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Why Game Movies Stink

Via Cathode Tan (who has some commentary of his own on the subject), a Guardian article attempting to ascertain who is at fault for crappy game movies. From the article: "Because, unlike cinema, computer gaming is a medium which requires the player to make things up for themselves. An individual game may be laden with 'plot points' but its narrative is always up for grabs. It is a format of scenarios rather than stories, elements which can be bolted together in differing orders with varying outcomes. Cinema, on the other hand, is designed for people who like to watch and listen, and who expect the film-maker to get their story straight before the movie reaches the theatres. Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games. It has less to do with story-telling than conceptual shelf-stacking. And it is symptomatic of the painful death of the art of narrative cinema."

264 comments

  1. They don't need a good plot... by johnfink · · Score: 4, Funny

    If they have Angelina Jolie or Milla Jovovich.

    1. Re:They don't need a good plot... by Xaositecte · · Score: 1

      Or Kristianna Loken for that matter..

      Sure, Bloodrayne was nothing more than a vampire-themed snuff film, but really, the game was too.

    2. Re:They don't need a good plot... by Oldsmobile · · Score: 1

      ALMOST every movie Angelina Jolie has made has been mostly crap. I used to think she had a jinx to her, until she made Mr and Ms Smith (which was crap too, but less than her other movies, that were complete and utter crap, including Sky Captain and the Penis of Tomorrow, dispite a rating to the contrare in rotten tomatoes).

      Here, check out her resume and decide for your self wether or not it is indeed Jolie that is causing all these movies to suck:

      http://www.rottentomatoes.com/p/angelina_jolie/

      --
      Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
    3. Re:They don't need a good plot... by joshsisk · · Score: 1

      Angelina Jolie was in Sky Captain for a grand total of MAYBE ten minutes (if that), so I wouldn't blame the movie's problems on her...

      Also, she is popular because people find her attractive, not because she is a good actress.

    4. Re:They don't need a good plot... by Ucklak · · Score: 1

      When I was a kid (in the 70's/80's), our local theatre would show matinees from the serial days on the weekends. Admission was a couple of cans of food that was donated to the food bank. I'd ride my bike with cans of food and watch all the westerns, Zorro, Batman, and Flash Gordon epsodes.

      Sky Capitan would have fit nicely in that category and if you watch it, you'll see how every 15 minutes is a completely different setting. You can pick up on the story at any 15 minute interval without really missing anything.

      Raiders of the Lost Ark is isn't but matinee fun it really is and it was a refreshing piece of entertainment that is missing in today's landscape. Better than The Shadow or The Phantom that tried to be like it, it reminded me of my canned food paying days.

      In response to your discussion, Angelina Jolie is in some pretty horrible movies. I think that chick flick where she's with Winona Ryder is the only decent one.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    5. Re:They don't need a good plot... by Oldsmobile · · Score: 1

      I didn't say she was a good or bad actress, and I don't think she is especially bad. I said she has a jinx that causes every movie she is in to suck. It isn't her fault really.

      --
      Some say he is made with ascii, others that he is eyeballed daily by millions. All we know is, he is known as the Sig
    6. Re:They don't need a good plot... by shawb · · Score: 1

      A string of decent movies with Angelina Jolie came out in 1999... Girl Interrupted ("that chick flick,") Bone collector (Never saw it, but heard that it was decent enough) and Pushing Tin. And then there's Hackers... while not a good movie, definately entertaining.

      Basically, she can act and has had good parts in movies, but any movie whose main draw is that Angelina Jolie's tits are in it... well, you can pretty much guaranty to fail. Pretty much the same for any movie where the main draw is that (acress X)'s tits are in it, unless the movie is full on pornography. But even that really doesn't draw as many people as a blockbuster would require, it's just that the people that are drawn to it are willing to pay a much higher price.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    7. Re:They don't need a good plot... by nelsonal · · Score: 1

      Gia was quite good, perhaps that is the exception that proves the rule.

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    8. Re:They don't need a good plot... by sunwolf · · Score: 1

      Unfortunately, Silent Hill had neither Angelina Jolie, Milla Jovovich, or a good plot. Penny-Arcade does a fairly good review, though it proves impossible to truly capture the suckiness of the movie, even for that godlike duo.

      That said, do not take it as a rite of passage or somesuch mishap to go see it. You will just end up wanting to reclaim your time and money from the merciless God who inflicted that movie on you.

    9. Re:They don't need a good plot... by Chr0nik · · Score: 2, Insightful

      Sounds like the only game-based movie that I've heard of that stuck to the plot.

      I disagree with the article completely. I think the problem with game based movies is that they don't stick to the plot points that made the game interesting in the first place.

      Take doom for example, They changed it from scientists finding an ancient civilization on mars, studying their culture, and religion, and accidentally opening a gateway to hell, to finding an ancient civilization on mars, back engineering their technology, and creating monsters via genetic engineering. A sort of a resident evil on mars, However they kept all the references to the gates of hell opening, they didn't ditch the pentagrams, or any of that stuff. etc.

      The reason hollywood can't make a decent game movie is identical to the reason they can't really make any movies that are very good anymore. They have completely lost touch with what people want.

      The main flaw with the article is that if people felt that watching game movies was like looking over someone's shoulder in the arcade, they wouldn't go to see them. There wouldn't have been enough people who have seen it, to come back with a "well that sucked verdict" in the first place. People want to see them. They want to see or perhaps eveng get deeper into the plot line of their favorite game.

      The sad truth is that Hollywood is out of ideas, out of touch with society, and couldn't write a decent script even if they had ideas and were in touch. They check popularity ratings of games and books, and base movies off of them. Most of the time, wrecking what attracted people to the game or movie in the first place.

      There are a few exceptions to the rule, but too few and far between. Gone are the days when guys would get an inspiration, pitch it, focus group it, get an awesome writing team on it, and give the people something that entertained them, and all that for a reasonable amount of money.

      --


      ... what did you expect, something profound?
    10. Re:They don't need a good plot... by Andrew+Kismet · · Score: 1

      I actually really enjoyed Silent Hill... and I've never played any of the games. The plot made sense, and the effects were amazing. The dialogue and acting were subpar, but besides that, it was pretty damn good. Fans of the game apparently hated it because it strayed from the original plot too much, and non-fans didn't understand it for the most part. Maybe they didn't get the exposition scene in the hospital room, or were incapable of seeing big, nasty, flesh-tearing monsters as "not the bad guys". I dunno. I enjoyed it, that's all that counts here.

    11. Re:They don't need a good plot... by Andrzej+Sawicki · · Score: 1

      Never heard of Girl, Interrupted, have you?

    12. Re:They don't need a good plot... by Skrekkur · · Score: 1

      whats wrong with you people, I liked sky captain and the world of tomorrow, sure it isn't a great movie but a good adventure/action film in my opinion and didn't regret the money I spent on it. I think part of the problem are the viewers that cant enjoy a movie even if its flawed, not perfect nor a great movie. I must agree though that most of these game movies are bad, although I enjoyed most of them a bit if we exclude doom... didn't like it one bit, except perhaps that fps scene was funny. They wrecked the whole thing, and yeah turned it into resident evil in space... and resident evil movie not the game. About resident evil movie - A thing I think they totally failed to do is to create that spooky atmosphere that was created in the game, people disappearing, learning slowly what happened and lots of chills down spines. The resident evil movie was just a pure splatter, a part that I kinda enjoyed but most likely not as much if they had stuck closer to the game. Just so you don't blow me off for bad taste in movies, then my favorite movies include these- in no particular order- Oldboy, A.I. Matrix, Kill bill , Requiem for a dream, donnie darko, butterfly effect, Cypher. These are the more recent ones at least that I like alot so well, im gonna stop babbling now. - Is this a sig?

    13. Re:They don't need a good plot... by brunson · · Score: 1

      Only because she got naked. There's no other reason to watch that movie.

      --
      09F911029D74E35BD84156C5635688C0
      Jesus loves you, I think you suck
    14. Re:They don't need a good plot... by joshsisk · · Score: 1

      I didn't hate Sky Captain... but I don't think there was anything really memorable about it except it's unique visual style. Had the movie been made to look like a "normal" movie, we wouldn't even be discussing it, and it probbaly would've been straight to video. I hope the director goes on to make other movies with the same visual flair that have better plots. At one point he was attached to direct an adaptation of "the Warlord of Mars", which could be amazing done in that style.

    15. Re:They don't need a good plot... by masterzora · · Score: 1
      Why must a movie-game stick to the plot of the game? Most of the best game plots don't translate well to a 2-3.5 hour movie (or any length, for that matter). I mean, yeah, it's important to keep a lot of striking details of the overall idea, but to try and recreate the same exact story just wouldn't do much good.

      The real problem is that the people in charge are just trying to use the name of the game to sell movie tickets and DVDs (just like licensed games). They don't really care about making a high quality film; that's just a bonus. They know people will come just because it's based on the game.

      Nobody in Hollywood knows how to write a decent video game plot and nobody in the gaming industry knows how to write a decent movie plot. The problem is that, in order to make a decent movie based on a game, one has to know what parts have to be from the game and what parts have to be a movie.

      I belong to the camp that believes that video game movies aren't inherently bad, and they aren't doomed to be bad just because they lack interactivity. (after all, if a regular movie can succeed without interactivity, why must a game-based movie have interactivity?) People just don't know how to do them correctly yet.

      --
      Remember, open source is free as in speech, not free as in bear.
  2. once again by Blob+Pet · · Score: 0, Redundant

    it's time to queue the Uwe Boll jokes.

    --
    "...today consumers have been conditioned to think of beer when they see a bullfrog..."
  3. Yeah by SlayerDave · · Score: 2, Funny
    It has less to do with story-telling than conceptual shelf-stacking. And it is symptomatic of the painful death of the art of narrative cinema.

    Yeah, that and Uwe Boll.

    1. Re:Yeah by Opportunist · · Score: 1

      But I'm quite sure, Uwe Boll's painful death would be a smash hit in cinemas!

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Silent Hill by Drakin030 · · Score: 0, Interesting

    I personally thought Silent Hill the movie was great.

    1. Re:Silent Hill by Anonymous Coward · · Score: 1, Insightful

      I personally thought Silent Hill the movie was great.

      I think you misspelled "utter rubbish that made me want to rip out my eyeballs and stuff them in my ears".

    2. Re:Silent Hill by DahGhostfacedFiddlah · · Score: 2, Informative

      THANK you.

      When I saw it, the audience burst out laughing at all of the "dramatic" points. A complete and utter failure in terms of inspiring fear, drama, or any other emotion but contempt.

    3. Re:Silent Hill by Ucklak · · Score: 1

      That's what happens when you have a french guy direct an american style movie. It'll probably do well over there.
      Not to knock the guy, that wolf movie was interesting but it's like all the fight scenes were just replayed with different people every time. Got tired watching it. Stylish and interesting but not very compelling (that wolf movie he did).

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    4. Re:Silent Hill by Mistshadow2k4 · · Score: 1

      Exactly -- it didn't inspire fear. Don't get me wrong, the film was visually very impressive and it kept true to the settings in the games and the monsters, but the movie didn't scare me in the least bit. The game did. It was creepy, with little events here and there that involved no game plot points or combat, just to scare you. The story ending in the game was hokey, but it was still a masterpiece just for pure spookiness. The movie was a horror story; lots of shocking, horrifying imagery, but the story itself wasn't scary. It will serve nicely as a comparison I always make to my Ravenloft players; if you like horror, you probably liked Candyman, but if you like to be frightened you probably liked The Grudge. Most people don't understand the difference. Horror isn't a bad thing if you're into it, but I'm not. I want to be scared or at least spooked.

      The really sad part here is that Silent Hill the movie is probably the best game-based movie I've seen yet. That's enough to tell you right there that you might as well wait for any movie based on a game to appear at your local rental instead of bothering to see it in the theater.

      --
      I dream of a better world... one in which chickens can cross roads without their motives being questioned.
    5. Re:Silent Hill by DahGhostfacedFiddlah · · Score: 1

      The really sad part here is that Silent Hill the movie is probably the best game-based movie I've seen yet.

      As someone who has played neither Silent Hill or TombRaider, I'd beg to differ. Without knowledge of the game, Silent Hill was not only bad, but made little sense. No one's natural reaction to "Dare you Dare you...whatever" above a dead man is to reach into their mouth to pull out the next clue. The movie played like a game.

      And the acting was more horrifying than the monsters.

    6. Re:Silent Hill by Anonymous Coward · · Score: 0

      Honestly I didn't even realize the movie was based on a game franchise. I just looked at the previews and thought it look like another stupid "NO NOES MY LITTLE KID IS WANTED BY TEH EVIL" with a bunch of corny special effects. I knew pretty much what to expect, and I was biting. Looking here through forum posts talking about a monster called PYRAMID HEAD claiming that's a KEWL CHARACTER I think that I underestimated how much it sucks.

    7. Re:Silent Hill by Anonymous Coward · · Score: 0

      That should read, "I wasn't biting." I wouldn't pay to watch another boring super parent faces teh evilz movie.

    8. Re:Silent Hill by 21st+Century+Peon · · Score: 1

      That's what happens when you have a french guy direct an american style movie.

      cf. Catwoman.

      --
      "Knowledge, sir, should be free to all!"
      ~Harcourt Fenton Mudd
    9. Re:Silent Hill by Ucklak · · Score: 1

      Damn, forgot about that one, never saw it though.

      Alien Resurrection.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    10. Re:Silent Hill by DahGhostfacedFiddlah · · Score: 1

      It's weird though - the movie *did* make me want to play the game. I can see how that crappy movie could translate into a great game (plus I've heard nothing but good things)

    11. Re:Silent Hill by Anonymous Coward · · Score: 0

      Games with lame characters and predictable storylines are way more fun than movies with the same properties. Games are interactive, and the immersion comes from the response the simulation provides to your decisions in conjunction with any story components. Stories that recycle plots are boring, unless there's some stylistic innovation or eloquence in composition. In many ways we're always retelling the same stories with alterations in settings, characters, and so forth, but each iteration can either be something magnificent or it can be a waste of everyone's time and money. A game can stand without expanding the storytelling tradition as long as it is interesting. A movie can only rely on its performances or aesthetics to remedy the lack of a compelling script. I'm personally not fan of most CGI in films because it's usually rendered with poor light models of the scenes it's superimposed upon, making it appear obvious and jarring. Horror movies (and this is a cynical view) are not known for their compelling performances, with most of the best I've seen being from decades before I was even born. And it is for this reason I might play Silent Hill the video game but was completely turned off by Silent Hill the lame-looking child-evoking horror flick.

  5. 1st person movie? for a 1st person shooter? by neonprimetime · · Score: 4, Funny

    Wouldn't it be cool to have a 1st person movie (similar to a 1st person shooter)? Meaning, for like Resident Evil, Doom, etc. all we see is the gun in hand, the shots fired, and the blood splattering? That would make a great movie!

    1. Re:1st person movie? for a 1st person shooter? by simonjp · · Score: 1, Informative

      The Doom movie has this, and really, you gotta laugh.

      --
      , , , , , karma elon
    2. Re:1st person movie? for a 1st person shooter? by networkBoy · · Score: 1

      Is that not called a walkthrough...
      did I miss the memo?
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    3. Re:1st person movie? for a 1st person shooter? by voice_of_all_reason · · Score: 2, Insightful

      Because watching a FPS movie is about as much fun as watching someone else play a FPS video game.

    4. Re:1st person movie? for a 1st person shooter? by Anonymous Coward · · Score: 0

      1st person shooter...

      Are you talking about Gonzo style porn again?

    5. Re:1st person movie? for a 1st person shooter? by smbarbour · · Score: 1

      My wife's family gathered around to watch my brother-in-law play Doom 3. They actually do like watching other people play games.

    6. Re:1st person movie? for a 1st person shooter? by Anonymous Coward · · Score: 0

      But if you paid eight bucks, plus another five for a small popcorn, you might feel a little gypped.

    7. Re:1st person movie? for a 1st person shooter? by voice_of_all_reason · · Score: 1

      Did you repeatedly tell him which way to go and point out incoming enemies like I usually do? :)

      My point was that movies aren't as engrossing because you have zero control over the action.

    8. Re:1st person movie? for a 1st person shooter? by Rob+T+Firefly · · Score: 1

      You'd have audience members complaining of motion sickness, like the first "Blair Witch Project" film and its relaince on the cast's handheld cameras.

    9. Re:1st person movie? for a 1st person shooter? by joshsisk · · Score: 1

      Resident Evil isn't a first person shooter. It's a third person survival horror game...

    10. Re:1st person movie? for a 1st person shooter? by Anonymous Coward · · Score: 0

      We already had a first person movie. It was called 'The Blair Witch Project'. And it sucked.

    11. Re:1st person movie? for a 1st person shooter? by BTWR · · Score: 3, Informative

      There was one. It was called Lady in the Lake (1947). I'm pretty sure it was a commercial and critical flop, but an interesting experiment.

    12. Re:1st person movie? for a 1st person shooter? by CoffeeJedi · · Score: 1

      I saw that late at night on TMC, normally i would have passed it over as one in the endless parade of no-budget mystery movies churned out in the 40's, but the strange camera compelled me to watch. It was interesting to say the least, and had a few humorous uses of the first person camera, both intentional and unintentional.

      --
      May you be touched by His Noodly Appendage. RAmen.
    13. Re:1st person movie? for a 1st person shooter? by LordVader717 · · Score: 1

      Yeah. I saw it at a cinema and was too late that I got a first row seat on a fairly large screen, so that my whole angle of view was filled with a highly detailed headshot splatterfest.
      Man, that was strenuous.

