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World of Warcraft Hits 10 Million Subscribers

technirvana writes "Blizzard Entertainment, owners of World of Warcraft, announced today that the game now has more than 10 million paying subscribers around the world. Online gameplay costs an average of $15 USD per month. Those 10 million paying subscribers include 5.5 million players in Asia, 2.5 million in the US and 2 million in Europe. The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001."

450 comments

  1. That explains EVERYTHING... by neokushan · · Score: 5, Funny

    I've noticed a direct correlation with the amount of WoW subscribers and the amount I get laid.
    Less competition for me? Let them play, boys, let them play!

    --
    +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    1. Re:That explains EVERYTHING... by Anonymous Coward · · Score: 2, Funny

      Dude, you read slashdot... you don't get laid

    2. Re:That explains EVERYTHING... by Ethanol-fueled · · Score: 1

      Oh yeah? Just wait until Slashdot hits 10 millon subscribers!
       
      captcha: matched

    3. Re:That explains EVERYTHING... by goldspider · · Score: 5, Funny

      You had competition from the kind of people who play World of Warcraft?

      --
      "Ask not what your country can do for you." --John F. Kennedy
    4. Re:That explains EVERYTHING... by neokushan · · Score: 1, Flamebait

      Never underestimate what low self-esteem can do for you. If it's their self-esteem that's low, that is.

      --
      +1 IDisagreeSoHeMustBeATrollOrAnAstroturferOrAShill
    5. Re:That explains EVERYTHING... by Kastigador · · Score: 1

      You had competition from the kind of people who play World of Warcraft? Says another guy posting on slashdot. Brings to mind the old cliche. Birds of a feather...
    6. Re:That explains EVERYTHING... by cashman73 · · Score: 1
      Oh yeah? Just wait until Slashdot hits 10 millon subscribers!

      Oh yeah? Just wait until Duke Nukem Forever comes out! Then we all really will get laid!

    7. Re:That explains EVERYTHING... by Anonymous Coward · · Score: 2, Funny

      He means his porn sites are less laggy.

    8. Re:That explains EVERYTHING... by ajs · · Score: 1

      You had competition from the kind of people who play World of Warcraft? You would be amazed at the diversity of the crowd these days. It's a social venue now, not a video game. There's everything from the hard-core twitch-based PvPers to the cliques of female players that are just as happy doing trade skills and treating the game as a glorified chat room with skillups as they are running instances and taking on bosses. There are also a HUGE number of military personnel who play now.

    9. Re:That explains EVERYTHING... by goldspider · · Score: 1

      I actually play WoW too. I just thought it was an interesting corner into which OP had painted himself :)

      --
      "Ask not what your country can do for you." --John F. Kennedy
    10. Re:That explains EVERYTHING... by KKlaus · · Score: 4, Funny

      Maybe he gets laid solely from prostitutes. Now the lines are shorter.

      --
      Relax I just want some peanuts.
    11. Re:That explains EVERYTHING... by jt4857 · · Score: 1

      i am a reformed wow player, here's how its worked for me: Started playing spring 2004 Stopped playing end of September and got a girlfriend Started playing again in January and was single by the end of the month 9 months of WoW later i got a bit bored, the Burning Crusade was a few months off, I stopped playing... new girlfriend (hot American) Hot American girls visa expires and leaves the country end of 2006, this marks the start of another 5 month warcraft binge for me. right now I've got a very nice Swedish girlfriend, been together 8 months. The urges to play mostly come at night.... mostly

    12. Re:That explains EVERYTHING... by Hangly+Man · · Score: 1

      I think there might be some sort of trickle-down effect at work here.

    13. Re:That explains EVERYTHING... by KDR_11k · · Score: 2, Insightful

      I've seen hot chicks talk about their WoW chars so there's some non-geek people on there too.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    14. Re:That explains EVERYTHING... by Impy+the+Impiuos+Imp · · Score: 1

      Hey man, don't knock the goth chicks running the cash register down at the comic book store!

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    15. Re:That explains EVERYTHING... by Impy+the+Impiuos+Imp · · Score: 1

      Your last sentence makes the whole thing worth its weight in gold. +1000 awesome

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  2. 2001? by Gigiya · · Score: 4, Insightful

    2004.

    1. Re:2001? by Reivec · · Score: 1

      Indeed, the game was definitely NOT released in 2001, late '04 sounds more accurate.

    2. Re:2001? by Aladrin · · Score: 4, Informative

      Correct. It was announced in 2001 and launched in 2004. TFA even says 2004.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    3. Re:2001? by dintech · · Score: 1

      That almost scared me. I quit World of Warcraft because raiding with a guild and grinding seemed like a time sink. I never thought until now that I lost 3 whole years into the abyss of time... :S

    4. Re:2001? by Anonymous Coward · · Score: 0

      It was actually Jan. 23 2001 when then got their cake and ate it too...

    5. Re:2001? by aurispector · · Score: 1

      Rofl - Time sink? More like a time vortex that not only wastes time playing, but wastes productive hours thinking about it when you should be working. I quit when I got sick of running on the hamster wheel. I still don't get laid, but that's because I have small children.

      --
      I have mod points. The reign of terror begins now.
    6. Re:2001? by radimvice · · Score: 1

      Rofl - Time sink? More like a time vortex that not only wastes time playing, but wastes productive hours thinking about it when you should be working.

      Oh, for the good old days when even little kids used to be productive, ploughing real fields instead of farming gold. More work, less play!

  3. How about taking some of that subscription money.. by ip_freely_2000 · · Score: 4, Insightful

    ..and making the game more interesting.

    Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.

  4. munnies! by legoman666 · · Score: 2, Insightful

    10,000,000 subcribers x $15 a month = $150,000,000 a month. $150,000,000 x 12 months = $1,800,000,000 a year. From WoW alone. I bet blizzard/vivendi are happy campers.

    1. Re:munnies! by fain0v · · Score: 1, Informative

      Not all subscribers pay the same. Players in China pay as little as 6 cents an hour.

    2. Re:munnies! by A.K.A_Magnet · · Score: 3, Informative

      Not all subscribers pay the same. Players in China pay as little as 6 cents an hour.
      That's what "US$15/month on average" means still, doesn't it?
    3. Re:munnies! by legoman666 · · Score: 1

      Back when I used to play, I think paying $0.06 an hour would have been more expensive than the $13/mo I was paying. Heh. Glad I quit, but I still don't have a life.

    4. Re:munnies! by A.K.A_Magnet · · Score: 1

      Nevermind looks like the summary is wrong, surprisingly.

    5. Re:munnies! by CastrTroy · · Score: 1

      No wonder the gold farms are so profitable. Actually, what you said doesn't make any sense. If the subscription fee is $15 a month, and there are 720 hours (24x30) in a month, then, if you play 24 hours a day, using people in shifts, then it only costs you $0.02 an hour to play. Is there any limit on how much you can use a single account?

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    6. Re:munnies! by Raistlin77 · · Score: 1

      Realistically, it does make sense. Since even the average WoW player doesn't play 720-748 hours every month, and most don't play even half that, .06/hr would be a much more cost-effective payment method - pay for only actual playtime, not hours or even days that you don't log on.

    7. Re:munnies! by CastrTroy · · Score: 1

      Well, you only need to play around 8 hours a day to bring your rate down to 6 cents an hour. Even just playing 15 hours a month brings your rate to $1 an hour. That's pretty cheap if you ask me. Way cheaper than going to a movie. I realize it ends up costing quite a bit more than your average $60 pay-once game, but it seems to offer a lot more playability. Then again, I've never played the game, so what do I know.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    8. Re:munnies! by Silicon+Jedi · · Score: 2, Insightful

      Me too, but I'm not at risk of losing my job and wife any more.

    9. Re:munnies! by bidule · · Score: 1

      Not all subscribers pay the same. Players in China pay as little as 6 cents an hour.
      That's what "US$15/month on average" means still, doesn't it? That's 250 hours/month or 60 hours/week. Seems reasonable if you like your job.

      --
      ID: the nose did not occur naturally, how would we wear glasses otherwise? (apologies to Voltaire)
    10. Re:munnies! by Xsydon · · Score: 1

      Me too, but I'm not at risk of losing my job and wife any more. Statements like these really bother me. Self control is a wonderful thing. I've played WoW since day 1. I'm happily married and work a full 40-50 hour week. Oh, and I raid.

      Rule 1. Put your spouse before everything.
      Rule 2. Get a full 8 hours of sleep.
      Rule 3. Go to sleep when your spouse does.
      Rule 4. Go to work, not sure why that's so difficult.
      Rule 5. Help around the house, even if that means afking for extended periods of time.

      I've managed to find a group of players that understand exactly where I put my family, and that's above the game. Most of the guys I play with are real life friends, so they tend to rib me pretty badly. Do care? Na, it's all in good fun and they understand.

      There are lots of us that live happy successful lives and manage to play casually-hardcore. Then again there are lots of you that apparently have little to no self control.
    11. Re:munnies! by Roddd · · Score: 1

      $15/month ==> 50 cents a day ==> 2 cents per hour.

      Are you suggesting that players in China pay 3 times more than players in the US? :)

    12. Re:munnies! by geminidomino · · Score: 5, Funny

      Well, you only need to play around 8 hours a day to bring your rate down to 6 cents an hour. Did you just seriously say "only 8 hours a day?"

    13. Re:munnies! by Kymri · · Score: 1

      While the cost-over-time is certainly much greater than all my 'play-once' games (even speaking as someone who bought Steel Batallion for the Xbox and the 'Legendary Edition' of Halo 3), there's a distressing number of games that never drop to $1/hr over time played. And this even includes games rented for $5.

      If I buy a game that's 40 hours long and I paid $60 for it, I still get more 'value per dollar', in theory out of WoW.

      That said, WoW isn't 'like other games', in that the social aspect (playing with cool people, chatting and such, not just smashing monsters in the face) is a big part of it. I'd rather spend $15 a month plus the initial $50 and the occasional (what, every 2 years?) additional 40-50 for expansions on a social game like WoW that I also enjoy as a game than the stream of games I've bought for $60 that I played for 20 or fewer hours over the course of a couple weeks and never touched again.

      (Not that it'll stop me - I like many different kinds of games, including those played with no electronic assistance more involved than an incandescent or compact-flourescent lightbulb.)

      --
      Evolution ceases when stupidity can no longer be fatal.
    14. Re:munnies! by legoman666 · · Score: 1
      When I was playing >8 hours a week, it was the summer after I finished high school and was wating for college to start. I did have a job working at GameStop for ~20 hours a week.

      That said, my social life suffered; I don't think I met up with any of my buddies from high school during that summer except the one that I played WoW with.

      Which is why I quit a few months after college classes started. I was burnt out from playing so much over the summer and there really wasn't much left to do. And I'm glad I did quit, there seems to be so much more time in the day now.

    15. Re:munnies! by Anonymous Coward · · Score: 0

      $43 a month

  5. Lost 7 years of my life ! by The_Angry_Canadian · · Score: 0

    Ho my god. I just lost 4 years of my life. I tought I had been playing world of warcraft since 2005 !

  6. Bwahahaha by geminidomino · · Score: 2, Funny

    Dance, my little piñata-smacking monkeys, dance for me!

    All the way to the bank. BFD.

    1. Re:Bwahahaha by Silicon+Jedi · · Score: 1

      LF Healer/Tank BFD!

    2. Re:Bwahahaha by Blakey+Rat · · Score: 1

      Dance, my little piñata-smacking monkeys, dance for me!

      I think you're confused. Viva Piñata is for Xbox and PC, doesn't have anything to do with WOW.

      All the way to the bank. BFD.

      Black Fathom Deeps? That's like level 25, you can't bank much there. Try upping your level and doing Sunken Temple. :)

    3. Re:Bwahahaha by geminidomino · · Score: 1

      Dance, my little piñata-smacking monkeys, dance for me!
      I think you're confused. Viva Piñata is for Xbox and PC, doesn't have anything to do with WOW. Doesn't it? The core of both is that you smack at a brightly-colored construct and hope something good comes out.

    4. Re:Bwahahaha by idontgno · · Score: 1

      The core of both is that you smack at a brightly-colored construct and hope something good comes out.

      Damn. You're right.

      I'll never be able to look at Illidan the same way again.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    5. Re:Bwahahaha by notamisfit · · Score: 1
      --
      Jesus is coming -- look busy!
    6. Re:Bwahahaha by Merk · · Score: 1

      Wow, you're right, and for some reason I thought that was *fun*!

      Oh wait. It is!

  7. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    And you only took 7 years to figure that out. Congratulations.

  8. Uh no. by Pojut · · Score: 0, Redundant

    World of Warcraft was launched in 2004.

  9. Wrong info in article by Sierpinski · · Score: 5, Informative

    The Warcraft brand was first introduced in 1994 and World of Warcraft was launched in 2001.

    World of Warcraft was announced in 2001, but was launched on November 23, 2004.

    see The wikipedia entry.

    1. Re:Wrong info in article by stecoop · · Score: 0

      Blizzard Entertainment didn't start out with World of Warcarft. The Warcraft games started in 1994: http://en.wikipedia.org/wiki/Warcraft:_Orcs_%26_Humans

    2. Re:Wrong info in article by TheThiefMaster · · Score: 1

      Blizzard Entertainment didn't start out with World of Warcarft. He didn't say they did.

      He complained about the summary saying "World of Warcraft was launched in 2001" when it was ANNOUNCED in 2001, and not launched until 3 years after that.

      He didn't say anything was wrong with "The Warcraft brand was first introduced in 1994".

      Can't you even read two sentences correctly?
    3. Re:Wrong info in article by Minarin · · Score: 1

      i think they mean Warcraft itself (Warcraft I, II, III, etc...not WORLD of Warcraft)

      Warcraft: Orcs & Humans (1994)

      http://en.wikipedia.org/wiki/Warcraft/

    4. Re:Wrong info in article by Knick-Knack · · Score: 1

      The Warcraft "brand" began with the original Warcraft in 1994.

    5. Re:Wrong info in article by Anonymous Coward · · Score: 0

      Go fucking kill yourself, loser.

  10. Actually by Malevolent+Tester · · Score: 5, Funny

    There's one Asian player with 5.5 million gold farming accounts.

    --
    If you haven't made a developer cry, you've wasted a day.
    1. Re:Actually by Anonymous Coward · · Score: 0

      Ni hao. You give me 200 food water now.

  11. gold farmers by musikit · · Score: 0, Flamebait

    "5.5 million players in Asia"

    so they admit over 1/2 the WoW population are gold farmers.

    1. Re:gold farmers by Broken+Bottle · · Score: 2, Informative

      No Asian players play for fun? Please. Blizzard's games have been huge in Asia for ages, more successful than they ever have been in the west. Starcraft is practically a religion in some Asian countries.

    2. Re:gold farmers by Kasis · · Score: 1

      You're right that many Asians do play for fun, we've all heard about the cases of Warcraft addiction.

      I think the poster was referring to the fact that there are so many gold farmers in those parts of the world, it's actually spawned a small industry and a valid career choice, if you don't mind working long hours performing menial tasks.

      I suspect some of those accounts are run 24/7 by rotating shifts so there could be many more than 10m current players.

    3. Re:gold farmers by dominious · · Score: 1

      This has been known since Southpark WoW episode:

      Kyle: [female mage] Wow, look at all these people playing right now.
      Cartman: Yeah, it's bullcrap. I'll bet half of these people are Koreans.

    4. Re:gold farmers by Broken+Bottle · · Score: 1

      You're right that many Asians do play for fun, we've all heard about the cases of Warcraft addiction. I think the poster was referring to the fact that there are so many gold farmers in those parts of the world, it's actually spawned a small industry and a valid career choice, if you don't mind working long hours performing menial tasks. I suspect some of those accounts are run 24/7 by rotating shifts so there could be many more than 10m current players. Yeah, I realize what the posters was referring to, it just bugs me that the prevailing feeling amongst the WOW community seems to be Asian player = profiteer. They're serious about their games over there. I think that we (well, American players anyway) don't fully appreciate that. Besides, if the economics of gold farming or the legal climate were different we shouldn't pretend that there wouldn't be gold farming operations in the US too. BTW, I have to take issue with the "valid career choice" part of your post. Everything I've seen or read about those gold farming operations indicate that they're basically sweat shops. They're not career choices as much as an option for getting out of rural China and establishing yourself in the bigger cities where you can possibly get a higher paying job. The grunts (non WOW pun intended) that do the actual farming don't make it appear as though they chose gold farming over a desk job at a paper company.
    5. Re:gold farmers by Kasis · · Score: 1

      I agree, the South Koreans particularly spring to mind as dedicated gamers.

      I very nearly used the term "sweat-shop" in my post but since I'm from a wealthy country and I'd hate to work all day in a paddy field, I'm not sure which I'd choose. It would be interesting to hear why they do it.

    6. Re:gold farmers by Anonymous Coward · · Score: 0

      What's the name of the religion?
      Can you give a link?

      I want a Starcraft Bible for when I get jahova's at my door.

  12. I wonder by AndGodSed · · Score: 2, Interesting

    If they have stats as to operating systems used for gameplay... Would be interesting to see how many of those 10mil actually use Vista, XP, MacOS and Linux etc...

    1. Re:I wonder by crow · · Score: 2

      Could they tell the difference between someone playing on Linux with Wine and someone playing on Windows?

    2. Re:I wonder by Anonymous Coward · · Score: 0

      Valve has a survey, but I would imagine the people playing WoW are a different demographic.

    3. Re:I wonder by Anonymous Coward · · Score: 1, Insightful

      Yes they can!

      Because in the first times of WoW on linux they banned ppl because the WoW Guard (anti-cheat feature/spybot u name it) accused ppl on wine+linux of cheating.

      Since that doesnt happen anymore it means they have seperated the cheaters from wine+linux ppl therefore they know.

    4. Re:I wonder by Splab · · Score: 1

      Their anti cheat technology flagged wine users as cheaters at some point, so yeah they can tell the difference.

    5. Re:I wonder by klngarthur · · Score: 3, Interesting

      i would imagine yes. Warden (wow's anti-cheat spyware) has been known to flag players running wine as exploiters/botters. I don't believe blizzard intends to shut out linux users. At one point, i believe, there was a sticky on the forums detailing how to use wow with linux. Rather that flags go off when warden sets off alarms because it doesn't recognize its surroundings in linux. I have no idea if blizzard has rectified the issue, but i'm sure if they had the desire they could find out how many linux machines were running wow. Additionally i would be absolutely shocked if they didn't know the ratios of win xp/2k/vista and mac os machines running, that'd just be bad business.

    6. Re:I wonder by Res3000 · · Score: 2, Informative

      Blizzard actually worked together with Cedega to fix the problem when the Linux users got flagged. They problems are now fixed, or at least I never heard of it again.

    7. Re:I wonder by Bloodoflethe · · Score: 1

      iirc, it was more an issue of Warden (the anti-cheat software)not being able to work properly within Linux, even with WINE. It wasn't written for pseudo-windows, but for integration into the registry, for enhanced permissions and scanning capability and therefore inoperable by that standard in WINE.

      If anyone can explain that more clearly, be my guest!

      --
      "Little is much when little you need."
    8. Re:I wonder by SL+Baur · · Score: 1

      Yes, they do - the Warden thingy must be able to figure that out. Just as interesting would be a breakdown of accounts by level, number of alts, average level, total time played, player age, gender etc. I don't think they would ever publish it[1], but I'm sure they have enough revenue to do extensive analysis on all their account data.

      [1] In the right hands, that data is priceless.

  13. Not an average of $15 USD in Asia by Aereus · · Score: 5, Informative

    Only accounts for North America and European servers pay the regular subscription price. Blizzard licenses out WoW to local companies in the Asian markets. Typical subscription plans there are for X amount of hours per month, and in the case of China the average price is $3-4 USD/month. Of which I assume Blizzard only sees a small royalty from.

    1. Re:Not an average of $15 USD in Asia by Broken+Bottle · · Score: 5, Informative

      Actually, if analysts are correct, Blizzard's average revenue per subscriber is still quite high, even with Asian players factored in.

      http://www.gamasutra.com/php-bin/news_index.php?story=16519

      This article speaks to that. Even is they aren't bringing in $15 per subscriber per month, they're still doing surprisingly well. WOW is just a phenomenon plain and simple.

    2. Re:Not an average of $15 USD in Asia by Broken+Bottle · · Score: 0

      Posting a comment that links to an article with actual facts earns me a troll tag? Nice moderator power trip.

    3. Re:Not an average of $15 USD in Asia by HardCase · · Score: 1

      Posting a comment that links to an article with actual facts earns me a troll tag? Nice moderator power trip.

      Boo hoo.

    4. Re:Not an average of $15 USD in Asia by Broken+Bottle · · Score: 0, Offtopic

      LOL. At least I know who the mod was :-)

  14. Re:How about taking some of that subscription mone by CastrTroy · · Score: 1

    Well, you could probably only expect so much out of a single game. Probably time for them to start on WoW II.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  15. average income by kevgaxxana · · Score: 0

    given the most known numbers, they make about 3 billion a year. time to get starcraft out of the free market

    --
    In Soviet Halo, the game kills you (socially anyway)
  16. So What? by Anonymous Coward · · Score: 3, Informative

    Ragnarok Online has 25+ million subscriber worldwide with 24 million being in asia(Gold farming is impossible so no farmers either...)

    1. Re:So What? by TheAngryIntern · · Score: 1

      yeah, but nobody cares about some crappy game made in asia. the MMOs over in asia are a LOT different than the ones we get here

    2. Re:So What? by jandrese · · Score: 2, Insightful

      Yeah, but that's a boring grindfest, the perfect game for Asians (and especially Koreans) it seems.

      --

      I read the internet for the articles.
    3. Re:So What? by rhennigan · · Score: 1

      Why is such a racist comment modded insightful?

    4. Re:So What? by paitre · · Score: 4, Interesting

      Because in this case it's true.
      Asian players -do- typically have a preference towards grind games (or more specifically - games where the time/reward ratio is -heavily- in favor of time). FFXI, for example, has a very large Asian (Japanese, specifically) playerbase. There are a lot of EU/NA players, as well, but the majority (IIRC) are JP. NOONE is going to contradict the statement that FFXI is anything but a huge grindfest and time sink (it takes literally a year or more to 'earn' the Epic weapons for each job if you don't purchase currency in quantity from other players running Dynamis).

      I played FFXI for 3 years. I still twitch.

    5. Re:So What? by Anonymous Coward · · Score: 0

      While it is racist, it's also true that, in general, Asian markets seem to enjoy the level grind much more than English-speaking markets.

      Compare some of the big games from America, Japan, and Korea -- say, World of Warcraft, Final Fantasy XI, and Ragnarok Online. Leveling in WoW is easy, you can mostly just do quests and watch as your level climbs. Soloing for XP is easy, partying is even easier. In FFXI, on the other hand, grinding in a party for XP is really the only effective way of leveling, and, at a minimum, you can expect a few hours of hard grinding per level for every level after you're past the newbie levels. Granted, there are other ways to get XP, they're just not as efficient, and there are things to do aside from grinding when you get bored of it. Finally, look at RO -- it's a pure grindfest, and the game is obviously designed to encourage players to do nothing other than go out and kill things. You will spend countless hundreds of hours slaughtering monsters before you reach the level cap -- and when you reach the cap, know what you get to do? Start over from level 1 again, this time with an even harder grind!

      These examples are fairly typical. There are a lot of WoW and RO clones out there -- not so many FFXI clones, but they do exist -- and they generally just try to copy the formula of the kings.

    6. Re:So What? by Anonymous Coward · · Score: 0

      if you are seeing asian made games crappy, i think u should throw yourself from a cliff.
      I agree that games are grindfest but in those type of games you get closer friends and also you feel more like your character. In wow-type games your characters are nothing but characters. You do not feel anything towards them. If you can hit max lvl in 2 week then make ur gear uber in 1 month then whats the point??
      And well; i think asian games are really nice(Yes i played almost every mmoprg released and i think asian made games are nicer)

    7. Re:So What? by Mongoose+Disciple · · Score: 1

      I didn't read it as a comment on race so much as culture.

      People who grow up in different environments like different kinds of games. In Brazil more people watch international football / soccer and in America more people watch American football. That isn't a racist statement, and it doesn't mean that you won't find a kid in Brazil with a Brett Favre jersey -- but you're much more likely to find one in Wisconsin.

      Similarly, MMOs that many Americans see as grindtastic find much more success in a country like South Korea. It's just something different in the cultures.

      Presumably, American-born people of Korean ethnicity would tend to prefer the kinds of games that other Americans do.

    8. Re:So What? by Miaomiao · · Score: 1

      I used to play Ragnarok Online, I loved the game horribly, and it still has a special place in my heart (I actually have a tiny alchemist figurine on the bookshelf in my bedroom). I played for six years, went through several server wipes during the beta phases (I was in open, then closed beta, and skipped over until retail) and despite the long horrible grind the game is actually quite fun in a silly way.

      I switched over to wow after realizing I could run a rabidly hardcore raiding guild with less time than it took to level in Ragnarok. I now run a laid back casual raiding guild and have much more time in my life.

      However, Ragnarok is actually working to making the game less of a grind by letting players level while afk to some extent, basically copying the swarms of bots that infest the game (a large number of which arn't there for money, but just to level characters). With the mercenary system, and the homunculous for alchemist, you can make a sandwich have dinner, do some cleaning, and still catch up with your friends.

    9. Re:So What? by prelelat · · Score: 1

      I think it will come down to personal preference, besides the people I play with online that I already know I don't much care to know anyone else. My trip is about coming online relaxing a few hours. If all my friends were online I would probably never go outside besides to work. I want my character to be just a character not an extension of me, that just sounds depressing.

      But like I said that's just me.

