Slashdot Mirror


Will Classic Games Disappear Forever?

Knightfall writes "Who doesn't remember pumping tons of quarters into games like Joust and Tron? I shudder at the thought of what could have become of that large quantity of money. Well, it seems remembering those games may soon be all that is left. As companies are dropping support, but not property rights to our old favorites, many are in danger of vanishing forever. There are a few trying to prevent this though. An article in Wired tells a little about it. I for one still find these games, on a pure gameplay level, better than most anything out there currently. What can we do to prevent them from no longer being available?"

481 comments

  1. One word: by burgburgburg · · Score: 4, Insightful

    MAME

    1. Re:One word: by Lord+Custos · · Score: 4, Informative

      Problem: the roms are illegal to possess if you have no boards to run them from.

      Solution: I dunno. You tell me.

    2. Re:One word: by WTFmonkey · · Score: 5, Informative

      And with some carpentry skills, some basic soldering skills, and an I-PAC, and some parts you can have a very authentic feeling cabinet to play them in. Fun!

      Oh yeah, make sure to finish like a piece of furniture (use expensive lumber) so your wife lets you keep it in the house...

    3. Re:One word: by TCM · · Score: 3, Informative

      Solution: possess anyway and don't tell

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    4. Re:One word: by gpinzone · · Score: 4, Interesting

      How about if you have a dead board, but a good ROM. Is that legal? Or what if the good board had a dead rom chip and you burned an EPROM copy from a working chip. Is that board still legal? What if everything is busted, but you do own it. Do you have to keep that junk in your basement to play it legally with an emulator?

    5. Re:One word: by cayenne8 · · Score: 1
      "Problem: the roms are illegal to possess if you have no boards to run them from."

      Well...so far, never heard of the ROM police kicking any doors down searching for illegal ROMs on your computers....

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    6. Re:One word: by Anonymous Coward · · Score: 0

      Server EFNet #oldGames

    7. Re:One word: by standsolid · · Score: 1, Funny

      One Word
      MAME


      would't that be four words?

      --
      WTPOUAWYHTTOTWPA
      What's the point of using acronyms when you have to type out the whole phrase anyways?
    8. Re:One word: by the_real_tigga · · Score: 1

      OR:
      Encrypt your filesystem, do posess, do tell, and let Them prove it.

      --
      my .sig is better than yours.
    9. Re:One word: by Polo · · Score: 1

      after going to California Extreme a few weeks back, there's a big hole in this answer - pinball machines.

    10. Re:One word: by michaelndn · · Score: 1

      pinMAME! http://pinmame.retrogames.com/

    11. Re:One word: by Quikah · · Score: 1

      Oh man, that looks like fun. I hate how I always find these supercool things to do AFTER they happen.

      --
      Q.
    12. Re:One word: by terrymr · · Score: 1

      Already got one thanks ... takes real quarters and everything :-)

    13. Re:One word: by Driph · · Score: 1

      Then you'll be glad to hear that the Classic Gaming Expo starts tomorrow. :]

      --

      --
      driph
    14. Re:One word: by jon787 · · Score: 1

      I got two older pinball machines, I love the big electro-mechanical dinos. Back from when 1000 points was a great score.

      --
      X(7): A program for managing terminal windows. See also screen(1).
    15. Re:One word: by Telex4 · · Score: 1

      As well as emulators, those of us who use Operating Systems with poor unemulated support of commercial games inevitably fall back on timeless classics when programmers are too lazy or unskilled to write something as cool as Freeciv or Crystal Space.

      Just check out The Linux Game Tome to see how old games can be kept alive ;)

    16. Re:One word: by chickens · · Score: 1

      And be forced to provide the key to decrypt your filesystem, or face jail time, thanks to the wonderful Regulation of Investigatory Powers act (for those of us in the UK, anyway :( )

    17. Re:One word: by AyeRoxor! · · Score: 1

      Oh yeah, and the ghosts of all those dead companies will haunt you. Moooaaaaan! WOOOOOOOOO!!!!!

    18. Re:One word: by MidnightLightning · · Score: 0

      Yes, but there is a realistic solution. While StegFS only works on the Linux 2.2 series (officially), someone could port it to newer kernel versions.

      --

      -------
      Those who can, do, and those who can't, well ... teach.
    19. Re:One word: by Lord+Custos · · Score: 1

      Problem #2: Didn't manage to download every rom I wanted before the ROM police shut down downloads at www.MAME.dk
      Solution: ???

    20. Re:One word: by t0qer · · Score: 5, Interesting


      Mame won't help for long.

      As the official moderator of kaillera.com
      (been there since the beginning) i've watched the real trend of what games are
      and aren't popular in mame. (If you don't know what kaillera is, it lets you
      play mame games online)


      Anyways, when kaillera was first created 2 years ago, people experimented
      with different mame games across its network. At first people would play
      anything, Puzzle Bobble, Super Sprint, and rampart were some of the games people
      played alot. Over the last year however, the trend has been more towards
      Marvel Super Heros VS Capcom. In fact, if you were to browse through the
      kaillera servers right now you would see that is all that's out there these
      days.. In fact, now there are clans DEDICATED to just this game, it's
      popularity there is astounding.


      I don't know what caused this. I don't know if it was an influx of younger
      people (teens-early 20's) or if people just got sick of playing the old school
      games because no one would play the classics. The undeniable truth is
      still that both our stats and what
      i've seen show that classics (pre-capcom street fighter derivitives) are about
      as popular as Grey Davis right now.



    21. Re:One word: by Stonent1 · · Score: 1

      Problem #2: Didn't manage to download every rom I wanted before the ROM police shut down downloads at www.MAME.dk Solution: ???

      emuchina

    22. Re:One word: by enrico_suave · · Score: 1

      freemameroms.com you know... the tombstones-esque mame rom cd burning service... That's what I did for my mame cabinet so i could relive the classics on "real" controls... *Shrug* E.

      --
      Build Your Own PVR/HTPC news, reviews, &
    23. Re:One word: by Anonymous Coward · · Score: 0

      Thank you so much. I just missed out on Mame.dk, and the other haunts I've been to aren't nearly as good. I am careful to share the 3.6 gigs of MAME roms I have with everyone I know. Cheers.

    24. Re:One word: by Anonymous Coward · · Score: 0

      That's because for multiplayer, two types of games are kings of the arcade: fighting games and racing games.

      Go to your local arcade(real-life ones, they exist yanno - and try for one that appears to keep up-to-date machines) and observe what games are there, and which are most popular. You will likely see, over a period of time, a crowd around the Initial D machine, and another crowd around Soul Calibur II/MVC/CVS. For less competition-oriented games you'll see Time Crisis III and DDR played most often.

      The people playing the classics probably all play solo, because, truthfully, the multiplayer on a lot of them was weak to nonexistent. The few remaining ones(like say the two D&D games) are usually not well-known enough to get a significant segment.

      This is ok, because the people playing solo are likely aiming for something like getting the highest score or lowest time on Twin Galaxies.

    25. Re:One word: by Vandil+X · · Score: 1

      I'm sorry, but of all the people who use MAME worldwide, I doubt that more than 5% of them have 100% legal sets of ROMs.

      And for even those who do own the real boards, according to most software licenses, you have to make your legally-entitled single-copy of the software (ie. ROMs) yourself --Using Downloaded ROMs as your "backup" is illegal since you didn't dump them yourself.

      But enough of the legal technicalities people like to mention when discussing emulation. Time to play some Galaga.

      --
      Up, Up, Down, Down, Left, Right, Left, Right, B, A, START
    26. Re:One word: by stardome · · Score: 1
      that's actually four words (multiple arcade machine emulator)

      although, "mame" is also the imperative mood for "suck" in portuguese, which is a single word, and quite usef... *oh wait, this is slashdot*

    27. Re:One word: by Anonymous Coward · · Score: 0

      alt.binaries.emulators.mame

    28. Re:One word: by brandorf · · Score: 1

      Mame.dk is still running. You just need to register.

      --


      Bork Bork Bork!!
    29. Re:One word: by vreiner · · Score: 1

      Some games are for sale.... by the original companies or licensed agents.

    30. Re:One word: by operagost · · Score: 1

      Either you are older than Montgomery Burns or a lousy pinball player. My dad has an electromechanical machine called "Star Action" from 1971 and it rolls over at 1,999,990. You can get 1000 points without touching the flippers.

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    31. Re:One word: by stpats · · Score: 1

      There is no connection between kaillera and the popularity of classic games. Many classics aren't of the simultaneous multiplayer variety but rather are played by one player at a time. Kaillera lends little to these.

      Fighting games, if I'm not mistaken, are not played much with MAME on Kaillera. People seem to be using more specific dedicated emulators for use with Neo-Geo etc to play their fighting games.

    32. Re:One word: by usotsuki · · Score: 1

      EMU][!</plug>

      This is a very accurate Apple ][ (and //e, //c) emulator. Lots of good games came out on the Apple ][ - I know many of them, it was the first computer I ever used. I am working on getting asmlib.o open-sourced; the rest of it is open already. We are working on possible solutions to the portability problems (i.e., the program gets down and dirty with the VGA, the keyboard and the speaker) so that a native Windows or Linux version can exist in the future.

      Currently, it runs on Windows 98 SE without issues. XP seems to have minor problems. Linux DOSEMU runs OK but you will want to disable the speaker, because DOSEMU has lots of problems with the trick used by EMU][ to emulate the Apple speaker (which is, in fact, the same exact trick used in the original apl2em).

      ftp.apple.asimov.net has lots of software *hides pegleg* but you really shouldn't download what you don't have 5.25" disks of...

      -uso.

      --
      Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
    33. Re:One word: by MegaFur · · Score: 1

      Technically, yes that's a problem. But the story was just bemoaning the death of the games and the preservation of history. Although it is *technically* illegal to have all these roms without the license to them or without posessing the roms, it does, for all *practical* purposes eliminate the problem the story submitter was going on about.

      --
      Furry cows moo and decompress.
    34. Re:One word: by BobTheLawyer · · Score: 1

      what's wrong with this?

      the police have always been able to get a search warrant obliging you to unlock your cupboards and safes: why should electronic storage be any different?

    35. Re:One word: by Anonymous Coward · · Score: 0

      Mame.dk is better.

    36. Re:One word: by Vulturejoe · · Score: 1

      Mame.dk is back up, just register and you can download.

      --

      Out of Cheese Error:
      Please reboot universe
    37. Re:One word: by Lord+Custos · · Score: 1

      Nope.
      I've been registered for more than a year. And downloads haven't worked in a while.
      as the main page STILL says"
      "15th Jul: Download terminated - Game currently over. We are doing all we can to re-enable downloads in some form."
      and the links will insist that the "page has been moved" or "The operation timed out when attempting to contact roms3.mame.dk"

    38. Re:One word: by Lord+Custos · · Score: 1

      or (you gotta love this one) "Document Contains No Data"

    39. Re:One word: by Anonymous Coward · · Score: 0
      Some games are for sale.... by the original companies or licensed agents.

      See, that's just wrong. most of these games people are talking about are 10-20 years old! Copyright for video games is way out of control. Somewhere down the road 70 years from now do you think kids are going to be saying "Hey look, we can legally play this copy of Battlefield 1942 I found!" Computer software copyright should be 10 years at MOST. After that it's obsolete and only hard-core geeks would bother trying to use it.

    40. Re:One word: by Anonymous Coward · · Score: 0

      Too bad kaillera is a disgusting protocol with more problems than contradictions in the bible. At least cristoph has disappeared off the face of the earth so all the kaillera lovers are stuck at this horrible revision and everyone new that has tried it has been instantly driven away. The sooner that thing dies the better, and the sooner someone ports the xmame netcode (which is a lot more sane functionally albeit with a lot less structure), the happier I'll be.

      Oh, and as others said more eloquently, you're an idiot. Fighting games over the internet make a lot more sense than f'ing Tapper (undeniable truth indeed). Since you pride yourself on being such a brilliant troll (*cough*), I'll assume that's what you're doing instead of being truly stupid, although why anyone would wear being a moderator at those horrendous forums as a badge of honor is beyond me, troll or no. And you're probably fat. IHBT.

    41. Re:One word: by Vulturejoe · · Score: 1

      That's odd, try logging out then back in or something. I'm sure it's working, I've very recently (within a month) checked and downloads were working fine.

      --

      Out of Cheese Error:
      Please reboot universe
    42. Re:One word: by TCM · · Score: 1
      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
    43. Re:One word: by Antipop · · Score: 1

      go on alt.games.mame and find a post that starts with [BURNER]. have said burner mail you a DVD with every ROM MAME supports on it.

      That's what I did. My MAME cabinet has 3790 games (I have a full set for .66, I should probably upgrade). I'll never play them all but it impresses people who come over ;).

    44. Re:One word: by Antipop · · Score: 1

      Mine is almost finished, and I have to say that designing, building, and testing it was the most fun I've had in a while. It's like geek paradise, and even my non-geek friends think it (and me) are the coolest things since sliced bread.

      So far it hasn't helped me get laid, but I'm working on that.

    45. Re:One word: by einTier · · Score: 1

      Put all your sensitive data on a seperate server and encrypt it with a very complex and strong password that you never write down or commit to memory. Never shut that machine down.

      When the feds come, they'll shut your computer down to take it with them. At that point, everything is locked away with a password that you don't know and never knew.

      --
      -------------------------------------------------- $665.95 -- retail price of the beast.
    46. Re:One word: by lee7guy · · Score: 1

      You'd better add an UPS unit to that plan of yours, otherwise you might be in for a not-so-fun surprise.

      --
      Ceterum censeo Microsoftem esse delendam
    47. Re:One word: by jon787 · · Score: 1

      One of mine rolls over at 1,999 and the other at 9,999

      --
      X(7): A program for managing terminal windows. See also screen(1).
    48. Re:One word: by Anonymous Coward · · Score: 0

      Skill shots don't count, yo. =P

  2. MAME by Anonymous Coward · · Score: 0

    MAME is cool

    1. Re:MAME by JCCyC · · Score: 1

      Well if they were smart, the arcade game makers would bundle MAME with some of their older ROMS on a CD-ROM and sell it

      I remember reading about Capcom having done just that with a few of their older games, I think they were bundled with a Hanaho arcade-like joystick. Anyone has references on that?

    2. Re:MAME by bloo9298 · · Score: 1

      Hanaho's HotRod joystick (an arcade joystick for the PC) ships with a CD "Capcom Coin-Op Classics", which apparently includes 14 Capcom ROMS. See their FAQ.

      For the terminally lazy, the games are: 1941 - Block Block - Commando - Exed Exes - Ghouls'n Ghosts - Magic Sword - Mercs - Sections Z - Side Arms - Son Son - Street Fighter (Hyper Fighting) - Strider - U. N. Squadron - Varth

    3. Re:MAME by Solokron · · Score: 1

      Great idea. I run the Williams classic CD on my arcade cabinet. Mame-Arcade

      --
      30% off web hosting. Coupon code "SLASHDOT".
    4. Re:MAME by JCCyC · · Score: 1

      Gaaa. Ordering one of those from Brazil will be real bitchy!

      One hundred $ S&H!!! Not to mention local taxes! No way jose, gotta have connections.

  3. I digged... by computerme · · Score: 1, Offtopic

    Dig Dug!!

    1. Re:I digged... by Theodore+Logan · · Score: 4, Insightful

      So did I. Loved it, even. Yet, as is often stated on Slashdot in discussions of other matters (mostly those concerning the RIAA or MPAA), noone has the right to make a profit. If people don't want these games, what can we do? Force them to want them? Remembering the Good Old Days is all too frequently a sign of a common and very dangerous disease called Nostalgia, and a known symptom of that condition is a refusal to acknowledge that what one likes about a certain thing may be more due to associations rather than its intrinsic nature. I'm sure people will root for Doom and Warcraft in much the same way in 20 years, while not bothering much for the titles we (as in me and other old-time farts) care for so deeply, or, for that matter, for the new ultra-hyper-flashy game that we can't even conceive of today.

      With this I'm not saying that fighting to keep some culture alive is always vain and pointless, only that sometimes it might be a good idea to take a step back and ask why something should preserved. And then I don't mean preservation for historical purposes - believe me, history will never forget Pacman no matter how much it'll want to - but in the sense of actively trying to prevent these games from being removed from the everyday life of the everyday nerd.

      I love these games, but things change, and I realize that the generation they are geared at now may not love them. I don't want to force my values on that generation. You probably didn't want your fathers' Elvis records, which is perfectly OK. But in the same way, you'll have to accept that your future son may not want to play Dig Dug. Even if it'd hurt.

      --

      "If you think education is expensive, try ignorance" - Derek Bok

    2. Re:I digged... by Tumbleweed · · Score: 1

      > you'll have to accept that your future son may not want to play Dig Dug. Even if it'd hurt.

      Oh, it'd hurt, all right. Hurt the kid! He'll play Dig Dug and fucking like it, or I'll show him something that hurts, the little bastard!!!

    3. Re:I digged... by grumpygrodyguy · · Score: 1

      I'm sure people will root for Doom and Warcraft in much the same way in 20 years, while not bothering much for the titles we (as in me and other old-time farts) care for so deeply, or, for that matter, for the new ultra-hyper-flashy game that we can't even conceive of today.

      Right but I'm sure you still appreciate being able to find "Lawrence of Arabia" or "The Godfather" on the T.V. once in a while. Truly great films, and other artforms, are timeless. So the really great stuff should always be available.

      You have a point about looking towards the future, but look what George Lucas did to the starwars films. He basically made a superior product inferior(Greedo shooting first, bleh), and then made it very difficult to purchase/rent the original 3. That's probably the worst abuse of what you're advocating, but it's not that uncommon either. Clearly society does not benefit.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
  4. Preserve them by Anonymous Coward · · Score: 5, Informative

    >What can we do to prevent them from no longer being
    >available?

    Preserve them and actively play/"advertise them".

    That's what I do.

    And that what's a LOT of people are doing - www.vaps.org

    PS. Emulator is *NOT* a substitute for a classic arcade game.

    1. Re:Preserve them by Groo+Wanderer · · Score: 1

      I couldn't have said it better myself. I have 6 machines and counting, and play them all the time. Emulators are off in 'feel', and if you like games, it is like a bad controller, just not worth it.

      -Charlie

    2. Re:Preserve them by badasscat · · Score: 3, Interesting

      PS. Emulator is *NOT* a substitute for a classic arcade game.

      No, but I think you're missing the point. How many working I, Robot machines do you think there are in the world? Not many. This was the first 3D arcade game ever made; it needs to be preserved. This is about history, not just video games. Eventually, with the passage of time everything stops working - it's just a matter of how long it takes. With this near-perpetual copyright we've got in this country these days it's possible that some game companies will sit on their IP, doing nothing with it, while all of the old arcade machines/cartridges/CD-ROM's rot and eventually die. With no copies of the original game available any longer, the games will be lost.

      That's a worst case scenario that I don't believe will happen to most games precisely because there are so many people out there skirting the law with emulators. There are emulators for pretty much every major classic console and a good 95% or so of all arcade games. But that still leaves a small percentage of both home and arcade machines unaccounted for, and without good ROM dumps from those games, they can and will eventually be forgotten and lost to time in a way none of us ever thought mass-produced digital data could be. We always seem to just assume that anything put out there by a major corporation these days will just always be out there forever wether they still want it to be or not - that's not the case.

      There need to be people out there who are actively trying to preserve at the very least the most important games in their original forms - that doesn't skirt anyone's IP, and it will keep the games available for when copyright runs out (fat chance at the rate we're going) or for when the company finally does put the IP in public domain (which doesn't happen very often, for reasons I'll get to in a sec). And I don't mean doing something like putting an old arcade cabinet in the corner and playing it; I mean buying up old machines, in as close to their original condition as possible, restoring them to like-new condition, and then keeping them that way. Right now there are only a few people doing this, and they're generally looked down upon by the gaming literati because "games were meant to be played" rather than stored for posterity. That's true, of course, but we're at the point in time when we do need the equivalent of real video game museums, in the same way we have television, radio and film museums already.

      I have been trying to do this in a limited way but I don't have an unlimited budget to do it. I have about 30 classic game consoles, all in their original boxes, some in new condition, some in as close to it as I could find them. They've all been meticulously cleaned and, when necessary, repaired. I keep them stored in their boxes and remove them to play only every once in a while. I do the same with individual cartridges. Of course, I don't keep these things in a hermetically sealed room or anything so they're still exposed to the elements, but I do what I can in my own small way.

      As for the IP rights of these old games, a lot of people seem to feel they're abandonware and that they're entitled to simply take them. I will confess to being a big MAME fan myself but I also can see it from the eyes of the publishers. These games are not abandonware, as articles like this ought to tell you. And games are not only simply re-released periodically, they're also continuously updated (Pac-Man, Donkey Kong, etc.), so that IP is certainly valuable. But it would be a shame if those same IP rights were responsible for the loss of some of these classic games to history.

    3. Re:Preserve them by bogie · · Score: 1

      "Emulators are off in 'feel', and if you like games, it is like a bad controller, just not worth it."

      Nah not really, its just in your head. Buy or build a decent controller and you won't know the difference. Hell build the cabinet yourself and through in some happ controllers if you need the ultimate in realism. You certainly can't say anything feels "off" then. On the cheap side a Dual Shock with PC adapter works great for games like Smash TV and Robotron IMO.

      On the practical side how many people have the space or more importantly the money to spend on dozens of mint condition arcade machines? MAME let's people experience games from their youth and let's the youth get to now where modern gaming sprung up from. Sure they'll never know the joy of getting change from a Fat sweaty guy smoking a stinky cigar in the back, but heh something don't need to be seen first hand.

      Eventually all those old machine will break down and become too expensive to maintain(actually that's already the case). Luckily computers that can use MAME will be around for a long time. It's not like I don't think cabinets aren't great, but from a practical standpoint MAME is the way to go for the vast majority of people.

      --
      If you wanna get rich, you know that payback is a bitch
    4. Re:Preserve them by Knightfall · · Score: 1

      Emulators, MAME, ect. are most definately NOT substitutes for the real thing. I can and have played a ton of them, but nothing comes clsoe to playing the real thing on an original machine. Those are what are getting harder and harder to find and that was the point of my post. Thanks for getting it.

      --


      Knightfall
    5. Re:Preserve them by Groo+Wanderer · · Score: 1

      I disagree. I have tried everything from PC joysticks, joypads, force feedback to the X-Arcade setup, and nothing feels right. I have the experience with the games to know the difference, and on the two-stick games, it isn't 'right' to me.

      As for the space, I have room for 6 more before I have to re-do the basement stairs for more room :).

      -Charlie

    6. Re:Preserve them by NotQuiteReal · · Score: 1
      So, after they die, someone can re-invent them if they are worth re-inventing.

      The ones that weren't worth saving will be gone, and those that were worth saving, someone will have preserved them, legally or not.

      --
      This issue is a bit more complicated than you think.
    7. Re:Preserve them by (void*) · · Score: 1

      I suggest you scour the various foundations and get them to fund that idea. There are many of them out there and they are smart enough to want to do it, should you present the idea cogently and coherently to them. You may get paid while doing so too. Don't get your hopes up.

    8. Re:Preserve them by RyuuzakiTetsuya · · Score: 1

      Yeah, I'm not paying some guy 50 cents a pop for a game...

      --
      Non impediti ratione cogitationus.
    9. Re:Preserve them by Anonymous Coward · · Score: 0

      I notice in your list you never tried using real arcade controls and parts to build the conterolers.
      What the above poster was talking about.

  5. MAME? by Anonymous Coward · · Score: 2, Insightful

    Mame has support for probably every classic arcade game in existence. While not quite legal it does allow us to do a bit more than "remember" these games.

    http://www.mame.net

    1. Re:MAME? by criquet · · Score: 4, Insightful

      MAME is perfectly legal. The problem is the ROMs. Gaming companies have missed the boat bigtime by not offering the ROMs legally for a small fee (or free).

      I'd pay a few bucks for the official MAME-compatible ROMs for my favorite games, though, since they are all available freely, why pay at this point.

    2. Re:MAME? by Anonymous Coward · · Score: 0

      While not quite legal

      Maybe in america home of the free.

    3. Re:MAME? by gpinzone · · Score: 0, Redundant

      MAME is legal. Possessing copies of the ROMS is the sticky issue.

    4. Re:MAME? by grumpygrodyguy · · Score: 4, Insightful

      While not quite legal...

      Yep, this is the problem. The more popular the past becomes, the more the video game makers percieve that they are losing money by not defending thier intellectual property. As usual it's a lose-lose situation.

      Great games, like Meier's Civilization, should ultimately be preserved as a cultural object. Great novelists get to make thier millions by selling in volume the first few years, but after society has deamed a particular book "worth reading" it becomes public property. I.e. you can find these best-sellers in the library.