    14. Re:1st person movie? for a 1st person shooter? by Digi-John · · Score: 1

      Well, when I recently saw Ultraviolet (yes, it was a horrible movie, I know), there was one scene with a rather FPS-esque viewpoint. The camera was situated at eye-level; an arm was out front holding a gun. Of all the parts of the movie, it was the one that stuck out most--not because it was good, just because it was weird. I enjoy FPS games, but I think a movie like that would get annoying. Maybe it would be doable in something better than Ultraviolet, though. Who knows.

      --
      Klingon programs don't timeshare, they battle for supremacy.
    15. Re:1st person movie? for a 1st person shooter? by Anonymous Coward · · Score: 0

      The Doom movie only had first-person fighting for a short period at the end of the movie, and it was poorly done. It looked less like movie effects, and more like someone playing Doom III, stretched to fit a movie theatre screen.

    16. Re:1st person movie? for a 1st person shooter? by adyus · · Score: 1


      Sure, they could even get Keanu Reeves to play the lead.

      I bet nobody could tell the difference between 1st and 3rd person then...

    17. Re:1st person movie? for a 1st person shooter? by PaganRitual · · Score: 1

      Oh no, don't tell me Ultraviolet sucks. I was hoping for such big things for that movie.

      Disclaimer : Sure, I'm being stupid, but I am so going to see that in the cinemas. Assuming it doesn't go straight to DVD before it gets out in Australia. Looks like a cool mindless sci-fi action flick. You know, like The Island.

    18. Re:1st person movie? for a 1st person shooter? by kamapuaa · · Score: 1
      Wouldn't it be cool to have a 1st person movie (similar to a 1st person shooter)? Meaning, for like Resident Evil, Doom, etc. all we see is the gun in hand, the shots fired, and the blood splattering? That would make a great movie!

      There was the well-reviewed Suzhou River. No blood (it was kind of like the movie "Vertigo"), but there was some first person preventing suicides, going on dates with Xun Zhou, coming across dead bodies...all in all a good watch.

      Strange Days was unfocused and too silly for its own good, but the 1st person virtual reality scenes were awesome!

      --
      Slashdot: providing anti-social weirdos a soapbox, since 1997.
    19. Re:1st person movie? for a 1st person shooter? by Petrushka · · Score: 1

      Also an episode of MASH ("Point of view", season seven).

    20. Re:1st person movie? for a 1st person shooter? by smbarbour · · Score: 1

      My careful use of pronouns did not place myself into that group. I am not someone who regularly enjoys being spoonfed mainstream entertainment. I would much rather play a game.

  6. Uh.. by Threni · · Score: 3, Insightful

    Because:

    most games stink
    most movies stink

    It's basic algebra/logic/common sense...

    1. Re:Uh.. by Anonymous Coward · · Score: 0

      Spiderman the movie rocked and so did Spiderman The Movie the game

    2. Re:Uh.. by GundamFan · · Score: 1

      Yes but Spiderman the game (any of them pre movie) would have made a bad movie. ...I wonder how a Spiderman movie based on the Spiderman games that where based on the Spiderman movies would do?

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:Uh.. by MrHeartbreak · · Score: 1

      I was in Target over Christmas, and I saw a board game of 'Zathura'. The box read something like "Based on the motion picture."

      So it was the game of the movie of the book about the game.

      Huh.

      --
      Don't drag me into your petty squabbles.
    4. Re:Uh.. by MrHeartbreak · · Score: 1

      By that logic, games based on movies should be really good; two negatives make a positive, right?

      --
      Don't drag me into your petty squabbles.
  7. Poppycock! by Daniel_Staal · · Score: 5, Insightful

    So, the movie will never be the same experince as playing the game. That's obvious.

    It is still possible to write a good movie based on the plot points of a game. "Tomb Raider" comes to mind, as does "Mortal Kombat". Neither is all-time great cinema, but they are both perfectly good movies. They took the plot points of the video games and built a good story around them.

    If you can't make a good movie from a video game that's a failing of the writers you are using, not of the concept itself. Given the quality of plots coming out of Hollywood in general, it should be obvious that good writing is in seriously short supply.

    --
    'Sensible' is a curse word.
    1. Re:Poppycock! by TooMuchEspressoGuy · · Score: 4, Insightful
      Ah, where are my mod points when I need them?

      The parent is absolutely correct. Most game-movies fail because they aren't like the games at all. For example...

      Super Mario Bros. should have been a pipe-and-koopa-filled Mario and Luigi adventure to rescue Princess Peach from Bowser. Instead, we got some bizarre sci-fi thing involving parallel universes and evolved dinosaurs(?)
      Doom should have been like the games - an intense survival-horror flick where the main character blasts his way through demons (and even Hell itself) to save the world. But, nope.
      Street Fighter... don't even get me started. How they adapted a fighting game into this piece of motion-picture crap, I'll never guess.

      Either way, the success of movies like Advent Children proves that people want movies based off of the actual games themselves, rather than some contrived movie plot written by someone who has obviously never played the original games in question.

      --
      Many Bothans died to bring you this sig.
    2. Re:Poppycock! by iainl · · Score: 5, Insightful

      If you think Tomb Raider and Mortal Kombat are perfectly good examples of the cinematic art, then Mark Kermode isn't really speaking to you. The whole subtext to his discussion both here and elsewhere on the issue is that the failure of many blockbusters to aspire to anything greater than a series of explosions linked by some car chases is directly connected to the games-as-films phenomenon.

      --
      "I Know You Are But What Am I?"
    3. Re:Poppycock! by joshsisk · · Score: 3, Interesting

      the failure of many blockbusters to aspire to anything greater than a series of explosions linked by some car chases is directly connected to the games-as-films phenomenon

      Except that it's poppycock, since films like that have been made for quite a long time. Take a glance at Burt Reynolds' early 80s filmography, for example, and you will see many examples of films that aspire to be nothing more than just some car chases and things blowing up... and this was well before the video game-movie phenomenon.

      In truth, there have always been movies without good plots... why? Because there is a segment of the audience that doesn't care and will see these movies anyway. That's not a story, though, so reporters have to claim it's a "new trend".

      Seriously, go look at a list of major hollywood films that were released in the past- you will see tons of brainless crap in every year. You will see some classics too, of course, but the thing is, we tend to ONLY remember the classics. You remember Chinatown from '74, but do you recall the original Gone In Sixty Seconds (which has even LESS plot than the original, and was advertised as having a 60-minute-long car chase)? No, you probably don't...

      Now, I'm not saying that there haven't been better times for American movies than today - there have. But there have ALWAYS been brainless movies.

    4. Re:Poppycock! by whoop · · Score: 1

      The MPAA and myself know the real reason movies fail to sell tickets is piracy. After all, the plots have been constant over the ages, never changing. Therefore, it must be the piracy!

      After all, you wouldn't steal a car...

    5. Re:Poppycock! by Anonymous Coward · · Score: 0

      I agree with you, but you're looking at the symptom, not the disease.

      It's movie studio apathy that is ultimately the problem. They're the ones hiring the mediocre writers. They're not trying to make a good movie. They're trying to cash in on the game's brand for as little as possible.

      This same thing happened to comic book movies (especially Marvel) for years.

    6. Re:Poppycock! by faust13 · · Score: 2, Funny

      "Mortal Kombat... good movie"

      I'm so glad there was a period between those two statements.

      Instead of a period, I could suggest:
      -Was not a
      -Far from
      -No where near

    7. Re:Poppycock! by SuperRob · · Score: 3, Insightful

      The entire article uses faulty logic, and applying Occam's Razor, there is a much more obvious and likely reason why game movies (and any other film based on an IP) suck ...

      Because they don't take it seriously, and think that the IP can stand on it's own.

      Take a look at Batman. The good movies were the ones where they took the time to craft a plot, work on character development, and generally respect the material. The bad ones were the ones where they assumed that because of the strength of the IP and the established characters, you didn't need to do any of the things that you normally need to do when building a movie script.

      Writing a movie script is a process, one which I only scratched the surface of in my screenwriting class. But it was enough to show me that the bad movies are the ones that diverge from the standard process that people use to develop a screenplay. I'd say that has far more to do with it than the lack of interactivity.

    8. Re:Poppycock! by nelsonal · · Score: 2, Insightful

      I'd say it's related to that, say you have a given budget for a film that can be allocated to script, director, actors, story (IP). If you pay more than 0 for the right to use the characters then your script, director, and actors must be less well compensated to offset. Not that pay always goes with talent (Randy Quaid as a recently noted example generally works cheap for low budget art house films).

      --
      Degaussing scares the bad magnetism out of the monitor and fills it with good karma.
    9. Re:Poppycock! by Midnight+Thunder · · Score: 2, Interesting

      Another issue is medium transfer. For example, taking an animated series and converting to real-picture movies. The problem is that some characterization depends on the medium with which it is portrayed. I think 'Advent Children' works because is keeping to the same medium (digital animation), even if has gone from a game to a movie. Mario-Bros would have been better off being converted to a cartoon than a real-picture movie, IMO. The way I see it, is that a game that looks animated should use a corresponding cartoon approach and a near real-looking game can use the real-picture approach.

      Of course, whatever solution is used the story is paramount. Often a great story can make up for the slight kinks in the presentation.

      --
      Jumpstart the tartan drive.
    10. Re:Poppycock! by Anonymous Coward · · Score: 0

      It is still possible to write a good movie based on the plot points of a game. "Tomb Raider" comes to mind, as does "Mortal Kombat"

      For the life of me I can't understand why that wasn't modded "Funny".

    11. Re:Poppycock! by Jesus_666 · · Score: 1

      True, except for those games that exactly fit a movie genre - Duke Nukem just wants to be an action movie (for some reason I think Kurt Russell might make for a decent Duke). River City Ransom would work equally good as an anime and an action movie parody (maybe even as a deliberate trash movie). The same gos for Metal Gear or X-COM.

      One problem arises when you take something from one medium to another and try to keep the presentation the same. Look at Casshern: They took an anime series into a live action movie and tried to make it look like an anime. Unfortunately some effects just don't work in a live action movie - like those scenes where a character flies across the screen while lines move across the background. The reliance on anime effects made most of the battle scenes in the movie completely incomprehensible. (Okay, the plot was just as incomprehensible, but then again they crammed a series into 141 minutes so that was bound to happen.) The same could very well happen when making a video game movie.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    12. Re:Poppycock! by Glamdrlng · · Score: 1

      I think the key is "tasteful" translation of the elements that make the game fun (Or scary or whatever else the game attempts to be) into elements that make the movie fun. The movie also needs the same elements that give any other movie, book, or play merit: engaging plot, character development, etc. It helps if those are drawn from the game and explored more fully in the movie, as opposed to the House of the Dead movie which basically had nothing in common with the games except zombies and guns.

      --

      Yes, my only tool is a hammer. And you're starting to look like a nail.
    13. Re:Poppycock! by TooMuchEspressoGuy · · Score: 2, Funny

      Just a random comment: I would have *loved* to see Bruce Campbell circa about a decade ago play Duke Nukem. Sadly, though, he's aging.

      --
      Many Bothans died to bring you this sig.
    14. Re:Poppycock! by BigCheese · · Score: 1

      Actually, I do remember seeing the original Gone in 60 Seconds in the theater.
      All I remember is that a lot of cars got smashed and it had Mark Hammil. It did suprise me when they made a remake.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    15. Re:Poppycock! by joshsisk · · Score: 1

      Yeah, I mean honestly that movie wasn't as bad as some others I could probably mention, because if it came to mind, it must have some saving grace... I forgot Mark Hammil was in it, also.

    16. Re:Poppycock! by Lord+Kestrel · · Score: 1

      Bruce would've been a perfect Duke. Kurt Russell also would've been a good choice.

    17. Re:Poppycock! by Creepy · · Score: 1

      incidentally, both Mortal Kombat and Tomb Raider had sequels that stunk so bad they degraded the originals, but I agree, those two really weren't that bad.

      I think the real problem is the material as much as anything - picking a plotless game like Doom to make a movie on is absurd - the now in pre-production Halo movie has more potential in just the environment alone. Wing Commander had potential (the games had plot!) but had horrible implementation and too much absurdity to be taken seriously (ugh - those Kilrathi were AWFUL).

      The key, I think, would be to find more character based games. Oblivion has a rich world, but the characters are extremely bland - I'd much more prefer Fallout (even played for laughs but with characters that are completely serious, like the games - think Evil Dead). Gothic might work, as it had as much to do with the core characters as fighting, though some elements would need to be redone (IMO). Adventure games like The Longest Journey could be adapted to make an excellent tweener movie (think MirrorMask) - strip out the puzzle elements and emphasize the already rich plot and characters. OTOH, I seriously doubt something like Syberia would work, as the environments and puzzles are more important than the characters and I personally didn't empathize with any characters in that game (maybe slightly with the bot and Kate, but not much). In a movie you need to empathize with a character (in other words, understand their motives and feel either good or bad towards them) much quicker than a book or video game. Many video games don't really have characters you can empathize with at all, and others could, but did it wrong (Bloodrayne is a prime example - I saw it back-to-back with a MUCH better old Hammer film called Captain Kronos Vampire Hunter on "bad movie night" - it was Casablanca to Bloodrayne for God's sake, but neither was a "Trolls 2" in my mind). Mortal Kombat probably worked as well as it did for that exact reason - people emphasized with certain "favorite" characters, and those characters were given personality, unlike the sequel which decided to cram in as many characters as possible and traded any character development to do it.

      Don't just think this is a video game problem - let's take RPGs with wide open plots - the D&D movies (yes, plural - look it up yourself) were GODAWFUL but that doesn't mean all movies of the genre were bad - sequels aside, Conan was OK, Ladyhawke was quite good (albeit the music was... odd), Krull and the Beastmaster weren't horrible, Hobbit + Lord of the Rings (old) was OK, LotR (new) was very good. I mean, honestly, how different were the first D&D movie and the LotR plot-wise? Both are essentially bad guy wants powerful item held by good guys. Maybe games don't make good movies in general? Well, many games have books, and some of them have very popular book series including D&D. Books serve as primary source material for many movies, so I have to conclude that the problem is crappy scripts and poor casting and directing.

          Comic books is another mixed genre - some even have less of a plot than video games. The same character can be HORRIBLE and Fantastic depending on script - compare "Batman and Robin" and "Batman Begins." Both had great actors, but were much different in implementation and execution.

    18. Re:Poppycock! by BigCheese · · Score: 1

      I believe that Mark Hammil would like to forget it too. Wasn't that his first film after Star Wars?

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    19. Re:Poppycock! by Slider451 · · Score: 1

      I think you mean Corvette Summer. http://www.imdb.com/title/tt0077372/

      I remember thinking how bad it was and I was 10. "Han Solo goes on to make Indiana Jones and Luke Skywalker does this?!?"

      --
      Nostalgia isn't what it used to be.
    20. Re:Poppycock! by iainl · · Score: 1

      I agree with you that bad films with poor development have been around for a lot longer than game-to-film adaptations. I think, though, that Kermode is half-right, but backwards. There is a definite link; it's a lack of concern about these matters that means something as dumb as a game adaptation is considered.

      --
      "I Know You Are But What Am I?"
    21. Re:Poppycock! by BigCheese · · Score: 1

      Yea, that was it. I never saw that one. Man, that was a long time ago.

      I think we may be around the same age.

      --
      The obscure we see eventually. The completely obvious, it seems, takes longer. - Edward R. Murrow
    22. Re:Poppycock! by cHiphead · · Score: 1

      If they had let me write the script, Doom would've been the best goddamn movie in history. That is until Duke Nukem comes out with mouselook, jumping, pipebombs, and a JETPACK! ...Now if I can find a way to translate that into cinema excellence I'll be rich...

      --

      This is my sig. There are many like it, but this one is mine.
    23. Re:Poppycock! by vux984 · · Score: 1

      Uh... Tomb Raider was a beyond stupid movie. Think about it... all Lara Croft had to do at pretty much ANY stage of that movie to save the world was stay at home.

      If she hadn't kept showing up in the exotic locales, to "solve the problem" or "contribute the missing piece" the window of opportunity the villains were seeking to exploit would have closed. No muss, no fuss.

      Mortal Kombat, however, *was* bearable, given what it had as source material. MK2 wasn't though.

      A much much better example of "movie of a game" that was actually good would have been "Resident Evil".

    24. Re:Poppycock! by PaganRitual · · Score: 1

      Take a look at Batman. The good movies were the ones where they took the time to craft a plot, work on character development, and generally respect the material.

      Making Batman a wise cracking, shit-eating grin wearing moron didn't help either. Although you're right, I don't think even Micheal Keaton could have saved those Batman movies.

    25. Re:Poppycock! by Grab · · Score: 1

      Yeah, but you could tell even in Star Wars (that's the original Star Wars, originally designed as a one-off, before Lucas got delusions of adequacy) that Hamill was completely useless as an actor.

      Grab.

    26. Re:Poppycock! by Kirth+Gersen · · Score: 1

      I disagree. There are *many* ways to make a bad movie. Or a good one.

      Personally I would like to see game movies which weren't much like the game experience at all. I just recently reinstalled Halflife, and sat through the intro sequence again a few times. There's a lot of background there about daily life at the Black Mesa Research Lab, and it's funny, coherent and insightful. For instance, the PA cajoles you to approach your supervisor if you are concerned about any safety hazard, and right at that moment the train passes a vat of radioactive waste with a tear in the side and glowing gloop pouring out. Everybody taking the train that day must have seen it, but did one single one of them tell their supervisor? What happens when you bring a problem to your supervisor?

