The D3 benchmarks are pretty fucked up, as we can see the pre-FX nvidia cards perform slightly better than normal due to the less featureful but more optimized rendering paths. And the FX series kind of suffer because they use the generic "ARB2" rendering path, but don't really have the guts to handle it well.
That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.
I wish they'd just admit that their sound backend is broken.
> The issues with the linux port are partly driver issues (and not IDs fault).
Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.
WTF id! First an half-assed Linux port of the game, now this.
I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.
Yeah, I was pretty annoyed too when I first looked at the DS, and how games seem to expect the player to handle both the d-pad and the stylus, left-handedness be damned.
Still, it's not really surprising that they completely ignored left-handed issues, since this is a Japanese system, and from what I can tell in Japan being left-handed is still unaccepted by the society, like back in a few decades here.
> It's much harder to emulate RISC (PowerPC) on a CISC (x86) than the other way around. Hence, VirtualPC runs better on a Mac than PearPC runs on a PC.
Hahaha. Oh please, CISC/RISC are old 90's buzzwords. The REAL reason why running a PPC on an x86 is harder than the opposite is that emulating a target CPU with more registers than the host occurs a serious performance penalty because you constantly have to swap register values to compensate.
> Did they fix the problem that the last boss is trivial to beat with the soul cube
You seem to have missed the point that the final boss can _only_ be damaged by the soul cube. Still, yes, you've got a point: it's definitely too easy. That was really dissapointing, I mean damn, they brought back the almighty Cyberdemon, one of the most famous icons of gaming, yet only 3 hits kill him. You've turned the Cyberdemon into a wimp, id software! A WIMP!! SHAME ON YOU!
> or that wandering around the mars base with Hell breaking loose is a lot less scary once you have already been trapped in Hell and fought the strongest boss in the game?
Whoa, for me the toughest boss was definitely the third one (the BFG-toting one, can't remember the name). I managed to kill him only through a very cheap trick involving the rocket launcher and chainsaw. Perfomed right, you can kill him in a matter of seconds, with just a tiny amount of life left.
> Or that each section of the game is about 30% too long?
What? You wanted the game to be shorter? That's a weird thing to complain about, especially now that typical FPS games are much shorter than they were a few years ago...
So someone FINALLY realized that there is a market for proper emulation of the video hardware on a computer emulator (or virtual machine, I guess Virtual PC for Windows will have this too). Poor video performance and lack of hardware rendering features has always been the major drawback on those things IMHO.
Too bad it's Microsoft though.:( Hey VMWare, I hope this rang a bell to you. When your Linux virtual machine will support native graphics passthrough of my (nvidia) video hardware, I swear I'm buying it ASAP.
> They get worried about MS's FUD about OpenOffice not being able to open some huge percentage of MS documents.
I wouldn't call it FUD. OOo keeps getting better at digesting Word documents, but I keep getting problems.
Also, add in the fact that Word documents rely on key aspects of Windows (default fonts, the font rendering engine, OLE, etc) for correct rendering and layout, and you find that it's a lost cause to expect documents to be able to render perfectly identical to Word, especially when not under Windows. Too many people expect their Word documents to render identically on everyone else's computer. Yeah, we computer geeks know better, and use things like PDFs when we want static rendering, but to the average people this is a hard concept to grasp, especially since they see Microsoft Office everywhere.
> How many microsoft engineers does it take to change a lightbulb? None. They just declare darkness to be the new standard.
No they don't. Microsoft never explicitely creates standards. Instead they would use their global monopoly to force darkness into being mainstream. Once it is done, all light sources become unused by the general public and slowly die from lack of user base, even though they were superior to darkness in the first place.
DVD players on Linux just read raw data from the disc and decrypt/decode it entirely in software, making the region setting on the drive's firmware meaningless.
Superior to DOOM III ?? Bah, both games were designed with different goals in mind in terms of gameplay, and the engines themselves are more or less equal in capabilities.
Re:Demo later than release -- seems normal to me
on
Doom 3 Demo Available
·
· Score: 2, Insightful
Yeah, in a perfect world, releasing a polished demo after the game instead of some unfinished product is a great idea, unfortunately in reality this practice hurts even more, because it encourages more people to pirate the game so they can get their "demo" early. And then a good part of those people might not buy the game, and therefore have just pirated it.
All of the above were used in commercial games (ie. the current Unreal engine uses all three), and unlike DirectX, they are cross-platform, open standards.
Actually the iFP-700 series do not support UMS yet. (Which is exactly why I still haven't bought one yet. Uploading files through a proprietary program is just stupid.)
You analogy is flawed. The 1998 Godzilla movie was a stupid Hollywood flick that has nothing to do with the original essence of Godzilla.
Only if DOOM III were made by a bunch of Japanese people with nothing in common with id that your analogy would've been valid.
So, now that we know it's really a pearpc ripoff... how much you got from this bet?
The D3 benchmarks are pretty fucked up, as we can see the pre-FX nvidia cards perform slightly better than normal due to the less featureful but more optimized rendering paths. And the FX series kind of suffer because they use the generic "ARB2" rendering path, but don't really have the guts to handle it well.
