I stated that the engine was horrible because from what I've seen, it is. Slightly different setups can radically change the framerate, the netcode goes in an out for no reason, etc. Massive outdoor environments have been done before, and better than the BF series tends to handle them (ie. Tribes 1 and 2). I still play BF2, and don't enjoy playing FPSs like HL2, so don't automatically pass judgement on myself.
9800 Pros are also relatively older cards, despite however powerful they may be, so I mentioned it only because you can often find cheap or used ones around. The card can hit 50 if I'm sitting on an aircraft carrier, that wasn't what I was comparing it to. It sticks above 30 in normal fire fights, and usually it dips below that only in very large servers (64 players). I've never been a fan of such servers though, since the gameplay tends to devolve to chaos.
BF2 is the worst possible example you could have used. The engine is unstable. The netcode is unstable.
In any case, I play it on 1280x1024 with medium-low settings and a 9800 Pro and it tends to stay above 30FPS, so there may be something going on with your rig (or the game hates nVidia).
You can't just burn an Xbox 360 game and have it work. Did you read all the instructions? You still have to hook the drive up to your PC, and follow a bunch of steps to override the firmware with the hacked version.
Compare that to two of the popular methods for the PS2 and Xbox. On the PS2, you could apparently just buy a harddrive peripheral that plugged into the USB port or such and allowed booting of backed up games. Not difficult, and no modchip. On the Xbox one could use a softmod, and though that is a little more difficult for the average user, it's still easier than this new hack.
The Dreamcast's security is in a category of its own.
Well, certain movies won't require HDMI. The only ones I've heard of that are like this are Sony Pictures movies though, and the majority of those are horrible. The crippling still pretty much nullifys the "I'm buying it for Blu-ray support" arguement.
I'm not going to say I believe you, because it still looks like crap from the video, but the impressions of people from the gaming press that have tried the demo are actually quite good. I'm going to assume that guy just sucks:)
They should have hired some people to sit in the audience and clap like crazy. The applause was weak through the whole thing. I've got no idea why Nintendo seems to be able to muster huge applause for the most tiny and dumb things. Even Microsoft doesn't seem to have much trouble with it.
It's probably exclusively to offset the Wii's hype. It won't affect non-fans very much (especially at $499 USD), but it insures that their existing fanbase stays loyal to them.
The motion-sensing demo was hilarious. The guy's ship was shaking like crazy, and it was comical seeing him try to keep both hands on the controller while twisting it around. There's a good reason the Wii controller looks like a remote.
The Sony guy also said that they had their hands on the tech for a couple of weeks, suggesting they havn't been working on the feature for a large duration of development. (*hint* *hint*)
Just to clarify - the "Nunchuck" is the thing with two buttons and a joystick that plugs into the main Wii controller and is held in the off-hand.
The Wii controller itself has long been announced to detect yaw/pitch/roll/up-down/left-right/forward-back motion. The new announcement would be that the Nunchuck has any motion detection at all, even if it's only one 2d axis. It kind of sounds awkward, since the last pictures showed it being tethered to the controller with a cable. If you moved the main controller, you'd expect an accelerometer in the nunchuck to detech motion as well; moving the nunchuck independently with a cable attached would also be odd.
The site's code doesn't contain the copyrighted image. The browser must request for the image from the other server, and then display it. Nothing infringing came from the first server.
The bra is a clothing mesh that's overlayed on top of the (nude) body mesh/texture. That's what everyone is up in arms about, the body's texture already has the breasts painted on. Just remove the bra with a simple modification and you get polygon'd nudity.
Kind of bizzare, and perhaps off the point, but...
(From Wikipedia - Sucralose)
"The immunotoxicity of sucralose was assessed in groups of Sprague-Dawley rats (13/sex/group) dosed by gavage with 0-3000 mg/kg bw/day for 28 days. A significant decrease in mean thymus weight was noted in males dosed with 3000 mg/kg bw/day. The NOEL for immunological endpoints was determined to be 750 mg/kg bw/day (USFDA 1998). The dose used is the equivalent of a typical American man eating approximately two hundred grams of the substance every day for up to three years."
