Slashdot Mirror


Nintendo DS Hands On

The Big N's media event went off well, and people have finally had a chance to experience the playability and feel of the DS system. Penny Arcade has commentary from Gabe and Tycho, and Gamespot gives it a look as well. Quoth Tycho: "The final analysis: I am overjoyed that Nintendo isn't completely nuts, which was my fear initially. This is a pretty cool little machine. But the opening salvo is a little soft in the genres I prize most, and there's no stand-out title that forces my hand on the system."

213 comments

  1. Re:Power... by Anonymous Coward · · Score: 2, Insightful

    Built-in lithium battery, buddy. Supposedly with as long a life as the one in the SP (about 8 hours, give or take).

  2. Re:Power... by dopaz · · Score: 4, Informative

    "The system will use a rechargeable battery that's estimated to last roughly 10 hours."

    Straight from GameSpot

  3. Re:Power... by VicStar · · Score: 0

    It does not use AA's it uses recharable like the SP but higher cap.

  4. Just wait by Anonymous Coward · · Score: 2, Funny
    and there's no stand-out title that forces my hand on the system.


    My understanding is that Nintendo is working on both a hypnotist game - word is it's much better than "Cats" and you'll want to play it again and again - and a game called "Current" which is so involving you involuntary grip your hands on the DS and just can't put it down.
    1. Re:Just wait by falzer · · Score: 1

      I'm only buying it if they port Zero Wing to it.

  5. apparently there arent enough produced for xmas by hookedup · · Score: 4, Informative

    check it out here

    like they say, i wonder if they are going to be causing fights in the stores, like the tickle-me-elmo craze..

    1. Re:apparently there arent enough produced for xmas by antifoidulus · · Score: 0

      Though I'm sure most stores would like to forget the whole "Tickle-me Cowboy Neal" ordeal

    2. Re:apparently there arent enough produced for xmas by Anonymous Coward · · Score: 0

      Guess I will have to sell my preorder for a tidy profit on ebay.

    3. Re:apparently there arent enough produced for xmas by Anonymous Coward · · Score: 0

      Shock, horror...

      Let me guess: After a steady hype campaign, they'll release a limited supply in November. It will sell rapidly leading to a shortage in the run-up to xmas, which will increase the demand. Then in late December (magically!) more units will appear in retail stores where they will fly off the shelves in a Nintendorgy of rabid consumerism. Retailers, consumers, and especially Nintendo all go home happy.

      If this isn't the plan, it'll be the first time since the NES that Nintendo hasn't followed this strategy...

  6. Re:Power... by HoneyBunchesOfGoats · · Score: 4, Informative

    No AAs involved. From here:

    Battery: Lithium ion battery delivering six to 10 hours of play on a four-hour charge, depending on use; power-saving sleep mode; AC adapter

  7. The controls sound intuitive by ARRRLovin · · Score: 4, Funny

    " You use the stylus on the bottom screen to look around and double tap it to jump. In just a few minutes I was pulling off classic FPS maneuvers like jumping, spinning around and shooting Tycho in the fucking face."

    Shooting people in the face........what people have been longing for in a handheld system.

    --
    -Randy
    1. Re:The controls sound intuitive by stoolpigeon · · Score: 2, Funny

      I don't know about you -- but FPS Doug is sure to be all over this.

      Head Shot!

      --
      It's hard to believe that's how Micronians are made. Why don't we see it right now by having you both kiss one another?
    2. Re:The controls sound intuitive by Kenja · · Score: 5, Funny
      "Shooting people in the face........what people have been longing for in a handheld system."

      I hear that GLOCK has a good hand held unit for this.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    3. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      OK I've heard it too many times now for it to be coincidence, this must be some part of pop culture I missed out on. I feel deprived!

      so I must ask - what's with all the shooting people in the face with a glock? where'd that concept come from?

      thanks :)

    4. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      You must have missed Glock's marketing campaign back in the 80's.

    5. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      I'm afraid I did, yes.

    6. Re:The controls sound intuitive by kai.chan · · Score: 2, Insightful

      Using the bottom screen to look around is a really innovative approach to a mouse replacement. Not only can it be used in future console games, using a pen on a touch-screen sound like a good alternative to the mouse on the PC. I've seen peripherals like this on the PC before, but it doesn't seem to be catching on.

    7. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      Wait, you missed the ad campaign AND the fan club demonstrations?

      Kids used to get dressed up in red or blue and hold mini-conventions to show what these babies could do, especially in Southern California. Those were great shows; the popular urban music of the era even cashed in on the crazy phenomenon quite often.

      And instead of the NRA, they had NWA. Wacky wild times, them!

    8. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      I guess it's an american thing that I missed.

    9. Re:The controls sound intuitive by mahdi13 · · Score: 1
      I guess it's an american thing that I missed.
      Don't worry, RockStar is recreating this exciting moment in pop culture in thier latest Grand Theift Auto game, San Andras!
      --
      "Some things have to be believed to be seen." - Ralph Hodgson
    10. Re:The controls sound intuitive by Anonymous Coward · · Score: 0

      ROFL.

    11. Re:The controls sound intuitive by protohiro1 · · Score: 1

      I would KILL for one of these The aren't catching on because they are not intended for consumers but for "creative professionals" but $1500 for a tablet is too pricy for me.

      --
      Sig removed because it was obnoxious
  8. DS is a new age of gaming by wobedraggled · · Score: 5, Informative

    The touch screen opens so many new avenues of gaming, I cannot wait to see what dev's cook up for it. check out the puppy demo for example http://gba.n64europe.com/specials/nintendogsflash. html

    --
    Ubuntu- Linux for human beings.
    1. Re:DS is a new age of gaming by bogie · · Score: 3, Interesting

      Cute. Is that an actual realtime demo running on a DS? That sim alone would sell millions. Hell, imagine grooming your own dog and then playing with another DS user and seeing the two dogs jump from screen to screen?

      --
      If you wanna get rich, you know that payback is a bitch
    2. Re:DS is a new age of gaming by apostrophesemicolon · · Score: 2, Insightful

      hm..
      yes it does open new avenues of gaming, but since DS is the only one with dual screen like this, how many game producer/publisher/developers would invest into developing a game only for DS? I'm not sure the $$ figures needed to develop games for DS but it wont be small..
      if the games cant be sold in multiple platform, in near future i see lots of Marios and Pokemons and other Nintendo-produced games..

    3. Re:DS is a new age of gaming by mrgreen4242 · · Score: 1

      Well, as far as console goes, DS games are going to have to be a one of, however, I foresee a lot of PCDS action... a good RPG, RTS, or adventure game engine where the graphics and resolution could be scaled up and down depending on the system (which any good engine should do), and that uses a built in windowing system to display game information in small subwindows within the full screen game would lend itself to PC and DS equally well, and could be used on a ton of games. (If it isn't clear, a PC with lots of screen space would display the windows over the main game, and the DS would simply shift them to the second screen, levaing the main screen for game graphics. The two really aren't that different).

    4. Re:DS is a new age of gaming by HAKdragon · · Score: 4, Interesting

      Yup, that's all done in realtime. And from what I hear, the game will have some interesting features. Supposedly if you walk by with somebody has the same game the dogs will interact with one another, though I'm sure how, but it sounds interesting.

      --
      "Our opponent is an alien starship packed with atomic bombs. We have a protractor."
    5. Re:DS is a new age of gaming by damiam · · Score: 3, Insightful

      Lots of companies have developed single-platform games for GB and GBA. I don't see why the DS would be any different.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    6. Re:DS is a new age of gaming by r2q2 · · Score: 1

      Considering that the DS is one of 2 real competitive portable systems I would reason that this would be a good choice. Also it is not required for the developer to make major changes to the game. They can choose to use the 2nd screen to display anything and make it do a simple task.

      --
      My UID is prime is yours?
    7. Re:DS is a new age of gaming by MilenCent · · Score: 1

      My god, that is absolutely uncanny. It's like the old Dogz games but with realistic graphics and less soullessness.

    8. Re:DS is a new age of gaming by Cecil · · Score: 2, Insightful

      if the games cant be sold in multiple platform, in near future i see lots of Marios and Pokemons and other Nintendo-produced games..

      Well, thank god. I don't know if you have a GBA(SP) or not, but if you've ever played any of the games, you'd know that the only good games for it are designed for it. Being a portable adds many unique challenges. Games that fail to meet the standards are not needed or welcome. That includes all half-assed multiplatform games, which generally are so poorly done that they are not wanted on any system, much less a portable system.

    9. Re:DS is a new age of gaming by NanoGator · · Score: 1

      "yes it does open new avenues of gaming, but since DS is the only one with dual screen like this, how many game producer/publisher/developers would invest into developing a game only for DS? I'm not sure the $$ figures needed to develop games for DS but it wont be small.."

      Oh I dunno about that. The bigger bite is that these games run about $30, just like with the GBA. That's a huge bite out of potential profits. That's probably why a lot of portable games out there don't enjoy the same level of depth that home consoles do. (Of course, I'm skipping over the obvious technical hurdles.)

      I know it sounds like I drove your point even farther, but think about this: Simple games do well on portable systems. Tetris... Wario Ware?... Now the DS has a few new gadgets to broaden the horizons of what can be done in a simple game. So yes, I agree with you, we may not see that many games published on both the DS and the PSP. However, there is a real strong chance that we'll still see a good number of games. Maybe I'm being too much of a optimistic Nintendo fan boy, but hey, how could this system not stir up the imagination? Nintendo alone will publish good titles that'll insure enough people wanna buy these things. The more that make their way out there, the more titles we'll see. Exciting times!

      --
      "Derp de derp."
    10. Re:DS is a new age of gaming by NanoGator · · Score: 1

      "The touch screen opens so many new avenues of gaming, I cannot wait to see what dev's cook up for it. check out the puppy demo for example http://gba.n64europe.com/specials/nintendogsflash. htm"

      Son of a bitch!! (no pun intended!)

