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User: MidnightLightning

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  1. Re:One word: on Will Classic Games Disappear Forever? · · Score: 0

    Yes, but there is a realistic solution. While StegFS only works on the Linux 2.2 series (officially), someone could port it to newer kernel versions.

  2. Re:But first... on Disclosure of Major Software Exploits by Students? · · Score: 0

    Yeah, it really depends on how one executes his or her plan. If the person wants to be known, then this would be a bad idea. However, if one wants to attempt to remain somewhat anonymous, maybe earning an "A" in gym would controvert suspicion if suspicion happened to be placed upon him or her.

  3. Re:Funny how... on Missouri Wins American Solar Challenge · · Score: 0

    Not really. As the sun is not as abundant in some states, the cars from these states are probably designed more efficiently because of the possibility of underperformance in testing.

  4. Re:Oh man! on The RIAA's Hit List Named · · Score: 0

    Yes, however, if they post just usernames, maybe they think that people will be stupid enough to turn themselves in, especially those using default names . . .

    - kazaaliteuser@Kazaa
    Oh shit, they have found me out! Maybe if I turn myself in, they won't be so hard on me!?!
  5. Re:At least... on No Doom 3 This Year? · · Score: 2, Funny

    Or for ATI to develop drivers to run their cards ...

  6. Why not CALC? on Getting Software Added to Unix Distributions? · · Score: 1

    Why not just include calc, a C style arbitrary precision calculator? You can easily write scripts with calc, and calc is quite fast. Plus, the requirement of Perl would no longer exist. Calc itself is a small package.

  7. Re:Huh? on Linux on the Desktop · · Score: 1

    Well, actually, we've had the technology for years to make PDF's look good. It's called the Type1 font. (I'm assuming you are complaining about bad bitmapped fonts...)

  8. Re:Not -that- surprising, I guess. on More Info on Phantom Game Console · · Score: 1

    The problem here when people compare PC gaming to console gaming, they do not consider that PC gaming and console gaming really cannot be compared. You see, console gaming is for people who want to play the game for what it is out of the box, without any trouble at all. They want entertainment at little cost and little fuss. Most games work well with this strategy, as I don't believe most gamers are true geeks. That is the typical console gamer.

    However, the many PC gamers are quite different (and when I mean PC gamer, I am primarily referring to FPS and secondarily referring to RTS, other types are generally arbitrary in the comparison of platform type). Many FPS game players (at least in my area) tend to get into more of the game than "just playing" it. These types tend to play or develop their own custom levels, or more importantly, play over the Internet with custom levels. While a game could be implemented so that levels are transferred to players who do not have them currently, with the platform dependence of some game's modules (Quake 2, Descent 3) and the size of modern day FPS's mission data files, this strategy would be less than optimal. Plus, FPS games are usually not very playable with gamepads (well, ones with complex controls like Descent), so one would have to have a flightstick anyway. RTS games can also have this problem, alghough on demand map transfer is feasable in this instance. Many FPS games/FPS game markets are not this way, but certain FPS games will always be more enriching on a PC. And those who are really into FPS gaming/development will always be happy to spend the extra dollar for their equipment and console gaming is not enriching enough for them.

    In conclusion, there is a huge difference between true console gamers and true PC gamers. Many PC gamers belong on consoles and vice versa. It makes no sense to compare consoles and PCs as they really have separate markets, although many make games that don't belong on the platform that they were developed for. For console gamers, flexibility is not an issue, just as price and usability are not issues for PC gamers.

  9. Re:Technical advantages of consoles on More Info on Phantom Game Console · · Score: 1

    %s/\(doesn't crash\)/\1 very often/

    Although XP is quite stable, it does crash once in a while (It crashed the day after I had installed it, but it hasn't crashed since, which is one more time than Win2K ever crashed). Although I haven't owned a game console since the Sega Genesis, I have never had a game console crash. Going from "doesn't crash" to "doesn't crash very often" is going from better to worse, not vice versa.

  10. Re:Who Owns UNIX? on FreeBSD 5.1 Review and BSD Roundup · · Score: 1

    I guess it won't matter in time anyway. Remember, just like BSD, SCO is dying also, which in this instance, is a good thing.

  11. Re:Excellent! on Adobe Still Ignores Elcomsoft-Discovered Holes · · Score: 1

    Or you could try "pdftops fscked.pdf - | ps2pdf - unfscked.pdf". Don't use pdf2ps, as Type1 fonts are converted to bitmapped fonts. On my Cygwin install, I do not have pdftops, but I do have ps2pdf. However, I am sure pdftops could be easily found for or compiled under Cygwin for Win32.

  12. Re:Video card on Teach An Old Athlon New Tricks · · Score: 1

    Oops, %s/Direction/Directron/ ;-)

  13. Re:Video card on Teach An Old Athlon New Tricks · · Score: 1

    This depends on the motherboard. Some boards allow for only AGP 8X (.8v). Some can switch between 8X and 4X (.8v and 1.5v). The keying between AGP 2.0 and 3.0 is the same. Quoth Direction.com


    What is .8V AGP?

    .8V is the voltage requirement of new 8x AGP cards utilizing AGP specification 3.0. Motherboards supporting 8x AGP support both 1.5V AGP 2.0 compliant cards (AGP 4x) and newer .8V AGP 3.0 compliant cards (AGP 8x). The keying for AGP 3.0 cards is identical to that of AGP 2.0 cards to retain backward compatibility. A motherboard that supports 8x AGP should work fine with a 1.5V (AGP 4x video card), and a motherboard that supports 1.5V (AGP 4x) video cards should work ok with a .8V video card (AGP 8x), however in the later example the video card would only work at the fastest speed the motherboard supports (AGP 4x).
  14. Re:ASCII stupid question, get stupid ANSI... on Build a Multi-Output MP3 Server? · · Score: 1

    > and the kicker: Windows NT/2k/XP can handle it. Just like any other of the current OSs would. You just launch as many winamps as you want, configure them to use a specific sound card, and voila.

    I don't know about that . . . ;-)

    On a serious note, MP3's on my Athlon XP 1800+ with 768 MB of RAM on Win2k SP2 with Winamp still skip if the system is under somewhat of a load. Not that the systems being used will be under a load during playback, but it is possible. Most people don't care if their MP3's skip while using their system, but serving more as a home entertainment device, lack of interruption is much more important.

    Linux is much better, but it still is not the best. Under most loads, MP3 playback will be uninterupted. So in this respect, Linux should be absolutely fine for such an application.

    If you absolutely, positively, must have uninterrupted music at all times, I would actually recommend the FreeBSD 4.x series. I can play MP3's 99% uninterrupted and have good response from the operating system in general while compiling Mozilla (with four processes in parallel, eg. MAKE='gmake -j4' gmake -j4) and compiling some other program (like calc or the Z Shell) all at the same time. This is more than I can say for Linux, as you may get a few sounds out of XMMS while compiling Mozilla under Linux.

    Just my $.02

  15. Re:What a great world on RIAA Warns Individual Swappers · · Score: 1

    > Ive never speeded

    Sure...

    Oh, what was I thinking? It's only considered speeding if you get caught.

  16. I can just see it now... on MSN Planning to Take on Google? · · Score: 1

    http://www.msn.com/linux/ (equiv. to google's linux search)

    Search for "Linux"

    -- How to remove linux and install Windows XP/2003
    -- Alternatives to the Linux-Apache-MySQL-PHP suite
    -- ...