Slashdot Mirror


No Doom 3 This Year?

Ant writes "According to an article at Blue's News: 'Though id Software basically invented the idea of using "when it's done" as a release date, and thus did not specify a release date when DOOM 3 was announced, many have been assuming that the game would be available for this year's holiday season. Now a report on HomeLAN Fed cites Activision's 2003 release calendar and quarterly financial conference call... [saying that] Activision admits that this matter is entirely in id's hands, but that they are not expecting the game this year, and have it "penciled" on their calendars for fiscal Q4 (Jan-March) 2004.' Additionally, Quake IV is now due in Fiscal 2005 (which begins April 2004)."

434 comments

  1. Doom Forever? by connsmythe96 · · Score: 5, Funny

    Or maybe Doom Whenever?

    --
    if(!cool) exit(-1);
    1. Re:Doom Forever? by commodoresloat · · Score: 4, Funny

      Why not just "Doomed"?

    2. Re:Doom Forever? by frankthechicken · · Score: 5, Insightful

      Anyone else feel ID got a little scared when they saw the Half Life II trailer? Much like the 3D Realms guys see their technology be eclipsed every six months?

      I cannot express the feelings I felt when I first saw this game, except that pervailing knowledge that my life will become less meaningful than usual come September.

    3. Re:Doom Forever? by Directrix1 · · Score: 1

      I believe 3d realms actually coined "when its done".

      --
      Occam's razor is the blind faith in the natural selection of least resistance and in universal oversimplification. -- EF
    4. Re:Doom Forever? by Moofie · · Score: 1

      Bungie. Marathon. 1994. I belive that was before DN3D, but I won't swear to it.

      --
      Why yes, I AM a rocket scientist!
    5. Re:Doom Forever? by Shinobi · · Score: 2, Informative

      David Braben, when coding Frontier: Elite 2, at least as early as 1990.

    6. Re:Doom Forever? by katarac · · Score: 1

      Xanadu, starring Olivia Newton-John, 1980

      Sonny, when asked by his boss when a painting would be turned in replied, "When it's done".

      I win!

    7. Re:Doom Forever? by drew · · Score: 1

      sorry. i have a hard time imagining the guys at id getting even a little scared about anyone else's game engine.

      --
      If I don't put anything here, will anyone recognize me anymore?
    8. Re:Doom Forever? by frankthechicken · · Score: 1

      To be honest, I think that you are right, I was merely commenting about the potential of the two games rather than the graphical engine. ID's engines have always been optimised for the graphical front, and so (as has been stated earlier) will be tended to be taken up by the publishing houses simply because the general populace love frilly bits. However I do feel Valves graphical engine/AI/Physics offers the greater potential for pure gaming/ emotion at the moment. Valves decision to incorporate the Havok enbgine, to me, seems to be a winning card.

  2. Press Release: New Name for Doom by Anonymous Coward · · Score: 3, Funny

    Obligatory: Doom 3 Forever.

  3. No, no by The+Bungi · · Score: 1
    Though id Software basically invented the idea of using "when it's done" as a release date

    That's from the folks that bring us the Duke Nukem games. C'mon. Let's give credit where credit's due.

    1. Re:No, no by JesseL · · Score: 4, Funny

      I think id did start the "when it's done" trend. 3D Realms has just interpreted that as "just in time for the LAN party at the end of the universe".

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
    2. Re:No, no by stonecypher · · Score: 4, Informative

      That's from the folks that bring us the Duke Nukem games. C'mon. Let's give credit where credit's due.

      It's straight out of Carmack's .plan from the developmental Doom 2 era. Nice try, though.

      --
      StoneCypher is Full of BS
    3. Re:No, no by TheKey · · Score: 3, Funny

      I'd hit it.

      --
      My Journal - 1,337 fans and countin
    4. Re:No, no by JRSiebz · · Score: 1

      Whew and boy did that Duke Nukem sequel come out quickly, like 10+ years to develop. I hope they treat the DOOM franchise much better.

    5. Re:No, no by stonecypher · · Score: 1

      Granted it's five days late, but still. You realize Duke3d is made by somebody else, right?

      --
      StoneCypher is Full of BS
    6. Re:No, no by JRSiebz · · Score: 1

      yeah, but not originally, its been passed around... i think it was, or i may be totally off, that happens sometimes, eh i'll get over it.

  4. I can wait for a decent game by CoyoteGuy · · Score: 5, Insightful

    As long as I don't have to buy a Pentium 6 with 2GB ram and a Geforce 10 running windows 2005 with Directx 15.

    --
    Slashdot.. Land of nerds, trolls, and FlameBait..
    1. Re:I can wait for a decent game by aardvarkjoe · · Score: 5, Funny

      By the time this thing comes out, that'll be the definition of a $200 Wal-mart PC.

      --

      How can we continue to believe in a just universe and freedom to eat crackers if we have no ale?
    2. Re:I can wait for a decent game by edwdig · · Score: 1, Insightful

      Remember when Doom 3 was supposed to be playable on a TNT 2 without having to turn it down to lowest quality? GeForce 3 was supposed to be able to handle it on max quality too.

    3. Re:I can wait for a decent game by i.r.id10t · · Score: 1

      You will. But the first official pre-test release will be for Linux and Mac first....

      --
      Don't blame me, I voted for Kodos
    4. Re:I can wait for a decent game by Slack3r78 · · Score: 1

      Umm.... D3 from the start has been built around pixel shading, which would require at LEAST a GF3. The TNT2 was a great card (I still have one that I use), but the lack of hardware T&L had it rendered useless for new engines well over a year ago. The UT2K3 engine requiring hardware T&L is actually the reason why I finally upgraded.... to a GF2. :)

    5. Re:I can wait for a decent game by SynKKnyS · · Score: 2, Interesting

      Uhh, actually it _requires_ NO pixel shading and will fall back onto a GeForce4MX/Go (and just the same, the earlier GeForces/Radeons), as mentioned in Carmack's .plan. It just won't be as pretty and as playable. Everything will be there however, including the heavy (ab)use of stencil buffers. That and high polygon count is what makes Doom 3 look so good. It probably will run on a TNT2, but not at anything better than a 5 second per frame slideshow.

    6. Re:I can wait for a decent game by MSTCrow5429 · · Score: 1

      Try 8 or more GB. On x86-64, no less (whether Intel or AMD). Direct X 15? Probably not, as MS has stated DirectX 9 will last for a bit. Maybe DirectX 11, if you are optimistic.

      --
      Slashdot: Playing Favorites Since 1997
    7. Re:I can wait for a decent game by Junks+Jerzey · · Score: 1

      That and high polygon count is what makes Doom 3 look so good. It probably will run on a TNT2, but not at anything better than a 5 second per frame slideshow.

      High polygon count is irrelevant these days. In all seriousness, you could take a class full of high school seniors who know absolutely nothing about 3D graphics, and have them write an OpenGL renderer that puts 60,000+ texture mapped triangles onscreen at sixty frames per second, assuming a GeForce 3 or better. The renderer to do that is about 50 lines of code at most.

    8. Re:I can wait for a decent game by Anonymous Coward · · Score: 0

      Too bad I bought an ATI Radeon 9700 Pro just to play this game. Stupid card's already obsolete.

      Oy.

    9. Re:I can wait for a decent game by blink3478 · · Score: 1

      Everything will be there however, including the heavy (ab)use of stencil buffers. That and high polygon count is what makes Doom 3 look so good.

      Actually, the lighting is about half the equation (which is quite good - true stenciled shadows and per-pixel lighting effects ). The other half is normal mapping . The modelers for Doom 3 created creatures for the game in the 1-2 million polygon range, and crunch that detail down into an RBG map used to offset a much lower resolution mesh. It's similar to a bump map (grayscale relief), only it has three components - the RGB values correspond to XYZ offsets, allowing you to cram a lot of the million-poly detail back into a 2-5 thousand polygon mesh.
      Not to be confused with true displacement (true displacement is what's used to turn a flat plane into a terrain mesh) - in Doom 3 no polygons are being shifted, which is why in the screenshots the edges of the critters still look blocky.

  5. Doom slogans.. by TWX · · Score: 5, Funny

    "DOOM!"

    "DOOM2: Hell on Earth"

    "No DOOM 3? What the Hell?"

    --
    Do not look into laser with remaining eye.
    1. Re:Doom slogans.. by lostchicken · · Score: 4, Funny

      Doom IV: No way in hell.

      --
      -twb
    2. Re:Doom slogans.. by Anonymous Coward · · Score: 0

      DOOM V: Forever A Virgin

    3. Re:Doom slogans.. by ShavenYak · · Score: 2, Funny

      Or maybe "Doom ]|[: When Hell freezes over"

      They could borrow some of the ice and snow textures from that god-awful South Park game.

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    4. Re:Doom slogans.. by RylandDotNet · · Score: 1

      To misquote Commander Ivanova:
      No Doom today, Doom tomorrow... Always Doom tomorrow.

    5. Re:Doom slogans.. by Rhinobird · · Score: 1

      Doom V: To hell with this.

      --
      If Mr. Edison had thought smarter he wouldn't sweat as much. --Nikola Tesla
  6. Thats a relief! by Anonymous Coward · · Score: 5, Funny

    ...No wonder I couldn't find it on Kazaa!

  7. Maybe Now... by Anonymous Coward · · Score: 4, Funny

    ...I will be able to afford the hardware needed to play it at 1600x1200 when it is released.

    1. Re:Maybe Now... by JesseL · · Score: 4, Funny

      Yeah, but by the time it's released it will only look good running at least 64,000^3 in your 3d simulation tank.

      --
      "Prefiero morir de pie que vivir siempre arrodillado!"
  8. nooooooo by seeksoft · · Score: 0

    my worst nightmare!!!

  9. woot by Anonymous Coward · · Score: 3, Funny

    That leaves a chance we'll get play Duke Nukem first!

    1. Re:woot by EpsCylonB · · Score: 1

      Are you a gambling man ?, if so I'll take that bet.

  10. Release Date? by dagarath · · Score: 3, Insightful

    What's the purpose in trying to predict the release date of a game that doesn't have a release date? Activision doesn't know exactly when the game will be released, and if ID releases it before this prediction then I'll bet Activision will make time to publish it.

    There will be no meaningful comments to this article, unless John Carmack or one of the other ID guys decides to respond.

    1. Re:Release Date? by Mike+Hawk · · Score: 5, Insightful

      They have to predict a release date. This is a major product for a publicly traded company. The stockholders are entitled to know what to expect for the near future. It is responsible to give the quarter a product is expected to ship as well as when a product's shipping slips to another quarter. Predicting an exact date can make one look foolish, but that was never the case with this title.

      C'mon dagarath, I know you could have thought of that if you tried.

    2. Re:Release Date? by scot4875 · · Score: 1

      Ahh yes, because the stockholders don't have the foresight to look into next quarter, let alone next year.

      The stockholders' demands of 'money now, Now, NOW!' is a large part of what's wrong with business in the US these days -- Nobody wants to wait for a long term big payoff when they can have a tiny short term game right now.

      (not to disagree with you, Mike, because you hit the nail right on the head. But it's still really annoying that today's businessmen have no sense of the 'long haul')

      --Jeremy

      --
      Jesus was a liberal
    3. Re:Release Date? by Silvers · · Score: 1

      id Software is not a publicly traded company.

      It is owned by Adrian Carmack, Kevin Cloud, and John Carmack.

    4. Re:Release Date? by Anonymous Coward · · Score: 0

      and... although Activision stands to make a very good amount of cash as the distributor, the have NO way of rushing it. All software should be distributed like this.

    5. Re:Release Date? by canajin56 · · Score: 1

      But Activision, who is publishing the game, IS. And it's the publisher who puts pressure on developers to release, and give release dates.

      --
      ASCII stupid question, get a stupid ANSI
    6. Re:Release Date? by dnoyeb · · Score: 1

      I was not aware ID was publicly traded.

    7. Re:Release Date? by {LF}Ceres · · Score: 1

      And what is Activision going to do id refuses to give them a release date? Not publish id's products? Get real...

      Ceres

    8. Re:Release Date? by Anonymous Coward · · Score: 0
      ID's does its fans a huge favor by just saying it will be released "when it's done." Do people really not realize this? Come on /.ers, this is one of the only companies that has never steered you wrong. EA knows they will make mucho $$$ off a great game whenever it comes out. ID knows they will make a boatload more with EA distributing. I say screw the investors wanting some dumbass arbitrarily set schedule.

      As for EA forcing a release date, they aren't allowed to. That's part of the deal. It will be done "when it's done" and we won't get some crappy product that met some ceo fuckwad's release date. You should wish developers did this more often.

    9. Re:Release Date? by Slack3r78 · · Score: 1

      iD isn't. Their publisher is.

    10. Re:Release Date? by packeteer · · Score: 1

      "The long haul" is anyone ever thinks about anymore. Nobody is trying hard enough to turn a profit now and are always promising things in the future.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    11. Re:Release Date? by dagarath · · Score: 1

      That's not quite what I meant. I certainly understand Activision trying to estimate a date. Activision does have a responsibility to their shareholders to provide forecasting. But, ID is the only company that's going to be able to give accurate information regarding Doom3's release date.

    12. Re:Release Date? by dnoyeb · · Score: 1

      So you understand my point then?

  11. Michelangelo by Hadlock · · Score: 4, Interesting

    I thought it was Michelangelo, when painting the Sistine Chapel's celing, that he said "When it is finished!". I'd post the IMDB link to the particular movie emphasizing that, but I'm not sure which movie it was. I'll let someone else reap the karma rewards.

    --
    moox. for a new generation.
    1. Re:Michelangelo by Anonymous Coward · · Score: 0

      The Agony and the Ecstasy.

      Charlton Heston...
      Michaelangelo...
      and the Pope...
      FIGHT CRIME THIS SEASON ON USA!

  12. they shouldnt have even said it was in the works by felesii · · Score: 1

    the longer the period of time between when its announced and when its released, the more pissed off people get, and are therefor less likely to buy it no matter how good it is. blizzard seemed to have figured this out after diablo 2 (although it did sell pretty well anyway), which is why they didnt officially annonce warcraft 3 until a few months before it was released.

  13. That sucks by Anonymous Coward · · Score: 0

    Too bad, Doom3 looks really cool.

  14. Prior Art by IncohereD · · Score: 1

    3D Realms ripped it off from id, like many of their ideas.

    Although, they DID raise the art of delay to a whole new level.

  15. Calendars are for Blizzard.... by lorenlal · · Score: 1, Offtopic

    With all the delays and all with Doom III, I'm surprised that Doom IV would be placed on the slate so soon afterward.

    Is Id planning on using the same engine? Kinda how Doom II seemed more like an expansion on Doom I..

    Seems Kernelesque... Maybe we can assume that the Odd versions on Doom will be the development line, and the even versions are the stable releases.

    1. Re:Calendars are for Blizzard.... by Anonymous Coward · · Score: 1, Informative

      It is not Doom IV, if you read the post it says Quake IV. Which is not even being made by id, it is being made by Raven using the Doom III engine. Two entirely differnt games, same engine.

    2. Re:Calendars are for Blizzard.... by Acidic_Diarrhea · · Score: 0
      Uh, that's Quake IV on the slate - not Doom IV.

      Doom 3 is going to come out, when it's done and then Quake IV is going to come out later. I don't know about what engine it's going to use.

      --
      I hate liberals. If you are a liberal, do not reply.
    3. Re:Calendars are for Blizzard.... by chrisbord · · Score: 0

      Well, they're sure as hell not developing a new engine in a couple of months. Of course it's the same engine, maybe with a few tweaks.

    4. Re:Calendars are for Blizzard.... by BJH · · Score: 1

      Quake IV, dude...

    5. Re:Calendars are for Blizzard.... by MindStalker · · Score: 0

      No Quake IV is on the slate soon afterwards, I'm sure they won't release a DOOM IV, atleast not for a long long time.

      FYI: For the future DOOM will be the brand name for single player games with small multiplayer addons, while Quake is the brand name for multiplayer Arena style games. There is a third code name for a future planned project that will be a Massive Multiplayer Games, but I can't recall it right now.

    6. Re:Calendars are for Blizzard.... by DragonMagic · · Score: 0, Redundant

      That's Quake IV, not Doom IV, of course.

      --

      Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    7. Re:Calendars are for Blizzard.... by Zak3056 · · Score: 0, Redundant

      With all the delays and all with Doom III, I'm surprised that Doom IV would be placed on the slate so soon afterward.

      That's Quake IV, not Doom IV.

      --
      What part of "shall not be infringed" is so hard to understand?
    8. Re:Calendars are for Blizzard.... by veddermatic · · Score: 2, Insightful

      Everything I have heard was that Quake 4 was the next step of Quake 2; it's a mostly single player game with some maps for DM tacked on. Then again I just read gaming news sites all day.....

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
    9. Re:Calendars are for Blizzard.... by Anonymous Coward · · Score: 1, Funny

      So, wait, I don't think I got it from the 6 or 7 posts above this one. Is this Quake IV or Doom IV we're talking about? I think we need at least 4 more people to explain.

      Did you get that memo? ... I'll make sure you get another memo.

    10. Re:Calendars are for Blizzard.... by junkgrep · · Score: 1

      Of the like twenty posts made that all remind this guy that it's Q4, not D4, I think I like yours the best. You used bold: very cunning! A cookie for you.

    11. Re:Calendars are for Blizzard.... by Anonymous Coward · · Score: 0

      It's Doom IV, not Quake IV.

      I'm right.

    12. Re:Calendars are for Blizzard.... by filledwithloathing · · Score: 1
      Deptartment of Homelad Security: Removing the rights real patriots fought and died for since 2001
      Shouldn't that be since 1776.
      --
      Are you a VF grad? Check out the VFMA Alumni Forums VFMA Alumni Forum
    13. Re:Calendars are for Blizzard.... by veddermatic · · Score: 1

      The department of homeland security was founded in 1776?? Holy crap! =)

      I know aht you mean though... perhaps I should use grammar or punctuation to make it more clear... naaaaah. I'm too lazy.

      --
      Department of Homeland Security: Removing the rights real patriots fought and died for since 2001
  16. Pretty eye-candy, but not much else... by egg+troll · · Score: 2, Interesting
    I am a huge admirer of John Carmack and the work he's done with Id. That said I'm disappointed that he's not doing more than just recycling the same style FPS. Honestly, there hasn't been anything truly new in the FPS genre since CounterStrike came out ages ago.


    It seems that everything imitates one of a few different styles. I'm saddened to see that an intelligent and creative man like John Carmack is just repeating himself.

    --

    C - A language that combines the speed of assembly with the ease of use of assembly.
    1. Re:Pretty eye-candy, but not much else... by Papineau · · Score: 5, Interesting

      Consider that he's mostly "only" doing the 3D graphics engine, and that a couple mod groups have started to modify Quake into something quite different from a FPS (I remember a racing game). Once the engine is up and running, you can code the actual "game implementation" anyway you like, ie any game style. I'm pretty sure somebody could evolve Doom3 into a RTS, given enough time and incentive.

    2. Re:Pretty eye-candy, but not much else... by Rude+Turnip · · Score: 1

      I've always thought of ID's games as technology demos that other game companies can license and then create all sorts of specialty games. Kind of like how Quake begat Half-Life and Half-Life begat Counter-Strike.

      Does anyone know if ID makes more money on selling its own games or on licensing out the engines?

    3. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 1, Funny

      Isn't a FPS recycling by it's very nature?

    4. Re:Pretty eye-candy, but not much else... by bsdfish · · Score: 1

      Carmack is an engine guy, not a game play mechanics one. And as far as engines, iD games have been rather excelent. The screenshots for Doom 3 look great and I expect it to be a fun game to play, but I don't think it will revolutionize gaming by introducing a new genre. Hopefully, there will be some new innovative games made on the Doom 3 engine though.

    5. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      If you think ASM is difficult to use, then you must be one too.

    6. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      What was REALLY so original about counterstrike, then?

    7. Re:Pretty eye-candy, but not much else... by retto · · Score: 1

      I don't recall off-hand, but I read an article about ID that said they licensed the Quake 3 engine out for $150,000 plus a percentage. They make more from the licensing than the games they create themselves. Quake 3 was little more than a beta test of the graphics engine.

    8. Re:Pretty eye-candy, but not much else... by EpsCylonB · · Score: 1

      What you say doesn't make sense. Counterstrike is multiplayer and it's true that most of the current popular multiplayer games owe a lot to CS.

      We don't know yet whether Carmack will be repeating himself, Quake 3 was multiplayer only and was developed too early to be influenced by CS. Their has been movement in the single player FPS genre, witness Half Life and Deus Ex. It will be interesting to see the influence of these games on Doom 3 (if any).

      Bearing in mind the potential for the licenceing potential of Doom 3 I think it is impossible for ID to lose money from it, whatever time of year they release it.

    9. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      If you think binary is difficult to use, you are one, no question.

    10. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      Natral Selection! Yeah Baby!

    11. Re:Pretty eye-candy, but not much else... by Osty · · Score: 1

      a couple mod groups have started to modify Quake into something quite different from a FPS (I remember a racing game).

      Have started? Quake Rally is really old. That's the first racing game based off of a FPS engine that I know of (mod for Q1). I believe Quake Rally skipped Quake2, and there was a project to make a Quake Rally for Q3a, though I don't know whatever happened to it. There's also a racing mod for UT2K3.


      Of course, Id engines have been used in many different game types, both from mods and commercial games. Racing, Flying (AirQuake), the first real class-based FPS (TeamFortress, FvF), Side-scroller platforming (don't remember the name of that mod, sadly), Japanese-style RPG (Anachronox), RTS (Q2War), even Tetris (based on Quake 1). If anyone is worthy of being called a god, it's theCarmack. Certainly id games don't have much in the way of story or gameplay in general, but the modding community and third-party developers have always loved id engines.


      I'm not trying to ignore Epic's contributions with Unreal, either. They run a very close parallel to id, and both are moving much more towards providing engines and letting others develop the games. id works closely with Raven, Nerve, and Gray Matter on games like RTCW, Raven's Hexen/Heretic series, the upcoming Quake IV, and so on; Unreal works closely with Digital Extreme and Legend for games like Wheel of Time, Unreal 2, and DE even made large contributions to Unreal, Unreal Tournament, and UT2K3. And that's saying nothing of UBI Soft's current love affair with the Unreal engine, or the myriad of developers using the Quake 3 engine for games these days.