      Kinda makes ya forget about the PSP, duddn't it?

      --
      "Derp de derp."
    11. Re:DS is a new age of gaming by wheany · · Score: 1

      No.

    12. Re:DS is a new age of gaming by Anonymous Coward · · Score: 0

      Supposedly if you walk by with somebody has the same game the dogs will interact with one another, though I'm sure how, but it sounds interesting.

      Probably like real dogs: either they bark at each other, or try to smell each other's rear ends. Being wireless, this gives a whole new meaning to the term "packet sniffing".

    13. Re:DS is a new age of gaming by drinkypoo · · Score: 1

      I disagree, a lot of the old NES games are almost ideally suited to a handheld. Who doesn't enjoy running a couple of rounds in Excitebike? Video games used to be universally provided in bite-size pieces.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  9. is it just me by Skadet · · Score: 2, Interesting

    Is it just me, or is this thing really useless? I think the guy from Penny Arcade had it right: The SP is the perfect size.

    And the touchscreen? What the hell? Who here owns a PDA? Ok. Out of you, how many have lost their stylus at one time or another? All of you? That's what I thought. And we're supposed to stick this thing in the hands of junior-highers? Yikes...

    Nintendo, don't get me wrong... I love you. I love your gold-encrusted Zelda cartridges; I love Mario in a non-homosexual way. But please, lay off the crack in the R&D department, huh? R.O.B.? The Power Glove and Power Pad? Virtua Boy? And now... DS.

    1. Re:is it just me by swat_r2 · · Score: 1

      And it's impossible to replace a 20 cent piece of plastic or temporarily use your finger? Who's smoking the crack?

    2. Re:is it just me by PhoenixFlare · · Score: 1

      Out of you, how many have lost their stylus at one time or another? All of you?

      I know 5 people atm that regularly use a PDA (including myself). None of them has ever lost a stylus.

      Anyway, if you can think of a reliable and easy way to get precise control out of a touchscreen without a stylus, i'm sure Nintendo would love to hear from ya.

    3. Re:is it just me by maskedbishounen · · Score: 1

      I have to agree with you. Perhaps they need to include a little loop in the unit itself, as well as the stylus, so it can be attached by chain or string. Especially useful for children. :)

      --
      "An infinite number of monkeys typing into GNU emacs would never make a good program."
    4. Re:is it just me by Skadet · · Score: 1

      Anyway, if you can think of a reliable and easy way to get precise control out of a touchscreen without a stylus, i'm sure Nintendo would love to hear from ya.

      That's my point. Personally, I think touchscreens have no place in portable gaming systems, perhaps until the technology is sufficiently advanced.

      Until then, I'm gonna go beat the rest of the Legend of Zelda, on my NES, with a physical plastic controller. Damn level 6 is hard with no sword!

    5. Re:is it just me by rayde · · Score: 3, Insightful

      lol big man, do you think that components for a gaming system like the DS will only be made by Nintendo? expect all the 3rd party peripheral companies to offer replacement styluses (styli?) for cheap. of course kids are gonna lose them, and there's gonna be loads of companies on board to replace them. since pda users (usually older people who won't throw their stylus out the window while driving or something) are less apt to lose a stylus and most pda's would require a stylus from a first party, the price stays high. With so many companies that create the peripherals for consoles, the competition should drive the price down.

    6. Re:is it just me by swat_r2 · · Score: 1

      First Google link. You buying the ones with diamond tips? Replacement Stylus - Palm M100/105 Series (3-Pack) Code:CL-205 Price: $6.99 Quantity in Basket: none http://www.pdazoo.com/Merchant2/merchant.mv?Screen =CTGY&Store_Code=CSAA&Category_Code=RS

    7. Re:is it just me by Anonymous Coward · · Score: 4, Informative

      How many times do I have to say this on Slashdot? It's to the point where I should assign the pasting of this bit of text to an f-key macro:

      NINTENDO DID NOT DESIGN, MANUFACTURE, OR SELL THE POWER GLOVE.

      Blame Mattel.

    8. Re:is it just me by Anonymous Coward · · Score: 0

      Wow, the stylus isn't physical.

      Nintendo can do anything!

    9. Re:is it just me by MilenCent · · Score: 2, Insightful

      I actually like the larger size a lot, for one reason: the touch-screen. A smaller screen would make it difficult to draw and use things like Pictochat.

      Hopefully it'll be big enough that I can sketch on it....

      As for crack in the R&D department, Nintendo has a much better track record for left-field successes than failures, of which the Gameboy is the overreaching example.

    10. Re:is it just me by Anonymous Coward · · Score: 0

      What are you, fucking stupid? "3rd party" ring a bell?

    11. Re:is it just me by Dizzle · · Score: 1

      What's wrong with the power glove? It's soooo bad.

      --
      -Dizzle
      "I most likely AM so interested in myself."
    12. Re:is it just me by Dark+Nexus · · Score: 2, Interesting

      I have lost my stylus (temporarily), and I HAVE used my finger instead. Worked perfectly fine. Apparantly you just don't have the minimum requisite motor skills.

      As for replacements, a piece of plastic in roughly the right shape does the job just as well.

      --
      Dark Nexus
      "Sanity is calming, but madness is more interesting."
    13. Re:is it just me by Anonymous Coward · · Score: 0

      I have a Dell PocketPC, I've given up using the stylus entirely, I just use mechanical pencil tips, or just anything relatively narrow and pointed...same difference.

      And if you have to have a fancy stylus, go through a bargain bin at some store or ebay and get a pack of them for cheap.

    14. Re:is it just me by Anonymous Coward · · Score: 0

      Or he has regular sized fingers and not dainty little child-like fingers.

    15. Re:is it just me by drinkypoo · · Score: 1

      I trust you realize that anything stylus-shaped will work as a stylus. For instance, a ballpoint pen with the ink cartridge removed. Or how about the fact that you can buy three packs of PDA styluses for little money almost anywhere office supplies are sold?

      The Power Glove was a peripheral ahead of its time. R.O.B. was part of a successful bid to get the NES into stores at a time when "Video Game" toys had basically no credibility, and Nintendo successfully used this strategy to get their system into big catalog stores (like Montgomery Ward) and make piles of money. Robots were in at the time, and in a big way. The Virtual Boy, however, was definitely a crack cocaine-induced fantasy. It cost too much and had too few games. Mario Tennis may be the best game for the system, if you don't count Red Alarm.

      A zillion Power Pads were sold, their biggest sin being invented before DDR. I personally had a lot of fun with the Power Pad, though I admit that the light gun was far more interesting. Now I have a pirate NES-clone toy with a light gun attached to it that plays Duck Hunt and Clay Shoot, I'm in heaven.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:is it just me by tepples · · Score: 1

      But please, lay off the crack in the R&D department, huh? R.O.B.? The Power Glove and Power Pad?

      Without inspiration from Nintendo's Power Pad, Konami would probably never have dreamed up the cult classic game series known as Dance Dance Revolution.

    17. Re:is it just me by shepd · · Score: 1

      >NINTENDO DID NOT DESIGN, MANUFACTURE, OR SELL THE POWER GLOVE.

      Nintendo did, however, promote the Power Glove, as witnessed in this shitbox of a movie.

      --
      If you could be told what you can see or read, then it follows that you could be told what to say or think - BoC
    18. Re:is it just me by NanoGator · · Score: 3, Interesting

      "Is it just me, or is this thing really useless?"

      Question: Do you prefer to play some games on the PC over a console because of the mouse interface? Think about it.

      " Ok. Out of you, how many have lost their stylus at one time or another? All of you?"

      No, I haven't. And I've had several PDA devices over the years. Even if I had lost one, calm down man, they're just a hunk of plastic. It's not like Wacom tablets where you MUST have the stylus to use it. Even in the event of a lost tablet, BFD, go buy a cheapy Palm stylus. (As if Nintendo isn't going to make replacement stylus's available.)

      "But please, lay off the crack in the R&D department, huh? R.O.B.? The Power Glove and Power Pad? Virtua Boy? And now... DS."

      Crack in the R&D department? You mean like the analog sticks on the N64 controllers? How about the shoulder buttons on the SNES pad? No? How about the Rumble Pak? 4 controller ports on the front? The original Game Boy? Give Nintendo some credit, you owe several 'revolutions' in gaming (note: don't confuse revolution with invention.) to Nintendo. If that's not enough, go watch the Dogs demo. If even that isn't enough, consider that the DS is a GBA compatible + 3D processing + twice the screen real-estate with wireless features.

      You have to try REAL hard not to see what this thing brings to the table.

      --
      "Derp de derp."
    19. Re:is it just me by Skadet · · Score: 1

      Question: Do you prefer to play some games on the PC over a console because of the mouse interface? Think about it.

      No, I don't. Give me an xbox or (to a lesser extent) GC controller and I'm golden in any game.

      I'll tell you this -- I do have a laptop, and I have tried using the touchpad as a mouse in FPS games... it's not fun.

    20. Re:is it just me by Anonymous+Slacker · · Score: 1

      Or he has regular sized fingers and not dainty little child-like fingers.

      On the second-hand PDA that I used to use, which didn't come with a stylus, I found that using my fingernail or a plastic pen cap (or retracted ball point pen) worked perfectly fine. And I most definitely do NOT have dainty fingers (one reason why I don't play the violin).

      --
      "If you choose not to decide, you still have made a choice!" -Rush
  10. Now I need new pants! by Kenja · · Score: 4, Funny

    Curse you Nintendo! Now I need new pants to hold all the electronic gizmos I own or will soon own. This DS unit is the proverbial straw that breaks the camels back (or in this case his pants). To date I have a Rio Karma to get my Ogg on, a Toshiba e805 PDA to play Sam and Max Hit the Road (love PocketSCUMM), my Nokia 3650 cell phone and leatherman multi tool. Where oh great purveyor of Mario am I expected to put this new porta game system?

