This couldn't be more incorrect. The tools for Xbox dev are great. From an audio perspective they are the best I have seen. Also, you have failed to mention that our latest game, Knights of the Old Republic is Xbox.
I play it on Live all the time and it's a lot of fun. There is this thing called preference that people have. The Adrenaline Pack works out to about $200US which is a damn good del last time I checked.
I see fans as a double edged sword. There are some incredible people out there playing and appreciating games. Then there are some that make you wonder if the long hours and draining work is worth it. In the end, if it's possible, the best course of action is to usually ignore the trolls and listen to the people that have real feedback both positive and negative.
No, it's called outsourcing. Most companies don't have in-house composers or sound designers so it's quite common to hire external contractors. Companies are looking at the same types of procedures to take concept art and turn it into models, animations, compositing for cutscenes, etc.
Spoken like a person that has not spent years of his life devloping an IP. When you have a financial and emotional investment in something you are going to want to protect it. So, Id' say it's more appropriate to not want someone to "stick" their IP anywhere.
Some people that have pirated MP3s are not online all that often or at all. My mother doesn't have a net connection, but has a bunch of MP3s on her drive that my brother got for her of old songs that she can't seem to find anywhere else.
I would be interested in Linux audio apps only of they supported all the DirectX and VST plug-ins I use on a regular basis as well as all the file formats I need to work in. I am always on the lookout for cool audio processing apps. If Linux had a killer app for audio that was compatible with pro hardware I'd consider using it for sure.
Development changes and so do time estimates. We don't go out there and lie, we tell people what we know at the time. It's a no win situation, if we don't give info people say we aren't actually working on it. If we give info we get called liars and accused of being lazy.
This couldn't be more incorrect. The tools for Xbox dev are great. From an audio perspective they are the best I have seen. Also, you have failed to mention that our latest game, Knights of the Old Republic is Xbox.
Seriously, who cares if it is? All I want is a fn game, marketing be damned.
If that's the only reasons he can see to buy an Xbox he's pretty clueless as to what's available on it.
You need the correct version and if fixing an exploit is part of that change then so be it. Live with it or sell your Xbox.
Funny that thousands of people every day are running impossible D&D games every day.
Sandbox gaming is fun for a while, but I like a story arc with a beginning, middle and end.
Console gamers are real gamers. There were games in most homes on console long before they were on the PC.
I play it on Live all the time and it's a lot of fun. There is this thing called preference that people have. The Adrenaline Pack works out to about $200US which is a damn good del last time I checked.
In the meantime Xbox owners get to play these games instead of waiting. There is value in getting games first, look at GTA.
The stats you are throwing around are meaningless. Show me some solid data for the numbers you are presenting.
For online console gaming there isn't much of a debate as to who has the better system.
I see fans as a double edged sword. There are some incredible people out there playing and appreciating games. Then there are some that make you wonder if the long hours and draining work is worth it. In the end, if it's possible, the best course of action is to usually ignore the trolls and listen to the people that have real feedback both positive and negative.
No, it's called outsourcing. Most companies don't have in-house composers or sound designers so it's quite common to hire external contractors. Companies are looking at the same types of procedures to take concept art and turn it into models, animations, compositing for cutscenes, etc.
It's far from absurd and is a model being applied already in audio and other areas.
Spoken like a person that has not spent years of his life devloping an IP. When you have a financial and emotional investment in something you are going to want to protect it. So, Id' say it's more appropriate to not want someone to "stick" their IP anywhere.
Porting to PC is actually not as easy as it sounds. The hardware variants alone make it a difficult taks.
That was MDK2. Neverwinter Nights was also fully 3D, but from an isometric POV.
Some people that have pirated MP3s are not online all that often or at all. My mother doesn't have a net connection, but has a bunch of MP3s on her drive that my brother got for her of old songs that she can't seem to find anywhere else.
I would be interested in Linux audio apps only of they supported all the DirectX and VST plug-ins I use on a regular basis as well as all the file formats I need to work in. I am always on the lookout for cool audio processing apps. If Linux had a killer app for audio that was compatible with pro hardware I'd consider using it for sure.
Development changes and so do time estimates. We don't go out there and lie, we tell people what we know at the time. It's a no win situation, if we don't give info people say we aren't actually working on it. If we give info we get called liars and accused of being lazy.
Believe me, we know AND we care. www.audiogang.org