Slashdot Mirror


User: black+mariah

black+mariah's activity in the archive.

Stories
0
Comments
2,118
First seen
Last seen
Profile
(view on slashdot.org)

Comments · 2,118

  1. Re:democracy? no... on EFF Sues NC Election Board · · Score: -1

    The fact that I understand and laughed at this joke means I need to go outside. *walks outside*

  2. Re:More reasons to end copyright on Music Should Be Heard But Not Understood · · Score: -1

    Shut. The fuck. Up.

  3. Re:Never on Certain Xbox 360 Titles May Fill 4 DVDs · · Score: -1, Flamebait
    The actual code should -not- take up very much space after being compiled. Sure, complicated scripts often do take up space and such.. But that's not really his point, and not always compiled with the base code. The -base- code is not going to take up much space, and as he said it didn't matter anyway.
    "No dude, I just meant the main game loop! Fuck the rest of the code!" Whatever, dude. Pull your head out. If it didn't matter, then why the fuck did he even bring it up?
    As for music, come on.. I have much more than 12 hours of music in loosely compressed MP3's on my computer here, and it only comes to so many GB.. 12 hours of music properly compressed would NOT take up very much space unless you were idiotic and lazy about it, leaving it completely uncompressed.
    Well now, that depends on the bitrate doesn't it? It also depends on your definition of 'idiotic'. If, for example, you can save a shitload of processor overhead by using WAVs instead of MP3s then you use the fucking WAVs, disc space be damned.
    As for textures.. I personally loathe that textures alone are bloating up so much space. I like pretty graphics sure, everyone does, but I like playing a GAME more.. All this space being wasted on pretty graphics is disgusting.. And there really needs to be something done about it..
    Shut. The. Fuck. Up. Go back to playing fucking Nethack, dumbass. Please explain to me how the amount of space a game takes up impacts your play experience at all. Aside from loading times, IT FUCKING DOESN'T AND YOU ARE JUST BEING A WHINY FUCKING CUNT. Shut the fuck up and die.
    Now the models, you said it yourself.. They don't take up much space. Animation wasn't even something he "mentioned" you know? Animation shouldn't be a problem anyway in taking up a lot of space, everything properly compressed shouldn't end up so bloated..
    I don't give a shit if he mentioned it, he's obviously a fucktard and has no fucking clue what's actually on a game disc. No, models don't take up that much space. That doesn't fucking matter. What DOES matter is that the ANIMATION takes up that much space. Oh wait, apparently if the guy I replied to doesn't mention it then it doesn't exist...
  4. Re:Never on Certain Xbox 360 Titles May Fill 4 DVDs · · Score: -1, Flamebait
    * Whoa, no need to go ape-shit on him. Have you ever compiled something significant and saw how large the file is? Yeah, games wouldn't compile down to 2 megs. But he IS right, the compiled code is definitely not a significant portion of the game. And by the way, if you compile the "shitloads of scripts" into the game binaries, you MUST be retarded. :P And what the hell is "gun code"? Dude, coding CSS doesn't make you a programmer, so don't pretend like you are one.
    Maybe "gun code" is... I don't know... THE CODE THAT MAKES THE FUCKING GUNS WORK? Weapons don't just magically work in a game engine, douchebag. Your assertion about being retarded for compiling scripts into binaries sort of BACKS UP WHAT I AM SAYING.
    * 12 hours of MP3s... and he said 1 gig of sound, and you basically told him he was an idiot. I can use a calculator, can you? Unless you think GTA uses raw, uncompressed music. In that case, you would be a moron.
    Use a calculator ON WHAT BITRATE? I have ~25 hours of music that takes up ~1.5 gigs of space. It's mostly 128kbps and I assume the music in GTA is in a much higher bitrate as I can't hear any artifacting. Like I said, San Andreas probably has nearly a gig taken up just by MUSIC, not even counting all the dialog and other random sounds.
    * Uh, hello keyframes? Have YOU done any 3d animation?
    Yes, but apparently you haven't. It takes a LOT of keyframes, shit for brains. Not only that, but just how many different animations do you think are in a game? Every cutscene, every breath, every recoil, every bird, every fucking thing takes up space.
  5. Re:Never on Certain Xbox 360 Titles May Fill 4 DVDs · · Score: -1, Flamebait
    * The game code. That should not be more than a few magabytes, obviously a neglectable part.
    A few megabytes? Are you Icelandic or retarded? We're not dealing with Nethack here, dipshit. You have basic engine code, physics code, animation code, menu code, shitloads of scripts, AI routines, gun code, vehicle code, and who knows what the fuck else.
    * Sounds and music. Should compress very well. One gigabyte should give you something like 12 hours worth of high quality sounds, if properly compressed. I excpect that using lots of uncompressed sounds may be one of the causes for the huge amounts of used space.
    And just how much sound do you think is in a modern game? Your average Grand Theft Auto probably has 12 hours of audio just in MUSIC.
    * Textures. No matter how many static textures you have, and how large they are, they will always end up looking repetitive. The only way to get truly good looking textures is to create them procedurally. You often need some data to generate good procedural textures, but not more than a few megabytes. I would guess that all the first-gen 360-titles used static textures, so this is probably the main culprit.
    Without a doubt. And it will continue to be so until procedural textures can be made to look just as good as static textures. Don't expect this very soon.
    * Models. Plygon models are dwarfed in size by textures.
    You've apparently never done any 3d animation. The models are small, sure, but the animation certainly is not. Even in-game cutscenes take up far more space than you'd think.
    * FMV. While in-game cutscenes usually are preferable since they use the same visual style as in-game graphics, developers are lazy. I excpect this is one of the things that take up a lot of room. That makes no fucking sense whatsoever. In-game cutscenes are LESS work than pre-rendered cutscenes. There is no extra time for modeling a higher res character and enviroment, complete with lighting and textures. There is no extra time for rendering it all out. In-game cutscenes ARE the lazy way.
  6. Re:Is punctuation judged too? on BioWare Hiring Writers by Contest · · Score: -1, Flamebait

