Erm, the original GameBoy was actually pretty large. Not as large as a GameGear, but still too large to comfortably fit in pockets (though I still did it). The version that fixed this problem - the GameBoy Pocket - had low battery life problems, yet still sold very well. The GameGear wasn't entirely bereft of loyalty-inspiring games, either - it had stuff like Sonic that should've sold like hot cakes.
...and it was one of the better films I've ever seen. Sheer brilliance, still one of the best animated films out there. It's the sort of movie I hope Pixar might be able to do without Disney dragging them down What exactly is your beef with it?
It sounds funny, but actually the whole German syntax is pretty Yoda-like, from what I've gleaned from German-speaking friends... verbs at the beginnning of sentences, etc.
It's a lot more than annoying. A six-year-old cousin of mine got redirected to a bestiality site by spyware, and his parents were afraid to go near the family computer for the next two months. When I finally found out and tried to fix it, the browser was very badly hijacked, and the computer - already old - was running ridiculously slowly because of the 20+ spyware process running in the background.
I'm not trying to be a Nintendo fanboy here, but the simple fact of the matter is that the PS2 doesn't push as many polygons as the XBox or Cube. Capcom's done this port from Cube to PS2 thing before with Viewtiful Joe, and they had to noticably cut down on special effects in the port (mostly just cutting out alpha-blending on some objects). VJ didn't push the Gamecube to its limits, graphically speaking, but RE4 almost certainly will, and if it does ever come out on the PS2, I'd expect it to be rather lacking.
It was probably somewhat edited... not *everyone* needs that contact info, they could get flooded with people claiming to be RuneLateralus. And who the hell scans their *typed documents* in after printing them? Probably they just hung on to the original file and used that.
Actually, no. Metroid Prime came out a year afterwards, and yes, there is some design overlap between the two, though of course that might just be attributable to FPS design in general. It seems that every FPS has to include some sort of infection that warps the enemies into nastier versions of themselves (Phazon in MP, the Flood in Halo). There's a tiny bit of story overlap, too, in the sense that both focus on cybernetically enhanced warriors exploring the ruins of an alien civilization and being attacked by various kinds of aliens. I've played both of them through. I personally found that Halo had better balanced weaponry - a bit more mundane, but very well thought out - while Metroid Prime had better (and more detailed) level design. Obviously they don't share too much in the way of game mechanics, as the lock-on feature that works so well in Metroid Prime would be completely disastrous in Halo.
I thought I ought to point out that none of the major three consoles allow hentai, or pornographic, titles (though I believe the Dreamcast did, back in the day).
I think the individual players would actually role-play individual *people*, not teams. Also, there are hundreds of games out there that make use of real-world teams, and many of them allow online play using real-world teams.
No it wouldn't. Every copy of the torrent file would point straight back to the tracker... they'd just have to take out the tracker. As proved not too long ago, somebody with a Hotmail account and some free time can do that easily.
No, hydraulics are not going to let you escape the bounds of relativity. Sorry. (additionally, friction means that the water/fluid molecules would be nowhere near as fast moving as the electrons, and water can in fact be compressed a tiny bit).
Novelty isn't the point, though. The point is to stimulate investment in space travel - to make it into a self-sustaining business. With the X-Prize, I've seen a surprising level of interest in such investment. I know I sound like a starry-eyed optimist here, but all of this is starting to seem feasible. $100,000-200,000 is expensive, but I bet you that half the people who win the lottery are going to want to do it. So are big business execs, media stars, and maybe even prominent political figures (first president in space? probably too dangerous, but it could happen).
Kind of misleading... you've got that link set to show the lowest-rated reviews first. The dissappointed reviewers simply aren't in the book's target audience, from what I can tell.
Actually, members of Warp Pipe have stated that it does, in fact, involve both them and Nintendo collaboratively... and that it involves an NDA, so they can't talk about it outright.
Why do I get the sneaking suspicion that this is Sony's way of saying "We toned down the hardware a bit so that our pricing/battery life could be competitive with the DS"? I don't mean to sound like a troll here, but they have had a *long* history of scaling back their hardware before it's released... look at the recent debacle over the PSX and all the features they cut from it before its release.
And if it was compatible with the existing GCN library, they wouldn't be able to sell as many of those very profitable games - a lot of the early adopters would already have a decent library to draw from.
Dog. I spelled it wrong, realized my mistake, and sent an email to the editor on duty (at the time, Timothy). Never got a response, and the problem never got fixed. D'oh.
You'd think... but I see NES emulators being sold in the local mall (those shady 7600-in-1 controller things). They contain many Nintendo games with the copyrights sloppily removed (including Super Mario Bros.). So far, I haven't seen them C&D'd by the Big N.
Mostly to avoid bandwidth problems - if someone starts reading an article and decides that he/she doesn't like it or isn't interested, the site hasn't already served up the entire article to them (usually just a fourth or a sixth). Also, it gives them an opportunity to flash different ads at you on every page. Finally, if you're in the middle of the article, it makes it harder for you to back out (which is a pain for you, but marketing people would love it).
Erm, the original GameBoy was actually pretty large. Not as large as a GameGear, but still too large to comfortably fit in pockets (though I still did it). The version that fixed this problem - the GameBoy Pocket - had low battery life problems, yet still sold very well. The GameGear wasn't entirely bereft of loyalty-inspiring games, either - it had stuff like Sonic that should've sold like hot cakes.
