Unless they've added a LOT since I quit a year ago, massive wouldn't really apply either. The game was amusing for a couple months. Then it sunk in that the game had a level of tedium to make Ultima Online's worst aspects look exciting. Not only was I fighting the exact same fight over and over and over, but the thing I was fighting was actually called "Annoying series of random enemies," dropped items litterally called "Vendor Trash," and even then, combat was a one-click thing and involved no actual actions on my part aside from one click and an occasional refresh when the encounter didn't load properly.
Have you changed servers? The old servers haven't lightened up much at all. If you're staying on your year-old server, especially if it's one of the locked servers, you won't see any improvement at all.
On the new servers, it depends on which one your on. There are, in the US, 12 PVP servers that are on very low user levels, and lag is negligible on those. For Normal servers, switch to one that's at Medium traffic - they've been there for a long time, and are well established, but actually have less traffic than most of the New-tagged servers, which got a small influx from every High and Full tagged server on launch day. For a good demonstration, look at the Dark Iron server. Add in the webcomic guilds to the massive flood of refugees from full servers like Arthas, and Dark Iron ended up being the most overpopulated server in the game within days.
And if you want to play an RP or RPPVP server... well, they're all at full, many are locked right now, transfers are rare, and new servers are flooded to Full status by refuggees from every other RP server within hours of going online. You'll never escape lag on these servers.
It's not so much the $15 a month stopping me from buying more games, but the fact that for that $15, I'm getting about as much decent gameplay for the month as I get if I buy a new game for $50. Most of the games I've bought have had a fun life of a month, two months on the outside for long RPGs. Since I usually buy new games as I finish the last one, that can run anywhere from $25 a month up to $100 a month (Doom 3 lasted about two weeks, and was followed by two lousy games at $20 to $25 each that lasted less than a week each).
With my time split between WoW and whatever I bought last, the new games I buy basically last twice as long (Same hours, just less hours per week spent at them). For the same time spent playing, I'm spending half of what I usually did on games before I started playing MMORPGs.
Apple's sort of shut up about their "superior" hardware years ago. Only their zealots maintained that stance, to the level of a conspiracy theory. Literally - benchmarks were dismissed as Intel propoganda. When usualy pro-Apple sources had the same benchmarks, it was cited as proof of how hell-bent Intel and Microsoft were to destroy Apple. Apple, on the other hand, probably realized a long time ago that their hardware was slipping.
OS X is what sets them apart - it was what sold Macs, now that there's no possiblity for superior hardware blather, it's the only justification for the price tag. Yeah, it's based on BSD, but it's still distinctly Apple, and unique to their systems.
Less and less aside from the OS sets them apart - Windows PCs regularly come with all the software to do the stuff that Macs do out-of-the-box that "PC's can't do at all," the price gap is narrowing with the recent clock speed upgrade, the hardware gap is gone, and even the style gap isn't as profound now that Apple's stopped aiming to make more and more gaudy monstrosities of cases and starting to make something that I wouldn't be ashamed to have in my house.
What's left but their OS? If Apple switches to Windows, their systems will now be an $800 Dell for $1000.
If you're in a coffee shop full of anything, you're probably safe. That's what you do when you think you're in danger: You go someplace with a lot of people (i.e. witnesses) around.
They aren't in the same world, super- or otherwise. Several of the FF games end apocalyptically, and would render the later storylines impossible. Final Fantasy VI, for example, ends in a dying world with little hope for the future and magic has been completely destroyed. Final Fantasy VII, however, opens in a mostly thriving world where magic is so commonplace that it's an industrial product. 8, 9, and 10 all have magic too, for that matter, despite both 6 and 7 ending in magicless worlds. There's only a couple actual sequels in the Final Fantasy series - FFX2 and one game that was actually in the Secret of Mana series, just with the Final Fantasy name tacked on.
You could also point out that a law that merely describes how something acts--while useful, necessarily should be considered only part of the picture. How and/or why should be considered important questions. And if you can get them to admit that, then you might be able to leverage that.
Very, very important point that every professor I've had harps on constantly. "Law" and "Theory" are too different things, and which one is more important depends on what you're doing and what branch of science you're in (The farter you get from pure mathematics, the less you can describe what you observe mathematically).
The Universal Law of Gravitation is just an equation. It will describe with considerable accuraccy how two bodies will interact, but it's "stupid." It can't even begin to describe why or how they interact, because those aren't mathematical questions.
