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Killing The Fun - Cheating In Online Games

Thanks to the San Jose Mercury News for its story discussing the ever-present problem of cheating in online games. One of the issues discussed is cheating on Xbox Live using Action Replay-like devices, with a Microsoft spokesperson suggesting: "We didn't go into this with the idea that no one's ever going to be able to exploit this... But we absolutely take this stuff seriously and are taking action on it every day." However, noted FPS player Dennis 'Thresh' Fong laments an unfortunate side effect for the dextrous: "Because there is this perception that everybody cheats, people that are good are not recognized for their skills. When I play online, I'm always accused of being a cheater."

167 comments

  1. Oh... by oldosadmin · · Score: 4, Funny

    I thought the word for someone who didn't cheat was "n00b"

    --
    Jay | http://oldos.org
    1. Re:Oh... by wheany · · Score: 4, Funny

      I have done extensive research on recognizing cheaters in Counter-Strike. I have a web page that lists many sure signs of a cheater.

      Using this list you can't have any false positives. So don't bother replying with the usual "I use all of those things and I never cheat" because if you do that, not only are you a cheater, you are also a liar.

    2. Re:Oh... by WorkEmail · · Score: 1
      I am often accused of cheating also. When playing any video game online there will be some sort of cheating involved. When dealing with the Xbox, there are mod chips and action replay to deal with. And with PC games you have to worry about AimBots, Wallhacks, and all sorts of other things. The people making the hacks and the people making the anti-cheating software seem to go back and forth over who is ahead of who. Some games I have played with people who were cheating, and had them actually show me how they were cheating, etc.

      Most of the time it is not too big of a problem though. And I think that if you are good enough you will get the credit you deserve from those who know what they are talking about.

    3. Re:Oh... by Luigi30 · · Score: 0, Redundant

      When I play counter-strike, my deaths are twice my kills, does that make me a cheater?

      --
      503 Sig Unavailable

      The Signature could not be accessed. Please try again later or contact the administrator
    4. Re:Oh... by LaundroMat · · Score: 2, Informative

      Mod chips and Live! don't go together, it is said.

      --
      "Those innocent fun games of the hallucination generation"
    5. Re:Oh... by Anonymous Coward · · Score: 1, Funny
      When I play counter-strike, my deaths are twice my kills, does that make me a cheater?

      It MUST mean EVERYBODY else is cheating.

    6. Re:Oh... by HFKIRSpyderMonkey · · Score: 1

      Please tell me this is some twisted reverse-sarcasm... because if it's not, you need to do some research on "satire".

    7. Re:Oh... by Anonymous Coward · · Score: 0

      Please tell me this is some twisted reverse-"I got it" -thing... because if it's not, you need to do some research on getting it.

    8. Re:Oh... by Q-Mont · · Score: 1

      I've used cheat codes in almost all of the games that I've played at one time or another (RTS games, FPS games, etc) in their single player mode. Afterwards, like most people I'm sure, it just leaves you with an empty feeling inside. I can't imagine feeling any different cheating online. Come on. We are taking something that is supposed to be fun and we are sucking the life out of it by cheating and accusing other people of cheating. Its just a game and we are taking it too seriously.

      --
      "Damn TV, you've ruined my imagination, just like you've ruined my ability to -- to, um...uh...oh well."
  2. Cheating not only in online games... by gringo_john · · Score: 5, Insightful
    Cheating is something that is prevalent in many things in addition to online gaming.

    Take for example the olympics. The "arms race" to build the ultimate undetectable performance enhancing drugs closely mirrors the battle between online game cheaters and cheat detection.

    It's a sad fact that when the more there is at stake, the greater people will be willing to go in order to obtain a win.

    1. Re:Cheating not only in online games... by Anonymous Coward · · Score: 0

      Take for example the olympics. The "arms race" to build the ultimate undetectable performance enhancing drugs closely mirrors the battle between online game cheaters and cheat detection.

      Cheating on online ladders and leagues has never been proven. I did have strong evidence that someone was aimbotting on OGL for Unreal Tournament which is why I released my own aimbot to prove it could be done.

      It's a sad fact that when the more there is at stake, the greater people will be willing to go in order to obtain a win.

      Agreed, but more of it goes on during public games for no reason other than to cause grief. I don't think most aimbotters care if they win or lose...they only care that they piss you off.

    2. Re:Cheating not only in online games... by Trejkaz · · Score: 1

      I often think it would save a lot of time and money if you just allowed the damn drugs. Everybody would end up using them and treat them as an acceptable expense for entering an athlete in the olympics, so eventually the advantages would fall away anyway, and you wouldn't need to waste all the time and money on testing every athlete.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  3. quake 3 arena predator camoflauge cheater by Anonymous Coward · · Score: 0

    all you could see were 3 colored axis lines of the player X,Y, and Z

  4. Did you ever think... by JavaLord · · Score: 5, Insightful

    However, noted FPS player Dennis 'Thresh' Fong laments an unfortunate side effect for the dextrous: "Because there is this perception that everybody cheats, people that are good are not recognized for their skills. When I play online, I'm always accused of being a cheater."

    Did you ever think people might cheat because they might not want to deal with the "dextrous" players who play 4-50 hours a week?

    Online gaming needs match making and player rankings built into their in game browsers.

    1. Re:Did you ever think... by Hanji · · Score: 3, Insightful

      PLEASE MOD PARENT UP.

      I think there are all too many people who would be casual game players, but who can't get into anything, because while they're trying to figure out what's going on, people like this dude NAIL them. I know I'm one of them.

      Don't tell us that we'll get better if we work at it - WE DON'T WANT TO HAVE TO. We want to be able to sit down and play with people at comparable skill levels and enjoy the game *now*, without having to devote our lives to learning to become uber-1337 at it.

      --
      A Minesweeper clone that doesn't suck
    2. Re:Did you ever think... by Idealius · · Score: 5, Insightful

      It wouldn't make any difference anyway. The cheaters would just create 6 bots instead of one to account for the 6 skill brackets.

      The whole beauty of online gaming is it's chaos. No blood, no foul. Just like life.

      Besides, a game is meant to be competitive. Cheaters have to do just as much work programming those bots as it takes to get good at the game. Not to mention they're caught, and kicked, often making the point moot.

      That doesn't solve Fong's unfortunate side effect, but it does make for some interesting online experiences.

      The things that happen through these machines are only an extension of our intentions. Tell me you've never heard of people sent to die in the deathchamber that were found to be innocent later?

    3. Re:Did you ever think... by Rallion · · Score: 1

      Yeah, that's true. Unfortunately, it also creates another problem. People then need to cheat to get higher rankings.

      Still, I agree.

    4. Re:Did you ever think... by eliza_effect · · Score: 5, Insightful

      That's what single player if for. Or at least find a server that is at your skill level. Many people find it fun to challenge themselves, and there's no reason to throw that away so you can have an even playing field.

    5. Re:Did you ever think... by NanoGator · · Score: 2, Insightful

      "I think there are all too many people who would be casual game players, but who can't get into anything, because while they're trying to figure out what's going on, people like this dude NAIL them."

      I've seen my share of this. I've seen a lot of people cry "FAGGOT CAMPER!!". I know I've been the victim of that. Evidently, sitting on a sniper perch and sniping is against the unwritten rules when you become proficient at it. I have never ever once heard "Hey man, you're making this too hard for me. Could you please scale it back a bit so I can have a little fun here?" I promise you that if somebody approached me nicely about it instead of shouting obscenities at me, I would have altered my approach for everybody to have more fun.

      So is the problem that people get too good at it, or is the problem that nobody's taking the opportunity to just ask nicely?

      --
      "Derp de derp."
    6. Re:Did you ever think... by AceM2 · · Score: 1

      I thought it was the other way around... There would be more casual game players if there weren't so many cheaters ruining the game for them while they're just trying to figure out how to play ;)

    7. Re:Did you ever think... by geekboy2k · · Score: 1

      This sounds like a good idea, but, it too has its failures. What happens when a relatively good player comes in and totally destroys a few beginners? Or when a player quits because they are being beaten (or worse yet - turns on his own teammates) and totally screws up the ranking system? Where is the "system of trust"? My brother plays Age of Empires on The Zone all the time and often tells me of experiences like this (and worse). These are just as bad IMHO as people who cheat!

    8. Re:Did you ever think... by Anonymous Coward · · Score: 0

      The camper issue is probably one of the main reasons I don't like playing multiplayer with people I don't know. I think it's stupid to complain about campers, do you imagine that scene in the french village in Saving Private Ryan with the soldiers shouting "f*cking camper!"? Me neither. I think camping is completely fair, but quite boring unless the game mode allows for it (if you're defending a spot, for example).
      As you say, the problem is attitude, even though I don't see a reason to complain about camping, a couple of weeks ago I was playing Call of Duty for the first time, it was 2vs2, my team mate was playing for the 2nd time or so, the other team were the two guys who work/own in that cybercafe. Even so, they could only beat us by any sizeable margin if they camped, and then they would gloat about it. I told them that to gloat they had to stop camping (of course, as soon as they did I killed them both two times in a row before they managed to get me once...).
      Most online gamers have attitude problems, no game is ever going to solve them (although CoD gets rid of camping in the maps I've seen, there is always a way around you).

    9. Re:Did you ever think... by Masem · · Score: 1

      Which is why I tend to find online team-based games (Counterstrike, UT, Battlefield 1942) to be better than individual death match. You may find cheaters, you may find superb players, but it becomes easier to distinguish cheaters from the people that want to play as they don't do anything related to the goals of the map, etc. And then team games become fun since the averaging of the skills work out to make the game fun, so you don't have to be a 'professional' player to feel like a contributor.

      --
      "Pinky, you've left the lens cap of your mind on again." - P&TB
      "I can see my house from here!" - ST:
    10. Re:Did you ever think... by MMaestro · · Score: 1
      Offtopic : IMO, anyone who spends the time trying out a game and then COMPLAINING about it is not casual. Once you spend the time to complain about a game, its no longer a casual issue. You're a gamer. Admit it. Get over it. No one is forcing you to play them, so the only logical explantion is you WANT to play them, therefore you're a gamer.

      On topic : Personally I have no protests about about "casual game players" complaining about gaming being too tough. I start protesting when "casual gamers" try to play online. I'm sure we've all seen this type of "casual gamer" before. You know how it is : they TK even when you tell them not to, they use the crappest guns even when you suggest better ones, they don't work with the team (CTF, nuff said), they do the absolute stupidest things sometimes on purpose (I've gottened TKed only to have the TKer bring the enemy flag back into the enemy base), etc etc.

      Offline, casual gamers don't bother me at all. They can complain, cheat, screw around, or whatever they want offline. But when they start playing online and start playing online with me, shape up or ship out. There are plenty of people out there willing to give you pointers on how to play well, listen to them and you can't go wrong. Hell I've even seenen clans/guilds formed solely to guide newbies, what more do you want? Official sponsorship of those clans/guilds by the developers?

    11. Re:Did you ever think... by NanoGator · · Score: 1

      "I think camping is completely fair, but quite boring unless the game mode allows for it (if you're defending a spot, for example)."

      I agree. I have seen abusive camping before, though. I played a deathmatch on a very busy server one night. Somebody sat right in front of a respawn site with a railgun. Every time somebody materialized *ZAP* killed them. He won every single game.

      --
      "Derp de derp."
    12. Re:Did you ever think... by a+whoabot · · Score: 2, Insightful

      "I think it's stupid to complain about campers, do you imagine that scene in the french village in Saving Private Ryan with the soldiers shouting "f*cking camper!"? Me neither."

      I don't get this. It's like you try to make some point of the fact that in something more important, or grand, or something, than a video game, stuff equivalent to "camping" happens. And because it's not called as "bad" there, then this invalidates, in some way, such a label for camping in these games. It's supposed to give perspective. But your reference is the happenings of a Hollywood movie. You reference it almost as one would an actual event. Wouldn't it make more sense just to refer to World War II snipers? Even the Normandy landings or something? How is a shitty movie any more perspective-giving than a shitty game?

      But don't mind me. Just your resident mass-media critic.

    13. Re:Did you ever think... by ooPo · · Score: 3, Interesting

      You hit upon an important point, people who are casual players can look at cheating as a way of levelling the playing field. This is often overlooked in the knee-jerk reaction of 'CHEATING BAD!' we see so often.

      For about a year I ran a Counterstrike server. My brother bought me a copy so I'd run it for him but I ended up getting hooked on it for a while. I saw my fair share of cheaters but I took a relaxed approach to it - if the player wasn't ruining the game for other people I let it slide. It added a challenge from an otherwise uninteresting opponent. On the other hand, if the cheater was putting the beats on everyone else I told him/her to knock it off but usually had to ban the player outright.

      It took a few months of pruning out the griefing cheaters but eventually the server produced a regular group of good players, either by skill alone or augmented by a cheating program. Some of the cheating players even dropped the cheats as their skills grew. We had a lot of fun...

