No Doom 3 This Year?
Ant writes "According to an article at Blue's News: 'Though id Software basically invented the idea of using "when it's done" as a release date, and thus did not specify a release date when DOOM 3 was announced, many have been assuming that the game would be available for this year's holiday season. Now a report on HomeLAN Fed cites Activision's 2003 release calendar and quarterly financial conference call... [saying that] Activision admits that this matter is entirely in id's hands, but that they are not expecting the game this year, and have it "penciled" on their calendars for fiscal Q4 (Jan-March) 2004.' Additionally, Quake IV is now due in Fiscal 2005 (which begins April 2004)."
Or maybe Doom Whenever?
if(!cool) exit(-1);
Obligatory: Doom 3 Forever.
That's from the folks that bring us the Duke Nukem games. C'mon. Let's give credit where credit's due.
As long as I don't have to buy a Pentium 6 with 2GB ram and a Geforce 10 running windows 2005 with Directx 15.
Slashdot.. Land of nerds, trolls, and FlameBait..
"DOOM!"
"DOOM2: Hell on Earth"
"No DOOM 3? What the Hell?"
Do not look into laser with remaining eye.
...No wonder I couldn't find it on Kazaa!
...I will be able to afford the hardware needed to play it at 1600x1200 when it is released.
my worst nightmare!!!
That leaves a chance we'll get play Duke Nukem first!
What's the purpose in trying to predict the release date of a game that doesn't have a release date? Activision doesn't know exactly when the game will be released, and if ID releases it before this prediction then I'll bet Activision will make time to publish it.
There will be no meaningful comments to this article, unless John Carmack or one of the other ID guys decides to respond.
I thought it was Michelangelo, when painting the Sistine Chapel's celing, that he said "When it is finished!". I'd post the IMDB link to the particular movie emphasizing that, but I'm not sure which movie it was. I'll let someone else reap the karma rewards.
moox. for a new generation.
the longer the period of time between when its announced and when its released, the more pissed off people get, and are therefor less likely to buy it no matter how good it is. blizzard seemed to have figured this out after diablo 2 (although it did sell pretty well anyway), which is why they didnt officially annonce warcraft 3 until a few months before it was released.
Too bad, Doom3 looks really cool.
3D Realms ripped it off from id, like many of their ideas.
Although, they DID raise the art of delay to a whole new level.
With all the delays and all with Doom III, I'm surprised that Doom IV would be placed on the slate so soon afterward.
Is Id planning on using the same engine? Kinda how Doom II seemed more like an expansion on Doom I..
Seems Kernelesque... Maybe we can assume that the Odd versions on Doom will be the development line, and the even versions are the stable releases.
It seems that everything imitates one of a few different styles. I'm saddened to see that an intelligent and creative man like John Carmack is just repeating himself.
C - A language that combines the speed of assembly with the ease of use of assembly.
hate to be a stickler fer detail, but Q4 of 2004 is actually October to December of 2004....not January to March
Hard work often pays off in time, but laziness always pays off right now.
How many people bought ridiculouisly over priced hardware to support Doom 3 and now it own't be out til hte hardware is at a commodity price?
Could it have been a sleazy corporate money-grubbing plan to milk every cent out of us in a declining economy?
To hell with Doom 3, unless id shows us a more impressive demo.
1.) Duke Nuke Um Forever
2.) Team Fortress 2
3.) Doom III
They're calling it the "vaporware of the century pack" and it will be available for the low cost of $0.00 that's right folks, free.
Just playing, I mean it's not like there aren't screenshots that people love and a huge crowd of ever-anticipating buyers just waiting.
Ignore the "p2p is theft" trolls, they're just uninformed
Is nVidia and ATI. The new version of any game like this generates as much sales for them as it does for whoever put the game out I bet.
I'd also bet that AMD and Intel see a nice little spike when a new generation hallmark game comes out. Thats the kind of thing that everyone is waiting for to upgrade...
They who would give up an essential liberty for temporary security, deserve neither liberty nor security
Looks like 2003 is going to be a bit less of the kickass-gaming year it looked to be. And if Doom 3 is only out in 2004, some games that will be released meanwhile could make id's design look real old. *cough*
I'm thinking that after Valve's E3 techdemo and their subsequent best of show awards with little mention of ID/D3 that ID were taken off guard. I'm sure they thought they'd waltz in there and floor the place but Valve came out of no where and blew the socks off of everything hands down.