    --

    "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    1. Re:Now I need new pants! by Anonymous Coward · · Score: 0

      Why not get some app to let you play Ogg on the Toshiba PDA? Would eliminate one gadget that could be replaced with the DS.

    2. Re:Now I need new pants! by Anonymous Coward · · Score: 0

      carry a purse like the bitch you are.

    3. Re:Now I need new pants! by IGTeRR0r · · Score: 0

      Meh, just a normal geek. I hand my toshiba laptop from a wallet chain in my pants.

    4. Re:Now I need new pants! by Kenja · · Score: 1
      "Why not get some app to let you play Ogg on the Toshiba PDA? Would eliminate one gadget that could be replaced with the DS."

      Got one. However the sound quality isn't as good (the EQ and AMP in the Karma are very good). Also I like having gigs of music.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    5. Re:Now I need new pants! by IGTeRR0r · · Score: 0

      Dammit, hang* Sorry about that

    6. Re:Now I need new pants! by r2q2 · · Score: 1

      I would recommend a utilikilt . They are much better than pants

      --
      My UID is prime is yours?
    7. Re:Now I need new pants! by shawb · · Score: 1

      Having long been a fan of pockets, I have come to realize that pockets built into your pants are not an ideal solution. Not very configurable, and you have to pull out your stuff whenver you change pants. This is where ALICE gear can come in oh so useful.

      --
      I'll never make that mistake again, reading the experts' opinions. - Feynman
    8. Re:Now I need new pants! by Kenja · · Score: 1

      They aren't taking order for the survival kilt. Bummer. Just remember what a real scotsman wears under his kilt, his boots.

      --

      "Have you ever thought about just turning off the TV, sitting down with your kids, and hitting them?"
    9. Re:Now I need new pants! by Kehvarl · · Score: 1

      Tasslehoff, is that you under there?

    10. Re:Now I need new pants! by timeOday · · Score: 1

      Bat Belt, my friend, Bat belt.

    11. Re:Now I need new pants! by Anonymous Coward · · Score: 0

      Nintendo executives say...

      The Nintendo DS is so entertaining, you'll never need to put it away !

    12. Re:Now I need new pants! by WhyCause · · Score: 1

      Oh, give it up boys and buy a damn purse already. :)

    13. Re:Now I need new pants! by Trejkaz · · Score: 1

      True enough for the SP. I take it to work and back for the public transport... and it's in my hands the entire time between the two places. Ever seen someone swipe a ticket while still playing his GameBoy? That would have been me. ;-/

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  11. Game titles: Zelda by Antony-Kyre · · Score: 4, Interesting

    If they could fit the first five Zelda games onto one catridge, that would be a start. Perhaps even upgrading the graphics of Zelda I and II, but leave the game the same.

    1. Re:Game titles: Zelda by Dwedit · · Score: 1

      Of course they can fit. It's just a question of making more money by not making such a dumb business descision.

    2. Re:Game titles: Zelda by Anonymous Coward · · Score: 0

      Perhaps even upgrading the graphics of Zelda I and II, but leave the game the same.

      Perhaps downgrading the graphics of Zelda LXIV and LXV, but leave the game the same.

      : D

    3. Re:Game titles: Zelda by Anonymous Coward · · Score: 0

      Man, I wish there were 65 Zelda games. If there were, I could play them in sequence and by the time I got through 65 I would have forgotten everything about the original Zelda and I could play back through it like it was new. That would be all the entertainment I would need for the rest of my life.

    4. Re:Game titles: Zelda by Kobun · · Score: 2, Interesting

      On the upgraded graphics note, go check out http://www.zeldaclassic.com/ The game includes an additional module that, instead of replicating the original NES graphics, seeks to have the original game with graphics similar to the SNES verion.

    5. Re:Game titles: Zelda by Anonymous Coward · · Score: 0

      "If they could fit the first five Zelda games onto one catridge, that would be a start"

      They already did. Every Zelda game is the same. It's just like Final Fantasy or any of the other Jap RPGs. Come up with one game, then just change the map and some monster graphics for the next rehash.

    6. Re:Game titles: Zelda by NanoGator · · Score: 1

      "If they could fit the first five Zelda games onto one catridge, that would be a start. Perhaps even upgrading the graphics of Zelda I and II, but leave the game the same."

      Fascinating. I've now seen both flames and praise for Nintendo's ports of their classic games modded up.

      --
      "Derp de derp."
    7. Re:Game titles: Zelda by Quobobo · · Score: 1

      Well, there's a large difference between what the grandparent poster is suggesting, and what Nintendo is doing. I wouldn't mind paying for a portable cartridge with multiple classic games, especially newer ones like Ocarina of Time (which is possibly the best game ever in my opinion). However, paying $20 for one old NES game is insane, especially when the technology allows for tons of NES games on a single cartridge.

    8. Re:Game titles: Zelda by Jagasian · · Score: 1

      Why upgrade the graphics? I prefer the original NES graphics... they give a nice retro feel, and the gameplay is still simple and fun.

  12. !finally! by flamesrock · · Score: 0
    Forget the PSP-- If the lessons learned from GBA are any indication, this little system is going to kick ass! And it finally looks like we'll be able to get *decent* graphics on a handheld for once. I just might get one.

    SimcitySphere

    1. Re:!finally! by jericho4.0 · · Score: 0, Offtopic
      PSP:

      R4000 CPU @ ~133MHz

      32M RAM

      480 x 272, widescreen TFT

      USB 2.0

      802.11b

      IrDA
      And it looks so good.
      I'm finding it hard to forget about.

      --
      "A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
    2. Re:!finally! by tuffy · · Score: 1
      I'm finding it hard to forget about.

      The (estimated) high price tag and (estimated) very low battery life make it easy to forget about. Sony is mum on both, and that doesn't inspire confidence.

      --

      Ita erat quando hic adveni.

    3. Re:!finally! by _KiTA_ · · Score: 0, Troll

      * 2 hour Battery Life
      * No Wireless Multiplayer
      * Unprotected Screen
      * No Backwards Compatability
      * Proprietary Music, Video formats

      I'm not having ANY problems forgetting about it.

    4. Re:!finally! by MilenCent · · Score: 1

      It sounds to me that movie playback is a big selling point of the PSP, but if you have to buy all new stuff to watch on it, it becomes a lot less compelling.

      And that, by the way, may have been the secret reason Nintendo released all those video-on-your-GBA carts: by showing that a plain Gameboy Advance can show full-motion video (though admittedly choppy, low-res versions), it undercuts Sony's advantage in that area. It makes the choice, not between DS-without-video and PSP-with, but portable-proprietary-smallscreen-video or DVD-on-your-TV. Yeah, technically the formats differ very greatly in length and quality, but the average customer won't see that.

      In any case, raw specs are never a reason to buy a game system, portable or console. PS2 is the weakest console out there in raw horsepower, but it's wiping the floor with GC and X-Box. The only really compelling item on the PSP's list, to me, is screen size.

    5. Re:!finally! by be-fan · · Score: 1

      1) With regards to battery life Sony's projected batterly life is the same as Nintendo's --- 6-10 hours. Both will fall short, probably by an equal amount.

      2) Wireless multiplayer doesn't seem very useful to me. First, it'll kill battery life. Second, can you think of a situation where you're in the position to play a game multiplayer, but need to use wireless? I mean, I can imagine playing in the car or something with a friend, but you don't need wireless for that. Most people will probably just use a link-cable anyway, to save on battery.

      3) With regards to backwards compatibility, backwards compatibility with what? Full-size PS1 CDs???

      4) Sony has announced that the PSP will support MP3s.

      --
      A deep unwavering belief is a sure sign you're missing something...
    6. Re:!finally! by FortissimoWily · · Score: 0, Troll

      I'm finding it hard to forget about.

      Two key points make the PSP 'forgettable', so to speak;
      1: The battery life is being stated as a mere 90 minutes by developers (analysts have been reporting it) - http://www.n-philes.com/index.php?Id=346 .

      2: It's apparent price-point is phenomenally high (it was seemingly leaked by Gamespot, and then pulled back down again because they'd supposedly broken a Non-Disclosure Agreement - http://www.n-philes.com/index.php?Id=301 ). According to this report, it may well be around $350, and that doesn't include the cost of a game, and a Memory Stick Pro Duo With Magic Gate, which is kind of a neccessity should you want to save your game data.

    7. Re:!finally! by Enucite · · Score: 2, Informative

      1) I'll belive when I see it. Nintendo already has a portable that can easily get 8 hours of battery life and Sony is using a disc-based system.

      2) One word: Internet

      3) GBA games. PSP has nothing, so your selection is limited to launch titles and you have to build your library from scratch. The second I buy my DS I already own 6 great games from my GBA to play on it without spending an extra cent.

      4) Personally, I couldn't care less. Many people will see this feature as a good thing, though.

    8. Re:!finally! by Rallion · · Score: 1

      Sony's 6-10 hour battery projection was ONLY for simple music. For gaming and movies, the estimate they stated was two hours. Yes, that's their hype estimate -- two hours.

      The fact that they didn't design the system in a way to allow for backwards compatibility is their own fault. The DS has an entirely different slot for old games. Something may be difficult to achieve but that doesn't change its usefulness.

      And have fun getting those MP3s on there. You'll need some extra hardware to do it.

    9. Re:!finally! by be-fan · · Score: 1

      1) I'll belive when I see it. Nintendo already has a portable that can easily get 8 hours of battery life and Sony is using a disc-based system.2) One word: Internet
      How useful is the internet on such a tiny screen? When are you in a position to have a wifi AP nearby, but not in a position to get to a terminal? In any case, the PSP has 802.11b too, although I don't think it'll be very useful.

