Exactly what I think. We should just apply the word "piracy" to any kind of misdemeanor whatsoever. Make it a part of the common slang. Once teenagers talk about pirating apples from the neighbour's garden we can be sure that nobody will care about the oh-so-evil pirates anymore.
foo@bar:~$ sudo apt-get install kbattleship Reading package lists... Done Building dependency tree... Done The following extra packages will be installed: kdelibs libkdegames everything
I would've thought that robot overlords would use something a bit more sophisticated and convenient - for example WLAN. Everyone just broadcasts their current mood etc. and the need for an optical information channel becomes nonexistant, at least as far as conversations are concerned.
I didn't say that it's be convenient for us... But for them it would be clearly superior to trying to determine one's thoughts by looking at the face.
Until someone sniffs out the connection and injects packets stating that the robot leaders' talks about the destruction of mankind are just a big joke and in reality he wants everone to go back to work.
Obviously Google has a Novell management system (ie. a system for managing Novell) that works by means of AIDS growth. If Novell gets too strong Google infects a couple of the execs with AIDS. If Novell doesn't grow fast enough Google infects a certain share of everyone else with AIDS.
Of course that leads us to the question whether this fits in with their "don't be evil" policy.
I can only shake my head in disbelief. You know, I'm German and we have a long tradition of bloody and utterly pointless wars. You're doing it all wrong. For example, nobody proposed randomly attacking Poland. How can you have a major war without attacking Poland for no reason whatsoever? No death camps, as well. No crazy UFO-wannabe science. That's just sad.
You both certainly mean well, but your execution severely lacks. And half of the argument comes from the country that used to have the habit of ending wars by dropping huge bombs on cities... You could have just put two or three X-Boxen into some huge-ass catapults and smashed Toronto with them or something. Seriously, I would've expected better.
If you keep it up like that we're not going to invite you to our next world war.
That'd be great. Apple TVs would have just one plug for both power and signal, but you couln't watch most channels with it because they're too lazy to use POSIX compatible transmissions (or at least use the Carbon compatibility carrier wave). Also, the remote would have just one big button; it'd detect where you press it to determine what you want from it.
True, except for those games that exactly fit a movie genre - Duke Nukem just wants to be an action movie (for some reason I think Kurt Russell might make for a decent Duke). River City Ransom would work equally good as an anime and an action movie parody (maybe even as a deliberate trash movie). The same gos for Metal Gear or X-COM.
One problem arises when you take something from one medium to another and try to keep the presentation the same. Look at Casshern: They took an anime series into a live action movie and tried to make it look like an anime. Unfortunately some effects just don't work in a live action movie - like those scenes where a character flies across the screen while lines move across the background. The reliance on anime effects made most of the battle scenes in the movie completely incomprehensible. (Okay, the plot was just as incomprehensible, but then again they crammed a series into 141 minutes so that was bound to happen.) The same could very well happen when making a video game movie.
As far as everyone who has used it has already posted, Windows Live has a fallback mechanism in case the user doesn't use IE6. In that case it reverts to a basic interface called "Hotmail Classic". Just dont' let your script pretend it's the IE and you should automatically get served HTML.
1.) Write a shell script that polls the site, downloads all new mails and sends them to a real email account/puts them into your mbox
2.) Tell cron to execute the script daily
3.) Rejoice as you don't have to deal with the thing anymore, except for the occasional script update when the site layout changes
6.) Add obligatory "PROFIT!!" meme here
Re:That's an okay idea, but...
on
Abandoned Games
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· Score: 1
You can't "save" an old painting by taking a brush and repainting parts of it differently so that it appeals to modern tastes. Most people would be perfectly fine with seeing the painting preserved in a way that they can still look at it in the future, even if it doesn't conform to the latest artistic trends anymore. My point is that games should be preserved as they are (but not neccessarily exclusively so) for future generations to see. I don't care if they don't like the fact that The Secret of Monkey Island doesn't come in 3D-smellovision, they just should be able to play it. In some cases (like MI) this is easy and there already are dedicated interpreters for the game's resources. In some cases getting the game to work with any kind of emulation is next to impossible. That's why I think the binaries age - sometimes it takes less than five years to make them unusable - but the art doesn't. In a painting it's not the art that ages it's the paint - the thing that conveys the art. In a video game the art is conveyed through the binary and that is something that ages extremely fast.
Re:That's an okay idea, but...
on
Abandoned Games
·
· Score: 1
I have no problems with playing an original Command and Conquer that looks like the original Command and Conquer. The art is part of the game. I do have problems with not being able to play the game because it's from a time when games came with their own GFX drivers and none of the drivers work with modern cards or any kind of emulation.
Honestly, many old 2D games look better than current 3D games (although that's an opinion many people don't share). I don't want them to look "better", I want them to work without having to jump through hoops. In some cases I'd be happy to have them working at all.
I wasn't so much bothered by the HUD interface, apart from the irritation of playing Inventory Tetris with it. What pissed me off was the rate at which weapons wore out and broke down, and the scarcity of ammo. Back on Citadel Station, my flechette rifle was a reliable standby throughout with no mechanical worries, and as for ammo I never really ran very short - and that was on a civilian research station. Here I am now on a military expedition and the weapons are cheap shite and there's no bloody bullets to be had?
