There were a couple of annoyances to playing cross-platform. They weren't deal-breaking, but they were there. You really had to have the Dreamcast broadband connector which got pretty rare pretty fast unless you did direct serial over phone line. And the serial connection wasn't exactly straightforward to set up. You had to stick to the Dreamcast maps and had to make sure you weren't using anything not included in the box with Quake III Arena. That's all I can remember off the top of my head but needless to say it wasn't exactly a plug and play experience.
"If you look at the actual video output the porn industry is only ~5% of sales. The dominant force is Hollywood, followed by the school market, then local TV studios, finally business, and porn is a distant last place."
You could... you know... prove that stuff too since you did claim it.
I don't really care if my joke is factually accurate but if you're going to be so gung-ho demanding proof that you're wrong (you have at least two such posts in this thread), you should probably have some sort of evidence lined up proving that you're right.
This is the SEC. They don't need legal standing. For most season ticket holders, losing their spot as a contributor/ticket holder would be far worse than spending a little time in jail and/or paying some sort of fine.
Sill Gator fan. They aren't interested in actually executing a real ban. They just want to have the full and proper authority to kick you out of the stadium for doing any sort of information transmission that could potentially harm their revenue stream.
I'm not sure if this is universal but the Coroner's Office is generally a check on law enforcement. For example, only the Coroner can arrest the Sheriff. I imagine they had the leeway to stop the police from idiocy at least until a legal judgement could be made.
"It is like the developers don't bother making the game look good because people are interested in the songs only."
It's a different kind of immersion. Instead of getting you immersed in the world the developer is creating, the developer is aiding you in immersing yourself in the performance you are creating. Too many visuals would distract from that. All the player needs is that Klax-looking interface to let you know what to press and when and a guitar controller. They bring the rest of the environment with them.
I used to think it was all about gameplay and that current development houses put too much emphasis on eye candy. Then Street Fighter IV came out and for the first time since Unreal Tournament I'm back looking at graphics benchmarks and upgrading my PC. Turns out, to me it's not so much that games are sacrificing gameplay for eye candy as it is that I'm just sick to fucking death of FPSes, RPGs, and racing games.
You don't have to have a concept album to have a good album. Hell, most of the concept albums weren't really that. They were just a few related songs sprinkled in over some stuff that kinda sorta fit with the nebulous "concept." Sgt Pepper wasn't great because it was a concept album. It was great because every frickin' song on the album was great. Even the rejects from that album (Magical Mystery Tour) made a better album than most bands ever put out.
To be fair, I despise Nirvana but Nirvana fans loved just about every single song off of Nevermind and that other album (can't remember name). I wish I loved the other tracks on my Duran Duran albums that much. My wife loves about every single song off Bowling for Soup's "Hangover You Don't Deserve" album. I love almost every from Achtung Baby, Making Movies, and Invisible Touch (yeah, even the Brazilian). I don't think any of those albums had some sort of overreaching concept behind them though I'm sure there were some similar themes among some songs in those albums.
It is the content like you say, but a concept album isn't going to solve that. Single concept or not, waiting until you have an album worth of good material before you actually release an album is the answer.
Of all the crappy design decisions Atari made with the Jaguar, they're giving it crap over the controller? The controller was pretty comfortable and worked well for most of the Jaguar games. The crappy cartridge slot that was wearing out before mine hit year 1 of ownership, the incredibly awkward and unreliable CD drive, and hardware complexity that would stump Saturn developers would've all been better knocks to make on the Jaguar.
And as far as missing items, where the HELL is the sidetalker? The original N-Gage belongs on this list more than half the items listed.
Speaking of college, I was a freshman at the height of Goldeneye's popularity. You'd see an N64 hooked up and people playing it at parties. And I mean real parties with kegs, and girls, and fun drunken stuff. The only other games I've seen with that kind of popularity among the non-gamers are Wii Sports and Guitar Hero. That's where Goldeneye was popularity-wise. A lot of people forget that for a very brief time, normal folk were playing an FPS on a regular basis and doing it in a social setting.
