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Twenty-five Years at the Heart of Gaming

Andrew Leonard writes "Salon has a loooong interview with Eugene Jarvis, the creator of legendary arcade video games Defender and Robotron, up today. Jarvis talks about why he is pro-emulators, anti-Grand Theft Auto, still focused on arcade games, and deeply worried about terrorism. It's a good read, even if you have to watch a ten second ad to get access."

468 comments

  1. Bring on the old games by poptix_work · · Score: 5, Funny

    Despite all the new games, I still have more fun playing Duke Nukem 3D and Commander Keen.. without having to quit because of motion sickness =)

    --
    Just because you disagree doesn't make it offtopic or flamebait.
    1. Re:Bring on the old games by Anonymous Coward · · Score: 1, Interesting

      for some reason i always liked duke nukem 1 & 2 better then duke nukem 3d.

    2. Re:Bring on the old games by ackthpt · · Score: 2, Funny
      I still have more fun playing Duke Nukem 3D and Commander Keen.

      Ah, such modern games.

      Give me Hadron, Odyssey, Space Eggs, Turmoil, Impossible Mission, M.U.L.E., ...

      --

      A feeling of having made the same mistake before: Deja Foobar
    3. Re:Bring on the old games by Anonymous Coward · · Score: 0

      Same here. Probably because Duke Nukem 3D sucked.

    4. Re:Bring on the old games by bludstone · · Score: 2, Funny

      LUXURY!

      In my day, we only had Space War and Zork.

      --

      no .sig
    5. Re:Bring on the old games by poptix_work · · Score: 4, Insightful

      Tradewars!

      --
      Just because you disagree doesn't make it offtopic or flamebait.
    6. Re:Bring on the old games by TopShelf · · Score: 4, Insightful

      And then there is Nethack...

      Always was and still is addictive as crack.

      --
      Stop by my site where I write about ERP systems & more
    7. Re:Bring on the old games by TomServo · · Score: 1

      I have been hunting high and low for Sabotage from the Apple II. I understand it's on the iPod as "Parachute" or something similar, but I'd love to find a copy of the original. I played that game for maybe 4 years before my Apple died...I want to see it again!!

      And back on topic from that subject, Odyssey!

    8. Re:Bring on the old games by Anonymous Coward · · Score: 2, Informative

      Here is one copy (redirects to the asimov archive, which has virtually everything for the Apple ][). There are others (and I haven't tested this one - still got my original ;).

      I wonder what happened to Mark Allen? Did he get something for the iPod port? Which I find unplayable using the touch wheel, unfortunately - the difficulty of having to fire using the centre button. It might work if I could put my other thumb on the rewind button or something (on a regular iPod). It's the controls, yeah...I could play the original indefinitely, and I can't suck that much more in my declining years. ;)

      Odyssey (the compleat apventure) should be there too if you look around. Or perhaps you meant Robot Odyssey (which I think may have been made freeware, unless I'm thinking of something else).

    9. Re:Bring on the old games by Anonymous Coward · · Score: 1, Informative

      Fortunatelly, Tradewars is still alive and kicking: http://www.eisonline.com

    10. Re:Bring on the old games by notque · · Score: 1

      LORD!

      --
      http://use.perl.org
    11. Re:Bring on the old games by KlomDark · · Score: 1

      What is LORD?

    12. Re:Bring on the old games by Anonymous Coward · · Score: 0

      Legend Of The Red Dragon. It was a great door game, but nothing compared to usurper.

    13. Re:Bring on the old games by Luigi30 · · Score: 1

      And he said to the LORD, let there be server!

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      The Signature could not be accessed. Please try again later or contact the administrator
    14. Re:Bring on the old games by JuggleGeek · · Score: 1

      Tradewars. Loved it, played it way too much. It's still around, but those of you who played on single-line BBS's would hardly recognize it. They had a MBBS version for a long time, designed to handle multiple players at a time. That's the version that's still around, over the net. Not long ago I checked it out a bit. Most games are 5,000 turns a day or more (compared to the 100-200 I'm used to.) Some have no turn limit at all. No time limits, since everyone can be on at once. It makes for a very different game. With so many turns, it makes it less useful to be frugal with them, while at the same time, the trading ports get traded down very fast. It's still around, but I liked it better "back when"... If I understood what I read correctly, Gary finally sold it to someone else.

    15. Re:Bring on the old games by KlomDark · · Score: 1

      Read my post again, this time a bit slower...

  2. 25 years? by Anonymous Coward · · Score: 5, Funny

    That's 25 years of fixing leaky pipes. I sure as hell don't want to be around when Mario delivers the plumbing bill.

    1. Re:25 years? by Anonymous Coward · · Score: 0

      I'm not paying that lazy good-for-nothing hack a goddamn cent. 25 years, and I never once saw him fix a pipe! No, he had to go saving princesses and mauling poor turtles in MY DRAINS.

  3. Terrorism by Mikmorg · · Score: 5, Funny

    Its about time someone interviewed an important source about terrorism. Maybe now we can figure out what effect old-skool games had on the al-Qaida.

    --
    Codito, ergo sum.
    1. Re:Terrorism by Anonymous Coward · · Score: 1, Insightful

      I was half interested on what he had to say but wasn't willing to read it from "the source" that they had "the source" on.

      Who the hell wants to wait 5 minutes to click through a bunch of dumb ads just to read what some video game programmer has to say about Terrorism?

      I wouldn't watch a commercial free show with Bush talking about terrorism either.

    2. Re:Terrorism by Anonymous Coward · · Score: 0

      Oh, it's pretty obvious. They were sitting around blowing each other away in Tetris, and talking trash. Eventually they got into an argument about how badass they really were, so one of them dared the other to knock over a flowerpot on the cranky neighbors' front porch. And it kinda just escalated from there.

    3. Re:Terrorism by Anonymous Coward · · Score: 0
    4. Re:Terrorism by ch0ke · · Score: 1

      The commercial took about 15 seconds to click through.

    5. Re:Terrorism by garcia · · Score: 1

      wow, you're lying. It took 10 seconds for the first page of the ad alone.

    6. Re:Terrorism by AlaskanUnderachiever · · Score: 1, Funny
      On a 14.4, yes.

      --
      Find out about my new childrens book: SS Death Camp Criminal Batallion Go To Monte Carlo For The Massacre
    7. Re:Terrorism by notque · · Score: 2, Funny

      Its about time someone interviewed an important source about terrorism. Maybe now we can figure out what effect old-skool games had on the al-Qaida.

      Al-Qaida probably went nuts after tirelessly fighting through each level only to realize the princess was in another castle.

      --
      http://use.perl.org
    8. Re:Terrorism by Patik · · Score: 1
      I wouldn't watch a commercial free show with Bush talking about terrorism either.
      If you're American you probably should. Gay marriage may not affect you, but terrorism could (Bush making the US go to war as one example).
  4. MAME... by Psyqlone · · Score: 5, Funny

    ...as it ever was.

    1. Re:MAME... by kfg · · Score: 5, Funny

      You may ask yourself, "Why is this game cabinet so big?"

      KFG

    2. Re:MAME... by Anonymous Coward · · Score: 0

      No need to make it big...

      http://www.minimame.com/

    3. Re:MAME... by DaSpudMan · · Score: 1

      And you may ask yourself "Where does that coin chute go?"

      --
      > > >We don't need no steeekin'.....oh wait, my wife says we do.
    4. Re:MAME... by Corngood · · Score: 1

      And you may find yourself behind the wheel of a large automobile.

    5. Re:MAME... by bheerssen · · Score: 4, Funny

      And you may ask yourself "Where is my beautiful arcade?"

      --
      (Score: -1, Stupid)
    6. Re:MAME... by The+Other+White+Boy · · Score: 1

      this comment just birthed the greatest thread ever. just thought i'd get that out there.

    7. Re:MAME... by Psyqlone · · Score: 1

      >>>And you may ask yourself "Where is my beautiful arcade?" They paved it over... ...and put up a parking lot.

    8. Re:MAME... by Hagakure · · Score: 3, Funny

      fortunately you can still plonk in quarters for hours at a time!

      --


      If this is Heaven I'm bailin out! I cant tolerate this ol tin-tub, so fulla trash and rats...
    9. Re:MAME... by egriebel · · Score: 1

      And you may find yourself behind the wheel of a large automobile driving game

      --
      ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
    10. Re:MAME... by egriebel · · Score: 1
      And you may ask yourself,
      Are these legitimately obtained ROMs?
      And you may ask yourself,
      Am I right? Am I wrong?
      And you may tell yourself,
      My God, what have I done!
      --
      ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
    11. Re:MAME... by Anonymous Coward · · Score: 0

      Letting the Defender go by/let the Zaxxon hold me down
      Letting Dragon's Lair go by/Frogger flowing underground
      Into the Joust again/after the Qix gone
      Once in a Tempest/Galaga flowing underground.

    12. Re:MAME... by Anonymous Coward · · Score: 0

      gay

    13. Re:MAME... by Anonymous Coward · · Score: 0

      Fortunately they put those games in the arcade museum, but they charge the people a dollar and a half to play them.

    14. Re:MAME... by cakestick · · Score: 1

      I hope that Jarvis' pro-emulator stance isn't dwindled by my defender mame machine.. *grobble*

      --
      I'm not here. This isn't happening.
    15. Re:MAME... by hairyfarter · · Score: 1

      And you say to yourself, "This is not my beautiful joystick"

    16. Re:MAME... by Anonymous Coward · · Score: 0

      Are you guys, like, Talking Heads fans?

    17. Re:MAME... by Trogre · · Score: 1

      And you may say to yourself, "My God, what have I done?"

      --
      "Nine times out of ten, starting a fire is not the best way to solve the problem." - my wife
  5. Not the only person against Grand Theft Auto by Sheetrock · · Score: 3, Insightful
    I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles. Compared to games like Adventure or Pitfall today's electronic entertainment is a veritable pornography of violence, where vile acts are rendered in detail to a young audience.

    Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line. It increases the allure of immoral behavior and blurs the line between right and wrong to an unacceptable degree in a society that is already plagued with people who cannot accept responsibility for themselves.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 2, Insightful

      nothing wrong with porn, porn never hurt anyone. violence on the other hand is a danger to sociaty. i'm offended at the violence that was in the super bowl. i was displeased with the breast, it wasn't a good breast, it looked like something from PBS. but i wasn't offended by it.

      note, i didn't actually watch the super bowl, its a violent game!

    2. Re:Not the only person against Grand Theft Auto by wesman83 · · Score: 5, Insightful

      I know plenty of people who play violent games and dont commit "crimes"... this means there is something else at work if it insprires people to kill people and steal cars. dont take away my freedoms because some kid has problems and cant handle the game... spend your energy to help the kids who grow up in poor homes and upbringings.

    3. Re:Not the only person against Grand Theft Auto by Brahmastra · · Score: 1, Insightful

      Why blame video games? There have been video games, TV Shows, books, music, etc with violent themes for a long time now. Children in countries outside the US play the same games and watch the same movies but don't go around killing each other. The leaders of the US don't think twice about bombing and killing 1000s of civilians. If one's elected leaders set an example of mass murder, why blame video games, media, rock music, etc for violence in society? Violence in society is just a reflection of the example set by the adults in the society. When you have a bunch of adults who wank off over war and weapons, don't expect the kids to turn out any better.

    4. Re:Not the only person against Grand Theft Auto by Golias · · Score: 4, Interesting
      I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles.

      Everyone? Painting with a rather broad brush there, aren't you?

      I grew up in the Pac-Man era. (I was a Tempest and Robotron junkie myself.) I love Grand Theft Auto 3 and Vice City! GTA:3 is like watching a really good 1970s mobster movie, except you get to play the part of the low-level thug, working your way up the ladder by doing ugly jobs for ugly people. GTA:VC is more like the 1980s drug-dealing mafia movie, and is equally entertaining. Performances from actors like Joey "Pants" Pantaliano and Ray Liota, along with the differences of handling characteristics of different cars, make both games extremely fun and entertaining for me.

      I'm an X-Box owner, so I will have to wait a couple years for GTA:SA to get ported over, but the first two are plenty enough to keep me amused until then while my PS2-owning friends are playing the new one.

      --

      Information wants to be anthropomorphized.

    5. Re:Not the only person against Grand Theft Auto by poot_rootbeer · · Score: 2, Insightful

      Compared to games like Adventure or Pitfall today's electronic entertainment is a veritable pornography of violence, where vile acts are rendered in detail to a young audience.

      I'm sure pinball enthusiasts were saying all the same things about Death Race 25 years ago...

    6. Re:Not the only person against Grand Theft Auto by clandaith · · Score: 5, Insightful

      This isn't meant to be a troll post, but hasn't every generation said this about the newest generation? I remember my parents being concerned at the violence in the video games I was playign in the early 80's.

      My parents told me stories when their parents were concerned about the music that they were listening to.

      I'm not a fan of GTA, nor any of the games that are similar. I'm not tring to defend GTA. I just think that we are too quick to say that it is because of the video games in our childrens lives that cause them to became so desensitized to the world.

      Just my thoughts. Flame suit is on.

    7. Re:Not the only person against Grand Theft Auto by squaretorus · · Score: 1

      My mum got stressed by Q-bert because the 'wee chap' looked 'so real' she felt bad when he fell off and plummetted to her death.

      But for some reason she was happy as larry blasting the shit out of a huge number of centipedes.

      Personally - I used to love Road Rash because I could whip another biker with a big chain and pull him (or her) off their bike. MUCH more fun than pitstop!

    8. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      *all* of today's electronic entertainment?

      ohnothekids

    9. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0
      "Are you mad or just insane?"(*)

      the level of depravity present in today's titles
      This is called evolution ;-)


      Now for real, there's a 18 in those boxes for some reason, although I don't think they have any (or at least many) bad effect. I allways liked horror movies (Nightmare on Elm Street was my favorite as a teen) and I listen to Heavy Metal like King Diamond that always tells an horror story, and I don't go arround and kill people.

      I know the different bettween reality and fiction and so know the kids. I remember some study that said kids were more impressed with images of a war in the news (even if nothing grotest appears) than with images from any action movie of today. They can tell the difference...

      (*) King Diamond

    10. Re:Not the only person against Grand Theft Auto by stratjakt · · Score: 5, Insightful

      ...to a young audience.

      But it's NOT a young audience. The audience has grown up.

      Links even a year or two old, I saw more recent demographics from neilson that had even more in the 18-25 category.

      Anyhow, fact is, the big money is in that 18-25 year old male demographic. That's where the money is.

      GTA has an M rating. Parents know what this means.

      The old-school plots and family-friendly characters are still around in droves. Sonic, Mario, Spyro, Crash Bandicoot, Rayman, etc, etc..

      But the simple fact is, that now there is a very large adult audience for video games. Those of us who grew up playing Adventure and Pitfall are still around, just older.

      GTAs appeal was its immersive environment and sense of humor, btw, not simply over-the-top violence, titles of which are a dime a dozen.

      --
      I don't need no instructions to know how to rock!!!!
    11. Re:Not the only person against Grand Theft Auto by lacrymology.com · · Score: 2, Funny

      "where vile acts are rendered in detail to a young audience."

      Yeah, I hate Dance Dance Revolution also!
      -m

      --

      #
      # Modus Ponens
      #
    12. Re:Not the only person against Grand Theft Auto by southpolesammy · · Score: 3, Insightful

      Don't be so naive. The difference between then and now is the level of detail and interactivity that is now capable. I grew up playing D&D with friends because there weren't any computer games available that involved the level of detail, imagery, and interaction that those games provided. Now, games like Neverwinter Nights have this and more. And D&D was never a poster child for being sweet and innocuous.

      Besides, books have had this level of detail for far longer than video games have had, and you never hear parents tell their kids to "put that book down and go play GTA" (although there is the whole "Catcher in the Rye" debate, but that's probably past the memory of most readers here).

      If anything, we're guilty of relying on these games to provide the experience for us rather than use our own imagination to create it for ourselves.

      --
      Rule #1 -- Politics always trumps technology.
    13. Re:Not the only person against Grand Theft Auto by Johnny_Law · · Score: 5, Insightful

      Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line.

      This logic is kind of disappointing. The parent and the article take issue with violence in games; however, Pitfall Harry being eaten by an alligator in low resolution or the mass shootings taking place on the "show" 'Smash TV' somehow make it an acceptable form of violence?

      Is not a killing or "murder" always violent and a death someone's "life" regardless of the quality level of the image?

      I find it a tad hypocritical to suggest the violence in NARC was acceptable because your character was "justified"; while the violence in GTA is an affront to society because the lead character is a "villain".

      Violence is violence regardless of the level or the one perpetrating the act. The real point is to remember that you are playing a game.

    14. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      That may be true, but in the 80s if you got into a fight, the worst you got was a black eye. Today, a 14 year old would shoot your or if you're lucky, only get a knife to the gut. All without remorse.

    15. Re:Not the only person against Grand Theft Auto by WatFiv · · Score: 5, Insightful
      I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles.
      What? The guy who made "Smash T.V." and who spends the majority of this article gleefully describing how much of a good person he is by making video games that encourage almost genocidal levels of violence against brown people (sorry... "terrorists", because we know how well fleshed out the bad guys in all his video games are likely to be) is against "vile acts... rendered in detail to a young audience?"

      Does it stike anyone else what a hypocritical fuck this guy is? He's not against advocating massive, cruel forms of violence in his video games--he just wants a hollow, conservative, Reganesque (his words) justification for doing it, which apparently "Grand Theft Auto" doesn't neatly provide.

      This is whitewashing morals to a disgusting degree--the games he's making aren't any less violent or graphic than Grand Theft Auto--it's just more ok if you say "you're defending your country!" at the beginning of the game before you start the slaughter. What bullshit.
    16. Re:Not the only person against Grand Theft Auto by IWishIWasSmart · · Score: 0

      GTA is the Shizzzz.... I don;t any sane human being thinks that beating a Hoe for cash in a game is the same as real life. Probably that same retard would try to jumps off 5 story parking lots too. Games are fun, nobody gets hurt from games, expect when i play NBA live and freaking cousin start talking shit as he is beating me by 50 pts using the freaking chicago BULLS!!!! BAT TO THE FACE.

    17. Re:Not the only person against Grand Theft Auto by screwballicus · · Score: 2, Insightful

      I am furthermore of the opinion that creativity has somewhat been drained from video games as realism has taken over as the criterion for quality. Not always, but often. The overall objective "let's make it like real life" doesn't imply the necessity for creative vision in the same way that "let's make it fun" does. Photographic realism doesn't necessitate creativity in the same way that an empty pallete does. And the time of ultra-low resolution pixel-art was the epitome of the empty palette for video game development.

      Yes, modern games involve a creative process of many times the scale of original games like space invaders.

      But these original games, I think, involved a much more precise attention to the most basic of human aesthetic needs and interface requirements than modern ones. That's because they were working through a much deeper level of abstraction. When control along two dimensions is the sole source of interactivity within the game, the honing of that dynamic to perfection is absolutely critical. When a character consists of only 40 pixels, the significance of each of those pixels becomes tangible.

      Also in question is WHY it is that photo-realism is necessary to the gratification involved in video gaming. For whatever reason, whether it can be explained or not, the Dragon Warrior character of Nintendo fame had as great significance to me, at that time, as modern characters do in our time. Even any given higher level enemy ship I'd fight in Parsec on the TI 99/4A would become serious dinner conversation with my fellow players, among family and friends. So I know I'm not at all unique in that. I know that others experienced an appreciable level of immersion in those days. Can that be easily explained? I'm not sure, but there's no question that it was the case.

      And so perhaps the classic video games have in retrospect some of the qualities of something like very early film, where every variable in the product's limited resources gained momentus significance, and attention to their refinement perfected their use.

    18. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 1, Funny

      When you're done ranting on Slashdot, Grandma, will you bake me some cookies?

    19. Re:Not the only person against Grand Theft Auto by gfxguy · · Score: 1
      Compared to games like Adventure or Pitfall today's electronic entertainment is a veritable pornography of violence, where vile acts are rendered in detail to a young audience.


      That's such crap. As someone who did grow up playing video games, I think your over generalization of the current industry is almost completely wrong. Grand Theft Auto is the exception to the rule, and it also has a mature rating.

      I know what you're thinking... "wow, big deal, an M rated video game" But the truth is that, of the stores I've visited, they won't sell or rent an M rated game to someone who's under 17. That's no different then porno magazines and R (or worse) rated movies - will kids have access to them? Yes, but it's no different than when I was a kid.

      Also, a lot more of the games in the past would have been more graphically violent if they could have been.

      It's still a lot better to teach your kids right and wrong instead of trying to blind them to the real world. I let my son play some questionable games (nothing in the caliber of GTA, though), and let me tell you - he doesn't hit, get into trouble at school... he's even refused to hit people back, which really worries me (I don't care what they teach in school - I won't punish my son for defending himself).

      So now that I'm in my late thirties, is GTA going to blur my distinction between what is right and wrong? Frankly, the two pack is the next thing on my list to get.
      --
      Stupid sexy Flanders.
    20. Re:Not the only person against Grand Theft Auto by happyfrogcow · · Score: 2, Insightful

      but hasn't every generation said this about the newest generation?

      Probably. Who is to say they weren't right? Is out society better/safer than it was 30 years ago? 60 years ago? 90 years ago? Were kids getting killed in schools, or on the way to and from school 90 years ago? There were big societal advancements, such as the legal desegregation of schools, and a higher availability of basic education. But the amount of violence is scarey, i'd hate to be in highschool these days. Teenagers can be dangerous, they're just old enough to be able to inflict serious harm to others, and young enough to possibly not understand the full consequences.

      Seeing violence every day in the games they play can't possibly be good, can it? Seeing women objectified without realizing the consquences and effects it has on the women can't be good, can it?

    21. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      Were kids getting killed in schools, or on the way to and from school 90 years ago?

      No, they were too busy working in factories.

      Or getting tuberculosis.

    22. Re:Not the only person against Grand Theft Auto by Greyfox · · Score: 1

      Yes. Did anyone else get the "Those games will rot your brain" lecture? Ah those were the days...

      --

      I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

    23. Re:Not the only person against Grand Theft Auto by FictionPimp · · Score: 5, Insightful

      Exactly, the problem isn't video games. Its parents who dont belive they should have to have any form of interaction with their kids. I grew up with D&D, quake, duke nukem, and tons of war games. I am fine. My parents made a point of explaining the difference between fantasy and reality. Fantasy was me ninja kicking down the small tree outside. Reality was me doing hard labor in the yard for 6 straight weekends to pay for that tree.

    24. Re:Not the only person against Grand Theft Auto by kfg · · Score: 5, Insightful

      Oh we got trouble, right here in River City. They'll be listening to ragtime, talkin' about horse race gamblin'. Not a wholesome old trottin' race, no! But a race where they sit right down on the horse! Like to see some stuck up jockey boy sittin' on Dan Patch, make your blood boil.

      Mass hysteria!

      Yeah, we've been here and done this before. Strauss's waltzes, now virtually the epitome of staid music for old people, was once considered the ultimate in youthful depravity. The violin and the pennywhistle were banned by the church at one time as being depraved instruments because women were unable to resist their allure and might be prone to wiggle to their tunes.

      On the other hand beating up a temple whore would have been considered a holy act in the right time and place. Thou shalt not suffer the witch to live.

      Depravity depends a good deal on the mind viewing the act. In the words of Tom Lehrer, "When correctly viewed, everything is lewd."

      Worrying about virtual depravity is silly. If anything it acts, on the whole, as an outlet and thus prevents more meatspace depravity then it could ever cause.

      But you can't point to events that didn't happen so the one nutcase who does something becomes a big deal.

      KFG

    25. Re:Not the only person against Grand Theft Auto by znaps · · Score: 1

      I remember gleefully watching an opponent's head get cut off while playing Barbarian on my Amstrad in the 80's, so it's a fallacy to assume that violence in games is a recent thing. I think your problem must be with the realism, not the violence.

    26. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0
      note, i didn't actually watch the super bowl, its a violent game!

      Okay, if seeing people run into each other and pull each other to the ground during a sport is too much "violence" for you, I strongly suggest you don't go see "The Passion of the Christ" this week... or even "Cheaper by the Dozen" for that matter. In fact, never go anywhere or turn on your TV ever again.

    27. Re:Not the only person against Grand Theft Auto by Bluesman · · Score: 1

      >Probably. Who is to say they weren't right?

      Thank you. Thank you. Thank you.

      Looking at history, we can conclude that it is the destiny of human societies to decay and fail. Are we that arrogant to assume that our societies today are invulnerable? Sadly, yes.

      It's the ultimate ignorance for one generation to ignore the previous generation's misgivings about the state of society. If anything, what your parents have to say about your culture is the most truthful evaluation of its state than anything else.

      Eventually, moral relatism will completely take over our laws and culture, and history will drop us into the slop bucket with all of the other failed cultures that dared to be so arrogant.

      --
      If moderation could change anything, it would be illegal.
    28. Re:Not the only person against Grand Theft Auto by Golias · · Score: 2, Interesting
      Today, a 14 year old would shoot your or if you're lucky, only get a knife to the gut.

      Shoot my or?

      Seriously, times have not changed that much. Back in the 80s, I knew a kid who took a sheath knife to school every day (he hid it in his sock.)

      Working as a teacher in recent years, I've found kids to be more or less the same as they were then. A few troublemakers from terrible home situations, but mostly good kids who go through the motions of being students in order to keep the adults from hassling them so they can socialize over lunch. Drug use is close to the same rate as back then, and smoking is way, way down.

      Don't let the hype of a handful of shooting sprees from the last few years mislead you. If you look at the cold, hard, unbiased numbers, even gun violence is down.

      --

      Information wants to be anthropomorphized.

    29. Re:Not the only person against Grand Theft Auto by cens0r · · Score: 1

      Not wanting to feed the troll, but the number of homicides committed by juveniles actually peaked in 1965.

      --
      Jack Valenti and Orrin Hatch will be first up against the wall when the revolution comes.
    30. Re:Not the only person against Grand Theft Auto by Golias · · Score: 5, Insightful
      Is out society better/safer than it was 30 years ago? 60 years ago? 90 years ago?

      Yes, yes, and yes.

      No matter what Jon Katz and Michael Moore would like you to believe, your chance of getting brutally killed in or around an American school is far lower today than any of those three periods you just mentioned.

      If nothing else, it's a radically safer time to be a minority in America now compared to back when lynchings were commonplace.

      Seeing violence every day in the games they play can't possibly be good, can it? Seeing women objectified without realizing the consquences and effects it has on the women can't be good, can it?

      Good point. Those dime novels of the 1910s, B movies of the 1940s, and exploitation movies of the 1970s were... oh, you were talking about entertainment of today? Yes, shocking. Very shocking. Almost, but not quite, as violent and sexest as entertainment from previous generations.

      --

      Information wants to be anthropomorphized.

    31. Re:Not the only person against Grand Theft Auto by OECD · · Score: 1

      It's interesting to compare countries like Germany and Japan before and after consumer electronics saturated society. TVs, VCRs, and Video Games may have spared us from another major war!