      4) Personally, I couldn't care less. Many people will see this feature as a good thing, though.
      MP3 support will make the PSP very nice for those who'd otherwise have to carry a gameboy + an iPod. 1.8GB minidiscs will be able to hold a decent amount of music. In any case, my comment about the MP3s was directed at the fact that the OP claimed that Sony would lock you into proprietory formats.

      --
      A deep unwavering belief is a sure sign you're missing something...
    10. Re:!finally! by be-fan · · Score: 1

      Ugh, my last comment got clipped due to bad HTML. With regards to your point (1):

      I'd point out that Sony minidisc players get 40+ hours on a single AA. I'd also point out that the dual-300MHz processors on the PSP aren't that far from the dual 166MHz processors on the iPod. The PSP will probably have worse battery life than the DS, but for playing the same sorts of games as the DS, I don't think it'll be that huge a difference.

      --
      A deep unwavering belief is a sure sign you're missing something...
    11. Re:!finally! by NanoGator · · Score: 0, Troll

      "PSP:

      R4000 CPU @ ~133MHz
      32M RAM
      480 x 272, widescreen TFT
      USB 2.0
      802.11b
      IrDA"


      "$350 for for a portable system anchored to an outlet, priceless."

      --
      "Derp de derp."
    12. Re:!finally! by Enucite · · Score: 1

      Maybe I should have used two words for statement (2):
      Internet Gaming. Playing your DS games against your friends in other cities and states.

      I agree with you on (4), it would be a nice feature. However, I was under the impression you'd be required to use Sony's (proprietary format) memory sticks to play MP3s on the PSP. I could be wrong on this so feel free to correct me.

    13. Re:!finally! by Anonymous Coward · · Score: 0

      An iPod doesn't really have any kind of substantial processor at all. It has a small control CPU, which can't do much of anything, and a hardware AAC / MP3 decoder. The hardware decoder user far less power than a CPU decoding audio in software. The CPU is there only to read data off the hard drive, shove it out to the audio hardware, and do something when you touch the controls.

      Similarly, a Minidisc player does only a fraction of the work that a games machine does. It is entirely hardware based, and is much simpler than an iPod.

      And two 300MHz CPUs in a handheld? Does it have a nuclear reactor strapped to the back of it?

    14. Re:!finally! by be-fan · · Score: 1

      With regards to the PSP's battery life, Sony has not said anything about the estimated time for games being 2 hours. They gave only a single 6-10 hour number, and did not specify whether it was for games or what. Rumors on the internet range from 2 hours for games, to 8 hours for games.

      The fact that they didn't design the system in a way to allow for backwards compatibility is their own fault.
      Backwards compatibility with what? You think Sony can make it compatible with GBA games without getting their ass sued by Nintendo?

      --
      A deep unwavering belief is a sure sign you're missing something...
    15. Re:!finally! by be-fan · · Score: 1

      The iPod has dual With regards to the iPod, it's got dual 90MHz processors (not 166 as I originally said). They're not 300MHz processors, but they aren't exactly insubstantial.

      With regards to the minidisc player, yes it has much less to do than a PSP, but the big point of contention here is the cost of the optical disc. The minidisc player shows that the optical disc doesn't take nearly as much power as people think it does.

      --
      A deep unwavering belief is a sure sign you're missing something...
    16. Re:!finally! by Enucite · · Score: 1

      You do make a good point regarding the power usage of the optical disc. I guess I'm looking at how the DVD drive in my iBook sucks battery.

      The other thing to consider is that optical drives have a relatively slow transfer rate. This--while reducing battery consumption effectively in an audio player--would lead to long load times in a handheld gaming unit.

      That said, you have convinced me to reserve my judgement. We'll see how the power consumption is on the PSP when it's released.

    17. Re:!finally! by _KiTA_ · · Score: 2, Interesting

      1. Sony was swapping out the battery packs on the demo PSP units every 2 hours when they were finally shown live at TGS. They have also announced 2.5 hour battery life with constant disc reading. In other words -- if your game has music, levels, movies, or really anything in it bigger than the PSP's ram, it's going to have MUCH lower battery life than 6 hours.

      2. There are no link cables for the DS, and the 8 hour battery life is assuming constant Wireless access (since the DS broadcasts and receives constantly while it's on).

      3. Oh, they don't have anything TO be backwards compatable with. That's the problem. It's also a major advantage for Nintendo.

      4. MP3s but only on Sony's proprietary Memory stick format, and movies only on their proprietary UMD format. Oh, and no UMD burners.

  13. Re:Power... by swat_r2 · · Score: 1

    Batteries in a handheld, how 1990's :P

  14. I looked up quoth by Anonymous Coward · · Score: 0

    I guess it means archaic.

  15. For right handed people only? by lietkynes65 · · Score: 5, Interesting

    Being a left handed person, when I try to use a pen like object with my right hand, it doesn't quite work the way i want it too (I'm sure everyone has tried to write with their other hand once in their lives. This means I will have trouble holding the machine and useing the dpad with my left hand and trying to write on the screen. Any writing would be illegable. I most likely couldnt make precision movements required in an fps if I cant make an uppercase K on paper with a pen.

    1. Re:For right handed people only? by IGTeRR0r · · Score: 0

      Nintendo says they are working around the left handed solution... basically you can switch the D Pad to be the action buttons and the action buttons to be the Dpad....who knows though, you would think they would mention something like this, it's pretty darn important.

    2. Re:For right handed people only? by Anonymous Coward · · Score: 0

      Nintendo's mentioned it over and over.

    3. Re:For right handed people only? by EvilFrog · · Score: 4, Interesting
      The buttons on the right are arranged in a cross for that very purpose- in Metroid the buttons and the d-pad both do the same thing.

      This may sound awkward, but I've played other games that use a similar control layout (MDK2 for the Dreamcast, for example) that worked rather well. I'm left handed myself, and the concept doesn't bother me too much (or at all for that matter).

      Of course, I just bought my first Gameboy (an SP) earlier this year, so I'm really in no hurry to get a DS anytime soon. I think I'll wait and see if anything worthwhile gets released for it first.

    4. Re:For right handed people only? by NanoGator · · Score: 1

      "The buttons on the right are arranged in a cross for that very purpose- in Metroid the buttons and the d-pad both do the same thing."

      Heh. As much as everybody here hates the Virtual Boy, it had a D-Pad on both sides of the controller. Sadly, that particular innovation never took off. Well.. I guess it kinda did on the N64 controller...

      I'm curious, do left-handed people have trouble playing on modern consoles? Is it something you get used to? Is it just the stylus that's a problem?

      --
      "Derp de derp."
    5. Re:For right handed people only? by IntergalacticWalrus · · Score: 1

      Yeah, I was pretty annoyed too when I first looked at the DS, and how games seem to expect the player to handle both the d-pad and the stylus, left-handedness be damned.

      Still, it's not really surprising that they completely ignored left-handed issues, since this is a Japanese system, and from what I can tell in Japan being left-handed is still unaccepted by the society, like back in a few decades here.

    6. Re:For right handed people only? by Destoo · · Score: 1



      Actually, I've tried with a device on my thumb, like a fingerpick, and I've been able to "draw" more accurately than with a stylus, and figure I'll still have access to the right shoulder button.

      --
      Nouvelles de jeux et technologies en français. TC
  16. Time for a Slashdotting by OccidentalSlashy · · Score: 0

    Are they gonna rerelease Zero Wing?

    --
    vicious, untreated political sewage...niche entertainment for the spiritually unattractive...worshipless pap
  17. A whole crapload of screenshots by Anonymous Coward · · Score: 5, Informative

    Can be found here. I recommend them highly.

    Be sure to note the insanity that is Pac-Pix and this screenshot.

    Also click here to see videos of Mario 64-DS and Metroid Hunters in action.

    1. Re:A whole crapload of screenshots by MilenCent · · Score: 1

      My god, they have a DS version of that Flash Zoo Keeper game!

      (Though for the record, I liked Taito's arcade Zookeeper, a completely different game, *much* better.)

  18. Oh, you -know- I'm getting that. by InfinityWpi · · Score: 2, Interesting

    Especially since it's $150, and I can trade in the old GBA for $25, the old SP for maybe $40... it'll still play GBA games, so it's all good. C'mon, nobody complained about Super Street Fighter 2 Turbo Tournament Edition... don't complain about Nintendo Gameboy Advanced SP Dual-Screen Edition.

    1. Re:Oh, you -know- I'm getting that. by MilenCent · · Score: 1

      Hold off on the trade-ins, unless you don't play multiplayer, don't have an eReader, and don't use your GBA with a Gamecube... ...okay, all this is pretty likely, but still. Remember, the system doesn't have a GBA link port.

  19. Just So by Sagara+Sozou · · Score: 2, Interesting

    All this talk of Nintendo being on crack doesn't matter much. Even if the system isn't that great, Nintendo has a star line-up of games. Just the fact that Square is releasing Final Fantasy 3 (which never before came to america) to the handheld will win over thousands from the PSP. With good marketing and a few good games, it'll be fine.

    --
    Those poor bastards, they have us surrounded. Now we can fire at them in all directions!
    1. Re:Just So by EvilFrog · · Score: 1

      Yeah, Square-Enix is porting FF3 to the DS, but that's in Japan. They haven't announced a US release. I wouldn't be surprised if we never get it.

      Square has never been all that good to their US fanbase. The first time through we only got about half of their games. Some of them (especially Front Mission 1 & 2, Seiken Densetsu 3, and Final Fantasy III) we still have never gotten official translations of. For the most part their English translations are rushed and shoddy, although in recent years they've done a somewhat better job. When translating the Final Fantasy Collection for the US, we lost an entire game in the process (FFIV, which was later bundled in a separate package with Chrono Trigger called Final Fantasy Chronicles).

