Battlegrounds are a popular way of killing time for the casual PvPers.
Is there another way for casual pvp-ers to kill time? Not realistically. Or you somehow mean that there are 3 types of players. Pve, pve/pvp (casual), pvp. In wow I do pvp 99% of time. What does this make me, hardcore pvp?
Even if you have awful gear and suck at them, you will still get your rewards - it'll just take a bit longer. The relative ease with which you can get your PvP rewards, combined with the low time input required, has led to them being branded "welfare epics".
A "bit" longer? Everything is easy in WoW but you need time for anything to get. And, not a small amount of time, but huge amount of time. Playing as an ally warlock on EU server, I found it is awfully time consuming to get honor->gear. 90% of non-av battlegrounds goes to horde, only in AV alliance wins like in 70% of times. And I cannot even count AV as a PvP experience, it is nothing but PvE. So can you imagine how 'fun' it is to grind honor when you know that horde is getting everything (honor, gear, marks) at least 3x faster? I have a horde char too. Without a doubt horde in average has better gear that alliance. Do you know how many hours I have to play just to get say, 15K honor for an item? For 1.5K honor I generally need at least an hour. So I need to play at least 10+hours to get one item (and lose great majority of games). If 10+hours x 15 seems "low time input" I wonder how many years do you plan to live. 200? Calling that honor gear "welfare epics" is insult to any player who doesn't have time to play 8h+/day. And let me somewhat repeat myself. Casual doesn't mean playing wow for half a day every day.
Over time, the lower end arena drops get pushed down into Battleground rewards anyway.
They only did it once and that doesn't mean that they will do it again. Maybe they will, but you made it sound like they did it couple of times before which is untrue.
Effectively, this amounts to a complete end-game reboot every 12-18 months. While beneficial in some respects (shaking up the scene, letting newcomers get a foot on the ladder)
Why is shaking up the scene beneficial? Newcomers can never get a foot in the ladder if they play casually. Hardcore will be hardcore, and casual will be casual. It doesn't matter for hardcore if you reset the game for them. They will get their gear anyway. Casuals lose everything though, because they spent much more time (not playtime) in getting gear, and probably that gear means more to them than hardcore.
One more note. Leveling is still a pita, and a total waste of time. They could give 10x exp per quest, but you still waste 80% of your time doing quests which are far apart, have bad drop-rate etc.
I owned 2 MS joysticks (not at the same time obviously). Sidewinder 3D pro and S. Precision Pro. Both of them were excellent (an not cheap) joysticks in their time. After few months of very occasional use (they were used for 20hours tops each) they stopped working. They had the same problem: I couldn't calibrate them. Some "+" cursor was all over the calibration box. Some time later I got MS natural keyboard with multimedia keys. The keyboard is still working ok but it is so cheaply made it started to creak the moment I opened the shipping box.
I know this isn't data nor will ever be but I got my mouses/joysticks/keyboards logitech and never looked back.
so you have to pay at least $72 per month, get only 100(!) minutes of free talk, outrageous extra minutes, pitiful 40(!) sms messages and $36 for some Bereitstellungspreis (babel:supply price). True, you get "free" data over slow EDGE.
I just wonder how the owners will feel after a few months when the reality distortion field collapses.
For the sweet mother of baby jesus, why in WoW in some cases you have to spend 25 minutes(!) flying from one location to another and in the meantime you can't do nothing but look at the same boring scenery you already looked 100 times before?
I never played a game which has so obvious and cheap timesinks as WoW. Non-skippable cutscenes and nag screens are nothing compared to this rip-off.
Welcome to slashdot, where in any apple topic its better not to have a choice than to have it. And of course, reason and logic are waiting to kick-in in some more nerdy topic.
The title of the article is "What do you want in iphone 2.0" isn't it not? So, guy gave a legitimate question concerning 3G capability. And further down the thread, there is a comment about switching 3G on/off, and then there is your comment.
One could ask for a say, sms character counter (X), but you could always respond with your comment which boils down to: X isnt' there because Apple designed it without it. ("Apple designs their product differently...") or iphone doesn't have X so choose another phone.
So basically you are completely missing the point of a discussion.
I'm playing Bioshock right now and true, it can be scary at times.
But the most scary game I played was Thief:The dark project. I barely managed to complete couple of levels without sound and gamma maxed out, but I just gave up afterwards because I was completely terrified playing that game. I said then: "No more scary games for me fullstop."
