I'm always surprised at that. the PSP started off trying to be a portable ps2, but due to the lack of a second stick, never really pulled that off. Instead, what we had was the best Portable for RPG lovers, like ever. Remakes of classics, enhanced ports, and completely new titles. I really hope this trend continues with the PSV.
Sony has had PSN for some time now, but i'm not sure whats required to develop games for it, nor am I sure they have announced how PSN titles will work for the PSV. They do have Playstation suite/Playstation certified though, which should allow for android development which can also be played on the PSV.
Sony's Xperia play isn't their next gen answer, the PSVita is. the Vita is very much a handheld built with games in mind, and that's how sony has billed it and shown it off. The Xperia play is sort of a solution to the 'mobile phone games suck due to lack of buttons' problem, nothing more. It's a phone with a gamepad.
Depends on the market. Casuals are the main people are who are really effected by this. If your main use for a Ds was a bit of gaming on your lunch break, or while on the bus/train before/after work, etc, then your the market Apple has taken from Nintendo. That also happens to be the market that made the wii and Ds smash hits.
to be fair, I think nintendo is right. Nintendo has, for the last decade, been focused on the casual gamer market. Apple has pretty much taken that over.
Sony focused more on the core and hardcore markets. they stumbled in the US, but they rule in Japan.
I think very much that Sony is hurt far less by the rise of the iphone, because the people it's targeting are the same folks who already own PSPs, ps3's, etc. Nintendo, on the other hand, has to get casuals to buy a single use device with more expensive games, rather then just playing on their phones. Sony's market isn't split nearly as badly as Nintendo's is.
Nintendo didn't see a problem, but people who bought it did. Once the novelty wore off, a lot of people started to notice the game line up wasn't too stellar, with a lot of the games using motion as little as possible. A lot of wii's began to gather dust as people waiting for something to do on them. Most of my wii owning friends haven't turn theirs on in months to years.
Pretty much this. Casual gamers are more likely to buy a few 99 cent games on their iOs/droid then they are to buy a $170 handheld. The market that made the wii and Ds a huge hit has moved on, and nintendo can't seem to get their core audience back fast enough. They bet a lot on 3d being a killer app that woudl bring the casuals to the system in force, but it doesn't seem to be panning out.
3DS has the same problems for me as other 3d has: it's quite painful after a few minutes of use. It's the primary reason I haven't bought one yet. I keep hoping for a 3DS XL down the road with an improved screen or something.
Funny, I don't see many games like that, then again, I tend to be pretty picky on what I play. Well, for cut scenes I think at least, 'stupid gimmicks' pretty much defines a lot of game play since the dawn of gaming, even on simple flash games.
SCEA was really bad about that back in the day. SCEI/SCEE not so much. Luckily, they seemed to have gotten over it and abandoned that as a policy after the ps1, probably due to the success of several high profile 2d games.
Sorry, but they admit they are doing this for the lulz, and have no noble aspirations. If they were a legit company, offering their services up front that would be one thing, but they aren't. the break in, steal stuff, then gloat about it on twitter.
To be fair, all the big companies went after them. You can't ignore grey market import businesses and people who make piracy-enabling devices. You have to defend your platform, or you risk losing your business.
Never underestimate the arrogance of hackers. the ones who haven't been arrested probably think they are in the clear, as they haven't been caught yet.
a revolution online? Are you serious? what are we suppose to do to fight such a revolution, refused to use the internet?
All they are doing is ruining peopels lives to get their kicks, all because they can hide behind anonymous user names. Why not be open about it, if their cause is so just?
Before I got bluetooth in my new car, I refused to answer the phone unless I was stopped, or I had my headset on. It's just too distracting and unsafe.
I find it hard to sympathize with this woman, even knowing who she is and knowing her in real life. She knew the rules, she just didn't seem to care.
Wait, you mean 7 ratchet and clanks, they didn't make Size Matters. They have tried to do some interesting things that don't boil down to gimmicks with the series, but it has stayed true to the formula, save for perhaps deadlock.
Resistance, I dunno. It's an FPS, but the weapons opened up some interesting play styles, and the coop in 2 was quite interesting.
Sony isn't just one company, it's more like a holding group. The different parts rarely seem to talk to each other, and most likely have no centralized network authority. Saying 'Sony was hacked again' isn't really accurate, it's 'a division/company belonging to the sony group was hacked'. I don't believe they have been successful in hitting the same target twice.
It's not the same system though. they are hacking different departments, who obviously don't have any sort of centralized network authority. I don't think they have been able to hit the same department twice.
The rifts are neat, but I think it's the class system that really changed things up. In MMO's, your used to having a set number of classes/skills, and you have to fit your play style into one of them.
Rift doesn't do that. Instead you pick an archetype, and then can pick and chose form the available souls to craft a class to fit your play style and goals. The game even lets you swap these with little pain. That really opened up the game and made it feel much more like a pen-and-paper game then most MMO's.
and thanks to all the crossover souls, you don't really have to be locked into a role. i mean, you can be a debuffer/healer with AOE nukes if you wanted to, or a pet/DD/dps, etc etc. And that's just from my experience playing a mage in beta. I think I had 4 completely different sets ups, each tailored for certain activities. You don't see that kind of flexibility in say, WoW.
Judgeing from console sales numbers? A whole crapton of people. It's still the cheapest way to play all the latest games. PC gaming just doesn't due as well, nor is it as convenient.
I'm always surprised at that. the PSP started off trying to be a portable ps2, but due to the lack of a second stick, never really pulled that off. Instead, what we had was the best Portable for RPG lovers, like ever. Remakes of classics, enhanced ports, and completely new titles. I really hope this trend continues with the PSV.