    12. Re:Pretty eye-candy, but not much else... by GlassHeart · · Score: 1
      I'm pretty sure somebody could evolve Doom3 into a RTS, given enough time and incentive.

      Given enough time and incentive, I can turn Doom 3 into a Microsoft Windows compatible operating system. The question is how much incentive and how much time it will require.

    13. Re:Pretty eye-candy, but not much else... by Trolling4Dollars · · Score: 1

      If you think breadboarding your CPU is difficult to do, YOU ARE a moron.

    14. Re:Pretty eye-candy, but not much else... by squisher · · Score: 1

      Actually, if I remember correctly, there had been an internal iD Software vote on what to produce next and Carmack did not want to develop a new DooM but something new. Unfortunately he got outvoted and now they are doing it. Hopefully it is still going to be a good game, I haven't played a good FPS in ages.

      So long,
      Squisher

    15. Re:Pretty eye-candy, but not much else... by EverDense · · Score: 5, Funny

      Given enough time and incentive, I can turn Doom 3 into a Microsoft Windows compatible
      operating system. The question is how much incentive and how much time it will require.


      Well, for starters...
      I'm sure Clippy will be a helluva lot more polite, when you're pointing a Rail gun at his paperclip arse.

      --
      http://jesus.everdense.com/
    16. Re:Pretty eye-candy, but not much else... by YOU+LIKEWISE+FAIL+IT · · Score: 1
      Japanese-style RPG (Anachronox)

      Why did nobody buy this game? It was fantastic! Cmon, you all bought into Final Fantasy 7, so it's not like there isn't a market for Console RPG's in the United States and elsewhere.

      If you want a great example of 'innovation' within a genre using an FPS engine, look no further than the above.

      -- YLFI
      --
      One god, one market, one truth, one consumer.
    17. Re:Pretty eye-candy, but not much else... by Natalie's+Hot+Grits · · Score: 5, Informative

      It seems that everything imitates one of a few different styles. I'm saddened to see that an intelligent and creative man like John Carmack is just repeating himself.

      Carmack is mostly a 3D guy...Kindof like the kernel hacker in the back. He has say and cares in what type of games get put out, but in general he is focusing on the engine... id releases their engines every once in a while, with new upgrades of features taking advantage of the latest video cards, 3D innovations, and performance upgrades. The game they are working on just happens to be the label for that new engine.

      So far, Carmack's only 3D sons are Quake, Quake2, and Quake3 engines. Technology from Quake1 and 2 spawned halflife, and thus the HL MOD Counterstrike. It became a huge success, with id's engine doing the grunt work underneath.

      Then Quake2 begot Soldier of Fortune, another huge single player and multiplayer success. So successfull that SOF eventually begot SOF2 (based off an independant engine I believe)...

      After a while, id decided to release their Quake3 engine. It came with a multiplayer DM and CTF style game only, with no single player except playing the MP game with bots inserted. This quake3 engine gave a whole new meaning to 3D graphics engines, with curved surfaces, fully 32 bit color rendering, huge advancements in lighting, and large terrain support, stable and known consol/script interface for the "pro" gamers, amongst numerous features. (note: there were other competing engines that had similar functions, UT for example)

      Quake3 was an instant hit. It carried on the hardcore gamers tradition from the land of Quake2 deathmatch and CTF to a newer generation of Quake gamers. With the release of OSP competition mod, quake3 was the first game to introduce serious gamers to serioius tournaments. People started Modding the Quake3 engine and created navy seals games, and others. Companies started putting out their own mods and releasing them as standalone games. Namely, Quake3 begot Jedi Knight II, Return to Castle Wolfenstein, and Medal of Honor: Allied Assault, and the new FREE multiplayer online game: Wolfenstein: Enemy Territory. The latter 3 saving private ryan like semi massive multiplayer FPS and James bond like single player games were huge successess both in sales, but also in online gaming. Semi massive multiplayer reality online FPS games are one of the new big things, and id's Quake3 engine is behind it. (note: Battlefield 1942, using a competing engine, is of the same type, but with vehicles and larger terrains)

      Quake3 will likely spawn more games, and improve its children into perfection. Quake3 is showing its age though. No vehicle support, and very large terrains are hard to build without killing framerate (wolfenstein has shown this). And new technology has built up since Quake3 has been released way back in 2000(?).

      DOOM III will be id's next generation engine. With a new name, and an all new rendering paths for various card manufacturers. The latest technology in 3D rendering will be included, and you can bet it will be stable and fast and beautiful as ever. From the looks of it, DOOM III is scheduled to beget Quake IV as its online counterpart (developed by a seperate company, but using the DOOMIII engine). DOOM III should support vehicles in all shapes (aircfaft, cars, bikes) and will have unbelieveably large terrain support. Improved lighting engines and geometry and physics engines. All new sound engine. One thing I MUST mention is the all new network code. It will be improved to allow better scalability for massive multiplayer online gaming and with better prediction technology and lag fixes.

      Virtually everything will be all new and improved. You can bet that the DOOMIII engine will live long and prosper.

      thank you.

      --
      Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
    18. Re:Pretty eye-candy, but not much else... by Osty · · Score: 1

      Why did nobody buy this game?

      One word: Bugs. Oh, and two more: ION Storm. I bought the game, and enjoyed what little I was able to play of it, but damned if it wouldn't crash on me all the time. It got to the point where I was afraid to change levels, because it crashed so often on loading screens. I know, chronic saving will help this, but it's still damn annoying. Patches helped some, but ION Storm went belly-up before Anachronox could reach satisfactory stability. I know that there have been post-ION Storm patches, but there are too many good games out there now to bother going back at the moment (in the XBox right now: Knights of the Old Republic). One of these days, I'll go back and try it again. Then again, I've been saying that about Deus Ex as well (seems ION Storm and I don't get along, eh?), and still haven't. I'll just wait for Deus Ex 2 on my XBox.


      The game was fun, but the presentation was flawed. They did pull off a major feat with the Quake 2 engine, even if it was outdated by the time Anachronuts^H^H^H^ox was finally released.

    19. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      No no no! iTs Quake one w/ some quake 2 stuff backported.

    20. Re:Pretty eye-candy, but not much else... by lendude · · Score: 1
      Actually it was the other way around - Adrian Carmack (no relation) and Kevin Cloud (50% stockholders in iD) didn't want to do a Doom3, but John basically said 'we'll do it or I'm outta here'. So it was signed off on, but Paul Steed was a casualty (I think he said he was fired as a consolation prize to Adrian and Kevin for their losing the Doom3 argument).

      Don't have a url on hand, but Google for "Paul Steed sacked".

      --
      "Get off the cross - we need the wood" - Tori Amos
    21. Re:Pretty eye-candy, but not much else... by Osty · · Score: 1

      but Half-Life is based on the Quake 2 engine

      Sorry, but no. Half-Life was based on the Quake 1 engine, though Valve did have access to the Quake 2 code and did port some Quake 2 concepts to Half-Life. They also did a major overhaul on the Quake 1 codebase, so much that Half-Life is hardly recognizeable as a Quake 1 game, but that still doesn't change the fact that it was ultimately based on Quake 1. But don't take my word for it. Find out from id directly.

    22. Re:Pretty eye-candy, but not much else... by junkgrep · · Score: 1

      ---there hasn't been anything truly new in the FPS genre since CounterStrike came out ages ago.---

      Have you tried Natural Selection? It definately feels pretty darn new, and I personally really enjoy it, even though it currently has some bugs (the huge update v2.0 is coming out next week). There are tons of people trying new stuff. As much as I hate the WWII battle sims, you have to admit that they are fairly new gameplay as well: huge battles with vehicles.

    23. Re:Pretty eye-candy, but not much else... by junkgrep · · Score: 1

      ---Don't have a url on hand, but Google for "Paul Steed sacked".---

      You bastard. I should have known what sort of sites that would bring up...

    24. Re:Pretty eye-candy, but not much else... by lendude · · Score: 1

      I said "Paul Steed sacked" NOT "Paul Steed's sack"! :P

      --
      "Get off the cross - we need the wood" - Tori Amos
    25. Re:Pretty eye-candy, but not much else... by bursch-X · · Score: 1

      That would actually put much more fun in killing hanging apps, also...

      --
      There are two rules for success:
      1. Never tell everything you know.
    26. Re:Pretty eye-candy, but not much else... by a_peckover · · Score: 1

      iD don't write games anymore. They write technology demos for their engines, and they happen to be the best in the business at it. Doom III will probably sell a good few copies, but they'll make more money licensing the engine to other people.

    27. Re:Pretty eye-candy, but not much else... by Yrd · · Score: 1

      Doom 3 engine will be very successful. Some very impressive technical achievements in there.

      Source engine (Half-Life 2) will also be very successful. Interesting how what is essentially a fork of an old Quake engine can end up looking so good next to the development of the original branch.

      From what I've seen of both of them, there's no much to choose between them, they each have strengths in differing areas. Doom 3 will probably win on pure graphical fidelty, it's absolutely jaw-dropping - all that work on rendering pathways does show. Source, however, looks like it might win on the game environments, the materials system and physics engine look fantastic. And that facial expression/lipsync thing.

      So of course what we really want is an engine that does all these things in one product. And a supercomputer to run it on.

      One thing is for sure though - Unreal Warfare engine really doesn't look good by comparison. Unless of course it's just suffering from a lack of games which use it properly. It will be interesting to see how Deus Ex 2: Invisible War stacks up on that engine, with a better physics engine, interesting AI code and that new sound propogation model, because without enhancements like that, Unreal doesn't stand a chance.

      --
      Miri it is whil Linux ilast...
    28. Re:Pretty eye-candy, but not much else... by Moofie · · Score: 1

      Sure wish I could have finished it, but I ran into a mis-set game flag three days after Ion Storm stopped doing technical support, and I was fuxored.

      That'll learn me to buy games.

      --
      Why yes, I AM a rocket scientist!
    29. Re:Pretty eye-candy, but not much else... by Clay+Pigeon+-TPF-VS- · · Score: 1

      I imagine that that site might exaggerate a bit. It lists team fortress 2 as a liscenced product. Team fortress 2 is the same class of game as duke nukem forever. Vaporware.

      --
      Viral software licensing is not freedom, it is in fact GNU/Socialism.
    30. Re:Pretty eye-candy, but not much else... by Suomi-Poika · · Score: 1

      DOOM III should support vehicles in all shapes (aircfaft, cars, bikes) and will have unbelieveably large terrain support.


      I would like to know how small Doom III will be when compared to modern games? Size matters. Please take a look at this comparison if you wonder what I am talking about? It is always nice to have updated graphics etc to shoebox shoot'em'ups but I don't think that Id Software or Valve are breaking any boundaries. They are just making sequels. IF you want something really big try WW2Online!

    31. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 1, Informative

      Then Quake2 begot Soldier of Fortune, another huge single player and multiplayer success. So successfull that SOF eventually begot SOF2 (based off an independant engine I believe)...

      Soldier of Fortune 2 uses the Quake3 engine, along with some other technology called GHOUL2 from Ravensoft.

    32. Re:Pretty eye-candy, but not much else... by I.+M.+Bur · · Score: 2, Insightful

      Also don't forget that the original DOOM and DOOM II engines were used as a base for other games in their time as well (Heretic, Hexen, ...)

    33. Re:Pretty eye-candy, but not much else... by Anonymous Coward · · Score: 0

      Wrong. id makes most of their money of game sales, not engine licensing. And while I'm whining, I would like to point out to the one who started this thread that the Quake 3 engine must have some sort of vehicle support, or I wouldn't be able to play Q3 Rally.

    34. Re:Pretty eye-candy, but not much else... by Camulus · · Score: 1

      Actually, last time I checked they made 30% of their money from lisencing the engine. Yes, they are inching more towards being an engine company, but when you sell millions of copies of a game it does take a while to catch up, but soon it just might.

    35. Re:Pretty eye-candy, but not much else... by Mryll · · Score: 1

      With the release of OSP competition mod, quake3 was the first game to introduce serious gamers to serioius tournaments.

      I'd say that the original TF mod to Q1 might actually take this honor in terms of FPS...

    36. Re:Pretty eye-candy, but not much else... by balster+neb · · Score: 1

      Personally i think that id has postponed the release after seeing HL2. Nevertheless, everything seems to indicate that the Doom 3 engine will be better than the HL2 engine, at least in terms of graphics.

      id hasn't done anything other than make good engines for a while. Unreal Tournament (arguably) had better gameplay and bot AI than Quake 3. Quake 3 as a game had a better engine but little else. It was other games (MOHAA, return to castle wolfenstien etc) that really used that the Q3 engine to its full potential. IMO, id will continue to make the best looking engines for the forseable future.

      This Doom 3 release delay is simply id trying to get some decent gameplay, ai, physics etc into their game. id won't be to worried about HL2's graphics. Besides they were in a similar situation when the Q3 engine received competition from the UT engine. id's only hope in the future is to create good gameplay while maintaining their lead in graphics.

  17. q4 = jan-mar 03? by gr8gatzby · · Score: 0, Insightful

    hate to be a stickler fer detail, but Q4 of 2004 is actually October to December of 2004....not January to March

    --
    Hard work often pays off in time, but laziness always pays off right now.
    1. Re:q4 = jan-mar 03? by meador · · Score: 1

      Ahh... but the articles as 'FISCAL q4' -- A fiscal year is a budgetary and financial reporting cycle, and often doesn't begin on January 1. We can assume that Activision's fiscal starts on April 1...

    2. Re:q4 = jan-mar 03? by w3svc_animal · · Score: 1
      >>"penciled" on their calendars for fiscal Q4 (Jan-March) 2004.

      Many companies run on their own version of a annual calendar - called a Fiscal Calendar - done primarily for accounting/budgeting purposes

      Apparently, id's FISCAL year starts on 4/1.

      **Man who stand on toilet - - is high on pot.

      --

      Error encountered in IAWebSig.clsSig.Create: Last Procedure: sPrc_Ins_tblSig

  18. Marked funny, but.... by Anonymous Coward · · Score: 0

    How many people bought ridiculouisly over priced hardware to support Doom 3 and now it own't be out til hte hardware is at a commodity price?

    Could it have been a sleazy corporate money-grubbing plan to milk every cent out of us in a declining economy?

    1. Re:Marked funny, but.... by Anonymous Coward · · Score: 0
      How many people bought ridiculouisly over priced hardware to support Doom 3 and now it own't be out til hte hardware is at a commodity price?

      No, but I bought a GeForce FX 5600 with 256MB of DDR RAM on it to upgrade my GeForce 2 Pro and quite honestly don't see much of a performance improvement. Shouldn't this card be a LOT faster than a GeForce 2? BF1942 is a little smoother now but I can still only play in medium resolution. For a $250 video card I would think I'd be set for years to come on anything they could throw at me, but I ended up with a mediocre and slow card. I can only think something is wrong with my system (1.4GHz Athlon/512MB DDR). 3dmark showed it to be a third of the performance of the average ATI Radeon 9500/9700 category. I guess I should've spent $50 less and got the Radeon 9500. :-( I was just leary about a graphics card that had to be powered from a hard drive connector. That's a little overboard to me.

    2. Re:Marked funny, but.... by Zeriel · · Score: 1

      You're right. Most of the numbers generated for video card benchmarks assume a 2.5Ghz or equiv, fastest FSB (400/800), and most importantly 8x AGP.

      Your 1.4Ghz Athlon board probably doesn't have any of that (probably 200Mhz bus/4x AGP)

      --
      "America has done some terrible things. But I know that Americans don't cheer when innocents die." -Dave Barry
  19. I'm waiting for HL 2... by Wolfier · · Score: 0, Troll

    To hell with Doom 3, unless id shows us a more impressive demo.

    1. Re:I'm waiting for HL 2... by Anonymous Coward · · Score: 1, Insightful

      Yeah, my guess is that the good folks at iD pissed their pants upon seeing the HL 2 videos, and have decided to rewrite Doom 3 from scratch.

    2. Re:I'm waiting for HL 2... by Anonymous Coward · · Score: 0

      Exactly my thoughts.

    3. Re:I'm waiting for HL 2... by Anonymous Coward · · Score: 0

      Riiiggghhhhttt... thats why.. HL 2 made iD piss their pants? Apparently your an uncultured whore.

  20. Not what I heard ... by SuperDuG · · Score: 3, Funny
    ... I heard that they're going to release a 3 part box set ...

    1.) Duke Nuke Um Forever
    2.) Team Fortress 2
    3.) Doom III

    They're calling it the "vaporware of the century pack" and it will be available for the low cost of $0.00 that's right folks, free.

    Just playing, I mean it's not like there aren't screenshots that people love and a huge crowd of ever-anticipating buyers just waiting.

    --
    Ignore the "p2p is theft" trolls, they're just uninformed
    1. Re:Not what I heard ... by spezz · · Score: 5, Funny


      yeah, but it's only coming out on the phantom

    2. Re:Not what I heard ... by MrWa · · Score: 1
      1. Fancy graphics and screenshots
      2. ???
      3. Profit

      Sounds like some company is still stuck in the dot-com era mindset...

    3. Re:Not what I heard ... by generic-man · · Score: 1

      I can play it on my Indrema!

      Finally, a Linux-based gaming console! I can't wait to pick one up.

      --
      For more information, click here.
    4. Re:Not what I heard ... by truffle+pig · · Score: 1

      I also understand that this box set will also include a bonus disc with Axl Rose's new Guns n Roses album on it as well.

    5. Re:Not what I heard ... by Chicane-UK · · Score: 1

      Except that Doom III isn't really vaporware, cause some people have already played the alpha version of it.

      Not like DNF where we haven't seen any pictures or heard any details for about 3 years.

      --
      "Hey! Unless this is a nude love-in, get the hell off my property!!"
  21. Who this REALLY hurts by captain_craptacular · · Score: 5, Interesting

    Is nVidia and ATI. The new version of any game like this generates as much sales for them as it does for whoever put the game out I bet.

    I'd also bet that AMD and Intel see a nice little spike when a new generation hallmark game comes out. Thats the kind of thing that everyone is waiting for to upgrade...

    --
    They who would give up an essential liberty for temporary security, deserve neither liberty nor security
    1. Re:Who this REALLY hurts by Anonymous Coward · · Score: 0

      meh, i'll be buying for HL2..

    2. Re:Who this REALLY hurts by timeOday · · Score: 1

      Don't worry, I believe Half Life 2 is still slated for this year!

    3. Re:Who this REALLY hurts by Anonymous Coward · · Score: 0

      Not really.

      I actually have the E3 demo of this thing on my comp. The graphics are pretty impressive, better than just about anything out today, but Halflife 2's graphics are better. And since the unoptimized version'll run on a comp that costs about $1000 with an acceptable framerate...

    4. Re:Who this REALLY hurts by computechnica · · Score: 1

      Old Bill is probably not happy either. This game was supposed to come out on the X-Box first. It might have been enough for me to buy one for the kids this Xmas.

    5. Re:Who this REALLY hurts by celorfin · · Score: 1

      Given that nVidia and ATi are going to release NV40 & R420 about the same time frame, I say this is kinda good news to them. Also they already have Half-Life 2 to brag about their refreshing products to the current ones.

  22. Awwww. by Amorpheus_MMS · · Score: 2, Insightful

    Looks like 2003 is going to be a bit less of the kickass-gaming year it looked to be. And if Doom 3 is only out in 2004, some games that will be released meanwhile could make id's design look real old. *cough*

    1. Re:Awwww. by atari2600 · · Score: 1


      Who are you kidding dude? Do you really play games? Seriously do you play those First Person shooters? or other shooters?

      Apart from other games, in 2003,

      Grand Theft Auto ViceCity

      Fragops (a mod similar to Tacops but based on UT2k3)

      Halo for PC (out in sept.)

      HalfLife2 (out in aug/sept.)

      Deus Ex2 (late 2003)

      Those star-wars games

      Call of Duty

      The SIMS 2

      Spliter Cell

      XIII

      AOM

      (Freelancer was decent too)

      and a lot more awesome games...Now say 2003 is going to be less of a kick-ass gaming year. Sure DOOM III might not make it out this year but what the hell - i still have ElderScrolls expansions to play and my daily online gaming of MOHAA, BF1942, NFSHP2 and Tacops and AOM and ...and...shit...so many games.

  23. HL 2 Mighted have changed things by felonious · · Score: 5, Insightful

    I'm thinking that after Valve's E3 techdemo and their subsequent best of show awards with little mention of ID/D3 that ID were taken off guard. I'm sure they thought they'd waltz in there and floor the place but Valve came out of no where and blew the socks off of everything hands down.

    I think ID realized that they would have to revamp somewhat and code additional features into the engine itself as well as enhance gameplay so the worlds would at the very least be as interactive as the worlds in HL2.

    I've never been a HL fanboy the movies I've seen of in game play not cinematics are amazing! They have revolutionized gaming and are taking it in a new direction in terms of a fully interactive world. Go dl a movie of HL 2 off Kazaa or BT and see what I mean.

    I had no intentions of purchasing HL 2 but after the tech-demo/in game movies I will now buy it.

    --
    You aren't free to do anything, until you've lost everything.
    1. Re:HL 2 Mighted have changed things by jace48 · · Score: 5, Insightful

      ***
      I'm thinking that after Valve's E3 techdemo and their subsequent best of show awards with little mention of ID/D3 that ID were taken off guard. I'm sure they thought they'd waltz in there and floor the place but Valve came out of no where and blew the socks off of everything hands down.
      ******

      Or just a maketing strategy seeing the demo movie of Doom III and Half Life 2. Half Life is far superior to Doom III, and since Doom III is slated to be released on 2 fortnite of Spetember ID does not wants there sales to be affected by HL. Once people have already had the taste of HL ID can safely release Doom.

    2. Re:HL 2 Mighted have changed things by lucasw · · Score: 4, Interesting

      I had no intentions of purchasing HL 2 but after the tech-demo/in game movies I will now buy it.