Maybe I'm just a bit older now, but I still freeze occasionally when playing Bioshock;)
I completely agree with your posts in this topic, I wanted to join in the discussion, but no need to say those things twice. Leave those addicts in their skinner boxes. Some of them will realize what WoW actually is:
Huge boring grindfest with some fun stuff here and there. Better to realize that sooner rather than later. But who cares for those addicted apologists/fanboys, they probably are posting here because they can't play wow at work.
Stuff like indexing your drive so you can find things easier? Things you can also easily disable. You can turn the fancy UI stuff off. You can turn the indexing off. Sidebar? Yup, you can turn it off too.
Even if you disable all that stuff in vista, it doesn't make much of a difference unfortunately. It just feels slower compared to XP. You can even add windows desktop search (http://www.microsoft.com/windows/desktopsearch/de fault.mspx) to XP, and many other things that Vista has by default, XP will be faster in any case. The most notable difference is in the size of the RAM. Compare Vista to XP on a system with 1GB RAM and the difference is very apparent. With 2GB there isn't that much of a difference but you can certainly notice it anyway. Well, on a fast system you can have vista and say that vista is fine there, but one can install xp on the same system and one will certainly feel the difference.
Maybe a massive bugfix so I can install and use it finally? Or is this just a small patch to an OS going down in history as a Windows ME Second edition
True enough. Both antennas are omni-directional. I was looking on the web to make an antenna but I just couldn't find a good guide. Some of them were too technical, some of them were too simple (lacking information). Dunno, maybe I just were just looking on the wrong places. I did consider buying a directional antenna, but after some researching I found them to be absurdly expensive unfortunately. Then I were just pissed off and bought 50m of cable. One of my better investments in life;) Saved a lot of nerves.
Before I got into the wifi "world" (that was around 6 months ago) I considered that wifi is really mature/old enough to be widely used (or I'm just reading/. too much;). But with that los/range problems, relatively expensive hardware, problematic Windows support I just got a feeling that wifi is years behind good old lan cable connection unfortunately=S Cable "just works(tm)". Lets just wait and see what n standard will bring better to the the wlans.
Re:But not to my living room...
on
Solar Powered Wi-Fi
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· Score: 3, Insightful
I know it is a bit OT, but in my experience penetration of wifi signals is pathetic. I have wrt54g some time now and I had problem connecting to it from my laptop just three walls/rooms away (same house, thick walls though). After a while I decided to have a computer in the house opposite to the house mentioned previously. It is around 50m distance and 2 walls (wireless router is behind the window). Not a chance. I then had to drill a hole in the wall, put the pc's antenna outside and then eventually had a weak signal even though the router and pc's antenna were in LOS. It was working ok for a few weeks and in that time I certainly noticed degradation of signal and consequently the speed. After a week or so, I completely lost the signal. I realized it was some leaves (wtf?!) from a tree blocking the LOS. I had enough of it then, and decided to spend 10euro and stretch a cat5 cable. It works amazingly now. High speed, reliability, no 1-minute ping spikes (especially in vista, I don't use it no more though), or additional drivers.
I just have a feeling from my humble experience that wifi is overrated concerning real-world range.
Do you have some sort of reference for that pretty much unordinary claim?
Maybe I'm washing my hands too short, but one minute *minimum* sounds much like some mental disorder then an actual study. I'm not a surgeon before a surgery for god sake.
This sounds much like that claim: "One should take 3l of water per day to be healthy ". Its pure bs.
Why are you questioning my posting here? Well, if my posts are pointless, yours are even more because you are posting way after the original article was released. Why am I posting then? I kinda like to talk about wow and at the same time it seems polite to give someone an answer if someone asked something.
What time drain? You are actually trying to compare time lost on writing this reply and playing wow? Are you serious? This reply took me 5 min from reading to writing, and you are comparing this to wow? Serious dude, what can you do in wow in 5 minutes? Travel from southshore to ironforge? Yeah right, that takes like 10 minutes. Kill 10 mobs? And you are talking to me questioning that I have something better to do (rather then posting to/.) and ofc you ask it by posting on the same board... Oh, the irony.
I have several lvl 70's, and with the large number of zones at each level you can easily do completely different quests each time you grind.