Have you comparison shopped lately? I buy from Wal-Mart less and less because I've noticed something lately: they're not so cheap anymore on a lot of stuff. Shop around. You may be surprised what you find.
I expected the first film to not be a lie. In the first film, Neo is the One and he will save everyone. By the second... just kidding. He's a necessary glitch in the Matrix. By the end of the first movie, Neo is all powerful in the Matrix. By the second, he has a few superpowers up his sleeve and that's about it. He can't even get on a frickin' train in the third film. I know that plot-wise they were painted into a corner after the first film but it's a corner they painted themselves into.
Some people call him the space cowboy Some people call him the gangster of love Some people call him Maurice Because he has to stay in a Faraday cage to block out the wi-fi signals he's allergic to...
Maybe the low popularity had something to do with the sinking ship it was attached to. The Matrix Online came out one year after the sequels. There were a lot of people who lost faith in the franchise by that point. Many fans felt let down and many non-fans were very aware of how poorly the movies were received. And it sure didn't help that many of those who did like the sequels had the condescending attitude that those who didn't like the sequels just didn't "get" it. Like it was that hard to pick up the philosophical themes. By the time the MMO launched, a lot of their potential customers who were fans of the Matrix were turned off by the idea of more Matrix material and the Matrix series' reputation was damaged enough that non-fans weren't that tempted to give it a try. I doubt even an above-average MMO could survive in those conditions.
Not to speak for the OP, but reread the condition: "If your game touts the fact that it uses another game's engine as a principal marketing point..."
This says nothing about whether a 3rd party engine was used or not, only how it is advertised. In my experience, games whose marketing divisions spend a lot of time touting the game engine it runs on tend to suck... hard. Using 3rd party tools is almost necessary these days for smaller (and sometimes larger) developers but if the use of those tools is a major selling point, you've failed already.
I didn't know Disney was in the porn business...
I don't know. I thought the Jetsons had a pretty long run.
There were a couple of annoyances to playing cross-platform. They weren't deal-breaking, but they were there. You really had to have the Dreamcast broadband connector which got pretty rare pretty fast unless you did direct serial over phone line. And the serial connection wasn't exactly straightforward to set up. You had to stick to the Dreamcast maps and had to make sure you weren't using anything not included in the box with Quake III Arena. That's all I can remember off the top of my head but needless to say it wasn't exactly a plug and play experience.
"If you look at the actual video output the porn industry is only ~5% of sales. The dominant force is Hollywood, followed by the school market, then local TV studios, finally business, and porn is a distant last place."
You could... you know... prove that stuff too since you did claim it.
I don't really care if my joke is factually accurate but if you're going to be so gung-ho demanding proof that you're wrong (you have at least two such posts in this thread), you should probably have some sort of evidence lined up proving that you're right.
Let the porn industry fix the internet. They're responsible for most of the traffic.
Yeah, because during the 80's he was doing such a good job with the Star Wars IP...
Reminds me of PBS...
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Like Sean Connery knows proper grammar...
Sean Connery: You're mother was pretty "game," Trebek. Game for all the sex we had.
This is the SEC. They don't need legal standing. For most season ticket holders, losing their spot as a contributor/ticket holder would be far worse than spending a little time in jail and/or paying some sort of fine.
Sill Gator fan. They aren't interested in actually executing a real ban. They just want to have the full and proper authority to kick you out of the stadium for doing any sort of information transmission that could potentially harm their revenue stream.
I'm not sure if this is universal but the Coroner's Office is generally a check on law enforcement. For example, only the Coroner can arrest the Sheriff. I imagine they had the leeway to stop the police from idiocy at least until a legal judgement could be made.
"It is like the developers don't bother making the game look good because people are interested in the songs only."
It's a different kind of immersion. Instead of getting you immersed in the world the developer is creating, the developer is aiding you in immersing yourself in the performance you are creating. Too many visuals would distract from that. All the player needs is that Klax-looking interface to let you know what to press and when and a guitar controller. They bring the rest of the environment with them.