      The internet should be our library, abandonware sites should be allowed to exist under the law. The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers. It'd be interesting to see a future article describing why that's the case...but who really knows the answer?

      Anyway please stand up, and say what needs to be said...or your abandonware could become "illegal contraband" instead of treasured public property.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    5. Re:MAME? by Anonymous Coward · · Score: 0

      I'd pay for ROMs if there was a single site I could go to download them with total convenience. The best one that I used to visit no longer allows the downloads. There were too many complaints from the content holders and there was too much bandwidth to pay for.

      I think it would be difficult to get all the different game companies (assuming they still exist) to collaborate and sell their ROMs on a common site. Also, I think part of the problem is that a lot of ROMs are from region specific or limited edition games, or ones that were never publically available in the first place. And I don't think any of them would want to deal with support questions about these games that were never intended for the PC in the first place. These factors create a legal headache for selling ROMs.

      On the positive side, a pay-per-ROM system would allow the content holders to get a clear idea of where the demand is. They could continue selling the high demand ROMs and make the other ones free to download and distribute. This would increase visibility on the web, with more fan sites able to distribute some roms LEGALLY now. On top of that, it would give them marketing data for creating future games / sequels.

      Just my $.25

    6. Re:MAME? by Zeromous · · Score: 1

      Can I use all my mod points on one post? :) While I feel strongly, Media by nature expires. It becomes either becomes assimilated into culture or loses its shelf life. Very few media releases outlast this cycle of assimilation or rejection. A few ground rules for "Media Copyrights" needs to be set. Ideally, a standard copyright should expire after 25 years, and in special cases where the product is a) still available in unlimited release and b) establishes that a profit is still derived from its copyright holder. All other work that does not the two conditions above, should be freely distributed provided they are not for profit. But sadly, that will never happen...

      --
      ---Up Up Down Down Left Right Left Right B A START
    7. Re:MAME? by Anonymous Coward · · Score: 0

      Well, I didn't intend to imply otherwise. But while MAME might be perfectly legal, it is also perfectly useless without the (almost always) perfectly illegal ROMs.

    8. Re:MAME? by HBI · · Score: 1

      Have you ever read Ayn Rand's "Atlas Shrugged"?

      Perhaps that is the future...since the present is much like the scenario painted in that novel.

      Maybe you could be John Galt?

      --
      HBI's Law: Frequency of calling others Nazis is directly correlated with the likelihood of the accuser being Communist.
    9. Re:MAME? by thre5her · · Score: 1
      I'd pay for ROMs if there was a single site I could go to download them with total convenience. The best one that I used to visit no longer allows the downloads. There were too many complaints from the content holders and there was too much bandwidth to pay for.

      Do you mean mame.dk? I've been able to find just about any ROM I can think of there.

    10. Re:MAME? by Anonymous Coward · · Score: 0

      >Great novelists get to make thier millions

      Dont confuse talent with sales.

      The Spice Girls also sold millions and their only talent is....

  6. 4 Letters by Anonymous Coward · · Score: 0

    M.A.M.E.

  7. The Navajo have a saying by Anonymous Coward · · Score: 1, Interesting

    Games live on as long as someone is alive to remember them.

    1. Re:The Navajo have a saying by Anonymous Coward · · Score: 1, Funny

      Games live on as long as someone is alive to remember them.

      But they were talking of slot machines, right?

  8. How can that article even be taken seriously by criquet · · Score: 0, Redundant

    with no mention of M.A.M.E.?

    1. Re:How can that article even be taken seriously by Anonymous Coward · · Score: 1, Insightful

      Because MAME does not preserve those games. It barely emulates them.

      Running Hard Drivin' ROMS with MAME and using the keyboard as controller is *NOT* playing Hard Drivin' the arcade game with 3 analog pedals, ignition key, force feedback steering and clutch. (just an example)

    2. Re:How can that article even be taken seriously by Cpt_Kirks · · Score: 1

      So build a cab with real arcade controls.

      Duh.

    3. Re:How can that article even be taken seriously by Anonymous Coward · · Score: 0

      Been there, done that, not close enough.

    4. Re:How can that article even be taken seriously by criquet · · Score: 1

      I have one.

    5. Re:How can that article even be taken seriously by Anonymous Coward · · Score: 0

      RTFA idiot:

      "Code is easier to preserve. It can remain playable through the use of emulators that allow an old coin-op game such as the original Tron to work on one of today's PCs, Macs or game consoles.

      Older games can be made widely available to today's gamers for download via the Internet, as already happens through many so-called "abandonware sites" (so named because they archive games that publishers neither sell nor support)."

      While it doesn't name "MAME" specifically, it covers that point. Move along.

    6. Re:How can that article even be taken seriously by Anonymous Coward · · Score: 0

      Maybe you should've paid attention in your high school shop class.

    7. Re:How can that article even be taken seriously by Wavicle · · Score: 1

      It barely emulates them.

      That's an extreme statement.

      Ms. Pacman, Frogger, Dig dug, Joust are all emulated so perfectly that with an actual arcade control top I'd be unable to tell the difference except that the MAME video is easier on the eyes.

      I understand you're probably arguing that half the arcade experience was the cabinets themselves (hey I remember sitting in a starwars sit-down game and thinking how cool piloting an x-wing fighter was). But there is a lot of games that MAME can preserve - custom controls were expensive and didn't make it onto most games.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
  9. whats up with Wired ?? by Anonymous Coward · · Score: 0

    Looks like /. is now the mouth piece of Wired Magazine ?? If wired provides all the stuff for geeks then what are we doing here ?

  10. Priorities by Anonymous Coward · · Score: 0

    Species of animals are vanishing forever at a rapid rate, but who cares if we have a version of Plattermania that runs on an Atari 600XL and a Colecovision version of Dig-Dug. That's what is most important in the end.

    1. Re:Priorities by Anonymous Coward · · Score: 0

      We can clone any animals we need later. You realize how hard it is to code a good game?!

    2. Re:Priorities by yiantsbro · · Score: 1

      Hmmm...keep the animals or keep the games... ...in most areas it is illegal to "play" with the animals so I say we keep the games.

    3. Re:Priorities by Anonymous Coward · · Score: 0

      Yeah, people shouldn't be allowed to have fun because animals are dying! We should all feel guilty for wanting to play classic arcade games because of something totally unrelated to it!

    4. Re:Priorities by Anonymous Coward · · Score: 0

      My God man, you're worried about the endangered species list when there's so much war and terror going on? Where are your priorities!? Won't somebody think of the children?

    5. Re:Priorities by CrowScape · · Score: 1

      Considering species of animals are not vanishing forever at a rapid rate, what's the point of your post?

      --
      common sense: noun
      What those who are ignorant of the subject matter think; usually wrong.
  11. Mame by Anonymous Coward · · Score: 0

    Mame forever baby, awww yeah

  12. No by emuman_de · · Score: 1

    Every game worth playing will be emulated.

  13. ROMs... MAME... by vistic · · Score: 5, Interesting

    There's always a large collection of ROMs on the Internet. I'd say that almost any old game exists on numerous hard drives across the world, whether those people own the actual machine and have a legal right to have those ROMs or not. I guess piracy will preserve these classics.

    Of course ROMs for newer games after they went 3D are mostly uncommon since MAME doesn't really support all that yet. There's a gap there I guess that's in danger... somewhere after 2D and before what's currently in arcades right now.

    People also tend to hold on to their old console systems. I myself have a CoCo3, Atari 7800 (with 2600 and 7800 carts), Sega Master System (with 3d glasses), Sega CD/Genesis/32X, Super Nintendo, Nintendo, and more. And guess what? They're not going anywhere. Classic games will always live on through garage sales and eBay auctions and emulators. They won't die because people out there still do care about them and enjoy them.

    1. Re:ROMs... MAME... by TopShelf · · Score: 1

      *sob*

      Wish I still had my old Atari 400 - complete with Star Raiders and other great games...

      --
      Stop by my site where I write about ERP systems & more
    2. Re:ROMs... MAME... by Anonymous Coward · · Score: 3, Informative

      Of course ROMs for newer games after they went 3D are mostly uncommon since MAME doesn't really support all that yet. There's a gap there I guess that's in danger... somewhere after 2D and before what's currently in arcades right now.

      I'd check your facts. MAME supports a LARGE number of 3d games in the TESTDRIVERs, not to mention older classic 3D games like I Robot, Hard Drivin, and more. Coupled with dedicated 3D system emulators like nebula, zinc, etc. the 3D systems are being steadily emulated despite the difficulties of dedicated DSPs and encryption systems.

    3. Re:ROMs... MAME... by CVaneg · · Score: 2, Interesting
      People also tend to hold on to their old console systems. I myself have a CoCo3, Atari 7800 (with 2600 and 7800 carts), Sega Master System (with 3d glasses), Sega CD/Genesis/32X, Super Nintendo, Nintendo, and more.

      Yeah, but have you actually pulled any of those machines out recently? In college, my roommates and I dug up one of our old NES machines, but it would routinely take us 15 minutes of fiddling with it (Read: blowing on the cartridge, and other ineffectual methods we learned in our childhood) to get a game running. Admittedly, it was worth it just to get a working copy of Super Mario 3. I guess my point is that the machines themselves will degrade so it's important to not only maintain the ROMs, but the technology for reading them. Of course as you've already pointed out plenty of people do this already to varying degrees of legality.

    4. Re:ROMs... MAME... by AntiOrganic · · Score: 0

      Of course, these copyright issues would be dwindling and dwindling fast if not for stupid fucking copyright laws.

    5. Re:ROMs... MAME... by Thud457 · · Score: 1
      5t4r r4|d3r5 r0x0r3d my b0x0rs! W00T!

      But nothing beat "Blockbuster" on my Milton Bradley Microvision!!! I could take it with me and play it in the car!!! l33t!!!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    6. Re:ROMs... MAME... by edrugtrader · · Score: 1

      thats not the point... the point is when your nintendo blows its card accepter, who will be there to sell you a replacement?

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    7. Re:ROMs... MAME... by Tumbleweed · · Score: 1

      > Wish I still had my old Atari 400

      They're readily available for quite reasonable prices on eBay. I've seen complete systems go for as low as $50, and that's with multiple games, etc.

      I intend to buy an Atari 800 system (broken) and put in a miniITX mobo and make it a dedicated MAME machine. :)

    8. Re:ROMs... MAME... by lp_bugman · · Score: 1

      The good thing is. That is only a common problem with NES cartriges. I just found (3 days a go) found a SNES in my apartaments dumpster (yea that's right). I went directly to funckoland for a copy of Super Mario: All Stars!. No blowing or anithing like that. It works perfectly.

      --
      BSD licensed software can't be stolen....
    9. Re:ROMs... MAME... by tesmako · · Score: 1
      Yeah, but have you actually pulled any of those machines out recently? In college, my roommates and I dug up one of our old NES machines, but it would routinely take us 15 minutes of fiddling with it (Read: blowing on the cartridge, and other ineffectual methods we learned in our childhood) to get a game running.

      Just like a NES has always worked, historically correct and everything :)

    10. Re:ROMs... MAME... by Politburo · · Score: 1

      You can get a replacement connector for ~$10 on.. mcmelectronics.com or something like that. Pretty easy to install, and generally will fix the problem. There is a web site around with step-by-step pictures of the procedure. While cleaning with alcohol can help, the contacts are spring loaded and over the years the springs have worn and can no longer maintain the proper pressure on the cartridge's contacts.

    11. Re:ROMs... MAME... by Rosonowski · · Score: 1

      Just make sure it's not working. Destroying a working one is eeevil.

      --
      01101001 01100001 01101101 01101110 01101111 01110100 01100001 01101100 01100001 01110111 01111001 01100101 01110010
    12. Re:ROMs... MAME... by Tumbleweed · · Score: 1

      > Destroying a working one is eeevil.

      Yes, that's what's making the search so hard - nobody seems to sell broken ones on eBay. :(

    13. Re:ROMs... MAME... by Sven+The+Space+Monke · · Score: 1

      I know it's not the one you're looking for, but a buddy of mine has an Atari 2600 plus a stack of games sitting in a closet. He says the controller ports are completely dead. He might be interested in selling it since he's not doing anything with it other than wasting space. On more than one occasion, he's asked me to fix it, but I don't know squat about fixing Ataris. I was a Nintendo kid, myself :-)

      --
      A man who can't pronouce "nuclear arsenal" shouldn't have one -sig ends here.
    14. Re:ROMs... MAME... by Tumbleweed · · Score: 1

      Yep, definitely not the one I'm looking for. I love the shape of the Atari 800. I'm gonna rip out the keyboard and put in a flat surface there, plus a lot of other work. Thanks anyway.

  14. emulators by cford · · Score: 1

    What can we do to prevent them from no longer being available?

    MAME?

  15. Who doesn't remember? by Anonymous Coward · · Score: 5, Funny

    Who doesn't remember pumping tons of quarters into games like Joust and Tron?

    Me.

    Shortly after my video game phase, I got heavily into pot.

    1. Re:Who doesn't remember? by Anonymous Coward · · Score: 0

      You poor sucker. You should have combined The Two.
      Then you'd have lived happily ever after.

      Also, pot works fine combined with almost everything else (if not done in excessive excess. Hmm, well, you get the point).

    2. Re:Who doesn't remember? by Anonymous Coward · · Score: 0

      You ever see the back of a twenty dollar bill... on weed? Oh, there's some crazy shit, man. There's a dude in the bushes. Has he got a gun? I dunno!

    3. Re:Who doesn't remember? by Anonymous Coward · · Score: 1, Insightful

      First of all to understand what happened to Killer, you gotta understand who Killer the Dog was. Now Killer was born to a three-legged bitch of a mother. He was always ashamed of this, man. And then right after that he's adopted by this man, Tito Liebowitz he's a small time gun runner and a rotweiler fight promoter. So he puts Killer into training. They see Killer's good. He is damn good. But then he had the fight of his life. They pit him against his brother Nibbles. And Killer said "no man that's my brother, I can't fight Nibbles" but they made him fight anyway, and Killer, he killed Nibbles. Killer said "that's it!" he called off all his fights, and he started doing crack, and he freaked out. Then in a rage, he collapsed, and his heart no longer beat. Wow.

    4. Re:Who doesn't remember? by swillden · · Score: 1

      First of all to understand what happened to Killer, you gotta understand who Killer the Dog was...

      Dang it, I can't find the "+1 Bizarre" option on the moderation pulldown...

      --
      Note to ACs: I usually delete AC replies without reading them. If you want to talk to me, log in.
    5. Re:Who doesn't remember? by RyuuzakiTetsuya · · Score: 1

      the previous two posts were references to the 1998 weed movie, "Half Baked."

      --
      Non impediti ratione cogitationus.
  16. net games by AnimeEd · · Score: 1

    they will live forever as free brower games

  17. How could we forget the classics? by MoeMoe · · Score: 3, Funny

    If we forget the classics, how will our great great grandchildren know where "All you base are belong to us" came from?

    --
    Business \Busi"ness\, n.;
    A scam in which all people involved perceive as beneficial...
    1. Re:How could we forget the classics? by Anonymous Coward · · Score: 0

      So where does the phrase "All you base are belong to us" come from anyways?

    2. Re:How could we forget the classics? by conan_albrecht · · Score: 1

      Here you go:

      http://www.planettribes.com/allyourbase/story.sh tm l

    3. Re:How could we forget the classics? by Anonymous Coward · · Score: 0

      I dunno, but "All your base are belong to us" came from Zero Wing.

    4. Re:How could we forget the classics? by Anonymous Coward · · Score: 0

      Fscking Zero Wing you dolt!!!

    5. Re:How could we forget the classics? by Melchior_of_wg · · Score: 1

      You know, the sad part is that most of the people living NOW hasn't played the game, even if they use the 'joke'.

  18. Why not... by Telecommando · · Score: 5, Insightful

    Buy one?

    Seriously, buy a used machine, learn to keep it repaired and running (or find someone who can), and enjoy!

    I enjoy classic pinball machines and that's what I did. I play them almost every day, worth every penny.

    --
    Beta sux! Join the Slashcott! http://hardware.slashdot.org/comments.pl?sid=4760465&cid=46173047
    1. Re:Why not... by RatBastard · · Score: 1

      Who has the room? I'd love to have a few of my favorite arcade games (Tempest isn't Tempest without the knob), but I don't have room in my house for a cabinet.

      --
      Boobies never hurt anyone. - Sherry Glaser.
    2. Re:Why not... by Anonymous Coward · · Score: 0

      Buy one?

      Seriously, buy a used machine, learn to keep it repaired and running (or find someone who can), and enjoy!


      Why not read the article?

      Seriously, if you had, you'd know that a lot of it is people who have bought them, but they're breaking down, and the guys are unable to get parts.

    3. Re:Why not... by Wavicle · · Score: 1

      Use MAME and you can build your own control panel, and choose a spinner that best suits your needs.

      You don't have to own an entire cabinet to get something nearly identical to the original... Or if you're industrious, be like thousands of others and have one cabinet, but put a PC in there running MAME... Now you have an entire arcade in one nice package.

      --
      Education is a better safeguard of liberty than a standing army.
      Edward Everett (1794 - 1865)
    4. Re:Why not... by Tenebrious1 · · Score: 4, Funny

      Seriously, buy a used machine, learn to keep it repaired and running (or find someone who can), and enjoy! I enjoy classic pinball machines and that's what I did. I play them almost every day, worth every penny.

      So... enjoying the single life, eh? My game room got turned into a spare bedroom... not that we have that many guests, but *just in case* was her reason (sigh).

      --
      -- If god wanted me to have a sig, he'd have given me a sense of humor.
    5. Re:Why not... by Kenneth-K · · Score: 1

      Not only is this a fun hobby, but it can be a good money making job on the side. People will pay decent money for a working pinball machine. There are places that auction off old games. Find a few and fix them up.

    6. Re:Why not... by Telecommando · · Score: 1

      Actually, my wife was enthusiastic about the idea. We're thinking about adding a few video games next. She wants either Galaga, Centipede or Millipede; Personally I prefer Breakout (with the original rotary controller, not the joystick) but any of the others would be fine, too.

      --
      Beta sux! Join the Slashcott! http://hardware.slashdot.org/comments.pl?sid=4760465&cid=46173047
    7. Re:Why not... by Skater · · Score: 1

      My brother has 8-10 pinball machines in his house at any moment, plus a few video games. His wife doesn't mind them, in fact she plays them, too! Works great for them, and visiting is usually a lot of fun. :)

      --RJ

    8. Re:Why not... by sootman · · Score: 1

      I play them almost every day, worth every penny.


      If you own it, can't you rig it to run for free? ;-)

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    9. Re:Why not... by Trailer+Trash · · Score: 1

      So... enjoying the single life, eh?

      Hey, enough of that! I'm married, to an asian babe no less, and I still have a Virtua Racing in the garage. Not like the glory days of Track & Field, Punchout, and some cheesy Sega game in the living room and a Wizard of Wor mini in a bedroom, but it still rocks...

      Michael

    10. Re:Why not... by Anonymous Coward · · Score: 0

      funny, my wife and i have had guests, and then made the decision to make our spare room unusable by guests :)

  19. Mod Me Offtopic but-- Gameplay by Valar · · Score: 0, Offtopic

    See, I disagree with the argument a lot of people give that older games are superior to newer ones because 'the gameplay was better.' The tech at the time could only support very narrow concepts, like "eat the magic pills." Personally, that gets boring for me after awhile. Additionally, "bells and whistles" like better graphics and sound do make for better gameplay, IMHO, because it helps the player to suspend his or her disbelief. After all, it is pretty hard to think of yourself as a yellow circle, living in a maze, munching on all sorts of yummy powerups.

    1. Re:Mod Me Offtopic but-- Gameplay by tomstdenis · · Score: 1

      I think part of what made those games "so much fun" was that they were new.

      Sure PacMan is fairly limited and graphically inept but think about it. Before that there weren't really any arcade games [yes I know it wasn't the first but it was among the first].

      So you had a choice between real physical games like baseball, soccer, cards, checkers, etc, or new "techy" flashy video games.

      I imagine when "DirectBrain Video" systems become a reality the first few games will be "hits" even if 20 years later we look back and laugh at their quality.

      Tom

      --
      Someday, I'll have a real sig.
    2. Re:Mod Me Offtopic but-- Gameplay by Dukael_Mikakis · · Score: 1, Insightful

      But then I feel that games are becoming like much other software in becoming more and more bloated. I can do much of my work in a bash shell with vi (used to be emacs but ...) but still I run Win2K at work packed with all of these features that are just continually tacked on (and not, to me, entirely necessary).

      Myself, I work at a financial software company, and I just see our system getting larger and larger and more and more bloated (running more and more slowly). It's the same problem that occurs with growing corporations that eventually get too big for their own good.

      Getting back to the topic, I don't necessarily think good graphics and realistic gameplay are bad things, but games will gradually reach the point where everything is excess and there are simply all these features thrown in because there "may" be a use for them or because they are "cool". It has to reach a point of diminishing returns where these features just become frivolous.

      I mean there has to be a reason why I find myself more often craving a good Doom map over anything in Quake (sure, Quake sucked ...) or even just Space Invaders. I don't think the Old School games have to worry, if they truly are Classics, because their draw is still there. I still keep Space Invaders for NES on my computer.

    3. Re:Mod Me Offtopic but-- Gameplay by Anonymous Coward · · Score: 0
      "bells and whistles" like better graphics and sound do make for better gameplay

      Three words: Enter The Matrix.


      Thank you, try again.

    4. Re:Mod Me Offtopic but-- Gameplay by grmoc · · Score: 3, Interesting

      It sounds like you've never played Robotron or "Bounce" or similar games.

      > The tech at the time could only support very narrow concepts, like "eat the magic pills."

      Which is exactly why game designers focused more on gameplay.

      Designers focused more on gameplay back then because there was less they could do in other arenas to make the game 'good'. Also, there were fewer 'magic formulas' for making a game.. i.e. many games were truely original concepts, as opposed to today, where most are merely variants.

      The point of a game is not necessarily to identify with the avatar. This what you imply when you say "it is pretty hard to thing of yourself as a yellow circle...," etc. The point of a game is to have fun... Suspension of disbelief is beside the point-- When I played board games as a kid I didn't imagine that I was the token on the board!

      The real questions are:
      Do graphics improve gameplay?
      Do graphics by themselves make for a good game?

      Sure, of course.
      But pretty graphics by themselves do not a good game make... They may make a pretty photo album, but without a means of interaction... Who cares?

    5. Re:Mod Me Offtopic but-- Gameplay by Anonymous Coward · · Score: 0

      No, the "Classic" video games, and I mean "real classic", the best, the good ones are classic for the same reason that we have classic movies.

      Some say older movies are better than modern movies because without all of the whizbang effects and such they focused more of character and story etc.

      That may well be true, but the detail is that most of the older movies that we see today are the cream of the crop of their time. I assert that they produced just as many horrible crap films as we do today, but as a younger generation we only see the "good" ones, the "classics", and go on to assume they were all that much better.

      There are a LOT of old video games, and a lot of them are derivative crap with hardly an innovation to their name. We played them anyway, just not that much and they died a merciless, silent death as their cabinet gets recycled to the latest and greatest.

      The ones that remain and floated to the top, however, were notable in various ways for their time and stand out, even today.

      Launch all Zig.

    6. Re:Mod Me Offtopic but-- Gameplay by Valar · · Score: 1

      Yeah, but it would have been even worse in 8-bit sounds and 64x48 graphics... :)

    7. Re:Mod Me Offtopic but-- Gameplay by StenD · · Score: 2, Funny
      After all, it is pretty hard to think of yourself as a yellow circle, living in a maze, munching on all sorts of yummy powerups.
      Aside from the yummy powerups, isn't that life in a cube farm? Or would the soda machines and coffee makers be the powerups?
    8. Re:Mod Me Offtopic but-- Gameplay by jez9999 · · Score: 1

      ersonally, that gets boring for me after awhile. Additionally, "bells and whistles" like better graphics and sound do make for better gameplay, IMHO, because it helps the player to suspend his or her disbelief.

      Yeah.. when I play DOA2 as Kasumi, I can play for hours, just suspending my disbelief of those bouncing....

      ahem.

    9. Re:Mod Me Offtopic but-- Gameplay by Daniel_Staal · · Score: 1

      I think you need to play Harry the Hansome Executive.

      --
      'Sensible' is a curse word.
    10. Re:Mod Me Offtopic but-- Gameplay by NaugaHunter · · Score: 2, Interesting

      I think part of it is either a game was fun to play, or it wasn't. There were very few that looked good but weren't fun.

