FTP has been blocked multiple times, in durations as short as a week to as long as a month at San Jose State University.
That sure, made it hard to do my work for classes that required FTPing, since when they block FTP for students, they also block it for all of the accessable (and most of the faculty) connections accross campus as well.
I think the point here is that their products AREN'T DOA (they fail later, out of warranty), and they DON'T get repaired (by Apple, at least), so neither of those stats would be of any use here..
So what would happen if a clan/guild of 'bad guys' actually went out and succeed in that? The servers go down and never come up again, game over?
Clearly. Because when you beat a game, you can never, ever play again. Of course, WWII Online has players that are on the "Axis Team" (AKA: the Bad Guys), and when one side wins (it's been the Axis side about half the time, I believe), the game starts over. Or they just shut down the servers forever. I can't remember which.
I speak of none, but the computer that is to come after me.
What computer?
A computer whose merest operational parameters I am not worthy to calculate and yet I will design it for you. A computer which can calculate The Question to the Ultimate Answer. A computer of such infinite and subtle complexity that organic life itself will form part of it's operational matrix. And it will be called.. The Earth.
The fact that this discussion even takes place, without even having to point to the progrssion made since Pong, implies that games ARE moving toward real intellectual value.
It's not so much what you do have, it's what you don't that's the issue. Look at the publishers. They're all big names: Activision, EA, Epic, etc. The PC has (or had, depending on who you talk to) a much more "lively" independent scene, or at least games that give you an alternative to the Big (Five) publishers. Ironically, you'd think that'd be the niche market for Linux, as it's esentially a free development platform. However, the technical problems of getting drivers in a timely manner, or at all, tend to hold things back. And of course, Nvidia and ATI are entirely willing to re-write their drivers for, say, Id, on request. The Linux community doesn't command that sort of attention, as the Linux versions of the games you listed are generall 3rd party ports, made well "after-the-fact" of the original release.
And they won't ever release open source drivers, or at least not in the near future. Remember when Nvidia got nailed for the driver "cheating"? Imagine what people will dig up when they have access to all the driver code, not just bench flakey bench results..
It's true. I was just noticing how completely stressed I had been lately was related to the fact that I had a blinking red light on my dash, and it was caused, I found, by something completely unrelated to what "The Light" was telling me.
When it went away (was fixed inadvertantly), my life suddenly got a whole lot cheerier.
That's what single player if for. Or at least find a server that is at your skill level. Many people find it fun to challenge themselves, and there's no reason to throw that away so you can have an even playing field.
One of the reasons they're not porting code is because the shader engine is not modular at all. They had to re-write most of it to support Nvidia (vs. ATI), and I'm sure they wanted to have it "done right" on the XBox. I'm sure it's possible to patch via Live, but post release support is not something that consoles are known for (or people expect, for that matter).
There was an article somewhere quite awhile back that had one of the devs, possibly Carmack saying he would leave it up to the "community" to get co-op going on the PC. I assume the Xbox devs put it in from the get-go because the Xbox is a relatively fixed platform.
I remember in highschool, we finally got a copy of Lightwave 6, and, of course, it came with a hardware key. Those fistfights over the dongle were legendary, but it's sucks to have 25 kids in a class, and a single computer running the correct software.
As a parent I can tell you the rating system adds no value for me. I really have to try a game to tell if it's OK for my kids, and suddenly video game rental makes a lot of sense.
You DO have to try a game to make sure it's OK for your kids. I would have thought that much was clear. Just because a movie (to take the popular analogy a bit furter) says it's "PG13," it still my have content that YOU may find personally offensive without giving the Ratings Board enough insentive to bump it to an "R" rating. So watch the movies, and play the games. What's the problem here?
"Disable all lighting effects" would not be a viable solution for many reasons. Two major ones are: Puzzles and in-game "hints" that use lighting would be either too simple or impossible to solve and it would effectively ruin on-line play for most FPS games (I remember the outcry over the fact that just the ability to adjust the gamma wasn't locked out in Action Quake 2). Honestly, I think the best bet, unfortunately, is to not play videogames. I love videogames, but it's better to be safe than sorry. And in this case, you can end up very, very sorry.
You're lucky, my campus (San Jose State) just closed their library because they couldn't afford it. Now we have a municipal library on campus, and of course we have to get a new library card, we can't use their internet connection, most of the books are lost or wrecked, there are very few copies of anything, and the whole place smells like urine from the colony of homeless people using it as a shelter.
Actually, I tend to applaud parents who put their children on leashes. At least they're honest.
At Legoland?
Seriously? What could an ADULT do at Legoland that would require privacy?
This works only WITHIN THE GROUNDS at Legoland.
Does your 8 year old need alot of privacy at Legoland? What would they be doing which would warrant the parents not knowing where they are?
The first gen DID have moving parts. Well, "part".
The scroll wheel!
