Several generations to amass a fortune? Those already exist. They're called "corporations"... and according to law, they have many of the same rights as an individual.
The important bit here is the motion capture, actually. It provides information on what the entire body is doing at any given moment in time, rather than simply what would be visible from a single angle in a movie. Of course, it's also possible to lose certain nuances in the motion capture process (for example, fingers dont work perfectly, and eye movements can't be captured at all), so a combination of the two would be best.
It might be possible in the future. The Blitz 3D (a marginally popular game programming language) community is slowly moving toward the cross-platform, OpenGL based BlitzMAX language. Some pretty good stuff has come out of that community. It's not going to net Linux any of the "big-name" games that you mentioned, but it does at least mean that some decent indie games might be headed Linuxwards.
I know that my netgear router is configurable to redirect addresses with given strings in them... just set one to ".com", ".org", etc., and watch the havoc that ensues, I'd guess.
Quite a bit of the storyline of the books revolves around the slaves' plight, so I'd be very surprised if they *didn't* make it in. In all likelihood, the players wouldn't be able to own them, though - they're all down in the Crown Colonies (basically the South in the Civil War), and I don't believe that's where the game is set. Maybe players will have the option to start the war, though...
Ubisoft, unlike EA, occasionally has some bit of originality in their games - see Prince of Persia: Sands of Time or Beyond Good and Evil. The worry is that we'd end up with Prince of Persia 2004, 2005, 2006, 2007, etc... or an endless stream of expansions, or any of a number of other mediocre ideas that EA has pushed on the market.
I have a sneaking suspicion that they'll start carrying them again when this year's blockbusters ("mature" Zelda, the Pokemon RPG) come out for it. Otherwise, their competitors will stand to gain quite a bit.
... and it's a bit sad that they do. If they don't believe in copyrights/IP law, then the license under which most of them release open source material, the GPL, is invalid, as per their own beliefs. Not saying that their contributions should be thrown out, but it is a bit hypocritical.
That'd be the two Geneforge games, which also have (very) slightly better graphics thanks to a different engine. I didn't get quite as sucked in to them, though.
to see Spiderweb Software's Blades of Avernum tactical RPG missing from the list. I am getting a tad tired of the re-use of the old Avernum engine, but the plots of Jeff Vogel's scenarios and the overall gameplay are just fantastic. Avernum 2 remains my favorite, if only for some of the ridiculous battles that you could face off in the end (one of which had the enemy turns lasting a good twenty times longer than mine simply because there were so many of them). You could keep yourself occupied for hours just playing the various demos available from their site - since each demo is about a fourth of its respective game, there's literally about the equivalent of a game and a half there to play.
What might be really nice would be a program where you could develop "credit" in time you've logged on the grid, and then use that credit to do a lot of processing in a short period of time. Of course, it only works for problems that can be efficiently conquered by parallel processing - no playing Doom 3 at 500FPS for an hour or anything like that.
is that Nintendo is doing free replacements of the game, starting today, for all those affected. Not good that this bug wormed its way in, but still, they've got the right response to it...
My girlfriend and I had a fun time playing through a chunk of Sam and Max together last week. I can't imagine ignoring her in favor of games... there are plenty of them out there that are fun for two people. It'd be like ignoring somebody in favor of watching movies or TV all the time...
The "fundamental flaw" involved those two users bragging over the *unencrypted* bulletin-board service included with WinNY. The only fundamental flaw was those two users not reading up on the software they used... WinNY still works fine, it's perfectly anonymous if you avoid the BBSs.
Being pedantic, I know, but the post didn't actually call it a game - it was just saying that the characters from Final Fantasy VII itself have all shown their ugly mugs in the trailers at this point.
I seem to have this problem whenever I wake the machine back up from sleep mode. It's kind of obnoxious - I can type something, leave for a minute, come back, and it'll just be finishing *displaying* what I typed in.
12 hour plane ride? PSP? Awfully optimistic there... mind, I've only seen my DS last for about 8 hours (got the orange light that means low bat), so you might be left hanging for a few hours with that, too.
This seems to be the Nintendo way - they almost always under-hype their own products. Their battery life is usually higher than stated, their consoles usually push more polygons than stated (GameCube was officially announced at 12 million polys/sec, it can actually do 40-50 in some situations), and apparently now they even produce more consoles than originally stated. Even on small technical stats, they're always very cautious... I remember back when the Cube and XBox were arriving that both advertised the ability to do on the fly texture compression/decompression. Microsoft said 8-to-1 compression, Nintendo said 6-to-1... I checked around, and found out that they were using the same algorithm. Hopefully they won't use this image they're slowly developing to screw their customers over some day...
In a lot of ways, it's better than most other touchscreens - since the DS folds up clamshell-style, both screens are protected. Nintendo also took pains to make sure that you don't have to touch the screen with your fingers for control by adding the thumbstrap pointer. Mostly it just falls to being careful, I guess. One thing I was surprised at, however, was how responsive the touchscreen is - in Pictochat (the included chat program), drawing and "typing" with the on-screen keyboard was far more accurate than on my Palm device.
This only worked for me when I left-clicked, like they said. I'm so used to FireFox now that it was second nature for me to open the Citibank site in a new tab, and the exploit failed to work then.
Crystal Blue - have you people been playing Terranigma? It was an old SNES zelda-like action/RPG, and in the first area you started in, people commented on seeing Crystal Blue (iridescent floating bubbles) in the sky...
Several generations to amass a fortune? Those already exist. They're called "corporations"... and according to law, they have many of the same rights as an individual.
