Ah, I disagree. If you're relying on the actual text of an e-mail you're cruising for a bruising. Really, the guaranteed thing (unless your system is already compromised) is checking and double-checking where you're sending your information to. If you have any doubts, then e-mail the administrator at the main site to check what's up. Everything else can pretty much be duplicated, although for some reason most spammers can't seem to figure it out.
I don't know what setup you used, but I can't even imagine touching the new PoP without a gamepad. However, having played through it on PS2, I thought it was probably the best platformer released in recent days (with Ratchet and Clank as a close follow-up).
The controls were all pretty intuitive and the (generic) love story was executed well, with a wry sense of humor and without hampering the action element. The dagger and the sands of time were neat, functional, and interesting new additions to the gameplay.
The traps themselves are over-the-top, sure, but that's the point of the PoP series. They do start to make sense in their own logical universe after a while. In addition, there is a certain mythos built up around the exotic dungeons of Persia back in ye olde times with increasingly ingenious traps to thwart escapees.
I never had any camera problems, but I will tell you the flaws I did find. First, the game is short. Not incredibly so, but I really wish it was longer. Secondly, sometimes it's not apparent at all what needs to be done next. There should be some little environmental clue at least to tell you what ledge you should be looking for. Third, by the end of the game, I was blowing through the traps like they were child's play. For the sequel they definitely need to find new traps and new ways to combine them. Finally, and my biggest gripe, is that once you get towards the end of the game the combat segments become ridiculous. Once you get into a killing pattern, you can spend literally ten minutes just slaughtering the same enemies over and over again.
Well, without giving away too much, as far as the plot is concerned the red denotes a specific state that the robot is in.
Insofar as realism applies, if you were building a robot that during its normal operation is supposed to protect humans (including from "the bad guys"), wouldn't you want them to look like bad mofos while they were doing it so as to add in an extra intimidation factor?
Since you're commenting on the trailer, I'd imagine you haven't seen the movie yet. Yes, there are rampaging hordes of bots, but their objective isn't really killing (although it certainly happens, and I'm sure it had something to do with dollar signs - personally, I enjoyed it).
In fact, it's intimately tied in with the three laws, which the plot revolves around and show up prominantly before the title even crawls onto the screen.
Again, it may not be your cup of tea, but I think it was very true to the source material, and could have easily fit in as another story in I, Robot. And it was very entertaining.
I'm gonna hafta agree with you. Going back, all my favorite Star Wars scenes ususally involve Han in some capacity... the asteroid belt, charging at the STs, the carbon freezing. The ones that don't are typically for their action (i.e. the final lightsaber duel between Luke and Vader - although that did have some neat dark elements, and the vent run through the Death Star II).
Episodes I and II have presented a utopian society thus far. Ships don't break down constantly, smugglers aren't everywhere, and there's no charismatic rogue character to fill Ford's shoes. On top of that, the space action doesn't even compare, and lightsabers are just growing old. Frankly, I would've rather had Qui-Gon discover a vent in the back of the Trade Federation ship and have Mace Windu fly in and drop a torpedo down it without his targeting computer than have a bunch of no-names and a whiny kid stumble upon the main reactor core and fire a torpedo by accident.
My hope is that Episode III will be a little grittier and Anakin will surpass whiny-evil to become actual evil.
Yes and no. The problem with the original Bill of Rights was that it was viewed as a Federal document. Until much later on, the first 10 amendments weren't actually applied as protections from individual state governments.
In a bit of what I see as a reach (albeit a good one) the Court went back and applied the Bill of Rights to states one by one vis a vis the 14th amendment clause that you quoted. I think what that case is referring to is the beginning of that process for corporations.
Also, if you go down that list in the first link of the google search you posted, it lists different amendments, including the 1st, being extended to corporations in some capacity. That doesn't mean they're the same thing as people under the law, but that they do gain some protection from the amendments incorporated so far.
Ya dude, once I spent months on this article with this guy who kept adding this liberal nonsense... LordCarl... LordLenneth... hmm, it was something like that. Wish I could find the guy to smack some sense into him.
