More Info on Phantom Game Console
MImeKillEr writes "Newsforge is reporting that the Phantom Game Console
discussed on Slashdot is really a DRM-protected PC, sans floppy or CD running Windows XP. It uses a proprietary encryption method to protect the data on its harddrive, and the only thing that differentiates this 'game console' from a standard, Windows-running PC is that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers." Newsforge and Slashdot are both part of OSDN.
When you pick up a pen in your own home, does the pen have a chain on it to remind you not to walk away with it? Maybe the refrigerator pen would, but a vast majority of pens in your home will not come with a chain because you don't want them.
That's what these DRMs remind me of. They're *supposed* to be a gentle reminder for you to not break the law yet allow fair use. The idea that you can circumvent a DRM and get in trouble is ludicrous, to me.
It's like my pen analogy. If you went to the store to buy a pen and *all* of the pens had chains on them, you'd have to buy a pen with a chain on it. Would you have to use the chain? Could you remove the chain? You certainly could remove the chain from your own pen.
I don't understand how fair use got so screwed up like this. Hey, shouldn't this article be on yro.slashdot.org?
A programmer is a machine for converting coffee into code.
Why are companies putting restrictions on everything you buy now??? Last time I checked, when you buy something it's yours. This is getting stupid.
By those specs, there are no selling points to this box.
It'd be great to get away from physical media--anything that does away with pointless jobs is good. Copyright, of course is bad. Overall a step forward.
-Libertarian secular transhumanist
So it's like an Xbox (Really a PC)but you have to download all yours games...
Everyone that disagrees with me is a paid shill
Just like you can't get into the XBOX...
Yet.
sulli
RTFJ.
I have trouble believing that any game companies are going to pony up development costs and then not release an identical product for normal PCs. At which point, why buy the console?
Seems like they came up with the product by drawing up a list of things it won't do. Well, add another item to that list: it won't sell.
Boromir, son of Faramir, King of Gondor and Minas Tirith
Just had to fit a MS slam into this article somehow eh?
I predict only phantom sales for this ... thing.
You'll need at least a Pentium III to view the site.
I tried to enter on my 586, and it didn't let me.
Hm.
This seems suspiciously similar to a Microsoft XBox. This means that it would be exceedingly cool if it could actually be made to run XBox games.
Then you could run XBox Linux on this Phantom game console and err... yes.
What with Media PCs picking up acceptance, I wouldn't be surprised to see a game/network/PVR combo soon.
This is just the next step from the Xbox, and I cannot imagine having NO control over something in my own home. The Xbox is bad enough, so I say no thanks to the phantom.
Karma: Can there be a void?
.. -. - . .-. .-. --- -...
that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers...
So when I get that nice "We had a problem, send email to Microsoft to report the error" dialog there's a good chance they won't receive it? How will they ever know what happened? ;-)
This sig is offered AS-IS, with no warranty express or implied. Risk of using this sig rests entirely with the user.
I give it 3 weeks before it's completly cracked and reverse engineered. Thanks, Infinium Labs', for giving me (and dozens of other nerds) something to do this semester!
So I guess you'd rather have works never enter the public domain, right?
That's exactly what copyright was established to ensure.
Banaaaana!
Roberts told me it will probably take somewhere between 750,000 and one million subscribers to start turning a profit, based on $9.95 per month. This doesn't look good to me. Seems they feel that they'll have to have something like $88,000,000 to $100,000,000 per year to break even? That's JUST TO BREAK EVEN!?! This certainly smells like a bad ".com" bussiness plan to me. Is it buying all the licences for the games? Someone help me understand why he has to have that sort of cash flow, just to break even. After all, you can build rather large networks and even support them for a heck of a lot less than that. His console is pretty much a PC, not exactly huge costs there. Besides, the purchaser is paying his share. So, is the lion share going to pay for content? If he has to have that sort of cash flow to pay for content, that surely sounds like he isn't brokering very good deals to support his business model.
Bethanie: Whore...
Fan Whore
Imagine a beowulf cluster of Phantom consoles combined with the power of some XBoxes?
Usually you see comments like this on CNN.com or in Time Magazine. Where you see them bashing or praising a part of AOL Time Warner and they have an ethical obligation to report that Time/CNN is owned by AOL TW.
GameTab - game news & reviews. compiled.
Making a Beowulf cluster of these
Hacking them until they become Linux terminals
That MS will buy them up/out or do the same thing
Maybe in high-end gaming establishments - arcades, etc. But then, why use a PC-like platform?
I could see this working something line the NTN game consoles that are in bars, where everyone across multiple locations can compete all at once. Still, setting up completely dedicated connections without using public networks makes this a huge undertaking and probably not worth the cost.
And if it did use public networks - well who would want this, why not just buy a PC?
I see another X-Box in your future.
I won't. Sounds like crap to me.
sulli
RTFJ.
When was the last time you checked? Been away for a while?
Warning: Opinions known to be heavily biased.
It's funny how much trouble Microsoft are willing to go through just to stop people from playing with it.
The only real plus I can see would be DirectX. That said, Linux has OpenGL, OpenAL, SDL, Allego, SVGAlib, and anything else you want. I would expect the company would make a DevKit anyway that had their OWN video/audio/network APIs. So I ask again, why Windows?
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Well, it's definately got the most unique case design I've ever seen in a game console, but I'm a little concerned about how that sheet is going to affect its heat dissapation characteristics. Unless that's some sort of highly-conductive metallic mesh, in which case it might be an oversized flexible heatsink...
Either way, I think the floating sheet look fits pretty well with the "phantom" name, ask any little kid and they'll tell you that ghosts wear sheets over their heads.
- sig? who is this sig of which you speak?
Now we're getting a cheap gaming system to go along with our cheap linuxbox .
I can count to 1023 on my hands. Ask me about #132.
Schnapple
What's the point?
If development for it is exactly the same as the PC, why develop games for this console?
PCs number in the hundreds of millions. Nobody in their right minds would develop a game exclusively for it - maybe a port after a PC release, but this will never be a primary platform.
The XBox is similar, although noteably different in one respect - Microsoft is a huge games publisher and owns quite a few development houses as well.
I predict a quick, merciless death due to the following reasons:
1) Lack of good, exclusive content results in lackluster hardware sales, which results in lack of good content...
2) There is another company trying the same approach. That company controls DirectX. Does anyone really think Microsoft will sit still while some upstart to beats down the XBox? Expect Microsoft to hit back. Their weapon of choice would be DirectX.
3) Lack of differentiation from PC, if most games are available on PC as well. XBox suffers in this regard also, although Microsoft has done an admirable job of making content exclusive. It remains to be seen how long they are willing to throw away money to support XBox; we all know that Halo would have made much more money had the PC version been released by now also.
But already, there's no way in H-E-double-hockey-sticks I'm going to use this.
First, I'm somebody who likes to play the games. No problem there. I even like to play the PC games (FPS belongs on the PC - why I'm waiting for Halo OS X before playing it).
But I also have a job, two kids, a wife who likes the wild monkey sex at times - and every so often, I have to travel.
So for me, I might take my PS2/Gamecube/GBA on the road (I'd take the Xbox, but it would bring my luggage over the weight limit....), or plug a game into the laptop (my Powerbook plays Max Payne and such pretty surprisingly well).
But I can't imagine paying for a mothly service for a game I don't own, can't touch for myself, maybe sell later like I would a book or a CD. (Agh - RIAA lawyers - run!) I'm odd that way - I need that sense of ownership, that I can go to my little library and just pull it out whenever I want and play, not wait for the downloads/reinstalls (since it may be years until I replay an old classic, like Deus Ex or Wasteland or Fallout - you get the drill).