General Relativity, however, isn't a law, it's a theory (one of several in the field). It's job is to explain WHY and HOW the laws of gravity work. In the absence of any theory, the law of gravity is useless for understanding. "Ok, so if I let go of the rock, it goes down. WHY?"
It may sound like a lot until you recognize the sheer cost of launching the game. Look back in the Slashdot archives a couple months - Blizzard took a loss of $30 million in 2004 and a profit of only $7 million or so in 2005 getting WoW going. That's still $23 million in the hole. Even the most popular MMORPGs take a few years to make back their initial investment. SWG has never been as big as EQ or WoW, and possibly still hasn't broken even, and if it did, it's not been a cash cow. Cost trimming, they might be able to make it profitable month-to-month, but not only remaining investment but also the loss of paid-for hardware being taken off the game to consolodate servers...
It'd be a bad idea for Lucas Arts to let the game run as it is. They should try to get control of the game away from SOE and give it to another company. Getting rid of the Sony name and going back to the old system would be an easy short-term measure that would probably take SWG back to even higher subscriber levels than they had just before the NGE was released.
Obviously, any plan for the continued survival of the species would require this, as well. However, it's not like it's either-or. Both will cost finite resources (You can't just pour money into either one, after a point, it's wasted anyway). However, no level of preparation and preservation on Earth can stop some potential disasters. We can bring all our current woes to a halt, build an asteroid defense system of epic proportions, chart everything so large as a peanut in the solar system, and still be taken totally unawares by a long period comet entering the solar system faster than we can deflect it. This chance is small in itelf. The odds of it befalling both the Earth and Mars within a short enough timespan that neither can be recovered are so low as to be zero.
Mass wasn't the only reason, but also bear in mind it lost that atmosphere over hundreds of millions, possibly a billion or more years. It was not catastrphic. A rebuilt atmosphere (which estimates say will take anywhere from a hundred to a thousand years to build) will have a simmilar shelf life. It won't be a significant matter to maintain at that rate.
Exactly how I feel. I have other things to say, too. Like the blatant astroturfing - I've seen more than one account posting the exact same plug for this game off-topic in every MMOG related thread on this site in the last couple weeks. I mean identical down to the spelling error. I got a spam a while ago telling me that if I cultivated established accounts on at least 50 sites, with an "on topic" post rate of 10 posts per hour distributed (That's 24/7 - so somewhat higher during the time I'd actually bother), and then also had a sufficient rate of plugs for their MMOG about how great it is and how it's better in everyconcievable way than any other MMOG, I could get free game time as well as getting paid. I have a sneaking suspicion that I know what game that was without having to fill in personal information on the marketer's website.
Well, the 1-60 game in WoW isn't the bigesst pull. It's the fact that most of the advancement you make actually comes AFTER level 60. If you start on a fairly developed server, it can take one to five months to get level 60 (depending on how much you play). Once you get there, say you're mostly in auction house green items. You can put in another few months getting your class blue set, which makes easily five more levels of difference. Then there's the half-epic quest reward class set that's comming in the next patch that will probably mean another month or two of hard work, and they'll be a major improvement. Then, there's all the amazing equipment and other items you can get through rep grinding, which can take days to months per faction, and depending on your professions and class, you might want to raise rep with as many as a dozen of them. There's the PVP epic sets that can take months of hard fighting to earn, and three tiers of PVE raid epics. Did I even mention epic mounts?
There's a saying on my server that's used to reassure lowbies who are having a rough go of things: The game doesn't really start until 40. The REAL game doesn't really start until 60.
I had an English prof who harped on this thing a lot. He liked lampooning people who think like the grandparent by telling a short story. Character A has some minor issue, and Character B suggests that he just ignore it. "Like water off a duck's back." Character A replies, "It's nothing like that! Ducks have bills! I don't!"
You're right. The same applied to Commander Keen, Doom, Duke Nukem 3D, and even Shadow Warrior. They all had the first episode (usually out of three) free, and the rest you had to pay for. Some of them (Duke Nukem, Doom) also had certain weapons, items, and enemies placeholdered out in the shareware version. There was no donation about it. These were not free games, they were basically demos - get part of the game now, buy the rest if you like it.
You can call it fun all you want, but it's still losing players. A lot of them. Great gameplay, awards, etc do not save you if people would just rather play something else.
