There's an important difference: "Smart" and "stupid" are absolutes while "more intelligent" and "less intelligent" are not. If I compare two people with IQ 120 and 130 with each other, the 130 one is more intelligent while the 120 one is less intelligent - but the 120 one is not neccessarily stupid. Of course the IQ is just one measure of certain kinds of performance, but it works to illustrate the point.
Also, there are various kinds of smartness. A savvy con man can con a Nobel prize-awarded genius while failing to con an averagely-intelligent cop who simply has seen those kinds of tricks too often to fall for them. Conning people requires a certain kind of interpersonal aptitude (cf. TFA where they mention that 2% of the tested students are capable of simulating trustworthiness), which has little to do with abstract problem solving abilities or other "traditional smart" things.
So yeah, as far as cons are concerned there are lots of constantly shifting imaginary lines and it'd be best if the people on both sides never meet - because when they do someone is likely to get conned.
The question is whether the project is useful without documentation. Something like ndiswrapper is not very useful when you don't even know which devices it supports; likewise it would be rather pointless to release your own scripting language interpreter without also offering a documentation for your language.
If such essential data is not provided the only logical conclusion is that there is no data to be provided - for example I'd conclude that ndiswrapper does not work anymore, probably due to being incompatible with newer kernel versions; thus no need to provide compatibility information.
And that, ladies and gentlemen, is what polarizes people around the series: WoT is for immersion fetishists. I think it's nice to have the book describe the characters' thought processes in detail and in general give me the feeling that stuff is going on even when it's not at the center of a main character's attention. Many other people simply want to get the damn story to continue.
I think I reached a point where I just DESPISED every female character in that book.
Yeah,but I have to say Egwene is a shining goddess compared to the other ones because she's the one Aes Sedai that's actually competent. She does deserve some respect for that. (Cadsuane, to a lesser degree, too - she simply doesn't hang around with the rest of the Aes Sedai, which might be due to her being a bit less disconnected from reality than them.)
But yeah, when you see the rest of the bunch you really wonder how those women have managed to run the continent for centuries without collectively choking to death on pretzels. And why.
I want to see the character creator. 300 different hair styles, all of which would get you executed in Seanchan territory! 1 different Aes Sedai botox-face! Amazing fun!
I really hope there's going to be a "pull braid" emote, and of course "don't understand other gender". If they want to be really adventurous, high-level players might even get "pull braid (other person)", although that's a pretty bold interpreteation of established lore.
We need an MMORPG about MMORPGs. You play an MMORPG designer and you have to find MMORPGable franchises and MMORPG them. Yes, I just turned "MMORPG" into a verb. Other players could play the QA department and the publishers, whose job is to stem the tide of generic MMORPGs and only let through those MMORPGs which are MMORPG enough (yes, also an adjective).
The final goal in he game is to realize that the game you're playing would never have made it to market inside the game.
As for the games, I was a bit disappointed with the 1999 version [gamespot.com] which was basically a Hexen engine playing as an Aes Sedai in one of the Ajahs.
It was essentially an Unreal engine game playing a woman the Aes Sedai normally wouldn't hafe left within 50 feet of their tower. It wasn't bad gameplay-wise but the whole concept of myriads of single-use Ter'Angreal randomly scattered around was, well, completely contrary to established lore. And, of course, the game didn't quite capture the spirit of the books, but in order to d that the player character would have to be an internal monologue fetishist.
Character internal monologue: "Could this be? Have they really betrayed me? I must blah blah blah..."
Player internal monologue: "No! Cutscene right before I could grab that Balefire! I'm so going to fry what's-his-name's ass for that!"
Well, at least the character's monologue would've fit the mood.
It's supposed to be pretty rare but I have three or four dead HDDs lying around here, two of which simply fail to react to the power cable being plugged in. There is no visible damage to the PCBs but I think that's where the prolam probably is.
I dunno. I don't see what's the big issue with an American Indian serving me websites. Do native Americans have some kind of anti-Internet connotation in the States? Seriously, nobody except geeks remembers the "a patchy server" origin of the name or thinks about that when they hear the name.
The GIMP... Yeah, that one's bad. In countries where English is the primary language. Everywhere else it's yet another acronym.