      I'd love to see a Halflife prequel. So long as we don't see Gordon Freeman as a kid killing hundreds of Iraqis singlehanded.

    27. Re:Poppycock! by cfuse · · Score: 1
      Street Fighter... don't even get me started. How they adapted a fighting game into this piece of motion-picture crap, I'll never guess.

      The only redeeming feature of Street Fighter was the unexpected prison handjob joke.

  8. simple by gEvil+(beta) · · Score: 3, Interesting

    Because most games have very simplistic plots. Sure, they seem fairly intricate when you spend 20-40 hours running around performing tasks to get the next part of the story to be revealed. But when you sit back and look at it again afterwards, you can usually distill the story down to a one or two paragraph summary that still contains the more intricate plot points.

    --
    This guy's the limit!
    1. Re:simple by Haeleth · · Score: 3, Insightful

      And? Romeo and Juliet can be distilled down to a one-or-two-paragraph summary that still contains the more intricate plot points, too. This has not led to people saying "most plays have very simplistic plots", and it appears to have been completely irrelevant to the quality of movies made based on it, some of which have been good and others bad.

    2. Re:simple by Pulse_Instance · · Score: 3, Insightful

      The part of the story that makes it interesting isn't the main points, you can take any great story and sum it up in a couple of paragraphs that contain the more intricate plot points. What makes a story great is how it happens and unfolds, this includes the little details. Would you call the original Half Life a good game if all you did was find out that aliens showed up, you went to their world then you fought the boss of the soldiers attacking you and finished up with killing the large Alien at the end? No that would be at the most 30 minutes of game play it takes these points, which I've probably messed up a bit, and everything in between to make the game and story great.

    3. Re:simple by b1t+r0t · · Score: 1

      But Romeo and Juilet doesn't require the audience to spend 2/3 or more of their time leveling up by battling random encounters.

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    4. Re:simple by MrJack5304 · · Score: 1

      I think the biggest problem with game movies is simply that they choose the wrong games to make movies out of. Games like Beyond Good and Evil, Perfect Dark, Second Sight, would make excellent movies as long as they followed the "general" plot points and did a little elaboration in between.

      I thought Silent Hill did a pretty good job, and was a bit better than any other game movie to come out yet. Now if they could put the effort they put into Silent Hill into games with a more fleshed out plotline I think we could have some great game movies.

    5. Re:simple by thos_thom · · Score: 3, Insightful

      Yes, but, I can distil the story of any major hollywood film down into two paragraphs but you try and convey the understanding one gets from reading two hundred or so snippets of chozo lore (metroid prime) or the ever increasing pain of finding the diaries of people who have killed themselves and left behind their last thoughts for you to find in a mansion full of terror (resident evil 1) in a two hour film. A game film that tries to express the 15 hours of emotion evoked from a massive involving plot most of which you have come to by thinking then re-told in a two hour third person form where everything gets handed to you on a plate, just seems like a waste of time.

      I hear people say that you are more likley to say you enjoyed a book, over a film, because of the ammount of time you need to invest in it. I think its the same with games and films. You invest more time, it uses your brain more, you like them better. How can they compete.

    6. Re:simple by drsquare · · Score: 2, Insightful

      No, it's because games aren't taken seriously enough to warrant making a decent film out of them. Most of them just intend to cash in on the name, using the cheapest staff they can get. There are games that could have been made into decent films but weren't. For example imagine that Mortal Kombat had been made by Tarantino, or that Doom had been made by Spielburg. Same original material but they might actually be watchable.

    7. Re:simple by Anonymous Coward · · Score: 0

      I would argue that "plot" is not the problem (most movies made today have equally weak plots as videogames), the problem is atmosphere (or setting if you will); the "story" of a videogame is played out in the setting you're put in rather than the actions of your character. Think of Resident Evil the "Story" unfolds as you uncover the truth about the Umbrella Corporation by seeing the destruction and learning about people's stories through journals (and what not). When you're given 40 hours of walking in an environment and discovering the story it will have dozens of times the impact of some third rate actor who produces a monologue to explain his motives.

    8. Re:simple by debest · · Score: 1

      I actually didn't mind Mortal Kombat: sure it was a B-movie, but it was a well-done B-movie. Some of the fight scenes were top notch stuff, and the plot/acting/direction was reasonably entertaining.

      Now the sequel, there's another story. Wow, was that awful! I believe that "Mortal Kombat: Annihilation" is on IMDB's bottom 100 list, and deservedly so.

      --
      Look at the tomato! Isn't it sad? He can't dance! Poor tomato!
    9. Re:simple by Epistax · · Score: 1

      I present to you: FF6, as performed by meows.

      meow meow meow meOW

      meow? meow..

      MEow! MEOW!

      meow *rumble*

      meow meow

      (rushing water) meow

      You know what? I had plans for several parts of the game, but I just realized I'm in way over my head here. I'll just finish with the opera scene and leave it at that.

      Meow, meow, meOOOooweow, meow, meow meOOW MEOOOW! MEOW, MEOW meow, meowmEOW MEOWmeow meow meow.... meeooowmowmowmow, meooowmowmowmow, meeeoow,meeow, meeeeeeeeeeeooow.(etc)

    10. Re:simple by amuro98 · · Score: 1

      I don't think it's a matter of choosing "the wrong game". Mortal Kombat wasn't a horrible movie and managed to capture the esscense of the game. And the Super Mario Bros. cartoons showed that you could even turn that franchise into a movie (unlike what Hollywood produced...) Heck, even the Pac-Man cartoon managed to be halfway decent considering it's based on a game with absolutely no story, plot or motivation whatsoever.

      I think it's more about choosing Hollywood.

      In Japan, many games are turned into anime series or movies without mangling them into unrecognizable forms. Star Ocean, an RPG, and Street Fighter were turned into anime series that kept most of the original content intact,so it's not that it's impossible to do. It's just that Hollywood sucks. They can't even adapt their OWN movies without messing them up.

    11. Re:simple by fm6 · · Score: 1

      You remind me of a conclusion that I came to a long time ago: no movie with a title that's also a popular song will ever be worth sitting through. Of course, it's possible that such movies cater to a different audience than me.

  9. This is ridiculous. by rob1980 · · Score: 4, Funny

    The Wizard was a piece of theatrical mastery in every sense of the word.

    1. Re:This is ridiculous. by Anonymous Coward · · Score: 1, Insightful

      Savage was awesome in Wizard. Add to that a kid with a powerglove, and revealing the warp whistle secrets in SM3.
      Result: Best videogame movie ever!

      On a serious note, I would say this movie is responsible for SM3 being the best selling video game not packaged with a system.

    2. Re:This is ridiculous. by wickedj · · Score: 1

      The red-head girl, Jenny Lewis, is a total hottie now with a kick-ass band called Rilo Kiley. That said, the Wizard was the best game movie/marketing scheme ever!

  10. Seriously? by steveo777 · · Score: 3, Insightful
    From TFA "Without the luxury of a joystick in our hands, the viewer has no chance to make the incoherent on-screen antics any better - or worse. We just sit ... and stare."

    Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold. They don't go there to make things happen. When people go to see a movie based on a video game, they expect the same level of excitment the videogame delivers. This can never happen.

    Silent Hill was probably one of the best videogame movies I've seen. The game doesn't concentrate on combat, but on storey and making you piss your pants. The movie keeps your heart unsure whether or not it's worth each heart beat. Just like the game. The movie has very little combat. The game does not focus on combat. The game has a deep story that takes forever to discover and understand. The movie uses the time you're in the theatre to deliver enough story to understand what's going on. The only problem is that if you haven't played Silent Hill 1,2, and 3, you may not understand the movie's symbolism, and thereby, believe that it's just wonton violence.

    Silent Hill was good. Not the best, but good. Compare it to any other video game movie, and we're darn near a 10, at least a 9. TFA goes on to campare it to Street Fighter and Mario Bros (THE worst video game movie EVER). Not really a fair analysis. Street Fighter the game doesn't really have a plot. And Mario Bros the movie didn't have a plot. Not really a fair comparison there.

    --
    This sig isn't original enough, it's time to come up with something witty...
    1. Re:Seriously? by kisrael · · Score: 2, Insightful

      From TFA "Without the luxury of a joystick in our hands, the viewer has no chance to make the incoherent on-screen antics any better - or worse. We just sit ... and stare."

      Okay, walking into a movie theatre, sitting down on the couch with a DVD, or even catching a game at the bar, we all experience Television or Movies in the same way. We can't control anything. People who go to a movie go there to see a story unfold.


      That's an interesting quote from TFA. The thing about "the luxury of a joystick" is that a joystick is a damn primitive interface. Books and to a lesser extent Movies are able to delve ino the various layers and nuance of the human experiences in a way that games just can't now, and for the foreseeable future.

      I don't 100% agree with him but I see where Ebert was coming from. Run, jump, shoot, throw, duck is just a very limited subset of what it means to be human. And w/o full blown AI, a "choose your own adventure" style game will tend to have less depth and meaning than a director-selected plotline. When we do get AI, gaming might end up looking more like LARP, live action roleplay.

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:Seriously? by iainl · · Score: 2, Informative

      Mark Kermode is one of the UK's leading experts on horror films, so he's not even particularly averse to a bit of violence for its own sake. He just found the narrative to be decidedly lacking.

      Also, I'd argue that if the game can't be understood without having played the games then that's just as much a failing as if an adaptation assumes you've read the novel.

      --
      "I Know You Are But What Am I?"
    3. Re:Seriously? by steveo777 · · Score: 1
      Also, I'd argue that if the game can't be understood without having played the games then that's just as much a failing as if an adaptation assumes you've read the novel.

      I don't disagree with that. Like I said, though. The movie can be understood without playing the game. The symbolism, however is a look into the human psyche from someone else's point of view. Which really doesn't translate well across rooms or across the seas.

      A friend of mine has already tried an experiment. He has played all the games and enjoyed them. He brought six people to the movie who had never seen the game. He brought two that had seen it played. And one other who had played the games, but didn't enjoy them.
      The reactions were as you would suspect. Those that hadn't played/seen the games, frankly, hated the movie because it seemed too gratuitous, and the plot too unbelievable and forward. Those that had seen the game played, and the guy that had played it and not liked it (I'm not sure if he completed it) all said, "Aha!" Because the movie offered explanations the game left you to find out. They generally liked it. The friend who had played all the games enjoyed it throughly, and ranks it as the best video game made movie he has seen.

      --
      This sig isn't original enough, it's time to come up with something witty...
    4. Re:Seriously? by Rinisari · · Score: 1

      Silent Hill was probably one of the best videogame movies I've seen. Yes. I have not played the video game, but the movie makes me want to. I found the storyline to be intriguing and, most of all, complete. Don't give me crap about the differences between the movie and the game - rarely can any cross-medium productions be exactly how they were in their original medium. Silent Hill stands on its own two feet and is a testament to the greatness that all future video game movies should look up to and even try to beat.

    5. Re:Seriously? by brainstyle · · Score: 1
      Silent Hill was probably one of the best videogame movies I've seen.

      It's currently sitting at 25% on the Tomatometer. The 'Cream of the Crop' give it no good reviews. But your statement may be right - it may still be better than most of the videogame movies that have been made.

      These movies are garbage. The basic story in pretty much any videogame wouldn't be up to the standards of a highschool creative writing class. There's never anything interesting there to work with - at least, nothing that hasn't been done better in a hundred low-budget sci-fi, fantasy or horror flicks.

      The fact that there's a generation growing up thinking that these are decent (or even 'decent enough') movies is a sad state of affairs, and it doesn't bode well at all for what we'll see coming down the pipes a decade or two hence.

      --
      "Why can't everyone just be straight with me?"
      "Because we live in a bendy world, dear."
    6. Re:Seriously? by Woody · · Score: 1

      Silent Hill was not good by any stretch of the imagination. It was a great game, to be sure. But a bad script will almost always make a bad movie. Silent Hill had an awful script, and, hey hey, it was a bad movie.

      Saying it was "good" does a disservice to actual good movies, and it's delusional to boot.

  11. Game movies may be bad... by Flaming+Babies · · Score: 5, Insightful

    ...but movie games are far worse.

    --
    The right to be heard does not automatically include the right to be taken seriously.
    1. Re:Game movies may be bad... by TooMuchEspressoGuy · · Score: 1

      Actually, now that it doesn't take developers no time at all to make a half-baked game off of a movie franchise (ET for Atari 2600, anyone?), movie-based games are getting better. In the past year, I can name at least four (King Kong, LOTR: Battle for Middle Earth II, Star Wars Battlefront II, The Godfather) that, while they won't be making many peoples' favorites lists a few years from now, are at least playable, fun, and critically-acclaimed.

      --
      Many Bothans died to bring you this sig.
    2. Re:Game movies may be bad... by Anonymous Coward · · Score: 0

      Golden Eye on the N64 was great.

    3. Re:Game movies may be bad... by MikeXpop · · Score: 3, Informative

      ...but game movie games are by far the worst.

      --
      Etiquette is etiquette. He kills his mother but he can't wear grey trousers.
    4. Re:Game movies may be bad... by dohzer · · Score: 1

      True. Both fall back on their source.
      Games based on movies hope that people who saw the movie will buy the game.
      Movies based on games hope that people who played the game will buy the movie.
      Therefore, why would the need to put any effort in?

  12. It's a problem with the videogames NOT the movies by elrous0 · · Score: 4, Insightful
    the painful death of the art of narrative cinema.

    No, the problem isn't the "painful death of the art of narrative cinema" its the "painful dearth of art in popular video games."

    Let's face it, most video games have a very simple storyline (if any storyline at all). Most of that storyline concerns itself, not with introducing interesting and complex characters and plot points, but in setting up cheap excuses to get you into some predictible gaming sequence. The focus of "Doom 3" isn't charcter and plot, that's all just there to set up a fairly predictable FPS.

    Decent movies; on the other hand; rely on good writing, plot, and character development pretty much EXCLUSIVELY. That often means that a video game adaptation movie either has to reduce itself to being just as mindless as the video game, without even the benefit of any interaction (what the article complains about) or make HUGE alterations and additions to the original videogame storyline just to "flesh out" some interesting characters and plot developments (something which makes the studio and fans howl).

    I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  13. Hey, Uwe Boll has potential by kalirion · · Score: 2, Funny

    Apparently his movies are gradually improving over time. At this rate, Duke Nukem Forever: The Movie will be the highest rated motion picture in the history of film.

    1. Re:Hey, Uwe Boll has potential by idontgno · · Score: 0, Redundant

      Especially if you give him infinite time to release, just like the game.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    2. Re:Hey, Uwe Boll has potential by Anonymous Coward · · Score: 0

      Where are my -1, Redundant, modpooints when you really need them?

  14. My theory... by BMonger · · Score: 3, Insightful

    I've always though game movies stunk because they either fall into two areas:

    1) They are the same plot as the game. You already played the game, why do you want to watch the same thing in cinematic form?

    2) They are too far away from the plot. The fans already know the plot line and you've thrown something completely different at them and they cry about how it's not true to the game.

    I prefer the latter personally.

    Oh wait...

    3) Uwe Boll

    1. Re:My theory... by Gulthek · · Score: 3, Insightful

      Game movies can suck for the same reasons that any other movie can suck: it's a bad movie! Bad acting, bad script, bad direction, etc.

      Just because the inspiration for the movie was a videogame instead of a book, doesn't mean that these movies have to be treated with special care.

    2. Re:My theory... by Boronx · · Score: 1

      Game movies suck for the same reason any other licensed property sucks: because it can.

    3. Re:My theory... by fracai · · Score: 1

      hmmm, so that's why my proof is failing...

      1) Steal underpants
      2) ?
      3) Uwe Boll

      --
      -- i am jack's amusing sig file
    4. Re:My theory... by Urusai · · Score: 1

      Missing step:

      2) Rub vigorously against perineal region.

    5. Re:My theory... by smchris · · Score: 1


      Works for me. I thought the Resident Evil movies were "OK" without playing the game. Much could probably be learned about maintaining a certain level of quality by watching one of those side-by-side with Doom.

  15. It's simple, really... by daranz · · Score: 2, Informative

    One major reason why game movies suck is that some games have very simple plots, that cannot be expanded eaisly. Take something like Doom 3 - yes, there is a background story, but good 80% of the game is shooting stuff... walk somewhere while shooting, hit a button, walk back... now, that works for games, but is too monotonous for movies...

    Game-based movies would be better if they were based on games with better plot. When you start out with a shootfest where your main hero doesn't even speak, you're gonna have a hard time making something out of it.

    --
    This is a sig. It is appended to the end of comments I post.
    1. Re:It's simple, really... by shawb · · Score: 1

      Amen. Tetris or Lumines would probably never make a great video game. FPS? Not much chance. Survival horror? There is a possibility of making one into a decent game. I've heard things for and against the Resident Evil movies, etc. But to get a good movie, it would probably have to be based on a plot/character based movie with some sense of internal conflict. In the right hands, Prince of Persia: Two Thrones could translate into a decent movie. Myst under the direction of someone like David Lynch would be intense. If you take very liberal license with the franchise, Oregon Trail could be made into a powerful drama.

      The problem with most franchise movies is that they are an attempt to cash in, not viewed as an opportunity to make a great film. Going from that, the producers/writers will not necesarilly choose an appropriate title to extend into film format, just a popular one.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
  16. Piracy! by ghislain_leblanc · · Score: 4, Funny

    No doubt about it, there is no other possible explanation, it just HAS to be piracy!

