You can buy all the ham gear you want off the internet without proving you have a license. You only get in trouble if you get caught using it without a license.
This is the same argument about not having as high internet speeds as Japan and Korea. You could do it for a few areas at first and work on it over the next 15-20 years.
It hasn't been years since they started shaping 3rd party ISPs. It was last year that they started it. ALso it is being applied to Sympatico as well. The problem is, Bell basically lied about the reason they had to shape the traffic. 3rd party ISPs pay a tariff to Bell which is regulated by the CRTC. This tariff pays for transit over Bell's network from the DSL headend to the 3rd party network.
Bell was saying that their transit network was being overloaded but they refused to reveal any network traffic graphs or statistics showing such a claim. The CRTC forced them to release some information to the public and it was clearly seen that their network was not overloaded like they claimed.
The biggest bunch of shit about this is how little 3rd party ISPs actually get after Bell's tariff and how much better a service they can provide. Teksavvy for example has about $10 CAD per month and they give people 5Mbit, 100GB/month AND still make money somehow on that. Now Bell is basically FORCING 3rd party ISPs into a 60GB cap, and now it seems that they'll be forcing them to charge extra on top of that.
Where I live they blast the tap water with chlorine, especially after a rain since we live in a rural area with animals and the water is pumped out of the ground wells. Also, the tap water is really hard meaning we have to soften it which makes it taste disgusting, gives me way too much sodium due to how the softening process works. Another thing is the water has fluoride which I don't like to drink.
We used to get bottled water in 500mL bottles but now I have my own reusable bottles and buy 5 gallon jugs that get reused as well by the water company.
I fly GA aircraft and I've left my phone on before. Granted I'm not at 30K feet but I have gotten interference with my headset. It's an iPhone 3G and I think it switched over to EDGE. I was getting the typical EDGE pulse noise like you get on any speakers. So yes there is some issue with cell phones, especially when they drop to EDGE which the 3G ones usually do when they can't get 3G.
People are not that close to the cabin in commercial jets so the problem is less severe than what I was getting.
You could make phone calls via the iPod Touch with an external microphone or on the new ones via the built in headphone microphone. Fring can do this already but when I tried it the call quality and lag was terrible(over wifi).
Living a healthy lifestyle doesn't always help. There are some people that drop dead for no apparent reason. Often they are top athletes or apparently physically fit people. You may have an unnoticeable heart condition that could only be detected on an ECG. You may have high cortisol levels due to over stressing or working out too much that is causing you more harm than good. There are many things that could be going on.
I don't really want to be hooked up with a bunch of wires all day long or have implants either. What we need is the Star Trek remote monitoring system where the computer can call out your life-signs without you being hooked up to anything.
Verizon happily collected billions of dollars from the tax payers for years and did no such upgrades beyond slowly increasing their internet speeds. Finally after a lot of pressure they're actually upgrading their network.
I'm on Rogers in Ontario and their 3G network did slow down a little at first when the 3G iPhone came out here. But now I can get >2 Mbps regularly. Yes we have fewer overall users but iPhone adoption here is pretty big. If AT&T can't support the traffic then I think it's their own fault
The EA game is a demo of what you can do. I don't know why you would think this means every application is going to be charging you extra for everything now. This is good for subscriptions such as if an application syncs to a server which gives you reports or something like that. The server isn't free, people don't want to pay upfront for server hosting costs or want to be able to have different subscription plans etc.. You can't do that within the application as easily as this looks.
There are a few select programs that basically are guaranteed to be running in the background. If you jailbreak your phone you can see the processes running through a program called SysInfoPlus.
Programs that are always running(not including daemons):
MobilePhone(~6MB RAM)
MobileMail(~14MB RAM) and I think this is always running
Apple apps that may be running but will be quit when the something needs RAM:
MobileMusicPlayer(~13MB RAM)
MobileSafari(~18-20+MB RAM)
The issue with the iPhone is that it only has 128MB of RAM. There is basically enough RAM available after all of the OS and other required programs, daemons etc. for a single foreground application. Again using SysInfoPlus I have 0MB free RAM on my iPhone currently.