    10. Re:So What? by jandrese · · Score: 1

      For what it's worth, a lot of Asians look down on "American" MMOs for being too molly-coddling to the player. You can't really show off how dedicated you are in something like City of Heroes because there isn't epic bling for your character. As far as I know, the Asian release of CoH was a complete disaster, with virtually nobody signing up.

      --

      I read the internet for the articles.
    11. Re:So What? by Solandri · · Score: 3, Insightful

      It's all in how you phrase it. You can say Asians prefer grind games, or you can say Westerners prefer games which hand everything to them on a platter. Or if you want to be nice about it, you can say Asians prefer games where hard work (and time) is rewarded, while Westerners prefer games where entertaining solutions are rewarded.

    12. Re:So What? by Anonymous Coward · · Score: 1, Insightful

      If grinding doesn't require skill, then it's just work. Playing a game for a year just to make enough money to acquire an item of interest makes a game more challenging? Only if the primary measurement is patience.

      If Blizzard changed WoW to allow you to only gain one level a year and increased the experience requirement fifty fold, does that really make the game magically better? Because in order to reach level 60 you'd actually have had to play the game for 60 years STRAIGHT! Now that would be truly hardcore and totally show asians that they are too lazy to play like super hardcore americans!!!

  17. Re:How about taking some of that subscription mone by Ephemeriis · · Score: 5, Insightful

    ..and making the game more interesting.

    Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.
    I understand that you're complaining more about the mechanics and gameplay rather than what they're doing with the money, so maybe my response is a bit off-topic... But WoW is one of the first MMOGs I've paid to play where I actually felt I was really getting my money's worth.

    Blizzard is constantly rolling out new content for free - new dungeons, new raid zones, new quests, new factions... All sorts of new stuff. Compare this to something like old-school EverQuest where your money just kind of vanished and every single new addition was through a paid expansion pack.
    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  18. 10 million subscribers say ... by Anonymous Coward · · Score: 0

    Ouch (or words to that effect)

  19. Say what you want... by argStyopa · · Score: 4, Insightful

    ...there are going to be dozens of posts about how WoW sucks, and (game x) is so much better.

    Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.

    I think WoW is particularly strong in terms of ease-of-play, progression speed, reward vs. time, variety of experience, replayability, and yes, even balance. Other games might have advantages such as a better crafting system, better pvp, and better graphics but each of these involves a tradeoff that Blizzard has perhaps deliberately accepted in favor of more mass-market acceptance (in the above examples, I'd say the tradeoffs are learning curve, playability, and system requirements, respectively).

    There are LOTS of specific things to complain about WoW, but commercial success on this scale is hard to dispute. They had no particular advantage in the marketplace compared to other developers (aside from a well-earned reputation), but they have come to utterly dominate the MMOG market to the extent that their 'ownership' of that market space has leaked into popular culture.

    Now that WoW is so dominant, it has become the benchmark in ways nobody could have anticipated 5 years ago. They not only pull in more subscribers, they've transformed the "computer gaming" activity almost singlehandedly from nerdville to nearly-mainstream, particularly with 20-somethings and under.

    Unfortunately that means they are also able to exert an influence (large, although I'd hesitate to say disproportionate) on other games - I for one believe that WotLK (the next expansion) has been done or nearly done since before the end of the year, and that they are waiting to unleash it a month or so before the 'next big competitor' (I believe Age of Conan) is released.

    --
    -Styopa
    1. Re:Say what you want... by untaken_name · · Score: 0

      They not only pull in more subscribers, they've transformed the "computer gaming" activity almost singlehandedly from nerdville to nearly-mainstream, particularly with 20-somethings and under.

      Hello. Consoles would like to have a word with you outside.

    2. Re:Say what you want... by untaken_name · · Score: 1

      Oh, and don't bother. Consoles ARE computers.

    3. Re:Say what you want... by rb4havoc · · Score: 1

      I for one believe that WotLK (the next expansion) has been done or nearly done since before the end of the year, and that they are waiting to unleash it a month or so before the 'next big competitor' (I believe Age of Conan) is released. I went to Blizzcon, and was able to play WotLK, and I can definitely say at that time, it was no where near done. They only had one workable zone, and it really wasn't that workable, plus if you died, there was no way to really find your corpse. It might be much closer to being in beta stages now, but when they had it for a demo at Blizzcon, it was very much still alpha at that point.
      --
      "There are 10 types of people in this world--Those that understand binary, and those that do not..."
    4. Re:Say what you want... by everphilski · · Score: 2, Insightful

      Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.

      No, It hits the least common denominator in gaming. Much like television, which has a way larger captive fanbase (and they generally pay more a month, as well), people can sit in front of WoW and essentially zone out. IMO.

    5. Re:Say what you want... by CmdrGravy · · Score: 1

      singlehandedly from nerdville


      Ah ha ha ha ! How come everyone who admits to playing it also seems to be a complete sadcase with no life at all but is willing to drone on in a boring monotone about how exciting it is sitting in their costume battling other wizards.
    6. Re:Say what you want... by Das+Modell · · Score: 1, Troll

      Maybe technically, but not really in practise.

    7. Re:Say what you want... by Anne_Nonymous · · Score: 1

      > World of Warcraft Hits 10 Million Subscribers

      Wow!

    8. Re:Say what you want... by Martian_Kyo · · Score: 5, Insightful

      ...there are going to be dozens of posts about how WoW sucks, and (game x) is so much better.

      Maybe (game x) is better by some specific subjective metric, but in terms of the overall 'package', I'd have to say that in this case Adam Smith's measurement is the best objective general measure of value.

      maybe as a commercial model, but not as gaming experience. Using the same logic windows is the best operating system around Best music in late 90s and early 2000s was performed by Brittney Spears.

      WoW has hit critical mass, and new players are not joining it because it's still the best game around, but because they want to know what's all the fuss about. If you never played an MMORPG, and you wanted to play one, which one would you pick? WoW, of course. But not because it IS the best game around but because it's the most played game around. You would use the 'well 10 million people can't be wrong' logic, in picking your first MMORPG.

      That's classic example of herd mentality, not quality.

    9. Re:Say what you want... by UnknownSoldier · · Score: 1

      >There are LOTS of specific things to complain about WoW, but commercial success on this scale is hard to dispute.

      Popularity != Quality

    10. Re:Say what you want... by brkello · · Score: 1

      That doesn't explain how WoW got to that point though. And compared to the other MMORPGs at the time, it certainly was the most fun. I haven't played the newer ones, so I am not sure if they are better...but pretty much everyone is chasing after WoW now so I figure they will be similar.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Say what you want... by murdocj · · Score: 1

      No, It hits the least common denominator in gaming. Much like television, which has a way larger captive fanbase (and they generally pay more a month, as well), people can sit in front of WoW and essentially zone out. IMO.

      You are probably the player who is afk getting credit while I'm trying to win in battlegrounds.

      In fact, unlike Everquest (say), there is much LESS time or inclination to "zone out" in WoW, because there's always action. You don't have to sit and med for 5 minutes before the next fight. You don't have to sit for 2 hours periodically calling out "camp check" to see if there's a spot open for you. You don't have to sit in one spot and kill the same thing, over and over and over again, hours on end, just to get a pixel of experience. In WoW, it's pretty obvious when someone isn't paying attention, and they get reported / dumped from the group ASAP.

    12. Re:Say what you want... by idontgno · · Score: 1

      Specious comparison to off-topic subjects != meaningful discussion

      No one is pretending that popularity guarantees quality. Re-read TFGPP. On one hand, he states a few unsubstantiatable personal opinions about why he thinks WoW is quality. On the other hand, he argues that leaving (arguable) quality issues aside, it's popular.

      Notice the distinct lack of "therefore" between the two discussions. There's no imputation of causality or even correlation; there's no assertion that it's good because it's popular or it's popular because it's good. He says "IMHO, it's good for these reasons. Also, it's popular and commercially successful."

      So, thanks for pointing out a well-known but totally irrelevant fact. "Popularity != Quality"? This isn't the "Apple Fanboi" or "Microsoft-sponsored Gartner report" thread; save that argument for those discussions.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    13. Re:Say what you want... by SL+Baur · · Score: 1

      Unfortunately that means they are also able to exert an influence (large, although I'd hesitate to say disproportionate) on other games - I for one believe that WotLK (the next expansion) has been done or nearly done since before the end of the year, and that they are waiting to unleash it a month or so before the 'next big competitor' (I believe Age of Conan) is released. For what it's worth, I was in the local GameStop a couple weeks ago and asked if I could sign up for a WotLK waiting list. The clerk showed me his list of upcoming games with scheduled release dates and it was way down at the bottom with scheduled release date 30-Nov-2008.

      They have to balance between people anxious for new content and have either finished or don't care about the end game and people who want a decent chance to play the end game stuffs before moving on. With the demographic data they have, they should be able to get a pretty good estimate of who is whom. They also have to keep releasing expansions to continue drawing new players. They've done a great job so far and the only real mistakes[1] they've made were underestimating popularity.

      [1] Killing Mac sound a couple of patches ago to cater to crappy MS Windows notebook computers wasn't very nice, but to Blizzard's credit, they already had a "fix" posted in their support forum before I logged in for the evening.
    14. Re:Say what you want... by ThrobbingGristle · · Score: 1

      Or, they want to play with their friends and their friends play wow.

      Are you a "herd-animal" because you want to play video games with your RL friends?

    15. Re:Say what you want... by pezpunk · · Score: 1

      meanwhile, making a post on slashdot making fun of nerds completely eludes you.

      --
      i could live a little longer in this prison
    16. Re:Say what you want... by Grygus · · Score: 1

      WoW is huge because MMOs are addictive if given the chance. The only thing WoW brought to the table that no other MMO had was Blizzard. Lots and lots of people tried this game because Blizzard made it, and then even more tried it because the buzz got big. But the initial look wasn't about the relative quality of the MMO - it was the only game of this type that many WoW players ever even considered. The fact is that no matter what your favorite aspect(s) of the game are you can probably find an MMO you would like more, but since WoW manages to not suck in any one area people don't bother.

      My argument here is slightly overstated. WoW had the first really good MMO interface, and the art direction and character animations are high quality. I don't want to slam WoW, I had a couple of level 70s when I left and it was a lot of fun at times. I just think it's overrated by people who haven't played anything else. Subscription numbers only tell you what people are currently paying for, they don't tell you what people would like to be paying for.

    17. Re:Say what you want... by Das+Modell · · Score: 1

      What the fuck? Even by Slashdot's absurd standards, this moderation makes no fucking sense. How was I trolling?

    18. Re:Say what you want... by The+Analog+Kid · · Score: 1

      WoW has hit critical mass, and new players are not joining it because it's still the best game around, but because they want to know what's all the fuss about. If you never played an MMORPG, and you wanted to play one, which one would you pick? WoW, of course. But not because it IS the best game around but because it's the most played game around. You would use the 'well 10 million people can't be wrong' logic, in picking your first MMORPG.

      Maybe, but it could also be because WoW doesn't have a steep learning curve that is attached to other MMORPGs and other games in general. All attributes are chosen for you as you level up, the interface is simple and easy to understand. There is a central community forums where you can get an answer within 5 minutes or less. You don't even have to know which dungeon is the next step up because someone in the guild knows. etc

      I haven't played many other MMOs than WoW, but it's simple interface does attract people who aren't heavy into gaming.

    19. Re:Say what you want... by Anonymous Coward · · Score: 0

      I played Galaxies, and I enjoyed it... but I felt that something was missing there. When I tried wow... well, that was a different experience. Why? Because MMORPGS are only good if there are LOTS of people in them. Sure, go play Hello kitty in the misterious island, and feel like in LOST.

      You can say: zomg game X has better graphics, has a better lightning effects. Graphics doesn't matter. Playability does. Wow has this factors, so is a success.

      Elune be praised.

    20. Re:Say what you want... by untaken_name · · Score: 1

      Sorry about the fanboy moderation, that was total crap. I certainly don't see anything trolling in your response. However, I do take issue a bit with it. With media center/internet browser software becoming more common on consoles, and 'convergence' as the buzzword of the day, I feel that the modern generation of consoles can function as a computer replacement for many people, not for everyone. Obviously, posters to forums such as slashdot are more likely to need capabilities other than simple email/web browsing/media and game playing, but there is a large group of users for whom this limited functionality is more than sufficient. Although I agree that it will be a few more generations, I can see a point at which consoles compete directly with computers for this crowd. Maybe just one more revision, who knows?

    21. Re:Say what you want... by Avatar8 · · Score: 1

      I just think it's overrated by people who haven't played anything else.
      I can only speak for myself, but I do know of a significant popluation of people who have followed the same path as me.


      I've played computer games since 1980 (by "computer," I don't mean arcade or consoles) on IBM PCs, TI 99 4/A, Apple's and Commodores. I've been playing RPGs since 1984 starting with Ultima IV. I've played MMOs since 1997 starting with Ultima Online. I have beta tested dozens of MMOs, but I've only ever subscribed to four: UO(7.5 years), DAoC (briefly), LotRO (founder) and WoW(since beta).

      From my experience, from my wife's continued play and comments, from our daughters' play and comments, from the dozens of people I know at work and social events and from the couple of hundred people I know online, WoW is hands-down the all around best MMO experience to date.

      Best artwork? I think so because I feel Blizzard was smart to go with their animated style that will stay fresh with new technology and not look outdated as the "realistic" games do within a year.

      Best interface? Yes, because it was extremely intuitive to get started at first, easy to modify as I progressed and now easy to customize to fit how I play.

      Best music and sound? From what I've heard in beta testing other MMOs, yes, in style, variety and quality. In game voice needs major improvement, but I prefer the third party products anyway.

      Best graphics? I think so. There are still some glitches and clipping, but I see those in all the other games, too. I think WoW has more variety of animations than others I've played.

      Best PvP? Apparently so. I don't PvP because of my principles, but WoW's PvP is so inexpensive (time, no repairs, no loss of gear) I've even been tempted to try it in some way (battleground or on a PvP server).

      Best economy? I think every game ever has lost this battle. There is always a group of people that farm rares, a group of people who grind for money and a group of people that buy at ridiculous prices. These combine with other factors to skew the economy after a few months or years of play. Still it's predictable and survivable. The games with more reasonable economies have low populations.

      Best quality? Hands-down WoW still carries the tradition of Blizzard quality forward. Are there bugs and problems? Sure, but when you consider how large and complicated WoW is, sometimes it's amazing it works at all. I can live with a quest being broken for a week or two due to a patch because there are plenty of other things to do besides that one thing. I can tolerate login queues on my server at times because that tells me my game is successful and will be around to play for a long, long time.

      I think the fact that there are players who never played any other MMO before WoW speaks volumes as well. This tells me that people with no knowledge of previous interfaces, systems or any of the pioneering games that lead to WoW decided to take the plunge and are staying. Plus I get a kick when I talk to these people and they ask me how long I've played. Saying "since beta" makes their eyes go wide, but saying "MMOs since 1997" makes their jaw drop. :-) Yeah, I'm an old gamer, and in my opinion, it will take a serious evolution of game to dethrone WoW. I fully expect that Blizzard will be the ones to take that next step, too.

    22. Re:Say what you want... by Avatar8 · · Score: 1
      Since 1997 I've seen (and sometimes posted) those comments of X is better than Y and Y will die soon. It's interesting to note that I haven't seen that as much with WoW.


      A year after WoW released a few titles (D&DO and TR) were touted as "WoW killers." Some fans tried to lift LotRO up to that title, but the developers of LotRO (some who came from Blizzard I understand) quickly denounced that and stated it was more of a WoW-alternative. I agree. I thought LotRO was good enough to purchase the founder pricing and I play it once a month. I keep expecting to get bored with WoW and go play LotRO for a long time, but it hasn't happened yet. :-)

      I think the nay-sayers have all but given up because it is obvious that nothing will hinder WoW except the next step in MMO evolution. The only negative comments I see about WoW are disgruntled players who ran a single character through and they were "done," or current players who want to see improvements. That huge voice of community wanting changes demonstrates how engrossed players are.

      WoW will absolutely be the benchmark likely for the next 10 years. UO just passed 10 years. I think WoW has better longevity than it.

    23. Re:Say what you want... by Grygus · · Score: 1

      I think the fact that there are players who never played any other MMO before WoW speaks volumes as well. This tells me that people with no knowledge of previous interfaces, systems or any of the pioneering games that lead to WoW decided to take the plunge and are staying. Plus I get a kick when I talk to these people and they ask me how long I've played. Saying "since beta" makes their eyes go wide, but saying "MMOs since 1997" makes their jaw drop. :-) Yeah, I'm an old gamer, and in my opinion, it will take a serious evolution of game to dethrone WoW. I fully expect that Blizzard will be the ones to take that next step, too.
      People tried WoW first because it was from Blizzard. That's all it took. The fact that the game turned out to have a great interface and very good graphics helped retention, but most of those people would have tried it anyway.

      They are staying because WoW is good! No argument there. The interface is arguably still the best even after most new MMOs have been copying it for a couple of years now. I personally prefer the quickly outdated look for some reason, but I will not argue about art - WoW's is excellent and I don't blame anyone for liking it. As far as terrain, I think LotRO looks much better. As far as models, I don't think any game has had really good-looking models but City of Heroes has the best character creation system. I don't like WoW's PvP in general, they have some great ideas like Battlegrounds that are wonderful, but I think the classes are horribly imbalanced, always have been and probably always will be, and that doesn't make for fun PvP. I did play most of Arena Season 2, though. It could be fun sometimes.

      I can't match you in a pissing contest, but I have been playing PC games since ~1984 and my first MMO was EverQuest in 1999, so I'm no newbie either. I think it's great that WoW brought so many new players into the genre (for example, if this many players had played Dark Age of Camelot I think that game's PvP would have been much better than anything in WoW - too bad they never had that many people even take a look.)

      I'm not saying WoW isn't good. I just disagree that it's the best. For example, I think EverQuest II is, overall, a better game, but there's no way most people will even look at it - Sony has a horrible reputation and the art style really puts some people off. I think DAoC still has a better PvP system. Crafting is better in EQ II or LotRO. You tried them perhaps, but many many WoW players will never see whether they agree with me. As long as they're having fun it doesn't really matter. I'm just reacting to all the hype.
  20. ouch by TheCreeep · · Score: 5, Funny

    World of Warcraft Hits 10 Million Subscribers

    That must hurt...

    1. Re:ouch by Anonymous Coward · · Score: 0

      nah... they're only hitting them for fifteen bucks a month.

    2. Re:ouch by Thanshin · · Score: 1

      Well, we had to choose between that and hitting the same subscriber 10 million times. The former was chosen by coin toss.

    3. Re:ouch by nuzak · · Score: 2, Insightful

      Now that's what I call AOE.

      Though from my POV, WOW is really more of a DOT on my bank account. To say nothing of a debuff on my social life.

      --
      Done with slashdot, done with nerds, getting a life.
    4. Re:ouch by cswiii · · Score: 1

      ...only for those who continue to confuse that +5 ogre slaying knife online and in real life ;)

    5. Re:ouch by lorg · · Score: 0

      ... not to mention the amount of threat a swipe like that must have generated.

  21. 10,000,000 / World Population by Anonymous Coward · · Score: 0

    So, the equivalent of 10,000,000 / 6,641,114,624[1] * 100 = 0.150577% of the world's population pays for WoW.

    [1] ~ World population

    1. Re:10,000,000 / World Population by kevgaxxana · · Score: 0

      in a few years, though, that 10 mil will double

      --
      In Soviet Halo, the game kills you (socially anyway)
    2. Re:10,000,000 / World Population by G-News.ch · · Score: 0

      actually, I suspect those 10mio subscribers include past subscribers that still have an account on the servers, but are inactive at the moment. So assuming that maybe 20% are passive accounts, they only get money from 8mio people. Which is still way more than the game is worth, of course. And I've played for 1.5 years...

    3. Re:10,000,000 / World Population by Anonymous Coward · · Score: 0

      They announce 10 million active subscribers, but suspect that they are liars and active subscribers really means people that we know about. If you are going to call them liars, why not go for the gusto and accuse them of meaning 10000000 in base 2 and only having 256 active subscribers? I've been playing since launch, and I know people who've quit, people who have taken long breaks but are active now, and people who have picked the game up for the first time in the last few months. I have no problem believing that they hit 10 million world wide.

    4. Re:10,000,000 / World Population by G-News.ch · · Score: 0

      True, as a matter of fact they even explain what a Subscriber is to them. But that explaination also explains that you're considered a subscriber whether you play or not. As long as you pay, you're a subscriber. That doesn't change their profits from the claimed 10mio users, but it changes the actual player base a bit. Their definition of Internet Game Room players also counting as subscribers is also questionable, especially as that is probably a major portion in the asian market.

    5. Re:10,000,000 / World Population by Anonymous Coward · · Score: 0
      actually, I suspect those 10mio subscribers include past subscribers that still have an account on the servers, but are inactive at the moment.

      Why do you "suspect" that? Because you're retarded and/or illiterate? What is counted as a "subscriber" is spelled out very clearly. It only includes people who are actively paying for a subscription, not people who are "inactive". I suppose it could include people who are continuing to pay for subscriptions they are not using, but considering how easy Blizzard makes it to deactivate and reactivate your subscription with no hassle or data loss (I had an inactive account for over a year that I just revived a couple months ago and everything was intact) that seems vanishingly unlikely that there are significant numbers doing that.

    6. Re:10,000,000 / World Population by G-News.ch · · Score: 0

      I'm retarded AND illiterate, that's why I read news on Slashdot. ;)

  22. So let me get this right by techpawn · · Score: 2, Insightful

    There are 10 million people willing to pay to play a game they already payed once for? And all they get out of it is to complain about gold farmers and griding hours of their life away for another item that the company can just create (which in of itself is utterly useless to the rest of their life)?

    Wow! And I thought I was odd for selling fish to a raccoon to pay off my virtual house in bells... I kind of don't feel so bad because I'm not paying for it in real money each month... And I can take my DS with me...

    --
    Ask not what you can do for your country. Ask what your country did to you
    1. Re:So let me get this right by FirstNoel · · Score: 1

      They do release content patches on a fairly regular basis. The last one 2.3 added a new dungeon and few other things. So your not paying for "nothing"...you do pay for something. It's up to you to decide if it's worth the $14 a month.

      Sean D.

      --
      "Hmm. I am to metaphor cheese as metaphor cheese is to transitive verb crackers!"
    2. Re:So let me get this right by TheAngryIntern · · Score: 1

      I find it funny that people make fun of MMO gamers for paying the monthly fee. yes I pay about $15/month to play WoW.....that's about .50 a day. Plus I tend to not buy other games since I know that I probably won't even play them, so in the end I've actually saved money by Playing wow. Paying $15/month to play a game instead of paying at least $50 for a new game about every month.

    3. Re:So let me get this right by techpawn · · Score: 1

      Plus I tend to not buy other games since I know that I probably won't even play them, so in the end I've actually saved money by Playing wow. Paying $15/month to play a game instead of paying at least $50 for a new game about every month.
      My solution was getting open ended games. After I beat Animal Crossing, Oblivion, Marrowind (I know, but my girlfriend got me hooked on Oblivion before I beat Marrowind) and Wii Sports. I'll buy some new games...
      --
      Ask not what you can do for your country. Ask what your country did to you
    4. Re:So let me get this right by yanos · · Score: 1

      There are 10 million people willing to pay to play a game they already payed once for?
      No, they don't. You don't have to buy the game at the store (witch gives you like 2 months free anyway), you just have to register on the WoW website and it will let you download the game with their torrent-like application.
    5. Re:So let me get this right by nerdup · · Score: 1

      Every time any story about a MMOG hits Slashdot, there are people who feel like they have to come on here and tell everyone how they just can't understand how someone would be foolish enough to pay a subscription for a game, as though people who play WoW or similar are just too stupid to realize they are being taken to the cleaners.

      The fact is, MMOGs offer an experience that you simply can not get with any other type of game. I play Eve Online, a seriously hardcore PvP game, where the penalties for "dying" are real: you lose the ship you were flying, and you have to go earn enough money somehow to build a new one. More expensive ships, obviously, are more capable, so there's always a risk/reward calculus at work. Do you spend a ton of money to get a more capable ship, at risk of having it blown up and suffering that much greater a loss?

      The threat of losing, permanently, the money you have had to work hard to earn in Eve is what gives it the flavor you don't get elsewhere. When I fly a ship into combat or try to sneak a hauler full of loot through a hostile area, I get an adrenaline rush like nothing else I've ever experienced while playing a video game. It's that feeling, fueled by the ruthless interaction with other real-life players, that keeps me paying my $15/month for my subscription.

      Now tell me how I can get this same experience playing Animal Crossing on my DS, and why I'm a fool for paying a subscription to an online game.

    6. Re:So let me get this right by techpawn · · Score: 1

      Now tell me how I can get this same experience...
      Cocaine? Sky Diving? Hockey? Sneaking illegal immigrants/substances across the border?

      ...playing Animal Crossing on my DS, and why I'm a fool for paying a subscription to an online game.
      OH! Really you can't. At least not from Animal crossing, and if you're looking for an adrenal rush from Animal Crossing... You have issues...
      You're not a fool, that's your thing. I get my rush from the gym and the like.
      --
      Ask not what you can do for your country. Ask what your country did to you
    7. Re:So let me get this right by crabpeople · · Score: 1

      "There are 10 million people willing to pay to play a game they already payed once for?"
      Im no wow fan, but its a service. Your comment is kind of stupid. Im sure you pay your cel phone bill every month even though you already payed once for the cel phone. You are familiar with such things as recurring charges billed for services rendered on a regular basis, are you not? Its a large portion of the new economy so you'd best get used to it.
       