  17. Nope by Anonymous Coward · · Score: 0

    Franchise games suck for one simple reason: you can invest very little (i.e. make a crappy game) and get a huge return on your investment anyway because all the mindless fanboys will buy it anyway.

    Unless there's some unusual reason like artistic integrity (ha!), why would you spend more money when you already know it will be a hit?

  18. Umm, no by jayhawk88 · · Score: 2, Insightful

    What a bunch of pretentious crap. Game movies have been bad because there is currently little to no incentive for the studios to do anything worthwhile with the license. Why go to all the trouble to make sure the script is solid and the directors vision is good, when you have this huge built-in audience who is going to see the movie regardless of any bad buzz or reviews?

    1. Re:Umm, no by n6kuy · · Score: 2, Interesting

      Interesting observation (sorry, no mod points for me today). We're so addicted to bread and circuses that we'll take whatever stale crumb is offered. There is no competition for audiences.

      --
      If you disagree with me on social issues, then it's pretty clear that you are a narrow-minded bigot.
  19. Or it could just be that... by Lave · · Score: 1
    Most games these days try really hard to be like movies, and provide "cinematic experiences." As Game developers believe this is a route to respect for this new art form. They are, of course, wrong (in my opinion at least). And fail because for true success in an art form you have to eventually abandon the traits of older more established ones.

    So making a film based on a flawed attempt at making a film is two steps away from making a film. And that is a Bad Idea.

    --
    http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
  20. Fans don't write scripts! by Volante3192 · · Score: 4, Insightful

    Disagree 100%. I get the feeling that after watching these things that the scriptwriters and director(s) simply read the summary on the back of the box, maybe read the manual and pulled the rest from their nether regions. Thus, they don't understand the *feel* of the game. I firmly believe many games made into movies had something going for them, other than German tax breaks. Doom? Oddly, yes. Alien worked. Course, that deveated so far from the original it barely deserves the name. Tomb Raider? Indiana Jones worked. What'd they do wrong? Hmm, oh yea, made it NOT like IJ and more like one of the last two Bond films...(gag). They would manage to screw up Half-Life, and that one practically gives you the script as you play it. Still seems to me the best one made so far is Mortal Kombat. It didn't take itself seriously, at all. Decent action, music, enough of a plot to move along... and it was short.

    1. Re:Fans don't write scripts! by Anonymous+Commando · · Score: 0, Redundant

      What the hell are you smoking, and can I have some? Alien (the movie) came out long before Doom (the game) - ditto for Indiana Jones / Tomb Raider. Looks like your Wayback Machine needs a little maintenance, Sherman...

      --
      Corporate Jenga: You take a blockhead from the bottom and you put him on top...
    2. Re:Fans don't write scripts! by Volante3192 · · Score: 1

      Alien worked. The premise is similar to Doom. (more of an alien/alien2 mix...)

      Indiana Jones worked. Premise is similar to (Ok, exactly the same as) Tomb Raider.

      Even knockoffs can be entertaining while not being great, but I think the writers just missed the point entirely when making the game based films.

    3. Re:Fans don't write scripts! by Volante3192 · · Score: 1

      Gah, as clarification, I'm saying Doom and TR are the knockoffs; their atmosphere and style has been tried and does work, so there should be no reason why the movies suck as hard as they do

      but the writers don't focus on those aspects, instead mixing certain aspects from game trailers and superfluous action sequences when the best thing they could do is just play the damn game for a week.

    4. Re:Fans don't write scripts! by Anonymous+Commando · · Score: 1

      My apologies - for whatever reason, it looked like you were saying that Alien and Indiana Jones were the knockoffs in your original post. Now it makes much more sense. Time for me to shut up before I make even more of a fool of myself...

      --
      Corporate Jenga: You take a blockhead from the bottom and you put him on top...
  21. not quite by Anonymous Coward · · Score: 0

    I think it has more to do with: Games require interaction by the player to progress through the narrative, thus, by default, the game is "engaging" in that you, the player, have to make the decisions and invest yourself in the story. Movies of games, on the other hand, make you a passive spectator of the story, removing the player portion all together, and therefore they have to come up with some kind of narrative to move a slap-dash plot along to the inevitably disappointing climax/resolution. You can't really take a video game where it's player-controlled and make it into a movie where the players sit and watch.

  22. If Bad Video Games Make Bad Movies... by jpiggot · · Score: 2, Funny

    Then Madonna must have starred in a shitload of video games.

  23. Good Game != Good Movie by techpawn · · Score: 1

    Anyone remember the Super Mario Brother's Movie? Aside from those of us who've gone to the trouble of supressing the memory...

    Simple thing is, Fans of the game want it to be just like the game and Joe Adverage wants it to be the next matrix. What's the saying "You can't please all the people all the time"?

    Unless there's a movie about FF:VII with really good CG Eye candy... That get's a little better treatment for being so main stream already...

    --
    Ask not what you can do for your country. Ask what your country did to you
  24. Game Movies Stink by Postmaster+General · · Score: 1

    Game movies stink, because the story/plot in the games stink.

    You can't take a pile of crap and turn it into roses by moving it from the backyard onto your kitchen table. Sure, you could try to mold it into flowery-looking things and spray some Glade(tm) rose-scented air freshener on it, but in the end, it'll still look like crap, and it will stink like rose-scented crap, and then your hands will all be covered in crap. Then you go tell your friends about your roses, and they think they'd like to see those roses, because roses smell nice. So, they go see your crappy roses on your now crap-covered kitchen table, and they will either see it for what it is ... a pile of crap, or will be fooled by Glade(tm) and get themselves all covered in crap in the process, just like you.

    It's a viscious, neverending cycle, and the only ones who gain in the end, is Hollywood and the crappy game designers wth their crappy stories and plots.

    1. Re:Game Movies Stink by shawb · · Score: 1

      But you can take that pile of crap and use it to make good roses grow even better. It just takes a sunny spot, some patience and a little knowledge of how to work the soil.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    2. re: game movies stink by lindnema · · Score: 1

      gentlemen, may i suggest something. i think, that the main thing pointed out here is that bad game movies are a sign for the demise of movies. no matter why this might be, i'd like to say that the author implies some link between computer games, bad movies thereof and the movie industry/culture altogether. i don't see that link. having seen fabulous movies that had nothing to do with computer games it seems like laughter that this is about to diminish because hollywood or whoever wants to gain a few extra bucks by trying to create a hype (or not) out of some theme (thombraider,...).
      i do however agree that there's not a big chance to make a good movie from a game. the best games - and the ones most preferredly played - are simple ones (tetris,pacman) and instead of having a convoluted story they stimulate creativity. things you can not easily assert with a movie. the other way around (creating a good game from a movie) is also not likely as the april issue of wired suggests.

  25. It's all about respect by Chef_TM · · Score: 1

    Movie Studios do not respect Computer Games as a legitimate form of art, just a way of marketing a genre to an in built audience. It is the same situation with Comics and to a certain extent, Animation. Both of these artforms are considered to be just for kids and even now, are still not taken seriously by the vast majority of people. Computer Games differ from Animation and Comics in that both the aforementioned mediums have been around long enough for talented film makers to take them seriously. I believe this will also happen with Film properties based on Computer Games.

    1. Re:It's all about respect by techpawn · · Score: 1

      It's like D&D: The Movie. It wasn't that BAD of a movie but people took it too seriously or not seriously enough. I sat down and about half way through it I turned to my friend and related a story about stupid Players. That's when it hit me, it was EXACTLY like D&D. Not really a kids game, but treated as such because of social stigma and some of the silliness that comes with Role Playing

      --
      Ask not what you can do for your country. Ask what your country did to you
  26. Re:It's a problem with the videogames NOT the movi by panda · · Score: 1

    No, the problem isn't the "painful death of the art of narrative cinema" its the "painful dearth of art in popular video games."

    I'll agree with you for the most part, but there have been some exceptions.

    The Marathon Trilogy easily comes to mind. The original was a 2.5D first person shooter, but it had an interesting story, and if you were a thinking player, it made you face the question of just who or what your onscreen counterpart really is. Are/were you human? Are you the missing Mjolnir cyborg? That question was never fully resolved, I think deliberately, to let you ponder that question and to leave room for doubt.

    There's also a great tie-in with Bungie's previous game, "Pathways into Darkness." Because a lot of the same concepts pop up in both, and the pre-story is much the same.

    I'd go a step further and say that videogames are a different kind of art from cinema, and the one does not always translate well to the other. Just like making films from novels, some work and some don't.

    --
    Just be sure to wear the gold uniform when you beam down -- you know what happens when you wear the red one.
  27. Now they just need to figure out... by vasqzr · · Score: 1

    They just need to figure out why movie games suck.

  28. Game movies, movie games, both stink. by Kohath · · Score: 1

    It's because you don't make a game movie because you have a great story to tell. You make a game movie for cash. The story is an afterthought.

    Movie games stink for the same reason. You don't have a great idea for a game. You have a set of characters and you need to find something for them to do.

    Storytelling and fun are afterthoughts in these projects.

    I would have thought that was obvious.

  29. Lacking proper perspective by The-Bus · · Score: 4, Insightful

    Twenty years ago, no one thought comic book movies were going to be any good. Then Batman came out. If any project is paired with a director who has a specific artistic vision and is familiar and passionate about the work, more often than not a good movie will result. My favorite movie of this year so far happens to be based on a graphic novel.

    I don't see any interesting video game works in the horizon save for Halo: Fall of Reach which at least has been rumored to be attached to pretty good directors (Ridley Scott, Guillermo del Toro). Just give it time. It may take another two or three years for a good video game movie to be made, or longer, but it will eventually happen.

    Now, if they could only get licensed games to be good...

    --

    Small potatoes make the steak look bigger.

    1. Re:Lacking proper perspective by BTWR · · Score: 1
      I 99% agree with your post entirely. I agree that all it will take it is decent script and a competant director to make a wonderful game (I truly believe that with the correct script, actor and director, and as long as it is made at least 5 years from now, thus far away from LOTR, The Legend of Zelda movie has at least the *potential* to be an absolutely beautiful flick).

      The 1% I totally disagree with you is that serious comic-book movies started with 1989's Batman. You're about 10 years and 3 words off:

      Superman

      The

      Movie

      That's the beginning, middle, and (mostly, though a tad bit silly but still ok enough) end of how to make a great super hero movie (and I know for a fact that Bryan Singer said his model for X-Men was "The first 3/4 of Superman 1" - and I know Superman Returns will be amazing).

    2. Re:Lacking proper perspective by Blakey+Rat · · Score: 1

      Now, if they could only get licensed games to be good...

      What, like Spiderman? Spiderman 2? Chronicles of Riddick, a game which was actually many times better than the movie it's based on?

      There are good licensed games out there.

    3. Re:Lacking proper perspective by DrCode · · Score: 1

      I agree: It depends on the quality with which the movie was made. Consider Wing Commander. The movie wasn't terrible, but wasn't exactly a huge success. But then, the games had better actors than did the movie.

  30. GIGO by __aaitqo8496 · · Score: 1

    I like to think of the problem as something attributed to GIGO

  31. You can't generalise... by romit_icarus · · Score: 1
    For calling off so-called game movies is a bit reckless.

    Two points:

    1. You will theorise as to the reasons why it doesn't work *until* there comes a "game movie" that's truly great. And then you will revise your theories..

    2. The gaming media and cinema are new art forms, especially compared to other arts like painting or literature or music. To write any one of them off is premature not to mention an attempted fusion of the two.

    I think instead of blasting the combination of the two, the important question to ask is this:is the cinema making effort honest, or is it mainly dictated by a 'marketing extension of a brand'? Which is not to say, that a sincere film about a game need necessarily turn out to be bad...

  32. I long for the old days by murderlegendre · · Score: 1

    When they only made bad games from average movies..

    (Actually, I've seen the RE movies, and thought they were reasonably entertaining. It's all about the mindset - I wasn't expecting Kubrick or Herzog, and recieved neither. As for adhering to the plot of the game, it's a chick shooting zombies - close enough.)

    --
    There's a Starman, waiting in the sky / He'd like to come and meet us, but he hasn't got the time.
  33. Games Can't Have Great Story Telling? by Anonymous Coward · · Score: 0

    Is it just me, or are there games with masterful storytelling? A few games come to mind immediately:
    Chrono Trigger
    Star Wars: Knights of the Old Republic
    Legend of Zelda: Ocarina of Time

    Ok, so maybe Zelda doesn't have the greatest plot ever; I still think it's something I would have been happy to read in a book, even without the Zelda branding.

    Chrono Trigger on the other hand is a beautiful piece of art in every way. The story is great (and has many key points that can be altered based on decisions), and the way the story unfolds is good too.

    Knights has a huge story with a bunch of twists in it. There is a lot of character development (and character interaction/relationship stuff) and a lot of "makes you think" dialogue. Also a great game in every way... wait... the graphics sucked.

    Most of the games (and movies based on games) have been shooters, so is it any surprise that few of these movies have plot? Shooters are not typically known for their plots, obviously. On the other hand, games like Final Fantasy are known for plots.

    1. Re:Games Can't Have Great Story Telling? by otis+wildflower · · Score: 1

      Knights has a huge story with a bunch of twists in it. There is a lot of character development (and character interaction/relationship stuff) and a lot of "makes you think" dialogue. Also a great game in every way... wait... the graphics sucked.

      The KOTORs, Jade Empire, and Halo felt like movies while I was playing them... I can imagine seeing good renditions of these titles on screen, iff Uwe Boll, Paul W.S. Anderson and Michael Bay are sent off to carousel to renew...

  34. Cop-out by sc0ttyb · · Score: 5, Insightful

    I'm sorry, but this whole thing gets on my nerves.

    The reason videogame movies blow isn't because of the source material (usually). It's because the writers/directors/studio bigwigs/what-have-you take too many damn liberties with the mythos.

    Okay, let's take Silent Hill for a start.

    DISCLAIMER: I am a Silent Hill fanatic.

    The makers of this film had an interesting, unique mythos to work with. They had interesting characters, bizarre environments, crazy monsters, excellent music, etc. So instead of using that as it was presented, they decided to pick and choose what they wanted and slapped it all together. Granted, they nailed the visual aspect of the game, but nothing else.

    For a start, let's talk about Pyramid Head (er, sorry - the Red Pyramid). He shouldn't have been in this movie at all because he's totally pointless outside his original context. Pyramid Head was only relevant to Silent Hill 2 because he a manifestation of both James Sunderland's sexual frustrations and his guilt. Including him in the movie just smacked of "hey, this guy's a cool villain, let's use him!"

    And don't even get me started on the whole plot/character deviation from the first game. You know, things like the lead character being Harry Mason and not this Rose person, his daughter being Cheryl and not Sharon, etc. Harry Mason's presence in the original Silent Hill game is very important, as it plays a rather significant part in Silent Hill 3, where it wraps up some of the first games loose ends.

    I could go on and on, but I won't. The fact of the matter is that they take too many liberties with the games. Don't change things that don't need changing. For the parts that can only be experienced with a controller, use your head and try and think of a way to convey that experience to the audience. Play the game through and take note of your emotions/feelings as you play a particular part, then use that to transfer it to the big screen.

    I think bad game movies are more a lack of effort and adherence to canon as opposed to having nothing to work with.

    --
    "Apparently so, but suppose you throw a coin enough times. Suppose one day, it lands on its edge."
    1. Re:Cop-out by drsquare · · Score: 1

      Silent Film's shitness was nothing to do with adherence to the 'canon'. The people complaining about it weren't the hardcore fanboys, it was the people who had never played the game. If the film was made well it wouldn't matter how loyal it was to the game.

      LOTR took liberties with the book but was still good, only the minority of fanboys complained.

  35. What a total crock of sh!t. by WidescreenFreak · · Score: 1

    Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games.

    This line alone is an utter crock of shit. If a movie on based on a video game, it's like hanging around in an arcade? What the f**k is the person who penned this smoking and why isn't he sharing it with the rest of us, because that's some strong stuff!

    The source material is completely irrelevant whether it's based on a true story, a classic piece of literature, or a vide game. There are writers who could take a very basic story and with enough creativity to create an entire arc that is still relevant to the core story.

    There is a lot that could have done with, for example, Bloodrayne if they wanted to expand on the story behind her video game character. The background on her character - half-human, half-vampire - is great fodder for some interesting character development. Note that in most sci-fi shows, characters of mixed races are the ones that often get the most intersting character arcs. Look at Spock, Troi, and Seven of Nine in the Star Trek series and how they often ran into problems with being a mixed race, whether that's from biological issues, prejudice, or something else. (Okay, Seven wasn't quite a mixed race, but you get the idea.) Rayne could have had a very interesting character arc in the hands of a good writer, which Bloodrayne: The Movie did not have.

    Bloodrayne's vengeance against those who murdered her mother certainly could have been expanded to involve some interesting twists and turns, particularly with the Nazi-era background of the original Bloodrayne. Exactly how did her mother die? Murder? Consequence of being raped by a vampire? How did Rayne find out who was responsible? Was her mother's murder really what triggered her rage against fellow dhampirs or is there some long-forgotten memory that is subconsciously driving her? Add a bit of "Indiana Jones"-style action and the Bloodrayne movie could have been very well done. Instead, we got a crappy movie with just about nothing of value except a babe of a lead actress and Ben Kingsley, not that he could have added any credibility to this shlock.

    Why do movie games stink? Because there is no effort in developing any kind of plot or storyline that the audience would find intriguing. In fact, this describes the majority of movies nowadays. The fact that a movie's source might be a video game cannot possibly be more irrelevant.