      Radio, on the other hand, is obviously a bad influence.

      --
      One man's -1 Flamebait is another man's +5 Funny.
    32. Re:Not the only person against Grand Theft Auto by TomServo · · Score: 1

      I used to pull the heads off my sister's Barbies(tm). I have no desire to decapitate all nearby blondes.

      I already enjoyed my fantasy playworld with such depravity. The only difference now is that I have a digital medium over a plastic medium. I used to grind the heads off my little green army guys with the wheel of my bike, I used to crash my Hot Wheels cars, I used to attach firecrackers to my Estes rockets. Despite that, I've never punched anyone, I've never kicked a puppy, and I've never eaten a baby.

      Were GTA3 to not exist, many young men would do the same thing with their sister's Barbie, Ken, and their associate Corvette toys.

    33. Re:Not the only person against Grand Theft Auto by stubear · · Score: 1

      I disagree. I grew up with an Atari 2600. I also had the 5200 and an original NES system. I played River Raid, Adventure, Pitfall, Defender, Pong, hell just about any game the made for the 2600 and loved them. I now have an XBOX and bought GTA3 Double Pack more in protest than anything else to those who would remove these games from the shelves simply because they do not like or agree with the content. GTA3 was great, I had a blast. GTA3: Vice City was even better in many ways. If you think it's senseless depravity then you missed the point. These games poke fun at pop culture, nothing more, nothing less. When you're willing to censor Scarface, The Godfather or The Sopranos then we'll let you get away with pulling GTA3 from the shelves. Until then, shut up and don't play these games.

    34. Re:Not the only person against Grand Theft Auto by painandgreed · · Score: 1

      Don't be so naive. The difference between then and now is the level of detail and interactivity that is now capable. I grew up playing D&D with friends because there weren't any computer games available that involved the level of detail, imagery, and interaction that those games provided. Now, games like Neverwinter Nights have this and more. And D&D was never a poster child for being sweet and innocuous.

      Depends what you mean. D&D is violent but certain subject have always been taboo, namely sex. Some of the earliest module artwork was canned because it showed a little too much flesh on female characters in compromising situations. Later there was a "no breats" in the artwork. Lately, with Hasbro, this era has been entered once again with the D20 license being changed to prevent referecnes to sex.

      "Remember, D&D is the family game about killing sub-human pigmen and looting their corpses, ...no breasts."

    35. Re:Not the only person against Grand Theft Auto by mojoNYC · · Score: 0, Troll
      I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles. Compared to games like Adventure or Pitfall today's electronic entertainment is a veritable pornography of violence, where vile acts are rendered in detail to a young audience.

      or else they go on to make ultraviolent movies like 'The Passion of the Christ' ;>

    36. Re:Not the only person against Grand Theft Auto by happyfrogcow · · Score: 1

      Yes, yes, and yes.

      No matter what Jon Katz and Michael Moore would like you to believe...


      I can't say i've ever read or heard anything by Moore. Just a few interviews on T.V. of him. I can't tolerate him, so i'll leave it at that. Bowling for Columbine, havn't seen it. Dude Where's My Country, havn't read it.

      ... your chance of getting brutally killed in or around an American school is far lower today than any of those three periods you just mentioned.

      I'll believe that when i see it, maybe i'll look for numbers later. if you have a reference, i'd like to see it. What about violence that doesn't result in death?

      Good point. Those dime novels of the 1910s, B movies of the 1940s, and exploitation movies of the 1970s were... oh, you were talking about entertainment of today? Yes, shocking. Very shocking. Almost, but not quite, as violent and sexest as entertainment from previous generations.

      What percentage of the population had access to that entertainment? The same as today? I doubt the distribution was nearly as widespread as today. Sure, wherever you were if you looked you could probably find it. Today, companies are looking for you and the images are pushed in front of your eyes on t.v. even if you aren't trying to consume it (by buying the game).

    37. Re:Not the only person against Grand Theft Auto by Bendebecker · · Score: 1

      Claiming that people are violent because they play video games is like claiming people like swinging on ropes cause they play pitfall. The worst a game can do is bring out the violence taht is already inside of you. And if a video game is enough to put the average person over the top on that count then our siociety is in very great trouble indeed.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    38. Re:Not the only person against Grand Theft Auto by Bendebecker · · Score: 1

      If they banned video games cause of their violence they would have to ban television too. Afterall, those superheroes are all acting violent and beating the crap out of bad guys. The Justice League is just going to have to love Lex Luthor from now on...

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    39. Re:Not the only person against Grand Theft Auto by SnappleMaster · · Score: 1

      So is it ok to watch movies that glorify criminal behavior? Isn't that "over the line"? How about movies where the hero violently kills masses of enemy henchmen? Killing is wrong, isn't it?

      Get over yourself. The media shows us all kinds of things that, by your thinking, are wrong. I'm not excusing that, but these games are nothing new.

      --
      Be happy. Nothing else matters.
    40. Re:Not the only person against Grand Theft Auto by Threni · · Score: 1

      > I get the feeling that anyone who grew up playing early video games gets a real
      > sense of disgust at seeing the level of depravity present in today's titles.

      I don't, any more than I feel disgust at the cartoon violence of Tom and Jerry.

    41. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 1, Informative

      http://www.imdb.com/title/tt0086066/

      The Outsiders (1983) is a film we had to watch in one of my University classes to illustrate the frustration and fears of the "older" generation feeling that the "younger" generation was too out of control, wreckless, irresponsible, and criminally dangerous due to the social influences of rock and roll. "Too much sass boy!"

      I think that while there is a genuine concern for maintaining the social mores of our country we also have to acknowledge that younger generations will always need to "out-do" the older generations.

      As for me, I believe that so much energy and criticism is focused on entertainment (movies,tv, music, games) because it is the easist to target and to regulate. Clearly one can assume a correlation between violence in popular entertainment and criminal behavior, but the facts and studies dictate otherwise. We can regulate our cultural entertainment through public policy, but it is much more difficult to acknowledge and repair the social conditions that are proven to lead to future criminal behaviors and are the true causes of criminality.

    42. Re:Not the only person against Grand Theft Auto by SnappleMaster · · Score: 2, Insightful

      "Is out society better/safer than it was 30 years ago? 60 years ago? 90 years ago?"

      Well, yeah actually I think it is. Sure there's a ton of stuff wrong with society today but the further you go back in history the more freaking awful things you run into.

      Epidemics, the cold war, world wars, witch burnings, the crusades, massive religious persecution, etc. etc. etc.

      History is not the happy fun place we like to think it was!

      --
      Be happy. Nothing else matters.
    43. Re:Not the only person against Grand Theft Auto by Golias · · Score: 1
      What percentage of the population had access to that entertainment? The same as today? I doubt the distribution was nearly as widespread as today. Sure, wherever you were if you looked you could probably find it.

      How many teens today have a copy of Grand Theft Auto: Vice City, the most popular game out there to contain "mature" violence. I'm sure it's a lot, but is it more than even one in five? I was under the impression that most copies were sold to Gen-Xers like me.

      As for statistics regarding historical rates of violence, I'm too lazy to google for it at the moment, but reliable numbers from good sources exist out there, and while I don't recall the exact numbers, I do recall that gun violence is down, not up.

      Anecdotally, I recall my father talking about the constant gunfighting that went on in the Iron Range in northern Minnesota when he was growing up. I also vividly recall some of the violence (and suicide) among my own generation in the 1980s.

      It is true that "gang violence" has slightly moved out of the urban jungles and into the suburbs over the last 20 years or so, but that might ultimately prove to be a Good Thing in the long run, because "white America" was perhaps a little to willing to let such problems fester when they were contained within minority communities. Suburban middle-school teachers are now taught all kinds of facts about gang life that they never would have suspected they would need to know: (Out-of-state sports team clothing is sometimes used as a subtle way of wearing gang colors; baby pacifiers are not just a kinky fashion statement, but a narcotics delivery method; etc.) This represents a cultural shift which has many people alarmed, but we're not talking about the Visigoths coming to burn the city. I live right next door to a High School, and as far as violence goes there's not a safer neighborhood in the city.

      --

      Information wants to be anthropomorphized.

    44. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      if the goal of the game was to run over pedestrians and murder prostitutes, that would be "depraved". IT ISNT. In fact, if you actually played the game, you would find that most often if you commit a wanton act of violence, the cops come over, pull you out of your car, bust you, and you lose all your guns and lose the mission you are on.

      Just because a game gives you freedom doesn't make it depraved. If you want to use that freedom to run over prostitutes then YOU are depraved.

    45. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      Actually I'm against the bible. The depravity and graphic imagery in that book far exceeds that in GTA3. I'm trying to get local schools to ban the bible, but these violence-craven christians WANT their children exposed to violence, prostitution, murder, etc. And can you believe they want their kids to believe in a God who demands they cut off their foreskins for no good reason? how fucked up can you get?

    46. Re:Not the only person against Grand Theft Auto by notque · · Score: 1

      Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line. It increases the allure of immoral behavior and blurs the line between right and wrong to an unacceptable degree in a society that is already plagued with people who cannot accept responsibility for themselves.

      I remember all of those articles about people running across the street dressed in frog suits.

      I knew it would come to this.

      --
      http://use.perl.org
    47. Re:Not the only person against Grand Theft Auto by notque · · Score: 4, Funny

      Exactly, the problem isn't video games. Its parents who dont belive they should have to have any form of interaction with their kids. I grew up with D&D, quake, duke nukem, and tons of war games. I am fine. My parents made a point of explaining the difference between fantasy and reality. Fantasy was me ninja kicking down the small tree outside. Reality was me doing hard labor in the yard for 6 straight weekends to pay for that tree.

      That's great for you. I grew up with D&D, quake, duke nukem, and tons of war games.

      My parents never had to tell me not to go around shooting rocket launchers. I knew this was wrong.

      I think G.I. Joe may have informed me. Although I distinctly remember that them telling me was only half of what I needed to accomplish.

      --
      http://use.perl.org
    48. Re:Not the only person against Grand Theft Auto by Chanc_Gorkon · · Score: 1

      I am and adult and have no desire to play a game that consists of stealing a car then driving over the owner in a puff of tire smoke. GTA 3 is just violence for violence sake. At least in Quake/Doom and some other 3d shooters, you are the good guy shooting demons and criminals. Both are violent. Evil violence is just wrong. It's like someone trying to compare Passion of the Christ to the movie where some guy sadistically kills 500 people just to do it. It just doesn't work.

      That said, there must be some people willing to play it...otherwise, why would they make it if people didn't buy the first one. We are (well, the majority of Slashdot) in the USA and if someone wants to play a sadistic video game, then they have every right to.

      Kids don't kill people because they play video games. They kill people wen they have 7 shotguns under their bed and the parent does not inspect the room every once in a while. PARENTS everyone. You are supposed to raise your kids, not Gamecube, Playstation, the internet, the tv.....

      --

      Gorkman

    49. Re:Not the only person against Grand Theft Auto by kerrbear · · Score: 1

      The parent and the article take issue with violence in games; however, Pitfall Harry being eaten by an alligator in low resolution [snip] an acceptable form of violence?

      But, in that scenario, you are trying to save somebody instead of kill them. In many violent games, you are trying to accomplish a good objective. Going along with the theory that violence can be needed as long as the end is justified. In GTA, the violence is wantonly selfish and ultimately for evil. Associating an adrenaline rush with evil acts may in fact be damaging to the psyche. I'm not saying I can prove it, but I am concerned, so I don't play GTA and I don't let my kids play rated M games.

      Hopefully, it is not that harmful, but I suspect that gleeful killing of innocents may not be a good thing to practice in a fantasy setting. Can you state unequivically that your mental state is unaffected by it?

    50. Re:Not the only person against Grand Theft Auto by bgrier · · Score: 1

      Yep they were...I was there :-) Death Race was interesting...but got old after about 10 minutes.

    51. Re:Not the only person against Grand Theft Auto by fondue · · Score: 1

      That is quite simply bullshit. Violence has always been used in entertainment everywhere. In the innocent days of Pitfall, movies, comics, television, theatre, art, sport, music and trading cards were awash with violent thrills.

      Normal people can tell fantasy from reality.

      --

      Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

    52. Re:Not the only person against Grand Theft Auto by Awptimus+Prime · · Score: 1

      Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line. It increases the allure of immoral behavior and blurs the line between right and wrong to an unacceptable degree in a society that is already plagued with people who cannot accept responsibility for themselves.

      So blame it on video games? No. I blame the parents for not teaching their kids any values and allowing them to sit in front of a console for 4-6 hours a day playing violent video games while eating sweets.

      As for the genre's intended audience (adults), I found the series very enjoyable and like the cheesey violence. Though the graphics are nice, I still do not consider it any closer to reality than Contra, Raiden or any other shooter.

      Back to your views.. Are people really that stupid? They buy a video game, then lost track of reality because they saw the pixels dance the devil's dance? Hmmm.

    53. Re:Not the only person against Grand Theft Auto by forkazoo · · Score: 1

      Anybody who loves Joey Pants should visit my Joe Pantoliano website:

      http://128.211.153.106/god/joey.php

      It is designed in the style of godawful mid-ninties "web shrines," so it is not especially easy on the eyes, but it's a very thoroughly researched page.

    54. Re:Not the only person against Grand Theft Auto by AeroIllini · · Score: 2, Insightful

      Hopefully, it is not that harmful, but I suspect that gleeful killing of innocents may not be a good thing to practice in a fantasy setting. Can you state unequivically that your mental state is unaffected by it?

      No, I can't, but I also can't say that my "mental state" is uneffected by other forms of media as well: movies, television, books, etc. The difference is that I am mature enough to handle the difference between fantasy and reality. Parenting is about knowing what your child has access to and helping them to know that difference. Part of knowing what they have access to is paying attention to the various rating systems for video games, movies, and television shows (none yet for books, but that's what librarians are for: recommending quality reading material for your children).

      ...I don't play GTA and I don't let my kids play rated M games.

      That's a good philosophy. I wouldn't let my kids play M-rated games, either, if I had kids. What I find offensive about parents who try to decry video games based on content is that they act like the rating system isn't even there. Apparently rating a game "Mature - 17+" means that it's not the parents' fault if their 6-year-old is playing it. Parents don't complain about R rated movies, because they know that the movies are only for mature audiences, who can handle the themes without emulating them.

      Perhaps it's time for the ESRB to change their rating scheme to match that of the movies, since many parents don't seem to get it. Parents apparently already know what G, PG, PG-13, R, and NC-17 stand for and mean, but they are clueless about EC, E, T, M, and AO, which mean exactly the same things. It's a 1:1 translation.

      --
      For security, the MD5 hash of this message and sig is 09f911029d74e35bd84156c5635688c0.
    55. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      Correct. If knowing is half the battle then what is the other half of the battle?

    56. Re:Not the only person against Grand Theft Auto by *weasel · · Score: 1

      well, crime index rate is down 25% since 1993, despite the continued growth of 'violence in the media' during that time. (crime stats).

      additionally, violence amongst children is down dramatically from 1994, in many cases to lower-than-1980 levels. (violent crime by age,property crime by age)

      I think we can all agree now that enough kids since 1980 have had their hands on violent games and movies to have created a statistical trend.

      So if 'violence in the media' actually had an effect on crime, it would've been borne out by now. But that sort of effect isn't seen.

      So unless we can determine a way in which Vin Diesel's violence is different than Sly Stallone's violence, or Rockstar's violence is different than Carmack's violence -- we have no choice but to accept that the numbers don't support any claims of an erosion of values or explosion of violence.

      Or, we could classify violence to mean something other than actual reported violence. I'm sure that by choosing subjective definitions of what 'violence' is between children, and reporting selectively, we could come up with satisfactory results. We could probably even do well-received 'expose' on the evening news during sweeps.

      But 'violence' as defined in those studies covers every recent behavioral 'trend' that the sensationalist media has blamed on 'violent movies/tv/videogames'.(nonnegligent homicide, aggravated assault, forcible rape, robbery, larceny-theft, arson, and motor vehicle theft)

      So perhaps there is no actual weight to this 'outcry' over violent media. Perhaps it is motivated by something other than legitimate concern for society?

      --
      // "Can't clowns and pirates just -try- to get along?"
    57. Re:Not the only person against Grand Theft Auto by egriebel · · Score: 1

      Amen brother, Smash TV was the most grotesque game of it's era. Does anyone remember the body pieces that would fly up at the screen when you shot someone? And how "curvy" the models that were with the host were? But it's all good because you're not shooting cops. OK, right.

      --
      ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
    58. Re:Not the only person against Grand Theft Auto by nettdata · · Score: 1

      IMO, the most influential component to going "Postal" is, well, the mail. Better stop that mail thing, as it's going to get everyone killed eventually!

      I'm so sick and tired of "concerned individuals" blaming violent video games, that evil rock music, and pornography for all the problems in today's society.

      Why is common sense not so common?

      --



      $0.02 (CDN)
    59. Re:Not the only person against Grand Theft Auto by Golias · · Score: 2, Insightful
      So perhaps there is no actual weight to this 'outcry' over violent media. Perhaps it is motivated by something other than legitimate concern for society?

      I'm one of those "never ascribe to malice..." types who rejects conspiracy theories unless presented with solid evidence to convict Those Who Have Conspired. It's more likely that those who object to violent media are concerned for society, but their concern is a misinformed one, and their outcry is based on the emotional impact of the issue, rather than the facts.

      On the other hand, puritanism crops up in many strange forms in the US. I have a friend who keeps talking about how cell phones cause cancer, traffic accidents, and every other ill to befall mankind. When her husband was given a cell phone from work, she had a big problem with it... not because work would call him a lot, because they dont... not because he would drive carelessly while using it, because he doesn't bring it along in the car... No, she had a problem with it because they were now Cell Phone Owners, and therefore unclean.

      --

      Information wants to be anthropomorphized.

    60. Re:Not the only person against Grand Theft Auto by LeoDraco · · Score: 1

      Funny thing, that. You obviously don't like any of the movies done by Quentin Tarantino because, you know, those are violent for violence sake! They are full of teh Evil Violence!

      Did you ever think that games like those in the GTA series could be considered cathartic to the rest of us sadistic people? I'm not free to rid myself of angst and other pent up emotions in a fashion that society would find acceptible, so it's rather novel to be able to do so.

    61. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      That last sentence is perfect.

    62. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      Get over yourself.

      It isn't a game that "lets you steal a car and run over the owner or murder prostitutes." I have played every GTA game to date, and I've yet to jack a car or off a prostitute. It is a game.

      "Increases the allure of immoral behavior?" Look I love the oldies as much as the next elderly geek, but give the rhetoric a break. Don't like the direction games are going in? Come up with a creative, non-violent game, pitch it, and get it developed. I'd happily play it if it were good.

      If these games are driving *you* to such problems, then maybe *you* should seek help. But don't drop this kind of weak-ass guilt trip on the rest of us who can discern goofy entertainment from reality.

      Of course, if you can tell me where I can get my grubby hands an indestructable tank or M.A.S.H.-like helicopter with a Gatling gun mounted on it, I'll concede to your point...

    63. Re:Not the only person against Grand Theft Auto by notque · · Score: 1

      Correct. If knowing is half the battle then what is the other half of the battle?

      I think the other half involves assault rifles.

      --
      http://use.perl.org
    64. Re:Not the only person against Grand Theft Auto by bitrott · · Score: 2, Informative

      You havn't actually watched any Michael Moore movies have you. One of his arguments is that America is considerable SAFER than NRAA gun freaks want you to believe. He also argues that NRAA gun freaks themselves are not part of the problem but that FEAR is. Americans are steeped in FEAR which is why we all think we need guns etc.. While I don't disagree with your points it's still sad to see you name dropping like an ignoramous.

    65. Re:Not the only person against Grand Theft Auto by tgibbs · · Score: 1

      Probably. Who is to say they weren't right? Is out society better/safer than it was 30 years ago?

      One thing is quite clear...violence by the age demographic that most plays videogames has steadily decreased as games have gotten increasingly bloodier, more violent, and more realistic.

    66. Re:Not the only person against Grand Theft Auto by tepples · · Score: 1

      You obviously don't like any of the movies done by Quentin Tarantino because, you know, those are violent for violence sake!

      I don't like the movies done by Mr. Tarantino because The Walt Disney Company publishes them, and Disney is even more evil than the rest of the MPAA.

    67. Re:Not the only person against Grand Theft Auto by Noren · · Score: 1
      Safer? The most killed at school due to a deliberate murder was not at Columbine, but was 77 years ago in Bath, Michigan where about 45 people were killed by a bomb. The largest loss of life from a single incident at a school was 67 years ago when the New London, TX school exploded, killing about 298. This is believed to have been accidental, and was the initial reason why a chemical is added to most natural gas(methane) to give it a distinctive smell- pure methane is odorless.

      Yes, schools and kids are objectively much safer than they used to be. This does not make for exciting news coverage, however, so this fact is rarely mentioned.

    68. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0

      I noticed that myself. In one page, he says he designed a game where they took out drug dealers with extreme prejudice and violence, and the next he says video game characters should be engaged in moral activities.

      The lesson? Video games should push my own personal moral agenda, and nothing else.

      The guy is clever, has designed games that many of us love... but yes, he's quite the hypocrit.

    69. Re:Not the only person against Grand Theft Auto by Mac+Degger · · Score: 1

      "Is out society better/safer than it was 30 years ago? 60 years ago? 90 years ago?
      Yes, yes, and yes.

      No matter what Jon Katz and Michael Moore would like you to believe, your chance of getting brutally killed in or around an American school is far lower today than any of those three periods you just mentioned."

      I'm sorry, but it's no, no and no. It's basically kind of the same, if not worse. And it's not mr' Katz telling me this, or mr Moore; it's biographies of people who lived in those times, and history books, and statistics which have been kept for quite a while now. The paper trail, archeology and plain oral tradition tell us that wherever there are humans, there's the same chance of said humans being bastards/criminal/indifferent/good to you.

      --
      -- Waht? Tehr's a preveiw buottn?
    70. Re:Not the only person against Grand Theft Auto by cjpez · · Score: 1
      I'm probably redundant with this by now, but I grew up playing early video games, and I loved them. Then I became relatively disenchanted with most of what I played, and GTA3 was actually the first game to hold my interest for more than a day or so. Yet I still like the early video games.

      Just because you feel guilty about causing some 1s and 0s to look like they're running over a prostitute doesn't mean that someone else can't enjoy it without realizing that the only thing happening is a bunch of 1s and 0s flipping on and off. (And remember, nothing in the game requires you to do so; your decision to do that was entirely your own, you don't even get bonus points for it, and there are far easier ways to make money in the game.) I'm all for depravity, and I'm all for the non-depravity too. I don't care. Just make it fun, and I'll play it. I don't have problems discerning the difference between what's on the CRT in front of me and the real world just a few feet away in every direction.

    71. Re:Not the only person against Grand Theft Auto by thirty-seven · · Score: 4, Informative
      No matter what Jon Katz and Michael Moore would like you to believe, your chance of getting brutally killed in or around an American school is far lower today...

      I think you have large misconception about Moore. In Bowling For Columbine he looks at the issues of youth/school violence and gun violence in general. He doesn't come to a conclusion about the cause of this, but he does conclude that:

      a) It isn't caused by the prevalence of guns; and

      b) It isn't caused by violent movies, games, or "evil" music.

      However, he does suggest that if anything, the over-reporting and sensationalism of violence by the media in the U.S. (which is the very thing you accused Moore of doing), actually contributes to such violence by causing people to be overly fearful.

      --

      Atheism is a religion to the same extent that not collecting stamps is a hobby.

    72. Re:Not the only person against Grand Theft Auto by sahonen · · Score: 1

      OT, but nice Music Man reference. I played the high tenor in the barbershop quartet in high school, and played percussion for a community theater production a year or so later. Great show.

      --
      Make me a friend and I'll mod you up
    73. Re:Not the only person against Grand Theft Auto by Yunzil · · Score: 1

      I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles.

      You'd be wrong then. I grew up with early video games. Started with the 2600 and it's free Combat cartridge. And I loved GTA3 and Vice City.

    74. Re:Not the only person against Grand Theft Auto by jjhlk · · Score: 1

      Because anecdotal evidence concludes any argument... (rolling-eyes smiley here)

    75. Re:Not the only person against Grand Theft Auto by Anonymous Coward · · Score: 0
      Your simplistic answers are bullshit. Like most other things, life is much more complex. If your are a child in South Centeral LA then you are not safe at all. (I live in LA, in a safe i.e. 'white' neighborhood with an ok police force, not LAPD.)

      The killing of children as a result of gang gun fire is a regular occurence. It happens so often that it usually is not reported in the first section of the LA Times, but in the Califorina or B section that has local news. You hear about it on the evening news, and there is an occasional follow up article about how the parents of the victim may or may not rebuild there lives. I don't have any statistics I can quote, but It happens more then once a month. (I think the lack of statistics is a deliberate attemt to minimize the problem.)

      If you are child walking down the street, or sleeping in your bed, and you are struck by a bullet, how will gun ownership protect you? Both of these have happened in the last year in LA. Do you suggest that we armor plate dwellings or make bullet proof clothing in kids sizes?

      To talk about how 'life is better' because of a decline in lynchings makes me very suspcious. This is exactly the kind of remark made by people harboring racist beliefs. NOTE: I did not call you a racist. I did not jump to any conclusions about you, unlike your remarks about Jon Katz and Michael Moore. I gave you the benefit of a doubt, which you really don' t deserve.

    76. Re:Not the only person against Grand Theft Auto by LeoDraco · · Score: 1

      Oh I know my mental state is affected by it. That's the whole point. I play video games to relax; I play video games to do things that I cannot do in real life. I find enjoyment in playing video games. The difference is that I can distinguish what is "evil" and what isn't. (And even that is arbitrary: can you say what is canonically evil? Is there an absolute to evil? That type of thing, to me, seems entirely subjective. Just because somebody believes differently from you doesn't automatically make them a "Bad Guy".)

      I myself find playing violent video games to be cathartic; it allows me to expunge from my psyche those pent up emotions that I am not allowed to expunge in modern day society. But, again, I'm old enough to distinguish the difference between what is socially acceptable, and what is not socially acceptable. Also, to the person who is mature enough to make such a distinction, I find that overly gratuitous violence in media is acceptable because it is overly gratuitous; I loved Kill Bill -- I was laughing all the way through it. Socially, hacking people's arms off is not acceptable; however, I found it amusing, because the movie was presented in such a fashion that it would be difficult to actually take it seriously.