You may think that, but you'd be suprised. The same sort of people who think like that often have an amazing ability to rationalize the most disparate behaviors into their worldview. For example, I have an uncle who I'm generally ashamed to admit I know. He's a member of the Promise Keepers, should have his daughter taken away and put in a foster home, disowned me because I let said daughter watch Harry Potter on TV while she was at our house, refuses to come into our house because he's fairly sure Dungeons and Dragons has been played there...... and he plays Everquest. AND he can very clearly explain all the myriad reasons why it's ok for him to play Everquest, complete with scripture reference. He can also explain why it's NOT ok for me to play D&D or WoW, but I'm sure he has a counterpart somewhere who's the exact reverse, and I'm furthur sure that if you put them in a room together, they would recognize each other as members of the same faith and not deride each other for their hethen game practices like they would a nonbeliever (or a non-Promise Keeper, who my uncle calls "underbelievers" and who will still go to hell, I've been assured repeatedly).
The only problem I see with a gay guild is that none of the gay people I know would do something like that to call attention to themselves. I know a guy who has a shirt that says, "Sorry ladies, I like dick," but he only wears it when he goes to the sort of club I'm not secure enough in my own sexuality to go within six blocks of - the sort of place where that would be a foregone conclusion, and the shirt is just a witty joke.
You know that Wal Mart has been the target of one of the biggest boycotts in US history? Did you? Do you know how much it effects them? Yeah, that's right - because most people don't know why, or even THAT, there is a boycott. A boycott is useless unless the public know it's going on, why it's goin on, and why they should boycott as well.
FFXII worries me. A lot. I lost interest in Square back in the PS1 days because of their increasing trend of filler. FF7 started to feel like they just wanted the game to be longer, and by FF9 it was just painful how much of the game was just useless. FFX and X2 tried to trim off some tedium, but replaced it with more filler.
They've just stopped making better games with the idea that they should instead make LONGER games. There's less relevant story material in FFX than FFVI had, but FFVI only took 15 hours, FFX will soak up a good month.
It's a shame that so few RPGs come out of the US anymore. Fallout, Baldur's Gate, Knights of the Old Republic, Jade Empire. All were very short on filler (Jade Empire had the shooter minigames, but you could skip them without penalty). None of these games took me more than 25 hours, and had more (And in most cases better) story than most 80 and 100 hour Japanese RPGs.
Re:And they don't even mention LARPing...
on
Masks in the Woods
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· Score: 1
They probably wouldn't need the mask law - fake weapons are illegal many places as well.
IC vs OOC is an issue in tabletop, too
on
Masks in the Woods
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· Score: 2, Insightful
This issue has come up with me several times. Some people are able to shift gears back and forth fairly quickly, and saying "Pass the chips" between rolls isn't a big deal. Some people seem to treat IC like some sort of holy meditation and get annoyed when you break it.
We've got a few family groups in my WoW guild. Something I've learned about marriage from grouping with husband/wife pairs: Don't make simmilar classes. Specifically, armor wise. Don't make two rogues, or a priest and a mage. Make a hunter and a warlock, or a paladin and a druid. Anything, just so your need rolls can't possibly overlap. It's bad enough when strangers argue over wether the priest should be allowed to roll on Dreadmist, but marriage adds a whole new dimension to any conflict.
Street racing predates cars. My grandfather, who constantly complains about how bad young'uns are nowadays, likes to talk about how he knocked down an entire wall of their neighbor's barn when he and his friend accross the road were racing farm tractors.
As bad as us young'un's are, I have to say: my youthful mischief never resulted in the demolition of a building, the death of a domestic animal with body weight exceeding one pound, anybody rolling down a hill inside of an outdoor toilet, or my school teacher leaving town permanantly. My grandfather and other teenagers in his town were responsible for all of the above. Some on a regular basis, (And I quote: "No outhouse was safe until I joined the army!").
I hope (doubt, but hope) they take a route more like EVE Online does. I have few good things to say for Eve aside from it looking really good, but on the other hand, Star Trek, at least from a combat standpoint, has always been about ship. All the ground fights have been pretty lame and unimpressive. What I wouldn't mind is having to make a senior staff - not just one character, but captain, commander, science, tactical, engineering, the whole nine yards - and then having each one represented in certain aspects of your ship's function.
As long as they don't use him as a unit voice in another RTS. I had to turn off unit speech because of that. The (n+1)th time I heard the words "Mr. LaForge, set maximum impulse speed," I was about to break my speakers to make him shut up.