I had several lvl 70's too and ofc you *can* change zones but at the same time you *must* change zones if you want to level by questing. Sorry, but the other part of your sentence I just don't blow. I did *all the same* quests from like lvl 20-60 not because there is somehow awful lot of them, it is because there are just too *few* of them. To follow up on that example with stv and desolace. iirc you come to stv around lvl 30ish. Start doing quests and after few levels you are left with some reds and orange quests. Then you go to desolace, solve some quests there, get a level or two, and return to stv. Then at around lvl 39 you go to desolace again. Then return to stv. And throw in some southshore quests before. What is my point? There is no real freedom in doing those quests. You are completely guided through those zones and you take all the same quests. And some point in leveling (to me it usually happened in feralas) you will have all orange and red quest from every zone. It is a brick wall with "Kill 300 yellow mobs to level" written on it.
To get this post short: I was on the excellent server (3rd biggest server in EU), in great pvp/pve guild, made some excellent (albeit virtual) friends, and generally had a blast. Then I did quit because I just outright hated the grind.
In any case, you can accuse me of whining (I just like that word when someone from wow mentions it, gives me a special warmth knowing that the accuser is no more than a 15year old troll) all you want, but just go back to your grind with great sense of accomplishment. Why are you spending time writing all this long, boring and non formatted replies when you can move that xp/rep/grind bar for like a pixel?
There are enough quests, in enough different zones, that the only way you could run all the SAME quests when leveling is if you were stupid, and CHOSE to level in the same areas you did before.
Nice way to start an argument with ad hominem.
1-20 -> yes, you can level in completely different zones 20-60-> tell me, how one can level without doing the same quests in stv, hillsbrad, desolace, wpl, winterspring etc? If you skip stv, where are you going to level from 30->45? 60-70-> not that much zones, but more than plenty of quests. No complaints here.
My general complain is that there are just too much grinding. There is just too much mobs to kill, xp rate is very low, and consequently leveling is (unnecessary) very slow.
But if I was really tired of the same-old same-old, I could do things like switch to the other side. There's a massive ton of Horde content I've never seen.
True enough. I wanted and did some leveling (lvl 30) on the horde side but I didn't have my guildies there so I felt pretty much alone. And which brings me to your other quote:
In the end though, it's all about the community you're in. If your guild sucks, there's no reason to play WoW. If you are in a great, fun guild it makes all the difference.
Yes, because I was in a great guild on alliance side I didn't want to waste time leveling an horde char. My guild was excellent pvp/pve guild and I saw all end-game content including Naxx. But in the end, you can have any kind of guild you want, the game doesn't change a bit. It is just a grind, grind and grind more with ever shifting goals unfortunately.
You can't seriously compare wow braindead mobs to semi-intelligent mobs of shooters. And I'm a bit confused really. In one sentence you say that shooters and rpgs are different but in another one you compare them by number of killed mobs. Maybe I'm beating a dead horse, but generally there is a difference between killing relatively intelligent mobs in a shooter and killing millions of braindead mobs in wow. And there is no wonder why a single player game is generally more interesting and short in the same time. Money. mmorpgs are cash cows which count on pointless grind. And sorry, doom3 isn't quite considered a pinnacle of shooters. And make no mistake, there are actually couple of interesting quests in wow (alliance onyxia prequest), but a big majority of them are very boring and uninteresting.
You misinterpreted me in my wow play. I had warlock and rogue lvl 70, mage and druid 60ish. With every character I did every single quest I could. Don't consider that I just went in the wild and grinded those mobs without quests. I was actually even slower that some of my guildies who just did the opposite. No questing at all, just killing mobs. Sometimes that was really true because all I had was red and orange quests, and those guys had -1 or -2 level mobs. And yes, you mention development. Don't get me wrong, I have very nice memories of leveling with friends etc. But those nice memories are just dwarfed by memories of constant grinding (there is fundamentally no difference between grinding mobs for quest and/or xp), traveling etc. Did I mentioned absolutely awful travel time in WoW? Pathetic beyond belief.
Another thing is that you have very narrow view of an (mmo)rpg. Nobody is denying that rpgs are based on character progression (aka leveling and gear farming). But I have everything against leveling which takes *weeks* just for one damned character. And another couple of weeks just to get some mediocre gear. But I'm repeating myself, first time leveling can be fun a bit, but every other leveling is just pita. But on the other side, do those arena matches look like a character progression (aka rpg) matches? Actually they don't. They look almost like UT team vs team deathmatch. Everything dies almost as fast. But hey, I don't have anything against that but what in the hell is a problem to have a special server where all have the same gear so something very strange called skill comes into play. And/or a server where you can level really fast. You have to think outside the box. WoW is not a real world, it is a created world, just as a rpg is just a label for a game.