    14. Re:Did you ever think... by Anonymous Coward · · Score: 0

      Okey Dokey. There are people who are better. And cheating definitely levels the playing field for the casual gamer while he is "figuring out what is going on." That is a perfectly valid reason.

      Wait, that's right, it's not. It's just a perfect example of rationalization for someone who would rather look like they're good at a game than actually enjoy themselves.

      Most games have a single-player aspect of some kind to start off. If the multiplayer aspect of a game is in any way enjoyable, it's safe to say that the single player aspect will still possess that entertaining quality. On the off chance it does not, or that there is no single player aspect to speak of(i.e. CounterStrike), there is almost always a server dedicated to letting new players get their footing in the game against people of comparable skill.

      It is rare that "casual gamers" would invest money into anything along the lines of an MMORPG that they would only play a few days a month, and if that's their perrogative that's fine, but it does not excuse them from actually playing the game as opposed to having a third-party program all but play it for them. For people who are so bloody impatient with games that they don't want to learn how to play them first, odds are they are going to stick to the suite of games that came with their computer.

      If you are cheating, you are doing it simply because you refuse to play fair and you are unwilling to actually learn how to play. You just want to win no matter what and are willing to make your character invincible and give him infinite ammo/hacked items/perfect aim just so you can say you won the game, even though YOU didn't really DO anything. You've all but put it on auto-pilot(and in many RPGs, you've even gone that far).

    15. Re:Did you ever think... by johndoejersey · · Score: 1

      Whenever I see this, I always think to myself, why is the person doing this?

      Ok, youve won 2-3 games this way, very funny, very clever, well done. What do they achieve sitting there all night doing exactly the same thing?

      Do they turn off the computer at night and think how satisfied they are at winning an online game by using no skill what_so_ever?

    16. Re:Did you ever think... by Hanji · · Score: 2, Insightful

      Single player is of a finite length. Multiplayer increases replay value HUGELY.

      As for finding a server of my skill level, that's what I'm asking for. In my experience, most game browsers make doing so waaaaay too hard.

      --
      A Minesweeper clone that doesn't suck
    17. Re:Did you ever think... by Anonymous Coward · · Score: 0

      You are the reason I don't play games online.

    18. Re:Did you ever think... by wickedj · · Score: 1

      I agree, matchmaking services would be great. If anything, they should put a variable on the server that tells the clients what skill level the server is playing at.

      I have been kicked, banned and cursed at so many times that it drives me nuts. Just to play Counter-Strike, it takes me half an hour to find a server that allows my skill level to play. I've never and I mean never cheated at any online game. Not even out of curiosity. I don't like cheaters in the least, but, I do like playing against them. My friends used to use cheats against me all the time. I'd start out with scores like 1 kill and 30 deaths. Slowly, I would start catching up until we were about 50% kill/death ratio. I guess I see why people think I cheat all the time.

      Even worse than cheaters tho are team-killers. Because, no matter how much skill I have, I can't protect myself against someone I think is ally walking up to me and putting a bullet in the back of my head.

      The latest game I play is Natural Selection. I love it because it's not all about skill. Strategy and team play is a heavy factor. Also, most servers run with FF disabled. I think you need a plugin to run FF. That way, I don't have to worry about TKers. Of course, we do get our cheaters every once in a while, but I can deal with that.

      The other thing I like about NS is that though the learning curve is high, most of the users are willing to teach (I know I am). The reason for this is that the better your teammates, the more likely you'll win and have fun.

      In the end, a skill level variable would help out alot. The casuals and beginners could stay on the low level servers to see how the game plays. That way, they aren't turned off by the more proficient players.

    19. Re:Did you ever think... by (trb001) · · Score: 1

      So you should be allowed to cork your bat in baseball in order to make yourself a better hitter? I call bullshit.

      Find another server. There are approximately a gazillion games out there (plus or minus a bazillion) and they all have different skill levels. Or, as an alternative, find some friends who want to play that aren't Gods among men. Or, play against bots and set their skill level down. I used to routinely practice Quake Arena with 5-10 bots at varying skill levels...it was great practice, and I slowly improved.

      In short, because you don't have uber l337 sk1llz or what not, doin't ruin the game for other people.

      --trb

    20. Re:Did you ever think... by Divide+By+Zero · · Score: 4, Insightful

      Besides, a game is meant to be competitive.

      Competitive, yes, but not at the expense of being enjoyable.

      game (n.)
      1. An activity providing entertainment or amusement; a pastime: party games; word games.


      A game is supposed to be FUN. I'm a casual Halo player, and when my friends and I get together to play split-screen or LAN Halo on the XBox, we have fun. When I play Counterstrike online, I get OWNED (or PWNED, or pwn3d), and it is NOT FUN. People much better than me make the game not fun, and it becomes an exercise in walking out, getting brained by some cat who spends his days playing Counterstrike, and waiting for the next round.

      You don't put a high school pitcher on the mound against the Yankees, you don't put a twenty-something who commutes to work and back in a stock car at Daytona, and you don't put a casual player on a public CS server. It's competitive in the sense that two parties are trying to acheive mutually exclusive goals, but it's nowhere near fair. There's no doubt as to the outcome, no fun for the loser and no sense of accomplishment for the winner.

      Thank you very much, but I'll play something else if I want to have fun, and I'll play Counterstrike if I need to feel inferior to a 14-year-old who doesn't do his homework. (A brash overgeneralization intended to illustrate a point; put down your flamethrowers.)

      --
      Dare to Hope. Prepare to be Disappointed.
    21. Re:Did you ever think... by irc.goatse.cx+troll · · Score: 1

      Play a game like UnrealTourney singleplayer (bots) and just scale the bot difficulty. The problem is of course bots tend to fail in comparison to real people, but every new generation of game has gotten better at that in some degree.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    22. Re:Did you ever think... by PainKilleR-CE · · Score: 2, Insightful

      and playing against bots can quickly make up for the skill difference felt in multiplayer games, as you can learn the game without dealing with the excess crap that some players bring to the table.

      The two things that really improved my skill in FPS games were playing against Eraser bots in Q2, which I did for about 2 weeks before rejoining the multiplayer population, and joining my clan in TFC. In the 2 weeks playing against the bots my skill level rose an amount that it probably never would have against random pub players. In the time I spent with my clan, it rose even more quickly. The only real limits to an individual's skill in the game are their own physical and mental limitations related to playing the game (eyesight, ability to recognize objects on screen quickly, ability to use the mouse and keyboard accurately, etc) and the skill of the players around them. Initially, you need opponents of nearly equivalent skill to learn the game's basics and get a feel for how things are done, but eventually there is something to learn from almost any opponent, and playing with or against a far more skilled player becomes much more helpful.

      That being said, Counterstrike and similar games don't lend well to a trial-and-error style of learning, due to the heavy penalty on death. Additionally, cheating has an impact on the whole cycle, as you end up learning the limitations and behaviors of a player that is cheating, or the bot that player is using, which only really helps against others using the same cheats in the same manner.

      --
      -PainKilleR-[CE]
    23. Re:Did you ever think... by irc.goatse.cx+troll · · Score: 1

      I have that problem with playing strategy based games too though. When your strategy gets too powerful, wheres the fun? Back in the old Natural Selection 1.0 days you could win any game as marines by just dropping an armory, drop shotguns for your whole team, recycle armory, then send your team off to the other teams hive. They're too low level to defend themselfs properly, so you promptly destroy the team.

      Atleast in a game like counterstrike even the best strat depends highly on your team being able to pull it off, and a lot of luck as far as what the other team does.

      HUK HUK ZERG RUSH!

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    24. Re:Did you ever think... by slycer · · Score: 1

      I don't care if people cheat in "pubs".. it's the competitive gaming scene that gets hurt by cheats. The people that are competing competitively should *not* be using cheats.

    25. Re:Did you ever think... by Anonymous Coward · · Score: 0

      Besides, a game is meant to be competitive. Cheaters have to do just as much work programming those bots as it takes to get good at the game.

      I can at least see some point for those who code their own cheats, I hate them but have an iota of respect since they're using their own work. However, for every coder there are hundreds of other people who just downloaded and followed the instructions, which is just the most lame thing ever. Worse, most of them STILL suck, even when using a hack that they couldnt even make. How utterly pathetic is that?

    26. Re:Did you ever think... by Trejkaz · · Score: 1

      With MMORPGs it's impossible to incorporate any sort of ranking system when a single server might be holding every player in the entire game. Sure, they say that high level characters aren't a problem, but from experience playing RO for a couple of years says otherwise. High level characters run through the area of low level characters, killing everything you're trying to kill, and stealing your fun.

      So it's absolutely understandable that people would cheat. Levels come so slowly that the only way those lamers could be at level 99 would be if they played the game during every waking hour, or if they were cheating.

      So in this case it really is levelling the playing field, and more importantly, returning the fun to the game!

      Bots, on the other hand, are pointless. With a bot, you're not there, so you're not having any fun.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  5. Aimbot Author here... by Anonymous Coward · · Score: 4, Interesting

    As someone who released the first aimbot for unreal tournament, and coded a few different cheats I can tell you why I, cheated. To grief people. I never cared about looking 'uber'. I was a good player in my own right. I cheated just because I wanted to grief the mindless, shitball, cliquey clannie fuckheads that played that game. I *liked* the fact that they knew I was cheating.

    Other people in my clan/grief group botted for other reasons. One guy just liked looking uber to noobz. Another just throught it was funny.

    1. Re:Aimbot Author here... by Flozzin · · Score: 2, Informative

      I would be inclinded to agree with the coward.
      I met a few guys that always cheated when they played counter-strike a few years ago. They said they cheated just because it made the other players so angry.

      I personally do not cheat at any of the games I play. I enjoy the thrill of completely owning the other players without the need for cheats.

      The best way to avoid cheaters is to join a clan or start your own clan. Get the other players to pay dues and then get a clan server. From there you can ban anyone that you suspect of cheating. Its quite effective. But make sure you know the difference between a cheater and a nerd who spends way to much time playing the game( that would be me )...

      --
      "Cowardice in a race, as in an individual, is the unpardonable sin." --Teddy Roosevelt
    2. Re:Aimbot Author here... by Anonymous Coward · · Score: 3, Insightful
      I cheated just because I wanted to grief the mindless, shitball, cliquey clannie fuckheads that played that game.

      And you know what those guys think of you now? That you're a mindless, shitball, cliquey clannie fuckhead. Way to feel superior, moron.

    3. Re:Aimbot Author here... by TheLink · · Score: 1

      Nah the odds are you just suck, and so you throw the equivalent of a tantrum and try to ruin the game for people who can actually play.

      You're probably the wiseguy who thinks that it's a great idea to sneak in a turbocharged/nitro car in a race meant for normally aspirated cars.

      --
    4. Re:Aimbot Author here... by Anonymous Coward · · Score: 0

      i doubt that's true, but it would explain this troll.

    5. Re:Aimbot Author here... by smcv · · Score: 1

      Non-rant:

      I seem to remember that the first UT aimbot was "Funbot", written by Darkbyte[S&D] after discussing the possibility of UT cheats with players who insisted UT was cheat-proof. It was a proof of concept, but was released after he foolishly sent a copy to someone who claimed to be an anti-cheat developer. Was that you?

      (UT players might also know Darkbyte as the co-author, with Dr.Sin, of Client-Side Hack Protection.)

      I haven't used Funbot, but I was sent a copy by someone who'd collaborated with the CSHP developers, when he was checking over one of my mods for possible attacks. The decompiled source is surprisingly simple, just a hook into a loophole in the UT "sandbox", and a bit of vector maths to do the aiming.

      I'm surprised nobody ever made a native-code UT aimbot: as far as I know, the aimbot/CSHP arms race was entirely in Unrealscript, although admittedly I never dug into the cheat world particularly far.

      OK, the obligatory rant:

      Cheating in online games sucks the fun out of the game. You're amusing yourself and spoiling the game for everyone else on the server; I hope it's obvious how childishly destructive that is.

    6. Re:Aimbot Author here... by enrico_suave · · Score: 1

      ahh.. the griefers and myg0ts of the world... oy vey... taking the antagonistic bully approach to the virtual world where no one can slam you into a locker =P

      It's not MY fault you can't get a prom date, don't come and shit up my game of c-s/unreal tourney for kicks.

      e.

      --
      Build Your Own PVR/HTPC news, reviews, &
    7. Re:Aimbot Author here... by Trejkaz · · Score: 1

      When Windows Windows gets infected with viruses or worms, people bitch at Microsoft.

      When Linux gets a root exploit, people bitch at the kernel developers.

      But when a game developer leaves in an easy route for an online cheat, and people exploit it, everyone goes after the people who wrote it, and the people who use it.

      Talk about a double standard!