Sony has had PSN for some time now, but i'm not sure whats required to develop games for it, nor am I sure they have announced how PSN titles will work for the PSV. They do have Playstation suite/Playstation certified though, which should allow for android development which can also be played on the PSV.
Sony's Xperia play isn't their next gen answer, the PSVita is. the Vita is very much a handheld built with games in mind, and that's how sony has billed it and shown it off. The Xperia play is sort of a solution to the 'mobile phone games suck due to lack of buttons' problem, nothing more. It's a phone with a gamepad.
Depends on the market. Casuals are the main people are who are really effected by this. If your main use for a Ds was a bit of gaming on your lunch break, or while on the bus/train before/after work, etc, then your the market Apple has taken from Nintendo. That also happens to be the market that made the wii and Ds smash hits.
to be fair, I think nintendo is right. Nintendo has, for the last decade, been focused on the casual gamer market. Apple has pretty much taken that over.
Sony focused more on the core and hardcore markets. they stumbled in the US, but they rule in Japan. I think very much that Sony is hurt far less by the rise of the iphone, because the people it's targeting are the same folks who already own PSPs, ps3's, etc. Nintendo, on the other hand, has to get casuals to buy a single use device with more expensive games, rather then just playing on their phones. Sony's market isn't split nearly as badly as Nintendo's is.
Nintendo didn't see a problem, but people who bought it did. Once the novelty wore off, a lot of people started to notice the game line up wasn't too stellar, with a lot of the games using motion as little as possible. A lot of wii's began to gather dust as people waiting for something to do on them. Most of my wii owning friends haven't turn theirs on in months to years.
Pretty much this. Casual gamers are more likely to buy a few 99 cent games on their iOs/droid then they are to buy a $170 handheld. The market that made the wii and Ds a huge hit has moved on, and nintendo can't seem to get their core audience back fast enough. They bet a lot on 3d being a killer app that woudl bring the casuals to the system in force, but it doesn't seem to be panning out.
You don't always need to get to orbit to do research. For example, take a look at sounding rockets and the science they do.
they were more expensive, but offered far more utility.
3DS has the same problems for me as other 3d has: it's quite painful after a few minutes of use. It's the primary reason I haven't bought one yet. I keep hoping for a 3DS XL down the road with an improved screen or something.
Funny, I don't see many games like that, then again, I tend to be pretty picky on what I play. Well, for cut scenes I think at least, 'stupid gimmicks' pretty much defines a lot of game play since the dawn of gaming, even on simple flash games.
SCEA was really bad about that back in the day. SCEI/SCEE not so much. Luckily, they seemed to have gotten over it and abandoned that as a policy after the ps1, probably due to the success of several high profile 2d games.
COTS would like a word with you. Space X says they can put a man into space in 2-3 years, and they aren't the only company aiming for that.
Sorry, but they admit they are doing this for the lulz, and have no noble aspirations. If they were a legit company, offering their services up front that would be one thing, but they aren't. the break in, steal stuff, then gloat about it on twitter.
To be fair, all the big companies went after them. You can't ignore grey market import businesses and people who make piracy-enabling devices. You have to defend your platform, or you risk losing your business.
Never underestimate the arrogance of hackers. the ones who haven't been arrested probably think they are in the clear, as they haven't been caught yet.
a revolution online? Are you serious? what are we suppose to do to fight such a revolution, refused to use the internet?
All they are doing is ruining peopels lives to get their kicks, all because they can hide behind anonymous user names. Why not be open about it, if their cause is so just?
Before I got bluetooth in my new car, I refused to answer the phone unless I was stopped, or I had my headset on. It's just too distracting and unsafe.
I find it hard to sympathize with this woman, even knowing who she is and knowing her in real life. She knew the rules, she just didn't seem to care.
I know the women in question. She's just an idiot when it comes to texting.
Wait, you mean 7 ratchet and clanks, they didn't make Size Matters. They have tried to do some interesting things that don't boil down to gimmicks with the series, but it has stayed true to the formula, save for perhaps deadlock.
Resistance, I dunno. It's an FPS, but the weapons opened up some interesting play styles, and the coop in 2 was quite interesting.
Sony isn't just one company, it's more like a holding group. The different parts rarely seem to talk to each other, and most likely have no centralized network authority. Saying 'Sony was hacked again' isn't really accurate, it's 'a division/company belonging to the sony group was hacked'. I don't believe they have been successful in hitting the same target twice.
It's not the same system though. they are hacking different departments, who obviously don't have any sort of centralized network authority. I don't think they have been able to hit the same department twice.
I use a USB keyboard on my ps3. Helpful for chat, netflix, and password entry.
The rifts are neat, but I think it's the class system that really changed things up. In MMO's, your used to having a set number of classes/skills, and you have to fit your play style into one of them.
Rift doesn't do that. Instead you pick an archetype, and then can pick and chose form the available souls to craft a class to fit your play style and goals. The game even lets you swap these with little pain. That really opened up the game and made it feel much more like a pen-and-paper game then most MMO's.
and thanks to all the crossover souls, you don't really have to be locked into a role. i mean, you can be a debuffer/healer with AOE nukes if you wanted to, or a pet/DD/dps, etc etc. And that's just from my experience playing a mage in beta. I think I had 4 completely different sets ups, each tailored for certain activities. You don't see that kind of flexibility in say, WoW.
Judgeing from console sales numbers? A whole crapton of people. It's still the cheapest way to play all the latest games. PC gaming just doesn't due as well, nor is it as convenient.