I'm 20. I didn't really play BG&E for the plot, I played it for the action. There's been some comparisons made to the newer (3D) Zeldas that aren't entirely unwarranted, and IMO BG&E pulls it off better with lots of vehicles and some neat little mini-games. You also get to indirectly control another character, and there are some stealth elements.
The story itself I would rate better than most action games of its type. The futuristic world is threatened by an evil conglomerate corporation/government and you end up working for this underground rebel group taking photos so they can make their pirate webcasts. The orphanage thing just pops up every once in a while as the motivation for why Jade (the main character) is working for the rebels.
Uru was slated to the first truly revolutionary MMO (the first MMO being omitted from this category). It took place in a world deeply entrenched with lore, as noted by the guilds of PLAYERS who studied the architecture, mechanical workings, etc of Uru in beta. Every single one of the plot developments and technical difficulties was played out by the devs in character. The idea was so masterfully created that to roleplay, all a person would have to do would be to act like themselves (the characters were all people from earth coming down to visit the newly excavated D'ni).
It was going to be the first MMO based solely around non-combative gameplay, with an element of competition derived from playing games-within-a-game. The first truly exploration driven MMO. The first fully immersive MMO. The focus would not be on conquering the next level, either in terms of the next world or the next EXP bar, but on sucking all of the marrow out of a wonderfully detailed world, forming communities, and trying to decide the fate of D'ni.
Uru failed for a couple reasons. First, the technology wasn't in place at Ubi or wherever the servers were headquartered. 32 people playing simultaneously would cause game-breaking lag. Secondly, it was horribly promoted. No one really understood what Uru Live was about unless they participated, and too few were willing to participate in something they were hesitant about (as I initially was). Finally, I don't think that Ubi Soft had the resources to fund a project of the scope that would be necessary, as in a full-time team crafting new ages and playing characters in the world on a daily basis. Sadly, Prince of Persia, Beyond Good and Evil, Uru and its other hallmark games (perhaps barring Splinter Cell) have not sold nearly as well as they should.
Unless things have changed drastically in the last two years, take my word when I say that out of all the exams, Physics is the absolute hardest, except maybe Chemistry.
I came out of the testing room convinced that I had a 1 (and I'm not one of those "OMG I failed" people), and I ended up with a 5. I think the percentage of MC questions to get a 5 that year was somewhere around 60%.
IMO, that's how most tests should be. I think you get more out of actually being challenged, and the tests are on a scale.
Well, I guess that depends on what level of memorization you're referring to. Personally, I like the way my school handled it: they derived the derivatives of the basic functions, and then let the derivative combinations theorem handle the rest.
Once you have the derivatives of the general sine, cosine, exponential (with any base), power, and logarithm functions, you can figure out the derivative of any function that's going to be in everyday use without the painstaking limit definition.
No serious mathematician is going to go back to the limit definition once they've established those derivatives except for extremely whacked out functions or learning purposes. That's why we developed and proved the derivative combinations theorem. There's no lack of rigor in using the "multiplication rule," "division rule," or "chain rule" as they're known to most Calculus students.
Now, you could argue that Real Analysis should come before Calculus in the sense that students need to know why the combinations theorem works. In a sense, I agree with you. It seems like it would be better as a math major to start at the beginning, rather than constantly going back and refining your knowledge. However, to the average engineer or physicist, the groundwork behind the combinations theorem isn't going to help get the derivative solved or give greater insight in to the nature of the derivative, and taking a semester-long course just for that would be a waste.
Re:What about the 'rest of world' category?
on
The Lyrids Are Coming!
·
· Score: 4, Informative
Hehe, I usually try to stay away... but RTFA!
The Lyrids are best seen between about 2 a.m. and daybreak local time, regardless of where you live, astronomers say.
City and suburban dwellers will see significantly fewer of the meteors than those in rural areas away from all light pollution. The shower is not visible from the Southern Hemisphere.
I'm in college right now, so high school was not so long ago (feels like a long time, hehe).