      Square has made some great games over the years, but they've never really treated their non-Japanese customers with any sort of respect. Nowadays I'm somewhat wary... I'm well past the point where something having the Square logo on it means that it's already on my "must-own" list.

    2. Re:Just So by Anonymous Coward · · Score: 0

      They probably will release it here in the US, but, most likely on the Sony/Bony PSP.

    3. Re:Just So by Anonymous Coward · · Score: 0

      It's good to be wary of Square.

      It's also good to note that the U.S. has received every single Final Fantasy except FF3J because no post-Famicom/NES system IN JAPAN ever got it either (WonderSwan port was never released). There is NO reason to expect that FF3J will not come out here, given their actual recent track record as opposed to your interpretation of it.

      You also happen not to be very enlightened about the actua translators of a lot of Square's games in the past and the present. Feel free to look into that, when you're beyond being unreasonably apathetic to something you clearly don't understand.

      I'll leave you with this: Think of a U.S. game franchise that you enjoy. Chances are, it's not available in Japan. Does that translate into "boo-hoo" for the Japanese, or "grow up" for you?

  20. So what you're saying is by Anonymous Coward · · Score: 0

    You haven't even looked at the device or the planned apps, all you know is that it has two screens and a pen?

  21. No by Anonymous Coward · · Score: 2, Informative

    The Nintendo DS, when you use pen-based games, is set up so that the ABXY buttons on the right side mirror the D-pad on the left. Left-handed people will hold the pen with their left hand and use the ABXY keys as a D-pad with their right hand.

  22. Yeah but by Anonymous Coward · · Score: 0

    For some reason they won't let you bring them on an airplane. What fun is that? :(

    1. Re:Yeah but by Mirddes · · Score: 0

      why?

  23. Re:Power... by iezhy · · Score: 1

    i still think that AA batteries is a good (if not a better) option:
    - good rechargeable AA's last almost as long as li-ion
    - you can allways carry some extra, especialy when you dont have access to AC outlet for some time. (and those generaly are much cheaper than device-specific exta li-ion batteries)

  24. Re:Honestly... by fondue · · Score: 1

    "Someone made a picture of a "hypothetical" Gameboy spinoff, which would have been far more realistic a goal. Minidisc drive, cartridge port, dual analog sticks, d-pad and twin shoulder buttons."

    Minidisc as in Sony? I can see some problems there, quite aside from the technical unsuitability of a minidisc drive as a storage device for a handheld. Dual analog sticks? Do you wonder why pretty much *no* portable has these, even the PSP? They're not very easy to make durable.

    "The second screen isn't necessary."

    It's the easiest way to get more screen real estate and keep the machine compact. I expect a 'Nintendo DS SP' will turn up at some point with the screens fused back into one (although I'm not sure what the form factor would be. Maybe they'd just up the dpi of the screen).

    "If Nintendo had any sense, they would market the DS as a PDA that has the additional bonus of playing high resolution 3D games, which, most PDA/Smart Phone manufacturers have yet to claim."

    Gizmondo, Tapwave...

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  25. Re:Honestly... by swat_r2 · · Score: 4, Insightful

    .. Minidisc drive, cartridge port, dual analog sticks, d-pad and twin shoulder buttons.

    Goodbye 10 hours (PSP)

    Very little in the gaming world requires you to actually *watch* two screens.

    It's called innovation, it's a great idea that's been improperly utilized up to date. I know a lot of people who would love to have multiple views in an RTS, one being a touch interface for troop management. The creative options are endless..

    The second screen isn't nessesary. In fact, they probably would have done better to make a portable with a larger screen with a better 3Dchipset.

    See PSP. How long you want this thing to run for? Also notice the phenomenon that we're currently playing SNES games at least 2 generations behind on the GBA, and having a hell of a time doing so. Sure it would have been nicer to have at least DC quality, but I'm not complaining.

    It's cheap, powerful, innovative, and backwards compatible with the biggest selling video game machine ever made. That's worth something.

  26. Righthandedness, etc. by DeanCubed · · Score: 5, Interesting

    PLEASE FOR THE LOVE OF GOD, RTFA! The XYAB buttons are designed to replace the D-pad for lefties. You just use your left hand with the stylus, and the R buttonand Lbutton switch places, and the D-Pad and XYBA buttons switch places. It's that simple. And for the people worried about battery life, again, RTFA. Or go read IGN's interview with Reggie Fils-Aime. Battery life is about what the SP's is. They've come out and said "somewhere from 8 - 10 hours, depending on use, volume, WiFi, etc." And I can't believe people are still using the word "virtual boy" when talking about this thing. This has a better launch/near launch lineup than any system Nintendo has released since the SNES. And it has hundreds of games being worked on right now for it. Virtual Boy had what, 20 in total or something? Everyone knows this will be a big hit. I mean, seriously, wireless multiplayer Sims and Mario Kart and Metroid... Absolutely pure money trees. And rumors of a new Pokemon RPG, plus the movie-downloading stuff, the "go to EB and download demos of new games" stuff, the "whatever warp-pipe is doing" stuff, the "Final Fantasy 3 finally being officially translated" stuff, the "Built in wireless chat" stuff... and it just keeps going on and on... This thing will dominate for sure, and the PSP really isn't any comeptition. Totally different target markets other than age and the fact that they play games. And it's got it's own set of problems... still no word on price or launch specifics, games, BATTERY LIFE, etc. It has the potential to kick ass, but I think it would have better luck if it released for sub-$200 in a few years rather than trying to take over the DS's market. Nintendo is keeping the gameboy brand for the sub-18 year olds, and the DS's demographic is 18-24. PSP is for 21-30. It's a bit of overlap, but the price difference and game styles will seperate them enough that those with good jobs in the overlap will just get both.

    --
    Born to Play
    1. Re:Righthandedness, etc. by Kiryat+Malachi · · Score: 1

      And remember: it'll play GBA games. Much like the SP pretty much cannibalized sales of the original GBA, this should take over a lot of the sales of the SP (hmm... $80 for an SP or $150 for a DS that can do everything the SP can, plus a lot more?)

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
    2. Re:Righthandedness, etc. by Quehaggerschnitz · · Score: 1

      Thank god I'm in the 21-30 demographic and the only time I'll have time to play either system is in the john. Maybe I can get my co-workers to wifi with me.

    3. Re:Righthandedness, etc. by MilenCent · · Score: 1

      Here's how I look at it. Despite the system's short life, relatively speaking, I have had no reason to regret getting my Dreamcast. I can't tell you the hours I've spent just with Crazy Taxi, let along the other games for it. (Typing of the Dead itself is worth getting a Dreamcast and a keyboard for.)

      Even if the DS falls flat on its face, which I rather think it won't, Metroid Prime Hunters, Mario 64 DS, PacPix and WarioWare DS by themselves would make the system worth it. Add in Pictochat, which is built-in to each system, and it's simply too cool to pass up, for me at least.

  27. Re:So, any one else... by fondue · · Score: 0, Offtopic

    Frankly, the fewer games *anyone* sells to clueless nostalgic hipsters, the better.

    --

    Preferences > Homepage > Customize stories on homepage > Authors > Zonk > Uncheck

  28. zonk? by Anonymous Coward · · Score: 0

    who is zonk? is he new?

  29. Re:Power... by ikkonoishi · · Score: 2, Funny

    Two AA? Nah this comes with a set of jumper cables so you can hook it up to a car battery.

  30. Re:Honestly... by ndogg · · Score: 4, Insightful

    Very little in the gaming world requires you to actually *watch* two screens.

    Perhaps, or perhaps you just have no imagination. People once thought that a mouse would be useless as well.

    --
    // file: mice.h
    #include "frickin_lasers.h"
  31. Re:So, any one else... by Anonymous Coward · · Score: 0

    whoa...get over yourself why don't you...

  32. Re:So, any one else... by anotherone · · Score: 3, Insightful

    Ever think about just not buying that one game rather than give up on the whole concept of "Nintendo"?

    --
    Username taken, please choose another one.
  33. Re:So, any one else... by Anonymous Coward · · Score: 0

    Blame it on the 3D polygon chips. Whenever they are embedded into consoles, the games devolve into first person shooters.

  34. Re:Honestly... by SetupWeasel · · Score: 1

    Sure it would have been nicer to have at least DC quality, but I'm not complaining.

    All I have heard is that it has better graphics than the N64 and less than the GameCube. Therefore it could be better graphics than the ps2. ^_^

  35. Why? by BayBlade · · Score: 1
    Not really.

    I think Metroid Prime was one of, if not the most fun game I played last year. I'm already psyched to play "Echos," and take it out for a multiplayer spin when I've finished the single player.
    If some "lesser" version of the revived franchise is bundled with a DS, I'm already sold.

    --

    The key difference between a Programmer and a Senior Programmer is that one of them is Mexican.

    1. Re:Why? by Anonymous Coward · · Score: 0

      >If some "lesser" version of the revived franchise is bundled with a DS, I'm already sold.

      Sorry to burst your bubble, but the cart included with the DS is only a *demo* of Metroid (hard to believe, given the format).

    2. Re:Why? by Anonymous Coward · · Score: 0

      Apparently the DS cart format isn't very costly. Retail price for games in the U.S. is going to be $29.99, $5 less than the biggest, baddest GBA games and on par with regular GBA releases.

      DS gaming is not going to break the bank at any level. PSP: Who knows now/who will care later?

  36. Images of "Game Cards" by Anonymous Coward · · Score: 0

    Try as I might, I was unable to find any pictures of the game cartridges, or "game cards", as nintendo refers to them. Can anyone help me out?