I think ID realized that they would have to revamp somewhat and code additional features into the engine itself as well as enhance gameplay so the worlds would at the very least be as interactive as the worlds in HL2.
I've never been a HL fanboy the movies I've seen of in game play not cinematics are amazing! They have revolutionized gaming and are taking it in a new direction in terms of a fully interactive world. Go dl a movie of HL 2 off Kazaa or BT and see what I mean.
I had no intentions of purchasing HL 2 but after the tech-demo/in game movies I will now buy it.
You aren't free to do anything, until you've lost everything.
...for FPS gamers over the next couple of years
We have Half Life 2 coming out, its engine alone will be used in numerous games and for numerous mods, then Doom 3 and its engine will produce yet more games and all before Quake 4, whose engine is likely to be used in as many games as Half life 2s engine. Thats not even inculding those three games themselves which will all be first rate.
And of course following the release of HL2, the DNF team will switch to the HL2 engine and start again... then to the Doom engine etc etc you know the drill by now
I don't want to state the obvious or anything but this game is gonna sell whether it is released at Xmas time or not.
I'm not too bothered, AFAIK both Half Life 2 and Deus Ex 2 are still on track for release in quarter 4 (if I am being honest I am anticipating DX2 much more than Doom 3).
2.7.0 should be out sometime this winter...
Is it just me or does this ideology seem to lead to titles dying from over engineering. I don't think it'll come as a shock to anyone that when you let the engineers decide when a product is ready to ship, that it will never ship. On the other side of the rope are the marketers who want to realease it now, now, now. What you need is someone in the middle who is willing to give a cut-off date, a deadline. This means that the engineers are not allowed to keep adding features, creating bugs, and fixing those bugs after a certain point, and that the marketers have to wait for a product to actually exist before booking orders. Ya, deadlines suck, most of us probably deal with them in our jobs, but they are necessary to making a company run, as long as they are realistic. Too short, and the product sucks, too long and the product dies in engineering or misses the market. When its done, seems to be a deadline that is just way to long for bringing a product to market, and slowly builds dissatisfaction in the customers who would buy your product.
Necessity is the mother of invention.
Laziness is the father.
by then even a mac will probably be able to play it too =P
That will make a lot of money.
-Libertarian secular transhumanist
Maybe this is a sign that there are good things to come. I just hope that there is some true innovation involved.
If you consider how scaleable the Quake 3 engine is, and the fact that many games are still being released using it today (Star Trek - Elite Force 2 for example) then it is no surprise that Carmack wants to get the Doom 3 Engine right. After all ID will be licenscing this technology left right and center for 3 or 4 years at least.
This is pretty amusing, considering that our store's main distributor recently posted a release date of October 6 for Doom 3.
Then again, the clairvoyants over there also seem to think the release date for Halo 2 is sure to be Oct. 15, 2004.
Anyone else in retail care to enlighten me as to where distributors get these dates, aside from directly out of their asses?
Someday, you're going to die. Get over it.
Maybe this is just insurace agaist the SEC. Games tend to get delayed, so they give a conservative estimate, and if it gets done "early", they release it then. This way they can't be accused of letting the game slip but using it to boost profits/stock price/whatever.
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
I know you should never trust release dates for games, but with retailers citing a specific date for so long (August 21) I've been counting the days until Doom comes out.
Amazon now states November 14. Why exactly?
I very nearly bought a new graphics card the other day, figuring I'd have a month to make sure it was installed and working properly. (Home PC == work PC so I can't tinker.)
But then, an extra six months or so... it won't kill me. And the game will be better. Hell we might even have broadband in my area by then!
So I'm disappointed but it's good news too. Now I just hope Id don't go and panic when it's "nearly done", rush it out and have us all downloading patches for a year.
I wonder if the system specs will be higher now, seeing as the current high-end specs will be mid-range or budget specs by Q1 2004.
This is not a doom3 vs Halflife2 flamewar. I would imagine they simply do not want to compete with Halflife 2 for shelf space after seeing their impressive E3 demo. If you have seen the E3 it will all make sense then. Far more interactivity and gee-whiz effects (like advanced physics and vehicles) and with a minimum spec of a TNT2 video card, a far bigger market to roll into. HalfLife2 is poised to become the biggest selling game of all time and everyone knows it.