The system must also require a bandwidth connection, and while I'm sure they won't download the entire game to the hard drive (which, seeing as more games (aka [sarcasm]Baldur's Gate III: 20 CD's and counting[/sarcasm]....)), they'll still have to stream it. And I have other things I can be doing with my bandwidth.
I'm not saying it's a horrible idea for everybody - just not for me. For others, I could be wrong.
52 Weeks, 52 Religions with John Hummel
*gloat gloat gloat*
Buy one of these
take it apart
review motherboard configuration - find schematics online
install cdrw drive onto motherboard
install harddisc onto motherboard
download drivers (or convince XP to enable them)
save stuff at will
laugh your ass off at those silly drm/ms fuckheads
Yeah, sign me up!
its ludicrous that a company would sell something like this
Even more ludicrous is that a bunch of clueless people will, no doubt, actually go out and buy some.
My days of not taking you seriously are certainly coming to a middle...
... they said DRM! Everybody get your pitchforks out! Quick, before somebody interjects some reason into the situation!
"Derp de derp."
Really, the only thing that differentiates this 'game console' from a standard, Windows-running PC is that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers via your broadband ISP, plus the fact that if you try to open it up or modify it or grab data from the hard drive, bad things will happen, starting with violation of the terms under which you will lease or purchase the Phantom.
The first question is why would I want this when there are PS2's and Xbox's to be had for less money. Especially when you consider that this is going to retail for around $400 plus a $9.95 per month subscription fee and some games will have a seperate charge not included in the subscription (so I gathered, I wasn't certain if the 9.95 subscription was for a service or a lease). All told the cost of this device is going to be steep.
Now on to my next biggest concern. Downloading games over the internet is all well and good for some games, but you're still going to have to wait a long time for it to download. This becomes even more evident to those users who have substandard broadband providers like I do.
Don't get me wrong, I think software delivery over the web is the wave of the future. In fact, I download a large number of the software I use (legally), but some titles are just too damn big.
"The words of the prophets are written on the Slashdot walls."
Once again, the DRM world prepares to provide the smart-people-with-spare-time world with more amusement. Woo-Hoo!!
I believe the original version of this was called "XBox". I think I'll have about as much chance of seeing these in the wild as I did of seeing an Indrema (the major difference is I would have loved to see an Indrema in the wild).
It would be fantastic if they could strike up a deal with the proper-owners of arcade boards and titles to set up a system where the Phantom runs a modified version of MAME, and Inifinium Labs' networks provide on-request ROMs to subscribers. Every time you hit "insert quarter", you get charged a nickel. Two cents go to the holder of the copyright, two to Infinium Labs, and one cent to PETA (I just threw that last one in for fun).
It'd be like having an infinitely large arcade in your home, and you wouldn't be doing it illegally. The people who wrote the software will be reimbursed, possibly even twenty five years after they stopped producing that game.
Also, imagine if they implemented something along the lines of Kaillera. You could team up with your kid brother from a thousand miles away to play NARC together, just like you did in high school, at the corner arcade.
So... let me get this straight.
If I buy this console, and a friend buys it too, we can't trade games?
Do I even "own" the games I pay for?
What happens when the console breaks down and I want to replace it? Did all my games vanish with it? Phantom, indeed!
Considering the amount of games available for my non-phantom computers, why would I ever want to bother with it? I wanted to be able to root for the underdog here, but there's just no way.
No way this will work, because there will still be thousands of people who would insist upon owning actual copies of the games they play. There may be other things to analyze, such as bandwidth costs, etc (depending on the sizes of the games). It would be interesting to see them offering broadband to go along with the game, because thousands upon thousands of people STILL use dial-up.
And from the sounds of it, game licensing seem pretty exclusive to Infinium Labs for new games. Will they be offering any assistance to third-party developers, or will they be reaping the benefits for themselves?
I'm pretty sure these ideas have already been thought of, but I'm just tossing them back onto the table. *shrug*
-
And the Angel said unto me, "These are the cries of the carrots! The cries of the carrots!"
If the only way to get data in or out of the system is via connection to outside servers, then I wouldn't want to own one. I want joysticks and a keyboard, at least, to input my data!
Why is it that everytime any OSDN site is mentioned in a slashdot blurb - the blurb gets "Somesite and Slashdot are both part of the OSDN network" added to it?
As for the Phantom Machine - I don't think it matters how proprietary this box is (considering all Consoles ARE very proprietary anyway) it's gonna come down to WHO has licensing rights to make games for it and WHAT games will be available on it.
It could be the best hardware ever designed in a console, but if it only plays Super Mighty Duck 3D - its gonna be a hard sell.
Ave Molech Setting
"Superior update and patch management"
No no no no *no*.
I play console systems so I don't have to deal with patches or updates at *all*. I don't care if the system is automated, if the download process is in the background. I don't want to think about the game that I just brought home, fresh out of shrinkwrap, needing some kind of patch in the undisclosed future to keep it stable/working/enable features/etc.
All I can see this system doing is bringing the same release-and-bugfix-later workflow that is in PC development into the realm of consoles. I think I'll pass.
Maybe this is a dumb question but ...
How do you - like - load games on it?
---- "Logoff! That cookie shit makes me nervous!" - A. Soprano
This is a risky proposition for the consumer. What would you do with this crippled PC if the company goes bankrupt? You can't use it anymore. You can't even run local games. It may not even be fit for modding. But I'm sure a true geek will manage a mod to get a blue LED on the thing.
--- I'm Green Hornet's sidekick not Inspector Clouseau's!
-MDL
Happy meals fund terrorism
Seriously, if this is no different from a PC, but has some added DRM features, what makes this different from an X-Box?
PC hardware, custom DRM, proprietary APIs (most likely), that sums up to X-Box. At least PS and Gamecubes aren't as blatant with the PC hardware (I'm sure there is some, but those units are designed for games, not just PCs configured for games).
In all honesty, do we really need another console?
"As one industry observer pointed out when he first heard the Infinium Labs story, "You buy the console. You buy the games. Then you pay to play the games you bought on the console you bought. It's sort of like buying an arcade game but still having to put quarters in. And ads!"
Sounds like Circuit City's DIVX to me. God knows that went well.
-Chris
--an unbreakable toy is useful for breaking other toys--
Wow, or I could spend that money making my OWN set top box which could:
- Connect to my wireless network to stream movies and music from my basement fileserver.
- Play games from the vast library that exists for PC (read: free if you're smart)
- Allow me to play older console games via emulators and a gamepad pro
- Hell, since I've got this little fast box I built I could also use it for LANS.
Sounds like this will sell well to me.... 8-|The money issue I think is secondary to this. Nobody creates any information, ever! Information exists outside of time. If people just get away from this notion of creating information! Have you ever "created" some piece of art? How do you know somebody hasn't done the exact same thing independently?
-Libertarian secular transhumanist
MS has already declared war on PC gaming when they created XBox after using us all for DirectX testing. This would only speed up the process more by fracturing the already fragile PC games market. What game producer can support the platform duality? Even the big ones like EA have to port PC stuff to consoles just because a drop in the console market is a huge percent compaired to PC sales.
We've already got AOL and Gamespy for pay-to-play games, not even that part is novel. The only novel thing about the box is DRM...and nobody wants that! People would rather pay $400 for an e-machine than for another "console".
People that create these schemes underestimate the power of retail! The ability to put something new and shiny in your hands is a fundamental ingredient of electronic entertainment. It's also a social thing of going to the local game store, browsing the aisles, and chatting with the usual people.
