It seems like a license that is ripe for a new game, perhaps a MMORPG? X-box live needs one hella bad to compete with evercrap on the PS2, and if they implemented the game right, it could have something for everyone; hacking, driving, magic, automatic weapons....
It seems a pity that they went through the trouble of making an updated/prettier version of FF3 for the ill-fated Wonderswan(dive) only to see no audience to sell it too.
Port it! and while your at it, Port FF4, 5, and 6 to the GBA as well, they were SNES titles after all, how hard could it be? They would all sell well, and since its pretty obvious Square never spent more than a few dollars on translation its not like they can't afford it.
Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing
If you look in the credits of every Nintendo first party game, there is a thanks given to the Super Mario Club since 89 or so.
I do beleive that this is one of Nintendos strengths, and is one of the reasons that their first pary games are usually so pollished and well crafted. They take a vary serious intrest in what is going to bear their label. Say what you want about their console marketing, but you can't fault em on game design.
I am sure that they have but the thing is, Nintendo has say, 20 maybe 30 people play testing and debugging the game trying to find every possible exploit or mean of cheating and so on.
But there will be thousands of people trying to hack the game with cheat devices, and only one of them has to succeed and post it up on the net. Any tard can punch in some numerical values on a game shark, it dosen't take programing experience to do it. By sheer numbers someone will find a way around it, Or maybe not.
In theory it should be possible to make a piece of software completely free of bugs and exploits, but You might need to fire up the Heart of Gold to push the sort of infinate impropability needed to create such holy-grailesque application.
Great idea, but there is something that is going to ruin it in the blink of an eye:
Cheat devices
People are going to use these to hack together overpowered super cars and drivers, and then take them to the arcade and try and dominate the score boards with them. This may be worked around if Nintendo implements some careful cheat protections, but I think that something like this is more or less doomed to being hacked to death. PSO on the DC anybody?
Mainly due to the hefty sticker price of the home system and peripherals. Very few owned a home system, thus very few owned a memory card, and even fewer were willing to buy them.
Ask them what they are playing, I own all 3 consoles and my x-box has the thickest layer of dust on it for lack of good games to play. Maybe I just buy the wrong things.
Well, their first party titles seem to stand well enough on their own (Mario, Metroid, Zelda etc) but I think that they are looking at this the wrong way.
X-box live isn't all that great right now, and neither is Sony's online plan, but at least they have their foot in the water. With the next generation of systems, MS and Sony will already be seen as online systems. Nintendo doesn't seem to want to get into the pool until they are sure that they can take it over and this in the long run is going to hurt them.
People are excited by the prospect of online console games. Sure, the PC and Mac crowd has had them for decades but for a lot of people it is a new experience. Novelty is going to drive sales, and with the next deluge of systems in 2005 Sony and MS are likely going to base a significant amount of their energies to providing online gaming.
Nintendo just needs to accept the fact that they are going to have to fight a losing battle for online gameplay for one generation before they are going to be able to profit from it. SOny and MS both are bleeding money this time around, but that will change eventually.
Nintendo could likely survive without online play, their first party software still sells well and it will move systems, but their following is going to dwindle, and if they don't try to get online, they are never going to be more than a distant second or third place share of the market.
You must have a magic x-box then cause mine doesn't quite live up to that image.
My $200 dedicated DVD player provides a far better picture and has oodles of better options than the x-box DVD player.
My nice, but rather old CD player holds upto 7 discs while my x-box holds but one.
My Gamecube and PS2 has dozens of great games, my x-box has about 6.
Sure the x-box costs what, like $250 and does all sorts of things half-assed, but lets face it: Combined devices just don't usually excell in any one area and the x-box is no exception.
This bill is akin to using a shotgun to swat a fly that is sitting on somebody's arm. Sure, you kill the fly, but your going to hit a lot of things that you aren't aiming at.
My questions:
1) how are they going to enforce this.
2) What happens to those that fall prey to spam auto mailer viruses or similar underhanded spamming techniques?
People buy Sims online, and they don't like it, because things have gone wrong. People are being lewd, others are forming crime syndicates to extort from and abuse other users, the economy is falling apart. In short, its Sim-anarchy.