      And Pac Man, and to a greater degree Ms. Pac Man, opened up video games into the main stream. Whatever you may think of their game play now, they were relatively simple and accessible. And the point wasn't that every second something new and entertaining happened. It was a challenge. How far could you last, how high could you score, in a single setting. That was it. Very few modern games have that feel - by which I mean progress is always saveable as you move through the game. Eventually, with a guide and enough time anyone can get through them entirely, and removing the guide just means with more time.

      I'm not trying to come down too harsh on modern games - I play and enjoy many of them. But sometimes I miss the simple challange of having to start over each game and trying to do better.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    11. Re:Mod Me Offtopic but-- Gameplay by jez9999 · · Score: 1

      I mean there has to be a reason why I find myself more often craving a good Doom map over anything in Quake (sure, Quake sucked ...)

      You've GOT to be having a laugh. Quake kicked Doom's butt from here to kingdom come, and back! Quake was one of the most fun games I ever played. Not that Doom is bad, and that Quake isn't a variant, but its engine was far superior.

    12. Re:Mod Me Offtopic but-- Gameplay by Kenneth-K · · Score: 1
      1. I think part of what made those games "so much fun" was that they were new.
      I agree with you there, but there's still some attraction to these classics after so long. A friend of mine has several old restored arcade games in his basement and I can waste hours playing Berzerk or Gravitar without even realizing it. I'm not sure if it's nostalgia value or just a nice break from the graphics intensive games of today, but I'll always enjoy the simple stuff.
    13. Re:Mod Me Offtopic but-- Gameplay by Jerf · · Score: 2, Insightful

      See, I disagree with the argument a lot of people give that older games are superior to newer ones because 'the gameplay was better.'

      There's certainly two sides to that. There is a lot of gameplay that has died because nowadays it's too trivial for anyone to pay $50... or even $10... for it, yet it's still fun. The periodic "classics" collections partially alleviate this by bundling a lot of them together.

      A lot of this gameplay is surprisingly sensitive to various subtle parameters and the vast majority of freeware Flash-based re-incarnations of the classics suck pretty badly, because while they wear the outward shape of the classic they are trying to emulate they are missing the soul. If you have any question about whether these games have some really cool gameplay, compare them to their (pathetic) imitators. They are unique.

      On the other hand, I was playing Grand Theft Auto III for the first time this weekend, and it was occurring to me that that is the first game I've seen in the console world that IMHO even the Dreamcast couldn't have adequately handled. (Yes, it has a Grand Theft Auto II but I've heard it's not the same at all.) Granted, the vast majority of the gameplay is perfectly doable on a Commodore 64 class machine, and much of it was indeed done, but for the driving physics, which are a huge portion of the game, contributing to its fun. Nothing much until the Playstation 2-class machines (including PCs) could have done that.

      (OT note: The violence of GTA3 is highly overrated; the universe is violent because everybody is immortal, and it's all cartoon violence. "Kill" anyone and wait around and you'll see doctors swooping in and restoring them to full health; it's not much of an extrapolation to say that when it doesn't happen it's an engine failure or a failure of the game to capture the world, not a fundamental aspect of the game. Only main chars die, excluding your character. If we were all effectively immortal too, our world would look a lot more like GTA3, with much more "casual" muggings and murders and sloppy driving and such.)

    14. Re:Mod Me Offtopic but-- Gameplay by snillfisk · · Score: 1
      I'm not trying to come down too harsh on modern games - I play and enjoy many of them. But sometimes I miss the simple challange of having to start over each game and trying to do better.


      Two words: Icy Tower. This game really brought back that feeling (at least for me), and is surely one of the games that I've spent most time playing during the last months. Check it out!
      --
      mats
      One man's ceiling is another man's floor.
    15. Re:Mod Me Offtopic but-- Gameplay by angle_slam · · Score: 1
      On the other hand, I was playing Grand Theft Auto III for the first time this weekend, and it was occurring to me that that is the first game I've seen in the console world that IMHO even the Dreamcast couldn't have adequately handled. (Yes, it has a Grand Theft Auto II but I've heard it's not the same at all.) Granted, the vast majority of the gameplay is perfectly doable on a Commodore 64 class machine, and much of it was indeed done, but for the driving physics, which are a huge portion of the game, contributing to its fun. Nothing much until the Playstation 2-class machines (including PCs) could have done that.

      You're kidding right? The driving physics of most driving games are much more sophisticated than GTA3. E.G., Gran Turismo, an older PS2 game, has a more sophisticated driving engine.

    16. Re:Mod Me Offtopic but-- Gameplay by angle_slam · · Score: 1
      There are plenty of games where you have the challenge of having to start over each game and try to do better. The most obvious examples are sports games. Yeah, you can play most games in season mode, but the also have single game mode which would be the same as having to start over Pac Man again. Can't beat the Rams in MAdden 2003, try a lower ranked team. Another example is fighting games. Most of them have opponents that get harder as you get along. So you can challenge yourself in arcade mode to see if you can beat all the fighters without continuing.

      Heck, even a game like Unreal Tournament 2003 has an element of that type of game play. You play a level and see if you can win.

    17. Re:Mod Me Offtopic but-- Gameplay by Waffle+Iron · · Score: 1
      After all, it is pretty hard to think of yourself as a yellow circle, living in a maze, munching on all sorts of yummy powerups.

      I've got no time to spend on that kind of introspection. I'm to busy dodging these four stinking ghosts who are after my ass 24x7.

    18. Re:Mod Me Offtopic but-- Gameplay by Jerf · · Score: 1

      You're kidding right? The driving physics of most driving games are much more sophisticated than GTA3. E.G., Gran Turismo, an older PS2 game, has a more sophisticated driving engine.

      No, I'm not kidding. I don't recall saying that GTA3 was the most sophisticated driving simulation ever, merely that it could not have been done on the Dreamcast without losing something. Please do not put words in my mouth.

      (Note that Gran Turismo can be done, because losing polygons isn't such a big deal on that game, because it focuses on the driving. Having a lot of objects in the world factors into this. And yes, I've played Crazy Taxi, both of them, on the Dreamcast; GTA3 is still a good deal more sophisticated.)

    19. Re:Mod Me Offtopic but-- Gameplay by scot4875 · · Score: 0, Troll

      merely that it could not have been done on the Dreamcast without losing something.

      I'm not interested in defending console X here from someone saying that 'Y can't be done on it.' What I am interested in, though, is what makes you qualified to offer that assessment of the Dreamcast's abilities? Do I have any reason to believe that you're not merely spouting conjecture off the top of your head?

      --Jeremy

      --
      Jesus was a liberal
    20. Re:Mod Me Offtopic but-- Gameplay by Jerf · · Score: 1

      What I am interested in, though, is what makes you qualified to offer that assessment of the Dreamcast's abilities? Do I have any reason to believe that you're not merely spouting conjecture off the top of your head?

      Why, I'm the president of Sega, of course. Also the lead designer of the team who made the Dreamcast. Plus I'm the guy on the factory line who made the chips that connected the Dreamcast to the console controller. And the lead designer of the PowerVR chip. Could I be more qualified?

      I'm qualified to make that assessment, but you pretty much have to believe or not believe based on the case I made (not much, this is Slashdot after all, do you expect AAA material?) and your own experience. Do you expect me to scan in my diploma for your personal pleasure? There is nothing I could say that you could necessarily believe.

      Yeesh.

    21. Re:Mod Me Offtopic but-- Gameplay by tomstdenis · · Score: 1

      I think it's mostly nostalgia for most people though quite a few "new" games don't offer much in the actual gaming department.

      Like I just spent a few hours playing mechassault for xbox. It's a decently eyecandied game but honestly it gets really boring after the first couple levels. It's all the same shit and it's fairly hard [e.g. you die, do the whole level over!].

      Games like SMB1 [my circa] had different levels and obstacles.

      I think a clear distinction [which clearly I won't take credit for] is that back in the "day" games had to rely on some form "fun factor" to sell. I mean SMB1 had piss-poor graphics but was hella fun to play. Whereas by contrast Mechassault [and halo] have very nice graphics but get hella boring quickly.

      Tom

      --
      Someday, I'll have a real sig.
    22. Re:Mod Me Offtopic but-- Gameplay by Kenneth-K · · Score: 1

      back in the "day" games had to rely on some form "fun factor" to sell. I mean SMB1 had piss-poor graphics but was hella fun to play

      Exactly. Side scrolling games seem to be lost in today's gaming world despite being some of the best games ever made.
      Everyone seems to be obsessed with making the next big 3D game and forgetting that story and gameplay are more important than eye candy. Castlevania, Symphony of the night is one of my favorite games ever, without fancy graphics or anything. Hopefully game designers will continue to come up with titles like this.

    23. Re:Mod Me Offtopic but-- Gameplay by Anonymous Coward · · Score: 0

      I know you like to lose at this game:
      http://www.nata2.info/humor/flash/escopeta.swf

    24. Re:Mod Me Offtopic but-- Gameplay by mink · · Score: 1

      "I'm attending Michigan State University as a graduate student studying Computer Science. It may not have the name recognition of a MIT or Carnegie Mellon, but it's a good, solid program grounded in the fundamentals, not one that simply follows the latest fads or caters to what the industry thinks it wants."

      I dunnno, you seem to be bright, but I dont think you are qualified to make that statement on the dreamcasts ability to run a game lime GTA3.
      Do you even own a Dreamcast?
      Ever played say Demolition Racer: No Exit on it?
      Ever play Shenmue on it?
      Ever play Ikurga on it?
      I dont see how the DC would fail to perform for a GTA3 type game.
      Can you give some reasoning or examples of why it cant possibly do that kind of thing?

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  20. Emulation... by Anonymous Coward · · Score: 0

    Hasn't this guy heard of emulation?....

    *Anonymous Coward sighs*

  21. While MAME is good for preserving classic games... by FauxReal · · Score: 1

    It doesnt provide for new games... personally the whole fun of classic gaming is the interaction, something you just dont quite get with MAME unless you build yourself a standup arcade box. There are a few retrocades here in PDX, OR. It seems that Portland has a thriving market for retro-gaming actually, including consoles. (But try finding a good arcade for NEW games.) Which I do enjoy... but yes, it would be nice to have new fast paced simpled little games to test your coordination. I suppose we could all go out and buy XgameStations and start developing for those. Frankly... this thread fills me with dread. Save classic gaming!

  22. Re:Slashdot Morality... by Anonymous Coward · · Score: 0

    Ok, now that you've implied that this is bad, would you care to explain why? Or are you simply criticizing others for the sake of it?

    What possible harm is there in grabbing a rom of a game that was on the market 20+ years ago and who's company has not existed for 10+ years?

  23. They're here to stay by Baumi · · Score: 0

    There are so many copies of old aracade, C64, etc.games already out there, that I don't think it'll make much of a difference whether people are allowed to share them or not.

    C64 file trading took off long before the internet was popular and at a time when there was actual money to be made with that software (for the publishers, not the swappers). Nowadays it's easier to share the files and furthermore the target market for those games is so small that most companies probably won't bother paying the legal fees to protect software that won't bring in any money.

    Jens

  24. 'STEAL' them by asscroft · · Score: 5, Insightful

    When a product is no longer available for purchase, there is nothing wrong with violating the copyright. Technically, I'm sure there is. Morally, there is nothing wrong at all.

    I can sleep at night 'stealing' ROMs for product that is no longer available.

    --
    because I have been enjoined by this Holy Office to abandon the false opinion which maintains that the Sun is the centre
    1. Re:'STEAL' them by the-matt-mobile · · Score: 3, Funny

      Morally, there is nothing wrong at all.

      Call me silly, but... Slashdot is a lot of things, but a moral compass just isn't the first that comes to mind.

    2. Re:'STEAL' them by jc42 · · Score: 1

      There have been occasional suggestions that anything that goes out of production (or support, for computers) for a year becomes public domain. This is usually suggested in terms of all those old movies that are rotting in company vaults while they sit on the copyright and refuse any public access to them.

      It would make a lot of sense to lobby for such a copyright law for software. It would drag a lot of companies (kicking and screaming) into line with the public interest.

      So get into the politics of it ...

      --
      Those who do study history are doomed to stand helplessly by while everyone else repeats it.
    3. Re:'STEAL' them by Thud457 · · Score: 1

      Yeah, I bet you didn't pay for your copy of "The Book of Virtues"!!!!

      --

      the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    4. Re:'STEAL' them by mlush · · Score: 1
      When a product is no longer available for purchase, there is nothing wrong with violating the copyright. Technically, I'm sure there is. Morally, there is nothing wrong at all.

      Would you destroy your copys if the product came back onto the market?

  25. better than everything by MarcoAtWork · · Score: 4, Insightful

    do you find these games better than anything from a gameplay perspective because that's the case or because you have the whole 'happy memories while growing up' angle?

    For every revolutionary game (think Robotron, tempest, bosconian, pacman) there were many others that we remember fondly only because we have other memories associated with them (like summers growing up, friends etc. etc.)

    --
    -- the cake is a lie
    1. Re:better than everything by glucoseboy · · Score: 1

      Bosconian? I thought I was the only person who ever liked that game.... Ahh, the "Central Park" arcade in Mountain View. They gave out tokens for A's and B's on report cards. My nerdy friends and I used to go there and end up with our pockets full of free tokens. (probably contributed to them going out of business in just a few years) They even had a food counter with ice cream and hamburgers. (the first Dave & Busters?) Ahh, bosconian, tempest, errrr, what was the name of that side-scroller shooter? you flew a ship in a "cave" scrolling right to left and shot and dodged various enemies. You shot by pushing buttons that were aranged in a diamond pattern (shoot four directions) The music was the theme to the 1980's movie "Flash Gordon" Boy, that song got burned into my head.........

    2. Re:better than everything by Anonymous Coward · · Score: 0

      You just hit the nail on the head. I got the original NES when it first came out and played it after school everyday with friends. Great memories. Recently I networked 2 computers together, set up some controllers and invited over some friends to play some of the 700 NES ROMS I just got off Kazaa. Guess what, they were not fun at all! Contra, Double Dragon, River City Ransom, we tried them all but it just wasn't the same as when we were ten (we are all like 29 years old now). At the end of the night we had ditched the ROMS and were playing Counterstrike.

    3. Re:better than everything by big-magic · · Score: 2, Insightful

      Although I'm sure that is part of it, that is definitely not the whole story. I believe it is more the case that given the limited technology of the time, more design time was given to good game play and balance. Nowadays, a game can make tons of money with flashy graphics and terrible gameplay. I don't about you, but I've got plenty such games gathering dust on my shelves.

      Of course, a game can have both. But it's not easy. The fanatical devotion that it requires to build such a game is usually not possible in a big company.

    4. Re:better than everything by Anonymous Coward · · Score: 0

      That would be vanguard (yes, I am getting old)

      Now you've done it; that !@#$ Vanguard theme is now going through my head.

    5. Re:better than everything by MarcoAtWork · · Score: 1

      I loved Bosconian but the only game I really wasted TOO MUCH MONEY on growing up (and lied about it to my parents) was definitely Gyruss, I still remember the first time I was able to finally beat the Earth level and how I was totally floored that the game didn't end but just restarted from scratch (at a higher speed obv.) from Pluto...

      I once saw on TV a guy attempting a world record playing gyruss for like 24 hours straight or something... also have fond memories about trying to get the frog/time/petrification glitch in Ghosts'n'Goblins :)

      --
      -- the cake is a lie
    6. Re:better than everything by Saige · · Score: 1

      They even had a food counter with ice cream and hamburgers. (the first Dave & Busters?)

      Most Putt-Putt Golf & Games had food counters with hot dogs, ice cream, perhaps burgers and fries. Nothing special there...

      what was the name of that side-scroller shooter? you flew a ship in a "cave" scrolling right to left and shot and dodged various enemies. You shot by pushing buttons that were aranged in a diamond pattern (shoot four directions) The music was the theme to the 1980's movie "Flash Gordon"

      Vanguard.

      --
      "You know your god is man-made when he hates all the same people you do."
    7. Re:better than everything by Groo+Wanderer · · Score: 1

      "For every revolutionary game (think Robotron, tempest, bosconian, pacman) there were many others that we remember fondly only because we have other memories associated with them (like summers growing up, friends etc. etc.)"

      As someone who has 2.5 of those games (Robotron, Tempest, and a Ms. Pacman, the .5) in my living room, I can say definitively that they are indeed as much fun as you remember them to be.

      -Charlie

    8. Re:better than everything by evslin · · Score: 1

      Yes nostalgia is a part of it, but I'll still take an older game over the new stuff any day, regardless of how technologically advanced it is. Realistic or not, Out Run and F-Zero beat the hell out of Gran Tourismo. I won't touch Final Fantasy X-2 because I'm too busy enjoying Final Fantasy 3. And you won't find me playing any new boxing games, because none of them will match up to Mike Tyson's Punch Out.

    9. Re:better than everything by scarolan · · Score: 1

      I don't think so. Kids nowadays like these games too if you give them a chance to play.

    10. Re:better than everything by Anonymous Coward · · Score: 0

      Despite the nostalgia angle, some of those games were (and still are) actually good. I still play the early Zelda / Castlevania games now and then. Hell, one of my favourite games of all time is Wasteland which is almost 20 years old. And I only started playing it a few years ago.

    11. Re:better than everything by Anonymous Coward · · Score: 1, Insightful

      Not always.

      As a 16 year old, I just purchased an NES at a garage sale. Yes, a few games (Mario 1, 2 and 3, Duckhunt, Ninja Turtles etc.) have the nostolgia benefit because I used to play those a very long time ago. (I vaugly remember getting an NES for Christmas about 12 or 13 years ago, but it broke long ago.)

      But, I also got Tetris and some old RPGs, and they're just as fun even without the nostalgia.

      I believe the key to these games is complexity through simplicity.

      Look at games Gundam Side Story 0079.. (Which is my favorite Dreamcast game.) It's very complicated to control, and it's quite an elaborate game. But it ends up easy and simple after a little while, because complexity is an aspect of game design that you can overcome, not a result of it.

      Tetris is so simple, but ends up beind a lot more difficult than it initially seems. It doesn't become super easy once you learn how to play it; Learning to play it takes 30 seconds. It's a real brainbuster wether you've played it for a week or since you were 10. That's what makes it so fun and addictive.

      Chess and Checkers are other good examples. Fairly simplistic rules, but because of those simple rules, the rules don't give either player a special advantage. The game is perfectly balanced, the imbalance comes from the human component.

      Quake3 and other simplistic deathmatch games are like this as well, they just rely more on quick wits and motor control than long term strategy. (Like Asteroids.)

      -Frapazoid

    12. Re:better than everything by stardome · · Score: 1
      there were many others that we remember fondly only because we have other memories associated with them (like summers growing up, friends etc. etc.)

      thats why we are so much into old games and not into the most recent ones. who would want to in some years remember something like "i loved this game! i played it during great part of my life, where i had no girlfriend, no friends, and kept hitting refresh on slashdot each 5 minutes...oh, err, nevermind"

  26. rights by mduke · · Score: 2, Interesting

    If a company decides to drop supportor get rid of a game or console for any reason, in doing so I feel that they should also lose all rights to it, such as distrobution, copyright, development, and marketing as holding on to the rights but not the game is wrong and unrightfully witholds it from the public, as it is no longer around and yet noone else can enjoy it either.

    --
    Those who would trade liberty for security deserve neither
  27. they become mobile games by Anonymous Coward · · Score: 0

    seems that many classic games are now available on your phone or pda.

  28. SAFE GOATSE!!!! by Anonymous Coward · · Score: 1, Funny

    No kidding!! To the rescue!!!

  29. They will live on by PeeCee · · Score: 1
    Even if companies do not help out the legal way (by releasing their old unsupported products to the public domain), I'm confident classic games (and pretty much classic *everything*) will live on, perhaps through piracy or whatever means necessary. As long as there is a way of obtaining it (say, people copying the ROMs) and there are people interested in it (and there certainly will be as long as the games' existance is known), they will persist. MAME and all the retro-gaming craze are a good example, but even if people have to resort to KaZaA or other questionable means, they can get it.

    I guess the way it works in the internet age is: if somebody has it, everybody has it.

    1. Re:They will live on by Gonarat · · Score: 1

      Even if companies do not help out the legal way (by releasing their old unsupported products to the public domain)


      That's my biggest complaint with the current state of copyright and "IP" -- why should Companies be allowed to sit on stuff like this, after all it is part of our culture, copyright or not. It really is sad that "pirates" may be responsible for preserving the culture of the 1980's. Copyright law is FUBAR and really needs to be fixed -- to bad Congress had been bought by the "IP" industries.


      --
      Beware of Sleestak
  30. Start buying you're own by BigGar' · · Score: 4, Insightful

    Start collecting classic games and learn how to repair them.
    If nothing else collect the ROM's. I know they're copyrighted, but if they're going to let them die then F'em. What the companies need to do is simply come out and sell the roms they currently own or license someone to handle it for them, stick them on a CD and sell it for $10-20 with a copy of MAME included. I'd pay $20 for a licensed library of SNES or Atari console roms.

    --


    Shop smart, Shop S-Mart.
    1. Re:Start buying you're own by sdibb · · Score: 1

      Actually, that's not a bad idea. If you do collect them though, don't you have the right to make a backup copy anyway? Seems like the copyright issues wouldn't be a big deal here, if you owned a copy of the original cartridge (now selling for 22 cents on ebay!) and then run it on an emulator. Are there programs out there, that let you get the stuff off the ROM though? I'm not too lazy to look, but I'm not too interested to find out, either. Just curious. :)

    2. Re:Start buying you're own by compiler+e+rror · · Score: 1

      The problem is that Nintendo would never package up all of its NES/SNES games and sell the library to you at a reasonable price... because they want to be able to rehash those exact same games later.

      That's exactly what they're doing on the GBA right now. How many games in the GBA lineup are nothing more than shameless rehashes of NES/SNES titles? Game developers get to make money two, three times off the same stuff.

    3. Re:Start buying you're own by Anonymous Coward · · Score: 0

      Not a lot.
      Seriously, Zelda, and a couple others.
      In the caseof zelda they added the 4 swords multiplayer thing so taht at least adds to the valu of getting the GBA version.

  31. CAPS project by FromWithin · · Score: 4, Informative

    The CAPS project is starting with the Amiga, preserving everything it can. Not just the games, but archiving scans of the boxes and manuals as well. They are also storing the disks in a format which retains the copy protection of the original.

    Many of the biggest games companies today started on the Amiga, so this history needs to be preserved. The CAPS project will be moving onto other formats later.

    I used to work for one of those companies and I know that these days its heritage has largely been forgotten. It's obvious that the companies who created the games in the first place don't really care very much about anything other than the latest sale. Any attempt to preserve these games should be lauded.

    Just look at the situation with the BBC who lost some early Dr.Who episodes and loads of Beatles footage because they didn't see the value in it at the time.

    1. Re:CAPS project by DerekLyons · · Score: 1
      Just look at the situation with the BBC who lost some early Dr.Who episodes and loads of Beatles footage because they didn't see the value in it at the time.
      And there isn't any value in that footage today either, nor in the forseeable future.

      *Don't* confuse "popular" with "worth preserving in it's entirety". While there is some overlap, they are not congruent.
    2. Re:CAPS project by Anonymous Coward · · Score: 0

      No value in old Dr Who episodes? That would be why the BBC has been wasting money for years on staff members whose sole job is to track down possible remaining copies of old Doctor Who episodes worldwide.

      (And of course when they find them, like all the episodes of the long lost Tomb of the Cybermen they were able to sell tapes and DVDs worldwide.)

      No value? You can always sell nostalgia.

  32. Just restructure your life a little. by pmz · · Score: 1

    What can we do to prevent them from no longer being available?

    Just lay out your yard and your house with moats, mechanical boats, and remote control planes to look just like Air Sea Battle, ignore your neighbor's screaming, and live, eat, and drink, the classics.

    Games do represent an abstract reality, if you remove the abstractions...

  33. Well I'm Sorry... by Anonymous Coward · · Score: 0

    ...but it should be illegal for games like Joust of Frogger to ever disappear.

  34. why? by tj500 · · Score: 1

    "I for one still find these games, on a pure gameplay level, better than most anything out there currently."

    I remember spending countless hours [not mention money] in my local arcade also but I would never say they were better than what we have now. Somebody must agree with me or they wouldn't be becomeing extinct would they?

  35. This is why I'm hanging on to my original PC . . . by StefanJ · · Score: 4, Interesting
    If I were sane I would have ditched my original IBM PC (heavily modded, with a 6 MHz 80286 and EGA card) five years back. The box and monitor and hutch of 5.25" floppies take up a fair amount of room.

    But if I were to ditch this system, it would be like shutting down the gates to a dozen little worlds: The Infocom* adventures, and the early Ultima games (including Warren Spector's early masterpiece Martian Dreams), and oddities like Hidden Agenda.