Unless they've added a LOT since I quit a year ago, massive wouldn't really apply either. The game was amusing for a couple months. Then it sunk in that the game had a level of tedium to make Ultima Online's worst aspects look exciting. Not only was I fighting the exact same fight over and over and over, but the thing I was fighting was actually called "Annoying series of random enemies," dropped items litterally called "Vendor Trash," and even then, combat was a one-click thing and involved no actual actions on my part aside from one click and an occasional refresh when the encounter didn't load properly.
Have you changed servers? The old servers haven't lightened up much at all. If you're staying on your year-old server, especially if it's one of the locked servers, you won't see any improvement at all.
On the new servers, it depends on which one your on. There are, in the US, 12 PVP servers that are on very low user levels, and lag is negligible on those. For Normal servers, switch to one that's at Medium traffic - they've been there for a long time, and are well established, but actually have less traffic than most of the New-tagged servers, which got a small influx from every High and Full tagged server on launch day. For a good demonstration, look at the Dark Iron server. Add in the webcomic guilds to the massive flood of refugees from full servers like Arthas, and Dark Iron ended up being the most overpopulated server in the game within days.
And if you want to play an RP or RPPVP server... well, they're all at full, many are locked right now, transfers are rare, and new servers are flooded to Full status by refuggees from every other RP server within hours of going online. You'll never escape lag on these servers.
It's not so much the $15 a month stopping me from buying more games, but the fact that for that $15, I'm getting about as much decent gameplay for the month as I get if I buy a new game for $50. Most of the games I've bought have had a fun life of a month, two months on the outside for long RPGs. Since I usually buy new games as I finish the last one, that can run anywhere from $25 a month up to $100 a month (Doom 3 lasted about two weeks, and was followed by two lousy games at $20 to $25 each that lasted less than a week each).
With my time split between WoW and whatever I bought last, the new games I buy basically last twice as long (Same hours, just less hours per week spent at them). For the same time spent playing, I'm spending half of what I usually did on games before I started playing MMORPGs.
Apple's sort of shut up about their "superior" hardware years ago. Only their zealots maintained that stance, to the level of a conspiracy theory. Literally - benchmarks were dismissed as Intel propoganda. When usualy pro-Apple sources had the same benchmarks, it was cited as proof of how hell-bent Intel and Microsoft were to destroy Apple. Apple, on the other hand, probably realized a long time ago that their hardware was slipping.
OS X is what sets them apart - it was what sold Macs, now that there's no possiblity for superior hardware blather, it's the only justification for the price tag. Yeah, it's based on BSD, but it's still distinctly Apple, and unique to their systems.
Less and less aside from the OS sets them apart - Windows PCs regularly come with all the software to do the stuff that Macs do out-of-the-box that "PC's can't do at all," the price gap is narrowing with the recent clock speed upgrade, the hardware gap is gone, and even the style gap isn't as profound now that Apple's stopped aiming to make more and more gaudy monstrosities of cases and starting to make something that I wouldn't be ashamed to have in my house.
What's left but their OS? If Apple switches to Windows, their systems will now be an $800 Dell for $1000.
If you're in a coffee shop full of anything, you're probably safe. That's what you do when you think you're in danger: You go someplace with a lot of people (i.e. witnesses) around.
They aren't in the same world, super- or otherwise. Several of the FF games end apocalyptically, and would render the later storylines impossible. Final Fantasy VI, for example, ends in a dying world with little hope for the future and magic has been completely destroyed. Final Fantasy VII, however, opens in a mostly thriving world where magic is so commonplace that it's an industrial product. 8, 9, and 10 all have magic too, for that matter, despite both 6 and 7 ending in magicless worlds. There's only a couple actual sequels in the Final Fantasy series - FFX2 and one game that was actually in the Secret of Mana series, just with the Final Fantasy name tacked on.
You could also point out that a law that merely describes how something acts--while useful, necessarily should be considered only part of the picture. How and/or why should be considered important questions. And if you can get them to admit that, then you might be able to leverage that.
Very, very important point that every professor I've had harps on constantly. "Law" and "Theory" are too different things, and which one is more important depends on what you're doing and what branch of science you're in (The farter you get from pure mathematics, the less you can describe what you observe mathematically).
The Universal Law of Gravitation is just an equation. It will describe with considerable accuraccy how two bodies will interact, but it's "stupid." It can't even begin to describe why or how they interact, because those aren't mathematical questions.