Replying to the GP, the name "Eee" is something only a marketing person can possibly like. Nobody cares about the things they interpret into the name and it's even more awkward than "Wii" because "Wii"is pronounced more or less the same around the world. "Eee", however, is pronounced "e" in English and "aaay" in German. And a regular person will think you're talking about a letter wither way.
I don't see the big problem with the question, really. "Is Windows 7 faster or just smarter?" evaluate to true if and only if Windows 7 is faster, Windows 7 is smarter with no other changes or both apply. In other words:
result = (Windows7.isFaster || (Windows7.isSmarter && Windows7.numChanges == 1));
Thus the question can easily evaluate to TRUE, FALSE or FILE_NOT_FOUND (if you frequent TDWTF).
I think Microsoft made a big mistake with the "fade in" menus. Just turning them off gives the user the impression that you've made their machine "faster". Even though email works at the same speed as before. As does Word. As do their games.
True. I just checked how it works in OS X and Apple actually gets it right - menus appear instantaneously but fade out. So you get eye candy and snappiness.
Skip the ultra-fancy graphics and cut back the sound to "merely very good" and things might become a bit cheaper. Focus on game design rather than top-tier voice actors and maybe you get something that more resembles a game and less a movie (also cost-wise).
When I think of the games I like for the story and how it's told, off the hand I come up with Marathon, Escape Velocity Nova and Metal Gear Solid 4. Out of those three games only MGS4 is likely to have a high budget, the other ones are probably somewhere in the five-digit range. And the compelling parts of MGS4 could've been excised and released as a movie and they woud've worked equally well. Marathon and EVN do everythng with simple text boxes and it works, Marathon due to great characterization and EVN because of an actually compelling story. And while Marathon is a Doom-era game EVN is from 2002.
100 million Dollars might make a good game but 100.000 Dollars might do so as well. In a different post someone noted that the industry should stop catering mostly to hardcore gamers with their new offerings - this also applies to presentation. A lot of people don't care whether your game looks like Crysis or "merely" like Half-Life 2. Any money you spend to reach the former over the latter is simply wasted unlike you do explicitly target the people who care. If you want mass-market appeal, making a cheaper game and selling it for a bit less might be a good alternative to spending metric tons of of cash on VFX.
Actually the juvenile dog is considered a legacy unit. The official SI unit for cuteness is the D'aww, which is currently defined as the 27.3*10^31 times the amount of cuteness of a single carbon atom at 0 kelvins.
How many sources of electrical power can you get in your home right this moment where you live?
Let's see... I'm hooked up to the electrical grid and I have some chemical batteries lying around. That makes two. I also have a USB charging cable for my NDS, which is different from directly plugging the DS into the wall. So I have three different kinds of power source I can readily remember, the self-sustaining solar calculator not counting. And no, I wouldn't want to standardize on any one of them as they all have applications for which they are not good for.
We can't standardize on one single language because no single language is suitable for all tasks. I wouldn't want to do embedded programming in C# and I wouldn't want to write a large application or a shell "script" in C.
A replace-them-all language would have to fulfill all of the following requirements:
- be object oriented
- not be object oriented
- be functional
- be imperative
- be declarative
- be low-level and close to the metal
- be high-level and completely abstracted
- have a large class library
- have a tiny runtime
- have a garbage collector
- not have a garbage collector ...and so on.
It looks great, and I wish I could say I was hopeful.... but reading the forums, they appear to all be university students and a lot of the recent news is about how busy they are not working on the game....
Well, yeah. But that's par for the course for community-created X-Com games, so...
Minor nitpick: It's either UFO: Enemy Unknown (Europe) or X-Com: UFO Defense (USA). Yes, I'm a fellow X-Com nerd and I still rate this game as a contender for Best Game Ever.
By the way, you might want to look into UFO: Cydonias Fall. They apparently attempt a straight 3D remake of the first X-Com game.
I think I haven't played a real mature game yet. Sure there are full of 'M' games with blood and guns, but they are all very immature at their core.
If you like tactics games, try the original Final Fantasy Tactics. While you still end up killing that world's equivalent of Jesus, at least it's a gritty world where most main characters are readily willing to screw over everyone they know for power. It's also the first video game I've played that really made the term "feudal" seem appropriate for its world. Great athmosphere and easily the most mature Final Fantasy game I've seen - which of course doesn't mean much.