    1. Re:Images of "Game Cards" by cno3 · · Score: 3, Informative

      You can see the game cards and a relative sense of scale from here:
      http://www.watch.impress.co.jp/game/docs/20 041007/ nintendo.htm

    2. Re:Images of "Game Cards" by Slashdot+Insider · · Score: 1

      I've heard it described as "about the size of an SD card" but a little bigger.

  37. No, you need a E-Vest! by way2trivial · · Score: 5, Interesting
    http://www.scottevest.com/

    SCOTTeVEST (SeV) designs functional and fashionable clothing that's so innovative that it's worn by the Secret Service. SeVs have up to 42 hidden pockets and a patent-pending Personal Area Network (PAN). The PAN allows you to carry and use your electronic devices such as cell phones, PDA's, and MP3 players, without the mess of dangling wires. Our unique design allows you to store all of your gadgets and gear without looking like a geek. With removable sleeves, you can also wear as a vest. Click here to see our latest product line. Our products are also used as a better solution for concealed carry weapons (CCW) and tactical vests.

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  38. Two games have me sold on this by ildon · · Score: 3, Interesting

    Two games:
    Final Fantasy: Crystal Chronicles and Zelda: Four Swords.

    Only now no longer limited to a TV, and (possibly) only four players, and needing to buy like ten accessories.

    I realize these games are basically at "rumor" stage for the DS now, but if and when they come out, I WILL buy a DS. Maybe two.

    1. Re:Two games have me sold on this by FortissimoWily · · Score: 1

      I realize these games are basically at "rumor" stage for the DS now, but if and when they come out, I WILL buy a DS. Maybe two.

      Good news for you - they're not 'rumour stage', they have been confirmed. ;)
      http://www.n-philes.com/index.php?Id=396 - both are mentioned by their respective creators here. ;D

  39. The DPad and Button Pad are the same shape by _KiTA_ · · Score: 1

    They thought of this. you can switch the functions of the D Pad and the ABXY pad. They are the exact same shape, so you would hold the stylus in your left hand, and hold the device in your right.

  40. Re:So, any one else... by _KiTA_ · · Score: 2, Insightful

    Sorry, you're about 2 years too late for this particular gripe. People said the same thing about Metroid Prime, and it turned out perfect. It's a metroid game, and I have no doubt Metroid Hunters will be as well.

  41. Re:Honestly... by cgenman · · Score: 1

    I use a Dual-screen setup at work. While few games use both, it is very convienient to have data open in one window and a game going in another. There are lots of times when I wish both were available for games. And don't forget, two smaller screens are cheaper than one larger one... Nintendo was probably partly being cheap.

    The problems with the hyper-advanced Gameboy with Minidisk (or some optical format, minidisks don't actually hold much anymore), dual-analog sticks, etc, etc is that they don't fit the portable model well. Which is to say instant on, instant off, with a high durability, a long battery life, and just generally cheap. The PSP is skewing the other direction, with high power, high cost, and low battery. We'll have to see how it does, but so far it's following in the footsteps of the Game Gear, Nomad, and Turbo Express Portable.

    Nintendo knows better than to market a dual-use system. The second use never goes anywhere. Remember the hype around the Saturn as an internet browser? Remember game.com? CDI?

    On the other hand, the ghost of the Virtual Boy is hovering over the DS, but the Virtual Boy died on it's own merits, or lack thereof. The Virtual Boy had the power of a Gameboy in a non-portable system that was rediculously expensive and made player nauseous (the owners manual points this out on every single page, along with twice mentioning that it may permanently destroy young kid's ability to see depth.). There is grounds to hope that this won't be as spectacular a failure as the Virtual Boy... Though on the flip side this means you won't be able to pick one up with a full library of games for 50 bucks like the Virtual Boy.

    On the other hand, you're totally right in that it is about the games, and neither Nintendo nor Sony has shown anything that could be considered killer. While the old system makers, Square, have thrown their weight behind the PSP, that doesn't carry as much mindshare as it used to. Who will get Halo, or GTA, or HL2?

    Time will tell.

  42. Re:Power... by imsabbel · · Score: 0, Troll

    You are mistaken. What you descripe would be the PSP...

    --
    HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
  43. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  44. Re:Honestly... by mrgreen4242 · · Score: 1
    A gamers PDA would be a good way to market the DS to an adult crowd, but the bread and butter of the handheld gaming market is kids. Kids don't want a PDA.

    All it will take to make the DS a 'must have' is one killer app in each of couple of genres. A killer RPG that uses the second (touch) screen for all the menu's and whatnot. The FFIII remake has that possibilty. A RTS game using the touch screen and extra space for the obvious things would make all of the thousands of RTS junkies to go and buy what is possibly their first console system. Metroid may just be the killer FPS that handhelds have been waiting for. Adding a good MMORPG to the system would be the icing. I think the DS's odds are a lot better than the Virtual Boys...

  45. I'm finally convinced by kerrle · · Score: 4, Insightful
    I was not originally convinced that the touchscreen would be a worthwhile addition, but I am now.

    Gamespot Movie

    In this movie, it's incredibly clear that not only does the device work, but Metroid Hunters actually has more PC like control than any console based FPS I've seen - essentially, the stylus acts as the mouselook, and the d-pad works like your standard WASD keys. I'm convinced; that's all it comes down to. I can also see things like Flight sims, which, with the stylus, will now have enough area for complete controls, and can do more than one plane. For more "innovative" games, I'm sure we can rely on Sega and Nintendo, but I'm happy if this is what we get.

    1. Re:I'm finally convinced by swtaarrs · · Score: 1

      Have the game designers taken into account left-handed people? I wouldn't be able to use the stylus and the d-pad at the same time.

    2. Re:I'm finally convinced by kerrle · · Score: 1

      I'm also left handed; they have. You can also use the 4 buttons on the right as a d-pad, and use R to fire.

  46. Options by astrokid · · Score: 1

    you can always play the GBA Metroid games if you want the same gameplay experience ... if you want to take part in a fantastic series evolving then you can join the rest of us with the newer games.

    vote with your dollars.

    --

    Chewie does not get a medal. Come on, George. Can a Wookie get a medal?
  47. However... by Anonymous Coward · · Score: 0

    The DS can't play non-GS games multi-player.

    1. Re:However... by Kiryat+Malachi · · Score: 1

      I wonder if new games won't include routines to use the DS multiplayer hardware; old games, however, are probably a lost cause.

      --

      ---
      Mod me down, you fucking twits. Go ahead. I dare you.
      (I read with sigs off.)
  48. Re:Honestly... by MilenCent · · Score: 1

    I agree that the two screens are unnecessary to keep separate if just used for display purposes, just make one big screen and save on production costs and allow a much larger viewport.

    However, the real reason they were split is probably to do with the touch sensitive bottom screen. Too expensive to make them both sensitive, or make one big sensitive screen.

    One nifty thing about the split screen is that it gives the DS a similar aspect to the old Nintendo dual-screen arcade games, like the original Punch-out!! and Playchoice 10. I wonder if that's where they got the idea?

  49. Re:Honestly... by antin · · Score: 1

    True, but why have two screens rather than one screen twice as large? For instance the PSP will have a screen as large as the combined DS screens - so if the two screen idea is such a great one, the PSP developers could opt to use the display in that way. However if the screen idea is not a great one, there is nothing the DS developers can do about it.

    As far as I see it, the two screen idea is basically a result of two decisions Nintendo made. Firstly they wanted a touch-screen, and a large touch screen would likely be prohibitively expensive. Secondly they needed to put in the existing GBA processor in order to provide backwards compatability, so why not use it?

    If you notice, one screen will be able to display GBA quality graphics, whereas the other screen will be able to display graphics closer to a n64 (although the developers can toggle which screen does which - instantly I think). So basically it seems that Nintendo are putting the dual-processors to use in this thing... And why not?

    I really think the two screen idea is about the least innovative, and possibly the worst thing about the DS - although in light of the above considerations I can see why they did it.

    However my real excitement over the DS comes from the touch-screen, the wireless networking, the microphone (voice chat in multiplayer?), and the fact it is by Nintendo.

    I will definitely be getting a DS, but that decision has nothing to do with the two screens.

  50. But is that point valid with a 10-hour life? by SuperKendall · · Score: 1

    I kind of agree with you in some ways - I have a portable storage device for photos that is rechargable, but happily I can take along a second battery and have made use of it from time to time.

    But I have to say, that with a portable game player with a 10 hour battery life it's probably not going to be an issue very often - and how many people would really remember to keep spare batteries with them anyway? And they really can get a lot more life out of a custom rechargable solution, you might only be looking at six hours with AA's which might make it mandatory to carry extra with you.

    The scneario that does suck is when you forget to charge the thing before you go somewhere for ten hours. That's invariably how I end up breaking out the extra battery on my portable storage device, I had thought it a waste until that happened to me. It's pretty rare though.

    Instead, always carry two DS's! :-)

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  51. JP Site...? by Anonymous Coward · · Score: 0

    Has anyone mentioned the Japan site yet?

    http://www.touch-ds.jp/fla.html

    The demo video is kinda neat... it shows it in action... ...along with Hikaru Utada (I guess they are going for the global thing, since she speaks English and all, LOL)

  52. Re:Honestly... by FortissimoWily · · Score: 2, Interesting

    .. Minidisc drive, cartridge port, dual analog sticks, d-pad and twin shoulder buttons.

    Goodbye 10 hours (PSP)

    Indeed, indeed. The PSP, according to analysts (who have apparently heard, in turn, from game developers), is apparently only managing a battery-life of around 90 minutes or so ( http://www.n-philes.com/index.php?Id=346 ). @_@

  53. Re:Honestly... by FortissimoWily · · Score: 1

    A RTS game using the touch screen and extra space for the obvious things would make all of the thousands of RTS junkies to go and buy what is possibly their first console system.
    Does Advance Wars DS count? :D
    http://www.n-philes.com/index.php?Id=356

  54. Sega Genesis emulation may be possible by tepples · · Score: 2, Interesting

    Given that the GBA can already emulate the NES and kinda-sorta emulate the Super NES, and the Nintendo DS CPU runs at four times the clock speed of the GBA CPU (67.1 MHz vs. 16.8 MHz), I see a Sega Genesis emulator for Nintendo DS as a possibility should somebody outside of NDA-zone figure out how to get arbitrary code running on the thing. Run Zero Wing on that, and all Toaplan's base will be belong to you.