      I feel the same way- and I'm usually patient/apathetic enough to wait for the bargain bin for pretty much everything. It's been a long time since I've ever felt really inspired by a game, but the movies of HL2 are incredible (also, despite the wierd proprietary bink video format, I really liked not having some murky mpeg and actually seeing the game like it will be in play).

      There's also DX2 down the road, though I haven't seen more than a few screenshots. And hell, when Halo 2 comes out there will be two reasons to buy an Xbox and the price will have come down more by then.

      Of course, what I really want is the facial animation of HL2 with the shadows and detail of Doom 3 with Halo's battle sequences but put in the setting of Deus Ex...

    3. Re:HL 2 Mighted have changed things by Andorion · · Score: 1

      ID didn't think they'd "waltz in and floor the place" at this year's E3 - in fact, they didn't even make a showing except for a few guys playing a Q3 tourney for publicity. Doom III only had a gameplay video, no more. FYI, it went best in show at last year's E3. I really think the delay has only to do with completing the game, and not with marketing. After all, they're ID, and this is DOOM III. ~Berj

    4. Re:HL 2 Mighted have changed things by accident · · Score: 2, Interesting
      Also, HL2 certainly comes to mind real fast due to
      automatic physical interactions/collisions between hard surfaced objects
      more deformable surfaces
      more idle objects being first class entities
      deformable entities
      facial animations
      The D3 clip had better rendering (pixel shading if you will) and better detailed animation, but that may simply not be enough.

      All these features seem come from the Havok engine, which I've seen in a number of preview clips now, and its awesome. I would not be surprised if the Doom3 publishers saw it and its mid-sept release date and started passing large building blocks.

      I also wonder about the xbox-delayed release. Its known Microsoft has offered big money to have an xbox version ready at release, which entails more waiting. John C said they did not want to show the same game at multiple E3's - and they have and then some. Could D3 have been an xmas 2002 game? is it stagnating in the can like Halo in 99, now being tarted up?

    5. Re:HL 2 Mighted have changed things by junkgrep · · Score: 1

      Let's be fair: most awards do not ALLOW games to win two years in a row: and D3 won last year.

    6. Re:HL 2 Mighted have changed things by civik · · Score: 1

      My feelings exactly....Valve is doing a better job at 'being' ID than ID is. Valve has surpassed ID as the most innovative FPS creators. -- ID is sooooo 1990's.

      I think the "it'll be out when it is done" is a dumb way to run a business. A better motto would be "it BETTER be out before there are a dozen games on the market that top what we are making." Because that is EXACTLY what is happeining. At some point they need to freeze the technology, and move toward release.

      --
      Make it a malt liquor. I want to be as clever and handsome as possible.
    7. Re:HL 2 Mighted have changed things by Anonymous Coward · · Score: 0
      HL 2 Mighted have changed things

      I think you should add 'mighted' to your lexicon:

      Mighted: in dire need of a dictionary.

    8. Re:HL 2 Mighted have changed things by PainKilleR-CE · · Score: 1

      I think the "it'll be out when it is done" is a dumb way to run a business. A better motto would be "it BETTER be out before there are a dozen games on the market that top what we are making." Because that is EXACTLY what is happeining. At some point they need to freeze the technology, and move toward release.


      Valve works on the 'itll be out when its done' model as well, they've just learned a new motto: stfu about it until it's done. Of course, they learned this by having 2 of the biggest vaporware titles this side of DNF: the original Half-life (scrap the whole engine and start over), and Team Fortress 2 (scrap it and ship TFC, scrap the HL engine entirely, they finally just shut up about it).

      --
      -PainKilleR-[CE]
    9. Re:HL 2 Mighted have changed things by entrager · · Score: 1

      I've never been a HL fanboy the movies I've seen of in game play not cinematics are amazing!

      Actually, the great thing about HL is the lack of cinematics. The entire story is told through in-game play. There are "cut-scenes," but as a player you can still dictate your own motion. This is perfectly demonstrated in the HL2 movie in Kleiner's lab when the player knocks the monitor off the table and Kleiner barks, "Won't you be careful?!"

      Of course, I'm just assuming that there won't be any cinematics in HL2 since that was such a popular feature of HL.

    10. Re:HL 2 Mighted have changed things by Surt · · Score: 1

      bink is kind of a standard in the video game industry, its cheap and easy to integrate into your products.

      --
      "Who is the Journal of Quantum Physics going to believe?" --Stephen Hawking
    11. Re:HL 2 Mighted have changed things by FurryFeet · · Score: 1

      Of course, what I really want is the facial animation of HL2 with the shadows and detail of Doom 3 with Halo's battle sequences but put in the setting of Deus Ex...

      Just walk outside.
      Oh, you mentioned a Deus Ex setting...
      Give the DMCA and Bush a couple more years. And then walk outside.

    12. Re:HL 2 Mighted have changed things by Anonymous Coward · · Score: 0

      Thnk really hard and try to remember who signed the DMCA. (hint: it wasn't a Bush)

    13. Re:HL 2 Mighted have changed things by FurryFeet · · Score: 1

      I was going to reply, but then I remembered I don't reply to Anonymous Cowards.
      Wait.
      Shit.

  24. Its going to get very interesting... by Eluding+Reality · · Score: 2, Interesting

    ...for FPS gamers over the next couple of years

    We have Half Life 2 coming out, its engine alone will be used in numerous games and for numerous mods, then Doom 3 and its engine will produce yet more games and all before Quake 4, whose engine is likely to be used in as many games as Half life 2s engine. Thats not even inculding those three games themselves which will all be first rate.

    And of course following the release of HL2, the DNF team will switch to the HL2 engine and start again... then to the Doom engine etc etc you know the drill by now

    1. Re:Its going to get very interesting... by Verteiron · · Score: 1

      I saw the E3 video of HL2, it blew my mind. It certainly is going to give Carmack a run for his money.

      --
      End of lesson. You may press the button.
    2. Re:Its going to get very interesting... by ecchi_0 · · Score: 1

      The Quake IV engine is the same as the DoomIII engine. Likely singleplayer/coop mods would appear on Doom and larger-scale multiplayer on Quake.

  25. Do activision really care when it's released ? by EpsCylonB · · Score: 1

    I don't want to state the obvious or anything but this game is gonna sell whether it is released at Xmas time or not.

    I'm not too bothered, AFAIK both Half Life 2 and Deus Ex 2 are still on track for release in quarter 4 (if I am being honest I am anticipating DX2 much more than Doom 3).

    1. Re:Do activision really care when it's released ? by nomadic · · Score: 1

      Hell yes. DX1 was the best FPS I've ever played. All Id does is remake Doom 1 every year or so.

    2. Re:Do activision really care when it's released ? by Vann_v2 · · Score: 1

      The best way to measure the value of a single-player FPS or RPG is to see how longer before you have to break open crates. Under that metric, DX fails instantly.

      Never mind the fact that the AI is the WORST EVER. Good lord, if someone spots me all I have to do is run into a bathroom stall and they shrug it off eventually. Ugh.

    3. Re:Do activision really care when it's released ? by EpsCylonB · · Score: 1

      The best way to measure the value of a single-player FPS or RPG is to see how longer before you have to break open crates. Under that metric, DX fails instantly.

      Never mind the fact that the AI is the WORST EVER. Good lord, if someone spots me all I have to do is run into a bathroom stall and they shrug it off eventually. Ugh.


      I kinda agree on both points but you must also bear in mind that this game was released in 1999, yep four years ago (where does the time go ?). Hopefully your criticisms will be addressed in DX2. And DX was never really about the action anyway, it was all about the story.

    4. Re:Do activision really care when it's released ? by angle_slam · · Score: 1

      Of course they care. For one, the XMas buying season is the largest buying time of the season. Companies count on that revenue for their quarterly earnings. If it is released another quarter, their earnings are effected. Another reason is that people have less money to spend in January than they do in December. In December, many will pick up games for their kids or friends. Not so often in January. Moreover, once people get their December credit card bills, they may be more reluctant to spend $50 on a game (not to mention $150+ for a video card).

    5. Re:Do activision really care when it's released ? by Violet+Null · · Score: 1

      You may as well at least link to the original Start-to-Crate article on oldmanmurray, which is here. The first page is kind of so-so, but when they actually get to the games on the second page, it's pretty good. Interestingly enough, a lot of games start you out staring at a crate.

      This, of course, was back when OMM was actually funny and updated, er, more than once every two years, but it does have a reference to DX at the end.

    6. Re:Do activision really care when it's released ? by zaffir · · Score: 1

      Two bad points (and the crates one i really don't care about) in a whole sea of good ones. DX really was an amazing game, and it really did have a huge array of ways to beat the game. I think the story could have branched a little more - early game decisions should have had an affect on things other than just character dialog - but overall it was the best story line of any game i've ever played.

      Shit, i just finished playing through DX for my 4th time and i was still finding plenty of new stuff. If i had to pick something to win the title of best pc game ever, DX would get my vote all the way.

      I really, really hope they keep this up in DX 2. Unfortunately, i read they planned on shortening it quite a bit because people "don't have time for a 40 hour game." I think it's just a lazy copout, but we can't be sure until it ships.

      --
      "Upon attaching the waterblock to my penis, I began to notice that I know nothing about computers." -- JRockway
    7. Re:Do activision really care when it's released ? by junkgrep · · Score: 1

      I agree: DX1 definately still doesnt get enough respect. Sure, combat was no HL1 or Op4 (mostly just you fighting against the same basic unit AI, forever), and it really could have benefited from HL-style scripted animation sequences to enhance the feeling of actual events, but the game world made up for it in spades.

      My main reservation about DX2 is that every video I've seen looks like it was being played by a four year old. The physics system doesn't look as good or as well integrated as in HL2 either (look, I threw this box! Now I did it again! I turned off the light! Now I throw a broom at a toilet!). A lesson in how NOT to show off your game. :)

    8. Re:Do activision really care when it's released ? by Moofie · · Score: 1

      yeah, because nobody's going to buy Doom 3 if it's released in March.

      You, and every marketroid on Earth, are on the crack.

      --
      Why yes, I AM a rocket scientist!
  26. Re:This is a good thing by leviramsey · · Score: 1
    By then... Linux 2.7 should be out

    2.7.0 should be out sometime this winter...

  27. When its done... by Sylver+Dragon · · Score: 4, Insightful

    Is it just me or does this ideology seem to lead to titles dying from over engineering. I don't think it'll come as a shock to anyone that when you let the engineers decide when a product is ready to ship, that it will never ship. On the other side of the rope are the marketers who want to realease it now, now, now. What you need is someone in the middle who is willing to give a cut-off date, a deadline. This means that the engineers are not allowed to keep adding features, creating bugs, and fixing those bugs after a certain point, and that the marketers have to wait for a product to actually exist before booking orders. Ya, deadlines suck, most of us probably deal with them in our jobs, but they are necessary to making a company run, as long as they are realistic. Too short, and the product sucks, too long and the product dies in engineering or misses the market. When its done, seems to be a deadline that is just way to long for bringing a product to market, and slowly builds dissatisfaction in the customers who would buy your product.

    --
    Necessity is the mother of invention.
    Laziness is the father.
    1. Re:When its done... by Anonymous Coward · · Score: 0

      It's just you.

      If you have a point, one that's not completely hypothetical, you need to provide evidence. All games I've played that were released "when it's done" (e.g. Blizzard's games) were fun as hell, although that might mean over-engineered in terms of profit/time

    2. Re:When its done... by Anonymous Coward · · Score: 0

      Also, I'd like to point out that Doom 3 is going to be released to the mass market, who don't keep tabs on game development. They can keep delaying as long as they want to, and it won't build any dissatisfaction. The Doom legacy might become less famous, but given how long it's already been that's not a big deal.

    3. Re:When its done... by Glock27 · · Score: 3, Informative
      Is it just me or does this ideology seem to lead to titles dying from over engineering. I don't think it'll come as a shock to anyone that when you let the engineers decide when a product is ready to ship, that it will never ship. On the other side of the rope are the marketers who want to realease it now, now, now.

      Wow are you dead wrong.

      When the "marketeers" (also known as management) decide to ship a title before the techies think it's ready, debacles like Falcon 4 happen.

      It's a great game now...after many patches. The initial reviews sucked, and sales never recovered.

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
    4. Re:When its done... by Anonymous Coward · · Score: 2, Funny

      I don't think it'll come as a shock to anyone that when you let the engineers decide when a product is ready to ship, that it will never ship.

      Unless he's an electrical engineer.

    5. Re:When its done... by leshert · · Score: 4, Informative

      I don't think it'll come as a shock to anyone that when you let the engineers decide when a product is ready to ship, that it will never ship.

      That's only true if you have a culture that encourages (or forces) engineers to add features at their whim. If you have a culture that says, "This is what we're going to do in this release; we may do less, but we won't do more unless we are told we have to," then you have a much better chance to ship.

      Reading that, you may think that it's a Dilbertesque way of working ("less work! more pay!"), but it's one strategy for actually getting things done.

      Having been in the game industry, it's about 180 degrees from the way they work, though... it's nothing to come in on a Monday and find that over the weekend, some programmer got uppity late Saturday night and coded an AWESOME NEW (unplanned) FEATURE that will plague you with bugs in six months. Maybe things have changed in the past few years, but that was the state when I was there.

      Additionally, I don't know what segment of the industry you work in, but most channels have such a long lead time that if you don't have your marketing people putting out tendrils and your sales people booking units long before the ship date, you'll be burning through a lot of cash before you get dollar #1 out of the customer...

    6. Re:When its done... by RestiffBard · · Score: 1

      kidding right?

      id coined the phrase "when it's done". The head of id is a bloody engineer. And, I'm in no fear of id dying. Good lord man you must have confused this article with an article about *BSD or something.

      --
      - /* dead coders leave no comments */
    7. Re:When its done... by ZeroConcept · · Score: 1

      Well, remember that many companies will license the engine once it's done and if you want to compete in that market you need to have the best technology.

      Also large companies rely on fast product releases to cover the operations costs. ID seems like a small company that can afford long times between releases as long as the quality of the product warrants huge sales.

      They simply have a different business model than other game companies.

    8. Re:When its done... by cubicledrone · · Score: 1

      misses the market.

      This is a false dilemma. There is no such thing as "misses the market." This is the same publisher-invented artificial thinking that leads to six-week releases and bargain bins.

      Probably leads to about 3 out of 10 really good games being canceled every year.

      --
      Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
    9. Re:When its done... by civik · · Score: 1

      For every Falcon 4 there are 20 titles that we never hear about becasue they miss their market window, and are cancelled even before initial release. Anyone who has worked in a development house knows that overengineering (feature creep) is almost more of a danger than underengineering. A good orginization will know when to say 'enough' and freeze the design so the darn thing can get done!

      --
      Make it a malt liquor. I want to be as clever and handsome as possible.
    10. Re:When its done... by Sylver+Dragon · · Score: 1

      Sorry, I was trying to talk in general but for some examples:
      Robotech: Crystal Dreams - this is one of my personal bitches, the expected release of this game got me to buy an N64. Release dates slipped, and then changed to a when its done date, it died in development.
      Duke Nukem (delayed) Forever - unless something changes soon, this title is looking to release about three days after the messiah returns.
      I am sure there are more out there, but I don't feel like devoting the time to it at the moment. I will admit, some companies have managed to pull this off, but it still strikes me as an ideology which is problematic at best.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    11. Re:When its done... by Glock27 · · Score: 1
      For every Falcon 4 there are 20 titles that we never hear about becasue they miss their market window, and are cancelled even before initial release. Anyone who has worked in a development house knows that overengineering (feature creep) is almost more of a danger than underengineering. A good orginization will know when to say 'enough' and freeze the design so the darn thing can get done!

      You (and possibly the original poster) are confusing design and implementation. When you talk about "overengineering" I interpret it to mean obsessive attention to FPS, engine performance, bugfixing and so on.

      The engineers aren't necessarily that involved in the game design end of things - and you have a point that plenty of problems can originate there. ;-)

      --
      Galileo: "The Earth revolves around the Sun!"
      Score: -1 100% Flamebait
  28. Re:This is a good thing by Anonymous Coward · · Score: 1, Interesting

    by then even a mac will probably be able to play it too =P

  29. Doom 3 should be open source w/ tips by Thinkit3 · · Score: 1

    That will make a lot of money.

    --
    -Libertarian secular transhumanist
    1. Re:Doom 3 should be open source w/ tips by Anonymous Coward · · Score: 0

      There is no monopoly in game engines, so there's no impetus for an open source game engine like there is for OS's and office suites. Open source makes more sense in segments where barriers to entry would be insurmountable for other distribution models.

    2. Re:Doom 3 should be open source w/ tips by stiggle · · Score: 1

      Theres Duke Nukem 3D.
      You can get the source for that if you want an Open Source Game Engine.

  30. As expected... I hope. by soupart · · Score: 5, Interesting
    Gaming go only go so far without getting dull and the need for TRUE innovation is a needed factor in the grand sceme of things. It's gotten dull. I don't need more fps. I don't need the same fps with different weapons. And, of course, more frames per second with different guns does me little good as well.

    Maybe this is a sign that there are good things to come. I just hope that there is some true innovation involved.

    1. Re:As expected... I hope. by 4_Scythe · · Score: 1

      Sure innovation is great but...lets hope they don't innovate too much.

      As everyone knows, innovate too much and everything thinks your product is "weird" and it only gets bought by the few who can see that the game is truly trying something new and deserves their money for it!

      Ah, the fickle nature of computer gamers. Always bloody whining :)

    2. Re:As expected... I hope. by scot4875 · · Score: 0, Troll

      Let the mass market think what they want -- I'll buy it if it's new and interesting, and I could care less if someone else passes it over for something more familiar.

      Of course, that wouldn't be good for Id, which is the real problem: game producers can't innovate too much, because people don't really want innovation. They want to play an updated version of that fun game they played last time.

      --Jeremy

      --
      Jesus was a liberal
  31. It's not surpsing Carmack wants to get it right. by EpsCylonB · · Score: 4, Interesting

    If you consider how scaleable the Quake 3 engine is, and the fact that many games are still being released using it today (Star Trek - Elite Force 2 for example) then it is no surprise that Carmack wants to get the Doom 3 Engine right. After all ID will be licenscing this technology left right and center for 3 or 4 years at least.

  32. Last time I believe our distributor's dates by Platinum+Dragon · · Score: 1

    This is pretty amusing, considering that our store's main distributor recently posted a release date of October 6 for Doom 3.

    Then again, the clairvoyants over there also seem to think the release date for Halo 2 is sure to be Oct. 15, 2004.

    Anyone else in retail care to enlighten me as to where distributors get these dates, aside from directly out of their asses?

    --

    Someday, you're going to die. Get over it.
    1. Re:Last time I believe our distributor's dates by Anonymous Coward · · Score: 0

      Honestly I think a lot of them pull dates from reports off of IGN. Very few of the dates are from the actual companies.

  33. Insurance Against the SEC by MBCook · · Score: 1

    Maybe this is just insurace agaist the SEC. Games tend to get delayed, so they give a conservative estimate, and if it gets done "early", they release it then. This way they can't be accused of letting the game slip but using it to boost profits/stock price/whatever.

    --
    Comment forecast: Bits of genius surrounded by a sea of mediocrity.
  34. Bad news but also good news by Andy+Smith · · Score: 1

    I know you should never trust release dates for games, but with retailers citing a specific date for so long (August 21) I've been counting the days until Doom comes out.

    Amazon now states November 14. Why exactly?

    I very nearly bought a new graphics card the other day, figuring I'd have a month to make sure it was installed and working properly. (Home PC == work PC so I can't tinker.)

    But then, an extra six months or so... it won't kill me. And the game will be better. Hell we might even have broadband in my area by then!

    So I'm disappointed but it's good news too. Now I just hope Id don't go and panic when it's "nearly done", rush it out and have us all downloading patches for a year.

    I wonder if the system specs will be higher now, seeing as the current high-end specs will be mid-range or budget specs by Q1 2004.

  35. HalfLife 2 by Mayak · · Score: 0

    This is not a doom3 vs Halflife2 flamewar. I would imagine they simply do not want to compete with Halflife 2 for shelf space after seeing their impressive E3 demo. If you have seen the E3 it will all make sense then. Far more interactivity and gee-whiz effects (like advanced physics and vehicles) and with a minimum spec of a TNT2 video card, a far bigger market to roll into. HalfLife2 is poised to become the biggest selling game of all time and everyone knows it.

  36. Strategy? by reiggin · · Score: 1

    Maybe id is waiting til FPS's are fashionable again. Lord knows I've had enough of them for the time being. Carmack, wait as long as necessary. Wet my palette. If it's most excellent, it may revive a dying breed of game.

  37. I dont care when its out... by Cyno01 · · Score: 4, Funny

    but idspispopd better still work.

    --
    "Sic Semper Tyrannosaurus Rex."
    1. Re:I dont care when its out... by Anonymous Coward · · Score: 0

      i thought it was
      idspospopd

      but this was like, 7 years ago?

    2. Re:I dont care when its out... by Anonymous Coward · · Score: 0
      idspispopd = Id + Smashing Pumpkins Into Small Piles Of Putrid Debris

      A game by a small company where evil pumpkins are taking over the world and *gasp* stealing all candles! Now it's up to YOU to save the world with your unlimited amount of axes!

      Great game. I played SPISPOPD more than I played Doom. I once made a TC for it, using the editing tools that came with it.

      Now, this is off-topic, and by an AC, so lets sit back and watch it get modded down to -1 for redundant, off-topic, troll and informative.

  38. meh by nomadic · · Score: 1

    Who really cares? By the time it finally comes out we'll have been playing better designed and more exciting games (think half-life 2) for several months. All Doom 3 will be is standard Id product; a pretty engine, and graphics and a storyline ripped off the cover of a bad 80's heavy metal album.

    1. Re:meh by Zed2K · · Score: 1

      The best thing about Id's games is what comes after them. The companies that use the engines usually put out some pretty awesome games. i look at Id games as basically technology demos that you can buy.

    2. Re:meh by iannn · · Score: 1

      half life just ripped off the doom story line!!!

    3. Re:meh by Moofie · · Score: 1

      The "technology demo" bit I understand. It's the "buy" one I don't.

      They rooked me with Quake 2. It'll never happen again.