    77. Re:Not the only person against Grand Theft Auto by Artifakt · · Score: 1

      I'm not arguing that video games create violent people, but there isn't a fixed amount of violence already inside people that can be let out or bottled up either. People adjust the level of violent behavior they will consider from day to day, often from moment to moment. Often, getting a temporary release of violent feelings makes the option to use violence again seem more attactive, not less. Getting away with a violent act tends to make a person think they can keep getting away with choosing violence as their increasingly preferred option.
      I seriously doubt playing GTA is enough to nudge the average person over the top, as you put it. However, watching as little as two or three hours a day of standard TV will expose a person to thousands of incidents of televised violence. Most of those will show unrealistic consequences. (For every "cop has to make a split second decision, and oops, it's a kid with a toy gun", there's hundreds of hours of shows where the 'good guy" is the one who never gets hit, and always shoots accurately enough that divine justice guides the bullet to do an appropriate amount of damage to the 'bad guy'). Then add a few hundred thousand commercials whose message is, "you suck, unless you buy this.", and we're not talking about the old average person anymore, we've redefined average.
      Take a kid who regularly experiences real violence in school or from a lousy home life, up that amount of TV to eight hours a day oe so, then add a few hundred hours of Quake, GTA, or whatever to the mix. That's not average, but there are a hundred thousand people out there who fit that unaverage profile. The result? You said it yourself: Our society is in very great trouble indeed.

      --
      Who is John Cabal?
    78. Re:Not the only person against Grand Theft Auto by Night+Goat · · Score: 1

      Just keep in mind that the quote you put in your post wasn't Jarvis, it was /.'s own Sheetrock.
      All he's saying is he wants the main character to be doing the right thing.
      "To me, it is a little troubling -- maybe I'm just kind of old-fashioned -- to have the player take on an amoral role in a game. I feel strongly that the player should have a cause and be acting for the just." -Eugene Jarvis

    79. Re:Not the only person against Grand Theft Auto by Artifakt · · Score: 1

      The original Film rating system had four ratings: G, M, R, and X. M for mature came before R, and meant roughly "age 12 or 13 ought to be all right". After a while, M became GP. Then GP was turned into PG. Then PG 13 was split off from PG cause PG was moving from meaning 12 or 13 to 8 or 9 in most people's views. Then they added NC-17, so that movie about the life of Henry Miller with the neat scene featuring the twin contortionists wouldn't get it an X. XXX was invented by the advertizing industry, and never part of the real rating system.
      So, where's this one to one translation? Movie M meant about 13, but game M comes after T? Doesn't T mean Teen? So Game M is movie R? Right? And Game T is Movie M, but Movie M is really Movie PG, I meant GP, I mean PG-13.
      If T means teen, then M should be above teen, right? So what's the difference between Above Teen and Adults Only? We have 20 year olds who don't count as adults now?
      Now you know why parents are clueless (about this, I mean). What makes you think we understood the movie rating system either?
      Me, I picked movies I thought wouldn't warp the kid too bad. If she wanted to watch something like Hellraiser 3, I let her persuade me now and then, talked about it with her afterwords, and encouraged her to take a responsible attitude. I checked for peer pressure, asking if any of her friends were telling her she was a chicken if she didn't see the latest splatter flick. If she had had nightmares and woken up yelling "Freddy's gonna eat me!" I would have been a little more rigid, but she stayed the kind of kid who remembers it's all special effects.

      --
      Who is John Cabal?
    80. Re:Not the only person against Grand Theft Auto by Kaboom13 · · Score: 1

      Your right. Playing GTA3 has made me realize killing hookers with stolen cars is the life for me. Good think I can ditch the police by spray painting my car, and when I hop in the passenger seat, the drivers of cars politely get out so I can steal it. You talk about a society plagued by people who cannot accept responsiblity for themselves. It seems to me gamers have no problem accepting responsibilty when they kill a hooker, it's the anti-game people like yourself that claim the video games are gonna make us do it. The line between right and wrong seems pretty damn clear to me, things I do in an imaginary game world aren't real and don't hurt anyone, so theres nothing wrong with them. Acts committed in the real world however, have moral import, and no relation exists between them and the game world. The only people who try to blame their behavior on games are screwed up in the head to begin with, and are jsut looking for a scapegoat the "think of the children!" group are all to willing to supply. It's also worth pointing out the violence in GTA3 is just the dressing on what is actually excellent gameplay. Games aren't much different conceptually then they were in the Atari days, gamers just expect developers to use modern technology to tell some sort of halfassed excuse to why your doing the fun stuff.

    81. Re:Not the only person against Grand Theft Auto by yRabbit · · Score: 1

      The problem isn't necessarily violent games, it's the "people who can't accept responsibility for themselves"..

      You can survive 50 foot falls in Grand Theft Auto games, too. If someone doesn't know you generally can't handle that in real life (i.e. major injuries or death), something's wrong with them. Either they haven't been educated in some basic way, they have no common sense, they're psychotic, or they've lived an incredibly sheltered life. It's not the game at fault, it's the person.
      Sure, it's a little different, stealing cars and killing people vs jumping off of tall buildings, but still, the same - common sense, not being psychotic, etc.

      You could always "break the rules" of GTA and be a law-abiding pedestrian and never steal cars, never beat anyone up, etc. too. The point is, it's a game.
      If someone's going to cross over their violent behavior from the game into real life, something's wrong with them. I haven't seen hordes of people out and about suddenly stealing every car in sight because they played Grand Theft Auto games.

      Now if you excuse me, I have to get the large, floating, endlessly rotating heart-shaped healing icon I've been saving up out of the fridge, and the floating, rotating rocket launcher, and go outside to kill the pink demons driving around in cars. And I'll climb into my tank, which drives exactly like a car.

    82. Re:Not the only person against Grand Theft Auto by 16384 · · Score: 1

      Porn hurts your relationship with other people. So, yes, it hurts society. (BTW that superbowl breast thing leave us Europeans baffled at how America overeacted...)

    83. Re:Not the only person against Grand Theft Auto by HD+Webdev · · Score: 1

      Blasting invaders from space is one thing; a game that lets you steal a car and run over the owner or murder prostitutes is over the line. It increases the allure of immoral behavior and blurs the line between right and wrong to an unacceptable degree in a society that is already plagued with people who cannot accept responsibility for themselves.

      Is blaming a game also not accepting personal responsibility?

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
  6. Defender was by Darth23 · · Score: 5, Interesting
    The greatest video game ever made.

    So intense.

    Even the best players could only stave off an inevitable death for a little while. Towards the end, finding a machine that didn't have the up/down lever worn out was almost impossible.

    If only there was a decent MAME controller for it withh all the buttons and lever in the rigth place....

    --

    -------- In Soviet Russia, "Soviet Russia" sigs hate Slashdot.

    1. Re:Defender was by gregarican · · Score: 5, Funny

      Speaking of "withh all the buttons...in the rigth place" are you using a Dvorak keyboard today?

    2. Re:Defender was by bludstone · · Score: 3, Informative

      If youve got the money, a slikstik cannot be beaten. Im saving up for one right now.

      www.slikstik.com

      Be financially prepared. Their best stick is $700, but it doesnt get any better then this for MAME.

      Unless you want to build it yourelf.

      --

      no .sig
    3. Re:Defender was by Kenja · · Score: 3, Informative

      A quick search on the "internet" provides several options.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    4. Re:Defender was by whopis · · Score: 1

      Does anybody remember the old Geek Site of The Day web page?

      Some poor guy's tribute to Eugene Jarvis was one of my favorites.... There was an endless discussion of the [BLINK]Essential Coolness[/BLINK] that his games had.

    5. Re:Defender was by stratjakt · · Score: 1

      A true geek would just make it.

      Slikstiks are happ controls, I-Pac encoders, in a plywood/mdf box.

      My next project is to build such a box that houses a FlexATX mobo I have, complete with video out. Plug it in, jack it into TV, and play.

      --
      I don't need no instructions to know how to rock!!!!
    6. Re:Defender was by nucal · · Score: 1

      Amazing to think that one of the big inovations of Defender was that the ship could go both forward and backward as well as up and down.

    7. Re:Defender was by Anonymous Coward · · Score: 0

      Jesus! $700?

      I built my mame cabinet for about $800 (including price of 25" tv).

    8. Re:Defender was by Anonymous Coward · · Score: 0

      Just build one. It's cheap and easy. Go to a place that sells/fixes arcade machines and you'll find that they sell sticks and buttons for a mere few dollars (CDN). Use a keyboard hack to interface the controls to the computer. It works perfectly for all games except those track & field games when more than one person plays (inputs not quite fast enough).

      While you're at it, build the rest of the cabinet ... it sure beats playing at the comuter desk.

    9. Re:Defender was by Cthefuture · · Score: 1

      If only there was a decent MAME controller for it withh all the buttons and lever in the rigth place....

      www.arcadecontrols.com

      Hell, build yourself a whole cabinet while you're at it. I did.

      --
      The ratio of people to cake is too big
    10. Re:Defender was by bludstone · · Score: 1

      got a url describing your construction/assembly?

      I love reading about people's construction of these things.

      My plan is to pick up a busted cab at a video game auction, clean it out, freshen it up, rip out the controllers, and install the slikstik.

      Ive already got an extra CRT and a loaded computer ready to go.

      --

      no .sig
    11. Re:Defender was by jjhlk · · Score: 1

      I built a controller (two joysticks, 18 buttons) for about $200CAD after all the tax, and shipping & handling fees.

      But be warned! Building the box was actually pretty difficult! Something I wasn't prepared for. I used a bandsaw (because I always did as a kid), but the blade would keep twisting to a side and I couldn't control it. Every cut was jagged, and so when I sanded it down to removes my wavvy cuts, it threw off all my measurements. Still nailed and screwed everything together though. What a mess - but you don't really care once you start playing.

      I-Pac, and Happ controls are what I bought (needed a special bit to cut the holes, but didn't have to pay). Someday I'll rebuild the box. No need for laminate/plexiglass cover if you have a smooth piece of wood. It's a good idea to round the edges or slant it I think: mine was a bit uncomfortable to rest your hands on.

      Joust, bubble bobble, and bomberman are my favorite games by far. But there were a couple of hundreds I didn't look at yet.

      Then I moved to college and left the controller at home so I could study. I'm so lonely now. :)

    12. Re:Defender was by jjhlk · · Score: 1

      If you don't know already, arcadecontrols.com is the place to go. Lots of experiences to read about.

  7. ad time is good enough for post by ZakMcCracken · · Score: 4, Funny

    When the ad plays, just background the ad window and post your first opinion on Slashdot!

    Who RTFAs before posting anyway.

    1. Re:ad time is good enough for post by WIAKywbfatw · · Score: 4, Funny

      What is this "A" that you are referring to?

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    2. Re:ad time is good enough for post by Temporal+Outcast · · Score: 1

      Welcome to Slashdot :-p

      --

      Vote for a Man, Vote for Bush!
      Not a liberatarian flipflop hippie.
  8. I hate Willy Electrix by Anonymous Coward · · Score: 0, Offtopic

    I hate Willy Electrix

    1. Re:I hate Willy Electrix by Anonymous Coward · · Score: 0

      It is not offtopic if you know anything about Robotron

  9. How lame by stratjakt · · Score: 0, Troll

    It's a lame interview, the story submitter is just from salon slashvertising, trying to dupe you into watching that 10 second ad.

    Here's the lowdown. Old timer, who likes things the way they used to be instead of the way they are today, starts new company, promises to rejuvinate the arcade industry with his old-world know how.

    --
    I don't need no instructions to know how to rock!!!!
    1. Re:How lame by Anonymous Coward · · Score: 1, Informative

      Here you go, no ads:

      March 2, 2004 | Guided by their infallible logic, the Robotrons conclude: The human race is inefficient, and must therefore be eliminated.

      The 1982 arcade game "Robotron" offered a hyperactive, paranoid vision of a future gone awry. With two joysticks and a steady supply of quarters, you could save the world, but only for so long. Today Eugene Jarvis, designer of "Robotron," is still worried about a future gone mad. But it's no longer machines that are the enemies, but terrorists.

      Sure to be among the first class of inductees at the Pong-shaped Video Game Hall of Fame when and if it is built, Eugene Jarvis is a legend in gaming circles -- not for making cute or simple games, but for games that are unbelievably, knuckle-bashingly difficult. Jarvis' C.V. reads like a litany of squandered allowances and sleepless nights for anyone who has stepped into an arcade in the last 25 years: "Defender," "Robotron," "Stargate," "Blaster," "NARC" and "Smash T.V."

      Arcade games have become something of an afterthought in the era of the PC game and the home console, but Jarvis hasn't given up on the genre. He's founded a new company, Raw Thrills, and is planning to reinvigorate the industry. Raw Thrills' first volley is the upcoming counterterrorism two-player shooter "Target: Terror." "Target: Terror" asks players to save the Golden Gate Bridge, defend the Los Alamos Laboratory, and, somewhat controversially, prevent a hijacked airliner from crashing into the White House.

      Jarvis spoke with Salon by phone from his Chicago office. He talked about the history and evolution of the video-gaming industry, the challenges of portraying terrorists, why he is a fan of video-game emulation but a critic of "Grand Theft Auto," and the pros and cons of green blood.

      Next year will be the 25th anniversary of "Defender." Did you think you would still be making games 25 years after that game?

      You know, I didn't know if I would be making games six months later.

      Are you still as enthusiastic about it as you were then?

      I guess at the time it was just kind of a brand new thing. We went from a blank screen to something, so it was extremely exciting, kind of like being the guys who showed up at Sutter's Mill in 1849 and started picking gold up off the ground, you know? It was just the start of everything and very exciting and new. There were no rules. It's like that was the Summer of Love of video games and now it's largely a huge corporate business based on branded titles, pre-sold movies, and, you know, "Madden 4008."

      So, in some ways, I guess, to a purist -- to a gamer -- it's a little disillusioning in that it turned into just another corporation trying to sell another box of crap to the hapless consumer. There's that famous quote -- I guess some marketing guy was bragging and said, "Our marketing is so good, that we could put shit in a box and sell it." And the gamer's response was: "Well, you do."

      There is a certain disillusionment whenever anything becomes a real business -- then all the rules, marketing, and stratagems that make up real businesses come into play and it's real money now. It's not like a couple of guys in a garage doing a game, you've got to actually have a plan about what you're doing; you have to not just shoot from the hip. We were jazz musicians in those days, just riffing on whatever cool new beat came along, and now it's carefully crafted, orchestrated; you play your cymbal -- your full-time job is to play your cymbal on the 3,084th beat of this measure and you better be damn happy doing it. If not, there's four guys waiting to take your place [laughs]. You're animating the shoelaces on the Q.B. [quarterback] and that's your job. You're a shoelace specialist. You're not really saving the world anymore, you know? Just making a better shoelace shader.

      Have games been eclipsed by all the effects?

      Yeah, sometimes I come to work and I feel like I'm an interior decorator, you know? It's like: "Man, that green loo

  10. It's .... by Scrab · · Score: 2, Interesting

    always the way that the newer games get, and the faster the hardware becomes, the more we like the really old games. It's a sort of nostalgia, I guess. And I'm very prone to it myself, even if the game I'm looking for (in vain) is Blood and Magic.....

    --
    RoseColor red={0, 0xffff, 0x0000, 0x0000};VioletColour blue={0, 0x0000, 0x0000, 0xffff};find / -name *mybase*|chown you
    1. Re:It's .... by Jaysyn · · Score: 1

      I've an copy of that game on floppy disks that I got from an old neighbor of mine. Arguably one of the worst AD&D games ever made. I doubt my copy is still readable but I have to ask, why do you want it again?

      Jaysyn

      --
      There is a war going on for your mind.
  11. Article by cb8100 · · Score: 0

    Well, I'd love to RTFA, but I can't seem to get past that damned ad. Probably should let Salon add a cookie, but why would I?

    [RANT]
    I hate it when Slashdot articles require me to enable cookies or sign my life away to view the source story (like NY Times stories).
    [/RANT]

    --
    My lack of God, it's Trotsky!
    1. Re:Article by WIAKywbfatw · · Score: 1

      As much as I think the Slashdot editors do a poor job generally, it's a bit harsh to blame them for the cookies set or registration requirements of third party sites.

      --

      "Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
    2. Re:Article by cb8100 · · Score: 1

      I'm not blaming the editors, per se, just willing to get a troll rating so I can vent :)

      --
      My lack of God, it's Trotsky!
    3. Re:Article by Anonymous Coward · · Score: 0

      No, it's not.

      Other websites refuse submissions that require registration.

    4. Re:Article by Tarrek · · Score: 3, Insightful

      Don't take this as overly harshly, or as a flame in the least, but this is a subject I see come up quite a lot, and I simply have to respond.

      Slashdot is not the manifestation of your personal ideological beliefs. It is a site that people of a like demographic submit links to stories on the internet that they think that others in their demographic may be interested in reading.

      Slashdot does not ban "signing away your life" to get to stories because Slashdot is not a political rights action committee, bent on upholding Slashdottian ideals. Slashdot is a news service and forum community.

  12. Re:Not very long article by Anonymous Coward · · Score: 1, Offtopic

    At least Salon is honest, you have to give them that. The submitter could have had used some throwaway email address and a made-up Random Joe name like 90% of Slashdot's articles, but they didn't.

    \ _ __ \ \
    _) \_(_)__/__) \ Posted in the sacred name of the Jihad (anti-slash.org)
    \_) o

  13. article text by Anonymous Coward · · Score: 2, Informative

    The 1982 arcade game "Robotron" offered a hyperactive, paranoid vision of a future gone awry. With two joysticks and a steady supply of quarters, you could save the world, but only for so long. Today Eugene Jarvis, designer of "Robotron," is still worried about a future gone mad. But it's no longer machines that are the enemies, but terrorists.

    Sure to be among the first class of inductees at the Pong-shaped Video Game Hall of Fame when and if it is built, Eugene Jarvis is a legend in gaming circles -- not for making cute or simple games, but for games that are unbelievably, knuckle-bashingly difficult. Jarvis' C.V. reads like a litany of squandered allowances and sleepless nights for anyone who has stepped into an arcade in the last 25 years: "Defender," "Robotron," "Stargate," "Blaster," "NARC" and "Smash T.V."

    Arcade games have become something of an afterthought in the era of the PC game and the home console, but Jarvis hasn't given up on the genre. He's founded a new company, Raw Thrills, and is planning to reinvigorate the industry. Raw Thrills' first volley is the upcoming counterterrorism two-player shooter "Target: Terror." "Target: Terror" asks players to save the Golden Gate Bridge, defend the Los Alamos Laboratory, and, somewhat controversially, prevent a hijacked airliner from crashing into the White House.

    Jarvis spoke with Salon by phone from his Chicago office. He talked about the history and evolution of the video-gaming industry, the challenges of portraying terrorists, why he is a fan of video-game emulation but a critic of "Grand Theft Auto," and the pros and cons of green blood.

    - - - - - - - - - - - -

    Next year will be the 25th anniversary of "Defender." Did you think you would still be making games 25 years after that game?

    You know, I didn't know if I would be making games six months later.

    Are you still as enthusiastic about it as you were then?

    I guess at the time it was just kind of a brand new thing. We went from a blank screen to something, so it was extremely exciting, kind of like being the guys who showed up at Sutter's Mill in 1849 and started picking gold up off the ground, you know? It was just the start of everything and very exciting and new. There were no rules. It's like that was the Summer of Love of video games and now it's largely a huge corporate business based on branded titles, pre-sold movies, and, you know, "Madden 4008."

    So, in some ways, I guess, to a purist -- to a gamer -- it's a little disillusioning in that it turned into just another corporation trying to sell another box of crap to the hapless consumer. There's that famous quote -- I guess some marketing guy was bragging and said, "Our marketing is so good, that we could put shit in a box and sell it." And the gamer's response was: "Well, you do."

    There is a certain disillusionment whenever anything becomes a real business -- then all the rules, marketing, and stratagems that make up real businesses come into play and it's real money now. It's not like a couple of guys in a garage doing a game, you've got to actually have a plan about what you're doing; you have to not just shoot from the hip. We were jazz musicians in those days, just riffing on whatever cool new beat came along, and now it's carefully crafted, orchestrated; you play your cymbal -- your full-time job is to play your cymbal on the 3,084th beat of this measure and you better be damn happy doing it. If not, there's four guys waiting to take your place [laughs]. You're animating the shoelaces on the Q.B. [quarterback] and that's your job. You're a shoelace specialist. You're not really saving the world anymore, you know? Just making a better shoelace shader.

    Have games been eclipsed by all the effects?

    Yeah, sometimes I come to work and I feel like I'm an interior decorator, you know? It's like: "Man, that green looks like shit!" "Don't you know this year it's purple, man! Green is out!" You're worried about all these shadows and reflections and eye candy and

    1. Re:article text by Anonymous Coward · · Score: 0

      Thanks. I couldn't even figure out how to get to TFA. It showed me ads (just click the lower-right, you don't have to read them), but then on the last page, there are two options and neither seems to give access to the article.

    2. Re:article text by Golias · · Score: 1
      So, in some ways, I guess, to a purist -- to a gamer -- it's a little disillusioning in that it turned into just another corporation trying to sell another box of crap to the hapless consumer.

      Excuse me, sir... Not to be disrespectful to a pioneer of the industry, but was "Smash TV" not Robotron without the humanoids?

      --

      Information wants to be anthropomorphized.

    3. Re:article text by brandorf · · Score: 1

      Of course not! In SmashTV you could WIN BIG PRIZES!! BIG MONEY!! I LOVE IT!! I personally found Smash TV to be much differet, sure, yhe controls were the same, and you went at it one room at a time, but there were item pickups, differnt weapons, and bosses. Possible more evolutionary than revolutionary, but don't think it's fair to compare them so directly.

      --


      Bork Bork Bork!!
    4. Re:article text by haystor · · Score: 1

      Smash TV was a worthy successor to Robotron not just a rehash with new skins.

      The most notable difference for me was that Smash TV was multiplayer. The only thing that could make blowing stuff up more fun is being able to bring a friend along.

      --
      t
    5. Re:article text by Golias · · Score: 1

      Take it easy, I was half-kidding. Smash TV cost me a lot of quarters back in the day. As far as I'm concerned, dual joystick control is one of the best ways to do a top-down shooter.

      --

      Information wants to be anthropomorphized.

    6. Re:article text by brandorf · · Score: 1

      Alright, I will, I was only half-serious.

      --


      Bork Bork Bork!!
    7. Re:article text by Anonymous Coward · · Score: 0

      You read that articles and that's the "clever" comment you come away with? Idiot.

  14. Size of that interview... by Vexware · · Score: 0, Redundant
    Salon has a loooong interview with Eugene Jarvis
    That's really an understatement.
    --
    "Really, I'm not out to destroy Microsoft. That will just be a completely unintentional side effect" -- Linus Torval
  15. Well put... by prescot6 · · Score: 5, Funny

    From the article:
    DOS was boring and you had to kind of type and shit.

    I can't wait until I have kids and they ask me, "Daddy, what was DOS like?"

    1. Re:Well put... by DangerSteel · · Score: 3, Funny

      Hell I have co-workers who ask me that now... every once in a while I can pull an old DOS trick out of my hat and impress them.

    2. Re:Well put... by prescot6 · · Score: 3, Funny

      ... every once in a while I can pull an old DOS trick out of my hat and impress them.

      And now for my next trick, I will display the file tree using only a command prompt...

    3. Re:Well put... by falzer · · Score: 2

      > I can't wait until I have kids and they ask me, "Daddy, what was DOS like?"

      When your children ask, you can say "using DOS meant using the most creative visual and auditory environment available: your imagination! In minutes you could be swept up into a world of adventure. Some days I was a pirate, other days I was an astronaut, and even sometimes I was a treasure hunter!" Then you could use that pitch to get them started on books, and when they get old enough, text adventure games.

    4. Re:Well put... by Anonymous Coward · · Score: 0

      "Daddy, DOS is boring. Let's play Mario Party!"

    5. Re:Well put... by Jaysyn · · Score: 1

      Yeah, mine didn't know what net send was either...

      Jaysyn

      --
      There is a war going on for your mind.
    6. Re:Well put... by PetoskeyGuy · · Score: 1

      Funny, I don't hear any nostalgia over paper tape, or punch cards. Amazement, but no envy.

    7. Re:Well put... by Anonymous Coward · · Score: 0

      "Daddy, what was DOS like?"

      I ALWAYS knew that my son would one day ask me:

      "Daddy, what is 'Space Invaders'? "

      And then, it happened. The day came. I almost cried.

      Here is the answer I gave:

      "Well son, there was a time in London where there were many many Arcades, and all of them were full of the greatest games; Galaga, Galaxians, Space Firebird, Phoenix, Defender, and Space Invaders. One arcade, The Trocadero, had 25 Space Invaders games in it, on one floor. You used to go there, and play and play for hours - ten pence a game. It was the best. The noise in these arcades was incredible. The games were to die for. When you did well, you used to leave your three letter nickname in the list of high scores. People would gather around the great players and watch them in complete silence and awe. Those were the days of REAL video games, not like it is today, where 99.9% of games are shit .... oops I mean not very good. And that my dear son, is what "Space Invaders is".

      I felt old. I mourned the passing of the Arcade era. I mourned the death of creativity in the video game programming world. I mourn the death of the video game.

    8. Re:Well put... by JaxGator75 · · Score: 1
      Surely you jest... I'm sure your kids will forsake the Okama Gamesphere all their friends have to play Zork with you...


      "Get All"... "Nothing Happens"

      /"Eat peanuts"

      --
      Come and see the violence inherent in the system!
    9. Re:Well put... by Anonymous Coward · · Score: 0

      >I can't wait until I have kids and they ask
      >me, "Daddy, what was DOS like?"

      "Well, son, it was a lot like that 'Linux' thing those homeless hippies down the street play with..."

    10. Re:Well put... by Anonymous Coward · · Score: 0

      Yeah but us homeless hippies have KARMA!

    11. Re:Well put... by DrCode · · Score: 1

      I can't wait until I have grandkids who ask, "GrandDad, what was Windows like?"

  16. Bah. What about Jeff Minter? by Anonymous Coward · · Score: 0

    n/t

  17. Troll troll troll! by mekkab · · Score: 1, Insightful

    As an avid video gamer from the early 80's, I must congratulate you on your troll. If you think depravity didn't exist back in the day you are SORELY mistaken.

    P.S.- GTA3 and Vice City are breathtaking games. I am in awe everytime I play them. Beating up a hooker gets old fast; but playing a beautifully immersive game where many of the small details were well thought out is a complete joy.

    P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:Troll troll troll! by wesman83 · · Score: 0

      Yes there is Pleasure and Pain but that in a more general sense dictates whats right or wrong, ever hear of Utilitarianism?

    2. Re:Troll troll troll! by Vicegrip · · Score: 1, Insightful

      Breathtaking? More like mind numbingly stupid. Cars that drive like the steering wheel actually was a joystick. Cops who magically stop chasing you after you drive over a special token. Idiot AI that has gang members shooting at you no matter what car you are in because somehow they always know its you. Everything in this game has the memory of a gnat fly and reacts the same way every time to what you do.

      Bone numbingly awful gameplay patched up with 'pretty' graphics and sold by catering to the lowest instincts of people. Commander Keen was more inventive by a landslide.

      No thanks, I'll spend my money on something else.

      --
      Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
    3. Re:Troll troll troll! by Anonymous Coward · · Score: 0

      yes i agree, i keep my atari as close to my heart as i do my gc, xbox, ps2, saturn, snes, etc. gta are great games, cinematic expereiences to be had.