Following your logic, if I didn't want to give them to a dog, I didn't have to buy them. Assuming they were cheaper than a box of crackers (not necessarily valid!), am I depriving the Treats Industry of their due profits?
You were 80% angel, 10% demon. The rest was hard to explain. - Over The Rhine
"Math in a song is good."-Linford
-malakai
-Malakai
A Dragon Lives in my Garage
Not knowing anything about Infinium Labs, I wonder how they are going to be able to make a go of this new console. M$ is selling the XBox hardware at a loss in hopes of getting the money back in game sales. For Infinium to make the price point to make this console fly in the consumer realm they are probably going to have to take a HUGE losses on the sale of hardware. Plus they have to pay royalties to M$ for WinXP on each box which M$ atleast doesn't have to do. I don't know how big of a company Infinium Labs is, but I would guess they don't have the capital to get this system off the launching pad so the subscription can start making the money back. I see this as going the way of Indrema.
Writing an A game title today is a $10 million or so job. They have to be on the top platforms.
I'll have to take your word that its snazzy. I refuse to load Flash. In fact, that's my favorite part about Mozilla over IE: Mozilla doesn't keep asking you if you want to install it at Every! Damn! Site! that has an Annoying! Animation!!!
Its easy to vote with your dollars if you dive to other sites as soon as you get a "Site Requirement: Macromedia Flash" message...
*sigh* When will they learn...
in crap overpriced hardware that isn't running linux.
Anyone working repairing broken computers, just slap a "made for Windows" sticker on and sell to slashdotters for $500.
Isn't this obvious? Ok, since ideas can be "discovered" independently, you can only assume that nobody can create an idea.
-Libertarian secular transhumanist
If this is in fact a PC in a fancy case running Windows, DRM usage is completely understandable. Other console manufacturers have the capability to protect their investment using hardware. Either custom hardware, or hardware protection is used by all the (Gamecube's CD mechanism, Xbox's .xbe signing, etc.)
By these guys running a game console on something as easily 'hacked' as Windows (maybe they didn't have enough VC to fab a new system), one can understand why they have chosen to protect their investment using software DRM.
If it will work, who knows. I somehow doubt it.
The most interesting fact however is if they are using software protection due to a lack of VC, how pray tell will they compete with the big boys in terms of market penetration?
Too many unknowns == avoid at all costs?
At which point, why buy the console?
Windows crashes. Most cheap PCs don't ship with TV output. For games not in keyboard-and-mouse genres, the PS1 joypad reacts better than most PC joypads (that is, except for PS1 joypads hooked up through the EMS USB2 adapter (compare prices).
Will I retire or break 10K?
7. SCO will claim to have put the ink in the pen, and sue everyone who uses said pen.
Problem: You can't rent PC games
Solution: Secure the system
Yahoo has tried to do this, but you need to make a completely new version of the game. This console version (in theory) can let you play any game made for the PC immediately. But because it's "secure," makers won't mind their old games being rented on the platform, but why buy a crippled PC? It would be nice to have something like it for the PC.
----------
I am an expert in electricity. My father held the chair of applied electricity at the state prision.
Gather round Ladies and Gentlemen to see three giants battle it out for dominance! They're huge, they're ugly, they are
Ta da da...
The Japanese fire-breathing dragon -- Godzilla!!!
Ta da da...
The American 600 pound gorilla -- King Kong!!!
And a new entrant Ta da da...
We've never met him but he says he's really really good, honestly -- The Phantom!!!
Place your bets Ladies and Gentlemen!
After many months of digging I have finally unveiled the Phantom game console.
The first thing I tried was to modify it to play my Baywatch VCD and SVCDs. These run just fine on my Commodore-64 but the console has no CD/DVD-ROM. What was I to do?
That's fine. I can handle that. I felt around in the sand for a bit looking for the buried T1 cable (buried so no one trips on it at night). After 30 minutes of searching I found it and plugged it into the console.
I crossed my fingers as I turned the power on (the wind speeds were low) and was wowed by the title screen. It says "Please enter your name, credit card number, and expiry." I did this and I was set to go.
After that a huge fanfare played and congratulated me on my credit card being approved. It told me that my system was now physically tied to my credit card and future purchases would be charged without any recourse for a refund.
The first game I downloaded was "Tony Hawk 2." It took about 40 minutes to get but they show you a really neat progress bar that looks like brushed metal.
While the game was downloading I decided to dig up the latest Linux journals and found myself fuming at the latest SCO scandal. Poor Linux Torwellars.
Anyway, I digress. The game finally started and it was fantastic. Tony Hawk looked really good, and so did the console. Soon enough, hundreds of people were huddling around my new-found console. The whole village was near tears. Someone asked "Can I borrow that game?" I explained that I'd have to lend them my whole console. After many tears I broke down and just gave it to him, but asked him to promise not to buy any more games while he was using it. He said "OK."
Anyway, with the console out of my hands I re-hooked my Commodore-64 to the T1 line and resumed downloading the latest VIP episodes. I can't get enough of Pamela Anderson. I will get back to you after I have purchased more games.
I really think this console is the future. Soon enough we'll have linux working on it and I will be able to again run the great programs such as "ls" "rm" and "mv" instead of playing games.
If development for it is exactly the same as the PC, why develop games for this console?
It's called "economics". PC users pay $1000-$2000 (depending on the game requirements) for a machine that can play one $40 purchased game, and the Phantom marketers are betting you'd rather pay $400 for the machine and $10/month for all the games (well, and ads) you can eat.
Does anyone really think Microsoft will sit still while some upstart to beats down the XBox?
XBox uses purchased games with added online features. It's not subscription-based gaming, just subscription-based multiplayer. They're in the same market as the Sony PS2, not the Phantom.
Let's start by saying the console is real, not vaporware. I've seen a working prototype in action. Inside the spacy-looking case it's just a PC running Windows XP that has no CD or floppy drive, and uses a proprietary encryption scheme for data stored on its hard drive.
Proprietary encryptions scheme? Name me one proprietary encryption scheme that has held up to reverse engineering efforts. This will get cracked, probably quickly, and then you'll have another big DMCA fiasco over it as people try to install Linux on the box for fun.
This sig has been temporarily disconnected or is no longer in service
Why are they running Windows? In all seriousness, why not Linux or something else? If they run Windows, then the must pay MS money for every console they make.
GNU/Linux wouldn't work, as a key component of their business plan (and probably a key component of their spectacular failure) is crippling their hardware through DRM encryption. Assuming a kernel driver is needed to access the hardware, and that they don't want to force users to compile the kernel upon purchasing tha machine (i.e. assuming a binary distribution of the kernel), they would have to provide sources to their driver, thereby revealing the 'secret' of their DRM technology. As much of the DRM technology involves 'security through obscurity' snakeoil, they aren't about to do this. (Remember, a binary-only driver taints the kernel, and IIRC you cannot ship a precompiled, tainted kernel).
OTOH they could use FreeBSD and release as many internally hacked, proprietary versions as they like. So while I'm an avid user of Linux (of the Gentoo flavor, personally), Linux would probably be the last choice for a closed, crippled system like this that relies at least in part on secrecy to function. Even if they were to develop their own, in-house, proprietary DRM encryption scheme, they will likely prefer to leverage Microsoft's existing, extensive efforts in crippling their customer's future hardware through DRM rather than have to adopt FreeBSD to the task and do all the work themself.
It is a foolish tradeoff, as FreeBSD offers no competing product, while Microsoft's X-Box is clearly a competitor, making them beholden to a competitor for a key component of their own product. Another reason, in addition to the poor bang/$, crippling DRM, and subscription approach issues, that the product is almost certain to be DOA. Any one of those issues alone would be enough to kill the product, but taken together they make it's liklihood of survival approximately 0%.