That's your fault for picking the wrong skills. In skilled hands a regular pistol can go very far (until you get the assault rifle aka the Pistol With Higher Damage). Okay, it is true that weapon breakdown tends to be a bit fast unless you play a marine, but then again there are convenient INI settings you can use to fine-tune weapon breakdown and enemy respawn rates. If you don't want your guns to break down they don't.
(well, a lot of it's still in development but from what I've seen it's rather faithful to the original)
Does it have completely screwed up physics? That was what made the original so entertaining.
Re:Home of the Underdogs - IP
on
Abandoned Games
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· Score: 1
I have it in there as the-underdogs.org and www.the-underdogs.org and it seems to work.
Re:That's an okay idea, but...
on
Abandoned Games
·
· Score: 1
Note that what ages is not the arts etc. but the binaries. I can't easily play System Shock anymore, even if I own it. The game is essentially lost. With the source code we could at least keep it in a runnable state.
Yeah, delivery from Sweden to Germany took about two to three weeks (the envelope sports a sticker saying "PRIORITAIRE 1:a-klassbrev", so I think that getting the package here took the least time). But the long delivery time is offset by not funding the EMI, which is the European RIAA equivalent.
[...]I'm hoping fyndr can put a, yeah yeah, web2.0 face on the old web1.0 beast.
So, how exactly are you trying to improve eBay by adding an utterly horrible interface? Seriously, Web 2.0 is synonymous with weird interfaces. (And yes, the concept of throwing a hundred words into a box and making the more popular ones bigger is utterly horrible. I don't care what other people are interested in, I want to navigate to what I'm interested in. Hiding the interesting-but-unpopular links between huge words is not helpful.)
However, the way Bush said can be interpreted in such a way that the government funded research in "microdrive storage, electrochemistry and signal compression" for one express purpose: To allow Apple to create the iPod.
That makes sense, of course: In the tech tree Microdrive Storage, Electrochemistry and Signal Compression are prerequisites for the development of The iPod and The iPod gives a 5% bonus on population happiness and generates 1.200 economy points per turn (until superseded by Holographic Entertainment or Psionic Mood Control). Especially during these times it makes sense to invest in morale-boosting technologies.
It's always a bad sign when a state declares itself more important than its citizens.
Exactly what I think. We should just apply the word "piracy" to any kind of misdemeanor whatsoever. Make it a part of the common slang. Once teenagers talk about pirating apples from the neighbour's garden we can be sure that nobody will care about the oh-so-evil pirates anymore.
foo@bar:~$ sudo apt-get install kbattleship
Reading package lists... Done
Building dependency tree... Done
The following extra packages will be installed:
kdelibs libkdegames everything
I would've thought that robot overlords would use something a bit more sophisticated and convenient - for example WLAN. Everyone just broadcasts their current mood etc. and the need for an optical information channel becomes nonexistant, at least as far as conversations are concerned.
I didn't say that it's be convenient for us... But for them it would be clearly superior to trying to determine one's thoughts by looking at the face.
Until someone sniffs out the connection and injects packets stating that the robot leaders' talks about the destruction of mankind are just a big joke and in reality he wants everone to go back to work.
Obviously Google has a Novell management system (ie. a system for managing Novell) that works by means of AIDS growth. If Novell gets too strong Google infects a couple of the execs with AIDS. If Novell doesn't grow fast enough Google infects a certain share of everyone else with AIDS.
Of course that leads us to the question whether this fits in with their "don't be evil" policy.
I can only shake my head in disbelief. You know, I'm German and we have a long tradition of bloody and utterly pointless wars. You're doing it all wrong. For example, nobody proposed randomly attacking Poland. How can you have a major war without attacking Poland for no reason whatsoever? No death camps, as well. No crazy UFO-wannabe science. That's just sad.
You both certainly mean well, but your execution severely lacks. And half of the argument comes from the country that used to have the habit of ending wars by dropping huge bombs on cities... You could have just put two or three X-Boxen into some huge-ass catapults and smashed Toronto with them or something. Seriously, I would've expected better.
If you keep it up like that we're not going to invite you to our next world war.
Apple needs to get into the TV market.
That'd be great. Apple TVs would have just one plug for both power and signal, but you couln't watch most channels with it because they're too lazy to use POSIX compatible transmissions (or at least use the Carbon compatibility carrier wave). Also, the remote would have just one big button; it'd detect where you press it to determine what you want from it.
People don't readily adopt expensive format quality upgrades that physically look the same and provide the same functionality as their predecessor.
...unless you force them by law.
True, except for those games that exactly fit a movie genre - Duke Nukem just wants to be an action movie (for some reason I think Kurt Russell might make for a decent Duke). River City Ransom would work equally good as an anime and an action movie parody (maybe even as a deliberate trash movie). The same gos for Metal Gear or X-COM.