    4. Re:Troll troll troll! by mekkab · · Score: 1

      AI that has gang members shooting at you no matter what car you are in because somehow they always know its you.

      Wow, that actually sounds SMART. Like, they have some kids on the corner that act as lookouts and warn everybody!

      regardless; Apparently you don't like lots of mini-games. Awesome music (GTA3 was superb). In-game visual jokes. Great graphics. Flying. The difficulty of avoiding the cops, secret service, and army when you get 6 stars. That's cool. Play your commander keen. I'll take my GTA3, Vice City, and San Andreas when it comes out.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    5. Re:Troll troll troll! by mekkab · · Score: 1

      It wasn't put forth as an honest opinion. It wasn't even HONEST. It made a lot of "illogical" leaps and jumped to conclusions. It was factually incorrect.

      It was a troll!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    6. Re:Troll troll troll! by Anonymous Coward · · Score: 0
      Idiot AI that has gang members shooting at you no matter what car you are in because somehow they always know its you.

      Ah, well you see those gang members have this super-power that allows them to detect your identity. It's called "vision." By using it, they can know who you are just by looking at your face! It's remarkable!

    7. Re:Troll troll troll! by synth7 · · Score: 4, Insightful

      P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.

      If there is no right and wrong, then your statement cannot be right. You have stated a paradox that is at odds with human sentience. In a world where there is no cognizance, your statement is correct since it is null.

      However, in a world in which a sentient mind evaluates, there must be right and wrong, or there is no way to evaluate.

      It's a nice theory, as it justifies anything, but it fails if you bother to think about it.

    8. Re:Troll troll troll! by wurp · · Score: 2, Interesting

      P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.

      And you wonder why people criticize GTA3? Your moral compass is broken.

    9. Re:Troll troll troll! by Anonymous Coward · · Score: 1, Funny
      Cars that drive like the steering wheel actually was a joystick.

      Actually, the steering wheel is a joystick. Unless you buy a steering wheel for your console. Then the cars drive as if the steering wheel is a steering wheel.

    10. Re:Troll troll troll! by Anonymous Coward · · Score: 0

      P.P.S- Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.

      OMFG, I can't believe you actually posted this statement in a public forum.

    11. Re:Troll troll troll! by scumbucket · · Score: 0

      It certaintly looks to me like someone's opinion of what is wrong with gaming today.

      You can agree or disagree with said opinion, but calling the person who expressed it DISHONEST or a TROLL is crossing the line.

      You need to lighten up a bit mekkab. We are talking about GAMES for goodness sakes!

      --
      CMDRTACO CHECK YOUR EMAIL!
    12. Re:Troll troll troll! by mekkab · · Score: 1

      Don't think; just do!

      P.S.- should have specified: there is no Absolute Right and Wrong. Only subjective right and wrong (implied by the pleasure and pain comment. However if you choose to be a pedant, I can oblige!)

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    13. Re:Troll troll troll! by Junks+Jerzey · · Score: 1

      As an avid video gamer from the early 80's, I must congratulate you on your troll. If you think depravity didn't exist back in the day you are SORELY mistaken. [gamefaqs.com]

      Don't make the exception be the rule. Custer's Revenge was a novelty game sold only via mail order. Stores didn't carry it. It's also a very rare game, as few copies were produced.

    14. Re:Troll troll troll! by mekkab · · Score: 0, Offtopic

      And you wonder why people criticize GTA3?

      Because philosophers for ages have determined the subjective nature of morality?! That's not at ALL why they criticize GTA3! But thanks for playing.

      P.S.- my moral compass points true north, baby!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    15. Re:Troll troll troll! by spoonyfork · · Score: 1

      It's a nice theory, as it justifies anything, but it fails if you bother to think about it.

      The grandparent post is referring to absolute truth and moral relativism in which he is correct on both accounts. You acknowledged that the mind evaluates right/wrong subjectively but you know the interpretation of that only manifests itself as pain/pleasure which are not consistent from person to person. So are there no aboslute moral truths? You bet your ass there aren't.

      Why do you hate freedom?

      --
      Speak truth to power.
    16. Re:Troll troll troll! by wurp · · Score: 1

      If pleasure and pain is all there is, why are you messaging on slashdot instead of snorting/shooting up/directly stimulating your pleasure center? Even you don't believe that tripe.

      AFAIK, you can't determine the nature of morality. You can only choose a morality that works for you and adhere to it. When your morality is broken, you do poorly in the world and you leave the things you care about without support. A morality that says there's nothing but pleasure & pain leads to a quick (if enjoyable) death. If you want that, go for it. I certainly won't tell you not to. But I'll do my damnedest to demonstrate just how stupid it is.

      P.S. postscripts are stupid in a fully editable medium.

    17. Re:Troll troll troll! by mekkab · · Score: 1

      If pleasure and pain is all there is, why are you messaging on slashdot instead of snorting/shooting up/directly stimulating your pleasure center?

      Maslow's heirarchy of needs. Life is a rational extension of hedonistic thought; as I experience more pleasure my tastes evolve. Even "altruistic" behavior is inherently selfish at heart; I do it because I feel good about myself when I do it. Why do I help those less fortunate than me? It makes ME feel good. Why do I donate to the SPCA? Tax shelter ;) But ALSO taking care of stray cats and dogs makes me feel good.

      Besides- how do you know I'm not high on dope right now?!

      P.S.- my P.S.'s are parting shots!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    18. Re:Troll troll troll! by Anonymous Coward · · Score: 0

      lol what a stupid troll you are

    19. Re:Troll troll troll! by operagost · · Score: 1
      Even "altruistic" behavior is inherently selfish at heart; I do it because I feel good about myself when I do it.
      But why do you feel good? Perhaps it is because there's something hard-wired inside you that makes such altruistic intentions produce true joy, instead of empty emotions and experiences.
      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    20. Re:Troll troll troll! by wurp · · Score: 1

      I guarantee you would feel better if you directly stimulate your pleasure center. Like I said, even you don't believe the tripe you're espousing.

      Besides- how do you know I'm not high on dope right now?!

      The only responses I have to that are ad hominem (though apt), so I'll refrain from making them.

      It's obvious you're here to have some juvenile philosophical argument in which we snipe at each other rather than actually discussing something you believe in. I'm not interested.

    21. Re:Troll troll troll! by mekkab · · Score: 1

      guarantee you would feel better if you directly stimulate your pleasure center.

      Yeah, but the come-down's a bitch.

      It's obvious you're here to have some juvenile philosophical argument in which we snipe at each other rather than actually discussing something you believe in. I'm not interested.


      Seeing this response brought a kool-aid smile to my face. Don't you doubt it!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    22. Re:Troll troll troll! by Anonymous Coward · · Score: 0

      Immoral behavior? Guess what- there is no wrong and no right. There's only pleasure and pain.

      Yeah right. Tell it to the judge and see what happens. He will either laugh at you and then throw the book at you or he will shake his head in disgust and then throw the book at you. Either way you lose. And yes, it is spelled LOSE NOT LOOSE!!!

    23. Re:Troll troll troll! by dcam · · Score: 1

      This is absolute right and wrong, to attempt to decompile right and wrong to simply pain and pleasure is to buy the lie. One immediate point, one person's subjective pleasure is anothers subjective pain. The denial of absolutes is the lie sold to us by the current postmodern viewpoint. It will die, as did the modernist viewpoint before it.

      I'm not sure why I bother, you've bought the lie and I don't imagine that you are going to be really interested in hearing conflicting views.

      --
      meh
    24. Re:Troll troll troll! by mekkab · · Score: 1

      okay, uhm, I guess I've, as you succintly put it, "bought the lie"- however I don't see how it is a lie at all, which is why I'd LOVE to hear your conflicting view. I'm not being sarcastic, I'm being ernest; I truly see no fault my world view.
      As for proof of their being a divine truth or justice, the counter is the classic "When bad things happen to good people" and "when good things happen to bad people" argument. I'm not sure if you are going to "divine truth and justice" way... but if you are, explain that.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    25. Re:Troll troll troll! by mekkab · · Score: 1

      talk about lighten up! You foe'd me! BWA-HAHAHAHAHA! Kettle? Meet the Pot!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    26. Re:Troll troll troll! by Anonymous Coward · · Score: 0

      I had a rather unsettling feeling as I tried my hand at the "hooker beat-up". It was strangely reassuring, noticing that I disliked seeing polygonal women beaten.

      Really, I think games like GTA are more windows into one's own soul than "murder trainers".

    27. Re:Troll troll troll! by |/|/||| · · Score: 1
      I'm not sure why I bother, you've bought the lie and I don't imagine that you are going to be really interested in hearing conflicting views.
      Well, I'm glad you bothered, because if no one bothered to explain their point of view then no one else would ever be enlightened. Perhaps my bothering to respond will be worth something to someone. As for "buying the lie," I personally never "buy" into anything such that I can't change my perspective.

      Right and wrong being equivalent to pleasure and pain makes no sense, of course, but that doesn't imply the existence of absolute right and wrong. Right and wrong are human concepts, defined by us, and only we can decide what is right and what is wrong.

      I don't know what you're calling the "current postmodern viewpoint," but if it denies absolutes then it's not very current. To deny an absolute is just as arrogant and wrong as to declare an absolute. Absolutes are beyond reasoning - they can only be taken on faith, and are therefore useless for explanatory purposes. The only things we have to work with are our best assumptions. That is the most current viewpoint that I'm aware of, whatever you want to call it.

      Yes, it too will die as all viewpoints eventually do (it would be folly to say that such a viewpoint is absolutely correct) - it will be replaced by something that better fits the universe we see around us. I'm betting we don't go back to believing in absolute truths, though.

      --
      [javac] 100 errors
    28. Re:Troll troll troll! by dcam · · Score: 1

      OK a good point well made, I'll bite.

      Before I begin what promises to be a long comment I'll declare my bias. I am a Christian (I can already hear everyone tuning out). I live in Australia, not the "the South", and I'd probably be considered very liberal Christian by some, and I imagine also that they consider that I'm far left I'm off the scale. In Australian terms that means I have a slight leaning to the left.

      I'm going to try to explain modernism and post-modernism as I understand them (yes I'm going somewhere with this). I'm no philosophy major, so I may be wrong. I also haven't looked at this for a little while so I might be hazy on details, I also have a bad habit of forgetting opposing arguments once I have proved something to my own satisfaction. I'm going to use the word man to describe humanity occasionally. Deal with it.

      Modernism is the belief that man continually improves himself. This manifests itself in a number of ways. The core is that you believe man is getting better and better. The means by which this happens is normally considered to be science. Hence science is applied to everything (including social and moral behaviour) and is elevated to the point where it can do no wrong. The problem with Modernism is that man didn't seem to be going anywhere good. Despite our best efforts, you have the appalling wars and massacres of the 20th century.

      Post-modernism, by its title, says we have moved on from modernism. It originally came from English departments at Universities when examining "texts". It was noticed that different people took away different messages from the same text. So that text itself was subject to interpretation, hence the truth in it was subjective. This was a very valid point, however it was then applied to life in general. So you end up with the line "What is OK for you is OK for you and what is OK for me is OK for me", in other words all truth becomes subjective. There is a strong emphasis in experience in post-modernism.

      From where I stand there are problems with both modernism and post-modernism. Both place the person at the centre. In modernism, it is assumed that man can improve himself, and that truth/good/bad can be modified by scientific discoveries.

      The post-modernist idea that there are no absolutes is even more silly, Belief not matter how earnest, does not make something true. I can believe that area of a circle is 4r, it doesn't make it true. To get around this, post-modernism seems to say that religious/moral beliefs are the only things that this applies to. This ignores contradictions inherent in different belief structures. I believe you are going to hell, and you believe you are going to heave: whose belief wins?

      When we come to what is good and bad, this is also considered subjective. This flies in the face of common sense, however that is normally worked around by declaring that what the majority believes in are the facts (eg Murder is bad). Truth by democracy, ah so Iraq *did* have WMD.

      The flaw in all of this is the initial assumption: there is no greater being that is outside of our system that has imposed absolutes on us.

      --
      meh
    29. Re:Troll troll troll! by dcam · · Score: 1

      I've posted a longer comment in reply to the original poster's reply.

      Put simply I don't believe that right and wrongs are defined as absolutes by us. On the other hand the same action in two different situations might be right or wrong.

      I've reached where I am now by examining all the evidence that I have on hand and making a decision. I'm interested in being proven wrong on this if I am wrong.

      --
      meh
    30. Re:Troll troll troll! by Anonymous Coward · · Score: 0
      If there is no right and wrong, then your statement cannot be right.

      You're conflating two different senses of the word 'right', jackass. There's nothing paradoxical about the statement.

    31. Re:Troll troll troll! by JuggleGeek · · Score: 1
      If there is no right and wrong, then your statement cannot be right.

      If there is no right and wrong, then his statement can be true.

      Different people have different beliefs about "right" and "wrong", and therefore have different morals, because they disagree about what is right and wrong. Or at least, that's what he seems to be saying to me.

      I, BTW, am not arguing either side.

    32. Re:Troll troll troll! by dcam · · Score: 1

      Well clearly you weren't interested enough in my workd view for a discussion. In case you didn't get it, my point was that there is a flaw underlying your world view, namely it starts with the underlying assumption that there is no God. I think you should explain that assumption. Any proof or theory is only as good as the underlying assumptions.

      I can take some more time to justify my position but before I begin down that path I wanted to point out the assumption.

      --
      meh
  18. but of course by ryanw · · Score: 4, Funny
    It's a good read, even if you have to watch a ten second ad to get access
    It ususally takes me more than 10 seconds to remember what bogus username and password I used for those stupid registration sites anyway...
    1. Re:but of course by Joey7F · · Score: 1

      That is why you should do what I do:

      Use the same username for everything I prefer my first and last name. Then for the password usually something like my social security number. Hope this helps!

      --Joey

    2. Re:but of course by Anonymous Coward · · Score: 0

      Score 2?!??

      This guy is a either a total moron or a troll. First_name/Last_name and SSN? Why not just mail a con artist all your credit cards, corresponding PINs, security information, bank and bank account number, and SSN?

    3. Re:but of course by TwistedGreen · · Score: 1

      Gee, thanks for the tip! I would never have figured that out.

    4. Re:but of course by Joey7F · · Score: 1

      Are you sure I can't just be funny?

      --Joey

  19. RTFA? by Anonymous Coward · · Score: 0

    In Soviet Russia...the A reads YOU!

  20. Who cares what they like by superpulpsicle · · Score: 4, Interesting

    It doesn't matter if they like or dislike GTA and games of the present generation. Seriously there is no way in hell any one game can please EVERYONE. So stop trying.

    I don't ever remember pacman and robotron giving me 8hrs of nonstop fun. At least GTA has. Stop labeling today's games like they are garbage. I can program a game like pacman using 1 joystick and no buttons. Those aren't even games, they are like light show demos.

    1. Re:Who cares what they like by DrugCheese · · Score: 3, Insightful

      So you rant on them for saying your game sucks, and then turn around and say their game sucks?

      What level of pacman can you make it to?

      --
      *DrugCheese rants*
    2. Re:Who cares what they like by Anonymous Coward · · Score: 1, Funny

      It doesn't matter if they like or dislike GTA and games of the present generation.

      Great point!

      I can program a game like pacman using 1 joystick and no buttons. Those aren't even games, they are like light show demos.

      Great contradiction!

    3. Re:Who cares what they like by Bendebecker · · Score: 1

      I played Laser Blast for 8 hours once... but then my brother accidently hit the reset switch.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Who cares what they like by Anonymous Coward · · Score: 1, Insightful

      I can program a game like pacman using 1 joystick and no buttons. Those aren't even games, they are like light show demos.

      It's not programming them that was an exploit, it was inventing them! Even programming them was hard, could you program a Pacman game on the same hardware in assembly language? With all those restrictions, the speed of the CPU, the quantity of system and video RAM, etc.

    5. Re:Who cares what they like by Muramasa · · Score: 0

      Pacman has provided me with more fun than any other videogame ever, with the possible exception of Starcraft or Nethack . There is no other game that requires such quick reflexes and quick thinking as Pacman. One wrong move and you're dead, no HP, no saved games, no cheat codes, just pure gaming skill.

      I watched my friends roomate playing GTA for a while once, he was running around the city looking for hidden packages and i asked him "This is fun?" and he said "It's the best game ever." I watched him play for a little while longer, and he got bored of searching, he started shooting people, blowing up cars, etc. He then got sick of that and turned of his PS2 without saving the game, he hadn't found one of those hidden packages.

      Have you tasted the blue key?

      What's your high score?

      360478
    6. Re:Who cares what they like by Artifakt · · Score: 1

      I played Pong for 30 hours or so without sleep, and for the next 30 hours or so, every sound that was anywhere close to that damned noise Pong made sounded exactly like thst "bip".

      --
      Who is John Cabal?
    7. Re:Who cares what they like by mat.h · · Score: 1
      I can program a game like pacman using 1 joystick and no buttons.

      Sure you can program a game like Pacman, Tetris, Breakout or Bomberman in $single_digit_number evenings. That's not the point. Someone had to come up with the game idea in the first place and realize that, while simple, it is good for hours and hours of fun.

  21. Those were the days... by blcamp · · Score: 5, Interesting


    I remember the days when I was young, dumb(er) and had way too much time on my hands. :)

    When I was bored I used to go to a local bar and kill 2-3 hours playing Pac-Man... on a single quarter.

    It was great, because I could hustle beers from other patrons by betting whether I could get 100,000 or 200,000 (or whatever) points, all because I had the Holy Grail of Pac-mania: The Ninth-Key Pattern.

    I guess I can understand why my wife won't let me get one of those oldie-but-goodie machines for our place.

    But I still have some of those memories.

    --
    The problem with socialism is that they always run out of other people's money. - Margaret Thatcher
    1. Re:Those were the days... by TheTomcat · · Score: 5, Informative

      I looked it up.. probably others would, too (Ninth Key and other patterns).

      (posted with no bonus on purpose -- not whoring)

      S

  22. A game about terrorism? by karmaflux · · Score: 5, Funny

    Nobody's ever done that before! How original! It's creativity like this that fuels the gaming industry.

    --

    REM Old programmers don't die. They just GOSUB without RETURN.

    1. Re:A game about terrorism? by Anonymous Coward · · Score: 0
      It's interesting that no one really has made a game -- particularly an arcade-based game -- like this before. You'd think it'd be a natural topic for a lot of games. There are many games that do deal with terrorism, but they're sort of veiled in a military perspective like "Rainbow Six" or "Splinter Cell" or those types of games. From what perspective does "Target: Terror" unfold?

      It's inspired, of course, by the whole Sept. 11 thing. And it's like: "OK, what's the next attack?" There's a mission where terrorists are sabotaging the Golden Gate Bridge so you've got to get out there and retake the Golden Gate Bridge. When the initial Sept. 11 thing came out there was a lot of "Oh my God! They're going to blow up the Golden Gate Bridge!" And then there were mayors of suburban towns who were going, "I need security! They're going to come after Mayor Franks of Goodville!"

      It is, in some ways, a paranoid vision, but there are such vulnerabilities. It's interesting, we were out doing some video for the game in San Francisco, filming parts of the bridge and so forth, and I guess a citizen actually reported our license plate number to the FBI. We got a call from the FBI wondering what we were doing there and we told them what we were doing and I said, you know, it probably is pretty vulnerable. You look at this bundle of cables 3 or 4 feet thick and if somebody got a big enough bomb, you could take down the whole bridge pretty easily.

      Our whole society is based on a peaceful world. We have such a fragile system and we are very, very vulnerable. We were worried about people poisoning the water and doing this and that. There's any number of things that could happen if you had a foe who was completely merciless and would stop at nothing -- there's just any number of heinous acts that could be done.

  23. Speaking of Emulators by Benw5483 · · Score: 2, Informative

    I just got my freemame discs in the mail the other day and I'm having a blast. No need to download 8+ gigs of roms when you can get them on 2 dvds.

    Next step is to undertake building a cabinet. If you're interested in emulators defintely check out freemame. I got mine for 9 bucks.

    check out a list of the people who do it

    --
    what?
    1. Re:Speaking of Emulators by stratjakt · · Score: 2, Informative

      There are plenty of folks who'll sell you a burned dvd with GTA:VC on it, or Office XP, or any PS2/Xbox/GCN/PC game you want. And it's all just as legal as MAME Roms.

      Robby Roto is the only PD rom. A few others are available though certain channels (a handful of Capcom titles with a Hot Rod stick, etc). Most, however, are just warez.

      Unless, of course, you own all 5000 or so original cabinets.

      --
      I don't need no instructions to know how to rock!!!!
    2. Re:Speaking of Emulators by British · · Score: 1

      Well seeing that the commercial emulator packages(some good, some bad) only cover a very miniscule percentage of the total amount of arcade games ever to have existed, the only way is to warez them.

      I can't get enough playing obscure early 80s arcade games that never achieved the popularity of pac man or defender. Some are quite original.

      Now trying to get the roms off of Soulseek is a bit of a chore.

    3. Re:Speaking of Emulators by Anonymous Coward · · Score: 0

      I do. CowBoyNeal looks after them for me....

    4. Re:Speaking of Emulators by /dev/trash · · Score: 1

      Yeah no need to pay the original authors I am sure they don't mind.

    5. Re:Speaking of Emulators by barc0001 · · Score: 3, Interesting

      Nice strawman. In most cases we don't even know who the authors are because Atari and other companies had a policy of deliberately not releasing that information. That's why Activision came to be, disgruntled Atari employees who wanted recognition for the games they made. But, setting that aside for the moment, almost all of these games were "works for hire", and as a result the authors got paid to sit there and write the game and that is all. If there were megabucks made off the game, all that stayed with the company, with maybe a little bonus for the guys/gals as incentive or a raise. No "points", no royalties or residuals from revenue. Furthermore, as legal entites pretty much none of the companies who produced these games exist anymore. Atari alone has been bought a number of times, either alone or when its parent was acquired by someone else again. You think if the current company masters put out a "classics" ROM pack and sell it (not that they would) any of the original authors will see a dime? Why in hell would they pay anything to someone who had an association with things 6 companies ago?
      Whatever you're smoking, pass it around!

    6. Re:Speaking of Emulators by Anonymous Coward · · Score: 0

      Suprnova has a ROM section. No problem getting them from there (0.79.1)

    7. Re:Speaking of Emulators by /dev/trash · · Score: 1, Flamebait

      So because some evil corp, didn't tell you who wrote the game, or even worse paid them to write the game and that's it, you think it's okay to steal?

    8. Re:Speaking of Emulators by JaxGator75 · · Score: 1
      Now you're getting it!

      It's not "OK", but that's not the point (nor will it stop anyone who wants to do it. For your indignation, you have earned exactly 1 swift size 13 to the nuts. Enjoy!

      --
      Come and see the violence inherent in the system!
    9. Re:Speaking of Emulators by innocent_white_lamb · · Score: 1

      Robby Roto is the only PD rom.

      Robby Roto is NOT a public domain rom. Its owner has made it available for non-commercial use. That is substantially different than public domain.

      Gridlee has also been released by its owner under similar conditions. So that's number two. And as the copyright owner for East Germany's Polyplay seems to have disappeared completely, it is for all practical purposes public domain, as well.

      --
      If you're a zombie and you know it, bite your friend!
    10. Re:Speaking of Emulators by barc0001 · · Score: 1

      Tell me how I can pay for it. Really. This is what it's all about. How do we pay for it? We can't. Not because we don't want to, but because the corporations who currently hold the IP won't provide a method for us to do so. Listen to this carefully. We *want* to give them money, and they won't take it.
      And it's "COPYRIGHT INFRINGEMENT", not theft. If I take your car, I have stolen it. That's theft. If I scan your car in a nondestructive manner and make a perfect replica of it, and leave the original out in front of your house untouched, it's not theft.

    11. Re:Speaking of Emulators by Anonymous Coward · · Score: 0

      Now that would be stealing from a car company that has put alot of effort in designing and testing the car... But then again. If you could do that I'd pay you good bucks for such a replica. Preferably a Shelby Cobra orso...

    12. Re:Speaking of Emulators by /dev/trash · · Score: 1

      Well damn I hope my state takes down those pesky speed limit signs, since no one obeys them anyway.

    13. Re:Speaking of Emulators by /dev/trash · · Score: 1

      I heard the same argument when Napster came out. And now that Napster is a pay model, there are still people stealing.

  24. True. But... by James+A.+H.+Joyce · · Score: 0

    ...violence always has been and always will be fun. And the fact is that Adventure and Pacman just aren't as fun as GTA III. It's always better (at least IMO) that people enjoy violence in the context of a computer game than in real life.

  25. Re:Don't forget... by OECD · · Score: 2, Interesting

    It's a good read, even if you have to watch a ten second ad to get access.

    I use lynx, you insensitive clod!

    Seriously, I do. There doesn't seem to be a way to get to the advert. Is there a way around? (Aside from waiting for someone to post TFA.)

    --
    One man's -1 Flamebait is another man's +5 Funny.
  26. ZORK WAS THE SHIZNIT by Anonymous Coward · · Score: 0

    n/t needed

  27. Add problems... by Pollux · · Score: 2, Funny

    It's a good read, even if you have to watch a ten second ad to get access.

    You watch the ad. I'll post a comment about how I let it run in the background while I posted this comment.

    Oh wait...darnit. It's a click-through. Oh well, still didn't read it though. Don't I feel like the consumers' hero.

  28. Here is your Failure Haiku: by Anonymous Coward · · Score: 0

    You fucking fail it
    First post is just not for you
    Death is the answer

  29. Custar's Last Stand by phorm · · Score: 1

    Yes, I probably spelled this one wrong, possibly even got the name wrong...but I think that was the name of the game. Basically the premise was the sexual expoitation of a native indian.

    Current-day graphics and sound etc may have brought more realism to today's games, thus making them more disturbing, but the poor content has been there for a long time.

    1. Re:Custar's Last Stand by Anonymous Coward · · Score: 0

      Actually, I think it was Custer's Revenge. Poor 8-bit content is pretty poor indeed. Look at any hacked Mario MAME rom with a penis on it and you'll have better risque value than Custer's Revenge...

    2. Re:Custar's Last Stand by Anonymous Coward · · Score: 0
  30. Unix poem by Anonymous Coward · · Score: 0


    Waka waka bang splat tick tick hash,
    Caret at back-tick dollar dollar dash,
    Bang splat tick dollar under-score,
    Percent splat waka waka number four,
    Ampersand right-paren dot dot slash,
    Vertical-bar curly-bracket tilde tilde CRASH.

  31. Don't let your kids play GTA then stupid by xtal · · Score: 4, Insightful

    If you lack the ability to monitor and care for your children in a manner that you see fit, then don't have kids.