FTP has been blocked multiple times, in durations as short as a week to as long as a month at San Jose State University. That sure, made it hard to do my work for classes that required FTPing, since when they block FTP for students, they also block it for all of the accessable (and most of the faculty) connections accross campus as well.
I think the point here is that their products AREN'T DOA (they fail later, out of warranty), and they DON'T get repaired (by Apple, at least), so neither of those stats would be of any use here..
So what would happen if a clan/guild of 'bad guys' actually went out and succeed in that? The servers go down and never come up again, game over?
Clearly. Because when you beat a game, you can never, ever play again. Of course, WWII Online has players that are on the "Axis Team" (AKA: the Bad Guys), and when one side wins (it's been the Axis side about half the time, I believe), the game starts over. Or they just shut down the servers forever. I can't remember which.
Are there only four songs on the album? I'll pay $.99. I won't pay $3. Listen up, RIAA.
Can you please tell us The Question?
...No. But I'll tell you who can.
The Ultimate Question?
Yes!
Of Life, The Universe..
And everything?
And Everything.
Yes.
Tricky..
But can you do it?
Who? Tell us!
I speak of none, but the computer that is to come after me.
What computer?
A computer whose merest operational parameters I am not worthy to calculate and yet I will design it for you. A computer which can calculate The Question to the Ultimate Answer. A computer of such infinite and subtle complexity that organic life itself will form part of it's operational matrix. And it will be called.. The Earth.
What a dull name.
The Athlon XP neither looks, nor feels like Windows XP.
The fact that this discussion even takes place, without even having to point to the progrssion made since Pong, implies that games ARE moving toward real intellectual value.
Education works better than abstinence.
It's not so much what you do have, it's what you don't that's the issue. Look at the publishers. They're all big names: Activision, EA, Epic, etc. The PC has (or had, depending on who you talk to) a much more "lively" independent scene, or at least games that give you an alternative to the Big (Five) publishers. Ironically, you'd think that'd be the niche market for Linux, as it's esentially a free development platform. However, the technical problems of getting drivers in a timely manner, or at all, tend to hold things back. And of course, Nvidia and ATI are entirely willing to re-write their drivers for, say, Id, on request. The Linux community doesn't command that sort of attention, as the Linux versions of the games you listed are generall 3rd party ports, made well "after-the-fact" of the original release.
And they won't ever release open source drivers, or at least not in the near future. Remember when Nvidia got nailed for the driver "cheating"? Imagine what people will dig up when they have access to all the driver code, not just bench flakey bench results..
It's true. I was just noticing how completely stressed I had been lately was related to the fact that I had a blinking red light on my dash, and it was caused, I found, by something completely unrelated to what "The Light" was telling me. When it went away (was fixed inadvertantly), my life suddenly got a whole lot cheerier.
Because having an Aimbot in blackjack isn't very helpful.
That's what single player if for. Or at least find a server that is at your skill level. Many people find it fun to challenge themselves, and there's no reason to throw that away so you can have an even playing field.
One of the reasons they're not porting code is because the shader engine is not modular at all. They had to re-write most of it to support Nvidia (vs. ATI), and I'm sure they wanted to have it "done right" on the XBox. I'm sure it's possible to patch via Live, but post release support is not something that consoles are known for (or people expect, for that matter).
Not if I get to my "everything ever" patent first!
There was an article somewhere quite awhile back that had one of the devs, possibly Carmack saying he would leave it up to the "community" to get co-op going on the PC. I assume the Xbox devs put it in from the get-go because the Xbox is a relatively fixed platform.
Aren't hardware keys beautiful?
I remember in highschool, we finally got a copy of Lightwave 6, and, of course, it came with a hardware key. Those fistfights over the dongle were legendary, but it's sucks to have 25 kids in a class, and a single computer running the correct software.
As a parent I can tell you the rating system adds no value for me. I really have to try a game to tell if it's OK for my kids, and suddenly video game rental makes a lot of sense. You DO have to try a game to make sure it's OK for your kids. I would have thought that much was clear. Just because a movie (to take the popular analogy a bit furter) says it's "PG13," it still my have content that YOU may find personally offensive without giving the Ratings Board enough insentive to bump it to an "R" rating. So watch the movies, and play the games. What's the problem here?
"Disable all lighting effects" would not be a viable solution for many reasons. Two major ones are: Puzzles and in-game "hints" that use lighting would be either too simple or impossible to solve and it would effectively ruin on-line play for most FPS games (I remember the outcry over the fact that just the ability to adjust the gamma wasn't locked out in Action Quake 2). Honestly, I think the best bet, unfortunately, is to not play videogames. I love videogames, but it's better to be safe than sorry. And in this case, you can end up very, very sorry.
You are correct. Some of the renderer and network code was QII, I believe.
You're lucky, my campus (San Jose State) just closed their library because they couldn't afford it. Now we have a municipal library on campus, and of course we have to get a new library card, we can't use their internet connection, most of the books are lost or wrecked, there are very few copies of anything, and the whole place smells like urine from the colony of homeless people using it as a shelter.