Maybe id is waiting til FPS's are fashionable again. Lord knows I've had enough of them for the time being. Carmack, wait as long as necessary. Wet my palette. If it's most excellent, it may revive a dying breed of game.
but idspispopd better still work.
"Sic Semper Tyrannosaurus Rex."
Who really cares? By the time it finally comes out we'll have been playing better designed and more exciting games (think half-life 2) for several months. All Doom 3 will be is standard Id product; a pretty engine, and graphics and a storyline ripped off the cover of a bad 80's heavy metal album.
For some reason known only to accountants and PHBs, many corporations base their 'fiscal' year off of a different quarter than the calendar year. In general, the fiscal year number is the number of the highest calendar year that forms part of the fiscal year.
So, for id/Activision, fiscal year 2004 runs from April 2003 to March 2004.
My amazing wife - Artist, Author, Philosopher - Laurie M
Of course there's Doom this year. It's called the RIAA.
Duke Nukem (in development) Forever
The higher the technology, the sharper that two-edged sword.
How self-important! They don't announce the release date in the gaming press until it is close. This was an announcement to stockholders and analysts. You sought out what is not intended for you.
Wasn't there a delay announced, in lew of a version for the Xbox to be released simultaneously? I guess a dumptruck full of money can change just about anyone's mind...
It's probably done now they are just waiting untill hardware to run it is widely available.
...this gives everyone more time to save up for a video card capable of running the damn thing :)
1) Hype cutting-edge game of popular franchise
2) Release demos to pique interest of target market
3) Never release said product
4) ???????
5) PROFIT!
No, going by ID's track record with releasing Mac releases, I probably won't be able to buy a Mac version of Doom 3 until 2005. Maybe I should plan on buying it to celebrate finishing grad school.
While I like to find out what games are coming out, sometimes I wish that they would wait and not mention anything until it goes gold master. I can't say I am surprised about the delay though, There was already hints that this might be the case when we didn't get ANY new info at E3, besides most popular games are usually delayed for one reason or another and that is too be expected. It is just when the delays go from months to years that things start to get sour.
can you say doomkatana?
seriously, aside from that one small alpha release last year, how do we really know how well this will be? And by this time, the market may already start to be filled with similar games.
id Software has always been about quality over quantity. They generally release software that requires some patches after release, but those patches fix mostly network and driver issues, and not serious game problems.
I'm glad id is waiting to release Doom III when it's done instead of releasing it on a schedule for holiday sales. The sound engine they've described, the lighting and camera abilities they've described, and just the basic plot make me really want this game, and I'd rather have it finished than nearly-there first.
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
...the drivers for that hardware will actually work. :-)
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
Way to be narrow minded. Don't need more FPS? You discount an entire genre right off the bat? Do you lump Wolfenstein with HL2? Hell let's just lump everything that uses a pixel as FALSE innovation since it's not really doing anything new, just reusing those same pixels.
I'd have to say that those two games(wolf & HL2) are different genres, two totally different worlds of gameplay. I really dislike this arguement that "games suck there's no innovation". The whole argument of more frames per second died out awhile ago, it's all about how detailed your environment can get now, how interactive.
What is TRUE innovation? Without some new interface to meld human to computer we're kind of stuck with using what we have. DDR I guess was innovative, but that's just a rehash of Track & Field for NES.
-- taking over the world, we are.
In the past week, this date has just come out of nowhere and is now generally accepted as the release date. Not that long ago, there was an interview with someone at id that suggested the engine was complete and it was just down to finalising level design.
It wouldn't surprise me if HL2 has been a factor here. Everyone was shocked at the E3 debut of Half Life 2, and full, full credit to Valve. Over the past 2 years especially, Valve have taken all the criticism of "you're just happy to sit on the laurels of Half Life you lazy b's", and sat back and blown everyone away when it mattered.
Certainly some aspects of the Doom 3 engine seem from reports awful in comparison to HL2's engine - poorer scaling in terms of system spec, Environment manipulation (which HL2 blew everyone away with at E3 but is apparently very poor in the current Doom 3 engine) and a plethora more effect/shader programs than Doom 3.
The competition is good, because its a chance to force id's hand to play catch up. For too long, id and Carmack have sat in almost demi-God mode over the PC games market with the Doom 3 hype and you have to wonder if maybe they have got a little complacent.
