Slashdot Mirror


Two-Fisted Computing

whiterat writes "3Dconnexion is selling a variety of input devices that provide a left-hand complement to the traditional computer mouse. The devices control the position of on-screen objects in design programs such as Adobe Systems' Photoshop and its 3D modeling application, Maya. That enables designers to work without constantly togging between 'view' and 'create' modes." Smash TV veterans need no extra training.

236 comments

  1. Adobe Maya? by hendridm · · Score: 2, Insightful
    design programs such as Adobe Systems' Photoshop and its 3D modeling application, Maya.

    Does Adobe own Alias?

    1. Re:Adobe Maya? by ChrisMG999 · · Score: 5, Informative

      No, but SGI does.

    2. Re:Adobe Maya? by KrispyKringle · · Score: 0, Redundant

      Maya is not a plug-in for Photoshop (at least, not the 3d modelling Maya). It's a 3d modelling suite by Alias|Wavefront, who is owned by SGI. It does modelling, animation, and a whole lot more.

    3. Re:Adobe Maya? by GoofyBoy · · Score: 2, Informative

      Actually, its Alias Wavefront which owns Maya and SGI owns Alias.

      --
      The surprise isn't how often we make bad choices; the surprise is how seldom they defeat us.
    4. Re:Adobe Maya? by Brendor · · Score: 4, Informative
      No, but Maya is a plug-in for Photoshop and I think that was the context within which that statement was made.

      Aah, no.

      Maya is a high end 3d design and rendering tool used primarily in TV/ feature film and video-game production. The main relation it has to Photoshop is that you can paint textures for objects using photoshop.

      As for the article, this seems mildly redundant at best and useless a worst. Graphic Design is my living (not exactly by choice . . ), and despite the spin in the article, my left hand is often as useful or more so than my moue hand. I taught myself photoshop 3 and have been getting more efficient at using it since then.

      To get the most out of its tools, access to the shift and alt(option) keys is nessecary (subtracting from a selection for example). Holding down the spacebar completely eliminates the need to use the scroll windows at all. Learning keyboard shortcuts eliminates the need for most menu operations in a session, not to mention being that "cmd(ctrl) L" is much more effecient than menu selecting "Image>Adjustments>Levels."

      I'm sure this device is useful for CAD, but the description doesn't sound like it is easier than pressing the space bar in photoshop or the option key to navigate Maya.

    5. Re:Adobe Maya? by Doogie5526 · · Score: 1
      Alias dropped the Wavefront 6months ago for their "20th anniversary celebration." Apparently the long name was confusing to people in other countries/languages.

      and SGI wont own them for long, they're transistioning away from them.

    6. Re:Adobe Maya? by Anonymous Coward · · Score: 0

      Thanks for the helpful link to Photoshop. I wasn't sure what that program was before.

    7. Re:Adobe Maya? by rendermaniac · · Score: 1

      Actually Alias recently split from SGI.
      http://www.alias.com/eng/press/press_release s/2004 0211_alias_in_acquisition_talks.shtml

    8. Re:Adobe Maya? by RageEX · · Score: 1

      Not even reading the article you post, that's stupid. SGI is considering selling them and Alias is in acquisition talks. No one has split yet. http://www.sgi.com/newsroom/press_releases/2004/fe bruary/alias_software.html

  2. Two handed computing is nothint new by Anonymous Coward · · Score: 4, Funny

    My left hand finds the URL's
    My right hand...........

    1. Re:Two handed computing is nothint new by Rellik66 · · Score: 5, Funny

      Manipulates the joystick

      --

      Too many zeros, not enough ones

    2. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0, Redundant

      My left hand finds the URL's
      My right hand...........


      wishes it was a gURL's

    3. Re:Two handed computing is nothint new by iantri · · Score: 4, Funny
      As a left-handed person, I must say we have it much better than you.

      Generally, we learn to mouse with the right hand, as most computers are set up this way and changing it is generally not feasible except at your own.

      Since our left hand is the dominant one, this has certain.. advantages....

    4. Re:Two handed computing is nothint new by SlightOverdose · · Score: 1, Funny

      I prefer both my hands on my girls breasts, and her mouth playing with my joystick.

      But thats just me.

    5. Re:Two handed computing is nothint new by nexex · · Score: 3, Informative

      its nice being left handed when your right arm/hand gets tired...every once in a while i will just swing my chair over and use my left hand on the mouse. I agree that lefties can 'fake' ambidexterity pretty easily (think driving, scissors, pdas, books, video game controllers, eating with manners, etc.

      --
      Winter 2010: With Glowing Hearts
    6. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      I prefer both my hands on my girls breasts, and her mouth playing with my joystick.

      When I fist saw the headline "Two handed computing" I thought of my wife, one hand up my... her other hand... nevermind... ;-)

      Remember kids, sex toys are fun.

    7. Re:Two handed computing is nothint new by TechniMyoko · · Score: 0
      I prefer both my hands on my girls breasts, and her mouth playing with my joystick.

      What is she, upside down?

    8. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      Imaginary.

    9. Re:Two handed computing is nothint new by SlightOverdose · · Score: 1

      Never heard of 69?

      Actually in this case, you do realize you can reach downwards with your hands right?

    10. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      Two-fisted computing? But I type one-handed, you insensitive clod!

    11. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      for the longest time, I wondered why I used the wrong hand. (being right handed.) Eventually, I realized this was the reason why. The internet is a very powerful thing

    12. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      shit...the mods are cranky tonight...

      sigh

    13. Re:Two handed computing is nothint new by skinfitz · · Score: 1

      I use this very technique to avoid RSI. Left hand mouse use at work, right hand at home for gaming.

      I found that playing UT was giving me bad pain in my right elbow. By distributing the load it solved the problem. (Plus I can now operate two systems at once!)

    14. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      Are you a midget?

    15. Re:Two handed computing is nothint new by really? · · Score: 1

      Same here ... almost. I am right handed; after many years of mousing a couple hours' use will result in serious discomfort. So, now I do left hand mousing at work, and right hand mousing at home. Problem solved. I hope.

      --

      "Consistency is contrary to nature, contrary to life. The only completely consistent people are the dead." A. Huxley
    16. Re:Two handed computing is nothint new by ScrewMaster · · Score: 1

      Absolutely. And when I finally bought a wireless RF keyboard/mouse combo, I just put a mousepad on either side of my keyboard and use either hand without even thinking.

      --
      The higher the technology, the sharper that two-edged sword.
    17. Re:Two handed computing is nothint new by theparanoidcynic · · Score: 2, Insightful

      Hey, it's only bad manners to eat with your left hand because you righties are the majoirity. Table manners are stupid anyway.

      Arise my left-handed nerds! Throw off the oppression of the right! Make them shut up about table manners and give us power tools that we can use without cutting our fingers off!

      --
      Only in a Slashdot fantasy can a Slackware install turn into several hours of sex . . . . .
    18. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      *Stands up*

    19. Re:Two handed computing is nothint new by cableshaft · · Score: 1

      It's bad manners to eat with your left hand? Fuck that! I'm not changing which hand I eat with just to be "polite".

      --
      Creator of the popular web game Proximity
    20. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0
      You eat with your left hand, eh? As for myself, I usually use silverware.

      *rimshot*

    21. Re:Two handed computing is nothint new by Anonymous Coward · · Score: 0

      Actually, my non-dominant arm is the stronger one, but I don't know why this is.

    22. Re:Two handed computing is nothint new by cableshaft · · Score: 1

      Actually, I usually eat with chopsticks. Chopsticks held with my left hand.

      --
      Creator of the popular web game Proximity
    23. Re:Two handed computing is nothint new by longbottle · · Score: 1

      I'm a righy and I can do... some things with my left hand. Leaving my right free to operate the mouse. :P

      --
      I don't suffer from insanity. I enjoy every minute of it!
  3. Uh oh - from the patent infringement dept by adzoox · · Score: 2, Interesting
    http://www.3dconnexion.com/spacetraveler.htm

    http://www.griffintechnology.com/products/powermat e/

    Interesting - looks like there my be a patent infringement in the works here. The Griffin PowerMate is a super useful product for video and time code manipulation.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
    1. Re:Uh oh - from the patent infringement dept by CodeSniper · · Score: 1

      From the Spacetraveler data sheet it looks like it is a lot more than just a volume knob.

    2. Re:Uh oh - from the patent infringement dept by pangu · · Score: 1

      The spacetraveler is $600, the powermate is $40, looks like the legal fees are built into the cost.

    3. Re:Uh oh - from the patent infringement dept by Anonymous Coward · · Score: 0

      the powermate does a heck of a lot more than adjust volume!!!

    4. Re:Uh oh - from the patent infringement dept by nametaken · · Score: 1

      Did anyone notice this thing is like $599? The Griffin one is $40.

  4. Subject. by Anonymous Coward · · Score: 0

    I only have one hand, you insensitive clod!

  5. Pointless by chrispyman · · Score: 1

    Seems kinda pointless unless theres some sort of driver hack or the applications/games support this.

    1. Re:Pointless by Amiga+Lover · · Score: 5, Insightful

      I remember back in the early 80s your response was the same one that many people used when the Mouse first appeared. It was pointless, applications would need extra more complex code to support it, and nobody would end up buying one because there was no application support.

      Now they're ubiquitous.

      On another point, I once worked as a computer operator for landscaping data. We had tablets with large areas for digitizing maps where the 22 button tablet (yes, as large as a mouse) was used for tracing outlines, a 5-key chorded keyboard used on the left for other functions, and key pedals used for switching context. It didn't take long to get used to, and for the purpose it was needed for saved a great deal of time on a keyboard+mouse only. Everything has its uses

    2. Re:Pointless by BigDumbSpaceApe · · Score: 2, Interesting
      Yeah I don't see this having alot of use outside of graphic art and CAD really soon. I mean, as a programmer, i already use my left hand quite a bit for hot keys (though it might be able to get more out of it with a better input device.)

      Maybe this will catch on if and when stuff like 3D desktops and Project Looking Glass become more mature.

      --
      WWJD? JWRTFM.
    3. Re:Pointless by RagingDaigo · · Score: 1

      i'm completely dissapointed with their current controllers.

      terribly expensive
      terribly limited use

      and the FAQ firmly states "we do not support any serial to USB converters. contact your local reseller for a new one"

      my god! how do they fuck that one up?

    4. Re:Pointless by pipingguy · · Score: 1

      On another point, I once worked as a computer operator for landscaping data. We had tablets with large areas for digitizing maps where the 22 button tablet (yes, as large as a mouse) was used for tracing outlines, a 5-key chorded keyboard used on the left for other functions, and key pedals used for switching context. It didn't take long to get used to, and for the purpose it was needed for saved a great deal of time on a keyboard+mouse only. Everything has its uses

      In my opinion, doing things "the old way" is the desired method of working with computers. Anything that gets in the way of creativity is an obstacle and brain time must be spent monkeying around with hardware/software. This wastes time, although most good CAD/designer types are programmers at heart. Most do not want to spend time fussing with machines when the deadline approaches.

      What you refer to here is the old tablet (pretty much useless if you can map specific commands to the keyboard with customized setups). The tablet and puck approach required users to take their eyes off the working surface and focus elsewhere, Not Good. Even now with dual 21" monitors used in the high-end, complicated applications that feature on-screen buttons everywhere it is too complicated.

      Of course, I am comparing this to "old skool" reliable paper.

      Feel free to contact me about this, I have some strong opinions on the matter.

  6. flanders by golfsportila · · Score: 0, Funny

    Following the approach of ned flanders

    1. Re:flanders by Anonymous Coward · · Score: 0

      How is this offtopic?

      Think, guys, LEFTORIUM.

      Jesus...

  7. Smash TV by Chuck+Bucket · · Score: 1

    I used to skip classes in college to play Smash TV with a friend. I got the classic arcade collection last month that has Robotron, Smash TV and other classics (the GameCube controller is great on Defender). I always thought that if you had hand eye co-ordination for Robotron or Defender, you'd have skills to do something; be it driving, construction, race car driver, something.

    Ok, that's all I have, I'm still trying to get over the bike girl's nuke pics.

    CVBD

  8. Two-Fisted Computing by Nutt · · Score: 0

    The first thing I thought of when I saw the title was: "Wow, those spam messages for "enlarging" certain aspects of one's anatomy actually work!".

    And I fail to see why there's a demand for this. Is the keyboard really so hard to use? I'm not a graphics developer but would this really make people's jobs easier?