      People, if you really care about online gaming cheats and treat it as some religious campaign, then petition the developers to remove the availability of the exploit. Don't bitch at the people who use them and write them, because without the bug, they couldn't have written the exploit.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  6. Take it as a compliment by Toxygen · · Score: 5, Insightful

    Seriously, if you're so good at a game that you're consistently being accused of being a cheater, just laugh it off and say to yourself "damn, I'm good". Don't get me wrong, it sucks to have people not trust you, but in the end YOU know the truth, so how much should you really care about some insecure loser's paranoid opinion?

    1. Re:Take it as a compliment by dFaust · · Score: 4, Insightful
      While your concept is nice, it just doesn't work out that way. Perhaps you've never been accused of cheating (when you weren't). It's not simply one person who happens to say, "Cheater". It's repeated rants full of explitives. Games are supposed to be fun! How fun can a game be when the entire time you're being called a cock-sucking pussy fuck cheater?? Seriously. Even by people on your own team.

      But that's only the beginning. Some games allow players to be even more proactive... ie: voting. Believe me, when you're playing fair and square and every few minutes a vote comes up to kick and/or ban you from the server..... not my idea of fun. Especially if you actually DO get kicked. Talk about killing the mood.

      Yeah, it's flattering in a way. But it gets old FAST.

    2. Re:Take it as a compliment by xTown · · Score: 1

      That's fine in a large community; you can always go somewhere else. In a smaller community, it can hamper your ability to find a server where you won't be harassed.

    3. Re:Take it as a compliment by Wylfing · · Score: 1
      Perhaps you've never been accused of cheating (when you weren't). It's not simply one person who happens to say, "Cheater". It's repeated rants full of explitives.

      You exposed something that's right at the heart of this. I used to be a "casual" Counter-strike player, maybe 5 hours a week, just having fun. Definitely not interested enough to cheat. But some days I would really be ON, and I'd get a lot of headshots in the first 10 minutes, and look here comes the vote to ban me as a cheater. Some of the players are screaming that I'm a "fucking cheater."

      Those players who are always screeching about cheating, they are the ones who invest 100% of their waking hours into CS but still are not very good players, and who are pissed off that anyone, anyone could get the better of them. Those are the people who ruin games, not so much the cheaters. The cheaters are just having fun. The ultra-serious nonstop fanatic is the real problem. In fact, if the hyperzealots went away I bet the cheaters would too because there'd be no one left to aggravate.

      --
      Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    4. Re:Take it as a compliment by slycer · · Score: 1

      you deal with it like this:
      The Cheat Wall

      It's funny, we've had people come and ask to be removed from the "wos" etc.. those people won't be so quick to accuse again.

    5. Re:Take it as a compliment by Trejkaz · · Score: 1

      I guess it wouldn't be a stretch to write a server which auto-kicks/bans any user who uses inappropriate language.

      If the computer isn't good enough at figuring out what is offensive, you can do what some ISPs do, which is to actually employ people to randomly enter and play games, to spot this sort of behaviour. If you admin a gaming server you might as well randomly enter every now and then to boot people out. With games like Half-Life which can identify people by their CD key, you can cause quite a problem for the offending user. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  7. Why? by Apreche · · Score: 3, Funny

    Why is it so easy to cheating at online fps games? Can some of you l33t h4x0rz put some effort into cheating in online casinos. Make that roulette wheel show up 00 every time. I'll split the winnings with you halfway. With that kind of money you can hire the world champion of counter-strike to play for you. Win without touching the mouse even!

    --
    The GeekNights podcast is going strong. Listen!
    1. Re:Why? by JavaLord · · Score: 3, Insightful

      Why is it so easy to cheating at online fps games? Can some of you l33t h4x0rz put some effort into cheating in online casinos.

      Because Online Casino's aren't open source, and don't encourage modding of their games. Have you ever seen Roulette-"Counter Strike edition"?

      FPS games would be much more secure if they weren't so open and didn't allow for modding. I know the open source advocates here are going to scream about how open source is more secure, but it isn't when it comes to games because some things in games can not be patched aftermarket.

    2. Re:Why? by Aliencow · · Score: 4, Insightful

      No, they'd be more secure if they were 100% server based like Casinos are. It's not like the outcome of the spin is determined on your pc. However, due to lag reasons, your PC has to know where everyone is even though you shouldn't see them..

    3. Re:Why? by JavaLord · · Score: 1

      No, they'd be more secure if they were 100% server based like Casinos are. It's not like the outcome of the spin is determined on your pc. However, due to lag reasons, your PC has to know where everyone is even though you shouldn't see them..

      Not true. The server keeps track of where everyone is. If someone looks "lagged" on your screen (running in place) and you shoot them, it won't count on the server. Otherwise a player who is lagging could kill everyone on their computer and when they stopped lagging everyone on the server who wasn't lagging would be dead. It doesn't work that way, the server doesn't trust the clients. Same thing goes for your heath, ammo, etc. Take a memory editor and try changing those values while you are online. It doesn't work, trust me.

      I've seen aimbot source for Quake 2, Unreal Tournament, UT2k3 and HL. I can remember Unreal Tournament would track a 'playerpawn' which was the actual thing a player was called on the client. HL used something called a OGL hook and some kind of hacked graphics card driver.

      FPS games are very careful about not trusting clients. It's not that easy.

    4. Re:Why? by Cecil · · Score: 2, Interesting

      FPS games would be much more secure if they weren't so open and didn't allow for modding.

      Listen, bud. Have you seen a pirated copy of Microsoft Office lately? Is that because it's "too open"? Adobe Photoshop? 3D Studio Max?

      The reason online casinos have not been hacked is because the client DOES NOTHING (At least, in every intelligent casino I've ever seen). The client is a graphical display with a button, just like the one-armed-bandits in real casinos. You click a button, the CASINO does the processing, and tells you if you've won based on a random number generator. There's nothing to cheat. The only thing the casino trusts the local, client machine to do is to say "yes, I want to give you money". It doesn't EVER say "By the way, the wheel stopped on 00" and even if it did, the server would rightly say "I don't care what you think, I say it landed on 21. No prize for you."

      Games cannot do the same thing because they have an assload more data to display and parse, and network latency is a major issue, not to mention the fact that due to the networking and processing requirements, any servers would have to be massively powerful and well connected to handle more than a few players on at once. Which would effectively kill 99% of player-run servers out there.

    5. Re:Why? by Rallion · · Score: 1

      The server keeps track, but the local machine has to know where everybody is. THat's all the parent said.

    6. Re:Why? by Anonymous Coward · · Score: 0

      Listen, bud. Have you seen a pirated copy of Microsoft Office lately? Is that because it's "too open"? Adobe Photoshop? 3D Studio Max?

      Two totally different things. Writing an Aimbot that works with game is totally different than getting a serial number for office, or writing a one time patch for it. It's about 10 times more complex. If games weren't as open as they are it would be much much harder to code aimbots for them.

      The reason online casinos have not been hacked is because the client DOES NOTHING

      What you aren't getting is that a FPS client does nothing either. Aimbots do not magically aim at where the target is going to be, they aim at where the target is now on the client. If an aimbot is lagged, it wont work. Maybe old (quake 2 or before) aimbots worked like this, but the newer ones (unreal tournament, half life/counter strike) do not.

    7. Re:Why? by eliza_effect · · Score: 1

      Because having an Aimbot in blackjack isn't very helpful.

    8. Re:Why? by Anonymous Coward · · Score: 0

      The server keeps track, but the local machine has to know where everybody is. THat's all the parent said

      he implies that the hit calculation is done on the client side which it isn't. Your PC has to know where everyone is regardless of bandwidth, how the hell would it display your characters without knowing where they are? Trying to talk about a fps like it's a Java Casino game is a fucking joke to a real programmer who's done both. Sorry if I'm a bit pissy about it

      the point of my parent comment stands, if parts of the games weren't open source for modding purposes, it would be a hell of a lot harder to code an aimbot.

    9. Re:Why? by slittle · · Score: 3, Insightful

      He implies no such thing. He said your machine knows where they are even if you can't see them. ie. your machine knows more than it's telling you, therefore you can cheat by accessing this data.

      What is implied from this is that the server should deny or delay to the client any data it doesn't absolutely need. There are many problems with this of course, but they can be dealt with..

      --
      Opportunity knocks. Karma hunts you down.
    10. Re:Why? by Anonymous Coward · · Score: 0

      Hmm, Half-Life isn't open source. Neither is Quake 3, Unreal Tournament or any of the newest FPSs.
      And the security of Open Source would only apply to the server in any case.
      You are obviously not a programmer.

    11. Re:Why? by Cecil · · Score: 1

      I agree with you for the most part. Cheating sucks, aimbots suck, and hell, even really skilled players suck. All of them suck my enjoyment out of the game because it's just not any fun to be gibbed over, and over, and over, and never win.

      (please stop reading here if you aren't interested in reading my random ranting)

      I don't, in the general sense, consider an aimbot cheating though. It is definitely unbelievably lame, I won't argue that. It is also probably against the rules of any tournament. Now, if someone falsely says "I'm not using an aimbot" but it turns out they are, then that is cheating. But an aimbot itself is not a cheat, it's just a tool.

      An aimbot is a special form of "cheat" in my mind because it does what it does with the same information presented to the player (although weak netcode will allow things like 360-vision or wallhack-like effects -- these are the result of the client app being more than just a viewer and actually doing some of the visibility calculations itself).

      The aimbot is simply a "player" in the game who happens to be, for most intents and purposes, a bot. It operates under the same constraints as a real player must. It doesn't break the rules of the game. As a result, it is cannot be absolutely perfect (contrary to popular belief) and it can be beaten by a skilled player. I'm sure Thresh has killed more than his share of aimbots.

      I have trouble seeing how being schooled by "Aimbot1" is any different than being schooled by "Thresh". Even if one *is* a computer, it's playing the game the same way you are, and it is apparently better at it than you are. I may find the thought distasteful, but it's still legitimate.

      If Gary Kasparov gets beaten at Chess by SuperDuper Blue, then we can for the most part say that a computer is a better chess player than any human. It's not really insulting, they can crunch numbers way faster than we can. You don't get angry at a hammer because it can pound nails into the wall, but you can't do that with your bare hands. :)

      Pure cheating, on the other hand, just look to Counterstrike (I pick on it only because its popularity brings with it the cheaters). Things like the infamous speedhack. Someone using speedhack is literally stronger, faster, better than you. No amount of skill on your part will compensate. It's an exploit of the netcode, and it's breaking the rules of the game. It's the equivalent of Gary Kasparov getting beaten by a computer that can move its pawns like queens. He may have been beaten at something, but it wasn't Chess.

    12. Re:Why? by Graelin · · Score: 2, Interesting

      Can some of you l33t h4x0rz put some effort into cheating in online casinos

      Having worked for said online casinos I can tell you that some of them do and nearly all of them get caught.

      The other posters are correct, in that the client software really does nothing, but some of the leading casinos out there have stacked the odds only slightly in their favor in some games - mainly blackjack.

      The only kinds of cheats you will find for casinos are auto-players. They play BJ 100% by the book and often come out winning big. Then they get a call from the casino and all those winnings disappear.

      Of course, none of the cheat detection methods are 100% accurate for these kinds of attacks. Is it possible for someone to play 18 hands in a minute? Technically, I suppose. But to do that over 4 hours? Technically, I suppose. That's when the "offshore" aspect of casinos comes into play - they don't give you your money anyway and there's nothing you can do about it.

    13. Re:Why? by TheLink · · Score: 1

      I think you really don't know what an aimbot can do. In most FPS, the aimbot knows where all the players are even those not immediately visible.

      An aimbot breaks the rules of the game at least for the games I play.

      In some games you can go invisible or pretend to be a teammate.

      But an aimbot can ALWAYS find out.

      An aimbot can find targets _through_ walls, even if the targets are silent and haven't done anything to blow their cover.

      --
    14. Re:Why? by AmiMoJo · · Score: 1

      your machine knows more than it's telling you, therefore you can cheat by accessing this data.

      That's not the only cheat thought - don't forget wall hacks (seeing through walls) and aim-bots (programs that scan the screen for opponents and automatically enter the mouse movements to head shot them).

      The point is, you can't just go after one attack vector because someone will find another. Even if you required signed and verified drivers to prevent wall hacks and scanned for programs watching the screen, someone would probably find a way to cheat by sniffing packets (as done in Everquest IIRC) with a fake software network interface or something. In some games, random lagging makes you really hard to hit, and wouldn't be hard to fake.

      MoJo

      --
      const int one = 65536; (Silvermoon, Texture.cs)
      SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    15. Re:Why? by Anonymous Coward · · Score: 0

      This is being improved - but is not sufficient.

      The problem is that the computer can do things that a real opponent cannot, given the same information.

      Take less than a millisecond to work out where to aim, for example.

      There is a valid argument about whether or not it's worth playing games that a computer can beat all humans at. I suggest that Kasparov might be a good person to have this argument with.