Those siege weapons and hero classes were actually promised quite some time ago (years) but I can't find anymore direct references to them. So you'll have to trust me. Of course some bugs and "features" are fixed with time. But 2+years is quite some time wouldn't you agree? There is just a coincidence, you mentioned those elite quests in redridge mountains; look at the future patch notes. They are finally going to level down those imba (for the zone) mobs. Took them almost 3 years for that! "Hey, we'll just add handful of new minipets, who cares about bugs." There are tons of examples of those, and don't give me that "wow is a complex game so every fix is very complex". That is a mistake. You can have a complex game and some easy to fix bugs (and vice versa). Ask any (non blizzard) developer about it. Or those pathetic excuses about rouge poisons and zoning. I could go on and on, but I have a better appreciation of my time when I quited wow.
And finally, TM/SS zergs. I'm sorry you didn't have much fun there but I had a blast. The lines of battles were constantly shifting on our server, and everyone had much fun. Leveling wasn't that much of a problem because there aren't many quests in hillsbrad, and there is no questing between the TM or SS. People were buying wow for those raids. When they saw that animation of giant armies going head to head, and blizzard saying that it would be something like that ingame, I can assume that tho
So you actually concede that an fps and mmorpg are actually fundamentally different?
Progress without 'effort' feels meaningless.
Even though there is much sophism in that sentence I'll reply. Actually there is no effort in killing 15 million of mobs. That work is so mind numbing and so simple that even bots can do it effortlessly. But I'll admit, after spending many days/played with you char you become emotionally attached to it. But nobody outside wow will tell you that is a good thing.
And Blizzard are working on fixing this problem(...)
I know it is out of context, but I just couldn't help myself without replying. Blizzard fixing anything? Do you know how much time it took to fix some of the most game breaking bugs* out there? Many months, even *years*. And some of them are still there (hint: vanish), and new ones introduced with every new patch. Remember those times when they introduced deserter debuff in battlegrounds? And the way most teams scouted ahead of joining a bg to avoid the debuff? It took them *months* to fix that, even though I bet it was a 1 line piece of code. All it took was to check if anyone in a *raid* group had a debuff, not only in leader's group.
PvP Chars with the best gear? That would destroy WoW as an RPG and just make it another counterstrike with swords and wizards.
How would it destroy it? Have you read my other comments on that issue? There could be separate servers with pre-leveled, top geared characters. Something like a test server. How could anyone complain about that?
Pre-Leveled Characters at 70? Where is the development there? Where is your history with this character?
Again what kind of development? History? The same history of all other 2000 huntards or paladins have? Or you mean RP element? Sorry, but nobody is RP-ing on a pvp server.
Where is your knowledge of it's skills and abilities?
Interesting question. But the answer is easy. You learn them at say level 70. Which is a quite natural really. Because when leveling from 1-70 you in 99.9% cases kill mobs. But we already concluded that killing mobs is very easy so you don't learn much. True enough, you actually learn something, but I can say that "something" can be learned in few hours playing at lvl 70. There are a lot people even at level 70 who don't have a clue how to play their character. But I propose this: some kind of challenger quest(s) so you get rank or something to distinguish yourself from other (bad) players. You have to understand that wow world isn't set in stone, even though blizz would like everyone to see it that way. But even if we set aside that challenger quest, there is currently another system to distinguish (kinda) good players from bad players. It is called gear. Nobody is going to take a fresh lvl 70 in greens to a heroic instance. He has to grind gear in normal instances first, there he gets real experience and knowledge of his character. As a side note, how many good or semi-good guilds raid or group with random players? Yep, not even a single one.
You would only know half the game if that where implemented.
No actually. You could have a rule that you have level your *first* character the normal way, and every other character you create is level 70. Actually you don't skip pretty much anything. And as I said in my previous posts, there is not much (if anything) to see new when leveling your second (or third...) character.
I guess the lesson is: If you don't like levelling or progressing you character in other ways, don't play an RPG. If you can't stand that things will be generic, don't play an MMO.
You are again perpetuating the same logical fallacy mentioned in your previous posts. I don't reply to them.
Lastly, criticise something for what it is and not like "well, this apple isn't like an orange at all'".
Well, you were the one who wanted to fully compare a fps to a mmorpg. Only thing I said was that I would
Battlegrounds are a popular way of killing time for the casual PvPers.
Is there another way for casual pvp-ers to kill time? Not realistically. Or you somehow mean that there are 3 types of players. Pve, pve/pvp (casual), pvp. In wow I do pvp 99% of time. What does this make me, hardcore pvp?