I used to think it was all about gameplay and that current development houses put too much emphasis on eye candy. Then Street Fighter IV came out and for the first time since Unreal Tournament I'm back looking at graphics benchmarks and upgrading my PC. Turns out, to me it's not so much that games are sacrificing gameplay for eye candy as it is that I'm just sick to fucking death of FPSes, RPGs, and racing games.
You don't have to have a concept album to have a good album. Hell, most of the concept albums weren't really that. They were just a few related songs sprinkled in over some stuff that kinda sorta fit with the nebulous "concept." Sgt Pepper wasn't great because it was a concept album. It was great because every frickin' song on the album was great. Even the rejects from that album (Magical Mystery Tour) made a better album than most bands ever put out.
To be fair, I despise Nirvana but Nirvana fans loved just about every single song off of Nevermind and that other album (can't remember name). I wish I loved the other tracks on my Duran Duran albums that much. My wife loves about every single song off Bowling for Soup's "Hangover You Don't Deserve" album. I love almost every from Achtung Baby, Making Movies, and Invisible Touch (yeah, even the Brazilian). I don't think any of those albums had some sort of overreaching concept behind them though I'm sure there were some similar themes among some songs in those albums.
It is the content like you say, but a concept album isn't going to solve that. Single concept or not, waiting until you have an album worth of good material before you actually release an album is the answer.
Of all the crappy design decisions Atari made with the Jaguar, they're giving it crap over the controller? The controller was pretty comfortable and worked well for most of the Jaguar games. The crappy cartridge slot that was wearing out before mine hit year 1 of ownership, the incredibly awkward and unreliable CD drive, and hardware complexity that would stump Saturn developers would've all been better knocks to make on the Jaguar.
And as far as missing items, where the HELL is the sidetalker? The original N-Gage belongs on this list more than half the items listed.
Speaking of college, I was a freshman at the height of Goldeneye's popularity. You'd see an N64 hooked up and people playing it at parties. And I mean real parties with kegs, and girls, and fun drunken stuff. The only other games I've seen with that kind of popularity among the non-gamers are Wii Sports and Guitar Hero. That's where Goldeneye was popularity-wise. A lot of people forget that for a very brief time, normal folk were playing an FPS on a regular basis and doing it in a social setting.
Come on! You think they'd make the guy in a $40,000 suit walk everywhere?
Have you comparison shopped lately? I buy from Wal-Mart less and less because I've noticed something lately: they're not so cheap anymore on a lot of stuff. Shop around. You may be surprised what you find.
I expected the first film to not be a lie. In the first film, Neo is the One and he will save everyone. By the second... just kidding. He's a necessary glitch in the Matrix. By the end of the first movie, Neo is all powerful in the Matrix. By the second, he has a few superpowers up his sleeve and that's about it. He can't even get on a frickin' train in the third film. I know that plot-wise they were painted into a corner after the first film but it's a corner they painted themselves into.
Some people call him the space cowboy
Some people call him the gangster of love
Some people call him Maurice
Because he has to stay in a Faraday cage to block out the wi-fi signals he's allergic to...
Maybe the low popularity had something to do with the sinking ship it was attached to. The Matrix Online came out one year after the sequels. There were a lot of people who lost faith in the franchise by that point. Many fans felt let down and many non-fans were very aware of how poorly the movies were received. And it sure didn't help that many of those who did like the sequels had the condescending attitude that those who didn't like the sequels just didn't "get" it. Like it was that hard to pick up the philosophical themes. By the time the MMO launched, a lot of their potential customers who were fans of the Matrix were turned off by the idea of more Matrix material and the Matrix series' reputation was damaged enough that non-fans weren't that tempted to give it a try. I doubt even an above-average MMO could survive in those conditions.
Not to speak for the OP, but reread the condition: "If your game touts the fact that it uses another game's engine as a principal marketing point..."
This says nothing about whether a 3rd party engine was used or not, only how it is advertised. In my experience, games whose marketing divisions spend a lot of time touting the game engine it runs on tend to suck... hard. Using 3rd party tools is almost necessary these days for smaller (and sometimes larger) developers but if the use of those tools is a major selling point, you've failed already.