The Future of Human Evolution: Autonomy
uses a proprietary encryption scheme
translated:
Some crappy, broken scheme baked up by programmers not professional cryptographers.
I'm glad it is not my venture captial money backing this broken puppy.
Sigh. Snake Oil FAQ or the Crypto mini FAQ and various Cryptogram will remind you, proprietary encryption is very bad.
This is where the console is most close to Steam (Valve's system of online game and patch distribution). Yet people seem to defend Steam.
In both cases it sounds like you are going to stream content onto your console or PC but never actually get a real tangible copy to keep.
Steam scares me when it comes to actually distributing games in this manner. I'll definitely still be going to a nice real store to buy the nice real CD. Even patches, it wreaks of a way to get around the publisher (and third party for consoles) imposed quality control and let the public beta-test EVERYTHING that comes out, with the consumer paying for this "privilege".
Off-topic maybe, but tangental. The two systems seem so similar in theory.
I really doubt this "Phantom" will make any dent whatsoever. Look what it's up against: Xbox, GameCube, GameBoy Advance, Playstation 2.
These are all focused consoles with their own markets. There is overlap, but it's fairly well satured. Everyone who has broadband and cares about games will have an Xbox with Xbox Live!. Everyone who wants neat Japanese games will have a GameCube and PS2. Etc!
The Phantom is a joke. MS can pull off PC components in a game console because they have clout with nVidia and other people to spend millions of dollars fabbing specific parts. That company probably doesn't, as evidenced by their use of XP as the environment for the console.
What kind of game console doesn't have a bare-bones OS and SDK libs that are meant only for running one application ever?
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
... and I'm gonna say it again : this is gonna suck, that's why I call it a Phantom Menace.
I think you spend a little too much time listening to RMS. You don't copyright information. That is not possible. It is actually very clearly state on the Copyright website -
You cannot copyright..."Works consisting entirely of information that is common property and containing no original authorship."
You can copyright your tangible analysis of information as long as it contains thoughts and ideas that are your own.
As for the money issue, copyright was created entirely with the idea of providing a living for people who create works of art and science.
Finally, I have created many works of art. I even consider this post to be a work of art. I find it very unlikely, however, that somebody in this universe is creating the same exact thing at the same exact time.
You get basically unlimited games for a flat fee. Try a game, dont like it? Move on to another. You dont end up with a pile of crappy carts or CDs.
Second, for parents, they can control the games kids see. Have 8 year old kids? You can block unreal and Doom and just allow access to the Blues-Clues genre.
Third, having the network in place means it easy to have multiplayer games.
Fourth, it runs Windows XP - Porting the games from regular PCs or XBoxes will be easy / cheap
Fifth, becuase of the huge catalog and no need for middlemen, lots of little game publishers will get the chance to shine. They arent restricted to convincing Circuit City to give them shelfspace plus they dont have to worry about all the hassles of duplication and packaging they'd need to sell through regular channels
dave -- Check out my website!
If the time and all the money that was spent on such selfish nonsense was directed at creation, we'd all be far, far richer. Besides, people like John Carmack, who actually deserve credit, have had no problems getting rich despite all the so-called "piracy".
You know, I believe that while competition is good, cooperation is the true power behind all worthwhile accomplishments. So I ask, with all due respect, why don't the affluent people try supporting the rest of us? After all, really, we would all do much better, if we played as a team, rather than as a arrogant bunch of prima donnas.
Words to men, as air to birds.
Of course you aren't required to buy it, but thats not the point. The point is, if I buy something why can't I do what I want with it? I'm not talking about buying chemicals and making bombs, or constructing biological weapons in your basement. The point is, circumventing DRM systems would (presumably) require you to break the DMCA. So say I bought a pen, and wanted to learn about it. In the process I happened to "reverse engineer" it. According to the DMCA, I am now a criminal.
So what just happened? Big business used the government as a solution to their own problem. In other words, us, American taxpayers, are risking our money on an investment with no return to us, but an infinate return to a select group of other individuals. Thats not part of the free market, and it certainly wasn't my choice.
If it's a PC and it runs XP... then it's graphics language of choice is Direct X, Open GL or another PC/Desktop compatible API. PC Game makers have been continually losing ground to the pc market. I think this is primarily because hardware is so rapidly obseleced in the gaming world. The cost of a machine that lends itself to a reasonable "experience" costs to much to own/upgrade/purchase on an ongoing basis.
Enter the console - buy it, hook it up and play very simple really AND works 99% of the time. The user does not have to worry about the console not performing well. It's not the end users problem, it's the game makers problem. Consoles are simple, and easy to use, and most importantly: Reliable. The choice of XP could render that last point a moot one. But this console could quite possibly be the bridge from the PC world to the Console world. I imagine that PC game makers would be anxious to retrofit their games to this piece of hardware. It's makes a lot of sense from a business perspective. If you can't beat em' (The console makers) join em'.
"It uses a proprietary encryption method to protect the data on its harddrive"
Five dollars says that won't stand up a month. (I'm more sure of myself than that, I'm just poor.)
Paul
There was a great article in a recent Game Developer mag about the what it takes to port from PC to console (the example they worked through was JK2). All kinds of problems, mostly dealing with controls; for example, that little joystick thing on a gamepad is way less accurate than a mouse, so they had to turn the auto-aim up to compensate, but not so much that the player felt like the game was being played for them. Also, anyone who's played JK2 knows that the lightsaber battles require a lot of buttons, say you want to force push while you're in a saber lock, so they actually had to change game rules to allow for lower functionality. Seems like a pretty crappy trade-off to me.
On a distantly related note, when Return to Castle Wolfenstein:Enemy Territory was released, I thought, "Hey, free game," and downloaded it. It turned out to be so great that I willingly paid the $35 bucks at Target the next day for RTCW. If someone had said, "Hey, want to burn a copy of my RTCW?" I'd have said, "Naw, it's a fun game, I'm okay with chumping out $35 since everything they've ever done has whomped ass." That's how to sell video games.
if its based on xp (or any microsoft os at that) wouldnt you need to patch it just about every other week? and since its on a broadband connection wouldnt you think id need a firewall? i can see all the brodband uses getting theyre 'phantom' owned and used as ddos zombies
the only thing that differentiates this 'game console' from a standard, Windows-running PC is that it has no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers
Right.
Unless this thing is encased in a solid block of Lucite, it's only a matter of time.
With all of this DRM talk it seems as if it's the most important subject these days. If anything was ever the epitome of "big brother" it would be DRM. You buy a product but don't own it and only have certain uses for it as stipulated by what ever multi-national conglomerate.
These corporations are yielding more and more power and with their deep pockets they are shaping our future laws. Most people are completely ignorant to what is transpiring and the ramifications as applied to all parts of life. I'm not full of paranoia but the truth is right before our eyes.
I find it beyond frightening when a guy is busted for releasing the new Hulk movie online and is sentenced to a longer jail term than a rapist/robber. That was a very powerful moment to me. It says everything about the type of power behind the DRM movement.
I can see it getting to a point where the DRM is embedded in hardware and people who are anti-drm no longer upgrade because of this. The people who are ambivalent to all of this are in for a world of hurt once DRM starts to permeate through all parts of society and it's products.
As said before our only hope for ridding ourselves of DRM and it's derivatives is to speak with your wallet. The sad thing is we are a minority. The majority has no clue. DRM, disposable DVD's, & game keys are only the beginning if we don't make a strong statement.
