game in a single sitting you'd never beat it. Or my personal fav, Wonder Boy 2 for the Sega Master System where you had 1 life, 1 restore potion, and a timer running every single level.

      Compare that to oh I don't know Fallout 3 or some such where you save where you want and if you screw up the boss fight you just go on gamefaqs, figure it out, load the savegame (usually an AUTO save) and carry on.

      Games are less hardcore (And in a lot of ways I prefer this)

  82. Oh, and another thing: Buying gold by tepples · · Score: 1

    Show me the reason you need to buy gold.

    There are plenty of reasons in that other article. One is that gold will remain useful for bartering long after the United States dollar crumbles.

    Oh, you meant "gold" in World of Warcraft. That'd be like buying bells in Animal Crossing.

  83. The writer doesn't seem to understand by Metroid72 · · Score: 1

    That the hardcore game today is the casual gamer of tomorrow.

    Life gets in the way, there's work, girls/wife, kids, etc.

    For Christ sake, look at Maslow's Pyramid and make sense of it.

    The dudes that are stuck playing SFII turbo (and all its derivatives) 16 years later or playing Counterstrike clones are just stuck in a loop just like the 40 year old dude who still thinks he's a senior in high school.

  84. Naw, the market will just get more segmented by jollyreaper · · Score: 1

    The market these days is bigger than ever. Casual games are expanding the market into new areas, not just cannibalizing existing sales. Look at the car market. There will always be a demand for tiny, minimum cost vehicles. There will be a demand for kid wagons, be it the station wagon, the minivan that replaced it, or the giant dickwad SUV's that came after that. Traditionally sports cars were the dickwad vehicle of choice. People who had the need for a kid wagon but wanted to assert their dickwaddishness got an SUV and satisfied both needs. The station wagon had a bit of a die-off but that was only one way of satisfying the need for a family vehicle. Now that SUV's are on the decline, the latest fad term is crossover vehicle. Sorry, when I hear crossover I think of interstate accidents, "crossed the median and had a head-on collision, killing a family of four."

    In today's games market, we are seeing many competing trends. Years back we heard that the shooter was killing the adventure game. Haven't seen too many of them out there recently. But this just means the market is open for the next great adventure game. Someone comes out with that and will make a hit and you'll see a dozen clones the following year. We heard that the consoles were killing computer gaming but not quite. Big budget computer gaming has taken a hit but there's still a market for people who drop $5000 on their electronic penises. But there's still money to be made in computer gaming, just look at how well Steam is doing. What's more accurate to say is that it's the death of the computer game store -- you hardly see any PC games in EB these days, it's all about the consoles.

    The other thing everyone was pissing and moaning about is that AAA titles would cost $20 mil and up and everyone would go bankrupt. However, we're seeing low-budget games selling well on the consoles. This can be analogized to movies. We'll watch quirky indie comedies made for $20k and we'll watch the next big action flick made for $200 mil. The existence of one doesn't push out the other.

    If anything, I would say that the expanding market will provide more niche opportunities. Back in the 50's, I Love Lucy was watched by what, half the nation? Today's top shows don't have anywhere near those kinds of numbers but the networks are doing just fine. I don't think any future game series will have the same hold on the market like Mario on the NES but I don't think anybody is crying over how GTAIV did.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  85. Well, go on, big studios... by Hurricane78 · · Score: 1

    ... go and do your casual crap games. Do in just for the money. And see where you end.

    Meanwhile, I'll be doing games for those that you forgot about, and for the pure fun of doing what I love. And hey, I even know how to still live from it. (Pretty easy actually.)

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  86. rediculous by Touvan · · Score: 1

    The market for hardcore games is still there, and always will be - we'll probably just define it a little more honestly than hardcore games - maybe young men's games, or something like that, and it will no longer dominate games media coverage.

    I mean, GTA is a "hardcore game" and some even call it mature, which is like saying a Van Dam movie is mature. I can't say I agree to that.

    I further predict that there will be a new market for more traditional kinds of games that really are mature. Movies went through this same kind of transition early on. We're a ways off in games yet though.

  87. User generated content by Anonymous Coward · · Score: 0

    Better use of user generated content should do a lot to keep the hardcore gamers busy.