...and it was one of the better films I've ever seen. Sheer brilliance, still one of the best animated films out there. It's the sort of movie I hope Pixar might be able to do without Disney dragging them down What exactly is your beef with it?
Wake me when they add WinNY to the list. Mind, without user names or IP addresses, and heavy encryption on content, that'll be a bit hard for them.
It sounds funny, but actually the whole German syntax is pretty Yoda-like, from what I've gleaned from German-speaking friends... verbs at the beginnning of sentences, etc.
Halo 2 on Linux, of course. One out of two isn't enough for these people.
Not yesterday. Day before that, actually.
It's a lot more than annoying. A six-year-old cousin of mine got redirected to a bestiality site by spyware, and his parents were afraid to go near the family computer for the next two months. When I finally found out and tried to fix it, the browser was very badly hijacked, and the computer - already old - was running ridiculously slowly because of the 20+ spyware process running in the background.
I'm not trying to be a Nintendo fanboy here, but the simple fact of the matter is that the PS2 doesn't push as many polygons as the XBox or Cube. Capcom's done this port from Cube to PS2 thing before with Viewtiful Joe, and they had to noticably cut down on special effects in the port (mostly just cutting out alpha-blending on some objects). VJ didn't push the Gamecube to its limits, graphically speaking, but RE4 almost certainly will, and if it does ever come out on the PS2, I'd expect it to be rather lacking.
It was probably somewhat edited... not *everyone* needs that contact info, they could get flooded with people claiming to be RuneLateralus. And who the hell scans their *typed documents* in after printing them? Probably they just hung on to the original file and used that.
Actually, no. Metroid Prime came out a year afterwards, and yes, there is some design overlap between the two, though of course that might just be attributable to FPS design in general. It seems that every FPS has to include some sort of infection that warps the enemies into nastier versions of themselves (Phazon in MP, the Flood in Halo). There's a tiny bit of story overlap, too, in the sense that both focus on cybernetically enhanced warriors exploring the ruins of an alien civilization and being attacked by various kinds of aliens. I've played both of them through. I personally found that Halo had better balanced weaponry - a bit more mundane, but very well thought out - while Metroid Prime had better (and more detailed) level design. Obviously they don't share too much in the way of game mechanics, as the lock-on feature that works so well in Metroid Prime would be completely disastrous in Halo.
I thought I ought to point out that none of the major three consoles allow hentai, or pornographic, titles (though I believe the Dreamcast did, back in the day).
Probably more secure in the encryption sense, so that it's harder to eavesdrop on someone else's IM conversation.
I think the individual players would actually role-play individual *people*, not teams. Also, there are hundreds of games out there that make use of real-world teams, and many of them allow online play using real-world teams.
No it wouldn't. Every copy of the torrent file would point straight back to the tracker... they'd just have to take out the tracker. As proved not too long ago, somebody with a Hotmail account and some free time can do that easily.
No, hydraulics are not going to let you escape the bounds of relativity. Sorry. (additionally, friction means that the water/fluid molecules would be nowhere near as fast moving as the electrons, and water can in fact be compressed a tiny bit).
Novelty isn't the point, though. The point is to stimulate investment in space travel - to make it into a self-sustaining business. With the X-Prize, I've seen a surprising level of interest in such investment. I know I sound like a starry-eyed optimist here, but all of this is starting to seem feasible. $100,000-200,000 is expensive, but I bet you that half the people who win the lottery are going to want to do it. So are big business execs, media stars, and maybe even prominent political figures (first president in space? probably too dangerous, but it could happen).
I'm not. *shudder*
Kind of misleading... you've got that link set to show the lowest-rated reviews first. The dissappointed reviewers simply aren't in the book's target audience, from what I can tell.
Actually, members of Warp Pipe have stated that it does, in fact, involve both them and Nintendo collaboratively... and that it involves an NDA, so they can't talk about it outright.
Why do I get the sneaking suspicion that this is Sony's way of saying "We toned down the hardware a bit so that our pricing/battery life could be competitive with the DS"? I don't mean to sound like a troll here, but they have had a *long* history of scaling back their hardware before it's released... look at the recent debacle over the PSX and all the features they cut from it before its release.
The mods have unwittingly just made your joke far funnier by modding it "interesting"...
And if it was compatible with the existing GCN library, they wouldn't be able to sell as many of those very profitable games - a lot of the early adopters would already have a decent library to draw from.
Dog. I spelled it wrong, realized my mistake, and sent an email to the editor on duty (at the time, Timothy). Never got a response, and the problem never got fixed. D'oh.
You'd think... but I see NES emulators being sold in the local mall (those shady 7600-in-1 controller things). They contain many Nintendo games with the copyrights sloppily removed (including Super Mario Bros.). So far, I haven't seen them C&D'd by the Big N.
Mostly to avoid bandwidth problems - if someone starts reading an article and decides that he/she doesn't like it or isn't interested, the site hasn't already served up the entire article to them (usually just a fourth or a sixth). Also, it gives them an opportunity to flash different ads at you on every page. Finally, if you're in the middle of the article, it makes it harder for you to back out (which is a pain for you, but marketing people would love it).