Oh, and a final issue, purely to play Devil's Advocate, I understand Half Life 2 uses DirectX and some might suggest that it is the reason why HL2 apparently is more scalable and achieves more effects more easily across many performance levels. Could HL2's apparent conquering of Doom 3 at the moment be the defining moment of DirectX's conquering of OpenGL?
For me, this is good news. The FX5900 and 9800 are good cardsm but I just wasn't blown away by them. I'd rather wait to spend my money on something that can really knock my socks off, rather than eek by with 40 or 50 fps on the latest games.
I think the delay will allow the hardware to catch up for once.
Even if you assume that to really play the game you need twice the minimum specs which would be approximately:
2 Ghz CPU
512 MB RAM
GF2 or Radeon 8xxx series card
I would guess that's gonna be one outdated computer system by Jan-March 2004.
So much for Doom 3 forcing everyone to upgrade and sparking a business revivaling for PC parts manufacturers....
Where the Music Matters
I'm not sure if there was a differance between the PC and the Xbox release but, now it looks like both Doom3 and Halo 2 will not be there for the Xmas season. ouch!
I think I read that in Masters of Doom.
People tend to do funny things when their bosses ask them questions, even if they know others are listening.
Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
I'm sick and tired of software companies saying that such-and-such product will be "released when it's done" or "done when it's finished."
Since when has any software product ever been FINISHED when it's released? Usually -- and *especially* with PC games -- the release is full of bugs and requires a couple of quick patch cycles to bring up to par, followed by a few more patch cycles over the following months to make it solid.
The proper turn of phrase you were looking for is, "Whet my palate," because you want Carmack to stimulate the upper surface of your mouth that separates the oral and nasal cavities . Of course, you might be a watercolor artist, in which case you should wet your own pallete.
Well my opinion hasn't changed.
My guess is, Carmacks & Co. has gone ahead and produced a really incredible game. However, who's going to play it if it's not Multiplayer? FPS games are boring if you're up against an AI.
Fundamentally, either they created a game where they felt they needed to up the AI responsiveness to be more human, or they felt that Multiplayer had to become a lot more important to pursue, in this age of massively-multiplayer games.
"Love is like pi - natural, irrational, and very important." (Lisa Hoffman)
Apparently yesterday someone leaked few concept art pictures of QIV and iD sent out bunch of C&D letters.
Anyway, you can view the images here
I thought Debian pioneered the use of "when it's done" as a release date. Sarge is due out RSN!
X(7): A program for managing terminal windows. See also screen(1).
I have zero insider details, but there's a flip side to your argument. If Quake 3 is so scalable that it's still usable today, what compelling features would make id's customers upgrade to (and pay more for) Doom 3? Similarly, gamers would have to want to pay for Doom 3 and its derived games, but why would they (referring to most gamers, not the hard core) if Quake 3 derivatives are just fine?
Therefore, another plausible explanation is that Doom 3 (the engine), however technically cool to the hard core gamers, doesn't have enough going for it to justify itself to customers. id is adding additional features to make it more compelling an upgrade.
This may be entirely BS, but it's a completely different conclusion based on the same factoid you provide.
The benefit of delaying it until the start of next year sometime is that there will be very little focus elsewhere. I mean at the end of this year you have the final matrix, LOTR movies and who knows how many other games coming out.
Its a competitive time to release, heck.. it will sell no matter what but by releasing these games next year I would imagine you will hear very little but ID for the first half of next year. This is going to generate mass amounts of money for the nvidia's,ati's, amd's, intels and jolt cola's of this world.
This also hurts any bullied geeks planning a school shooting, now forced to keep using outdated Doom and Doom II mods to map out their attacks. When Kleinbold and Harris began their spree they were completely unprepared for jumping or for how prettily water reflects in real life.
Nobody thinks of them.
Phallic Symbols in LOTR
Pressure to report quarterly is spreading rapidly the world over...
On the one hand, quarterly reporting is a bad thing since it encourages short term thinking. Although I think this is less the [original] fault of the companies, and more the fault of the investment community in general. The ole dot-com bubble certainly did not help in that regard.
On the other hand, I think there are enough total dirtbags running publicly traded companies that a year is way too long to go without getting some numbers, even if they have been cooked.