General Relativity, however, isn't a law, it's a theory (one of several in the field). It's job is to explain WHY and HOW the laws of gravity work. In the absence of any theory, the law of gravity is useless for understanding. "Ok, so if I let go of the rock, it goes down. WHY?"
It may sound like a lot until you recognize the sheer cost of launching the game. Look back in the Slashdot archives a couple months - Blizzard took a loss of $30 million in 2004 and a profit of only $7 million or so in 2005 getting WoW going. That's still $23 million in the hole. Even the most popular MMORPGs take a few years to make back their initial investment. SWG has never been as big as EQ or WoW, and possibly still hasn't broken even, and if it did, it's not been a cash cow. Cost trimming, they might be able to make it profitable month-to-month, but not only remaining investment but also the loss of paid-for hardware being taken off the game to consolodate servers...
It'd be a bad idea for Lucas Arts to let the game run as it is. They should try to get control of the game away from SOE and give it to another company. Getting rid of the Sony name and going back to the old system would be an easy short-term measure that would probably take SWG back to even higher subscriber levels than they had just before the NGE was released.
Obviously, any plan for the continued survival of the species would require this, as well. However, it's not like it's either-or. Both will cost finite resources (You can't just pour money into either one, after a point, it's wasted anyway). However, no level of preparation and preservation on Earth can stop some potential disasters. We can bring all our current woes to a halt, build an asteroid defense system of epic proportions, chart everything so large as a peanut in the solar system, and still be taken totally unawares by a long period comet entering the solar system faster than we can deflect it. This chance is small in itelf. The odds of it befalling both the Earth and Mars within a short enough timespan that neither can be recovered are so low as to be zero.
Mass wasn't the only reason, but also bear in mind it lost that atmosphere over hundreds of millions, possibly a billion or more years. It was not catastrphic. A rebuilt atmosphere (which estimates say will take anywhere from a hundred to a thousand years to build) will have a simmilar shelf life. It won't be a significant matter to maintain at that rate.
Exactly how I feel. I have other things to say, too. Like the blatant astroturfing - I've seen more than one account posting the exact same plug for this game off-topic in every MMOG related thread on this site in the last couple weeks. I mean identical down to the spelling error. I got a spam a while ago telling me that if I cultivated established accounts on at least 50 sites, with an "on topic" post rate of 10 posts per hour distributed (That's 24/7 - so somewhat higher during the time I'd actually bother), and then also had a sufficient rate of plugs for their MMOG about how great it is and how it's better in everyconcievable way than any other MMOG, I could get free game time as well as getting paid. I have a sneaking suspicion that I know what game that was without having to fill in personal information on the marketer's website.
Well, the 1-60 game in WoW isn't the bigesst pull. It's the fact that most of the advancement you make actually comes AFTER level 60. If you start on a fairly developed server, it can take one to five months to get level 60 (depending on how much you play). Once you get there, say you're mostly in auction house green items. You can put in another few months getting your class blue set, which makes easily five more levels of difference. Then there's the half-epic quest reward class set that's comming in the next patch that will probably mean another month or two of hard work, and they'll be a major improvement. Then, there's all the amazing equipment and other items you can get through rep grinding, which can take days to months per faction, and depending on your professions and class, you might want to raise rep with as many as a dozen of them. There's the PVP epic sets that can take months of hard fighting to earn, and three tiers of PVE raid epics. Did I even mention epic mounts?
There's a saying on my server that's used to reassure lowbies who are having a rough go of things: The game doesn't really start until 40. The REAL game doesn't really start until 60.
I had an English prof who harped on this thing a lot. He liked lampooning people who think like the grandparent by telling a short story. Character A has some minor issue, and Character B suggests that he just ignore it. "Like water off a duck's back." Character A replies, "It's nothing like that! Ducks have bills! I don't!"
You're right. The same applied to Commander Keen, Doom, Duke Nukem 3D, and even Shadow Warrior. They all had the first episode (usually out of three) free, and the rest you had to pay for. Some of them (Duke Nukem, Doom) also had certain weapons, items, and enemies placeholdered out in the shareware version. There was no donation about it. These were not free games, they were basically demos - get part of the game now, buy the rest if you like it.
You can call it fun all you want, but it's still losing players. A lot of them. Great gameplay, awards, etc do not save you if people would just rather play something else.