Even if you have awful gear and suck at them, you will still get your rewards - it'll just take a bit longer. The relative ease with which you can get your PvP rewards, combined with the low time input required, has led to them being branded "welfare epics".
A "bit" longer? Everything is easy in WoW but you need time for anything to get. And, not a small amount of time, but huge amount of time. Playing as an ally warlock on EU server, I found it is awfully time consuming to get honor->gear. 90% of non-av battlegrounds goes to horde, only in AV alliance wins like in 70% of times. And I cannot even count AV as a PvP experience, it is nothing but PvE. So can you imagine how 'fun' it is to grind honor when you know that horde is getting everything (honor, gear, marks) at least 3x faster? I have a horde char too. Without a doubt horde in average has better gear that alliance. Do you know how many hours I have to play just to get say, 15K honor for an item? For 1.5K honor I generally need at least an hour. So I need to play at least 10+hours to get one item (and lose great majority of games). If 10+hours x 15 seems "low time input" I wonder how many years do you plan to live. 200? Calling that honor gear "welfare epics" is insult to any player who doesn't have time to play 8h+/day. And let me somewhat repeat myself. Casual doesn't mean playing wow for half a day every day.
Over time, the lower end arena drops get pushed down into Battleground rewards anyway.
They only did it once and that doesn't mean that they will do it again. Maybe they will, but you made it sound like they did it couple of times before which is untrue.
Effectively, this amounts to a complete end-game reboot every 12-18 months. While beneficial in some respects (shaking up the scene, letting newcomers get a foot on the ladder)
Why is shaking up the scene beneficial? Newcomers can never get a foot in the ladder if they play casually. Hardcore will be hardcore, and casual will be casual. It doesn't matter for hardcore if you reset the game for them. They will get their gear anyway. Casuals lose everything though, because they spent much more time (not playtime) in getting gear, and probably that gear means more to them than hardcore.
One more note. Leveling is still a pita, and a total waste of time. They could give 10x exp per quest, but you still waste 80% of your time doing quests which are far apart, have bad drop-rate etc.
I owned 2 MS joysticks (not at the same time obviously). Sidewinder 3D pro and S. Precision Pro. Both of them were excellent (an not cheap) joysticks in their time. After few months of very occasional use (they were used for 20hours tops each) they stopped working. They had the same problem: I couldn't calibrate them. Some "+" cursor was all over the calibration box. Some time later I got MS natural keyboard with multimedia keys. The keyboard is still working ok but it is so cheaply made it started to creak the moment I opened the shipping box.
I know this isn't data nor will ever be but I got my mouses/joysticks/keyboards logitech and never looked back.
Average Joe + double heart "much less than" Professional athlete + double heart + rigorous training + other modifications + more money.
Problem is, if the average population has IQ of 180, then technically, it has IQ of 100.
Or simply because the movie sucks maybe?
http://www.imdb.com/title/tt0385752/
http://www.rottentomatoes.com/m/his_dark_materials_the_golden_compass/
Occam's razor is everyone's friend.
And lets compress this vault into a size of a briefcase and call it Garden of Eden Creation Kit.
Or GECK for short.
Maybe, but you have to consider some *very* bad weather you can have at sea, so a ship with nuclear reactor wouldn't be quite a safe option.
Its even worse with T-mobile in germany. Locked for 24 months and you get only 40/150/300 texts which is pathetic.
http://www.t-mobile.de/iphone/addHandset.do?handsetId=99914394
Those plans/tariffs are really expensive:
so you have to pay at least $72 per month, get only 100(!) minutes of free talk, outrageous extra minutes, pitiful 40(!) sms messages and $36 for some Bereitstellungspreis (babel:supply price). True, you get "free" data over slow EDGE.
I just wonder how the owners will feel after a few months when the reality distortion field collapses.
The source is here:
http://www.t-mobile.de/iphone/showTariffs.do
For the sweet mother of baby jesus, why in WoW in some cases you have to spend 25 minutes(!) flying from one location to another and in the meantime you can't do nothing but look at the same boring scenery you already looked 100 times before?
I never played a game which has so obvious and cheap timesinks as WoW. Non-skippable cutscenes and nag screens are nothing compared to this rip-off.
Actually it is (2^16)-1. But in any case, you get the correct result (65535) somehow.
Well, we can agree that 3G spends to much power at the moment.
But tell, what mobile phone would you rather take?
Phone A: has no 3G.
Phone B: has 3G, can be switched off, everything else the same as Phone A.
This is what some people in this thread are trying to say about iphone but it just falls on deaf fanboy ears unfortunately.