Oh yeah? Uh... MICROSOFT SUCKS!!! OPEN SOURCE FOREVER!!
Dammit... PC game comedy died with Old Man Murray.
Phallic Symbols in LOTR
"religion is the opiate of the masses."
...and yet we can sit here and seriously discuss VIDEO GAMES. Talk about opiates of the masses...
On second thought, I suppose in America that actual opiates are the opiate of the masses. But anyway.
Phallic Symbols in LOTR
Take Planetside, for example -- 512MB and a GF2 will make you wish you'd never bought the game...
doesnt anyone remember that wired article about doom?
m$ was offering a boatload of cash to delay the pc release till the XBOX version was done. looks like carmack couldnt resist. who could? i mean you cant have just one ferarri, can you? screw the pc fanboys they can wait, i need another ferarri!.
Out-source the programming to India.
It seems to work for everything else.
Looking at this a positive way.... I can now wait and get a decent graphics card at xmas.
---
"I disapprove of what you say, but I will defend to the death your right to say it." - Voltaire
Real artists ship.
With this insight and that success story, maybe their marketing geniuses will decide not to announce the game until a few months after it's released.
DirectX 9 was the first to allow the use of all the latest fancy pants shader stuff of the bleeding edge graphics cards.
I believe OpenGL can do those things to an extent but at least until OpenGL 2.0 comes out, DirectX will be the top graphics API.
What really blew me away though about HL2 was the physics and wickedly creative game play like shoot the rope and the huge thingie swings down and kills everything in it's path. And those rediculously tall creatures. Things which really have nothing to do with the graphics themselves. It's phsyics and creative character design.
DooM3 relied on more corridors and darkness. HL2 brought the monsters out into the light which is so much less cliche it's actually "scarier." Plus you actually get to see the full magnitude of what it is you're shooting at.
Walking down a brightly lit street and a huge monster jumping out at you will make me jump higher than one jumping out of the shadows where they have been hiding for years.
HL2 is definitly getting my money as will ATI or nVIDIA. DooM3 I'm skeptical about.
Ben
Work Safe Porn
Further, Nvidia's Cg provides a high level (c like) shader language which is equivilant to D3D 9.0's HLSL. OpenGL 2.0's HLSL will provide even better functionality when it's released.
Whenever I get antsy waiting for the next big FPS to come out, I just sit down and watch a TV news report on Liberia/Iraq/Congo. After I'm done all I want is a new Hello Kitty game where you collect flowers for hug points.
Freedom: "I won't!"
April 2004? I am not an accountant, but don't fiscal years rollover on July 1st?
There are some people that if they don't know, you can't tell 'em.
Duh! But i play DOOM on my SGI. Only using the keyboard and only the demo but its nice :)
Perhaps your memory is short, but the Quake 3 test was released for Mac significantly earlier than for Windows. Only more recent patches have lagged a bit. And, fwiw, Carmack promised simultaneous development for OS X.
I for one am very happy about this announcement. I need more time to save up for a G5 Mac before these awesome new games come out and force my hand. My TiBook currently plays Q3A and Unreal 2003 very nicely and I'd like to stay 'cutting edge' for a little while longer.
Take your time boys.
Comment removed based on user account deletion
Bill
bamph
I'll chime in... not to correct, but to provide some of my observations...
Quake3 lacks scalability to large numbers of people. The main problem is that the server sends the same info about each client to every other client. So if 64 people join a server, there are 64 different clients that you have to know about, even if you shouldn't (like, they aren't close to being on your screen). This effectively limits Quake3 based games to a MAX of 32 players per server (due to outgoing bandwidth limitations of the server, CPU time is also a concern, but not as great).
I do not know what DOOM III is going to do to solve these types of problem, but I have heard rumors that it will support the ability to tell clients about only the relevant players on his screen. This would increase security (prevent cheaters from using "radar" cheats via packetsniffing) and dramatically increase the number of players capable of being on a single server.
Also, larger terrains will be supported. In quake3, you make terrains with a 3D mesh, and the computer must render every polygon in the terrain no matter your distance from it. In many newer games, the level of detail of the polygons are reduced when viewing terrains from large distances, thus improving performance dramatically without costing any visual degredation. DOOMIII will likely support these enhancements.