      "And I thought I was odd for selling fish to a raccoon to pay off my virtual house in bells"
      Some people dont like playing with themselves on a 3 inch screen. Gets kinda boring.

      --
      I'll just use my special getting high powers one more time...
    8. Re:So let me get this right by ODiV · · Score: 1

      Dues at my squash club are about $80 a month even though I've already bought a racquet, protective glasses and shoes.

      I play the game because I enjoy it. I will never be a professional (or even a competetive amateur). I don't get any phat loot.

      Am I a sucker?

    9. Re:So let me get this right by Anonymous Coward · · Score: 0

      I get my rush from the gym and the like.
      Boy what a rush that must be! Here's what happens when I go to the gym:

      1..2..3..4..5..6..7..8..9..10....11....(groan)..12

      Don't get me wrong I do enjoy weightlifting, but it's hardly a rush.

    10. Re:So let me get this right by Anonymous Coward · · Score: 0

      You're just trying to be a troll, right? Where that +4 insightful came from, I'll never know.

      Bandwidth costs money, as does continued development of the product. Yes, subscribes already paid full price for the game to begin with, but that isn't going to cover years worth of bandwidth on the Blizzard servers, nor will it allow them to keep designing and releasing new content every few weeks or months. You can't honestly expect to be able to play a high-traffic game online for free after you purchase the shrink-wrapped product in a store.

      Before you start pointing at Counter-Strike, you should realize that Stream works quite differently. Most Counter-Strike games are run on servers outside of Valve (such as local ISPs), and so most of the bandwidth being used isn't theirs. Also, Valve support the Stream network by selling other games through their online store, which more than accounts for the relatively small amount of data that a local CSS server needs to send back to HQ.

      Without ongoing costs, Blizzard couldn't afford to pay for heavy bandwidth use between its servers and 10 million subscribers. Granted, they probably don't need to charge as much as they do, but it's not really a lot to ask from an individual subscriber's point of view.

    11. Re:So let me get this right by Valar · · Score: 1

      There's no rule that says you have to pay for once and only once and all at one time or that subscription and paid software are mutually exclusive.
      Sometimes there is a business model that is different than that. That's how financing on a car works. You pay up front (a down payment) plus more later (regular payments). See also mortgages. Somehow this crops up every time any kind of subscription comes up on /., but yet the contradicting examples are everywhere in the real world. It's frustrating.

    12. Re:So let me get this right by Anonymous Coward · · Score: 0

      Parent here. I don't know why I kept writing "Stream" in that post. I guess my fingers are used to putting an "R" between a "T" and an "E".

    13. Re:So let me get this right by Dhalka226 · · Score: 1

      There are 10 million people willing to pay to play a game they already payed once for?

      Nobody likes continuing to pay for a game, but most of us understand that it costs money to buy, maintain and run these servers and bandwidth that make the game actually work.

      That said, in a bang-for-my-buck evaluation, WoW rates very highly. I probably play about 10 hours a week, which is about 40 hours a month. $15 / 40 = $0.38 per hour of entertainment. To rent a movie from Blockbuster costs $4.29. Even if we're generous and assumed every movie was three hours long, that comes out to $1.43 an hour. Going TO a movie is... gosh, I don't even know it's been so long, but it was about $10 last time I went. Using the same assumption that rings up at $3.33 cents per hour of entertainment (with no popcorn or drinks!). Buying a game is better and the play time certainly varies, but I think 100 hours of play-time in a game is a generous enough estimate most of the time. Game prices are typically over $50, but even at $50 / 100 hours = $0.50 an hour.

      So all in all, it's not so bad. And if I get sick of it, I stop paying. If I want to come back later, I can do that too.

      And all they get out of it is to complain about gold farmers and griding hours of their life away for another item that the company can just create (which in of itself is utterly useless to the rest of their life)?

      Well you're either completely missing the point or you're a horrible, horrible troll. Clearly that's not all they get. Complaining about gold farmers is certainly not something anybody is going to pay for, and presupposing that "grinding hours of their life away for another item" is automatically bad is erroneous at best.

      I, and the other people who play, are getting entertainment value equal to or exceeding the ongoing costs of the game. That's basic economics; we pay it because it's worth the money to us. Maybe it's not worth $15 a month to you, but it clearly is to, well, I guess 10 million others.

  23. Accuracy? by UncHellMatt · · Score: 3, Insightful

    I am a little curious about those numbers.

    From what I have seen, the use of multiple accounts by single users is not all that uncommon. Blizzard doesn't seem to actually delete accounts after they've been deactivated. If someone cancels their subscription, their account name, their toons, everything remains (much like AOL's method of fudging their numbers). So of those 10m subscribers, I'd be curious to find out if those are individuals, or simply active subscribers, or in fact accounts created but not currently subscribed counted in that total.

    1. Re:Accuracy? by Tridus · · Score: 2, Informative

      The only count active subscriptions. They do count multiple accounts from the same people as multiple subscriptions (since thats exactly what they are), but thats not very uncommon.

      I'm not sure how common multi-account people actually are, aside from dual boxers. I've seen people do it far more in other games, but in WoW you get so many characters (and bank space, and bank alts) anyway that there isn't much reason to do it without dual boxing.

      The numbers seem pretty accurate. There's been server queues again lately for the first time in months, and EVERYWHERE has been busy. The low and mid level areas were full of players over the holidays, which is really something for a game out this long. Its also a regular on the weekly PC best seller list.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:Accuracy? by Anonymous Coward · · Score: 0

      Why it says subscribers, not boxes sold.

    3. Re:Accuracy? by Cabriel · · Score: 5, Informative
      From their article,

      World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules.
    4. Re:Accuracy? by Dal+Platinum · · Score: 1

      10 million active subscriptions. They do not count unpaid accounts in this number. They *do* keep old accounts, so users can go back for expansions/whatever in the future. But those accounts are not counted with these 10 mil.

    5. Re:Accuracy? by PJ1216 · · Score: 1
      FTFA:

      World of Warcraft's Subscriber Definition

      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules. Dunno if that helps...
    6. Re:Accuracy? by UncHellMatt · · Score: 1

      Oh I RTA :) But I am, admittedly, a cynic and I question the validity of any sort of statement along these lines. This announcement is pretty much "take our word for it".

      That said, personally I wouldn't be at all surprised if there were 10m active subscriptions, even not including multi-box players, particularly after finding out my 70yo redneck uncle actually played (though he's a NElf... which makes me thankful he's related by marriage, not blood).

    7. Re:Accuracy? by illumin8 · · Score: 1

      I am a little curious about those numbers.

      From what I have seen, the use of multiple accounts by single users is not all that uncommon. Blizzard doesn't seem to actually delete accounts after they've been deactivated. If someone cancels their subscription, their account name, their toons, everything remains (much like AOL's method of fudging their numbers). So of those 10m subscribers, I'd be curious to find out if those are individuals, or simply active subscribers, or in fact accounts created but not currently subscribed counted in that total.
      Blizzard has said many times before that the number, 10 million (back then it was 7, 8, and 9 million), represents actual subscriber accounts, that are paying a monthly fee. People that share accounts are not counted twice (how would they even know if you're sharing?), and people that cancelled their accounts are not counted. Trial accounts are not counted either.

      I must say, it's rather impressive to hear that they have 10 million. I play WoW currently (got one level 70 shaman at Black Temple raiding level, and a level 61 druid alt), and there are some things I really wish they would do:

      1. Update the damn graphics engine already... Sure it runs smooth on older computers, but I hate hate hate playing a game on my 37" LCD HDTV and 768 MB graphics card with 2004 era graphics. The art makes up some of the difference, but would it kill you to come out with a higher quality engine for those of us with the hardware to run it?

      2. Let us use pre-made characters in PvP only. I would love to be able to use pre-made level 70 characters to form my own arena teams and run around in battlegrounds. Seriously, if they want to make PvP fair, they need to allow you to make pre-mades with season 3 gladiator gear. There are several really good teams that have enough arena points saved up to buy all of the season 3 gear the moment the season starts, and if you fight them you're pretty much guaranteed to lose due to gear differences. Make PvP fair and by fair I mean let me start a max level toon with decent gear so PvP is based on player skill and not gear.

      Anyway, it's a great game, but that's just because nothing else has come along that's better. I think the next generation MMO Blizzard is working on will be awesome, but we probably won't see it until 2012 or so, based on the time they take to release. This is not a bad thing, but I hate waiting...
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    8. Re:Accuracy? by stuckinarut · · Score: 1

      Not sure about elsewhere but WoW have had an advertising campaign in the UK for a free 10 day trial. I downloaded and played to see what the fuss was about. Not going to buy the game or try to play again in all honesty but I'd expect I'm now part of this 10 million. BTW the Bill Shatner add for this was pretty amusing.

    9. Re:Accuracy? by paitre · · Score: 1

      As has already been stated - trial accounts aren't included in the supscriber counts.

    10. Re:Accuracy? by Blakey+Rat · · Score: 1

      I'm going to find the person who coined the term "toon" and slap them. In the MUD world, we used to say either "alt" (for alternate) or "avatar." "Toon" is just stupid.

    11. Re:Accuracy? by PastaLover · · Score: 1

      From what I have seen, the use of multiple accounts by single users is not all that uncommon. I would be interested in knowing where you've seen that. It's very common in other MMO's such as EVE (they actually restrict training so you need to have two accounts to train two characters) but in WoW there's usually no point. The only exception maybe being the gold farmers, but then they also pay for all those accounts. I think they might be skewing the numbers a fair bit, as there are a lot of these operations out there and each one of them must employ quite a few people to keep up with the grind. They also need accounts to advertise from, spare accounts for when they get banned etc.
    12. Re:Accuracy? by legoman666 · · Score: 1

      I quit over a year ago, but when I played WoW I had never really heard anyone call them toons. They were "alts." Didn't hear avatar too much either.

    13. Re:Accuracy? by geminidomino · · Score: 1

      With "alts" you had to at least have heard "main". Otherwise it makes no sense. Alternative to what?

    14. Re:Accuracy? by legoman666 · · Score: 1

      yes, that is a given. I assumed the parent knew what I was talking about.

    15. Re:Accuracy? by geminidomino · · Score: 1

      yes, that is a given. You'd actually be surprised. During my last days of WoW and my short stint in Guild Wars, I've heard people calling their characters "alts" who apparently had never heard of the term "main", judging by responses when I used it.

      I always called them "chars", pronounced the same way as the C datatype.(That oughta spark a flamewar! :) )
    16. Re:Accuracy? by Anonymous Coward · · Score: 0

      I was in AV just a few days ago and saw a Horde Warlock being trailed by either 3 or 4 identically geared mages. They mounted and dismounted, ate and drank, and (to horrifying effect) cast together. I decided for giggles to use distract on the Mages as the Warlock rode off to break his follows :D

      Of course he came back, and with Paranoia he spotted me before I could sap him, so I died stunningly fast, but the guy was controlling at least 4 characters at once, and there's not much gold to farm in AV.

    17. Re:Accuracy? by ajs · · Score: 1

      It's also not shocking that the server population went up around 10% when the released their ad campaign on TV.

    18. Re:Accuracy? by eht · · Score: 1

      There's a family in my guild that has 3 people and 5 accounts between them and for the most part they don't dual box except when leveling their characters, they do it because 10 per server wasn't enough, and this family all has full time jobs.

    19. Re:Accuracy? by Anonymous Coward · · Score: 0

      Well, I have an account that I suspended about a year ago, so...

      WORLD OF WARCRAFT HITS 9,999,999 SUBSCRIBERS

      Anyone else?

    20. Re:Accuracy? by dwye · · Score: 1
      > BTW the Bill Shatner add for this was pretty amusing.

      I take it that you didn't see Mr. T's ad, then. Now THAT was funny.

      In it, he claims to have created a new class or race, called a Mohawk, that (naturally enough) looks like him with his mohawk haircut (although not the gold from his A-Team days). Just a mod, I suppose (unless someone has seen him in the wild?).

  24. Re:How about taking some of that subscription mone by DarkFencer · · Score: 2, Insightful

    Blizzard is constantly rolling out new content for free - new dungeons, new raid zones, new quests, new factions... All sorts of new stuff. Compare this to something like old-school EverQuest where your money just kind of vanished and every single new addition was through a paid expansion pack.

    Except half the stuff they've rolled out was promised as part of the last paid expansion pack (Black Temple, Zul'Aman, etc).

    Late content that you paid extra for != free content.
  25. Re:How about taking some of that subscription mone by GooberToo · · Score: 5, Insightful

    Blizzard is constantly rolling out new content for free

    I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free!

  26. What is a subscriber? by AznGod · · Score: 0

    According to Blizzard that is anybody who has ever touched the game for the course of its history. Which includes those who already cancelled their accounts, those who are playing for free(whether it's the promotional 10 days or you just have an account you screw around with on the test server), and probably even accounts way back from open beta, since technically those to were free promotional subscriptions. "World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules."

    1. Re:What is a subscriber? by Tridus · · Score: 4, Insightful

      "The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards."

      What part of "excludes expired or cancelled subscriptions" don't you understand? Subscribers are people who are currently paid up to play the game, or just bought it and are in the free month.

      People keep spewing off this nonsense about how the numbers are fake with absolutely no evidence to back it up. The game really is as popular as they say it is. Anybody hitting a queue while trying to login in the last month despite there being something like 200 servers in the US alone.

      --
      -- "So they told me that using the download page to download something was not something they anticipated." - Bill Gates
    2. Re:What is a subscriber? by Anonymous Coward · · Score: 0

      No. You posted one thing and quoted something that directly contradicts your post.

      The quote explicity says that
      - Promotional accounts are EXCLUDED
      - Expired or Cancelled subscriptions are EXCLUDED
      - Expired prepay cards are EXCLUDED

    3. Re:What is a subscriber? by Broken+Bottle · · Score: 1

      You need to learn to read:

      "World of Warcraft's Subscriber Definition
      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules."

      THAT is a subscriber, not your stupid assumption. And you contradict yourself with your own source knucklehead.

    4. Re:What is a subscriber? by Chris+Burke · · Score: 1

      According to Blizzard that is anybody who has ever touched the game for the course of its history. Which includes those who already cancelled their accounts ... and probably even accounts way back from open beta, since technically those to were free promotional subscriptions

      You mean according to you. According to Blizzard, which you actually quoted though clearly misread:

      "The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards."

      So no, it does not include anyone who has ever touched the game. It in fact is a pretty reasonable definition that includes only people who are currently paying for access to the game.

      --

      The enemies of Democracy are
    5. Re:What is a subscriber? by prionic6 · · Score: 1

      According to Blizzard (From the linked press release":

      "World of Warcraft's Subscriber Definition

      World of Warcraft subscribers include individuals who have paid a subscription fee or have an active prepaid card to play World of Warcraft, as well as those who have purchased the game and are within their free month of access. Internet Game Room players who have accessed the game over the last thirty days are also counted as subscribers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired prepaid cards. Subscribers in licensees' territories are defined along the same rules."

      So expired or free subscriptions are not included in those numbers...

    6. Re:What is a subscriber? by prionic6 · · Score: 1

      I should refresh more often :)

    7. Re:What is a subscriber? by AznGod · · Score: 1

      I retract. haha. :)

    8. Re:What is a subscriber? by knightri · · Score: 0

      I play on Bleeding Hollow, just rated Top PVP US Server, and I sit in que for a few minutes every day to get on. I left Dalvengyr to get here, which I believe was the lowest population US Server. I farmed my 10k gold there and then moved over here. The 25$ transfer fee is a little steep but well worth it in my eyes as I am very impressed with this server. I used to be a PVE junkie, but in my current guild, farming premade AV honor is so easy I figured might as well get my pvp gear before I switch back. Even though the server is heavily sided to PVP I can stick myself in LFG and pretty much do any instance I want rather quickly. This is by far the best game, any kind, I've ever played. Luckily I finished graduate school and got a nice job before getting addicted though. I can see how many a lives can be ruined by it though!

      --
      'Or else pizza is going to order out for you'
    9. Re:What is a subscriber? by brkello · · Score: 1

      Wow. Reading comprehension and you haven't met yet.

      --
      Support a great indie game: http://www.abaddon360.com
    10. Re:What is a subscriber? by AznGod · · Score: 0

      Welcome to 4 1/2 hours ago.

  27. Could be fun with a decent game by Anonymous Coward · · Score: 0

    They've shown they can cope with load. Now if only they'd make a game worth playing, a plot not revolving around a Harry Pottery-ish universe.

    1. Re:Could be fun with a decent game by ajs · · Score: 1

      They've shown they can cope with load. Well... sort of. The first company to figure out how to do this without having distinct servers will be much more successful.

      Now if only they'd make a game worth playing, a plot not revolving around a Harry Pottery-ish universe. Ah... huh.

      Harry Potter? Really?

      Let's see. Magic in a fantasy setting. Well, other than the fact that HP is a modern fantasy setting, you have nailed it down to a sweepingly broad genre that includes everything from Tolkien to Jordan and back again.

      But then it falls apart. HP was about a world where magic had pretty much mastered the dangers of the world, except for those manifested by humans (e.g. Voldimort and his cronies). On thee other hand WoW is about multiple worlds in which humans are the least powerful of the major races (competing with alien orcs, star-faring draenai, recently no-longer immortal elves, etc.) and all of those races live in the shadow of the Titans and to a lesser extent the dragons and demons who have been the power behind the world's events for the last tens of thousands of years.

      No, they're just nothing like each other. You can make a strong point that it's Tolkienesque, and that Tolkien influenced Potter, but Potter influencing WoW? Not really.

      However, none of this has anything to do with the game being worth playing (a Harry Potter MMO that was a decent game would be worth playing... but it would have to be a decent game first and a genre knockoff second).

      WoW is vastly more playable than any other MMO I've seen for the following reasons:

      1. The quests are fast and plentiful
      2. Quests have decently entertaining storylines
      3. In terms of leveling, quests are worth doing
      4. The tradeskill system is extensive and useful
      5. The PvP system is quite well developed
      6. The economy works very well
      7. User-authored mods can re-write the UI (and many do)
      8. Blizzard supports the UI mod community
      9. There are very few points of contention between players for objectives
      10. Dungeons are all instanced
      11. Itemization is typically excellent
      12. Each class has a number of roles that it can fill
      13. Talent trees allow substantial customization
      14. PVP and PVE gear are distinct and both worth while
      15. Raids are excellently designed (by former raiders)

      I've yet to run into another MMO that beat WoW on even a substantial number of these points, and the software development framework for mods is a HUGE reason that I resist trying out other MMOs... I just don't want to go back to the bad old days of waiting for the vendor to tweak the UI.

    2. Re:Could be fun with a decent game by Anonymous Coward · · Score: 0

      1. The quests are fast and plentiful

      And boring, most of them can be broken down to "run over there and click on that one guy"

      2. Quests have decently entertaining storylines

      The story lines are one of the few things that I agree with

      3. In terms of leveling, quests are worth doing

      This doesn't make a positive to me. I personally like to play many different characterss and the thought of running those quests again makes my head hurt for real

      4. The tradeskill system is extensive and useful

      The tradeskill system is one of the worst ones I have seen. There are maybe 10 or 15 items that are crafted and worth using in the end game or late levels. Maybe less if you are in a guild that raids you can probably get better.

      5. The PvP system is quite well developed

      This game has the most boring PvP of the ones I have tried. I much prefered DAoC for PvP or SWG

      6. The economy works very well

      Again, the economy is a joke. What do you ever need to spend gold on in that game? Repairs is the only thing I know of, unless you are not in a guild or have no friends.

      7. User-authored mods can re-write the UI (and many do)

      It's like a Harley-Davidson, easy to work on because it has to be. The UI in the game absolutely sucks unless you use addons written by some poor guy who gets nothing for his work.

      8. Blizzard supports the UI mod community

      Blizzard steals the decent addons occasionally for their own use and often breaks many addons with patches wihtout any warning

      9. There are very few points of contention between players for objectives

      Not sure I understand what you are saying there?

      10. Dungeons are all instanced

      I think instanced dungeons have been a part of MMOs since Anarchy Online and Asheron's Call 2

      11. Itemization is typically excellent

      Vast majority of the items in gmae are totally useless, there are about 4 items for each slot that you should bother with ultimately.

      12. Each class has a number of roles that it can fill

      This is by far the most untrue thing you have said. This game has the most strictly defined roles of any game I have played. The are like 2 classes that can fill multiple roles, possibly 3. Those three are inferior at the roles they fill to the classes intended for those roles.

      13. Talent trees allow substantial customization

      This is the same as the last point, but I will point out that have very different ideas of substantial. 3 or 4 ways to set up your character if you want to be allowed into a raiding guild.

      14. PVP and PVE gear are distinct and both worth while

      You cannot succeed at PvP with PvE gear and you will not be as good at PvE with PvP gear. I am talking endgame. You show up for one of the big raids with PvP gear on you are probably not getting invited back.

      15. Raids are excellently designed (by former raiders)

      Raids are ultra-boring button smashing in this game. There is generally one way to win each of the big fights and very little room for doing it differently. Makes for one fun trip maybe two, then it is done.

  28. Re:How about taking some of that subscription mone by tgd · · Score: 1

    Clearly ten million people don't seem to mind that much.

  29. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    O Rly? Then what is burning crusade and upcoming wrath of the litch king?

  30. 10million subs? by Anonymous Coward · · Score: 0

    not really. thats 10 million accounts.

    since a lot of 'diehard' wow suckers have 3 or more accounts. and then, half of those accounts are in Asia (which are gold farmers), which means about... 100-500 accounts per company.

    if you do the numbers of ACTUAL ACTIVE* subscribers, ... .. your probally looking at no more than 2 Million if their lucky. of that... probally HALF are actual players.

    *Active, those activly playing, and not dud accounts .

    1. Re:10million subs? by Broken+Bottle · · Score: 1

      I love this argument. It's entirely based on speculation and personal bias.

    2. Re:10million subs? by Anonymous Coward · · Score: 0

      Fucking hell, you're seriously retarded. gz.

    3. Re:10million subs? by Anonymous Coward · · Score: 0

      No, the diehards have 2 accounts each but there are only 15 diehards so we can safely ignore them. The gold farmers have only 7 accounts each, but they run rotating shifts and actually have 21 playing employees each, so there are actually 15 million users on these 10m paid accounts.

      Fun making stuff up :)

    4. Re:10million subs? by Alexpkeaton1010 · · Score: 1

      There are very, very, very few people with more than 1 account. The only reason to have multiple accounts is to dual-box, which not many people do because the game is easy to solo and it is always fairly easy to get a group for an instance.

    5. Re:10million subs? by DeadboltX · · Score: 1

      What about all the gold farmers who cycle through accounts all the time?

      2.5 mil in US and 5.5 in Asia
      That is about right for the real player to farmer ratio.

    6. Re:10million subs? by painandgreed · · Score: 1

      Or you might have dual accounts if you wanted both Alliance and Horde characters on a PvP server. There were several people in my old guild that did this because they were really into PvP. I think there was another that had two accounts simply because they had started and stopped playing WoW at multiple times and created several accounts in the process and later decided to keep playing both of them both due to the chanracters and the people that those characters were associated with in game. Sure you could have your characters moved from one account to another, but that's a lot of money at one time if you had multiple characters. Judging from my old guild, I'd say from 3-5% had multiple accounts. Of course, judging from my current guild, I'd come up with the same answer you did.

    7. Re:10million subs? by dbIII · · Score: 1

      The only reason to have multiple accounts is to dual-box

      That's one thing myself and a freind were accused of. If you play with someone else for long enough you get the timing of attacks so right that it looks like a single person is running both characters. It's pretty easy to save up the few group quests for when somebody else you know is around and then you can nuke a pile of them in quick succession.

  31. Re:How about taking some of that subscription mone by 0xdeadbeef · · Score: 1

    New stuff that is exactly like the old stuff, and does nothing but kill time while they work on the next expansion, which is the only part that actually advances the plot.

  32. Don't believe the hype. by 7-Vodka · · Score: 1, Interesting

    Unfortunately these numbers don't reflect the bastardization they've introduced into the game. I'd be willing to bet that the percentage of subscribers who actually play the game is much lower now than a year ago. I'm one of those players. The only reason I haven't canceled my account is that the market is a one trick pony. There are no decent alternatives to Warcraft. If they have so many subscribers why are most realms turning into empty wastelands?

    The more they take content and put it into instances, both pve and pvp; the more it becomes a pointless game to play. Why play a Mmorpg which has turned into an Orpg? Does it matter that there can be 2k people on your server when you only ever see a dozen or so every night because the game is all instanced?

    Then there's the cottage cheese-y-ness they've done with pvp. It used to take some skill, quick thinking and some organization. Now with resilience , other damage mitigation and overpowered healing that can keep anyone alive things like arena matches turn into long grind fests. The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?

    This happens with a lot of mmorpgs. They are released in a form that is slightly buggy and end up with all of these unplanned and unforeseen novelties in terms of gameplay, strategy, interaction. Then after the corporation that develops it spends a few years tightening the cogs and getting RID of the unplanned and unforseen elements as well as anything that gets complained about by the userbase, voila! You end up with a bland, boring game no one plays anymore.

    I was a member of a guild with over 100 people and kept in touch with a former guild of 200. They've both dried up and shrivelled out of existence because every patch slowly turned the game more and more bland. Both 'realms' I used to frequent have died horrible deaths and the main cities are ghost towns.

    Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game.

    If I wanted to play around in a world where everything gets regulated and restrained and anything that causes people to whine gets the axe I would... Not go pay $50 bucks + $15 per month to do it on a computer, there's plenty of it in a non-virtual world.

    The only reason WOW hasn't collapsed like a house of soggy cards is that there is still an influx of new players and the game does have a great unique feel with LOTS of art and content to discover as you level. But once you're done leveling, the game is over.