    On the other hand . . . while it's nice to think about playing these old games again, I never seem to get around to it. If a flood destroyed my old PC and the associated disks, I really wouldn't feel that bad. It would almost be a relief.

    If there were a computer game museum, I donate all this stuff in an instant. But I suspect that I wouldn't be alone. They'd probably be overwhelmed with donations.

    Oye,gevault . . .

    Stefan Jones

    * I recently purchased at a flea market an unopened Infocom collection on CD-ROM. But dang it, the installer wouldn't work under Win98!

  36. My roomate HAS these games.. original hardware. by grmoc · · Score: 1

    My roomate is a coinop operator, and has a large collection of old/rare games.

    It is very much still an alive community of collectors/restorers.

    Many of these machines can be seen at the show they put on each year --

    "California Extreme" http://www.caextreme.org/

    here there are several hundred pinball games and several hundred arcade games from practically all eras.

    1. Re:My roomate HAS these games.. original hardware. by Anonymous Coward · · Score: 0

      Many of us are not in California.

  37. Breaking down to buy a cabinet by Anonymous Coward · · Score: 0
    A little OT, but if you don't own a cabinet arcade game, but have thought about it, which one would you finally get?

    I have been thinking of getting an arcade game for quite a while and finally settled on buying a cocktail style Tetris.

    Good points: Doubles as a regular table, never truly loses its appeal, multiplayer (2 anyway).

    What about the rest of you?

    1. Re:Breaking down to buy a cabinet by Anonymous Coward · · Score: 0
      ... which one would you finally get?

      Gauntlet!

    2. Re:Breaking down to buy a cabinet by vegetablespork · · Score: 1

      Tempest, without a doubt.

      --

      Call (206) 338-5780 COLLECT for information about a genuine BA, BS, MA, MS, MBA, or Ph.D.

    3. Re:Breaking down to buy a cabinet by AndroidCat · · Score: 1

      Harder to find. Those vector displays tend to go quicker.

      --
      One line blog. I hear that they're called Twitters now.
    4. Re:Breaking down to buy a cabinet by AndroidCat · · Score: 1

      Interpid by Nova(83). Of course, I was one of the people who wrote it, details! :^P A couple years ago I ran it with MAME, memories...

      --
      One line blog. I hear that they're called Twitters now.
    5. Re:Breaking down to buy a cabinet by mink · · Score: 1

      S.T.U.N. Runner then Propcycle.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  38. Legacy by rf0 · · Score: 0, Redundant

    Games will live on because people will still at some level want to play them. If that is through illegal ROMS or they actually maintain the physical hardware they will always be there. Also with any luck the rights will expire in a few countries so that ROMS etc will be legal there
    Of course there are people who write there own which also captures the original. Good things won't die quickly. Tetris + Pacman live on. Ultimate Fighter 400 FX Special Edition doesn't (and I just made that name up)

    Rus

  39. I don't see the problem by Anonymous Coward · · Score: 0
    What can we do to prevent them from no longer being available?"
    Maintain working copies of them ourselves. No doubt at least one copy will exist out there somewhere. Demographics of scale.
  40. Simple. Buy the rights. by rice_burners_suck · · Score: 5, Interesting
    The solution to this problem is surprisingly simple:

    The companies that are dropping support for these games are doing so for a simple reason: They are no longer profitable and are therefore supporting them produces nothing but expense. The property rights remain but the game becomes a victim of bitrot and disappears forever.

    The solution is to make these games profitable for the companies that own them. One way of doing this is to handle game rights the same way the Blender rights were handled: Get a bunch of people to donate a little bit of money and then make the company an offer to buy the rights, source code, schematics, and whatever other property makes up the games. To the companies, the choice is simple: Either throw away this game that nobody (they think) cares about, or let a bunch of geeks buy it off them for some money.

    I think an organization of some sorts could be put together to accept donations and buy the rights to all kinds of old products, not just games. Anything "classic" or still useful. People donating money could specify all kinds of products they would like to preserve. Kind of like those, "We buy old houses!" or, "We buy old cars!" companies.

    1. Re:Simple. Buy the rights. by chill · · Score: 4, Interesting

      Combine this idea with TransGaming's "Vote for the Next Game to Support" idea and you could have a winner.

      Donors get to vote on which game to try and get rights to next. Rank them, etc.

      --
      Learning HOW to think is more important than learning WHAT to think.
    2. Re:Simple. Buy the rights. by JayBlalock · · Score: 1
      That's a really interesting, and not bad, idea. It'd be neat to see it attempted, anyway. I'd be afraid, however, that the corporations would start asking outrageous prices for the IP rights. Most seem more inclined to sit on something and let it die than let someone else make money off it.

      And who knows, maybe they're right, at least from their POV. Who woulda thought Nintendo would come up with a novel way to repackage and resell 1st generation NES games for a modern platform?

      --
      Bush: He's Liberal in all the wrong ways.
    3. Re:Simple. Buy the rights. by LostCluster · · Score: 1

      The fact is, the classic video games aren't truely dead. There's devices like this one that are re-releasing retro games in smaller packages because now all the chips it takes to do everything the old Ataris do fit into the controler. Just hook up to RCA video/audio ports and go.

      So, there's still a market, and an easier than ever ability to deliver the product... PROFIT!

    4. Re:Simple. Buy the rights. by sdibb · · Score: 1
    5. Re:Simple. Buy the rights. by debest · · Score: 1

      To the companies, the choice is simple: Either throw away this game that nobody (they think) cares about, or let a bunch of geeks buy it off them for some money.

      This is where the problem lies. True, the old game is earning them nothing, and it might earn them a tiny amount one last time by selling off the rights. But long term, releasing this IP could end up costing them money, because the more "competition" there is out there for their current product, the less profitable the current product may be.

      Not that I necessarily agree that this is the case. But that's what the rights holders to these games (if they are still in the video game industry) will probably be thinking.

      This is similar to the thinking of early movie producers when the copyrights on their archived movies was about to expire (you know, the good old days when copyright actually DID expire). The producers would destroy their originals and all copies in their posession, so that it would not go public domain and become competition to their new movies.

      --
      Look at the tomato! Isn't it sad? He can't dance! Poor tomato!
    6. Re:Simple. Buy the rights. by Tokerat · · Score: 1

      But long term, releasing this IP could end up costing them money, because the more "competition" there is out there for their current product, the less profitable the current product may be.
      Somehow, I don't think the smart business people will be thinking that. If there was really enough demand for their old game that it might cause a flux in the sales of their current products (i.e. people buying the old game from the geeks who restored it instead of the new game from the game company), why wouldn't they put their old game back on the market and retain both revenue streams? All it would take to extend the copyright is to fix a few things to make it work on modern systems, perhaps convert it into a stand-alone executable instead of a ROM file.

      Other then that, I doubt any companies are worried their old arcade games are going to cut into modern title sales. I love new games just as much as old ones, although I'd like to see some older-style ideas with newer technology.
      --
      CAn'T CompreHend SARcaSm?
    7. Re:Simple. Buy the rights. by hankaholic · · Score: 1

      What would be really neat is a website enumerating the things that would have become public-domain under original copyright law (14yr/28yr), and urging people to write their congressperson explaining just how much their vote depends upon something being done about copyright law eliminating the public domain.

      Yes, I'm aware that many of these games are not yet past the 28-year mark, but they will be.

      I think that if people realized that old games, music, movies, and media in general would become public domain if copyright were restricted to a 28 year maximum, there would be a lot more support for the idea. As it is, most people probably don't realize that there even is a public domain into which works would fall once copyright expired.

      --
      Somebody get that guy an ambulance!
    8. Re:Simple. Buy the rights. by greggman · · Score: 1

      I would contribute to this

  41. ah Joust by circletimessquare · · Score: 1

    ah Joust

    thanks for the flashback

    just the tiny pic at wired of those little jousting guys with their little flying ostriches, and my mind instantly had a flashback to misbegotten youth

    i can now conjure up the sound effect of hitting one of those little guys in the head, and the sound of one of the eggs hatching... quick! dispatch it before the rider takes perch again! ;-)

    and the lava and the sky islands?

    aw MAN what a great game! thanks for the flashback ;-)

    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    1. Re:ah Joust by nacturation · · Score: 5, Funny

      C:\>tracert life.liberty.pursuit-of-happiness

      Tracing route to life.liberty.pursuit-of-happiness [123.45.67.89]
      over a maximum of 30 hops:

      1 28 ms 29 ms 29 ms 89.1.23.11
      2 29 ms 30 ms 30 ms 89.1.227.153
      3 44 ms 29 ms 29 ms patriot.congress.gov [140.147.249.9]

      *** Destination host unreachable: life.liberty.pursuit-of-happiness

      C:\>

      --
      Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
    2. Re:ah Joust by circletimessquare · · Score: 1
      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    3. Re:ah Joust by Anonvmous+Cowrad · · Score: 1

      http://www.kuro5hin.org/comments/2003/7/29/17659/1 721/169#169

      Nice little rant. Too bad you didn't do more than glance at the parent posters "comment" on your sig. It was pretty funny.

      Not everyone is trying to start a fight. Get your hair trigger fixed, you will find life easier.

    4. Re:ah Joust by circletimessquare · · Score: 1

      if you get trolled by me, don't expect to impress me when you say "don't be trolled"

      fact: i'm sick of comments on my sig that have nothing to do with my sig

      you can tell me to calm down about it when you fuck off

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    5. Re:ah Joust by Anonvmous+Cowrad · · Score: 1

      fact: i'm sick of comments on my sig that have nothing to do with my sig

      you can tell me to calm down about it when you fuck off


      Wow, big man can use bad words. You must be right!

      fact: If you are sick of people commenting on things you are hanging out in public, don't put them in front of everyone.

    6. Re:ah Joust by circletimessquare · · Score: 1

      YHBT. YHL. HAND.

      don't comment on the idiocy of the flamewar when you are stoking it with fuel, my hypocritical friend

      xoxoxoxoxoxoxoxoxoxoxox

      smooches ;-)

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    7. Re:ah Joust by AndroidCat · · Score: 1

      Search around. A few years ago, I found an archive of the Joust sounds. There's some here and Joust (and other era games) screens and has other sounds. I suspect the game companies go after sites with sounds, so Google for more if some get killed.

      --
      One line blog. I hear that they're called Twitters now.
    8. Re:ah Joust by Anonymous Coward · · Score: 0

      wow, someone seriously needs a life... lol...

    9. Re:ah Joust by Anonymous Coward · · Score: 0

      http://www.kuro5hin.org/comments/2003/7/29/17659/1 721/169#169

      Bro, you talk to yourself a bit too much. You might want to try going outside or conversing with other "humans". It might help!

    10. Re:ah Joust by jafiwam · · Score: 1

      Check out www.shockwave.com . Among all the cruddy pool and golf games, they used to have a pretty decent version of Joust that was played in a browser program.

      Really, putting all those games online (with banner ads for revenue) in shockwave or flash or DHTML or whatever would be a great way to both let the corporations make money as and let people play them on modern computers.

      Too bad banner ads don't work.

    11. Re:ah Joust by Leynos · · Score: 1

      I blame the parents.

      --
      "Did you exchange a walk on part in the war for a lead role in a cage?"
    12. Re:ah Joust by Anonymous Coward · · Score: 0
  42. can't be by Anonymous Coward · · Score: 0

    michael still gets a hard on for big negros.

  43. Yeah by Anonymous Coward · · Score: 0

    I shudder at the thought of what could have become of that large quantity of money.

    Me too - we could have bought a LOT more beer!

  44. Legislation by sqlzealot · · Score: 1

    We need to get off our asses and start lobbying congress to pass a bill that forces companies to release copyrights if they aren't using them. Unless you are contributing money or time to some lobbying organization copyrights will continue to be a problem for the foreseeable future. The squeaky wheel gets the grease!

    --
    "Overhead, without any fuss, the stars were going out."
  45. Or... Just Buy the Games by QuasiEvil · · Score: 1

    Old video games aren't hard to find, and for that matter, they're not very hard to repair, either. Most of them came with full schematics, etc.

    As for me, I'm doing my part. Two coworkers and I took a spur-of-the-moment trip to Cheyenne, WY, one Monday and came home with three games in the back of my truck. Choplifter, Lode Runner, and the true gem of the day - Centipede. We then promptly brought Centipede to work and stuck it in our lab after a little restoration work. A bit expensive, but the best way to preserve this stuff is just to buy it and keep it running.

    1. Re:Or... Just Buy the Games by Nexzus · · Score: 1

      Re: Choplifter:

      Was that the one where you sat down in sort of 'cockpit' and the chair could swing around in a quarter circle? I have fond memories of that game at Chuckie Cheese.

      --
      Karma: Can only be portioned out by the Cosmos.
  46. Whoa... by ciroknight · · Score: 0, Offtopic

    Never on slashdot have I ever seen so many identical responses.. going to run out of mod points just moddding them all -1, Redundant. Kinda weird...

    --
    "Victory means exit strategy, and it's important for the President to explain to us what the exit strategy is." G.W.Bush
    1. Re:Whoa... by slashbrent · · Score: 1

      No kidding...

      Could we get just one more response saying "blah blah blah...MAME...blah blah blah".

      Not very informative no the whole.. Sorry you only got 5 points.. :-)

      --

      Moderators need an additional choice: "Karma Whore" for people who cut-and-paste articles as their comments!
  47. I have a bunch of midways old games by BurKaZoiD · · Score: 1

    on cd...I bought the collection a few years ago...the emulator and games are arcade perfect. All of the glitched are there, from joust to robotron, etc. These classic games, at least the ones I own, aren't going anywhere.

  48. Preserving classics - for real by Faust7 · · Score: 4, Insightful

    I hate to sound bitter, but I've heard quite a bit about folks who claim to "love" classics and want to keep them alive, and then take minimal to no steps to actually accomplish this. They have fond memories, but their actual love for the games has died away and in truth they're indifferent to the demise of what I daresay is history that is no less valuable than, say, a government document from the 1800s.

    In my entertainment center, under my TV, VCR, DVD player, and newer consoles, is an Apple II Plus with one 5.25" drive and a joystick -- all that's needed to play games like Boulder Dash, Galaxian, Joust, Mario Bros., Flip Out, Night Mission Pinball, Miner 2049er, Congo Bongo, etc. I have literally hundreds of games on 5.25" disks and I actually play them at least two or three times a week. I've made redundant copies (some games on as many as three different floppies) just in case a disk goes bad. I love these games, I play them, and I take several steps to ensure they survive, at least until I die.

    How many others can say they've done the same?

    1. Re:Preserving classics - for real by circletimessquare · · Score: 1

      i play doom 2 weekly

      and subspace/ continuum

      --
      intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
    2. Re:Preserving classics - for real by Anonymous Coward · · Score: 0

      I prefer to store a copy on hard drive and cd. A few hundred 5.25 floppies take minimal space, can be copied elsewhere with ease, can be mounted as a partition if necessary, can be copied back to 5.25 floppy again. It's an all around safer storage means; dd is your friend.

    3. Re:Preserving classics - for real by Anonymous Coward · · Score: 0

      Yeah I'm sure your illegal copies (*everyone* had illegal copies of games in the Apple ][ days) of Conan and Dino Eggs are just as important as government documents.

      On a side note, I've had pretty good results with AppleWin, and lemme tell ya - it is a LOT easier to preserve a large number of old Apple or Commodore games on a cdrom, and then play them on a modern PC in the emulator. The 5.25" floppies die on you too easily. Especially with some of the copy protection tricks they started using towards the end of the Apple dynasty (e.g. physically damaging a particular track on the disk and checking for it in software).

    4. Re:Preserving classics - for real by sdibb · · Score: 1

      I actually made an effort to do this, last time I went home. I tried copying all my old games to the hard drive, but my 5 1/4 (or whatever size they were) disks were too badly damaged. 90% of them couldn't even be read anymore.

    5. Re:Preserving classics - for real by ch-chuck · · Score: 1

      I've made redundant copies (some games on as many as three different floppies) just in case a disk goes bad.

      Atari enthusiasts have some called the Atari Peripheral Emulator that allows your modern day PC serial port to act like a floppy disk drive. That way, we can keep 'tons' of old software on CD-ROM, load and boot up F-15 Strike Eagle, Blue Max, Raster Blaster or Kennedy Approach ;) Software on a real floppy can easily be copied to the PC, and archived on CD's etc.

      --
      try { do() || do_not(); } catch (JediException err) { yoda(err); }
  49. EAT THIS! You corporate absentee landlords! by Thud457 · · Score: 4, Funny
    Two words : Limited copyright

    Oops, what the hell was I thinking?!!!

    --

    the preceding comment is my own and in no way reflects the opinion of the Joint Chiefs of Staff

    1. Re:EAT THIS! You corporate absentee landlords! by Goldberg's+Pants · · Score: 1

      Even if you don't want to be illegal (and I doubt that any fan of Tron would have a problem downloading MAME and the rom, and I highly doubt they can expect legal action doing so), the copyright will expire eventually:)

    2. Re:EAT THIS! You corporate absentee landlords! by Tyrall · · Score: 2, Insightful

      The problem is that by the time the copyright expires, finding a copy of the game is going to be tricky unless people copy the ROMs now...

      This will be especially true if the Disney Senators keep extending copyrights.

    3. Re:EAT THIS! You corporate absentee landlords! by AyeRoxor! · · Score: 4, Funny

      >Two words : Limited copyright

      *Bad Star Trek alien voice*

      What is this lim mit of which you speak? I am aware of no such attribute on copyrights. Well, I remember learning of them when reading your history files, but if I remember correctly, they were abolished in the early 21st century, before you even had warp, hyoo-mon!

    4. Re:EAT THIS! You corporate absentee landlords! by Semi-Psychic+Nathan · · Score: 1

      Not if the game was created after Mickey Mouse was.

      --
      I have nothing to allude to, and I am alluding to it.
  50. That's a good question by DocTillo · · Score: 2, Interesting
    I have been trying to keep the elite 3d space trading game alive on the palm (either as freeware, shareware or commercial ware, i'd really agree on everything). Unless stated on the web site (yes, i should update it), David Braben has started to discuss the issue in the meantime.

    So now i have been dicussing the release of this remake for more than a year with both original copyright holders (ian bell and david braben). In fear of not getting the maximum output from this, they both have expressed their demands on how they want the release to be done. Unfortunately, their different demands just cannot be fullfilled at the same time. The result: They can't agree on a licence and there probably won't be a legal elite remake.

    What i've learned from this: Some classic games may be lost forever and a living fan base isn't everthing that's needed to keep a game alive. Emulation can't prevent the number of legal copies of a game to decrease and some of the games may in fact just disappear.

    1. Re:That's a good question by MarcoAtWork · · Score: 1

      I really wish they could agree about this re-release, I would LOOOOVE to have Elite on my palm and have been checking your site quite a few times during the past year (I have fond memories of playing Elite on my MSX1 so many years ago)

      It's so sad that this won't happen :(

      --
      -- the cake is a lie
    2. Re:That's a good question by Zaphod-119 · · Score: 1

      Hey don't give up - Elite rocks and I would love to see this happen. A killer palm app - I would buy a new fancier palm just to run it on if you get it released. Good Luck.

  51. old operating systems by TerraFrost · · Score: 4, Interesting
    abandonware, which the article mentions, doesn't just seek to preserve games - it seeks to preserve applications and operating systems, as well...

    additionally, abandonware only encompasses old software that has been released into the public domain... old software that hasn't is known as "old warez"...

    also, a lot of companies don't release the rights to games because, even though they don't have any plans for the games yet, they may have an idea for something they could do with them, later. however, if they don't defend their copyright in the present, they'll have a *lot* harder time defending it in the future...

    personally, i think that copyrights over software should only last five years, and can perhapes be renewable for anohter five years after that. anything longer then that, and the company would have a very hard time trying to demonstrate that piracy of that piece of software has been harming them. well, except in the case of microsoft and windows 3.1, since we all know windows 3.1 to be completly surperior, in every way, to windows 9x and beyond, and since no one would buy an inferior OS when they could instead by a surperior one, hehe :)

    anyways, we should take the time to thank all the companies that have made their software public domain... rockstar studios for grandtheft auto, and recently, Revolution Software for releasing Beneath a Steel Sky and helping Scumm VM emulate it :)

    and speaking of Scumm VM, Scumm VM 0.5.1 has been released (the last slashdot article mentioned 0.5.0): http://scummvm.sourceforge.net/

    1. Re:old operating systems by Plix · · Score: 3, Informative

      You're drastically off when you define abandonware. Abandonware games are games that are no longer actively sold or supported by their publisher (this is usually around 5 years). Abandonware is not restricted to games in the public domain (abandoned != public domain by any means). Oldwarez games are those that are over a year old. The biggest problem with most abandonware games lies not with the original developers, but with the EPA (formerly the IDSA), who go after abandonware sites simply because they have the power to, not because abandonware is causing any sort of real financial damage. The other major problem is with games that aren't owned by anyone (that is, games whose copyright was held by a company that has since folded, an author that has since died, etc). U.S. copyright law is terrible in this respect as said software doesn't enter the public domain until 75 years after the death of the author or 50 years after it was published if it was published by a corporation (iirc, those numbers may be a bit off, though the point still stands).

    2. Re:old operating systems by Eric+Destiny · · Score: 0

      Revolution has also released an earlier game, Lure of the Temptress as freeware as well.

      --

      "The meek shall inherit the earth, the rest of us shall go to the stars." Isaac Asimov

  52. Well... by magsymp · · Score: 1

    There is always MAME.

    One of my favorites was always Galaga '88.
  53. Collect, and archive by Anonymous Coward · · Score: 0

    While ROM-ripping and distributing is on shaky legal ground, ROM-ripping and merely archiving is not, as long as you also posess the physical ROM that you ripped from.

    I'm afraid that, until arcade corps become more clueful, that is the only completely legal way to preserve these games for posterity until their copyrights expire. You, and whoever you can them off to, will have to be responsible for media-shifting the ROM images in your backup archive as the physical media ages and the standards evolve. Of course, MAME should be a perfectly legal way for you to "verify your backups", as long as you don't redistribute them without the physical ROM chip.

    That's the cut-and-dry, and everybody knows it. Unfortunately for us, the current fiasco that we call "US copyright law" makes anything more than that illegal, without permission of the copyright holder ("holder", not "owner"). Go beyond that, and you tread at your own legal risk, regardless of whether you think it's moral or not.

  54. Infinite replayability and commercial interests by dstone · · Score: 1

    I would never say they were better than what we have now ... or they wouldn't be becomeing extinct would they?

    Old games can still be some of the greatest from a gameplay perspective. Keep in mind:

    - great gameplay doesn't mean infinite replayability (you'll still get bored eventually and need a break)
    - great gameplay in a game you bought 10 years ago doesn't put money into many people's hands today (so someone keeps trying to seduce you into spending another $60 and then another and then another even if those new games aren't 'better')

  55. What? by NaugaHunter · · Score: 5, Insightful

    From an objective point of view it does look like the rights owners are overprotective. But look at it from their point of view. Not only is can the original games be repackaged, but they can also yield sequels. The license for Spy Hunter isn't so another company can put out the same exact game, but a derivative game. There's another Ultima game coming, based on those before. Mario has come a long way from Donkey Kong. Pac Man is still chomping away.

    If the rights owners don't assert themselves over the original, they risk losing the rights to control the derivatives. What degree the risk is over old ROMs may seem debatable, but each company/rights owner must decide that for themselves.

    And I don't really see the 'vanishing forever' argument. There are plenty of restoration organizations, that watch and pay for older non working games to fix up. Also, have you seen the Ms. Pac Man/Galaga cabinet? Or the 20-in-1 cabinets? I've seen them in Dave & Busters. Technically, not the same controls, but the games are being put out there still. (Obviously, only those that would be deemed to do well. I doubt Stocker will be re-released.)

    Irony: An add for the 10-in-1 Atari Joystick on the same page for this story.

    --
    R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
    1. Re:What? by freeweed · · Score: 1

      And I don't really see the 'vanishing forever' argument. There are plenty of restoration organizations, that watch and pay for older non working games to fix up.

      Bitrot..

      --
      Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    2. Re:What? by John+Hasler · · Score: 1

      > If the rights owners don't assert themselves over
      > the original, they risk losing the rights to
      > control the derivatives.

      This is not true.

      --
      Warning: this article may contain humor, sarcasm, parody, and perhaps even irony. Read at your own risk.
    3. Re:What? by sdibb · · Score: 1

      From an objective point of view it does look like the rights owners are overprotective. But look at it from their point of view. Not only is can the original games be repackaged, but they can also yield sequels. I agree with you, but I really don't care about them giving up the rights... I just want the game. I mean, they can release the original Spy Hunter as freeware, open source license, or whatever, and still keep their copyrights, and options to create a sequel or whatever.