One problem arises when you take something from one medium to another and try to keep the presentation the same. Look at Casshern: They took an anime series into a live action movie and tried to make it look like an anime. Unfortunately some effects just don't work in a live action movie - like those scenes where a character flies across the screen while lines move across the background. The reliance on anime effects made most of the battle scenes in the movie completely incomprehensible. (Okay, the plot was just as incomprehensible, but then again they crammed a series into 141 minutes so that was bound to happen.) The same could very well happen when making a video game movie.
As far as everyone who has used it has already posted, Windows Live has a fallback mechanism in case the user doesn't use IE6. In that case it reverts to a basic interface called "Hotmail Classic". Just dont' let your script pretend it's the IE and you should automatically get served HTML.
I can think of a unisex device, but it's probably not worth the massive cleaning overhead.
I predict the development of anti-stealth countermeasures to this: When engaging an enemy you want to feel as sharp and pointy as possible...
I can't use any standard email client with it.
I think that was one of the design goals.
1.) Write a shell script that polls the site, downloads all new mails and sends them to a real email account/puts them into your mbox
2.) Tell cron to execute the script daily
3.) Rejoice as you don't have to deal with the thing anymore, except for the occasional script update when the site layout changes
6.) Add obligatory "PROFIT!!" meme here
You can't "save" an old painting by taking a brush and repainting parts of it differently so that it appeals to modern tastes. Most people would be perfectly fine with seeing the painting preserved in a way that they can still look at it in the future, even if it doesn't conform to the latest artistic trends anymore. My point is that games should be preserved as they are (but not neccessarily exclusively so) for future generations to see. I don't care if they don't like the fact that The Secret of Monkey Island doesn't come in 3D-smellovision, they just should be able to play it. In some cases (like MI) this is easy and there already are dedicated interpreters for the game's resources. In some cases getting the game to work with any kind of emulation is next to impossible. That's why I think the binaries age - sometimes it takes less than five years to make them unusable - but the art doesn't. In a painting it's not the art that ages it's the paint - the thing that conveys the art. In a video game the art is conveyed through the binary and that is something that ages extremely fast.
I have no problems with playing an original Command and Conquer that looks like the original Command and Conquer. The art is part of the game. I do have problems with not being able to play the game because it's from a time when games came with their own GFX drivers and none of the drivers work with modern cards or any kind of emulation.
Honestly, many old 2D games look better than current 3D games (although that's an opinion many people don't share). I don't want them to look "better", I want them to work without having to jump through hoops. In some cases I'd be happy to have them working at all.
I wasn't so much bothered by the HUD interface, apart from the irritation of playing Inventory Tetris with it. What pissed me off was the rate at which weapons wore out and broke down, and the scarcity of ammo. Back on Citadel Station, my flechette rifle was a reliable standby throughout with no mechanical worries, and as for ammo I never really ran very short - and that was on a civilian research station. Here I am now on a military expedition and the weapons are cheap shite and there's no bloody bullets to be had?
That's your fault for picking the wrong skills. In skilled hands a regular pistol can go very far (until you get the assault rifle aka the Pistol With Higher Damage). Okay, it is true that weapon breakdown tends to be a bit fast unless you play a marine, but then again there are convenient INI settings you can use to fine-tune weapon breakdown and enemy respawn rates. If you don't want your guns to break down they don't.
(well, a lot of it's still in development but from what I've seen it's rather faithful to the original)
Does it have completely screwed up physics? That was what made the original so entertaining.
I have it in there as the-underdogs.org and www.the-underdogs.org and it seems to work.
Note that what ages is not the arts etc. but the binaries. I can't easily play System Shock anymore, even if I own it. The game is essentially lost. With the source code we could at least keep it in a runnable state.
A game is useless if you can't play it.
Yeah, delivery from Sweden to Germany took about two to three weeks (the envelope sports a sticker saying "PRIORITAIRE 1:a-klassbrev", so I think that getting the package here took the least time). But the long delivery time is offset by not funding the EMI, which is the European RIAA equivalent.
[...]I'm hoping fyndr can put a, yeah yeah, web2.0 face on the old web1.0 beast.
So, how exactly are you trying to improve eBay by adding an utterly horrible interface? Seriously, Web 2.0 is synonymous with weird interfaces. (And yes, the concept of throwing a hundred words into a box and making the more popular ones bigger is utterly horrible. I don't care what other people are interested in, I want to navigate to what I'm interested in. Hiding the interesting-but-unpopular links between huge words is not helpful.)
Entering in binary! We had to modulate the current on the cable by hand and we liked it that way!
But how will I lead my commando team against the Axis-of-Do-No-Evil without being spotted on Google Earth?
Put your commando team somewhere outside the USA, Great Britain or Japan. Poof - you're invisible!
However, the way Bush said can be interpreted in such a way that the government funded research in "microdrive storage, electrochemistry and signal compression" for one express purpose: To allow Apple to create the iPod.
That makes sense, of course: In the tech tree Microdrive Storage, Electrochemistry and Signal Compression are prerequisites for the development of The iPod and The iPod gives a 5% bonus on population happiness and generates 1.200 economy points per turn (until superseded by Holographic Entertainment or Psionic Mood Control). Especially during these times it makes sense to invest in morale-boosting technologies.