Welcome to slashdot, where in any apple topic its better not to have a choice than to have it. And of course, reason and logic are waiting to kick-in in some more nerdy topic.
Mods: go ahead mod me down, got plenty of karma.
Your argument is circular.
The title of the article is "What do you want in iphone 2.0" isn't it not? So, guy gave a legitimate question concerning 3G capability. And further down the thread, there is a comment about switching 3G on/off, and then there is your comment.
One could ask for a say, sms character counter (X), but you could always respond with your comment which boils down to: X isnt' there because Apple designed it without it. ("Apple designs their product differently...") or iphone doesn't have X so choose another phone.
So basically you are completely missing the point of a discussion.
I'm playing Bioshock right now and true, it can be scary at times.
But the most scary game I played was Thief:The dark project. I barely managed to complete couple of levels without sound and gamma maxed out, but I just gave up afterwards because I was completely terrified playing that game. I said then: "No more scary games for me fullstop."
Maybe I'm just a bit older now, but I still freeze occasionally when playing Bioshock;)
I completely agree with your posts in this topic, I wanted to join in the discussion, but no need to say those things twice. Leave those addicts in their skinner boxes. Some of them will realize what WoW actually is:
Huge boring grindfest with some fun stuff here and there. Better to realize that sooner rather than later. But who cares for those addicted apologists/fanboys, they probably are posting here because they can't play wow at work.
Even if you disable all that stuff in vista, it doesn't make much of a difference unfortunately. It just feels slower compared to XP. You can even add windows desktop search (http://www.microsoft.com/windows/desktopsearch/d
Maybe a massive bugfix so I can install and use it finally? Or is this just a small patch to an OS going down in history as a Windows ME Second edition
True enough. Both antennas are omni-directional. I was looking on the web to make an antenna but I just couldn't find a good guide. Some of them were too technical, some of them were too simple (lacking information). Dunno, maybe I just were just looking on the wrong places. I did consider buying a directional antenna, but after some researching I found them to be absurdly expensive unfortunately. Then I were just pissed off and bought 50m of cable. One of my better investments in life;) Saved a lot of nerves.
/. too much;). But with that los/range problems, relatively expensive hardware, problematic Windows support I just got a feeling that wifi is years behind good old lan cable connection unfortunately=S Cable "just works(tm)". Lets just wait and see what n standard will bring better to the the wlans.
Before I got into the wifi "world" (that was around 6 months ago) I considered that wifi is really mature/old enough to be widely used (or I'm just reading
I know it is a bit OT, but in my experience penetration of wifi signals is pathetic. I have wrt54g some time now and I had problem connecting to it from my laptop just three walls/rooms away (same house, thick walls though). After a while I decided to have a computer in the house opposite to the house mentioned previously. It is around 50m distance and 2 walls (wireless router is behind the window). Not a chance. I then had to drill a hole in the wall, put the pc's antenna outside and then eventually had a weak signal even though the router and pc's antenna were in LOS. It was working ok for a few weeks and in that time I certainly noticed degradation of signal and consequently the speed. After a week or so, I completely lost the signal. I realized it was some leaves (wtf?!) from a tree blocking the LOS. I had enough of it then, and decided to spend 10euro and stretch a cat5 cable. It works amazingly now. High speed, reliability, no 1-minute ping spikes (especially in vista, I don't use it no more though), or additional drivers.
I just have a feeling from my humble experience that wifi is overrated concerning real-world range.
Do you have some sort of reference for that pretty much unordinary claim?
Maybe I'm washing my hands too short, but one minute *minimum* sounds much like some mental disorder then an actual study. I'm not a surgeon before a surgery for god sake.
This sounds much like that claim: "One should take 3l of water per day to be healthy ". Its pure bs.
Why are you questioning my posting here? Well, if my posts are pointless, yours are even more because you are posting way after the original article was released. Why am I posting then? I kinda like to talk about wow and at the same time it seems polite to give someone an answer if someone asked something.
/.) and ofc you ask it by posting on the same board... Oh, the irony.
What time drain? You are actually trying to compare time lost on writing this reply and playing wow? Are you serious? This reply took me 5 min from reading to writing, and you are comparing this to wow? Serious dude, what can you do in wow in 5 minutes? Travel from southshore to ironforge? Yeah right, that takes like 10 minutes. Kill 10 mobs? And you are talking to me questioning that I have something better to do (rather then posting to
I have several lvl 70's, and with the large number of zones at each level you can easily do completely different quests each time you grind.