      If gaming were a profession, we'd be seeing mass redundancy due to automation.

    16. Re:Why? by Anonymous Coward · · Score: 0

      Hmm, Half-Life isn't open source. Neither is Quake 3, Unreal Tournament or any of the newest FPSs. And the security of Open Source would only apply to the server in any case. You are obviously not a programmer.

      excuse me, easily scriptable. now eat shit and die you mindless assfucking troll.

    17. Re:Why? by Otter · · Score: 1
      The only kinds of cheats you will find for casinos are auto-players. They play BJ 100% by the book and often come out winning big. Then they get a call from the casino and all those winnings disappear.

      If you're still reading this -- presumably if you're offering virtual blackjack, you could use a shoe with an infinite number of decks, right? That would eliminate any card counting. Can you get a meaningful edge just from playing by the rules or is counting possible with online casinos?

    18. Re:Why? by Graelin · · Score: 1

      Can you get a meaningful edge just from playing by the rules or is counting possible with online casinos?

      Not sure on the shoe size (Ha ha) but I never heard of someone geting caught card counting when I worked there. It was always the auto-players. The house is supposed to take you on BJ but if you can play the by book it seems like you'll take them. Or you could 4 years ago (when I worked there.)

      This stuff is on a Need to Know basis in taht industry and I was not in a position to Need to Know. So most of what I know is second-hand, FWIW. My point was more that people do cheat in online casinos. :)

    19. Re:Why? by Chris_Jefferson · · Score: 1
      ...but they can be dealt with

      Have you ever done any on-line game programming, particuarily of the type like FPSes where the updates must be done as quickly as possible if not faster? If you have some amazing ideas of how to make players not be able to see things they shouldn't while keeping the lag at anywhere near a reasonable level, there are lots of people willing to pay you ALOT of money

      If not, don't assume things are easy just because thinking about them for 5 seconds doesn't produce any problems with them

      --
      Combination - fun iPhone puzzling
    20. Re:Why? by edrugtrader · · Score: 1

      not sure if your question was rhetorical or not.

      the cheaters are not hacking the server, they are hacking the client. there is an enemy to your left... if you moved your mouse 2,410 units to the left and then right clicked into zoom mode, switched to croutch and then left clicked to fire, you would kill him. the cheaters just automate this by having their "bot" figure all this out and do it automatically.

      the equivilant to online casinos would be writing a bot that could play perfect video poker, not making it give you a royal every hand.

      --
      MARIJUANA, SHROOMS, X: ONLINE?! - E
    21. Re:Why? by Anonymous Coward · · Score: 0

      Modding ability doesnt really affect how easy it is to make a hack for a game.

      To support modding, all you need to release is the Source Development Kit. This is basically useless to hackers, you can do enough with CRC checker programs and opening the pk files with winzip.

      Now, if the actual game engine source gets out, that can be used for some major hacking. Not many modders really need that though, only mods that want to play around with the hardcore code like networking. Typically developers will never give engine source out, or if youre lucky to a specific few (e.g. GTV and ET-TV modders) who have to sign NDA's first.

      Most cheats are actually OpenGL or DirectX hooks, very often a hack will work on several other games with no or only a small adjustment. Your argument likely holds some truth here.

    22. Re:Why? by Trejkaz · · Score: 1

      "your machine knows more than it's telling you, therefore you can cheat by accessing this data."

      'That's not the only cheat thought - don't forget wall hacks (seeing through walls)'

      Well done, you just provided a perfect example of cheating by accessing the extra data, while trying to make a contradiction. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    23. Re:Why? by Trejkaz · · Score: 1

      Here's one idea, make sure everyone only plays on gigabit ethernet. ;-)

      Another idea is not to make fast-paced FPS games, since that genre appears to be the only one where this comes up. You don't see wall hacks and aimbots being so notorious in RPGs, for instance, although I'm not saying they wouldn't be useful (scripting of RPG characters would probably be as useful in multiplayer as it is in single player.)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    24. Re:Why? by G-Spot · · Score: 1

      Exactly. If the games didn't allow modding, we would never have come to this problem. Think about it. If Half-Life hadn't ever been modded, we wouldn't have Counter-Strike. Therefore, nobody would be able to hack Counter-Strike, and our Counter-Strike fun would never be ruined, leaving us... happier? I guess we'd all be playing HL deathmatch. And I think there's a pretty good reason we don't do that.

    25. Re:Why? by Rallion · · Score: 1

      Another idea is not to make fast-paced FPS games, since that genre appears to be the only one where this comes up.

      Excuse me? Ever hear of RTS map hacks? Of course, the reason those are possible is because there IS no server in most cases, the connection is client-to-client. There's no purely technical way to solve that one, either. Unless you consider the costs of server maintenance a 'technical' problem.

    26. Re:Why? by Anonymous Coward · · Score: 0

      He implies no such thing. He said your machine knows where they are even if you can't see them. ie. your machine knows more than it's telling you, therefore you can cheat by accessing this data.

      Yes, but that isn't a problem, it is for wallhacks, not aimbots. I give up talking you fucking morons on here.

    27. Re:Why? by Trejkaz · · Score: 1

      The technical way to solve it is to introduce a server where there is none.

      Not to mention plenty of RTS games are already client-server. Any game where you can connect more than two players is probably client-server, even if the server is run on one of the client machines.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    28. Re:Why? by Anonymous Coward · · Score: 0

      Modding ability doesnt really affect how easy it is to make a hack for a game.

      I know for unreal tournament this was the case. More and more it seems hacks are moving away from this though and to...

      Most cheats are actually OpenGL or DirectX hooks, very often a hack will work on several other games with no or only a small adjustment. Your argument likely holds some truth here.

      I've seen these multi-bots pop up recently. I had not been involved in the aimbot scene for a few years until a friend asked me to find him a CS bot over the weekend. I'm always amazed at how advaced some of them are. Anyway, how do CS anti-cheat programs detect an OpenGL or Direct X hack? Seems like that would be pretty tough to do.

  8. Killed, all right by Neillparatzo · · Score: 2
    This is precisely why I don't play FPS games on public servers anymore if I can avoid it: If it's not someone cheating, it's someone accusing me of cheating. I only play with people I know nowadays.

    I'm also wary of MMORPGs for the same reason.

    1. Re:Killed, all right by Ayaress · · Score: 1

      Most MMORPGs do everything important server-side now. They've learned a hard lesson from cheaters in UO and EQ's early days. I just posted this in another message, but here goes again: Most MMORPG clients are basically just a rendering engine. You get the data of what goes where from the server, and you send input to the server. The server handles your stats and everything that you would want to hack. I wrote cheap and dirty stat hacks for several MMORPGs to try and silence cheat acusations. I used one to set up my Dransik character with 250 in all stats (normally max at 100 each, and with only 225 stat points at level 100 (four stats)), and made my weapon do 250000 damage at speed 1 (the time between attacks= speed/5 seconds). It all showed up properly, but when I actually attacked a balron with my 250,000 damage nonmagic daggar, I didn't make a dent in his 10000 hp. Worse, he hit me once for 900 damage and killed me, despite the fact that I had over 2 million HP. It was all client-side display information. Hacking an MMORPG is usually like doctoring your checkbook: You may look richer to yourself, but you're bank isn't fooled.

    2. Re:Killed, all right by Trejkaz · · Score: 1

      I saw some excellent client-side hacks for RO which people used to use to fake screenshots for various purposes. In some cases it was just fake spawning dozens of hostile monsters onto the screen just for the impression... these days Gravity just do the thing for real in the major towns.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    3. Re:Killed, all right by ggwood · · Score: 1

      Ayaress is right. In general, you can't cheat in MMORPG's in the same way as people are saying you can cheat in CS. (I don't play CS, just what I have read).

      However, there is cheating. Recently, Everquest had a little announcement about banning accounts and tyring to remove some money generated illegally. Compared to assured kill shots, this is rather mild.

      Eq has been running for 5 years now, and a single cheat which generated loads of money could have totalled the system - and although prices grow lower over time (mudflation, as we all know) it does not seem the system is totally broken.

      There are (or were) in-game aides to playing, such as programs to show you where all the enemies are, some to automate repetitive tradeskill activities, or move you to a specific location quickly (to "warp" you there). As far as I know, there is no program to just automatically level your person up. Most all of these programs are focused on getting in-game money, the value of which is rather limited. Sure having infinite money would get you better gear, but really nice gear you have to go get yourself (because it is not tradable between characters) and you have to have a certain minimum level to use (or at least gain the full benefit of) lots of gear.

      People buying plat or characters (to "ebay") is probably far more prevelant, but still a tiny fraction of all users.

      Likely the most annoying thing is new players who are "powerleveled" by their friends (who sit around healing, and generally helping out the young player) until they reach a level which frankly makes their lack of in-game knowledge dangerous to others.

      In some sense, powerleveling is in the spirt of the cooperative game, so it is not even vaguely against the rules, yet it's consequences are significant compared with other forms of real cheating.
      _______________________________________ ______

      --
      a war on terrorism? How can we end a war on a method?
  9. Technological solution by El · · Score: 3, Insightful

    Cheating being possible at all is a side effect of having the client know too much about the game state -- the position of other players, collision detection, etc. This is presumably done in an attempt to work around the lag introduced by the network. This means only real-time games are susceptible to cheating; turn based or casino type games cannot be cheated in. It also means that faster networks should enable game makes to validate inputs and make more of the decisions on the server side, thus making cheating obsolete even in FPS games. Until then, anything you do to stop cheaters is just a temporary stop-gap in a never ending arms race.

    --

    "Freedom means freedom for everybody" -- Dick Cheney

    1. Re:Technological solution by gruntled · · Score: 2, Interesting

      Action Replay cheats on XBox are based on save game data stored on the XBox hard drive. One way of fixing this issue is storing the data on the MS servers using the encrypted transmission channel built in to XBox Live.

      Note that there's a little sidebar on Action Replay cheating on XBox Live that runs with the Merc article.

      -dave

    2. Re:Technological solution by Eivind · · Score: 4, Insightful
      This is only partly true. *some*, perhaps even *most* cheats are a result of the fact that, as you say, with common game-designs the client knows a lot more than it *should* tell the player. And so by changing the client to disclose it, you gain an advantage.

      Typical examples include cheats that let you see trough walls, or cheats that give you a wider field of view.

      But that's not the *entire* problem. There's a few more classes of cheats. And those cannot be eliminated by the server only telling the client stuff that the player should see;

      Aimbots. You see (and should see) the enemy on the screen. Some program helps you aim so that you hit better than you otherwise would. If you always hit 100%, it could conceivably be detected, but the problem is that the aimbot can be adjusted to be *precisely* as good as the server will allow anyone to be.

      You mention casinos, card-games and turn-based games. Those can be cheated (well, it's up to you if you count it a cheat, but atleast it'll give one player an unfair advantage over the other players) for example by having a program count cards for you. It's quite a big advantage in for example online bridge to *always* know *exactly* which cards have been played and which remains. Good players will remember some of it, but a program will remember all 100%.

      Then there's the problem of behind-the-scenes communications. To stick with the bridge-example, two players on a team have a *humongous* advantage if they can tell each others, somehow, what cards they have. With online gaming, this is obviously as simple as IM.

      Or let's say online poker. Let's say it's implemented with Schneiers cryptographically secure poker-system, so that no client can cheat. But, the thing you don't know is that the three other guys at the table are really friends, and communicating over IM. They'll tell eachothers who has the best hand, and the others will fold. Essentially, you're playing against a player who gets three hands every round, and can choose the best one to play with. You will loose. There is nothing the game-client can do to prevent this. Even if it *somehow* blocked all other ip-communications, the others could be sitting in the same room and communicating by talking, or they could be sending eachothers sms or any of a 100 other possibilities.

      You're rigth that telling the client less will reduce or eliminate *some* types of cheats. You are wrong however in claiming that this is the only reason cheating is possible at all.

    3. Re:Technological solution by Trejkaz · · Score: 1

      Aimbots could probably be defeated by using trusted computing, oddly enough. You ensure that all connections between the client and the server must originate from the client and be signed (deals with proxies and standalone bots), and you ensure that the client code can't be altered (deals with .exe hacks.)

      the aimbot can be adjusted to be *precisely* as good as the server will allow anyone to be.

      Lag permitting. :-) Though of course, a good aimbot will know to lead its target.

      You mention casinos, card-games and turn-based games. Those can be cheated (well, it's up to you if you count it a cheat, but atleast it'll give one player an unfair advantage over the other players) for example by having a program count cards for you.

      Depends. Any sane online casino wouldn't design their BlackJack so the player could win. When I was working for one of these companies, it was common practise to effectively shuffle the deck before every deal, eliminating any miniscule advantage which might have been there if we hadn't. This is particularly important with online casinos, because whereas the player might make errors in their counting, a computer program making requests directly to the server will not, and can make those requests much faster.