    --

    Liberty.

    1. Re:Don't believe the hype. by Anonymous Coward · · Score: 1, Insightful

      But once you're done leveling, the game is over. Why shouldn't it be? I don't understand why people expect networked games to be ever-evolving, with awesome changes to keep them interested for a decade. Games work like this: you play it, you wrap it, and then you stop playing. The idea that a game should not "end" simply because you're too addicted to quit baffles me. If you've played for years and are level 9000, you're done. Maybe come back in a year once loads of new content is available. Don't hang around waiting desperately for the developers to drop you a few more crumbs.

      I played for a couple months and then stopped because I knew I'd never be happy with the outcome. The fact that I play for enjoyment is trumped by the fact that others are playing with 20 browser windows open calculating odds and following the step-by-step mold. Quite frankly, it's boring playing a game alongside people who are treating it like a life-or-death situation where every move must be made by the book.
    2. Re:Don't believe the hype. by sshutt · · Score: 1

      eh? why are you still paying if you don't play and by the sounds of it don't like it?

      --
      I love the smell of burning karma in the morning...
    3. Re:Don't believe the hype. by imyy4u1 · · Score: 0

      "Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game. "

      This guy is so right. As much as people complained, THIS is what made Ultima Online so great in the early days. The fact there were no PvP zones, or anything like that. ANYONE and EVERYONE was fair game. THAT is what makes the game good, for PvPers and non PvPers alike. It was actually dangerous to walk out of a town, no matter what your level or what your gear, etc. No matter how big your guild was, or where you were fighting, you were ALWAYS at risk of being suddenly attacked, and that added an amazing element to the game. And if you died, you could put a bounty on your murderer's head. Some people (like me) got their bounties up to millions of gold pieces! I was legendary on my server (Great Lakes). Perhaps you heard of my PK character...named Xath. Eventually I sold my account when they patched things into oblivion. But honestly, as much as people hate PKs and all that, and think they want PvP zones, the game is SO much more fun when there is constant danger like real life, and there is a risk at losing EVERYTHING you have on you (including your equipment, house keys, etc.). That makes people think twice before donning all of their "best" gear...and makes the gear actually rotate around a bit. If a game like the original Ultima Online ever came back I'd sign up in a second, and I'm sure millions of others would, too.

      --
      "Know but never fear the consequences of your actions."
    4. Re:Don't believe the hype. by Chris+Burke · · Score: 1

      The outcome of pvp encounters used to be maybe 50% skill and preparation, 20% luck and 30% gear and class make-up. With all of the changes they've introduced this past year, your typical arena match is determined by 10% skill and preparation, 5% luck, 85% gear and class make-up. Doesn't that sound exhilarating kids?

      Don't kid yourself. PvP has always been 80% gear. Arena just makes that painfully obvious because you "win" based on a single death match between equal numbers of equal leveled players.

      BGs mask the fact because a single "encounter" (as in two groups of people fighting) isn't what determines victory. If you lose most of your fights, but accomplish the objectives, then you win. But the fights themselves? Well mostly about numbers, but then it was all about the gear. Same with world PvP, where the side who got more high-level reinforcements would win, but given equal numbers it was still all about the gear.

      Now personally I like the BGs exactly because it opens up other avenues for victory -- as in, I may get completely smoked by the better-geared player, but if I distracted them long enough that the flag carrier could escape, then that was a successful strategy. But as far as the actualy "PvP" aspect of trying to kill the other guy? Yeah, that's gear. And then maybe some skill and luck.

      --

      The enemies of Democracy are
    5. Re:Don't believe the hype. by misleb · · Score: 1

      Bring back the wild west. Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. There were no cookie cutter classes. There was gambling, extortion, confidence tricksters, scammers, spammers, raiders, looters, exploiters, thieves, honorable and dishonorable fighters and gangs. There was somewhat of a safety zone in towns. There were no factions, everyone and everything was fair game. There was no one way to play the game, I'm sure people have so many interesting stories about how they or friends played. I had a friend who liked to spend his time stealing useless items. He was a weird looking fellow and a clepto. He also enjoyed running around town naked. He would yell at the NPCs and get angry at the guards when they caught him and killed him. That was his take of the game


      You might like Eve Online then. Lots of different ways to play. I played for weeks as "Yarnosh the Used Ship Dealer." I went along a little bit with the plot and quests, but mostly I just played the market and made a small fortune buying used ships and reselling them. Eventually I was building battleships on my own. What's cool is that I didn't ever feel the urge to grind because my experience was based on real time (and real skill), not killing. I coudl progress while doing whatever I wanted.

      Interesting economy too. A portion of it is artificial with NPCs buying/selling useless stuff, but mostly it is driven by player supply/demand. And unlike WOW, it is trully *massive* MORPG. Just one (per continnent, i think) server. And last I plyed, there were no instances. You've got tens of thousands of people running around the same universe.

      Also Eve is famous for ruthless PvP. Once you're out of protected space, anything can and will happen. And there is real incentive to get out there into unprotected space because that is where the real money is. It is a game were scammers and griefers are just a part of a game.

      The only problem I remember from the game is the huge corporations. Last I heard there was one corporation or alliance that pretty much owned a good portion of the universe.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    6. Re:Don't believe the hype. by dnoyeb · · Score: 1

      That would be BOB alliance. But they have enemies and people band together because they don't like BOB "owning" parts of the universe and renting it out to corporations.

      There is always an EPIC battle going on over this. There is also the Russians who are notorious farmers that try to occupy all the farming locations not in BOB control.

      Eve is great because its a game between humans, with politics. I'm sure over 1/2 the players deal in PvP mostly.

    7. Re:Don't believe the hype. by V+for+Vendetta · · Score: 1

      And unlike WOW, it is trully *massive* MORPG. Just one (per continnent, i think) server.

      No, it's just *one* server for the whole world (ignoring the Chinese only server for a moment, that CCP licensed away ca. two years ago, which doesn't seem to work out that well).

    8. Re:Don't believe the hype. by CodeBuster · · Score: 1

      Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years. Perhaps not the paper doll graphics mind you, but I agree with you on the spirit of the game. The thing that was cool about the original Ultima Online was that with the exception of the major cities, anyone could kill anyone else at anytime and anywhere and for whatever reason. The quests and areas were more interesting because they were not instanced so you never knew what was going to happen. Sure, your avatar died lots but that is what made the game exciting was that luck and skill factor.

      But once you're done leveling, the game is over. Which is why many of these games end up being little different than a regular CRPG, like the Baldur's Gate saga, except that CRPGs usually have better and more involved PvE stories than MMORPGs do. It is surprising to me that World of Warcraft would not try to maximize the real strengths of online play while at the same time attempting to compete on features where the regular CRPG has a tremendous advantage. They should focus on the strengths of online play rather than attempting to shore up weak areas that will never be as good as regular CRPG storylines which can be much more epic in scale and involved in setting.
    9. Re:Don't believe the hype. by Maserati · · Score: 1

      BoB actually got cut down a little recently. Their (allegedly) tame mercenary allies recently carved a region out of BoB's territory and other alliances are battering away at their defenses. My alliance (the SMASHKILL group) spent the winter holidays in BoB space taking a whack at the system that links Delve to Fountain. They held it, but it took two titans and four motherships to do it.

      Here's a current territory map, this updates daily to show gains and losses in sovereignty. As you can see, BoB no longer controls half of 0.0. In fact, Goonswarm seems to be the big guys right now.

      And Red Alliance (the Ruskies) may farm a lot, but they're vicious pvpers too. In EVE you can grind or farm your way to riches, but successful pvpers can make money off of their kills, and contribute to an actual change in the political map. Screw raiding WoW-style, I like my raids to mess up somebody's starbase.

      Lastly, like WoW EVE is a free download and has a 21-day trial. It'll even be on Steam soon.

      --
      Veteran, Bermuda Triangle Expeditionary Force, 1992-1951
    10. Re:Don't believe the hype. by brkello · · Score: 1

      Yes, you are sooo right. I mean, look at all the people still playing Ultima Online since it is so superior. I don't understand people like you. You obviously enjoyed the game to begin with...but as time goes on, it is NORMAL for people to want to try a different game and get tired or bored with the one they are playing. There is no game that exists or that will ever be made that will ever keep you content forever. They have done things that you disagree with...but you can't come up with anything better. You are just another nobody that likes to complain about something popular. If they did what you said, fixed anything that got complained about, then they would fix what you are whining about, right? See, you don't even make sense. Blizzard is by far the best company in the world at doing class balancing. The only way to perfectly balance arena PvP is have only one class. It makes sense that some classes are more optimal than others. It makes sense that gear should make a difference otherwise what would be the freaking point in collecting it?

      The stuff you suggest appeals to a small subset of people...mainly jerks and exploiters. I think you might enjoy Eve Online.

      --
      Support a great indie game: http://www.abaddon360.com
    11. Re:Don't believe the hype. by Avatar8 · · Score: 1

      Bring back the buggy, unforseen, wild, insulting, violent mess that was Ultima Online back in the early years.
      Hell, no. Having been there from launch I think I can speak for the majority of players who suffered the countlees jerks who felt that anonymity of an internet game gave them the right to be complete and utter assholes, to ignore *playing* the game and instead concentrate on ruining the game for others. 80% of the playerbase breathed a huge sigh of relief when Trammel was created because it was obvious that the lack of a PvP control meant a miserable game of predator and prey that would eventually consume itself into extinction. UO would have had (and still would have) subscriptions in the millions if they would have tamed the wild west early on.


      But once you're done leveling, the game is over.
      I don't think you're playing the same WoW that I and the other 10 million are playing.

      It completely baffles me how someone can play a single character (one gender, one race, one class) from 1 to 70, hit a few instances and they're "done." We had a person like this in our guild. As much as we tried to get him to try a different class, try crafting, try running an instance with us, all he did was quest and grind. When he hit 60 (pre-BC), he quit. This is equivalent to someone going to a Chinese buffet and eating nothing but a plateful of steamed rice. When they're full of rice, they leave and tell the world "Chinese food is dull." How would you know? You only experienced 2% of it?!?!

      Did you know there are eight distinct sets of quests from 1-20? (dwarf/gnome, orc/troll, human, night elf, tauren, undead, draenei and blood elf) Even the quests from 20 to 60 have multiple paths and you can easily choose to do different quest lines and instances than you did with another character. When WoW launched there were 2500 quests per faction. I'd wager with BC that's now 5000 per faction.

      Did you know that each class has some quests specific to them? Did you ever try any crafting quests? Do you know how each class plays well enough to understand how to interact with them as a team member in a raid? Did you know that once you're done leveling, the game really begins?

      Believe the "hype." The occasional login queue on my server indicates how the population has grown... again. I've been here since beta and I don't see an end any time in the future. Blizzard learned from the mistakes of the numerous MMORPGs before WoW and they are capitalizing on it. Obviously millions of players are enjoying the hell out of it, too.

      Go enjoy your steamed rice. I'll enjoy the buffet.

    12. Re:Don't believe the hype. by Anonymous Coward · · Score: 0

      I for one am confused when you say that realms are turning into wastelands. My current server has seen a large spike in population. In October of last year I never once saw a queue, whereas now during primetime hours I have a 30 minute wait. Furthermore we are now in the THIRD wave of free transfers off of multiple realms to alleviate the queues by transferring to underpopulated realms. And don't think for a second that the existence of underpopulated realms is another indication of the wow wasteland you refer to. When I switched servers 1 1/2 years ago (the claimed 'peak' of wow) I was on a vastly underpopulated server.

      Also with the massive upgrades Blizzard did with their servers they actually increased the population capacity of all of the realms.

    13. Re:Don't believe the hype. by Anonymous Coward · · Score: 0

      Yeah but most of that population is standing around in front of the SW AH or Goldshire treating the game like a big fricking instant messenger. Nothing like experiencing lag when trying to get somewhere because these "players" love having a giant chat room with avatars.

      I wish Blizzard would create a giant desert realm and send all the chatters there so they aren't bothering the rest of us that are actually trying to play the game. And don't get me started on the useless nattering on the Trade channel.

  33. So.... by feepness · · Score: 1

    Hit them with what?

  34. I'm happy for Blizzard.. by bleh-of-the-huns · · Score: 2, Interesting

    However I am still not going back to the game.. I quit the game a while ago.... cold turkey... I played the game from day 1 in beta, I however quit just before the first expansion came out, I was done, as were many of my guild mates, raiding the same high end content week after week after week just became too much of a chore.

    The same can be said for Everquest (I did not really get into eq2). The problem as I see it, is that they develop a game, in the lifecycle plan for the game, I am almost positive they already have a project plan for the expansion before the game is even initially released. And they release the game, with the mechanics that are designed to hopefully satisfy people till the expansion comes out. But they under estimate the users every time, within the first few months, possibly even weeks, you have groups of users that have maxed out their character level, and sure it fun getting shiny new toys for the first year, but it then becomes a chore, and is tedious, and at that point is where the game developer has failed. This is of course my opinion, but having played both everquest, and then wow, for many years (same high end raiding guild for both games), I believe I have some insight into the problems that can occur over time.

    --
    I came, I conquered, I coredumped
    1. Re:I'm happy for Blizzard.. by Notquitecajun · · Score: 1

      I'm about the same way. Actually, I'd probably still play off-and-on if it wasn't for the monthly fee. It's not worth it to me to pay $15 to maybe play 2-3x a month. When I was on 4 hours every other day, yeah, I got my money's worth.

      Of course, I DID by the original version off of a guy selling store returns on ebay for eight bucks. Fixed a minor glitch, and it worked fine.

      I'm now currently enjoying a copy of Starcraft I got for $2 at a flea market. With Brood War.

      Yeah, I may be cheap, but I ain't easy.

    2. Re:I'm happy for Blizzard.. by KaiUno · · Score: 2, Informative

      Ah, but that just means you're doing it wrong. I'm sure it's only a small percentage of the 10 million strong userbase that ever hits the top and runs out of content. The more casual players (and there's a lot of them) have enough to do untill the expantion hits. I see the same thing in Everquest 2. Rise of Kunark comes out and a week later there's folk running around who have seen it all and done it all. And for them, that's where the grind starts, while the comre casual players are still hanging around in the lower tiers of the expantion, having fun discovering stuff and doing quests. Look at it this way... when you hit the top, freeze your account and go play that huge pile of singleplayer games (or multiplayer games, whatever, the non-mmo's). That's what I do, at least. Play the MMO for a couple of months, then exit and catch up on Galaxies, Mass Effect and the like. I used to be "stuck" in an MMO for ages before, but I always felt I needed more diversion in my play time. Could be the perfect MMO just hasn't come around yet. If it does, I'll probably go back to the 24/7 regime.

    3. Re:I'm happy for Blizzard.. by Blakey+Rat · · Score: 1

      You did it totally backwards. Normal people quit when the game gets boring (i.e. end-content), and then re-up when the expansion comes out and it's not nearly as boring anymore. Then when the expansion gets boring, they quit again until the next one comes out. If the game's boring, in short, don't play it! Why should Blizzard be getting your hard-earned money for a boring game?

      Unless you're one of those rare souls who can actually stand doing the same battleground 46 times, and the same dungeon raid 82 times for some extra +1 str over the next guy. Then you just sit in your basement all day and eat Cheetos.

      The problem as I see it, is that they develop a game, in the lifecycle plan for the game, I am almost positive they already have a project plan for the expansion before the game is even initially released. And they release the game, with the mechanics that are designed to hopefully satisfy people till the expansion comes out. But they under estimate the users every time, within the first few months, possibly even weeks, you have groups of users that have maxed out their character level, and sure it fun getting shiny new toys for the first year, but it then becomes a chore, and is tedious, and at that point is where the game developer has failed.

      They're doomed to failure. Think about it:
      1) There's 100 staff creating content and millions consuming it.
      2) The staff creating the content goes to work for 8 hours, the goes home. Many of those consuming it work at it for 16+ hours a day, 7 days a week.
      3) Creating content is much slower than consuming content, and if you skimp, consumers complain. (You complain that Blizzard hasn't created new content quickly enough, but you'd complain even louder if they released content that wasn't fully tested to save time.)

      In short, the game you want doesn't exist and *cannot* exist. Unless you're willing to accept a really crappy game with user generated content, say, Second Life, you'll just have to be disappointed.

    4. Re:I'm happy for Blizzard.. by brkello · · Score: 1

      So, you quit the game right before they released new high end content because you were tired of doing the same high end content ;) I quit the game cold turkey as well, just because it was taking up too much time. Your gripes are a little bit out of date as the end game content became a bit more flexible. There are always going to be people who race to the top. If you actually take the time and enjoy the content rather than trying to get there as fast as you can, it is actually quite enjoyable and they tend to release content faster than most people can handle. Sure, there are some people who play the game non-stop and get there fast. That isn't the majority of the users though.

      --
      Support a great indie game: http://www.abaddon360.com
  35. Returning players by realsilly · · Score: 4, Interesting

    There is this massive influx of returning players. I can tell you that from seeing it happen in my own guild. At least 10 accounts have been re-activated in the last month. I can't explain why, other than people missed the friendships that have been made.

    This is quite possibly a good reason for the 10 million mark reached.

    --
    Life takes interesting turns, but the most interest is when you're off the beaten path.
    1. Re:Returning players by theantipop · · Score: 1

      I'm in that boat. Quit for 3 months and came back for 2.3 to level a new toon on a new server with a group of friends. It took me 1/3 of the time to level this guy than my last alt since the leveling changes were made.

    2. Re:Returning players by LA+Thierry · · Score: 1

      I think I can partly explain those returning players as I am one of them. I resubscribed shortly after Xmas for 2 reasons:

      - During the holidays, meeting friends who happen to be old guild mates ("when are you coming back to WoW?")
      - Xmas gift cards. After browsing the store's aisles for a while, I decided there was nothing worth sinking additional money into either because I already have it or I can find a cheaper & larger selection online. In the end I decided to use up the gift card with a pre-paid WoW game card, and meet those old friends.

    3. Re:Returning players by Wicked187 · · Score: 1

      It is because it can be time consuming, and people don't feel like paying $15/month when they are going to get into $15 worth of play. I got the game for my birthday, two days after it was released, and including the first free month, I have only played 5 months. I paid for one month immediately following my free month, and then I bought one month the for the following December, and the same the following December, and the one after that. Now that I graduated college, I actually bought three months, of which I am in my first month still.

      It just happens. I have an "addictive" personality, according to my wife (I call it goal-oriented). So, I get into times when I am not interested in playing because I have other goals I am working on, and I put everything into them. Last month, I decided to read the last four Michael Crichton books, and that was fun. This month, I was going to try and get to lvl 70, but instead I am focusing some work on a new side job that may become my new full-time job by May.

      Some WoW players have lives... although I am convinced that we are a severely rare exception.

      --
      Politics, Life, and More on my Aspiring for the Future
    4. Re:Returning players by waspleg · · Score: 1

      i reactivated my account, the reason? nothing else out there, and i don't have a bank account and i can get teh prepaid cards easily and the sys reqs are still low enough to play on my 3.8ghz p4 w/ nvidia 6600 gt.. some of you people forget not everyone has the money or the desire to plunk down $4k on new hardware every year to play shit like age of conan beta etc.

      i think you will see a lot of people leave WoW when there is something comparable, if you spend some time reading abotu the MMORPG genre you will find quite a dearth of decent choices, most things appear to be half-baked attempts at fleecing early adopters and praying for something like that wildfire take off of WoW to boost them.

      the one thing i've noticed about WoW vs any other game i've played is that it seems to brin gin a lot o f people who aren't gamers, ie people who don't play anything else or have never played anything else whose friends get them to try and they sign up to stay social.

      i've heard teenagers in game bitch that they only way they can keep theri friends is to play.

    5. Re:Returning players by MaximvsG · · Score: 0

      I've noticed this too. Seems lots of players rejoin in the cold months and leave during the Summer. Also, January through March seem to have the most people signing up for our guild runs - whereas the opposite during the Summer.

    6. Re:Returning players by Anonymous Coward · · Score: 0

      well i'd be willing to bet it would have to do with seeing the same re-run of their favorite show for the 4th time this week. i know im playing more videogames because of the writers strike

  36. Re:How about taking some of that subscription mone by RogueyWon · · Score: 5, Informative

    To be honest, the current end-game isn't bad. They've got enough avenues in there to suit most degrees of committment to the game and general temperaments, even if some of these are more developed than others.

    For the casual players, there are the five-man instances - first the regular versions and then, when you've got your gear from those, the heroics. Heroics are an interesting twist; they aren't, as I was expecting, just tuned-up versions of the regular instances. In many cases, despite the superficial similarities, they need very different tactics. There's also a nice progression here; a group in all blues wouldn't have too many problems with Botanica or Black Morass, while even full-epic groups can find Durnholde Keep or Arcatraz tricky.

    Battlegrounds are a popular way of killing time for the casual PvPers. Even if you have awful gear and suck at them, you will still get your rewards - it'll just take a bit longer. The relative ease with which you can get your PvP rewards, combined with the low time input required, has led to them being branded "welfare epics". Of course, they don't really stand up against the high-end raiding or arena epics, but I know plenty of casuals who are content with this. Over time, the lower end arena drops get pushed down into Battleground rewards anyway.

    The hardcore PvPers have Arena, which really is a cut-throat environment (and is the only form of PvP in the game where getting killed is any more than a momentary annoyance). Ironically, it doesn't actually take particularly long each week - the main challenge here is putting in the time to get the gear so you can participate effectively. The top end season 3 arena gear is almost on a par with the top-end raiding epics, although with the new personal rating requirements for some pieces, it isn't necessarily easy to get.

    Finally, you have raiding, which is the favorite hardcore PvE end-game activity. This is where, to my mind, Blizzard have really made strides since the Burning Crusade hit. Rather than having a 40 man raid as the entry-level point, a la Molten Core, Karazhan was a nice, relatively easy 10 man raid, which many non-hardcore guilds were able to switch to quite quickly at level 70. With the addition of Zul'Aman in the 2.3 patch, you can more or less work your way through about 2/3rds of the end-game gear progression without ever setting foot in a 25-man raid. For the genuinely hardcore who do push into the 25 man raiding scene, there's a definite progression tree with 6 different instances to work through. The difference from most of the pre-expansion end-game is dramatic and impressive.

    In short, Blizzard have delivered as reasonable an end-game experience as could reasonably be expected and continue to add new content at a decent pace. At the same time, they've refined the experience for lower level players and those levelling up alts, with the new Dustwallow Marsh quests and the dramatic reduction of the amount of xp needed to level up (you can level 1-60 in WoW now faster than you can in the fully-offline Final Fantasy XII). Of course, things are far from perfect, and I can see a few dark clouds on the horizon.

    The most significant of these is that, as a former Final Fantasy XI player (where the level cap never went above 75), I must confess to being a bit worried by Blizzard's intention to slam the level cap up with 10 with every new expansion. What this essentially means is that any end-game gear you acquired before the expansion hit is immediately obsolete. Green is suddenly the new Purple. Effectively, this amounts to a complete end-game reboot every 12-18 months. While beneficial in some respects (shaking up the scene, letting newcomers get a foot on the ladder), in the long term it is just going to drive people away and kill the end-game scene for a few months before an expansion hits.

  37. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    20 hours for +1 intellect? Wow, you must really suck.

    Wooooooooosh!

    Too bad /. cannot keep 12-year old WoW kiddies for taking hyperbole statements seriously. Drink your own lemon-aid: "Please don't post if you don't know what your talking about."

  38. Warcraft books by C_Kode · · Score: 1

    I enjoy the Warcraft I, II, III games, but do not play World of Warcraft or other MMORPGs. (eats way to much time) What I enjoy the most are the Warcraft books. I've read them all and am getting impatient waiting for new ones. I need my Orgrim Doomhammer and Thrall fix. :)

  39. Re:How about taking some of that subscription mone by MadnessASAP · · Score: 3, Insightful

    It's not really a good idea to just up and abandon an old MMO to go create a new one thereby invalidating 10 million subscribers hard work and effort. Anywyas both WoW and Eve (The biggegst MMOs I know of) are hardly the game they were when they were first released and are constantly changing and expanding.

    --
    I may agree with what you say, but I will defend to the death your right to face the consequences of saying it.
  40. Re:How about taking some of that subscription mone by Vexor · · Score: 1

    Blizzard is working on an untitled (so far) next gen MMO. Watch as WoW subscriber count hits 0 once World of Starcraft is released.

    --
    ~Vexed and loving it!
  41. Old news. by Damocles+the+Elder · · Score: 1

    I'm as much a fan of WoW as the next person (probably more, considering the number of "get a life" people out there), but come on. We've been getting stories about them hitting random and odd subscriber marks since the game first came out.

    We get it. It's popular. It had more people than any other MMO at something like the 250k mark. I'd be more impressed if I didn't get the running commentary about the size of the player base every other month.

    1. Re:Old news. by brkello · · Score: 1

      You have a point. But when you compare it too how many Second Life articles we get...and compare the number of people who subscribe to both games...there is certainly not enough WoW articles on this site!

      --
      Support a great indie game: http://www.abaddon360.com
  42. Re:How about taking some of that subscription mone by CastrTroy · · Score: 1

    Well, they aren't providing it for free, you're monthly subscription funds that. I can't believe somebody would play an online game for a subscription fee and not expect tons of upgrades for no additional cost. What else would the money go towards? Servers and bandwidth only cost so much.

    --

    Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  43. Re:How about taking some of that subscription mone by Fred_A · · Score: 2, Insightful

    So they're giving you for free what you paid for. :)
    They could make you pay again for what you already paid for or just not give you anything. It's been done before. At least the players get an evolving game.

