Also, the dreamcast was supposedly easier to develop for than the PS2, due to it's (optional, perhaps? I know sega rally 2 uses it) use of WinCE, and look what happened there.
WinCE was optional. It was not even built-in. Very few games used it, mostly simple-looking ones and PC ports (Armada, Sega Swirl, Railroad Tycoon), because it didn't perform as well as using Sega's own stuff. Sega Rally 2 was a bit of a miracle, and even then it had some framerate issues. But even without that, the Dreamcast was regarded as much easier to code for than the PS2.
Still, those silent ones have certain disadvantages. They're not as comfortable for long typing sessions, and wear out in a year or two. A keyboard with buckling springs or mechanical switches has better tactile feedback, and may last for decades.
The USA is about regulated capitalism anyway. Unbridled "pure" capitalism would lead to huge monopolies, stifled/complete lack of competition, and extreme corruption. Which would ironically be contrary to the spirit of capitalism.
You got it backwards. It is government interference that leads to monopolies, stifled competition, and corruption.
Also, at least one of the games listed as using the SA-1 wasn't even a SNES release. Try out that PGA Tour '96 link. It was a Genesis/MD game. [...] Moral: Don't just blindly trust Wikipedia.
many of the most popular games before the advent of 3D systems were 2D
Which ones weren't?
Pseudo-3D games, maybe? Those that used all sorts of scaling and rotation to make a fake 3D out of 2D sprites. Pretty much every game on the Sega Y-board was pseudo-3D. What about the SNES' famous Mode 7? It was not actual 3D either, but it allowed for amazing 3D-like effects.
It's frickin' open source. If you want it to do anything beyond the original features, you get the frickin' source code and change it. Sometimes a frickin' plugin will do!
Still, those silent ones have certain disadvantages. They're not as comfortable for long typing sessions, and wear out in a year or two. A keyboard with buckling springs or mechanical switches has better tactile feedback, and may last for decades.
Isn't that archaic english?
It's actually: "Harry Potter: the plot is shallow".
... Unicomp keyboards with buckling spring technology -- the true heirs of the IBM Model M. Because squishy plastic junk just won't do.
Ariana Richards, what a girl: fine-looking, can act, can sing, can paint, can use UNIX.
Most surprising game: Trigger Heart Exelica, by Warashi. Makes you go "WTF, they still make Dreamcast games?!"
All your magazine are belong to us.
Shampoo?
There's a difference: Hubbard was in it just for the money, Mohammed was a complete loon.
There's also Link: The Faces of Evil and Zelda: The Wand of Gamelon for the Philips CD-i.
Now that depends if you're discussing graphics or gameplay.
It's also at TorrentsPie.
It's frickin' open source. If you want it to do anything beyond the original features, you get the frickin' source code and change it. Sometimes a frickin' plugin will do!
"Never underestimate the power of human stupidity."
Check your facts. Wikipedia lists 25 games that use the SA-1 ; it also lists 23 titles that used one of the four versions of the DSP . Among them, you will not find the aforementioned Megaman X titles, because they actually use the Cx4 . Lastly, there are also some SuperFX games you have failed to mention .