      It's quite a big advantage in for example online bridge to *always* know *exactly* which cards have been played and which remains. Good players will remember some of it, but a program will remember all 100%.

      Good bridge players will know 100%, and a good player having won the bid can, in the later stages of the game, will know which player is holding each remaining card, based on their play history.

      You're right about behind the scenes communication being a problem though. I don't know how bridge, a game where such communication is always expressly prohibited by the rules, could exist online at all

      Essentially, you're playing against a player who gets three hands every round, and can choose the best one to play with. You will loose. [sic]

      The best way to exploit this is when you have players with extremely bad first-round cards, have them discard all five. That way your player with the best hand can know of the location of more cards, and have a better chance at figuring out how many are held by the last guy.

      In the end, these three guys need to share their winnings back. Some advantage must still exist, but the averaging out would surely have an effect.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    4. Re:Technological solution by IntergalacticWalrus · · Score: 1

      In theory, the only way to make a real-time game uncheatable would imply streaming each client an entire framebuffer of what they should see, and receive only control input from clients. This would be not only bandwidth intensive and latency dependent, but also very very hard on the server's CPU load, since it would basically be both a server and clients. Not to mention 3D hardware rendering on the client would not be used, pissing off a lot of people who spent lots of money on their expensive video card...

      And even then, if we ever reach such a game networking model, creative people will STILL make cheats out of it. Hell, one comes to mind right now: an aimbot that analyses the streamed framebuffer and attempts to identify opponents by some particular trait (color, movement, etc), and then sends the server the input required to aim on it.

      Oh, and you still have the problem of validating the client's binary, which is a worthless attempt at security, since one can easily replace the checking routine on the client for something that sends fake checksums.

      So when you look at it, completely preventing cheating on a real-time game is completely impossible.

    5. Re:Technological solution by Eivind · · Score: 1
      Good bridge players will know 100%, and a good player having won the bid can, in the later stages of the game, will know which player is holding each remaining card, based on their play history.

      But with cheating even a complete newbie will know 100%. Besides, even the best bridge-couple in the country can't know 100%, from the get-go, what cards their partner has. Yes, we use the (wussname-in-english?) 'bidding' phase to communicate a bit to eachothers, but this is a very low bandwith channel, typical information is on the level of "I've got 13-20 points", if you've got strong cards and can bid high, you can transmit a bit more info, perhaps, for example, "Clover is my strongest colour", "I have few squares"

      Knowing 100% of what your parner has (and thus 100% of what your two opponents have, only not who of them has what) is a humongous advantage.

      Online play is still possible offcourse. But you'll be more or less forced to either accept constantly loosing to the cheating 12 year olds (which gets old real fast!), or do as I do -- play online only against people I know and trust.

  10. Simple Solution... by BTWR · · Score: 4, Interesting

    Simple solution... ever play Yahoo games? There are beginner, intermed and expert rooms to choose from. This might be something to consider in games. I find that the rooms are pretty honest in skill level. Sure, someone could troll the beginner rooms if they're good, but, from the Yahoo example, it doesn't happen (much). If you're #4 ranked, but in the beginner level, that's not much respect.

    1. Re:Simple Solution... by Dragoon412 · · Score: 2, Insightful

      Gunbound has a feature like that, now, where there are a couple newbie servers, and a bunch of other intermediate to advanced servers (advanced players are usually referred to as pros).

      The newbie servers are always packed, with most of the games being full of so-called pr00bs; advanced players who continually recreate their accounts to circumvent the rank limitations in the newbie servers. They're only there to grief newbies, and you'd be amazed how often a bunch of those dipshits are sitting there, on the newbie server, calling everyone n00b.

      Hell, my very first game in Gunbound, I was taken down in a matter of seconds by one of those damned pr00bs using a boomer from across the map.

      Having match-making services to pair up players of similar skill levels is cool and all, but it's not particularly effective if it's not enforced in some way.

    2. Re:Simple Solution... by Hanji · · Score: 1

      Because Yahoo offers FPSes and other action games. Really.

      --
      A Minesweeper clone that doesn't suck
  11. has punkbuster helped? by BTWR · · Score: 1

    I know BF1942 has the new "punkbuster" program. has it worked? I'm usually right in the upper-middle part of the score rank, rarely at the top, so I never notice if the #1s are awesome or cheating. Just wondering if u guys know...

    1. Re:has punkbuster helped? by LearningHard · · Score: 1

      There have been cracks out that defeat punkbuster since a few days after it was released on bf1942. A few of the hacks include:

      Maphack: see everyone on both sides
      Aimhack: get rid of recoil
      Little arrows that float in the air 10 ft over everyone's head.

      etcetc

      Hacks are the major reason I don't play bf1942 and desertcombat more often.

    2. Re:has punkbuster helped? by Dreetje · · Score: 2, Interesting

      There have been cracks out that defeat punkbuster since a few days after it was released on bf1942. A few of the hacks include:

      There will always be some cracks, but Battlefield certainly became better off it, as it was kinda booming.

      Either way, people will always cheat in some way or another, the thing is you just have to keep on fighting it. Blizzard is one of the examples who have a strict anti-cheat policy and don't shy away from banning people's accounts and the like.

      So with starcraft and Diablo I play on battlenet to ensure not only I am watched but my opposers as well, and with battlefield I play on official EA servers.

      They won't catch all, but at least it happens alot less then on non-controlled servers.

      --
      Dre
    3. Re:has punkbuster helped? by fuzzybunny · · Score: 1

      That's pretty interesting.

      I am an avid (if second-rate) BF1942 player, on regular BF, RTR and SW servers. I've only seen about 3 players in the last year where I definitely suspected cheating, including engineers who would score headshots on moving, concealed targets at massive distances while jumping (!).

      Out of curiosity, I once downloaded and tried out a few cheats, including an aimbot. They were utterly horrible and useless. First, a complete pain in the ass to get installed. Second, the ones that ran outside the cilent slowed my machine (2.4ghz PIV/1 gig memory, good gfx/sound) to a miserable crawl. Lastly, the only one I found even remotely useful, one which pointed out players to me, actually hurt me in combat, as I realized I was far faster spotting actual players than trying to associate some symbol with a guy hiding somewhere.

      One thing I learned when playing Netrek during several years in college was that 'borgs', or partial-to-full robot clients, never substitute for skill. This is a generalization, I realize, but it usually holds for BF1942 as well. Only someone who knows what they are doing and is generally pretty decent on his own merits will be able to use a cheat as a crutch, and those players are usually good enough not to have to/want to.

      In addition, the beauty of large, objective-based games like BF is that the effect of the odd cheater may increase his personal score, but it is no substitute for a decent team with good cooperation and clue. Yeah, a cheater may defend a flag better against one or two people, but if you have a few decent players going for the target, it's no different than without cheats. Sure, we all look at our scores, but I'd rather play to win the game for my team. If I fight the cheater on his own ground (i.e. turn it into a personal, one-on-one vendetta) I will probably come off the worse, and my team will be down one useful player. Do as master Sun says, flow around obstacles :) The hackers may tweak the laws of statistics a bit, but they can't defeat them.

      All in all, actual cheating hasn't bothered me nearly as much as the backlash from it (good players automatically being labelled 'cheaters').

      --
      Cole's Law: Thinly sliced cabbage
    4. Re:has punkbuster helped? by Trejkaz · · Score: 1

      We found some particularly amusing case of cheating not substituting for skill in the Q1 days. Some guy had an aimbot but ran out of cells and his weapon switched to the rocket launcher. The aimbot then proceeded to shoot automatically the next time it saw another user, and killed him in the process.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    5. Re:has punkbuster helped? by fuzzybunny · · Score: 1

      OK, after having posted this, I went on a rampage last night, and after going through about 2-3 servers full of 24-16 games, I finally found a balanced one on a Boomtown server.

      Promptly killed, repeatedly, by an engineer, via single headshot, who ran around behind a hillock out of sight, while I was running laterally on my side. He randomly popped up, and nailed me while jumping. He could not have had any idea where I was, and he literally got me the very moment he popped up.

      Uncanny. I'll usually give them the benefit of the doubt, but I am 100% sure this was a hack. And the guy was being fairly clued otherwise (being in the right place, doing stuff a bot could not) so I have to assume there is a good aim-assist bot out there somewhere for BF.

      --
      Cole's Law: Thinly sliced cabbage
  12. thinking all the time by August_zero · · Score: 5, Insightful

    But that isn't a reason to cheat is it? How many "casual" gamers do you think cheat? If I had to make up numbers, I would guess that most of the cheaters, hell I would guess a vast majority of them play the game in question as much as the ubber-1337 players do. There is this tendency for people to assume that people that cheat suck or have no skills and that is why they cheat, I think this is just something we tell ourselves when we lose to a cheater ("if he wasn't cheating I would own him!") People that cheat are people that either don't want to lose, or they are doing it just to ruin the game experience of others. I would be very surprised if you could find me a below average player that uses a couple of cheats to level the playing field.

    I see what you are saying, but I am not sure that there is really any relevance to the subject at hand here, I mean I don't think its fair that I own a crappy car, but does that mean you could empathize with me if I robbed a bank to buy a better one?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:thinking all the time by Lord_Dweomer · · Score: 2, Insightful
      Where do you get off making blanket statements that you have absolutely no insight into?

      "People that cheat are people that either don't want to lose, or they are doing it just to ruin the game experience of others. I would be very surprised if you could find me a below average player that uses a couple of cheats to level the playing field."

      Ok, prepare to be very surprised. I've used cheats to level the playing field with games I'm not good at. So does my little brother. Why? Well, because I'm simply a better gamer than him. That is why we enjoy games where you can set a handicap of some sort.

      To answer your first question, it IS a reason to cheat. People say that cheating at all is completely unacceptable. Kant would love these people. Fact is, cheating becomes acceptable to me if it enables me to enjoy my game that I purchased. I know it sounds selfish, but I honestly do not give two flying fucks about the gaming experience of the other people on the server, and I'm sure more than a couple feel the same.

      The solution, like parent said was to create matchmaking services so that people have the option of playing against people their skill level. It won't completely solve the problem, but it would certainly help. Punkbuster also has helped things. If you want to be able to play with cheats, play on a non-punkbuster server, otherwise get onto one where its enabled and feel much more confident that nobody is cheating (it isn't PERFECT).

      Seriously, try to understand that people may share other views than you. To try to pigeon hole them all based on no real first-hand experience on your part is foolish.

      --
      Buy Steampunk Clothing Online!
    2. Re:thinking all the time by Anonymous Coward · · Score: 0

      If this is true, Then why is there cheating on Battle.nets Warcraft3 servers?

    3. Re:thinking all the time by Anonymous Coward · · Score: 0

      that's one sorry ass excuse for cheating if I've ever seen one...

    4. Re:thinking all the time by Nos. · · Score: 1

      Wow, this has to be about the most immature excuse I've ever seen for cheating. What your basically saying is that your experience is more important than the experience of all the other players on that server combined. Either you just don't give a damn about the rest of the world, or you view yourself as much more important than the rest of the world.

      Its people like you that make the game annoying for all of us. The beginner and intermediate players get turned off the game because they belive everyone is so much better than them. Those that are really good don't get credit for their skills since they are accused of cheating

      I have been accused of cheating in a couple of HL games (TFC,DoD) and so have friends of mine. None of us cheat. We have good days and bad days like everyone else. When I'm having a good day, I can easily get 2,3,4 times the number of kills as deaths. I don't cheat.

    5. Re:thinking all the time by Lightwarrior · · Score: 1

      > I've used cheats to level the playing field with games I'm not good at.

      > Fact is, cheating becomes acceptable to me if it enables me to enjoy my game that I purchased.

      > Seriously, try to understand that people may share other views than you.

      First off, if there's no reasoning with you, we don't have to continue this conversation. If you're interested in discussing, please reply.

      Your reason for cheating is that it makes the game more fun for you - but what about everyone else? How can you ask other people to understand your viewpoint when you state that theirs is irrelevant to you?

      I'm troubled by this, because I spend time and effort to become better at games. I accomplish this by playing within the rules of the game. Why should we condone the actions of people who decide that they don't want to play by these rules?

      -lw

      --
      Mods: Disagreeing with me != my post Offtopic / Flamebait.
      World without hate or war, invaded. Tragic?
    6. Re:thinking all the time by August_zero · · Score: 1

      I honestly do not give two flying fucks about the gaming experience of the other people on the server, and I'm sure more than a couple feel the same.

      Then why play online games? It's a give and take situation Dweomer and if you don't want to play in the neighborhood you are free to stay indoors.
      Unreal Tournament (original flavor, 2003, 2004 extra crispy et cetera) has excellent bot customization options that could allow any player to create a match that they can have fun with offline and without power gamers intruding. Hell, the bots will even trash talk if you like that kind of thing. There is no reason you need to assume that you have some sort of great judgment or importance that allows you to dictate the rules of a game without the consent of the other people on the server. Should the Detroit Lions be given 5 downs per drive because they lose too much? Should their coach be allowed to call penalties on the other team just because he feels that it isn't fair that he isn't enjoying himself?