The important bit here is the motion capture, actually. It provides information on what the entire body is doing at any given moment in time, rather than simply what would be visible from a single angle in a movie. Of course, it's also possible to lose certain nuances in the motion capture process (for example, fingers dont work perfectly, and eye movements can't be captured at all), so a combination of the two would be best.
You might not, but poker is the latest fad - they might get a year or two of good sales out of making an officially licensed game.
It might be possible in the future. The Blitz 3D (a marginally popular game programming language) community is slowly moving toward the cross-platform, OpenGL based BlitzMAX language. Some pretty good stuff has come out of that community. It's not going to net Linux any of the "big-name" games that you mentioned, but it does at least mean that some decent indie games might be headed Linuxwards.
I know that my netgear router is configurable to redirect addresses with given strings in them... just set one to ".com", ".org", etc., and watch the havoc that ensues, I'd guess.
Quite a bit of the storyline of the books revolves around the slaves' plight, so I'd be very surprised if they *didn't* make it in. In all likelihood, the players wouldn't be able to own them, though - they're all down in the Crown Colonies (basically the South in the Civil War), and I don't believe that's where the game is set. Maybe players will have the option to start the war, though...
Ubisoft, unlike EA, occasionally has some bit of originality in their games - see Prince of Persia: Sands of Time or Beyond Good and Evil. The worry is that we'd end up with Prince of Persia 2004, 2005, 2006, 2007, etc... or an endless stream of expansions, or any of a number of other mediocre ideas that EA has pushed on the market.
I have a sneaking suspicion that they'll start carrying them again when this year's blockbusters ("mature" Zelda, the Pokemon RPG) come out for it. Otherwise, their competitors will stand to gain quite a bit.
... and it's a bit sad that they do. If they don't believe in copyrights/IP law, then the license under which most of them release open source material, the GPL, is invalid, as per their own beliefs. Not saying that their contributions should be thrown out, but it is a bit hypocritical.
That'd be the two Geneforge games, which also have (very) slightly better graphics thanks to a different engine. I didn't get quite as sucked in to them, though.
to see Spiderweb Software's Blades of Avernum tactical RPG missing from the list. I am getting a tad tired of the re-use of the old Avernum engine, but the plots of Jeff Vogel's scenarios and the overall gameplay are just fantastic. Avernum 2 remains my favorite, if only for some of the ridiculous battles that you could face off in the end (one of which had the enemy turns lasting a good twenty times longer than mine simply because there were so many of them). You could keep yourself occupied for hours just playing the various demos available from their site - since each demo is about a fourth of its respective game, there's literally about the equivalent of a game and a half there to play.
What might be really nice would be a program where you could develop "credit" in time you've logged on the grid, and then use that credit to do a lot of processing in a short period of time. Of course, it only works for problems that can be efficiently conquered by parallel processing - no playing Doom 3 at 500FPS for an hour or anything like that.
Make sure that ours are red and theirs are green, though.
No. We'd feel really dead (those of us on the east coast like myself, that is).
is that Nintendo is doing free replacements of the game, starting today, for all those affected. Not good that this bug wormed its way in, but still, they've got the right response to it...
My girlfriend and I had a fun time playing through a chunk of Sam and Max together last week. I can't imagine ignoring her in favor of games... there are plenty of them out there that are fun for two people. It'd be like ignoring somebody in favor of watching movies or TV all the time...
The "fundamental flaw" involved those two users bragging over the *unencrypted* bulletin-board service included with WinNY. The only fundamental flaw was those two users not reading up on the software they used... WinNY still works fine, it's perfectly anonymous if you avoid the BBSs.
He's talking about the *book* sequel called Castle in the Air, which has nothing to do with Miyazaki's "Laputa" except for the name, IIRC.
Being pedantic, I know, but the post didn't actually call it a game - it was just saying that the characters from Final Fantasy VII itself have all shown their ugly mugs in the trailers at this point.
I seem to have this problem whenever I wake the machine back up from sleep mode. It's kind of obnoxious - I can type something, leave for a minute, come back, and it'll just be finishing *displaying* what I typed in.
12 hour plane ride? PSP? Awfully optimistic there... mind, I've only seen my DS last for about 8 hours (got the orange light that means low bat), so you might be left hanging for a few hours with that, too.
This seems to be the Nintendo way - they almost always under-hype their own products. Their battery life is usually higher than stated, their consoles usually push more polygons than stated (GameCube was officially announced at 12 million polys/sec, it can actually do 40-50 in some situations), and apparently now they even produce more consoles than originally stated. Even on small technical stats, they're always very cautious... I remember back when the Cube and XBox were arriving that both advertised the ability to do on the fly texture compression/decompression. Microsoft said 8-to-1 compression, Nintendo said 6-to-1... I checked around, and found out that they were using the same algorithm. Hopefully they won't use this image they're slowly developing to screw their customers over some day...
In a lot of ways, it's better than most other touchscreens - since the DS folds up clamshell-style, both screens are protected. Nintendo also took pains to make sure that you don't have to touch the screen with your fingers for control by adding the thumbstrap pointer. Mostly it just falls to being careful, I guess. One thing I was surprised at, however, was how responsive the touchscreen is - in Pictochat (the included chat program), drawing and "typing" with the on-screen keyboard was far more accurate than on my Palm device.
This only worked for me when I left-clicked, like they said. I'm so used to FireFox now that it was second nature for me to open the Citibank site in a new tab, and the exploit failed to work then.
Crystal Blue - have you people been playing Terranigma? It was an old SNES zelda-like action/RPG, and in the first area you started in, people commented on seeing Crystal Blue (iridescent floating bubbles) in the sky...