Too bad they made FFT Advance for retarded grade-schoolers, both story- and gameplay-wise.
There's an important difference: "Smart" and "stupid" are absolutes while "more intelligent" and "less intelligent" are not. If I compare two people with IQ 120 and 130 with each other, the 130 one is more intelligent while the 120 one is less intelligent - but the 120 one is not neccessarily stupid. Of course the IQ is just one measure of certain kinds of performance, but it works to illustrate the point.
Also, there are various kinds of smartness. A savvy con man can con a Nobel prize-awarded genius while failing to con an averagely-intelligent cop who simply has seen those kinds of tricks too often to fall for them. Conning people requires a certain kind of interpersonal aptitude (cf. TFA where they mention that 2% of the tested students are capable of simulating trustworthiness), which has little to do with abstract problem solving abilities or other "traditional smart" things.
So yeah, as far as cons are concerned there are lots of constantly shifting imaginary lines and it'd be best if the people on both sides never meet - because when they do someone is likely to get conned.
The question is whether the project is useful without documentation. Something like ndiswrapper is not very useful when you don't even know which devices it supports; likewise it would be rather pointless to release your own scripting language interpreter without also offering a documentation for your language.
If such essential data is not provided the only logical conclusion is that there is no data to be provided - for example I'd conclude that ndiswrapper does not work anymore, probably due to being incompatible with newer kernel versions; thus no need to provide compatibility information.
In theory. I think they still don't want to release the toolkit to the general public.
And that, ladies and gentlemen, is what polarizes people around the series: WoT is for immersion fetishists. I think it's nice to have the book describe the characters' thought processes in detail and in general give me the feeling that stuff is going on even when it's not at the center of a main character's attention. Many other people simply want to get the damn story to continue.
Got a few links handy? I currently only remember the Rinkworks condensed versions, which were spot-on.
Yeah,but I have to say Egwene is a shining goddess compared to the other ones because she's the one Aes Sedai that's actually competent. She does deserve some respect for that. (Cadsuane, to a lesser degree, too - she simply doesn't hang around with the rest of the Aes Sedai, which might be due to her being a bit less disconnected from reality than them.)
But yeah, when you see the rest of the bunch you really wonder how those women have managed to run the continent for centuries without collectively choking to death on pretzels. And why.
I want to see the character creator. 300 different hair styles, all of which would get you executed in Seanchan territory! 1 different Aes Sedai botox-face! Amazing fun!
I really hope there's going to be a "pull braid" emote, and of course "don't understand other gender". If they want to be really adventurous, high-level players might even get "pull braid (other person)", although that's a pretty bold interpreteation of established lore.
We need an MMORPG about MMORPGs. You play an MMORPG designer and you have to find MMORPGable franchises and MMORPG them. Yes, I just turned "MMORPG" into a verb. Other players could play the QA department and the publishers, whose job is to stem the tide of generic MMORPGs and only let through those MMORPGs which are MMORPG enough (yes, also an adjective).
The final goal in he game is to realize that the game you're playing would never have made it to market inside the game.
It was essentially an Unreal engine game playing a woman the Aes Sedai normally wouldn't hafe left within 50 feet of their tower. It wasn't bad gameplay-wise but the whole concept of myriads of single-use Ter'Angreal randomly scattered around was, well, completely contrary to established lore. And, of course, the game didn't quite capture the spirit of the books, but in order to d that the player character would have to be an internal monologue fetishist.
Character internal monologue: "Could this be? Have they really betrayed me? I must blah blah blah..."
Player internal monologue: "No! Cutscene right before I could grab that Balefire! I'm so going to fry what's-his-name's ass for that!"
Well, at least the character's monologue would've fit the mood.
I think the GP was referring to US American law.
It's supposed to be pretty rare but I have three or four dead HDDs lying around here, two of which simply fail to react to the power cable being plugged in. There is no visible damage to the PCBs but I think that's where the prolam probably is.
Your idea will not work. Here is why it won't work.
(X) Slashdotters will not put up with it.
(X) Requires too much cooperation from Slashdotters
Specifically, your plan fails to account for
(X) Asshats
(X) Slashdotter reluctance to accept weird new forms of thinking
Furthermore, this is what I think about you:
(X) Sorry dude, but I don't think it would work.