      The solution, like parent said was to create matchmaking services so that people have the option of playing against people their skill level.

      Very good idea, X-box live supposedly does this in select games, as do some on the PC. Use them then.

      To try to pigeon hole them all based on no real first-hand experience on your part is foolish.

      Now you seem to be trying to hurt my feelings. Thinly veiled insults do not an argument make. How do you know what sort of experience I have hmm? But hey, I can't change your mind so I am not going to bother to try.

      Have a nice day.

      --
      On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    7. Re:thinking all the time by Lord_Dweomer · · Score: 1
      Well, despite the fact that I have cheated at a game before (heaven forbid) there is reasoning with me :) Because not all of us cheaters are immature, unintelligent people.

      Your point about asking others to understand me when I refuse to try to understand them is valid. I will retract my statement about how he should try to understand this. I really don't care if he understands this.

      Now, for the record, I don't cheat at every game. Hardly. In fact, I don't usually play the games I'm not good at because I don't have very much time to play. When it comes to things like BF1942, I never cheat, and find myself coming in 1st place quite frequently. So not all cheaters suck at every game.

      I spend time and effort to become better at games too, I just have very limited time to spend doing this so I can only focus those efforts on a couple games.

      I'm not saying you have to condone this. Punkbuster exists for a reason. If you don't condone cheating, go to a Punkbuster server. Otherwise, I feel that a solution exists to prevent people from having to play with cheats, and if they don't take it, they have to put up with the chance that people on unprotected servers MAY cheat.

      I'm not some ruthless TK cheater who just exists to grief other people. I do it in games which lack features to level the playing field, whether it be handicaps, matchmaking services, etc. Where these games to incorporate these features, I would stop. Hope this gives a little insight.

      --
      Buy Steampunk Clothing Online!
    8. Re:thinking all the time by Lord_Dweomer · · Score: 1
      I play online games because I like to play online games. If I wanted a singleplayer experience, I would play singleplayer. Lets face it, bots are less fun to play against than people (unless you're testing cool ways to kill people, then bots are quite fun).

      Thank you for suggesting UT2004, unfortunately, I don't have a computer that can handle it, nor is it really my style of gameplay. But it is good that they have made improvements to bot performance. However, I enjoy the social aspects of online gaming as well. Its fun to talk to players.

      I feel I can dictate the rules of the game when I have a piece of software that lets be, because guess what, it DOES let me dictate the rules of the game then.

      Your example with the Lions is a bad one because these players play non-stop, they train all of the time, and get paid big bucks. If I were paid to play games, I wouldn't cheat, because then it would be a job. As it is now, I'm the one paying for the game, and the hardware, and the net connection. Also, the games I cheat at are ones that I don't have enough time to get good at (I have a very tight schedule and only have time to get decent at a couple games). I'm actually quite good at the games I've developed skills in. I frequently come in first place in bf1942. However, I really don't have time to learn the intricacies of other games.

      When games DO offer matchmaking services, I DO use them. My point was that hardly any do, and so I cheat when they don't offer a solution (such as matchmaking or handicaps).

      I will retract my insult, however my point was to make you understand that there are other reasons for cheating when you seemed to so firmly believe that only the ones you mentioned existed.

      No, you can't change my mind, and I appreciate you not trying to, but I would like you to know that I am NOT just some random griefer. I do this to level the playing field in games I don't have time to develop skill in. If they were to implement features I discussed earlier, I would use those features and stop cheating.

      Also, people who don't like cheats should likewise use the options available to them. Punkbuster works quite well, and if you don't use it, you are accepting the risk that there MIGHT be cheaters on your server. Otherwise you can feel pretty safe that its hack free.

      Hope this clarifies.

      --
      Buy Steampunk Clothing Online!
    9. Re:thinking all the time by decaying · · Score: 1
      Cheater-Man_Lord_Dweomer said :
      I'm actually quite good at the games I've developed skills in. I frequently come in first place in bf1942. However, I really don't have time to learn the intricacies of other games.

      Doesn't take much time to learn how to spawn camp an un-cappable flag does it?

      --
      ----- One piece short of Legoland
    10. Re:thinking all the time by Lord_Dweomer · · Score: 1
      "Doesn't take much time to learn how to spawn camp an un-cappable flag does it?"

      Wow, what an incredibly ignorant trollish comment. You seem to not be interested in intelligent discussion so I shall simply say that I don't spawn camp an un-cappable flag unless all other flags are captured, and the server rules allow it. You assume because I've stated I'm a cheater at some games, and skillful at others, that I must use cheap tactics to be skillful. You are quite wrong. I can rush in with an assault rifle with the best of em, I can shoot anybody out of the sky (i'm a dogfighter first and foremost) and I can snipe someone from across wake island at the North Base while running forward while they're sliding down the hill near the def gun at the airfield and hit them in the head.

      There really is not point to your comment other than to make your pointless snide remark. Frankly, I know I have skill in that game, and your childish comment does nothing to make me doubt my skill.

      --
      Buy Steampunk Clothing Online!
    11. Re:thinking all the time by decaying · · Score: 1

      Coming first in bf1942 is not something I normally associate with a large amount of skills, especially with some of the maps. While I was not trying to troll, I was just pointing out that kills/scores in bf1942 is not what it is all about.

      As Eng at the north base on Wake I've held it on my own from incoming tanks, infantry and planes, I didn't get many kills, but I kept the flag. My score for that round? Middle of the round, skills I needed to do that, many and varied.

      --
      ----- One piece short of Legoland
  13. Um... by Anonymous Coward · · Score: 0

    ...isn't that the ENTIRE POINT of the XBOX Live "Optimatch" feature?

  14. Somebody stop me! by Trikenstein · · Score: 0, Offtopic
  15. I wrote the merc article by gruntled · · Score: 1

    And you raise a question I asked a number of people, but didn't squeeze into the article for space reasons: Would you want to live in a world where you could never cheat? (For those of you following along, poltical scientists call this the lure of fascism: If you give me absolute control of your environment, I can eliminate crime, or at least unofficial crime). One facet of this question has do with things like ability; why shouldn't, for instance, people with disabilities be able to play a game with a handicap (no pun intended). A more interesting question has to do with control of the next electronic environment. Look at XBox Live as a test run of Microsoft's secure computing initiative. In this version, you can install Linux, which, as one Microsoft manager told me, was quite surprising to the guys in Redmond. You can bet they 'll make it much harder to do such things next time. And if they're successful at building a cheatproof -- or, more interestingly, hackproof system -- what does that mean for the future of computing, and for life in general?

    Always pleased when something I publish doesn't get posted on slashdot with lots of "wotta moron" comments...

    -dave

    1. Re:I wrote the merc article by Anonymous Coward · · Score: 0
      Would you want to live in a world where you could never cheat?
      We're not talking about the real world here. We're talking about games. And I absolutely do want there to be guaranteed no cheating in games. I think Palladium will be great for this.

      Would you enter a chess tournament if your opponent was taking phone calls from their friends who were analysing the game with a computer? No, that's no fun at all. So why play Counterstrike with a cheater?
    2. Re:I wrote the merc article by gruntled · · Score: 1

      "We're not talking about the real world here. We're talking about games. And I absolutely do want there to be guaranteed no cheating in games. I think Palladium will be great for this."

      I'd argue that games are clearly a part of the real world. But the point of my question is, would you accept the benefits of no cheating in games (and various other benefits) via Palladium if Palladium could also be used to do Very Bad Things (TM)?

  16. Spelling? by Synonymous+Yellowbel · · Score: 2

    Dennis Fong misspelt "m4d sk1LLz".

  17. How about instant replays? by antdude · · Score: 2, Interesting

    Call of Duty multiplater games show instant replays every time you get killed from the other player's perspective/view. I think this is a cool idea. It would be nicer if you can record that too.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    1. Re:How about instant replays? by decaying · · Score: 1

      /record demoname
      /stoprecord

      --
      ----- One piece short of Legoland
    2. Re:How about instant replays? by antdude · · Score: 1

      decaying: I was referring to instant replays right after being killed. Not the whole game or part of it if you do manual record.

      --
      Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
    3. Re:How about instant replays? by decaying · · Score: 1

      So, an instant record/stoprecord just for the killcam? Could be interesting... A show-reel of your deaths [:

      --
      ----- One piece short of Legoland
  18. Are you... by Anonymous Coward · · Score: 0

    [ELF]?

    Just curious.

  19. So an aimbot evens the field?? by Kelmenson · · Score: 4, Insightful
    Don't tell us that we'll get better if we work at it - WE DON'T WANT TO HAVE TO. We want to be able to sit down and play with people at comparable skill levels and enjoy the game *now*, without having to devote our lives to learning to become uber-1337 at it.
    None of the cheats out there "even the field"... They don't improve your aim; they make it impossible to miss. How is that enjoying the game? The only enjoyment the cheaters get is in annoying the other players of the game.

    Its not like the cheats are a handicap where you can give yourself 30% extra life or money or something... They are all or none.

    1. Re:So an aimbot evens the field?? by PainKilleR-CE · · Score: 2, Insightful

      Its not like the cheats are a handicap where you can give yourself 30% extra life or money or something...

      I've seen aimbots that actually have scales for setting the hit percentage (because it makes it harder for people to realize you're cheating). That being said, though, it's AIM, not life, money, armour, ammo, guns, whatever. If you can't AIM, why are you trying to play multiplayer? You'd think that people would figure out they can't aim before they got to the point of trying to play with/against other people.

      A better point would be something like seeing through walls or the radars that track where everyone is. It's not really levelling the playing field, it's just giving you more information than the other players have, and taking certain elements (sneaking, hiding, etc) out of the game.

      --
      -PainKilleR-[CE]
    2. Re:So an aimbot evens the field?? by irc.goatse.cx+troll · · Score: 2, Insightful

      In counterstrike, there are plenty of cheats that 'even the playing field'.

      Off the top of my head:

      Fullbright (add an insanely bright light where the players origin is, removing any shadows making it easier to see anything)

      Skinhacks (make all cts blue and all terrorists red, use is obvious).

      Soundpakcs (replace default sounds with more distinguishable noises, for example giant 'OUCH' sounds when someone gets hit, making it easier to tell if you hit someone through a wall)

      Whitewalls (remove all textures, making players contrast better).

      No Recoil ( compensate for gun recoil making it easier for newbies to spray)

      Its not all wallhacks and aimbots. For the record, I don't cheat (I'll be at CPL this summer), nor do I have any respect for anyone who does even if it is just to even the playing field.

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
    3. Re:So an aimbot evens the field?? by MikeDawg · · Score: 1

      Those are some interesting cheats. I have a lot of problems playing CS and the similiar games, I am color-blind, I have a terrible time distinguishing reds and greens (enough that it is hard and takes more time for me to differentiate people in CS). I loved Team Fortress for the fact that all the characters were either blue or red (strong shades of color make it easier for me). I have even have problems with different shades of camoflauge (sp?). Some of these hacks may have their legitimate purposes.

      --

      YOU'RE WINNER !
      Another lame blog

  20. Cheaters are not that bad by superpulpsicle · · Score: 4, Interesting

    Cheaters are bad. But they are NOTHING compared to TKs.

    At least cheaters you kick and they go cheat somewhere else. TKs keep coming back cause they enjoy it too damn much. Not to mention TKs have a sad history of coming back with different name.

    At least cheaters are wanted by one team. TKs are hated by everybody. The team that win gets an unsatisfying victory. The team that lose gets abused.

    1. Re:Cheaters are not that bad by WasterDave · · Score: 1

      OK, So I've been out of the scene for too long. What's a TK?

      Dave

      --
      I write a blog now, you should be afraid.
    2. Re:Cheaters are not that bad by Anonymous Coward · · Score: 1, Informative

      TK = Team Kill. The act of killing someone on your own team.

    3. Re:Cheaters are not that bad by droleary · · Score: 1

      At least cheaters you kick and they go cheat somewhere else. TKs keep coming back cause they enjoy it too damn much. Not to mention TKs have a sad history of coming back with different name.

      Of course, that kind of makes me wonder why games all seem to have a static view of what a "team" is. Anyone who is killing more of one team than another should automatically be considered friend/foe as appropriate. Hell, I'd like to see things go a step further and have a "neutral" designation where people are dumped (and/or possibly where they start the game) to spawn when their kill stats don't identify them to be siding with any one particular team. Give them crappy weapons and make it take 30 seconds to run a maze or something to get back into the real action, and I think you'll do a lot to eliminate the (anti-)social factors that contribute to TKs.

  21. Cheaters are sick. by gumpish · · Score: 3, Insightful

    As someone who released the first aimbot for unreal tournament, and coded a few different cheats I can tell you why I, cheated. To grief people.