    1. Re:Two-Fisted Computing by Anonymous Coward · · Score: 0

      Yes, it would.

  9. Can someone with some experience in these programs by bc90021 · · Score: 1

    ...please explain how this might be handy? (Pun intended. ;) ) Seriously, though, as I rarely use PhotoShop, and have never done any CAD, I don't see how having a second device for the other hand would be of use. (The article doesn't go into it exactly.)

    It even mentions spreadsheet jockeying, but that just makes me more confused, as I would think you'd be taking your hands off both devices for data entry.

  10. Two-Fisted What? by Nuclear+Elephant · · Score: 0

    There's a reason most geeks only use one hand to navigate.

  11. I'm left handed by Anonymous Coward · · Score: 3, Interesting

    I'm a lefty and have to say this doesn't affect me because I'm so accustomed to using the mouse on the right side. Although this is a nice development, there is no way I'm going to give up the ability to use stylus with a digitizing tablet while at the same time using the mouse. Maybe right-handed people can make use of this.

    1. Re:I'm left handed by Googo · · Score: 1

      It doesn't matter if you are left handed or not, the main uses of the space traveler is for working in 3D environments like CAD drawings where you need quick access to hot keys and multiple degrees of movement (x,y,z) and the tilting. This is Space Traveler was designed for people who need to work on cad drawings on the go with their laptops. While not on the go, they have larger form-factor mice like the SpaceBall 5000, Space Mouse, and the CadMan. There is a specific use for this and you are right that you'll probably not be giving up your stylus and digitizing tablet soon because the applications are probably different.

      To review their products, you can check out
      http://3dconnexion.com/products.htm

  12. Now they just need to make ambidexterous people by RalphBNumbers · · Score: 3, Insightful

    I don't know about you guys, but I can't move my left hand anywhere near as quickly and precisely as my right.

    On a digital device like a keyboard, where I either do, or do not, hit a target I can get away with this, but an analogue pointing device like a mouse is another question. And I expect using two similar pointing devices in different hands will add some disorientating effects on top of that.

    The device is an interesting idea, now they just need to engineer the people who can use it efficiently.

    --
    "The worst tyrannies were the ones where a governance required its own logic on every embedded node." - Vernor Vinge
    1. Re:Now they just need to make ambidexterous people by CodeSniper · · Score: 1

      Well, in response to your post I tried using the mouse with my left hand for a little bit. It does feel weird and clumsy, but its only slightly slower and it probably wouldn't take to long to become proficient using the mouse with your left hand.

    2. Re:Now they just need to make ambidexterous people by 2nd+Post! · · Score: 1

      There are some people born with it. I can, for example, switch between left and right mouse without blinking!

      I can even eat using chopsticks, with my left hand, and I'm right handed.

      Maybe if you tied your right hand behind your back for a week, you'd become a *lot* more dextrous with your sinister hand!

    3. Re:Now they just need to make ambidexterous people by Anonymous Coward · · Score: 0

      "I don't know about you guys, but I can't move my left hand anywhere near as quickly and precisely as my right."

      you probably can. i switched. it's very slow at first but after about a week you're there, and two weeks you're perfect. at some point i even fell out of practice with the right and now it's as sloppy as the left used to be.

      a trick that helped my brain was to think of it as an apple mouse at first and use two fingers on a single button. i've no idea why that helped but it got me over the hump quick. (any cog sci people want to explain that for the rest of us please?)

      and as for using two input devices, i'm already doing that.

      i've got the old superwide ms ergo keyboard. mousing right on those is a long reach. left is the obvious choice and being directly in front of the elbow makes a big difference at the end of a day.

      on the right went a wacom. wacoms are great but different than mice so with both you find you're switching between the two depending which is better in the moment. also with two pointing devices i'm never caught crosshanded -- where you're wanting to mouse and do control-key combos on the same side.

      and if you have a wacom, you probably made a choice between mouse OR tablet at one point because they normally occupy the same space. mousing left helps that a lot. wacoms are best fastened permanently so you just know where you're putting down the pen point without looking.

      try it out. it's sort of thing that makes a lot more sense to people if you can put them in the chair, rather than email. try wacom or these new devices or maybe a roller ball you tried five years back. with any ps2 and usb mix you should be able to have two at once going.

    4. Re:Now they just need to make ambidexterous people by prockcore · · Score: 1

      The device is an interesting idea, now they just need to engineer the people who can use it efficiently.

      I think you could pick it up with practice. Think of playing the guitar. Right handed people don't have too much trouble learning a right handed guitar (where your left hand actually needs to be more agile than your right).

      I'm ambidexterous, so it's not a huge problem for me, but I think even someone who is predominately right handed could learn to use a mouse with great accuracy with his left hand.

      Another example: the trackpad. Nearly everyone I've met can use a trackpad accurately with both hands, even their thumbs.

    5. Re:Now they just need to make ambidexterous people by Saint+Stephen · · Score: 1

      I'm left handed but I can only mouse right handed. Same with scissors and golf -- you learn to adapt to the tools at hand.

    6. Re:Now they just need to make ambidexterous people by ziggy_zero · · Score: 1

      The real problem is that power users (of both Photoshop and esp. Maya) have keyboard shortcutting down to an art. They would work WAY faster with their left hand on the keyboard - probably more so than with this device. I don't see how having to re-learn your left hand muscle memory and the price tag justify this contraption. Interesting idea, though.

      --
      I belong to the ______ generation.
  13. portable 6 DOF spaceball + 8 buttons by morcheeba · · Score: 2, Informative

    It's a miniture spaceball with a six degree-of-freedom knob and 8 programmable buttons. website picture and pdf.

    Looks nice, but the buttons are placed around the rim and look like they'd be easy to confuse because they're identical.

    (sorry for using the words spaceball, knob, and rim in this post)

    1. Re:portable 6 DOF spaceball + 8 buttons by minnkota · · Score: 1

      This is nothing new... the original SpaceBall is almost 15 years old, as are Dials and Buttons: http://www.reputable.com/~skywriter/twintower/00DA NDB.jpg *Very* handy when working on 2D CAD or 3D models all day long. Too bad most modern software is only SpaceBall aware these days.

  14. Robotron 2048 by Mr.+Slippery · · Score: 2, Informative

    I think Robotron 2048 had the double-joystick controls long before Smash TV came around...

    --
    Tom Swiss | the infamous tms | my blog
    You cannot wash away blood with blood
    1. Re:Robotron 2048 by black+mariah · · Score: 1

      The editors are making the smart assumption that anyone old enough to have played Robotron either have Alzheimers and forgot it by now, or are too stricken with arthritis to care about any kind of handheld devices.

      --
      'Standards' in computing only impress those who are impressed by things like 'standards'.
    2. Re:Robotron 2048 by Thing+1 · · Score: 1
      Not to pick nits but it's Robotron 2084.

      Only 80 more years until the robots take over! (I loved the Brain levels myself; tanks were fun too.)

      --
      I feel fantastic, and I'm still alive.
  15. Smash TV by nacturation · · Score: 1

    For those who wasted more than a few bucks on the game:

    "More Money! More Prizes! I Like It!"

    --
    Want to improve your Karma? Instead of "Post Anonymously", try the "Post Humously" option.
  16. Err... by Xenographic · · Score: 3, Interesting

    I don't know about others, by my left hand rests on the keyboard.

    What I wish is that there was a one-handed keyboard so I could type with one hand and mouse with the other.

    Traversing back & forth between using the keyboard and the mouse causes noticable slowdown when you use the computer all day.

    Maybe that's why I like CLIs so much? *shrug*

    Don't get me wrong, I use GUIs all the time, too, but you can't type in data with a mouse... (at least, not with any program I have)

    1. Re:Err... by MyHair · · Score: 2, Informative

      What I wish is that there was a one-handed keyboard so I could type with one hand and mouse with the other.

      I'm sorry, you must release your 557057 user ID and go to the back of the line. :-)

      There are Dvorak one-handed keyboard layouts for your system, whatever it is. In Windows you can change to it in the control panel; In X I know it can be done but don't know how offhand. Several Slashdotters use this scheme, and at least one will probably beat me to a reply since I'm using the old slow QWERTY layout.

      I suspect there are free Dvorak typing tutors out there, but I'm not sure about that.

      And if you're really geeky, there are several projects that attempt to let you type with the mouse, and many more for typing with a stylus. (Gestures, vectors, special keypads, etc..)

      I'm too lazy to use Google and give you links right now, so I leave that as an exercise for you.

    2. Re:Err... by bluGill · · Score: 2, Interesting

      First of all, have you sat with a stopwatch and timed yourself, or does the mouse just feel slower? When TOG created the mac he did that, and discovered many tasks where the CLI felt faster, but by the stopwatch the mouse was. This includes time switching back and forth between the keyboard and mouse! Note that this is a more limited statement than most mac users think, the mouse is not a perfect input device. Nobody normal person writes a novel with only the mouse.

      As for data, when you are working with graphics the mouse is often the best tool for entering it.

    3. Re:Err... by brucmack · · Score: 1

      Well, it would be difficult to make a one handed full keyboard... Maybe by having key combos and fewer keys, but still tricky. However, an interface could certainly just constrain itself to using keys on the left side of the keyboard to allow a user to effectively use it with one hand on the mouse. The Windows clipboard hotkeys are actually quite good for this.

    4. Re:Err... by kistral · · Score: 2, Informative

      Oh, but there are several one-handed keyboards.

    5. Re:Err... by Xenographic · · Score: 1

      I'm using the Optimoz mouse gestures in Mozilla now, not to mention the convenient password manager. The password manager is the only one that really saves me typing instead of just making clicking more efficient, but they're still nice... :]

    6. Re:Err... by mjackson14609 · · Score: 1

      What I wish is that there was a one-handed keyboard so I could type with one hand and mouse with the other.

      DE's famous original setup *did* have a chord keyboard for the left hand, for entering a few characters between mouse actions without shifting both hands to the main keyboard. For that matter PARC's Alto could be so equipped, although in practice this was fairly rare.

      In my experience three mouse buttons plus a couple of modifier keys active on the main keyboard give enough expressiveness that learning how to use a chord keyboard doesn't seem worth the hassle. Your mileage may vary.

      --
      I decided that behaving ethically was the most nihilistic thing I could do. - Paul Pavel
    7. Re:Err... by Xenographic · · Score: 1

      I'm a touch typist.

      Unless I have to type something really convoluted or an odd key combination (fsck is strange to type, with that unnatural key combination, it lends itself to mischevious typos... unless you alias the typo to the command) or perhaps browsing a complex man page (even the sendmail man page beats having to deal with Clippy *shudder*), there are some things that a CLI is just better suited to.

      Not to mention that you can pipe multiple commands into each other without having to wait for the intermediate processes to finish in a CLI (something I'm not quite sure how to do in a GUI, even if you can drag & drop a mass of files into certain apps)...

      But it could just be me :]

    8. Re:Err... by Anonymous Coward · · Score: 0
      Ohere are two one-handed keyboard layouts (one for each hand). The numbers and some of the punctuation keys are moved off to the side so all the letters are reachable with one hand. Here's the one that XP calls "Dvorak for Right Hand":
      ` 1 2 3 4 j l m f p / [ ] bks
      tb 5 6 q . o r s u y b ; = \
      cal 7 8 z a e h t d c k - ent
      shft 9 0 x , i n w v g ' shft
      And "Dvorak for Left Hand":
      ` [ ] / p f m l j 4 3 2 1 bks
      tb ; q b y u r s o . 6 5 = \
      cal - k c d t h e a z 8 7 ent
      shft ' x g v w n i , 0 9 shft
      I haven't actually tried either of these other than to type the layouts, but they look usable enough for normal typing (ie not code).
    9. Re:Err... by pavon · · Score: 1

      You are missing his point. He didn't say that the mouse felt slower than a CLI. In fact the entire desire for having a one handed keyboard is driven by the fact that you know the mouse is faster and you don't want to keep taking your hand off of it.

      I used to do a lot of CAD work when I was younger. Like most any graphics programs you constantly alternate between choosing your tool and providing direct input with the mouse. The two methods of doing this were either to type the command, or click the correct tool on the tool pallet. Both of these were annoying. In the first you were constantly moving your hand from the mouse to the keyboard and back, while in the second you were constantly moving the mouse out of the drawing area and back. I finally got lazy and learned how to type all of the common commands with one hand. Now I don't know which of the original two was faster but the one handed typing was much better than both of them.