    (Never played any MMRPG though since the few glimpses I got always made they seem horribly tedious to me, but to each his own)

    --

    May contain traces of nut.
    Made from the freshest electrons.
  44. Re:How about taking some of that subscription mone by Das+Modell · · Score: 2, Insightful

    They could charge additional money for the content if they wanted to, and you're still paying a monthly fee even if they don't provide content updates.

  45. Re:How about taking some of that subscription mone by Das+Modell · · Score: 1

    They are expansions. What is your point? It's a fact that WoW has had many, many content updates that do not need to be purchased.

  46. Is it that good? by EB+FE · · Score: 1

    All this hype makes me want to try it so bad. My feeling of hesitation comes from the fact that many of the stories I hear sound so similar to those about drug addiction. I just don't know if I want to go down this particular yellow brick road.

    --
    Vital papers will demonstrate their vitality by moving to where you can't find them.
    1. Re:Is it that good? by Anonymous Coward · · Score: 0

      I literally just clicked the "Uninstall" button this morning, because I sensed that the game was about to have a serious impact on my work. I will reinstall it when work gets much slower in the late spring. YMMV, but I don't necessarily include myself in the "addictive personality" group. Never got into drugs (tried them), never drank a lot (I do drink), etc. But I guess this would have been "my" drug. I've been playing one month. :)

    2. Re:Is it that good? by EB+FE · · Score: 1

      It's good to hear that. Stay strong, brother. I've been thinking about starting my own software company for some time now, so maybe my time would be better spent there. It's just so damn hard to get motivated to do work in my free time.

      --
      Vital papers will demonstrate their vitality by moving to where you can't find them.
    3. Re:Is it that good? by Anonymous Coward · · Score: 0

      If you have an addictive personality, stay the fuck away from WoW.

      I have, and it repeatedly fucks me over. I try to kick it, then I get a new PC, and run it 'just to see how it looks'. 10 Minutes later, I'm farming materials for my new robe/hat/clownshoes/etc.

      Luckily, my account is free though.

      Ahhh, cheap addictions...

    4. Re:Is it that good? by Anonymous Coward · · Score: 0

      (I'm the original AC on this part of the thread)

      The game is fun, and enjoyable. My character was also level 35, so hadn't experienced a lot of that endgame grind that people have mentioned. I would like to play it again, but I think about what I just mentioned - level 35, 5 levels from getting a mount, in a month. I don't care what others may say, that is NOT a 1-2 hour a night casual gaming experience. At least it wasn't for me. Were there days (even a week) where I didn't play at all? Yup. So it was more like 3 weeks, when you consider the week-ish where I didn't play at all. But then I'd make up for it, and play from sunup to midnight some days (a couple of times, most times 3-5 hours per day). At the rate I was going, I bet I could hit level 70 (the current cap) in two more months. So 3 months to top out in what is a pay-per-month game, a game that I think you should take your time and enjoy, since you're paying for it (I spend less on WoW in a month than I do on coffee in a week, for example).

      For example: last night I spent 2 hours buying materials and making crap, just so I could hit my engineering cap for the current level (expert), and get Gnomish Engineering. That was AFTER I spent most of the afternoon/evening questing. Not a pretty sight. When I logged in this morning (just to check the Auction House, then I'll log off, I swear!) I ended up doing two more quests. Total playtime today was maybe an hour, but hell, I should have been eating breakfast, showering, and thinking about getting to work (I work from home - but that's a whole other topic - "I'll just take a break and check the AH in WoW for 5 minutes... 2 hours later...). So instead I'll sit here and post on Slashdot. ;)

      Honestly, it was a textbook example of one of those "if I put half as much effort into work as I did WoW" situations...

      I'm not knocking the game - if it wasn't fun, I wouldn't have had so much trouble. But it *is* addictive to those persons who have a propensity for such things. I'm glad I recognized it before I became like some people I've known who have lost their jobs and/or partners because of it (or some other MMORPG). So I'd say try it sometime when you have a few months of downtime. Maybe you're not one of those addictive types anyway, but it sounds like from your original concern, you might be. :)

    5. Re:Is it that good? by Avatar8 · · Score: 1
      Yes, it is that good.


      If you have any tendancies towards addictive behavior, by all means stay away. For those without discipline or responsibilities that limit their play time, it can be consuming. Having gone through the addiction of Ultima Online (staying up too late too many nights, forgoing social events for play,etc.) I finally became aware of my addiction and took control of it. I still play WoW heavily when I can, but other duties and the desire for sleep win out. RL > WoW is a common saying.

      If you can discipline yourself, you'll find WoW a very enjoyable experience. It replaced TV watching for me. I have several online friends and I keep up with old friends who live far away through the game. Be forewarned, you may find more jerks than you find friends, but that's in every online community. If you're interested, download the free trial, reply to this and I'll let you know where I play to help you get started.

    6. Re:Is it that good? by EB+FE · · Score: 1

      I really appreciate the offer. As it is though, my wife already complains about me being on the computer too much. I think I'll hold off on that free trial until I get some other, more pressing responsibilities out of the way. Thanks again.

      --
      Vital papers will demonstrate their vitality by moving to where you can't find them.
  47. Re:How about taking some of that subscription mone by paitre · · Score: 1

    Durnholde's easy as long as your party isn't a bunch of fuck-ups.
    Seriously... I've run heroic Durn with a complete mish-mash of jobs (Feral and Boomkin druids, pally (me), a rogue and I forget what
    the 5th dude was), and we basically demolished the place.

  48. Cha-Ching! by Lally+Singh · · Score: 3, Interesting

    Quick Math:
    10 million * 15.00 * 12 = 1.8 billion a year
    + 10 million * 30 = 300 million a year for the box + expansions (I'm eyeballing this one, but Blizzard did say they wanted an expansion a year)

    $2.1 billion. Not bad for a single game! Maybe someone more in-tune with the WoW world can tighten up my estimate of the price of the box + expansions. How much up front? How much for expansions? How frequently?

    Frankly, WoW's success shows beyond /. and Kotaku: WoW is nearly a household name now. Congrats to Blizzard for bringing MMOGs to the mainstream.

    Also,I love that Shatner commercial.

    --
    Care about electronic freedom? Consider donating to the EFF!
    1. Re:Cha-Ching! by paitre · · Score: 2, Interesting

      I would, personally, halve the monthly subscription cost to account for the somewhat lower amount paid by the Asian players.
      I fully admit that it probably under-estimates Blizzard's income from WoW by doing that, tho. (IMO, the most realistic number is probably around 10/mo or so).

      Still - they're pulling down over a billion a year between box sales and monthly fees.
      *drool*

    2. Re:Cha-Ching! by Blakey+Rat · · Score: 1

      Quick Math:
      10 million * 15.00 * 12 = 1.8 billion a year
      + 10 million * 30 = 300 million a year for the box + expansions (I'm eyeballing this one, but Blizzard did say they wanted an expansion a year)

      $2.1 billion. Not bad for a single game! Maybe someone more in-tune with the WoW world can tighten up my estimate of the price of the box + expansions. How much up front? How much for expansions? How frequently?


      Good thing Blizzard doesn't have any payroll and gets servers and bandwidth for free from the Server Fairy!

    3. Re:Cha-Ching! by Cornflake917 · · Score: 1

      Also,I love that Shatner commercial. Shutup fool! Mr. T's commercial was much more entertaining.
    4. Re:Cha-Ching! by fallen1 · · Score: 1

      I am a longtime WoW player. I play the game for both fun and because I have a lot of friends (both the "real life hang out and eat dinner with" kind and the "online only never met in person but talked with" variety) who play. Most of us are all in a guild that we run. So, now to answer your question: The original World of Warcraft MMO now sells for US $10, expansion Burning Crusade for US $20 to $30, and I've seen them both for US $25 to $30 packaged as one. Future expansions are supposed to come out around the $30 price point in the United States.

      I would think your figures for Asia are off though, since they pay on a per hour scale. Here is probably a better breakdown based on my best estimate (ok - best guess :) based upon 'net research:

      US average per month - $15
      Europe average per month (converted to US currency): $15
      Asia average per month (converted to US currency): $5

      So, the average amount that Blizzard is taking in PER MONTH without an expansion would be ((2.5 million*15)+(2.0 million*15)+(5.5 million*5)) == $95,000,000 US

      Figure in one expansion pack for the year, IF all 10 million players buy a copy, dividing the total by 12 months ((10 million*30)/12)+95,000,00 == $120,000,000 US per month

      So, total income for Blizzard for one year for World of Warcraft subscriptions plus one game expansion would be $1,440,000,000 US.

      I know that I have to be missing some critical information, like the fact that Blizzard probably does not take in as much from the Asian market since I believe they have local companies handle subscriptions. Regardless, Blizzard is a mammoth beast taking in somewhere between $1.4 and $2.1 BILLION dollars per year -- just from the World of Warcraft MMORPG. Yeah, billion needed to be all caps... ;-)

      --

      Dream as if you'll live forever.
      Live as if you'll die tomorrow.
      ~Anonymous~

    5. Re:Cha-Ching! by waspleg · · Score: 1

      $20 for account, $40 for expansion, $15 a month after first month which came wiht $20 game.. you can get a trial disk for like $1 or $2 which you can patch into a full game, the expansion is flagged on your accoutn and can be redownloaded to upgrade any other account you log in with.

      of course none of those are release prices, the $20 account used to be $50 and stayed that way for a long time, expansion was $50 stayed that way for a long time.. they're about to release another one which i suspect will drive quite a few people off, as previously stayed the lowest level item in the expansion will be better than epic gear from the last one; as this is what they did first time around (and its clear to see as old world epics go for very low prices in the auction house, especially compared to outladns ones)

    6. Re:Cha-Ching! by waspleg · · Score: 1

      oh and ps, if you cancel your subscription and site price as the reason theyw ill offer you a discount but you have to have a CC to subscribe that way and i only buy the cards as i have no bank account, i'm sure it requires more hoop jumping, i just canceled despite the protests of the crying animated orc, that's right tehy can't even get a real person to try to talk you out of quitting the game you paid a minimum of $60 to play for a month.

      the worst part about WoW is the absolutely hellacious customer service and abysmal downtime, 8 hours minimum a week (and always on my day off, tuesday), usually more with patches and the random downtime is ridiculous, it's too much for them being individual servers and not all linked the way they try to advertise it is that you'r ein a big pool with 10 mil others but the servers have a cap at like 50 or 60,000 and most have far less than that.

    7. Re:Cha-Ching! by truesaer · · Score: 1

      Despite their intentions it seems it's more like 1 expansion per 2 years. Regardless, that is a tremendous amount of money.

    8. Re:Cha-Ching! by kramerd · · Score: 1

      The total number will reasonably be higher because 10 million is only the number of active accounts. There are a number of players that buy the game, play for a few months, and then stop. I know that back in my college dorm a number of us played mmorpgs but switched around between which one we would pay for to keep things interesting.

  49. Re:So... by EveryNickIsTaken · · Score: 1

    I was wondering how someone would turn this into an anti-MS thread. Good job.

  50. Re:How about taking some of that subscription mone by Broken+Bottle · · Score: 4, Insightful

    I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free! That depends on how you look at the fees. WOW is a service. We pay for access to the game. There are costs associated with running the game day to day. They could just release expansion packs at retail if they cared to. THAT would be paying for new content. Obviously there are a myriad of reasons why that policy would be a bad idea, but you get the drift and I think that a fair number of people look at it like that too.
  51. 9,999,999 subscribers on the wall by H310iSe · · Score: 1

    as 1 just came down yesterday, finally canceled after 3 years in the game (70 lock main) but the
    last year was just a few hours a month.

    reason 0) what new content. bliz has shown very little innovation (some... but very little) since launch, they just roll out more of the same over and over. when I saw the burning crusade I almost quit, until I got that sweet lvl 64 green dagger that kicked so much ass...

    reason 1) not the best. for all it did better than SWG in too many ways it was not as good. Housing, objects, graphics, more interesting/social professions, sony completely, utterly fucked up star wars galaxies but it had elements that wow never came close 2. Knowing what wow could have been always left me a little sour...

    reason 2) actually more important that reason 1 there just isn't enough time in the day to play n still get other things done that I want - in the end your wow character, gold, and epics are still bits on a server somewhere in the middle of nowhere and while budhists might say so are all the things of the world, I decided to prioritize the latter. It's really impossible to do both well, for me at least.

    --
    closed minded is as closed minded does
    1. Re:9,999,999 subscribers on the wall by Killjoy_NL · · Score: 1

      I quit a while back and only now am I missing playing the game

      Janitor 70 warlock on the Magtheridon EU server (among other 70s)

      --
      This is the sig that says NI (again)
    2. Re:9,999,999 subscribers on the wall by DaveV1.0 · · Score: 1

      One may have gone down, but two have taken it's place!

      Bwahahahahaha!

      --
      There is no "-1 offended" or "-1 you don't agree with me" mod options for a reason.
    3. Re:9,999,999 subscribers on the wall by ivan256 · · Score: 1

      Some day somebody will have to explain the lure of in-game housing to me. I've tried it in Puzzle Pirates, and I've asked my friends that play LotR, and the best answer I can get was "Yeah, it seemed cool at the time". If you want to play "The Sims", then you can go play "The Sims" without a monthly fee.... Housing just seems like a money sink for poorly balanced game economies.

    4. Re:9,999,999 subscribers on the wall by H310iSe · · Score: 1

      i think of in game houses as a place to show off your objects, art, taste and stuff, a place to socialize in and otherwise extension of the game world into more of a 'virtual reality' thing it's not the sims you should reference but Purple Crayon and Second Life - it's a game-within-the-game, and a richer environment all-around. I only had houses in SWG but I knew people that spent hours (and hours) tricking out their house with rare items, things-that-were-meant-to-be-something-else and other such things and they were really freaking cool - it would be like if you could customize your chars tatoos, hair and other stylistic stuff outside of your armor, you could imagine some people would dig that? houses are the same way, extending your RP, extending immersion and extending the range of things available to players.

      imho

      --
      closed minded is as closed minded does
  52. Re:How about taking some of that subscription mone by woolf2k · · Score: 1

    not only is your statement incorrect about getting something for FREE, it's also incorrect about Everquest. There have been 3 expansions and 4 adventure packs since it's release date, not to mention the monthly Live Updates that have either added new content or improved on the current content. And they don't even come close to the subscribership that WoW has... I believe its like half a million. hmm...sounds like WoW have been short changed...with 10 million subscribers , WoW should be like 50GB large with new content...I wonder what they've done with that extra revenue?

  53. Re:How about taking some of that subscription mone by Number6.2 · · Score: 1

    and worth every stinking penny. I love this game!

    --
    "If god did not exist, it would be necessary to invent him" --Voltaire
  54. Re:How about taking some of that subscription mone by The_reformant · · Score: 1, Funny

    I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free!


    The next, and qualifying, sentence was ..

    Compare this to something like old-school EverQuest where your money just kind of vanished and every single new addition was through a paid expansion pack.


    That seems like a better than average value proposition in this field. Perhaps your anger actually stems from your difficulties with reading comprehension. You would feel more at home on digg.
    --
    I have discovered a truly remarkable sig which this post is too small to contain.
  55. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    Nice troll. Idiot.

  56. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    I'm sorry but you paid for what you got. They can "promise" what they want, but saying that you'll get Black Temple in the next expansion doesn't mean you're entitled to it for free if you buy the expansion with out Black Temple.

  57. Re:How about taking some of that subscription mone by yanos · · Score: 1

    you can level 1-60 in WoW now faster

    I was planning to subscribe again to WoW when I heard that they increased the rate at witch you gain XP. Does it really make a difference? Or is it so minor that I wouldn't really notice?

  58. I've never played WoW by Anonymous Coward · · Score: 0

    Never played WoW and never plan on it. That whole monthly subscription thing is too much of take my money now since I have no other use than to flush it down the toilet sort of premise. I, and many others loved and still love D2 since there was an awesome character building experience and absolutely no frigging monthly fees. Once you buy a cd with a game on it, that should be it! At one point in time I had a level 79 character during my first year playing D2. I got married, moved, and lost internet connection for several months. That resulted in loss of character... they shut down your char after 90 days or so. That made me sick and I never got back in to D2 for about 2 years after that. In the mean time someone got me hooked on Entropia Universe. EU is addicting but in the end it ended up costing me money. Unluckily, that money is not all lost since they upgraded their darn servers, so my little All In Wonder 9000 Pro graphics card won't let me play EU anymore! :( Around the time that happened, I started up playing D2 again, and now have about 9 characters between my two acocunts... highest level sorcress is around level 41 at the moment. I'd forgotten in all this time sulking about loss of that level 79 character how fun D2 was... what's best is now that I'm playing D2 again, there's no cost to me monthly. If I get bored, I may even go back to D1, but doubt it. I tried playing Hellgate London Demo, but it, just like EU now, just gives me a huge freaking black screen and no playability. I'm glad now to not be paying Blizzard, Mindark, or the guys in charge of Hellgate anything monthly. I was hooked in to EU for a while because I could play it and the payout on it was a little better than going to the real casino about 5 blocks from my house... but now I see how foolish I was to give any money to them for virtual assets. From now on I plan to just make virtual assets and sell them instead of buying virtual assets. I have over 9k assets on Turbosquid for sale. Please go buy some. Thanks.

  59. Re:How about taking some of that subscription mone by IndustrialComplex · · Score: 1

    Content that Blizzard actually admitted was supposed to be a part of the original retail game.

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    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  60. Subscribers? by lbmouse · · Score: 4, Funny

    Title should read:
    Games: World of Warcraft Hits 10 Million Virgins

    1. Re:Subscribers? by jez9999 · · Score: 1

      Sounds like the kind of place heroic Muslims go to die.

    2. Re:Subscribers? by paitre · · Score: 0

      Lame attempt at being funny.
      I have 2 kids to prove that I'm NOT a virgin.
      HAH!

    3. Re:Subscribers? by lbmouse · · Score: 3, Funny

      They look like the mailman?

    4. Re:Subscribers? by Anonymous Coward · · Score: 0

      Sounds like the kind of place brainwashed Muslims go to die.

      There. Fixed that for you.

    5. Re:Subscribers? by Anonymous Coward · · Score: 0

      I have 2 kids as well (the whole family plays WoW too). My wife also provided an oral distraction during my Kara run last night too. brb took on a whole new meaning.

      Mij

    6. Re:Subscribers? by UniCeta · · Score: 1

      Seriously, though, this is no longer the case, in my experience. It is still fun to harass gamers, particularly fantasy gamers, as being virgin geeks, it is simply not true. I play WoW, and many of my guild members and people I group with in general are societally "normal"; married, kids, job, life..

      This is also true with most "geeky" activities. 20 years ago when I was starting to play with computers, everyone involved fit the nerd stereotype, hell look at when "Revenge of the Nerds" was made and that is a good indicator. Now, it's all mainstream, and we are on top, as early adopters. World of Warcraft is much the same

      --
      Once bitten, twice shy.
    7. Re:Subscribers? by geminidomino · · Score: 1

      And that wasn't a sign for you, I dunno, get off the goddamn game and give your wife some...'attention'?

      Seriously, you need a 12-step program or something.

    8. Re:Subscribers? by Anonymous Coward · · Score: 0

      Her idea actually. Don't worry, the relationship is going strong. We just occasionally like to distract one another while someone is doing another activity. For example, imagine doing that to your wife while she is on the phone with her parents in a longer phone call (especially if your wife is generally not the quietest person). It is all part of the fun of being married and still being able to surprise each other. It gets a little more difficult to be spontaneous with the kids being older but you still look for opportunities like that.

      Mij

    9. Re:Subscribers? by Dragonslicer · · Score: 1

      My wife also provided an oral distraction during my Kara run last night too. She wouldn't shut up, huh?
    10. Re:Subscribers? by Jerry+Rivers · · Score: 1

      That would be an AURAL distraction if she wouldn't shut up.

      --
      The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    11. Re:Subscribers? by Anonymous Coward · · Score: 0

      I think she's just ensuring that I'll suggest her over the other warlock in our group when she hits 70. She's lvl 69 and a couple bars of exp but in an duel, she has repeatedly beaten the level 70 warlock we took in with us.

      Mij

    12. Re:Subscribers? by Anonymous Coward · · Score: 0

      It's called a play on words, look into it.

    13. Re:Subscribers? by wanna_be_a_developer · · Score: 1

      The only people who would confuse these two are the ones who have never had an "oral" distraction. LOL!

      --
      Fo Shizzle!
    14. Re:Subscribers? by Lemmy+Caution · · Score: 4, Funny

      You know what really annoys me about that stereotype? The lengths that geeks will go to disprove it, dragging along their often-bored-and-disinterested girlfriends and wives along to events as if to prove "See? I'm getting laid!" It's ridiculous, and my beautiful wife who is here with me now agrees.

    15. Re:Subscribers? by rtb61 · · Score: 1
      Speaking of the title, note the difference in the /. submission, 'now has more than 10 million paying subscribers and the article which states that subscribership (now how exactly would you define that) has recently passed 10 million.

      The difference between the two, I would guess to be all those trial accounts that were opened for free and never continued, ahh, the wonderful world of B$ corporate marketing and not trying not to fall foul of the SEC for misleading investors, of course lying to, 'er', misleading potential customers is somehow all fair and legal like.

      --
      Chaos - everything, everywhere, everywhen
    16. Re:Subscribers? by Cassius+Corodes · · Score: 1

      Well not that it matters for customers - as you are playing on a server that has less than 10k people neway.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    17. Re:Subscribers? by nobuddy · · Score: 1

      I can't get my wife to go to such things. She'd rather be playing WoW, or woning bitches in TF2

  61. Re:How about taking some of that subscription mone by PastaLover · · Score: 1

    You'll notice since you end up skipping most of the quests, you just level so fast that all of the content whooshes by. The main changes are in the 30-50 range (I did that recently in maybe a day and a half total playtime).

  62. maybe the top level should be lower by BlackSnake112 · · Score: 1

    Lower the max level down. Keep the stuff your fighting high. Then the overpowered stuff makes sense since it is no longer over powered. I have never played wow but I have played other games. Having the max player level set and never changing forces the players to use skill/tactics to beat things.

  63. Re:How about taking some of that subscription mone by IndustrialComplex · · Score: 1

    I'm not really noticing.

    I understand that you need to spend some time 'learning' a new character, but I'm certain that at this point, none of us even need to read the quest dialog anymore. I've seriously cut back the time I invest into WoW, I can't handle the timesinks. I'm just lucky that I'm one of the 0.01% that is lucky enough to have a raiding guild that puts up with a casual gamer.

    Leveling a character is faster, but it certainly isn't anything that you will notice. I just level faster because I'm so familiar with the game. It still feels like it is taking me forever to level my alts.

    If WoW dropped the obvious time and money sinks, I'd probably want to play more. But each time I log in I feel the urge to play decrease. I probably only play 3 hours a week now. Give me a month or two and I'll probably drop the subscription if nothing changes.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  64. Re:How about taking some of that subscription mone by misleb · · Score: 1

    Once I hit 70, my desire to grind for 20 hours to get that shiny new +1 Int cloak gets a little tedious.


    One has to wonder what was driving your desire to "grind" in the first place.

    --
    "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  65. Counting the dead accounts? by Anonymous Coward · · Score: 0

    How is it possible? Everyone I know quit that [in my personal opinion, rather primitive game] quite some time ago. Some got tired of the ancient graphic engine and switched to much better looking alternatives (such as LOTRO); other simply got fed up with the repetitive gameplay and canceled their subscriptions for good... Either I live in a progressive neighborhood or someone likes to count the accounts that no longer exist.

  66. Re:How about taking some of that subscription mone by JtDL · · Score: 1

    With respect to the end-game gear becoming immediately obsolete, you are absolutely incorrect. When TBC was released, Blizzard revalued Stamina, and the new gear was thrust upon us so that the new values would be readily available. Blue has posted that there are no plans to radically revalue item level or stat distribution in WOTLK. Even when TBC came out, however, decent purples were not automatically obsolete. Tier 3 wasn't replaced until 67 or 68, and even Tier 2 was worthwhile until the mid-60s. The only gear that was replaced in Hellfire was the trash epics from MC and some ZG loot.

  67. they forgot to add.. by pak9rabid · · Score: 1

    ...the effects this may have on human procreation remains to be seen.

    1. Re:they forgot to add.. by Avatar8 · · Score: 1
      We're no longer procreating, but my wife and I are actually more active since we started playing WoW together. Spending time together, helping each other, talking about the game as part of our daily conversation and accomplishing tasks together was an important spark that rekindled our relationship.


      Our girls play WoW as well and it is turning out to be a decent teaching tool for reading, math, responsibility, teamwork and reward.

  68. Re:How about taking some of that subscription mone by Blakey+Rat · · Score: 1

    Remember that slog in the original game when you hit about level 40 or so, halfway through STV, and it's all mind-numbing tedium and it seems impossible to get anywhere with the game? That's actually gone now, thank God, and the mind-numbing tedium doesn't start until you get into Outlands. The biggest problem is that on old servers, the ones where 99% of the population is level 70, it's nearly impossible to get groups together to do the 60 dungeons.

  69. Re:How about taking some of that subscription mone by Daengbo · · Score: 1

    WoW is dead once WoS comes out, at least here in Korea. ;)

  70. Re:How about taking some of that subscription mone by Atomic6 · · Score: 2, Interesting

    You'll definitely notice. The reduced amount of XP needed to level along with all the new mid-range quests makes hitting Outlands so much easier. Whatever you do, make sure to give Duskwallow a second chance. There is an exciting new questchain in Theramore that I won't spoil, and they even added roads to Tabetha's house, so she isn't so much of a pain-in-the-ass to find.