      --
      Why yes, I AM a rocket scientist!
    4. Re:meh by BrainInAJar · · Score: 1

      "Okay! okay! I've got this great idea for a game! You're this guy... okay, now get this... You're trapped inside a generic scientific facility... but there are guns there (for some reason... I've never been to a physics lab that has guns in it. Maybe the labs are in Texas). And monsters! and you have to shoot them to escape!"

    5. Re:meh by nomadic · · Score: 1

      I've heard this a lot, but my attitude is, if you're willing to put your engine in a nice box and sell it for $50, you better be willing to accept criticism.

      Maybe it's just that there's absolutely no reason why they have to keep making the same story in the same settings. The great thing about UT was the wide variety of settings. Space ships, new age temples, city streets, etc. The dungeon-with-occasional-demonic-biological-growths gets real old. It's the same amount of effort on the parts of the artists and level designers, why not make a change?

    6. Re:meh by Zed2K · · Score: 1

      "why not make a change?"

      Because as long as it continues to make money they can spend more time on the technology and no time on the story.

    7. Re:meh by Keeper · · Score: 1

      Don't forget the one other critical element that Id games have -- a high funfactor level. :)

  39. Fiscal year != calendar year by douglips · · Score: 4, Informative

    For some reason known only to accountants and PHBs, many corporations base their 'fiscal' year off of a different quarter than the calendar year. In general, the fiscal year number is the number of the highest calendar year that forms part of the fiscal year.

    So, for id/Activision, fiscal year 2004 runs from April 2003 to March 2004.

    1. Re:Fiscal year != calendar year by mshomphe · · Score: 2, Informative

      fiscal year 2004 runs from April 2003 to March 2004.

      That's probably because taxes are due April 15th.
      --
      She sat at the window watching the evening invade the avenue.
    2. Re:Fiscal year != calendar year by Snoopy77 · · Score: 1

      Here in Australia at least we start/end fiscal years mid calendar year so that by the time Christmas holidays come you've probably just finished your end of year reports.

      --
      "She's a West Texas girl, just like me" - G.W Bush Iraqis
    3. Re:Fiscal year != calendar year by foo+fighter · · Score: 1

      How much work do you want to do during the holiday season?

      For retail sellers, that is their busiest time. For much of the service industry, ditto. Manufacturers look forward to it as the post-crunch season when they can take a breath. IT companies' management have lives (if not the grunts) and take this time to spend with family.

      Plus there is a lot of work involved in drawing up end-of-year financial reports. The accounts need to get the data together and then check, check, check it before creating the reports. Management needs to analyze the reports and compare them to past performance and industry trends to figure out how the company is actually doing. Marketing and Sales need to figure out how to spin the reports to the press and investors.

      So bottom line, this corporate financial stuff is hard work. No one wants to do hard work during the holiday season. Companies are allowed by law to use a fiscal year that is different, shifted from, a calendar year.

      Hope that answers your question. If not, you may want to check out a Fundamentals of Accounting class at your local University.

      --
      obviously no deficiencies vs. no obvious deficiencies
    4. Re:Fiscal year != calendar year by MMaestro · · Score: 1
      Like others said, its for accounting reasons. There are some serious laws and some extremely confusing and annoying procedures to go through in accounting. I took (first year) accounting in high school and we learned about the Sales Journal, the General Journal, the Sales Reciept Journal, the General Ledger, the Accounts Recievable Journal, the Accounts Payable Journal, the Proof and Reconciliation Journal, the Work Sheet, the Balance Sheet, different Account Codes for each sub-catagory, and THEN we finally filed away the source sheet. If we added something to one sheet, we usually ended up writing it on three different other sheets. All that in first year Accounting in -high school-.

      Ask any accounting student how many journals and ledgers there are and he'll punch you in the face. I didn't even include the facts that all accounting had to be double checked by a third party accountant, all accountants have to be CPAs (Certified Public Accountants) in order for the work to be accepted as valid, every month there has to be an end of the month summary of data to be submitted to the boss of the place, and other wonderful things you never hear about (never bother a CPA the week before taxes are due.)

    5. Re:Fiscal year != calendar year by Anonymous Coward · · Score: 0

      they're due on the 15th, but they're based off of earnings of the preceding calendar year.

  40. No Doom 3 This Year? by tds67 · · Score: 5, Funny

    Of course there's Doom this year. It's called the RIAA.

    1. Re:No Doom 3 This Year? by tds67 · · Score: 5, Funny
      Oh, wait...you said Doom 3.

      That would be the RIAA, MPAA and SCO.

    2. Re:No Doom 3 This Year? by tds67 · · Score: 1
      Oh, I apologize: You said Games: No Doom 3 This Year?

      Yes, the RIAA, MPAA and SCO are playing games, aren't they?

    3. Re:No Doom 3 This Year? by Requiem · · Score: 5, Funny

      There are days when I wish for a "-5, Tragically Unfunny" mod.

    4. Re:No Doom 3 This Year? by tds67 · · Score: 2, Funny

      Yeah, I know. I guess I'm just DOOMed to be this way.

  41. Re:...deja vu? by ScrewMaster · · Score: 1

    Duke Nukem (in development) Forever

    --
    The higher the technology, the sharper that two-edged sword.
  42. Re:they shouldnt have even said it was in the work by Mike+Hawk · · Score: 1

    How self-important! They don't announce the release date in the gaming press until it is close. This was an announcement to stockholders and analysts. You sought out what is not intended for you.

  43. MS to blame? by Anonymous Coward · · Score: 0

    Wasn't there a delay announced, in lew of a version for the Xbox to be released simultaneously? I guess a dumptruck full of money can change just about anyone's mind...

  44. doom hardware sepcs by Anonymous Coward · · Score: 0

    It's probably done now they are just waiting untill hardware to run it is widely available.

  45. At least... by D.+Book · · Score: 1

    ...this gives everyone more time to save up for a video card capable of running the damn thing :)

    1. Re:At least... by TheShadow · · Score: 1

      Or for NVidia and ATI to develop cards that will run it.

      --

      --
      "What do you want me to do? Whack a guy? Off a guy? Whack off a guy? Cause I'm married."
    2. Re:At least... by MidnightLightning · · Score: 2, Funny

      Or for ATI to develop drivers to run their cards ...

      --

      -------
      Those who can, do, and those who can't, well ... teach.
  46. Activision's Business Plan by Dukael_Mikakis · · Score: 0, Funny

    1) Hype cutting-edge game of popular franchise
    2) Release demos to pique interest of target market
    3) Never release said product
    4) ???????
    5) PROFIT!

  47. Re:This is a good thing by Nightlily · · Score: 1

    No, going by ID's track record with releasing Mac releases, I probably won't be able to buy a Mac version of Doom 3 until 2005. Maybe I should plan on buying it to celebrate finishing grad school.

  48. Too Soon... by Ender77 · · Score: 1

    While I like to find out what games are coming out, sometimes I wish that they would wait and not mention anything until it goes gold master. I can't say I am surprised about the delay though, There was already hints that this might be the case when we didn't get ANY new info at E3, besides most popular games are usually delayed for one reason or another and that is too be expected. It is just when the delays go from months to years that things start to get sour.

    1. Re:Too Soon... by illuvata · · Score: 1

      they cant wait till its done, and then anounce it. many people will only buy a few games, each year/holiday/whatever, and if they dont know their favorite company will release something soon, they might buy from the competition.
      in this case, if H2 comes out first, many FPS fans will buy it, and might not need a second one shortly afterwards, since they probably can get loads of H2 mods for free. if they have been waiting for D3 for a year, and think its only a month till its out, they might wait for that instead

  49. DOOMKATANA by Anonymous Coward · · Score: 0

    can you say doomkatana?
    seriously, aside from that one small alpha release last year, how do we really know how well this will be? And by this time, the market may already start to be filled with similar games.

    1. Re:DOOMKATANA by indead · · Score: 1

      Well, the obvious difference is that id's track record is good, while Ion Storm's was nonexistant. Also, Ion Storm hyped their game endlessly. id is remaining mostly quiet.

  50. Quality over Quantity by DragonMagic · · Score: 2, Interesting

    id Software has always been about quality over quantity. They generally release software that requires some patches after release, but those patches fix mostly network and driver issues, and not serious game problems.

    I'm glad id is waiting to release Doom III when it's done instead of releasing it on a schedule for holiday sales. The sound engine they've described, the lighting and camera abilities they've described, and just the basic plot make me really want this game, and I'd rather have it finished than nearly-there first.

    --

    Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
    1. Re:Quality over Quantity by scot4875 · · Score: 1

      and just the basic plot make me really want this game

      I hadn't heard anything about the plot -- have they finally moved beyond the "Somethin' friggin' evil's comin' outta the teleporter!" bit? :)

      --Jeremy

      --
      Jesus was a liberal
  51. Maybe by then... by Anonymous+Brave+Guy · · Score: 2, Insightful

    ...the drivers for that hardware will actually work. :-)

    --
    If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
  52. Oh for crap's sake by aliens · · Score: 2, Insightful

    Way to be narrow minded. Don't need more FPS? You discount an entire genre right off the bat? Do you lump Wolfenstein with HL2? Hell let's just lump everything that uses a pixel as FALSE innovation since it's not really doing anything new, just reusing those same pixels.

    I'd have to say that those two games(wolf & HL2) are different genres, two totally different worlds of gameplay. I really dislike this arguement that "games suck there's no innovation". The whole argument of more frames per second died out awhile ago, it's all about how detailed your environment can get now, how interactive.

    What is TRUE innovation? Without some new interface to meld human to computer we're kind of stuck with using what we have. DDR I guess was innovative, but that's just a rehash of Track & Field for NES.

    --
    -- taking over the world, we are.
    1. Re:Oh for crap's sake by soupart · · Score: 1
      I'm not knocking any current games that are out there. Maybe you missed my point. I've played those, and I don't really want to continue playing them now. I did play Wolfenstien and most of the HL series. They are good games. But the replay factor is the same as every other game that has come out in any different time period. I can trace my FPS shooting back to DOS with the frist Quake and Wolf. Unlike you, as I take from your response, I get bored with games that I've played a lot.

      What I do like is something new. And I will play that something new until it gets copied and repackaged into Leisure Suit Larry vs. DoomGuy01.

      At that point, I will look for something new.

    2. Re:Oh for crap's sake by aliens · · Score: 1

      I got'cha now. I was a bit fired up from 12 hours of work before.

      Replay is a problem I don't see myself going back and playing HL after beating it on a high difficulty. Diablo tried to fix some of that by using randomly generated maps and such, but the game remains the same.

      --
      -- taking over the world, we are.
    3. Re:Oh for crap's sake by soupart · · Score: 1
      the game remains the same.

      Couldn't have said it better myself. And I tried... albeit the long winded way!

  53. March 2004 by Ciderx · · Score: 5, Interesting

    In the past week, this date has just come out of nowhere and is now generally accepted as the release date. Not that long ago, there was an interview with someone at id that suggested the engine was complete and it was just down to finalising level design.

    It wouldn't surprise me if HL2 has been a factor here. Everyone was shocked at the E3 debut of Half Life 2, and full, full credit to Valve. Over the past 2 years especially, Valve have taken all the criticism of "you're just happy to sit on the laurels of Half Life you lazy b's", and sat back and blown everyone away when it mattered.

    Certainly some aspects of the Doom 3 engine seem from reports awful in comparison to HL2's engine - poorer scaling in terms of system spec, Environment manipulation (which HL2 blew everyone away with at E3 but is apparently very poor in the current Doom 3 engine) and a plethora more effect/shader programs than Doom 3.

    The competition is good, because its a chance to force id's hand to play catch up. For too long, id and Carmack have sat in almost demi-God mode over the PC games market with the Doom 3 hype and you have to wonder if maybe they have got a little complacent.

    Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels. Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?

    1. Re:March 2004 by Anonymous Coward · · Score: 1

      "Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?"

      That would suck.

    2. Re:March 2004 by Anonymous Coward · · Score: 1

      poorer scaling in terms of ... Environment manipulation

      In one of the Carmack .plan he stated that he didn't think the current level of in-game physics in general were very good and he thought that including them would detract from the realism of the other aspects of the Doom3 engine.

    3. Re:March 2004 by EvlG · · Score: 1

      DirectX conquered GL long ago.

      Almost no games now bother to support it, Windows doesn't ship with GL drivers for most cards.

      It's been over.

    4. Re:March 2004 by Stiletto · · Score: 1


      You, sir, are horribly mis-informed.

    5. Re:March 2004 by PainKilleR-CE · · Score: 1

      Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels.

      One thing Valve has never been afraid to do is license whatever they need to get the job done. In HL it was the Quake engine (and they licensed some Q2 code as well, but how much they used has been a long-standing debate). In the years since HL was released, Valve has licensed 2 things of note:
      - technology from Intel for scaling the polygon count of models based on system capabilities (the technology is called MRM, or multi-resolution mesh)
      - the Havok physics engine which someone else already linked to in this story's thread (http://www.havok.com/newsletter/0503.html)

      Whether the Intel technology is at least partially responsible for HL2's 'scalability' or not I don't know, as the only announcements regarding MRM and Valve were about TF2, which still hasn't been released but was the only announced product Valve was working on at the time of the announcements. Valve may have simply scrapped MRM for an in-house technology, but that seems doubtful.

      Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?

      I think DirectX and OpenGL will always have back and forth moments, though I doubt OpenGL will ever have the kind of lead it had when GLQuake was released. The process for updates to the core of OpenGL simply takes too long, with a lot of proprietary extensions from all sides, and a lot of pain getting some manufacturers to fully support it (in which Carmack has probably had the most influence of any one man). DirectX, on the other hand, has been updated almost yearly since around DirectX 5, with more input from the card vendors ever year. That means, of course, that DirectX's revisions should be smaller than OpenGL's, but that they come often enough to gain ground fairly quickly and are now pretty much out ahead in terms of gaming graphics.

      --
      -PainKilleR-[CE]
    6. Re:March 2004 by forkboy · · Score: 1

      You, sir, are horribly mis-informed

      How is he misinformed? (no hyphen, btw) I've installed probably 30 games in the last year, and I can't remember a single one of them NOT saying "This game requires DirectX version X.X, would you like to install it now?"

      Everything uses Direct3D these days. I dare you to name more than 1 or 2 games, and I mean mainstream games that people actually play, that use OpenGL and were released 2002 or later. Come on...I double dog dare you. Prove me wrong.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    7. Re:March 2004 by Anonymous Coward · · Score: 0

      Alot of those games use directx for 2d menus and sound, since opengl has no sound library..

      Plus, ALOT of games use the quake 3 engine (MOHAA, RTCW, JK2, ET) which uses opengl exclusively for graphics.

      Anyways, you are still mis-informed, and a fool.

    8. Re:March 2004 by forkboy · · Score: 1

      Yeah, ok, games that use the Quake 3 engine. Got any others? Didn't think so. (BTW, all of those you mentioned are over a year old...try again)

      OpenGL is dead, dude. I'm not saying that's a good thing. I'm not saying I like it. I'm just saying that's the harsh reality and you should get over yourself.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
    9. Re:March 2004 by goldspider · · Score: 1
      "This game requires DirectX version X.X, would you like to install it now?"

      DirectX != Direct3D

      You need DirectX to run Quake 3, but does that mean it uses Direct3D instead of OpenGL? No.

      --
      "Ask not what your country can do for you." --John F. Kennedy
  54. Works for me. by dominyx · · Score: 1

    For me, this is good news. The FX5900 and 9800 are good cardsm but I just wasn't blown away by them. I'd rather wait to spend my money on something that can really knock my socks off, rather than eek by with 40 or 50 fps on the latest games.

    I think the delay will allow the hardware to catch up for once.

  55. Doom 3 Specs will be outdated by then... by aSiTiC · · Score: 5, Informative
    See the Doom3 specs posted at BluesNews: Link

    Even if you assume that to really play the game you need twice the minimum specs which would be approximately:

    2 Ghz CPU

    512 MB RAM

    GF2 or Radeon 8xxx series card

    I would guess that's gonna be one outdated computer system by Jan-March 2004.

    So much for Doom 3 forcing everyone to upgrade and sparking a business revivaling for PC parts manufacturers....

    1. Re:Doom 3 Specs will be outdated by then... by Telex4 · · Score: 1

      Well for some users it might. Doom3 will be the next big game in the GNU/Linux gaming world, after the excitement of UT2003, which just about runs on my Duron800Mhz CPU with 256MB of RAM. If I wanted to play Doom3 and had the money (you never know ;), Doom3 could be the reason.

      I bet Intel, AMD, nVidia and ATI are all wetting their pants at the thought of the GNU/Linux gaming community upgrading ;-)

    2. Re:Doom 3 Specs will be outdated by then... by Anonymous Coward · · Score: 0

      Or you could look at the benchmarks already out there:
      DOOM 3 Benchmarks

      3.0GHz-C- P4
      1GB PC3200

      Radeon 9800Pro 256MB with all Doom3 settings maxed gets 16.5 fps.

      At 1024x768 with minimal settings it gets 70fps.

      That setup you listed probably gets 60fps at 640x480 with every setting at minimum.

    3. Re:Doom 3 Specs will be outdated by then... by dzym · · Score: 1
      I would guess that's gonna be one outdated computer system by Jan-March 2004.

      So much for Doom 3 forcing everyone to upgrade and sparking a business revivaling for PC parts manufacturers....

      Or, going by your prediction of obsolescence, one might say it already has ...
  56. Xbox Release Date? by Denver_80203 · · Score: 1

    I'm not sure if there was a differance between the PC and the Xbox release but, now it looks like both Doom3 and Halo 2 will not be there for the Xmas season. ouch!

  57. Re:This is a good thing by Nick+of+NSTime · · Score: 1
    Didn't Quake come out on the Mac first?

    I think I read that in Masters of Doom.

  58. Re:they shouldnt have even said it was in the work by nelsonal · · Score: 1

    People tend to do funny things when their bosses ask them questions, even if they know others are listening.

    --
    Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
  59. "Done when it's finished" by Brian+Kendig · · Score: 3, Insightful

    I'm sick and tired of software companies saying that such-and-such product will be "released when it's done" or "done when it's finished."

    Since when has any software product ever been FINISHED when it's released? Usually -- and *especially* with PC games -- the release is full of bugs and requires a couple of quick patch cycles to bring up to par, followed by a few more patch cycles over the following months to make it solid.

    1. Re:"Done when it's finished" by mmdurrant · · Score: 4, Insightful

      I'm sick and tired of software companies saying that such-and-such product will be "released when it's done" or "done when it's finished."

      Since when has any software product ever been FINISHED when it's released? Usually -- and *especially* with PC games -- the release is full of bugs and requires a couple of quick patch cycles to bring up to par, followed by a few more patch cycles over the following months to make it solid.

      Would you prefer them to release it when its half-done? This could be an interesting new business model - sell a half-completed product to generate revenue to finish the other half.
      Correct me if I'm wrong, but it seems to me that ID (iD, Id, ID, whatever the hell you want to call it) has bucked this trend. Granted, there have been quite a few patches for their games, but the games are always quite functional. Take for example the game "Rise of Nations" which I could not play for 15 minutes without it freezing and forcing me to reboot.
      As far as the comment about "usually and especially with PC games", I've never seen a game on a console that had a patch. Please correct me if I am wrong.
      Yes, patch cycles do happen. When you cease testing a product on 10 machines and begin testing it on 1000-10000, lots of weird bugs you didn't see before begin popping up as a result of video cards, drivers, sound cards, moon phases, etc. You don't need me to tell you this, but it seems some might need a friendly reminder.
      --
      I see my shadow changing, stretching up and over me...
    2. Re:"Done when it's finished" by Captain+Beefheart · · Score: 3, Interesting

      I wasn't going to respond to this, but it got modded +5 Insightful. No offense, but the overwhelming majority of games are released when the devs run out of funding, without any mention of "when it's done." It is a very, very select few who can actually finish a product at their own pace. Perhaps you are tired of hearing this phrase because it come from prominent dev houses who use the phrase a lot. But I assure you it is not "software companies" in general. Additionally, those very few who have used the WID phrase issued a product that was indeed relatively bug-free and feature complete. Or, in the case of DNF, they haven't issued it at all.

    3. Re:"Done when it's finished" by Xeth · · Score: 1

      Yes, but it's exactly the kind of release-date salivating that people do that causes unfinished products to be pushed out the door (well, that and running out of money).

      --
      If your theory is different from practice, then your theory is wrong.
    4. Re:"Done when it's finished" by davew2040 · · Score: 1

      I hope you're not *just* getting "sick and tired" of it, because some people have been irritated about it for more than 20 years by now.

    5. Re:"Done when it's finished" by poot_rootbeer · · Score: 1

      Let's remember that "working" and "finished" are two different milestones.

      Even if there's a feature freeze, a product that works can always be made to work BETTER. Developers can either go into an endless cycle of improving their code, or eventually decide "good enough" and prep it for release.

      And if the developers can't do the latter, the bean-counters SHOULD. It sounds like neither id or Activision is going to, though, which is Bad Management.

  60. Offtopic: Whet by Osty · · Score: 1

    Wet my palette

    The proper turn of phrase you were looking for is, "Whet my palate," because you want Carmack to stimulate the upper surface of your mouth that separates the oral and nasal cavities . Of course, you might be a watercolor artist, in which case you should wet your own pallete.

    1. Re:Offtopic: Whet by reiggin · · Score: 1

      And I thought i had too much time on my hands...

    2. Re:Offtopic: Whet by Osty · · Score: 1

      pallete

      And to head off the trolls, yes I misspelled "palette". Please note that my post was not about spelling, but proper word usage. Thank you.

    3. Re:Offtopic: Whet by Moofie · · Score: 1

      "palate" is correct when discussing the top of the mouth, or the sense of taste (as in "My dad has a discerning palate"). "Palette" is the painter's board with different colors on it. The term is, of course, also used in digital arts.

      So funk the trolls. You were correct the first time.

      --
      Why yes, I AM a rocket scientist!
  61. This makes plenty of sense. by Alpha_Traveller · · Score: 1
    I groaned when I heard about Doom 3 being produced. My first question was why bother? It's all about Multiplayer these days. (Multiplayer was only mentioned as being of minimal focus initially in Doom 3)

    Well my opinion hasn't changed.