Anarchy Online has three separate servers (although one gets the benefit of the doubt, because it's for European players).
You may think that, but you'd be suprised. The same sort of people who think like that often have an amazing ability to rationalize the most disparate behaviors into their worldview. For example, I have an uncle who I'm generally ashamed to admit I know. He's a member of the Promise Keepers, should have his daughter taken away and put in a foster home, disowned me because I let said daughter watch Harry Potter on TV while she was at our house, refuses to come into our house because he's fairly sure Dungeons and Dragons has been played there... ... and he plays Everquest. AND he can very clearly explain all the myriad reasons why it's ok for him to play Everquest, complete with scripture reference. He can also explain why it's NOT ok for me to play D&D or WoW, but I'm sure he has a counterpart somewhere who's the exact reverse, and I'm furthur sure that if you put them in a room together, they would recognize each other as members of the same faith and not deride each other for their hethen game practices like they would a nonbeliever (or a non-Promise Keeper, who my uncle calls "underbelievers" and who will still go to hell, I've been assured repeatedly).
The only problem I see with a gay guild is that none of the gay people I know would do something like that to call attention to themselves. I know a guy who has a shirt that says, "Sorry ladies, I like dick," but he only wears it when he goes to the sort of club I'm not secure enough in my own sexuality to go within six blocks of - the sort of place where that would be a foregone conclusion, and the shirt is just a witty joke.
You know that Wal Mart has been the target of one of the biggest boycotts in US history? Did you? Do you know how much it effects them? Yeah, that's right - because most people don't know why, or even THAT, there is a boycott. A boycott is useless unless the public know it's going on, why it's goin on, and why they should boycott as well.
FFXII worries me. A lot. I lost interest in Square back in the PS1 days because of their increasing trend of filler. FF7 started to feel like they just wanted the game to be longer, and by FF9 it was just painful how much of the game was just useless. FFX and X2 tried to trim off some tedium, but replaced it with more filler.
They've just stopped making better games with the idea that they should instead make LONGER games. There's less relevant story material in FFX than FFVI had, but FFVI only took 15 hours, FFX will soak up a good month.
It's a shame that so few RPGs come out of the US anymore. Fallout, Baldur's Gate, Knights of the Old Republic, Jade Empire. All were very short on filler (Jade Empire had the shooter minigames, but you could skip them without penalty). None of these games took me more than 25 hours, and had more (And in most cases better) story than most 80 and 100 hour Japanese RPGs.
They probably wouldn't need the mask law - fake weapons are illegal many places as well.
This issue has come up with me several times. Some people are able to shift gears back and forth fairly quickly, and saying "Pass the chips" between rolls isn't a big deal. Some people seem to treat IC like some sort of holy meditation and get annoyed when you break it.
We've got a few family groups in my WoW guild. Something I've learned about marriage from grouping with husband/wife pairs: Don't make simmilar classes. Specifically, armor wise. Don't make two rogues, or a priest and a mage. Make a hunter and a warlock, or a paladin and a druid. Anything, just so your need rolls can't possibly overlap. It's bad enough when strangers argue over wether the priest should be allowed to roll on Dreadmist, but marriage adds a whole new dimension to any conflict.
Street racing predates cars. My grandfather, who constantly complains about how bad young'uns are nowadays, likes to talk about how he knocked down an entire wall of their neighbor's barn when he and his friend accross the road were racing farm tractors.
As bad as us young'un's are, I have to say: my youthful mischief never resulted in the demolition of a building, the death of a domestic animal with body weight exceeding one pound, anybody rolling down a hill inside of an outdoor toilet, or my school teacher leaving town permanantly. My grandfather and other teenagers in his town were responsible for all of the above. Some on a regular basis, (And I quote: "No outhouse was safe until I joined the army!").
I hope (doubt, but hope) they take a route more like EVE Online does. I have few good things to say for Eve aside from it looking really good, but on the other hand, Star Trek, at least from a combat standpoint, has always been about ship. All the ground fights have been pretty lame and unimpressive. What I wouldn't mind is having to make a senior staff - not just one character, but captain, commander, science, tactical, engineering, the whole nine yards - and then having each one represented in certain aspects of your ship's function.
As long as they don't use him as a unit voice in another RTS. I had to turn off unit speech because of that. The (n+1)th time I heard the words "Mr. LaForge, set maximum impulse speed," I was about to break my speakers to make him shut up.