    I grew up playing video games, hey, news flash, there were some pretty gorey games out there even back in the day if you knew where to look. I remember one I used to play called Speed Racer? Or somesuch, you ran over little old ladies. *splock*

    Haha. It's a game, stupid. You filled in the violent details in your head back then. I'm a responsible member of society, I fully accept responsibility for my actions, I vote, I have a University degree, and I love playing GTA. For that matter, I drink beer to excess too!

    Keep your ghoulier-than-thou hands off my video games and monitor what your children do. Teach your children to have minds of their own and to think critically rather than worrying about a video game. Maybe the reason there are so many irresponsible people out there is nobody explains the whole concequences-for-your-own-actions thing? Because it's the state's fault for LETTING me get these evil drugs and noodie-pics and video games. It's not my fault!

    I like violent fiction and horror movies, too. There are some pretty offensive "holy" books out there too, at least to my sensibilities. Censorship is EVIL. You get to control your kids until they're 16 or so. Have fun.

    I don't even bother playing the game in GTA. I laugh my ass off driving around running over people. I know I'm not the only one out there either! *haha* It's ENTERTAINMENT.

    Don't you have a people-against-funny-cartoons meeting to attend, or something?

    --
    ..don't panic
    1. Re:Don't let your kids play GTA then stupid by Anonymous Coward · · Score: 0

      Taken to it's logical extreme:

      Think about GTA as a holodeck program where you take the place of the main character. Still think it's harmless when there is no glass screen between reality and fantasy?

    2. Re:Don't let your kids play GTA then stupid by Havokmon · · Score: 2, Funny
      I grew up playing video games, hey, news flash, there were some pretty gorey games out there even back in the day if you knew where to look. I remember one I used to play called Speed Racer? Or somesuch, you ran over little old ladies. *splock*

      Gory? I'm not worried about my kids seeing gore, I'm worried about them emulating me ;)

      My best friend and I beat Lesiure Suit Larry 1 in one night, and we were only in 7th grade. To win the game, you had to get laid.

      I now have 4 kids, and I just turned 30.

      Bring on the gore! :P

      --
      "I can't give you a brain, so I'll give you a diploma" - The Great Oz (blatently stolen sig)
    3. Re:Don't let your kids play GTA then stupid by Anonymous Coward · · Score: 0

      Yes,

      As long as no living beings are hurt or killed for our entainment then who cares how we find said entertainment. I mean if doing stuff in a "make belive" setting meant you would do it in real life, then I'd have slept with just about every woman I've ever laid my eyes on, killed most of the people i know, robbed a couple dozen banks, and nuked several countries etc. But have I done any of these things? Nope. Same goes for every human I know. Instead i'm sitting here at work being a productive member of socieity. So how about this, all of you people that don't like how others entertain themselves, go get a life instead of wasting yours worrying about what others are doing.

    4. Re:Don't let your kids play GTA then stupid by Iffy+Bonzoolie · · Score: 1

      As long as you aren't insane going into it, then yeah, sure... That sounds awesome!

      Let's assume there is no easily-discernable difference between your program and reality. If you go into that program, aware of the technology, and knowing that you are entering a game, you are going to act differently than if you, say, woke up in the game and thought it was reality. (Unless you are insane.) If you think it's reality, you are going to apply your regular set of morals to your actions, believing that it affects other individuals and society as a whole. If you think it's a game, you may waste people with your crossbow, or crash your car into a gas truck and blow up half the city. Why not?

      Anyone who cannot make that distinction is literally crazy. And I maintain that belief for your extreme case. I also do not particularly want to fashion our social norms around an edge case for deviants who think it's okay to hurt people in real life.

      Of course, if a game was completely immersive, you'd want to have some way to verify that you are in a game to prevent genuine mistakes. Heh.

      -If

      --
      Run a pencil-and-paper RPG campaign with your far-off friends: Gametable!
    5. Re:Don't let your kids play GTA then stupid by It's+Oz · · Score: 1

      Reminds me of some Penny Arcade! strips: http://www.penny-arcade.com/view.php3?date=2000-06 -02&res=l http://www.penny-arcade.com/view.php3?date=2001-12 -03&res=l

    6. Re:Don't let your kids play GTA then stupid by wheresdrew · · Score: 2, Funny
      My best friend and I beat Lesiure Suit Larry 1 in one night, and we were only in 7th grade. To win the game, you had to get laid.

      I now have 4 kids, and I just turned 30.

      So you missed the part in the game where Larry had to get a condom before he could score?

  32. FBI by BigZaphod · · Score: 4, Interesting

    He said that has they filmed some of the Golden Gate bridge for their new game the FBI called and wanted to know what they were doing! That's amazing!

    I guess someone thought they looked suspicious and turned in their license plate number. But still... You'd think that if you wanted to scope out the bridge you could, ya know, just drive over it and take pictures out the back window with a digital camera or something. Or play like a tourist. Does the FBI call all those people, too?

    I'm not so much outraged or anything as I am amazed that they can have enough resources to even bother with it. I mean, what if they weren't able to get ahold of them with a simple phone call? Would they have dispatched a team to go check up on these guys? What if it was a rental car or something? How far will they go based on one phoned in tip? There's a lot of bored and paranoid people in the world. Does the FBI respond to EVERYTHING that gets called in--no matter how small?

    Ok, I know it has nothing to do with the interview (which is awesome). Oh well. :-)

    1. Re:FBI by shayne321 · · Score: 1

      Or play like a tourist. Does the FBI call all those people, too?

      If the tourist wears a turban and is named Muhammed you bet they do.

      --
      Today I didn't even have to use my AK; I got to say it was a good day -- Icecube
  33. GTA? by MindStalker · · Score: 3, Interesting

    I'm confused, the link to the 3rd page of the article is
    "Your cause should be just -- why amoral games like "Grand Theft Auto" are wrong"

    But nowhere in the 3rd page, or in the entire interview do they talk about GTA infact the Eugene Jarvis talks about how we need to stop blaming games for our problems.

    1. Re:GTA? by bigdavex · · Score: 1

      I'm confused, the link to the 3rd page of the article is
      "Your cause should be just -- why amoral games like "Grand Theft Auto" are wrong"

      But nowhere in the 3rd page, or in the entire interview do they talk about GTA infact the Eugene Jarvis talks about how we need to stop blaming games for our problems.


      Yes, they do. On page 4.


      You have a cause and you're not just out there creating mayhem. That's, I guess, my objection to "Grand Theft Auto." I really don't like the amoralistic games where you're out there doing bad stuff just for fun. It's kind of like video vandalism, you know?

      --
      -Dave
    2. Re:GTA? by randyest · · Score: 1

      I noticed that too, but they do discuss GTA -- on the 4th page.

      --
      everything in moderation
    3. Re:GTA? by orange_6 · · Score: 1

      Aparantly the editors of Salon (and in turn the submitter /.) didn't even read the article before posting.

    4. Re:GTA? by el-spectre · · Score: 1

      For what it's worth, in Vice City you are double crossing the baddies in an attempt to get powerful and defeat them. Revenge is a goal, right?

      --
      "Faith: Belief without evidence in what is told by one who speaks without knowledge, of things without parallel." - A.B.
    5. Re:GTA? by hambonewilkins · · Score: 1

      Read the fourth page, it is there that GTA is explicitly mentioned. Yes, I understand that it should be on the third page.

      --

      God Bless America. Why? Did it sneeze?
  34. Re:Not very long article by Anonymous Coward · · Score: 0

    Ummm, mods. Anti-slash is a troll site. Go there and see. Unless you're moderating this up because it was listed as one of the trolls to mod up there. Oh well, when I get home & log in, I'll deal with this via M2...

    And, whatever you may think, Slashdot does run stories from normal posters. I recently had my second article accepted by them. Maybe it would help if you weren't a troll posting goatse redirects in your story submissions? :P

  35. MAME, Kazaa, and internet preservation by phorm · · Score: 3, Insightful

    It seems to me that the original DN3D was open-sourced, possibly even released free. Not sure about Keen, but I think it might be now abandonware.

    The relation, take a look at the comment about MAME and emulation:

    people have done it just for the love of the old games, so, in a sense, they've done a tremendous public service in preserving the old games to be played and enjoyed today

    It's nice to see an artist (video-game artist) who understands what this is about. Old movies, old music, old games... it's not about theft in many cases, it's about preservation. It's about the game you can't play anywhere, or the movie that you won't find in any Blockbuster nearby.

    I wonder about 10 years from now though. Will people bother swapping around copies of GTA: VC, or will it fade into oblivion as the next dismember-head-in-a-baggie game comes around. Games like Defender etc had lasting appeal... even ones like Keen and DN3D did (humour in DN3D). I wonder how today's games will measure up.

    1. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 0

      Duke 3D's source was released, but only recently. You still have to pay for the game (data, artwork, etc), but it's really hard to find in stores. You can get it online, though. Still, I would classify it as abandonware because it's nearly a decade old and 3D-Realms really isn't making money off of it anymore.

    2. Re:MAME, Kazaa, and internet preservation by B'Trey · · Score: 2, Insightful

      Keen is not abandonware.

      --

      "The legitimate powers of government extend only to such acts as are injurious to others." Thomas Jefferson.

    3. Re:MAME, Kazaa, and internet preservation by StocDred · · Score: 2, Insightful
      It's about the game you can't play anywhere, or the movie that you won't find in any Blockbuster nearby.

      Except that most people are stealing games that you can play anywhere and movies that you can find in Blockbuster. And I notice you didn't include music in that statement.

      The preservation argument only gets you so far, and it doesn't address the concept that the game's owners might and should have control over how their stuff is "preserved." Nintendo certainly speaks loudly on this issue, since they "preserve" all their old games by continually re-releasing them. If a game company declares that Game X is public domain, then by all means, preserve away. Until that time, it's still stealing.

    4. Re:MAME, Kazaa, and internet preservation by Pushnell · · Score: 5, Insightful

      No, Keen is NOT abandonware. If you download the full version, you are participating in illegal warez, and this is one of my hugest pet-peeves with the gaming industry.

      Does anyone actually pay $20 freaking dollars for Commander Keen these days? There are so many good games out there that stupidly can't be distributed as abandonware because of paranoid companies. They're not making money on these old games any more, so why the fuss?!

      I just don't understand why more companies can't realize that by demanding hard cash for >15-year-old games, they're only shunning the people who love them the most. That, and they'll probably go elsewhere & find a warez copy for free.

    5. Re:MAME, Kazaa, and internet preservation by TomServo · · Score: 4, Insightful

      Except that most people are stealing games that you can play anywhere and movies that you can find in Blockbuster. And I notice you didn't include music in that statement.

      Two responses:

      1) I don't know what most poeple are doing, as I'm not involved in the modern game warez community. I do know that sometimes I want to revive games that I loved as a kid and want to play again. I downloaded Super Dodge Ball, River City Ransom, and Bubble Bobble because I didn't know where else to get 'em. Admittedly, I played them for about 15 minutes, but it was great to play them again.

      2) We're not talking about music. That's why it wasn't mentioned.

      The preservation argument only gets you so far, and it doesn't address the concept that the game's owners might and should have control over how their stuff is "preserved." Nintendo certainly speaks loudly on this issue, since they "preserve" all their old games by continually re-releasing them. If a game company declares that Game X is public domain, then by all means, preserve away. Until that time, it's still stealing.

      So we have to sit here and *hope* that some company will release an old game? I know people that have been waiting for either a re-release or a faithful update of Kid Icarus for many years now, but there are no signs of that happening. Your theory ONLY works if the publishers will work with the community, which they haven't done so far. They don't decide which games they think they can re-release in a collection and make money, then release the rest as freeware. Instead, they hold onto everything they've ever created, even if there are a grand total of 5 fans out there on the intarweb, and only release the ones that are the most popular. The tyranny of the majority and all that.

      I don't think this would be a question if the smaller games were released as freeware. If Nintendo would go through their rom library, identify all those that they think they can make money off of, then designate the others are freely distributable as roms, there would be no discussion. In the current situtation, there's nothing that makes this any more than a few fans who would like to relive an old memory vs. a company that doesn't stand to make any money. It's a no-win situation, one that could easily be rectified by releasing the game, a win-win situation in which the old fans get to relive their memories, and they, in turn, now like and will support the publisher.

    6. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 3, Informative
      Until that time, it's still stealing.

      You misspelled "copyright infringement". Can't blame you really, it's a hard phrase to spell. Still, accuracy is a useful skill in this particular controversial topic.

    7. Re:MAME, Kazaa, and internet preservation by pommiekiwifruit · · Score: 2, Interesting
      One thing that might be nice would be if the various games companies could be bothered keeping source code for their games. When the likes of Taito apparently don't have the code to Bubble Bobble any more, it means that the emulation route is the only way to go down.

      Compare that with the BBC wiping early episodes of Dr. Who so that they could reuse the tape, and having to hope some people around the world had "copies" of it lying around.

    8. Re:MAME, Kazaa, and internet preservation by KlomDark · · Score: 1

      Does 3DRealms still sell it, anywhere, even direct-only? Then it is NOT abandonware (yet) no matter how much of a bratty punk you are that expects everything to be free.

      The day you can no longer purchase it, then it's fair game, until then it's not. Sorry.

    9. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 0

      Just wait another seventy years or so and the games will be in the public domain.

    10. Re:MAME, Kazaa, and internet preservation by StocDred · · Score: 3, Insightful
      So just because you want to play an old game, they should be declared free property for all? Your local game store probably has a section with old consoles and used games, and the three you mentioned are all reasonably common. Go buy them. (Alternately, there's a new River City Ransom coming for GBA, Bubble Bobble has been made and re-made a hundred times, and I believe that Super Dodge Ball Advance was a GBA launch title.)

      So we have to sit here and *hope* that some company will release an old game?

      Yes, you do. Because it's their property. As long as they continue to hold the rights, they get to decide what happens to it. If they never make a new version of Mappy, that's too damn bad for us Mappy fans.

      If Nintendo would go through their rom library, identify all those that they think they can make money off of

      And how exactly do they do that? Who knows what game or franchise could be suddenly re-released, remixed or redone to acclaim? It's far easier for companies to hold on to their property, than to let go of something that could be potential profit. Unfortunately, that's business. If you were to tell the Desilu people that they should drop their claims to the I Love Lucy TV series because it's old and only a small portion of people like it, they'd call you crazy, because there's plenty of potential dough there. And once you give up on something, it's next to impossible to ever get it back. So it's a huge business decision, even if the product in question is something as un-remembered as an obscure arcade game. If Nintendo had released Balloon Fight into public domain, they couldn't make $5 per eCard set.

      This whole thing is a lot more complicated that the FREE ROMZ types make it out to be. What about the people who originally created these games? Suppose the guy who wrote the music still needs to be paid a couple bucks because of his contract? There's legal hoops to jump through, and it's often just not worth it.

      Pick any TV show you liked that is no longer on the air. If you're lucky, there's a DVD or VHS available somewhere. If not, too bad. You can't just claim My Right! and demand that it be released for free by whatever company still owns the physical tapes or film. Most times, you can't even demand it be released for purchase... for the same legal reasons I described above. Actors and writers and musicians and producers all can have any number of claims against the show... wages, royalties, fees. I don't see why video games are any different, except that we have this creeping disrespect for "intangible" works, and a digitally transmitted ROM file comes close enough to that.

      a win-win situation in which the old fans get to relive their memories, and they, in turn, now like and will support the publisher.

      This is very admirable and dreamy, but I don't see any business buying into it. There's no indication that fans will later support a company that gave away everything for free. Most times, they just get pissy when the company starts timidly asking for money. Go see all the furor when IGN (and dozens of other formerly free websites) started up a pay premium service. Sure, some people will make the connection between "These guys gave me River City Ransom for free, so I'm going to go buy their new GBA version" but most consumers will not.

    11. Re:MAME, Kazaa, and internet preservation by Kevin+Mitnick · · Score: 0

      copyright infringement == stealing .. go ahead, rationalize away..

    12. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 0

      Nope, "Stealing" == "Stealing". "Copyright infringement" == "Copyright infringement". One would think this obvious just given the result of compiling your version, let alone the centuries of effort by legislatures and courts to establish clear and separate parameters for each.

      I've produced various kinds of copyrighted material and had it copied without my consent (once for profit). I've also been burgled a couple of times. Believe me that they're very different things.

      You thus need a different mindset to consider and discuss them. For that matter, any kind of mindset you arrived at yourself would be useful.

      But thanks for playing X == Y ; always a laugh riot.

      (btw, a rationalisation would be X / Y, or X / X which == 1 ; different animal entirely)

    13. Re:MAME, Kazaa, and internet preservation by Bendebecker · · Score: 1

      Plus there is the issue of games whose publishers have gone out of business. You don't perserve them and wait till the publisher rereleases (cause its nearly impossible to get a working tandy coco2 joystick anymore) and all of a sudden the publisher goes out of business. What happens to the games they published? If you lost all the carts or the machines to play them have been lost then taht game is lost without a ROM. It will just be liek the games Nintendo has in its library that will never see the light of day again. They'd have to be on crack to think they could make a comercial sucess out of rereleasing Contra Force or Super Pitfall.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    14. Re:MAME, Kazaa, and internet preservation by tgibbs · · Score: 1

      The preservation argument only gets you so far, and it doesn't address the concept that the game's owners might and should have control over how their stuff is "preserved." Nintendo certainly speaks loudly on this issue, since they "preserve" all their old games by continually re-releasing them. If a game company declares that Game X is public domain, then by all means, preserve away. Until that time, it's still stealing.

      Perhaps, but as breaking the law goes, it seems to fall into the same class as driving 10 mph over the speed limit at 3 am when there's nobody else on the road. The financial loss to the copyright owner is negligible--the availability on MAME is not going to significantly deter people from buying the game if the company re-releases it on console. "Williams Arcade Classics" was a big seller on console this last Xmas, even though every one of those games is readily available for MAME (I bought a copy myself; I just wish Capcom would do the same). And as the Jarvis interview makes clear, many of the actual creators are more than happy to see their creations still being played.

    15. Re:MAME, Kazaa, and internet preservation by Synonymous+Yellowbel · · Score: 2, Insightful

      This whole thing is a lot more complicated that the FREE ROMZ types make it out to be. What about the people who originally created these games? Suppose the guy who wrote the music still needs to be paid a couple bucks because of his contract? There's legal hoops to jump through, and it's often just not worth it.

      Good point.

      Pick any TV show you liked that is no longer on the air. If you're lucky, there's a DVD or VHS available somewhere. If not, too bad. You can't just claim My Right! and demand that it be released for free by whatever company still owns the physical tapes or film.

      Bad point. Do you know what the point of copyright is? It's to encourage people to create. It's not to enforce some pre-existing control over ideas and creations - in nature, once these are disseminated, they're part of the world and the creator loses control. Copyright gives creators exclusive right to copy/distribute their works for a certain term. A certain term! The idea is that after a reasonable period of profit (HA! Reasonable 200 years ago maybe...) the creator loses control over the work so that the world can further benefit from it and build on it. When we look at ancient shows or games which the owning corporation doesn't see fit to release in any legal form (and in particular, a form which allows legal preservation), morally there is no reason to restrict what the public does with that game.

      Yeah yeah yeah, "But it's the law" - we all know the arguments against that. Most notably here, we must recognise that no law can forsee every case, nor give everyone the benefit of the doubt. In these cases we must fall back on morality, and in my opinion only a total nutter would judge it immoral or amoral to distribute 10 or 20 year old games in which the publisher's only interest is a possible rehash 10 years in the future - if at all. The game is part of my world - what really gives anyone the right to take that away?

    16. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 0

      When you entered the name "Kevin Mitnick" did you mistype the name "Cunt"?

    17. Re:MAME, Kazaa, and internet preservation by WNight · · Score: 1

      No, the wishes of the publisher/author as to the preservation of the game do not enter into the question. Copyright is about ensuring the creation of works to enrich the public domain by enabling the author to make money on it.

      Actions which go against enriching the public domain (refusing to release old games to encourage the purchase of new games) are a perversion of copyright law.

      If you want control over the viewing of your work you shouldn't publish it. Why should may tax dollars be spent enforcing a monopoly for you if I won't benefit from it?

    18. Re:MAME, Kazaa, and internet preservation by Blackhalo · · Score: 1

      "Do you know what the point of copyright is? It's to encourage people to create. It's not to enforce some pre-existing control over ideas and creations - in nature, once these are disseminated, they're part of the world and the creator loses control. Copyright gives creators exclusive right to copy/distribute their works for a certain term. A certain term! The idea is that after a reasonable period of profit (HA! Reasonable 200 years ago maybe...) the creator loses control over the work so that the world can further benefit from it and build on it. When we look at ancient shows or games which the owning corporation doesn't see fit to release in any legal form (and in particular, a form which allows legal preservation), morally there is no reason to restrict what the public does with that game."

      History supports this as well. Think how much of out past media is lost forever because the crators did not take care of it once that media's primary earning peroid was past. Most of radio and TV's early years are only rememberd because some individual ILLEGALY kept some kinnescopes that some early TV exec thought were worthless.

      With copyrights extending to infinity now, who is going to look after what will be our future treasures, if not us? The social contract that is copyright is becoming a failure in that classic media is percived as a threat to new releases. A twisted example is that based on sales and install data the greatest competitor to Windows XP Professional is not Linux or Apple but Windows 2000.

      Think how if the source code for some of the best classic games had been opened up after a reasonable time what the MOD community could have done with them. In fact most new releases of games are just an old concept with the latest graphics added on (usually destroying the gameplay that made it a classic in the process). I mean, just look at MOO III!

      --
      "There is nothing to do it. But to do it." -Floyd Pepper
    19. Re:MAME, Kazaa, and internet preservation by afidel · · Score: 1

      Once a game is no longer available from the author or an authorized publisher the the fact that a cartridge is still available on the used market has no impact on my feelings about it being abandonware. Copyright is a contract between society and content creators, once the owners no longer wish to profit from old content I have no problem enjoying that work, even if it's not legal under the US's ever extended copyright term. Hell there are few people alive today that have seen anything published in their lifetime released back into the public domain, a far cry from the framers intention.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    20. Re:MAME, Kazaa, and internet preservation by Build6 · · Score: 1

      you're assuming they don't pull a Disney. thanks to lobbying this sort of thing keeps getting extended.

    21. Re:MAME, Kazaa, and internet preservation by zxqart · · Score: 1

      Nobody is stealing anything, they are only copying for personal use. There is a difference, that is why most people that copy information don't feel inhibited when talking to their peers about what they copied or are going to copy. Why the laws have not been changed in line with public perception I do not know. Maybe it is the 20-80 rule, 20% of the population telling the other 80% what the law should be.

    22. Re:MAME, Kazaa, and internet preservation by HD+Webdev · · Score: 1

      And how exactly do they do that? Who knows what game or franchise could be suddenly re-released, remixed or redone to acclaim? It's far easier for companies to hold on to their property, than to let go of something that could be potential profit.

      Not to mention, people playing those older re-released-for-free games would be buying less new games. So, not only is it potential profit loss, it would possibly cannibalize sales of their other new, more profitable products.

      --
      This is not a dream, not a dream...we are transmitting from the year 1-9-9-9.
    23. Re:MAME, Kazaa, and internet preservation by Anonymous Coward · · Score: 0

      It really doesn't work that way. People playing older games just makes them more interested in new games. Games are often inherently unsatisfying, and thus addictive. Most games are either an outright remake or a reiteration of some older concept; people are much more likely to go for that if they're familiar with past efforts.

      If you make it too hard for people to get and play video games, they just get interested in something else (often porn or mainstream video, or occasionally some actual healthy outdoor or social activity).

      Obviously there must be a finite limit on the amount of time people have to play video games...but it doesn't seem to come up much. ;)

  36. Anti-GTA by Boone^ · · Score: 0, Redundant

    He made SmashTV and NARC, but he's opposed to GTA? NARC's not exactly a moral game either.

    1. Re:Anti-GTA by Anonymous Coward · · Score: 0

      sure it is. in a late 80s, nancy reagan, the drug dealers are coming to get you kind of way.

  37. Old Skool violence by Anonymous Coward · · Score: 2, Funny

    I was never allowed to play Defender. My parents saw that I could just swoop my ship down and murder all the little people I was supposed to save.

    1. Re:Old Skool violence by Anonymous Coward · · Score: 0

      Once all the citizens were destroyed you'd then be transported into outerspace where every alien was at least a mutant (much more deadly than the landers), but skilled players could actually amass many hundreds of thousands of points very quickly in outer space. In other words, some crazies actually killed their humanoids as a strategy.

  38. Joking about NARC? by caliban02 · · Score: 5, Insightful

    Exactly. It's similar to that concept, where "NARC" was you're going after the drug dealers in a very Reagan-esque way. The motto was: "Say no, or die!" That was a lot of fun. Here, you're defending America. It's funny, the marketing guys were saying, "Well, you know, we can't put the White House in there. That's just not going to work." And I go: "You know what? Do you have a problem defending your country? Maybe you need a new country." It's almost like we don't realize how lucky we are and what an easy life we have here in America and all the great things we have. Yet, it seems like we're not even willing to defend our country.

    He's kidding here, right? He's just joking? He's not actually saying "gosh, the best way to defend America in the 80's was to randomly shoot drug dealers?" I loved NARC. It was an amazing game. But how can he criticize GTA for violence and depravity? Even if you think drugs should be illegal, what you did to them in NARC wasn't exactly "due process."

    I'm mis-reading this somehow, right?

    1. Re:Joking about NARC? by Tyler+Durden · · Score: 2, Insightful
      He's kidding here, right? He's just joking? He's not actually saying "gosh, the best way to defend America in the 80's was to randomly shoot drug dealers?" I loved NARC. It was an amazing game. But how can he criticize GTA for violence and depravity? Even if you think drugs should be illegal, what you did to them in NARC wasn't exactly "due process."

      Amen. How the creator of NARC and Smash TV (a personal favorite of mine) can bitch about the violence in other video games is beyond me. In Smash TV, you would kill untold thousands of opponents for game-show prizes like VCRs, vacations, and toasters. If that's not amoral then I don't know what is.

      I haven't played GTA games a lot. But from what I can tell, it's your choice as the player how moral or immoral of a path you will take. And, like real life, immoral actions have consequences that prevent you from reaching your goal. In NARC, to win the game you assumed to know who were the bad guys right away and killed them all first before asking questions later. This isn't amoral, but a pretty fucked up moral code imho.

      --
      Happy people make bad consumers.
    2. Re:Joking about NARC? by vhold · · Score: 1

      Well, actually if I remember right, NARC gave you extra points for arresting them instead of just simply killing them.

      For what thats worth.

    3. Re:Joking about NARC? by Night+Goat · · Score: 1

      Yes, you are misreading it. The game where he's talking about the White House and defending America is his new terrorism game, not NARC. The "Here" in "Here, you're defending America" is referring to Target: Terror.

    4. Re:Joking about NARC? by Sage+Gaspar · · Score: 1

      Right, and then you take all their drug money at the end and buy yourself a nice Porsche 911, or whatever. I always found that aspect of the game a little strange.

  39. getting around the AD by dave37 · · Score: 4, Interesting

    Apparently Salon doesnt take the time to check their content delivery system.
    For every article they have you can just change the filename from index_rp.html to index.html and bypass the advertising or registration.