I had a teacher for pre-calc (i.e. trig) and AP calc that was just amazing. I think the first technique that he got right was that he ran it more like a workshop than a traditional lecture. The days pretty much alternated between a lecture day and then an in-class "homework workshop." Through this, the kids who were learning at a slower pace would be able to ask the teacher and those around them for help, whereas the kids who picked up the ideas quickly could experiment with their own ideas.
Furthermore, we covered some decently advanced topics. I remember doing the Binomial Theorem, rotations and translations of conics, DeMoivre's theorem, and a bunch of others that I can't quite place right now.
I don't know if I lived in a community where the water was different or if it was the class that did it, but everyone in there really desired to learn. I think it might've been the combination of giving us some fairly difficult material along with allowing us free time to experiment with it. Most kids aren't going to try things out on their own time because they have more fun things to do: by giving them that time in class you give them that time. And it doesn't really impact on the material because you don't have to review things as much or slow down.
Because owning Half-Life and GTA and owning UT are mutually exclusive? I guess that the Natural-Selection server I play on that has regs across HL, UT, NWN, and a myriad of other games is a figment of my imagination. UT2K4 had an ungodly amount of demo servers running, and I'm guessing most of those will translate into sales (or pirating, hehe).
I can't speak about other universities, but in my high school, my college, and all of my friend's colleges, no professor has ever taught or referenced Calculus by infinitesimals, to the best of my knowledge.
In addition, I haven't seen any Real Analysis or Diff EQ books built for the person who learned anything other than the standard approach to Calc. As a math major, I'm pretty interested in it and plan on studying it in a little further depth, but I don't know that it's necessarily the best method to teach incoming Calc students.
Right, and then you take all their drug money at the end and buy yourself a nice Porsche 911, or whatever. I always found that aspect of the game a little strange.
This man was behind Smash TV. In case some of you younguns don't remember what that was, it was a game where you, as a futuristic gameshow contestant, slaughters hordes of other contestants with machine guns in an attempt to get to the boss, a giant cyborg tank that fires a barrage of artillery at you. In return for winning, you reap prizes such as money and toasters. It's also notable for being the first video game I remember to exploit T&A.
Damn, those were the days of enlightenment. I can't stand the current degenerate state of video games.
Comp USA brand silver thermal grease is, indeed, marketed as having silver content. Not just silver coloring, but, explicitly, silver content. Take a look at this before they take it down: compusa.com Product Listing.
In addition, the author claims that similar claims were made on the label of OCZ paste. Judging by the reaction from the people at OCZ (or the people that claim to be OCZ) and his accuracy in the rest of the test, I have no reason to doubt him.
Please, think before you spout the tired, cynical rhetoric about shady advertisement.
Oh, nothing compares to the many usages of the aptly named "Sexum Clock." It's nice to know that someone thought of the needs of the consumer who demands his LCD porn built into a timepiece.
Just think of it! Those rascally teens can finally pleasure themselves without having to constantly glance over at the clock to see when mommy's coming home! You can attempt the world speed record without ever taking your eyes off the prize! You can even go for the Holy Grail of maximum times per day WITHOUT EVER LEAVING YOUR BED!
On the other hand, who are the people who want to type on a Dvorak keyboard? Just the sound of anything non-standard will make most non-technophiles cringe.
I think you do an injustice both to anime and American cinema by generalizing like that. Just as anime isn't all specifically intended for fanboys to sit around and jerk off to, American live-action movies aren't all intended to make a quick buck at the expense of someone who doesn't know better.
Just like books, radio, and any other form of expression, they tell a story that can have meanings on multiple levels. None are inherently bad, or have any other inherent qualities beyond the superficial. It's what the author makes of it.
It's those kind of generalizations made by slack-jawed yokels that makes half of the people who enjoy watching good anime scared to admit it.
Just wondering (and this is a serious question, not a jab or something), what do you use graphing calcs for in Algebra II? Graphing, or just logs and such? I have to say, I learned a lot by getting a feel for the basic functions graphing by hand.
Correct me if I'm wrong, but, uh... I seem to remember that scene from the movie.