I dunno. I don't see what's the big issue with an American Indian serving me websites. Do native Americans have some kind of anti-Internet connotation in the States? Seriously, nobody except geeks remembers the "a patchy server" origin of the name or thinks about that when they hear the name.
The GIMP... Yeah, that one's bad. In countries where English is the primary language. Everywhere else it's yet another acronym.
Replying to the GP, the name "Eee" is something only a marketing person can possibly like. Nobody cares about the things they interpret into the name and it's even more awkward than "Wii" because "Wii"is pronounced more or less the same around the world. "Eee", however, is pronounced "e" in English and "aaay" in German. And a regular person will think you're talking about a letter wither way.
Thus the question can easily evaluate to TRUE, FALSE or FILE_NOT_FOUND (if you frequent TDWTF).
True. I just checked how it works in OS X and Apple actually gets it right - menus appear instantaneously but fade out. So you get eye candy and snappiness.
Don't forget the single blade at the back for high-precision computing.
Skip the ultra-fancy graphics and cut back the sound to "merely very good" and things might become a bit cheaper. Focus on game design rather than top-tier voice actors and maybe you get something that more resembles a game and less a movie (also cost-wise).
When I think of the games I like for the story and how it's told, off the hand I come up with Marathon, Escape Velocity Nova and Metal Gear Solid 4. Out of those three games only MGS4 is likely to have a high budget, the other ones are probably somewhere in the five-digit range. And the compelling parts of MGS4 could've been excised and released as a movie and they woud've worked equally well. Marathon and EVN do everythng with simple text boxes and it works, Marathon due to great characterization and EVN because of an actually compelling story. And while Marathon is a Doom-era game EVN is from 2002.
100 million Dollars might make a good game but 100.000 Dollars might do so as well. In a different post someone noted that the industry should stop catering mostly to hardcore gamers with their new offerings - this also applies to presentation. A lot of people don't care whether your game looks like Crysis or "merely" like Half-Life 2. Any money you spend to reach the former over the latter is simply wasted unlike you do explicitly target the people who care. If you want mass-market appeal, making a cheaper game and selling it for a bit less might be a good alternative to spending metric tons of of cash on VFX.
Actually the juvenile dog is considered a legacy unit. The official SI unit for cuteness is the D'aww, which is currently defined as the 27.3*10^31 times the amount of cuteness of a single carbon atom at 0 kelvins.
I see your GNAA and raise you one Illuminati.
Let's see... I'm hooked up to the electrical grid and I have some chemical batteries lying around. That makes two. I also have a USB charging cable for my NDS, which is different from directly plugging the DS into the wall. So I have three different kinds of power source I can readily remember, the self-sustaining solar calculator not counting. And no, I wouldn't want to standardize on any one of them as they all have applications for which they are not good for.
...and so on.
We can't standardize on one single language because no single language is suitable for all tasks. I wouldn't want to do embedded programming in C# and I wouldn't want to write a large application or a shell "script" in C.
A replace-them-all language would have to fulfill all of the following requirements:
- be object oriented
- not be object oriented
- be functional
- be imperative
- be declarative
- be low-level and close to the metal
- be high-level and completely abstracted
- have a large class library
- have a tiny runtime
- have a garbage collector
- not have a garbage collector
Well, yeah. But that's par for the course for community-created X-Com games, so...
Well, where do you think the phrase "it's a small world" comes from?
Minor nitpick: It's either UFO: Enemy Unknown (Europe) or X-Com: UFO Defense (USA). Yes, I'm a fellow X-Com nerd and I still rate this game as a contender for Best Game Ever.
By the way, you might want to look into UFO: Cydonias Fall. They apparently attempt a straight 3D remake of the first X-Com game.
If you like tactics games, try the original Final Fantasy Tactics. While you still end up killing that world's equivalent of Jesus, at least it's a gritty world where most main characters are readily willing to screw over everyone they know for power. It's also the first video game I've played that really made the term "feudal" seem appropriate for its world. Great athmosphere and easily the most mature Final Fantasy game I've seen - which of course doesn't mean much.
Too bad they made FFT Advance for retarded grade-schoolers, both story- and gameplay-wise.