My son has one of these and we have to bring in extra lamps in order for it to work. I was suprised at how much light it needed shining on him in order for it to pick him up properly.
In addition, the games it came with are too boring for my 6 year old, maybe they have come out with some better games for it?
AC2 was a classic case of how not to launch an MMORPG. They launched an un-balanced, low content game with non-functional chat. Exit the design team.
Enter the live team. Spent a year redesigning each and every class from the top down. Allowing every player to reset their character's class every month at no cost or effort (due to the redesigning going on). Wrestle control of the chat servers away from Microsoft thus getting chat working almost a year after launch. People quit in droves, who wants to pay for beta?
Today, AC2 is a really good game and it is not much at all like the original game at launch. Too bad it now has one foot in the grave. Population at primetime is now hovering around 2000 total people and that is probably high.
I expect that it can recover with a proper re-launch (AO could recover, why can't AC2?) but we will have to wait and see if they plan to do that. I've heard the products were pulled from the shelves for a "redesign" before this news came out. Now it may be clearer why this was happening.
The $18M investment Turbine got from a VC group cannot hurt anything.
In general, games with a "ton" of content do not see a lot of player generated content because the players are busy with the content already in the game. So does SWG have a ton of content or not?
Quote: "There is a ton of content in the game."
Quote: "We're seeing awesome player run events every day. They include large scale Player Versus Player Battles, player weddings, fishing tournaments, beauty pageants, Big Game Hunts, Raves, Newbie Orientations, Medic parties (where medics heal everyone for free), scavenger hunts, 10K runs, and much more."
Should we blame the game companies, for pushing new MMOG's onto the retail shelves even though they are still beta-quality?
Should we blame the players, for buying new MMOG's even though they all know that game companies are pushing beta-quality games onto the retail shelves?
The player looking for a quality game will wait for at least 6 months to let the rest pay to test the game. If it still looks appealing, spend the money. That is unless you are a pure power gamer, then you must get in right away to take advantage of the bugs; exploit early, exploit often.
I'd advise you to skip the rest of the tutorial. Just head for the virtual training area and learn how to use all the weapons and vehicles.
When you enter the game, you should see some yellow lines in the air (waypoints) leading you to the training area. Also, look on your map for some triangles with numbers in them (also the waypoints), head to #1, then #2, etc.
Since there is no death penalty of any substance, just get out there and learn by shooting the bad guys. There is also the old standby of asking anyone in game to help someone new get their feet wet.
We are getting off topic here, but let me explain (I was in beta too). All the dungeons in AC2 are open to everyone. At the end of the dungeon (talking about the vaults in particular) is a big mean monster. If someone in your fellowship kills it, you all get to go through the final portal to a room where you use a shard to see the cut scene.
However, the big mean monster will respawn and the next fellow could technically kill it and join you in the final room. So it is not really individualized there either.
Anarchy Online had individualized missions, which I would like to see something similar in all MMORPG's.
Quote: "AC2 offers individualized dungeons so groups can go hunting and questing without running into packed "camped" dungeons, and AC1 does not."
I play AC2 on occasion and it does *not* have individualized dungeons.
My son has one of these and we have to bring in extra lamps in order for it to work. I was suprised at how much light it needed shining on him in order for it to pick him up properly. In addition, the games it came with are too boring for my 6 year old, maybe they have come out with some better games for it?
Enter the live team. Spent a year redesigning each and every class from the top down. Allowing every player to reset their character's class every month at no cost or effort (due to the redesigning going on). Wrestle control of the chat servers away from Microsoft thus getting chat working almost a year after launch. People quit in droves, who wants to pay for beta?
Today, AC2 is a really good game and it is not much at all like the original game at launch. Too bad it now has one foot in the grave. Population at primetime is now hovering around 2000 total people and that is probably high.
I expect that it can recover with a proper re-launch (AO could recover, why can't AC2?) but we will have to wait and see if they plan to do that. I've heard the products were pulled from the shelves for a "redesign" before this news came out. Now it may be clearer why this was happening.
The $18M investment Turbine got from a VC group cannot hurt anything.
Lucas's use of CG is so blatent in many places that it jars you from the story.
I think you meant "jar-jars".
This scenario is proven by looking at AOL. A large majority of internet users think AOL *is* the internet.
In general, games with a "ton" of content do not see a lot of player generated content because the players are busy with the content already in the game. So does SWG have a ton of content or not?
Quote: "There is a ton of content in the game."
Quote: "We're seeing awesome player run events every day. They include large scale Player Versus Player Battles, player weddings, fishing tournaments, beauty pageants, Big Game Hunts, Raves, Newbie Orientations, Medic parties (where medics heal everyone for free), scavenger hunts, 10K runs, and much more."
VCS came out in 1977. 400/800 came out in 1979. 1200 came out in 1982. Wow, I can remember stuff.
Dusting off my brain cells some more, I am not so sure the 2600 was availale before the 600/800/1200. Anyone have a timeline?
The 600/800/1200 all came out *after* the 2600.
Finally, an MMORPG that you type "OMG!" and you actually get a response from G.
Earth & Beyond is likely to be retired shortly.
Should we blame the game companies, for pushing new MMOG's onto the retail shelves even though they are still beta-quality?
Should we blame the players, for buying new MMOG's even though they all know that game companies are pushing beta-quality games onto the retail shelves?
The player looking for a quality game will wait for at least 6 months to let the rest pay to test the game. If it still looks appealing, spend the money. That is unless you are a pure power gamer, then you must get in right away to take advantage of the bugs; exploit early, exploit often.
I'd advise you to skip the rest of the tutorial. Just head for the virtual training area and learn how to use all the weapons and vehicles.
When you enter the game, you should see some yellow lines in the air (waypoints) leading you to the training area. Also, look on your map for some triangles with numbers in them (also the waypoints), head to #1, then #2, etc.
Since there is no death penalty of any substance, just get out there and learn by shooting the bad guys. There is also the old standby of asking anyone in game to help someone new get their feet wet.
The fact that people had a book handy to read while mining should be a big hint at how boring this game can be.
I wanted to write about my experiences in EVE beta, but I found a review that pretty much sums up my feelings. Here that review is: FourBelowZero
We are getting off topic here, but let me explain (I was in beta too). All the dungeons in AC2 are open to everyone. At the end of the dungeon (talking about the vaults in particular) is a big mean monster. If someone in your fellowship kills it, you all get to go through the final portal to a room where you use a shard to see the cut scene.
However, the big mean monster will respawn and the next fellow could technically kill it and join you in the final room. So it is not really individualized there either.
Anarchy Online had individualized missions, which I would like to see something similar in all MMORPG's.
Quote: "AC2 offers individualized dungeons so groups can go hunting and questing without running into packed "camped" dungeons, and AC1 does not." I play AC2 on occasion and it does *not* have individualized dungeons.