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User: Jesrad

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  1. Re:Glorified Slots machine on Virtual Property Investor Recoups Investment · · Score: 1

    Except that this is completely rigged so that you will almost always lose. ...
    The tractor will break down soon.

    The Sun will break down eventually, I hear.

  2. Re:So this proves... on Virtual Property Investor Recoups Investment · · Score: 1

    You're only a floating point error away from being a billionaire.
    I'm making this my SecondLife account sigquote.

  3. Re:What's that for a standard ? on Rubik's Cube World Championships · · Score: 2, Informative

    Surely you mean 5x5 squares ? 'Cause I only know of 3x3x3 or 4x4x4 Rubik cubes :P

  4. Re:Kansas welcoms new professor of Cryptozoology on Slashback: OpenDocument, Intelligent Design, More DRM · · Score: 0

    To teach metaphysical theories as scientific is to teach lies as truth.

    Actually, I think this works the other way around. Religious beliefs like ID aim to describe "The Truth", while scientific theories aim to describe reality. As we know, there is no way to extract the truth from reality, so all scientific theories are false (some are simply less false than others).

    So I find it quite flabbergasting and counter-productive that people would go as far as to call their take on "The Truth" as science, since it automatically makes their beliefs into a certainly-false interpretation of reality. It's rethorically shooting oneself in the foot ! They're trying to pass off what they genuinely believe to be true as something false, for no discernable reason.

    Seriously, as a man of faith from "Old" Europe, the whole Intelligent Design / Creationism trolling (there's no other way to qualify it, frankly) makes ABSOLUTELY NO SENSE WHATSOEVER.

  5. Re:Hmm... on Virtual Real Estate Purchased For $100,000 · · Score: 1

    Second Life has a Mac client, and Vendetta Online has one too, as well as *gasp* a Linux client.

  6. Re:Yay on GMail Sign-Ups Via Mobile · · Score: 1

    Yes please :) -> (my /. name)@free.fr

  7. Ravens put chimps to shame on Alex, The Brainy Parrot Who Knows About Zero · · Score: 4, Interesting

    Don't diss ravens, they can make tools, sometimes more proficiently than apes ! I've seen one of these birds cut a small rectangle of spiky leaf to use as a hook to pull some juicy worms from a dead tree bark; and another cut a stick from a tree, remove the leaves then make one end into a hook for the same task, in mere seconds.

  8. Re:Symptom, not the cause. on Alex, The Brainy Parrot Who Knows About Zero · · Score: 5, Informative

    Except the article pretty clearly states that Alex has NEVER BEEN TRAINED to exhibit this behaviour. This parrot linked the "none" answer to an absence of information by itself.

  9. Another approach... on Open Design for ~$800 Swarm Robots · · Score: 2, Informative

    I can think of another sort of open source robots that cost well under $100.

  10. Re:IBM on Our Brains Don't Work Like Computers · · Score: 1

    And so has Mark Tilden !

  11. ITYM: on AMD Files Antitrust Lawsuit Against Intel · · Score: 1

    "If you can't compete [fairly], engage in abusive business practice !"

  12. Re:80 BC: The Antikythera celestial navigation dev on What Ancient Tech Do You Do? · · Score: 1

    It is amazing what technology and social progress the Greeks had advanced to in their time, right before the fall of their civilization... Steam power, complex mechanical design, philosophy, democracy, calculus, electricity, atomic theory, and more ! They were due an Industrial Revolution of their own very soon, I think.

  13. Re:Mushrooms? on 'Haute Cuisine' on Mars · · Score: 1

    And they don't photosynthesize, unlike vegetals. They absorb organic matter to grow. No organic matter on Mars = no mushroom salad for dinner.

  14. Re:Intel != x86 on Dvorak Says Apple Move to Intel Will Harm Linux · · Score: 1

    According to the Intel roadmap that steve Jobs kept refering to in the keynote, Apple is likely to move to the 65nm, 64bit, multicore (EM64T) processors that Intel plans to release in summer 2006. Expect Gilo processors in PowerBooks by 2007.

  15. Re:Update from the Second Life dev team on Second Life Virtual World to Get Firefox · · Score: 1

    What about the existing possibility to open up links from a dialog in SL into local browsers ? Will this feature be modified to open the same links into a window within SL instead of opening the user's browser of choice ?