    10. Re:Err... by SagSaw · · Score: 1

      I'd imagine that any CLI vs. GUI comparison is going to depend a lot on the task at hand.

      Task 1: Delete a file in the current folder: GUI probably wins, since this specific task was anticipated by the GUI designers.

      Task 2: Rename 30 files changing underscores to dashes and change the first character of the filename to 'f' if the first character is 'd': CLI probably wins, primarily due to the fact that it is easier to pipe different tools together to achieve the desired result.

      There is also the matter of how quickly the GUI can display the data. As a real-life example, part of my job involves analyizing test results from product testing. Typically, the test systems maintain a log file identifying when specific events occured, and then store the actual recorded values (i.e. all samples from 1 second before the event to 1 second after the event) in a seperate file, one file per event. When I want to open the log file, I typically point-and-click my way to the file. When I want to open the recorded waveform, I typically type the filename at a command-line. Why? It can take several seconds to retrieve the directory contents if the directory contains several thousand waveforms, while it only takes me a couple of keystrokes to change the prevous filename to the next one I want to look at.

      --
      Come test your mettle in the world of Alter Aeon!
    11. Re:Err... by stickb0y · · Score: 1

      Or how about a two-handed keyboard that lets you mouse?

      I bought an IBM TrackPoint keyboard, and I love it. Sure, the TrackPoint is more cumbersome than a regular mouse, but since most OSs these days support multiple pointing devices, you can use it in addition to a regular mouse. If I need to do a lot of keyboarding but only a little mousing, I can use the TrackPoint; if I need to do a lot of mousing but only a bit of keyboarding, I use the mouse.

      If you really want a one-handed keyboard, as others have pointed out, there's Matias' Half-Keyboard. It's pricy though. If you use Windows, you also can check out OkayKeybees; it's a free keyboard remapper that lets you define chords. (For example, you could create chords to mimic the half-keyboard's, if you so wanted.)

    12. Re:Err... by Dun+Malg · · Score: 1
      You could always get a Twiddler, one of these one-handed keyboards, or one of these.

      Ugh. You can keep the twiddler. I tried one of those for a while. It was an older Twiddler 1, awhich is a slight bit less ergonomic than the Twiddler 2, but they haven't fixed the real problem. Try it yourself: put your hand in this position for a few seconds and you feel your whole forearm start to freeze up. It's great as a one handed, no desktop keyboard, but it's an RSI waiting to happen. That Frogpad thing looks interesting though...

      --
      If a job's not worth doing, it's not worth doing right.
    13. Re:Err... by Anonymous Coward · · Score: 0

      What's wrong with training yourself to mouse with the left hand?

    14. Re:Err... by startup.cmd · · Score: 0
      Don't get me wrong, I use GUIs all the time, too, but you can't type in data with a mouse... (at least, not with any program I have)

      On Windows, there is an included on-screen keyboard that you can use with your mouse. It should be in Start > Programs > Accessories > Accessibility. Another way to start it is to type osk in a run box or command prompt. The program works pretty well. Focus the mouse in a text box or window that you want to type data, and then click on the keyboard to send input.

      --

    15. Re:Err... by maur · · Score: 1

      Belkin's Nostromo line of gaming devices includes two left-handed keyboard analogues that can be programmed on a per-app or global basis. I use my N50 primarily for games, but it's quite conceivable that it could be programmed to function as a one-handed keyboard, with a little practice.

      http://catalog.belkin.com/IWCatSectionView.proce ss ?Section_Id=2071

  17. Re:Can someone with some experience in these progr by KrispyKringle · · Score: 5, Informative
    Maya isn't CAD, just so you know. CAD is more for engineers; Maya is for design in the sense of cool-looking things (as opposed to architectural diagrams--NB being that I've never actually done CAD, but I do know Maya).

    The deal with Maya is that to easily create in 3d, you actually work in a 3d environment. Navigation, just as in a video game, is done with one hand on the mouse and one on the keyboard. The keyboard hand is used to select tools, etc, and to choose what mode the mouse input goes in. The mouse is used to rotate, scale, and pan the object in front of the camera (or the camera around the object, depending on your philosophy). For example, holding CTRL while using the left mouse button rotates (if I remember right--I really can't tell offhand without actually doing it).

    So because input is so odd in such a program, I can imagine many ways to do it differently (unlike, say, typing, in which there really is only one obvious paradigm--one key per letter). I don't know specifically how they implement this, and I do personally feel relatively comfortable with the current setup, but it could be neat.

    On a tangent, though, I think personally the big issue with working in 3d is not input per se, but the fact that the input and display are both two dimensional, despite the goal being to create something three dimensional. So for example, how two dimensional movements on a mousepad translate into three dimensional rotation can be kinda hard to get used to, and quite hard to be precise with. Also, I occasionally found myself, when I was first learning Maya, trying to move my head to look around the edges of an object (quite silly, I know). So the limitations of a two dimensional screen are also clear.

  18. I doubt anyone'll mind by LiberalApplication · · Score: 1

    ...considering the Spacetraveller's SIX HUNDRED DOLLAR price

  19. price by morcheeba · · Score: 2, Informative

    it's also $599 on their net store!! (most of their other controllers are $499 except for the low-cost $399 and the $299 keyboard version)

  20. Symmetry: by Three+Headed+Man · · Score: 1

    My mouse is symmetrical, and yet ergonomic. Theere is considerable wear on the mouse buttons, where the colored part has worn away to the bare plastic. Google Image Search provides a graphic.

    Mouses that are designed with lefties in mind have been around for a while, like mine, and there's nothing really new about the hardware.

    However, the concept of using two mice at once to better manipulate graphics is an interesting and useful one. I'll have to look into jury rigging something like this on my computer.

    --
    I'm probably at the karma cap. Mod up a funny troll instead, it lightens the mood :)
  21. The topic title? by Anonymous Coward · · Score: 0

    You can't be serious, to approve an article with a title like that, THINK OF THE CHILDREN!

  22. Looks kinda like an actually useful version of by KrispyKringle · · Score: 1

    this. Which clearly is designed to just look cool (and is successful, I'd say).

  23. Cost? by Inominate · · Score: 0, Redundant

    For $500, I don't see how these can be justified.

    Hell, you could rig a damned $50 joystick to do the same thing.

  24. why can't i just use a second mouse? by MikeLRoy · · Score: 3, Interesting

    i guess this has to be asked... i use autocad and photoshop quite a bit. in photoshop, you have to constantly swtich to a zoom mode to move around the image you're working on. same in illustrator, pagemaker, etc, etc. in autocad, same deal, except your left (other) hand can use keyboard commands since there is a command line. anyways...

    why hasn't someone written a driver which lets you use a second mouse/trackball as a "view" device. for example, in autocad, it'd have the same functionality as the main mouse, but would be dedicated to view commands.

    --
    -Michael Roy Some people are like Slinkies. Not really useful, but you can't help smiling when you see one tumble down
    1. Re:why can't i just use a second mouse? by Bombcar · · Score: 1

      That's a very good question, and I've never seen an answer. I would also like the idea of multiple pointers, but my guess is that Windows or X couldn't deal with it.

    2. Re:why can't i just use a second mouse? by dj245 · · Score: 1
      The novelty of having dual mouse pointers would wear off as an inverse relationship to the rate at which the foamy-mouthed boffin's head explodes.

      But it would be cool for a while at least.

      --
      Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
    3. Re:why can't i just use a second mouse? by timeOday · · Score: 1
      why hasn't someone written a driver which lets you use a second mouse/trackball as a "view" device.
      Some games have a feature like that. You can drive with a joystick in the right hand and look around with the mouse in your left hand. It seems like European Air War and Red Baron 3d had that ability.

      Of course the regular quake mouse + wasx is also quite similar.

    4. Re:why can't i just use a second mouse? by Anonymous Coward · · Score: 1, Interesting
      I had an old marble trackball which you can plug on the serial port using a ps2->9 pin adapter. You can then easily write some code to read the data sent by the mouse to plug in your own application (VTK in my case). I showed the result to quite a few people, all of which had no problem adjusting to the input. for my application (rotating volumes) 2 DOF is enough. Now, this worked because the marble has a symmetric shape and the old one was a serial mouse. I guess using a driver based on directinput you can handle any type of mouse but I couldn't find python bindings to directinput... for a crossplateform solution, maybe SDL? Anyway, I chose a lowlevel approach and even written in python on my old trusted P3 650 it was plenty fast... Sorry about the code being all messed-up, this is slashdot for you :-) Posting anonymously to avoid being kneecaped by the python mafia ;-)
      import serial

      def init(timeout=0.5):
      ser = serial.Serial(0) #open first serial port
      ser.baudrate = 1200
      ser.bytesize = serial.SEVENBITS
      ser.parity=serial.PARITY_NONE
      ser.stopbits = serial.STOPBITS_ONE
      ser.timeout=timeout
      ser.xonxoff=0
      ser.rtscts=0
      ser.open()
      g=ser.read(30)

      return ser

      def tobin(val):
      retret=[]
      for c in val:
      value=ord(c)
      ret=[]
      for i in range(8):
      a=pow(2,i)
      ret.append((value & a)>0)
      retret.append(ret)

      return retret

      def read(ser):
      g=ser.read(1)

      if g=='':
      return None

      while ord(g) & 64 == 0:
      g=ser.read(1)

      g=g+ser.read(2)

      if len(g)==3:
      vals=tobin(g)
      l=vals[0][5]
      r=vals[0][4]
      x=vals[0][1]*-128+vals[0][0]*64+vals[1][5]*32+vals [1][4]*16+vals[1][3]*8+vals[1][2]*4+vals[1][1]*2+v als[1][0]
      y=vals[0][3]*-128+vals[0][2]*64+vals[2][5]*32+vals [2][4]*16+vals[2][3]*8+vals[2][2]*4+vals[2][1]*2+v als[2][0]
      #print "L:%d R:%d X:%d Y:%d" % (l,r,x,y)
      return x,y,l,r
      else:
      return None

      def flush(ser):
      ser.flush()

      #ser=init()
      #while 1:
      # read()
    5. Re:why can't i just use a second mouse? by phoebus1553 · · Score: 2, Insightful

      You may have worked in CAD a lot, but not in 3D space like Pro/E or SolidWorks. People who use these, and I know a lot of them swear by them once they learn them.

      The device allows you true 3d manipulation. You use the ball by twisting, pushing/pulling to the left/right/front back, and then by lifting and depressing the entire ball/puck/whatever this thing uses. When you add a couple buttons at the fingertips around the ball you've got a hella powerful interface.

      It's crazy how useful these are, I'm only a sysadmin, but after seeing one on an engineers desk I loaded up a model and began spinning it around like crazy. When you see how much time these guys spend getting something into a position so they can see something or hit a part, it shows why it's worth $600.

      You get 4 directions with a mouse, you get 8 with the ball. And more buttons than you can shake a stylus at.

      --
      ----- - The beatings will continue until morale improves
    6. Re:why can't i just use a second mouse? by dirvish · · Score: 1

      Programmable mice certainly exist. And you probably have more than one port that you could plug a mouse into. So get another mouse and have at it.

    7. Re:why can't i just use a second mouse? by prockcore · · Score: 1

      That's a very good question, and I've never seen an answer. I would also like the idea of multiple pointers, but my guess is that Windows or X couldn't deal with it.

      Sort of. There are programs that can handle multiple mice (in fact that RagDoll Kung Fu game can use up to 6), and you can use a mouse and a tablet at the same time. XP aparently doesn't mind having multiple mice plugged in, but only one can control the cursor.

    8. Re:why can't i just use a second mouse? by CaseyB · · Score: 1
      but only one can control the cursor.

      Rather, they all control the cursor. On my laptop, I can simultaneously guide the pointer with the trackpoint, the touchpad, and a USB mouse.

      While Windows just considers all pointing devices equivalent, these programs know how to differentiate the events.

    9. Re:why can't i just use a second mouse? by sw155kn1f3 · · Score: 1

      > in photoshop, you have to constantly swtich to a zoom mode to move around the image you're working on

      You could just use "Navigator" pane.
      Drag it somewhere you can access it instantly and you've just got powerful seeking device.
      For someone new to photoshop: it's thumbnailed image with virtual viewpoint in it. So you can grab the viewpoint and scroll everywhere you like without losing the clue where you actually are.
      I found this feature very powerful and simple to use.