Remember Blinx: Time Sweeper? Apparently they did (or were going to) put quite a large marketing force behind the game, hoping that Blinx would become somewhat of a mascot for the Xbox. That didn't pan out so well.
Havn't you heard? Generic, bland games with a short learning curve are the new "hardcore".
It's the difference between a short learning curve and a long one that I'm talking about, not necessarily the steepness. Devil May Cry does have a steeper start to its curve than a typical Nintendo game -- it's harder to just pick up and get right into. It cuts off shortly after that initial part though, meaning that once you've learned the game that's it. A game like Super Smash Brothers, on the other hand, is easy to get into but offers a far longer curve to let the player continue improving their skills.
The latter example is what most game developers like to at least say they strive for. "Easy to learn, hard to master" is what they tend to call it, or something like that. When the game lacks the deep "hard to master" part though, they're often made to be hard to learn, giving the appearance of some underlying depth where (if you pass the difficulty hump) none actually exists. That gives "hardcore" players something to brag and act elitist about when they do pass the hump, but everyone else just gets disinterested in the game at that point.
Techincally it's usually stealing focus at reconnect, and in Galciv 2, BF2, Oblivion and a host of other popular games. I'll get on their tech support forums some time I'm bored.
Here's another reason: it frequently disconnects itself (doesn't like NATs?), and when it does so the program steals focus from whatever game I'm playing, even if they're in fullscreen mode. Honestly, you'd think a program aimed at gamers would be a little more clever about that sort of thing.
I still use Xfire, because it's the only IM client that lets me keep in contact with friends when one or both of us is in a game, but I disable it if we're gaming together.
See, this is what happens when you try to understand things based merely on a few forum posts (I have no PS2 or any personal experience). Thanks :P
I stated that the engine was horrible because from what I've seen, it is. Slightly different setups can radically change the framerate, the netcode goes in an out for no reason, etc. Massive outdoor environments have been done before, and better than the BF series tends to handle them (ie. Tribes 1 and 2). I still play BF2, and don't enjoy playing FPSs like HL2, so don't automatically pass judgement on myself.
9800 Pros are also relatively older cards, despite however powerful they may be, so I mentioned it only because you can often find cheap or used ones around. The card can hit 50 if I'm sitting on an aircraft carrier, that wasn't what I was comparing it to. It sticks above 30 in normal fire fights, and usually it dips below that only in very large servers (64 players). I've never been a fan of such servers though, since the gameplay tends to devolve to chaos.
BF2 is the worst possible example you could have used. The engine is unstable. The netcode is unstable.
In any case, I play it on 1280x1024 with medium-low settings and a 9800 Pro and it tends to stay above 30FPS, so there may be something going on with your rig (or the game hates nVidia).
You can't just burn an Xbox 360 game and have it work. Did you read all the instructions? You still have to hook the drive up to your PC, and follow a bunch of steps to override the firmware with the hacked version.
Compare that to two of the popular methods for the PS2 and Xbox. On the PS2, you could apparently just buy a harddrive peripheral that plugged into the USB port or such and allowed booting of backed up games. Not difficult, and no modchip. On the Xbox one could use a softmod, and though that is a little more difficult for the average user, it's still easier than this new hack.
The Dreamcast's security is in a category of its own.
Well, certain movies won't require HDMI. The only ones I've heard of that are like this are Sony Pictures movies though, and the majority of those are horrible. The crippling still pretty much nullifys the "I'm buying it for Blu-ray support" arguement.
There was supposed to be a > in the title, incase it makes no sense to anyone. Ooops :)
And you could always use the D-Pad as a substitute for some buttons.
IGN has a nice video of Wright demoing Spore at E3. I'd kill for a high-res mirror, though.
I'm not going to say I believe you, because it still looks like crap from the video, but the impressions of people from the gaming press that have tried the demo are actually quite good. I'm going to assume that guy just sucks :)
They should have hired some people to sit in the audience and clap like crazy. The applause was weak through the whole thing. I've got no idea why Nintendo seems to be able to muster huge applause for the most tiny and dumb things. Even Microsoft doesn't seem to have much trouble with it.