    4. Re:What? by Angst+Panzer · · Score: 1

      Surely, it's not only the rights to updatable characters, or the existence of MAME, but the fact that there is a whole new generation of platforms that these things could potentially get resurrected on -- Java enabled mobile phones, fridge magnets, hearing aids, nasal hair trimmers, biscuits, and so on. Ker-CHING!

    5. Re:What? by NaugaHunter · · Score: 1

      The key word is 'risk'. To expand: if a company allows a ROM of a game to exist on an easily accessible public server, and can be shown to do so, it is possible that this can be interpreted as placing it in the public domain. It is not automatic, and would require the right set of lawyers, judge, and timing; but it is possible. If the companies take even a half-assed approach of Cease and Desist letters they probably avoid this problem.

      --
      R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
  56. Friend got Joust machine pulled by isn't+my+name · · Score: 2, Informative

    In college in the mid-80's, the 'grill' in the dorm that was open in the evenings had a few machines. Joust was one of them. My roommate, who was a bit Obsessive-Compulsive got hooked on joust. He'd go in there as soon as they opened and play until they shut down. Relatively soon, he could play an entire night on a single quarter. After a few weeks, the machine disappeared and something really lame showed up in its place.

    Never confirmed, but my floor was convinced that Cliff was responsible for them pulling the machine.

    1. Re:Friend got Joust machine pulled by LostCluster · · Score: 1

      Quite possibly right. If he really could play the whole nite on a single quarter, that machine would be showing with a revenue of $2 a week, and the machine owner would declare the game a flop and put another one in. Afterall, very high playing time is bad for a coin-operated game's business model.

    2. Re:Friend got Joust machine pulled by timeOday · · Score: 1

      On behalf of all slashdotters, we're offended that you felt the need to explain that to us.

    3. Re:Friend got Joust machine pulled by Anonymous Coward · · Score: 0

      Years ago, I did something similar with TAPPER....

      After over 8 hours of play on a single quarter, I found out the game starts all over again after 255 levels.
      There is a 'Level 0' then the 'points screen' then Level 1 again. This was achieved on
      the machine's LOWEST difficulty setting. As a 'lark', one day the proprietor that owned the business the TAPPER game was in set the game temporarily on the highest difficulty setting just for me alone (no doubt to see how I would do)...I couldn't get past level 6 or 7 that way--the bar patrons were just coming too fast and too numerous to handle them all.... =/

      In a way, I'm glad I grew up during the 'Golden Age Of Arcade Videogaming' (1970s - 1990s). It's a *shame* these classics are abandoned in lieu of (basically) graphics-laden shooting, driving, and fighting games....(sigh) ;_;

  57. Just Like Everything. by Popsikle · · Score: 1

    Classic Movies, Classic Cars, Classic this, Classic That.

    Pronunciation: 'kla-sik'
    Function: adjective
    Meaning : historically memorable

    Things die all the time, people, cars, pets, plants, It comes a time for games to die too.
    There will always be remakes and such but if things didnt die you and your grandchildren would have nothing to talk about, you would have no stories for him/her because nothing is change. Change is evolution, evolution is a mail client, embrace it, embrace the change.

    Besides could you imagine tron on a ATI 9700 Pro?

  58. play joust online! ;-) by circletimessquare · · Score: 4, Informative
    --
    intellectual property law is philosophically incoherent. it is your moral duty to ignore it or sabotage it
  59. My favorite was Defender. Also loved Asteroids. by maynard · · Score: 1

    I used to roll the score over as a kid. Doubt I could do that still; 35 has a way of catching up with your reflexes. What a fun game though! I might *possibly* have a ROM and copy of MAME floating around and play it occasionally when no spooks are looking. Maybe. Damn, that game would totally saturate my attention and I'd find myself covered in sweat when I finally gave it over to the next guy. I remember the first Asteroids game in our local pizza shop too. They had a table top set that always had kids lined up to play - and blobs of old pizza staining everything nearby. Heh. :)

    These games really do deserve historical archival beyond illegal ROM duplication by MAME activists. I know there are more critical IP issues for the EFF to dispute, but this just tugs at my heart. *sigh* --M

    1. Re:My favorite was Defender. Also loved Asteroids. by Anonymous Coward · · Score: 0

      These games really do deserve historical archival beyond illegal ROM duplication by MAME activists.

      Agreed but the point is that they do have a life beyond their corporate limbo even now. Illegal? Pfffft, whatever. The games are traded, downloaded, played, and enjoyed. My young daughter would never have seen and played things like Frogger or Donkey Kong were it not for MAME.

      And they are archived as well - in a way that really counts, on tens of thousands of PCs or more worldwide, and in dusty CDR collections for decades to come.

  60. i'm new by Anonymous Coward · · Score: 0

    why can't I see other people's karma rating? where do I go to see it?

  61. Re:This is why I'm hanging on to my original PC . by Dunkalis · · Score: 2, Informative

    You can use any of the Z-Machines available for Unix and Windows to play the Infocom gmaes. Infocom used a sort of interpreter, so you can play them on any computer that has a Z-Machine available for it.

    --
    Slashdot is a waste of time. I enjoy wasting time.
  62. Re:This is why I'm hanging on to my original PC . by lightspawn · · Score: 1

    I recently purchased at a flea market an unopened Infocom collection on CD-ROM. But dang it, the installer wouldn't work under Win98!

    I'm sorry, I know this is offtopic, but...

    All you need (at least, for everything except the graphics titles like Arthur and Journey) is the .z5 files (probably named with a .dat extension on the CD).

    Just copy them somewhere and find a .z5 interpreter (like Frotz). You'll find interpreters for more platforms than you'd expect, including Palm, Psion, Amiga, Acorn riscOS...

  63. Use of property rights? by neglige · · Score: 2, Insightful

    [The game companies] label [efforts to make older games available through downloads and emulators] piracy that could undercut future efforts to reissue such games in the form of classic compilations or to update them as remakes.

    Ok, so the plan is to bring out a collection of old games for the Atari XL or the ZX 81 or the C64 in the future? And there will be enough potential customers so that releasing the game into the public domain (or publishing the code) is a bad move financially??

    I don't think so. And even if it was true, how many collections of old (8-Bit) games do you know? And how many follow-ups to a classic game have hit the market and made money?

    I guess the real problem is that the old companies do not exist anymore, or have been bought out by other companies. And now nobody in the gaming industry knows or cares who has which rights to those games.

    And with regard to 'remakes': the Duke Nukem 3D source code has been published under the GPL. Ports have been created. Will this hurt the sales of DNF? Go figure ;)

    --
    My cats ate my karma. They also wrote this comment.
    1. Re:Use of property rights? by mhesseltine · · Score: 1
      Will this hurt the sales of DNF? Go figure ;)

      Well, that would require that DNF gets released.

      --
      Overrated / Underrated : Moderation :: Anonymous Coward : Posting
  64. Release the games into the public domain by umStefa · · Score: 1

    One possible solution to prevent classic games from being lost is to get the copyright holders to donate the games to a charitable organization in exchange for a tax reciept. The charitable organization could then sell the game, or release it into the public domain.

    --
    Technology is most abused by the very people it was created to help
  65. KEEP THEM. by TomatoMan · · Score: 2, Interesting

    I've been keeping my old machines instead of selling them for YEARS. You don't get squat for them anyway. My old Mac Plus is the only machine I have that will run Rogue (Epyx, 1985), one of TEH BSET GAEMS EVAR. I have a room full of old machines, and I keep them running.

    I also have my original Atari 2600 (and a backup), NES (on which I recently replaced the 72-pin connector to get rid of the "flashies"), SNES, Oddesy 2 (really), Atari 400 (my first actual computer, with my disk drives and floppies that still boot after over 20 years), and so forth. Cartridges for the games you loved and played are easy to find and cheap.

    I also have a Robotron machine in my living room and a Defender on the way.

    The point is: no, you can't count on new hardware to run legacy games and software. Support may be gone forever and eventually the disks will stop working, but the best way to ensure that your old games are still playable is to not garage-sale them in the first place. Take care of your old machines and they will take care of you. <dieter>TOUCH THEM, LOVE THEM!</dieter>

    --
    -- http://frobnosticate.com
    1. Re:KEEP THEM. by NiteTrip · · Score: 1

      The atar 400 was my first computer too, and I still have it :-)

  66. Re:This is why I'm hanging on to my original PC . by Anonymous Coward · · Score: 0

    Oye,gevault . . .

    The lament of Hispanic Jews everywhere.

  67. Here's what you can do... by JVert · · Score: 1

    "What can we do to prevent them from no longer being available?"

    Nothing. You will die. Your kids will not want to play it. The games will die. Maybe they will be in a museum. But that museum will die too.

    1. Re:Here's what you can do... by sdibb · · Score: 1
      The above comment may seem like trolling, but it really is true.

      I know I, for one, hate to see old games just "fade away" and I get all riled up reading about stupid companies that won't just open them up, release them for free or whatever .... but the feeling goes away, and I realize I have much more important things to do than chase down corporations and write letters and create polls and projects and petitions.

      Not to say that I wouldn't benefit from the hard work that one person could put into fixing up, hosting, etc. one game ... but for most of us, we're probably not going to be the person that actually does that. So we move on.

  68. Classic games are here to stay! by TheAlchemist · · Score: 1

    We had over 2,000 people attend the first annual Austin Gaming Expo two weeks ago, and this was only the show's first year. The show featured a mix of classic and modern games, and all the classic systems on display were getting tons of attention. You can look here for picture galleries and recaps of the show.

    Additionally, there is a large groundswell of homebrew development taking place for systems such as the Atari 2600, 5200, ColecoVision, and so forth. Numerous homebrew games are released every year and many of them equal or better the games that were released commercially back in the early 80s. We have a section on AtariAge that lists Atari-related titles in development, and we also sell homebrew games in cartridge form through our online store.

    As long as people continue to play classic games (whether it be through emulation or on real hardware), I don't see them going away anytime soon!

  69. Disney Quest by Quintin+Stone · · Score: 1
    Disney Quest, in downtown Disney, was packed full of classic arcade games. Tron, Joust, Karate Championship, Donkey Kong, plus lots more.

    http://disneyworld.disney.go.com/waltdisneyworld/p arksandmore/entertainment/entertainmentindex?id=DD DisneyQuestENT&bhcp=1

    --

    "Prejudice is wrong; you should hate everyone the same."

  70. GYRUSS by The+Lynxpro · · Score: 1

    Without a doubt, my favorite non-Atari Inc. coin-op of all time...the soundtrack, the graphics, the gameplay. Much better than Galaxian, Galaga, or Gorf... I would follow that up with any Pac-Man arcade machine with the "Zoom" button installed. Or that rip-off game called "Pop-Man" (Pac-Man with a corn pipe like Popeye)... I played that in Arizona (or New Mexico?) at a *7-to-11" convenience store when I was 8 or so... Ode to the glory days of Chuck E. Cheese and Pistol Pete's Pizza...

    --
    "Right now, somewhere in this world, Scott Baio is plowing a woman he doesn't love," - Peter Griffin, *Family Guy*
  71. Classic games dissapear? by Gherald · · Score: 1

    Not as long as P2P is around, sheesh.

    I just downloaded Wacky Wheels off suprnova.org by REQUEST! Rock on, I used spend so much time on the crappy shareware version...

    As for old console/arcade games, that was before my time. I really don't give a rip seeing as I do not even play modern consoles.

  72. pffft.. by destiney · · Score: 5, Funny


    As a geek, if you don't already have your favorite roms and emulators burned to cd, you simply don't deserve to play the classics.

    It's like second on the list right after the pr0n get's archived. Geez, what are you guys doing all this time?

    1. Re:pffft.. by UnknownQ · · Score: 1

      It's like second on the list right after the pr0n get's archived. Geez, what are you guys doing all this time?
      I guess they just got a lot of pr0n.

      --
      Wherever you go, there you are!
  73. Good point . . . small irony by StefanJ · · Score: 1
    I've actually heard of those interpreters . . . I hear they're available for platforms like Palms, even!

    But I was hoping that this collection would make it easy to be able to get back into these games. Run a quick install program and bang, I could be touring the mushroom-strewn allegoryscape of Trinity.

    But note the irony: This updated collection of classics, intended to make them available to a new generation of players and machines, is already obsolete!

    Stefan

    1. Re:Good point . . . small irony by lightspawn · · Score: 1

      But note the irony: This updated collection of classics, intended to make them available to a new generation of players and machines, is already obsolete!

      Actually, it's just the installer that's obsolete. The games still work just fine with the interpreters provided.

      I only suggested a modern interpreter because of the extra features.

    2. Re:Good point . . . small irony by Malor · · Score: 1

      Just think of the install process as your first puzzle. :-)

      You can absolutely play Infocom games on your Palm. I was doing that three or four years ago. I think I had to pay for the interpreter, but after this long there may be free ones out. Look up Infocom on any Palm site and you should run across something.

      I was pleased to finally get around to playing Leather Goddesses of Phobos. The other people on the train, however, must have thought I was pretty bizarre -- staring at this tiny handheld device, scribbling away furiously, smiling frequently and occasionally outright laughing. It is probably fortunate that the Classics CD didn't come with the scratch-and-sniff of the original. *grin*

      The original Graffiti Palms are not ideal for doing text adventures, as the input is fairly slow, but it beats nothing. I imagine the newer input methods would work better.

      I also used that interpreter, whatever it was called, to work most of the way through a freebie called Christminster, by Gareth Rees. I strongly suggest you look into it. Personally I think it stands with the very best of the Infocom games. Not everyone agrees with that, but the fact that it could even be argued tells you that it's good.

      And btw, I LOVED Trinity back in the 80s, but had trouble getting back into it this go-round. It's HARD. It appears I got more impatient, more stupid, or both. :-)

  74. If you have the ROM ... by burgburgburg · · Score: 1

    whether it is working or not, it should be legal. In fact, having a dead ROM in theory allows you to attempt to reburn it so as to restore the functionality. Yes, you do have to keep that junk (really, only the ROM chips) to make it legal for you to emulate.
    Of course, IANAL.

    1. Re:If you have the ROM ... by gpinzone · · Score: 1

      Why wouldn't the receipt of purchase be enough proof? Yes, there's nothing stopping you from reselling it, that would be illegal. It's like you buying a CD, copying it, then selling the original.

    2. Re:If you have the ROM ... by Anonymous Coward · · Score: 1, Troll

      "Why wouldn't the receipt of purchase be enough proof? Yes, there's nothing stopping you from reselling it, that would be illegal. It's like you buying a CD, copying it, then selling the original."

      Heh I do that with PC games all the time. Load up DiskJuggler, insert CDR, burn, sell for $45-$50 via ebay or Amazon Marketplace.

    3. Re:If you have the ROM ... by Anonymous Coward · · Score: 0
      Heh I do that with PC games all the time. Load up DiskJuggler, insert CDR, burn, sell for $45-$50 via ebay or Amazon Marketplace.

      Why do you need this DiskJuggler software you speak of? Couldn't you just dd the CD into an ISO image?

    4. Re:If you have the ROM ... by TCM · · Score: 1

      Poor naive AC. Read about Safedisc, SecuROM, ProtectCD, Starforce and what not, then try again.

      --
      Of course it runs NetBSD. BTC: 1NT7QvbetmANwaMzhpVL6
  75. Yay for perpetual copyright! by kaltkalt · · Score: 3, Interesting

    The problem is that the companies have perrpetual copyright on these games, and while it is not profitable to do anything with those games, it is also unprofitable to give away corporate assets (i.e. release the games into the public domain). To do so would breach duties owed to the corporations' shareholders and bring about derivative suits. For example, releasing "Joust" into the public domain would cause the stock of whichever company who owns the rights to "Joust" to drop by 1/1000000th of a point. Likewise releasing "Joust" for the PS2 wouldn't be profitable b/c it doesn't have gangbangers, rap music, car theft, or even the slightest bit of full motion video. Thus, the end result is the game gets shelved and rots away.

    --

    Stupid people make stupid things profitable.
    1. Re:Yay for perpetual copyright! by jck2000 · · Score: 1

      kaltkalt wrote: To [give away corporate assets like rights to defunct videogames] would breach duties owed to the corporations' shareholders and bring about derivative suits.

      People often say this on /., but generally it is not true. Most U.S. states have a doctrine known as the "business judgment rule", meaning that a corporation's officers and directors are protected against liability to shareholders for almost all acts done within the scope of ordinary business decisions. This is the reason officers and directors can't be held liable merely for having a bad quarter of results. The prime example of something outside the scope of the rule would be approving a major corporate transaction, like a merger or acquisition -- and in that realm, shareholder lawsuits are the norm and accordingly corporations take precautions to demonstrate that the transaction was justified and not a breach of duty to shareholders. It seems pretty far-fetched that a routine business decision like giving away a license to Major Havoc (to pick a personal favorite) could be the basis for liability. Did AOL get sued for open-sourcing Mozilla or Sun for OpenOffice? Corporations give away, junk or sell at cut-rate prices physical assets all the time (I am sure many /.'ers have obtained old computers from work this way).

    2. Re:Yay for perpetual copyright! by kaltkalt · · Score: 1

      As far as I know, all states have the business judgment rule, but that doctrine only applies to decisions made in the course of ordinary business. Giving away corporate assets is not an ordinary business practice for a for-profit corporation. Yes corporations give away junk that they would otherwise throw out (b/c storing it costs more than the value of the stuff itself, so getting rid of it is a good business decision - intellectual property rights don't take up inventory space) and "donate" money to a nice cause (in the most public way possible so everyone knows they did it - excellent advertising, it shows how much they care). But intellectual property rights don't depreciate in value, at least not in the minds of corporate executives. IP can be re-released, re-packaged, turned into 100 sequels, or sold to someone else (even if at a discounted price).

      Even if they wouldn't get sued by shareholders, they are most certainly risking it. The value of the IP they give away could have been sold and the proceeds paid off as a dividend to shareholders.

      What's the solution? Simple... we need a statute that exempts corporate execs from liability for releasing old, no longer supported, outdated code into the public domain. In fact, it would be good public policy to give them a tax writeoff for doing so.

      --

      Stupid people make stupid things profitable.
    3. Re:Yay for perpetual copyright! by jck2000 · · Score: 1

      What makes something ordinary course versus extraordinary in this context depends in large part to the value of the asset compared to the value of the company: if an asset was the "crown jewel" of a company, there may be issues, but if an asset was currently of limited value (evidenced for instance, by the company having received no revenues off it for years), I do not think it would be a real risk.

  76. One acronym: by burgburgburg · · Score: 1
    MAME

    Multiple
    Arcade
    Machine
    Emulator

    Happy?

  77. I use MAME by Nonillion · · Score: 1

    I use mame to play my old favorites. I don't give a shit about the SEVERLY abused IP laws. I'm not decompiling, selling or using code in these roms to make other games, I just want to play the games of my teenage years. I used to have a full size Tempest machine but had sold it years ago. But since then I downloaded Tempest, Major Havoc and Galaga roms to name a few. Now if the game companys would just say "Use them but DO NOT use the code any other way" and I would be happy.

    SCO should stand for Start Coding Openly

    --
    "I bow to no man" - Riddick
  78. They are not vanishing in my place by Solokron · · Score: 1

    Mame Arcade A purchase of the Classic Williams Pack and you are good to go. ;)

    --
    30% off web hosting. Coupon code "SLASHDOT".
  79. Bullshit by Anonymous Coward · · Score: 0

    Ever hear of supply and demand? A company could change supply (ie, make it zero) to manipulate the price of a commodity. That is, if a company deems that it's not worth packaging a game because it won't sell enough to break even right now, and perhaps start selling again 6 months from now, it can. People buying commodities short on supply (art collectors and such) do this all the time.

    In your world, all companies have to forever be pumping out copies of all games (and all software) they have ever made or supported, or they lose rights to it. Even if it's still available via resale. WHAT THE HELL RIGHT TO YOU HAVE TO ANYTHING I MAKE?! If I produce something, and sell it, and then want to stop selling it (either because it's not profitable any more, or I don't have time, or just don't feel like it), there is no reason, legal or otherwise, why you should magically gain rights to it. Other than your opinion that it is "wrong" and "unrightful".

    And does this apply to books? Movies? Music? If an independant, RIAA-hating musician stops selling a particular song he owns the rights to, should he instantly lose his rights to it, reguardless of how much money he's losing by selling legitimate copies?

    Bah. Moderate the above as "insipid", not "interesting".

    1. Re:Bullshit by ajs318 · · Score: 1
      People buying commodities short on supply (art collectors and such) do this all the time.
      People do a lot of things all the time. That doesn't make any of them right, though.
      WHAT THE HELL RIGHT TO YOU HAVE TO ANYTHING I MAKE?!
      Every right. You are human. Your mind is part of the Collective Human Consciousness. Any idea that originates in your mind is part of the Collective Human Consciousness and all of humanity has the right to benefit from all of human endeavour. Really, it's more a question of "What right have you to stop anyone else benefitting from your ideas?"

      "But!" I hear you cry, "My ideas are my babies!" Yes. And one day those babies are going to learn to live without you. Deal with it.
      --
      Je fume. Tu fumes. Nous fûmes!
    2. Re:Bullshit by Chris+Mattern · · Score: 1

      > Your mind is part of the Collective Human Consciousness.

      I beg your pardon. Did humanity become a hive mind and I just didn't get the memo?

      Chris Mattern

    3. Re:Bullshit by EzInKy · · Score: 1

      WHAT THE HELL RIGHT TO YOU HAVE TO ANYTHING I MAKE?! If I produce something, and sell it, and then want to stop selling it (either because it's not profitable any more, or I don't have time, or just don't feel like it), there is no reason, legal or otherwise, why you should magically gain rights to it.

      Because that is the deal you made with society. You got a temporary monopoly to profit from your work in exchange for sharing that work with the public. Once you stop sharing your work you break your side of the contract.

      --
      Time is what keeps everything from happening all at once.
    4. Re:Bullshit by AceM2 · · Score: 1

      Stop trying to push your ideas on everyone else. You aren't a god, so just because your idea of a perfect world differs from someone else's feelings and ideas doesn't automatically make them wrong and you right in anyone's opinion other than your own.

      The fact is, just because you think you have a right, it doesn't make it so. Unless some great new mind reading machine is developed so you can steal their ideas, the creator will always have the right to do what they want with their own ideas/creations. If say I develop a painless perfect lung cancer curing drug tomorrow, you can make me feel bad all you want, but you can't make me publish the ingredients if I don't want to. It's my God-given right (even if you don't believe in God, heaven and hell, or karma.. you should still understand the expression) to decide myself whether I shall help, hurt, or choose not to affect humanity as a whole. Ethical or not.

    5. Re:Bullshit by ajs318 · · Score: 1

      You stop trying to push your ideas on everyone else!

      You cannot steal an idea. You can only steal things that can be owned. The test for ownership is "would the person who claims to own this thing be legitimately annoyed if someone were to destroy the thing". Ideas cannot be destroyed. Ergo, ideas cannot be owned and, by extrapolation, cannot be stolen.

      And if you did develop a perfect painless cancer cure, and you kept it to yourself, you would be no better than someone who went around giving people cancer.

      --
      Je fume. Tu fumes. Nous fûmes!
    6. Re:Bullshit by AceM2 · · Score: 1
      I'm not trying to push any ideas on everyone else you moron. I said that people shouldn't have to do what you tell them. If they want to give out their ideas, that's great. If they don't, that's okay too, we'll get by. We should have the freedom to share or not share our own thoughts and ideas. Also, when I say you can steal an idea? I use steal as in to forcefully view a thought without consent.



      The test for ownership is "would the person who claims to own this thing be legitimately annoyed if someone were to destroy the thing". Ideas cannot be destroyed.


      This is your test for ownership, not mine. You are once again trying to push your opinions on other people. I mean, is it not rape when a woman isn't already a virgin? How about this for a test of ownership? It's mine and you can't have it, deal with it. It's not the most intelligent argument I can come up with, but seriously, you can't force me to share an idea, therefor it is MINE.



      And if you did develop a perfect painless cancer cure, and you kept it to yourself, you would be no better than someone who went around giving people cancer.


      Yes, I already addressed this. I'm not saying I would ever hold it back, but it was an example. You can make me feel bad all you want, but you don't have my idea, I'm not going to share it with you, and that's my right as a human being to die with that cancer killing formula if I want to. Why is it? Because you can't do anything about it.



      You seriously seem to be missing the whole point. It's only YOUR opinion that ideas should be public domain. Why does everyone else have to conform to your plan for life? Even if I wanted to, I can't force you to stop distributing your works and ideas for free, and you can't force me to do...anything.
  80. Classic Game Love by larsoncc · · Score: 2, Informative

    There are quite a few very successful classic game shows out there - like the Austin Game Expo that happened in late July. Link to Review.