    My guess is, Carmacks & Co. has gone ahead and produced a really incredible game. However, who's going to play it if it's not Multiplayer? FPS games are boring if you're up against an AI.
    Fundamentally, either they created a game where they felt they needed to up the AI responsiveness to be more human, or they felt that Multiplayer had to become a lot more important to pursue, in this age of massively-multiplayer games.

    --
    "Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
    1. Re:This makes plenty of sense. by Anonymous Coward · · Score: 0

      However, who's going to play it if it's not Multiplayer?

      I'm going to play it because the engine and technology of Doom 3 is just amazing. Each id game that has come out over the years have been my instant favorite, with the exception of Quake II (Quake III Arena was out by the time I could play it). No, the gameplay hasn't been extremely innovative, but that isn't even what id _wants_ to do. Why do people discredit them for that reason? Carmack has said himself he prefers a quality implementation over an abundance of features (don't quote me though). Anyways, id fans are on this same level of thinking.

      I've memorized ALOT of the commands and cvars used in quake (based) games, and any time I play a non-quake engine based game I get pissed off instantly. Games just aren't the same without quake's configurability.

      I also play the Doom 3 Alpha every once and a while, and I still can't believe how incredible the lighting is, especially compared to ANYTHING else out there. When you shine a flashlight in complete darkness, it doesnt just 'paint' the light over the textures, it actually looks as if it penetrates the shadows.
      You can spawn a hellnight in a dark room, shine a light on it and zoom in up close to his skin, and it still looks incredibly smooth and detailed (thanks to shaders?)

      Anyways, you can be sure that as time progresses and hardware becomes more powerful, patches/mods will be made letting more than 4 people play multiplayer (and allow larger levels, etc.).
      Speaking of which, I think it might be a good thing in a way, having the 4 player restrictions- we won't get a million WW2 mods and instead, perhaps, more creative things.

      Your friend,
      Anonymous Coward

    2. Re:This makes plenty of sense. by LurkerXXX · · Score: 1
      Maybe because there are still a substantial number of us out there who prefer single player games. I like playing a game without having the experience degraded by grief players, or kids running cheats or aim-bots, etc, etc, etc. It's not my idea of fun to compete against others who have bought 'superior' items of ebay, yada yadda yada. Plus there's no worry about lag times or finding decent servers. I can play the game and get the player experience as it was actually intended.

      Just because it's all about Multiplayer these days 'for you' doesn't mean the rest of us feel the same.

  62. Quake IV Concept Art leaked by cioxx · · Score: 1, Offtopic

    Apparently yesterday someone leaked few concept art pictures of QIV and iD sent out bunch of C&D letters.

    Anyway, you can view the images here

    1. Re:Quake IV Concept Art leaked by Anonymous Coward · · Score: 0

      Wow, Quake 4 is gonna have a guy in armor with a really big gun strapped to his arm. I can see why they wouldn't want news of innovation like that to leak to their competitors.

      I heard QIV was gonna have really cool explosions, too. They might trace that leak back to me, so I'm posting as AC. Don't tell anyone that it was me that told you.

    2. Re:Quake IV Concept Art leaked by Anonymous Coward · · Score: 0

      Quake IV will OWN you.
      I can't emphisize this enough.

      Just...die, or something.

  63. Release dates by jon787 · · Score: 1

    I thought Debian pioneered the use of "when it's done" as a release date. Sarge is due out RSN!

    --
    X(7): A program for managing terminal windows. See also screen(1).
  64. Re:It's not surpsing Carmack wants to get it right by GlassHeart · · Score: 1
    If you consider how scaleable the Quake 3 engine is, and the fact that many games are still being released using it today (Star Trek - Elite Force 2 for example) then it is no surprise that Carmack wants to get the Doom 3 Engine right.

    I have zero insider details, but there's a flip side to your argument. If Quake 3 is so scalable that it's still usable today, what compelling features would make id's customers upgrade to (and pay more for) Doom 3? Similarly, gamers would have to want to pay for Doom 3 and its derived games, but why would they (referring to most gamers, not the hard core) if Quake 3 derivatives are just fine?

    Therefore, another plausible explanation is that Doom 3 (the engine), however technically cool to the hard core gamers, doesn't have enough going for it to justify itself to customers. id is adding additional features to make it more compelling an upgrade.

    This may be entirely BS, but it's a completely different conclusion based on the same factoid you provide.

  65. Prediction: Jolt Cola record profits in 2K4 by Anonymous Coward · · Score: 0

    The benefit of delaying it until the start of next year sometime is that there will be very little focus elsewhere. I mean at the end of this year you have the final matrix, LOTR movies and who knows how many other games coming out.

    Its a competitive time to release, heck.. it will sell no matter what but by releasing these games next year I would imagine you will hear very little but ID for the first half of next year. This is going to generate mass amounts of money for the nvidia's,ati's, amd's, intels and jolt cola's of this world.

  66. Columbine by David+Wong · · Score: 5, Funny

    This also hurts any bullied geeks planning a school shooting, now forced to keep using outdated Doom and Doom II mods to map out their attacks. When Kleinbold and Harris began their spree they were completely unprepared for jumping or for how prettily water reflects in real life.

    Nobody thinks of them.

    1. Re:Columbine by executebusiness.com · · Score: 1

      The sad truth is that they could have both had a much better gaming experience that might have *prevented* such a horrible shooting. Nerds being nerds, if they had fired up dual p3s running Quake 3 Test with Voodoo3s, the tech of that time, maybe they would have just played some DM on Q3Test2.bsp on that terrible day, instead of what they really did.

      On the same week *it* happened, they could have found out about how cool Duke Nukem Forever was going to be. (*snicker*)

    2. Re:Columbine by PainKilleR-CE · · Score: 1

      Nerds being nerds, if they had fired up dual p3s running Quake 3 Test with Voodoo3s, the tech of that time, maybe they would have just played some DM on Q3Test2.bsp on that terrible day, instead of what they really did.

      Nah, once they saw some screenshots and the numbers from a GeForce card running the same thing they would've gotten pissed off all over again over buying a V3.

      --
      -PainKilleR-[CE]
  67. Not just the US by beavis88 · · Score: 1

    Pressure to report quarterly is spreading rapidly the world over...

    On the one hand, quarterly reporting is a bad thing since it encourages short term thinking. Although I think this is less the [original] fault of the companies, and more the fault of the investment community in general. The ole dot-com bubble certainly did not help in that regard.

    On the other hand, I think there are enough total dirtbags running publicly traded companies that a year is way too long to go without getting some numbers, even if they have been cooked.

  68. Crates rendered in 24,000 polygons by David+Wong · · Score: 3, Funny

    Oh yeah? Uh... MICROSOFT SUCKS!!! OPEN SOURCE FOREVER!!

    Dammit... PC game comedy died with Old Man Murray.

  69. God and Irony by David+Wong · · Score: 1

    "religion is the opiate of the masses."

    ...and yet we can sit here and seriously discuss VIDEO GAMES. Talk about opiates of the masses...

    On second thought, I suppose in America that actual opiates are the opiate of the masses. But anyway.

    1. Re:God and Irony by Sylver+Dragon · · Score: 1

      I have yet to see a video game prompt a war, genocide, mass murder, or torture and be called good while its being done. If you ever want anything that will get a lot of people to take a break from reality religion is the way to go. Regular opiates only work on one person at a time, religion works on thousands at once.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  70. Those specs are already outdated by beavis88 · · Score: 1

    Take Planetside, for example -- 512MB and a GF2 will make you wish you'd never bought the game...

  71. REMEMBER by Anonymous Coward · · Score: 0

    doesnt anyone remember that wired article about doom?
    m$ was offering a boatload of cash to delay the pc release till the XBOX version was done. looks like carmack couldnt resist. who could? i mean you cant have just one ferarri, can you? screw the pc fanboys they can wait, i need another ferarri!.

    1. Re:REMEMBER by Anonymous Coward · · Score: 0

      i remember that article. it sounds like your right. i dont mind i wasnt planning on getting this game for pc anyway. there is no way this game will run well on anything lower than a 3gz with the latest gfx cards. sorry, i spent my money on a high end home theatre. i'll play it on my xbox in 5.1 on a nice 55" tv from my couch. and leave the pc version for the "hardcore" gamers.

  72. I know how they can get it done on time. by blair1q · · Score: 1

    Out-source the programming to India.

    It seems to work for everything else.

    1. Re:I know how they can get it done on time. by BrainInAJar · · Score: 1

      And the artwork/storyline to korea.

      SUPA-HAPPY-FUN-AMERICAN-DANCE-PARTY!!!!!!

      Who is driving the car?! OH NO! Bear is driving the car! How can this be?!

  73. upgrades by towaz · · Score: 1

    Looking at this a positive way.... I can now wait and get a decent graphics card at xmas.

    ---

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - Voltaire
  74. Re:"Done when it's... " --the wisdom of Steve by colenski · · Score: 1
  75. Re:they shouldnt have even said it was in the work by Anonymous Coward · · Score: 0

    With this insight and that success story, maybe their marketing geniuses will decide not to announce the game until a few months after it's released.

  76. More of a temporary thing by KalvinB · · Score: 5, Interesting

    DirectX 9 was the first to allow the use of all the latest fancy pants shader stuff of the bleeding edge graphics cards.

    I believe OpenGL can do those things to an extent but at least until OpenGL 2.0 comes out, DirectX will be the top graphics API.

    What really blew me away though about HL2 was the physics and wickedly creative game play like shoot the rope and the huge thingie swings down and kills everything in it's path. And those rediculously tall creatures. Things which really have nothing to do with the graphics themselves. It's phsyics and creative character design.

    DooM3 relied on more corridors and darkness. HL2 brought the monsters out into the light which is so much less cliche it's actually "scarier." Plus you actually get to see the full magnitude of what it is you're shooting at.

    Walking down a brightly lit street and a huge monster jumping out at you will make me jump higher than one jumping out of the shadows where they have been hiding for years.

    HL2 is definitly getting my money as will ATI or nVIDIA. DooM3 I'm skeptical about.

    Ben

    1. Re:More of a temporary thing by nihilogos · · Score: 1

      DirectX 9 was the first to allow the use of all the latest fancy pants shader stuff of the bleeding edge graphics cards.
      Actually there aren't many cards that support DX 9. And the vertex/pixel shader functionality has always been available in OpenGL as extensions.

      --
      :wq
    2. Re:More of a temporary thing by Moofie · · Score: 1

      OK then, which "bleeding edge" cards do not support DirectX 9? And what games use OpenGL's vertex/pixel shaders?

      --
      Why yes, I AM a rocket scientist!
    3. Re:More of a temporary thing by Darth_Chronos · · Score: 1

      There is a high-level Cg language, deleloped by NVIDIA, however supporting ARB_vertex_program and ARB_fragment_program, meaning it would work on both NVIDIA and ATI cards. Through those, you get perfect support of most of the modern card functionality, through OpenGL.

      And OpenGL 2.0 is something that 3Dlabs are playing around, but since it hasn't been discussed or approved by Architecture Review Board, it's not really OpenGL, so probably it won't be around for some time.

  77. OpenGL by woodhouse · · Score: 3, Insightful
    Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels. Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?
    No. OpenGL is just as functional as D3D where it counts, although until recently it was a pain to implement vertex or pixel shaders due to the fact you had to program them differently for each card. But now OpenGL 1.4 includes vertex buffer objects, (equivilant to D3D vertex buffers), ARB_fragment_program, and ARB_vertex_program, equivilant to D3D's pixel and vertex shaders.

    Further, Nvidia's Cg provides a high level (c like) shader language which is equivilant to D3D 9.0's HLSL. OpenGL 2.0's HLSL will provide even better functionality when it's released.

  78. Sadly... by No+Such+Agency · · Score: 1

    Whenever I get antsy waiting for the next big FPS to come out, I just sit down and watch a TV news report on Liberia/Iraq/Congo. After I'm done all I want is a new Hello Kitty game where you collect flowers for hug points.

    --
    Freedom: "I won't!"
  79. IANAA by Darth_brooks · · Score: 1

    April 2004? I am not an accountant, but don't fiscal years rollover on July 1st?

    --
    There are some people that if they don't know, you can't tell 'em.
    1. Re:IANAA by huddles · · Score: 1

      Fiscal years are totally up to the company.

      Joe

    2. Re:IANAA by diffuze · · Score: 1

      As far as I know and have been able to confirm, the fiscal year differs from country to country, see list, and it is not up to the company.

  80. Re:This is a good thing by atari2600 · · Score: 1

    Duh! But i play DOOM on my SGI. Only using the keyboard and only the demo but its nice :)

  81. Re:This is a good thing by Anonymous Coward · · Score: 0

    Perhaps your memory is short, but the Quake 3 test was released for Mac significantly earlier than for Windows. Only more recent patches have lagged a bit. And, fwiw, Carmack promised simultaneous development for OS X.

  82. Works for me by elliotj · · Score: 1

    I for one am very happy about this announcement. I need more time to save up for a G5 Mac before these awesome new games come out and force my hand. My TiBook currently plays Q3A and Unreal 2003 very nicely and I'd like to stay 'cutting edge' for a little while longer.

    Take your time boys.

    1. Re:Works for me by BrainInAJar · · Score: 1

      Don't worry about it... If it's released in 2005, you'll wait until about 2010 at the earliest to get it on your mac.

      Ever heard of a "mac gamer"? Neither have we.

  83. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  84. Aaaahhhhhh... by mildness · · Score: 1
    This gives my old 850mhz GF2 desktop some breathing room before it's relegated to the server closet.

    Bill

    --
    bamph
    1. Re:Aaaahhhhhh... by Anonymous Coward · · Score: 0

      I couldn't agree more. Now i have an excuse/reason to wait on buying a new vid card and/or system. I think i can endure not being able to play HL2 for a while, for some reason.

  85. Re:It's not surpsing Carmack wants to get it right by Natalie's+Hot+Grits · · Score: 4, Interesting

    I'll chime in... not to correct, but to provide some of my observations...

    Quake3 lacks scalability to large numbers of people. The main problem is that the server sends the same info about each client to every other client. So if 64 people join a server, there are 64 different clients that you have to know about, even if you shouldn't (like, they aren't close to being on your screen). This effectively limits Quake3 based games to a MAX of 32 players per server (due to outgoing bandwidth limitations of the server, CPU time is also a concern, but not as great).

    I do not know what DOOM III is going to do to solve these types of problem, but I have heard rumors that it will support the ability to tell clients about only the relevant players on his screen. This would increase security (prevent cheaters from using "radar" cheats via packetsniffing) and dramatically increase the number of players capable of being on a single server.

    Also, larger terrains will be supported. In quake3, you make terrains with a 3D mesh, and the computer must render every polygon in the terrain no matter your distance from it. In many newer games, the level of detail of the polygons are reduced when viewing terrains from large distances, thus improving performance dramatically without costing any visual degredation. DOOMIII will likely support these enhancements.

    Vehicle support is another big thing for DOOMIII. One of Quake3's biggest drawbacks is that it does not have cars or planes to drive. Battle Field 1942's popularity has proven this fact online, where the Q3 equivilent game (wolfenstein, and wolf ET) are in competition, but most everyone who plays BF1942 stick with its engine dispite it being buggy,slow, and crappy physics simply because of its vehicle support.

    The list can go on and on, but those are the 3 biggest points that are preventing Quake3 from selling to developers. With DOOMIII's upgrades, id will have the upper hand on the game engine market and many game developers are itching for it is release.

    --
    Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
  86. Doom when exacally? by wildchild978 · · Score: 1

    Not as far as the guy in the local computer games shop (Software Botique) knows. Their computer says it'll be on shelves in October. (Just in time for my birthday, I might add)
    Of course that's Australia.

  87. And.. by Anonymous Coward · · Score: 0

    Don't forget UT2004.

  88. Two Weeks by Gojira+Shipi-Taro · · Score: 1

    Back in "the day", that was the release schedule. The eternal "Two Weeks".

    --
    "Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
  89. The old foe M$ by Anonymous Coward · · Score: 0

    Blame Microsoft. It's because of the XBOX port and simultanious release on that platform with the PC release that is holding the game up.

  90. This is great news! by FatBobSmith · · Score: 4, Funny

    My chances of getting laid this year just increased! I may even pass college with this much free time on my hands!

  91. Re:It's not surpsing Carmack wants to get it right by junkgrep · · Score: 1

    ---In many newer games, the level of detail of the polygons are reduced when viewing terrains from large distances, thus improving performance dramatically without costing any visual degredation. DOOMIII will likely support these enhancements.---

    While true, I haven't heard anything about D3 having large viewdistances. In fact, everything I've heard has focused on them needing to cut down view distances because the lighting system is so intensive. In other words, the engine is optimal not as a Tribes or BF1942 engine, but a dark corridor shooter.

    ---Vehicle support is another big thing for DOOMIII.---

    Again, I've heard nothing about D3 focusing on supporting vehicles at all. I'm sure it will, I'm just not sure it's a priority.

    The bottom line is that there are a lot of other engines out there that will be competing for developer attention these days. Q3 had no Half-Life2 to compete with: D3 will. And this time it'll be even worse, with Valve turning Source into a constantly upgraded engine with new content and code and aggresively targeting the mod community with in-house tools, tons of support, and so on. The Unreal engine is still in the game as well, and maybe even Stalker and Far Cry. So it'll be a much different field.

  92. Doom 3 verus Half Life 2 by Admiral+Burrito · · Score: 5, Interesting
    Anyone else feel ID got a little scared when they saw the Half Life II trailer? Much like the 3D Realms guys see their technology be eclipsed every six months?

    Looking at the HL2 and D3 trailers, it is pretty clear that the lighting effects in Doom are far superior. Watch the HL2 guys pass through a shadow and their entire body changes shade all at once (kinda like in the original Doom :P). In D3 the shadows pass over the creatures in a far more realistic fasion, including shadows cast by dynamic lights (remember the bathroom scene?).

    The HL2 physics appear to be a lot better though. Not a big suprise there, Id has never really shown much interest in good physics (strafejumping anyone?). I'd also bet HL2 will have the better AI. And the HL2 engine will probably be more versatile: larger areas, more enemies on the screen, stuff like that.

    I expect HL2 will be the choice for "kill your friends online", and D3 for "at home with the lights off getting the shit scared out of you". Personally I'm getting kinda tired of the former, so I'm really looking forward to D3.

    1. Re:Doom 3 verus Half Life 2 by Hatta · · Score: 4, Insightful

      Don't forget Halflife revolutionized the single player FPS. I'm hoping for some strong single player adventure elements from both these games.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Doom 3 verus Half Life 2 by EverStoned · · Score: 4, Insightful

      I'm sorry..you must not have been here in 1993..Doom didn't revolutionize the FPS genre..it created it!

    3. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      I don't have any stats, but I'm willing to bet the Half-Life 2 development team was at least twice as large as the Doom 3 one. If you see your technology about to be "eclipsed", you'd release sooner, not later - releasing later doesn't help now does it? I don't remember ever being let down by ID Software - Commander Keen anyone?

    4. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      um, hello? Wolfenstein 3D.
      it wasn't quite as "3D" as doom, although both use sprites for enemies and such, but it was most definately a FPS, it just wasn't multiplayer.

    5. Re:Doom 3 verus Half Life 2 by Moofie · · Score: 4, Interesting

      How is that mutually exclusive with my grandparent's (absolutely accurate) statement?

      id hasn't made a decent single-player game since Doom II. They make game engines, and deathmatch games. That bores me. Just my opinion, of course, but I thought Half Life was the game the Quake engine was born for.

      And HL2 is going to be even better. Can't wait!

      --
      Why yes, I AM a rocket scientist!
    6. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 0, Troll

      Hardly true, Half-Life never attained any status in the serious gaming community. Like whoever heard of HL-Con? Q3A is the standard against which all else is measured. Thanks largely to John Carmack, a real engineer.

      --
      Words to men, as air to birds.
    7. Re:Doom 3 verus Half Life 2 by Moofie · · Score: 2, Insightful

      1) You are on CRACK to state that HL never got any status in the serious gaming community.

      2) I never said that HL was more popular than various Quake iterations. I simply said that I didn't care for them.

      --
      Why yes, I AM a rocket scientist!
    8. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      How?

      System shock was revolutionary in 1995...

      It wasn't just a FPS, but it allowed you to do much more than Halflife.

    9. Re:Doom 3 verus Half Life 2 by Synic · · Score: 1

      Uh? Hello? Ultima Underworld?
      Um? Hello? Moraff's Maze??

    10. Re:Doom 3 verus Half Life 2 by Mr+Z · · Score: 1

      Were these first person *SHOOTERS*?

      If you just care about first person and 3-D, look at "Advanced Dungeons and Dragons--Treasure of Tarmin" for the Intellivision. It was both 3-D and first-person, and it came out in 1982, I believe.

      --Joe
    11. Re:Doom 3 verus Half Life 2 by geekster · · Score: 3, Insightful

      The SERIOUS gaming community? Unlike those who just play for FUN? What kind of elitist crap is that? The only kind of people who measure games (or any kind of entertainment or art) against each other are the kind that know nothing about them.

    12. Re:Doom 3 verus Half Life 2 by lokedhs · · Score: 1
      I was

      Remember Doom 2?

      Remember Hexen?

      Remember Wolfenstein 3D?

    13. Re:Doom 3 verus Half Life 2 by ecchi_0 · · Score: 1

      What about the CPL, whose main game is Counter-Strike, a Half-Life mod?

    14. Re:Doom 3 verus Half Life 2 by Openadvocate · · Score: 1

      Q3A?,rofl, oh yeah, a lot of people are playing that. :D Now if only anyone were playing that Team Fortress mod for Q3 I might buy it but those, few, servers all sadly all empty.

      --
      my sig
    15. Re:Doom 3 verus Half Life 2 by Nogami_Saeko · · Score: 2, Insightful

      Quake and Doom were always nice engines.

      HL took the engine and wrapped it into a gaming experience that was much more than just "kill everything and advance to the next level".

      So, imho, yes, HL revolutionized the FPS genre. I can't say I've ever had the inclination to finish one of the Quake or Doom games in single-player mode. After a few levels I got bored of "shooting stuff".

      HL had me hooked, right to the end. A good plot, great voiceacting, and some clever twists. I expect the new one to be even more so...