    1. Re:getting around the AD by /dev/trash · · Score: 2, Informative

      Huh? The link in the submission IS index.html, and when I try to change the index_rp.html it just reverts back to index.html

    2. Re:getting around the AD by MooCows · · Score: 1

      Or venture to http://sub.salon.com/daypass.php? and get the fricking day-pass without all the adviewing.

      Really, who built that system? :D

      --
      The path I walk alone is endlessly long.
      30 minutes by bike, 15 by bus.
  40. The Crux: by mekkab · · Score: 3, Insightful

    We got some publicity. It was the first game, I guess, where you exploded people into their parts. It was some extreme prejudice in the prosecution of the drug dealers. Another tag line was: "Protect the innocent and punish the guilty." That was controversial. I think people were a little put aback by some of the visual violence and so forth. It's amazing, when you look at today with games like "House of the Dead" and any number of titles. The "NARC" logo had this splash of red across it and Nintendo wouldn't do that, so they made it yellow. It looked like somebody urinated on the box. Couldn't do that, you know? Look at Nintendo [now]. A few years back they released "Conker's Bad Fur Day" -- adult-themed pornography.


    So, YOU pioneered graphic killing in video games, but because there was a good message "Don't do Drugs!" its okay? And GTA3 (which ACTUALLY has a pretty good anti-drug message in it!) is bad?

    Yeah. Right.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
    1. Re:The Crux: by holizz · · Score: 1

      As the logo says, ``Winners don't use drugs.'' But of course winners indiscrimately beat the shit out of everybody who crosses their path as the content of a lot of games suggest.

      Yes, I did paraphrase that from something I read somewhere...

  41. This might work... by Pollux · · Score: 5, Interesting

    Raw Thrills' first volley is the upcoming counterterrorism two-player shooter "Target: Terror." "Target: Terror" asks players to save the Golden Gate Bridge, defend the Los Alamos Laboratory, and, somewhat controversially, prevent a hijacked airliner from crashing into the White House.

    I used to be an avid arcade fan. 'Bout six years ago in my high-school prime, I'd always frequent the arcade. Stopped going for a couple reasons:

    1) Pay per play was the shits...that was right around the time where they were coming out with the bloody "snowboarding" and "surfing" games that involved you standing on a board and moving it with your feet. Only cost $1.50 a play, and for a beginner to get 15 seconds of play on it not knowing how to get to the first checkpoint fast enough was enough to say bye-bye to those games. So many of them became 15 seconds of failure for too much freakin' money.

    2) Games were no longer inventive. I'm sorry, but you can only make too many Street Fighters (I believe Capcom's cranked out 24 to date in the US alone) before it's no longer has flare. Speaking of which...

    3) No more flare. There's no game now where you just have people surrounding the thing just begging for a glimpse of the wizard at play, wanting a glimpse at the levels which no human has ever touched before. When I was a kid, my gosh, there'd be 20 people crowded around the TMNT arcade machine just wanting a glimpse of what happened after you defeated Shreddar. There's none of that flare now.

    The last game I remember that I loved playing and really got into was Area 51. I could get five minutes minimum of play for 33 cents (3 plays for a buck at my local arcade). I mean, the type of play was simple...but I really felt the desire to get further and further into it...that's what so many games are missing. Everybody thinks its about the big-fat graphics. It's not. You can get graphics now on a home console. It's about gameplay. Why did so many people throw gobs of quarters into Smash T.V. (a game that to this day refuses to let me get past the fifth arena)...it's because there's that inner desire to push deeper into the game, because the gameplay starts you off simple and then just becomes more and more and more challenging, so the point where your nerves themselves actually pulse with the game.

    That's why I think his ideas might work. You want a game to be successful, the players want and need to get into it, and I'm sure there's plenty of Americans who would love to defend their country against terrorist badasses, just like before when everybody wanted to defend the world against alien badasses!

  42. Defender - for some a way of LIFE! by Chordonblue · · Score: 1

    I'll never forget seeing my first Stargate machine (Defender II for those not in the know). It was like my life suddenly had meaning again! Or... Something.

    Man I miss games of skill like early Willams stuff. Back in the day where if you were good enough, you could keep a single game going for hours on just one quarter. Of course, it would take you MANY quarters worth of practice to GET that good...

    Damn, I was thrown out of a lot of places too...

    "Hey! HEY! It's time, it's time! You go on home now - it's LATE! You play the game for too long, too LONG! Go on now... Yes! NOW!" - A frustrated pizza show owner.

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  43. Re:Not very long article by Anonymous Coward · · Score: 0

    Hmm, I actually modded GP up. Must have been unconscious when I did that. Sorry...

  44. I agree, but from an entirely different angle by metroid+composite · · Score: 1
    Do I think GTA make people more violent/evil? No. Do I want to play the game so that I can beat up hookers myself? No, and I don't understand the people that do, but to each his own.

    HOWEVER, what bothers me about GTA games is that the media points to it, and says "see? Video games are twisted and have you commit theft and murder." That's not (usually) true! Certainly not the games that I've been playing recently. GTA existing doesn't really bother me, except when people associate all videogames with GTA, or talk of it as if it's the center of the gaming universe. Didn't FFX sell better anyway?

  45. Custer's Revenge by mekkab · · Score: 1

    I believe This is what you speak of.

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  46. Try another instrument by Deraj+DeZine · · Score: 2, Funny
    We were jazz musicians in those days, just riffing on whatever cool new beat came along, and now it's carefully crafted, orchestrated; you play your cymbal -- your full-time job is to play your cymbal on the 3,084th beat of this measure and you better be damn happy doing it. If not, there's four guys waiting to take your place

    Perhaps he should look into a featured instrument. Like, say, the cowbell.

    --
    True story.
    1. Re:Try another instrument by Anonymous Coward · · Score: 0

      I've got a fever!

    2. Re:Try another instrument by hambonewilkins · · Score: 1

      "I've got a fever... and the only cure is MORE COWBELL!"

      --

      God Bless America. Why? Did it sneeze?
    3. Re:Try another instrument by Anonymous Coward · · Score: 0

      3,084th beat of the measure? What crazy time signature would that be?

    4. Re:Try another instrument by Anonymous Coward · · Score: 0

      Correct quote: I've got a fever... and the only prescription... is MORE COWBELL!

  47. Thank you, Pat Buchanan. by Anonymous Coward · · Score: 0

    a game that lets you steal a car and run over the owner or murder prostitutes is over the line.

    What right do you have to draw the line for the rest of us? That line is different for everyone; GTA might cross it for you, but for many of us it doesn't. Don't try to impose your value system on us.

    I know this has been hammered to death on Slashdot, but it is the parent's responsibility to raise their children "right". This includes censoring them from things which they deem "inappropriate". That is the parent's job.

    Also, that "It increases the allure of immoral behavior" line is just misleading. Sure, a very small minority of people might be pushed over the line and do something really stupid. But how many MILLIONS of copies of GTA have been sold? I've been playing tons of violent video games for a LONG time, and I have yet to even throw a punch at someone. In fact, I've played GTA since it first came out and in real life I always drive in the right lane, never swerving or running lights, and am a law abiding citizen. As are millions of fellow gamers. Well, maybe they don't drive as good as I do, but you get the point.

    I think the goatse.cx disclaimer is really all you need in life. "If you find this picture disturbing, don't look at it!" You can't really judge something until you've tried it, after which you can choose whether or not to do it again (or allow your kids to do it). If you play GTA, and don't like, you can choose to not let your kids play it. Unfortunately, kids have a way of getting things behind your back. It's your job to keep them in check.

    So, in conclusion, Grand Theft Auto is the greatest game ever!

  48. Re: Screenshot... by Chordonblue · · Score: 1

    I'm certain that Eugene winced when he saw the first page of this article. Trust me, Defender had some pretty cool graphics for its day - not like that article shows. Maybe I'm just being picky here...

    I can tell you one thing - if Defender had actually looked like that screenshot I would've been FAR less interested. What did they get that from? My guess is the 2600 version of Defender II (what the pros know as 'Stargate').

    --
    "...Well, there's egg and bacon; egg sausage and bacon; egg and spam; egg bacon and spam; egg bacon sausage and spam..."
  49. Blowhard by stratjakt · · Score: 0, Redundant

    That's, I guess, my objection to "Grand Theft Auto." I really don't like the amoralistic games where you're out there doing bad stuff just for fun.

    Has he ever played it? He says the same thing about State of Emergency. Both have plots, the missions in GTA are fantastically scripted.

    I didn't care for SOE, but I remember you weren't supposed to just kill people for fun, technically the object was to pick the bad guys out of a huge crowd.

    But he says these games are amoral and bad, but NARC, Smash TV and his new Terrorist game are +1:Patriotic because you play a good guy?

    --
    I don't need no instructions to know how to rock!!!!
  50. Everything old is new again by AndroidCat · · Score: 1
    1976 Deathrace - Exidy This was the first video game to be (albeit, loosely) based on a movie (In this case, Deathrace 2000,) where the object of the game is to run over people for points and avoid the tombstones they leave behind where the people laid. This was also the first game to be taken off the market due to the public's reaction to it's violent nature.
    --
    One line blog. I hear that they're called Twitters now.
  51. Re:Not very long article by Anonymous Coward · · Score: 0

    Well, at least my +1 Insightful to GGP disappeared along with that comment. Unfortunately, so did 4 x +1 to comments that really deserved it. Well, they are all at +3 or higher now, so I guess it's not that big a deal...

  52. Speakin' of Porn in gaming... by Penguinisto · · Score: 0
    ...I wonder what he thinks about DOAX?

    'course, if you want polygonal porn that badly, there's always the (some would say appropriately named) Poser to make that with, and at much higher poly counts. (shrug).

    When it comes to gaming nowadays though, it's either porn (or near-porn), or gore.

    ...or is it? RPG's still flourish (evercrack aside), as do sims (including The Sims), and if you look closely enough, there are some rather solid action games out there that don't require tons of gore and blood.

    All you gotta do is get out and look past the hype.

    /P

    --
    Quo usque tandem abutere, Nimbus, patientia nostra?
  53. How does GTA-VC increases the allure of evil... by rbird76 · · Score: 1

    more than Hannibal Lecter, Scarface, Enron, MCI/Worldcom, or Tyco executives, or tyrants the world over? Lots of people might consider selling junk bonds like Milliken, doing 18 months in prison and walking away with $250 M ($500 M - $250 M fine) for hurting an awful lot of people (I don't know his crime). Incentives exist for people to do evil - they can profit, and in certain cases (if they are popular, or can afford good lawyers) they have a better than average chance of escaping the consequences. These incentives existed long before GTA, even before the Gilded Age and criminals in suits running oligopolies. GTA variants didn't make these incentives - they were in full force when games such as Defender and Pac-Man were at their peak.

    Evil is attractive when its benefits outweigh the costs to conscience and self. In a society that values conscience inconsistently, and values money and fame more, bad actions are likely to happen. When there is less likelihood of profit in doing bad things (and less potential profit), people will do them less. Responsibility to others is disvalued, so the costs of bad acts to conscience is lower. How will getting rid of GTA make people heed their consciences, particularly when the institutions of society either 1) aren't certain what conscience should say or 2) do not profit from conscience?

    Of course, it isn't like this hasn't happened before. Judas Priest, and Kojak have been targets of lawsuits arguing that they caused violent acts. Ultimately these lawsuits failed, in part because they lacked what you claim you wish to invoke - responsibility. People have the capacity to make good choices as well as bad - removing the bad choices negates the value of the good ones by negating the self that "chooses" them. Ultimately, assigning blame for societal degradation onto video games distracts us from acting substantively against it - while what we buy and vote for does things we don't like, we do little to act on what we believe (insofar as it costs us - if it costs others, we're fine with that).

    Shielding people from making choices you consider bad will only impair their ability to make better choices in the future, which seems like a recipe for either Big Brother or anarchy. Getting rid of games, movies, etc. that are bad for you will not make society better - they are a reflection of us far more than a model, and the motives for their existence will find other outlets which may be even more harmful.

  54. Defender and Robotron are great by Qrlx · · Score: 5, Funny
    I love both of those games to death and I'm surprised I never heard the name Eugene Jarvis before this article.

    There's a few things that send both of those games over the top. First of all they have some of the best sounds of any game. You can hear the "lander picks up a colonist" sound in like 100+ hip-hop songs these days.

    Then there was the, literally, non-stop action of these games. When you are playing Robotron, the longest break in the action is approximately one second, and that's between levels. It's not even long enough to take a sip of your drink! Defender is pretty much the same but you might be able to sneak a quick chug in at the end of a wave if you don't mind spilling beer down the front of your shirt.

    Where I play there's that "Big Buck Hunter" game right next to Robotron. That game not only costs twice as much, it's mostly waiting around and pretty scenery. I prefer the immersive experience of Robotron over the eye candy of those games any day. And Robotron has some pretty good eye candy, it's just the eye candy of 23 years ago.

    For those of you that think Robotron is too hard, it's not. Sure, when it came out, I couldn't handle the two joysticks. But I went back to it and I've gotten pretty good. Defender had the same "controls are too hard" problem for lots of people.

    You know what's really hot? Chicks who play Robotron. I've met one or two. But I've never seen a woman on Defender. Hmmm maybe it's time for an OSDN peronals ad:
    Defender of Human Race seeking like-minded female for trips through wherever the Hyperspace button takes us. Turn-ons: Smart bombs, rescuing humans, extra lives. Turn-offs: Mutants, Baiters, and when the whole planet blows up.
    1. Re:Defender and Robotron are great by mojoNYC · · Score: 1
      Robotron is one of my all-time favorite games, and yes, i'm showing my age, but they don't make 'em like that anymore...

      ps. you think the two joysticks are hard? try playing the MAME versions using the keyboard;>

    2. Re:Defender and Robotron are great by pommiekiwifruit · · Score: 1

      The Nintendo 64 version of Robotron is fairly easy to control, and has trippy sound also.

    3. Re:Defender and Robotron are great by Bendebecker · · Score: 1

      The first tiem I heard of Eugene Jarvis was in a book about classic video games with the qoute "The only legitimate use of a computer is to play games."

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    4. Re:Defender and Robotron are great by tedgyz · · Score: 1

      Robotron was great! It was the only game I played that caused me to sweat profusely. It was also dangerous to stand behind me, as my leg would kick back during intense battles (pretty much all the time :-)). At the local arcade, I 0wn3d that game!

      Defender was equally great! I didn't realize they were created by the same guy, but in hindsight, it makes perfect sense.

      These two games definitely fit in my top 5 arcade games of my childhood.

      --
      "No matter where you go, there you are." -- Buckaroo Banzai
  55. Classic 80's Games by Valiss · · Score: 5, Informative

    Ok it's a but off topic, but still related. This reminded me of a site that has some old school games you can play on the web. Enjoy some classic '80s games.

    --

    -Valiss
  56. BIG MONEY! BIG PRIZES! I LOVE IT! by Tackhead · · Score: 1
    > It was fun for about 10 minutes. It was: I'm going out and slaughtering people by the millions and why? There was no motivation for the player. It was just wanton killing. I strongly believe in putting the player into a scenario where there's a reason you're doing things. You have a cause and you're not just out there creating mayhem. That's, I guess, my objection to "Grand Theft Auto." I really don't like the amoralistic games where you're out there doing bad stuff just for fun. It's kind of like video vandalism, you know? Maybe you could argue that it's better to have the guy break windows on the video screen than down the street [laughs]. I really don't know. To me, it is a little troubling -- maybe I'm just kind of old-fashioned -- to have the player take on an amoral role in a game. I feel strongly that the player should have a cause and be acting for the just.

    Right! For a brand new 1999 Roadster, a BRAND NEW TOASTER, and a Year's Supply of MEAT!. BIG MONEY! BIG PRIZES! I LOVE IT!

    Seriously, Eugene, thanks. From Defender, to Robotron, to Blaster, to NARC, to Smash TV, to Total Carnage (how could they forget the "Baby Milk Factory!")... if Target: Terror is even half as intense, immersive, and just plain fun as your prior work, I'm not just gonna go to the arcade and buy that for a dollar, I'll wait a few months and get a full-size machine for myself.

  57. A WINNER IS YOU by Anonymous Coward · · Score: 0

    Congratulations. That is one successful troll.

  58. What about the flip-side? by Anonymous Coward · · Score: 0

    I want a game where I get to play as one of the September 11th hijackers and the goal is to eventually crash your plane into the building. This isn't meant as a troll, but why must we always play the "good guy" in terrorist games? I seriously want to crash a fucking 747 into a building and watch it explode in a huge fireball and come crashing down, splattering bodies all over the screen. And why not? There are tons of games about World War II, in which MILLIONS of people died. Nobody really gets "wierd" about that, but perhaps it is too soon to do now. We'll probably have to wait til the first September 11th movie comes out, which explicity shows the planes crashing into the WTC towers. That will be a big step towards freedom of expression.

  59. Need more flare by Fubar411 · · Score: 3, Funny

    I agree, games today need more flair. Approximately 30 pieces to be exact. But why limit yourself there, Edwin has 35 pieces.

  60. What's "Parental Accountability?" by Kombat · · Score: 5, Insightful

    If you lack the ability to monitor and care for your children in a manner that you see fit, then don't have kids.

    <TONGUE-IN-CHEEK>
    Nonsense! This is the 21st century, for crying out loud. We have government programs, daycare, surrogacy, artificial insemination, adoption, gene therapy, genetic counseling, selective fetal termination, ... there are no excuses to not have kids anymore. If you don't want to quit your job to care for your own offspring, then don't! We've got daycare, live-in-nannies, gangs, and community programs. Now, parents need not sacrifice their freedoms and professional lives just to get bogged down with the boring, menial task of raising one's own children. Heck, with all the video games and TV channels we have available now, kids practically raise themselves!

    When I think back of how my family had to give up caviar and luxury cars and only live off one salary so my Mom could stay home and raise me, I'm filled with sadness. Think of all the fun times with shallow fellow corporate slaves that she missed out on to sit around and watch me grow up. If only we'd had MTV and Nintendo when I were young.

    Parents today shouldn't have to trade in their Mercedes SUV and GSM cellphone and downsize from their 4-bedroom mansion and live off of one salary! BOTH parents can continue working as long as they want, and need only interact with their kids for a couple hours a day! I mean, after a long day at work, who has the energy to quiz a kid over the basic algebra they're studying for tomorrow's test? Can't someone else do it?

    Can't someone else raise our kids? In this day and age - yes!
    <TONGUE-IN-CHEEK>

    --
    Like woodworking? Build your own picture frames.
    1. Re:What's "Parental Accountability?" by SeinJunkie · · Score: 1

      If you don't want to quit your job to care for your own offspring, then don't! We've got daycare, live-in-nannies, gangs, and community programs.


      Guy on Street #2: It's 3:00. Where the hell is Louie?
      Guy on Street #1: Well, you tell me. Louie left his house at 2:15 and had to travel a distance 6.2 miles traveling at a rate of five miles a hour. When will Louie get here?
      Guy On Street #2: Depends if he stops to see his ho.
      Guy on Street #1: That's what we call a "variable".
    2. Re:What's "Parental Accountability?" by Anonymous Coward · · Score: 0

      I got the solution - outsource raising children to India. You can save a bundle!

    3. Re:What's "Parental Accountability?" by Shinglor · · Score: 1

      XML parsing failed: mismatched tag (Line: 10, Character: 1)

  61. Snake... Snake... Come in, Snake... by Anonymous Coward · · Score: 0

    Didn't Metal Gear for NES have terrorists stealing the fighting robot or something?

  62. Stupid filter by Anonymous Coward · · Score: 0

    My pop's "Family Place" firewall at our ISP will not allow access to the link provided.

    1. Re:Stupid filter by Valiss · · Score: 1

      Just out of curiosity, try this and see if it works:

      http://tinyurl.com/39m4s

      It goes to the same page.

      --

      -Valiss
  63. I'm sorry, but... by Dark+Lord+Seth · · Score: 4, Insightful

    ... I don't get this. Okay, let's accept the fact that this person once made a few popular arcade games. Check. That was before my time so I'll just have to trust Salon.com on this and whoever else on here thinks the same. Fair enough, so 25 years later he's still running around and respected as the technological father of some of the most ancient yet best arcade games. Okay then!

    Then we end up in the present. While his previous work is worthy of respect, for sure, I think all that respect has been completely shattered by this interview. Read the paragraphs about his latest game called "Target: Terror". First of all, it just screams out that he just plans to ride along the wave and hype created by 9/11. I can imagine someone wanting to make a game about the US kicking some terrorist ass. I suppose that's being patriotic and that's what you US people supposedly revel in. Fine with me so far. However, slapping a "KILL TERRORISTS FOR 9/11!" sticking on a game and adding a turban to all in-game badguys with plenty of 9/11 referrences so it can ride the hype to kill anything terrorist is just... Wrong. What's wrong with making a game without terrorist referrences, hmm? Why not a sect trying to bomb the GG Bridge? Or maybe some nice juicy conspiracy? Hell, maybe the Canadians would like to see San Franciso bridgeless for some obscure reason but for the love of Eris, keep the terrorist hype out of it. Please.

    Second, he berates games like GTA for being amoral. This coming from the same guy who manages to quote himself to the press saying "You know what? Do you have a problem defending your country? Maybe you need a new country." and who also scores another hype point for mentioning Columbine. Damn. So, let me get this straight, it is bad for games to be violent, it is bad for games to contain anything indecent like drug abuse, prostitution, gambling and all that. But as soon as it involves killing terrorists and defending the US, it is okay. Uh huh. Turns out one of his previous games used to ride along with the current US public enemy number one. At least he's consistent about poor subject choice.

    Seriously, what is wrong with this person? Right now I do not care wether he's to be respected for what he did in the past. What he said in the present reeks of overhyping, bad decisions, double standards and overzealous patriotism and to me, the present matters more then the past.

    1. Re:I'm sorry, but... by shystershep · · Score: 3, Insightful

      RTFA -- he specifically states that the they avoided giving the terrorists any kind of racial/ethnic identity in order to "take the high road" (so they could be Canadian, after all). And he did not condemn violence in video games, he condemned pointless violence -- i.e., putting the player in the position of comitting violent acts for their own sake rather than some just end.

      Disagree with him all you want -- I do -- but next time actually look at the facts instead of making a knee-jerk emotional response.

      --
      The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
    2. Re:I'm sorry, but... by pommiekiwifruit · · Score: 2, Insightful
      he condemned pointless violence

      Whereas with his game Smash TV you are shooting enemies to collect consumer goods and cash! A worthy pursuit indeed.

      Great game, but I fail to see how it takes the moral high ground. And yup, I have written a game where you have to shoot perps to get points :-/

    3. Re:I'm sorry, but... by payndz · · Score: 1
      And he did not condemn violence in video games, he condemned pointless violence -- i.e., putting the player in the position of comitting violent acts for their own sake rather than some just end.

      There *is* an end in GTA/VC - to become the top crimelord of Liberty/Vice City. It might not be a moral or particularly pleasant end, but it's certainly not *pointless*.

      I was quite surprised that Jarvis is such a hawk. Do drugs? YOU DESERVE TO DIE! No trial, no due process, just a bullet to the head. I guess bloody violence is fine, so long as you have the law on your side...

      As for his games: Defender, Robotron - two of my favourite games ever. Stargate - good, but hard to the point of taxing my patience. Smash TV - overrated. Cruis'n USA - tedious piece of shit. Jarvis lost it years ago, IMO.

      --
      You must think in Russian.
    4. Re:I'm sorry, but... by vhold · · Score: 1

      You seriously did not read this article, and neither did any of the people that modded you up. :(

  64. no, they were dying in mills 90 years ago.. by rbird76 · · Score: 4, Insightful

    or labor strikes, or disease, or bad food...

    I'm not certain that people were better - they may have been but that had fewer choices and less say in what choices they had. Bad magazines could easily be noted by other people. Lack of attendance at church or other events would be known. You couldn't go online to see anything unusual - you would have to journey far (if you could afford it) or order through the mail which would be seen.

    I can't argue that what society holds as good is so, but the choices people had were restrained. Knowing what they would have done in the presence of choices we have now isn't possible, and prevents me from understanding how we've improved or worsened over time.

    Another point. Objectification of women might not be good now, but it existed then - just not as blatantly sexual. Women were wives, mothers, or schoolteachers. They could not be trusted with power or choice (what jobs to hold, where to live, etc.) They couldn't hold property or vote. They could sporadically express their will, but their acts were constrained by the expectations of others, for the desires of others. They may not have been exclusively sex objects, but they were likely objects just the same - vacuum cleaners, or money counters, or social ornaments. In a sense, women have more choices and fewer are likely to be objectified now than previously because they can choose their paths and do not have to conform so strongly to the wills and desires of others. There will always be objectification - people want what they want, and sometimes can't see others as anything other than a means to those ends.

    1. Re:no, they were dying in mills 90 years ago.. by Bluesman · · Score: 1

      >Knowing what they would have done in the presence of choices we have now isn't possible, and prevents me from understanding how we've improved or worsened over time.

      Dude, people are the same. Always. Given today's society and kids from the 19th century, they'd grow up just like today's kids. There will always be greed, selfishness, love, etc.

      An increase in the amount of choices you have available will only mean that basic human nature is more evident as a manifestation of those choices. Whether that's a good thing, I leave to you to decide.

      But keep in mind, choice for choice's sake is not necessarily a good thing. I'd argue that the "objectification" of women a few generations ago perhaps benefitted more women than it hurt. Most women I know today are very unhappy because they don't know where they fit in, having to juggle a family, career, and whatever else the feminist movement has told them they should do.

      --
      If moderation could change anything, it would be illegal.
    2. Re:no, they were dying in mills 90 years ago.. by happyfrogcow · · Score: 1

      You are right. But these are, as violence is, a social issue. The ones you mentioned have had things to counterbalance their effects on society. things such as laws and education, like don't eat raw eggs or laws like raw meet must be stored at a temperature below X for bacteria not to grow. Having "games" that kids play that marginalize violence sure isn't a solution to the social problem of violence. I just hope that the kids and adults who play excessively violent games have some healthy habits to balance out their thoughts, but i fear the worst.

    3. Re:no, they were dying in mills 90 years ago.. by happyfrogcow · · Score: 2, Insightful

      Most women I know today are very unhappy because they don't know where they fit in, having to juggle a family, career, and whatever else the feminist movement has told them they should do.

      I feel that way as a man though. society tells men how to behave as well, but hardly anyone fits that mold. There might be less pressure on men though, having not been repressed in a way similar to women. I would be less happy though, if society explicitly told me I could only be a schoolteacher, house-husband or nurse. I doubt they are questioning their desire to have the freedom of choice, but rather questioning the choices they might have made.

    4. Re:no, they were dying in mills 90 years ago.. by gid-goo · · Score: 1
      But keep in mind, choice for choice's sake is not necessarily a good thing. I'd argue that the "objectification" of women a few generations ago perhaps benefitted more women than it hurt. Most women I know today are very unhappy because they don't know where they fit in, having to juggle a family, career, and whatever else the feminist movement has told them they should do.