I have a quick solution, quit the game. When you buy something, especially something involving a subscription, you have the option at any time to terminate that subscription and get on with your life. Just because you buy something and it sucks, you are not entitled to money, you lost your $50 and the $12 x months you played, try a demo next time. Unless you sustained some sort of permanant injury from your time speant participating in "the Simms online" you are not entitled to money. I never got that 2 hours of my life stollen from me when I got dragged to see "the fast and the furious" you don't get your time back either.
which carries a slight electrical charge and is guided towards the "target" via electrostatic repulsion. really, it's practically magic.
And i meant ink but said toner, sorry, "toner" is a cooler word than "ink" and thus I am once again guilty of choosing words based on their sounds rather than meanings.
Hate to break it to you, but the delivery mechanism is hardly more than a parallel plate capacitor. That is, with your toner, you get a plastic box, and a couple sheets of copper foil. The actual expenisve bit of the whole system is in the actual printer so no, this is not a justified cost.
Actualy, N64 Piracy was rampant since the game size was a lot smaller (cartridges) it was easier to distribute them.
And despite popular opinion, the N64 actually did quite well, outselling sony a couple of years in there somewhere (though overall they did not ever control the market, no argument there)
And another thing, the Cube has sold as much as the x-box in the US, and far better in Japan.
It seems like a license that is ripe for a new game, perhaps a MMORPG? X-box live needs one hella bad to compete with evercrap on the PS2, and if they implemented the game right, it could have something for everyone; hacking, driving, magic, automatic weapons....
Someone explain to me what it is exactly we are supposed to do concerning security issues when the following seems to be the standard M.O.:
1)Create Buggy Software
2)Prosecute anybody who finds these bugs.
3)?????
4)Profit!!!
Why not just pass a law a to make it illegal to complain?
tic toc tic toc... Ding!
I knew I would be able to set my watch to the formation of this paticular theory.
They didn't make an updated/prettier version of FF3 for the WSC
Heh heh my bad.
and even that was released before the system really tanked
Though one could argue the system was tanked before it even hit the market.
Very different games though
The Version on the Sega was closer to the source material, but I have to agree with the above and say that the SNES version was better.
Better story, hell great story and far less tedious.
Are we gamers really ready to be part of the "main stream"?
Part of the attraction to this sort thing has to be the fringe status it enjoys. Why would I want to do it if everybody else is doing it now?
Why not?
It seems a pity that they went through the trouble of making an updated/prettier version of FF3 for the ill-fated Wonderswan(dive) only to see no audience to sell it too.
Port it! and while your at it, Port FF4, 5, and 6 to the GBA as well, they were SNES titles after all, how hard could it be? They would all sell well, and since its pretty obvious Square never spent more than a few dollars on translation its not like they can't afford it.
Certainly if they had known about it they at least would have had the chance to do something.
Its akin to going to take an exam you are likely to fail, versus skipping class that day. At least if you go there is a chance.
People do it all the time
It's the Audience factor, how many people submited completion codes from the last Metalgear game to Konami's website?
Bazillions
How many are going to jump at the opportunity to show off their high scores and mad skillz?
Don't answer, its rhetorical...
Super Mario Club is a Japanese Beta Testing House, I believe. In the credits for Animal Crossing
If you look in the credits of every Nintendo first party game, there is a thanks given to the Super Mario Club since 89 or so.
I do beleive that this is one of Nintendos strengths, and is one of the reasons that their first pary games are usually so pollished and well crafted. They take a vary serious intrest in what is going to bear their label. Say what you want about their console marketing, but you can't fault em on game design.
I am sure that they have but the thing is, Nintendo has say, 20 maybe 30 people play testing and debugging the game trying to find every possible exploit or mean of cheating and so on.
But there will be thousands of people trying to hack the game with cheat devices, and only one of them has to succeed and post it up on the net. Any tard can punch in some numerical values on a game shark, it dosen't take programing experience to do it. By sheer numbers someone will find a way around it, Or maybe not.
In theory it should be possible to make a piece of software completely free of bugs and exploits, but You might need to fire up the Heart of Gold to push the sort of infinate impropability needed to create such holy-grailesque application.