  16. Re:meh on There's Gold In Them Thar Games · · Score: 1

    For those who don't know, Dark Life is an attempt to bring a Diablo-like game to Second Life. Of course it can be abused by a tentative sweatshop, but since it is owned by players (whom I happen to know personnally), there is an absolute cap on how much money you can make on it. And trust me that limit is very low (especially right now) so you can't make a profitable sweatshop out of it (it's not profitable to the owners already !).

    If you mean making a game like Dark Life in SL to make money, well, you'll be hitting on the same limit I mentioned in my original post: the money you make has to come from the players, and that L$100 (= $0.25) stipend will be spent quite fast.

    You either need to convince players to start paying through PayPal or any other real cash method for your virtual goods and services to work around this state of things, or you have to recycle the L$ very fast by converting them back in real cash and feeding them back to your clients somehow. There are a number of ways to do this (GOM, IGE, etc...) but it imposes a bottleneck on your revenue stream and makes the whole process vulnerable to inflation. Besides, making virtual goods that sell in SL is way out of the "sweatshop" activity. You'd make a lot more money in the real world than in a MMOG if you have employees who can pull this off while being paid low enough to make the whole operation profitable.

    The people who make a living or any decent amount of money from Second Life are in fact all profitting from a near-monopoly position in land business. They buy all the land available in the game then resell it back with a considerable profit (land being the most expensive commodity in the game since it is a _scarce_ resource). The more competition comes into this business to try and profit from it, the less profitable it becomes... and the total revenue that can be made from this business decreases with the number of participants, tending to zero in the long term and with growth of the virtual world. It'll happen eventually.

  17. Re:meh on There's Gold In Them Thar Games · · Score: 3, Interesting

    Except that this is Second Life, not WoW. There are no monsters you can kill over and over and over for hours on to earn a sustainable revenue, much like there is no infinite gold mine in the real world either. No trivial/automatic way to turn time into value. The money you earn has to come from somewhere, and that somewhere is : other players. Each player receives a somewhat fixed stipend of money each week from Linden Lab, and this amount is revised from time to time to accomodate with the money that returns to Linden Lab continuously (as a payment for uploads or land allotment).

    Because of this, you cannot have a sweatshop in Second Life, and its economy has zero inflation.

  18. Re:Forced application of the age old adage... on Publishing Exploit Code Ruled Illegal In France · · Score: 1

    French generally use an ellipse for that: Heureux les imbéciles...

  19. Re:Blockland on John Smedley On the Future of MMOGs · · Score: 1

    Just so you know, Second Life is an MMOG entirely built by its players. There are some simple building tools (everything is made of the same basic shapes, cube/sphere/cylinder/torus/particles/etc) and capable ingame scripting, although the language is less powerful than UnrealC. You then upload your own textures, sounds, etc... for everyone else to see and hear and interact with.

  20. Already done on John Smedley On the Future of MMOGs · · Score: 2, Informative

    Virtual families already exist in Second Life. For example my character has a virtual mother, and one friend who married ingame has modified her character to look pregnant. Another friend who married and later divorced ingame has adopted another player as her son, etc... And there is a field in character profiles for your partner, be it husband or wife or whatever-you-call-it.

  21. Re:Misleading title on Smart People Choke Under Pressure · · Score: 1

    From TFA:
    Under this higher, real world pressure situation, the HWM group's score dropped to that of the LWM group, which was not affected by the increased pressure.
    One group's score dropped, the other group got the same result.

  22. Re:Interesting on Fusion Using Sonic Compression · · Score: 2, Insightful

    It's not supernatural. Just because no theory explains it fully does not mean it's not real. We still don't know how superconductivity works exactly, for example.

  23. Re:I dunno... on Fantastic Four Teaser Trailer · · Score: 1

    A couple days ago I was teasing myself with how good a movie based on McMaster-Bujold "Spirit Ring" could be.

  24. Re:Redundant? on iPod Shuffle, Mac Mini, iLife '05, iWork · · Score: 1

    ... and runs MacOS X :)

  25. Re:The G% is a slow processor on EFF Reviews HDTV PVR Solution for Mac · · Score: 1

    The MPEG2 decoding of a stream from a HDTV signal does NOT require a dual G5. At the last Apple Expo we were demoing an EyeTV 310 displaying an HDTV DVB-S channel on a dual G4, and it was very smooth, no noticeable slowdowns of the whole machine. It could read another standard resolution MPEG2 file or two at the same time, so a single G4 processor might even suffice.