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Doom 3 SDK Released

Brian writes "The long awaited Doom 3 SDK has been released. It is available on the official id software developer site."

43 comments

  1. With... by Fizzl · · Score: 2, Informative

    Visual Studio .NET project file and Maya models.
    Gnnh.. I don't have either of those products.

    1. Re:With... by tolan-b · · Score: 2, Informative

      Isn't there a cut down VS.NET version available for free? Or is it just the compiler and some tools?

      Also, there's a link on there to tools for converting MAX/GMAX files to D3 format.

    2. Re:With... by x0n · · Score: 4, Informative
      It's just a project file buddy, the msvc 2003 compiler/linker is free. Yes, free.

      John Carmack uses VS.NET because it is by far the best IDE available on any platform, by his own words, and many others'. No, I'm not trolling, it's just plain true, unfortunately. But there are still many very good free IDEs you can use with the ms compiler.

      --

      PGP KeyId: 0x08D63965
    3. Re:With... by Anonymous Coward · · Score: 0, Funny

      John Carmack uses VS.NET

      So?

    4. Re:With... by cyborch · · Score: 2, Interesting

      I have seen VS Express 2005 and have to agree. But with Doom3 for linux out I should think that it would be apropriate (sp?) with a SDK that works under linux.

  2. *sigh* by FLAGGR · · Score: 1, Interesting

    For some reason, waiting for this has lost made me lose my intrest... Doom III was cool, but idunno, lately it just seems boring. Maybe Quake 4 will be better (Counting down the days till Halo 2)

    But to stay relativly on topic, is there any list of things the SDK lets you do? Like very detailed info?

    1. Re:*sigh* by ImTheDarkcyde · · Score: 3, Informative

      quake 4 is using the doom3 engine

      www.moddb.com for some interesting doom3 mods though.

    2. Re:*sigh* by happyhippy · · Score: 4, Informative
      http://www.iddevnet.com/ Its the offical site for the SDK. Seems easier to use too than Q3's SDK.

      As for too late, I think its lost time to HL2. As soon as it hits, D3 will be but a memory.

    3. Re:*sigh* by Farmer+Jimbo · · Score: 1

      You've become bored with the game. The SDK is released. This does not inspire you? Obviously you are a player of games like myself, not a maker of games, the target audience of a game SDK.

    4. Re:*sigh* by FLAGGR · · Score: 1

      I prefer making games over playing them. However, SDK's rarely inspire me to go out an make things. (source code does though *hint*hint* :)

    5. Re:*sigh* by DrunkenTerror · · Score: 4, Informative

      The Doom 3 SDK comes with about half the source code, according to this page.

    6. Re:*sigh* by Jahf · · Score: 2, Insightful

      Which just goes to show that the engine doesn't make the game ... content quality:quantity do.

      --
      It is more productive to voice thoughtful opinions (reply) than to judge (moderate) others.
    7. Re:*sigh* by Fallen+Andy · · Score: 4, Insightful

      It's very sad really. But it isn't John Carmacks fault. You know, we always associate one guy with
      everything good and bad about a project or game, whereas it's always a team effort.

      Doom 3, *almost* defined a new genre of game. A game
      which could have been an heir to those wonderful movies by John Carpenter. Unfortunately, it blew it.
      Totally. Up until you start on that mindless

      LOOP
      enter_room()
      lights_go_out()
      monster_jumps_out_behind_you()
      switch_to_gun() // too slowly
      kill_monster()
      END;

      stuff, it's almost superb...

      I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
      and focusses on doing what he's good at...
      (But, a warning to those who are complacent. He
      just might make a new games engine that the other John.C could make horror movies with).

      I for one await Quake 4 with baited breath...
      (This time, Raven doesn't have any excuses...).