Great idea, but there is something that is going to ruin it in the blink of an eye:
Cheat devices
People are going to use these to hack together overpowered super cars and drivers, and then take them to the arcade and try and dominate the score boards with them. This may be worked around if Nintendo implements some careful cheat protections, but I think that something like this is more or less doomed to being hacked to death. PSO on the DC anybody?
Mainly due to the hefty sticker price of the home system and peripherals. Very few owned a home system, thus very few owned a memory card, and even fewer were willing to buy them.
So much for my hopes for "Karnov: Online"
There is no such thing as a simple law.
Ask them what they are playing, I own all 3 consoles and my x-box has the thickest layer of dust on it for lack of good games to play. Maybe I just buy the wrong things.
Does Nintendo need online?
Well, their first party titles seem to stand well enough on their own (Mario, Metroid, Zelda etc) but I think that they are looking at this the wrong way.
X-box live isn't all that great right now, and neither is Sony's online plan, but at least they have their foot in the water. With the next generation of systems, MS and Sony will already be seen as online systems. Nintendo doesn't seem to want to get into the pool until they are sure that they can take it over and this in the long run is going to hurt them.
People are excited by the prospect of online console games. Sure, the PC and Mac crowd has had them for decades but for a lot of people it is a new experience. Novelty is going to drive sales, and with the next deluge of systems in 2005 Sony and MS are likely going to base a significant amount of their energies to providing online gaming.
Nintendo just needs to accept the fact that they are going to have to fight a losing battle for online gameplay for one generation before they are going to be able to profit from it. SOny and MS both are bleeding money this time around, but that will change eventually.
Nintendo could likely survive without online play, their first party software still sells well and it will move systems, but their following is going to dwindle, and if they don't try to get online, they are never going to be more than a distant second or third place share of the market.
You must have a magic x-box then cause mine doesn't quite live up to that image.
My $200 dedicated DVD player provides a far better picture and has oodles of better options than the x-box DVD player.
My nice, but rather old CD player holds upto 7 discs while my x-box holds but one.
My Gamecube and PS2 has dozens of great games, my x-box has about 6.
Sure the x-box costs what, like $250 and does all sorts of things half-assed, but lets face it: Combined devices just don't usually excell in any one area and the x-box is no exception.
This bill is akin to using a shotgun to swat a fly that is sitting on somebody's arm. Sure, you kill the fly, but your going to hit a lot of things that you aren't aiming at.
My questions:
1) how are they going to enforce this.
2) What happens to those that fall prey to spam auto mailer viruses or similar underhanded spamming techniques?
Let me get this straight....
People buy Sims online, and they don't like it, because things have gone wrong. People are being lewd, others are forming crime syndicates to extort from and abuse other users, the economy is falling apart. In short, its Sim-anarchy.
I have a quick solution, quit the game. When you buy something, especially something involving a subscription, you have the option at any time to terminate that subscription and get on with your life. Just because you buy something and it sucks, you are not entitled to money, you lost your $50 and the $12 x months you played, try a demo next time. Unless you sustained some sort of permanant injury from your time speant participating in "the Simms online" you are not entitled to money. I never got that 2 hours of my life stollen from me when I got dragged to see "the fast and the furious" you don't get your time back either.
but this was hardly a matter of them trying to "help" MS by alerting them to an exploit.
I think your talking about pineapples when you ment to talk about oranges here.
The inkjet uses small nozzles that spit ink.
which carries a slight electrical charge and is guided towards the "target" via electrostatic repulsion. really, it's practically magic.
And i meant ink but said toner, sorry, "toner" is a cooler word than "ink" and thus I am once again guilty of choosing words based on their sounds rather than meanings.
Hate to break it to you, but the delivery mechanism is hardly more than a parallel plate capacitor. That is, with your toner, you get a plastic box, and a couple sheets of copper foil. The actual expenisve bit of the whole system is in the actual printer so no, this is not a justified cost.
Actualy, N64 Piracy was rampant since the game size was a lot smaller (cartridges) it was easier to distribute them.
And despite popular opinion, the N64 actually did quite well, outselling sony a couple of years in there somewhere (though overall they did not ever control the market, no argument there)
And another thing, the Cube has sold as much as the x-box in the US, and far better in Japan.
What exactly did you base your postulates on?
Next week on GameSpy, we will look at how GameSpy has hurt gaming...