Apple runs notification servers that the iPhone talks to. Developers can send notifications to these servers and the servers relay them to the phone. This way you only have 1 TCP connection per phone to a single server instead of possibly 5-10 for background apps which take up CPU and use the radio to keep the connections open. Hopefully this will actually work well. They sure took their time finishing it so my hope is high.
A lot of iPhone devs are charging $120+/hr for development. He says he did contract some work out but he is a programmer so it's hard to say whether this was the huge cost or not. Even still this game at least looks really really simple to make on the face of it. If you had the artwork done already you could put this together in a matter of a few weeks if you focused on it and don't just do it in your spare time.
I do wonder if this guy even knew Objective-C before starting this project. If he spent 6 months full time on this I could see that possibly he was first learning Objective-C and then working on the application. If he spent 6 months full time on this without any day job to get in the way I have to wonder what the hell he was doing all day long.
People think it's easy to sell 1000 apps on the iPhone. I thought this at first as well because of the sheer number or iPhone users. There are 10s of millions and you'd think it'd be pretty easy to sell 1000 copies of something. I think this guy thought the same thing. The reality of the App Store is you still need to do a lot of advertising and the only real way to get extremely successful is somehow getting into Apple's featured list.
I've read on the Apple developer forums about 1 $0.99 app that had 60% of the copies pirated. This is relatively easy to do when jail broken from what I've read and it's not an insignificant amount. The thing about these pirates is that it seems they install a lot of the newest programs that come on the app store after someone cracks it. The rate of installation of cracked apps often surpasses legitimately bought copies.
You can buy all the ham gear you want off the internet without proving you have a license. You only get in trouble if you get caught using it without a license.
I think America fucked itself.
This is the same argument about not having as high internet speeds as Japan and Korea. You could do it for a few areas at first and work on it over the next 15-20 years.
It hasn't been years since they started shaping 3rd party ISPs. It was last year that they started it. ALso it is being applied to Sympatico as well. The problem is, Bell basically lied about the reason they had to shape the traffic. 3rd party ISPs pay a tariff to Bell which is regulated by the CRTC. This tariff pays for transit over Bell's network from the DSL headend to the 3rd party network.
Bell was saying that their transit network was being overloaded but they refused to reveal any network traffic graphs or statistics showing such a claim. The CRTC forced them to release some information to the public and it was clearly seen that their network was not overloaded like they claimed.
The biggest bunch of shit about this is how little 3rd party ISPs actually get after Bell's tariff and how much better a service they can provide. Teksavvy for example has about $10 CAD per month and they give people 5Mbit, 100GB/month AND still make money somehow on that. Now Bell is basically FORCING 3rd party ISPs into a 60GB cap, and now it seems that they'll be forcing them to charge extra on top of that.
Where I live they blast the tap water with chlorine, especially after a rain since we live in a rural area with animals and the water is pumped out of the ground wells. Also, the tap water is really hard meaning we have to soften it which makes it taste disgusting, gives me way too much sodium due to how the softening process works. Another thing is the water has fluoride which I don't like to drink.
We used to get bottled water in 500mL bottles but now I have my own reusable bottles and buy 5 gallon jugs that get reused as well by the water company.
I fly GA aircraft and I've left my phone on before. Granted I'm not at 30K feet but I have gotten interference with my headset. It's an iPhone 3G and I think it switched over to EDGE. I was getting the typical EDGE pulse noise like you get on any speakers. So yes there is some issue with cell phones, especially when they drop to EDGE which the 3G ones usually do when they can't get 3G.
People are not that close to the cabin in commercial jets so the problem is less severe than what I was getting.
Those little burgers from Burger King make girls have orgasms. Or so it seems from the BK commercials.
A girl is talking to me, what do I do??? Slashdot help me!!!!
I tried that with Fring once and it works. My iPhone rang like normal.