    --
    The Overrated mod is for reversing inappropriate, positive mods, not for voicing disagreement with a post.
    1. Re:What a total crock of sh!t. by otis+wildflower · · Score: 1

      The background on her character - half-human, half-vampire - is great fodder for some interesting character development.

      SEEN IT!

  36. Ah, finally it all makes sense! by clambake · · Score: 3, Insightful

    I always just assumed that the lazy, talentless hacks who spend all of 15 minutes throwing together a script full of plot holes, boring dialog, nonsensical character motivations, no character development whatsoever and cliched plot elements that have to be grafted over the originally interesting game-storyline (to make the movie "marketable", of course), while blowing the entire budget on dime-a-dozen pure-CGI special effects that were only really believable ten years ago while ironically being less visually interesting than those in the actual game itself were the source of the problem...

    Now I read, they are only a symptom?

    No, the real problem is, quite simply, Hollywood can NOT make a movie where the story is already written for them and the market for that story is pre-built-in. They can't HELP but change it based on market testing, on director's "creative" whims and seniour executive's cocaine fueled brain farts... Only to discover after the fact that the original story that sold so well as a game was, in fact, quite good and was the primary reason why the franchise was so popular in the first place, and that changing it to make it more saleable actually made it less appealing to everyone.

    1. Re:Ah, finally it all makes sense! by The_Real_Quaid · · Score: 1

      "No, the real problem is, quite simply, Hollywood can NOT make a movie where the story is already written for them and the market for that story is pre-built-in. They can't HELP but change it based on market testing, on director's "creative" whims and seniour executive's cocaine fueled brain farts... Only to discover after the fact that the original story that sold so well as a game was, in fact, quite good and was the primary reason why the franchise was so popular in the first place, and that changing it to make it more saleable actually made it less appealing to everyone."

      You have to understand that this is a necesary evil. A game can sell 1 million copies and be profitable, because games are $50 or so. If the movie is made to appeal to the fans of the game, then they can expect (best case scenario) that every person who bought the game will see the movie. That makes for a grand total of 1 million movie tickets at $9... or $9 Million revenue for a movie, which by all means is a horrible flop. Lets not even get into the fact that most fans of the game will still hate the movie no matter how good it is, because you can't condense 40 hours of gameplay into a 2 hour movie and keep everybody happy.

      Therefore, the movie must be broadened to appeal to a wider audience.

    2. Re:Ah, finally it all makes sense! by gnovos · · Score: 1


      You have to understand that this is a necesary evil. A game can sell 1 million copies and be profitable, because games are $50 or so. If the movie is made to appeal to the fans of the game, then they can expect (best case scenario) that every person who bought the game will see the movie. That makes for a grand total of 1 million movie tickets at $9... or $9 Million revenue for a movie, which by all means is a horrible flop. Lets not even get into the fact that most fans of the game will still hate the movie no matter how good it is, because you can't condense 40 hours of gameplay into a 2 hour movie and keep everybody happy.

      Therefore, the movie must be broadened to appeal to a wider audience.


      That's my point... This is exactly the thinking that makes game-movies suck so bad and fail.

      --
      "Your superior intellect is no match for our puny weapons!"
  37. IMHO by Digital+Vomit · · Score: 2, Interesting
    I think game movies suck mainly because the people making them think "We have a built in audience that will pay to see this movie no matter how good/bad it is, so who gives a rats ass how much effort we put into the film". I mean, honestly: how much effort is someone going to put into a film to make it appeal to a large demographic when they think there's already a set demographic ready to hand over their money just because someone made a movie out of their favorite game.

    "Viewing a film based on a computer game is like hanging around in an amusement arcade, peering over the shoulders of other people playing video games. It has less to do with story-telling than conceptual shelf-stacking."

    What an asinine thing to say. This article is nothing but a worthless attempt at shifting the blame for crappy movies which are based on the same story that some video game was based on away from the people who deserve it. Just because a video game was made of a story does not mean a movie made of the same story can't be great.

    Today it's virtually impossible to turn on the television without being told to 'press the red button for more options', or to phone an 0870 number and vote for your favourite contestant.

    What the hell are you talking about?!!

    What do you think?

    I think you should put down the crack pipe.

    --
    Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    1. Re:IMHO by NekoXP · · Score: 1

      Did you wonder what he meant by red buttons and 0870, or just the randomness of the

      For those not following digital TV in Europe, there is a lot of interactivity these days, almost too much and most of it is DOG'd into the screen with a "press the red button now" - you press it and get to follow on with WWTBAM or Idol and so on using your remote control.

      I'm fairly sure US digital TV is much the same but I haven't seen so much of this "HEY YOU INTERACT NOW!!!" hyped as it is in Europe.

      0870 is a premium rate phone line in the UK :)

  38. GAME MOVIES are a subset of MOVIES by stlhawkeye · · Score: 2, Insightful
    And movies in general suck. Seriously. I see movie previews and they're just god-awful. The only stuff I like to see any more are kid's movies, they have the most mature and sophisticated humor of almost anything that's out there. You find more clever wit in a 90 minute animated Pixar film than every action movie or romantic comedy of the last 5 years combined.

    So, take the same vapid cadre of writers who produce the piles of drek and schlock out there and sick them on material that's already (in general) not good (game plots), and why is anybody shocked that they make crappy movies out of it?

    --
    "I have never won a debate with an ignorant person." -Ali ibn Abi Talib
    1. Re:GAME MOVIES are a subset of MOVIES by Anonymous Coward · · Score: 0

      Pssst.... You're watching the wrong previews and the wrong movies. There are many, many brilliant films out there from the last 5 years and beyond. If you believe Pixar films are the height of the cinematic craft you're just being lazy.

      Go search for respected critic's lists. Take a look at some of the foreign films up for awards. Look into film festival films. And don't knock the Hollywood films - a great many are really good.

      I can only guess you're basing your idea of movies on the latest Adam Sandler film or Scary Movie 2 billion. Stop watching those and become a little more sophisticated in your taste.

  39. Re:It's a problem with the videogames NOT the movi by iainl · · Score: 1

    Personally, I don't think there is a particular dearth of ART in videogames. I completely agree with both yourself and Mark that there is a lack of narrative, but that's a different thing. The art of videogames is in the game; the subtle balance of risk and reward.

    There's a distinct lack of narrative in most painting, too, but that doesn't make them Not Art.

    --
    "I Know You Are But What Am I?"
  40. Nope by kratei · · Score: 2, Insightful
    "A cursory glance at the list of cinematic stinkers which have taken their lead from PCs, Xboxes and PlayStations reveals that there has never been a half-decent movie based on a computer game."
    I rather thought Final Fantasy was at very least a half-decent movie. I know some people didn't think much of it, but it was better than a ton of non-game-movies I've seen. In any case there have been so few movies based on computer games that it isn't right to write off the genre yet. Just because there has yet to be a gem doesn't mean that there can't be.
  41. Movies stink generally. by Anonymous Coward · · Score: 0

    Game movies do indeed stink, for the most part. The Doom III movie was gawd awful. But then so was the Electra movie, in spite of its huge budget and pre-existing comic book back story. So was the latest Star Wars movie, with the largest budget in movie history. It sucked more than Doom.

    Doom could have been quite entertaining, if it had decent plotting and characters. As in, if the WRITING didn't suck. The Laura Croft movies were fun because of the writing. You don't think Angelina Jolie can make a bad movie, check out Gone In 60 Seconds. Yawner because of stupid story line and really pitiful dialogue. A series of nice car chases separated by boring shots of people talking.

    This is a failing of Hollywood generally these days. They won't fund a script that doesn't look just like every other goddamn script they've seen in the last ten years. No noble themes allowed, no religion except as comic relief or as The Bad Guys, no Heros, just anti-heros or Average Man, blah blah blah.

    Its crap, and their flood of red ink proves it. Pretty soon the dinosaurs will be out of business because they won't change with the times. Good riddance, brontosaurus.

    1. Re:Movies stink generally. by BTWR · · Score: 1
      So was the latest Star Wars movie, with the largest budget in movie history. From boxofficemojo.com:

      Production Budget: $113 million

      You are WAY off if you think $113 is anywhere NEAR the record. I think what you *may* have read somewhere is the "cutesy" fact that the new trilogy movies are *technically* "The most expensive independent films ever" because they are technically financed by a single individual (George Lucas himself).

  42. These guys think too much by Programmer_In_Traini · · Score: 3, Insightful

    These guys thinks too much. We've read it before, we've seen that before.... movies based on games are, more often than not, crappy.

    Not because the producer fails to grasp the concept of game or because it lacks the player involvement or any sense of reality.

    Let me break the hard truth on you : budget.

    There are 2 scenarios :
    1. A small producer trying to get some movies under his name because it fits nice on a resume. Its like acculumating hours of flights for a pilot. He'll take a quick project, small budget movie just to get experience

    2. Big producer accepting the project for a big budget movie, but he'll use only a fraction of that budget because people tend to except low quality anyway. He'll use the remaining budget to fund a big movie that will catter to a much bigger audience, rewarding him with more money.

    Its all about the money really.

    Well, anyway, that's my 2c :)

    --
    If you look like your passport photo, you're too ill to travel. - Will Kommen
  43. Gameplay versus plot by zoeblade · · Score: 1

    What makes a game good is gameplay. What makes a film good is plot. The two have nothing to do with one another. Hence running around hitting your head on blocks, avoiding turtles and eating magic mushrooms makes a very fun game, but a lousy film. Conversely, many films have been licensed to make bad games (such as ET on the Atari 2600).

  44. Re:It's a problem with the videogames NOT the movi by Anonymous Coward · · Score: 0

    I'd venture a guess and say that Halo's Master Chief is the Mjolnir cyborg from Marathon... post "Destiny". There's always the insinuation that you've been here before, you've done this a million times, you've been this hero and never anything else. And when you're not needed, you're kept on ice.

    Bungie just keeps telling the same basic story (guy with gun saves the day and collects pieces of a puzzle) with a time jump between each game (PID + 500 years = Marathon + 17 years = M2, M:Infinity + "T-Minus 15.193792102158E+9 years until the universe closes!" + lots more time = Halo, H2, H3...

    And for all you Bungie-lore freaks out there... Halo 3 will be the 7th game.

  45. Re:It's a problem with the videogames NOT the movi by The_Real_Quaid · · Score: 1

    I agree completely.

    Let's also face the hard facts - video games have stupid stories.

    That's why I laugh when I read gamers saying silly things like "omg Metal Gear has teh awesome story!!"... no, it doesn't. It's stupid, just like 99% of all games. Half-Life? Stupid. Resident Evil? Stupid. Final Fantasy? Stupid. Pokemon? Stupid. Zelda? Stupid.

    To understand why games have stupid stories, you have to understand game design and the relationship the design and the story have. You always start out with your outlines and your targets, but eventually things have to be tweaked. When the game design is tweaked, the story has to be changed, and vice-versa. Gameplay is about possibilities, stories are about linearity. There's not a lot of room for compatibility.

  46. Game movies don't stink. The scripts do. by Opportunist · · Score: 2, Insightful

    Most games offer, as has been said numerous times, rather shallow story and plot. Most writers simply take that and run with it. The net effect is a movie with a shallow story and plot.

    Why does it matter in the movie while it doesn't in the game?

    Because the player of a game is more involved than the watcher of a movie. He's part of the experience, he is "in" the game, not "looking at it".

    Quite the same reason why Game-TV isn't really getting off the ground. Play a few hours of a shooter and then watch others do it. You'll understand the difference.

    If they want to make GOOD movies based on games, they should take the general idea and write a plot around it. Not try to copy the "feel" of the game. Can you imagine what Indiana Jones and the last Cruisade would've been like if the game had been out before the movie? Can you envision the movie? And how bad it would've been? Just imagine the movie would have been watching Indy do what you make him do in the game...

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  47. Lack of imagination and creativity by wowbagger · · Score: 1

    Video-game based movies suck for the same reason that most fan fiction sucks.

    Consider: If I have a great deal of creativity and imagination, I am going to write my own damn story!. I am not going to set my story in some video game I played, or some TV show I watched - I am going to make up my own world.

    So almost by definition any screenwriter who is basing his story on a video game lacks imagination.

    Now, if I am a director who is *good*, am I going to pick a screenplay by some hack who was inspired by some video game, or am I going to pick a good screenplay by somebody with imagination and creativity?

    You are selecting from the bottom of the barrel, twice - and you are surprised that the movie sucks?

  48. A couple more differences... by Wraithfighter · · Score: 1

    1: Size. Many of the games with the good plots, you know, the Bioware games, Starcraft, some of the Japanese RPG's, and such, are really long. REALLY long. Games can reach 40 hours of length and while not all of that is taken up by the main plot, it still makes things difficult as hell to translate to a script. So either this limits the games that can be used (action-heavy games like Doom) or the plots are cut up and shrunk down to be "faithful" but still not that good.

    2: Genre choice. Only one RPG has gotten the adaptation treatment, and that film (Final Fantasy) didn't actually use any of the games' plots. The rest of them: Platformers, survival-horror, a few fighting games and a FPS. Not exactly the creme of the crop when it comes to narrative threads.

    --
    Beyond the Polygons : Because 50,000 polygo
    1. Re:A couple more differences... by Quiet_Desperation · · Score: 1
      (Final Fantasy) didn't actually use any of the games' plots

      It did use many of the basic themes, though. Bizarre, world-ending threat. Creatures that seem alien and magical at the same time. The world as a living being.

      And, hey, there was a character named Cid. :)

  49. To narrow of a focus by Mr.Surly · · Score: 1

    Movies in general are 90% crap. Hell, 90% of everything is crap. It's just with game movies, they're 100% crap.

  50. Video game movies are kinda like pr0n stories. by The_Real_Quaid · · Score: 1

    Video game movies are kinda like pr0n stories. They really only serve the purpose of transitioning one scene to the next, but the core of the experience is in the action of the scene itself. If you tried to make an awesome story for a pr0n movie, you would end up with very little pr0n because you spend so much time developing characters and plot that there is hardly any room left for anything else. Same scenario for games. You either have to make the movie 12 hours long, or you have to cut some things out.

    1. Re:Video game movies are kinda like pr0n stories. by zerosix · · Score: 1

      lol...cut some things out...like the plot...lmao

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  51. Why? by Lord_Dweomer · · Score: 1
    Why do game movies stink? Because Uwe Boll made them! ba-dum-dum...thanks folks, I'll be here all week.

    --
    Buy Steampunk Clothing Online!
  52. Because Hollywood still hasn't figured out by crovira · · Score: 1

    that you PLAY a game (an interactive activity) while you just WATCH a movie (a passive activity.)

    As much as Hollywood might wish it other, people will ALWAYS think that watching a game made into a movie sucks BECAUSE IT DOES!!!

    Without the interactivity, most games, from chess to Quake Arena, don't have enough plot to offer to make it worth watching.

    By the same token a script good and tightly scripted enough to make into a movie would suck as a game.

    There is NO WAY to reconcile these two modes. You CAN'T be active and passive at the same time.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  53. Cinema Interactivity may work - we just don't know by ofcourseyouare · · Score: 1

    I am usually a big fan of Mark Kermode, who wrote this piece. But this piece dismisses something he can't possibly know about - because it doesn't yet exist.

    He says that most movies based on games have been rubbish, and that focus-grouping a movie threatens its integrity. True enough (though I wait with interest to see Peter Jackson's forthcoming film of "Halo"). However, he then makes an unwarranted leap from this to saying that "interactivity...has no place whatsoever...in the cinema", as if the first two statements prove the third - which they clearly do not.

    The poor quality of movies based on games is a problem of translation from one medium to another. To imply that it proves that interactivity in a cinema won't work is like saying "movies based on musicals are rubbish; therefore movies must not have music".

    The problem with focus-grouping movies is one of respecting the filmmaker's original vision; to blame it on interactivity is like saying "colourising Casablanca is an outrage; therefore movies must not be shot in colour". One implication here is the ancient idea that bringing interactivity into cinemas means "choose the ending" movies, which would obviously not work. But that doesn't mean you can't do anything useful in a cinema with interactivity - or with its more powerful sisters, customisation and randomisation.

    Of course there are no great examples of interactivity in cinema yet, because the digital cinema technology that makes it possible is only just rolling out. But audiences have changed since Casablanca, and cinema must change too - to make movies which are less predictable, which are not one-size-fits-all, and which are part of the age of participatory culture - rather than a hold-out against it.

    Like what? If you want me to put my money where my mouth is, in February I shot a short interactive film for digital cinema for the UK Film council, which was screened successfully at a conference at BAFTA, and by invitation at another conference in Hollywood. It's online at http://www.activecinema.com/bunny/ (which is just my own site, so if too many people try to watch it, it'll crash). It's a short, silly, no-budget movie - but it has successfully demonstrated a few basic principles of cinema interactivity which I hope to develop further. My own efforts are however irrelevant to the basic point, which is this...

    Technical innovation is forcing change on all media - newspapers, TV and now cinema. It is not helpful for critics as smart and influential as Mark to try to rule out in advance one fundamental way that cinema could adapt in response to this change. By doing so, they only help doom cinema to increasing irrelevance, and to a further decline in quality of the sort that he deplores.

  54. Dreamfall by TrevorB · · Score: 1

    Or you could be playing "Dreamfall" which as far as I can tell is a new genre of "Movie Game". Or maybe "Pseudo Interactive Fiction".