    --
    "We have exactly as much freedom as we are willing to demand and as we can defend."
  71. Re:So... by Anonymous Coward · · Score: 0

    MS did have a game long ago. It was called Asheron's Call.

  72. Re:How about taking some of that subscription mone by Jack+Sombra · · Score: 0

    "I'm so tired of people making such statements. You get ZERO new content for FREE. You pay a monthly subscription which funds new development, among other things. You PAID for the new content. It is not free!"
    Very true, you get little (well nothing) for "free"

    But where most other MMO's charge just for the service and keep nearly all new contect for the expansion packs (which get more and more frequent) Bliz are contantly adding new content on a regular basis (and sometimes these mini contect updates contain more than expansion packs in other games) outside of the expansion packs with roughly the same monthly subcription fee as other MMO's

    Or in more simple terms

    In WoW $15 a month gets you access to game and decent content updates about every 3 months

    In other MMO's $15 a month gets you access to the game and except once in blue moon little else

    So easy to see how many people would consider the new content "free"

  73. Re:How about taking some of that subscription mone by Daengbo · · Score: 1

    Exactly what I was thinking. With 10 million subscribers, the monthly revenue has to be near USD100 million. That kind of money, even counting against it server and maintenance costs, has to be able to fund REAL advances in the game, which, if WoW wants to continue to be top dog in the future, should be rolled out to all subscribers for free.

    Why would you do anything else, risking pissing off or boring your players and losing that gravy train?

  74. Re:How about taking some of that subscription mone by east+coast · · Score: 1

    Thanks for mentioning this. Not that I'm a player anymore but when I read the GPs claim that EQ didn't roll out new content outside of paid expansion packs my jaw nearly hit the floor.

    Not to mention that ex-WoW players who I talk to who are now into EQ2 always have one thing to say about EQ2: "There's so much stuff to cover here"

    My impression is that EQ2 is a larger world and considering that EQ1 went over 1000 zones something like a year and a half ago I can only imagine how big the world is there having given EQ1 up a couple of years before EQ2 came along.

    Although I hear they updated EQ1 graphics. I'm not real happy about that in some nostalgic way. Maybe it's just me.

    --
    Dedicated Cthulhu Cultist since 4523 BC.
  75. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    and you're still paying a monthly fee even if they don't provide content updates.

    Right, but not getting new content simply makes it a poor value proposition. Getting new content means higher customer retention and better value for the customer. This is good for both you and Blizzard. It does not make it free, which was my point.

  76. Re:How about taking some of that subscription mone by illeism · · Score: 1

    Citation needed - until you provide proof I call BS!

    --
    Help test the /. effect at my min
  77. Re:How about taking some of that subscription mone by yanos · · Score: 1

    You did 20 levels in a day and a half? Really?

  78. Re:So... by Blakey+Rat · · Score: 2, Insightful

    ...how long before M$ starts their own MMORPG, and then finds a small company that holds a patent on something in WoW, fronts them the money to sue the pants off Blizzard, while licensing the use of the patent-holder's IP? Or just goes the easy route and sues under anti-trust?

    First of all, your post is idiotic. Blizzard *sells* PCs copies of Windows for Microsoft, and Windows is more profitable than WOW is anyway. (I would guess, if you consider all factors.) And Microsoft doesn't pay Blizzard a thin cent for the marketing either.

    Secondly, in addition to your post being idiotic, you're an idiot. Microsoft ran Asheron's Call and Asheron's Call 2 for years. They sold it to Turbine after awhile, but they ran it for a very long time as part of their MSN Gaming Zone business.

  79. MMO that is missing the Massive part. by Anonymous Coward · · Score: 0

    The real problem is that World of Warcraft took the 'massive' out of the genre. WoW's 'world' is nothing more then a staging ground for leveling and waiting around for private instances. It has taken all community dynamics out of their game.

    It has a horrible raiding end-game that even Blizzard admits and are trying to make it more accessable.. but until Blizzard finds a clue and fires Jeff Kaplan the end game will always be the same. Camp around forever, be subject to the whims of your guild mates DKP system and grind the same instance over and over again ad-finum until you happen to have the DKP when the item drops.

    Then the PvP is probabily the most horrid in any game to date.. its nothing more then a FPS with gear imbalancing.. and they actually reward you for losing. It's like the On-Line version of the special olympics where every one wins something for just participating (like the 9th place ribbon in meet the fawkers).

    Then there is no risk at all in raiding or PvP since there is no vitea, item drops, or skill reductions.. MMO's for dummies.

  80. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    They could just release expansion packs at retail if they cared to.

    Which really has nothing to do with the topic at hand. Providing greater value does not mean it is free.

  81. I never knew by Teflon_Jeff · · Score: 0, Troll

    Who would have thought there were that many nerds and dorks out there. The Geek shall inherit the Earth! (Or at least the digital Warcraft equivalent)

    --
    "Teach a man to build a fire, and he's warm for a day. Set a man on fire and he's warm for the rest of his life."
  82. Population Perspective.... by HomeySmurf · · Score: 2, Interesting

    I was curious how this compared to various national populations, and this data may be a bit old, but... Countries by Sorted by Population This means that WoW has more players than 112 countries have people. Ten million is of course much larger than the populations of Vatican City, Tuvalu, Monaco, Luxembourg, etc. But also bigger than Uruguay, Costa Rica, Ireland, Norway, Sweden, Israel, Austria, Laos, and many more.

    --
    "Politics is for the moment, an equation lasts eternity" -A. Einstein
    1. Re:Population Perspective.... by Velocir · · Score: 1

      Lovely http://www.citizensrequired.com/unit/site/index.shtml is bigger than a few of those lil countries tho - it isn't hard...

  83. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    I understand the source of their ignorance. It still doesn't make it free. A poor value proposition from a competitor does not make the value difference free. It just makes the others poor consumers.

  84. Re:How about taking some of that subscription mone by PenguinBob · · Score: 1

    *coughcoughEAcoughcough*

  85. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    The most significant of these is that, as a former Final Fantasy XI player (where the level cap never went above 75), I must confess to being a bit worried by Blizzard's intention to slam the level cap up with 10 with every new expansion. Why?

    What do you do in Final Fantasy XI once you hit level 75? You've finished the game. There's no PVP, you've finished the grind, and equipment becomes effectively worthless because there's nothing left to do with it.

    By raising the level cap, WoW is giving players more to do. There's a reason for new players to go through old areas instead of just abandoning them completely. Yes, the old end-game raids will become far less important, but the old level-cap areas will still be useful. Old quests will still be useful.
  86. Re:How about taking some of that subscription mone by thetagger · · Score: 1
    There are tables for XP needed to level in the link below. Also, quests give more XP, and "elite" areas that required a group (outside instances) were turned into solo-friendly non-elite areas, so it's more than just easier/less XP.

    http://wowwiki.com/Formulas:XP_To_Level

  87. Re:How about taking some of that subscription mone by jeffasselin · · Score: 1

    It's quite faster. I recently leveled a paladin (protection) to level 70, and the speed going from 30-50 was _really_ faster, while 50-60 was quite noticeable also. It helps getting you into the Outlands content faster, where most of the people are.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  88. Re:How about taking some of that subscription mone by ichigo+2.0 · · Score: 1

    They also seem to have increased the drop rates on quest items, and decreased the amount of mobs you have to kill in some quests.

  89. Re:How about taking some of that subscription mone by Sczi · · Score: 1

    See, I don't get that.. it seems like there would still be a place for the 40 mans. I'm still wearing a couple pieces of tier 1 at 70 (I quit for a while, so I got 70 less than a week ago), mainly because the green chest pieces look f'n retarded compared to my sweet looking robe from MC.. so it seems like the tier 3 stuff would be A) decent, and B) attainable.. plus, those are some of the coolest dungeons, and part of the reason I want to progress at all is just to see all the content. As it is, I'm absolutely jonesing for an instance, but my entire freaking guild quit the game, so I'm not even in a guild at all anymore. There is nothing like having 40 people in ventrilo running a 40 man. It's absolutely the pinnacle of gaming and the most fun/intense mmo experience I've had (in my admittedly limited experience).. I did 2/3 of BWL before the expansion, but I've never even set foot in Naxx :( If they would just make it way, WAY easier to level alts, that would rock.. but at 10 million paid subscribers, I doubt they are desperate enough to start sweetening the pot that much. It would also be nice to be able to copy characters onto another server rather than transfer, or else just make it $10 to transfer instead of $25, but with no limitations. Once my guild split up, I wound up with 1 friend each on a handful of servers and a level 5 on there to play with.. what's the point? It's an MMO, but I can't hang out with my friends.. kind of frustrating.

  90. A grain of salt? by CaptScarlet22 · · Score: 1

    Not sure how to take the 10 million subscribers, really. When the servers in the US haven't seen a new Realm in months. And the newest realms they did create are nothing but ghost towns. In my guild, we just had like a huge app the other day with 18 players wanting to move from one of the latest batch of new realms and come to more populated servers. Their reasoning was that there are not enough skilled players on a very low population server.

    I know according to Blizz, player caps have been increased on all servers and has activated free character transfer to those low pop realms.

    However after 3 years of playing (still playing) I've come to the conclusion that US subscriptions are not as plentiful as they once were.

    And no I don't have any real numbers, those are just my observation....

    --
    It's left blank because I have nothing to say to you punks!
  91. Re:How about taking some of that subscription mone by KingMotley · · Score: 1

    When TBC was released, it took me under 8 days to get to level 70. "immediately obsolete" = 8 days after the expansion hits, all my gear is obsolete. Most of it well before that.

  92. Re:How about taking some of that subscription mone by superwiz · · Score: 1

    Umm... This will probably distract from all the fun people have trashing the game, but planning ahead would shave months off of grinding. Rep is much easier to gain on earlier levels.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  93. Re:How about taking some of that subscription mone by geminidomino · · Score: 1

    What were the viewer numbers for last nights episode of "American Idol?"

    Popularity is orthogonal to quality.

  94. Re:How about taking some of that subscription mone by jeffasselin · · Score: 1

    The expansion isn't bad, but there were some serious fuckups in the progression as laid-out.

    - The requirement for players (and guilds) to go through a 10-man instance to reach 25-mans
    - The level of difficulty of the early raid encounters at release was horrible. Gruul, Magtheridon, Hydross were really over-tuned for starter encounters.
    - The lack of a clear progression path between 5-mans/heroics/10mans. Too many heroics drop crappy gear with very little use for the people who can actually clear them. Some indication of the level of difficulty of heroics would help, with some progression among them. Make some of them harder than others, sure, but make sure to enhance the drops in the hardest heroics.
    - The itemization issues at release. Many epics and Kara items were worse than some rare items.
    - The over-reliance on consumables. It was somewhat lessened with the change to elixirs, but buff potions and health/mana potions used to be a way to compensate for deficient gear or on specific, hard encounters. Make one really hard encounter in a raid instance that requires buffing, but when every boss becomes impossible if the entire raid isn't fully buffed the game changes from raiding to farming.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  95. Re:How about taking some of that subscription mone by superwiz · · Score: 1

    They could. But who would keep paying for the same content? People get bored of doing the same thing very quickly. People do leave. Many people leave.

    --
    Any guest worker system is indistinguishable from indentured servitude.
  96. Re:How about taking some of that subscription mone by Archimonde · · Score: 0

    Battlegrounds are a popular way of killing time for the casual PvPers.

    Is there another way for casual pvp-ers to kill time? Not realistically. Or you somehow mean that there are 3 types of players. Pve, pve/pvp (casual), pvp. In wow I do pvp 99% of time. What does this make me, hardcore pvp?

    Even if you have awful gear and suck at them, you will still get your rewards - it'll just take a bit longer. The relative ease with which you can get your PvP rewards, combined with the low time input required, has led to them being branded "welfare epics".

    A "bit" longer? Everything is easy in WoW but you need time for anything to get. And, not a small amount of time, but huge amount of time. Playing as an ally warlock on EU server, I found it is awfully time consuming to get honor->gear. 90% of non-av battlegrounds goes to horde, only in AV alliance wins like in 70% of times. And I cannot even count AV as a PvP experience, it is nothing but PvE. So can you imagine how 'fun' it is to grind honor when you know that horde is getting everything (honor, gear, marks) at least 3x faster? I have a horde char too. Without a doubt horde in average has better gear that alliance. Do you know how many hours I have to play just to get say, 15K honor for an item? For 1.5K honor I generally need at least an hour. So I need to play at least 10+hours to get one item (and lose great majority of games). If 10+hours x 15 seems "low time input" I wonder how many years do you plan to live. 200? Calling that honor gear "welfare epics" is insult to any player who doesn't have time to play 8h+/day. And let me somewhat repeat myself. Casual doesn't mean playing wow for half a day every day.

    Over time, the lower end arena drops get pushed down into Battleground rewards anyway.

    They only did it once and that doesn't mean that they will do it again. Maybe they will, but you made it sound like they did it couple of times before which is untrue.

    Effectively, this amounts to a complete end-game reboot every 12-18 months. While beneficial in some respects (shaking up the scene, letting newcomers get a foot on the ladder)

    Why is shaking up the scene beneficial? Newcomers can never get a foot in the ladder if they play casually. Hardcore will be hardcore, and casual will be casual. It doesn't matter for hardcore if you reset the game for them. They will get their gear anyway. Casuals lose everything though, because they spent much more time (not playtime) in getting gear, and probably that gear means more to them than hardcore.

    One more note. Leveling is still a pita, and a total waste of time. They could give 10x exp per quest, but you still waste 80% of your time doing quests which are far apart, have bad drop-rate etc.

    --
    Trolls are like broken clocks. They show the truth two times a day. The rest of the day they talk nonsense.
  97. So many haters on Slashdot by GodfatherofSoul · · Score: 5, Insightful

    WoW is a friggin' phenomenon that crosses so many demographics unlike any other game I've played over my 25 years as a consumer. My guilds have had husbands and wives playing together, parents and children, mothers playing with babies on their laps (hi Bitters!), and even grandparents. I'm a lifelong addict and I had to FORCE myself to cancel my account to focus on renovating my house.

    Yet, there's still some confusingly high number of negative posts on Slashdot from people slamming the game. Yes, it has flaws, but nothing even close to other games I've played. My BF2142 installation crashes with BS memory and driver errors about 1/4 rounds. As a software engineer, I appreciate the design behind the game; efficient bandwidth usage, very few bugs which are addressed very quickly for a game, the well thought-out UI design and API, efficient code, a user-friendly interface. Blizzard has done a remarkable job on so many levels.

    Maybe they're pissed that no one wants to play D&D anymore, who knows? But, please, at least concede that WoW is a GREAT game!

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
    1. Re:So many haters on Slashdot by itof500 · · Score: 1

      Well put. My extended family has a guild and we do instances and Arena together on the weekends. It is a great way to stay in touch with my daughter (in Japan) and my son (in Colorado).

      duke out

    2. Re:So many haters on Slashdot by Anonymous Coward · · Score: 1, Interesting

      WoW is a great game up until you hit the cap. After that it's a fucking job, not a game.

      Blizzard has disappointed me so greatly with WoW that I doubt I'll ever buy another Blizzard game (not that it would affect them). Of all the game companies out there, they have the monthly revenue to be innovative, try something new, think outside the box, take risks smaller mmo's are unable to risk. But no, Blizzard has (and will) continue to leech ideas and proven concepts from other games.

      Their pvp is damn pathetic. Their server backends and client couldn't handle world pvp (like was advertised from the beginning), so they herd all the lemmings into instances and them put a fucking fps ladder system in. Thankfully they removed that, but then added Arenas which are just as pathetic. If I wanted that kind of shit I'd go play an fps.

      Thank god for Age of Conan and Warhammer Online where pvp can actually happen. WoW pvp = Pussy PvP.

      Blizzard is pathetic and sadly will be around for a long time.

      In short, no, I won't admit WoW is a great game. It's a fucking rip-off of EQ with better graphics.

    3. Re:So many haters on Slashdot by Windwraith · · Score: 1

      And so that mother with a baby on her lap plays WoW instead of taking care of her baby?
      For me, WoW and related are nothing but a hard, psychological drug. Those examples you mention only make it worse.

    4. Re:So many haters on Slashdot by GodfatherofSoul · · Score: 1

      And so that mother with a baby on her lap plays WoW instead of taking care of her baby?

      How disrespectful of her to leave the kitchen. Your life doesn't end when you have children you know.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    5. Re:So many haters on Slashdot by CrashPoint · · Score: 1

      And so that mother with a baby on her lap plays WoW instead of taking care of her baby?
      Cripes. You didn't just jump to that conclusion, you strapped on a jetpack and shot off towards it like the Rocketeer.
    6. Re:So many haters on Slashdot by Anonymous Coward · · Score: 0

      Thank god for Age of Conan and Warhammer Online where pvp can actually happen.
      Right, because PVP only happens when it happens the way you want it to.
  98. Re:How about taking some of that subscription mone by zippthorne · · Score: 1

    I like to imagine they're buying a lagoon in the Caribbean and meticulously building a life-sized Azeroth theme park. Except, with more rides and fewer monsters.

    --
    Can you be Even More Awesome?!
  99. Non-commercial games may win in the long term by Anxarcule · · Score: 1

    I think that eventually the gamer society will gravitate toward free or independently-owned games, instead of going to WoW which is the current Wal-mart of online games. There are plenty of free, community-driven pursuits out there (such as non-commercial MUDs) that can offer up the same sort of gameplay, and when a player belongs to one of those communities, it's got a sort of lifetime involvement aspect that they never have to pay continuously for.

    Those types of games are the ones that are truly going to last forever, because people can play them forever, off and on throughout their lives, and not be obliged to pay anything... unlike a game like WoW where they have to pay so much per month/expansion, even during periods of their life when they tire of the gameplay or don't have as many hours to play.

    1. Re:Non-commercial games may win in the long term by murdocj · · Score: 1

      Obviously some free games (like chess) have been around "forever". But the chances that a non-commericial MUD will displace WoW are zero. Players expect a level of polish that is hard to imagine in a game that is produced by a volunteer effort. That's not to say that there aren't free games out there that are fun... but I doubt that any free game is going to be able to muster both the resources and the consistency to be a WoW killer. WoW won't last forever, but what replaces it will be commercial.

  100. Re:How about taking some of that subscription mone by joeszilagyi · · Score: 1

    Black Morass, on the other hand, is a fantastic PITA.

    --
    Dude, where's my packet?
  101. Re:How about taking some of that subscription mone by brkello · · Score: 1

    On the other hand, it brings people like me back to the game. I will get the expansion, subscribe again, get to the max level, and then probably quit when end game gets too demanding.

    --
    Support a great indie game: http://www.abaddon360.com
  102. Re:How about taking some of that subscription mone by IndustrialComplex · · Score: 1

    Call BS. I don't have time to research dev statements because some random person on the net is incredulous.

    You really doubt that Blizzard had to hold content back from retail releases because it wasn't finished yet? Then I guess Silithus being full of mobs that had no loot tables was a feature. When this game was released, there was plenty that was obviously not finished, or intentionally held back and released in a slew of content patches.

    I don't blame them for it, but that was what happened.

    --
    Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
  103. Re:How about taking some of that subscription mone by MORB · · Score: 1

    "That depends on how you look at the fees. WOW is a service. We pay for access to the game. There are costs associated with running the game day to day."

    The cost of running the game is very, very small compared to the money they get out of subscriptions.
    Back when I worked at Funcom (makers of Anarchy Online and Age of Conan), at the annual employees meeting the CEO showed us a presentation breaking down a few interesting numbers.
    Basically the more subscribers you have, the bigger your profit margin is. And from memory, it was a rather nice margin, something like 80% profit with "only" 100,000 customers.

    So yeah, they sure can provide "free" content.

  104. Meanwhile, at headquarters... by pcgabe · · Score: 1

    Employee #1: We just hit 10 million subscribers!
    Employee #2: What's that? I can't hear you over all this money we're printing.

    --
    Don't put advice in your sig.
    1. Re:Meanwhile, at headquarters... by docwatson223 · · Score: 1

      ...and their attitude reflects that POV; their customer service sucks the big one.

  105. Re:How about taking some of that subscription mone by Vexor · · Score: 1

    Well we'll have Starcraft II sometime soon this year (i hope) and by the time they finish developing WoS they'll probably have pumped out SCII's expansion leading us straight into WoS.

    --
    ~Vexed and loving it!
  106. Re:How about taking some of that subscription mone by dfiguero · · Score: 1

    That depends on how you look at the fees. WOW is a service. We pay for access to the game. There are costs associated with running the game day to day. They could just release expansion packs at retail if they cared to. THAT would be paying for new content. Obviously there are a myriad of reasons why that policy would be a bad idea, but you get the drift and I think that a fair number of people look at it like that too. I think it's safe to assume their day to day operation costs don't exceed the ~$5M they make daily.
    --
    My penguin ate my sig
  107. Re:How about taking some of that subscription mone by Hatta · · Score: 1

    To be honest, the current end-game isn't bad.

    I wasn't aware there was an end. Once someone beats the game, what does everyone else do?

    --
    Give me Classic Slashdot or give me death!
  108. Re:How about taking some of that subscription mone by Bloodoflethe · · Score: 1

    Then we're going to have to do some vector addition to come up with its populoqualitative score.

    --
    "Little is much when little you need."
  109. Re:A grain of salt? or maybe US lags by WillAffleckUW · · Score: 1

    Not sure how to take the 10 million subscribers, really. When the servers in the US haven't seen a new Realm in months.

    Well, it depends on where you are - here on the West Coast of the US, many of us who are night owls play on some of the Oceanic servers and have no probs finding a new realm.

    And some servers are just imbalanced between Alliance and Horde - one of the servers my son and I play on is something like 44:1 Alliance:Horde - we're Horde and you have Alliance raids in all the major cities almost every day. Many of which succeed.

    --
    -- Tigger warning: This post may contain tiggers! --
  110. Re:How about taking some of that subscription mone by Broken+Bottle · · Score: 1

    Oh, I have no doubt that WOW is massively profitable and I personally don't have an issue with that. They release big content patches every three to four months roughly and they've only released one retail expansion so far. For all intents and purposes, they've been releasing "free" (as in "at no additional charge") content fairly regularly since launch. The portion of my statement that you quoted is exactly what we're paying for per the terms of service the subscribers agree to: access to their game. I realize that whether or not they release "free" content is largely a matter of semantics and personal perspective. Personally, I see it a lot like my Netflix account. I pay a monthly fee for access to their library of DVDs. I keep paying monthly, they keep adding new movies. Same with WOW. I keep paying monthly, they keep adding new content periodically.

  111. Re:How about taking some of that subscription mone by SL+Baur · · Score: 2, Informative

    New stuff that is exactly like the old stuff, and does nothing but kill time while they work on the next expansion, which is the only part that actually advances the plot. The thing is that that's not true. There are ten million active accounts, certainly not all of the last three or four million are advanced Black Temple raiders who have completed all their epic sets.

    What has impressed me over the time I've been playing, since December 2006 (about a month before BC was released) is how much attention to detail Blizzard pays to every facet of the game.

    To name one recent example, they changed the rules for leveling recently to make experience gain higher from completed quests, experience required for a new level lower (one of those is between levels 20 to 60 and the other 30 to 60, I forget which) and at the same time changed the vendor discount for reputation - revered and exalted now have bigger discounts and removed most of the outdoor elite monsters in the Old World. What do those changes mean to the game play?

    Leveling to 20 remained unchanged. It's quite difficult to avoid learning how to do that already. The worst grinding was nerfed out of the game. It's now possible to do most of the quests solo (because finding someone to level with you has become all but impossible), the experience gain is rapid enough to not be particularly painful (in my n00b opinion) and between the added vendor discount for rep and added experience, you want to and can do most of the quests quickly by yourself. The main side effect of this change has been that "leveling services" are out of business. Good going Blizzard. They also want to get most of the more recent players into Outlands before the next expansion. That will happen.

    Sadly, another side effect of BC is that there's a relatively huge grind to get the epic flying mount due to the amount of gold involved. You can either grind for it or purchase it from a gold seller. The grinding has led to the absurd situation that crafting seriously sucks due to the high price of raw mats in the auction house that are being sold at prices higher than the finished goods they can be used to make which just makes it all the more worthwhile to buy gold for the few items you need to craft along the way. I expect Blizzard to attempt to balance the economy, though I don't know how they're going to do it.

    If you spend any time reading the WoW forums and don't play the game yourself, you would get the impression that people are quitting in droves. Obviously they are not as the community continues to grow. Certainly I will be one of those purchasing the next expansion on the day it's released.
  112. WoW hits 10 million subscribers... by geminidomino · · Score: 1

    ... and every one of the fanboys shouted "Thank you sir! May I have another!"

  113. Re:How about taking some of that subscription mone by PastaLover · · Score: 1

    Er, maybe I didn't make this clear. Day and a half playtime, which of course was spread out over the course of a week or three. If it were truly a day and a half that would mean a day and a half without eating, drinking or sleeping. I don't think I could (or would want to) manage that. Actually thinking about it it probably was more like 2 days total playtime. Must have gone through the earlier levels faster than I thought. (lvl 1 to 20 for instance would be doable in maybe 15 hours playtime?)

  114. Re:How about taking some of that subscription mone by Monchanger · · Score: 1

    You PAID for the new content Your premise is faulty and reeks of entitlement.

    Blizzard have a contract with players to simply provide the existing content and access service in exchange for subscription fees. Not to correct bugs, not to provide excellent service, and certainly not to provide added value by giving you the new content you've demanded above. One could argue it's good business practice through advertising and/or good will, but that's all beside the point.

    When Blizzard does these, they do provide added value, as you claim. The thing is that they do it at their expense, as they do not up the price of subscriptions to offset the cost. The consumer gets something not in their contract, thus, as far as consumers should be concerned it is free.