      N.

      --
      "Nothing strengthens authority so much as silence." - Charles de Gaulle
    16. Re:Doom 3 verus Half Life 2 by mirko · · Score: 1

      Uh ?
      Ultima2 (whenever visiting dungeons)...

      --
      Trolling using another account since 2005.
    17. Re:Doom 3 verus Half Life 2 by inaeldi · · Score: 1

      I could have sworn that that title would go to Wolfenstein 3D.

    18. Re:Doom 3 verus Half Life 2 by __aamkky7574 · · Score: 3, Interesting

      The reason I would disagree with that is because the physics engine in Half-Life 2 will (or should lead to a lot more creativity in games). Sure, lighting effects are atmospheric, but that's it; they don't really enhance the game play as such. The parts I loved most from the HL2 demo engine was the gravity engine pulling individual letters from a storefront and then repulsing them at the enemy, or where a radiator is ripped from a wall and used as a make-shift shields. It's those sections which showed you how the engine opens up the game. Depending on how detailed and accessible the HL2 physics engine is, the modification possibilities are staggering.

    19. Re:Doom 3 verus Half Life 2 by Shinobi · · Score: 1

      What about Wolfenstein 3D?

      Or, even better, the old FPS/Adventure game Corporation on the Amiga, came out in 1989 IIRC.

    20. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      Um, Hello? irritating stylistic tic?

    21. Re:Doom 3 verus Half Life 2 by Malc · · Score: 1

      Wolf 3D and Ultima Underworld revolutionised it for me. Ultima Underworld did things like look up and down and jigging up and down when running, which Doom never did.

    22. Re:Doom 3 verus Half Life 2 by ShavenYak · · Score: 1

      How quickly you guys all forgot Catacomb Abyss and its cutting-edge EGA graphics!

      --

      Hey kids, there's only 5 days left 'til Yak Shaving Day!
    23. Re:Doom 3 verus Half Life 2 by Incredible+Elmo · · Score: 1

      Don't forget Halflife revolutionized the single player FPS. I'm hoping for some strong single player adventure elements from both these games.

      I thought that Ultima Underworld revolutionized the single player FP(well, not really S, but you get the idea)?

    24. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      Carmack afraid of HL2? Bahahaha! Sure it's looking like HL2 is going to be a fine game but you have to remember Carmack thinks mostly in 3D, and HL2 doesn't look to be as technically impressive or advanced in the 3D dept. as Doom III.

    25. Re:Doom 3 verus Half Life 2 by shaunj · · Score: 1

      The more significant thing is that the Doom3 engine (if history is any indication) will be the engine of choice for other games for the next few years. Half Life was after all based on a modified Quake2 Engine. iD makes games that are meant to show off their engines, not meant (necessarily) to be fun (though they've always pleased me with the exception of Quake2).

    26. Re:Doom 3 verus Half Life 2 by PhxBlue · · Score: 1

      Actually, I was there a few years before that, for Wolfenstein 3D. :)

      --
      !#@%*)anks for hanging up the phone, dear.
    27. Re:Doom 3 verus Half Life 2 by Anonymous Coward · · Score: 0

      Mod this crap down. Wolfenstein 3d was around before doom. There were even games before Wolfenstein 3d. And fuck no I'm not reminding you of their names. If you cannot even remember the sequel to one of the greatest games ever then you obviously are way too young to be reading slashdot.

    28. Re:Doom 3 verus Half Life 2 by mt2mb4me · · Score: 1

      Wolfenstien (1992) started FPS thank you. Doom was the first 3D FPS (well 2.5D)

    29. Re:Doom 3 verus Half Life 2 by Haeleth · · Score: 1

      Er, right. Of course only people who know nothing about art try to evaluate it. All the reviews you ever read are written by people who know nothing about their subject. Sure.

      I think you're slightly mistaken. Sure, some of the people who compare games are immature, and use their comparisons to claim that people who like the games they don't are inferior. That's the "bad" elitism. But claiming that a whole class of people are ignorant because they try to compare things you don't think should be compared is another example of that sort of thing. Let's try to avoid sweeping generalisations, shall we?

    30. Re:Doom 3 verus Half Life 2 by Dan+the+Automater · · Score: 1

      I will definitely buy both games. It's amazing to see the requirements both these games will need. To really experience the cool graphics you will definitely something high-end. Like a P4-2.8ghz or beyond, gig ram, radeon 10,000...

      Virtually every 3 titles of games that come out is almost about time to build a new computer. Playing these games is expensive considering that these titles are $50/each and requires upgrading.

    31. Re:Doom 3 verus Half Life 2 by poot_rootbeer · · Score: 1

      I'm sorry, you must not have been around in 1992. Doom didn't create the FPS genre... Wolfenstein 3D did!

      (And of course, Wolf3D had precedents too.)

    32. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Whatever dood.

      Quakecon just keeps getting better every year. Fatal1ty is the best FPS player and Q3A is his game. Quake III Arena is the standard, get with it eh. By the way, lots of people still play Quake, I guess you just hang with trendies, so how could you know.

      A typical dismissive critic.

      --
      Words to men, as air to birds.
    33. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Agreed, the CPL (Cyber Professional League) is the top dog and Counter-Strike is the most popular "Team" FPS game. However, it's simply not a 1v1 game, nor did it define a genre, it simply fills one niche well. Half-Life is a great game and so is Unreal, they just aren't Quake and it really isn't the game as much as the engine. Carmack is simple the guy who sold out the least and has enough prestige to do it right, rather than being shackled by incompetent greedy corporate parasites. Every engine he's built lays the groundwork for others to follow.

      --
      Words to men, as air to birds.
    34. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Serious, like in hundreds of thousands of dollars serious. Fatal1ty has made more money playing than most people make working. Is that serious enough for you? Sheesh.

      http://www.fatal1ty.com/html/news.php

      While it's easy to dismiss, it's difficult to understand.

      --
      Words to men, as air to birds.
    35. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      My point remains, Where is Half_LifeCon? Did the CPL and the WCG use Half-Life for thier tournaments as often as they used Quake? No, they didn't. I never said Half-Life wasn't a big or popular game, It just wasn't the top dog in the professional 1v1 FPS tournament scene.

      In fact to this day, the guys I think are the best FPS's all started with an Id engine and spent a majority of thier time playing some variation of Quake.

      Also, please consider that recently even the top UT players got beat by the top Quake III Arena player at the last CPL, and after only sevveral months to switch.

      --
      Words to men, as air to birds.
    36. Re:Doom 3 verus Half Life 2 by Bedouin+X · · Score: 1

      id didn't make Hexen. It was outsourced to Raven software (a la QIV) if I'm not mistaken.

      --
      Dissolve... Resolve... Evolve...
    37. Re:Doom 3 verus Half Life 2 by Rasta+Prefect · · Score: 1

      You know, I'd totally forgotten that game...Wonder if it'll still run under 2k?

      --
      Why?
    38. Re:Doom 3 verus Half Life 2 by Archfeld · · Score: 1

      errr try looking at servers...Q3 is merely an engine for others to use, as a FPS it blows...HL was THE GAME until some of the squad based games came out. HL2 WILL ROCK, I really hope DOOM3 ROCKS too :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    39. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      My point remains, Where is Half_LifeCon? Did the CPL and the WCG use Half-Life for thier tournaments as often as they used Quake? No, they didn't. I never said Half-Life wasn't a big or popular game, It just wasn't the top dog in the professional 1v1 FPS tournament scene.

      Half-Life isn't good for 1vs1, that's an accurate statement and easy enough to admit. However, it completely ignores one blatantly obvious fact: 1vs1 accounts for a small niche in the overall multiplayer gaming scene today, whether amongst serious or casual gamers. The only reason the 'professional' scene is still stuck in 1v1 is because of the complexity in organising an event with full teams that are used to working together. Imagine what it took for Valve to get together enough CE and MP members to play TFC in Texas when they first showed it off to the world. Maybe this will help get your imagination going: there weren't a lot of active CE members in Texas at the time, most of the people that played were from Arizona and California (and that's not even close to being a good representation of where most CE members are located), and got there on their own dime. What kind of reward are you going to give to an 8-10 player team that takes the time and money to get themselves to a tournament to make it worth their while to do so? At best even the most well known tournaments get a lot of slapped-together teams of people that were going anyway and found others that would be there as well to arrange the team beforehand.

      In fact to this day, the guys I think are the best FPS's all started with an Id engine and spent a majority of thier time playing some variation of Quake.

      One of the best TFC soldiers I ever had the pleasure of having on my side had never played an FPS before Half-Life. That being said, most of the best TFC players I'd ever had on my side spent more time in QuakeTF than in TFC. Many of them started with Quake DM (NetQuake I might add), but that doesn't mean that they wanted to play DM forever, especially 1vs1.

      Also, please consider that recently even the top UT players got beat by the top Quake III Arena player at the last CPL, and after only sevveral months to switch.

      I don't consider that much of a feat, since the UT physics feel a great deal more like Quake 1 physics to me than Quake 3's physics. The primary adjustment is the weapons.

      --
      -PainKilleR-[CE]
    40. Re:Doom 3 verus Half Life 2 by Moofie · · Score: 1

      Listen very carefully.

      I
      Do
      Not
      Care
      About
      Deathmatch.

      It bores me. Best deathmatch I ever played was Marathon II. Since then, it's just boring.

      This is my personal opinion, which is not shared (so far as I am aware) by any other person on Earth. That fact makes it no less valid.

      --
      Why yes, I AM a rocket scientist!
    41. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      So, my original point remains. Quake III Arena is the top game used by the top gamers to decide who is "personally better". I'm only speaking about who is the best single person at First Person Shooters. In my humble opinion, that would be Fatal1ty, who grew up a Quaker. Now, there are team games, but the best teams are not made of the best individual players but those who play best as a team. If you're interested in awesome skillz by an individual player, seek out a 1v1 match between two top Q3 or RA players. CS and other games simply don't come close to allowing the same intensity of personal combat. I'm not against team games, but the relay race is not as glamorous as the marathon or dash (period). So, for the pinnacle of mad skillz, I'm sorry, but that still belongs to Id's Quake III Arena and it's mods. We will see if Half-Life, UT or Quake will come out on top next round, but this round's been decided. So sorry, get over it, move along.

      PS. I don't remember seeing HL or UT being used as a benchmark standard either for that matter.

      --
      Words to men, as air to birds.
    42. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Ok, my turn ...

      I
      do
      not
      care
      that
      you
      don't
      care.

      Actually, I'd just like to point out that I knew that, so what was your point? Besides that point, really, if there was no point, why share such pointless?

      --
      Words to men, as air to birds.
    43. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      So, my original point remains. Quake III Arena is the top game used by the top gamers to decide who is "personally better". I'm only speaking about who is the best single person at First Person Shooters.

      My point is that the best single person at FPS games isn't playing 1vs1 Quake anything. Most people don't bother any more, it's not much of a challenge unless you want to work your way up to the point of playing tournaments.

      In my humble opinion, that would be Fatal1ty, who grew up a Quaker. Now, there are team games, but the best teams are not made of the best individual players but those who play best as a team. If you're interested in awesome skillz by an individual player, seek out a 1v1 match between two top Q3 or RA players.

      If I was interested in watching a 1337 5k1llz match in 1v1 I'd go sit in a mulch_dm server, but then I'm guessing you don't know what that is.

      CS and other games simply don't come close to allowing the same intensity of personal combat.

      I fail to see how the personal combat in a 1v1 match can be anywhere near the intensity of bolting into a room and taking on 3 defenders so your light offense can break through. CS I might agree with you on, but I'm biased against it because I outright do not like the game (unlike say Quake 3 or UT).

      I'm not against team games, but the relay race is not as glamorous as the marathon or dash (period).

      Umm last I checked everyone watched football (which one depends on where you live, now doesn't it? Americans don't watch Soccer and Europeans don't watch American Football). Anyone doing the marathon or the dash are doing it for personal achievment, not fame or glamour, as it's very rare that anyone knows who you are even if you are extremely good at them. A good football or basketball player, though, is known by all real fans. Hit a TFC board sometime and ask who the best medics or soldiers of all time are, and you'll get a lot of names with a lot of reasons (and probably some flames for bringing it up again). Ask who the best HWGuys are and you should get a much smaller number of names and a lot more agreement (because it's a less-played class, though not as much as it used to be).

      So, for the pinnacle of mad skillz, I'm sorry, but that still belongs to Id's Quake III Arena and it's mods. We will see if Half-Life, UT or Quake will come out on top next round, but this round's been decided. So sorry, get over it, move along.

      Some day you'll look around and realize you're extinct. The place where you see the 'mad skillz' is not of any meaning, it's what games are being played the most. Being the best of the players of a game that has 300 people doesn't mean much next to a game that has 1000, now does it?

      PS. I don't remember seeing HL or UT being used as a benchmark standard either for that matter.

      UT scales too much with the CPU power to be used for a benchmark, and HL was designed to run on hardware that was old when it was released, never mind 4 years later (ie today).

      --
      -PainKilleR-[CE]
    44. Re:Doom 3 verus Half Life 2 by Moofie · · Score: 1

      You cared enough to reply.

      The question was, was I honestly trying to engage you in a dialog, or was I trolling you? I'll leave that as an exercise for the class.

      --
      Why yes, I AM a rocket scientist!
    45. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      No, I replied carelessly. BTW, my original post was, in no way, intended to troll for a reaction. Quite frankly, I thought it was an interesting or insightful perspective, which is why I posted.

      Personally, I am always amazed by those who are disappointed that not everyone agrees with their pet positions. What is even more amazing is how contemptous and dismissive people are of diversity and freedom of speech. Oh well, that's America.

      --
      Words to men, as air to birds.
    46. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Having a bad day, eh.

      Tournaments, esp. professional, are where you'll find the top players, which is, from my perspective, exciting.

      b+W, GU35$ 4wAy, $INc3 J00 O8VioU5ly DON'+ kN0w.

      And yes, you don't see, maybe cause you haven't looked?

      So if popularity is such a great guide, the MacDonalds would be a fine dining establishment. I wasn't talking about the most popular games. I was talking about the most talented players. Sheesh.

      Whatever the reasons, they weren't used as common benchmarks but Quake was, and is.

      Get over it already. Not everyone has to look at it your way. The peeps I hang with are quite happy with Q3A and, at this point, there's nothing that offers a better 1v1 experience.

      Of course, that's my perspective and really, it doesn't depend upon whether it upsets you.

      --
      Words to men, as air to birds.
    47. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      At the risk of arguing with a subscriber, I wasn't talking about popularity amoungst the average players or even the most popular in terms of servers, but rather, which game is played when top FPS's play each other to see who is better.

      Consoles are popular too, but hey, everybody knows, consoles are for kids.

      I'll say it one more time. Q3A is the preferred platform for 1v1 between the best FPS"s.

      --
      Words to men, as air to birds.
    48. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Having a bad day, eh.

      a bad evening anyway, but that's over, shit happens ;p

      Tournaments, esp. professional, are where you'll find the top players, which is, from my perspective, exciting.

      What I was trying to point out is that while you may find the top 1v1 players in 1v1 tournaments (although it's more than likely just as limited by location as team tournaments), you won't find the top teams in team tournaments, because of the limitations involved in getting a top team to the event together. The 'serious' gaming community is online, compensating for lag, and is much larger in team-based games than in 1v1 (in part because the overall community in team-based games has been larger since TF eclipsed all other forms of Quake). For all anyone knows, the top DM'ers don't even play DM these days, because it's not what interests them and not what most people are playing anyway.

      b+W, GU35$ 4wAy, $INc3 J00 O8VioU5ly DON'+ kN0w.

      Nobody knows, just another point.

      And yes, you don't see, maybe cause you haven't looked?

      More like I've done both, and find that the only thing even remotely interesting about 1v1 is the hunt, which loses it's interest once you learn the player's patterns. Learning their most basic patterns takes a couple of minutes, especially when you're not trying to learn multiple players' patterns at once.

      So if popularity is such a great guide, the MacDonalds would be a fine dining establishment. I wasn't talking about the most popular games. I was talking about the most talented players. Sheesh.

      If you're looking for the best hamburger in the world, you obviously wouldn't find it in McDonald's. However, if you had never had a McDonald's hamburger, you would never really know they didn't make the best hamburgers. That wasn't the point, though, because the comparison doesn't fit. When you're trying to find the most talented FPS players you have to look at everyone in all FPS games. Just because Quake 3 attracts the most 1vs1 players at the moment doesn't mean that it has the talent, just that it's where people choose to compete if they play 1vs1 primarily (in fact, a lot of people play 1vs1 TFC, mostly soldiers, and that was where my reference to mulch_dm came from).

      Whatever the reasons, they weren't used as common benchmarks but Quake was, and is.

      Again, that's because Carmack is known for tweaking the game for the best video cards available at the time of release, and it's reflected in benchmark scores (plus it has a very simple interface for benchmarking). Half-Life was built to run on lower-end computers, so it's usefulness as a benchmark is limited, but it obviously is going to cater to a wider audience (including a number of people that never played Quake). Whether or not a game is used as a benchmark has no bearing on whether or not the most talented players are in that game.

      Get over it already. Not everyone has to look at it your way. The peeps I hang with are quite happy with Q3A and, at this point, there's nothing that offers a better 1v1 experience.

      I was over it a long time ago. I'm glad you're happy with Q3A, I have no problems with the game myself. My point was simply that the game is not the most likely place to find the most talented FPS players.

      Of course, that's my perspective and really, it doesn't depend upon whether it upsets you

      Neither does my perspective depend on whether or not you understand my points. It doesn't even have anything to do with whether or not either of us is actually correct, because that's something that can't be known.

      --
      -PainKilleR-[CE]
    49. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      a bad evening anyway, but that's over, shit happens ;p ... and to everbody. Been there, done that, and, no doubt, I'll be back.

      What I was trying to point out is that while you may find the top 1v1 players in 1v1 tournaments (although it's more than likely just as limited by location as team tournaments), you won't find the top teams in team tournaments, because of the limitations involved in getting a top team to the event together. The 'serious' gaming community is online, compensating for lag, and is much larger in team-based games than in 1v1 (in part because the overall community in team-based games has been larger since TF eclipsed all other forms of Quake). For all anyone knows, the top DM'ers don't even play DM these days, because it's not what interests them and not what most people are playing anyway.

      I concur that LAN team games are harder to organize however, please, consider, if the money was there, physical travel, i.e. in-town LANparties and larger less frequent regional tournaments, would be no more difficult for a team of ten players than it would for any ten individual; players. Ten trips is ten trips.

      Nobody knows, just another point.

      Which brings me to my main point again. There is money being paid to gamers. The people who can make money are professional or "serious" gamers. When these "serious" gamers play head to head, Quake, or RA/OSP/CPM, is more often than not, the game that's played. This is what I seem to know.

      More like I've done both, and find that the only thing even remotely interesting about 1v1 is the hunt, which loses it's interest once you learn the player's patterns. Learning their most basic patterns takes a couple of minutes, especially when you're not trying to learn multiple players' patterns at once.

      Yes, but that is only you. I've found what gets the top guys is totally about matching skillz. These players are only interested in one thing. Who is the top dog. There are a lot of people interested in that. Just check out quakecon sometime.

      If you're looking for the best hamburger in the world, you obviously wouldn't find it in McDonald's. However, if you had never had a McDonald's hamburger, you would never really know they didn't make the best hamburgers. That wasn't the point, though, because the comparison doesn't fit. When you're trying to find the most talented FPS players you have to look at everyone in all FPS games. Just because Quake 3 attracts the most 1vs1 players at the moment doesn't mean that it has the talent, just that it's where people choose to compete if they play 1vs1 primarily (in fact, a lot of people play 1vs1 TFC, mostly soldiers, and that was where my reference to mulch_dm came from).

      My point is, is that if you play on a team, it's not just your skill, it's your teammates and the teamwork. In 1v1, it's simply you and me. Really, for an apt analogy, can you really see team chess? Is doubles in tennis as exciting as singles? Sure, there are great team games and they are very popular, but the best of the best stands alone and takes the gold.

      Again, that's because Carmack is known for tweaking the game for the best video cards available at the time of release, and it's reflected in benchmark scores (plus it has a very simple interface for benchmarking). Half-Life was built to run on lower-end computers, so it's usefulness as a benchmark is limited, but it obviously is going to cater to a wider audience (including a number of people that never played Quake). Whether or not a game is used as a benchmark has no bearing on whether or not the most talented players are in that game.

      No, Carmack just produces the best results despite the politics, just like Linus. I only referred to the benchmarks in order to support my position that the Quake engine is the standard by which others are compared. I'm not for a minute saying that some don't measure up or that everyone will like the flavour. Just that if it was ice cream, it would be chocolate.

      I

      --
      Words to men, as air to birds.
    50. Re:Doom 3 verus Half Life 2 by Archfeld · · Score: 1

      and I still disagree I'd have to point to the Unreal engine games for the BEST performing FPS, Q3 is like saturday morning cartoons, although there is no way we are gonna ever convince each other :) I can't argue the popularity of the Q3 games. In my honest opinion it took Star Trek Elite force to bring out the true potential in the Q3 engine. As far as consoles you hit that one on the head :)

      --
      errr....umm...*whooosh* *whoosh* Is this thing on ?
    51. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      I concur that LAN team games are harder to organize however, please, consider, if the money was there, physical travel, i.e. in-town LANparties and larger less frequent regional tournaments, would be no more difficult for a team of ten players than it would for any ten individual; players. Ten trips is ten trips.

      but, again, the best teams online are not usually groups of people living in the same area. There are occasions where a small number of them are, or where the core of a team is, but in most cases they're spread across the country, or even over the world. I joined a clan who's server was in San Diego (as was I at the time), and found that many of our members were in the area, but that a great deal of our players were not (and we had a lot of members that didn't play much any more, due to policies allowing pretty much lifetime membership unless you really screwed up, and the fact that the clan started with QuakeDM and officially played TFC at the time). Ten trips is ten trips, but try getting 10 members of a team that's spread across the country together. The most members of the clan I belong to that I've met in one place was a little more than half that, and was still less than the total number of local members.