It's probably exclusively to offset the Wii's hype. It won't affect non-fans very much (especially at $499 USD), but it insures that their existing fanbase stays loyal to them.
The motion-sensing demo was hilarious. The guy's ship was shaking like crazy, and it was comical seeing him try to keep both hands on the controller while twisting it around. There's a good reason the Wii controller looks like a remote.
The Sony guy also said that they had their hands on the tech for a couple of weeks, suggesting they havn't been working on the feature for a large duration of development. (*hint* *hint*)
Just to clarify - the "Nunchuck" is the thing with two buttons and a joystick that plugs into the main Wii controller and is held in the off-hand.
The Wii controller itself has long been announced to detect yaw/pitch/roll/up-down/left-right/forward-back motion. The new announcement would be that the Nunchuck has any motion detection at all, even if it's only one 2d axis. It kind of sounds awkward, since the last pictures showed it being tethered to the controller with a cable. If you moved the main controller, you'd expect an accelerometer in the nunchuck to detech motion as well; moving the nunchuck independently with a cable attached would also be odd.
The site's code doesn't contain the copyrighted image. The browser must request for the image from the other server, and then display it. Nothing infringing came from the first server.
You ignored the part in my post where I said the texture was included in the game, right? (ie. my whole post)
Why would Microsoft submit Winders to the ESRB anyways?
The bra is a clothing mesh that's overlayed on top of the (nude) body mesh/texture. That's what everyone is up in arms about, the body's texture already has the breasts painted on. Just remove the bra with a simple modification and you get polygon'd nudity.
Kind of bizzare, and perhaps off the point, but...
(From Wikipedia - Sucralose)
"The immunotoxicity of sucralose was assessed in groups of Sprague-Dawley rats (13/sex/group) dosed by gavage with 0-3000 mg/kg bw/day for 28 days. A significant decrease in mean thymus weight was noted in males dosed with 3000 mg/kg bw/day. The NOEL for immunological endpoints was determined to be 750 mg/kg bw/day (USFDA 1998). The dose used is the equivalent of a typical American man eating approximately two hundred grams of the substance every day for up to three years."
Remember Blinx: Time Sweeper? Apparently they did (or were going to) put quite a large marketing force behind the game, hoping that Blinx would become somewhat of a mascot for the Xbox. That didn't pan out so well.
Okay, here's one: Why?
Havn't you heard? Generic, bland games with a short learning curve are the new "hardcore".
It's the difference between a short learning curve and a long one that I'm talking about, not necessarily the steepness. Devil May Cry does have a steeper start to its curve than a typical Nintendo game -- it's harder to just pick up and get right into. It cuts off shortly after that initial part though, meaning that once you've learned the game that's it. A game like Super Smash Brothers, on the other hand, is easy to get into but offers a far longer curve to let the player continue improving their skills.
The latter example is what most game developers like to at least say they strive for. "Easy to learn, hard to master" is what they tend to call it, or something like that. When the game lacks the deep "hard to master" part though, they're often made to be hard to learn, giving the appearance of some underlying depth where (if you pass the difficulty hump) none actually exists. That gives "hardcore" players something to brag and act elitist about when they do pass the hump, but everyone else just gets disinterested in the game at that point.
Add in that it sounds an awful lot like bad marketing, and you've got yourself and obnoxious hat-trick.
Techincally it's usually stealing focus at reconnect, and in Galciv 2, BF2, Oblivion and a host of other popular games. I'll get on their tech support forums some time I'm bored.
Here's another reason: it frequently disconnects itself (doesn't like NATs?), and when it does so the program steals focus from whatever game I'm playing, even if they're in fullscreen mode. Honestly, you'd think a program aimed at gamers would be a little more clever about that sort of thing.
I still use Xfire, because it's the only IM client that lets me keep in contact with friends when one or both of us is in a game, but I disable it if we're gaming together.
They obvious can't, which makes this even worse.
Holy horrific websites, batman!