    1. Re:Sega Genesis emulation may be possible by Rob+Simpson · · Score: 1

      Possibly, but the GP32 is much better for that sort of thing. Phantasy Star 4 runs flawlessly at 133 mhz (no overclocking needed) with fGEN32 (download). And getting flash memory cards that fit into the DS and some sort of link or reader would be difficult and expensive - compared to using a smartmedia card in a GP32.

    2. Re:Sega Genesis emulation may be possible by Cpt_Kirks · · Score: 1

      And the Tapwave Zodiac runs emulators even better. It is sort of the big brother of the GP32 (I own both).

      Now that the GPL issue is fixed with Tapwave and Palm, more emulators are on the way. A PS1 emulator is running now (ok, at about 3 fps, but it's a start).

      Rlyeh is working on cross-platform porting now, so we can all feel the love!

  55. Re:Honestly... by drinkypoo · · Score: 1

    I'm pretty sure they got the idea from the original folding two-screen nintendo pocket games, which you apparently don't remember. I only knew a couple kids whose family was willing to buy them for them, though, and I lived in an area primarily filled with kids whose parents had money. Regardless, they enjoyed essentially the same form factor and were sold all over the place, for example at Longs Drugs where they were put in the camera department. I think they might have had clocks built into them or something.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  56. Re:So, any one else... by Anonymous Coward · · Score: 0

    The sad fact that the parent got modded up and the grandparent was modded down is testament to the complete and utter fucking idiocy, incompentence, and downright uselessness of the mods and the entire moderation system.

    The parent post was brainless enough, but the modding was the icing on the cake.

  57. Re:Honestly... by Enucite · · Score: 1

    "Square, have thrown their weight behind the PSP"

    Correct me if I'm wrong, but I believe Square announced they will be remaking FF3(JPN) for the DS.

  58. Holy Crap... we're looking at a PC killer by Anonymous Coward · · Score: 1, Interesting

    I was a bit cynical at a touchpad being better then a mouse keyboard combination so after reading the article I got the idea of plugging in my Wacom and having a couple of goes of Quake 3 just to see if it was any good. After all we've see these type of things come and go for years - From the rather lame Fragmaster to that weird orb thing that owned in Descent.

    Sweet Jebus it was actually better. This has to be the first time that I have *ever* used any interface has actually been better then a mouse for a FPS.

    So much so that I will probably be using a keyboard trackpad setup in the future. You really have to just try it. It's a similar experience to when you first used a mouse/keyboard combination in Terminator:Futureshock from the old keyboarding days of doom hexen etc. It's just that good. Just give it a go. The difference is amazing. And this is coming from someone who is a total FPS junkie.

    That someone has been able to crack a mouselook, that it was a handheld and that it was from a Japanese company just blows my mind.

    It looking like PC's may have to just have mod's and graphics over consoles in the future. Because even if the DS falls flat on its arse, which is not looking likely, Someone copy the interface for the next generation of console just like everyone copied D-Pads. It's killer for FPS's.

  59. Re:Honestly... by Rallion · · Score: 1

    One other thing. This may just be me, I don't really know, but if one were to take the two screens and fuse them, side-by-side or top-by-bottom, I can guarantee that I would have trouble focusing on either of them. It would take a good long while for my eyes to adjust to that. If there was a game like Hunters, with the map on half the screen all the time, I would barely be able to play it. Physically seperate the screens just a tad though, and I have no problem.

  60. Re:Honestly... by Anonymous Coward · · Score: 0

    You are correct. In fact it is the 6th game Squarenix has announced for the DS while they have said they currently have no plans to produce ANY games for the PSP. The only thing they are developing for PSP is a movie which will also be available on a regular DVD.

  61. The Nintendo and Apple people... by Qbertino · · Score: 1

    ...are geniuses and deserve every Dollar or Yen they earn, imho.
    The DS has just enough features to pass as an inovation and offer enthusiasts a reason to by it, but unobstrusive enough so n00bs on mobile gaming can join the fray.
    Apple does things very much the simular way. The japanese call it "Kuy-Zen". Copy the things or rebuild them, and then start improving them bit by bit.
    Their philosophy shows in every thing they do nowadays. No wonder Nintendo is doubling its revenue on something like a half year basis.

    --
    We suffer more in our imagination than in reality. - Seneca
  62. Mario DS controls? by davidbix · · Score: 1

    Given that Mario DS is a ported Mario 64 (and other N64 ports will be coming soon), I'm curious what the control layout is like given the...unique nature of the N64 controller which was essentially designed for the game. Does the stylus replace the analog stick? Is there a Z-trigger type button on the underside of the unit?

    1. Re:Mario DS controls? by thebosz · · Score: 1
      One of the Gamespot videos has a 16 minute demo of the game, so this info comes from there.

      You have a couple of different choices for control:

      • One is to use the D-Pad for movement. If you do this the character runs instead of having different movement speeds.
      • Another is to use a "thumb stick" type of thing. In the video, the guy running the demo couldn't get it to work, but basically it straps to your thumbs and acts just like a control stick would; the more you move it up the faster the character runs. So, in essence, the touch pad replaces the analog stick.
      • To control the camera, there are four buttons on the bottom of the touch screen. Two each for swinging the camera left or right. In the video, the guy easily pressed those by just sliding the appropriate thumb just a little bit onto the screen when he needed it.
      • As for a Z-button, there's two shoulder buttons. If you recall from Mario 64, the L-button didn't do much of anything. So for Mario DS, it takes over the function of the Z-button.

      There's a lot more to say about this game (which I'm really excited about), but the best thing I can say is to find the demonstration video on Gamespot (or wherever) and watch the whole thing. I've never been so excited by an upcoming game before! (Now I just have to convince the wife to let me plop down the $150 + $40 + taxes for it all!)

      --
      The Kerr Divine: My wife's battle with a mysterious illness.
  63. Re:Honestly... by NanoGator · · Score: 3, Insightful

    "Very little in the gaming world requires you to actually *watch* two screens"

    Bullshit. Plenty of console games would benefit dramatically from dual screens. Zelda comes to mind. You have to pause in order to equip yourself with whatever weapons you want to use. In the same vein, so does Final Fantasy. Now you can have that screen up + have a much better interface for changing things around. Panoramic views are not the only thing you can achieve with multiple screens. Since the bottom one is a touch screen, it's actually very intuitive. Don't believe me? Go look at an ATM or a telephone. Display up top, interface right below. Not a biggie, and not unimportant.

    "This looks like a future Virtual Boy, truth be told. "

    No it doesn't. How can you compare the VB to a system that's an enhanced GBA?

    "Instead, add a simple IR eye tracking monacle that would do the job of the touch pad..."

    That is less Virtual Boy'ish than a tried and true stylus interface that has single handedly made PDAs a common item?

    "If Nintendo had any sense, they would market the DS as a PDA that has the additional bonus of playing high resolution 3D games, which, most PDA/Smart Phone manufacturers have yet to claim."

    What kind of sense would that be? Why would they leave the portable market with a device that plays their current lineup of games to a market they have no business being in where they wouldn't sell that many games? Sorry for the run-on sentence, but that's one of the dumbest things I've ever heard. I suppose you've never heard of the CD-I?

    --
    "Derp de derp."
  64. Re:Honestly... by NanoGator · · Score: 1

    "Indeed, indeed. The PSP, according to analysts (who have apparently heard, in turn, from game developers), is apparently only managing a battery-life of around 90 minutes or so ( http://www.n-philes.com/index.php?Id=346 ). @_@"

    I hate to spoil the fun, but n-philes is a Nintendo fan site. I've never really visited there until now, but I wouldn't trust it for reliable PSP info.

    --
    "Derp de derp."
  65. Re:So, any one else... by NanoGator · · Score: 2, Insightful

    "So, did anyone else want to cry at seeing that Nintendo has finally taken the most wonderful game series ever created by Humankind (ie, Metroid), and made it into a multiplayer death-match-style FPS?"

    And that's a bad thing because....?

    --
    "Derp de derp."
  66. Re:Honestly... by wheany · · Score: 1

    Dual analog sticks? Do you wonder why pretty much *no* portable has these, even the PSP?

    It's true that the PSP doesn't have dual analog controllers, but it does have one, even it it's not a stick. It's the disc in the lower left corner. Unfortunately it looks to be in an ankward place, judging from the pictures.

  67. Zelda: Upgraded graphics by Antony-Kyre · · Score: 1

    If they could just upgrade the graphics in Zelda I, II, and IV. And no other modifications, period. Perhaps even have a speech mode for when characters talk, but optional at start of the game. The classics stay good through the years. I'm sure they'll keep creating more Zelda and Mario games. But if they could take the time to upgrade the classics with better graphics, keep everything else exactly the same (except for my speech idea). In other words, bring the graphics up to the SNES standard, 32 bit, like you said. As for Zelda V, I have no idea how big that is, but I guess they'll be able to fit it onto DS (if DS is 64 bits). I haven't done my research on DS yet.

