I reported a bug recently where animated favicons visible in a tab or loaded and cached in your bookmarks toolbar tank scrolling performance in Firefox. This includes things like the spinning tab loading animation. Doesn't look like it will be fixed until after Firefox 44 as they still haven't figured out why the animated favicon causes so many redraw problems.
If this is your issue, you can sort of fix it by turning off all the gfx.vsync.* settings and restarting Firefox.
I tried it out with my American Express card. I used it against a normal magnetic card reader and it detected my card as being swiped. For once Samsung made something that actually works as intended.
A neat little bonus is that I now get push notifications whenever my credit card is charged. If anybody steals my credit card, I will know the instant they try to charge something to it.
Are you using AdBlock Plus for Firefox or uBlock? ABP might be a little too intensive for a mobile CPU and you might be better served with uBlock on your phone. I personally use uBlock on Firefox for Android and I don't have any performance issues, but that's just me.
I've been using the Kubuntu plasma 5 test recently and I have to say that the translucent app launcher background is one of the worst design decisions I have ever seen. If you have any text behind that window it will be extremely difficult to make out the names of the programs. So far I have been unable to figure out how to change the translucency of that window. I'm beginning to think it is not possible.
Did you mean this to be a reply to somebody else? This article is about BF4, and at least half of those complaints are fixed in the new game. Commander mode is back, squads are larger, there is in-game voice chat, you get a LOT more points for completing objectives, and air vehicles can easily be murdered via teamwork and RPGs.
The summary for this is inaccurate, but the article is one of the best articles I have seen thus far explaining the issues. But even then, the article has a few mistakes (albeit minor ones).
When ghost heat was first introduced, nobody knew what it was supposed to solve. It didn't affect the dominate meta at the time at all (2 PPC 1 gauss) and only screwed over gimmick builds, canon builds, and legit builds. It was only much later that we got confirmation that it was designed to "fix" boating, which was never even a problem.
#savemwo was started around this time because the sniping meta had existed for over 6 months by this time. Everybody thought ghost heat was the attempted fix, so when it turned out to not do anything at all, many of the competitive groups started doing letter writing campaigns to the publisher. A group of players didn't think that writing the publisher would be effective, so #savemwo was started.
By the way, PGI finally came up with a game plan to solve the sniping meta. It is called ghost delay and doesn't solve anything
I've found that KeyCAPTCHA is pretty good. I don't know how simple it would be to crack, but I do know that I haven't had issues with automated spam after switching to it.
Well, what else can they say? "We overclocked our processor to VERY FAST!"
When you overclock your processor, you don't overclock it in units of mips. Or overclock it by 3dmark ratings. You increase the clock cycles, which, nowadays, are usually measured in GHz.
It WAS a lot of fun. It just couldn't shake the stigma attached to it when it went through the public beta. The game had VASTLY improved throughout the year. They resolved many of the issues people had with the game. It is sad really.
You might want to look into the expansion, Forged Alliance. They re-wrote the memory allocator and optimized things to make it use less memory. It is still susceptible to memory related crashes in the most extreme circumstances, but it is still a lot harder to break the barrier. And I think it warns you when it is about to crash due to that.
I can see your point, but that would require the game to be installed to the user's home directory (C:\Documents and Settings\user in XP, C:\Users\user in Vista) which kind of limits the game to the user who installed it. And if multiple users install it, good bye hard drive space.
That isn't really a good response to your statement, but I really doubt any company is going to take the time to install their product to your home directory when they can just as easily use C:\Program Files\.
If it is crashing on a large map, you are more than likely running into 32-bit memory limitations. If you haven't patched SupCom with MadBoris' large address patch, the game is limited to 2GB of addressable memory (if patched, the limit will vary depending on your hardware and video ram.) Large maps with multiple AI will very easily bring it over the memory limit.
The only solution is to use a 64-bit OS. That will allow the game to use 4GB of memory (after you use MadBoris' patch, of course.)
Why do I feel like everybody, Microsoft advertisers included, are missing the point about DirectX 10 and Vista? It frustrates me. DirectX 10 is not some magical new API that somehow gives games a whole bunch of new features that can't be done with any other API. It won't magically make games look batter. It was built to make it easier to develop for. To improve flexibility. To be able to do complicated things easier and faster. And to create a new assured feature set.
OpenGL is very flexible. It can gain new features at any time with extensions. DirectX doesn't do that. With DirectX, all new capability is packaged into one version and to support that version of DirectX is to support all of the capabilities of it. DirectX represents a complete feature set. If your graphics card is DirectX 9.0c compatible, you can be assured of what it can do. Same as if it is DirectX 10 compatible.
