Well that is why bold success is rewarded so much more than linearly, if it was a linear function, most of people would be happy procrastinating. The incentive has to be high enough so that not only daft people are willing to take the risk.
For the couch-potato geek, one name typically comes to mind: TiVo.
To become a success for the masses, a product has to appeal to the masses. The reason the iPod and iPhone were successful was not that they were the first or the most powerful phones, but because they were well marketed and are usable and appeal to your average non-geek.
The corporate history is full of the graves of the people who did not understand this. One example which comes to my mind is home automation, ten/twenty years ago people were hyped about this and promised that your home would be fully automated by AI and computers. Now we are in 2010 and your average home only has the basics of home automation, just because it is fairly expensive and does not appeal to the masses (I do not wake up in the morning and wonder how cool it would be to pay 20k to have my heating fulling automated). It may come in the future but when it will come, it will have been re-thought to appeal to a viable customer base (like Apple with the iPod has beaten the crap out of the Archos and other MP3 players).
Now you may argue that Archos was there before Apple, but the fact is that Apple understood how to market their iPod.
I bought it when it was just released and I can confirm what he said, it was released a long time after the XBox version, it had many problems which were fixed by a patch.
It was a nightmare to register onto LIVE to play on the multiplayer (at this time LIVE for PC was very buggy)
Someone blogged his issues
After the patch, everything was ok, but it felt like Epic did not really test the game before to release it. They (CliffyB) as well made comments about how the PC market was plagued by pirates and was quite patronizing to the PC gamers. It did not help that soon after messing up this PC release he claimed that Epic will never do another GoW port because of piracy,... etc instead of realizing that GoW1 PC did not sell because he waited almost a year before to port it.
Yes it is a shame that a company who started on PC and whose fanbase was PC could not at least continue to provide decent ports. Rockstar is much better on this aspect.
There is a small issue in this, as you can use steam in offline mode, this allows you to play, usually, the single player portion of the games on multiple computers, but since you can do it with two PCs this is no worse than with a Mac and a PC !
I second that, I hope that this is not just an idea which has been bulldozed out of a meeting room between marketing and the executive board.
If you let people develop an third-party application which is using bank account details, you better be damn sure that there will be no problems in the future, in my opinion this is a time bomb waiting to explode when a vulnerability will be found.
I would buy more games off Steam if I could get both versions for the price of 1 game, the key would be unique for both to prevent me playing on both computers at the same time.
I am sure that I am not the only one who has a Mac and a PC, especially here on Slashdot.
I would not mind playing Starcraft 2 on a MacBook when I am abroad.
Am I the only one to wonder why it looks so similar to the new Battle.Net ? Does anybody know if this project was started recently ?
On another note, I wish that there would be some kind of OpenGamingNetwork, with so many different networks such as: Live, Battle.Net, EA, Bioware, Gamespy (well I am happy that Gamespy is disappearing, the UI is horrible), it is very cumbersome to manage your accounts and keys.
Surely, this would be even better than a new GUI ? Isn't it Valve ?
"The court found large scale copyright infringements, that iiNet knew they were occurring, that iiNet had the contractual and technical capacity to stop them and iiNet did nothing about them," he said.
Were they asked by some authority to give some information about some users and they did not comply ?
Or did they simply not pro actively hunt some customers ?
If it was the second, I do not see how this can constitute a case.
This may be the start of a major war to lock customers into DirectX.
Although I hate Flash, I would still rather have an open standard than replacing it with DirectX. At least Flash works on most of the platforms...
I am surprised that such a move is not coming rather from a company involved in either graphics or cloud computing. The next step after putting DirectX in your browser is to move the complex and hardware intensive computations on a server and charge people on a monthly basis to access the games. This would solve piracy by requiring you to sign in to play a game !
Well that is why bold success is rewarded so much more than linearly, if it was a linear function, most of people would be happy procrastinating. The incentive has to be high enough so that not only daft people are willing to take the risk.
Trout007, in real world people try to call both sides and keep telling you "I told you so" :)
This is a lose/lose situation on both sides:
I just do not get it
It is the cooling effect you feel when wind is blowing on you and you wear a wet T-shirt.
Part of it is caused by the evaporation of water.
That is what this man did for a very long time: Jim Simons
I am not sure, people have been saying this for quite a long time now.
...)
By the way, is there any website publishing calendars of such events (publication of projections, board meetings and decisions,
The stock started to rise last week on Wednesday. Luck or insider trading ?