    'Cause, you know, the two aren't on the same key on US English keyboards and exchanging one for the other could never be a typo. And there's absolutely NO WAY that if one DID manage to accidentally type one instead of the other that they would overlook said typo, owing to the visual similarity between the two characters. Nah, couldn't be an accident.

    Bioware are idiots.

  7. Re:Yeah yeah, we got it... on A Book on General Image Editing Concepts? · · Score: 0

    You're so fucking braindamaged it's astonishing you can type. The submitter was asking for recommendations on what kind of books are available that do exactly what you say. Unless you have a title, shut the fuck up.

    There is no "so-called" to Photoshop's industry standard. If you'd ever actually worked in the industry instead of sitting around being a know-it-all you'd actually... well... KNOW that.

  8. Re:Amateur Analysis on The Fountains of Enceladus · · Score: 1, Insightful

    His point, dipshit, is that any asshat can start spewing bullshit before people that actually know WTF they're talking about have a chance to scientifically verify the data in the proper way. It IS quite unfair, but then again fairness has never been a part of correctness.

  9. Re:Well on Windows vs. Linux Study Author Replies · · Score: 0
    Why can't you simply read the definiton, accept you didn't know something, and correct your error?
    Because this is Slashdot, where everyone knows everything and nobody else knows anything.
  10. Re:Improvements on Microsoft Proposes RSS Extension · · Score: 0
    Bloat...? Whats that?
    I can see you haven't run KDE in a while.
  11. Re:Most disturbing..... on Darwin Evolving Into A Tricky Exhibit · · Score: 0
    No, shenanigans of this sort are being driven by the protestant equivalent of the Taliban.
    At least SOMEONE realizes this.
  12. Re:in Canda? on Mom Makes Website, Gets Sued for $2 Million · · Score: 0

    Just like all the people that run paypalsucks.com and similar sites are dead, right?

    Shut the fuck up. Die. In that order.

  13. Re:Says alot about today's music.. on Software Predicts Music Success · · Score: 0

    Doubtful. Highly. Incredibly. Extremely. Doubtful.