  88. Re:Hardcore gaming is dying but not because of cas by avandesande · · Score: 1

    Not a real gamer myself but from just a quick browse around gamestop the market seems saturated with what people would consider 'hardcore' titles.

    How many hours can one waste in a day?

    --
    love is just extroverted narcissism
  89. A little premature... by grumbel · · Score: 1

    If you can believe vgchartz.com there are 51 million hardcore consoles (PS3, Xbox360) around, while "only" 49 million casual gamer consoles (Wii). Seems to me to be an even match, not exactly what I would call death of hardcore gaming.

  90. Becuase there's multiple markets by Sycraft-fu · · Score: 1

    The "Why do X when Y makes so much money," is a false argument. I mean if we followed that logic, there would be nothing but fantasy MMOs coming to market. Why? Because WoW makes more than any other game ever (because of it's large sales combined with monthly fee). However that's not the case. If everyone did in fact make games like WoW, they'd all suffer for it. There are only so many people who are interested in that sort of thing, and those people are only going to play so many games each. If there were 100 games in the same style (and of the same quality) as WoW it isn't as though each of the 10,000,000 WoW players would play all of them. Rather that market would fragment and each game would get a much smaller piece.

    The same is true with regards to casual vs hardcore. There may be a larger casual market, but that doesn't mean there isn't also a hardcore market. If there's a lot of competition in the casual arena, and there is, then one way to deal with that is to make a hardcore game. No, your market isn't as big, but then you have less people to compete with and thus you get a larger share of what market there is.

    There isn't a type of gamer out there, there are many. Thus there's room for lots of different kinds of games. As an example many people claim that real time strategy games killed turn based. Well, it's true, the RTS motif appeals to more people and thus we see more games like that but turn based is dead? Not hardly. Civilization 4 sold a ton of copies, enough to spawn two expansions, and then Colonization, a similar style game about American colonial times.

    So while I imagine casual games will dominate, that doesn't mean harder core games are going anywhere. Companies don't just all pile on the current hot thing. There are plenty that make a living producing for more niche markets.

  91. And more to the point by Sycraft-fu · · Score: 1

    It is scalable. It is a game that can be fun for casual gamers, fun more more hardcore gamers. It offers things like these high end dungeons, but does not require it. So if all you want to do is roam around killing monsters and slowly level, it has plenty of that. IF you want to power game and raid with friends, it has that. If you want to beat up other players, it has that. If you want to never be beaten up by other players, it has that too. You choose your play style and level of commitment, and WoW generally has something for you to do.

  92. Death of AAA Hardcore Games by mfterman · · Score: 1

    There is a simple fact that unless an executive is stupid, deranged or seriously in love with their own ideas, development money follows revenue money. That is, they're going to sink in money into more of whatever is earning them profits this time around. That's why we get sequels and copies of popular games. But it can also appeal to whole categories or qualities of games as well, and if revenue money is coming from casual games, most game companies are going to read the writing on the wall and go with it. Or else we'll have Darwinian selection at work and get the same result the hard way.

    My own feeling is that as casual games start producing increasing amounts of profits or games that are friendly to a casual audience such as World of Warcraft (and yes, everything short of the endgame is very casual-friendly), then we are going to see development money be sunk into casual or casual-friendly games. I have little doubt that Blizzard is going to make sure that Diablo III is as easy as possible for casual gamers to pick up and play. Diablo and Diablo II were very simple point and click games on a fundamental level. There's a reason WoW has done so well.

    The flip side of that is that as hardcore games start declining in terms of revenue, the development money is going to go out of them (as well as the marketing money, but that's just part of investment costs). That's probably going to produce a vicious circle in terms of the hardcore gaming industry. Not that it is going to die, but we're going to see a definite decline in AAA high development budget high marketing budget games. The money for the AAA blockbusters will be aiming at the much larger market of casual gamers of various sorts.

    In the end, no gaming market will truly die off as long as there are developers willing to code what they want to play. And the existence of online gaming stores is going to make it easier for indie developers to put out small games. But my own feeling is that most of those gaming stores will be pushing the casual games and there's going to be a small section of the store with the label 'hardcore' on it catering to a smaller niche of gamers.