Vehicle support is another big thing for DOOMIII. One of Quake3's biggest drawbacks is that it does not have cars or planes to drive. Battle Field 1942's popularity has proven this fact online, where the Q3 equivilent game (wolfenstein, and wolf ET) are in competition, but most everyone who plays BF1942 stick with its engine dispite it being buggy,slow, and crappy physics simply because of its vehicle support.
The list can go on and on, but those are the 3 biggest points that are preventing Quake3 from selling to developers. With DOOMIII's upgrades, id will have the upper hand on the game engine market and many game developers are itching for it is release.
Two infinite things: your stupidity and mine. But I'm not sure about the latter. If my sig offends you, I'm sorry.
Not as far as the guy in the local computer games shop (Software Botique) knows. Their computer says it'll be on shelves in October. (Just in time for my birthday, I might add)
Of course that's Australia.
Don't forget UT2004.
Back in "the day", that was the release schedule. The eternal "Two Weeks".
"Oh my God. This is terrible. This is the end of my Presidency. I'm fucked."; ~ Donald J. Trump
Blame Microsoft. It's because of the XBOX port and simultanious release on that platform with the PC release that is holding the game up.
My chances of getting laid this year just increased! I may even pass college with this much free time on my hands!
---In many newer games, the level of detail of the polygons are reduced when viewing terrains from large distances, thus improving performance dramatically without costing any visual degredation. DOOMIII will likely support these enhancements.---
While true, I haven't heard anything about D3 having large viewdistances. In fact, everything I've heard has focused on them needing to cut down view distances because the lighting system is so intensive. In other words, the engine is optimal not as a Tribes or BF1942 engine, but a dark corridor shooter.
---Vehicle support is another big thing for DOOMIII.---
Again, I've heard nothing about D3 focusing on supporting vehicles at all. I'm sure it will, I'm just not sure it's a priority.
The bottom line is that there are a lot of other engines out there that will be competing for developer attention these days. Q3 had no Half-Life2 to compete with: D3 will. And this time it'll be even worse, with Valve turning Source into a constantly upgraded engine with new content and code and aggresively targeting the mod community with in-house tools, tons of support, and so on. The Unreal engine is still in the game as well, and maybe even Stalker and Far Cry. So it'll be a much different field.
Looking at the HL2 and D3 trailers, it is pretty clear that the lighting effects in Doom are far superior. Watch the HL2 guys pass through a shadow and their entire body changes shade all at once (kinda like in the original Doom :P). In D3 the shadows pass over the creatures in a far more realistic fasion, including shadows cast by dynamic lights (remember the bathroom scene?).
The HL2 physics appear to be a lot better though. Not a big suprise there, Id has never really shown much interest in good physics (strafejumping anyone?). I'd also bet HL2 will have the better AI. And the HL2 engine will probably be more versatile: larger areas, more enemies on the screen, stuff like that.
I expect HL2 will be the choice for "kill your friends online", and D3 for "at home with the lights off getting the shit scared out of you". Personally I'm getting kinda tired of the former, so I'm really looking forward to D3.
John is scared HL2 will outsell Doom 3 and he won't be able to buy 1,000 more Ferarri's next year? instead only 800 more Ferarri's with the spare change profit?
- Voxel
Modesty is one of life's greatest attributes
To have the "when it's done" due date extended each time some new game engine and technology comes out.
There have been a few rumors and some whispers (however, none confirmed) that despite claims of technology difficulties on IDs part, there are suggestions that ID has been getting some monetary contributions from high level game developers to delay their Doom III release in order to extend the lifecycle of their texture-mapped games. As the bump-mapping technology threatens to make obsolete the texture-mapping used (or planned to be used) in many games that have yet to even be developed, some companies are trying to delay this killer stroke to their games.
Has anyone else heard anything resembling this? Can anyone confirm any of it? If not, is there then some evidence to contradict these rumors?
if you want "No More Hiroshimas" then I say "You First. No More Pearl Harbors."
This has nothing to do with Activision forcing id to do anything. The shareholders of Activision want to know when they can expect to start making some money off of D3 and Activision has to give them their best guess. Activision is guesstimating that D3 will be released next year.
This news actually makes me really worried about HL2's release. IANABusinessman but releasing HL2 at the same time as D3 sounds like a strategic decision. A delayed release for both games would be upsetting. On a side note, it looks like HL2 will be more fun for me, DOOM's scare-the-shit-out-of-you factor is too much for me, I frighten easily.