Now, DirectX guarantees capabilities that are provided by the new Windows Vista graphics model, WDDM. WDDM does things like virtualizes graphics card memory, among others. With DirectX 10, when you Alt+Tab out of a full screen application, the application doesn't lose all of its resources. WDDM will maintain the content of video memory allocation across display transitions. Under the old Windows XP model, the application would lose its resources and have to re-create them when you Alt+Tabbed back in. Things like this are guaranteed under DirectX 10 now so applications won't have to maintain a copy of its resources in system memory.
I fail to see HOW Microsoft could backport DirectX 10 to Windows XP. The entire premise for DirectX is a guaranteed set of features you could rely on. Some of these new features rely on WDDM. Do you suppose Microsoft should backport WDDM to Windows XP? Do you realize the problems that would cause? Do you roll out the WDDM upgrade on patch Tuesday and have everybody's computers break at once? Do you make it an optional upgrade? Will everybody have to manage two different sets of Windows XP drivers?
Because of the major change in the underlying graphics model, all of this was pushed into Windows Vista. That way companies only need to support the one possible type of Vista, instead of two different types of Windows XP. It just makes sense.
I'm sorry. DirectX 10 isn't the holy grail of graphics APIs that guarantee better graphics. DirectX 10 won't be backported because part of its feature set relies on WDDM, the new Windows Vista graphics architecture. There. I feel better now.
So... um... I really don't want to wait 8 hours or more to find out which mysterious and generally "unheard of" spam filter performed the best. Does anybody know where a text version of the results can be found?
If the movie rental places don't adopt any of these new formats, you can pretty much guarantee they will die. I don't know about everybody else here, but we rent almost ALL our movies. I don't see the point in watching a movie over and over again. Usually watching it once is enough. I can walk into Hollywood video, rent a DVD for $2, watch it, and return it the next day. That is a LOT cheaper than buying the DVD. And I know there are many other people like that.
If they really are thinking about locking disks to your home video player, they will have to sell versions to the movie rental places that won't lock, and that would be a problem for them.
So, either they will back down on the idea of locking a disk to your player, or they will die when the movie rental stores don't buy their material.
I reported a bug recently where animated favicons visible in a tab or loaded and cached in your bookmarks toolbar tank scrolling performance in Firefox. This includes things like the spinning tab loading animation. Doesn't look like it will be fixed until after Firefox 44 as they still haven't figured out why the animated favicon causes so many redraw problems.
If this is your issue, you can sort of fix it by turning off all the gfx.vsync.* settings and restarting Firefox.
I tried it out with my American Express card. I used it against a normal magnetic card reader and it detected my card as being swiped. For once Samsung made something that actually works as intended.
A neat little bonus is that I now get push notifications whenever my credit card is charged. If anybody steals my credit card, I will know the instant they try to charge something to it.
Why should it matter? All those source addresses were temporary addresses anyway. They've probably all been randomly changed by now.
Are you using AdBlock Plus for Firefox or uBlock? ABP might be a little too intensive for a mobile CPU and you might be better served with uBlock on your phone. I personally use uBlock on Firefox for Android and I don't have any performance issues, but that's just me.
I've been using the Kubuntu plasma 5 test recently and I have to say that the translucent app launcher background is one of the worst design decisions I have ever seen. If you have any text behind that window it will be extremely difficult to make out the names of the programs. So far I have been unable to figure out how to change the translucency of that window. I'm beginning to think it is not possible.
I think I see what he was trying to say now, it just confused me that he was ranting about BF3 in an article about BF4.
Anyway, here are some sources for my claims:
http://www.gameinformer.com/games/battlefield_4/b/pc/archive/2013/06/12/everything-we-know-about-battlefield-4-multiplayer.aspx
http://www.gamereactor.eu/previews/78481/Battlefield+4+Multiplayer+Hands-On/
Did you mean this to be a reply to somebody else? This article is about BF4, and at least half of those complaints are fixed in the new game. Commander mode is back, squads are larger, there is in-game voice chat, you get a LOT more points for completing objectives, and air vehicles can easily be murdered via teamwork and RPGs.
The summary for this is inaccurate, but the article is one of the best articles I have seen thus far explaining the issues. But even then, the article has a few mistakes (albeit minor ones). When ghost heat was first introduced, nobody knew what it was supposed to solve. It didn't affect the dominate meta at the time at all (2 PPC 1 gauss) and only screwed over gimmick builds, canon builds, and legit builds. It was only much later that we got confirmation that it was designed to "fix" boating, which was never even a problem. #savemwo was started around this time because the sniping meta had existed for over 6 months by this time. Everybody thought ghost heat was the attempted fix, so when it turned out to not do anything at all, many of the competitive groups started doing letter writing campaigns to the publisher. A group of players didn't think that writing the publisher would be effective, so #savemwo was started. By the way, PGI finally came up with a game plan to solve the sniping meta. It is called ghost delay and doesn't solve anything
I've found that KeyCAPTCHA is pretty good. I don't know how simple it would be to crack, but I do know that I haven't had issues with automated spam after switching to it.