  93. invalad argument by juenger1701 · · Score: 1

    hardcore gaming won't die off casual gamers aren't going to slam down $400+ for the latest and greatest console then another $60 per game nintendo has casual gamers because they stopped fighting the latest and greatest fight the wii is nothing more than a game cube with a facelift and you stand to make more profit doing a high wend hardcore game than you do making another party game to sell for $20 beside the other 50 that came out today

    when final fantasy, legend of zelda, mario, metroid, elder scrolls, fallout, halo, call of duty, medal of honor and dozens of other HUGELY popular series all terminate because no one bought the latest game maybe i'll listen

    maybe some good will come of it and the industry will finally crash again making developers actually come up with an origional idea rather than another FPS

  94. Bullshit. by Talgrath · · Score: 1

    While companies may be catering more to the "casual" gamer more than they once did, most companies are still very much focusing on the "hardcore" crowd. Look at the Wii's catalogue of games, and then compare it to the size of the PS3 or 360 catalogue of games. People may be buying more Wiis than they are the 360 or PS3, but people are buying more GAMES for the PS3 or 360 on a per person basis and that's what third party developers are looking for. They couldn't care less what console sells more, they care which console gets them more game sales. Don't get me wrong, third party developers are definitely putting out more "casual" games; but those casual games aren't going to completely replace developer's games or even (I think) be the main focus of big developers as the casual market spends less on games and purchases fewer games. Many casual Wii owners are quite happy to own Wii Sports and purchase nothing else; 3rd party developers aren't going to focus on these individuals.

  95. Say something shocking and controversial! by Anonymous Coward · · Score: 0

    Can I get in on this gig? "Particles have free will!" "9/11 was an inside job!" "Obama is a Marxist/Facist/Muslim/Alien Overlord!"

    So where's my money already?

  96. I think someone will cater... by GWBasic · · Score: 1

    So, I'm a fan of progressive rock. Progressive rock was very popular in the 70s, with bands like Yes, ELP, Pink Floyd, ect, ect. You could say that Progressive Rock is analogous to hardcore games in that the music is often serious and requires a lot of time to listen to.

    Progressive Rock isn't as popular today as it was in the 70s, yet there are plenty of new Progressive Rock bands. Instead of selling out stadiums, they sell out smaller venues that only hold a couple of thousand fans.

    Trust me when I say this: Going to a sell-out show that has a couple thousand fans is a lot more fun then a stadium show.

    As a result of the (*cough*) decline (*cough*) of hardcore gaming; I would expect that, within a few years, a few *excellent* studios cater to the hardcore crowd by producing *excellent* hardcore games. There's a lot to look forward to once the casual crowd has something to keep them distracted.

  97. Casual vs hardcore distinction... by blahplusplus · · Score: 1

    ... has become totally meaningless.

    I rememeber back in the day I used to play a lot of games, truth be told being a 'hardcore' just meant being INTO certain games, or certain genre's that were considered 'real' games vs. one's made for casuals gamers that no one ever rented.

    Games like Chrono trigger, final fantsay, etc, all the popular titles were 'hardcore'. I really dislike this whole idea that games are now 'casual', the way old gamers use hardcore is to talk about certain games and genre's and the types of gamers that play them.

    Truth be told the casual vs hardcore distinction has become so bastardized with umpteen hundred definitions it has become almost meaningless.

    A casual player is not someone who plays popular or hardcore genre (First person shooters).

    A casual gamer has always been someone who plays cheap flash games and not much in the way of console or PC games, that is the 'true' definition of casual. Anyone who plays the big games on PC or consoles is by definition a 'hardcore' gamer, since they are playing big budget titles.

  98. Had to look grognards up by soupforare · · Score: 1

    Nah, the closest I ever got was a Thrustmaster FCS. The only realistic flight sim I played regularly was Falcon 3. Too much "real" in a game usually sucks the fun out. Mechwarrior and wing commander/xwing/descent games were more my thing.
    I also mentioned FPS/RPGs which aren't exactly a niche market, but thanks for teaching me a new word.

    --
    --- Do you believe in the day?
  99. What about... by finalbroadcast · · Score: 1

    MS has always been a me-too company, and well Sony is just Sony. There isn't much to say about both of them trying to edge in on Nintendo's territory. I don't think casual gamers are going to buy more than one console. It's just not going to happen, and Nintendo is the casual brand now, I think that was inevitable considering their place in pop culture. Trust me the 360 is a success because of its audience, and if MS alienates the audience they worked so hard so hard to cultivate, it will not end well.