  14. Re:Says alot about today's music.. on Software Predicts Music Success · · Score: -1, Troll

    Yeah, 'cause there were no manufactured pop bands in the 60's or 70's. There was no such thing as commercial music in any way.

    Get this... a lot of music is made for the express purpose of MAKING MONEY. If you don't like what you listen to on the radio, then shut the fuck up, turn it the fuck off, go the fuck outside, and go see some REAL bands where you live.

    Or just shut the fuck up. The rest is optional as far as I'm concerned.

  15. Re:Is there an free or open source version of on The Place Of Modern MIDI Music? · · Score: 0

    There are only three Linux audio programs worth a shit.
    Hydrogen
    Audacity
    Rezound

    There are no software drum machines that can touch what Hydrogen does. Not on Mac, not on Windows. Audacity is a utilitarian but useful multitrack recorder. Rezound is an excellent wave editor, which I actually like better than Soundforge.

    All other Linux sound programs are uniformly useless shit, no matter what the fanboys tell you.

  16. Re:An interesting thing on Aluminum Foil Hats Will Not Stop "Them" · · Score: 1, Insightful

    Probably has to do with the 'someone else is controlling me' factor. With the advent of radio, this unseen force that somehow manages to transmit audio and video, the shift in focus for psychos has merely transferred from things such as devil posession and witchcraft to radio waves.

  17. Re:Hmm on How Microsoft Takes a Name · · Score: -1

    The wrestling guys had an agreement with the animal guys wherein they could use the WWF mark in a limited way, but the animal guys decided they were sick of the wrestling guys associating dumbass white trash rednecks with the WWF mark, so they revoked their permission.

    Besides that, the World Wildlife Fund has its mark registered in England. The wrestling guys changed their name in the US simply to have a consistent brand identity.

  18. derp on Game Worlds and The Law Collide · · Score: -1
    lawyers are finding a new costumer
    Well, hopefully they'll look better in court now.
  19. Re:The biggest difference is on XBOX 360=Dreamcast 2.0? · · Score: -1

    Except that when it's a normal practice within an industry, you can exactly bitch about it. So shut the fuck up and kill yourself. In that order. I don't want to hear you bitch as you put the gun in your mouth.

  20. Re:Google desktop on Google Desktop 2 Live · · Score: -1

    I derped. Karamba/Konfabulator. It's been a while since I ran Linux.

  21. Re:Google desktop on Google Desktop 2 Live · · Score: -1
    It's also another Google product that is available only for Windows.
    gDesklets and Konfabulator are available only for Gnome/KDE based systems. What's your fucking point? Oh yeah... you have none other than a lame attempt at sucking the Linux cock.
  22. Re:mod me redundant but... on DrDOS Inc Breaking GPL · · Score: -1

    You can charge for the work involved with providing someone a copy of the source. You do not HAVE to give it away freely. You have to provide it per the customer/user's request, and it states specifically that you may charge for materials and other things involved in providing that copy. Please, RTFGPL before you start spouting off about it.

  23. Re:This is bad? on DrDOS Inc Breaking GPL · · Score: -1

    You know, up until I read this I'd never heard anyone make a GOOD point about why violating one thing was fine but the other wasn't.

    It's still nonsensical, but it DOES shut up the wankers that trot out the "I thought information wanted to be free" bullshit.

  24. Re:Short version of this story on Stopping Linux Desktop Adoption Sabotage · · Score: -1, Troll
    Why as a Linux user do I have to Google for an hour and then hope I can do the proper chicken sacrifice to make the drivers work?
    Umm... because Linux sucks?
  25. Re:RISCY Business on Should RISC OS be Open Sourced? · · Score: -1

    A copyright is what determines who controls the rights to a work. Your braindead definition has no grounds in anything remotely resembling reality. The GPL does NOT transfer copyright. It extends a user some additional rights that copyright law does not give to them. The copyright is still held by the original developer. If it DID give users the copyright then they could simply strip out all the GPL shit without worry of repercussions since they're now the copyright holders and determine who, why, and how the work in question can be used. I suggest you shut the fuck up before making yourself look like even more of a moron, although I doubt you can do either of those things.