    8. Re:*sigh* by jdkane · · Score: 1
      As soon as [HL2] hits, D3 will be but a memory.

      Maybe to some gamers but only while HL2 is in the limelight, however not lost to developers -- the richness of the Doom 3 engine will not be overlooked. You can be guaranteed that many good levels, characters (even totally different games) will be spawned for many years to come based on Doom 3.

    9. Re:*sigh* by amazeranand · · Score: 1

      I for one await Quake 4 with baited breath... ..and what are u baiting it with!

    10. Re:*sigh* by Tim+C · · Score: 1

      I hope he stops playing with those goddammn amateur rockets (in the worst sense of amateur)
      and focusses on doing what he's good at...


      A man's got to have a hobby; if nothing else, completely freeing the mind of work lets one's subconcious attack the problems you face while the concious isn't looking. That's a common way to get the inspiration needed to solve problems and/or devise better solutions to already solved problems.

  3. now that the doom 3 sdk is released by I(rispee_I(reme · · Score: 4, Interesting

    perhaps the quake 3 engine source will be released. seening how past id games have been opensourced once the new id engine is out and on the prowl.

    1. Re:now that the doom 3 sdk is released by Hard_Rock_2 · · Score: 2, Informative

      Its coming. I remember reading it should be released late this year.

    2. Re:now that the doom 3 sdk is released by Anonymous Coward · · Score: 0

      ftp://ftp.idsoftware.com/idstuff/quake3/source/

    3. Re:now that the doom 3 sdk is released by 88NoSoup4U88 · · Score: 2, Informative
      you're right : from the horse's mouth :

      http://slashdot.org/comments.pl?sid=116699&cid=987 6519

    4. Re:now that the doom 3 sdk is released by I(rispee_I(reme · · Score: 2, Informative

      that is the game logic source, or some such. useful for making mods, but having the source code to the graphics engine allows for much more freedom. for example, there are now quake engine 2 mods that load quake 3 maps with all of the eyecandy of quake 3. this is possible only because the engine for quake 2 has been gpl'ed.

  4. Windows only?! by IntergalacticWalrus · · Score: 0, Troll

    WTF id! First an half-assed Linux port of the game, now this.

    I'm never buying games from id again. Hell, even if it weren't for this, DOOM III was a big disapointment anyway. It seems id just can't get rid of their "selling a tech demo as a game" antics.

    1. Re:Windows only?! by jonwil · · Score: 1

      The issues with the linux port are partly driver issues (and not IDs fault).
      Also, I suspect they are working to make it better and released what they did just to say "here it is, its not finished yet but you can mess with it anyway".
      As for the linux SDK, I expect that will appear once they release the "stable/finished" version of the linux port.

    2. Re:Windows only?! by IntergalacticWalrus · · Score: 1

      > The issues with the linux port are partly driver issues (and not IDs fault).

      Yeah, but I'm talking about non-driver issues, like their shitty "mmap'd OSS" sound backend they keep using since Quake 1. Hell it's even worse than before, I can't get sound from DOOM III at all because it complains that it can't open a 44100 sample rate, yet I've never seen any other program complain about that.

    3. Re:Windows only?! by OneHungLo · · Score: 2, Informative
      If you're having trouble with sound in Doom 3, give this a try. Log in as root (or "su" in terminal), and do this:
      echo "doom.x86 0 0 direct">/proc/asound/card0/pcm1p/oss
      Note: You only need to do it once.

      If you're running KDE/ARTs, then just enter this into your terminal (non-root):
      artsdsp -m /usr/local/games/doom3/doom.x86
      If you're running GNOME/ESD or something else, open a separate terminal window and use this command before you run artsdsp:
      artsd -s 44100 -F 6 -S 256
      I had the exact same problem because my sound card (Intel i8x0, ALSA w/OSS emulation) wanted to sample at 48KHz, and this fixed it right up.
    4. Re:Windows only?! by IntergalacticWalrus · · Score: 1

      That didn't work. Doom 3 just segfaults at sound init. And even if it were to work, I've already tried that with Enemy Territory, prior to knowing the "0 0 direct" trick, and it ran like hell, which isn't surprising since arts is a stupid piece of shit.