I practice what I preach so I hope others do too.
You aren't free to do anything, until you've lost everything.
Will it run linux now or later?
"If God created us in his own image we have more than reciprocated." - Voltaire
Taggers can't resist a blank wall and hackers can't resist a DRM system.
Let me guess the ways the Phantom PC will phall:
1. Someone will hack the network protocol and find a way to stream those downloaded games to unprotected media.
2. Someone will find a bug in part of the DRM (the loader, maybe) that allows code to be inserted into the stack and WHAM.
3. Someone will make the inevitable mod chip and inevitably be sued.
4. Someone will... heck this is getting boring.
Did no-one learn a lesson from the 1980's? Guys, you CANNOT COPY PROTECT SOFTWARE!!! Jeez. It's like the movie where the bad guy says to the cop: "to stay alive, you have to have a good day, every day. If I (the crook) have just one good day, you're dead and I win."
Aw, let the games begin!
Ceci n'est pas une signature
GNU/Linux wouldn't work, as a key component of their business plan (and probably a key component of their spectacular failure) is crippling their hardware through DRM encryption. [snip] they would have to provide sources to their driver, thereby revealing the 'secret' of their DRM technology. [snip] (Remember, a binary-only driver taints the kernel, and IIRC you cannot ship a precompiled, tainted kernel).
No, I don't think this is the case at all. As long as the binary-only driver is not compiled into the kernel, but loaded as a module (a la NVidia's binary-only driver), it's ok.
The really dumb thing about them using Windoze is that they have to pay a license fee for each console sold, and this fee will likely be high since MS probably won't give them any good deals since they're competing with the Xbox.
This license fee will inflate the cost of the console, which already sounds overpriced compared to the competition. Sure, using Windoze allows them to leverage the existing PC games, but if the price is high, it's still not going to work. Anyone remember the Neo Geo and how well it sold in the US with its $600 price tag?
This company trying to compete with MS using MS's own OS is like trying to build a competing version of hell, and licensing brimstone from the devil to do it with. It's hard to compete effectively when you rely on one of your main competitors to be a supplier. Not just hard, stupid really.
If I had River Raid, and a friend had Pitfall II, we could simply trade cartridges. That's it. No online registration, no serial numbers, no boot-sector tampering. In other words, the concept is not exactly the same. You couldn't copy them, but you could use them with as many different devices as you'd like.
Yes, this is partly because having overly-difficult-too-copy hardware is different from fairly-easy-to-copy CD/DVDs. The problem is when DRM goes too far, and prevents legal use. Want to use your software at a friend's? Sorry. Want to install it on your sister's so she can play when you're not home? Nope. Tired of it, and want to sell it? Uh-uh - you don't own anything to sell.
So really, we didn't have DRM then. There were ways to copy the ROMs (they're all on line, if you want them). It just wasn't easy. Now that it is easy, DRM makes it impossible - removing legal use as well as illegal use.
R: That voice. Where have I heard that voice before? B: In about 365 other episodes. But I don't know who it is either.
I believe this venture will fail for one simple reason. People (especially in the USA) are dumb. or if they arent dumb, they dont want to mess with all these featuers. After reading the article it made me think of ICQ vs. AIM. ICQ has more features and is technically better, but it takes a bit more intelligence to use. AIM is fecal, but easy to use, and therefore most americans use it. Xbox/GC/PS2 might not have such neat features, but they are easy to use. I'm sure the Phantom will be easy, but people wont understand the advantages
:)
btw, who wants to dl >800mb each time you get a game? only warez mongers
> "I allege that SCO is full of it" -Linus
I mean, it says that you wil still have to pay less for you games. Ok, so I'll throw some numbers around. Right now 200$ for an XBOX. if you buy 5 games each year, you'll end up paying about 225$ dollars a year for games.
Let's say you use it 4 years. In total, you'll have spent about 1100$ for your 4 years of fun.
Now do the game math with their system.
400$ for the machine, add to the subscription fee for 4 years (essentially 9.99$ a month), you get and you get 880$. You are now left with 130$ dollars. Now, if they still want to beat XBOX on price, they are to charge maximum 6$ per games if you still want to own 20 games after 4 years. It said in the article that you would still have to buy the games at first, then rent them. He compared the idea to buying an arcade, and then putting quarters in it, which I find kinda dumb, but still, let's go on with our calculations.
Sooooooo. Even if they do sell the games 3$ (yeah right...), now that most consoles games ships on a DVD and may be bout 3 or 4 gigs (or if they're not, they'll be real soon), how the hell am I supposed to pay all the extra bandwidth these games will require to my ISP? For my part, I can download 10 gigs a month with my ISP. But a lot of people I know have only 5 gigs. So let's say you want that new Star Wars game with a hundred hours of FMV and it's 6 gigs. Then I guess you f***ed for one month and can't use the Internet, unless you want to pay more money for the bandwidth you used over your limit. (8.95$ CAN/Gig where I live, so about 5$US/Gig)
So this thing will make money unless
a) the games are unbelievably good and only on their console (not likely)
or
b) it's customers are not well educated (or stupid if you prefer to put it that way)
Even tough I think that scenario b) has a lot more of chances to happen that a), I don't think that this will work.
I'd almost be willing to put my hand in a fire if did succeed, but judging from the popularity of some products (none come to mind right now, but you know, there's something each week that you see on TV and you tell yourself "Are people really buying those? Am I the only one who doesn't?"), I won't.
Did anyone else read this as, "soon there will be no way to get data on or off XP except through a dedicated connection to M$"? Who said the .NET "service" model is dead?
Friends don't help friends install M$ junk.
I think the biggest stumbling block this console's going to face will be the fact that you HAVE to download the games.
Even IF they can do what only a handful of companies succeed at (breaking into the console market and building a solid player base) then judging from my experiences with online console play and even PC online games, the Infinium servers are going to be so hammered that nobody will be able to get anything in a reasonable amount of time. Not to mention the unreliability of home high-speed connections. There will be a great wailing and gnashing of teeth. And if the servers aren't hammered, then the console will fail because of lack of subscriptions.
I have serious doubts about the DRM features of the console as well. I'm sure that some software companies would be happy to see the DRM elements in place, but I seriously doubt that many will be willing to invest a significant amount of effort in a 'first of it's kind' system when the industry trend shows a tendency for groundbreaking hardware to fall flat on it's face, only to be revised, improved, and re-released later under a major label. Turbografx 16, Jaguar, 3D0, all with elements ahead of their time, all dead now and their technology picked over by the market leaders.
In the end, it's about having good games and offering something your competition doesn't. The only new thing the Phantom seems to offer is DRM protection for the software companies and tedious, frustrating downloads for the gamers. Whoopee. I predict a failure worthy of Waterworld.
"Not all who wander are lost" -- JRR Tolkien
(note: this is a lot of rambling & ranting, it won't necessarily all make sense to you.)
/images/ and got this:
They don't seem too keen on people actually using their site. When I tried to get to it, it told me I don't have Flash 6 (which I do, unfortunately), and then I clicked "Continue" to go on anyway it came back to tell me again that I don't have Flash. Fucking brilliant. So I decided to see if I could find something else, just for the heck of it. (after this, too, for some reason, the rest of the site worked) I went to
> YOU ARE NOT AUTHORIZED!
> AND WILL BE REPORTED TO THE PROPER AUTHORITIES!
> Your are attempting to illegally login into a secure server and may be breaking the electronic wire fraud laws.
> We monitor all login attempts and report any violations to the FBI we find suspicious.
> We will not tolerate any hacker attempts to this server.