    Don't get me wrong, I'd love to see it made into a movie. It's the best story I've seen in a game since the prequel "The Longest Journey" from 1999.

  55. Awww, c'mon . . . it's so simple, even I get it! by mmell · · Score: 1
    I think all here would agree, Hollywood hasn't always been the most imaginative, innovative part o' the globe. Hellfire, when they fall to making things like "The Brady Bunch Reunion", "Return to Gilligan's Island", multiple Star Trek spinoffs (although these were surprising good, IMHO) - that's a blatant admission that they don't care about providing quality for pay, only about providing exposed film for pay.

    Can't find a new story to tell? Retell the old stories; for our younger viewers, slap on the hackneyed motto "It's new to you!"

    So now they're taking their cues from another industry, in this event the videogame industry. Hmmm . . . doesn't matter whether they make a movie about Donkey Kong or King Kong . . . either way, they're revisiting old ground (the reverse applies to game producers, BTW). Problem is, as humans we want to experience something new - at least, that's why I plunk down my hard-earned to see a movie or play a game. I want experiences that I haven't had before, not a rehash of rescuing Princess Toadstool or "Marsha, Marsha, Marsha!".

  56. Halo by posterlogo · · Score: 1

    I have high hopes for the upcoming Halo movie. I know I may be dissapointed, but in Halo I see a genuinely immersive storyline, not just with great plot elements, but decent personalities around which to build well rounded characters (of course in the games, we get little or no indication of MC's character, but that could be something the movie fills in).

  57. wrong boogyman by uberjoe · · Score: 1

    Thats funny, I thought it was . . . TERRORISM!! oooga booga!

    --

    The days of the digital watch are numbered.

  58. It's simple... by Targon · · Score: 1

    An action game tends to be all about the gameplay, with storyline being an afterthought. First person shooters are ALL about gameplay, with storyline being so far down on the list of priorities that many players skip the storyline reasons for what they do in the game.

    You have roleplaying games which tend to be on the other end of the spectrum. You have a lot of story(not all of these are good), with graphics being the less important.

    The games that make the most money are the action games, you end up with 15 clones or sequels, and the movie studios think that's where the money is, and fail miserably.

    Now, you see the rare game that tries to deliver both, such as Tomb Raider-Legend. It's not a bad game, and you can see that there was a bit of effort put into the story. The gameplay itself seems to be made for the lowest common denominator, the consoles the game was planned to run on, and it's why the game feels a bit small and simple. The engine and graphics are decent, but it's just too small and the "levels" a bit too straight forward to fully revitalize the series, but it's a good start. They could just as easily have made the game a movie since the elements are there.

    Baldur's Gate could be a decent movie(or series of movies) with some changes, because it's more about the story and less about special effects.

    Games that start with a story, and then have the gameplay be developed to tell the story tend to fail because storytellers often have no clue what would be fun to play. But at the same time, if someone manages to pull it off, the GREAT games are the result. Movies have an easier time of it because they can stick to the story without needing to worry about gameplay.

  59. I really liked DOOM by t35t0r · · Score: 1

    ..especially the last fight scene. ..What more could you expect. I love to see new blockbuster scifi movies no matter how much they suck ..because at least they spur my imagination.

    1. Re:I really liked DOOM by Anonymous Coward · · Score: 0

      ZOMG ZOMG!!! Doom!? Please HS MEEE!

      Doom has got to be the biggest pile of steaming do-do. Maybe if it wasn't called Doom, but rather "The Rock: Adventures in Space" or something else, I might have liked it. But the fact that "Doom" was it's title, and that the movie had seriously nothing to do with Doom, really pushed my buttons. Everything that make me angry about this film is related to the use of "Doom" as the title. So if the retardo first-person scene makes me angry, "sarah? sarah? *kill kill smash" sarah?", and I get more angry when people say it was the best thing since sliced bread, it's because Doom is being dragged through the mud. Having the facilty entrance look like the Doom logo, having a plot line that has nothing to do with Doom, having a weapon called "B" "F" "G", having a CG crapmagic character called "Pinky" that was taken from Doom crap 3, doesn't make it DOOM!!!

      Oh Romero, how could you!? Does it run in the lastname? Allow other's to shape your masterpiece into crap? WHY!?

      Oh and my image word for this post is "snapped".

  60. What about comic book movies? It's similar by cerebud · · Score: 1

    I can empathize with people who want to see a good video game movie made. Most movies based on comic books have been embarrasingly bad. Comic book movies have less of an excuse because the plots for them have already been written. Comics actually have stories, right? They're almost like storyboards! Well, the same thing that happened to comic movies needs to happen to video game movies. You need some directors to stand up and give a damn. Sam Raimi is a huge Spider-man fan, and he's directed some great movies. Same thing with Bryan Singer and X-men and (hopefully good) Superman. In the past, it was always Judge Dread or Captain America or whatever other embarrassments they've thrown at us. Once X-men came in and told studios that 1) there's an audience, and 2) you need to respect the source material, that's when comic movies got better. Unfortunately, I agree that most video game movies will continue to be weak. You don't need a good story to sell a game. I'm excited about lots of games and don't even know or care what the plot is. How about a movie based on Battlefield 2? I just don't need a movie based on one of my games. They're as close to cinematic experiences as I want them to be.

  61. History repeats itself by houghi · · Score: 1

    The same has been said about movies from books. They are just simply different mediums. Different artforms.

    Next try making a sculpture into a video game and tell us that it did not work. Or use a oneliner an d turn that into a movie. Well, that last part happend with B-movies where they first came up with a title and then made a movie around it.

    Now at the movies:
    Slashdot.
    News for Nerds. Stuff that matters.
    With Nathalie Portman, Angelina Jolie, Scarlett Johansson, Jessica Alba, ...

    --
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  62. BAM by Malevolyn · · Score: 1

    This article is exactly right. I think the nail was hit squarely on the head.

    --
    Your ad here.
  63. Well!! by dep01 · · Score: 1

    These people OBVIOUSLY never saw Doom! A cinematic masterpiece!

    --
    "hey, could you pass me a paper towel? er.. I mean... DEPLOY ABSORBTION PANEL!"
  64. Uwe Boll by Anonymous Coward · · Score: 0

    MOD PARENT UP - It's all Boll's fault.

  65. I said this same thing on Monday, swear to god... by merlin_jim · · Score: 1

    My point was that the kind of plot that makes for an entertaining and engaging interactive environment is exactly the kind of plot that does not translate to a non-interactive environment.

    Ok so rewrite the plot for the movie? Great idea... but the plot devices THEMSELVES are also problems.

    Basically any movie thats going to be at all faithful to a video game is almost doomed from inception.

    Let's assume that any movie that is not faithful (to some degree) to the video game it is created from is a failure from the point of view of creating a movie based on a video game, regardless of how good that movie may or may not be...

    This gives us four basic categories of video game movies, and I'm being pretty generous with my examples here:

    1. Movie that (somewhat) faithfully represents the original transcribed to the new format and is well done (???)
    3. Movie that does not faithfully represent the original and is well done (Resident Evil, Final Fantasy: Spirits Within)
    2. Movie that faithfully represents the original transcribed to the new format and is not well done (Silent Hill, Tomb Raider, Wing Commander)
    4. Movie that does not faithfully represent the original and blows (Super Mario Bros, Doom, numerous others)

    Now you can argue about what movie belongs in which place (like Final Fantasy where the games aren't direct-lineage sequels of each other so you could argue it belongs in the first category) but the point is, this is a convenient way to organize it all, and each category represents specific decisions made during filming. Each category probably has more films in it than the one above it, despite the fact that the most ideal situation is clearly the inverse.

    So how would you attempt to make a good movie from a video game? Try to be faithful to the basic gameplay mechanics and plot devices - but otherwise run it like you're making any other movie. Concentrate on making a good movie foremost, then try to incorporate as much of the video game as possible.

    And yes, I realize you can't just transcribe the plot. Thats ok - stop trying. Just come up with a plot I could believe happens before or after the game and that's good enough for me. Extend both the media of the game as well as the scope of its story in a canonical and consistent manner and I'll be one happy little coder. DO hire good actors DO continue throwing in gratuitous video game character cosplay scenes DO include humorous or iconic images and plot devices from the original. DO try to match the visual feel of the game.

    DON'T try to make the plot match the game. DON'T just take the (many times very two dimensional) characters from the game and slap them in front of a camera. DON'T rely on CG too much - if we wanted that we'd be playing the game. DON'T treat the game as a virgin, inviolate and untouchable - if a non-iconic visual element doesn't work, don't use it.

    And the biggest one - DO treat the game as a holy text. That's what'll make the fans happy. Go one better, consider your movie a sermon you're giving on the game. Take the important parts of the game and try to bring them out to your target audience, proseletyzing them to your entertainment brand. You'll make the fans proud, and you'll entertain the rest. And if you're lucky you'll even do some horizontal marketing...

    --
    I am disrespectful to dirt! Can you see that I am serious?!
  66. They ALWAYS change the plots in the movies! by ArchAbaddon · · Score: 1
    One of the reasons I don't like some game movies is that, for some reason, the movie producer, director, etc. feels that they need to change the plot or storyline.

    Take the movie Doom for instance:

    Game plot: Scientists on a Martian moon accidentally open a portal to Hell (or someplace like it), demons come out, people become possesed, etc., etc. Scary as hell, fun to play, full of adrenaline and "Holy s**t moments, etc.

    Movie plot: Scientists on a Martian moon start messing around with DNA resquencing and create an army of zombies and mutants. It's Dawn of the Dead or Resident Evil - in SPACE!

    The question I ask is WHY? What was wrong with the orignal plot? Besides maybe some abstrat religious connotations of Hell, there was no good reason IMHO to mess with the recipe.

    IMHO, as I have alwasy been told, "If it ain't broke, don't fix it." When Hollywood decides to make Coke inte New Coke, they shoot themselves in the foot, wondered why the movie wasn't a smashing success, forget the lesson they learned, and repeat the whole process over again.

    There are some decent and even great game movies (Resident Evil is one I liked), but I find these few and far between the steaming piles such as Super Mario Brothers and Street Fighter.

  67. Worst game movie... by Ingolfke · · Score: 1

    House of the Dead

    Bad acting, bad special effects, mind numbing dialog, stupid plot, clips of the actual video game spliced into the movie. This wasn't even campy fun.

    And apparently they've made a sequal.

  68. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  69. My feedback to the article by zerosix · · Score: 1

    I don't know that I fully agree with your point of view. Granted, many videogame movies are completely terrible, it has to do with the fact of lack of backing/fundage. IMO, Tomb Raider was actually a pretty good film and my wife at the time which isn't even a gamer thought the film entertaining.

    I also feel that although one would like to think games require the player to make things up this simply is not true. Too many games are one dimensional and require you to simply play the character as opposed to really become immersed in the game. Since Tomb Raider came up, let's continue on that line. Look at the new game that came out in the series, now while I have only played the demo there is no way I will buy the game, why because it's way to linear!

    There is no way the games are to blame for a lack of creativity at the box office. As mentioned earlier first and foremost is the lack of funding, second is the fact that most of these "movies" are managed by people who apparently can't manage, seriously I could come up with a better plot for half these movies. If you make a movie about a video game, the first thing you need to realize is just that...it's a movie not a video game. The same thing happens with books, there have been many books made into movies which have flopped, just you don't hear about it as much and game movies are a newer phenomenon.

    Another point, the gaming industry is taking over entertainment. Do you for a minute think movie companies are happy about this? Why would they even want to support a game's intellectual property on their "platform" by their rival group?

    And frankly, I fail to see how the decline of the movie industry as a whole has anything to do with Gaming other then the fact they are losing money because people would rather play games then spend 10+$ a person to see some crappy second rate film no one put any time into. When filmmaker start doing their job and making some entertaining movies I might start watching again until then I'll just spend my time doing something productive or plop my fat ass down and enjoy some real entertainment in the immersive world of gaming.

    :)
    --
    Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
  70. How Game Movies Pays Off by aasm · · Score: 1

    That would be a more interesting subject!

  71. The real reason... and not just games by geobeck · · Score: 1

    Movies in general stink because of the way they are made...

    1. Hot-shot producer wannabe sees something popular--a game, a TV show, a toy--and decides to capitalize on the item's popularity by making a movie.
    2. Producer picthes the idea to the major studios, who will only back it if it follows a 'proven forumla'--in other words, has all major thematic elements identical to every B-movie that did more than break even in the last two years.
    3. Producer signs a deal with a studio, who hires their 'proven' production crew, guaranteeing that this flick will be indistinguishable from anything else this team has produced.
    4. Casting agency hires a male lead with more muscles than talent, or a female lead with lips almost as big as her boobs, then spends the remaining pocket change hiring unknowns for the other roles.
    5. Studio pays a couple of reviewers to stick their thumbs up...somewhere... and also give a favorable review.
    6. Fans of the original concept are disappointed because a) the movie wasn't faithful to the original, and b) you can't make a movie out of that concept anyway.
    7. Twenty years later, another producer wannabe thinks it would be really cool to exhume the old tomato. (Okay, that has to be the worst metaphor I've come up with in years, but it's better than any aspect of the latest version of The War of the Worlds.)
    8. Goto 2.
    --
    Find environmentally and socially responsible products on http://buy-right.net
  72. Re:It's a problem with the videogames NOT the movi by Anonymous Coward · · Score: 0

    "I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory..."

    I would use the source material that includes the games and books written in the universe and create a work which expanded upon the that universe in a consistent but new direction.

    The key is that it would not be a rehash of what has already been explored while at the same time it would be consistent with the universe the game's story has set up. "Final Fantasy: Advent Children" is an example of such work.

    The Halo series actually has a fairly rich and well considered universe. If Halo movie coming out soon is of poor quality it is a failure of hollywood to realize that potential rather than a lacking of the Halo world, itself.

    Spartan 117 does indeed have a history. As does Cortana and Sargent Johnson and many others. Spartan 117 also has a name. It is John.

  73. Actually by TheSkepticalOptimist · · Score: 1

    Games are really vapid fair. I wouldn't even go so far as to say their are a series of scripted scenarios. Most games center around one singular plot point. Doom, go to mars and find out why everybody died. Tomb Raider, get a busty brunette spelunking through a cave with a couple of large caliber guns. Then your expected to make a movie out of? Even in a supposedly well scripted game like a D&D RPG, what are you ending up doing repeatedly? Find the object and give it to this person to get a the +1 Bobby Pin of Endurance. Go to this castle and kill the lord there, this is the reason why ( followed by 12 lines of trite D&D rhetoric ). Take all the unique plot elements of a typical RPG and you still only end up with about 2 pages of story.

    The problem is that even a movie like Doom grosses over 20 million, and will double that from DVD sales and rentals. There will always be a market for teenage boys looking for some action flick that doesn't require their blood to rush to their brains for more then a few minutes.

    What Hollywood needs to do is to take the premise of a game, write an actual plot that incorporates the style and characters that the game has created, and then make a movie as if it wasn't based on a game. But that is aparantly too hard for Hollywood. Instead they want to take the plot elements out of a game, and make a cookie cutter movie without putting much money or effort into it.

    You also need to get away from the producers and directors that tend to fixate on making video game movies. I am sure Shyamalan, Speilberg or Jackson could make a video game movie work, but they are big high priced names in Hollywood. Instead, Hollywood finds the people that direct MTV videos and commercials to pilot these vapid movies, you know, those Gen-X'ers with a 5 minute attention span that feel an entire movie has to be filmed as a series of spastic steady cam sequences with loud explosions and scantily clad female characters with cheesy one liners.

    But, as I have said, there is always a market for these movies. As long as these movies make money, whether its 1 million or 10 million, and become top rentals and DVD sellers, as well as ensure some form of syndication rights, Hollywood will always find ways of taking quick fad based concepts and turning them into quick, poorly thought up movies. The only thing wrong with this is people expecting these movies to actually be good, which is sad as they can't understand that Hollywood's goal is NOT to make a good video game movie, its to make money.

    What people like Ebert have to realize is that Hollywood isn't an artform, its a way to make money, period. 90% of Hollywood movies made are specifically to make money, not for the love or art of telling a story. Video game movies are a perfect fit for Hollywood because they are cheap enough to make and almost guaranteed to make enough money for it to be worthwhile.

    --
    I haven't thought of anything clever to put here, but then again most of you haven't either.
  74. This article isn't even about game based movies... by Anonymous Coward · · Score: 1, Informative

    Uh, this article isn't even about why video game based movies are bad. Did anyone even read the article? It's about how video games have made all movies suck these days... Put the crack pipe down Zonk. :b

  75. ok.. a better hmmm by eulalie · · Score: 1

    I saw silent hill.. I was pleasantly surprised. Everyone else seems to be complaining about it.. But to me.. it was very important to get the feel straight. The first time she walked into silent hill and night and heard the static i KNEW what that meant. I just didn't expect the creature that popped out to be so.. good.. They recreated the monsters from the game very very well.. Pyramid Head, for instance! Mean as ever.. could hear him comming but didnt know from where... I personally loved it.. I believe it to be the best game --> movie adaptation yet.

  76. Not so by Anonymous Coward · · Score: 0

    A few months ago I might have agreed with you, but to see a game that truly lives up to a movie and then supercedes it by light-years, play "The Warriors" by Rockstar. Best...Movie to Game....EVER!!!! Not only did the people who made that game live up to the movie, but they completely expanded on it, giving it a great backstory - and the game really has the feel of 1979.