  68. Just the stylus by AllenChristopher · · Score: 1

    It's just the stylus. Really, modern controllers *are* left-handed. In the old days you had to hit the buttons really fast and the D-Pad was suited for the less coordinated task of just leaning back and forth. Or whatever. I think it could have gone either way. Now we have the subtle and touchy anaolg stick under the thumb of the left hand. The less intense camera view stick is under the thumb of the right. Then again in an FPS the intensity is reversed again... The result is that if you play a game like Super Monkey Ball which requires extraordinary precision you really notice how clumsy your non-dominant hand is. In the end when playing it, I just held the controller funny in my right hand alone. No buttons are involved. The DS stylus must be located in the dominant hand, so they've designed to deal with handedness, but there's really no reason to complain on a normal console pad. In some games the control is right-handed-ish and in some left-ish. Either way you're using a whole set of learning that isn't really hand based. After all, what handedness has a keyboard? :)

  69. MATLAB? by Anonymous Coward · · Score: 0

    can I run Matlab on this thing?

  70. Re:Zelda: Upgraded graphics by Blublu · · Score: 1
    Sorry, Nintendo would give Link a girly screeching voice whenever he slashes with the sword. They did it for the "A Link To The Past" GBA port. The Super Mario 2 port got a similar treatment.

    I hate how Nintendo wants all their characters to be girly whiners with really annoying voices, screaming your ears off every time you do anything. (I collected a coin, YAHOOOOOO!!!!!)

    This just ruins the whole game for me, there's no way I can play the GBA port of A Link To The Past now.

    Of course, I don't have a GBA...

    --
    meh
  71. Damn by Trejkaz · · Score: 1

    So what you're saying is, without the Power Pad, there would be a lot less people looking like retards at the video arcade. I don't know if that's good or bad!

    --
    Karma: It's all a bunch of tree-huggin' hippy crap!
    1. Re:Damn by tepples · · Score: 1

      Do you think Olympic gymnasts look like retards as well? I'd beg to differ. Try downloading some of the more well-known freestyle videos and ask yourself whether a retard really could do those moves.

      That said, I'm just bitter that Konami hasn't made any Bemani games for GBA or GameCube. What music games has any publisher announced for Nintendo DS?

    2. Re:Damn by Trejkaz · · Score: 1

      (1) So you're saying that DDR players are at Olympic standards? I haven't heard of any cases where a DDR addict has entered an Olympic sport and won.

      (2) "Retard" is a colloquial term which doesn't necessarily apply to "special" people. It applies to people who are, well, retards.

      --
      Karma: It's all a bunch of tree-huggin' hippy crap!
  72. Re:Honestly... by Achoi77 · · Score: 1
    One nifty thing about the split screen is that it gives the DS a similar aspect to the old Nintendo dual-screen arcade games, like the original Punch-out!! and Playchoice 10. I wonder if that's where they got the idea?

    Actaully the ds reminds me of these a lot. I remember owning one of these - they were fun.

    I'm glad they are coming back, 2000 style. Perhaps I can have my children have the same kind of fun I used to. :-)

  73. Re:Honestly... by Anonymous Coward · · Score: 0

    YHBT. HAND.

  74. Re:Power... by ttldkns · · Score: 1

    Im sure you could make an external battery pack of you own to supplement the DS internal batteries when your on a loong journey. this would be kinda like the guy who made a spare external battery pack for his IPod which was the subject of a slashdot story some time ago...

    --
    How many computers are too many?
  75. Re:So, any one else... by timftbf · · Score: 1

    ...the OP doesn't like FPSes, same as I don't? ...Metroid is about *exploration* first, shooting things second. You FPS-lovers would have doubtless complained had Doom 3 been a kart racer ;)

    That's a couple of reasons off the top of my head.

    Regards,
    Tim.

  76. Re:Honestly... by swat_r2 · · Score: 1

    All they are doing is reporting what is widely known in all the other media outlets. That's like a PSP site reporting that the DS has dual-screens. Both examples are well known facts :-P

  77. Re:Power... by xenocide2 · · Score: 1

    Several companies make spare battery packs for the SP, as well as "extended life batteries." I don't see why they wont move into the DS market in six months to a year.

    --
    I Browse at +4 Flamebait

    Open Source Sysadmin

  78. Why the GP32 doesn't count by tepples · · Score: 1

    Possibly, but the GP32 is much better for that sort of thing.

    And not available at Wal-Mart, Best Buy, Toys "Ya" Us, or any other major American chain of video game stores. In practice, I've found that parents are more comfortable importing accessories (such as a flash card) than consoles because a console purchased at Wal-Mart will typically have official games for sale at Wal-Mart, at least for a few years.

  79. Re:Honestly... by FortissimoWily · · Score: 1

    I hate to spoil the fun, but n-philes is a Nintendo fan site. I've never really visited there until now, but I wouldn't trust it for reliable PSP info.
    I hate to spoil the fun, too, but the info came from game developers and industry analysts, not the N-Philes site staff - it had been reported in multiple places, that was just the only link to hand at the time. ;P

  80. Re:Honestly... by mrgreen4242 · · Score: 1
    While I love Advance Wars for the GBA, sadly it does not count as a killer RTS for the DS, as it only satisfies 1 of the 3 letters in RTS. Sure it's a great strategy game, but it's not in Real Time. :)

    A killer RTS game for the DS can't be a grid based game, because that wouldn't exploit the touchscreen to it's fullest, an area of control where other console RTS games are sorely lacking.

  81. Re:Honestly... by MilenCent · · Score: 1

    Ah, but I do remember them, they just didn't spring to mind at that moment. They had clocks because they were part of Nintendo's Game & Watch series, even though they were a little too unwieldly to wear on your wrist.

    Apparently those Game and Watch things were really popular for Nintendo, considering that G&W homages keep popping up in such places as Smash Bros. Melee and WarioWare, and there are six Gameboy Color and Gameboy Advance compilations of those old games.

  82. Game prices by Antony-Kyre · · Score: 1

    Personally, I think $3-5 per classic (NES/SNES) game would be fine. So if they were to put 10 classics on a cartridge, $30-50 would be fine. As for N64 games, that's probably a bit more difficult, and too new still.

  83. Re:Honestly... by drinkypoo · · Score: 1

    Even if they weren't really popular (they were sold all over the place, so they must have been) the nostalgia factor would promote them. I figure it's only a matter of time before we start seeing virtual boy minigames, even, since now both the current Nintendo handheld (DS, upcoming anyway) and their console platform both do 3D. I'm surprised it hasn't happened already.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  84. Re:So, any one else... by Zangief · · Score: 1

    The fact that it has a multiplayer option, doesn't mean the exploration part has been lefty out!

    This isn't "Metroid: Arena". In single player, there are not bots to kill instead of humans.

    If nintendo adds a proven game style to an already existing game, more power to them. They have some of the best multiplayer games around; mario kart, smash bros, mario party, wario ware, zelda four swords; it was time they added some good deathmatch.

  85. Re:Honestly... by Zangief · · Score: 1

    Yeah, you are right about n-philes (great site for nintendo fans, by the way).

    However, they are only repeating something that gamespot and gamasutra announced. The truth on those announcements depend on how much we can trust a couple of analysts outsiders to the industry. Do note that, after Sony passed the battery life ball to the developers, not one of them has announced an "expected battery life" figure. EA Sports CEO refused to talk on that topic.

    Makes you wonder...

    I have to point out that, since the psp is expected to play movies, it should have a battery life of, at least, 2 hours, with the disc always reading.

    However, the FF7 movie, advent children, was already announced to last 70-90 minutes.

    I think that the psp will have a battery life that depends on the game, like Sony said (since developers can make a game that loads a full game, and never touches the UMD again). However, this will take away from developers a favorite technique to cut on load time; dinamic load during gameplay (some people call it streaming).

    So the psp will take sony fanboys back to the time of the original load station! yay! Perfect for a quick game before classes start!

  86. Re:Honestly... by MilenCent · · Score: 1

    We might, but I wouldn't be surprised if they weren't advertised as Virtual Boy games. Nintendo barely mentions the VB these days, though there *is* a five-second-long reference in WarioWare....

  87. Re:Honestly... by RedCard · · Score: 1

    A gamers PDA would be a good way to market the DS to an adult crowd

    All Nintendo really has to do is license the PalmOS and stick it on a cart. The PalmOS runs on ARM processors, and that's exactly what's going to be in the DS. It would take some tweaking, but I imagine that they could pull it off. They would need to stick at least 2 megs (or preferably 8+) of flash in the cart, though.

    You've got the touchscreen function. Two screens could display more info than one screen. With wireless sync you wouldn't even need a cable.

    It's totally doable and I, for one, would buy it.

  88. Clickable non-mangled link by Anonymous Coward · · Score: 0


    Right here.

    And of course if you only want to see the new carts.

    It's basic HTML people, and it's not that hard!

  89. Re:Honestly... by mrgreen4242 · · Score: 1
    Ya I think I actually mentioned something like this in a different thread, but ya, Palm or someone who is licensed to distribute the PalmOS (hm... the return of Visor?), should do this. My little idea tho would be to sell the basic cart all of the basic Palm apps and also a little (4mbs or so) of flash space for names, addresses, bookmarks, etc. Market it for $30-40. Then sell DS style blank carts (not actual blanks, but carts with a very small access program - so they could only be used w/ the PalmOS cart - and lots of extra space set aside for 'saves'). Sell them in increments of 4, 8, 16, 32 and 64 megs. There's actually flash carts that are 128 megs as well, so that'd be possible. These would be sold seperately as expansins for music, misc. data, more applications, backups, whatever. I think'd it be a big hit and selling expansion carts will keep money coming in over a longer time.

    It would be interesting to see some companies who are not video game makers or not console game makers get together and do a DS for adults marketing campaign. Perhaps go as far as for Palm (or I'll say it again) or a reborn Visor to license the DS from Nintendo and just change the case and the box and bundle PalmOS cart with it rather than Metroid. Maybe incluse a thicker stylus for larger adult ahands and a nice leatherish case or something too. Sell applications for it via their website to wireless load onto your DS, and get other companies in on it to make some "Rated: M" games. :P