    If you think that $15 a month is too much, then you're a fool to pay it. Blizzard doesn't owe you anything more than they agreed to.
  115. Holy Shit by Anonymous Coward · · Score: 0

    Five man instances?
    Black Morass?
    Heroics?
    levelling up alts?

    You have no idea how glad I am that I have absolutely no fucking clue what in the hell you are talking about.

  116. Re:How about taking some of that subscription mone by mrchaotica · · Score: 1

    No kidding. And by the same token, the game itself ought to be free, too. I can understand paying for a copy and playing online for free (especially if the users run their own servers), or paying a subscription but getting the game for free, but not paying for both.

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  117. Re:How about taking some of that subscription mone by SL+Baur · · Score: 1

    I was planning to subscribe again to WoW when I heard that they increased the rate at witch you gain XP. Does it really make a difference? You have to do quests to get the full leveling benefit, but the nastiest group-only quests have been nerfed (most of the outdoor elites are gone). Yes, it's much faster, easier and balanced towards solo play now.

    Quest givers show up on the minimap, reducing another source of tedium. Get a friendly mage or warlock to teleport you to Shattrath so you can set your hearthstone there. That makes it easy to get to just about anywhere you need to go fairly quickly.
  118. I would not have survived without WoW by clovis · · Score: 1

    It's the only way we had to pass the time during our trip to earth on the giant Space Ark.

  119. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    You mean like the NOT FREE Burning Crusade expansion?

    I think I just heard some monthly subscription money going poof...

  120. Re:How about taking some of that subscription mone by Yev000 · · Score: 1

    Day and a half of game time is 36 hours. Which is roughly 3 weeks if you want to call yourself a casual gamer. To be honest, if you know what you are doing you can clock it at an avarage time of 2 hours per level without claiming to be "hard core".

    Leveling my new toon 1-60 took 6 days with the change (as opposed to 13 days on my previous toon). That still translates to ~2 months game play.

    60-70 still takes ages. ~5-10 hours per level

  121. Re:How about taking some of that subscription mone by Pollardito · · Score: 1

    he did say free, but he also said "WoW is one of the first MMOGs I've paid to play where I actually felt I was really getting my money's worth." he's just pointing out that in some games you pay the monthly fee and you don't get much new content for that money, so compared to them what Blizzard does is something extra

  122. Playing wow saves me hundreds a month by UniCeta · · Score: 1

    I started WoW in 2006. I played a lot, then moved. Now, over the course of the next 12 months without WoW I spent an average of $327.00 MORE without World of warcraft. Work.. get off of work, go out, drink, go home, sleep. Now, work, go home, WoW, go to sleep. I still go out on the weekends, but my weekday routine was changed dramatically specifically because I have entertainment I enjoy that does not require me to leave the house and costs less.

    --
    Once bitten, twice shy.
    1. Re:Playing wow saves me hundreds a month by Lost+Engineer · · Score: 1

      Bingo MMOs are about the cheapest entertainment you can buy, unless you count "free" TV which you pay for by watching advertising. I mean cable is like 50 bucks a month, and if you want no ads, HBO is another 10.

  123. Re:WOW by b1scuit · · Score: 1

    - roving packs of lesbians -

    Sadly, this is mostly untrue.
  124. Re:How about taking some of that subscription mone by ajs · · Score: 2, Insightful

    Well, you could probably only expect so much out of a single game. Probably time for them to start on WoW II. WoW II was delivered in December of 2006. It was officially called World of Warcraft patch 2.0.1 and was tied to the release of The Burning Crusade expansion (though it came out a month before the release of the expansion itself). What MMO vendors are starting to realize is that, no matter how disruptive a change to the technology might be, introducing a new game is orders of magnitude more disruptive to their player base (and many will simply never play the new game). This was the case with EverQuest and EverQuest II. People don't play the game for the game after 2+ years, they play it because they've developed a string of social relationships with the other players, and they wish to keep playing with them.

    WoW III will be coming out in the forthcoming months. It will be called either 3.0.x or 2.5.x.

    Incremental change to huge gaming infrastructures will be the wave of the future, not brand new games with the same genre. The only way I could see that playing out differently would be if someone published a game where the characters could be moved about freely between different games and still communicate with others that play the previous games. That would be hard to do right, but could resolve the problem to an extent.

  125. Re:How about taking some of that subscription mone by tgd · · Score: 1

    No, but at $15 a head, popularity is the only thing that matters to the bottom line.

  126. Re:How about taking some of that subscription mone by Arthur+Grumbine · · Score: 1

    When you pay your monthly subscription for WoW, all you are promised in return for your payment is access. Nowhere does it say you'll get anything else but access to play. Therefore if they provide additional content after you paid, with no contractual obligation on their part to do so, they are providing that content for free.

    A company is not obligated to provide what they may have stated in a press release about what they expect to have in a certain product/service. Press releases/announcements != advertising. Advertising obligates. You pay for what is advertised. Nothing more. And if they don't provide what they advertised you can get your money back, or sue.

    --
    Now that I think about it, I'm pretty sure everything I just said is completely wrong.
  127. Yeah, it actually is an average of $15 USD in Asia by Twisp · · Score: 1

    You are correct in that you pay a fixed fee for time in China. However, not being much of a TV watcher, I usually ended up easily spending more than $15 per month. I like the pay-as-you play concept, but now that I am back in the States I went with automatic monthly billing.

    Being nearly illiterate in Chinese, I was unable to buy more time online. My Chinese girlfriend also did not have much luck with online billing, so it may not have even been possible. I had to go across the street to buy time at the internet cafe. For various reasons, I would be unable to purchase more time on about half of my trips the cafe. (The guy who knew how to buy time was not there, the site was down, the cafe had sold it's time for the month, and so on)

    On a side note, I think I learned more Chinese from playing WoW than I did from real life. In life, I learned the basics - the food I wanted, beer, cigarettes, taxi, subway. In WoW, I was always learning new words, a surprising number of which turned out to be useful in life.

  128. How about the famous... by Anonymous Coward · · Score: 0

    Leroooooooooooooooooooooooooyyyyyyy Jenkins!

  129. Re:How about taking some of that subscription mone by eht · · Score: 2, Informative

    Zul'Aman was never promised as part of the expansion, and neither was the upcoming Sunwell, or the massive amount of daily quests(which they are making more of when Sunwell comes out), or the improved Dustwallow Marsh area.

  130. Double/Triple accounts? by stewbacca · · Score: 1

    I wonder how many of the 10,000,000 accounts are people with multiple accounts. Although I could never imagine having a need for more than the 10 characters you get with one account just for myself, it would be nice if I could log into three computers under the same account at the same time and let my kids play one of their characters at the same time I play mine. As it stands, I'd have to have two or three accounts to play with my kids. This is a ripoff! Unless somebody has a workaround for me?

    1. Re:Double/Triple accounts? by Anonymous Coward · · Score: 0

      There's no "workaround," that's the way it's intended to be. You're not paying for a subscription for your entirely family with one account, you're paying for a subscription for you; I don't know about WoW, but many MMORPGs have a clause in their ToS that even states that different people are not allowed to use the same account at different times. If you want for you and your kids to be able to play at the same time, yes, you have to buy accounts for all of them.

    2. Re:Double/Triple accounts? by Anonymous Coward · · Score: 1, Funny

      Dear Slashdot,
      I am cheap. Please teach me how to hack the game so that I don't have to pay Blizzard. Clearly, since I can have 10 characters, I should be able to log in simultaneously so that Blizzard can only get 1/10th the profit they are making from subscriptions (since everyone would share). I have no business sense so this all makes sense to me. Doing illegal things is ok as long as it saves me money and the company is profitable.

      Sincerely,
      stewbacca

    3. Re:Double/Triple accounts? by Avatar8 · · Score: 1
      No workaround, but I do have some suggestions for you.


      We have two accounts for our family, primarily for my wife and myself. Our girls have their own characters as well on our accounts. They have one each on our primary realm, so my wife and I play the other nine (crafters, resource gatherers, variety of playstyles, etc.). Most often we switch out accounts and characters for one of us to play with one of the girls. Sometimes the girls play by themselves as a pair of hunters or druids. They have the majority of their characters on an alternate server. My wife and I started a character each there to get startup money and provide basic resources (potions and bags).

      You actually have a limit of 50 characters across all realms, 10 on each realm. Why so many? In the early days your realm might be full or down, so you'd go to another realm so you could play. If you play PvP then once you create a Horde char on one realm, you cannot create an Alliance char there, so to play Alliance you go to another realm. On PvE servers (like ours) you can have chars of both races, but they cannot interact and help each other so there's not much point except to experience the other faction which you might as well do on another realm.

      So I'd suggest you buy one more account and let the kids create their characters there. Use it as a reward system for who gets to play and a team work teaching system if you let them make chars on your account. I strongly suggest picking a realm different from your main characters even though that means a little work for you to get startup money to help them out. Eventually when they have allowances or part time jobs, let them take over paying for the account. If the eldest wants his/her own account, have him/her pay for it AND the character transfer from the previous family account.

      I also strongly suggest you use the 6 month payment plan to save you a little money, and by all means get the WoW credit card to earn a few free months.

      Good luck.

    4. Re:Double/Triple accounts? by stewbacca · · Score: 1

      Thanks for the advice. I was considering doing exactly what you stated. It would be tons of fun for all three of us to play at once though (and I have the computers to do so). Maybe when my 8 year old gets more into the chore-earning realm I'll do it.

    5. Re:Double/Triple accounts? by stewbacca · · Score: 1
      Wow! That is the most misguided comment I've ever read on slashdot. Me? Cheap? Surely you jest. I bout a 2x overpriced Apple Airport router because I know it would just work with my existing collection of Macs and PCs. I fritter away hundreds of dollars a month on iTunes when I know where to get the songs free. I am not cheap, my friend. One of my biggest character flaws is that I throw money around too easily.

      Now if you'd like to tone down the snarky comment and explain to me why is it unfair for me to wish to play my characters simultaneously? Surely you don't think having to pay $45/month so three people in the same house can play at the same time is reasonable, do you?

      My solution would be to charge $40 one time for each additional player, then charge something reasonable, like $1.99/month. I'm not sure how I'd keep all the creepy kiddies and hard-core game junkies from abusing this, but it would be nice for a family pack type license.

      And thanks for accusing me of doing "illegal things" when all I'm asking is for suggestion on how other parents deal with this same issue. I'm doing nothing illegal and I don't hack anything. Man, you are just so wrong on ever level in your post. Worst post ever!

  131. holy multi-boxing madness, batman! by stenn · · Score: 0
    10m players.. whoa

    imagine if only 10% multi-boxed! there would be a huge spike in hardware sales

    if you don't know what multi-boxing is, check the forums @ dual-boxing.com:

    http://www.dual-boxing.com/forums/index.php

    screenshots tell the whole story:

    (2 microsoft types setting up their home rigs)
    http://www.dual-boxing.com/forums/index.php?page=Thread&threadID=1455

  132. Average NOT $15 by sneakyimp · · Score: 1

    The standard monthly rate for US Subscribers is $15/month. I understand that the Asian average is considerably lower. The average is NOT $15/month.

  133. Re:How about taking some of that subscription mone by Grygus · · Score: 1

    Been a long time since I checked out FF XI but IIRC there was a pretty free-wheeling multiclass system with unlockable classes that gave you plenty to do on your main after (and even before) you hit max level on your primary class.

  134. Re:How about taking some of that subscription mone by HardCase · · Score: 1

    So SQRT(popularity^2 + quality^2) = (popuqual value)

    The only hitch is that I'm not quite sure what the units of popularity and quality are.

  135. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    Not really big content updates. WoW may chuck you a dungeon in one patch (which takes 3-4 months to come out), a BG in another, but nothing really that could be considered big by other MMO standards. Expansions take multiple years to come out, the epitomy of too little, too late. This can be compared to other MMOs which have put in remarkable amounts of "free" (as in subscribers paid for it without buying an expansion) content. For example, EQ2 put in a new starting city and a new starting race for "free", before its last expansion, and should be dropping in major epic quests for class weapons next patch.

    I'm pretty sure, between now and the time Blizz gets the WotLK expansion out the door, EQ1 will have had at least 3, perhaps 4 expansions, one of them likely very significant (such as the original EQ1 Kunark), EQ2 will have had two, if not three significant expansions, and Vanguard's world size will have doubled.

    I do admit that Blizzard does well with content... but so very little, compared to what one finds on other MMOs. You hit the level cap at 70, and you get two choices... either the gearing up to hit bigger instances for better gear for raids, or spending your life in the same 2-3 BG or arena maps for days/weeks on end for a pair of gloves.

    I just wish there were some magical way (and I *seriously* doubt its possible in this reality due to the codebase differences) to tack the old EQ1 content onto EQ2, using EQ2's gameplay. EQ2's gameplay rocks, but has similar problems as WoW for endgame content. EQ1's gameplay is quite dated... but the game world is so vast, there are whole expansions that may have 1-2 people at most in them.

  136. Re:How about taking some of that subscription mone by JavaLord · · Score: 1

    But WoW is one of the first MMOGs I've paid to play where I actually felt I was really getting my money's worth.

    What do you pay for a subscription? $15 a month? Now figure out how much time you play WoW a week. 20 hours maybe if you're 'casual'. Now pretend you had a minimum wage job in those hours. You're probably paying $415 a month in opportunity cost.

  137. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    -10man instance as the first makes an easy progression point where you dont have to have 25 people of a specific raid build-up to go into. It makes it easier to jump into the raiding scheme. And on top of that, smaller, more-casual guilds can go in there easier and have fun BECAUSE IT IS 10 MAN and not 25

    -gruul/mag are equipment/moron checks. If you can't get passed them, you either 1.Dont have enough gear to even continue into SSC(the next raid), or 2.Need more skill and experience as a player/guild/raid or you will fail severly when you get to SSC. Hydross, that is your first Raid Coordination test, If you dont learn raid coordination, then you will fail further on, especially when it comes to vashj and kael.

    -The 5man normal and heroic instances progression is perfect. If you want to succeed in karazan, you can't go in there with a raid in mostly greens or you will never pass moroes, maiden, or opera, and you will DEFINATELY not pass curator. And where do you replace greens? In instances and heroics. If you can't complete an instance or a heroic in greens and a few blues, then you really need to learn the basics, yourself and your group.

    -Items at release? i'm sorry, you are wrong, plain and simple. There are a few rare world drops that are very good, but there aren't many that are better than the gear at the end of kara, and on top of that, they are rare drops, whoda thunkit?

    -Over-reliance on consumables? dude, seriously, everything you have said in this post points at one thing, you need to learn the basics, your group and/or guild needs to learn the basics, and then you will see your fallacy. The guild I was in, we never had an issue where we needed flasks and elixirs until we hit lady vashj, WAAY beyond everything you have quoted here. And guess what, her and kael were made as a test to get into Hyjal/BT. Her and Kael were practically made with Flasks/elixirs in mind.

    you quoted, "buff potions and health/mana potions used to be a way to compensate for deficient gear or on specific, hard encounters." Sorry to say this, but it is still that way, minus mana potions. Its just that you and/or your group/guild dont benefit enough from the flasks and elixirs to make up for your lack of skill, experience, gear, and group coordination.

    In summary, in gamer-talk, you and your crew need to L2Play, stfu noob.

  138. Re:How about taking some of that subscription mone by Sabalon · · Score: 1

    Blizzard is constantly rolling out new content for free - new dungeons, new raid zones, new quests, new factions... My $15 is helping blizzard make a new, deadlier type of boar. I had to laugh when the first mob I found in outlands was a lvl58 HellBoar. Much different than the ones I was killing in Elwynn :) And the new dungeons have just become a new place for the Elite mobs to hang out.

    Seriously, it's fun to make fun of Blizzard sometimes, but Outland did bring some serious new things to the game. The fact they are able to make these major changes in play without breaking things too bad is a testament to them.

    Though like the original parent had mentioned, the grinding factor, be it in a instance or quest, does get tedious. The move from 60-70, and the move from 70-80 provides some progress, but really, once you max out, it's either the same thing or it's time to roll a new toon (ie. more of the old and new same stuff.)

    Then again, I preferred to play solo, so I found most of the end-game stuff an annoyance and raids/runs of large instances a pain.
  139. Re:How about taking some of that subscription mone by Sabalon · · Score: 1

    I did a lvl60 before and after the 2.1 patch. MAJOR difference. Patch 2.1 was brought to you by Nerf! Many elites for quests are now just normal mobs. Makes it much easier to solo much of the non-instanced areas.

  140. Re:How about taking some of that subscription mone by Doctor+Morbius · · Score: 1

    You people are totally confused. I played Everquest for 3.5 years and I had to pay extra for every single expansion. Everquest has had at least 13 expansions and none of them were free content. Secondly Everquest doesn't have anywhere near 1000 zones. It's more like 200 zones if that many. Also I doubt Everquest has anywhere near 500,000 subscribers. At its peak Everquest had around 800,000 subscribers and that number began dropping in 2004 when they released the GoD expansion and then it plummeted further when WoW came out. In 2005 they had to get rid of half their servers because they had lost so many subscribers. Did you people actually play Everquest or are you just making stuff up?

    --
    If I disagree with you it's because you are wrong.
  141. wow-europe a phisher site? by sneakyimp · · Score: 1

    The official wow site is worldofwarcraft.com

    1. Re:wow-europe a phisher site? by Cederic · · Score: 1


      Unless you're in Europe, or indeed anywhere other than North America. That'd be 3/4 of the subscriber base.

      http://www.wow-europe.com/ is the official European wow site.

  142. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    Big friggen deal. Assuming I understand the system correctly (which I might not) you might as well be rolling a new character. You start at level 1 again. The only difference is you already have items and ingame money.

    However, most MMORPGs have ways to send items and money between characters, so it isn't really all that different from rolling a new character. Just without being able to try new races and allegiances.

  143. Re:How about taking some of that subscription mone by MaximvsG · · Score: 0

    Agree the amount of time you spend for upgrades is quite a lot, but seems fair. I think Blizz is doing a good job of adding contents with expansions. My issue with the game is the gear you've worked so hard to attain over the past year is essentially worthless with each expansion. Level 63 greens in Outland comparable to level 60 T3 gear that took so so so much time to get. But that's my only real problem with the WoW. I play almost everyday and hands down the best PC game I've ever played.

  144. Re:How about taking some of that subscription mone by SatanicPuppy · · Score: 1

    I went from 1-35 in about 2 days of play time. I went from 35-45 in about 18 hours. I think my previous best-to-60 was about 8 days...If I finish leveling my current character to 60, I think I'll be able to pull it off in 5 or 6.

    When you complete a yellow or orange quest at level 35 and get 4.5k experience, you'll understand the level of difference. Where you used to hit all the zones in your level range, and then ground a level or two to get to the next set of zones...Yea, forget about that. You can skip all the annoying quests in every zone and grind less at the same time.

    It's definitely a big difference. I was pretty burned out on WoW, but the sense of blazing fast progression is seductive, and there is none of that "almost to the next set of zones" doldrums.

    --
    ad logicam Claiming a proposition is false because it was presented as the conclusion of a fallacious argument.
  145. Never played it - never will by gosand · · Score: 1

    I have never played WoW, never had the desire to - I just don't get the whole concept of RPGs. What I really don't get is the obsession with it... I've talked to people who play it, and as soon as they start going into their OCD-like ramblings, my eyes glaze over and I just wished that they would explode. I've never really talked to those people again, because that is all they obsess about. It's really kind of scary.

    --

    My beliefs do not require that you agree with them.

    1. Re:Never played it - never will by dbIII · · Score: 1
      That's just obsessive people talking about their obsession that just happens to be this game. There are quite a few "it's just a game" people that play on weekends and even people like me that are too embarrassed to talk about it unless somebody else brings the subject up.

      However with a subscription there is an urge to play it frequently "to get your money's worth" that doesn't exist much with things you pay for once.

    2. Re:Never played it - never will by Anonymous Coward · · Score: 0

      I have never played WoW, never had the desire to - I just don't get the whole concept of RPGs.

      Wow! That makes you so much better than all the people who do play. Thanks for letting us know, you've really contributed to this discussion.

      I've talked to people who play it, and as soon as they start going into their OCD-like ramblings,

      Try replacing "play it" with "watch football" or "hack kernel drivers" or "restore old cars." Do you see how little sense your statement makes now?

    3. Re:Never played it - never will by gosand · · Score: 1
      Wow! That makes you so much better than all the people who do play. Thanks for letting us know, you've really contributed to this discussion.


      Hmm, you seem a little defensive. All I said is I have never played it, and it just doesn't appeal to me. I just don't get it. That isn't an insult at all. Why did you take it as such?


      Try replacing "play it" with "watch football" or "hack kernel drivers" or "restore old cars." Do you see how little sense your statement makes now?


      Ummm, no, that is my point exactly. I don't get anyone who can only talk about one thing, and who don't GET that not everyone shares in your obsession. The exact same thing happens with football, baseball, baseball cards, eBay, dieting, pets, their kids, etc. Of course there are those who do those things and don't annoy others with it - but I've met a LOT who do with WoW. It makes me want to avoid them altogether.

      --

      My beliefs do not require that you agree with them.

    4. Re:Never played it - never will by Avatar8 · · Score: 1
      I would wager that if you tried it, you would find soemthing that appeals to you.


      I barely classify WoW as a RPG; I put it in the same category as Diablo - psuedo RPG. Yes, you play a character and by taking the available actions for that character you fulfill its role, but you are not really putting yourself into the character and you don't have much of a connection to that character's motives. You, the player, are more of a puppet master for the avatar on the screen.

      The social aspect in WoW further eliminates the RPG title. When we chat in game or talk over VoIP for raiding, we're the players talking, not our characters. It's slightly different on RP realms. I think because WoW's population is made up from so many different pools of people, it makes the gathering of all this diversity interesting. Anyone who played Warcraft, Starcraft or Diablo came to WoW because it's a high quality Blizzard product. Anyone who played previous MMOs came to WoW because it was the next evolutionary step in the genre. Players wanting a virtual life (similar to Sims or Second Life) came to WoW because all their friends were already here. The curious come to WoW, find some aspect they like and they stay.

      If you like FPS, you'd like WoW. If you like achievement (levels, skills, money or items) you'd like WoW. If you like exploration of new areas, you'd like WoW. If you like team work and strategy, you'd definitely like WoW. If you like head to head competition (PvP), you'd like WoW.

      I'd suggest you at least give it a try to find out that you really don't like it. :-)

  146. Re:How about taking some of that subscription mone by jeffasselin · · Score: 1

    You have no idea what you're talking about. Many of my points were pointed at how things were LAST YEAR at the Burning Crusade release. At the time, very very few people could kill Gruul, and killing Hydross required your entire raid to be fully buffed with every elixir possible.

    I've been through the old world raid content, from the first Onyxia kill on my server in March 05, through MC, BWL, AQ, and Naxx to be a guild that got the 8th worldwide Kel'thuzad kill. When the expansion was released, it destroyed so many guilds. It sent a lot of people adrift out of guilds that had no more place for them. Other guilds were ready to enter 25-mans, and had the people, but found themselves having to fracture the guild into 2-3 groups to do a 10-man. A parallel path through Karazhan wouldn't have hurt casuals or people not ready for 25-mans, on the contrary. I quickly grew disgusted of these problems with the game and quit for some time. I hope they learn for WotLK.

    Regarding itemization at release, it was really retarded. Many blues from level 70 items were better than Karazhan epics (I remember a blue chest plate with +healing from SL for example being better than the epic chest from Kara).

    Regarding heroics, the problem is that many of them are too hard for people in blues, and are more balanced toward people with some epics. The level 70 instances especially drop the same stuff in heroic mode as in regular, apart from the last boss, and it makes them really annoying (all the TK ones, SL, SH, Sethekk, BM). But many of them you don't run for gear, but for badges. The new badge gear helped rebalance the utility of heroics and make them a lot more interesting and useful from a progression point of view.

    Many of the issues I raised have now been fixed, been side-stepped, or have had improvements. It doesn't change the fact it was all broken at release of TBC.

    --
    If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
  147. Re:How about taking some of that subscription mone by MeanderingMind · · Score: 1

    That assumes the person would be doing anything useful in their leisure time anyway.

    If I spend 20 hours playing WoW versus 20 hours watching inane TV, it's not an easy call to say if I've gained or lost anything.

    --
    Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
  148. Re:How about taking some of that subscription mone by crawling_chaos · · Score: 1

    Because work is the one sole measure of our value, right? Opportunity cost cannot be computed using such a moronic formula, I'm afraid.

    --
    You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
    -- Colonel Adolphus Busch
  149. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0
    I resubscribe every 6 months or so and then play for 2 months before I'm bored silly and quit again. Like you said, once you hit max level the rewards start coming so slowly that it just isn't fun anymore.

    You can only do a dungeon or battleground so many times before the shiny wears off. And the raid progression treadmill requires more work and scheduling than I'm interested in putting into a video game.

  150. Re:How about taking some of that subscription mone by Vengeance_au · · Score: 1

    This comment is spot on - see also EVE Online releasing Trinity late last year (yes, the boot.ini release....) - new graphics engine, swathe of tweaks and changes, but the same underlying game. Launching a new game which resets everyone to 0 might be good to attract new blood, but when you have a successful game already you will disenfranchise the existing players who have put in the hard work to get to where they are, and won't want to start again from 0.... and they are your proven bread and butter.

  151. Re:How about taking some of that subscription mone by miller701 · · Score: 1
    Content that Blizzard actually admitted was supposed to be a part of the original retail game.