    So in other words, you're a sociopath. You derive pleasure from antagonizing others in a way that leaves them no recourse.

    Let me guess - pulling the wings off of flies and burning ants with a magnifying glass are among your cherished childhood memories. Maybe you had "fun" with firecrackers and the family pet?

    I'd hate to run afoul of Godwin's Law, but the senseless sadism exhibited by cheaters seems like it would fit right into some sort of guard/prisoner dynamic.

  22. Find some people you trust... by Shazow · · Score: 5, Insightful

    Back in the days of Diablo (1), one of the most cheated-in games ever, a few of my close friends from school decided to limit our gameplay amongst ourselves so we wont be affected by the cheating going on in the "real world". We managed to enjoy the game a great deal, none of us cheated. It's based on trust, really. If you can find a few people that you trust and play with them, it increases the enjoyment of the game enormously.

    Same goes for first person shooters or any other game. Find yourself a clan with trustworthy members, and play.

    Just because everyone else cheats, doesn't mean you have to expose yourself to their damnation.

    - shazow

  23. winners never cheat by ddsoul · · Score: 4, Insightful

    Cheats can be quite effective, especially to police those that DO cheat. Back in the ol' CS days, on my friend's server we had always suspected this one guy who frequented his server of cheating. Needless to say I found one of these "wall hacks" to monitor his actions and the way he played (just from ghosting around and observing through walls.)

    It was quite effective to watch as he was able to predict exactly where everyone was (ie shooting through doors or being rather hesitant when going up or down the sewers..etc etc, I think if cheating is such an issue, there could be designated "Watchers" who get the ability to see through walls and observe, just there to monitor the play like referees at a sporting event. Fighting fire against fire so to speak.

    But from what I remember anti-cheat software (is punkbuster still around??) has really progressed in the past few years, I guess the same can be said about cheaters tho.

    --
    *604x
  24. My story by Universal+Nerd · · Score: 2, Interesting

    I'm a good CS player - and by good I mean that I frag at least twice as much as I die and play by the rules (camp as CT and rush as T on de_ maps). I've also commited to memory most of the popular maps and know where people camp (and how to get them). I've also learned that walking is the best way to play (Ninja Mode as I call it).

    Anyway... I've never used a cheat in my life and now, in CS 1.6, it's really hard to cheat yet I've been banned from servers because I "cheat".

    If I had learned to cheat, I would have never learned to play well, I can hold my own against most clanners in lan houses and I'm respected as a gamer despite being "old". Mind you, I play about an hour a day (when the wife lets me).

    Cheating sucks, it really, really does.

    --
    Ash nazg durbatuluk, ash nazg gimbatul Ash nazg thrakatuluk agh burzum-ishi krimpatul
  25. Online casinos are smarter than that by Ayaress · · Score: 1

    FPS games do most of the work client-side, which is why its so easy to cheat in them (prevent it from detecting a collision between a bullet and a wall, and you can shoot right through them, change the rate that it updates your position, and you can move faster. Change the shot delay onn your weapon, and you can fire a rocket launcher five times a second).

    Online casinos, and most MMO games do something else though. What you have on your end is basically just a graphics engine and input. The server takes your input, moves you around, handles projectiles, and then sends back what you're supposed to see, which your client program renders.

    You could still wallhack, but that would usually require access to the server, and good luck getting the casino to let you run a few programs on their servers for a few minutes.

    The main way to cheat in those kind of games is to macro. Some MMORPGs are suscptible to the same speedhack program people use in CS, which mucks with the computer's clocking instead of the program itself, but for the most part, there's nothing client side to hack.

    I played Dransik Classic for a long time, and there were a lot of accusations of people hacking their stats. I wrote a program that could let you modify your stats, level, HP, and even the damage that you deal on attack.

    The problem? It was all cosmetic. It may SAY you have 2.5 million HP, but somebody runs by and does 500 damage to you, and suddenly you only have 1500, because your REAL stats are on the server. Also, you can make it look like you're doing 50000 damage with your 15 gp daggar, but go out and hit a 10 HP Triddle, and it still takes two or three hits to kill.

    The same thing would apply to an online casino (unless they're REALLY stupid). You may be able to make it look like you get ace-king-queen-jack-ten every hand, but the server knows you've really got nothing, and it's pair of threes beats you.

    1. Re:Online casinos are smarter than that by irc.goatse.cx+troll · · Score: 1

      "The main way to cheat in those kind of games is to macro. Some MMORPGs are suscptible to the same speedhack program people use in CS, which mucks with the computer's clocking instead of the program itself, but for the most part, there's nothing client side to hack."

      Just to elaborate on this a bit -- He means EXACTLY the same program. The speedhack that was floating around back in the cs 1.3 days works fine for speedbuilding in (war/star)craft, speed running in a MMORPG, or even slowing down the clock in minesweeper. The program still works to this day in counterstrike (with all forms of anticheat you can find enabled), it's just that tricky. The only way to counter is for the server to see the timing inconsistency and correct it for the player like a lot of modern games (including hl, see below) do.

      Regarding HalfLife, like I said, It still works, But you'll be forced back to a previous position and stuck waiting out the duration of your speedhack if you just leave it on. You're stuck toggleing it on every 8seconds, or using something more advanced like the old OGC10 hook that would never speedhack when it wasn't "safe", and would do things like only turn it on when you start shooting. Of course, this anti-speed hack only works if you're speeding up the timers, I can just as easily lower the speed and jump off a tall building and gracefully fall all the way down nuke at 1/5th speed (And still lose health when I land, and only be able to get one shot off due to how slow my client is, but its funny. Another player (that is legit) can just as easily jump on top of you and safely float down)

      --
      Pain lasts, kid. Its how you know you're alive. Sometimes I think this growing up thing is just pain management-TheMaxx
  26. Social Psychology At Work by Mongoose+Disciple · · Score: 2, Insightful

    At its heart, I think this and similar issues (such as baseball and steroids, which I believe someone brought up above) are really just a reflection of our culture.

    Somewhere along the line there's been a paradigm shift, and maybe it occured so gradually that no one noticed it was happening at the time. Winning has become more important than anything; this is a generally accepted value.

    It may seem like splitting hairs, but I think at some point, the cultural value was more that you wanted to be the best (at whatever). Winning wasn't the goal, per se; it was just the natural consequences of being the best. Somehow that middle step of excelling has been lost, has become a vague ???? not unlike a failed dot.com business plan. Once upon a time working hard and becoming good at your chosen endeavor filled that gap, now whatever means that seems most expedient (including cheating) is permitted to suffice.

    How or why that happened, I couldn't say.

    1. Re:Social Psychology At Work by rpillala · · Score: 1

      I think there's more: people believe that you deserve everything that you get, or that happens to you. Winning is the proof of being the best, not the result. That means that if you cheat and no one catches you, you're the best and you can point to your win to prove it.

      Along the same lines, people are very focused on evidence, and not so much on the truth. It's like people think they're in a court of law all the time, and knowing that they did something wrong means nothing as long as they're the only one who knows it.

      Ravi
      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    2. Re:Social Psychology At Work by ntime60 · · Score: 1
      It did not occur gradually. Game cheating has been here as long as there has been games, even the non-computer games.

      From my observations we can make 4 group types.

      Group one is about winning at any cost.

      Group two is about the bully/griefer symdrome. Ruining the fun of every one else because they can.

      Group three types are moderate gamers that get stuck and need a little help.

      Group four the rest of us who play the way the game was designed to be played.

      Why do you think there are so many sites dedicated to cheats and hints?

      My youngest son used to cheat all the time, that is until I included him into my LAN parties and he witnessed a new style of play. Now he is against cheating.

      Winning fair and square through thought and skill is far more rewarding than cheating to win in any game. I always feel inadequate when I need a hint to play a game. My view is that humans made the game a human should be able to beat it.

      I think we older gamers should show the younger ones how to play effectively and how to have fun. It is all about the journey and not so much about winning. Too bad others do not understand that.

      This is why I only play LAN games now.
  27. player ranking is the only solution by way2slo · · Score: 1
    "Or let's say online poker. Let's say it's implemented with Schneiers cryptographically secure poker-system, so that no client can cheat. But, the thing you don't know is that the three other guys at the table are really friends, and communicating over IM. They'll tell eachothers who has the best hand, and the others will fold. Essentially, you're playing against a player who gets three hands every round, and can choose the best one to play with. You will loose. There is nothing the game-client can do to prevent this. Even if it *somehow* blocked all other ip-communications, the others could be sitting in the same room and communicating by talking, or they could be sending eachothers sms or any of a 100 other possibilities."

    Actually, if you are a good enough of a poker player this won't matter. It's all in how they act and what they tend to do in different situations and how well you read it. Besides, you don't have to win every hand to do very well.

    Anyway, I believe that cheeting is a symptom of a logical game design flaw. Solutions are either a better way to implemet what they are exploiting, or a workaround in the game that makes it the cheat irrelevant to other players (somehow design it so that the other players don't mind that others are cheating).

    The first is very hard because network games rely on sharing data and off-loading some of the work to the consoles. Even if every computation was done on the server and your computer did a remote GUI login, you could still figure a way to exploit it. (perhaps by sniffing the video packets for something that looks like a player's head and then having it automatically send the proper mouse/keyboard commands to aim at it and shoot). Trying to prevent it is a never ending battle. A more elegant solution would be the latter.

    Have a system built into the game where the players not care if the others are cheating. How? Well, why do players get mad at cheaters? Because they are so much better than they are and never have a chance to do well against them. The same can be said for very gifted non-cheaters. The problem is not the cheating, it's the lack of balance between the players skill level, artificially enhanced or not. Therefore the answer is to build in a balancing system into the game, often reffered to as ranking. Rank the players according to how well they do in the game, wheither it is acquired by cheating or not, and make the rank public. In a short time it will be obvious which players are in your rank range and which are not. Each game will be more enjoyable because each party has a good chance to be victorious. It will be a fun challenge, not excersise in futility.

    Of course, how do you do it in an MMORPG where everyone is interacting with everyone else? Well, fortunately in this case "everyone" is a relative term and can be redefined. I have seen implementations that keep users of different levels in different areas. Newbie areas, secret passages that cannot be seen until you are a certian level, etc. Mostly, the level difference in RPG's are not that much of an irritation however abusive PK'ing and griefing are. A couple of ideas. First, keep the people that want to PK away from the non-PK'ers. How? Different sever or different world. You can do the same for griefers too. Send them to a "grief" version of the world and let them grief themselves to their hearts content. This grief world could even be on their own client machine. A private hades just for themselves.

    1. Re:player ranking is the only solution by Trejkaz · · Score: 1

      Actually, if you are a good enough of a poker player this won't matter. It's all in how they act and what they tend to do in different situations and how well you read it. Besides, you don't have to win every hand to do very well.

      There is a lot less input regarding "how they act" when the game is online. All the usual poker advantages from real life are gone, you have to bluff without any emotional tricks to back it up.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    2. Re:player ranking is the only solution by Eivind · · Score: 1
      Actually, if you are a good enough of a poker player this won't matter.

      Yes it will. You are being disingenious. I *said* that when I said "cheating" I really meant unfair advantage. Are you saying that getting three hands dealed, and getting to choose which one to play in poker is *not* an advantage ?

      The fact that an advantage *can* theoretically sometimes be overcome by a much better player is irrelevant. That is like saying that doping is not cheating aslong as there exists someone who can beat you even when you are doped and they are not. That's nonsense.

      Problem is, the problem *is* cheating. Not only that the people win a lot. People *do* care if the person who just grind them into a fine dust is really a super-player, or if it's the teenage-kid newbie from down the block with a +700% health-patch.

      One of the points of training in a game, or sport, is to be able to see yourself getting better, to increase your reputation.

      Who would bother spending a lot of time becoming the best possible CS-player if all that means is that you'll be able to compete successfully in a group consisting of the newbie from last week that upped his health to ten times the normal ? Would that still be a challenge and fun ? Even when you know that what you achieve with an extra half-year of training, the kid will compensate by multiplying his health not by 10, but by 25 ?

      Sorry, I just don't believe in your thesis. That people only care about an even match, and *don't* care at all about fairness and cheating. Handicaps is something different, the principal difference being the openness. There's a difference between saying "Mr Wood, I challenge you to a game, I recognize you are much better than me, so I propose we add 30 strokes to your result, and see if I can beat that." and saying "Mr Wood, I can kick your butt any day of the week" (because I have a cheat installed, but I won't say that.)

    3. Re:player ranking is the only solution by way2slo · · Score: 1

      Reading faces was not what I had in mind. I'm not that good at it. You just have to protect yourself when you have a weak hand and bet well when you have a good one, you can still do well. I play poker with my old college gang and I have always left with more than I brought by doing just that. By not betting foolishly you can do wonders for your game.