      Go read some literature from the 19th century and early 20th century. There's a great deal of it focussing on the stifling social conditions for women. Not a happy place. When you can't own or inherit property, if you're husband dies you were destitute, not having a voice in anything. I have zero interest in hearing somebody piss and moan about having too many choices. It's like celebrities crying about how hard it is to be rich and famous. Welcome to life, suck it up. Feminism foisted 2 things in women, jack and shit.
    5. Re:no, they were dying in mills 90 years ago.. by Bendebecker · · Score: 5, Insightful

      "Dude, people are the same. Always."

      That is actually a falacy. The people that lived a hundred years ago would not understand a lot of the issues we are faced with simply becuase they were not issues. It was a matter of common sense. The classic examples are sexuality and violence. If you asked Horace (around 10 BC or so) or Ovid (around the same), they would not have understood the differences in sexuality that we now classify as being different. The same with violence. The average ancient greek did things on a daily basis taht would shock and horrify even the most hardened inner city gang member today. The ancients greeks had a festival were women had tgo throw a dead pig in a well and three days later climb down there and fish it back up. The ancients greeks when they went back to nature, really went back to nature. They would go out in the woods and literally rip apart small animals with their bare hands and eat them raw. In fact there is actually a greek word for the science of eating raw flesh and several manuscripts were supposedly written on the subject. The ancient greeks had a connection with nature and the animals we have long since lost. The same with people 100 years ago, they had conections and attitudes that we don't have. If we ahd grown up then we would have the same asttitudes but we wouldn't be like we are now - we wouldn't be us. So you are partly correct - if any person lived and grew in any era, they woudl grow to fit into that era. But if we were to take say an adult ancient greek out of the past and transport him here, no matter how much education or social interaction he had he would never ever fit in cause he is not the same as us.

      As to the attitudes towards women, you are somewhat correct and somewhat wrong. men of the times often kept women out of politics, not becuase they thought women were inferior (though some if not many obviously did) but to a large extent becuase they wanted to protect women. Politics is a messy business and it wasn't something most men wanted women to dirty their hands with. It was one of the side effects of the victorian era - before it, women were as much a part of everyday siociety as men were. They worked at the home and in the fields, helped to support the family, etc. But as they were no longer needed becuase the husband could support the family alone, a lot of guys thought their wives should be above dirtying their hands with work. Women were thought to be above that. On the other hand, there was no reason to hold back women that did want to dirty their hands. If a woman wanted to vote, she should have been allowed to. Its the pedestal problem - once you put something on top of a pedestal it harms that things interaction with everything else. That was what happened with the victorian era - if women were above it then they were restricted from it as well. A similiar thing occured in France during the early middle ages with the Marovingians. They were set on such a high pedestal (of holiness this time) that they became useless to reality becuase they were so restricted in their interactions with it. In the end the price of freedom is that you have to get your hands dirty. Women eventually fought their way off the pedestal and are now a part of our culture in a real way again. Unfortunately some feminists are so sexist that they are trying to fight their way back up onto the pedestal.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    6. Re:no, they were dying in mills 90 years ago.. by Herkum01 · · Score: 1

      What about when kids raised on farms had to be involved with the butchery of animals on a regular basis? Seeing all that blood was sure to create many a mass murder I am sure.

      How about all of those people who fought in WWII, I bet they went on to killing binges and terrorized the country side. That really did not happen either.

      What about KKK terrorizing blacks and minorities to keep white safe? THAT DID HAPPEN! It probalbly was very scary to be a black sometimes especially if you wanted to buck the system.

      People tend to have a selective memory about such things, the fact is that alot of the things that we pay attention to now, we ignored them and do not have basis to how bad it really was.

    7. Re:no, they were dying in mills 90 years ago.. by amplt1337 · · Score: 1
      men of the times often kept women out of politics, not becuase they thought women were inferior (though some if not many obviously did) but to a large extent becuase they wanted to protect women.
      That may be true. But one usually does not have the desire to protect people more powerful or more capable than oneself; the desire to protect the "domestic goddess" and keep her living in a purified sanitized world-of-the-home is patronizing at best and stifling at worst. (See Henrik Ibsen, _A_Doll's_House_ and other such works.) I might also add that "keeping women safe" wound up preserving male dominance over them, because they had no independent access to money or other means of self-sufficiency. Perhaps it was a "chivalrous" intention, but it also resulted in creating dependency, which can hardly be considered a benefit.

      Of course I'm sure you know all that, I'm just pointing out that the "I want to protect you" motive isn't so pure, it's actually insulting; and that even if it was well-intentioned, it was still detrimental.
      --
      Freedom isn't free; its price is the well-being of others.
    8. Re:no, they were dying in mills 90 years ago.. by lxs · · Score: 2, Insightful

      If you asked Horace (around 10 BC or so) or Ovid (around the same), they would not have understood the differences in sexuality that we now classify as being different. The same with violence.

      You'd be surprised what Horace and Ovid would understand. If you actually read letters from ancient Greece or from Rome, you will recognise much of the problems of today. Overcrowthing, noisy neighbours, lawlessnes and foreigners with strange ideas were as common back then as they are now.

      The most famous of these "sayings by the ancients" is this piece

      "Our youth now love luxury. They have bad manners, contempt for authority; they show disrespect for their elders, and love chatter in places of exercise. They no longer rise when elders enter the room. They contradict their parents, chatter before company, gobble up their food, and tyrannize their teachers."

      Is an old translation (but the only one I could find quickly by Googling) of something allegedly said by Socrates in the 4th century BC, as recorded by Plato.

  65. Another Recent Eugene Jarvis Interview by N8F8 · · Score: 1
    Last issue of "Way Of The Rodent" ezine features another Eugene Jarvis interview along with other Eugene related stuff:

    http://www.wayoftherodent.com/backissues/22cover.h tm

    --
    "God fights on the side with the best artillery." - Napoleon, Marshal of France - speaking truth to power
  66. Is it me or does this read like... by Anonymous Coward · · Score: 0

    Back in my day our joysticks only had one button and we had to walk twelve miles in the snow, uphill both ways, to change the game cartridge. And we enjoyed it!

    Gotta give him some respect for Defender et al though.

  67. Area 51!!! Playing as the ALIENS!!! by mekkab · · Score: 2, Informative

    Yeah! I loved playing as the aliens!* (*for those who don't know: when you start you you don't shoot aliens and you only shoot cops. After a little while you stop taking damage. When you shoot all the cops in the first segment you get to play as a Kronn Hunter (complete with psychedelic visuals).

    --
    In the future, I would want to not be isolated from my friends in the Space Station.
  68. Donald Duck by Anonymous Coward · · Score: 0

    He said something about Nintendo making an adult videogame a few years back. Can anyone send Donald Duck a ROM. He hasn't been getting any nookie from Daisy Duck lately.

    1. Re:Donald Duck by Anonymous Coward · · Score: 0

      He was talking about Conker's Bad Fur Day. It's about as "pornographic" as an episode of Cheers.

  69. ah the sounds of defender... by Sark666 · · Score: 4, Interesting

    inserting a quarter/pressing start was the best video game sound effect ever.

    1. Re:ah the sounds of defender... by bogie · · Score: 1

      The people at Williams were simply masters at creating simple electronic sounds that really sucked you into the game. I remember standing at the Robotron machine with sweaty palms and then level 5 comes up and before the level starts the bad guys "energize" onto the board. It just gets you so hyped to for the eventual chaos to follow. Robotron for its simple graphics is just the all time master of fast paced pressure-cooker style gaming. Playing it via MAME with a Dual Shock and your sound system cranked all the way up is an amazing experience for your senses to this day.

      --
      If you wanna get rich, you know that payback is a bitch
  70. thats ok by Prince+Vegeta+SSJ4 · · Score: 2, Funny
    That's 25 years of fixing leaky pipes. I sure as hell don't want to be around when Mario delivers the plumbing bill.

    You can pay him with mushrooms and fake gold coins

  71. no GTA doesn't solve anything by rbird76 · · Score: 2, Insightful

    but it wasn't meant to. I guess I think that GTA is the wrong target in this case, because it is explicitly (via the video game rating system) aimed at people who should be able to handle it (or shouldn't be running about free if they cannot). If society feels that games like this are wrong, I think the targeting should be far more comprehensive and consistent, so that it doesn't become a way for individuals to avoid responsibilty for their own choices. Showing the consequences of violence to others and self rather than a cartoony vision of "let's kill someone, and they'll melt away in monents with no harm done" would be a start. Perhaps this isn't the best medium for that, but it might help.

  72. Well.... by Iowaguy · · Score: 1

    Considering that murder rates are up, teen pregnancy is up, crime is up, etc. they (grandma) may have had a point. By most measures, society is more course. It is more violent. It is more immoral. We don't want to face it, and tend to laugh it off, but, if you think of it...

    For example, when you read Dracula, written the reason it was so spectacular and horrified people was because he murdered, something not written about much at the time. Now, the average 8 year old commits it 10,000 times a year, digitally, and we wonder how somethign like columbine happens.

    My two cents,
    -Iowa

    --
    "He who laughs last, didn't get the joke."-Cap
    1. Re:Well.... by Anonymous Coward · · Score: 0

      If semi-automatic machine pistols existed at the time that Dracula was written then I am sure that there would have been people taking them and shooting people with them.

    2. Re:Well.... by Jad+LaFields · · Score: 1

      Maybe OT, but sometimes I get angry when I hear Columbine mentioned over and over again as if it was the be all and end all of violence. Americans (and first worlders) can be so arogant sometimes... and I say this as an American. I remember reading in the same newspaper which had several articles about the 15 children/teachers who died in the killings a small article about another mass grave full of over 50 bodies being unearthed in Kosovo. Yes, the Columbine killings were horrible. Yes, I feel for the families and spit on the graves of those little fuckers who did the crimes (and I really hate when the whole "Marilyn Manson/Doom made them do it" complaints make the two boys into some poor little misguided angels... they were sick, disgusting psychopaths!). But I sure would rather go into the worst American high school than walk around Haiti or Iran or Afganistan or (where ever)...

      --
      [SIG] It's like putting a moose in the blender -- a recipe for disaster!
    3. Re:Well.... by Iowaguy · · Score: 1

      Barbarism has existed since time immortal. I understand how you can have tose feelings. But, having children involved is something new, or at least, uncommon. Horrible weapons have existed for a long time, but the use of them has gone up drammatically in last 100 years.

      --
      "He who laughs last, didn't get the joke."-Cap
  73. Madden 1004 by TheKidWho · · Score: 1

    Madden 1004... Where do I get my copy at?

    1. Re:Madden 1004 by Bendebecker · · Score: 1

      Camelot?

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  74. realism by Anonymous Coward · · Score: 0

    vice city is reality.
    the only bad thing i can say about it is that some punkass kid *might* think its cool and easy to be a gangsta. but he also might wathin pulp fiction.

  75. choices are possibilities to be happy... by rbird76 · · Score: 1

    the "feminist movement" hasn't necessarily been the best arbiter of how women should behave, but the cost of contravening it is less than the cost of women trying to make analogous choices 90 years ago. Someone will always be unhappy with the choices I make, and sometimes it will be me. Having lots of bad choices isn't a real improvement either. Overall, objectification is someone else wanting to impose their will upon another, reducing their status to that of an object rather than a human with a will of its own. The strictures are still present now, but they're weaker than they were before, so the consequences of objectification are likely to be less now than previously.

    I think that having a spectrum of choices is overall better - some may have preferred the old system, because the cost to them to be happy is higher now than earlier. I think that more people have better ways to be happy now than earlier, and that those ways are less costly to them than previously. The choices and our responses are imperfect because we are, and that won't change anytime soon.

  76. Re: Screenshot... by Anonymous Coward · · Score: 0

    That was the first thing I noticed too; really a flub on Salon's part if they want to appeal to the nostalgia crowd that played the original (and if they don't, what's the point of the article?). Strange thing to do too since getting a screenshot from one emulator is as easy as another.

    Anyway, I think the 2600 Stargate / Defender II port actually looked a bit better than this; I'd have to dig out the cartridge to be sure, and it seems to have been stored away somewhere. Boxed copy ya know, terribly valuable, etc. It was nearly unplayable since it required two joysticks, but graphically it was quite amazing, like a few of the other very late 2600 games (one thing the 2600 always had going for it was a large colour palette - 128 of 'em!).

    In any event this looks more like a Defender port than Stargate; maybe C64? Certainly not the 2600 port of Defender anyway (I do know that atrocity isn't what you meant).

    The thing is that if you fire up MAME and take a screenshot of honest-to-goodness Defender (which I might even own a licence of as it turns out, having sucked it out of my Digital Eclipse copy before ROMs were easy to find) it really doesn't look all that much better than the provided image. Interesting because my memory of it is so much more vivid, almost like a colour vector game (which still do look good to my eyes, even in emulation on a sufficiently high-res raster screen). I think I'll just close my eyes and refer to that instead. ;)

  77. Re:Not very long article by Anonymous Coward · · Score: 0

    Dear inferior and flawed human:

    Anti-slash is a social engineering site.
    Watch how we control your beliefs and opinions with disinformation.

    Slashdot is a place for people with knowledge a mile wide but an inch deep.

    Long live the jihad!
    __
    Key thoughts for the day:
    +5 informative = gospel truth
    I am not a lawyer, but I read on slashdot that...

    __Shoutouts to uiuc.test:
    Pavan Tumati is fucking webtrash.
    JeffE bottles recursion fairies.

  78. Anyone know anything about his new game? by kevn · · Score: 1

    Is there someplace to view screenshots or watch a video of his latest game? One other thing, didn't he do a racing game back in the 90's called Rad Racer? I noticed the article didn't mention this. kvn

  79. Morals? by Enfurno · · Score: 1

    For some reason I knew coming into this article there would be several comments referring to modern games and how they corrupt children and force them to take firearms into school and shoot thier peers. Let me first start by saying this. Is that card never going to rest? That is the biggest load of bullshit under the sun and everyone knows it. The problem is not media, nor entertainment forms. The problem is an over lazy society filled with parents who would rather blame some video game rather than take the heat for not raising thier children. Its not games, music, movies, or television that is the problem here. It is the parent who don't take time out of thier day to talk with thier children, to discipline thier children, or to even partake in thier childrens lives. So, if your here saying violence in video games is horrific and it discusts you that your children are capable of viewing that violence.. I have a bit of advice for you. Stop letting your children run your life, step up and be a man, or woman and sensor the media your children view. When they pick up a pistol and shoot someone its no video games fault, its yours.

    --
    Need cheap, customized, and quality bandwidth or hosting on any business scale? Visit www.ENetpresence.com
  80. Jane's Addiction... by ClioCJS · · Score: 1

    Are you quoting the Jane's Addiction song?

    --
    -Clio
    Karma: Bad (mostly from not giving a fuck)
    Blog: http://clintjcl.wordpress.com
    1. Re:Jane's Addiction... by mekkab · · Score: 1

      Totally! I listened to "Ritual" this past weekend... apparently its still stuck in my head (not that that's a bad thing)

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    2. Re:Jane's Addiction... by ClioCJS · · Score: 1

      I'm kinda glad they broke up after it though. I always thought Nothing's Shocking was the hilight. Especially when it was the only album out and no one knew about it. (I know it's their 2nd album, but #1 wasn't realeased until after #2.) Not that people knowing about it was a bad thing or anything, but I really wish I hadn't lost my VHS video. Time to head on over to netflix...

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    3. Re:Jane's Addiction... by mekkab · · Score: 1

      I think Ritual is more of an Album; you can hit play and not fast-forward once (mind you, I didn't always think that way). But
      NS really rips. My intro to Janes was "Mountain song" which is pretty fresh rocker.

      Porno for Pyros? Silly. The new stuff? Laughable!

      P.S.- ever seen The Gift? Cute (esp. watching Perry score), but strictly for completists.

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    4. Re:Jane's Addiction... by ClioCJS · · Score: 1
      I tend to think the oppositte -- that the Ritual is the hardest to play and not fast-forward once. My ideal song length is about 3-3.5 minutes. I can't possibly focus my attention long enough to get through "Three Days", despite it being a good song. Ritual just lacked the energy, and, I daresay, creativity of Nothing's Shocking.

      Could you please elaborate on how The Gift is related? Because, although I've never heard the word, I most definiately am a completist. Though, to play devil's advocate, I have never listened to any of the new stuff.

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    5. Re:Jane's Addiction... by mekkab · · Score: 1

      The Gift is a movie by Perry Farrel and Casey Whats-her-face (The woman in all the Ritual videos that Perry was marrying). Its got the rest of the band in it, too. Here's the IMDB info, which reminds me, Harry Perry (also seen in that Bridgette Fonda "La Femme Nakita" remake "Point of no return") is pretty k00l.

      As for Ritual vs. Nothings Shocking; I think Ritual had a less balls-out-rawk thing going for it. Depending upon who I am at any given time, thats a plus or a minus (This past weekend, it was a plus). I think Ritual had just as much creativity, with great polish and orchestration on the later songs (the first couple of songs are pretty balls out). So if you're in the mood for the balls, you will be yawning on the second half of the album. I guess this makes me an old fart?!

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
    6. Re:Jane's Addiction... by ClioCJS · · Score: 1
      Can I borrow it from you? Netflix doesn't carry it. I'll pay shipping both ways.

      Most...Off-topic...Ever!

      --
      -Clio
      Karma: Bad (mostly from not giving a fuck)
      Blog: http://clintjcl.wordpress.com
    7. Re:Jane's Addiction... by mekkab · · Score: 1

      yeah, its VHS, though. Interpolate my e-mail addy from my "web page" address (its REALLY NOT a website!)

      --
      In the future, I would want to not be isolated from my friends in the Space Station.
  81. The REAL violence in Video Games by Anonymous Coward · · Score: 1, Insightful

    In Civilization I nuke cities and destroy entire civilizations, and no one complains about that...

  82. Mars needs GTAers by Anonymous Coward · · Score: 0

    As an invader from space, I feel you've got the issue precisely backwards. Games are improving - mostly it's red-blooded humans being blasted these days, and the offensive sight of my green-blooded brethren being gakked is no longer the norm.

    And it's about time. Judging from your past videogames, we were really worried when you started sending over those joystick-operated space probes. Who're the "invaders from space" now?

  83. Yeah, e.g. Why can't Johnny write? by Anonymous Coward · · Score: 0

    For example, this poor idiot can't even write correctly capitalized and punctuated sentences in English, presumably his native tongue. If we spent one-tenth of the energy we waste worrying about violence in videogames on English education, maybe morons like this would be halfway intelligible.

    1. Re:Yeah, e.g. Why can't Johnny write? by Bendebecker · · Score: 1

      Personally, I blame it on El Nino.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
  84. Re:Don't forget... by nicky_d · · Score: 2, Informative

    Well, the FAQ for the free pass has this foreboding entry:

    Check if your browser accepts animation. In IE go to Tools > Internet Options > Advanced > Multimedia > check box "Play animations in web pages."

    Even worse, the URL for the first ad includes the chilling string "RealMedia". However, the images you are required to click through for this particular day pass (or at least the ones I got, for powells.com) are simply animated gifs with image map links, so Lynx should display them just fine.

    However again, I can't seem to get from the Salon article page and the 'get a free day pass' link to the actual ads, as you say, and despie accepting all cookies offered. I did get to the ads by copying the URL for the first ad page from a Safari window and pasting it into Lynx.

    This is no good if you just want to use Lynx, but here's something that did work:

    • Open Lynx and go to http://www.salon.com/tech/feature/2004/03/02/eugen e_jarvis/index_np.html;
    • Press 'L' to get a list of links;
    • Follow the long URL mentioning Powells;
    • Follow the imagemap links through the ad pages;
    • Wind up at the Salon homepage and hope you made it.

    You'll know you made it if you don't see the 'free day pass' link at the top of the page. I had to go through the process twice to get there, and had to retry a couple of 'server not found links', but it did work. And not having to wait for the animated gifs to reveal their hotspots is a genuine timesaver - the glitchy Lynx process didn't take any longer than the full-on process with the animated gif wait.

    Hope that's useful, and good luck. Lynx on!

  85. DOSemu by phorm · · Score: 1

    Thanks for clearing up the abandonware issue. In my case, I can "pirate" it anyhow, seeing as though I actually have the original diskettes (though since demagnetized).

    As a side question. Many of these classics (Duke3d, Keen, etc) simply don't run on my windows boxen anymore. I've considered trying DOSEMU under 'nix to get them to work. Anyone had success with this, especially sound/network-wise?

    1. Re:DOSemu by Joe+Tie. · · Score: 3, Informative

      I've been using Dosbox for quite a while now in Linux. While there's still a lot of games it won't play, amazingly, it actually handles every dos game I own. Which, while not a huge amount, has been enough to really impress me. Especially nice is the anti-aliasing, which does a nice job of depixilating a lot of them to some extent. None of the dos games I own have any networking aspects, but I can at least say the sound seems perfect in them to me.

      --
      Everything will be taken away from you.
    2. Re:DOSemu by yRabbit · · Score: 2, Informative

      DOSBox is even able to run Zone66, which is pretty finicky about DPMI and EMS and XMS.

    3. Re:DOSemu by Zardus · · Score: 1

      Dosbox definitely does Keen, and it sortof does Duke Nukem 3d as well if you have a fast enough computer. The better option for Duke3D is to get it for Linux. ROTT is also on icculus's site somewhere.

      Sound-wise, dosbox is pretty good, except for the newer games where you either get small skips in sound or choppy video (at least on my comp). It emulates loads of sound cards, too. Network-wise, I remember reading something about emulating modems using network sockets (so you could 'dial-up' to game just over the lan), but I can't seem to find any info on that right now.

      I havn't run dosemu ever since dosbox first came out, so I can't speak for that.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
  86. I love... by Anonymous Coward · · Score: 0

    ...Doom, Quake, Quake II, Quake III, Half Life, Counter Strike and Doom III (beta). You know...

  87. new video game ideas by mabu · · Score: 4, Funny

    Ok, this guy wants to exploit 911 for a game? Let's all jump on the bandwagon. Abstract strategy-oriented games seem so passe now, let's just create more reactive flinchers... Here are some ideas:

    * SUV Gauntlet - Negotiate your Honda/Toyota through city streets crowded with sun-blocking SUVs to get to the gas station before all the fuel is gone. (Think Spy Hunter with the Zepplin music that Cadillac has now stolen)

    * Airport Confiscation - Monitor a moving X-Ray belt scoring points for removing any useful object that could be used as a weapon. (Think Tapper)

    * Neo-Conservative Invasion - Hoards of self-righteous republicans try to stop you from getting to the voting booth. (Think Robotron with patriotic music, the "brain wave" would be little Ashcrofts using Patriot missles)

    * Legend of Ronco - Navigate through an old Chinese warehouse assembling the missing pieces to put together the next big infomercial product.

    * Hurrydating Man - Avoid rejection as you move through a maze inhabited by bitter 30-something women. Watch out for the pet cats! (Think Bezerk with music by Kenny G)

    * Grand Theft Cable - Avoid police as you wire the neighborhood with free cable TV.

    * Store Wars - Score big points for invading rural towns and driving small shopowners out of business.

    * Pedestrian - An update to the classic Frogger game where you try to cross an American street without getting run over.

    * THC Scavenger Hunt - Frantically search an apartment for your pot after you forgot where you stashed it the previous night.

    1. Re:new video game ideas by hambonewilkins · · Score: 1
      Hilarious! I can't wait for SUV Gauntlet... "Oooh, yeah... oooh, yeah!"

      Mod padre up!

      --

      God Bless America. Why? Did it sneeze?
  88. Fuck this guy by Lord+Kano · · Score: 1, Insightful

    From the article

    That's, I guess, my objection to "Grand Theft Auto." I really don't like the amoralistic games where you're out there doing bad stuff just for fun. It's kind of like video vandalism, you know? Maybe you could argue that it's better to have the guy break windows on the video screen than down the street [laughs]. I really don't know. To me, it is a little troubling -- maybe I'm just kind of old-fashioned -- to have the player take on an amoral role in a game. I feel strongly that the player should have a cause and be acting for the just.

    This is from the creator of Narc, a game in which police officers BLOW APART SUSPECTS BODIES. I guess that's ok in his book because not only is it fun to kill drug dealers, but it's for the greater good. It isn't amoral to murder bad people.

    LK

    --
    "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    1. Re:Fuck this guy by Anonymous Coward · · Score: 0

      *ding*. You got it in one, it isn't amoral to kill really bad people. Heck in fact it isn't amoral to kill really good people. Either way there's a moral judgment being made. That's why I don't feel amoral when I call you a morally adrift poo-slinging tard monkey.

  89. Too much "realism" by Bambi+Dee · · Score: 1
    I have to agree with other respondents that violent content has been around more or less forever. Today's hardware just doesn't enforce the same level of abstraction - perhaps games like Robotron would have been 'pornographically' violent as well, had it been possible.

    (Fortunately, for me, it wasn't; I do prefer computer graphics that look like computer graphics -- not jaggy and monochromatic, necessarily, I just don't need this total immersion into brutal, military-themed ugliness -- no more than I need the happy, shiny popsicle graphics of the "family-friendly" variety.)

    I can see that it can be fun to be given a license to "go evil", and I won't even try to untangle the cause-and-effect mess here. It just doesn't turn me on much. There are other things I can't do (or shouldn't, or don't even want to do but still find interesting) that games could address.

    But realistically depicted violence and macho guns really excite many gamers, it seems (even if the demographic here might be sort of self-selected rather than "all there is"). Wireframe models or bizarre pixel-clusters, on the other hand, won't impress them. And that turn-on, I presume, will be present in Target: Terror. Does Jarvis think the average gamer will care about the rationale for the violence, the weapons, and whatever "cool" equipment will be available?

    Jarvis: You have all these fantasies about how people are going to play your game and all the depth you put in there and your great moral story and everything and it seems like actually what people really do is they just enjoy shooting guys in the nuts [laughs].

    Exactly.

    Not that I know what that game will be like. But try making a game that deals with the roots of terrorism, a game that isn't boring, and then I'll be impressed with your content. Whether this really is a topic for a game, any kind of game, is questionable, though.

    We felt that it's just an insult to the players to have these polygon puppets that everybody knows are fake [laughs]. We wanted to do something that was more interesting and more real. I'm tired of -- and everybody is -- tired of these polygon rag-doll people that just don't seem to have any reality.

    This endless quest for the "real" is so absurd, IMO. You've got a computer, an apparatus that hasn't got a clue about what's "real", and instead of using that to your advantage and producing something that does not resemble anything that already exists, all you do is mimick reality. Sure, one day that might give us the holodeck or something like it, but dammit, we've already got a real world which often sucks.

    If we do have to copy it, why not deal with things that humans can't experience at all? (Flying, for example. Hm, is there a modern-day game that casts the player as a bird or bat?)