> We record your IP address and originating domain and much more information to track you down. We use advanced intrusion detection software that reports to our security department in real-time and will allow them to see any intrusion attempts.
> Please be advised that we take this very seriously! We will take the full course of action in any occurrence!
> To report anything contact:
> security@infiniumlabs.com
I am not authorized? Authorized for what!? And they're going to report me to the authorities for going to the wrong page. Yeah, funny. And I like how they assume I am breaking into their server. Not to mention they'll have a pretty damned hard time trying to track me down. And of course, Going to an images directory = Advanced Cracking techniques, woo. So now I will be at the mercy of these people taking their full course of action against me (which is? Absolutely fucking nothing). *COWER*
That page is so silly that it makes me wonder if one or both of the following 2 are true:
1) Their webmaster is an idiot
2) This is a hoax/vaporware (there's probably a good reason it's called a phantom)
The article claims it isn't vaporware, but they give no reason to actually believe that, or why they say that.
The company currently doesn't seem to sell anything other than hats, mugs, and shirts.
The beta-testing application is pretty badly designed, especially compared to the rest of the site, but I guess that's not really a reason to doubt the existence of its product. Speaking of which, Why the HELL would they want my resume? WTF does that matter? After trying to sign up JFTFOI, the Sign Up button did nothing. Great.
And some people still don't see where XP is taking them.
Friends don't help friends install M$ junk.
Do we have to remind you for the 50billionth time that this level of fair use is history aka. pre-DMCA?
(that is if there is ANY DRM involved.)
Moral of the story: copy protected CD's hurt consumers.
The real moral, if this is the total story, is that the label and the stores don't care. As far as they know they just made another sale. The CD should have been returned to the store (after you made your copy) as not suitable for it's indended use and you should have received a full refund. That way copy protection hurts the people it should and when this happens enough it might go away.
I'm an American. I love this country and the freedoms that we used to have.
I hope these guys spend as much money on product development and licencing as the did for that expensive a** website.
I think that thing was able to fire laser beams out of my monitor.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
I mean - who comes up with the cash to pay for the development of crap like this. Are VCs really idiots. If I ran a VC company the meeting between me and Infinium Labs would go something like this:
Me: So what's you idea
IL: We're going to make a console that will compete with Sony, Nintendo and Microsoft in an already saturated market.
Me: Next!
I see a big problem with Infinium's business model. Their console runs on Windows XP. They are therefore dependent on Microsoft while trying to compete with them in a market Microsoft desperately wants. There's a formula for failure if I've ever seen one. If they have any success at all, MS will lay the smack down on them. I'm sure the venture capitalists must have raised that issue. I wonder how Infinium managed to talk them out of 25 million.
You could just circumvent their DRM and vote with THEIR wallet. ;-)
The irony is that Bill may loose money on every X-box he sells, but he would make money on every Phantom his competitor sells! This just sounds like such bad business on the company's part to me that I now really believe that either the thing is an investor scam or the company is so mismanaged as to make their survival unlikely. No point in getting any console if the company is about to go under.
And who in their right mind would release a game console when they can't see or change the basic OS that drives it? If this thing ever was successful, they have given M$ the perfect way to kill them. Given the M$ history of sabotaging everything from DR-DOS to Open-GL, it doesn't take a rocket scientist to realize that you don't put the enemy's secret software in your expensive product that competes directly with theirs.
I'm an American. I love this country and the freedoms that we used to have.
ehh, no offense, but I don't think that was the best analogy.
Do you license your pens? Or have you ever purchased 1 pen, reverse engineered it over night, copied it, and then distributed boxes of bootleg Dr. Grips freely in your home town?
Data is not really a physical thing... so you can really compare it to something you can touch and feel.
"Things are more moderner than before- bigger, and yet smaller- it's computers-- San Dimas High School football RULES!"
None of these arguments matter because this business won't succeed anyway.
It says in the article that they need to sell about 1,000,000 units to break even. If TiVo still can't sell 1,000,000 units (last I saw it was about 600,000) at the same price point for something so obviously useful and revolutionary, then there's no way that they're going to sell 1,000,000 units of this mildly rehashed old idea of questionable use.
He just woke up from a coma and still thinks Reagan is president.
My amazing wife - Artist, Author, Philosopher - Laurie M
Actually I'd suggest the complete opposite, that desktop PC's are becoming pointless, not consoles. You go out and buy a console for $200-400 and you get a machine that can play a ton of games, might have some PVR capabilities, and graphics that, when new are pretty damn good.
Now, go get a PC to play games on. It'll cost you about $1000, then in two years you'll have to spend another $200-300 in upgrades to let you keep playing new games. Then another 2 years later you have to start over and spend another $1000. On the other hand, the PS2 has been around for, what, 3 years now, and it still has new games made for it today that aren't obviously suffering from the older hardware.
Furthermore, when you buy that game for the console, it works. That's it. Buy one for your PC, then you have to download Direct X 37.5.12 and the latest video drivers and sound drivers. But it turns out there's an odd bug that comes up because of the video card and sound card you have interacting with eachother in a funny way. Thus, whenever you start the game now, your shower turns on.
Desktop gaming will continue to be popular amongst the more hard core people who are willing to invest in top quality hardware. Otherwise, it is cheaper and substantially easier to just get one of these console game systems and be done with it.
This sig has been temporarily disconnected or is no longer in service
There is no gamble here. The question is stated wrong, it should be What To Do When They Go Bankrupt
I'm an American. I love this country and the freedoms that we used to have.
Why are they running Windows? [...] The only real plus I can see would be DirectX.
And even DirectX is implemented for Linux (check out Transgaming, they even have a free (at least as in beer) CVS version which works fairly well for many games).
But even if DirectX didn't exist on Linux, I don't see the advantages of using Windows. With all the libs out there, it is not a big issue to develop cross-platform apps and games nowadays (think Quake). The GPL is also a non-issue for user-space programs. Copy-protection could also work fairly well in user space (the DMCA will protect it anyway, and the recent crack for the X-Box has shown that hardware DRM won't really help in the long run). Software licensing costs would be zero, and the geek-factor would be quite high.
This thing is supposed to work with broad-band ISPs. I can see TWC buying into this and offering it to existing customers, just like they do with the DVR.
/. gets one.. If anyone does, please let us know!
The incentive for the customer would (potentially be) no need to purchase the hardware if TWC is going to supply it and charge a rental (like the DVR and cable boxes), the ease of having the rental costs rolled into their cable bill, and the cable companies having a local game server for the customers to play games on.
Sure, its running DRM-crippled XP, but whats the likelihood that a majority of cable customers will actually care?
It might not be the best business model (relying on TWC/Cox/etc to buy the units & then lease them) but it might actually work.
Of course, I don't know that they're actually going to get TWC/Cox/etc to buy into this, but anything that can increase profits for the cable companies will be seen as a possible must-have for them.
Personally, I signed up for the beta when the last article was posted. We'll see if anyone on
Cruising the internet on my TI-99/4A @ a whopping 300 baud!
I'm surprised no one mentioned this yet, but doesn't this remind anyone of DivX (not the codec) for video games?
I guess the key differences are
1. You don't buy any physical media.
2. So you have to download the data.
I mean, didn't DivX fail spectacularly enough to make it obvious that people, given the choice, would rather own a usable copy of the data they're paying for, instead of being subject to the whims/viability of the service provider?
--Damn! We're in a tight spot!
If this costs $400 plus $120/ year and you figure a 2 year life cycle, plus say 3 premium games/ year at (say) $10 each, thats $700 over two years.