  77. Torment! by mcvos · · Score: 1
    Decent movies; on the other hand; rely on good writing, plot, and character development pretty much EXCLUSIVELY. That often means that a video game adaptation movie either has to reduce itself to being just as mindless as the video game, without even the benefit of any interaction (what the article complains about) or make HUGE alterations and additions to the original videogame storyline just to "flesh out" some interesting characters and plot developments (something which makes the studio and fans howl).

    I see a solution: a Planescape: Torment movie. That game had better writing, stronger plot and much more character development than the vast majority of movies nowadays. You only have to choose which parts to skip.

    1. Re:Torment! by nuzak · · Score: 1

      I see a solution: a Planescape: Torment movie. That game had better writing, stronger plot and much more character development than the vast majority of movies nowadays. You only have to choose which parts to skip.

      That entire game is unresolved issues, hanging threads, and a hell of an unhappy ending. In its own way it's daring that way, but it would never make it as a script.

      I can just see the way the screenplay would go: TNO learns his name within the first hour, and him and Daakon go down to the lower planes to win the Blood War so they let him go, and he goes back for Anna and they live happily ever after.

      Anyway, they already did something like Sigil: it was called Time Bandits.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:Torment! by mcvos · · Score: 1
      That entire game is unresolved issues, hanging threads, and a hell of an unhappy ending. In its own way it's daring that way, but it would never make it as a script.
      I don't recall all that many hanging threads. Not every question was answered, but not every question should be answered. And ofcourse there's tons of side quests which will end on the chopping block before anyone would even start on the script.
      I can just see the way the screenplay would go: TNO learns his name within the first hour, and him and Daakon go down to the lower planes to win the Blood War so they let him go, and he goes back for Anna and they live happily ever after.
      That would be really awful. Anna is the wrong love interest. If I would do this movie, I'd focus on Deionara (including the chilling stuff from the Hall of the Sensates) and Mortis and TNO's gradual discovery of what he did to them. I'd probably add Anna because the audience wants to look at a sexy chick with a tail, but that's all the pandering I'd stoop to. Everything else is going to be heavy, deep, dark, gothic drama.

      And now for the inevitable casting thread...

    3. Re:Torment! by nuzak · · Score: 1

      > That would be really awful. Anna is the wrong love interest. If I would do this movie, I'd focus on Deionara

      If you would do this movie, perhaps you'd do it right (assuming you had talent and experience as a filmmaker). I'm referring to what a mess the Hollywood establishment would make of it. Deionara isn't exactly a love interest in the game, she's the one he lost.

      Hell, there's still people asking for a sequel to Torment. Talk about not getting it. I suppose the setting is a good and rich one for new stories, but a good story doesn't come along every day.

      Casting ... Johnny Depp as TNO? Maybe I'm just thinking too much of Edward Scissorhands.

      Anna: hell, just bring Sheena Easton back for a live role.

      Daakon ... A shame Leonard Nimoy's probably a bit too long in the tooth to be swinging swords.

      Morty: I always imagined Steve Buscemi would have a good voice for that part.

      --
      Done with slashdot, done with nerds, getting a life.
    4. Re:Torment! by Petrushka · · Score: 1

      Daakon ... A shame Leonard Nimoy's probably a bit too long in the tooth to be swinging swords.

      Morty: I always imagined Steve Buscemi would have a good voice for that part.

      Heck, why not Mitch Pileggi and Rob Paulsen, who played them in the game? Pileggi is a perfectly decent actor, and Paulsen specialises in voice-only roles anyway.

    5. Re:Torment! by mcvos · · Score: 1
      f you would do this movie, perhaps you'd do it right (assuming you had talent and experience as a filmmaker). I'm referring to what a mess the Hollywood establishment would make of it.

      I'm afraid I don't have any experience as a filmmaker (don't know about talent), but I know good and bad movies, and I know there's a brilliant story in Torment. But you're absolutely correct that a lot of the people in Hollywood should be kept far away from Torment. (The story from the game, that is; I don't mind if anyone torments them.)

      Deionara isn't exactly a love interest in the game, she's the one he lost.

      You're right. But the story is all about loss, and about how that loss is all TNO's own stupid fault.

      Casting ... Johnny Depp as TNO? Maybe I'm just thinking too much of Edward Scissorhands.

      Hadn't thought of him yet. I was looking for a bigger guy, who can act like that. Depp is certainly one of my favourite actors and is great at this kind of gothic role. For a brooding bigger guy, perhaps David Boreanaz? Problem is, I don't really like him.

      For Anna I was thinking about Kate Beckinsale (pretty, can look stylish and dark, and it's not really a very deep role anyway), but Sheena Easton is certainly an interesting idea too. Great voice, but I can't remember het in any live roles.

  78. How about movie games? by bonknasty · · Score: 1

    What's the consensus on games based on movies (Spider-Man, LOTR, etc)? I don't play video games personally, but I've seen people play them and it looks like they often just chop the movie plot into game levels and intersperse them with boring cut-scenes.

    --
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  79. Re:It's a problem with the videogames NOT the movi by spezz · · Score: 2, Interesting
    Decent movies; on the other hand; rely on good writing, plot, and character development pretty much EXCLUSIVELY


    I disagree. The script might rely on those things exclusively, but a good film is brought to life by a host of elements almost entirely divorced from the writing or plot. The language of film is primarily visual and great films find their voice through their cinemtography and direction as much as they do through their story.

  80. Hey by BluedemonX · · Score: 1

    A big part of it is the fact that test audiences are now used. Most of the comments here miss that. A movie should be made by a director on its own merits, as opposed to being slapped together by committee and then scissored up after a bunch of random yahoos comment on what they liked and didn't like. Keep in mind that the MPAA takes the film under the door and it comes back X and they edit it and submit it (they don't find out why) comes back - X, so on and so forth, if they simply said "listen we object to these frames" then they wouldn't have to do so much guesswork and perhaps edit out stuff they wouldn't have to otherwise, re-editing the story to make it work.

    The article said that if Casablanca were to be made today Bogie would have got on the plane. The ending of the Fisher King was deliberately tongue in cheek super happy happy world because the test audience and producers objected to the bleak ending (Robin Williams getting capped).

    I dunno, the world we're in is screwed up. People can't behave in theatres so nobody goes. Instead of substance and narrative, we want cheap tricks and ADHD induced editing. The audience gets to edit the story, and so does the government.

    Every now and then a movie like Brokeback Mountain comes out, which is good because it refused to kowtow to Hollywood suckage. No, they didn't make Ennis a woman, the cheated on wives weren't happy with it and found richer husbands, and it didn't end with them getting married in San Francisco, running a successful catering business at peace with their former families, gathering in the yard for a family picnic.

    In short, we make movies for the thugged out brain dead yoofs who go to the theatre to hear big explosions and see big special effects. Period. What's that but a giant video game, anyway?

    --

    --- Jump!! Fire!! Bullet time!! - Lego version of the Matrix
  81. it's all in the director by jscheelmtsu · · Score: 1

    They stink because Uwe Boll like to direct them! Honestly, he doesn't have a clue.

  82. Funny I just like everyting with a good story. by aix+tom · · Score: 1

    And a lot of the people I know, also.

    Wether that story is transmitted over a movie, a book, a computer game, or a pen and paper roleplaying sessions is not that important in my opinion.

  83. Resident Evil by cjsm · · Score: 1

    Well, I don't agree with this, the two Resident Evil movies are two of my favorite movies. I've never played the game(s), though. If I had, I might have been disappointed. I also liked the two Tomb Raider movies, although I thought they were just ok, but not great. Again, never played any Tomb Raider Games.

    --
    This ad space for rent.
  84. Re:It's a problem with the videogames NOT the movi by ZenKen · · Score: 1
    I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?

    The Terminator perhaps?

    Certainly, I derived a lot of enjoyment from the cut-scenes in Halo (since that was the only time the Master Chief ever interacted). Actually, there were quite few games that relied on the cinematic cut-scene to reward the player for completion (from Ms. Pac-Man to Final Fantasy VII), but with the pursuit of realistic imagery, the most crucial elements get left behind: story.

    Adaptive storytelling in games is a hard problem. Most games bank on a fairly linear story with a few branches that end up at the same leaf, providing the illusion of 'choice', when it was just a means to get to the same end to prevent excessive branching of plot. David Freeman's idea is that screenwriters should learn "emotioneering" to better script games and come up with good story. Personally, I think that's just a band-aid, or using a hammer in place of a laser scalpel. Ok, I'm getting off on a tangent. Big summary: game makers look for fun and player engagement; movie makers look for entertaining, thoughtful and passive engagement (in theory). One does not translate into the other.

  85. Same as why movie games (usually) stink by tgibbs · · Score: 1

    Cross-medium differences play a role, to be sure, but the real problem is that only rarely is the talent hired up to the task of making such a conversion. Rather, the usual sentiment seems to be, "A lot of people will see it/play it because of the name. Making it stand on its own would be expensive, and there's always the risk that we won't be able to carry it off. So let's make up all the money that we spent on the license by going with cheap-ass production."

  86. video game movies by Anonymous Coward · · Score: 0

    they suck because they were directed by Ewe Boll. How the hell is this guy still making movies? No wonder hollywood is losing money...

  87. Flawed Process by Bezben · · Score: 1

    There are a number of reasons why it typically doesn't work. For a start, games are normally a hell of a lot longer than a film. Yes, Advent Children is damn good, but I'd wager that anyone that played the game was left feeling the film was over far too quickly. You just can squeeze that amount of information into a mere one and a half hours. Point the second, everyone plays games as themselves. My JC Denton from Deus Ex would be different from everyone elses. I play Master Chief as a sniper, you might play him as a rocket wielding tank. Point three, the writers are trying to sell MOVIES, not games. I think fans of a game get a little miffed when the films deviate from the games universe, was it a virus or diease instead of hell in doom the movie for example? I think films need to be truer to the games, and definitely add nods to the gameplay. Like the ring tone gag in Advent Children.

  88. Re:It's a problem with the videogames NOT the movi by Blakey+Rat · · Score: 1

    *cough* Halo has 3 novels-worth of backstory, and tons more if you count all the backstory Bungie's previous game Marathon had, since the two games may take place in the same fictional universe. Halo has as much story telling in it as Half-Life, and HL was declared a masterpiece of game plots.

  89. pirates of the caribean by duke12aw · · Score: 1

    pirates of the caribean was based of an amusment park ride, that movie was awsome

    --
    As an american High School student, I'd like to officially apologize for my generation.
  90. This guy didn't watch... by squoozer · · Score: 1

    The resident evil movies. IMHO they are a couple of the best modern action movies around. The tomb raider movies were fair as well. I admit that many of the early game moves were very poor but they have been getting better as film producers realize that they can't just rely on people watching the film because they played the game they need to add at least a bit of story.

    --
    I used to have a better sig but it broke.
  91. Here you go. by Inoshiro · · Score: 1

    "I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?"

    Why, base the screenplay off the fleshed out novelization of the detailed backstory, and you're good to go.

    It's not that games don't have complex backstory or details in the Universe, it's that they give these screenplay projects to turkeys who have no clue.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
  92. Game Movies tend to stink by Dewser · · Score: 1
    Not all of them do and some hold true to a concept/plot better than others. Lets face it some games are not ment to be movies. Doom is certainly one of them. In every Doom game, you had one goal, kill all the demons!!! That was pretty much it. Now how many movies have you seen where the marines have to land on a planet and investigate strange occurences which lead them to fight beasts of all sorts? hmmmm Alien/Aliens anyone? Most of Hollywood's ideas are regurgations based on previous ideas that did well in other mediums. Books, comics, and video games, these areas are where imagination is still at work. Mainly since the cost to write a story for paperback is far less than that of a motion picture. With the exception of video games which still require man power for the overall development. Video Games are created in much the same manner as a movie since now-a-days you have soundtracks, voice acting even character models based off real people. But when you are making that million dollar action sequence and something screws it up, you just presse delete and start it over. Probably the reason why Hollywood is doing more with green screens than it has ever before (thank you very much Matrix Triology). But its simply with written works because it requires very little to go back and change something. And as far as creating the visual on the environment, it is up to the reader to piece it together using their own imagination.

    Unfortunately a majority of these movies do not do the original works justice and really just piss the fans off. But there are some that the stories were so good that the fans want to see it on the big screen. Lord of the Rings is an excellent example, but if you tried to make that into a movie during the time the book was written well it would not have been as visually appealing as it was.

    Its unfortunate that today's technology makes it too easy to take the risk at producing movies based off video games. And I fear they will keep producing these works of crap as long as there is a market for it. Now I would suggest to them to not make a movie that mirrors the game, but make the movie off of a concept. Take a genre like Warcraft or even Starcraft, so much lore in either game and any of it can be turned into a decent movie with the proper writing team, hell look at all the machinima stuff!

    I think that is all I have to say, I wrote this in pieces while at work so the thought was broken in some places. With the high costs of going to the movie theaters to see these movies which just seem to run longer and longer, many people are just going to wait for the DVD release, which is out another 6 months.

    --
    Dewser - all around techy "In the immortal words of Socrates - 'I drank what?'"
  93. The REAL reason game movies stink by GeorgeMcBay · · Score: 1

    The REAL reason game movies stink is because they are imitations of an imitation. Games already borrow so much from movies -- Raiders of the Lost Ark : Tomb Raider, Aliens : Doom, Starcraft, countless others, Night of the Living Dead : Resident Evil, etc, etc. So by the time you make a movie from a videogame, you're making a watered-down copy of a watered-down copy that is originally already based on a classic, well-loved movie. Of *course* it is going to suck!

  94. there's a simpler reason by ChreodeRiot · · Score: 1

    I rarely buy games based on movies or see movies based on games or pretty much any other entertainment product based on anything but a book. Movies based on games don't have to stand on their own. They have a built in audience so there's less pressure to make them actually good.

  95. Halo movie, produced by Peter Jackson... by Anonymous Coward · · Score: 0

    Bungie have said that the Halo movie is going to be produced by Peter Jackson... so let's wait for the release.

  96. SHOW YOUR HANDS by P3NIS_CLEAVER · · Score: 1

    Let's get a show of hands from all the people that went to a game movie and were suprised that it sucked.

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  97. Storyline anyone? by xmorg · · Score: 1

    I have yet to watch a "game movie" that stuck to the original story line.

    Example: Doom. Doom is about killing zombies and hellspawn. And then along comes the movie and what do you know? The demons aren't really demons, they are scientists mutated by some gene. There aren't millions of them, there are only 6! In fact everyone is just genetically altered... Doom went from being a fight hell with a shotgun, to Resident evil *without* Milla. In fact every zombie movie out nowadays is either a virus or a "human enhancement project"

    I shutter to think that there should ever be a live action Starcraft or Warcraft movie. That would just be sad.

  98. How about the real reasons? by suv4x4 · · Score: 1

    It's all about investment and perceived ROI. A movie's value consists of many distinct elements: popular director, actors, special effects (lots of explosions and aliens and stuff!), franchise popularity, script quality etc.

    The problem is, that when you put a famous franchise (comic, game, movie remake like King Kong for ex.) and famous actors, Hollywood studio execs believe that's sufficient enough for a "good movie". They're often wrong.

    Movies that can't rely on a franchise need to rely on rest of the equation.

    Or in just a few words: franchises make Hollywood lazy.

  99. And here we go again by Anonymous Coward · · Score: 0

    The bitching and whining commences. Apparenly no movie is good enough unless it's touchy feely crap like Brokeback Mountain or Driving Miss Daisy these days. The bulk of the film audience has either become incredibly lame or always was. Therefore almost no action, comedy, or horror movie can ever be good. Too make a "good" movie, you add two parts crying, three parts hugging, four parts pity for some tragedy case and a dash of romance. Boom! Academy Award winner.

    That, of course, only applies to those people who aren't so incredibly childish as to say all movies suck, failing to realize that they've had it so good for so long that nothing will ever be good enough for them again. They are clones of Dudley Dursley hollering that 36 presents this year isn't enough because they had 37 presents last year. And still too lazy or inept to try their own hand at filmmaking. They'd rather just bitch and whine just like Dudley.

  100. Re:It's a problem with the videogames NOT the movi by Anonymous Coward · · Score: 0
    I mean, ask yourself, how exactly would YOU make an interesting movie out of Halo, whose "star" is a faceless, anonymous, killing machine with virtually no backstory (and working under the studio requirement that he has to occupy most of the screen time, with a large number of pure mindless action scenes)?


    I'd throw it at Jerry Bruckheimer and let him direct. Even if someone in Hollywood managed to eke out a plot, we'd end up with exactly what you just described as an end product regardless.

  101. The Real Culprit by assortedslog · · Score: 1

    Wrong, wrong, wrong. The real reason why video game movies usually suck is the same reason why movie video games usually suck. The creators/developers/whatever see a license and yell "Squee! Instant popularity!" and then stop actually trying to make something good. It doesn't have anything to do with the formats - it has to do with laziness in translating between them, not to mention a certain director's habit of picking games that would make terrible movies. I mean, come on. Dungeon Siege?

  102. You need a game with plot to make a movie by propellerhead_prime · · Score: 1

    As noted many times in this thread, most games today are glorified shoot-em-ups. You can't get a whole lot of story out of that. It is tough to find something that would have a compelling enough story to hold someone's attention for a couple of hours, but Silent Hill apparently has quite a following here on /.

    The only game that I can think of that has the potential to be a great movie IMO, is Deus Ex. Fantastic, plot driven story line. A noir feel conspiracy/spy movie with some serous sci-fi thrown in could do very well. Of course conspiracy themes don't play well with our current administration, but that is another topic entirely.

    Bottom line, you have to get away from RTS or your typical FPS to get something substantial enough to make a good movie.