    By the way here are very purty-looking remakes of Defender and Robotron (for Windows and Linux) -- beautiful, yet hardly "realistic".

    1. Re:Too much "realism" by Bendebecker · · Score: 1

      "Hm, is there a modern-day game that casts the player as a bird or bat?"

      It was called Descent and it was so damn difficult that the series died with Descent 3. There are alos a lot of airplane sims and such but I agree, nothing too out of this world. Perhaps the best is unreal tournament with its low g environments, etc.

      --
      There's a growing sense that even if The Future comes,
      most of us won't be able to afford it.
      -- Lemmy
    2. Re:Too much "realism" by Bambi+Dee · · Score: 1

      Well, those are spacecraft, planes, ... -- I was thinking of something organic, something winged.

      I liked Descent. Never saw the sequels, though.

  90. Dancing Games by pommiekiwifruit · · Score: 1

    I have seen some of the dancing games with reasonable sized crowds around them, watching the good dancers. Especially the fit ones. How do they practice those moves?

    1. Re:Dancing Games by Chanc_Gorkon · · Score: 1

      Dancers huh? I thought they ere stampers. DDR is not really a dance game. You just have to hit the button in a pattern with your feet. Granted, it would help if your a good dancer, but you could be a lousy dancer and still figure your way around DDR.

      --

      Gorkman

  91. GTA3/VC isn't exactly "moral" by rbird76 · · Score: 1

    killing people or committing other violent acts doesn't help or hurt your long-term mission in the last two GTA games. Sometimes killing people you shouldn't kill (in or out of view of a police officer) can make your current mission difficult, but good behavior is not required and sometimes is contraindicated. Streets of LA/True Crime (a similar game) approaches things from the police - there is a slight bonus to not doing bad things but you can achieve your goals otherwise in most cases.

    I'm not arguing against these games - I like them - but they don't penalize characters in the long run for bad choices. The consequences of bad acts can be avoided, either thorough escape (Pay'n'Spray) or redoing the missions. The morals of NARC and GTA are probably similar - in GTA there is more room for choices of all sorts and less consequences for them, but the acts that are rewarded in both are similar.

  92. My arcade days by bogie · · Score: 4, Interesting

    I know for the sub 21 generation its boring to hear us old timers go on about the golden days of arcades but really it was something you had to experience. As a kid you'd never have enough money so you'd scrounge up quarters and change from everywhere in your house. Then you'd grab some friends and bike to the arcade. Awaiting you to turn you pennies and dimes into quarters was an old man wearing a visor and smoking a stinky cigar. I'll never forget trying to hold my breath in so I wouldn't have to deal with the stench. Then it came to the matter of how to spend your precious quarters. Deciding how much to spend and on what was not to be taken lightly. Remember not everyone was a guru. Contrary to what some of the people here say most of us could not play the same quarter for an hour straight. Games like Star Wars, Tron, Elevator Action, and Spy Hunter were like nothing else available at home. The best we had was Atari or Intellivision and certainly not those great joysticks and driving pedals. Pretty soon though home systems started catching up with what the arcades offered and they started charging $1.00 or more for many games. How many kids can afford to spend that much per game at an arcade? I stopped going to the arcade by the time I started High School and I can't really recall last time I was in an actual arcade.

    Anyway thanks to MAME I can still play those old games once in a while. For the younger crowd they'll never understand why we rant on about them. Playing robotron via MAME at your Home PC with unlimited quarters at your disposal just doesn't come close to what it was really like. Maybe I'll put a few half smoked cigars near my PC and put a quarter slot where my floppy drive used to be...

    --
    If you wanna get rich, you know that payback is a bitch
    1. Re:My arcade days by stimpleton · · Score: 1

      Ah, yes.
      Additional to the verrry dodgy attendant changing quarters, and his smelly breath, was also the overall griminess of gaming arcades in my area. In hindsight , and with the benefit of my advanced years I look back and just say "What the hell was going on there."
      No wonder my mother would try to keep me away(I'd frequently sneak out). I doubt she was worried about me just playing video games.
      Stu was the attendants name. A huge beer belly that protruded from his 2-sizes-too-small tee shirt, and drove a really crappy old van.
      Constant 4 day stubble.
      Holy crap.

      --

      In post Patriot Act America, the library books scan you.
    2. Re:My arcade days by prockcore · · Score: 1

      Games like Star Wars, Tron, Elevator Action, and Spy Hunter were like nothing else available at home.

      I really believe that I should own like 40% of the company that made Elevator Action given the amount of money I spent on that game.

  93. Catcher in the Rye by fallen1 · · Score: 1
    although there is the whole "Catcher in the Rye" debate

    Catcher in the Rye still makes the top 20 list of challenged books - constantly. Along with many other books that children of all ages read. For crying out loud, Harry Potter has been making the top 20 every year since they appeared on the shelves. No matter what you watch, play, read, or say there will always be someone who thinks that "goes too far" or is "over the line". The problem is, they are using the wrong line to measure with. _I_ determine what is over the line for myself and my children. Just as everyone else should.

    --

    Dream as if you'll live forever.
    Live as if you'll die tomorrow.
    ~Anonymous~

  94. Salon != Free as in beer and people criticize NYT? by egriebel · · Score: 0, Offtopic
    So what's the deal with that? "Everybody" gets up in arms with NYT having to register in order to read the articles. Big f-king deal, at least you can actually **read** the articles!!

    Salon gives you 2 lousy paragraphs and then they have the tease to buy a subscription or watch a lousy ad for a day's pass. Now which is more intrusive?!?

    </rant> Can someone explain why the NYT registration is evil when they give you for free the entire content of the newspaper, and Salon is the hero since they have more and more as un-free "premium" content?

    --
    ACHTUNG! Das computermachine ist nicht fuer gefingerpoken und mittengrabben. Ist nicht fuer gewerken bei das dumpkopfen.
  95. Shifting evil by KlausBreuer · · Score: 1

    And I don't mean shifty evil eyes...

    What is it with these nuts? First, all the games are about killing ze eveel germans.
    Next, we kill the evil commies.
    Oooh, look, some years later we are killing evil drug dealers and -producers.

    And now - wow, what a surprise! - we are killing the evil terrorists. How patriotic.

    Yes. We live in terrible times. All those enemies. They might show up on your doorstep any moment.
    Like the last enemy did.

    Every time I read news from the USA, I keep being reminded of the RPG "Paranoia": Trust the Gouverment. The Gouverment is your friend.

    Sad to see such a brilliant mind produce such moronic games.

    (Yes, yes, I'll be modded so far down I'll show up at a parade in China, since it is very politically incorrect to doubt the gouverment. With its terrorists. At every corner.
    So, here goes: I've got four words for you! U.S.A! U.S.A! U.S.A! U.S.A! Wheeeee!).

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  96. Shame he ruins it .... by Anonymous Coward · · Score: 0

    Great article, right up to the last paragraph when asked what his next project is .... another driving game! Now if that isn't exactly ground breaking is it?

    Just another Guy trying to stoke up controversy to get his game sold.

  97. ObHomer re:Grand Theft Auto by Anonymous Coward · · Score: 0
    Compared to games like Adventure or Pitfall today's electronic entertainment is a veritable pornography of violence, where vile acts are rendered in detail to a young audience.

    Mmmmm...Pornography of violence

  98. GTA is such a good game, yet evil at the same time by CrazyJim0 · · Score: 1

    The vehicle physics and weapon fire is excellent.

    The fact you're killing innocents is wacked though.

    I liked old video games like Castlevania 1 where you're killing evil undead.

    Now that I'm really in a moral bind, its hard to tell what's bad. Is violence on Tekken or Street Fighter 2 bad?

  99. Ah, PigSkin by CrazyJim0 · · Score: 1

    I remember that chant when the enemy gets a Troll on its side because you have such a great point spred.

    Of course PigSkin is debatably violent too.

    This whole virtual violence thing is really tough for me to comprehend. I've even abandoned writing my own Tekken style fighter because of it.

  100. GTA Goodness. by Anonymous Coward · · Score: 0

    Basically it's primary function is to help me decompress after dealing with rush hour traffic. Would I run amok killing indiscriminantly if it weren't for the game providing me a safe and sane way to do it? Probably not. But that frustration would probably be taken out somewhere on something that had more feelings than Schrodinger's 1 bit cat.

    Have I played GTA just picking up people with a bus or taxi I've hijacked, just simulating some other guys equivalent of a horrible day at the office. Why yes I have. Usually on a sunday with out football, when I'm feeling reflective. I also spent an inordinant amount of time fishing in Zelda a Link to the Past, it was tranquil.

    Ultimately games like GTA, and even Duke Nukem are excellent mirrors. They have only the morality you bring with you to play the game. All those who decry imagined sins (for the good of the children) could take a closer look at themselves and what they might be passing on to those they love.

  101. Weird quotes by KlausBreuer · · Score: 1

    What a lot of shiny quotes to look at!

    (Curses, I just re-read this and found it's turning into a kind of rant. As are his quotes, so I'm not 100% off-topic. Only 90%, I guess. Feel free to demote me).

    "The sad thing is we still haven't caught Osama bin Laden"
    You *do* realize, of course, that Osama Bin Laden was not involved? He knew of it, but a different cell did this. You remember reading that?
    Or has the mindless repetition "He did it! He did it! He did it!" without any proof whatsoever changed your mind since then?

    "It's the type of threat that is going to be there forever ... for a long time."
    How convenient. An enemy for both games and the state which will simply never go away.

    "...the inherent evil part of man."
    Yes. Sure. Terrorists are evil simply because, well, they're evil. They don't have any reason for their actions except for being evil. They will kill themselves (and lots of others) simply, um, because they're evil. Probably have red eyes, too.

    "...and your great moral story..."
    Yes. Games teaching us morals have always been a Big Hit. Right. Right?

    "..."NARC" was you're going after the drug dealers in a very Reagan-esque way. The motto was: "Say no, or die!" That was a lot of fun. Here, you're defending America."
    Yes. Cool. Let's randomly shoot drug people and see if it helps. It'll make you feel better because, you see, you're defending America by shooting up people in other countries. Makes you feel good, and patriotic.

    "Do you have a problem defending your country? Maybe you need a new country."
    Actually, yeah, maybe you do. Dude, where's my country? Maybe you should find one which fixes its own internal problems first before running off all over the world shooting up people.

    "We're all a bunch of spoiled brats, if you get right down to it."
    Hey, a bright quote! He's actually right on this! Wow.

    "I really don't like the amoralistic games where you're out there doing bad stuff just for fun."
    Morals again. Well, I'm sure you're not alone in this belief. However, a rather largish amount of people have voted with their wallets on this subject - and you haven't. So I'll stick with them, particularly as I play GTA:VC a *lot* myself (Probably because I'm evil ;)

    "I feel strongly that the player should have a cause and be acting for the just."
    Yup! Instead of shooting people for fun, you're shooting people because you are - taDAH! - defending America. After all, the americans are always, always, always the Good Guys.

    "As a creative person, and I think even musicians would agree with this, your No. 1 objective is not to make money, your No. 1 objective is to get people to enjoy your creative product."
    Wow. I'm speechless. A quote I deeply, fully agree on, and have for the past 20 years! (Curses, I just revealed myself as an Old Fart).

    Whew. Some interesting points, but *what* a lot of drivel in there, too. Oh, well. Nobody's perfect.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    1. Re:Weird quotes by easter1916 · · Score: 1

      Top class post there Klaus -- well said.

  102. Same way as any game by Second_Derivative · · Score: 1

    Pump an obscene amount of quarters into it and play loads.

    Or play at home, if you can get some decent quality equipment. The problem is that home versions are rather lousy in terms of song selection (50-odd songs gets boring real fast, as opposed to, say, a DDR Extreme arcade machine with nearly 300 songs).

    I can attest to spending way too much money on the arcade versions of the game... it's all worth it to draw huge crowds when you play some of the really advanced stuff (ever watched someone play across both pads on Maniac mode? When I watch other people do it it looks incredible...)

    Yes I am a showoff ;) But the game is fun nonetheless, and the fact that it's more healthy than most is a nice bonus.

  103. Right On by CrazyJim0 · · Score: 1

    Smash TV is the video game version of the Running Man.

    Where in the future society has lost its moral fiber and watches condemned men fight in an arena until death.

    And it is bloody.

  104. Easy To Remember by virg_mattes · · Score: 1

    Here you go:

    Username: bogususername
    Password: boguspassword

    Simple.

    Virg

  105. Re:Don't forget... by nicky_d · · Score: 1

    Duh, when I say "this is no good if you just want to use Lynx" in my entry above, I mean "that is no good": the steps in the bullet points *do* let you get to the article using Lynx alone.

    I repeat, Duh.

  106. Story of a 10 year old by CrazyJim0 · · Score: 1

    kid: Mom, can I get GTA vice city?

    Mom: No

    Kid: Can I stay over Ryans?

    Mom: Ok

    Kid: Ryan, lets play GTA vice city, I know your parents let you play it. Your parents are really cool.

    Storyline: Kids filter to the immoral parent's house if you're not careful.

  107. great article by janeil · · Score: 1
    Make sure you read the interview, here's one of several great quotes:

    "We went from little guys made of 27 pixels to photo-realistic 3-D animation. It's a hell of a quarter century."

  108. Willy Electrix must die! by Anonymous Coward · · Score: 0

    damn him, damn Willy Electrix and his unbeatable High Score!

    1. Re:Willy Electrix must die! by Anonymous Coward · · Score: 0

      Who the hell is Willy Electrix? And why do you keep talking about him?

  109. Re:Defender was...not the only one. by Anonymous Coward · · Score: 0
    Personally, I won't make Defender the most intense game.

    For me, another EJ game, Robotron, deserves at least a share of that title.

    -cmh

  110. I'm sorry, but I disagree by The+Tyro · · Score: 2, Interesting

    Role and circumstances mean everything... intent matters in the eyes of the law (it's even codified in most world religions, where a strong distinction is made between killing based on circumstances)

    If you pull a trigger and somebody dies, one of several outcomes will occur: you can be decorated, exonerated, or go to the gas chamber... it's totally dependent on motive and circumstance.

    If you're a Navy SEAL and you wax some terrorist, you get a medal, and rightfully so. I'm an individual, so I can't issue medals... but I'd shake your hand and buy you a beer for killing somebody like that (you're defending my currently-non-military hide and that of my family), because a terrorist who perpetrates the wholesale, deliberate slaughter of innocents deserves to die... period... and somebody's got to do that dirty work. If it's you, God bless you and here's a guinness on me.

    If you're joe citizen and somebody breaks into your home with the intent to harm your family, and you kill him, you will generally be exonerated. Again, depends on motive and circumstance.

    If you're a sociopathic ass who murders someone because they cut you off in traffic, you'll die in the electric chair. Goodbye... nobody will miss you.

    In all three of these scenarios, you pulled a trigger and somebody died, but you were not sanctioned in two out of three because violence is not necessarily wrong... it's a tool to be used in extreme circumstances to protect the innocent (and sometimes punish the guilty).

    I may have missed the entire point of your post... but it looked like you were trying to draw a moral equivalence where none really exists. Unless you're some kind of pacifist, there most certainly is justification for violence in some circumstances, and as someone who's assisted in the endeavor, I put terrorist hunting at the top of that list.

    --
    Even if a man chops off your hand with a sword, you still have two nice, sharp bones to stick in his eyes.
  111. Not me... by tgibbs · · Score: 1

    I get the feeling that anyone who grew up playing early video games gets a real sense of disgust at seeing the level of depravity present in today's titles.

    Not me... ...but then, I liked "Death Race 2000" and "People Pong"

  112. Generational Decay by duck_prime · · Score: 1
    This isn't meant to be a troll post, but hasn't every generation said this about the newest generation? I remember my parents being concerned at the violence in the video games I was playign in the early 80's.
    This generational decay has been going on for over two thousand years. Socrates himself said:
    Children nowadays are tyrants. They contradict their parents, gobble their food and tyrannise their teachers.
    I wonder ...

    Was there one Really, Really Great generation from which we all devolved? (This was before the invention of the party.) Or maybe it's a cyclical thing. Real research on the topic of well-behavedness of kids across generations would be wonderful, but, being Real Research, has no place on slashdot.
  113. Re:Joystick choice... by Dethpickle · · Score: 1

    I noticed that slikstik offers some Ultimarc joysticks as upgrade/replacements. But they don't offer the T-stik.

    In my opinion, thats the best joystick out there. They have small throws and strong springs which give a really good feel on a stand up cabinet. It might not be appropriate for a little home-built... but when my venerable Atari controllers started dying in my Cyberball cabinet, they were the ones that I finally kept. The Happ ones (especially the Ultimates) blow.

    So... save up your 700 and then some, or as someone else pointed out - make your own. Ultimarc.com has all the parts you need, and thats where slikstik buys theirs. Granted, if you're not very handy, they make a good product at a fair profit.

    ...my 2 cents.

  114. Plus $30 per year for a non-MSN e-mail account by tepples · · Score: 1

    You wrote that the freemameroms service cost you less than ten dollars, which I'm assuming are USD. However, not everybody is that lucky. For some users, it also costs 30 USD per year for a paid e-mail service provider, as the operator of the service refuses initial contact e-mail from paying members of the MSN ISP for spam prevention reasons. In some geographic areas, the butterfly is the only available residential cable-or-DSL Internet access provider.

  115. Castlevania and Contra by tepples · · Score: 1

    It will just be liek the games Nintendo has in its library that will never see the light of day again. They'd have to be on crack to think they could make a comercial sucess out of rereleasing Contra Force or Super Pitfall.

    Nintendo made neither of those games. The Contra and Castlevania series are by Konami, which went on to make the Dance Dance Revolution series. The Pitfall series is by Activision, which went on to publish the Quake series (developed by Id Software) and the Tony Hawk series. Yes, I do remember Konami publishing ports of early Castlevania and Contra games to a modern PC format.

    1. Re:Castlevania and Contra by Anonymous Coward · · Score: 0

      No, DDR was developed by Bemani. Konami just brought it to a console near you...

    2. Re:Castlevania and Contra by Anonymous Coward · · Score: 0

      Bemani is a wholly owned division of Konami Computer Entertainment.

    3. Re:Castlevania and Contra by Anonymous Coward · · Score: 0

      did konami buy them out, or was it always the case?

  116. Lack of "We Card"; movie ratings are trademarks by tepples · · Score: 1

    What I find offensive about parents who try to decry video games based on content is that they act like the rating system isn't even there.

    Perhaps their boeuf is not with the video game publishers but rather with video game retail stores that sell or rent ESRB::M games without carding the customer.

    Perhaps it's time for the ESRB to change their rating scheme to match that of the movies

    That would mean every game would become more expensive to rate, as ESRB would have to pay a royalty to CARA (a division of the MPAA), owner of the G(R), PG(R), PG-13(R), R(R), and NC-17(R) trademarks.

    It's a 1:1 translation.

    Almost. Much of what ESRB rates E bleeds into what CARA rates G. (EC is apparently reserved for preschool edutainment.)

  117. His opinion on justification reminds me of... by Synonymous+Yellowbel · · Score: 1

    ... the silent movies era. In those days, at least for a while, all criminals had to receive just deserts - in other words, they had to be caught. And killing law enforcement was a no-no. Never mind telling a good story - just keep the propaganda machine going...

  118. AIM? by tepples · · Score: 1

    Smash TV is the video game version of the Running Man.

    No, MMORPGs such as EverQuest are the video game version of the Running Man. Or do you refer to some other running man with which not all Slashdot users may be familiar?

    in the future

    The intro cinemas of the game Smash TV claim that it takes place in 1999. The only violent "smashing" that happened in 1999 was the release of the game Super Smash Bros. for Nintendo 64, which was initially advertised as if it were a pay-per-view wrestling event.

  119. Who owns Toaplan's assets? by tepples · · Score: 1

    And as the copyright owner for East Germany's Polyplay seems to have disappeared completely

    I thought Konami had bought the rights to all games first published in the DDR.

    But seriously, hasn't Toaplan, publisher of Zero Wing, disappeared?

  120. moralism by pyrrho · · Score: 1

    "I really don't like the amoralistic games where you're out there doing bad stuff just for fun."

    Yeah! Much better that you should have a good reason for doing all that bad stuff!

    That way you can feel morally superior while you blow people away. Drugs bad! KILL!

    --

    -pyrrho

  121. Smile when you say that, Jarvis by t0ny · · Score: 1
    Jarvis talks about why he is pro-emulators,

    Yeah!

    anti-Grand Theft Auto

    Boo!

    --

    Manipulate the moderator system! Mod someone as "overrated" today.

  122. Nuggets of wisdom from a sage by fa098h23fra · · Score: 1

    It's the type of threat that is going to be there forever ... for a long time.

    For some reason I pictured one of the daddies of video gaming to be a little more, uhh, yoda-like.

  123. Re:Not very long article by Anonymous Coward · · Score: 0

    And your point is? Comments should be modded based on what was said, not who said it. The fact that that guy is an anti-slasher is totally irrelevant. Furthermore, he posted that anonymously so a mod up wouldn't give karma to an account that could be abused. Perhaps you should read the moderation guidelines before modding people down without regard to the post's content.

  124. a glimpse of the wizard at play by The+Famous+Brett+Wat · · Score: 1

    Funny you should mention TMNT. A couple of my friends and I used to play TMNT and Vendetta through to completion. That cooperative play is something that I miss in an arcade game these days. The only machine that I ever achieved "wizard" status on was also cooperative: Silkworm. Back in 1988 I got to the stage where one credit on that machine was lasting me 45 minutes if I played the jeep together with a good partner. That attracted an audience. It was always impressive to see two players navigate across a right-left scrolling playfield utterly swarming with incoming missiles and enemy craft, yet somehow manage to remain untouched, especially when you realise that they are mostly covering each other rather than themselves.

    --
    proof, n. A demonstration that a conclusion is implied by certain premises and axioms.
  125. Hm. I never thought much of Defender, anyway. . . by Fantastic+Lad · · Score: 1
    My god. This guy is an idiot.

    I always thought Defender was too edgy and 'cocaine'. My hockey-player friends liked it. I thought Pac Man and Donkey Kong were much nicer. Heck, Asteroids was a much better deal. But this guy doesn't like GTA? Well, neither do I, but his reasoning is so fear-based. "Bad People Breaking the LAW!"

    Where do these people come from?

    He believes terrorism is a real thing? Here I am thinking that people are finally beginning to wake up, and along comes a creative type like 'Defender' guy, and he's out there merrily helping the whole media con-job along with idiot anti-terrorist games.

    Come to think of it. . .

    "Defender". . ? "Robotron". . ?

    He's creatively geared to thinking in terms of worlds of violence closing in on the good guy, who fortunately, is armed to the teeth with superior technology.

    How is his new terrorist game any different?

    Shmuck.


    -FL

  126. Depravity by BinxBolling · · Score: 1

    "You talk of food? I have no taste for food--what I really crave is slaughter and blood and the choking groans of men!" -- Homer, _The Illiad_

  127. Selective memory by Anonymous Coward · · Score: 0

    Violent video games have always been with us since the beginning. In 1976, Exidy released "Death Race" which is partially based on the movie "Death Race 2000". Here's the description of the game play:

    "Drive around the field chasing down as many people as possible and run them over, turning them into instant tombstones, before the timer expires. Play with a friend to see who can make more tombstones quicker. After you run someone over, the game designers were nice enough to include a reverse gear to finish the victim off."

    More details here:
    http://www.klov.com/game_detail.php?game_id =7541

  128. Smash TV. I repeat: Smash TV. by Sage+Gaspar · · Score: 1

    This man was behind Smash TV. In case some of you younguns don't remember what that was, it was a game where you, as a futuristic gameshow contestant, slaughters hordes of other contestants with machine guns in an attempt to get to the boss, a giant cyborg tank that fires a barrage of artillery at you. In return for winning, you reap prizes such as money and toasters. It's also notable for being the first video game I remember to exploit T&A.

    Damn, those were the days of enlightenment. I can't stand the current degenerate state of video games.

  129. Folk football by tepples · · Score: 1

    I thought Camelot stores had become FYE stores.

    I know "Madden 1004" was a joke, but if some publisher were to make a simulation of medieval folk football for the PS2, that in itself would almost persuade this Cube owner to break down and buy a PS2. (That, and the North American release of Konami's DDR Extreme, scheduled for this fall.)

  130. Salon vs. NYTimes by tepples · · Score: 1

    Can someone explain why the NYT registration is evil when they give you for free the entire content of the newspaper

    NYTimes.com articles become pay-per-view after about two weeks. Salon remains gratis for articles and flat-rate-per-year for everything else.

    and Salon is the hero

    Salon's article unlock method requires watching only a TV style commercial, unlike NYTimes.com, which requires forging personal information. I use "forging" because some of the required fields in the sign-up form seem not to have reasonable completions for students or for recent graduates still seeking employment.

    since they have more and more as un-free "premium" content?

    By subscription-only works on Salon, do you mean the audio books, or something else?

  131. Violence in video games. by master_p · · Score: 1

    Video games is not the only reason people get violent. We live in a society that has violence deeply embedded in its culture. From sports to movies to video games, there is a great tone of violence in almost everything.

    Suppose that all this violence is removed. What would happen ? suppose that video games were about roses and love and enemies did not die, they just disappeared for a while. suppose that movies did not have killings and enemies were persuaded through the use of talk not to do their dirty acts. Suppose we did not go to war, we didn't have guns and Michael Jordan choose to lay up instead of slam dunk. Wouldn't it be terribly OPPRESSING ? this situation would go on for a while, then we all would burst into terrible violence as our instincts would be piled up inside us with no way out.

    The point I am trying to make is that humans and violence go together. Humans are violent entities, they like to compete and win and possibly exterminate their enemies during the battle. We generally feel more live when we go to war.

    Has anyone ever thought that video games might help relieve those violent instincts ? by people letting their frustration out during a video game, they don't let it out on people.

    Violence has existed before GTA:Vice City, and it will exist after that, no matter what. Video games are not responsible (or the sole reason) for violence.

  132. choice by bandy · · Score: 1

    Women still have a choice. Men don't. That's why we have "Take Our Daughters To Work Day".

    --
    "You might as well get your son a ticket to hell as give him a five string banjo." -unknown minister
  133. Money-making is a Right....right? by lysium · · Score: 1
    What about the people who originally created these games? Suppose the guy who wrote the music still needs to be paid a couple bucks because of his contract? There's legal hoops to jump through, and it's often just not worth it.

    You are absolutely correct. If the game does not get emulated, then the original creator gets 0 ($zero) bucks and no one gets to re-play a favorite game: 0 sum. The game gets emulated, the original creator gets nothing, people get a brief moment of happiness in their grey little lives: +1 sum.

    Frankly, I don't give a damn about contractual obligations. If it makes the world a better place without money being involved, then I say go for it. Fun-hating rule-lovers can go elsewhere.

    ========

    --
    Together, we will drive the rats from the tundra.
  134. Re:Don't forget... by OECD · · Score: 1

    That did the trick. Thanks!

    --
    One man's -1 Flamebait is another man's +5 Funny.