    4. Re:player ranking is the only solution by Trejkaz · · Score: 1

      I guess you could write a program to figure out what the optimum bid is for your hand. Perhaps some sort of genetic algorithm could be taught what to bid by starting out bidding randomly and experimenting to see what works. :-)

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  28. WHY? by Foo2rama · · Score: 1

    Why is it that in UT 15 kills is monster kill, In quake it is Uber kill and in Counter-strike it is Kicked By Console? No offense cheaters blow, look how many games have been ruined...

    --


    ---In a time of Chimpanzees I was a Monkey.
  29. Referee mode? Definitely. by Anonymous Coward · · Score: 0

    I remember suggesting somewhere a long time ago that HL servers could enforce aim-lines for spectators. In other words, if spectating, you can see a projected line from every player showing their direction of fire. Couple this with semitransparent walls, and I think it would be quite easy to identify both aimbotters and wallhackers provided a little patience and experience.

    Good headphones in a game with footsteps are also useful. "Look! I'm Daredevil!"

  30. Online Cheating... by Huxley_Dunsany · · Score: 0

    I recently bought the PS2 version of "Need for Speed: Underground", and having had a blast playing the single-player side of the game (I'm now on the 90th mission, I think) and put together a fast car with all the upgrades, I shelled out a little more dough and got the Broadband adapter for the PS2 so I could play online. However, since NFS:U allows both PC and PS2 users to race against each-other (and offers no way to tell what system a given player is using), it seems that PS2 players are at a severe disadvantage - even with decent skills and a souped-up car, I get my ass handed to me every time by what I can only assume are PS users who have managed to hack their copy of the game. At first, I just figured I was just a lousy driver, but when you're driving a totally maxed-out car and still get lapped seven times before you can even complete one lap and the other drivers never once touch a wall, even in the sharpest turns while going several hundred miles an hour, one has to suspest that there is a serious imbalance in the way people on different platforms are using the game. So, I just don't play NFS:U online anymore. It's really a shame that such a potentially fun multi-player experience is ruined by a combo of poor thinking on the part of the developer and asshat PC users cheating their way to ill-earned glory. Oh well.

  31. Aimbots by El · · Score: 1

    Good point. I can't think of any effective way of guarding against aimbots in software, since anybody with enough time and money could dummy up the mouse input. Perhaps a hardware solution would work... what if you required the use of a cryptographically secure mouse? Sounds like it ultimately still would be able to be cracked. Can anybody think of an effective way of preventing the use of aimbots, other than playing only with people you trust?

    --

    "Freedom means freedom for everybody" -- Dick Cheney

    1. Re:Aimbots by Trejkaz · · Score: 1

      Sign the network communications. Then sign every piece of code which needs to be run to make up the game. The game itself, the gaming library, the mouse driver, the entire operating system. Then ensure that the user can't hack their computer hardware to disable code which isn't signed.

      And yet whenever trusted computing is brought up, everybody objects, so this will never happen.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    2. Re:Aimbots by El · · Score: 1

      That just makes cheating more expensive. I can still take the video out from one machine, feed it into optical recognition software in a second machine, and have that second machine generate my mouse input. Undetectable by the first machine. Certainly not worth it, but then why is any form of cheating worth the trouble?

      --

      "Freedom means freedom for everybody" -- Dick Cheney

    3. Re:Aimbots by Eivind · · Score: 1
      This doesn't help. It makes cheating more difficult, but in no way impossible. I could have a second computer analyse the vga-out from the first, and generate the apropriate mouse-commands to send to the first.

      The first computer would have no way of knowing that the commands came from a second computer, and not from a mouse held by a human.

      *even* if you could somehow cryptographically ensure the integrity of the mouse, this would *still* gain you nothing, because there's nothing preventing a sufficiently determined person from creating a motorized trackball under the mouse that rotates under command of the second computer and thus creates mouse-movements.

      The problem is analogous to the one of "copy-protecting" music, but still leaving the music hearable to the buyer. It's simply not possible, for the fairly fundamental reason that if you can hear it, so can a mic. Similarily, aimbot-proofing a online shooter is not possible because if a human could move a mouse like *so*, then the aimbot could do the same using mechanics.

      You could say the mouse should use biometrics to ensure you're the one holding it. But a) I'm thinking you see that this is getting ridicolous and b) that also wouldn't help, I'd simply hold the mouse, and have a piece of the table move automatically under it so all I need to do is hold my hand more or less still.

    4. Re:Aimbots by Trejkaz · · Score: 1

      I'm sure that by the time people need to attach fake mouse devices, then the barrier to entry is too high to bother. If you want to buy an entire second computer and thousand dollar software for image recognition, then that's your choice. But I doubt it would happen, even cheats aren't that keen.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
    5. Re:Aimbots by Eivind · · Score: 1
      That's not the point. The point of that explanation is to show how preventing aimbots is impossible, even in theory.

      Noone is seriously suggesting that a significant number of players would cheat in this manner, only that the existence of this cheat-possibility demonstrates the (ultimate) futility of anti-cheat technology.

      In the real world, a cheat can be software-only aslong as the user has complete control of his computer. The only way to prevent this is to take away the users control of the computer.

      The principal provlem is that your game communicates with the world around it (including the graphics-card and the mouse and the network) by way of sending requests to the OS, and have them responded to. Aslong as the user controls the OS, he can have them responded to the way he likes, and there's nothing you can do about it.

      In a computer the user controls, the OS can say: "mouse moved to x,y", and your game has no way whatsoever of verifying if this really happened, or if the OS is lying to you.

      I don't know if you're willing to give up control of your computer and your OS and hand the keys over to "content creators", just in order to be able to enjoy a cheat-free online gaming experience. Personally I consider that a too high price to pay by something like 3 orders of magnitude.

  32. poop there it is by Anonymous Coward · · Score: 0

    The thing is, punkbuster is constantly monitoring and updating. you cant avoid it.

    the cheats will be found and new ones will have to be made.

    then those will be dealt with.

    meanwhile it will be driven more and more underground.

    cheaters will be in the extreme minority because nobody will want to publicize their hard worked on cheats.

    your days are numbered cheaters.

    you cheating bitches are not going to be able to cheat for much longer.

    fucking cheating bitches.

    bitches.

  33. Cheaters, no skillz, need cheats, for killz... by thirty2bit · · Score: 1

    I've given up on multiplayer. Counterstrike, AA, BF1942 --- aimbots and Punkbuster hacks are all over those games. It really sucks the root to be shot through mountains, through buildings, by impossible shots. Cheats are used by kiddies to make up for their lack of skills.

    I know a beta tester for a current popular game who told me they have found people cheating on the private beta game servers!

    1. Re:Cheaters, no skillz, need cheats, for killz... by ChaoticLimbs · · Score: 1

      play Enemy Territory. I haven't (to my knowledge) encountered a cheater. There are some very good players, however.

  34. A bit idealistic? by mattgreen · · Score: 1

    Online gaming seems eerily like life at times. It never seems quite fair, people already have their friend groups, and sometimes it feels like you're late to the party.

    Tough. Life isn't fair. What you can do about it is either suck up your pride and accept the fact that you are going to lose, or leave. Skill is the reason people continue to play - they want to be like so-and-so, who is a legendary player everyone looks up to. You take skill differences out, you alienate the loyal customer base. Single player is where you can always be the important superhero who is given as many chances as possible to prove themselves. Online is entirely a different beast and in some games evolves to be something close to a sport. You have to learn your place in online gaming. And it probably isn't at the forefront.

    Perhaps you should try a game that rewards twitch a little less and doesn't penalize death quite as much. I am loyal to Tribes in that you can be a highly effective player even if you have average fragging skills. I know an older woman who doesn't even shoot people much, but she enjoys turreting quite a bit, to the point that it seriously disrupts the enemy offense. Tribes rewards being in the right place at the right time and helping the team while still leaving room for individuals to distinguish themselves.

    Also, consider joining a team, or forming one. Public servers will drain the life out of you in any game unless you can manage to not ever take them seriously -- which it sounds like you cannot.

  35. Where the blame lies... by gumpish · · Score: 1

    You're right - not enough attention is paid to the fact that cheats would not be possible if the code were bullet-proof.

    However... unlike people who write computer worms and exploit vulnerabilities in operating systems, there is no reason to cheat in a game other than pure selfishness and sadism.

    When you control an army of zombie PCs, you can sell your services to spammers and the like. There is no financial incentive to cheat (well, except in a tourney, but those are tightly controlled events).

    People are outraged by cheaters because their motives are so foreign to well-adjusted individuals.

  36. L33T by Anonymous Coward · · Score: 0

    d00dz cheat to be l33t, it will always happen and you cannot stop it. Forget fair play, geeks are antisocial, only think about themselves and will do anything that gives them an edge, they don't care about the consequences. Just accept it and move on.

  37. there is a solution to every problem.... by way2slo · · Score: 1
    Poker is a bad example, because it is rarely about "fair" unless you are a mechanic and are dealing from the bottom or something. They guy with more chips definately has an advantage because he can afford more mistakes. How is your example any different from a regular poker game? You against everyone else. The pot is not going to go to just one person everytime one of them wins. Anyway....

    Perhaps I explained myself poorly.

    A wise man once told me that there is a solution to every problem, but sometimes the solution is to learn to live with the problem. You find a way to identify their cheat and block them, they find a new one. Move, Counter-Move. I appreciate your idealism and truly wish we could eliminate all cheaters from all games, but the fact of the matter is that we can't. While a cheat free experience is the Holy Grail for a lot of us, I'm afraid it's a wild goose chase.

    "People *do* care if the person who just grind them into a fine dust is really a super-player, or if it's the teenage-kid newbie from down the block with a +700% health-patch."
    With a ranking system and all else being equal, the health-patch kid will not be anywhere near you in the ranking system. The only cheaters you will play are the ones that *NEED* the cheat just to get to your level of skill. For example, the health-patch kid is so bad that your kill ratio to him without the cheat would be 7-1 (and he would accuse you of cheating). Therefore, he needs the cheat to be competitive relative to your skill. When he gains more skill, or finds a better cheat, he will increase in the rankings and you will be able to see this.

    Also, I do not mean to say that there should be no effort to stop cheats. Rather that trying to stop cheaters is not the most elegant solution.

    Basically, you as a person cannot tell all the time if someone is using a cheat or is just really good. You would have to run on a trusted server with trusted clients. In the long term, people using the uber-cheats will only be playing against themselves, with a natural uber-player mixed in here and there. The cheaters will move up in rank faster and higher than most non cheaters.

    However, this all depends on the ranking system and how it relates to the servers. Perhaps the server is set up so there is a rank range, only players with a rank from x to y can join. You compete against people with the same rank, more or less. The better you play, your rank increases you have to play on the higher rank ranges. Kind of like baseball where you have A, AA, AAA, and the majors except here it will look like novice, good, expert, master, & cheaters :) Seriously, the very top level will be for the cheaters who keep upping their health from 10 to 25 or whatever.

    I don't know how the ranking system would calculate ranks. Math is not my strong suit. However, it should probably be based on how well you did in a game, what rank the other players were, what level you played, etc. Things of that nature...weigh them in and calculate it over several games to produce a rank. Then work on recalculating it again. Stats can be show for that player like current ranking, max rank, average rank, rank over last x days/weeks. It would not be perfect, but it doesn't have to be....it just needs to be close. If what you are after is a clear 1,2,3,4,... then I would rely on an actual tournament.

    "Who would bother spending a lot of time becoming the best possible CS-player if all that means is that you'll be able to compete successfully in a group consisting of the newbie from last week that upped his health to ten times the normal ? Would that still be a challenge and fun ? Even when you know that what you achieve with an extra half-year of training, the kid will compensate by multiplying his health not by 10, but by 25 ?"
    Yes, it would still be a challenge. Because if "the kid" were that much better than you, via cheats or pure skill, then you would not be in the same rank. If you p

    1. Re:there is a solution to every problem.... by Eivind · · Score: 1
      They guy with more chips definately has an advantage because he can afford more mistakes. How is your example any different from a regular poker game? You against everyone else. The pot is not going to go to just one person everytime one of them wins. Anyway....

      It is different from a normal poker game because, not only are the three cooperating with eachother and sharing their pot (people could do this in normal poker), but they *also* has access to a perfect communication-channel where they can freely exchange information with no chance of it being discovered.

      Whether you are able to see it or not, that *does* make a real difference. The principal difference is that they can always *know* for *sure* which of the three has the best hand, so who should fold, and who should bet.

      The reason folding the two worse hands make a difference is because, though it doesn't influence their chanse of winning, or the payout when they do. It *decreases* their losses on the occasions when they loose.

      Essentially, it is easier to guess correctly the answer to the question: "Do I have the best hand", when you get to see two of the other hands.

      You're rigth about more chips being an advantage. That is why in poker-competitions you usually start of everyone with the same initial stack of chips.