I buy games at around $50 (or less) so that means 14 games on a normal PC. I presume that the buyers would have a PC as well (or you would have to figure the broadband costs into this as well)
Maybe I am out of the loop, but 14 games seems like a lot of games to purchase over 2 years and actually play for enough time to make worth it. Most of my games I buy a year out for $30 making it even less worth it to buy this system.
Of course, you don't have to pay to upgrade your PC to a r33t game machine...
Synergies are basically awesome, and they're even better when you leverage them. -PA
Everyone's getting all in a flutter 'cause DRM was mentioned. Who cares? If you want to copy software, use your pc and move on. This is just a dedicated box + Steam'esqe delivery. Personally I'm looking forward to it. My main grief with consoles is many games are only good for a short while. Sure, I could rent, but that adds up quickly. Give me a low cost subscription, and a large library, and I'll put up with delays while downloading a game quite happily. Do I give two !@#%s that there's DRM preventing me from using my PC to access the service? Nope. Wah, I can't rip the games off the box. This is akin to calling scrambled cable DRM and calling for a jihad against the cable companies for it.
AMEN to that. Hate flash. Hates it, precious...
My roommate didnt understand my obsession with refusing to install it...stupid animations are most irritating.
http://thechubbyferret.net - Ferret pictures and informative links.
This web site REQUIRES:
P-III
Netscape6 or IE5
Flash6
So not only have we hit the point where websites require flash (and the latest version, no less), but they're actually demanding a minimum processor to view?!!
I don't care if there's only one person left on the whole planet who has less than a P-III (which of course is nonsense--outside of the first world, the P-III is fairly rare, compared to the older machines). Excluding part of your target audience is a REALLY STUPID idea, especially when it's for no reason other than hype and flash.
"People who do stupid things with hazardous materials often die." -- Jim Davidson on alt.folklore.urban
DRM, even in forms that were different from today, always accompained commercial home software.
More recently DRM taken the form of software watermarking firmware, which has to be circumvented by "modchips" in order to play unmarked content. Even if Modchips are illegal (now), I really doubt that people will stop creating, importing, installing them and copying games. I can remember unlicensed software copying being "high" on demand in C64 days, in Amiga days, in SNES days, in PC days and it is still strong now, even with DMCA/EUCD and all the rest of WIPO shite.
Anyway, DRM is not the thing that people need to consider when they buy a console. People considers which console has decent (from a "psychological" standpoint) games at a good price. Of course consoles which get easily DRM-removal devices are sold better than consoles that don't, because software on the former costs less for the user.
Maybe people will not know what the "DRM"-yadda-yadda is with all the WIPO shite surrounding it ("every thing you buy a copied game, God kills a kitten... please, think of the kittens..."), but people knows that in order to play you have to pay more for the software.
If $WHATEVER doesn't get decent software for the price people want to pay, $WHATEVER is screwed. Nintendo 64 tells the lesson. Gamecube tells the lesson. X-Box tells the lesson.
Anyway, 10$ a month for a videogame for me is a decent price, even if it is "rented".
"I am slashbot, hear me roar!"
CD Audio is different from tape audio. I could agree with somebody making a copy of a CD to tape (quality down), or from tape to Mp3 (quality same/down), or from tape to CD...or tape to mp3, etc
However, if you own a tape, then really you should only be entitled to mp3's with tape quality or recorded from tapes. Same with CD's.
Not that I support the whole change-media-buy-anew... but I'd settle for this if we could eliminate all the rest of the anal-retentive RIAA war-tactics.
Copying between similar mediums is alright, but saying that one should be able to have an Mp3 just because they've got the song on an 8-track with a demagnetised tape is a little much.
What's the difference between this and the XBox conceptually then? XBox is pretty much a PC, give or take the memory system.
How else would you build a console system affordably if you can't guarantee truly massive volume from the start?
Do you really expect them to put up hundreds of millions in R&D to do this all custom? What makes a console is the fact that every single system is identical to every other, it's a homogeneous platform that developers can write to, if software works on one it works on them all. It's about the critical mass and getting the titles, the console chicken & egg business is tough to enter, I wish them luck.
If they get the titles they need they'll be successful, and this is the attractive part of any console business, controlling the titles, and it's how they ALL do it. Same for Nintendo. You never saw people bitching that they couldn't program their N64, you need a cart and the carts were produced exclusively by Nintendo. Now it's CDs with authentication in hardware.
Break the business model (as some here are determined to do) and you don't get a cheap PC, you get a broken console business, ultimately they'll just go with some non standard format to stop you and drive the prices up.
When you buy one of these beasts you get it with DRM (of whatever flavor) built in. It's up front, "here's a console, it runs games published exclusively by us". Why anyone wuold buy into that relationship then gripe that they can't circumvent the DRM is beyond me. DON'T BUY IT, if you don't want it. Go buy that PC or whatever, they're nice & CHEAP these days and you don't have to waste your time hacking a console to make it work.
... what a great looking webpage!
ehh... yes, they'r still bad people!
But they want a copy of my resume? Strange...
not really anyway.
microsoft doesn't want you copying Halo to your PC for an xbox rom any more than sony wants you burning a hacked SOCOM and running that to jack with network games. none of them want you copying zelda and passing it around. so they build in encryption measures.
sony has its own methods, nintendo has its, microsoft has its own. so what?
this is standard operating procedure for consoles. lock down the inputs as much as possible (while remaining cost effective), lock down the hardware as much as is reasonable to restrict its unanticipated use as you feel comfortable with, etc.
whether or not there's too much control here is up to people to decide with their wallets.
but no-one, certainly no-one here, should be surprised at DRM on a console. sheesh.
// "Can't clowns and pirates just -try- to get along?"
If this takes off, Microsoft will promptly eat their market and destroy them.
http://rocknerd.co.uk
There's no reason Infinium Labs shouldn't get hundreds or thousands of game developers to sign up; if the developers offer their games through this service and no one buys, they lose nothing,
./configure && make && make install . You have to tune them to the hardware.
How about time? Money?? Porting games to a new console doesn't just occur with a
The Phantom Console will be among Worldcom's offerings?
They mention in the article the parallels between this service and how we consume tv entertainment.
Well, how would you feel about driving to the store every Sunday to purchase a copy of the latest episode of your favourite tv show probably for $50 because it's not ad-supported. Then you could take it home and watch it on your PC whenever you felt like it. Let's face it who would shell out $400 for a tv that could only connect to prescribed cable/sattelite channels plus pay a monthly fee to watch ad-supported shows when you have this option? Does this seem like a feasible business model for tv shows?
So either (a) the two types of entertainment (games and tv shows) are not comparable or (b) they are comparable and their current business models are interchangeable.
You decide.
The DivX-Box. Thank you ladies and gentlemen, I'll be here all week.
If your bitterest enemies are people who hack the heads off civilians, then I would say you're doing something right.
The sooner they release it, the sooner these guys will get their hands on it. Then we can all (ok, the few people who actually do buy it) say, "bye bye" to their encryption...
[o]_O
"...no way to get data on or off of it except through a dedicated connection to Infinium Labs' own servers..."
I got a screw driver and metal snips, and I'm not afraid to use them!
The Kruger Dunning explains most post on
Is it too late to cancel my beta application form?
Just like nobody would plop down $300-$6000 on a TV and then spend $20-$60 a month to watch stuff on it. ;)
Phantom is not competing with XBox/PS2/GameCube or even the PC. I think Phantom wants to be your next cable-entertainment station. After seeing what "Must See" TV has to offer, I wish them the best of luck.
Spell cheek you've failed me four the last thyme!
So it's a DRM-protected, standard PC running Windows? Isn't that an Xbox? :/
I also find Acidic Diarrhea far less annoying than someone that starts a post with "Umm...".