Sorry, scratch that... Wolfenstein 3D was great. RTCW sucked though.
Wasn't Microsoft offering a sunstantial sum for them to delay Doom III until they managed to get it working on the XBox? I seem to recall an interview with the doom guy saying he was thinking about it. (http://slashdot.org/articles/03/04/16/207215.shtm l?tid=127)
People at id said Microsoft was offering them money if they didn't release the PC version of Doom III until the Xbox version was complete. Maybe id's accepted their offer...
Looks cool!
That's why we have April Fools Day - some roman geezer decided to change the start of the year from April to January, but the tax department said "nah, that'll never catch on" and they still haven't changed their calender after 2000 years!
"vaporware of the century pack"
what century? this or previous? millinium will also not cut it.
Diablo II patch 1.10 will be the fourth title in this pack.
Daikatana? How everyone who was granted a preview said it looked to be amazing (gee whizz, I wonder if there's a connection) and it was only when it was released and the advertising money was already in the magazine's pockets that they declared that it sucked more than anything had ever sucked before?
I'm not saying that Doom 3 sucks. I'm just asking if you remember how much you believed that Daikatana didn't suck either.
In brief: let's wait for the reviews, rather than wetting our pants every time we get a sneak peek preview.
If you were blocking sigs, you wouldn't have to read this.
Doom did not create it! Dosen't anyone remember Wolf 3D !?!? That's what created it.
common guys it will be out when it is done, plus you can get the alpha off of usenet and have been able to for quite some time, heh this will probobly be the first game I buy in a while, seems worth it.
I cant afford a system that would run it right now anyway.
*Repent!Quit Your Job!Slack Off!The World Ends Tomorrow and You May Die!
Wow that's great about that new graphics engine and stuff, but is it just me or has this really been pretty much the same game they've been selling us for years?
IMO the only 3D shooter game that broke the mold was Tribes and that's even starting to get stale. Could someone please design a different type of action game? Please?
I will admit that Oni and GTA3 were a little different though they weren't shooters per se and I wish someone would make Oni multiplayer in addition to GTA3.
so this means we get Mac Quake sometime around November 2005 right?
the Quakeress...whoot!
Wait, maybe they are talking about the PC version, Carmack mentioned they probably would release the XBOX version first as an exclusive. and the PC will get a demo version first and then the full version around xmas (which I believe is the first quarter of the _fiscal_ year).
Anyway I wouldnt be worried if doom gets delayed a month or two, ID has no intentions of letting us hanging with this one, they cant afford it and MS simply wouldnt have it.
And for petes sake stop comparing half life with doom 3! they are completely different games with entirely different gameplay and targeted audiences.
Its called a feature set.
:) ) but all of shortcomings you mentioned have specific reasons and could changed by any decent coder.
Doom isn't trying to be Battle Field -- so why spend resources trying to add a feature (like vehicles) that your game doesn't call for?
If the concern is licensees, anyone with the money to license the engine surely can afford programmers who can add vehicles. Hell, Gunman Chronicles, which starts as a mod and never even had engine source access added a vehicle, even if it was a bit simple.
Doom isn't targeting massive outdoor areas, so why does it need to support 64 clients? Scalablity costs time and money. If they aren't going to use it, then there is no reason at all to work on it. If there was a huge demand for 64 player games, either ID would do it if it fit in to their feature set and time line, or a licensee could add it.
If you are a licensee and you want to add an occlusion system, well, go for it. Same with LOD (though LOD can frequently be a slowdown if the CPU is doing it dynamicly).
Carmack and Id know their shit. I am not a fan boy (hell, I am part of the competition
Zombies aren't supposed to be smart. But uhh, i'm glad you are defending Doom 3 :) I'm tired of all the HL2 idiots who don't know all the treasures id gives us (and gave HL 1 for that matter).
I'm a little bit perplexed about the responses for this story. Many people think that the reason why the Doom III may be delayed is related to Half Life 2, which had an incredible showing this year. This may be true, but that seems rather unlikely, and there is a much more reasonable explanation.