That's fine and all, but Ubisoft is a French company.
Well, what else can they say? "We overclocked our processor to VERY FAST!"
When you overclock your processor, you don't overclock it in units of mips. Or overclock it by 3dmark ratings. You increase the clock cycles, which, nowadays, are usually measured in GHz.
It WAS a lot of fun. It just couldn't shake the stigma attached to it when it went through the public beta. The game had VASTLY improved throughout the year. They resolved many of the issues people had with the game. It is sad really.
You might want to look into the expansion, Forged Alliance. They re-wrote the memory allocator and optimized things to make it use less memory. It is still susceptible to memory related crashes in the most extreme circumstances, but it is still a lot harder to break the barrier. And I think it warns you when it is about to crash due to that.
I can see your point, but that would require the game to be installed to the user's home directory (C:\Documents and Settings\user in XP, C:\Users\user in Vista) which kind of limits the game to the user who installed it. And if multiple users install it, good bye hard drive space.
That isn't really a good response to your statement, but I really doubt any company is going to take the time to install their product to your home directory when they can just as easily use C:\Program Files\.
If it is crashing on a large map, you are more than likely running into 32-bit memory limitations. If you haven't patched SupCom with MadBoris' large address patch, the game is limited to 2GB of addressable memory (if patched, the limit will vary depending on your hardware and video ram.) Large maps with multiple AI will very easily bring it over the memory limit.
The only solution is to use a 64-bit OS. That will allow the game to use 4GB of memory (after you use MadBoris' patch, of course.)
The patch can be found here:
http://forums.gaspowered.com/viewtopic.php?t=2382
Why do I feel like everybody, Microsoft advertisers included, are missing the point about DirectX 10 and Vista? It frustrates me. DirectX 10 is not some magical new API that somehow gives games a whole bunch of new features that can't be done with any other API. It won't magically make games look batter. It was built to make it easier to develop for. To improve flexibility. To be able to do complicated things easier and faster. And to create a new assured feature set.
. aspx
OpenGL is very flexible. It can gain new features at any time with extensions. DirectX doesn't do that. With DirectX, all new capability is packaged into one version and to support that version of DirectX is to support all of the capabilities of it. DirectX represents a complete feature set. If your graphics card is DirectX 9.0c compatible, you can be assured of what it can do. Same as if it is DirectX 10 compatible.
Now, DirectX guarantees capabilities that are provided by the new Windows Vista graphics model, WDDM. WDDM does things like virtualizes graphics card memory, among others. With DirectX 10, when you Alt+Tab out of a full screen application, the application doesn't lose all of its resources. WDDM will maintain the content of video memory allocation across display transitions. Under the old Windows XP model, the application would lose its resources and have to re-create them when you Alt+Tabbed back in. Things like this are guaranteed under DirectX 10 now so applications won't have to maintain a copy of its resources in system memory.
I fail to see HOW Microsoft could backport DirectX 10 to Windows XP. The entire premise for DirectX is a guaranteed set of features you could rely on. Some of these new features rely on WDDM. Do you suppose Microsoft should backport WDDM to Windows XP? Do you realize the problems that would cause? Do you roll out the WDDM upgrade on patch Tuesday and have everybody's computers break at once? Do you make it an optional upgrade? Will everybody have to manage two different sets of Windows XP drivers?
Because of the major change in the underlying graphics model, all of this was pushed into Windows Vista. That way companies only need to support the one possible type of Vista, instead of two different types of Windows XP. It just makes sense.
Read the WDDM section of this and see: http://msdn2.microsoft.com/en-us/library/aa663366
I'm sorry. DirectX 10 isn't the holy grail of graphics APIs that guarantee better graphics. DirectX 10 won't be backported because part of its feature set relies on WDDM, the new Windows Vista graphics architecture. There. I feel better now.
So... um... I really don't want to wait 8 hours or more to find out which mysterious and generally "unheard of" spam filter performed the best. Does anybody know where a text version of the results can be found?
If the movie rental places don't adopt any of these new formats, you can pretty much guarantee they will die. I don't know about everybody else here, but we rent almost ALL our movies. I don't see the point in watching a movie over and over again. Usually watching it once is enough. I can walk into Hollywood video, rent a DVD for $2, watch it, and return it the next day. That is a LOT cheaper than buying the DVD. And I know there are many other people like that. If they really are thinking about locking disks to your home video player, they will have to sell versions to the movie rental places that won't lock, and that would be a problem for them. So, either they will back down on the idea of locking a disk to your player, or they will die when the movie rental stores don't buy their material.
http://nytimes.blogspace.com/genlink
Washington State, and my license already has all of those. Heck, it even has my height, weight, and eye color.