      --
      - Arwen, I'm your father, Agent Smith.
      - Well, you're just Smith, but my father is Aerosmith!
  25. No. by alexburke · · Score: 3, Funny

    I could really have done without the mental imagery associated with the concept of double fisting. Thanks for the headline. Not. :P

  26. I'm left handed too by Simple-Simmian · · Score: 1

    my marble mouse is on the left side. Since I don't use any thing but it for games/mousing it's not of any advantage to me either.

    --
    If you don't like what I write don't be a CS and mod it down. Refute it.
    Yea I can't spell. So what is your point?
  27. Hah! by General+Sherman · · Score: 0, Redundant

    I've been doing this for years. One hand on my mouse, and the other on my...nevermind.

    --
    - Sherman
    1. Re:Hah! by Talking+Toaster · · Score: 2, Funny

      I've been doing this for years. One hand on my mouse, and the other on my...nevermind.

      Keyboard?

      --
      Howdy Doodly Doo!
      Anybody want some Toast?
    2. Re:Hah! by General+Sherman · · Score: 1

      I'm talkie toaster, you're chirpy breakfast companion.

      Unfortunately, you don't have humor circuits.

      --
      - Sherman
  28. the left hand? by Anonymous Coward · · Score: 0
    for the most part, the right hand moves and clicks the mouse to select the pictures and movies, while the left hand...
    Well the left hand is busy on massaging certian parts of the anatomy.

    Wasn't this the whole point of the three button mouse with the scrollwheel? So that one hand could be navigating on the computer while the other hand works on the body? Did the paradigm shift?

  29. Most of us work with 2 hands in the real world by texchanchan · · Score: 1

    I've been waiting for a 2-mouse system for many years. Pick up this text here with one, this text here with the other, and swap them--operations like that.

    Operating with just one mouse has always made me feel like a bird using its beak to weave a nest. Birds can do a lot of manipulation with a single pointy beak. They can build pretty fantastic nests. But who wants to do projects that way if they don't have to?

    We work with both hands at once all the time in 3D space. Why not on-screen too?

    C. Crowley--Mouse user since 1980 (and that first one had about 12 sharp little buttons on it)

  30. Tendonitis learns you good, fast by DenialS · · Score: 4, Interesting

    I'm a righty, but I switched to a left-handed mouse about five years ago after a one-week motorcycle trip around the Great Lakes (intense vibration) followed by a one-week click-fest through the original Fallout RPG.

    Because I make my living as a computer geek, I was surprised and dismayed to find just how messed up my right wrist was after that boneheaded combination of events. I tentatively switched over to using the mouse left-handed, meaning to do it temporarily, but discovered that within a week I was pretty comfortable, and within two weeks I had fully adjusted.

    Five years later I'm still using it left-handed, which seems to mess up both righties and lefties when they try to use my workstation. I used to use xwrits to remind me to take regular mouse breaks so I don't (&%# up this wrist too, but I've been bad lately.

    I've thought about a two-mouse system, but editing code and writing tech docs really lends itself to a keyboard. If I was an artist maybe a two-mouse system would let me switch brushes and colours midstroke, but I'm no artist. Just a recently minted ambidextrous person. I suppose if I were in Russia, I could say that the mouse manipulated ME...

    1. Re:Tendonitis learns you good, fast by killthiskid · · Score: 3, Interesting

      Ya know, you bring up an interesting point, something that I've really notice in myself in the past year of so: I want to be a keyboard commander.

      I look for the key board short cuts for EVERYTHING I do on a regular basis. Anything I can do with out taking my hands off the keyboard is a a moment saved, and when you're moving at the speed of thought... well, that's a good thing.

      Examples: Using firefox. I used to instinctively reach for the mouse when I wanted to click a link... now I find myself just typeing the text of link in, and Firefox goes to it. Killer.

      Co workers: I design and make online applications for my coworkers, and I KILLS me when they go the a form, type something in, and then remove their hands from their keyboard to click the submit button. I'm always going, 'hey, you don't have to do that, JUST HIT ENTER!'.' Ack.

      Programming. I've gotten to the point where when I edit, compile, deploy code, I can do it all with out using the mouse. I just avoid it. I went so far as to install a macro program that will execute commands that are not available in a given program. I can bounce around text code with the keyboard faster with the keyboard that I ever could with a mouse.

      I even had a conversation with a lady neighbor friend who works with H&R block that does taxes... her comment was that she does a lot of clicking... and I was like, well, don't hey have shortcuts? A couple of days later, she mentioned to me that she started paying attention to that, and now she can do stuff a lot faster becuase she doesn't have to shift to the mouse as much any more.

    2. Re:Tendonitis learns you good, fast by dudeX · · Score: 2, Interesting

      In 2002, I developed a pinched nerve on my neck that affected my ability to use the mouse with my right hand. I am a natural lefty, so it wasn't too bad to use a right handed mouse on my left hand.
      However, I decided to get a universal mouse (a Microsoft Optical Mouse that is uniformly shaped) and make it a real left handed mouse where the primary button is on the right side. It took me 3 days of using the mouse left handed to train my hand and mind to get used to the form.

      By two weeks, it was natural to use a left handed mouse, and it was a bit confusing to use a right handed mouse with my left hand.

      After several months, I got sick of using my mouse left handed and my pinched nerve healed. I decided to switch back to the right hand for the mouse. It took 3 days to get reaccustomed, and now my left hand feels uncomfortable using a mouse set up for lefties.

    3. Re:Tendonitis learns you good, fast by gidds · · Score: 1
      Yeah, I switched similarly. Nothing as serious as tendonitis, just strained my right palm (Oi, keep quiet at the back!) to the point where I couldn't do anything with that hand for a couple of days. Mousing left-handed was surprisingly easy, in fact, as were most things. There were a few things that I had real trouble with, such as brushing my teeth; but mostly it was a process of re-education -- remembering to open doors with the other hand, &c.

      Since then, my hands have been fine, but I still use the mouse with either hand. Mousing left-handed actually balances the hands far better: the right hand is already leaping between the RHS of the letter keys, the arrow keys, and the numerical keypad, whereas the left is otherwise pretty stationary.

      --

      Ceterum censeo subscriptionem esse delendam.

    4. Re:Tendonitis learns you good, fast by Anonymous Coward · · Score: 0
      I switched to a left-handed mouse YEARS ago, thus freeing up my right hand for, er, more important computer-related activities.

      Of course, 10 years of constant Internet action have given me somewhat "obscure" tastes. I'm glad to see people like me being catered for with products like this. I hope that a "2-fisted" mouse will give me many years more internet satisfaction.

    5. Re:Tendonitis learns you good, fast by spitzak · · Score: 1

      I am right-handed, and for the same reason I have also switched to a trackball on the left for the past 6 years. It is an older Kensington with a pool-ball-sized ball. It only has two buttons and I mapped the right one to the left mouse button and the left one to the middle, and pushing both to the right mouse button (this matches the extensive use of middle-mouse button in X and our software). I have gotten quite good at using this as a pointing device, while still easily able to use others computers with normal mice. I can also use a normal mouse with my left hand and no button remapping quite well, this I have on my home machine, but I found that if I swapped the buttons on a normal mouse I got confused.

      One annoyance is that newer X systems don't let me do this button remapping. It never did it as a GUI option, but old ones would run a dot-file on login. I can't find any way of getting KDE to run an arbitrary set of commands on login. Instead I am forced to type a command into a terminal after I log in. This is really annoying and a sign that they are turning Linux into Windows and there may be nothing that can be done about it...

    6. Re:Tendonitis learns you good, fast by ScrewMaster · · Score: 1

      No kidding, I couldn't agree with you more. In order to make everything as simplistic as possible (keep in mind that ease of use and efficient are NOT one and the same: that fallacy has been promulgated by every OS vendor with a windowing interface since the first Mac) GUI developers have encouraged using the pointing device for everything not requiring entry of alphanumeric characters. This is a mistake, in terms of efficient use of your input system. I spend a lot of time at work at the command-line ... there's a lot of things that I can just do more efficiently there than in a GUI. The converse is also sometimes true. For applications which I use constantly (my programming IDE, word processor, browser, and so forth) I force myself to learn beneficial keyboard shortcuts. They're there ... you just have to bother looking them up. The trick is to train yourself to unthinkingly use the best mode in a given situation, rather than just defaulting to the mouse as most people do. As a programmer, my brain is usually way ahead of my fingers, so whatever I can do to speed up the process is welcome.

      --
      The higher the technology, the sharper that two-edged sword.
    7. Re:Tendonitis learns you good, fast by Mal-2 · · Score: 1

      I didn't find it all that difficult to switch over either. I've always been somewhat ambidextrous, but I found I adjusted reasonably well to the switch of mouse hands in less time than I got comfortable with the switch to Dvorak. Also, having to switch back at someone else's machine is far less annoying than suddenly being confronted with a QWERTY keyboard.

      I'd say the control is not up to snuff as yet, but that's only because I haven't brought my FPS aim skills into line yet. Aside from that, I'm pretty well set. Photoshop, no problem. I just find myself using the same deathgrip on the tiny motions that I did with the right hand. It seems the more finely I have to move it, the harder I squeeze. I'll also anchor one or two fingers to the mouse pad. This is the maneuver that really makes me tired, but it seems the only way I can get single pixel precision.

      I learned to throw darts left handed when the right wrist got sprained. At first it was amusing and put many holes in the wall surrounding the backboard. Within a week I was back to playing against people (and losing, as usual). Unfortunately my left shoulder doesn't particularly like the throwing motion, so I can't play all night that way.

      In any case, I'd switch back if it were necessary. I'm not a "convert" the same way I am to Dvorak. If I have to switch mouse hands every year or two, I won't have a problem with it.

      Mal-2

      --
      How is the Riemann zeta function like Trump rallies? Both have an endless number of trivial zeros.
  31. Practice by bluGill · · Score: 1

    Left handers learn to use their right hand, you can learn to use your left. You might not ever be as good, but you can do just fine. I can use the mouse in either hand, I like to switch to save my wrists. You can too, if you practice. In fact for some tasks your left hand might be better on the mouse since it frees your right hand to use the keyboard. Or in this case a different mouse.

  32. Logitech extremely un-ergonomic by Anonymous Coward · · Score: 0

    Logitech is already known for extremely un-ergonomic devices like right-hand-only mouse-devices (left handers be damned), and early use of the useless scoll wheel that gets in the way of the left mouse button. I wonder if this item is designed in a similarly careless fashion.

    1. Re:Logitech extremely un-ergonomic by Anonymous Coward · · Score: 0

      Who the hell are you, Doctor Zoidberg?

  33. That was the plan by steveha · · Score: 4, Informative

    The original creator of the mouse, Douglas Engelbart, always assumed you would use a one-handed "chord" keyboard with one hand, and use the mouse with the other hand. From what I have heard, if you invested the time to learn this, you could really rock.

    http://sloan.stanford.edu/mousesite/1968Demo.html

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  34. left hand?? by iamhassi · · Score: 1
    "3Dconnexion is selling a variety of input devices that provide a left-hand complement to the traditional computer mouse."

    thought we already had a "device" for our left-hands...

    --
    my karma will be here long after I'm gone
  35. Only classes? by Groo+Wanderer · · Score: 1

    I have a Robotron and a Smash TV downstairs. Took me 3 years to find a Smash TV, non-origional cabinet, crappy monitor, but it works! Happy happy, joy joy.

    Now, there are only 2 questions left, can I ever make it by Scarface on a single credit, and does anyone have a set of the v8.0 roms to sell me.

    Damn it, now I have to go play.......

    -Charlie

    1. Re:Only classes? by Hrothgar+The+Great · · Score: 4, Funny

      I LOVED Smash TV, although when I first became obsessed with it, it was the SNES version. Me and a friend played it pretty much every day until we beat it, at which point the game started over approximately four times as fast. We proceeded to play it every day until we finished that as well. (Hint: there's no reward for this other than YOUR MIND GETTING PERMANENTLY FUCKED)

      That was about five years ago and I'm still twitching.

  36. Robotron story by steveha · · Score: 1, Offtopic

    Of course Robotron: 2084 predated Smash TV.

    Here's a story I heard about Robotron. I don't know if it's true.

    I heard that Disney decided to sue Williams over the name "Robotron", since Disney owns the name "Tron" (from the movie). Williams lawyers, in court, argued that the name isn't actually "Robo-tron", but actually "Robot Ron".