I had several lvl 70's too and ofc you *can* change zones but at the same time you *must* change zones if you want to level by questing. Sorry, but the other part of your sentence I just don't blow. I did *all the same* quests from like lvl 20-60 not because there is somehow awful lot of them, it is because there are just too *few* of them. To follow up on that example with stv and desolace. iirc you come to stv around lvl 30ish. Start doing quests and after few levels you are left with some reds and orange quests. Then you go to desolace, solve some quests there, get a level or two, and return to stv. Then at around lvl 39 you go to desolace again. Then return to stv. And throw in some southshore quests before. What is my point? There is no real freedom in doing those quests. You are completely guided through those zones and you take all the same quests. And some point in leveling (to me it usually happened in feralas) you will have all orange and red quest from every zone. It is a brick wall with "Kill 300 yellow mobs to level" written on it.
To get this post short: I was on the excellent server (3rd biggest server in EU), in great pvp/pve guild, made some excellent (albeit virtual) friends, and generally had a blast. Then I did quit because I just outright hated the grind.
In any case, you can accuse me of whining (I just like that word when someone from wow mentions it, gives me a special warmth knowing that the accuser is no more than a 15year old troll) all you want, but just go back to your grind with great sense of accomplishment. Why are you spending time writing all this long, boring and non formatted replies when you can move that xp/rep/grind bar for like a pixel?
There are enough quests, in enough different zones, that the only way you could run all the SAME quests when leveling is if you were stupid, and CHOSE to level in the same areas you did before.
Nice way to start an argument with ad hominem.
1-20 -> yes, you can level in completely different zones
20-60-> tell me, how one can level without doing the same quests in stv, hillsbrad, desolace, wpl, winterspring etc? If you skip stv, where are you going to level from 30->45?
60-70-> not that much zones, but more than plenty of quests. No complaints here.
My general complain is that there are just too much grinding. There is just too much mobs to kill, xp rate is very low, and consequently leveling is (unnecessary) very slow.
But if I was really tired of the same-old same-old, I could do things like switch to the other side. There's a massive ton of Horde content I've never seen.
True enough. I wanted and did some leveling (lvl 30) on the horde side but I didn't have my guildies there so I felt pretty much alone. And which brings me to your other quote:
In the end though, it's all about the community you're in. If your guild sucks, there's no reason to play WoW. If you are in a great, fun guild it makes all the difference.
Yes, because I was in a great guild on alliance side I didn't want to waste time leveling an horde char. My guild was excellent pvp/pve guild and I saw all end-game content including Naxx. But in the end, you can have any kind of guild you want, the game doesn't change a bit. It is just a grind, grind and grind more with ever shifting goals unfortunately.
You can't seriously compare wow braindead mobs to semi-intelligent mobs of shooters. And I'm a bit confused really. In one sentence you say that shooters and rpgs are different but in another one you compare them by number of killed mobs. Maybe I'm beating a dead horse, but generally there is a difference between killing relatively intelligent mobs in a shooter and killing millions of braindead mobs in wow. And there is no wonder why a single player game is generally more interesting and short in the same time. Money. mmorpgs are cash cows which count on pointless grind. And sorry, doom3 isn't quite considered a pinnacle of shooters. And make no mistake, there are actually couple of interesting quests in wow (alliance onyxia prequest), but a big majority of them are very boring and uninteresting.
You misinterpreted me in my wow play. I had warlock and rogue lvl 70, mage and druid 60ish. With every character I did every single quest I could. Don't consider that I just went in the wild and grinded those mobs without quests. I was actually even slower that some of my guildies who just did the opposite. No questing at all, just killing mobs. Sometimes that was really true because all I had was red and orange quests, and those guys had -1 or -2 level mobs. And yes, you mention development. Don't get me wrong, I have very nice memories of leveling with friends etc. But those nice memories are just dwarfed by memories of constant grinding (there is fundamentally no difference between grinding mobs for quest and/or xp), traveling etc. Did I mentioned absolutely awful travel time in WoW? Pathetic beyond belief.
Another thing is that you have very narrow view of an (mmo)rpg. Nobody is denying that rpgs are based on character progression (aka leveling and gear farming). But I have everything against leveling which takes *weeks* just for one damned character. And another couple of weeks just to get some mediocre gear. But I'm repeating myself, first time leveling can be fun a bit, but every other leveling is just pita. But on the other side, do those arena matches look like a character progression (aka rpg) matches? Actually they don't. They look almost like UT team vs team deathmatch. Everything dies almost as fast. But hey, I don't have anything against that but what in the hell is a problem to have a special server where all have the same gear so something very strange called skill comes into play. And/or a server where you can level really fast. You have to think outside the box. WoW is not a real world, it is a created world, just as a rpg is just a label for a game.