Ah, I disagree. If you're relying on the actual text of an e-mail you're cruising for a bruising. Really, the guaranteed thing (unless your system is already compromised) is checking and double-checking where you're sending your information to. If you have any doubts, then e-mail the administrator at the main site to check what's up. Everything else can pretty much be duplicated, although for some reason most spammers can't seem to figure it out.
I don't know what setup you used, but I can't even imagine touching the new PoP without a gamepad. However, having played through it on PS2, I thought it was probably the best platformer released in recent days (with Ratchet and Clank as a close follow-up).
The controls were all pretty intuitive and the (generic) love story was executed well, with a wry sense of humor and without hampering the action element. The dagger and the sands of time were neat, functional, and interesting new additions to the gameplay.
The traps themselves are over-the-top, sure, but that's the point of the PoP series. They do start to make sense in their own logical universe after a while. In addition, there is a certain mythos built up around the exotic dungeons of Persia back in ye olde times with increasingly ingenious traps to thwart escapees.
I never had any camera problems, but I will tell you the flaws I did find. First, the game is short. Not incredibly so, but I really wish it was longer. Secondly, sometimes it's not apparent at all what needs to be done next. There should be some little environmental clue at least to tell you what ledge you should be looking for. Third, by the end of the game, I was blowing through the traps like they were child's play. For the sequel they definitely need to find new traps and new ways to combine them. Finally, and my biggest gripe, is that once you get towards the end of the game the combat segments become ridiculous. Once you get into a killing pattern, you can spend literally ten minutes just slaughtering the same enemies over and over again.
Well, without giving away too much, as far as the plot is concerned the red denotes a specific state that the robot is in.
Insofar as realism applies, if you were building a robot that during its normal operation is supposed to protect humans (including from "the bad guys"), wouldn't you want them to look like bad mofos while they were doing it so as to add in an extra intimidation factor?
Since you're commenting on the trailer, I'd imagine you haven't seen the movie yet. Yes, there are rampaging hordes of bots, but their objective isn't really killing (although it certainly happens, and I'm sure it had something to do with dollar signs - personally, I enjoyed it).
In fact, it's intimately tied in with the three laws, which the plot revolves around and show up prominantly before the title even crawls onto the screen.
Again, it may not be your cup of tea, but I think it was very true to the source material, and could have easily fit in as another story in I, Robot. And it was very entertaining.
I'm gonna hafta agree with you. Going back, all my favorite Star Wars scenes ususally involve Han in some capacity... the asteroid belt, charging at the STs, the carbon freezing. The ones that don't are typically for their action (i.e. the final lightsaber duel between Luke and Vader - although that did have some neat dark elements, and the vent run through the Death Star II).
Episodes I and II have presented a utopian society thus far. Ships don't break down constantly, smugglers aren't everywhere, and there's no charismatic rogue character to fill Ford's shoes. On top of that, the space action doesn't even compare, and lightsabers are just growing old. Frankly, I would've rather had Qui-Gon discover a vent in the back of the Trade Federation ship and have Mace Windu fly in and drop a torpedo down it without his targeting computer than have a bunch of no-names and a whiny kid stumble upon the main reactor core and fire a torpedo by accident.
My hope is that Episode III will be a little grittier and Anakin will surpass whiny-evil to become actual evil.
Yes and no. The problem with the original Bill of Rights was that it was viewed as a Federal document. Until much later on, the first 10 amendments weren't actually applied as protections from individual state governments.
In a bit of what I see as a reach (albeit a good one) the Court went back and applied the Bill of Rights to states one by one vis a vis the 14th amendment clause that you quoted. I think what that case is referring to is the beginning of that process for corporations.
Also, if you go down that list in the first link of the google search you posted, it lists different amendments, including the 1st, being extended to corporations in some capacity. That doesn't mean they're the same thing as people under the law, but that they do gain some protection from the amendments incorporated so far.
Ya dude, once I spent months on this article with this guy who kept adding this liberal nonsense... LordCarl... LordLenneth... hmm, it was something like that. Wish I could find the guy to smack some sense into him.