    If it isn't true, it ought to be. ;-)

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  37. Comment removed by account_deleted · · Score: 3, Informative

    Comment removed based on user account deletion

  38. well... by Anonymous Coward · · Score: 0

    I AM left-handed, you insensitive clod!

  39. nothing new... DIALS AND BUTTONS!!@ by minnkota · · Score: 3, Interesting

    The "new" SpaceTraveler knob reminds me of the "dials and buttons" that SGI (Silicon Graphics Inc) used to sell with their workstations years ago:
    http://www.rrzn.uni-hannover.de/Grafik/sgi/onyx/di als-and-buttons.jpg

    Basiclly two panels... one covered with programmable buttons, the other with programable knobs. These, plus a SpaceBall, and you really didn't need to spent much time using the keyboard. I see that Magellan/Logitech still sells Spaceballs--they're sure neat, especially when using an app that supports two-handed modeling... one hand "holds" and moves the 3D model (usually in wireframe mode) with the 3D spaceball, while the other hand uses the mouse to work on the wireframe itself.

  40. er, the non-mouse hand is not doing nothing :/ by 88NoSoup4U88 · · Score: 1

    Did they forget the other (non mouse hand) is constantly used for pressing quick-keys ?

  41. They're called keyboard shortcuts by Anonymous Coward · · Score: 0

    Learn to use them, bitch.

  42. Nostromo? by st0rmshad0w · · Score: 1

    So why not just get someone to write whatever software/plugin/driver is needed to use something like the Nostromo Speedpad (designed for gaming)?

    Big deal.

    1. Re:Nostromo? by acidrain69 · · Score: 1

      I have one of these. It is very configurable. You just assign keystrokes, toggles, or combinations to keys. I haven't actually used it for any work, but I don't do much work on my computer anymore anyway. It's great for games. Slight pain of setting it up for a new game when you get one, but after 10 minutes setting the configs to how you like it and you are set. It's better than losing your place on a keyboard.

      I think they even came out with a new one. I have the older N50. The N52 looks like it has an extra row of keys and an additional thumb button, and some little switch thing under that. It doesn't say on the belkin site. Personally until I see it in action, I don't think the extra $15 is justified. 10 buttons is plenty to get to immediately, plus you have the toggle modes red, green and blue (think caps lock, but instead of capital letters it can remap or do whatever you set it to). 10 keys (plus the 4 on the dpad) is plenty for immediate access, you can even set a direction on the dpad to shift the 10 keys to stuff you don't have to get to as quickly, like team-say preset codes or whatever. The real important stuff like movement keys would be the default.

      It was worth the $30 I spent at Compusa.

      --
      -- Having a Creationist Museum is like having an Atheist place of worship
  43. Two-Fisted by dupper · · Score: 1

    *ahem* Chloe. Come on, you've seen the video.

  44. student discount by bullring1 · · Score: 1

    for a LIMITED TIME ONLY.... http://www.journeyed.com/cgi-bin/sgin0101.exe?FNM= 00&UID=2004032616202050&GEN0=&GEN1=&GEN2=&GEN3=&GE N4=&GEN5=&GEN6=&GEN7=&GEN8=&GEN9=index2.html&TRAN8 5=Y&T1=31886423&UREQB=1&UREQA=2&UREQC=3&UREQD= 4

    --
    Bullring
  45. My idea.. by iantri · · Score: 3, Interesting
    Now this could be an incredibly bad idea in practice, but I've always kind of had an interesting idea regarding mice.

    I'd like to be able to have two mice, two pointers, on the screen at the same time. Say you're working in Photoshop. It's a pain to have to go to the left-hand side to switch tools. What if you could select tools with the left-hand mouse and paint/select with the right-hand mouse? (This is different from what they are doing in that I would like two seperate, fully functioning mice and cursors.)

    It ain't possible in Windows.. is anything like this doable with X under Linux?

    I don't know, it could turn out to be a terrible idea in practice (end up something like trying to pat your head and rub your belly at the same time), but I think it would be neat to try..

    1. Re:My idea.. by Anonymous Coward · · Score: 1, Informative

      Windows supports multiple mice (plug in as many as you want) and multiple mouse cursors using CPN Mouse. http://cpnmouse.sourceforge.net/

    2. Re:My idea.. by cybermace5 · · Score: 1

      I also thought this would be neat, except for AutoCAD...make a line, and each mouse controls the endpoint of a line so you can just snap in there, or stretch something, or use one mouse to rotate as you were copying, or control both rotation and scale. Still, it would be tough to get used to, and possibly not worth the trouble.

      But for Photoshop, what's the point? Unlike AutoCAD, Photoshop has single-letter hotkeys for practically all of the toolbox buttons. You can put one hand on the keyboard, the other on your mouse or tablet, and switch like a maniac between paintbrush(B), eraser(E), marquee(M), flood fill(K), lasso(L), airbrush(L), switch the active colors(X), plus many more. That should be at least as fast as stopping what you're doing, looking over at the other pointer, and moving it to click a tool.

      --
      ...
    3. Re:My idea.. by Bas_Wijnen · · Score: 1

      I have also thought of this, although I was more thinking about having two keyboards as well. Very useful for working (or playing) with two people on one computer, although that is getting less realistic since it isn't very hard to get two computers nowadays.

      If implemented, you would of course get the extra bonus of using two mice in one program, as you (and others) described here.

      With X, it is not possible, and it will not be possible without a new protocol version. X11R6 is full of event types like the pointer enters your window. They should all be changed to a pointer enters your window. Also, every function requesting information about the pointer must be changed, or there must be a function which specifies a default pointer.

      All in all, quite an operation, and I haven't heard the X developers about it (I admit I haven't been listening ;-) ), so I don't expect it anytime soon.

    4. Re:My idea.. by pipingguy · · Score: 2, Funny

      I'd like to be able to have two mice, two pointers, on the screen at the same time.

      Wouldn't that mean four times as many shutdowns? I.E., "Windows has detected mouse movement, You will have to restart your computers twice."

      Oh, you're using Linux, sorry about that comment. And to the other guy that was saying the same thing twice, see both of my comments above.

      -Sir George Head

    5. Re:My idea.. by spitzak · · Score: 1

      Windows has all pointing devices it finds controlling the same mouse cursor. This works pretty good actually for most programs. With some extra code (which I don't know) you can actually find out about the individual devices and see which one the user moved last, and get other information like pen angle and pressure.

      X is completely screwed up. Plugging in a second mouse and one of them will most likely be ignored, but I have also heard of it confusing things so neither works. The official interface is XIE (X Input Extension) which I looked at once but it is a nightmare (though from what I have heard the Windows interface is equivalent, but at least you get movement and clicks without using it). I certainly hope the new X guys address this, it can't be that hard. I would like them to add an interface so all movement produces events that are sets of "device FOO moved to X" (where X is a number), and a fast and simple way of looking up "FOO" and finding out that it is a horizontal or vertical control or buttonN or knobN or another name assigned to it. See Irix GL for hints on how to do this, on it a single and quite simple interface handled all pointing devices, tablets, boxes of buttons and knobs, and the keyboard itself.

    6. Re:My idea.. by Anonymous Coward · · Score: 0

      I'm a bit late here, but fyi, I had little trouble getting X11r6.3 reading my usb and ps/2 (thinkpad pointer) mouses simultaneously. In my etc/XF86Config file, I define both input devices and then in the server definition, let the ps/2 mouse be in the mode "CorePointer" and set the USB mouse in mode "SendCoreEvents".

      more detail can be had at http://panopticon.csustan.edu/thood/tp600lnx.htm

      The only problem I had was with fixing the configuration app's assumption that my ps/2 mouse used the "intelliMouse" protocol, which is a separate issue.

  46. Just get a YTREWQ keyboard by modder · · Score: 3, Funny

    And put your mouse on the other side.

    1. Re:Just get a YTREWQ keyboard by Anonymous Coward · · Score: 0

      I think 'POIUYT' would be a better name for such a keyboard.

  47. Microsoft's RTS game device? by Hollinger · · Score: 1

    Didn't Microsoft make a device for RTS games that was essentially a moulded puck that your left hand rested on that let you scroll in whatever direction, and perform macro'd actions? I can't recall much about it though... It was probably a "Microsoft ____ Commander" of some sort.

  48. Left Handed Dvorak by gotr00t · · Score: 1
    Yes, one handed keyboard layouts do exist, the best known are the left and right handed Dvorak layouts. They are included with all versions of Windows past 98SE.

    Pretty much all they're useful is when one of your hands has become disconnected from your body, as it much slower to type with one hand(50WPM max or so), even slower than it is to switch the right hand from mouse to keyboard rapidly.

    I'm still looking for this layout for KDE3/XFree86 4.4, or how to make my own layouts.

    1. Re:Left Handed Dvorak by iantri · · Score: 1
      Ask, and ye shall receive!

      Unless you want to define a whole god damn system-wide keyboard with XKB (THIS IS NOT FUN!!!!), the easiest way to do this is to create an xmodmap that maps the keys to the positions you want.

      I know little about Dvorak keyboards.. I'm going to assume that the function keys and arrows of a regular Dvorak keyboard match the same keycodes as a left-handed dvorak. In that case, you could set your keyboard to Dvorak layout (KDE provides an easy facility for this) and then fix the keys with xmodmap.

      See here: a HOWTO on TLDP.

      Also, you may find a program called XKeyCaps useful -- it shows or allows you to create visually an xmodmap file on a representation of a keyboard.

      Good luck.

  49. Re:Can someone with some experience in these progr by ruprechtjones · · Score: 4, Interesting

    Well, being a left-hander, I do things a bit differently. I was raised with the mouse in the right hand, and that's the only way I can use it (I feel wierd using a left-handed mouse). Several years ago I got a Wacom tablet, which is a natural fit for my left hand. So now I find myself always having the mouse in the right hand, and the Wacom pen in the left, dropping both to use the keyboard, of course. It's so natural, everything flows. Mouse scroll-wheel to go through web pages, pen to quickly click on things or get down to business in Photoshop. Not sure about this new approach, I'll probably stick to what I've got. Maybe it's different for all you right-handed freaks out there. heh heh

    --
    Kip Hawley is an idiot.
  50. Yawn by faust2097 · · Score: 1

    I already have a Shuttlepro v2 that I use extensively in Photoshop and Illustrator.Ironically, I don't do video work but the thing is a godsend for undo/redo, zoom and other common tasks.

  51. OUCH! by Dutchmaan · · Score: 0, Redundant

    At between $400-$600 per device.. That two fisted computing is gonna cost you two fistfuls of cash...

    1. Re:OUCH! by Anonymous Coward · · Score: 0

      & I thought you were making a comment about the two fists!

  52. Been there, done that by K8Fan · · Score: 4, Informative

    The TDI Explore system (the 3D software that was purchased by Wavefront, merged with Alias and became Maya) was based on the SGI "knob box".

    This was a set of 8 rotary encoders, and virtually every function used the knobs. For instance, X and Y movement would be handled by the mouse, and Z with a knob. Z, Y and Z scaling would be three more knobs. Z, Y and Z rotation would be another three.

    The knob functions would change based on what object you were manipulating. So the camera would have "Field of View" as one knob, and while the mouse handled U and V translation around the target, a knob would handle "trucking" (movement towards the target).

    This was everywhere in the program, and I found it to be the fastest 3D interface I've ever worked in. The whole idea of "one hand on the mouse, one on the keyboard" is actually a canard - most people actually type with both hands, and have to bring their main hand into play to type anything of any length.

    Of course the system had keyboard shortcuts. But most keyboard shortcuts are used to switch the mouse's functions. With the knob box, we had 8 adjustable parameters, plus the mouse. There are few items on a 3D world that have more than 8 parameters to change at a time.

    I miss it.

    --
    "How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
    1. Re:Been there, done that by ruhk · · Score: 1

      I don't know. I do a lot of modelling in Lightwave. I've got all of my most commonly used commands remapped to use the left side of the keyboard, including shift and control. I don't have to use my right hand on the keyboard for anything except, of all things, the number pad. I'd rather have it on the left side of my keyboard, honestly.

      My big complaint about most 3d modelling interfaces is that they're incredibly dumb. I have yet to find one that will let me remap the axes of my mouse (or other controller) arbitrarily. X/Y on the mouse makes sense, but I'd like to be able to hold a key and turn my X/Y (and Z, really, since I have a wheel) into some of the more common transforms. CTRL+mouse would be object movement, or some such. ALT+mouse would be object rotation. CTRL-ALT+mouse would be view panning.