      Which brings me to my main point again. There is money being paid to gamers. The people who can make money are professional or "serious" gamers. When these "serious" gamers play head to head, Quake, or RA/OSP/CPM, is more often than not, the game that's played. This is what I seem to know.

      Like I said before, the money has to be enough for the number of people playing if it's going to draw teams, and even then it's an issue of bringing people that are familiar with each other together. To date, no tournament has offered the kind of money for a team that they offer to an individual in a 1v1 tournament, and then they bitch about participation rates (even though the game they're bitching about is being played by most of the people in the cheap seats). I know a handful of people that have played in team tournaments, and in none of those cases were they playing with a group that was even half made up of people they always played with online. The only exception to that is the TFC launch, which wasn't a tournament in the first place and was specifically aimed at getting 2 fairly well known TF teams in the building to play the game.

      Yes, but that is only you. I've found what gets the top guys is totally about matching skillz. These players are only interested in one thing. Who is the top dog. There are a lot of people interested in that. Just check out quakecon sometime.

      I would check it out normally, but that really doesn't interest me. I'd rather match my skills in a team environment. I don't care if I'm a better soldier than everyone else in the world (because I know that I'm not even close to the top 10% of soldiers, since I don't play the class), all I care about is whether or not I can play the supporting offense position I'm usually given in such a way that my team can be better than the opponent's team, which at various times has meant having to be a lighter class than a soldier and taking on 2 or 3 of the top 20 soldiers in the US in each and every run. In my mind that's a bigger accomplishment, especially so long as my teammates held up their roles and the game turned out well, than winning a 1vs1 tournament. I'll take a 40-0 record in the TFC leagues over a 40-0 1v1 record any day, and I'd be willing to bet that a lot of those 1v1 tournament players couldn't handle a mulch_dm tournament against the top 50 or so TFC soldiers (soldier would be the closest class to the average Quake-guy that you can probably find in TFC), with whatever lead time they wished to have.

      My point is, is that if you play on a team, it's not just your skill, it's your teammates and the teamwork. In 1v1, it's simply you and me.

      Except that there is a larger amount of time spent in 1v1 conflict in a team-based game than in many 1v1 matches (

      --
      -PainKilleR-[CE]
    52. Re:Doom 3 verus Half Life 2 by Moofie · · Score: 1

      You're being silly.

      All I did was express an opinion. You presented straw-man arguments to attempt to disparage my opinion. And now you're trying to wave the free speech bloody shirt? Come on. I was never contemptuous of your opinion...until now, because you're obviously a fool or a troll.

      In point of fact, I was trying to engage you in a dialog at the outset, which you assiduously avoided by restating your (irrelevant to my point) argument.

      So, you want to have "won" this discussion? I concede. Here's a cookie. Have a nice day.

      --
      Why yes, I AM a rocket scientist!
    53. Re:Doom 3 verus Half Life 2 by Synic · · Score: 1

      Actually, Ultima Underworld had elements of shooting in spells and such. It predated Quake, which most people assume was the first six degrees of freedom first person 3D game.

      The point I was trying to make is that most people incorrectly assume that ID Software was doing something revolutionary and not evolutionary. There were other people out there developing and contributing to academic periodicals information on how to do these techniques, and ID just happened to bring the bar a bit higher in each case and towards the shooting and arcade-style play type that they always adhere to.

      Although Carmack was the one of the first persons (if not the first) to port a scrolling platformer to MS-DOS (the infamous Mario Bros. port for Nintendo).

    54. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      but, again, the best teams online are not usually groups of people living in the same area. There are occasions where a small number of them are, or where the core of a team is, but in most cases they're spread across the country, or even over the world. I joined a clan who's server was in San Diego (as was I at the time), and found that many of our members were in the area, but that a great deal of our players were not (and we had a lot of members that didn't play much any more, due to policies allowing pretty much lifetime membership unless you really screwed up, and the fact that the clan started with QuakeDM and officially played TFC at the time). Ten trips is ten trips, but try getting 10 members of a team that's spread across the country together. The most members of the clan I belong to that I've met in one place was a little more than half that, and was still less than the total number of local members.

      My point is, if the members of a team were serious, they would be part of a team that could attend tournaments. There may be talented non-professional gamers all over the place, but the elite are those people who are paid to play, which is solely due to their ability to be competative. Games are competition, the best gamers are the most competative, the winners invest in developing skills, which they can afford, since they now have the time. Fatal1ty practices more than eight hours a day. I'd like to see the casual gamers who could be as good as the world's best professionals, but it isn't likely.

      Mostly, I'm tired of trying to state my opinion, I don't need to defend it, as it seems self evident to me. So, go ahead, believe whatever you like. I think you're just trying to convince everyone that your favorite flavour is best. Personally, I think if you enjoy team games, as do I, just play them. Don't try so hard to justify them.

      Really, online games are impossible to take seriously due to rampant cheating, so the big money will likely be mostly at LANs. The big LAN tournaments so far, have focused on individuals playing head to head. I, and many, many others, find this to be the pinnacle of excitement. If you don't enjoy that, well, that's fine, no problem. That doesn't take away from what it is or those who do. However, serious gamers playing in professional tournaments are playing 1v1, and whereas I think team games will find their own, it hasn't happened yet. Talk all you want, I've seen to light, and I won't go back to the blindness of self-interest. I have my things, but that doesn't result in me discounting others, or for that matter, reality. If you like your thing, great, but the pro game scene is dominated by Q3A, UT2K3 and 1v1 game play. When you can point to any team in any game, who's done better monetarily, even as a team, than any of the top pro 1v1 players, then we'll talk. Until then, I'm out.

      PS. Yes, prizes equal skills. The best players win the most money. If you want to see the best FPS gamers and games, check out Quakecon.

      --
      Words to men, as air to birds.
    55. Re:Doom 3 verus Half Life 2 by geekster · · Score: 1

      Ok, perhaps I was a bit quick to generalise. I agree that some parts of games can be compared. But again, it's still an individual thing

    56. Re:Doom 3 verus Half Life 2 by geekster · · Score: 1

      Cool way to make a living, but...

      that relates to quality how?

    57. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Well, how good would you need to be,
      in order to win enough to to be on TV?

      Quality of Competitiveness.

      Might I suggest the book, Zen & The Art Of Motorcycles Maintenance, in which the author studies the concept of quality.

      --
      Words to men, as air to birds.
    58. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Isn't perspective grand. BTW, no thanks, I avoid sweet nothings if at all possible.

      Odd, however, since I seem to feel exactly the same.

      Have a nice day yourself.

      --
      Words to men, as air to birds.
    59. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      PS. Yes, prizes equal skills. The best players win the most money. If you want to see the best FPS gamers and games, check out Quakecon.

      I'm just going to say it one more time, because obviously you don't care to listen anyway.

      Eventually the 1v1 stuff is going to die out in tournaments just like it has been online. The best online teams are not located in the same area for the simple reason that the best teams will seek the best players, regardless of where they are (Counterstrike actually focuses more on location, though, even when they're playing online), and because in online leagues you have to diversify locations to prevent a single router problem from bringing down the whole team (for example one round of a match could cause everyone in a specific area to have pings in excess of 400).

      Once tournaments are willing to shell out the money to make it worthwhile for a team to play, they will come, just as the 1v1 players already do (for more money than the tournaments usually offer to a full team at the moment).

      I agree with your views regarding cheating causing a lot of issues with whether or not people can really be considered the best from their play online, but the simple fact is that it's what we've had to deal with for a very long time, and until the tournaments adapt, the best teams will remain online.

      --
      -PainKilleR-[CE]
    60. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      I'm just going to say it one more time, because obviously you don't care to listen anyway.

      Don't have a cow man. I care enough to try to show you the error of your ways. ;~) Seriously, I know that to you, the team thing is the thing and I'm sure there are elite skilled players who play on teams, who feel the same way. In fact, I'm willing to bet that most professional FPS gamers also play as part of a clan or team and, perhaps, even enjoy it more. I'm not for a minute discounting the value of teamwork or team skills, as those are impressive and important. As well, I do care, otherwise I wouldn't have spent my time conversing.

      Eventually the 1v1 stuff is going to die out in tournaments just like it has been online.

      Hardly, I see no evidence that 1v1 is any less popular than it ever has been. If you can point to some evidence that shows 1v1 is declining in popularity, then I'll consider looking at it that way.

      The best online teams are not located in the same area for the simple reason that the best teams will seek the best players, regardless of where they are (Counterstrike actually focuses more on location, though, even when they're playing online), and because in online leagues you have to diversify locations to prevent a single router problem from bringing down the whole team (for example one round of a match could cause everyone in a specific area to have pings in excess of 400).

      Actually, I suspect that physical location is not as unimportant to teams as you consider. I'd bet that many teams balance skills and locale. After all, what good are skills if attendance and network performance are issues? Besides, there are enough good gamers that you needn't necessarily recruit far away people. Most teams seem fairly regional to me. Europeans, Americans, etc ... as more people game, I expect we will see city teams. My point is that physical LAN's will be more common and then I expect to see equal interest in personal and team FPS. Perhaps it won't be equal, after all, who really knows?

      However, at the moment, it doesn't seem so to me. I remember watching the CPL Quake finals and thinking, "this is it." I have never seen better games, nor more intensity. These guys were fighting for thier "lives" and it showed, ... big time. Anyways, that's just what I experienced, I guess YMMV. (shrug)

      Once tournaments are willing to shell out the money to make it worthwhile for a team to play, they will come, just as the 1v1 players already do (for more money than the tournaments usually offer to a full team at the moment).

      Yes, someday ... but not today. Today, the real cash is at the LAN's and not online. Online tournaments are were you sharpen your skills and practice for the "payoffs". Or so it seems to me.

      I agree with your views regarding cheating causing a lot of issues with whether or not people can really be considered the best from their play online, but the simple fact is that it's what we've had to deal with for a very long time, and until the tournaments adapt, the best teams will remain online.

      Isn't it a touch shallow to assume that LAN's and online tournaments are mutually exclusive. The players I hang with will playing in anything, especially when there's winnings. Like I said before, teamplay is great, but 1v1 is currently where the buck stops. Anyways, I'd rather be fraggin ...

      --
      Words to men, as air to birds.
    61. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Yah, I have close friends who feel exactly the same, and I'm not saying the Quake engine is the "best", whatever that may be. Simply, that, for better or worse, it is the defacto standard. Id has more influence in the FPS arena than any other sole influence, at least to date. There are other engines that have many supporters and I, for one, would be the last person to suggest that they were wrong. Nor am I advocating that people play Id games or Quake. I'm simply saying Quake had such significance that it's introduction has become a milestone. But, as you say, that was only the beginning. Besides, I'd accept cartoonish graphics if it means superior gameplay.

      Mom told me real gamers pack heavy metal. :) So I bought a comp and it's never been sane around here since ...

      --
      Words to men, as air to birds.
    62. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Hardly, I see no evidence that 1v1 is any less popular than it ever has been. If you can point to some evidence that shows 1v1 is declining in popularity, then I'll consider looking at it that way.

      Deathmatch itself has been on a long decline, from the day that TF became more popular than QuakeDM. A lot of people stuck with Quake when Q2 came out because of the changes in physics and weapons balance (but personally, I preferred Q2DM to QuakeDM), which fragmented things a bit, but TF remained the most popular game online until TFC came out, and in turn CS. As DM in general declines, 1v1 tends to decline in proportion, although there is a hardcore 1v1 crowd much like there's a hardcore TF crowd, in that the number can only drop so low, even if the number of DMers in general continues to decline.

      Actually, I suspect that physical location is not as unimportant to teams as you consider. I'd bet that many teams balance skills and locale. After all, what good are skills if attendance and network performance are issues? Besides, there are enough good gamers that you needn't necessarily recruit far away people. Most teams seem fairly regional to me. Europeans, Americans, etc ...

      Europeans and Americans is a bit larger a grouping than I was considering, since most leagues already more or less follow those regions. Of course, there are exceptions, I have played against 2 European teams in one league, and before I stopped playing I noticed that there were more Europeans playing in US clans. Many clans start out regional (as in localized to a particular city/county), but eventually expand to bring in more players or to combat latency issues on opponents' servers. CE was considered a primarily west coast clan by many people because it was where our servers were located, but the reality was that we had players from (literally) all over the world, and utilized the people best prepared for the particular match and did what we could to let everyone that showed up play (and often that could mean letting more San Diego-area players play on the home server and more of the outside-area players play on the away server). The clan had started in the San Diego area, but it didn't take long for it to expand outwards, and the last count I remember included 4 or 5 countries and a dozen or so US States.

      as more people game, I expect we will see city teams. My point is that physical LAN's will be more common and then I expect to see equal interest in personal and team FPS. Perhaps it won't be equal, after all, who really knows?

      At various times it's also been more or less common for teams to have some members playing together on a LAN. This has become less common with the increased use of voice communications, but still gives some advantages to those players that are on the LAN. LAN tournaments will likely become more common, but I still believe it will take quite an increase in prize money for team-based games before you'll see online teams attending as a team. I'm sure it's more common for an online team to play in CS LAN tournaments, though, as the teams are both smaller and more localized (CS leagues divide into geographic divisions in most cases, whereas TFC leagues rarely have).

      However, at the moment, it doesn't seem so to me. I remember watching the CPL Quake finals and thinking, "this is it." I have never seen better games, nor more intensity. These guys were fighting for thier "lives" and it showed, ... big time. Anyways, that's just what I experienced, I guess YMMV. (shrug)

      Perhaps it's just a different way of looking at things. After all, the game I played most tends to lean more towards the excitement of inching a flag out, rather than fear for your life. CS tries to blend the two a bit (getting closer to the objective while every life counts). One of my fondest memories was pulling a flag from a tough defense, conc-jumping over the wall in the middle of the map to bring it home with 3 enemy defenders trying to

      --
      -PainKilleR-[CE]
    63. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      My point is simply that the LAN payoffs are nearly non-existant for team-based play, so LAN and online tournaments are nearly mutually exclusive in that arena.

      Sorry, exclusive in what sense? Are you saying that individuals who play online team type games don't also play in 1v1 LAN tournaments? Ever?

      Finally, I don't see how any of that pertains to were the most skills are found. I believe that the few professionals must be the best or they wouldn't be winning. That seems so obvious to me at least. So, when I want to see the best FPS players, I watch the 1v1 finals.

      Personally, I don't see how this has anything to do with your preference for teamplay. I'm just pleased you managed to find something that makes your day. Really, I can only encourage you to do more of that and, perhaps, less of this. :~)

      Oh, ABTW, yes, I play CTF, but hey, I do a lot of stuff, and it's all fun ... for awhile.

      Personally, I'm waiting for Doom3 more than HL2 or UT2K4. But then again, that's no surprise, as I'm partial to the Id engine.

      --
      Words to men, as air to birds.
    64. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Sorry, exclusive in what sense? Are you saying that individuals who play online team type games don't also play in 1v1 LAN tournaments? Ever?

      Meaning that the teams that play online aren't the same teams that play team LAN tournaments. There may be some people that play online team games and 1v1 LAN tournaments, and there are people that play online team games and LAN team tournaments, but the teams that play online are not the same teams that are playing in LAN tournaments, therefore you don't see the same skill levels in both places online and LAN team tournaments. You mentioned earlier that some of the people that win 1v1 LAN tournaments often play those games 8 hours a day, and you can often find people that play team games online 8 hours a day, but you'll rarely find someone that plays an online team game that much and then even wants to play a 1v1 LAN game (although it happens, I'm sure).

      Finally, I don't see how any of that pertains to were the most skills are found. I believe that the few professionals must be the best or they wouldn't be winning. That seems so obvious to me at least. So, when I want to see the best FPS players, I watch the 1v1 finals.

      Again, they would be the best people playing in that environment. There may be better FPS players out there, but those players may not be playing 1v1 FPS games, or 1v1 tournaments. I'm making the distinction between the best 1v1 players and the best FPS players, because I believe that not only is it nearly impossible to find the best FPS players, but that some (if not most) of the best FPS players are not playing in the tournaments that the best 1v1 players are winning, and that there may even be better 1v1 players that are simply not playing 1v1.

      Personally, I don't see how this has anything to do with your preference for teamplay. I'm just pleased you managed to find something that makes your day. Really, I can only encourage you to do more of that and, perhaps, less of this. :~)

      It really doesn't have anything to do with my preference, especially since I haven't played any online games in 6-9 months (ok, I played PlanetSide for a week). I'd even say that I'm probably NOT a good FPS player at the moment, as I haven't played a PC FPS (again, except PlanetSide) in just as long (oh, I played RtCW single player for a couple days, too).

      Oh, ABTW, yes, I play CTF, but hey, I do a lot of stuff, and it's all fun ... for awhile.

      Personally, I'm waiting for Doom3 more than HL2 or UT2K4. But then again, that's no surprise, as I'm partial to the Id engine.


      I'm waiting for Doom 3 more because Doom is the best single player FPS I have played, and I can only hope that id won't disappoint. HL was like mixing an FPS with Tomb Raider, with a better story, but wasn't fun, to me, so I don't really look forward to HL2 (and wtf is TF2 you bastards?!~@@!~), though I might pick it up anyway. UT2k4 is just more of the same, imo, though I may pick it up because I like the bots and some of the map designs the UT series has used (not to mention mixing a sniper rifle with the above 2 items).

      --
      -PainKilleR-[CE]
    65. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Meaning that the teams that play online aren't the same teams that play team LAN tournaments ... the teams that play online are not the same teams that are playing in LAN tournaments, therefore you don't see the same skill levels in both places online and LAN team tournaments.

      Here, again, I can't agree. All the people I meet at LANs play online. In fact, they are always the people who are online the most. LANs are just an inevitable extension of online gaming, imho.

      You mentioned earlier that some of the people that win 1v1 LAN tournaments often play those games 8 hours a day, and you can often find people that play team games online 8 hours a day, but you'll rarely find someone that plays an online team game that much and then even wants to play a 1v1 LAN game (although it happens, I'm sure).

      Realistically, how many people can afford the time to spend eights hours or more, five days or more, every week for three months straight, as Fatal1ty recently did before his first UT2K3 comp?

      Again, they would be the best people playing in that environment. There may be better FPS players out there, but those players may not be playing 1v1 FPS games, or 1v1 tournaments. I'm making the distinction between the best 1v1 players and the best FPS players, because I believe that not only is it nearly impossible to find the best FPS players, but that some (if not most) of the best FPS players are not playing in the tournaments that the best 1v1 players are winning, and that there may even be better 1v1 players that are simply not playing 1v1

      I'll grant you that there may be better undiscovered talent out there, but, frankly I doubt there's much. The top people know who they are. Besides, there's good players who just aren't competitive, sure they play well, but they lack the drive to shine at tough times. Truly, the competitive enviroment sets the stage for maximal effort. Since Besides that, I'm only interested in the action I can see, it matters not if the aren't playing at the big LAN's since I wouldn't get to see anyways.

      I'll say it again, if you want to see the best FPS, watch the Q3A 1v1 finals at Quakecon. In my experience and in my opinion, this is the pinnicle of the genre.

      Be there or be square. ;~)

      PS. It seems to me you're talking about clan benefits and mistaking them for team oriented play.

      --
      Words to men, as air to birds.
    66. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      I think most of our disagreements come down to these last two parts. Even where I disagree with the rest of your statements, a lot of it is restated here, so I'm skipping in favour of making this short (and getting to lunch). ;)

      I'll say it again, if you want to see the best FPS, watch the Q3A 1v1 finals at Quakecon. In my experience and in my opinion, this is the pinnicle of the genre.

      Be there or be square. ;~)


      QuakeCon's in Texas, I've never been able to attend due to this little geographical issue ;) I've lived on both coasts (west coast when I was most active online, east coast currently), which means that in either case either costs or time have prevented me from being there.

      PS. It seems to me you're talking about clan benefits and mistaking them for team oriented play.

      Clan benefits and team-oriented play have a lot in common. No individual that plays a great deal of team-based games does as well in a team that he is not accustomed to as in one in which he plays a great deal. I was not nearly as good a player when I first became a member of CE as I was after 2 weeks of playing as a member of CE, in part because of the skill level of the individuals in the clan, and in part because I grew accustomed to the individuals and learned their strengths and weaknesses and how they could compliment my own. If you have 4 O players that play together all the time and split them into 4 different teams, they will not do nearly as well, even if each of those teams is comprised of better players than the other 3 players they were normally playing with. CE was only a good clan because we practiced every day several hours a day and knew each other very well. Our individual skill, though high, was not high enough to make us a good team without that level of practice.

      --
      -PainKilleR-[CE]
    67. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1
      QuakeCon's in Texas, I've never been able to attend due to this little geographical issue ;) I've lived on both coasts (west coast when I was most active online, east coast currently), which means that in either case either costs or time have prevented me from being there

      Dood this is the net, they broadcast them last year via GTV just so you don't have to physical go. As well, that's why they demo the games, so they can be enjoyed later, wherever. Really, you should check it out, it's intense.

      As for community, you won't see me disagreeing here. Being part of a community is essential to development. We live in a social web whose strands are teachings. However, community does not imply team game play nor disfranchise single players game styles. Furthermore, the best of the best ultimately comes down to individuals. The edge can cut, but the tip is sharpest.

      --
      Words to men, as air to birds.
    68. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Dood this is the net, they broadcast them last year via GTV [geeteevee.com] just so you don't have to physical go. As well, that's why they demo the games, so they can be enjoyed later, wherever. Really, you should check it out, it's intense.

      Actually, watching people play FPS games makes me physically ill. It's the only form of motion sickness I've ever had problems with in my life. 20 minutes is the longest I've ever managed without having to lie down, and that was watching my own demos to make sure I had gotten everything I needed (instructional demos regarding conc-jumps for cz2 in TFC).

      As for community, you won't see me disagreeing here. Being part of a community is essential to development. We live in a social web whose strands are teachings. However, community does not imply team game play nor disfranchise single players game styles. Furthermore, the best of the best ultimately comes down to individuals. The edge can cut, but the tip is sharpest.