Firstly, it seems to me the phase of development D3 is in right now is polish. The graphics engine is more or less complete, which is demonstrated by the fact that the screenshots from last year compared to this years aren't much different. They've story-boarded the game's story like a Hollywood movie, so unless they're changing a fundamental story element (why?) they're just working on finishing the level designs and maybe enemy (and ally?) AI. I personally figured that that has been pretty much what they've been working on all this year, and why they would release this holiday season.
Now, this far into the development process, close to a final product, you don't fundamentally change everything just because you see some game clips from another company. I too was quite impressed with HL2, but I don't see why we can't just expect two great games. Carmack strikes me as an incredibly pragmatic person, and it really doesn't make sense to me to fundamentally change your development for an unreleased game.
What seems much more likely and actually has been hinted on is that they're delaying the game to so they can have a simultaneous xbox release. id has confirmed there will be an xbox port, and Carmack has been quoted saying Microsoft is offering them a pile of money if they have a simultaneous release. Although the xbox is just a PC variant, because of the fixed hardware and TV constraints (though xbox can output HDTV quality), optimizing the game for a system pretty close to D3's minimum requirements is going to be a slight challenge.
http://www.talknerdy.org
"Id basicly is rewriting the entire frigging game every six months because everyone else is doing it better and faster..."
This couldn't be farther from the truth.
IIRC, Daikatana had this whole "aura of mystery" thing going right up until release. Doom 3 has gameplay footage (just a little, but enough to look at it and go "holy SHIT that looks good") and screenshots available to all.
I *know* doom 3 will look amazing. No one new jack sheet about Daikasucka until it was release.
Could be wrong, but *I* sure didn't see any Daikatana screenshots or gameplay movies until after release.
Fooz Meister
Most mods here are groupthinking whiners who love mashing the mouse button on "Flamebait" or the abused "Overrated" (so they can't metamod me!) while sipping their $4 chai drinks.
One said the OP was funny, so someone has a sense of humor and is enjoying life a bit.
This doesn't explain why other organizations use other fiscal years. My company uses a fiscal year that is identical to the calendar year, but
the US government uses a fiscal year that begins in October and ends in September.
My amazing wife - Artist, Author, Philosopher - Laurie M
Therefore, another plausible explanation is that Doom 3 (the engine), however technically cool to the hard core gamers, doesn't have enough going for it to justify itself to customers. id is adding additional features to make it more compelling an upgrade.
So what your saying is that it is not surprising that Carmack is taking his time to make sure it is right. Or to put it another way, you agree with me.
As for the Quake 3 engine, I never meant to imply that it was infinitely scaleable just to hold it up as an example of how scaleable the Doom 3 engine is likely to be.
Only in the loosest sense of the word. You're assuming he's a perfectionist; I'm saying that from the same evidence you cited (Quake 3 still usable), he could be just in a lot of trouble because his new product is unsellable.
I'm not saying I'm right and you're wrong. I'm saying that your evidence does not inevitably point to your conclusion. This means you either need more evidence (to exclude my scenario and other possibilities), or admit you don't actually know why there's a delay.
Oh no, this is really sad bad news :-(r y&u=/nm/ 20030723/tc_nm/leisure_doom_delay_dc
I saw this news in yahoo:
http://story.news.yahoo.com/news?tmpl=sto
I hope there could be more info (maybe press releases) from activision and id software.
Get my e-mail after a captcha test in: http://tinymailt
I'm not saying I'm right and you're wrong. I'm saying that your evidence does not inevitably point to your conclusion. This means you either need more evidence (to exclude my scenario and other possibilities), or admit you don't actually know why there's a delay.
Well obviously we don't have any conclusive evidence right now, but I am basing my assumption that he is a "perfectionist" (as you call it) on his previous work. Look at how the quake engine powered Half Life, each succesive engine has been exploited for more and more licences, it's only reasonable to assume that Doom 3 will be used in the same way.
I think that doom definately caught on more. This is very likely in part due to doom's (at the time) exceptional multiplayer FPS abilities, in conjunction with what was just a very well made environment for the time.
Having 2 or 3 game engines good enough to start a debate like this :) I REALLY hope they ALL ROCK. Not that I have any figures but how many games are licensing the Unreal engine vs the Q3 these days. Competition is prolly pretty heavy at that level :) WOOOOHOOOO I WANT DOOM3, HL2, and EQ2 NOW !!!!!! :)
errr....umm...*whooosh* *whoosh* Is this thing on ?