Those siege weapons and hero classes were actually promised quite some time ago (years) but I can't find anymore direct references to them. So you'll have to trust me. Of course some bugs and "features" are fixed with time. But 2+years is quite some time wouldn't you agree? There is just a coincidence, you mentioned those elite quests in redridge mountains; look at the future patch notes. They are finally going to level down those imba (for the zone) mobs. Took them almost 3 years for that! "Hey, we'll just add handful of new minipets, who cares about bugs." There are tons of examples of those, and don't give me that "wow is a complex game so every fix is very complex". That is a mistake. You can have a complex game and some easy to fix bugs (and vice versa). Ask any (non blizzard) developer about it. Or those pathetic excuses about rouge poisons and zoning. I could go on and on, but I have a better appreciation of my time when I quited wow.
And finally, TM/SS zergs. I'm sorry you didn't have much fun there but I had a blast. The lines of battles were constantly shifting on our server, and everyone had much fun. Leveling wasn't that much of a problem because there aren't many quests in hillsbrad, and there is no questing between the TM or SS. People were buying wow for those raids. When they saw that animation of giant armies going head to head, and blizzard saying that it would be something like that ingame, I can assume that tho
So you actually concede that an fps and mmorpg are actually fundamentally different?
/played with you char you become emotionally attached to it. But nobody outside wow will tell you that is a good thing.
Progress without 'effort' feels meaningless.
Even though there is much sophism in that sentence I'll reply. Actually there is no effort in killing 15 million of mobs. That work is so mind numbing and so simple that even bots can do it effortlessly. But I'll admit, after spending many days
And Blizzard are working on fixing this problem(...)
I know it is out of context, but I just couldn't help myself without replying. Blizzard fixing anything? Do you know how much time it took to fix some of the most game breaking bugs* out there? Many months, even *years*. And some of them are still there (hint: vanish), and new ones introduced with every new patch. Remember those times when they introduced deserter debuff in battlegrounds? And the way most teams scouted ahead of joining a bg to avoid the debuff? It took them *months* to fix that, even though I bet it was a 1 line piece of code. All it took was to check if anyone in a *raid* group had a debuff, not only in leader's group.
PvP Chars with the best gear? That would destroy WoW as an RPG and just make it another counterstrike with swords and wizards.
How would it destroy it? Have you read my other comments on that issue? There could be separate servers with pre-leveled, top geared characters. Something like a test server. How could anyone complain about that?
Pre-Leveled Characters at 70? Where is the development there? Where is your history with this character?
Again what kind of development? History? The same history of all other 2000 huntards or paladins have? Or you mean RP element? Sorry, but nobody is RP-ing on a pvp server.
Where is your knowledge of it's skills and abilities?
Interesting question. But the answer is easy. You learn them at say level 70. Which is a quite natural really. Because when leveling from 1-70 you in 99.9% cases kill mobs. But we already concluded that killing mobs is very easy so you don't learn much. True enough, you actually learn something, but I can say that "something" can be learned in few hours playing at lvl 70. There are a lot people even at level 70 who don't have a clue how to play their character. But I propose this: some kind of challenger quest(s) so you get rank or something to distinguish yourself from other (bad) players. You have to understand that wow world isn't set in stone, even though blizz would like everyone to see it that way. But even if we set aside that challenger quest, there is currently another system to distinguish (kinda) good players from bad players. It is called gear. Nobody is going to take a fresh lvl 70 in greens to a heroic instance. He has to grind gear in normal instances first, there he gets real experience and knowledge of his character. As a side note, how many good or semi-good guilds raid or group with random players? Yep, not even a single one.
You would only know half the game if that where implemented.
No actually. You could have a rule that you have level your *first* character the normal way, and every other character you create is level 70. Actually you don't skip pretty much anything. And as I said in my previous posts, there is not much (if anything) to see new when leveling your second (or third...) character.
I guess the lesson is: If you don't like levelling or progressing you character in other ways, don't play an RPG. If you can't stand that things will be generic, don't play an MMO.
You are again perpetuating the same logical fallacy mentioned in your previous posts. I don't reply to them.
Lastly, criticise something for what it is and not like "well, this apple isn't like an orange at all'".
Well, you were the one who wanted to fully compare a fps to a mmorpg. Only thing I said was that I would