I'm 20. I didn't really play BG&E for the plot, I played it for the action. There's been some comparisons made to the newer (3D) Zeldas that aren't entirely unwarranted, and IMO BG&E pulls it off better with lots of vehicles and some neat little mini-games. You also get to indirectly control another character, and there are some stealth elements.
The story itself I would rate better than most action games of its type. The futuristic world is threatened by an evil conglomerate corporation/government and you end up working for this underground rebel group taking photos so they can make their pirate webcasts. The orphanage thing just pops up every once in a while as the motivation for why Jade (the main character) is working for the rebels.
The online Myst unfortunately failed?
Uru was slated to the first truly revolutionary MMO (the first MMO being omitted from this category). It took place in a world deeply entrenched with lore, as noted by the guilds of PLAYERS who studied the architecture, mechanical workings, etc of Uru in beta. Every single one of the plot developments and technical difficulties was played out by the devs in character. The idea was so masterfully created that to roleplay, all a person would have to do would be to act like themselves (the characters were all people from earth coming down to visit the newly excavated D'ni).
It was going to be the first MMO based solely around non-combative gameplay, with an element of competition derived from playing games-within-a-game. The first truly exploration driven MMO. The first fully immersive MMO. The focus would not be on conquering the next level, either in terms of the next world or the next EXP bar, but on sucking all of the marrow out of a wonderfully detailed world, forming communities, and trying to decide the fate of D'ni.
Uru failed for a couple reasons. First, the technology wasn't in place at Ubi or wherever the servers were headquartered. 32 people playing simultaneously would cause game-breaking lag. Secondly, it was horribly promoted. No one really understood what Uru Live was about unless they participated, and too few were willing to participate in something they were hesitant about (as I initially was). Finally, I don't think that Ubi Soft had the resources to fund a project of the scope that would be necessary, as in a full-time team crafting new ages and playing characters in the world on a daily basis. Sadly, Prince of Persia, Beyond Good and Evil, Uru and its other hallmark games (perhaps barring Splinter Cell) have not sold nearly as well as they should.
Unless things have changed drastically in the last two years, take my word when I say that out of all the exams, Physics is the absolute hardest, except maybe Chemistry.
I came out of the testing room convinced that I had a 1 (and I'm not one of those "OMG I failed" people), and I ended up with a 5. I think the percentage of MC questions to get a 5 that year was somewhere around 60%.
IMO, that's how most tests should be. I think you get more out of actually being challenged, and the tests are on a scale.
Well, I guess that depends on what level of memorization you're referring to. Personally, I like the way my school handled it: they derived the derivatives of the basic functions, and then let the derivative combinations theorem handle the rest.
Once you have the derivatives of the general sine, cosine, exponential (with any base), power, and logarithm functions, you can figure out the derivative of any function that's going to be in everyday use without the painstaking limit definition.
No serious mathematician is going to go back to the limit definition once they've established those derivatives except for extremely whacked out functions or learning purposes. That's why we developed and proved the derivative combinations theorem. There's no lack of rigor in using the "multiplication rule," "division rule," or "chain rule" as they're known to most Calculus students.
Now, you could argue that Real Analysis should come before Calculus in the sense that students need to know why the combinations theorem works. In a sense, I agree with you. It seems like it would be better as a math major to start at the beginning, rather than constantly going back and refining your knowledge. However, to the average engineer or physicist, the groundwork behind the combinations theorem isn't going to help get the derivative solved or give greater insight in to the nature of the derivative, and taking a semester-long course just for that would be a waste.
Hehe, I usually try to stay away... but RTFA!
The Lyrids are best seen between about 2 a.m. and daybreak local time, regardless of where you live, astronomers say.
City and suburban dwellers will see significantly fewer of the meteors than those in rural areas away from all light pollution. The shower is not visible from the Southern Hemisphere.
I'm in college right now, so high school was not so long ago (feels like a long time, hehe).