    As long as there are people like me, and the thousands of people that attend these shows, classic gaming will never die.

  81. Re:This is why I'm hanging on to my original PC . by angle_slam · · Score: 1
    But if I were to ditch this system, it would be like shutting down the gates to a dozen little worlds: The Infocom* adventures, and the early Ultima games (including Warren Spector's early masterpiece Martian Dreams), and oddities like Hidden Agenda.

    Why not just copy the discs to the hard drive of a new computer or a CD-ROM? There are plenty of companies around that will even do that for you.

  82. The Nintendo Blowing Myth by freeweed · · Score: 4, Informative

    Blowing on your Nintendo cartridge really doesn't do anything, unless you have a pretty thick layer of dust on it.

    What actually happens is this: the original NES had a 'lock-out' function, wherein only licensed NES games would work on the console. The problem is, if the game wasn't seated PERFECTLY in the slot (a real bitch to get right with the front loading systems), there wasn't a good enough connection for the lock-out chip to be read, and thus, the infamous flashing NES display. Cartridge contacts oxidize/corrode mad fast, and after a couple of years most NES cartridges were a real pain to use. Blowing on the cartridge does sweet diddly for the most part, but what it does do is force you to remove and re-insert the cartridge many times into your deck. Eventually, you'll get it right and the game works.. at least in theory.

    The solution? Dip a Q-tip in rubbing alcohol (isopropyl) (probably other solvents work too), and scrub the living hell out of the cartridge contacts. The end of the Q-tip will be almost black, that's how much crap is preventing you from playing your game.

    I've ran through a dozen decks and over 400 games in the past 2 years, and I have yet to encounter a combination that doesn't work perfectly (and I do mean, on the first try) if the cartridge is cleaned enough.

    Also contrary to popular myth, every other cartridge-based system is also suceptible to this. I've seen it with SNES, Genesis, Colecovision, Atari VCS, and even N64 games. It's just not usually so bad because the cartridge fits better - but once the contacts are all gunked up, you have the same problem. Yes, the same solution works.

    Having said this, ROMs do unfortunately suffer from bitrot (the eventual loss of bit data from the ROM chip itself). Some estimate we're about to start seeing it on a large scale with the VCS, as it's approaching 30 years for some of its games. Eventually, the original ROMs simply won't be readable. Could be in the next couple of decades, could be a couple of centuries (it's kind of hard to test that length of time reliably :). Long term, dumping game ROMs *is* the only reliable way to save them, unless companies give out the original source, which has often been long lost. Presumedly you could use an FPGA or something to reproduce the exact original circuitry of the game system. Until TV standards change, that is :)

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:The Nintendo Blowing Myth by mbessey · · Score: 3, Informative

      "ROMs do unfortunately suffer from bitrot"

      Actually, real ROMs (mask-programmed ROMs) don't suffer any degradation over time. 100 years from now, they'll work just as well as today.

      EPROMs are a different matter. Unfortunately, many arcade machines use EPROMS. Only the very high-volume games were made with mask ROMs.

      On the other hand, most all cartridge-based home system games were made with mask ROMs. They'll probably never degrade.

      -Mark

    2. Re:The Nintendo Blowing Myth by MegaFur · · Score: 2, Funny

      No. The problem with NES carts had nothing to do with the lock out chip. It didn't have very much to do with dirty contacts on the cart or the NES unit either.

      It had an awful *lot* to do with that asinine sideways cartridge insertion. Ever noticed that *no other* console system *ever* required you to slide a cartridge in sideways then push it down? That's where your problems come in.

      Simple fix: take apart your Nintendo so you can actually get the cartridge to make good contact.

      Note: If you accidently break your Nintendo, electrocute yourself, or burn down the cat, I refuse to take responsibility. Instead, it is you who should feel stupid for actually believing *anything* you read on slashdot. You have been warned. Now go find your screwdriver and have fun with Legend of Zelda.

      --
      Furry cows moo and decompress.
    3. Re:The Nintendo Blowing Myth by drakaan · · Score: 1

      The solution? Dip a Q-tip in rubbing alcohol (isopropyl) (probably other solvents work too), and scrub the living hell out of the cartridge contacts. The end of the Q-tip will be almost black, that's how much crap is preventing you from playing your game.

      Actually, isopropyl rubbing alcohol (the kind intended for cleaning human skin) usually has a not-insignificant amount of various oils in it, which stay on the contacts and don't improve things in the long-term. If you look hard enough you can find denatured alcohol (usually used to "dry" water up in contaminated tanks of gasoline), which won't leave deposits on your cartridges' contacts. Usually comes in a steel can and you have to puncture the top with a screwdriver (it evaporates pretty damn fast without a good cover).

      --
      "Murphy was an optimist" - O'Toole's commentary on Murphy's Law
    4. Re:The Nintendo Blowing Myth by rbullo · · Score: 1

      And after you've gotten those connectors clean, make sure you use Stabilant 22 on them to make sure they stay that way. WD-40 might work, too, but I've never tried it. If you do use WD-40, spray it on a new cotton swab, and use that to apply it to the connector. Make sure you clean and oil the contacts on the console, too.

      Yes, I'm aware that my sig looks weird. I wanted to post a link to my journal, but I obviously ran out of characters. So just use this link to get there.

      --
      OH NOES!!! IT APPEARS YUO DO NOT HAVE ENOUGH MONEY TO PAY FOR DIS HERE PIZZA! WAHT EVER ARE YOU GOING TO DO!?!?
  83. MAME by Orion+Blastar · · Score: 5, Interesting

    Well if they were smart, the arcade game makers would bundle MAME with some of their older ROMS on a CD-ROM and sell it for $30 - $40 USD as Arcade Classics or something. They would have to modify MAME to encrypt and decrypt the ROMs so someone wouldn't just copy them and upload them via a File Sharer to some friends.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  84. Rom licensing by mabu · · Score: 1

    Has anybody made an effort to contact the original manufacturers and see if they'd make a deal to license the ROM code? All they'd need to do is set an arbitrary price and then the whole vintage gaming industry could likely experience a rennaissance as people start plopping MAME cabinets in various locations.

    I know some manufacturers that make MAME peripherals such as Hanaho have managed to license some of the classic game roms and allow for redistribution. It would be great if a more aggressive, more complete effort was made to see to what degree the companies that own these rights would be willing to license them.

  85. Some of Midway's old games... by SteelLynx · · Score: 2, Informative

    ... still exists, albeit in new forms. Go to their website and find the "Play Classic Games" links (sorry about not posting a direct link, but I'm tired and they're doing lots of JS popups) and the info on their "Midway's Greatest Arcade Hits" pack for the GameBoy Advance. Sure, it's not the same as playing on a real arcade machine, but the games are at least still around.

    --
    It's 19:11:42. Do You Know Where Your Meat Body Is?
  86. Both by freeweed · · Score: 5, Interesting

    I grew up during the 70s and 80s, and played most of the classics when I was a kid. Needless to say, I'm rather fond of them compared to most new games.

    As an experiment, I gave a decent MAME set to a bunch of the kids I'm currently in school with. Most of them are about 20 years old, and in fact most had never been into an arcade (they simply no longer exist here). The odd pinball game, or Ms PacMan is about as much as they've seen. To them, it's all about 3D.

    It took a bit to get over the low-res graphics, but it's amazing: they're ALL playing these games now. In fact, several have actually uninstalled newer games from their laptops (like Battlefield 1942 and Warcraft III) to free up space for more MAME roms. These kids have no 'happy memories' of the old games, yet love them as much (and in some cases more) than the new stuff.

    I find this same argument comes up every time Star Wars is mentioned: the whole 'the first movies actually sucked, the only reason you think they're any good is that you were a kid then'. Bullshit. Most adults at the time (my 50's-era parents included) enjoyed Star Wars back then. Lucas didn't make his millions off of just 8 year old boys.

    Again, I use some of my schoolmates as examples, because many of them are simply too young to have ever seen the original Star Wars movies. Guess what? They think the new movies are pretty bad, for the most part. People my age seem to actually like them BETTER than people who've never seen the first trilogy.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
    1. Re:Both by bedouin · · Score: 1

      It's not just 20 year olds. It's been a pretty regular thing for me since '98-99 or so to install emulators on my friends' children's computers. The kids are anywhere from 5-10 years old and still enjoy things like Galaga, Super Mario, Shinobi, Out Run, etc.

      Good games are just good games. Though much newer than the ones you're speaking of, I had some kids totally hooked on the Metal Slug rom. At least it shows them that a 2D game be ten-times as more fun than the latest stuff . . .

    2. Re:Both by Anonymous Coward · · Score: 0

      yet love them as much (and in some cases more) than the new stuff.

      should be:

      yet love them as much as (and in some cases more than) the new stuff.

      ac grammar nazi, away!

    3. Re:Both by Bitmanhome · · Score: 1

      But this is the problem -- you're cutting into sales of current games by stealing the older games. That's the real reason companies won't free the old games; they want you to buy the new stuff.

      --
      Not that this wasn't entirely predictable.
  87. Several responses by MilenCent · · Score: 1

    Sidestepping entirely the practical, if technically illegal, path of playing those superior (yes they *are* superior) old games using MAME....

    1. We're still seeing compilations of older games sold commercially as a kind of shovelware. In a couple of months there will be Midway Arcade Classics, which will include an unprecedented number of emulated classics, including some that have never been sold before outside of an arcade. This includes the godly design of Rampart, ever-popular Marble Madness, unequaled twitch masterpiece Robotron 2084, Joust and the very rare (in the arcades) Joust 2, and there's an equal number of other classics in the mix. Easily twice as good as Namco's compilations, which I'd say are a little overrated.

    2. If you like the style and play values of the older games but bemoan their absence from the modern marketplace, *make* one! They're harder to make than you'd think, because the thing about the old games is that they often created their play mechanics from whole cloth instead of copying fifteen other games, but it's still doable. That's the path I and a friend of mine are following.

  88. The classics will never die by retro128 · · Score: 4, Informative

    The classics will stay alive, as long as there are people out there who care about them.

    This is evidenced in the dozens of emulators out there. Here's a small sample:

    Stella (Atari)

    FCE Ultra (Nintendo)

    Freeze SMS (Sega Master System)

    Gens(Genesis)

    and, of course:

    MAME (Every arcade game we know and love)

    On the PC side, we have some very interesting projects:

    AGI/SCI Remember all those old Sierra games? Well a few people were able to reverse engineer the interpreter language. The result is that you can now make your own Sierra games, and even take apart existing ones, look at the code, screens, etc, and even modify them if you want. Truly and old schooler's paradise.

    SCUMM VM So times have changed, and you can't play your LucasArts games on whatever OS you happen to be running now? ScummVM will fix that. Compatibility is not 100% but give them time.

    The people behind these projects are very dedicated to saving the classics. With these kinds of people around, we should have no worries about the games we loved so much fading into obscurity.

    --
    -R
    1. Re:The classics will never die by Anonymous Coward · · Score: 0

      agi/sci, scumm are interesting, but for a more encompassing route, I think dosbox, dosemu, boshs and plex86 are better.

      http://dosbox.sourceforge.net
      http://www.dosemu .org/
      http://bochs.sourceforge.net/
      http://plex8 6.sourceforge.net/

  89. 95 is too long for software by LostCluster · · Score: 3, Insightful

    I think this demonstrates one of the biggest problems in copyright law, that the 95 year expiration date assures that nothing released within our lifetimes will ever become part of the public domain.

    If most software is becoming abandonware within 25 years of its release, wouldn't that say that the complete economic value of a computer program gets soaked out within that timeframe? Isn't that the point of having copyrights expire, or have we forgotten that already?

  90. Classic rewrites by Orion+Blastar · · Score: 3, Insightful
    Take into consideration games like FreeCiv that are rewrites of classic computer games. Everyone remembers Civilizations, but it didn't run on as many platforms as FreeCiv does.

    With Open Source being so popular, people can write a program to act like a Classic program and even look like it, but be a totally differnet source code frm the original. Then port it to different platforms. So we get a Classic Rewrite.

    Take for example Telengard for Windows a Windows re-write of the Classic C64 game. See how the game looked like and played on a C64, but on Windows instead.

    We just need more people to re-write the classics to save them.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  91. not going to happen! by appleLaserWriter · · Score: 2, Informative

    Part of Disney's business model is the carefully scheduled re-release of their "classic" films. Buy withholding the films for a period of time and re-releasing them, they get a whole new audience that isn't yet jaded by the films.

    Similarly, many classic video games are being re-released as web games or cell phone games.

    1. Re:not going to happen! by Chris+Mattern · · Score: 1

      Hmph. I don't think that copyright law exists for the sole benefit of the Mouse, but I know Congress doesn't agree with me on that. How about this: you have to pay the government a periodic fee in order to sit on a copyright. Publish it or pay for it. Disney *still* won't like it, but if there's enough support for it, they might not find worth their while to put up a stiff opposition, particular as the fee would likely be pocket change to them.

      Chris Mattern

    2. Re:not going to happen! by thogard · · Score: 1

      Your idea might just be a workable compromise to the extreeme that the founders copyright people are going for.

      Up until the 1970's any copyright book could be found at a library if it wasn't still in the bookstores. Some times it took some hunting or an interlibrary loan but you could get your hands on just about any book that was still in copyright. About the only thing that didn't fit that was movies. Copyright for software doesn't work well over the long term when a product is no longer supported. In some ways patent law would be a better match to protect the consumers and software creators but with the US patent office being so incompetent, thats not a fix either.

    3. Re:not going to happen! by appleLaserWriter · · Score: 1

      What you propose is essentially what is happening now. The mouse hires lawyers, paying their salaries to keep disney's works from entering the public domain. Creating a government fee would only transfer this money into the hands of the government, and may still require the army of lawyers.

      This really hurts the small developer who released a game back in 1999, but takes several years to secure new funding to redeploy the game for a new platform in 2004. They may not have the funds to keep their unpublished work properly registered. Disney then steps in and acquires the title for nothing and the small developer gets to improve his coffee making skills.

  92. Re:This is why I'm hanging on to my original PC . by freeweed · · Score: 1

    Why not just copy the discs to the hard drive of a new computer or a CD-ROM?

    Modern computers can't even LOAD half of these games, let alone run them correctly. Many old games had timing routines linked to the clock rate, for example. Imagine playing a racing game, ONE THOUSAND TIMES FASTER. Never mind the sound support. Non-existent for any new sound card, and Windows won't let the games talk to the hardware anyway.

    Short of someone writing a full, usuable x86 emulator (no, vmware isn't a good option for emulating MSDOS 3.12 on a 286) there is no way to play most of these games on a new PC.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  93. Paranoid by aliens · · Score: 1

    Lets see how many paranoid stoners (and former stoners) respond to this parent with funny comments and tales, but all as AC. ::)

    Come out come out wherever you are stoners, don't be afraid our president was a cokehead you didn't do anything nearly as bad.

    --
    -- taking over the world, we are.
    1. Re:Paranoid by Anonymous Coward · · Score: 0

      A group of us decided to drop a hit of acid for the first time....back in 93
      One person was amazed by a talking dog on TV, turns out he had been watching TMNT II and was tripping out about Splinter.

  94. Try again please by Anonymous Coward · · Score: 0

    Wow, what a pathetic attempt to Troll. Next time please read the Troll FAQ before you try to be clever.

  95. I'm confused by KalvinB · · Score: 3, Funny

    So are you for or against allowing such "great" games to continue to exist?

    Won't someone think of the children?

    Ben

  96. Come on by Rura+Penthe · · Score: 4, Interesting

    This will probably be modded down as a troll, but I think this needs to be said.

    No one cares whether you think old games are better!

    "Pure gameplay"? The vast majority of old games have 1 or 2 buttons and endless repetition. I enjoy these types of games (I own 5 arcade boards of various old games and my own cab to play them), but everyone who waxes nostalgic for the "good old days" of videogames needs to take a hard look at what they're saying. The power of modern consoles opens up genres that never could have existed before. Look at RPGs on the PSX and SNES vs the offerings on NES and its ilk. You can call FF1, DQ1, and DW1 classics all you like, but the NES was too constrained for decently varied location graphics, orchestrated soundtracks, or even a decently realized storyline.

    Similarly, Joust, Defender, Pacman, and others have their place, but to claim that they are gaming in its "purest" form is denying the possibility that the advancement of technology has improved gaming at all. Blends of multiple genres were not possible in the past. FPS, RTS, and more simply didn't exist! If gaming was purest in the 70s and very early 80s, why does anybody play Starfox, Xenogears, Metroid, Zelda, Final Fantasies past 3, Metal Gear Solid, Counter-strike, Baldur's Gate, etc?

    Remember, technology is a tool to allow the developer to more fully realize the world he/she desires to create. Older is not necessarily better.

    1. Re:Come on by isorox · · Score: 1

      why does anybody play Starfox, Xenogears, Metroid, Zelda, Final Fantasies past 3, Metal Gear Solid, Counter-strike, Baldur's Gate, etc?

      Interesting how you mention games made in the nineties, but not the naughties.

    2. Re:Come on by Rura+Penthe · · Score: 1

      Good point, other than Metroid Prime I can't think of any genre changing games in the last 3 years. I'm probably missing one (and of course you can always argue that Metroid Prime is just an fps with heavy exploration emphasis, although I personally feel it is one of the most perfect 3D transitions ever in terms of preserving the 2D game's feel).

      I suppose you could say GT3 and soon GT4, but racing games in general benefit vastly from increases in processing power.

    3. Re:Come on by isorox · · Score: 1

      GTA3 was nothing more then a merger of GTA and Midtown Madness, or even before that, Carmageddon. Never heard of metroid prime.

    4. Re:Come on by Rura+Penthe · · Score: 1

      GTA is not GT. Gran Turismo, not Grand Theft Auto.

      Metroid Prime is the 3D transition of the Metroid series from NES/SNES on the cube.

  97. Abandonware problems by AEton · · Score: 4, Interesting

    The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers.

    Sort of. The _bigger_ problem is that there exist consortiums of corporations which hate abandonware. Despite the size, organization, and good intentions of the abandonware community (check out this webring, for instance), there are stubborn corporations that will see practically no profit but want to retain their copyrights on silly-but-fun games forever. Slashdot has covered the IDSA's legal maneuverings in the past; Mobygames has an excellent feature that discusses some of the issues around the legal status of abandonware.

    Nobody is going to pay absurdly inflated (probably price-fixed) shelf prices of $40 or so for old games. If the companies won't sell their copyrighted software, these games -- good games, like Civilization or Colonization or Wolfenstein 3D -- will gravitate towards an open trade on the Internet. They're often smaller than MP3's, and they're considerably more fulfilling. This kind of "copyright infringement" is usually ignored and not typically prosecuted; the situation's more or less fine as it is. But it's damned annoying trying to find a safe venue for sharing what is, in a way, cultural heritage. oh, and:



    The problem, as usual, is that we "geeks" are almost ignored by politicians and lawmakers. It'd be interesting to see a future article describing why that's the case...but who really knows the answer?

    IDSA=money

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    1. Re:Abandonware problems by JCCyC · · Score: 2, Insightful

      The _bigger_ problem is that there exist consortiums of corporations which hate abandonware.

      This is part of a bigger, deeper problem. Anything that satisfies any kind of need in a "commons" kind of way necessarily detracts from some corporation's profit. Whenever you decide to drink water from some natural source, that's one instance of human thirst Coca-Cola will never make a profit out of. Ditto for breastfeeding and Nestle. And for MP3s and the RIAA. And for MAME and the IDSA. And for Free Software + abandonware and the BSA.

      I'm not going to complete the reasoning and look like a terminally radical Commie Pinko Dirtbag. Instead, YOU do that. ;-P

    2. Re:Abandonware problems by CausticWindow · · Score: 1

      I'm not going to complete the reasoning and look like a terminally radical Commie Pinko Dirtbag

      More like a hardcore capitalist.

      But, you're right of course.

      --
      How small a thought it takes to fill a whole life
    3. Re:Abandonware problems by FunkSoulBrother · · Score: 1

      Nobody is going to pay absurdly inflated (probably price-fixed) shelf prices of $40 or so for old games. If the companies won't sell their copyrighted software, these games -- good games, like Civilization or Colonization or Wolfenstein 3D -- will gravitate towards an open trade on the Internet.

      Thats and intereting point, but to be fair to the companies, if they are at least kind enough to keep the games available, don't we owe them the 40 bucks?

      I mean if we want to read a Dune novel we don't demand that it cost $1.50 just because its 30 years old. Granted you can probably find it for that price at a used book store, but there are new copies to be found on the shelf at Barnes and Noble.

    4. Re:Abandonware problems by AEton · · Score: 1

      No, I don't think that id Software should be able to charge $40 for Quake, in perpetuity - God help us all if that were the case. They should be innovating. Copyrights were originally short for that purpose. If Frank Herbert's only book were Dune, I would expect we wouldn't regard him quite as highly, and when his copyright expired, he'd be "encouraged" to write more.

      People selling used copies of books solves that problem in one way, but there isn't exactly a huge used-software market, and it's hard to find the stuff even on eBay. Ever look for Sim Ant? Sim Farm? Sim Tower? Good luck on eBay. And how about that cool 3/4 view game in 3D where you were bouncy and you were infiltrating an office building? Good luck finding _that_ anywhere but in the abandonware communities.

      I would gladly pay a reasonable, market-adjusted sum for great and classic games. $39.95 + tax is not going to cut it.

      --
      We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    5. Re:Abandonware problems by FunkSoulBrother · · Score: 1

      I never said anything about "in perpetuity." Lets be clear that I think copyrights should be the 14 or whatever amount of years they were originally conceived as. After that, its fair game for the public domain.

      But until then, and keep in mind the original post speaks of Civ 1 and Wolf 3D, games which are maybe a decade old.. (I don't think either has passed 14 years). For them the company should be able to charge what they please so long as they make them available.

      if they don't make them available, then fuck them and pirate away but I don't like the excuse of price being used to pirate a 9 year old game when it is still available commercially.

    6. Re:Abandonware problems by (void*) · · Score: 1

      I'm not going to complete the reasoning and look like a terminally radical Commie Pinko Dirtbag. Instead, YOU do that.


      Indeed, and you look like someone resistant to the charms propaganda. Observe then that the way you've described that mentality, is also known as capitalism.

    7. Re:Abandonware problems by AEton · · Score: 1

      For them the company should be able to charge what they please so long as they make them available.

      See, that's the impasse right there. The market makes these games unavailable...

      if they don't make them available, then fuck them and pirate away

      With most companies, that's the way it is now. The problems come when you have the IDSA rattling abandonware distributors' cages (two parents up for links) and when you have someone like Infocom still trying to sell its (admittedly spectacular) text adventures for what many people think is too much. That's why copyrights should expire a little more quickly, at least on games.

      I think copyrights should be the 14 or whatever amount of years they were originally conceived as

      Well, if we're going to go changing copyright law willy-nilly, let's at least give software copyrights an exception. Because of the time-limited nature of their existence (hello, Moore's Law .. hello, Microsoft support schedules) , computer software deserves a special exception in the copyright law; it'd be kind of like how in Patent Land, medicine can only be patented for seven years. How about seven years? Or five? At any rate, I get the strong feeling that in 75 years we'll be hard-pressed to find a machine that can run Quake 2.

      --
      We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
    8. Re:Abandonware problems by Anonymous Coward · · Score: 0

      My fist paperback printing of dune cost fifty cents.

  98. Re:This is why I'm hanging on to my original PC . by reynaert · · Score: 2, Informative

    If you were sane, you'd have archived all those floppies on a cd-rom. It's disquieting how many boxes fit on a single cd :)

    BTW, there exist many free PC emalutors:

    • Dosbox is by far the best. It's a true emulator, portable, has a built in DOS, and is trivial to setup (no config files, uses the file system instead of disk images). Only major problem is the lack of protected mode support (if you also want to play some more recent games :)
    • DOSEMU is also pretty good, and it will run most games, but it's configuration file is a mess, and it requires Linux/i386 (they were working on a CPU emulator, so it might work on other platforms by now).
    • Bochs is another true emulator, not targeted specifically to games as Dosbox is. As a result, it is slower and more cumbersome to setup, but it supports protected mode games. Bochs is your only hope if you want to play protected mode games on most non-intel platforms.
    • MESS, the console and home computer counterpart of MAME, has an IBM PC and PC/XT emulator. They probably go for hardware emulation accuracy. I've never used it.
    • Flopper is a tool that lets you run games that were distributed as bootable floppies. I have no such games, so I've never used it :)
  99. You are about as wrong as you can get by Groo+Wanderer · · Score: 2, Insightful

    I have a snotload of modern PCs sitting around, a PS2, XBox and GC, with just about every worthwhile game either available to me here or upon request (I write for an IT web site).