You could make phone calls via the iPod Touch with an external microphone or on the new ones via the built in headphone microphone. Fring can do this already but when I tried it the call quality and lag was terrible(over wifi).
Damn and I thought they killed those Klingon bastards.
Spanking is not considered beating where I come from.
Living a healthy lifestyle doesn't always help. There are some people that drop dead for no apparent reason. Often they are top athletes or apparently physically fit people. You may have an unnoticeable heart condition that could only be detected on an ECG. You may have high cortisol levels due to over stressing or working out too much that is causing you more harm than good. There are many things that could be going on.
I don't really want to be hooked up with a bunch of wires all day long or have implants either. What we need is the Star Trek remote monitoring system where the computer can call out your life-signs without you being hooked up to anything.
Verizon happily collected billions of dollars from the tax payers for years and did no such upgrades beyond slowly increasing their internet speeds. Finally after a lot of pressure they're actually upgrading their network.
I'm on Rogers in Ontario and their 3G network did slow down a little at first when the 3G iPhone came out here. But now I can get >2 Mbps regularly. Yes we have fewer overall users but iPhone adoption here is pretty big. If AT&T can't support the traffic then I think it's their own fault
The EA game is a demo of what you can do. I don't know why you would think this means every application is going to be charging you extra for everything now. This is good for subscriptions such as if an application syncs to a server which gives you reports or something like that. The server isn't free, people don't want to pay upfront for server hosting costs or want to be able to have different subscription plans etc.. You can't do that within the application as easily as this looks.
There are a few select programs that basically are guaranteed to be running in the background. If you jailbreak your phone you can see the processes running through a program called SysInfoPlus.
Programs that are always running(not including daemons):
MobilePhone(~6MB RAM)
MobileMail(~14MB RAM) and I think this is always running
Apple apps that may be running but will be quit when the something needs RAM:
MobileMusicPlayer(~13MB RAM)
MobileSafari(~18-20+MB RAM)
The issue with the iPhone is that it only has 128MB of RAM. There is basically enough RAM available after all of the OS and other required programs, daemons etc. for a single foreground application. Again using SysInfoPlus I have 0MB free RAM on my iPhone currently.
Apple runs notification servers that the iPhone talks to. Developers can send notifications to these servers and the servers relay them to the phone. This way you only have 1 TCP connection per phone to a single server instead of possibly 5-10 for background apps which take up CPU and use the radio to keep the connections open. Hopefully this will actually work well. They sure took their time finishing it so my hope is high.
Apple is in the USA so no it's not
gross
A lot of iPhone devs are charging $120+/hr for development. He says he did contract some work out but he is a programmer so it's hard to say whether this was the huge cost or not. Even still this game at least looks really really simple to make on the face of it. If you had the artwork done already you could put this together in a matter of a few weeks if you focused on it and don't just do it in your spare time.
I do wonder if this guy even knew Objective-C before starting this project. If he spent 6 months full time on this I could see that possibly he was first learning Objective-C and then working on the application. If he spent 6 months full time on this without any day job to get in the way I have to wonder what the hell he was doing all day long.
Lookup Trism. Very very big fluke IMO. And luckily for that guy he was on the store pretty early from the start so there was a lot less competition.
People think it's easy to sell 1000 apps on the iPhone. I thought this at first as well because of the sheer number or iPhone users. There are 10s of millions and you'd think it'd be pretty easy to sell 1000 copies of something. I think this guy thought the same thing. The reality of the App Store is you still need to do a lot of advertising and the only real way to get extremely successful is somehow getting into Apple's featured list.
I've read on the Apple developer forums about 1 $0.99 app that had 60% of the copies pirated. This is relatively easy to do when jail broken from what I've read and it's not an insignificant amount. The thing about these pirates is that it seems they install a lot of the newest programs that come on the app store after someone cracks it. The rate of installation of cracked apps often surpasses legitimately bought copies.
It's Japan. They probably have some kind of robot for that.