      I wish they'd just admit that their sound backend is broken.

    5. Re:Windows only?! by AvitarX · · Score: 1

      Half assed as in better graphics?

      --
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    6. Re:Windows only?! by Unoti · · Score: 3, Funny

      I'm sure you're not alone in feeling this way. I bet they've lost nearly a dozen customers like this.

    7. Re:Windows only?! by Anonymous Coward · · Score: 0

      Disable artsd, work for mee. And you disable and enable it on the fly.

    8. Re:Windows only?! by IntergalacticWalrus · · Score: 1

      I never run artsd in the first place.

  5. Australian mirror by ReKleSS · · Score: 3, Informative

    http://public.www.planetmirror.com/pub/idgames/ids tuff/doom3/source/DOOM3_SDK.exe
    PlanetMirror is a big Australian site that mirrors heaps of crap (well, duh...) you might want to try it if you can't get to the id FTP site.
    -ReK
    (I am not affiliated with PM in any way)

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
    1. Re:Australian mirror by Anonymous Coward · · Score: 0

      PlanetMirror - 5 kB/s. Don't waste your time.

  6. Mirror Here by sean1121 · · Score: 2, Informative
    --
    "The road from legitimate suspicion to rampant paranoia is very much shorter than we think." - Picard
  7. You're stupid by kosamae · · Score: 3, Interesting

    I cringe every time I hear the thing about Id selling tech demos as games every time the come out with a new engine. Can you really tell me which game you're talking about?
    Quake 1 was everything anyone would have expected from a shooter when it came out and apparently was good enough that people still play it multiplayer, and still make mods for it.
    Quake 2 is, or at least was, alot of people's favorite straight up single player shooter, it's got a lot of very well thought out levels. Again, people still play it online.
    Quake 3 is probably still the most well-balanced online shooter on the market, and has created a large still very loyal fan base.
    Doom 3 reaks of atmosphere, and if you sat down and gave it some real time to play, it can scare the crap out of you. Anyone who's played it through can tell it was a serious labor of love from the guys at Id.
    Just because a game doesn't have a intricate story, or enemies that use squad tactics against you, doesn't mean that it's not a good game. People who think games need those things are the ones who are messing up the game industry. I want a fun game, some times I do want a game where I have to think about my every step, sometimes I just want to blow stuff up, and sometimes I want to jump online and get my ass handed to me by a 13 year old who spends every waking hour playing Quake 3.
    I could keep going, but no one is going to read this anyway...

    1. Re:You're stupid by grioghar · · Score: 0, Redundant

      I read it. =P

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  8. Mods 'n' stuff by kiddygrinder · · Score: 2, Interesting

    Now we might actually see something come out for this engine that has a little replayability... unlikely though i think, ut2k4 had prizes for mods, yet no-one produced anything that actually created a community... The big question is: is it actually possible that another mod will come out on the scale of counter-strike?

    --
    This is a joke. I am joking. Joke joke joke.
  9. Re:God I hate Linux users by Anonymous Coward · · Score: 0

    You're a fucking idiot.

  10. Duke Nukem Forever by Anonymous Coward · · Score: 0

    Maybe now 3D Realms can finish DNF with the Doom3 engine...

    Wait, what am I thinking?

  11. With Maya PLE and the MS C++ toolkit by rjshields · · Score: 1
    --
    In this world nothing is certain but death, taxes and flawed car analogies.
  12. linux 'port' of the sdk by blair_mac · · Score: 1

    in case anyone is still reading this, i fixed some erros that prevented the sdk from compiling on linux and wrote two scons makefiles. if anyone is interested in using this, feel free to do so. http://www.resourcecode.de/referer.php?type=dl&id= 23 feedback would be appreciated.