    I also have a Tempest, Robotron 2084, Gauntlet II, Xevious, Ms. Pacman, and Smash TV.

    The new games, those that are worth opening the shrink-wrap on, a suprisingly small number, get boring really quickly, and that is by design. Read the content restrictions for Sony, MS and Nintendo for a real eye-opener, they mandate that games lose their appeal. Gameplay has become secondary to eye candy.

    When we want to have fun in this house, there is nothing like an hour long Smash TV session, or seeing if you can get to the yellow boards on Tempest. 20+ years later, these games are still fun. How many PS1 games are worth the $5 you can pick them up for?

    -Charlie

  100. Re:This is why I'm hanging on to my original PC . by StefanJ · · Score: 1
    It's not the data that's the problem; I actually have a 5.25" floppy drive on my main machine*. The trouble is the lack of the original platform.

    There's a lot of talk here about emulators, but can they handle the really obscure stuff that uses EGA graphics, and audio hardware like the Ad Lib or original Sound Blaster? My limited experiences have not been encouraging.

    Last year, I bought an "Ultima Collection." All the games from 1 - 8. But the Ultima 7 games wouldn't run under Win98, and the third party emulator specifically made for the job crashed something awful. I eventually gave up; I had a writing project due and couldn't spend the time troubleshooting the emulator.

    I suspect I may eventually just give up and be satisfied with my memories of playing those fine old PC games. After all, I did manage to survive getting rid of my Atari 800 and its collection of worlds (M.U.L.E., Seven Cities of Gold, Archon, et al.)!

    Stefan

    * I occasionally have to read files off of old floppies. Old WordStar files with RPGame manuscripts and such. But I use the drive so infrequently that I have to blow it out and clean the heads each time!

  101. Re:This is why I'm hanging on to my original PC . by reynaert · · Score: 1

    You want Dosbox.

  102. the industry's problem by sdibb · · Score: 3, Insightful
    Douglas Lowenstein, head of game-industry trade group the Entertainment Software Association, said his organization focuses on immediate legal and regulatory issues such as copyrights and piracy. It simply hasn't yet put a priority on preserving the industry's history, which he said would be a huge undertaking. Nor does he know of any other efforts in the industry.

    Stuff like this really ticks me off. Of *course* the gaming industry isn't gonna say, "Hey, don't forget to add in a few (some amount) bucks so we can preserve our history.

    Gaming companies, or any company, really, has little interest in supporting games where there is 1) no more money to be had, and 2) it would seem a lack of investment.

    That doesn't mean there isn't a solution though. The Internet at large is picking up the slack on its own. The geeks who want to support these games so they don't die out, will, and it won't cost the "industry" any more than letting go of their pride, and in some cases, just creating a link somewhere on their page that says "Download this deprecated, unsupported, game that is now freeware, available to all."

    At least that way, the game is alive and kicking, and it would be even better if they released the source code.

    This can't be a serious issue, either. When they release patches on a regular basis that are 40+ megs or so, how is a 46k file going to cost them *anything* comparable in bandwidth?

    It doesn't take much to support one game, by one fanatic fiend out there on the web. Throw up a homepage, post your memories, screenshots, and the game. Gee, that'll really kill Geocities.

    The gaming industry is just too lazy, but if they got their act together, it would be a great PR move for them. "Wow, Company A is so cool, becuase they released their old 80's computer game on the web!!!" Seems to me, that something like that would generate a bit of brand loyalty, and actually *stop* pirating in the process, because then people would respect their decisions, instead of circumventing the law solely to preserve history.

  103. What about the little people? by August_zero · · Score: 1

    If some of these games would get a proper re-release I would gladly pay for them, but honestly who besides me cares about(let alone has heard of):

    Blacktiger
    Speed Rumbler
    1943 Battle of Midway
    Solar Warrior
    Rygar
    Time Soldiers
    Tiger Road

    Ahh the good old days, Everytime I smell fabric softner I remember all the games i used to play at my local Econ-O-Wash.
    Until they do I guess i have to be a criminal.

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:What about the little people? by NerveGas · · Score: 1

      but honestly who besides me cares about(let alone has heard of):

      "Back in the day", BeachHead and BeachHead 2 were the games for me. I went in the store, and saw a new game called BeachHead. I almost flipped my wig, I was so excited. I grabbed the box, turned it over to look at the screenshots... ... it had absolutely nothing to do with the original. I never thought that a mere memory of a C64 video game from 20 years ago could leave me with such an empty feeling.

      steve

      --
      Oh, you're not stuck, you're just unable to let go of the onion rings.
  104. Classics hurt the bottom line by KalvinB · · Score: 1

    Companies would rather you put that $20 (or whatever) they could charge you for a "classic" that's paid for itself over and over towards their new million dollar project that hasn't.

    It doesn't seem so difficult to just post the old games on a company web-site and charge per download with a notice that the software has no warrenty. If you pay for it and it doesn't work, too bad. They just need to post the original min and recommended specs on the game info page and let you know that if you computer exceeds them then the game may not run properly if at all.

    Unfortunatly, the theory sounds simple but when doing professional work it takes money to set up such a system and most people aren't going to accept "no warrenty." If Joe Blow pays $20 to download a game and it doesn't run he's going to demand money back or some form of technical support.

    So there's really no simple way for companies to offer them. They'll have to do marketing and tech support and everything else that a new product needs so why bother? Mass market is looking in the shiney things department and isn't interested in old games to make it worth it.

    Might as well focus efforts on the new stuff that needs to recoup costs.

    On a related note; Alpha Video is selling really old movies on DVD for cheap. But movies don't need tech support.

    Ben

  105. Summary: by Steve+Cowan · · Score: 1

    Let me see if I've got this straight. One word: Mame. But emulation just isn't the same. So buy the console and restore it. Better still call up all your beer buddies to throw in some quarters and buy the rights. Ah, joust. Tempest. Lest we not forget the C64 Lode Runner era.

    OK, next article.

  106. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    MAME will suck as long as that fag santeri has anything to do with it.

  107. Obligatory Simpsons Quote by Anonymous Coward · · Score: 0

    "Does anyone remember Tron?" "No"

  108. Videotopia: travelling game exhibit by PoisonousPhat · · Score: 1
    At least a few people have been trying to preserve old games, especailly the coin-ops in the "VIDEOTOPIA: THE EXHIBIT OF THE TRUE HISTORY OF VIDEO GAMES" travelling show.

    However, before you get your hopes up too high, read the introduction to the Videotopia project: "VIDEOTOPIA explores humanity's first giant leap into interactive electronic media - - the videogame. As the industry grew, its influence on developing technologies grew as well. The goal of this exhibition is to communicate the dramatic impact these games have had on our lives and our culture."

    There are nonetheless some VERY remarkable games in the exhibit, including one of my personal favorites, the 1983 "3-D" Star Wars game!

    --
    Losers choose to abuse the use of "loose".
  109. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    Gridull has little to do with MAME, other than typing the work 'make' and j4x0ring to the latest mahjong drivers. Gheyze on the other hand can be seen fisting NiceCola whilst R. Belmutt provides lubication.

    Kthxbye

  110. MAME baby, yeah by scarolan · · Score: 4, Interesting
    At work today our warehouse manager brought one of his kids in. This kid is about 12 years old.

    I asked him if he knew what Pac-Man was and his eyes lit up. "You have Pac-Man? Can I play it?" He had played all the old-school games I mentioned, Joust, Spy Hunter, etc.

    The staying power of the 80's arcade games is incredible. Being constrained by such small amounts of memory and processor power forced the programmers to innovate and squeeze every bit of playability out of the limited resources they had.

    Modern game designers should take note. You can learn a lot about PLAYABILITY from the 80's arcade games.

    1. Re:MAME baby, yeah by Anonymous Coward · · Score: 0

      "At work today our warehouse manager brought one of his kids in. This kid is about 12 years old."

      So, you unzipped your pants and said, "Here is pac-man, grab my joystick and chase the fucking fruits!"

      You need help.

  111. Infocom games rock by scarolan · · Score: 1
    I remember my first Infocom game. Mom bought me Zork I for my commodore 64 when I was 9 years old.

    Moments later I was eaten by a grue.

  112. Coin Ops For Sale: Off Road (3 player) , and Space by Anonymous Coward · · Score: 0

    will ship anywhere in the bay area of california.

    Off Road (3 player)
    Space Duel (Atari vector graphics)

    each $450.00 OBO.

    No Job = No Toys. Perhaps an H1B worker can afford it.

    email: general at picputer dot com.

  113. All your base are not belong to the arcade by yerricde · · Score: 1

    Toaplan's Zero Wing had the "All your base" cut scene only in the Sega Genesis console port. Either the original coin-op didn't have it, or MAME has some major bugs in its emulation of Toaplan hardware.

    --
    Will I retire or break 10K?
  114. Legacy wargames by Badanov · · Score: 1
    Steel Panthers series was originally released as a DOS game in 1994. Since that time, two more official enhancments have been released, Steel Panthers II (a modern tactical game) and Steel Panthers III ( a platoon level wargame covering the period from 1939 through 1999).

    While these games are now essentially out of print, they are still considered to be the high standard for military gaming. Few games in print now can reach them and it is unlikely few will survive the changes in tehcnology the way these games will.

    Since the release of SP3, three more modifications of the game have been released, Steel Panthers World at War (SPWAW)( a rewriting of the code for running on Windows (which, as it happens, runs rather well on Linux under Wine)), Steel Panthers WWII (SPWWII) (essentially a modification of the SP2 code with WWII only changes) and Steel Panthers: Main Battle Tank (SPMBT) (a rewriting of the SP3 code for modern combat only with mods promised out to 2020) All of these games install and run rather well under dosemu.

    All these games should have died out when MS killed DOS, but they continue to be very popular with the military wargaming crowd as we speak. Scenarios are constantly being written to these myriad games all the time.

    My own website, http://www.rkka.org is dedicated to wargaming using the Steel Panthers series. I have even have a section which allows all the SP series of games to be run in Linux under dosemu. The advantages are very clear to me. These games no longer require anything but simple hardware and software to work well. This basically opens the genre to nations with people who cannot afford the latest and greatest, but who just simply need something that will work well. SP under these conditions (running under Linux) fits( Even WinZip will open gzipped files)

    I do not know if these games, as popular as they are, can be considered classic games, since they are still very much alive in the miltary wargaming community. The simple fact is that no one has been able to top these games since 1994. In my most humbled opinion, that is these games' true legacy.

    One other note: The Steel Panthers series are a basic rewrite of a series of computer wargames written by Gary Grigsby beginning in *1984*. That is quite a record.

    --
    Dawn of the Dead
  115. I think I have a solution... by Anonymous Coward · · Score: 0

    ... we should see if we can dump the ROMs to these games and then work on an 'emulator' that would allow us to play them. Hmmm... if only we had such an emulator today we'd be ahead of the game.

  116. Abandonware may be fair use! by yerricde · · Score: 2, Insightful

    Nothing you read on Slashdot is legal advice.

    There have been occasional suggestions that anything that goes out of production (or support, for computers) for a year becomes public domain.

    Not exactly "public domain" per se, but still possibly fair use under 17 USC 107. It wouldn't be completely inconceivable to have a judge rule that if a copyright owner takes a work out of print, that counts as an admission of a lack of "potential market for or value of the copyrighted work." Though copying an out-of-print work without authorization loses on fair use factors 2 and 3, it can still win on 1 and the doubly-important 4.

    --
    Will I retire or break 10K?
  117. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    And all the while, FagB will sit for two years on his four line I,Robot driver change. And when he's done, he'll kick back, surf to a tranny pr0n site and simply say one word:



    Re

    kthx












    p.s. Hello David

  118. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    MY NAME IS FATILA! MY NAME IS FATILA! MY NAME IS FATILA AND I LIKE TO EAT!

    Hey now, don't diss da mame. Where else could i fidn all those jap mahjong pr0n games to get my jollies? And of course CPS2 Fighting games toO!!!

    8==w==D ~

    Greetings to all my gay lovers like mutefag, pinball breaker hype, and gaylord metaldick

  119. To copr owner: Prove you're going to re-release it by yerricde · · Score: 1

    Similarly, many classic video games are being re-released as web games or cell phone games.

    When blocking a fair use defense to distributing abandonware, it's the copyright owner's responsibility to show a preponderance of evidence that the work has a potential market or value. It'd be pretty difficult for the copyright owner to prove this without public documentation of a re-release plan, and any responsible distributor of abandonware would cease and desist upon notification of such a plan.

    The difference with Disney is that Disney routinely puts home video titles back in print within ten years, and the "vault" TV commercials that I've seen usually have a disclaimer to such an effect.

    --
    Will I retire or break 10K?
  120. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    Hey now. I think everyone is forgetting the greatness of Richard Bannister, aka slimyqueer, for all the great work he does on the Mac port. NOT!!!!!!!!!!!!!

    Of course theres always FagB, and his 2 lines of code in 5 years.

    Re Brian.

  121. Abandonware by xihr · · Score: 1, Insightful

    Given the number of clones and workalikes that are popping up left and right, I doubt this is a big concern. Perhaps you might be worried about losing the bad games, but the good ones will certainly live on in some fashion, copyright infringing or not.

  122. Ladybug, Qix, Tron, Mappy, Mad Planets, Q*bert by xelph · · Score: 2, Funny

    I had a real Qix in my appartment when I was still a bachelor. My wife thinks it does not look good in her living room (bummer). She thinks a 50" plasma screen doesn't either anyway... If you have any tricks on how to convince a wife, please share.

    1. Re:Ladybug, Qix, Tron, Mappy, Mad Planets, Q*bert by AndroidCat · · Score: 2, Informative

      Weird thing about Qix boards: they have a serial port. With dual 6809 processors, I always wanted to put OS-9 or something on one. Oh, and a (checks closet) 6802 for sound--which had stereo capability, but that wasn't used from what we could tell. (You haven't really played Qix until you've tried it hooked to an in-circuit emulator. Try it with 3 Qix on the board, heh.)

      --
      One line blog. I hear that they're called Twitters now.
  123. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    I would like to mention that I work for NASA and our supercomputers are not capable of running Mortal Kombat at full speed in MAME. I am thoroughly disappointed that the MAME team is unable to optimize their emulator at all.

  124. 90% of this thread is FUD and blatant BS by Mike+Hawk · · Score: 3, Interesting

    Games are no different than any other medium. If someone wants to archive them, open a library or museum. That individual would buy an individual copy off ebay (accept donations, find them in the attic, etc) then archive it under the fair use rules provided for libraries and museums under copyright law. They could legally make backup copies for archival purposes to avoid bitrot. Think microfilm and magazines. They can allow people to come into the museum and play the games. They can even loan out the legally aquired instance of the game to other people in the same way a library checks out a book. If any individual on /. truly cares about this issue, that individual should do this. Sounds like a genuine not-for-profit business opportunity in this weak job market. Outside of that, this thread is about justifying copyright infringement, and I'm not buying it.

    1. Re:90% of this thread is FUD and blatant BS by Anonymous Coward · · Score: 0

      But that smacks of EFFORT!

      Waaaah!

      I just wanna play games!

      You big poo head!

    2. Re:90% of this thread is FUD and blatant BS by dvdeug · · Score: 2, Insightful

      Games are no different than any other medium.

      You mean like movies, where probably the majority of early movies have been lost because the copyright owner couldn't get any money out of them, but couldn't be found or didn't care enough to authorize copying?

      Different mediums, different items on different mediums, have drastically different lifespans. A few books have 95 year lifespans. The honest fact is, there's no movie that makes money in the magnitude that a movie studio wouldn't consider noise after 95 years. Maybe in another 30 years, a tiny percentage - maybe one or a two a year - of the movies that will be moving into the public domain still mattered to the movie studio. Most of the rest decayed into dust because the people who cared weren't the people who had the copyright or had the money to make archival copies to be stored. There are a handful of computer games even 25 years old that the copyright owner cares about. All but one or two released a year will rust away by the time they're in the public domain, and maybe a few will be saved by archivists decoding ancient medium onto which CD-Rs (which don't have a 95 year life span) were copied.

  125. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    Awwwww, j00 completely forgot Santeri Sadcunt

    btw, my00t am not ghey, not even they want him.

    oh, SPICS MUST DIE or smth for all j00 #postmodern d00dz

  126. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    Funny with all this MAME talk that Dave's Classics (now Vintage Gaming Network) is still alive and kicking everyone else's ass in the emu scene. http://www.vg-network.com. Even the narcers like fatila, gridull and emulimted couldn't kill it off no matter how hard they tried!

  127. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    you are a rocket scientist? Damn best get Fatila to recruit your ass to retrogayers or smth like that wonderful Griking/Caffiene guy

  128. Easily by Anonymous Coward · · Score: 0

    If we forget the classics, how will our great great grandchildren know where "All you base are belong to us" came from?



    They won't, and they will be grateful.
  129. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    wtf happened to Dave anyways?

    I only go to VGN now for the ritual abuse etc I get from DamianMoron :P

    Bring back the r00bangers or smth!

  130. Some of us have the original coin-ops by Rog7 · · Score: 1

    While people go nuts over MAME, I'll stick with my Joust cocktail in my living room. I plan to be playing it decades from now and as long as I can replace the ROMs when they die, I can't see why I wouldn't be. Same goes for my Gyruss, Super Sprint, etc.

    Nothing beats the real thing.

    1. Re:Some of us have the original coin-ops by Zoolander · · Score: 1
      Just rub it in, you insensitive clod!

      Every boy's dream: your own game arcade...

      --
      Meep.
  131. Do What They Do by Greyfox · · Score: 2, Interesting
    It's time to sue! Sue! Sue! You sue me and I'll sue you! The Great American Past Time!

    Seriously, the copyright system was designed to promote the arts with the evental intent that the works would go into the public domain. If the work will be destroyed because it was abandoned under the copyright system, then I bet if you took a company to court to get their ROMs released into the public domain, the court would stand a reasonable chance of seeing things your way.

    If course, I'd do this with some company that's still out there, teetering on the edge of death and hasn't sold its IP to Microsoft. Get the precident established first, and it'll be a lot harder for the big companies to employ the Chewbacca defense later on.

    Oh, obIANAL, so YMMV.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  132. Noo.... by softspokenrevolution · · Score: 1

    I just want to know what I'm supposed to do besides sink five dollars into the pac-man machine while I'm waiting for my pizza?

  133. Intent of the law by Arjuna · · Score: 1

    As companies are dropping support, but not property rights to our old favorites, many are in danger of vanishing forever.
    Itellectual property law is on the one hand there to encourage creators by giving them protection, on the other hand to benefit society directly by codifying the passage of that work to the public domain.
    Sitting on intellectual property indefinately is anathema to the intent of the law. It seems to me that if support and publication (availability) of a work is dropped, that should mean the owner of the rights is relinquishing them, after a short period that should be no longer than a few years - enough for a business cycle or two.
    Of course, what with the crazy copyright laws today, I wouldn't expect this sort of sane position from today's corrupt and out of touch judiciary and legislature. But its something to campaign for...

  134. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    DVGC used to be a site worth visiting, but seriously how can anyone see it anymore though all the pop ups? There is a site under all that isn't there? I use a pop up stopper so it keeps me out so I have no idea if there is or isn't by now.

  135. cleaned neogeo arcade carts by Anonymous Coward · · Score: 0

    I bought over a dozen neogeo mvs carts off ebay. I used the same method you described to clean them. They can get pretty messy!

    People think of this as a home cart solution; it also works on arcade boards or anything else with similar contacts.

  136. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    DVGC used to be a site worth visiting, but seriously how can anyone see it anymore though all the pop ups? There is a site under all that isn't there? I use a pop up stopper so it keeps me out so I have no idea if there is or isn't by now.

    go visit emulation9.com or something, it is partly japanese but it does what that sad site doesn't do anymore, straight news.

  137. Support the Public Domain Enhancement Act by jbn-o · · Score: 3, Informative

    Visit the site that champions the Public Domain Enhancement Act (HR2601) and write your Congresspeople (House, Senate) to support this bill. If these games are no longer commercially exploitable, the proponents of this bill believe it is unlikely the copyright holders will file the form and pay the low tax to retain copyright on the work. Maybe these games will eventually enter the PD where we can all legally share and modify them so we can play them on MAME.

    Here's a FAQ, previous /. discussion, and another /. discussion.

    1. Re:Support the Public Domain Enhancement Act by nutsy · · Score: 1

      Personally, I don't see the Eldred Act-- basically, a tax for maintaining copyrights on works-- as helping much. By requiring payment (of a small amount, yes, but any amount) to extend copyright, the Eldred Act would basically move the country even further into Rule by the Rich. What we need is a fixed short limit on copyrights, and no extensions at all, period.

    2. Re:Support the Public Domain Enhancement Act by Anonymous Coward · · Score: 0

      HAHAHAHAH that law is genious! It would not actually reduce the number of lawyers involved, but instead increase them. All companies concerned with IP would hire a new lawyer to fill out the forms necessary to continue the IP. Now instead of piracy of abandonware being a fundamental non-issue, now you cost corporations money! You better believe they will be vengeful and smack down any websites that have even the shadiest of derivative works since this lawyer will have nothing to do most of the year when not filling out PDEA paperwork. Well done slashdotters.

      I am writing my congressman right now as the FAQ link suggests. To tell them I am against this stupid rule.

  138. Different cultures by cybpunks3 · · Score: 2, Insightful

    You'd be shocked how poorly the videogame companies who own these rights have taken care of archiving and preserving their own intellectual property.

    Even for commercial emulator rereleases there have been times where they've had to take advantage of things like MAME or the general collector community to piece back together their history.

    This seems to be mostly a problem with American videogame companies. I haven't heard these same kinds of stories related to, let's say, Namco.

    In many cases the owners have changed hands multiple times so something gets lost in each iteration. (Atari is the best example of this).

    So it's more than possible that old artefacts can literally rot away, get thrown out, or forgotten entirely so that by the time these companies do decide to do something it might be too late.

    The industry in general is so future-oriented that they just don't value the past enough to prioritize the preservation of their history.

    It's the collectors who have to pick up the slack, and unfortunately, this involves stepping beyond the letter of the law.

    Luckily we're at a point where most of the important arcade history and pre-crash console history is well preserved.

    I don't think games for 8-bit home computers are as well preserved because there isn't as much interest from classic game enthusiasts and the libraries are much larger.

    I also think there is a lot of work to do to improve emulation. For instance, what about all the early TTL-based arcade games that didn't have microprocessors? If you don't have a physical unit you'll never see the game run unless someone writes a simulator of some kind. What about sound emulation on things like the Cinematronics games? Sound in MAME is still a little rough in places.

  139. Be on your way to a world record; buy 'em! (= by yo5oy · · Score: 2, Insightful

    It is not entirely cost prohibitive to purchase an arcade upright or cocktail table. i bought crazy climber, discs of tron (upright), and ms. pacman. Total cost about $1900.00 (incl. shipping + truck rental with a liftgate, storage, labor since my friends are skinny geeks, pizza, beer, rope/straps, and a handtruck.) if you have the space, i.e. living in your parents basement, garage, or for the lucky few, their old room. it is not such a bad idea. you could get rid of your bed and practice for the world record on your game of choice. you could also build your own arcade emulation upright, but that is illegal. i am still looking for nice and working upright or cocktail tables of journey, joust, gyruss, donkey kong, spyhunter, and tron.

    --
    a slut did tulsa
  140. Emulators = Piracy, even if you own the ROMS by Proudrooster · · Score: 5, Informative

    Last year I was trying to reason with one of the higher level Managers at Nintendo USA regarding emulation and emulators. I was trying to persuade him to sanction the sale and development of an emulator that would allow the old Nintendo and N64 games to be played on a different platform.

    He told me video games revenues are going to surpass Box-Office sales in the future and ONLINE gaming will probably become its own religion. This video game entertainment industry is worth billions and no one wants to see the old games around anymore since you might stop buying new games for a few weeks and revisit some of the classics. Can you imagine that? Someone might actually want to play an sweet classic game instead of a newer lame game? Think of all the new games you've tried/rented and how bad most of them suck. Most of the new games end up costing $20 or less within a month after release because they are so lame.

    Here is Nintendo's Position on emulators they say it's ILLEGAL even if you OWN THE ROMS. Nintendo is really a sentimental bunch when it comes to retaining pieces of our childhood. I'd like to see someone test this in court, but they would probably lose.

    Here is an excerpt from their LEGAL FAQ

    Can I Download a Nintendo ROM from the Internet if I Already Own the Authentic Game?

    There is a good deal of misinformation on the Internet regarding the backup/archival copy exception. It is not a "second copy" rule and is often mistakenly cited for the proposition that if you have one lawful copy of a copyrighted work, you are entitled to have a second copy of the copyrighted work even if that second copy is an infringing copy. The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.