      Hell, I'd actually be willing to settle for more 3d apps recognizing my mouse wheel as a Z-axis input.

      --



      404 Error: .sig not found.
    2. Re:Been there, done that by Briareos · · Score: 1
      based on the SGI "knob box".

      You know, the first thing I think about when hearing "knob box" would be this - it should be easily available from your favourite music gear store, has 16 rotary encoders and a universally used interface that'll work on Windows, MAC and Linux alike: MIDI.

      Of course, getting programs other than music software to use MIDI input might be another matter, but it can't be harder than supporting proprietary input hardware... oh, and if it is anything like my Doepfer Pocket Control, it's sturdy as hell. Too bad this came out half a year after I bought that one... :( (Well - it's the same thing with MIDI gear as with graphics cards... there's always something better you lust after after having bought some equipment... :)

      np: Deadbeat - White Out (Something Borrowed, Something Blue)

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    3. Re:Been there, done that by K8Fan · · Score: 1
      You know, the first thing I think about when hearing "knob box" would be this - it should be easily available from your favourite music gear store, has 16 rotary encoders and a universally used interface that'll work on Windows, MAC and Linux alike: MIDI.

      That's essentially it, although the SGI one was meant to stand vertically, the knobs had wide bases, it was serial...and the rip-off artists of SGI charged $1500 US for the thing!

      --
      "How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
  53. Re:Microsoft's RTS game device? -- Link! by Anonymous Coward · · Score: 1, Informative

    You mean this thing? Yep, the "Microsoft Strategic Commander."

  54. Two quite different devices - I think by mistermund · · Score: 3, Informative

    I've got a Powermate right here, and though it's a very cool and quite useful gadget, the SpaceTraveler seems to be in a different league.

    I think it's a spinoff of the old SGI SpaceBall pointer devices, which allowed for multiple axis input - you can push, pull, and move it left and right. The powermate just turns left and right on a vertical axis and can be pressed as a button. Looking further at their other products, the SpaceBall 5000 looks a lot like the old SGI unit. The SpaceTraveler's just a smaller portable version.

    Of course, they don't seem to mention how many axes of input the thing provides on the website, so I dunno.

    1. Re:Two quite different devices - I think by nuckin+futs · · Score: 1

      IIRC (i haven't used my powermate in a while), you can program the button so clicking and turning the knob scrolls sideways.

  55. Won't somebody PLEASE think of the smokers? by dookie · · Score: 2, Interesting

    Yes I know it's a filthy habit but substitute coffee/jolt/coke with a cigarette and that's what my left hand is being used for while doing any animation and/or general computing.

    --
    Velox Versutus Vigilans
  56. I can't do that. by Anonymous Coward · · Score: 0

    I can't use 2 hands to use the computer, my other hand is most likely doing...other...stuff.

    Yeah, paperwork.......

    Paperwork.....

  57. Do they have a driver for Blender? by kallistiblue · · Score: 1

    It's always nice to support great GPL stuff.

    BTW, I'm just learning Blender and would love to know how similar Blender was to Maya. Maya is too expensive for me right now.

    --
    Laugh at my ignorance while I learn Rails - a Real ne
    1. Re:Do they have a driver for Blender? by paradesign · · Score: 1
      no its not. try it yourself and find out how different it is.

      maya ple

      --
      I want 2D games back.
  58. There's an SDK - Also for Unix/Linux by mistermund · · Score: 1

    The company distributes a SDK.

    For the older version of these devices, before they were spun off by Logitech - seems they're supported navitely by OpenGL.

    From this page.

    Linux GLut-OpenGl-X. Glut v3 seems to support the Spaceball directly. Should try aeroplane demo.

  59. More axes, more buttons by mistermund · · Score: 1

    As a previous poster noted, these are 6DOF devices. You can push, pull, and tilt them. Also, they have more buttons. The SpaceTraveler has 8, the SpaceBall has 12.

  60. 3D Rotation and CAD by pipingguy · · Score: 1

    The devices control the position of on-screen objects in design programs

    Makes sense to me; in fact I proposed such a device to Infogrip about 10 years ago.

    This is not to claim that I'm some sort of genius, it just seems to be an obvious progression for someone that needs to access a lot of variable-level commands regularly.

    For example, all the variations of copy, rotate, extend, offset, and the most important one: undo.

    When working in 3D design, you need at least 2 views of everything since it's easy to lose perspective while you're thinking about the next move. Big, dual monitors are pretty much required becauseyou have to be able to see fine detail, and flipping screens tends to disorient the designer.

    A two-handed control device is a good idea for this type of work.

    Sorry if this doesn't make sense, I can draw it for you if you want.

  61. Where are mass market data gloves? by randall_burns · · Score: 2, Interesting

    It shouldn't be that hard to digitize every possible movement of the human hand is capable of -and provide reasonable tactile feedback(say vibration). That would open a lot of gaming and teleoperation potential if it were mass marketed.

    I'm amazed it is taking so long to get there.

    1. Re:Where are mass market data gloves? by pipingguy · · Score: 2, Funny

      It shouldn't be that hard to digitize every possible movement of the human hand is capable of

      ...and video record a lot of booger-mining activity, I'll bet.

      Whoops, sorry! I thought we were talking about crude clothing.

    2. Re:Where are mass market data gloves? by K8Fan · · Score: 1

      The mass-market data gloves are not here because the technology is still patented. The main patents were granted from 1975 through 1977, so those suckers should be expiring any moment now. Check out:

      • Kuipers, J., "Object tracking and orientation determination means, system and process". US patent 3 868 565 February 25, 1975.
      • Kuipers, J., "Tracking and determination orientation of object using co-ordinate transformation means, system and process." US patent 3 983 474 September 26, 1976.
      • Kuipers, J., "Apparatus for generating a nutating electromagnetic field". US patent 4 107 858 April 12, 1977.

      There are two companies in the field, Ascension and Polhemus (one uses AC, the other DC) and they appear to have some sort of unspoken agreement to avoid charging less than $5000 a channel for their 3D tracking devices. As soon as the gravy train stops running for these people, we'll see $100 3D input devices. Of course the other part is the system to get finger motion, but it shouldn't be too hard to work up an alternative technique.

      --
      "How perfectly Goddamn delightful it all is, to be sure" Charles Crumb
  62. Nothing new: ShuttlePro by zachlipton · · Score: 3, Interesting
    (note: I have no association with Contour Designs, just a love for their products)

    This is nothing particularly new. I've been using a Contour Designs ShuttlePro for years now with my left hand. It's a Jog/Shuttle controller, which you can of course use for video editing, but it's completely programmable for any other use, so I've configured it for back/forward buttons when in Mozilla, delete/compose/send/reply buttons in my mail client, scroll up/down in most applications (it's far easier on the hand then a wheel mouse), etc...

    It's well worth checking out, especially because of their great programmable software which lets you do just about anything from the controller. It takes a little getting used to, but worth it in the amount of time it saves.

  63. Hmm... so this is what happened to the SpaceOrb! by Yosho_Katsuhito · · Score: 4, Insightful

    the $499 price tag is definately just silly. for about $35, I bought the serial version in a slightly different piece of plastic, called the SpaceTec SpaceOrb.

    1. Find awesome concept company about to go under and buy.

    2. Change design a little, and sell for 5-6 times the price.

    3. PROFIT!

    I am sorry, but I still stand behind modifying a PS2 AsciiSphere (the console version of the same hardware! check the insides! identical parts!), or just simply getting a ps2 - usb adapter. cheaper cost, same quality.

    http://www.planethardware.com/spaceorb/asciisphe re .html

    6 axis of awesome. Serious Sam was never quite the same after this toy :)

  64. not necessarily by Anonymous Coward · · Score: 0

    they may share the same patent. you may just be looking at non-identical commercial developments of that patent. licensing is normal business, and a patent can be an internal technology, and is not necessarily a complete description of a commercial product. code reuse: it's like two media software that are not directly competing but use the same engine.

    and each company you list can say the are selling patented technology. always read the wording on that one. it's not the same as saying they invented and own the patent, or even have exlusive rights to that patent. it might just be clever ad copy that infers that.

  65. Ahh, the sound of another Williams by PotatoHead · · Score: 1

    victim.

    I hear you loud and clear. Smash TV is a great game! You should set it up under MAME and play the Arcade version. --You won't be dissapointed.

    1. Re:Ahh, the sound of another Williams by Anonymous Coward · · Score: 0

      Or you could buy Midway Arcade Treasures for PS2, Gamecube or Xbox and not pirate other folks' intellectual property.

  66. Two-joystick games by shadowspar · · Score: 1

    Bah, who needs Smash TV? I'm down with Karate Champ!

    (Man, that thing was a beast...I dumped many pocketfuls of quarters into it, and, despite being one of the best players in town, I still don't think I had all the moves down pat.)

    --

    There is a spellbook here; eat it? [ynq]

  67. Re:Can someone with some experience in these progr by Sparr0 · · Score: 1

    I have played MechWarrior 2 (a game in which you pilot a walking robot) with two mouse-like input devices. This is very uncommon, and shall remain so, but having one more option is always nice.

  68. Game Developer's Review by ControversialPosting · · Score: 3, Informative

    (From this month's Game Developer Magazine), by sean wagstaff

    "If you work in 3D, navigation in space probably occupies far more of your day than you realize. But just as a painter doesn't give much thought to how he positions his brush on the canvas, experienced 3D artists don't really think about moving around in three-dimensional space. Unless you're using an unfamiliar application, say, switching from Maya to 3DS Max, navigation is simply an integral part of what you do and there's not much room for improvement. Or is there?

    The $599 Space Traveler, which looks like a volume control knowb (complete with a purple LED accent on the buttons around it's rim) is designed to make 3D operations faster and more intuitive.

    Using the Space Traveler is almost immediately familiiar. You plug it into your USB port and install the driver software (plug-ins are provided for Maya and Max, and built into MotionBuilder, Cinema 4D, and BodyPaint 3D, but the controller doesn't work with every 3D tool). To use it, you simply push, pull, tilt, and tist the single contol knob. Your finger movements translate directly into 3D space- x,y, and z rotation and translation, often referred to as six degrees of freedom - in your application. Lift th knob and you move up in y, push it forward and you move forward in z. Twist the knob and you'll rotate in y; tilt it, and you'll pitch forward or back, left or right. The tricky part is learning not to traslate on z when you pitch on x, and not to translate on y when you actually mean to roll on z (a temporary filter can be turned on that blocks non-dominant movements). But with a few minutes worth of practice to get a feel for it, the Space Traveler becomes very natural to use, although it is quite sensitive to even fine movement. However, you'll soon find yourself tumbling a scene around as easily as you would with your standard keyboard and moust combinations, and rotating a camera is certainly more intuitive than, say SHFT-CTRL-ALT-middle-mouse dragging.

    Which brings us to the most obvious question about this device: who needs it? If you're already comfortable working in a 3d application, and navigation with the standard key commands and mouse actions has become second nature, why bother with yet another input device? In my experience, many 3D operations, such as architectural modeling, dynamics, and texture manipulations, simply require too much keyboard input to benefit from the Space Traveler at all. I need my hands on the keyboard, and mouse, and instant access to pop-ups and marking menus provided by my right hand mouse button, which just doesn't leave enough hands for a third input device.

    On the other hand (literally) when it comes to operations that require one-handed navigation, the SpaceTraveler is a terrific idea. For example, when sculpting an organic model or painting textures on surfaces with a Wacom tablet, you can rotate and tumble the model with one hand, while painting with the other. While doing character animation, the SpaceTraveler can be used as a low-speed motion capture input device that lets you use gestures, rather than explicit rotations, to move a joint, although you'll have to set up your characters to work with this input. The device's eight buttons can be mapped to common keyboard shortcuts, and the defaults for Maya activate the Hot Box, translate, rotate, and scale commands. However, the buttons are too small with terrible ergonomics, and I still need to use the keyboard for other commands, such as the marking menus.

    The SpaceTraveler, as the name implies, is small and portable. Although on-the-road walkthroughs of real-time-3D scenes seem unlikely, I found the SpaceTraveler useful as an accessory to a high-end 3D laptop for bringing work home. My Compaq runs all my 3D applications, but the built-in trackpad is all but useless for 3D navigation, and the keyboard is cramped, with a non-standard layout, which also makes navigation clumsy. The SpaceTraveler really i

  69. Re:Can someone with some experience in these progr by Anonymous Coward · · Score: 0

    Ok, so as far as I understand it, this thing is just a knob with a bunch of buttons. Your normal mouse controls the X and Y axes, and the knob controls the Z axis.

