It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.
John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.
--
PGP KeyId: 0x08D63965
Re:With...
by
Anonymous Coward
·
· Score: 0, Funny
I have seen VS Express 2005 and have to agree. But with Doom3 for linux out I should think that it would be apropriate (sp?) with a SDK that works under linux.
For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)
But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?
Re:*sigh*
by
ImTheDarkcyde
·
· Score: 3, Informative
quake 4 is using the doom3 engine
www.moddb.com for some interesting doom3 mods though.
You've become bored with the game. The SDK is released. This does not inspire you? Obviously you are a player of games like myself, not a maker of games, the target audience of a game SDK.
It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with everything good and bad about a project or game, whereas it's always a team effort.
Doom 3, *almost* defined a new genre of game. A game which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it. Totally. Up until you start on that mindless
LOOP
enter_room()
lights_go_out()
monster_jumps_out_behind_you()
switch_to_gun()// too slowly
kill_monster() END;
stuff, it's almost superb...
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at... (But, a warning to those who are complacent. He just might make a new games engine that the other John.C could make horror movies with).
I for one await Quake 4 with baited breath... (This time, Raven doesn't have any excuses...).
Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.
I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur) and focusses on doing what he's good at...
A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.
Re:now that the doom 3 sdk is released
by
I(rispee_I(reme
·
· Score: 2, Informative
that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.
WTF id! First an half-assed Linux port of the game, now this.
I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.
The issues with the linux port are partly driver issues (and not IDs fault). Also, I suspect they are working to make it better and released what they did just to say "here it is, its not finished yet but you can mess with it anyway". As for the linux SDK, I expect that will appear once they release the "stable/finished" version of the linux port.
> The issues with the linux port are partly driver issues (and not IDs fault).
Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.
Re:Windows only?!
by
OneHungLo
·
· Score: 2, Informative
If you're having trouble with sound in Doom 3, give this a try. Log in as root (or "su" in terminal), and do this:
That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.
I wish they'd just admit that their sound backend is broken.
-- "The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
You're stupid
by
kosamae
·
· Score: 3, Interesting
I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about? Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it. Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online. Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base. Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id. Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3. I could keep going, but no one is going to read this anyway...
Re:You're stupid
by
grioghar
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· Score: 0, Redundant
Mods 'n' stuff
by
kiddygrinder
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· Score: 2, Interesting
Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?
-- This is a joke. I am joking. Joke joke joke.
Re:God I hate Linux users
by
Anonymous Coward
·
· Score: 0
You're a fucking idiot.
Duke Nukem Forever
by
Anonymous Coward
·
· Score: 0
Maybe now 3D Realms can finish DNF with the Doom3 engine...
Wait, what am I thinking?
With Maya PLE and the MS C++ toolkit
by
rjshields
·
· Score: 1
in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles.
if anyone is interested in using this, feel free to do so.
http://www.resourcecode.de/referer.php?type=dl&id= 23
feedback would be appreciated.
Visual Studio .NET project file and Maya models.
Gnnh.. I don't have either of those products.
Bot Assisted Blogging
For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)
But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?
perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.
WTF id! First an half-assed Linux port of the game, now this.
I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.
http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
-ReK
(I am not affiliated with PM in any way)
md5sum -c reality.md5
reality: FAILED
md5sum: WARNING: 1 of 1 computed checksum did NOT match
Mirror here
"The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about?
Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online.
Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base.
Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id.
Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3.
I could keep going, but no one is going to read this anyway...
Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?
This is a joke. I am joking. Joke joke joke.
You're a fucking idiot.
Maybe now 3D Realms can finish DNF with the Doom3 engine...
Wait, what am I thinking?
Maya personal learning edition
Microsoft Visual C++ Toolkit 2003
In this world nothing is certain but death, taxes and flawed car analogies.
in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles. if anyone is interested in using this, feel free to do so. http://www.resourcecode.de/referer.php?type=dl&id= 23
feedback would be appreciated.