That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.
I wish they'd just admit that their sound backend is broken.
> The issues with the linux port are partly driver issues (and not IDs fault).
Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.
WTF id! First an half-assed Linux port of the game, now this.
I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.
Yeah, I was pretty annoyed too when I first looked at the DS, and how games seem to expect the player to handle both the d-pad and the stylus, left-handedness be damned.
Still, it's not really surprising that they completely ignored left-handed issues, since this is a Japanese system, and from what I can tell in Japan being left-handed is still unaccepted by the society, like back in a few decades here.
> It's much harder to emulate RISC (PowerPC) on a CISC (x86) than the other way around. Hence, VirtualPC runs better on a Mac than PearPC runs on a PC.
Hahaha. Oh please, CISC/RISC are old 90's buzzwords. The REAL reason why running a PPC on an x86 is harder than the opposite is that emulating a target CPU with more registers than the host occurs a serious performance penalty because you constantly have to swap register values to compensate.
> Did they fix the problem that the last boss is trivial to beat with the soul cube
You seem to have missed the point that the final boss can _only_ be damaged by the soul cube. Still, yes, you've got a point: it's definitely too easy. That was really dissapointing, I mean damn, they brought back the almighty Cyberdemon, one of the most famous icons of gaming, yet only 3 hits kill him. You've turned the Cyberdemon into a wimp, id software! A WIMP!! SHAME ON YOU!
> or that wandering around the mars base with Hell breaking loose is a lot less scary once you have already been trapped in Hell and fought the strongest boss in the game?
Whoa, for me the toughest boss was definitely the third one (the BFG-toting one, can't remember the name). I managed to kill him only through a very cheap trick involving the rocket launcher and chainsaw. Perfomed right, you can kill him in a matter of seconds, with just a tiny amount of life left.
> Or that each section of the game is about 30% too long?
What? You wanted the game to be shorter? That's a weird thing to complain about, especially now that typical FPS games are much shorter than they were a few years ago...
Hey look, some CS fanboy modded you Troll for dissing CS. Oh noes!!! j00 ar3 l4m3 liek teh c4mp3rz in de_dust!
I prefer Froot Loops. They also taste lemon, grape, orange, etc. instead of just apple.
> Microsoft sells Linux!
So basically you're saying that in the rest of the world, Linux sells Microsoft??
So someone FINALLY realized that there is a market for proper emulation of the video hardware on a computer emulator (or virtual machine, I guess Virtual PC for Windows will have this too). Poor video performance and lack of hardware rendering features has always been the major drawback on those things IMHO.
:( Hey VMWare, I hope this rang a bell to you. When your Linux virtual machine will support native graphics passthrough of my (nvidia) video hardware, I swear I'm buying it ASAP.
Too bad it's Microsoft though.
> They get worried about MS's FUD about OpenOffice not being able to open some huge percentage of MS documents.
I wouldn't call it FUD. OOo keeps getting better at digesting Word documents, but I keep getting problems.
Also, add in the fact that Word documents rely on key aspects of Windows (default fonts, the font rendering engine, OLE, etc) for correct rendering and layout, and you find that it's a lost cause to expect documents to be able to render perfectly identical to Word, especially when not under Windows. Too many people expect their Word documents to render identically on everyone else's computer. Yeah, we computer geeks know better, and use things like PDFs when we want static rendering, but to the average people this is a hard concept to grasp, especially since they see Microsoft Office everywhere.
> How many microsoft engineers does it take to change a lightbulb? None. They just declare darkness to be the new standard.
No they don't. Microsoft never explicitely creates standards. Instead they would use their global monopoly to force darkness into being mainstream. Once it is done, all light sources become unused by the general public and slowly die from lack of user base, even though they were superior to darkness in the first place.
May I ask you why the hell you're reading slashdot then?
DVD players on Linux just read raw data from the disc and decrypt/decode it entirely in software, making the region setting on the drive's firmware meaningless.
Yeah. OR, you could just use Linux.
Wait... why is this in the Your Rights Online section? Unless we are living in the Matrix, a live screening isn't an "online" thing.
KDE ugly? You're referring to Keramik I guess? That theme nobody uses anymore? News flash: KDE is themable.
August 1999 is old to you?? My Hotmail account dates from before Microsoft bought it. Something like 1996. How's that for old!
Superior to DOOM III ?? Bah, both games were designed with different goals in mind in terms of gameplay, and the engines themselves are more or less equal in capabilities.
Yeah, in a perfect world, releasing a polished demo after the game instead of some unfinished product is a great idea, unfortunately in reality this practice hurts even more, because it encourages more people to pirate the game so they can get their "demo" early. And then a good part of those people might not buy the game, and therefore have just pirated it.
SDL? OpenGL? OpenAL?
All of the above were used in commercial games (ie. the current Unreal engine uses all three), and unlike DirectX, they are cross-platform, open standards.
Actually the iFP-700 series do not support UMS yet. (Which is exactly why I still haven't bought one yet. Uploading files through a proprietary program is just stupid.)