    That sounds pretty useful... but I still don't understand... what does this thing have that a scroll wheel doesn't? Couldn't you just control the Z axis with a scroll wheel?

    (I've never done any 3d modeling, so feel free to enlighten me =).

  70. This is sort of old news really, by PotatoHead · · Score: 4, Informative

    the little knob with the fancy brushed metal look and blue LED's is cool and small, but really it's just a

    Spaceball.

    They have been around for a long time. CAD programs such as, Pro/e, I-deas, Solid Edge, Maya, Alias Studio Tools and others all have support for these devices, though Maya only recently joined that group for some reason.

    The primary advantage is being able to very quickly establish a particular point of view for working on the model. A secondary one is to be able to dynamically change that point of view without having to leave the command you are in, or divert your mental attenion away from the task at hand.

    Most other input schemes involving the keyboard and mouse cause you to give up your current state only to rotate or scale the model then re-establish said state. With one of these it is possible to be picking on things, making decisions, assembling parts all while moving (or flying as I see it) around the model space.

    They also save considerable time over traditional nav tools, even if they are well developed and mature tools. Most nav tools have the hardest time helping the user deal with large changes in scale or orientation. Often the best comprimise is to use stored views in lieu of many repetitive command, mouse drag, command mouse drag sequences.

    These devices allow motion in all 6 degrees of freedom without any context changes. A simple pull of the knob upward maintained for a half-second or so, combined with a slow twist throughout can perform the same function as zoom all, pan, zoom window or area, and rotate commands do.

    (Picture looking at one small part of a 1000 part assembly knowing the next item of interest lies behind you and to the left. If you were to just 'move' there that is what these little devices do. Using the keyboard and mouse is like telling somebody else where the item is and how you would like to get there. --For what that is worth!)

    They tend to be costly little buggers though.

    It takes about 2 hours to bond with the device. After that, you will either love it, or hate it. A lot of this depends on the tool at hand as well. Some CAD tools have pretty good nav tools, so you don't have as much pain dealing with them. Others basically demand a controller like this (hey Unigraphics!) to get work done in a reasonable manner.

    This new little toy has 5 or 6 little buttons around the edge that can be programed for different tasks. The device communicates via USB. Most programs need a driver of sorts, though they can be downloaded for free from the website. Some packages have the support built-in. (I-deas, Unigraphics, Pro/e, Alias Studio, others...)

    If you have large hands, this particular model will annoy you because it is little. Get one of the older devices that looks more like a hockey puck attached to a little stand. --Easier to manupulate, cheaper, and works exactly the same way.

    Personally, I really like these things. Having used a number of CAD programs over the years, I can say they make a big difference. Traditional MCAD programs benefit most from the device when users are performing assembly and modeling, though to a lesser degree for the latter.

    They are almost useless for 2D tasks because very few drafting / detailing programs actually make use of the device. For those that do, being able to pan and zoom while picking is nice, but often not much of a help over traditional view manupulation tools.

    You can also do bizzarre things with it as well. Doing fly-through animations manually, just by flying around the model is pretty cool. It's easy to whip one of these out compared to keyframing all the different camera locations, or setting up many different views in an MCAD package.

    If you are lucky enough to have a workstation configured with the 3D glasses and higher end MCAD software, you will find visualization tasks are excellent using one of these, but the 3D will give you a headache after about 30 minutes.

    Anyway, cool stuff that I am happy to see on /. but clearly old news.

    1. Re:This is sort of old news really, by pipingguy · · Score: 1

      Good to see a fellow CAD guy here, you're spot-on with the observations.

  71. Learn the hotkeys. by Jonas+the+Bold · · Score: 2, Insightful

    Almost every tool has a key attached to it, so you can switch to it. In 3d programs, learning the hotkeys is necesarry to do anything in a reasonable ammount of time. In photoshop it's less necessary, but still a tremendous time saver.

    Pressing "m" for marquee would be faster than moving a mouse to the toolbox and click the tool. Also, you'd need AMAZING hand eye coordination to use two mice at once. Just try using one with your left hand (or right, if you're a lefty).

    --
    Everything seemed to be going so nice
    'till the end of all beings punched right through the ice
    1. Re:Learn the hotkeys. by Anonymous Coward · · Score: 0

      You don't need amazing coordination, it's just a question of getting used to it. I switched the mouse to the other hand to combat RSI, and it took a couple of weeks to get used to it but it's not really that hard. And I imagine two mice could be useful especially in 3d manipulation, if you could use both mice to grab different parts of an object at once, and thus be able to rotate and move the object at the same time. It would certainly be worth the effort for some implementor to offer the option...

  72. Lefties unite! by SFBwian · · Score: 2, Insightful
    "3Dconnexion is selling a variety of input devices that provide a left-hand complement to the traditional computer mouse...."

    I already use my mouse with my left hand, you insensitive clods!

    --
    I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
    1. Re:Lefties unite! by TeknoHog · · Score: 1
      I already use my mouse with my left hand, you insensitive clods!

      Me too, and I'm supposed to be right-handed. It's hard to describe how fun and efficient this is until you've tried. I can use my right hand on the keyboard while mousing with the left. The reverse is kind of hard if you're right-handed. I constantly wonder why people need scrollwheel mouses, as I can use the arrow keys for that quite comfortably.

      --
      Escher was the first MC and Giger invented the HR department.
    2. Re:Lefties unite! by SFBwian · · Score: 1
      To be honest, I'm also a right hander. Mousing is one of the few things that my left hand does extraordinarily better than my right, and I blame my dad. He's left handed. ;)

      Of course, in joining the 10-20% of people that mouse left handed, I've also had to deal with the rarity of left-handed mice, and have to settle for an ambidextrous mouse. It's somewhat difficult to find good ones with more than the standard number of buttons that fit right, if it's not specialized for one hand or another.

      --
      I'm looking to get rich. I've got steps #2 (????) and #3 (PROFIT!) planned out, but am having trouble coming up with #1.
  73. Oh boy. by Rew190 · · Score: 3, Funny

    With a post title like that, you know you've just gotta browse at -1 and scroll straight to the bottom...

  74. Re:Can someone with some experience in these progr by dirvish · · Score: 1

    Isn't a lot of the top hollywood (new zealand?) CG created with Maya? From what I know of Maya it is like 3D Studio Max or Lightwave, only better (and more expensive) and it's highly customizable/extendable. I have heard that a lot of the big studios primarily use very custom installs of Maya and something called Renderman (or something similar). Please correct me if I am wrong, I have virtually no 3D modeling experience. I was just suprised that /.ers are more ignorant than I about what I presumed is the state of the art in CG software.

  75. Re:Can someone with some experience in these progr by pipingguy · · Score: 1

    Well said and not a silly observation. Actually CAD *is* now a lot like that, and becoming moreso. The difference between the best CAD and the best animation software is that the CAD stuff associates material properties along with the stuff on the screen via databases.

    Not much different from how animation software incorporates physics (how does a ball bounce naturally?).

    The best engineering software can simulate actual, individual grades of steel and how they react under loads.

  76. These devices help you cope with the limitations by PotatoHead · · Score: 2, Informative

    of the 2d screen because they allow you to associate 3d motion to actual 3d motion with your hand.

    Pulling very lightly upward on one of these will slowly move you toward the model. A sharp tug followed by a slow release rips you toward the model with a nice slowdown just at the end, etc...

    You will find using one of these handy when doing things like shaping surfaces. You can select a group of control points then use the mouse to manupulate them while also roving around the model to see it from different angles.

    Think sculpting with one eye closed and the model in your hand.

  77. It's a knob that by PotatoHead · · Score: 1

    moves in all axis at once.

    See my earlier post for a better description than that.

    It is also spring loaded so it returns to its position all the time and does not spin all the way around.

    When you apply pressure, the pressure equates to motion along the axis in the model space you are working in.

  78. Actually have it smart ass. by PotatoHead · · Score: 1

    Happen to enjoy using my computer as well. I have purchased several retro game packages for a number of systems.

    In general, they do a good job. Sometimes the choices they make for television display, or the lack of proper controls for the game spoil the mechanics.

    Would be damn nice for them to sell me the ROM as well. I would gladly pay for it. --That game is worth it.

    Why not get an account and discuss the matter proper?

    1. Re:Actually have it smart ass. by iamcf13 · · Score: 1

      In general, they do a good job. Sometimes the choices they make for television display, or the lack of proper controls for the game spoil the mechanics.

      This is why I'd rather play actual arcade games with the possible exception of the NEO-GEO home unit as that was a home version of actual SNK arcade hardware. You can't get the true arcade experience playing an arcade game in a ported version or via emulation--it just isn't the same.

      At face value, SMASH T.V. is nothing more than ROBOTRON 2084 with lots and lots of cool-looking raster graphics. However it enhances the concept with varried weaponry you can use in the game while offering a plausible, THE RUNNING MAN type of gameshow setting for the game to play out in.

      I must admit, for sustained, white-knuckle gaming intensity, I think it is impossible to top ROBOTRON 2084, SMASH T.V., DEFENDER/STARGATE, or TEMPEST. I wasn't any good at all of them them. Any dissenters about that can name videogames offering a more harried experience while playing other than the ones above? I'll bet the people who were good at these games are now air traffic controllers or some similar job where you have to think on your feet at a moment's notice when presented with a screenful of fast-moving objects.

  79. Maya and two-handed input by snicker · · Score: 1

    Jeez, that's a weird writeup. Anyway, Maya already works really well with two handed input: it was designed that way. I remember watching a technical demonstration video back when Maya was still going to be the next version of Sketch, and they were shewing off the chording and hotkey systems that survive to this day. Really a fabulously efficient program... lots of opportunities for constructive muscle memory, which isn't the sort of thing that comes up a lot in software beyond learning to touchtype. I would much rather keep one hand on my (wacom tablet) three button mouse and another on the keyboard where all my hotkeys are than only have another three buttons under my left hand. Actually, part of the video had someone -- Mr. Marking Menus himself, Bill Buxton -- demonstrating simultaneous 16-button puck and stylus input on a graphics tablet, using chording on the puck to manipulate the view and call up menus. That looked awesome. Just like holding a piece of paper with your left hand while drawing with your right.

  80. One-handed keyboard? by xandroid · · Score: 1

    You mean like the right- and left-handed variants of the Dvorak keyboard layout? OSes these days come with many keyboard mappings installed, and many (Win, Linux, Mac at the least) include the most-used Dvorak layout, ANSI Dvorak, and both one-handed layouts. I use Dvorak in WinXP, Linux CLI and X-Windows.

    --
    $ echo "ceci n'est pas une pipe" | sed -Ee 's/(eci n|pas )//g'
  81. Spaceball? by Anonymous Coward · · Score: 0

    Wasn't that also a 3D game controller? What ever happened to that?

  82. Similar... by temojen · · Score: 1

    In my case it was a complete unstable distal radius fracture and dislocation of the distal ulna.

    The hard part is using other people's mice. Most mice are really only designed for right-handers. I actually find a trackball best, as It doesn't have to move around so it keeps my left hand close to the keyboard. Qwerty keyboards are left-biassed for writing text, which is a blessing when you can't use your right hand, but moving back and forth to the mouse is a pain.

  83. This is great and all... by ca1v1n · · Score: 1

    ...but I'm still going to need a free hand, so I'm not sure how useful this really is.

  84. Sticker Shock... by Anonymous Coward · · Score: 0

    Errr... did anyone look at the prices? That little do-dad shown in the article is $599!

    Yikes! I could think of a lot better ways to spend that much money...

  85. Two fisted computing links by Anonymous Coward · · Score: 0

    I have found another interesting link on two fisted computing. Well, it's not quite computing per se, but it does have to do with technology... err, VHS tapes still count as "technology" don't they?

    Check it out here.

  86. Re:in the name of love by Anonymous Coward · · Score: 0
  87. Re:Can someone with some experience in these progr by KrispyKringle · · Score: 2, Informative
    I think this sort of thing is probably pretty rare among slashdotters. It's got a really steep learning curve (but then, so does coding and Linux), is taught fewer places, is done less in industry, and so forth.

    Yes, Maya is used in a number of high end 3d design shops, including many, if not all, that make 3d animated movies and special effects (think Shrek, etc). Renderman is a rendering plugin that allows for better looking renders. I've used it, and it does indeed look better, but I'm not expert enough to tell you what the algorithmic difference is. I believe Renderman was developed at Pixar, as a point of trivia.