Is this not the DIVX business model exactly? That worked real well....
The XBox version of Enter The Matrix had better textures and supported a higher resolution than the other consoles - it almost, but not quite, made me go get an XBox just to play the thing in HDTV resolutions! So I think the numbers for the sales of that game would be skewed to favor the XBox significantly.
Even so, I think the XBox is number two in sales, though I don't know how close the Gamecube is. As shown by the game tally I guess the PS2 is far off in the distance maintaining a gigantic lead.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
what the HECK is wrong with you WARPED mind?!?!
meh! ... doggie treats...
I think you spend a little too much time listening to RMS. You don't copyright information. That is not possible. It is actually very clearly state on the Copyright website [copyright.gov] -
You cannot copyright..."Works consisting entirely of information that is common property and containing no original authorship."
You can copyright your tangible analysis of information as long as it contains thoughts and ideas that are your own.
As for the money issue, copyright was created entirely with the idea of providing a living for people who create works of art and science.
Finally, I have created many works of art. I even consider this post to be a work of art. I find it very unlikely, however, that somebody in this universe is creating the same exact thing at the same exact time.
I think many game development companies would be very interested in this if they can pull it off. Most of the profit to be made on a game is in the first few weeks after release. After that sales drop off incredibly. This is just another marketing channel.
They could sell their game for $40 all at once, or rent it to people for $5/month. So they get the same amount of money back in 8 months - and maybe more if people keep playing. The number of people who would pay $5 for a game to try it could make them lots more money the number about who would pay $40 to own it.
It's like buying a house. I won't/can't spend $200,000 up front, but I can pay $750 / month. Over the course of the loan I end up paying probably double what I would have if I paid all at once, but it's at a cash flow I can handle.
They will probably go after the Total Cost of Ownership like MS has been tossing around lately. A Console for $200 + 6 games @ $30 each may end up costing just about the same as this machine. If you could have a console with 20 or 30 games for the same price, it would easily win families over. Toss in a Netflix like N games at a time plan charged through your broadband utility company and it could be a big winner.
Homer Phobia?
The sales of a widely publicized, all-platform title definitely bear some relation to the market situation.
The Xbox's exclusive titles tend toward "T" and "M" ratings, while the GameCube's tend toward "E" (and mild "T" such as Super Smash Bros. Melee). I'm guessing that because of this, more families with under-13 children have a GameCube than have an Xbox. Isn't Enter the Matrix rated M?
month-by-month, the US dollar share of the market of the Xbox is rising, and that of the Gamecube is diminishing.
Only because the Xbox plus a game costs much more than $150 (the current US price for a GameCube plus a game). Dollar market share is based on number of units sold times the price of goods. I don't feel that how much money was spent on the system (dollar market share) is as important as how many households the system is in (unit market share).
No matter what slight edge the Xbox may have over the GameCube in Europe and White America, the GameCube is still whipping the Xbox's butt in Japan. There, the Xbox is neck and neck with the PSone, for cricket's sake!
Will I retire or break 10K?
Most of the older action games for PC are difficult to impossible to obtain lawfully because they have been phased out of print in favor of new releases that require "an uber-l337 gaming PC" as you put it.
Will I retire or break 10K?
I tried to sign up for their beta until I realized they couldn't even get a mailto: form to work correctly - something my old *boss* figured out on his own. You think I'm letting these geniuses anywhere near my network?
This is some insightful schiza!
If the machine's base unit is a General purpose pc it will be hacked.
"It's so convenient to have a system where everyone is a criminal" - A. Hitler
If this console is anything like their promotional products (try the link, it says their store has either been moved or deleted) it will surely live up to its vaoporous name. I was looking at getting at least a coffee mug because I liked their logo. Oh well, I guess it's off to ThinkGeek for something that's at least for real.
If Darwin was right, you'd be dead by now.
Calling your product Phantom doesn't exactly inspire confidence in customers and investors, does it really? The only worse thing I can think about right now would be opening calling it VaporStation (tm) or BS-box (tm). :-)
Future Wiki -- If you don't think about the future, you cannot have one.
I dont need another crippled PC that will serve as a console. I already have this huge paperweight here that's called an XBox, it has a total of 5 interesting games approximately, and out of those 2 or 3 are ports from other consoles/PC from a year before. No more consoles, thanks. It's called saturated market.
Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
This might be what you're looking for.
This message brought to you by the Council of People Who Are Sick of Seeing More People.
so how long do they really think they can operate before someone provides a 3rd party server? what was that? the sound of a business model rapidly evaporating? its like providing a deadlock, and paying for a guy to stand there beside your door with a fist full of silly putty asking you for a key impression.
dms0
-= world leaders choose world leaders not us, not a democracy, not a revolution! =-
... a hacker from writing software to download these games on a regular PC and save / play them? Once they're downloaded on a regular PC they can be distrubuted as easily as an mp3. Why buy the console when in a few months a genious hacker will make the games free to download?
---- "Excuse me. Where's the children's gun section?"
This is the second crippled Windows PC turned game console on the market. Why don't we, the geek community, develope a game machine that runs on Linux. And since Linux can be ported to anything, who's to say it has to be a crippled PC? Anything that will boot Linux will do. And here's the catch. The games.. are open source! We could call it the *nix-Box
---- "Excuse me. Where's the children's gun section?"
http://saveie6.com/
Don't you just love those mod-a-go-go, sweatswirt wearin', psychedelic hobbit chicks?
If you did, you'd have an Xbox and Xbox Live! for the online games, such as Mech Assault, Tetris Worlds, Soldier of Fortune, Midtown Madness, Unreal, etc, etc.
Hardcore gamers will have an Xbox for those reasons alone!
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
Usually i see people argue both sides of something on /., from Windows to DRM to whatever...
But it seems everyone here has a reason (or 12) not to buy a Phantom.
This does not bode well for the Phantom's manufacturers. At least they chose an appropriate name.
You like your new Mac more than you like me, don't you, Dave? Dave? I asked...She said Yes.
....nice looking website, but it looks like they're just looking to create a new mailing list and hiding it as a Beta-test signup. Then they can sell it off to someone. Maybe the box is vaporware, since the business model of this unit couldn't possibly work. Buy the unit, download the games, company goes out of business and then what?
Also, how many beta-testers should have to give their CELL-PHONE on an application?
Shesh.
www.sharkdefense.com
Just because some anime inspired Final Fantasy game
Squaresoft is not the only Japanese developer of popular console games. Ever heard of Konami? Capcom? Nintendo?
I am content with being a US citizen buying games for a US Xbox.
If you only get US games, you're missing out because apparently, the Japanese designers tend to know how to create fun for all ages without gratuitous gore.
Will I retire or break 10K?
Mech Assault is awesome arcade action with MechWarrior mechs. No need to spend 20 minutes configuring a payload: you just lock and load, in battles where you can get a kill every 20 to 40 seconds (assuming you're good). It's slower than Unreal (which is a lot of walk a beat, shoot what moves), and still very satisfying.
Tetris Worlds online is very good, because the Tetris game it has is supperior to The Next Tetris: Online Edition released for Dreamcast a couple of years back. In addition to the better Tetris mode, it has the best Live! menu support I've seen in a Live! game yet.
The Xbox also has great offline games: DOA3, Gunvalkyrie, Jet Set Radio Future (the game I bought an Xbox for), Panzer Dragoon, Sega GT 2002, Splinter Cell, Shenmue 2x, Toe-Jam and Earl 3, etc.
Seriously, if you'd open your mind, you'd see the benefits of being polyamorous to your platforms.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.