    Initially I disagreed with your statement because I thought the Sunwell was just added on because Wrath of the Litch King isn't done. But then I though about it and it makes sense because

    1. Kael Thas is on the cover of the BC box not Illidan.

    2. Certainly Blizzard has these things mapped out ahead of time (although sometimes with all the ret-cons, I wonder)

  152. Re:How about taking some of that subscription mone by Ephemeriis · · Score: 1

    What do you pay for a subscription? $15 a month? Now figure out how much time you play WoW a week. 20 hours maybe if you're 'casual'. Now pretend you had a minimum wage job in those hours. You're probably paying $415 a month in opportunity cost.
    I have a full time job, I work from 8:00 AM 'til 5:00 PM - when I don't wind up working late/weekends. Once I get home there's plenty of other things that need to be taken care of - bills to pay, pets to care for, minor home repairs, yardwork, errands to run, whatever. WoW is what I do around 10:00 or 11:00 when I finally run out of productive things to do.

    My wife and I are both gamers. Before we discovered MMOGs we used to play console games and single-player computer games.

    We usually play WoW for about two hours a day...which comes out to around 14 hours a week, more or less...or 56 hours a month.

    Yes, I suppose I could get another job and spend those hours working. It'd probably be a "better" way to spend my time. Although I wouldn't be spending those hours with my wife... And I doubt if having another job would be terribly relaxing or enjoyable... But yes, you are correct, I am paying an opportunity cost.

    For some reason video gaming seems to have some kind of stigma attached to it... Whenever I mention to friends/family that I'm a gamer I'll get odd looks - yet none of them have any problem with spending their evening reading a novel, watching TV, or at the movies. Personally, I see it as a very good deal - I'm paying $0.25/hour or less for my entertainment while they're paying $5/hour or more to go see a movie.
    --
    "Work is the curse of the drinking classes." -Oscar Wilde
  153. Re:How about taking some of that subscription mone by denarii · · Score: 1

    The most significant of these is that, as a former Final Fantasy XI player (where the level cap never went above 75), I must confess to being a bit worried by Blizzard's intention to slam the level cap up with 10 with every new expansion. What this essentially means is that any end-game gear you acquired before the expansion hit is immediately obsolete. Green is suddenly the new Purple. Effectively, this amounts to a complete end-game reboot every 12-18 months. While beneficial in some respects (shaking up the scene, letting newcomers get a foot on the ladder), in the long term it is just going to drive people away and kill the end-game scene for a few months before an expansion hits.

    Not quite. I continued to use my Tier 2 gear all the way to 70, there weren't any real upgrades until Kara. I replaced a couple non-set epics, rings, cloak and the like, but I didn't don a full set of greens.
  154. Re:How about taking some of that subscription mone by Fyzzler · · Score: 1

    It certainly makes it free for those of us that quit playing the game over a year ago. If I were to reactivate my account, I would get access to all the new content and it didn't cost me a dime. So to me, it would be totally free content.

    Myself, I am taking a break from pay to play MMOG's and am waiting for the release of Warhammer.

    --
    I have one question. If the Japanese Ministry of Agriculture is not in charge of Gundam, then who is?
  155. And of those 10 million how many are gold spammers by vortoxin · · Score: 0

    I am betting 2 of those 5.5 million asian accounts are those dang gold spammers in IF/OG

    Luckily healing raids has gotten me faster on clicking that report spam to get them all.

    --
    When I was your age we didn't have music file sharing utilities. We had to go out to a store and shoplift the CD.
  156. You men that... by Anonymous Coward · · Score: 0

    ...by then in Korea only old people will play WoW?

  157. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    I played Everquest for 3.5 years and I had to pay extra for every single expansion.
     
    Expansion pack? Yes. But they did add new zones without having to get expansion packs. http://www.gaming-age.com/news/2001/8/29-205
     
      Secondly Everquest doesn't have anywhere near 1000 zones. It's more like 200 zones if that many.
     
    I will agree to this. I could have swore that they announced their 1000th zone a while back. My Bad. Nonetheless EQ1 does have "Over 375 zones" according to Sony and "more than 400" according to Wiki.
     
      Also I doubt Everquest has anywhere near 500,000 subscribers. At its peak Everquest had around 800,000 subscribers and that number began dropping in 2004 when they released the GoD expansion and then it plummeted further when WoW came out.
     
    never made this claim. I don't know where you're going with this. Also, their numbers went down when EQ2 came out which was months before WoW.
     
      Did you people actually play Everquest or are you just making stuff up?
     
    Seeings as where I've proven you wrong on two of the three points that I actually made in the first posting my question is if you've ever played Everquest.

  158. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    BTW: A fast look at http://www.mmogchart.com/ and you'll see that, yes, EQ1 had over 500,000 subscribers. And that yes, EQ1 subscriptions went down at the same time EQ2 came out.

  159. Re:How about taking some of that subscription mone by vimh42 · · Score: 1

    Your worry is warranted. As Penny-Arcade put it, green is the new purple. Heck, green is almost the new orange. Our guild leader almost replaced Hand of Ragnaros with a green. He held off and replaced it with a blue.

    And while I'm running around in epics right now I have no doubt I'll be replacing many of them greens come next expansion. Heck I wore a pair of green pants that was better than everything I came across until I purchased the Merciless Gladiator pants.

    Does it kill the endgame scene? Not really. For those that are there, it has become stagnant (though next patch with the new raid will bring some new fun for them). For those that aren't, expansions bring something new that can be attained.

  160. Re:How about taking some of that subscription mone by AlamedaStone · · Score: 1

    I'm not quite sure what the units of popularity and quality are. Hogsheads.
    --
    "All these years believing you're the signified monkey, only to find out you're just a big hunk of nobody cares."
  161. And yet... by Anonymous Coward · · Score: 0

    they only give out $7000 worth of prizes for their latest anniversary?

  162. Wrong... by obeythefist · · Score: 1

    Online gameplay costs an average of $15 USD per month

    For americans, the highest rate is $15... longer subscriptions come at a reduced rate.
    Given 5.5 million of the subscribers are in asia, and Blizzard doesn't even run that version of WoW (it's outsourced)... anyway, I'm pretty sure it's not $15US/month.

    --
    I am government man, come from the government. The government has sent me. -- G.I.R.
  163. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    That's not really honest truth be told. The quality of gear found in 'casual instances' is vastly inferior to anything you'll find in the 'hardcore instances'. A 'casual' player compared with a 'hardcore' player (and I mean this only in amount of time played, not actual skill level) will be far weaker in the stats department.

    Why is this important? PvP. PvE in WoW is great. I have no real problems with the mechanics of WoW PvE. My problems are with the PvP and some shared mechanics. PvP is entirely gear based. Someone who has never played the game before, but bought an 'end-game' account from a 'hardcore' player off of E-Bay, will decimate any casual player. Gear is power in that game, and the only way to get 'the best' gear involves massive time dedication.

    And PvP gear, while easier to get than some of the 'hardcore instance' gear, is still a time consuming second option. Even if you break the terms of service (like a vast majority of players seem to be doing, if you've ever seen how the afk bots work you know what I mean) and use a bot to farm honor and marks it still takes forever to get geared enough to stay competitive.

    Part of that is the grind for marks isn't easy to do with the afk bots. With only 10 or 15 people on a team in Warsong Gulch or Arathi Basin, botting is too easy to get caught doing (and your account banned) to be worth the effort. So to get the necessary marks (around 100 of both marks) takes forever as a loss rewards you with one mark, and a win with 3. Games last 30-40 minutes on average in those instances so you are looking at approximately a minimum of 30 hours of gameplay just to get the marks for the gear so you can be competitive in PvP, rather than instantly die.

    Considering most singleplayer games can be beaten in about 6 hours of game play, that is a MASSIVE commitment. And that is just so you can get your character geared to be COMPETITIVE. Not dominating.

    I've 'come back' to WoW twice so far. I've left the game 3 times. Each time I come back, I come back simply because of the people I know playing the game that don't play other games. Every time I leave, its because of the bad design of PvP. If you are a PvE oriented player, by all means play WoW. Otherwise the time requirements to get "decent" items are unreal, and that is assuming you can get into a guild (or the ever more rare competent pickup group) that has the CAPABILITIES to help you get the stuff, and no one else of higher standing than you needs it as well.

    For me, I'm just going to wait out for WAR (an interesting appearing game that the Warcraft universe is based off of) and Conan. I play games a lot, but the PvP system in WoW is a joke, and the grinds that they are supposedly reducing (the last attempt to reduce the grind for PvP gear actually increased the time needed) are unbearably boring.

    Its no wonder every fourth person I see on a WoW server has probably gotten an e-mail from blizzard warning them to stop botting. I'm amazed that the player base is still growing.

  164. WoW is good tho... by Cyno01 · · Score: 1

    I agree there is a bit of herd mentality, but is that really an issue if the product is actually good? Blizzard has a helluva reputation, and IMHO its well deserved. WoW has lured away hardcore EQ addicts, everyone i know who played city of heroes, guild wars, SWG, etc has since switched to WoW because its so much better. I found myself with a lot of downtime last summer and although id wanted to play an MMO, i hadnt seen any that interested me, im not that into fantasy and was looking for something more sci-fi. But i was sick of waiting for Stargate Worlds and decided to give WoW a try, i knew many of my friends played, but they were all hardcore and had multiple 70s, so i didnt even bother, i let it pick a server for me and started playing. The next week, i was maybe lvl 10 and got an email that i'd been invited to the Tabula Rasa beta, a sci-fi MMO that id been interested in. I played for about 2 hours before i got sick of it and went back to WoW. Just because something is popular doesnt mean its bad or that its popular only because of the bandwagon effect. I liken it to iPods, yes they are a trend, but theres a reason theyre 90% of the MP3 player market, because theyre good players compared to the rest of the market which is 90% crap.

    --
    "Sic Semper Tyrannosaurus Rex."
  165. Re:How about taking some of that subscription mone by kiwipeso · · Score: 1

    Correct, you can consider 3.0.7 to be stable, as that was on test server a few months ago.
    They are currently working on 3.3.7 in test server.

    --
    - Kaos games and encryption systems developer
  166. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    Hell yeah. I've left 3 times. It's starting feel like smoking ..

  167. Re:How about taking some of that subscription mone by ahodgson · · Score: 1

    They probably would make it free if it wouldn't kill them in the retail channel. Can't put boxes on shelves for free.

  168. Re:How about taking some of that subscription mone by ahodgson · · Score: 1

    Now pretend you had a minimum wage job in those hours. You're probably paying $415 a month in opportunity cost

    Minus the 60% marginal tax rate. Oh, and the cost of killing myself rather than work most minimum wage jobs.

    WoW is actually fun. A lot of the time anyway.

  169. Re:How about taking some of that subscription mone by ahodgson · · Score: 1

    Well, only a tiny fraction of those 10 million people have come anywhere near BT yet. Not many people finish all the content before the next expansion ...

  170. How about a Bugzilla? by Max+Threshold · · Score: 1

    With that much money and that many subscribers, it's astonishing that Blizzard is still using a Web forum (a broken Web forum, I might add, on which the search function ceased functioning months ago and they haven't even acknowledged it) as the primary means of collecting feedback and bug reports from their users. Even the most well-written bug reports rarely receive any kind of response from Blizzard. I'm about ready to set up an unofficial Bugzilla just people can see the incredible number of bugs in this game and how little concern Blizzard actually has for their customers.

  171. Re:How about taking some of that subscription mone by Max+Threshold · · Score: 1
    My issue with the game is the gear you've worked so hard to attain over the past year is essentially worthless with each expansion.

    I'm not so concerned about that, because I enjoy getting new lewts. My issue with the level cap being raised is that, as a relative latecomer to the game, I'll probably never get to see any of the level 60 raid content. I look at WoW as an interactive work of art. I don't understand how a company can put so much time and money into developing something, and then make changes that basically render all their previous work obsolete.

  172. Re:How about taking some of that subscription mone by derfy · · Score: 1

    You can download the trial client from their website and use it as a full client. It just takes a loooooong time to get it. If they can 'fix' that, then they might be able to forego the retail market and use digital downloads.

  173. Re:How about taking some of that subscription mone by SilverJets · · Score: 1

    Well they certainly haven't been adding bandwidth thats for freaking sure.

  174. Re:How about taking some of that subscription mone by SilverJets · · Score: 1

    I was grinding at level 14. Seriously, I rolled a Blood Elf rogue and when I hit level 14 I had completed all my quests and all my contacts would give me were quests 3+ levels above me. Some of you will say, well you should have left the area and headed to the Undercity or elsewhere. Sure, I could but the point is that at level 14 you shouldn't have to grind or travel far out of the starting area to be able to continue levelling. It shows some pretty bad construction of the quests in the area on the part of Blizzard to have to start grinding at that low of a level.

    How about they take some of that money and stop making areas for level 70s and add content for us lower level casual players?

  175. This really is abnormal behavior. by Hangly+Man · · Score: 1

    "Play" is a natural mechanism by which children learn the skills they need to become adults. If you aren't learning anything valuable from your play that you can use later in life, you're wasting your time.

  176. WoW can actually be fun for a while by cavebison · · Score: 1

    I could have continued playing official WoW after the 2-week free trial, but then I heard about "Funservers". They are free WoW servers set up in more or less the same way as the official game. Lots of quest content is incomplete or buggy, but the idea is simply to muck about, starting from scratch and levelling up a lot quicker than usual. More gold, more drops, more cool weapons & armour available. Level 70 in a couple of hours, and enough people around to chat to and do raids with.

    Sure, cheating "ruined the game" for me, but I THANK them for ruining the game for me. They ruined any inclination I had to pay a monthly fee for a computer game designed to keep me sucked in for months. Thanks to funservers, I had fun for many hours, checked out the hi-level parts of the game and finally got tired of it. The way you're SUPPOSED to.

    If I wanted to integrate a computer game into my lifestyle, it would need to provide at least the level of endorphins I get from cycling to the shops.

    Playing official WoW would have been a waste of time and money. The bad, cheating funservers turned it back into a GAME. I salute them.

  177. Re:How about taking some of that subscription mone by dmartin · · Score: 1

    That depends on how you look at the fees. WOW is a service. We pay for access to the game. There are costs associated with running the game day to day. They could just release expansion packs at retail if they cared to. THAT would be paying for new content. Obviously there are a myriad of reasons why that policy would be a bad idea, but you get the drift and I think that a fair number of people look at it like that too. I get it. The game development is free + monthly costs for server development. The real world analogue of magazine "deals": free + 10.95 S&H! =)
  178. Sad by Anonymous Coward · · Score: 0

    My ex-wife, who used to read around 5 books a week [and decent literature at that] took up playing WoW - or WoE as I call it - when my 11 year old son wanted to play it. Since then she has forsaken early nights with a good book, playing with my son, and being a person whom I respected [esp. as she would have called WoW players saddos previously].

    What is it with 'escaping' into a make-believe world where you go around bashing make-believe inhabitants on the head - whilst being rendered as a weirdo!

    Where's the skill, where's any form of intellectual challenge?

    IMHO, my ex has now joined the world of other 'numb nuts' who should find something better to do with their spare time!

  179. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    If I were to reactivate my account, I would get access to all the new content and it didn't cost me a dime. So to me, it would be totally free content.

    That still doesn't make it free and is completely illogical. That's like saying every ride at Six Flags, which was built after the park opened fifty years (or however many years) ago is free. They are not free because you PAID for the ride(s) when you entered the park.

    New content does not mean free content. You paid for it. As soon as you resume your service subscription, you PAID for both the original and new content.

  180. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    Your premise is faulty and reeks of entitlement.

    That is frankly, one of the dumbest things I've seen posted on /. in a long while, assuming you are not trolling. I am assuming you are trolling, but I'll bite.

    Go immediately look up what entitlement means. You obviously don't know. When you pay for a service or product and expect what you paid for in exchange, by law, means you are "entitled." This does not mean you are unjustly entitled without paying for the service. Those are two completely different things. There is a huge difference. And frankly, I can't help but look at you like an alien from Mars for failing to see the obvious.

    If you think that $15 a month is too much, then you're a fool to pay it. Blizzard doesn't owe you anything more than they agreed to.

    And as you are the only one making this argument, you appear to be the only fool here.

    At no point in time did I argue Blizzard can not create teared services. Of course they can. But since you're the only one even remotely approaching it, it's completely off topic. You're reaching from far left field. Once you pay for a service or good, you are entitled to receive it. The price is not material to the discussion at hand. The price could be $1,000,000 per account, it still has zero to do with the topic at hand.

  181. China supporting the US Gamers by rpgSE · · Score: 1

    There seems to be a 3-1 ish ratio of Asian to US Gamers. I guess that is who is supporting the websites like http://www.gamertex.com/ and http://www.mmoexchange.com/ so all the US Gamers can get their gold and mounts for cheap. That is a crazy ratio.

  182. Re:How about taking some of that subscription mone by woolf2k · · Score: 1

    my bad... When I talked about Everquest I was talking about Everquest 2. I don't even consider the original Everquest as being a good comparison to WoW. The original Everquest is out of date.

    And yes, if you are a subscriber you do pay for the expansions; however, if you are a new account subscriber, you get all the previous expansions and the base game of Everquest 2 and this last one included all the adventure packs as well. It pretty much got everyone access to all the content that excisted.

    So yes, we existing subscribers paid for the expansion and extras if we didn't have them already... but EQ2 has half-million subscribers.

    As opposed to the 10million WoW has... so my point that you should have had more expansions and more newer content as part of the subscription still stands for WoW...they would still be making more money, inspite of it...

    yet, EQ2 with it's smaller subscription base, includes monthly updates that add or update existing content. how's that?

    Some subscribers bitch and moan on the EQ2 boards about not having enough and about paying extra for expansions but heck compared to other mmoorpgs we get alot, plus the hot graphics! LOL

  183. Re:How about taking some of that subscription mone by Avatar8 · · Score: 1
    Let me guess. You played one character, a single race and class, you worked your way to 70 as quickly as possible, saw a few instances and maybe raided a few times so now you're "Done," right?


    Yeah, you and the hundreds of others that respond to WoW in this manner really explored the depth and breadth that WoW has to offer.

    I've been playing since beta, I have ~20 characters across five realms, three of which I play actively and another four which I play a few hours a month. I've been 70 since March of last year on my primary character who has been in most of the instances. I raid three nights a week for 2-3 hours. I craft and/or gather something on all of my characters. I make transactions on the AH every day to make gold.

    I still have not seen all the different locations. I haven't been in all of the instances and definitely have not defeated all of them. My gear is a long, long way from being maxed out. I just recently had enough money to comfortably buy my epic flying mount without leaving myself copperless. There are still hundreds of quests I have yet to do but would like to do. I still have maximum levels and items to reach on some of my crafting. I play 2-4 hours every night and about twice that on weekends. There is still so much more to do, to see and experience that I know I'll never be "done" and I'll still be catching up when WotLK comes out. I don't even participate in PvP which would add another 10% of content and activity.

    How is it we're talking about the same game?

    Oh, yeah. Because Blizzard developers are such skilled game designers that they designed WoW to appeal to a broader base of player styles than any other MMO to date. More and more people are buying and logging on to WoW each day because it is extremely appealing, easy to get started, difficult to master and all around fun to play.

    Just because a small percentage of narrow-minded achievers such as your comment suggests raced to the top and didn't bother to look around at everything they missed are now bored because there is "nothing new" does not mean the rest of the players feel this way. Blizzard is obviously satisfying millions of customers. I certainly feel I'm getting my money's worth.

  184. Re:How about taking some of that subscription mone by Monchanger · · Score: 1

    I was talking of your apparent sense of entitlement. That means you feel you are entitled to more than you are legally. Since I actually explained your legal entitlement, your "go look up what it means" was out off topic.

    About the cost, my point was stop complaining about legal contracts you freely enter into. Grow up.

    Why are so many of you "hardcore" Slashdotters do defensive and offensive?

  185. Re:How about taking some of that subscription mone by miller701 · · Score: 1

    It may not have been promised, but I'm sure it was planned. See my post down the line regarding Kael Thas on the cover of the BC box

  186. Re:How about taking some of that subscription mone by ShakaUVM · · Score: 1

    I played very infrequently before canceling my account, and had no problems getting my epic flying mount... was one of the first in my largish guild to do so. I guess I'm just puzzled by people who say they can't make money in WOW. I never farmed, and still had money pouring out of my ears just from doing all the quests.

  187. Re:How about taking some of that subscription mone by GooberToo · · Score: 1

    Shesh. Go back and read. Your comprehension is horrible. You're the only one that complained. Period. And it is still obvious you have no idea what entitlement means.

    My point, which has been hammered home many times already, seems to completely go over your head. For the last time, the entire point of this thread is that paying for something for which you receive does not constitute "free". If I pay for x and receive x, x is not free. Contracts have nothing to do with anything...and once again we have yet another unrelated oddity at the table.

    Why are so many of you "hardcore" Slashdotters do defensive and offensive?

    Because idiots who attack people, such as you, who can't even follow the most basic of threads, annoy people and distract for the subject matter.

    At this point it is completely obvious you're either a troll or a complete idiot...so there is no point in continuing.

  188. Re:How about taking some of that subscription mone by Impy+the+Impiuos+Imp · · Score: 1

    That'd be $500,000 a day, if all 10 million paid $15 per month. However, the vast majority are Chinese accounts that only pay a small fraction of that much.

    Still, it's not shabby whatsoever for a hundred people or so.

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  189. Re:How about taking some of that subscription mone by Impy+the+Impiuos+Imp · · Score: 1

    They do have hot bodies, but kind of stupid-looking faces, don't they?

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  190. Re:How about taking some of that subscription mone by Impy+the+Impiuos+Imp · · Score: 1

    I don't know if Eve is really all that big, population-wise. They do have all their people on one server (not counting the test one), which has been topping out around 40k per evening recently.

    It was a refreshing diversion (I did start paying after their recent "free 14 day trial" a couple of months ago) but I quit in a rage after my expensive cruiser got killed due to sudden lag brought on by an attack by 10 NPC ships.

    While getting wiped is part of the game, I'm not gonna stand for it when it's due to 1/5 fps (one frame every 5s) which only occurs during sudden burst combat.

    I'm just glad I didn't get to the 1.5 gigadollar mini-dreadnauts for sale on the market.

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  191. Re:How about taking some of that subscription mone by Impy+the+Impiuos+Imp · · Score: 1

    Dreadnaught! Sorry, sorry, sorry!

    It dreads nothing, dreads naught. Damnit. Nerd error. Must sterilize. Must sterilize!

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  192. Re:How about taking some of that subscription mone by Grygus · · Score: 1

    You do start over at level one but at some point you get to use skills from both classes at once, so you are actually advancing your main character. There's a cap on the secondary class, I think it was capped at half the level of your primary or something like that. You get some of the alt experience but it's not much the same (as you noted, you're the same race, etc.) although if you wait long enough to start your second class you'll be powerful enough to travel to another starting area and level up there.

    Changing classes was also instant and free, so you could, e.g., level up healer levels so that you could still have a viable group when the healer wasn't online, and your healer wouldn't be completely gimped like an alt, he would actually be your main. Somewhat subtle perhaps but the experience overall was very different from an alt, at least to me.

  193. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    Excuse me, Guild Wars does that for FREE, which is included in the price of the game. So while you are continuing to pay for the same game every month, in addition to the initial game purchase, I , as a smart consumer, have been playing the game for free on line (minus my time and dsl cost etc). This is not to compare which game is better, as the taste differently from one to another, yet in the same time believing something is inherently better just because it is more expensive is a fallacy. So, as you embrace the new marketing ploy that you HAVE to pay to play on line games, I will sit here and decide if I am interested in buying other games. And if I decide to come back, i dont have to reactivate, or keep my account current by paying more money, thus I am not under pressure to utilize my "paid time" as it would be the case with WoW. And just because a lot of people do it, does not indicate any merit besides addictive quality of the product. You can keep on snorting your WoW crack, I will stick with my joint of Guild Wars.

  194. Re:How about taking some of that subscription mone by MaximvsG · · Score: 0
    I'm not so concerned about that, because I enjoy getting new lewts. My issue with the level cap being raised is that, as a relative latecomer to the game, I'll probably never get to see any of the level 60 raid content. I look at WoW as an interactive work of art. I don't understand how a company can put so much time and money into developing something, and then make changes that basically render all their previous work obsolete.

    The level 60 raid content you missed out on was what many of us spent many months going through, like Naxx. So many nights raiding and when Outland came along that gear was basically worthless in just a few levels. The same will be true for raiders now when the next expansion comes out. I do agree that the old 60 raids are lost on newer players. When bored sometimes our guild will send a handful for 70 to clear the 60 raid instances for fun, but it's not the same. I imagine three 80s will be able to solo kara.

    If you do spend a lot of time raiding now for T5/6 sets before the next expansion, you'll know what I mean when the are suddenly worthless with level 73 greens.

  195. Re:How about taking some of that subscription mone by Miaomiao · · Score: 1

    Black Morass is actually so nasty (and it was even worse near the release of BC) that one of the mages in my guild, fully decked out in epics, refuses to even run regular Black Morass because of the sheer nightmares he remembers.

  196. post some screenshots by fawzma · · Score: 1

    I've only recently started playing again, and that's do to the fact friends are still playing and they aren't about to give it up anytime soon. It gets a little boring not having a game you can play with friends. Plus with how fast it is to level now, I'm not surprised more people are playing now, or again.

    show off that l33t gear at http://www.justuspics.com/

  197. Re:How about taking some of that subscription mone by smurgy · · Score: 1

    It's simple.

    Grind when you feel like it, don't when you don't.

    Play when you feel like it, don't when you don't.

    If you're feeling dominated by the requirements of the game, that's more about your response to it than the game itself.

  198. Re:How about taking some of that subscription mone by Anonymous Coward · · Score: 0

    However it sucks for solo PvE, which is why I canceled my subscription.