  103. Games are about setting & story by Damek · · Score: 1

    When a gamer wants to see a game made into a movie (or at least this gamer), the thing I want out of the movie is to relive the experience of the game, and perhaps have it extended a bit. That's all.

    Most games are alike in terms of the game aspect. You need to collect X object to achieve Y goal, or surmount A obstacle to get to point B. That's the essence of games. Surrounding that in great games are interesting stories and settings. Doom's gameplay was somewhat revolutionary, but part of what made it attractive was the mix of occult and sci-fi motifs. The art was interesting, the "space marine" character with little Sam Raimi-inspired quirks was interesting...

    A proper Doom movie would have used the occult/sci-fi setting as it was in the game, perhaps aping some of the original art but on a proper big-screen scale, and it should have been directed by Sam Raimi, or someone who could do that style credit.

    Unfortunately, id Software changed the general idea of Doom for Doom III, and the movie went even further, so you're stuck with a stinker.

    The same thing has happened for pretty much all other bad game movies. Tinker with plot to annoy fans, change the setting and style enough that it isn't like it was in the game, and you've suddenly created your own movie, something similar to the original, but not good enough to please fans, and not enough of a separate, well-thought-out movie to please regular moviegoers.

    I shudder to think what they would do with Half Life, Grim Fandango, or hell, even Tux Racer! Let's make Half Life about a whistleblower fighting government-grown mutants (almost close enough) - Let's make Grim Fandango a live action film and get rid of half the characters - Let's take that lovable Tux and make a wacky comedy a la Cannonball Run... Hollywood will ruin games as movies until games companies start making their own movies with the original plot and style of the games.

  104. Can't Be Worse Than... by Bilbo · · Score: 1
    Movies based on Video games can't be any worse than the couple of movies I've seen based on the AD&D universe. Gawd they were bad! Stick figure characters straight out of the Cleric/Rogue/Paladin/Mage manuals. I could almost hear the D20's rolling as the fights progressed. Pull up a dragon or two and hope you can make a movie out of it. Even the magic items were straight out of the manuals.

    Only good part was seeing the thief pick locks and trigger traps around the hidden treasure.

    Most AD&D games I've played had pretty poor "plots", if that's all you are looking at, but that's now why I play. It's the thrill of figuring out a puzzle, or getting through a maze, or developing a character. Personally, I like sitting around in a room with a hex grid and a couple of miniatures because it makes me use my imagination, unlike certain on-line "games", which are nothing more than ways to squander huge amounts of time in what amounts to a glorified FPS.

    --
    Your Servant, B. Baggins
  105. movies from games by Baiken · · Score: 1

    A god plot, thats all

            Imagine a trilogy based on Legacy of Kain

            Ian Mc Kelan, Moebius the mage

            Russel Crowe, Raziel

            Director, Ridley Scott

    Legay of Kain is a plot heavy game that could make a good transfer to the movie, but only if it is well done, pity, it will never happen.

            "truly, if theres evil in this world it resides in the heart of mankind"
    Edward. D. Morrison...
    Tales of Phantasya...

  106. Maybe it's because video game stories suck... by im_thatoneguy · · Score: 1

    I think a huge problem is that most video game plots suck. Look at Half-life. Everyone is it seems is just short of begging for a film adapation. I ask "TO WHAT!?" the plot of Half-Life can be told in its entirety as:

    1)"Just a normal day at work, this experiment should be interesting."
    2)"Aughhh the horror!"
    3)"Mosters everywhere I don't understand."
    4)"Freeman you must get to the other building and beam out of here!"
    5)"Ok."
    6)"Hey look there is some guy in a suit. Weird."
    7)"Hey don't shoot at me I'm on your side... fine then."
    8)"Wheeeee bouncy bouncy fun fun fun alien world."
    9)"Quit yo mumblin' alien mastermind."
    10)"I don't care about your masters, give them my number they know where to find me."
    11)"WTF is this shit... fine, I choose not to get wasted by hordes of aliens."

    Do you REALLY want to see that movie? That is a bad video game movie. Video game movies suck (including Mortal Kombat) because usually they choose incredibly lame game plots like Mortal Kombat. Mario the movie could have been better, but it would have taken a great deal of creativity on the part of the writers, creativity which went a little too far in the film version.

  107. Street Fighter Japanese Porn by D+H+NG · · Score: 1
  108. Variable plot? by evil_Tak · · Score: 1

    ...unlike cinema, computer gaming is a medium which requires the player to make things up for themselves. An individual game may be laden with 'plot points' but its narrative is always up for grabs. It is a format of scenarios rather than stories, elements which can be bolted together in differing orders with varying outcomes.

    Obviously the author never played Final Fantasy...

  109. But what about the non-movie games that stink? by Anonymous Coward · · Score: 0

    Mostly EA and Vivendi.

  110. If you love Pr0n, then you'll love Quake1 by NRAdude · · Score: 0
    **Meanwhile, at a 15-year-old's console in front of a LCD, in his parent's basement, there is an experience of Quake1 in the dark with a reading light (damn manuals):
    There I was, manual in one hand, and the reserved hand on the keyboard; A strange doorway with a strange symbol has blocked my entry, therefor I consult the manual...no story on this ancient artisanry inhibiting my non-crax0red way into the Astral Warp guarded by a Shambler. Ah-ha, I see a keyhole. There is a picture of this same keyhole in the manual, but where do I find a key in the game? What...does...it...mean????? There is no map or path to follow, but to scan the entire area for an artifact or tool that gains admittance to an area that was skipped (ignored) for being b-locked. Until then, all there is to do is...with what I've got; an axe and seven guns and ammunition to pull out of my ass.


    **Meanwhile, at a 30-year-old's console wearing closed-view headmounted 3D LCD goggles, in his parent's apartment, there is an experience with John Holmes in the dark, without a reading light (what is a manual, doodz?):
    There I was, the DVD case in one hand, and the reserved hand on the trumpet; A strange doorway with a strange symbol has blocked my entry, therefore I consult the manual...some new "DRM key" thing needs to be entered at a prompt. There doesn't appear to be a story on this ancient movie reserected for modern viewing (now inhibiting my unrestricted use on a non-crax0red way into the twilight of the night) with the uncomplicated one-room scenery and bad acting about to Shamble a ladies torso. Ah-ha, I see a hole. There is a picture of this same hole on the DVD case, but what is it for? What...does...it...mean????? There is no map on the DVD main menu screen, just an automated skip, but to scan the entire area DVD to skip to another scene, and maybe a few "out-takes" disclosed for being too... Until then, all there is to do is...with what I've got; a free hand, and enough Cheetos, Pork Rhinds, Crackers, Peanuts, and Beer that'll surely disrupt my bowel movement.


    The only difference between the above two scenarios, is the one that has no plot will be played for 100 hours, perhaps in an orgy of multi-use in a networked environment of data "sharing"; while the other movie with the crap plot will be used for less than 5 hours a month to "Kill the President."
    --
    without prejudice
  111. Quote from WHITE MEN CAN'T JUMP by Anonymous Coward · · Score: 0

    Finding a good marketer is like finding an honest lawyer or honest attorney; they can save their ass with cheap-shots, or they can advertise an honest work where Tetris may look like this!! Eat that Russia, with love!

    To quote from the Slashdot prefatory article in the topic discussion,
    Cinema, on the other hand, is designed for people who like to watch and listen, and who expect the film-maker to get their story straight before the movie reaches the theatres.

    To quote that WHITE MEN CAN'T JUMP movie,
    "You may be listening to Jimmi Hendrix, but you're not hearing Jimmi Hendrix."

    To summary that Movie, It's a street-basketball theme; we don't hear that title quoted until 2/3 through the record, after a competitive basketball game, when the cocky "white" man bets his share of the kitty against the "black" man that says "white men can't jump"; he gets three attempts in the bet, and can't "slam dunk". Despite all this, that "white" man has good "lay ups" and superior ranged scoring. He loses the bet, and loses his wife (If I remember correctly) for some lame aspect of his character being exploited, that wasn't an issue at the beginning of the movie as evidenced by his response to someone saying his mom is an astronaugt ("my mom is too drunk to be an astronaught").

    Now you may ask, what does WHITE MEN CAN'T JUMP have to do with any of this?

    HA HA: they made a game after it, street-basketball (2 vs 2), is equally racist as the Movie, and fails to do anything than carry that movie's title to a no-merit game... I think marketing is more involved with adapting one feature to another market. Somewhere, a CEO is contriving "Maybe if we can hype the game in this other market... just enough, where people will buy it quicker than it'll be criticized and discontinued, and we'll make a quick 3 million USD i-Dollars?"

    Double Dragon was the same...great game, bad movie. I look at some Movies adapted FROM a game (think Mortal Kombat), and I think they were aiming lower than where they thought the movie theatre would score them, and instead got a great hit (it was just some good acting and cheap CGI and ropes).

  112. I know why they stink... by bytor4232 · · Score: 1

    Two words: Uwe Boll

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    -- 4 8 15 16 23 42
  113. The A Team by RockModeNick · · Score: 1

    If you want a series of explosions linked by car chases, maybe you can hire... THE A TEAM!

  114. Nonsense! by Lorean · · Score: 1

    I think that the movie being too close or too far from the game is a non issue. The average Joe who watched Mario Bros couldn't care less. The average Joe just knows a good movie from a bad movie.

  115. Re:It's a problem with the videogames NOT the movi by Malakusen · · Score: 1

    Freelancer had a great story. It's like playing a movie, with great freedom of movement. I think you could make a decent movie out of the Grand Theft Auto games as well. Although it wouldn't be as much fun as actually beaning the old lady with a baseball bat on your own.

    --
    Never give in--never, never, never, never, in nothing great or small, large or petty, never give in except to conviction
  116. Dark Passage w/ Bogart by ukemike · · Score: 1

    Dark Passage (1947) with Humphrey Bogart voicing the unseen character until about an hour into the film. It's about a man who escapes from San Quinten into 1940's San Francisco in an attempt to prove his innocense.

    --
    -- QED
  117. The reason why video-game inspired movies suck... by advance512 · · Score: 1

    ...is that who ever is making the movie is choosing the wrong video-games to be inspired by!

    Doom?! Come on! How about Baldur's Gate?
    Super Mario Bros?! (though I admit to liking this one)? How about Star Control 2?
    Mortal Kombat?! How about X-COM: Enemy Unknown?
    Street Fighter?! How about Final Fantasy VII?

    A game based on Baldur's Gate would ROCK.

  118. Game Movies are in denial by EEBaum · · Score: 1

    Game movies always try to be "serious" movies at their own right. They try to create worlds that make perfect sense. However, they're based on something that has its whole own set of rules, often completely out of line with physics, human nature, geography, scale, etc.

    If a game movie were to embrace the fact that it is, in fact, based on a game, rather than "this is the real world that the game is a gross bastardization of," I think the movies would be far more entertaining.

    I'm talking about a Super Mario Bros. movie where Mario can jump 8 feet and kills things by squashing them, a Final Fantasy movie where the characters have random nonsensical battles in which everyone takes turns, or a Doom movie done entirely in first person where characters randomly pull grotesquely-large weapons out of practically nowhere.

    Unfortunately, movies that stray from the "we watch persons do things in a world that largely parallels things we're familiar with" paradigm are extremely rare.

    This is why I find anime fun to watch... they do oddball things like this more often.

    --
    -- I prefer the term "karma escort."
  119. Money by xihr · · Score: 1

    It has nothing to do with interactive games vs. noninteractive movies. It has with movies based on games being simply attempts to monopolize on a brand and make money on it. It's exactly the same reason that most movies based on games tend to be bad. And, for that matter, the same reason that most movie sequels suck, as well, or even cookie-cutter copies of movies that follow common trends (like the flurry of buddy cop movies, or disaster movies, or Mars movies, etc.). The studios are trying to invoke name recognition, and so they're guaranteed to make at least a fair amount of money with little risk. You're guaranteed that fans of Doom are likely to see the movie made for it, for instance -- and in fact many are likely to see if it even if they heard it was terrible, because they want to experience it for themselves and compare and contrast.

  120. Narrative my ass. by mufafa · · Score: 1

    "Because, unlike cinema, computer gaming is a medium which requires the player to make things up for themselves. An individual game may be laden with 'plot points' but its narrative is always up for grabs."

    ... obviously he's never played half the Final Fantasy collection.

  121. I disagree with the article.. by LilGuy · · Score: 1

    I think the reason game movies stink is because they don't show the familiar things you see in the game. You've got this world in your mind created from your interactions and what you've seen and done. The movie always strays vastly from this world. The character does too many things you wouldn't do, and things just don't look and feel the same. They spend too much time on bullshit dialogue and less time on the action and the points of the game that make it so much fun.

    I think if you're going to make a movie on a game, you should be researching what people do in the game that appeals so greatly and then model the movie on that. People might think it's like watching a replay of their glory games, but who wouldn't want to see a live action movie about that time in counter strike when you were the last guy alive and took on 6 guys with a usp and they all had aks and sniper rifles... I sure as hell would!

    --

    You're nothing; like me.
  122. Re:It's a problem with the videogames NOT the movi by Petrushka · · Score: 1

    ... and HL was declared a masterpiece of game plots.

    ... Nnnn-no, I disagree with that. HL was a masterpiece of storytelling through the FPS medium, but the story itself was fairly mundane.

  123. You want a good game movie? by Savaticus · · Score: 1

    You want a good game movie? Final Fantasy VII Advent Children. The best CGI EVER. The best straight to DVD movie EVER> Oh and did I mention awesome?!

  124. Because... by 10Ghz · · Score: 1

    ...they are made by Uwe Boll

    --
    Lesbian Nazi Hookers Abducted by UFOs and Forced Into Weight Loss Programs - -all next week on Town Talk.
  125. Who is arguing that?! by jotaeleemeese · · Score: 1

    The point is not if there have been bad movies before.

    The point is that movies based on computer games engross that shameful tradition (to do cheap things, exploiting the bad taste of the populace is shameful, no matter how you try to paint it).

    --
    IANAL but write like a drunk one.
    1. Re:Who is arguing that?! by joshsisk · · Score: 1

      Actually, no. The point of the poster I responded to was that video game movies were dumbing down cinema. My point is that dumb films have always existed.

      I also think it's pretty elitist (and plainly wrong on many levels) to say "exploiting the bad taste of the populace is shameful, no matter how you try to paint it"... First off, why is it shameful (or exploitative) to give someone what they like? If someone likes Kelly Clarkson, you're being a jerk if you try and shove Opera music down their throat. And how is exploitative to provide a product someone wants to buy? Maybe if it was giving drugs to an addict, but making a dumb movie for people who like dumb movies is not exploitation.

      While I don't personally like most Hollywood movies (mostly because they are simplistic and/or redone), obviously other people do. Who am I to judge their taste and say it's bad? I can say I don't like those movies, and I wish that they made "smarter" ones... but to say that people who make or enjoy them should be ashamed? I can't really get behind that. People have their own taste and like things for their own reasons.

  126. Same as movies adapted from books by Avatar8 · · Score: 1
    Aren't we talking about the same changes, limitations and other issues as when a good book is taken to the screen? The movie makers translate these works of fiction into their vision. Some producers, screen writers and directors have good vision; most do not.

    As much as I enjoyed the Lord of the Rings trilogy movies, I despised what they changed and what was left out. I was grateful that someone brought a version of Tolkien's world to life, but resentful at how they felt they had the right to interpret it. (Arwen rescues Frodo. pshaw...)

    Likewise with the games. True as some said here, the filmakers don't really know the game. If they played it at all, it was probably only 15 minutes or so. They interpret what they see and what they are told. You end up with a mishmosh on the screen.

    A big piece of this I think all gamers can agree on is the lack of control. In the game you make the best possible choices: strategy, equipment, combat, money, etc. In the movie they seem to follow the path of an incompetent player. "Oooh, a dark room. I should stumble blindly into it instead of finding a torch."

    You also lose something in the translation if you haven't experienced both media. Since I haven't played any Silent Hill game, I doubt I'll get much out of the movie. I did read the LotR series repeatedly, so I know how much is altered and missing in the movies.

    I once had an idea to write a series of books based on the Ultima series. Basically how my persona came to the world of Sosaria, set off on adventures related to that game installment and was returned to Earth as if nothing happened hoping to return to that world again in the future. I realized this would never work because it would be traversing the game from my viewpoint and the way that I played it. Not too many people would enjoy shoulder-surfing while I played Ultima. Besides, how much dialog can be generated when all the main character keeps saying is "Name," "Job" and "Join." ;-)

  127. Games are a cheap source of plots / universes by cjb110 · · Score: 1

    ...and hollywood is too unimagintive to think of something original.

    So the games provide all the bits needed for some muppet of a screenwriter (that never plays the game or would ever want to) to create a story from.

    Sometimes this works, sometimes it doesn't.

    With something like Tomb Raider (which has no real plot, or real character interaction) it was entirely up to the writers to make a story. the good/bad result cannot be be attributed to the game.

    With Doom they were just chicken, they had a great oppertunity to take the Hell on Earth aspect (I want my bunny on a stake!), but made some aimless genentic accident movie (which Resident Evil had already done better).

    The same could be said of Comic Book adaptions, but there its a lot lot worse when the movie screws it up, as it means they completely failed to properly read the damn books in the first place.

    X-Men is the obvious success here, and Singer did the right thing took from the (massive and complex) universe and created a new one based upon parts of it. I don't think it could have been done well any other way.

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    ----- I refuse to have an argument with an unarmed person