    How Does Nintendo Feel About the Emergence of Video Game Emulators?

    The introduction of emulators created to play illegally copied Nintendo software represents the greatest threat to date to the intellectual property rights of video game developers. As is the case with any business or industry, when its products become available for free, the revenue stream supporting that industry is threatened. Such emulators have the potential to significantly damage a worldwide entertainment software industry which generates over $15 billion annually, and tens of thousands of jobs.

    What Does Nintendo Think of the Argument that Emulators are Actually Good for Nintendo Because it Promotes the Nintendo Brand to PC Users and Leads to More Sales?

    Distribution of an emulator developed to play illegally copied Nintendo software hurts Nintendo's goodwill, the millions of dollars invested in research & development and marketing by Nintendo and its licensees. Substantial damages are caused to Nintendo and its licensees. It is irrelevant whether or not someone profits from the distribution of an emulator. The emulator promotes the play of illegal ROMs , NOT authentic games. Thus, not only does it not lead to more sales, it has the opposite effect and purpose.

    How Come Nintendo Does Not Take Steps Towards Legitimizing Nintendo Emulators?

    Emulators developed to play illegally copied Nintendo software promote piracy. That's like asking why doesn't Nintendo legitimize piracy. It doesn't make any business sense. It's that simple and not open to debate.

    People Making Nintendo Emulators and Nintendo ROMs are Helping Publishers by Making Old Games Available that are No Longer Being Sold by the Copyright Owner. This Does Not Hurt Anyone and Allows Gamers to Play Old Favorites. What's the Problem?

    The problem is that it's illegal. Copyrights

    1. Re:Emulators = Piracy, even if you own the ROMS by svallarian · · Score: 1

      Still though, you have to admit that Nintendo is doing more with their old catalog than almost any other catalog...

      NES-->GBA re-releases, Animal Crossing Mini-games, the e-Reader selection of classic games

      That's why their so hard on piracy...which is fine with me, it's still their games that they developed and as long as they still provide access to them that's GREAT! (especially when the add new features to old games)

      --
      I patented screwing your mom. But it got revoked for "prior art."
    2. Re:Emulators = Piracy, even if you own the ROMS by evslin · · Score: 3, Insightful

      I've read that FAQ before, and I still don't see how an SNES emulator is going to cost anyone at Nintendo their jobs. They've got better things to deal with - like what went wrong with the Gamecube such that they had to halt production on it just to clear current inventories, or why they're being slapped around by competitors in the industry they were once king of.

    3. Re:Emulators = Piracy, even if you own the ROMS by derubergeek · · Score: 0
      The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic.

      So, by the Nintendo interpretation of copyright law, an entire game loaded from cartridge into the RAM of a game console should constitute an illegal copy.

      --
      Trust me. This is an inactive account. Regardless of what the /. bean counters might report.
    4. Re:Emulators = Piracy, even if you own the ROMS by Anonymous Coward · · Score: 0

      Unfortunately, neither the SNES, the Game Boy nor the NES has enough memory to load an entire cart into RAM at once.

  141. Re:One word:MAME (aka gridull is a faggot) by Anonymous Coward · · Score: 0

    SHUT UP NIGGER!

  142. Clones by dtfinch · · Score: 2, Informative

    My understanding from studying articles on several game copyright and trademark lawsuits is that you can copy the idea of a game as long as you call it something different and produce everything yourself. Copying bitmaps and such from the original is definitely not allowed.

    In that sense we'll always have the classics, legally.

    Although some game companies, such as Hasbro, have been known to bully clone makers, by taking them to court, losing, and appealing over and over until the defendant is bankrupt.

    In one bullying campaign, shareware and freeware sites were spidered for names containing "tris" and threatening emails were sent to webmasters telling them to remove the software or be sued, despite having lost every court case against every author they sued.

    I've forgotten what I was replying to. I hope this isn't off topic.

  143. Yeah, but... by maynard · · Score: 1

    And they are archived as well - in a way that really counts, on tens of thousands of PCs or more worldwide, and in dusty CDR collections for decades to come.

    It'd be nice to see some kind of official project which legally provided historical archives of these programs. Hell, it goes beyond just games and to the very heart of compsci archival. Who archives old copies of VisiCalc, RT-11, or PRIMEOS? It's mostly gone, and to historians that's a damn shame. --M

    1. Re:Yeah, but... by acceleriter · · Score: 1
      Who archives old copies of VisiCalc, RT-11, or PRIMEOS?

      Can't help with PrimeOS, but I bet someone's got it.

      BTW, both the above downloads are with the blessing of the coypright holders. Not that anyone should be able to hold a copyright on software that old, but it was nice of Dan Bricklin (Visicalc) and Mentec (RT-11) to make the gesture.

      --

      CEE5210S The signal SIGHUP was received.

  144. CONFIG_ARCADE by Anonymous Coward · · Score: 0

    Copanies should contribute back to the Open Source Community and declare the ROMs and the Games open source. Let's integrate all into the Linux kernel and it will never perish.

    It's really time for CONFIG_ARCADE and Alt+Sysreq Asteroids!

    -Tino

  145. Not so simple by NetDanzr · · Score: 1
    Unfortunately, it's not as simple as contacting a company and buying the rights. While this works in many cases, there are plenty of cases where it doesn't work.

    First of all, companies have an incredible mess in their records. For example, as of last year, an Electronic Arts representative was trying to convince me that Dune 2000 was the first ever game inspired by the book series (for the record, EA doesn't hold the rights for Dune or Dune II, so it may be understandable). To make matters even worse, until abour 1985 the rights to the games lied with the developers and not the companies. Some publishers continued this trend into the 1990s, and figuring out who actually holds the rights is tough. Home of the Underdogs does a decent job at tracking the owners of the copyrights, but even at several thousand games they are only scratching the surface of gaming.

    Second, many of the developers don't exist anymore, and the law has no provision for "abandoned" copyright. These works are simply locked in a hiatus until the copyright protection expires, no matter that the owner of the copyright doesn't exist anymore. (Lessing's proposal that the cipyright law be changed so that owners will need to pay a nominal fee to keep their copyrights would solve this problem.)

    Third, many games are locked to still profitable franchises. For example, no matter that Atari dumped several million cartridges of unsold E.T. games. You won't ever be able to buy the rights to this otherwise disastrous game because of trademark issues. Same goes for classic adventures, games based on books, games with characters or items that may be copyrighted by someone else or games with franchises that still go on, at least on paper.

    As a consequence, you'll face a huge problem in trying to hunt down the real copyright owner (it wouldn't do you any good to pay the company if it turns out they don't hold the rights at all), and the selection of games you'll be able to buy the rights for would be very limited.

  146. ++informative!! /nt by Anonymous Coward · · Score: 0

    No Text.

  147. Just as an aside... by maynard · · Score: 1

    I put together many PDP-11 (both Q-BUS and a few HEX BUS) systems in yesteryear and have many fond memories of RSTS, RT-11, RSX, and Venix (A SYSIII Unix clone which ran on the 11 at the time). Thanks a bunch for your links! --M

    1. Re:Just as an aside... by acceleriter · · Score: 1

      Glad to help!

      --

      CEE5210S The signal SIGHUP was received.

  148. This is why by luekj · · Score: 1

    The illegality of mame is nothing compared to the carelessness and empty void of the IP holders just doing nothing with the fun games of yesteryears.

    --
    Many Thanks,

    Luke

  149. MAME by Anonymous Coward · · Score: 0

    MAME is in my opinion the way to preserve these classics. The likes of Atari and other game manufactures should finally give back to the people who made them what they are today; it's the consumers who made these companies not their management. Try getting some of the old IC's for the boards in video or pinball machines some of them are non existent only available by cannibalizing other boards it will only get worse.

  150. I am so anti-troll you won't belive me by Anonymous Coward · · Score: 1, Informative

    But that link made me laugh so hard! I swear, I came *that* close to spewing all over my powerbook!

    1. Re:I am so anti-troll you won't belive me by Anonymous Coward · · Score: 0

      That's from Fark. It was staged, but you'd be amazed what local papers will print. At least give credit. God help you if you find the Tubgirl-a-like.

  151. Re:Slashdot Morality... by danny256 · · Score: 1

    What possible harm is there in grabbing a rom of a game that was on the market 20+ years ago and who's company has not existed for 10+ years?

    What possible harm is there in running over a homeless person? They gave nothing to society, they were probably going to commit crime, you've done a good thing right?
    The issue is that you're breaking the law (copyright law) and its not up to you to decide which laws to follow or not.

  152. Build Your Own!! by Techiegeeks · · Score: 1

    Why not build your own cab and slap MAME on it. It's what I'm doing. It's very easy to do.
    Arcade Controls Everything you need to know about creating your own Arcade Game.
    MAME
    Lucid's Arcade Cabinet DesinGet your cabinet plans here.

  153. Make it into culture by forgoil · · Score: 2, Interesting

    I am quite sure that preserving ones cultural heritage must go over IP and patents. I can't claim that I want to preserve my hertiage by pirating a copy of Doom 3 (when it is released), but I sure can with a game that nobody takes care of anymore. It would be different if there was a company who lived on these games.

    Something equal to the library of congress (I hope I got that one right) should be created for digital games. And not just the game but the blueprints/source code as well.

    1. Re:Make it into culture by evilviper · · Score: 1
      I am quite sure that preserving ones cultural heritage must go over IP and patents.

      The copyright laws don't exactly cover "culture". What the do cover is if your copying happens to be commercial or non-commercial, and the financial damage incurred by the copying.

      With the exception of the most popular classic games, they can't make a dime, so you can be rather sure that copying them would be legal under US copyright laws. Of course, something being legal doesn't mean you won't get sued for it, so you better have enough cash saved up to fend off the suit, and file a countersuit for damages.
      --
      Slashdot gets worse every day... Pipedot: News for nerds, without the corporate slant
  154. Classic Gaming Expo '03 by frostgiant · · Score: 4, Informative

    Hey, if you want to revisit the classics, get to Vegas quick for CGE '03!

    http://www.cgexpo.com/

  155. Build a MAME cabinet in 24 hours by bogie · · Score: 4, Informative
    --
    If you wanna get rich, you know that payback is a bitch
  156. if they were smarter by Anonymous Coward · · Score: 2, Interesting

    They'd bundle their old games with new games and continually force you to buy a new game to play the old one. That way they could always port it to the new hardware and force you to buy it again!

    That sounds horrible, but lots of people would probably dance at the idea of getting a retro game with every new game they bought.

  157. Re:One word: BOARD! by kninja · · Score: 1

    These games still exist in arcade board format somewhere. Get a supergun and then you can play it on your tv as long as the board is good.
    I have an early 90's TMNT Board myself, purchased here,, and it is sweet. It also makes it fairly legal for me to play it on MAME (It would be more so if I dumped it myself).

  158. how much worth is "worth preserving?" by mrchaotica · · Score: 1

    With digital storage becoming exponentially cheaper, stuff doesn't have to be worth much to be "worth preserving!" I'd think there are probably enough people interested in the Dr. Who and Beatles footage to, between them, get enough money to buy a few gigs worth of hard drives!

    --

    "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

  159. Re:This is why I'm hanging on to my original PC . by mookie-blaylock · · Score: 1

    Martian Dreams at 6 MHz? Torture.

    Fun game, but I played it at 12 MHz and almost quit -- then when I got my 486 (50 MHz, woo!) I replayed it all the time.

    That's one of the most interesting games I've ever played.

    --
    I am not Herbert.
  160. You're romanticizing the past here by LemurShop · · Score: 1

    You're romanticizing the past here, I remember Tron but I'd rather waste money playing online strategy or mmorpg games than waste money playing decade old arcades. Both the games and the gamers have changed a lot/moved on from the time Tron was played.

    I've played Snow Bros much less than I've played Warcraft 3. I'm sure most people have/would have done the same too.

    --

    This sig was cut off by the sla
  161. Re:Slashdot Morality... by EzInKy · · Score: 1

    There not pirating, just sitting on them so they can get squatter's rights.

    --
    Time is what keeps everything from happening all at once.
  162. the underdogs by stardome · · Score: 2, Informative

    it doesn't have any "classic arcade games", but the underdogs is a nice "classic" computer games repository (the majority of the games being for PC). and they claim all the games that are available for download are legal (the copywrite holder's are no longer ISDA members or something like that -- IANAL)

  163. Pacman lives forever! by blueworm · · Score: 1

    The only classic game I care about: PACMAN, will live on forever! PACMAN is still being sold today, and my 21-28 year old group of friends still play it every friday night on an Atari 7800 with beer mixed in.

    Ok so it's Ms. PACMAN for the 7800, it's the only one close enough to the arcade on the Atari to bear.

    Why do I spell PACMAN with all uppercase? becuse it deserves it!

  164. An Answer by vonsneerderhooten · · Score: 1

    No. I was just the reading comments here, and heard the sounds of asteroids, thats right asteroids coming from the tv. turned around, and saw just what i expected, there was a game of asteriods being played on tv. just as normal, until i heard the sound of a ufo comin. i waited, but no ufo came. instead an suv drove onto the screen and chased the spaceship off of the screen. it was a hummer commercial. these games are very much a part of our culture.

    LONG LIVE THE CLASSICS.

  165. cut off two of your fingers... by MegaFur · · Score: 1

    Knightfall writes "Well, it seems remembering those games may soon be all that is left. As companies are dropping support, but not property rights to our old favorites, many are in danger of vanishing forever. [stuff deleted] What can we do to prevent them from no longer being available?"

    "oh! the sky is falling! the sky is falling!" blah, blah, blah, blah...
    Mame, MAme, MAMe, MAME!

    'nuff said

    --
    Furry cows moo and decompress.
  166. use those cd burners, boys and girls by Anonymous Coward · · Score: 0

    the key to preserving endangered data is to duplicate and distribute it as widely as possible. those with access to historically valuable data, be it roms of the first arcade games or iso images of linux installation cds, can take advantage of the low prices of cd-rw drives and cd-r media to ensure it survives this dark era of corporate oppression if they so choose.

  167. Sefsckinwat? by usotsuki · · Score: 1

    Dell Optiplex GX100, Celeron/700, 64MB RAM, Red Hat 8.0 Linux, FVWM 2.4, XMAME 0.69.1

    MK2 runs full speed @38 fps, no problems.

    -uso.

    --
    Dreams, dreams, don't doubt dreams, dreaming children's dreaming dreams. Sailor Moon SS
  168. Internet Pong? by MegaFur · · Score: 1

    I apologize for being redundant, but I feel it's important enough that it's justified.

    As at least one other person mentioned, your stats are kinda skewed because some old games lend themselves to multiplayer more than others. I doubt there'll be a long line to play Zoo Keeper on the 'net anytime soon...even though it does allow two people to take turns playing.

    Perhaps if you had a *meta*-server--something that let a group of people cycle through a list of games like Zoo Keeper... or maybe you already have something like that, I don't know.

    --
    Furry cows moo and decompress.
  169. *Bad Star Trek alien voice* by CleverNickName · · Score: 4, Funny

    What is this lim mit of which you speak? I am aware of no such attribute on copyrights. Well, I remember learning of them when reading your history files, but if I remember correctly, they were abolished in the early 21st century, before you even had warp, hyoo-mon!

    AHHH!!! Flashbacks!!! AHHHH!!!! Make it stop!!! AHHH!!!!!!11

    1. Re:*Bad Star Trek alien voice* by feidaykin · · Score: 2, Funny
      Wil, you just made me spray pop all over my monitor, you insenstive clod! ;) Damn you're funny.

      OH, and try this on for size... DARMOK!!! Now I hope you have flashbacks of that episode. Were you even in it at all (like did you have a "yes sir" part?) I don't remember...

      --

      "To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking

    2. Re:*Bad Star Trek alien voice* by AyeRoxor! · · Score: 1

      Yay! I'm one degree of separation from Wil Wheaton! And Star Trek, and Toy Soldiers, and Stand By Me! :D

      This is going in my diary :)
      And my journal...
      And my homepage...

      sweet

  170. Atari 10-in-1 by Anonymous Coward · · Score: 0

    Is a piece of crap. Over at KungFoo you'll find a review of it, the Activision Classics, and (coming soon) a review of an arcade all-in-one with PacMan, Dig Dug, Bosconian and a few others.

  171. Re:This is why I'm hanging on to my original PC . by Enucite · · Score: 1

    Some good info there.

    I've heard of DOSEMU and used Bochs but those others are new to me.

  172. Three Words - Buy Them New! by Brad+the+Informer · · Score: 1

    I own a Class of '81 - manufactured in 2000, a cocktail style video game with Pac Man, Ms. Pac Man, Galaga. Last weekend, I bought a Centipede/Millipede/Missile Command/Let's Go Bowling!(Yuck) in upright format.

    Exactly like the originals, 3 (or more!) games in one. These games are extremely compelling in my game room, and are very popular at parties. Nostalgic adults and kids love them equally.

    And if you want the originals, plenty of refurbished games are available, or you can wait a couple of weeks for the Joust/Robotron combination.

    By the way, I don't work for TNT Amusements where I bought these games.

  173. Another word by Zemran · · Score: 1

    Phones :- my mobile has laods of games on it that were once arcade classics. There will always be low end markets to buy these games until they end up PD.

    --
    I love stacking my barbecues in the shed at the end of summer - you can't beat a bit of grill on grill action.
  174. Old-school-ness lives on in SOME new games. by Anonymous Coward · · Score: 0

    Slightly offtopic, but what the hell: I'm always on the look out for new games that use quite old-school concepts and designs. Because they often hold my interest more than most "modern" games.

    Take a look at Shantae. Capcom's newest answer to Castlevania? Well, it's probably closer to Popful Mail. Excellent script, perfect platforming gameplay (with some RPG elements not just thrown in, but well integrated). Incredible graphics AND music, probably best I've seen and heard on GameBoy Color, ever.

    Upcoming GBA-version shots here. Nice to see it's from an independant dev...

  175. One word by Rogerborg · · Score: 2, Insightful

    MONEY

    How much do you want to play these games? Do you want it enough to offer cold hard cash in return for a non-exclusive license? Have you considered offering advertising links? Do you have anything else that the rights owners might like?

    If the question is "How can we persuade rights owners to give us the rights for nothing", then you can't be that interested in playing them.

    --
    If you were blocking sigs, you wouldn't have to read this.
  176. No way!! Older games are not better or more fun. by objbuilder · · Score: 1

    Sorry, but anyone that thinks that hasn't tried the latest games.

    Even if we only stick to games that existed in the 80's vs. their modern counterparts, the older games aren't 1/10 as creative, fun or educational. There is simply no comparison.

    "Pole Position" vs. "Gran Turismo 3"
    Pole position was fun but it's just lame compared to the realistic simulation of GT3. This game is deep enough to keep you entertained for years.

    "Football" vs. "Madden NFL 2003"
    Do you remember the old X/O football game w/the trackballs? Well I do miss the trackballs, but if you've never seen Madden you just can't appreciate how far games have come since then. Nearly every team and player from the history of the game. Live commentary, tutorials, strategy -- it's truly amazing. And you can play people all over the world from the comfort of your living room.

    There are many more examples and there are so many new and interesting games that couldn't even have existed back then. If you liked the older games and have some free time in your life, you owe it to yourself to get a PS2 and let out the child within!!

  177. copyright and computer software by BobTheLawyer · · Score: 1

    there's a serious point here, which is that it's daft for computer software to be covered by copyright for 70 years. That kind of time period makes some kind of sense for literary works (which is of course what copyright was originally intended to cover) but is stupidly long in comparison with the reasonable commercial life of computer software.

  178. Don't let the perfect be the enemy of the good. by jbn-o · · Score: 1
    By requiring payment (of a small amount, yes, but any amount) to extend copyright, the Eldred Act would basically move the country even further into Rule by the Rich.

    I doubt it. Any copyrighted work intended for commercial distribution is likely to make the few dollars it would take to register the work well before the first payment is due.

    What we need is a fixed short limit on copyrights, and no extensions at all, period.

    When you come up with a bill and get it in front of Congress I'll consider it. Until then, the PD Enhancement Act is reasonable, it's here now, and it has support from organizations with real political power.

  179. "Classic games"? by njdj · · Score: 1

    The heading says "classic games". Not classic arcade games, not classic computer games.

    To me, "classic games" without any other adjective means games like Chess and Go; maybe Bridge, Reversi, ...

    Am I too old to read /. ?

  180. Games still worth something by Anonymous Coward · · Score: 0

    Companies could be fiercely guarding their IP because games STILL have value, even if the original equipment is obsolete. With increasing use of handheld devices (color screen phones), with limited resolution and processing power, there is a new market for simple games.

    +AndyJ+

  181. mod parent up by Carbon+Unit+549 · · Score: 1

    thank you for the excellent link
    here is the part
    http://mcm.newark.com/NewarkWebCommerce/mcm/ en_US/ support/catalog/productDetail.jsp?id=83-3785

    --

    nohup rm -rf ~/. >& zen &

  182. So sell the old stuff too by mgkimsal2 · · Score: 1

    So sell some of the old stuff then. Put together good collections, and don't try to charge me $40 for stuff that was developed 20 years ago. There was no R&D cost to recoup, just distribution. They'd at least be making *some* money, instead of *none*.

  183. abandonware rules! by broeman · · Score: 2, Insightful

    I have played computer-games since I got my Commodore 64, then Amiga 500 and for now the PC-generation. My favorite games on the Amiga was "North and South" and "A-train", which I enjoyed to play for a very long period. I actually just remembered how much I loved those games, when I installed UAE on my Gentoo yesterday and seing them in action again (I own the games, but was to lazy to convert them, so I downloaded them). A-train has still one of the best simulations for train and economy, eventhough it looks so simple (but it is quite hard to succeed). North And South may look like a Risk ripoff, but the graphics sure are fun. The same counts for Civilization, which I believe still have the best graphics (Inventions, starting a town, riots), eventhough Civ2 had better units-graphics (but the rest sucked, Elvis, please!).

    Back on the topic: I believe that these projects can only exist if the companies give the license free and other people can develop on them further (I would like to see a A-train 2, but don't tell Maxis *ahem* EA/Maxis, they are more interested in "realism" than fun graphics).

    Many game companies believe that the only solution to develop further on their games is to make them 3D. Look at Railroad Tycoon 3 in planning, Simcity 4, CC:Generals. These games maybe *look* good but the gameplay really gets deprecated when your computer has to simulate all the 3D-graphics, and you feel it isn't more to it.

    Nuff said: Start developing!

    --

    (yes this can be compared with sex)
  184. Re:No way!! Older games are not better or more fun by Zoolander · · Score: 1
    I haven't played those games, but I think you seem to focus more on features and graphics than on the underlying idea.

    I have a lot of modern games at home, but at some point I got tired of each and every one of them.

    But I still enjoy Tetris, Breakout, the Rogue-like games, and those kinds of games.

    Since I haven't played the games you mention, I can't say anything about them (who knows, they might be the exception :-) ), but I think generally those 'simple' classics beat almost all of today's games for longevity.

    --
    Meep.
  185. Brower? by tommck · · Score: 1
    What's a brower? I person that arches his eyebrows when he's interested in something, like Mr. Spock?

    --
    ---- It puts the lotion on its skin or else it gets the hose again. It does this whenever it's told.
  186. Strange question with an obvious answer by Junks+Jerzey · · Score: 1

    Twelve years ago this was a valid question. Now you have:

    1. Archived ROMs for almost every arcade and 8-bit home computer game ever produced, including rare and unreleased games.

    2. Freely available emulators for running the majority of these. Many games suffer because they don't work well with a mouse and keyboard, but at least the games are preserved.

    3. Commercial emulated versions of many old games, which aren't in the gray zone that most ROMs images are. The Namco Museum series is a good example. It even includes lesser known games like Toy Pop and Bosconian.

    4. Rabid coin-op hobbyists producing new versions of marquees, control panel art, and so on, for classic arcade machines.

  187. Google? by Anonymous Coward · · Score: 0

    Can google cache those?

  188. Quarters? by elvesrus · · Score: 1

    What are "quarters"? I remember using nickels at Wunderland, but I am not familiar with this term "quarters".

  189. Emulators? by spike+it · · Score: 1

    What about the option of an emulator for your PC? I'm not too sure if they're legal or not, but if they are, that's a great alternative.

  190. Re: classic games by lvirden · · Score: 1

    There have been efforts, over the years, to address some of the issues. I just saw a special on G4 TV recently relating to intellivison - there actually is an owner to most of the mattel created games and they sell msdos and macos based emulators to play those games.

    And back a half dozen or more yrs ago, some of the non pirates in the Apple II community did research to locate copyright holders of a variety of games to try to get rights to distribute them.

    But it is a lot of work.

    --
    URL: http://xanga.com/lvirden > Quote: Saving the world before bedtime. Even if explicitly stated to the contrary, n