I had a teacher for pre-calc (i.e. trig) and AP calc that was just amazing. I think the first technique that he got right was that he ran it more like a workshop than a traditional lecture. The days pretty much alternated between a lecture day and then an in-class "homework workshop." Through this, the kids who were learning at a slower pace would be able to ask the teacher and those around them for help, whereas the kids who picked up the ideas quickly could experiment with their own ideas.
Furthermore, we covered some decently advanced topics. I remember doing the Binomial Theorem, rotations and translations of conics, DeMoivre's theorem, and a bunch of others that I can't quite place right now.
I don't know if I lived in a community where the water was different or if it was the class that did it, but everyone in there really desired to learn. I think it might've been the combination of giving us some fairly difficult material along with allowing us free time to experiment with it. Most kids aren't going to try things out on their own time because they have more fun things to do: by giving them that time in class you give them that time. And it doesn't really impact on the material because you don't have to review things as much or slow down.
Because owning Half-Life and GTA and owning UT are mutually exclusive? I guess that the Natural-Selection server I play on that has regs across HL, UT, NWN, and a myriad of other games is a figment of my imagination. UT2K4 had an ungodly amount of demo servers running, and I'm guessing most of those will translate into sales (or pirating, hehe).
I can't speak about other universities, but in my high school, my college, and all of my friend's colleges, no professor has ever taught or referenced Calculus by infinitesimals, to the best of my knowledge.
In addition, I haven't seen any Real Analysis or Diff EQ books built for the person who learned anything other than the standard approach to Calc. As a math major, I'm pretty interested in it and plan on studying it in a little further depth, but I don't know that it's necessarily the best method to teach incoming Calc students.
Right, and then you take all their drug money at the end and buy yourself a nice Porsche 911, or whatever. I always found that aspect of the game a little strange.
This man was behind Smash TV. In case some of you younguns don't remember what that was, it was a game where you, as a futuristic gameshow contestant, slaughters hordes of other contestants with machine guns in an attempt to get to the boss, a giant cyborg tank that fires a barrage of artillery at you. In return for winning, you reap prizes such as money and toasters. It's also notable for being the first video game I remember to exploit T&A.
Damn, those were the days of enlightenment. I can't stand the current degenerate state of video games.
So, explain to me, what is the new standard of measuring color that lists it by weight and volume?
Comp USA brand silver thermal grease is, indeed, marketed as having silver content. Not just silver coloring, but, explicitly, silver content. Take a look at this before they take it down: compusa.com Product Listing.
In addition, the author claims that similar claims were made on the label of OCZ paste. Judging by the reaction from the people at OCZ (or the people that claim to be OCZ) and his accuracy in the rest of the test, I have no reason to doubt him.
Please, think before you spout the tired, cynical rhetoric about shady advertisement.
Touche. But truly exceptional people have porno watches.
Oh, nothing compares to the many usages of the aptly named "Sexum Clock." It's nice to know that someone thought of the needs of the consumer who demands his LCD porn built into a timepiece.
Just think of it! Those rascally teens can finally pleasure themselves without having to constantly glance over at the clock to see when mommy's coming home! You can attempt the world speed record without ever taking your eyes off the prize! You can even go for the Holy Grail of maximum times per day WITHOUT EVER LEAVING YOUR BED!
On the other hand, who are the people who want to type on a Dvorak keyboard? Just the sound of anything non-standard will make most non-technophiles cringe.
I think you do an injustice both to anime and American cinema by generalizing like that. Just as anime isn't all specifically intended for fanboys to sit around and jerk off to, American live-action movies aren't all intended to make a quick buck at the expense of someone who doesn't know better.
Just like books, radio, and any other form of expression, they tell a story that can have meanings on multiple levels. None are inherently bad, or have any other inherent qualities beyond the superficial. It's what the author makes of it.
It's those kind of generalizations made by slack-jawed yokels that makes half of the people who enjoy watching good anime scared to admit it.
Just wondering (and this is a serious question, not a jab or something), what do you use graphing calcs for in Algebra II? Graphing, or just logs and such? I have to say, I learned a lot by getting a feel for the basic functions graphing by hand.