And this is only one letter, just wait that we find the thousand letters missing, I guess they will not teach anymore alphabet at Kindergarten ...
Logitech will showcase the new 1105 keys keyboard and legendary threads will pop up in slashdot such as "1105 keys ? Ok, but does it come in DVORAK."
Thank you for the productive summary.
They already fail to agree on saving one EU country (Greece), so do not expect them to agree on anything unless it is trivial.
For the couch-potato geek, one name typically comes to mind: TiVo.
To become a success for the masses, a product has to appeal to the masses. The reason the iPod and iPhone were successful was not that they were the first or the most powerful phones, but because they were well marketed and are usable and appeal to your average non-geek.
The corporate history is full of the graves of the people who did not understand this. One example which comes to my mind is home automation, ten/twenty years ago people were hyped about this and promised that your home would be fully automated by AI and computers. Now we are in 2010 and your average home only has the basics of home automation, just because it is fairly expensive and does not appeal to the masses (I do not wake up in the morning and wonder how cool it would be to pay 20k to have my heating fulling automated). It may come in the future but when it will come, it will have been re-thought to appeal to a viable customer base (like Apple with the iPod has beaten the crap out of the Archos and other MP3 players).
Now you may argue that Archos was there before Apple, but the fact is that Apple understood how to market their iPod.
I bought it when it was just released and I can confirm what he said, it was released a long time after the XBox version, it had many problems which were fixed by a patch. ... etc instead of realizing that GoW1 PC did not sell because he waited almost a year before to port it.
It was a nightmare to register onto LIVE to play on the multiplayer (at this time LIVE for PC was very buggy)
Someone blogged his issues
After the patch, everything was ok, but it felt like Epic did not really test the game before to release it. They (CliffyB) as well made comments about how the PC market was plagued by pirates and was quite patronizing to the PC gamers. It did not help that soon after messing up this PC release he claimed that Epic will never do another GoW port because of piracy,
Yes it is a shame that a company who started on PC and whose fanbase was PC could not at least continue to provide decent ports. Rockstar is much better on this aspect.
Although these games have been targeted at a vast majority of console players, they are no console ports with simultaneous release and development.
I understand your point but I think TFA refers to the ports.
It is safe to say that most of the people posting here have been rickrolled.
You would redirect them to your own copy of the page they are using
The above poster is referring to this link in the article.
There is a small issue in this, as you can use steam in offline mode, this allows you to play, usually, the single player portion of the games on multiple computers, but since you can do it with two PCs this is no worse than with a Mac and a PC !
I second that, I hope that this is not just an idea which has been bulldozed out of a meeting room between marketing and the executive board.
If you let people develop an third-party application which is using bank account details, you better be damn sure that there will be no problems in the future, in my opinion this is a time bomb waiting to explode when a vulnerability will be found.
I would buy more games off Steam if I could get both versions for the price of 1 game, the key would be unique for both to prevent me playing on both computers at the same time.
I am sure that I am not the only one who has a Mac and a PC, especially here on Slashdot.
I would not mind playing Starcraft 2 on a MacBook when I am abroad.
Am I the only one to wonder why it looks so similar to the new Battle.Net ?
Does anybody know if this project was started recently ?
On another note, I wish that there would be some kind of OpenGamingNetwork, with so many different networks such as: Live, Battle.Net, EA, Bioware, Gamespy (well I am happy that Gamespy is disappearing, the UI is horrible), it is very cumbersome to manage your accounts and keys.
Surely, this would be even better than a new GUI ? Isn't it Valve ?
"The court found large scale copyright infringements, that iiNet knew they were occurring, that iiNet had the contractual and technical capacity to stop them and iiNet did nothing about them," he said.
Were they asked by some authority to give some information about some users and they did not comply ?
Or did they simply not pro actively hunt some customers ?
If it was the second, I do not see how this can constitute a case.
... Steal the code, kill people ...
I thought you were talking about the action in Team Fortress ...
I think it is an attribute of any category of people which have power within a country. You can find pretty much examples in every country ...
This may be the start of a major war to lock customers into DirectX.
...
Although I hate Flash, I would still rather have an open standard than replacing it with DirectX. At least Flash works on most of the platforms
I am surprised that such a move is not coming rather from a company involved in either graphics or cloud computing. The next step after putting DirectX in your browser is to move the complex and hardware intensive computations on a server and charge people on a monthly basis to access the games. This would solve piracy by requiring you to sign in to play a game !