      From a strictly teamplay standpoint, though, when playing team games only, and individual will perform best when working with a team that he has spent a good amount of time getting used to. Two players with a similar style on the same team can work together very well, or they can trip over each other's feet, and it's a matter of knowing the other player's habits and working with each other that determines whether the team comes off as strong or weak. 4 defenders that have worked together for a long time will know exactly what communication needs to be in place, and where excess kicks in, and it will benefit them a great deal, but a new person replacing one of those 4 can be the greatest player in the world and can take down the whole team by overrunning the others' comms or not communicating enough. Similarly, when working on defense, a player has to know how much he must roam vs. how how much roaming is too much, and interferes with the other defenders (or leaves his assumed spot open).

      This is why I think team-based multiplayer has not done as well, or shown skill levels as well, in LAN atmospheres. The teams tend to be people that haven't worked together often, and they end up with a rather rushed plan. In 1v1 you don't worry about stepping on others' toes or moving too far out of place, or over-/under- communicating. In a team, all of these are factors, and are only improved with time together, as a group. Of course, in theory, a team can be built with several offense and defense groups that work in similar ways in terms of general behavior and offense-to-defense (and vice-versa) communication and you can interchange your O and D groups with little trouble, but you'll always have a certain level of efficiency with the players that work together most as an offense or a defense.

      Now, as for how team-based players end up in 1v1, the skillsets have some moderate crossover, but the player will always need some amount of work to do well in whichever environment they have not played in for a while. Players don't even do well bouncing back and forth between different team games in most cases, so there's little chance that someone can go straight from playing TFC to owning an entire LAN full of 1v1 players. It is possible, however, that someone that decided to do their best in 1v1 could take some time away from more serious team-play for a while and focus on 1v1 until the actual LAN occurs, and do at least fairly well for themselves.

      --
      -PainKilleR-[CE]
    69. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Well, if Fatal1ty can take three months to learn UT and then win a top tournament against guys who've played it since day one, you must realize that not only must he be skilled but he must have sufficent time to train.

      My point is, has been, and remains that 1v1 pro comps are the place to see the best. Sure, Fatal1ty would be an awesome team member, and I've seen serious top level team games, but it's never as intense as it gets when it's one on one.

      I guess it's like sex in the sense that a group would never be as intimate as an individual. I believe the best games happen when it gets "personal".

      --
      Words to men, as air to birds.
    70. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Well, if Fatal1ty can take three months to learn UT and then win a top tournament against guys who've played it since day one, you must realize that not only must he be skilled but he must have sufficent time to train.

      Like I said the first time you pointed that out, UT's physics are very similar to Quake 1's physics, so it's just the weapons and maps at that point. That, and the fact that UT's community is smaller than Quake3's, iirc. Of course it takes time to get the differences down, but at the core it's still the same game. It's not like trying to move to something completely different, such as CS or TFC.

      My point is, has been, and remains that 1v1 pro comps are the place to see the best. Sure, Fatal1ty would be an awesome team member, and I've seen serious top level team games, but it's never as intense as it gets when it's one on one.

      1v1 skills don't necessarily translate to team-level games, there's a lot more that needs to be learned moving over. Of course, a 1v1 player can be utilized by a team if they can teach that player to stay in a particular area and put defensive priorities first, but most of the skills that are important for 1v1 are much less important for a team.

      I guess it's like sex in the sense that a group would never be as intimate as an individual. I believe the best games happen when it gets "personal".

      I guess it all comes down to personal preference. I still don't feel the best teams are the ones playing in LAN games, so the best team matches are still happening online.

      --
      -PainKilleR-[CE]
    71. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1
      ... but at the core it's still the same game. It's not like trying to move to something completely different, such as CS or TFC.

      Hardly! Dood, they aren't even close.

      ... but most of the skills that are important for 1v1 are much less important for a teamAgain, this isn't so. Really, team games only add team play to the 1v1 experience. Accuracy, stategy, planning, foresight, attitude, they are all there.

      I guess it all comes down to personal preference. I still don't feel the best teams are the ones playing in LAN games, so the best team matches are still happening online.

      Or, perhaps, you are so out of synch with the pro FPS world and have entirely missed out on what's happening at the upper levels. Sure, there might be some great and fun games online, but the real money and the real games are, and will be, at LAN tournaments.

      There are so many reasons for this, I can't believe you can't see it. Well, no problem, there has to diversity and a fringe to every field.

      The main thing is you've obviously found your religion, and it's providing you with all the comforts that beliefs can do. Play on dood.

      Peace, out.

      --
      Words to men, as air to birds.
    72. Re:Doom 3 verus Half Life 2 by PainKilleR-CE · · Score: 1

      Hardly! Dood, they aren't even close.

      Are you trying to say that UT is a completely different game from Q3 when playing 1v1? UT was built to feel like Quake by design. Q3 was evolved from Quake through Q2 (and many people complained about the changes in Q2, though most of them stayed in Q3). Someone that played Quake and never touched Q2 or Q3 (though admittedly the chances of that are near 0, despite the fact that Quake's multiplayer outlived Q2 quite well) would feel right at home in UT, except that they'd have to get used to the appearance and the weapons. The core skills of 1v1 are easily translatable to any game, as long as you play 1v1. Once you move to all out DM or team-DM, you require additional skills to really succeed, although a strong 1v1 player should remain a strong DMer, and can be a very solid team-DMer.

      Again, this isn't so. Really, team games only add team play to the 1v1 experience. Accuracy, stategy, planning, foresight, attitude, they are all there.

      Perhaps I simply haven't seen enough LAN play to have seen attitudes in 1v1 that are even compatible with team play, let alone helpful. As for strategy, planning, and foresight, all of those things are required in both situations, but the applications are different (and hence not as translatable without significant time). Many team-based players will play 1v1 specifically to enhance the portions of their game that can be helped (specifically the ability to remove an enemy quickly and to control an area). The style of 1v1 player would also effect what roles they would even be good at in the first place, because a heavily confrontational player would be best at defense or support roles on offense, while a stealthy player would be best at the more traditional offensive roles (ie flag runners). Still, the 1v1 atmosphere doesn't prepare people for interaction with their team, and is more highly oriented to the kill than the majority of roles in a team-based game (ie forward defense is there to weaken enemies and warn rear defense, supporting offense is there to punch holes and secure areas for the rest of offense, the rest of offense would normally only have a single objective completely unrelated to killing, and would even have to ignore enemy defense in many cases).

      Or, perhaps, you are so out of synch with the pro FPS world and have entirely missed out on what's happening at the upper levels. Sure, there might be some great and fun games online, but the real money and the real games are, and will be, at LAN tournaments.

      While this could be the case, and I don't deny that the money is (and at least for the forseeable future will be) at LAN tournaments, I haven't seen LAN tournaments putting out the money for team-based games, regardless of the fact that there are far more players playing the team-based games. There are enough people playing 1v1 and the money required is small enough to continue being the main draw of LAN tournaments for a while, but the 1v1 population has been dwindling for quite some time now, and will continue to do so.

      There are so many reasons for this, I can't believe you can't see it. Well, no problem, there has to diversity and a fringe to every field.

      The main thing is you've obviously found your religion, and it's providing you with all the comforts that beliefs can do. Play on dood.


      Obviously, my religion is Nintendo, but that's a different story. Then again, the numbers show that the fringe is in DM and 1v1, but I guess some people don't care as long as you can fill in a huge number of slots on a tournament ladder with 1% of the player base, just because it takes fewer people to fill a slot.

      --
      -PainKilleR-[CE]
    73. Re:Doom 3 verus Half Life 2 by 2TecTom · · Score: 1

      Are you trying to say that UT is a completely different game from Q3 when playing 1v1? UT was built to feel like Quake by design.

      Try expressing that opinion in alt.games.ut. Thet'd quickly show you the error of your ways. Sorry, in my opinion, they'r not even close, oh, except that they are both FPS. Funny huh ... anyways l8r

      --
      Words to men, as air to birds.
  93. Scared of what? by voxel · · Score: 0, Troll

    John is scared HL2 will outsell Doom 3 and he won't be able to buy 1,000 more Ferarri's next year? instead only 800 more Ferarri's with the spare change profit?

    - Voxel

    --
    Modesty is one of life's greatest attributes
  94. Always bet on Duke� by Anonymous Coward · · Score: 0

    To have the "when it's done" due date extended each time some new game engine and technology comes out.

  95. Rumor-mill by Anonymous Coward · · Score: 0

    There have been a few rumors and some whispers (however, none confirmed) that despite claims of technology difficulties on IDs part, there are suggestions that ID has been getting some monetary contributions from high level game developers to delay their Doom III release in order to extend the lifecycle of their texture-mapped games. As the bump-mapping technology threatens to make obsolete the texture-mapping used (or planned to be used) in many games that have yet to even be developed, some companies are trying to delay this killer stroke to their games.

    Has anyone else heard anything resembling this? Can anyone confirm any of it? If not, is there then some evidence to contradict these rumors?

    1. Re:Rumor-mill by Anonymous Coward · · Score: 0

      I've been playing games a long time and I've bought an awful lot of games in the process. It's extremely rare for the engine technology to be the deciding factor in my purchase. Let's face it...games have looked "good enough" for a while now. Yeah, it's great when stuff looks even better. But the graphics technology doesn't mean shit when it comes to gameplay and story and all those other elements that take a game from being just a game and turning it into an experience.

      I bought Q3 for the technology, and I was disappointed in it as a game.

    2. Re:Rumor-mill by Anonymous Coward · · Score: 0

      We need a response from someone competent, not joe user (no offense).

      The parent question is interesting. Someone competent please reply!

  96. Id basicly is rewriting the entire frigging by abolith · · Score: 1
    game every six months because everyone else is doing it better and faster.....hmmm draws an interesting parallel to blizzard and war3, and look what happened to THAT game when it was done........

    --
    if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
    1. Re:Id basicly is rewriting the entire frigging by Anonymous Coward · · Score: 0

      Yeah, it sucked more than Starcraft, which is quite the accomplishment.

    2. Re:Id basicly is rewriting the entire frigging by Anonymous Coward · · Score: 0

      lol!

  97. Dude you are remarkably dense. by glrotate · · Score: 1

    This has nothing to do with Activision forcing id to do anything. The shareholders of Activision want to know when they can expect to start making some money off of D3 and Activision has to give them their best guess. Activision is guesstimating that D3 will be released next year.

    1. Re:Dude you are remarkably dense. by Anonymous Coward · · Score: 0

      People who use the word 'dude' shouldn't be calling anyone else dense.

  98. Worried about HL2 release by ogewo · · Score: 1

    This news actually makes me really worried about HL2's release. IANABusinessman but releasing HL2 at the same time as D3 sounds like a strategic decision. A delayed release for both games would be upsetting. On a side note, it looks like HL2 will be more fun for me, DOOM's scare-the-shit-out-of-you factor is too much for me, I frighten easily.

    1. Re:Worried about HL2 release by forkboy · · Score: 1

      You mean half-life DIDN'T scare the shit out of you? I was 10 times as freaked out playing HL as I was Doom or Doom2. Of course, I was on acid playing HL, so, go figure.

      Besides, these games are all about the deathmatch for me. I'm sick of counter strike and planetside is not exactly what I wanted it to be, so I'm highly anticipating another good FPS to hit the market. Hoping the CS guys port it to the HL2 engine when it's released.

      --
      This message brought to you by the Council of People Who Are Sick of Seeing More People.
  99. Argh! TYPO! by lokedhs · · Score: 1

    Sorry, scratch that... Wolfenstein 3D was great. RTCW sucked though.

  100. Delayed for the Xbox release? by Anonymous Coward · · Score: 0

    Wasn't Microsoft offering a sunstantial sum for them to delay Doom III until they managed to get it working on the XBox? I seem to recall an interview with the doom guy saying he was thinking about it. (http://slashdot.org/articles/03/04/16/207215.shtm l?tid=127)

  101. xbox conspiracy... by rplacd · · Score: 0

    People at id said Microsoft was offering them money if they didn't release the PC version of Doom III until the Xbox version was complete. Maybe id's accepted their offer...

  102. NIce page design Slashdot! by Anonymous Coward · · Score: 0

    Looks cool!

  103. Blame the Romans by pommiekiwifruit · · Score: 1
    October was the eighth month, December the tenth (well, duh!)

    That's why we have April Fools Day - some roman geezer decided to change the start of the year from April to January, but the tax department said "nah, that'll never catch on" and they still haven't changed their calender after 2000 years!

  104. inaccurate! by leuk_he · · Score: 1

    "vaporware of the century pack"
    what century? this or previous? millinium will also not cut it.

    Diablo II patch 1.10 will be the fourth title in this pack.

  105. Does anybody else remember... by Rogerborg · · Score: 2, Interesting

    Daikatana? How everyone who was granted a preview said it looked to be amazing (gee whizz, I wonder if there's a connection) and it was only when it was released and the advertising money was already in the magazine's pockets that they declared that it sucked more than anything had ever sucked before?

    I'm not saying that Doom 3 sucks. I'm just asking if you remember how much you believed that Daikatana didn't suck either.

    In brief: let's wait for the reviews, rather than wetting our pants every time we get a sneak peek preview.

    --
    If you were blocking sigs, you wouldn't have to read this.
    1. Re:Does anybody else remember... by Anonymous Coward · · Score: 0

      I have the alpha, and it fucking ROCKS! And it's almost 1 1/2 yrs old!!

  106. Wolf 3D by aNtiBiOteK · · Score: 1

    Doom did not create it! Dosen't anyone remember Wolf 3D !?!? That's what created it.

    1. Re:Wolf 3D by GreggBert · · Score: 1

      I'd argue with you over that assertion but right now it's time to eat more dog food ! Mmmmmmm....Alpo...

      --


      If you don't understand anything I post, please accept that I ate paste as a small boy...
  107. complaining so much? by Anonymous Coward · · Score: 0

    common guys it will be out when it is done, plus you can get the alpha off of usenet and have been able to for quite some time, heh this will probobly be the first game I buy in a while, seems worth it.

  108. just as well by flyneye · · Score: 1

    I cant afford a system that would run it right now anyway.

    --
    *Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
  109. Doom 3 ... Quake 4... yawn by neildiamond · · Score: 1

    Wow that's great about that new graphics engine and stuff, but is it just me or has this really been pretty much the same game they've been selling us for years?

    IMO the only 3D shooter game that broke the mold was Tribes and that's even starting to get stale. Could someone please design a different type of action game? Please?

    I will admit that Oni and GTA3 were a little different though they weren't shooters per se and I wish someone would make Oni multiplayer in addition to GTA3.

  110. MAC Quake by oneprincesslea · · Score: 1

    so this means we get Mac Quake sometime around November 2005 right?

    --
    the Quakeress...whoot!
  111. Hmm.. or maybe... by Anonymous Coward · · Score: 0

    Wait, maybe they are talking about the PC version, Carmack mentioned they probably would release the XBOX version first as an exclusive. and the PC will get a demo version first and then the full version around xmas (which I believe is the first quarter of the _fiscal_ year).

    Anyway I wouldnt be worried if doom gets delayed a month or two, ID has no intentions of letting us hanging with this one, they cant afford it and MS simply wouldnt have it.

    And for petes sake stop comparing half life with doom 3! they are completely different games with entirely different gameplay and targeted audiences.

  112. Re:It's not surpsing Carmack wants to get it right by Cannelbrae · · Score: 2, Insightful

    Its called a feature set.

    Doom isn't trying to be Battle Field -- so why spend resources trying to add a feature (like vehicles) that your game doesn't call for?

    If the concern is licensees, anyone with the money to license the engine surely can afford programmers who can add vehicles. Hell, Gunman Chronicles, which starts as a mod and never even had engine source access added a vehicle, even if it was a bit simple.

    Doom isn't targeting massive outdoor areas, so why does it need to support 64 clients? Scalablity costs time and money. If they aren't going to use it, then there is no reason at all to work on it. If there was a huge demand for 64 player games, either ID would do it if it fit in to their feature set and time line, or a licensee could add it.

    If you are a licensee and you want to add an occlusion system, well, go for it. Same with LOD (though LOD can frequently be a slowdown if the CPU is doing it dynamicly).

    Carmack and Id know their shit. I am not a fan boy (hell, I am part of the competition :) ) but all of shortcomings you mentioned have specific reasons and could changed by any decent coder.

  113. Re:hl2 vs doom3 by Anonymous Coward · · Score: 0

    Zombies aren't supposed to be smart. But uhh, i'm glad you are defending Doom 3 :) I'm tired of all the HL2 idiots who don't know all the treasures id gives us (and gave HL 1 for that matter).

  114. The reason for the season by joeytsai · · Score: 4, Insightful

    I'm a little bit perplexed about the responses for this story. Many people think that the reason why the Doom III may be delayed is related to Half Life 2, which had an incredible showing this year. This may be true, but that seems rather unlikely, and there is a much more reasonable explanation.

    Firstly, it seems to me the phase of development D3 is in right now is polish. The graphics engine is more or less complete, which is demonstrated by the fact that the screenshots from last year compared to this years aren't much different. They've story-boarded the game's story like a Hollywood movie, so unless they're changing a fundamental story element (why?) they're just working on finishing the level designs and maybe enemy (and ally?) AI. I personally figured that that has been pretty much what they've been working on all this year, and why they would release this holiday season.

    Now, this far into the development process, close to a final product, you don't fundamentally change everything just because you see some game clips from another company. I too was quite impressed with HL2, but I don't see why we can't just expect two great games. Carmack strikes me as an incredibly pragmatic person, and it really doesn't make sense to me to fundamentally change your development for an unreleased game.

    What seems much more likely and actually has been hinted on is that they're delaying the game to so they can have a simultaneous xbox release. id has confirmed there will be an xbox port, and Carmack has been quoted saying Microsoft is offering them a pile of money if they have a simultaneous release. Although the xbox is just a PC variant, because of the fixed hardware and TV constraints (though xbox can output HDTV quality), optimizing the game for a system pretty close to D3's minimum requirements is going to be a slight challenge.

    --
    http://www.talknerdy.org
    1. Re:The reason for the season by Anonymous Coward · · Score: 0

      Nice points! It makes perfect sense, but I somehow think there are even MORE reasons why it's delayed. I don't feel like explaining myself though.

      Anyways, I imagine the Doom 3 XBOX commercial will kick total ass.

  115. Umm.. by Anonymous Coward · · Score: 0

    "Id basicly is rewriting the entire frigging game every six months because everyone else is doing it better and faster..."

    This couldn't be farther from the truth.

  116. public release of info by mstorer3772 · · Score: 1

    IIRC, Daikatana had this whole "aura of mystery" thing going right up until release. Doom 3 has gameplay footage (just a little, but enough to look at it and go "holy SHIT that looks good") and screenshots available to all.

    I *know* doom 3 will look amazing. No one new jack sheet about Daikasucka until it was release.

    Could be wrong, but *I* sure didn't see any Daikatana screenshots or gameplay movies until after release.

    --
    Fooz Meister
  117. The moderators are uptight, humorless tools by Anonymous Coward · · Score: 0

    Most mods here are groupthinking whiners who love mashing the mouse button on "Flamebait" or the abused "Overrated" (so they can't metamod me!) while sipping their $4 chai drinks.

    One said the OP was funny, so someone has a sense of humor and is enjoying life a bit.

  118. Some fiscal years start other times... by douglips · · Score: 1

    This doesn't explain why other organizations use other fiscal years. My company uses a fiscal year that is identical to the calendar year, but
    the US government uses a fiscal year that begins in October and ends in September.

  119. Re:It's not surpsing Carmack wants to get it right by EpsCylonB · · Score: 1

    Therefore, another plausible explanation is that Doom 3 (the engine), however technically cool to the hard core gamers, doesn't have enough going for it to justify itself to customers. id is adding additional features to make it more compelling an upgrade.

    So what your saying is that it is not surprising that Carmack is taking his time to make sure it is right. Or to put it another way, you agree with me.

    As for the Quake 3 engine, I never meant to imply that it was infinitely scaleable just to hold it up as an example of how scaleable the Doom 3 engine is likely to be.

  120. Re:It's not surpsing Carmack wants to get it right by GlassHeart · · Score: 1
    So what your saying is that it is not surprising that Carmack is taking his time to make sure it is right. Or to put it another way, you agree with me.

    Only in the loosest sense of the word. You're assuming he's a perfectionist; I'm saying that from the same evidence you cited (Quake 3 still usable), he could be just in a lot of trouble because his new product is unsellable.

    I'm not saying I'm right and you're wrong. I'm saying that your evidence does not inevitably point to your conclusion. This means you either need more evidence (to exclude my scenario and other possibilities), or admit you don't actually know why there's a delay.

  121. Please make it stop by MrJones · · Score: 1

    Oh no, this is really sad bad news :-(
    I saw this news in yahoo:
    http://story.news.yahoo.com/news?tmpl=stor y&u=/nm/ 20030723/tc_nm/leisure_doom_delay_dc

    I hope there could be more info (maybe press releases) from activision and id software.

    --
    Get my e-mail after a captcha test in: http://tinymailt
  122. Re:It's not surpsing Carmack wants to get it right by EpsCylonB · · Score: 1

    I'm not saying I'm right and you're wrong. I'm saying that your evidence does not inevitably point to your conclusion. This means you either need more evidence (to exclude my scenario and other possibilities), or admit you don't actually know why there's a delay.

    Well obviously we don't have any conclusive evidence right now, but I am basing my assumption that he is a "perfectionist" (as you call it) on his previous work. Look at how the quake engine powered Half Life, each succesive engine has been exploited for more and more licences, it's only reasonable to assume that Doom 3 will be used in the same way.

  123. True but... by phorm · · Score: 1

    I think that doom definately caught on more. This is very likely in part due to doom's (at the time) exceptional multiplayer FPS abilities, in conjunction with what was just a very well made environment for the time.

  124. You know what the best part is ? by Archfeld · · Score: 1

    Having 2 or 3 game engines good enough to start a debate like this :) I REALLY hope they ALL ROCK. Not that I have any figures but how many games are licensing the Unreal engine vs the Q3 these days. Competition is prolly pretty heavy at that level :) WOOOOHOOOO I WANT DOOM3, HL2, and EQ2 NOW !!!!!! :)

    --
    errr....umm...*whooosh* *whoosh* Is this thing on ?
    1. Re:You know what the best part is ? by 2TecTom · · Score: 1

      Anticipation is great, but in this case, too much of a good thing is killing me. ;~)

      --
      Words to men, as air to birds.