    Maya itself, after a recent price cut, still runs in the thousands of dollars, depending upon which version you get, but there was and may still be a Personal Learning Edition for free on Alias|Wavefront's site. It can't save as files that can be read by the real version, and its renders are watermarked right across the center, but I would suggest you check it out if you're interested. And then there's the open-source Blender, which I just started messing with. It seems pretty good, especially for the price.

    Yeah, you are also right that Maya is a lot like 3DSMax or Lightwave (neither of which I've used, as a matter of fact), but it is indeed supposed to be better. I don't know a huge amount about 3d modelling, but I like to think I'm not that bad at Maya. So, you know, maybe an expert here can chip in.

  88. two hands? no thanks by Anonymous Coward · · Score: 0

    thanks, but i need one hand free

  89. Its not the same by Groo+Wanderer · · Score: 1

    I have both the mame version and the arcade game, and I can say with authority that it is not the same. Not even close. The 'feel' is way off.

    Then the real fun of the game, stomping your friends, can't really be done on a PC. You just have to be able to shoulder the poor twit out of the way while you grab the valuable prizes.

    -Charlie

    1. Re:Its not the same by PotatoHead · · Score: 1

      Agreed, though it plays pretty well on a faster machine. For me, MAME generally performs better than most console ports.

      I have been kicking around the cabinet thing for a while. Having the right environment would help quite a bit.

      ---serious Smash envy right now :)

  90. Re:Can someone with some experience in these progr by TribeDoktor · · Score: 0

    Being a southpaw as well I use the same setup when I work in photoshop. I am an artist and usually draw on paper with my left and draw in photoshop with my right. What is weird is I can not swap and draw on paper with my right and use a normal mouse with my left. The wacom tablet solved all of this for me. I can use either hand to control the mouse and freely change "jobs" between them. I guess it would be the equivilent of holding a pencil with both hands. The mind is a weird weird thing...

  91. two-fisted by snakattak · · Score: 1

    Two-fisted what? This is a public forum people.

    --
    Ban Reality TV!
  92. prices doubled, trippled actual value by Wellmont · · Score: 1

    Their MSRP's are horribly high, they cost as much as a small computer in most cases. I would love to own one of their left handed 3D manipulators for use in MAYA.....it gets wierd using a keyboard when my artistic background involves sculpting and pottery. I just see some of those products being worth 400 dollars for a mouse, or even 600-700 in their higher end models. Seems to me they are priced for companies who have money to blow in the wrong places.

  93. Re:in the name of love by krymsin01 · · Score: 1

    You are FIRED!

    --
    stuff
  94. Two-Fisted Computing? by Anonymous Coward · · Score: 0

    Don't most slashdotters already do this? One hand on their mouse, browsing a pr0n site, and the other hand on their joystick?

  95. PowerMate for man than just volume, scrolling by adzoox · · Score: 1

    I use it to precisely control time code in DVD Studio Pro + don't forget it can cut a Macintosh on ... you can line up up to 8 of them in parallel and use EACH ONE seperately for a different task.

    I have been told by the people who are using it with Garageband that having multiple units is almost a necccesity.

    See the software and firmware download section at Griffin for details.

    A company called MacMice used to sell a thing called the "Matedeck" that organized PowerMates into a nice little hub.

    --
    Yell & scream & rant & rave... it's no use... you need a shaaaave ~ Bugs Bunny
  96. IBM had this in 98 by perky · · Score: 1

    IBM had this similar device for CATIA on AIX back in the late 90's. Still a nice idea for modelling programs that have the natural functional split between modify and move.

    --
    "The new wave is not value-added; it's garbage-subtracted" - Esther Dyson, Dec 1994
  97. You could always control it with a Theremin... by Saiai+Hakutyoutani · · Score: 1

    http://www.thereminworld.com/
    http://theremin.inf o/

    Though I suspect you might end up glowing in the dark after a long session in that magnetic field ;)

  98. Foot operated? by sanctimonius+hypocrt · · Score: 1

    ...and key pedals used for switching context

    I`ve often wanted a foot pedal, maped to the escape key, kind of like the high-beam switch in old cars.

    It would have to be robust, though, and equiped with dampers and pads. Otherwise, at the end of a long day, I`d injur myself stamping on it. It might start a whole new syndrome, "Autocad knee."


  99. Re:Can someone with some experience in these progr by Boglin · · Score: 2, Informative
    Just to clear up about the Renderman, it's not just a plugin for Maya. Rather, it's a protocol for rendering engines. Now, Pixar's Photo Realistic Renderman program is probably the best/most famous implementation, but there are others, such as 3Delight and the late Blue Moon Rendering Tools.

    It produces better looking renders for a couple of reasons. First, they support just about every rendering gizmo under the sun (ie it was designed from the beginning with support for motion blur). Next, the textures and lighting are handled by an extremely scriptable shading engine (actually, scripting may not even be the right word here since you actually compile your shaders). Finally, since it is scriptable, it seems like a lot of academics in the graphics section of computer science use Renderman as the test bed for their ideas, resulting in Renderman usually being the first place to pull off a new technique (ie subsurface scattering).

  100. Nothing new by gilesjuk · · Score: 1

    I've heard about controllers for manipulating the position of objects in 3D/CAD applications before.

    Eg. Magellan 3D

    Link

  101. My Left hand device by pcontezini · · Score: 0

    My left hand device is my keyboard, or you can type your bash commands with that shit? I dont think so.

  102. Nothing new - MS Sidewinder Strategic Commander by skvngrx · · Score: 1

    Microsoft came out with a "controller for the left hand" that added a ton of features/functionality a little while ago - I think it has since been discontinued. It wasn't that sensitive for motion (the buttons were fine and it even had chording) but then again I'm right-handed...

    Strategic Commander

  103. How about two keyboards? by Anonymous Coward · · Score: 0

    Or a keyboard/mouse? You could attach it at the wrists and move the entire keyboard for pointer navigation when necessary.

  104. Right on. by tunabomber · · Score: 1

    ...that headline is gross. Why does there have to be an innuendo in everything written on slashdot? And not to mention, having two mice is just a bad idea because most slashdotters like to browse the web with one hand free for... nevermind.

    --

    pi = 3.141592653589793helpimtrappedinauniversefactory71 ...
  105. Finally, my sig by claar · · Score: 1

    isn't off topic!

    --
    I'd give my right arm to be ambidextrous...
  106. CPNMouse by Divlje+Jagode · · Score: 1
    On the windows 2K/XP plateform, check CPNMouse.

    The author mentions doing something like you did (reading the raw code directly from the serial port) and then was forced to switch to USB mice because the serial ones are pretty much impossible to find now.

    No bindings for python, but those shouldn't be too difficult to write... swig maybe?

  107. 2 mouses by Anonymous Coward · · Score: 0

    yknow... ive been looking for some way to hook up 2 mouses & get 2 mouse pointers... so far, no matter what i do, you can hook up all the mouses you want & they all control the same pointer.

    is anybody aware of a way to do this & get 2 pointers?

  108. SmashTV! by malachid69 · · Score: 1

    Oh, how I miss SmashTV!

    For any of those also reminiscing in the Portland, OR area -- there was one in the train station downtown last I checked.

    --
    http://www.google.com/profiles/malachid
  109. Re:Can someone with some experience in these progr by KrispyKringle · · Score: 1

    I knew someone here had to know something about this stuff. Thanks for clearing that up!

  110. Cause Adobe doesn't care by jayrtfm · · Score: 1

    I was a beta tester for Photoshop's first windows version when I was working at a photo lab trying to market a PC optimized for photographers.
    Brian Lamkin (head of photoshop division) stopped by the lab, and we showed him how the Shima Sekie (a $300K retouching system) worked with a trackball and tablet. The retoucher could scroll around or zoom with the trackball while painting with the tablet.

    We then showed him our PC with Kurta tablet and trackball with button remapped to the shift key, so as a kludge it was working similarly to the Shima.
    A few weeks later we heard from Adobe that they decided it wasn't worthwhile for them to make the changes needed to support multiple inputs that acted differently (one as view one as paint) in the program.

  111. 3D GUI and two mice? by KrackHouse · · Score: 1

    Clearly, and I don't use that word lightly, simple math dictates that we need two mice for the coming crop of 3d GUIs. Krack's Law states: "The number of mice should equal the number of dimensions represented in the GUI minus one." This is intersting because I like driving simulators. I learned to brake with my left foot in the video game then went out, got in my car and was able to brake with no real training. My point is that I think we can adapt to two mice, only if they start to redesign keyboard trays though.

    --
    What if Digg added local news and a Slashdot inspired comment karma system? ---
    http://houndwire.com
  112. Hotkeys! Mouse! Hotkeys! Mouse! *slap* by Brunelleschi · · Score: 1

    I was just discussing this issue minutes before reading this post. Ah, hotkeys, sounds like a good plan but I can't get myself to use them (completely, that is) because I am an artistic user (oh yes we do exist and we even read slashdot) and eye-hand coordination is easier than muscle-memory for me. And besides, there are mouse shortcuts out there too.

    This issue was brought up as I was sitting down to play a game of Dungeon Siege with my boyfriend and setting up hotkeys that I know I will probably never use because my reflexes are highly tuned for eye-hand and less so for muscle memory. So I naturally reach for the mouse when being attacked by monsters and not the keyboard.

    Since the post was directed to those of us who are interested in its applications for Photoshop and 3D rendering programs. . . Makes sense to me.

  113. Spelling by AstroSurf · · Score: 1

    Failed to spell "toggling" correctly though.

    --
    Astro
  114. Microsoft Sidewinder Strategic Commander by Vagary · · Score: 1

    In fact, this isn't even news in terms of consumer-level devices. Microsoft (who I'm sure we all agree should make more hardware and less software) used to make a left-hand HID called the "Strategic Commander". It was shaped like the relief of a hand and designed to be used by draping your whole hand over it. You could rock the device on the 2D plane thanks to LRF technology, and it had programmable buttons under each finger (a couple by the thumb, I believe).

    It seems to me that the main reason it didn't become popular is that it was horribly marketed: the "Strategic" in its name was because it was intended for RTS games. I believe Starcraft was the top RTS game when it was released, but of course Starcraft is 2D and therefore a second movement device was only useful so far as you wanted to prevent having to move the mouse to the side of the screen to scroll around; of course scrolling around was simple enough that it could be easily accomplished by arrow keys. Even worse, in my opinion, was the idea that a few programmable keys made up for the whole keyboard, when clearly that is not the case for two major uses of hotkeys in Starcraft: command group control and navigating the build hierarchy.

    A much better use, and the one I'd love to experiment with if I ever got my hands on a SC, is 3D shooters: left-hand movement is continuous, fewer buttons are typically used, and people are more willing to pay for hardware that gives them a tiny speed improvement. I can only imagine that MS decided this wasn't its market because Microsoft doesn't produce 3DSs.

    Has anyone out there used one of these? I'd love to hear your comments.

  115. Re:Can someone with some experience in these progr by MacTavish · · Score: 1

    It is extremely handy when used with a 3D CAD program like SolidWorks. We use the CadMan product from 3DConnexion and it speeds up manipulation of the complex solid assemblies both for creation and for subsequent on-screen verification. They are not for everyone however, just as some people prefer CRT over Flat Panel... - Mac

  116. Have we forgotten our history already? by cr0sh · · Score: 1
    Douglas C. Engelbart's 1968 Demo

    I don't know if it appeared in the demo or not, but I do remember that he originally intended the workstations to use two mice (one for each hand), a keyboard, and a set of pedals (for the feet, control or shift functions) to control the system.

    I guess this stuff is so old, it is "new" again...

    --
    Reason is the Path to God - Anon
  117. The real arcade game by PotatoHead · · Score: 1

    is the shit for sure. Can't argue about that. However, lacking space and dollars for cabinets, emulators provide a fairly good experience for a lot of the games.

    Your comments about ROBOTRON 2084, SMASH T.V., DEFENDER/STARGATE, and TEMPEST are spot on.

    These games trigger an altered state of consiousness I have always called the trance. Getting good at these games basically required the ability to reach this state rather quickly, then maintain it. Tempest & Defender worked well for me. Robotron and Smash TV wanted to work, but I could never quite get there for long enough to really say I nailed the game, but I enjoyed trying.

    Man, these games were intense. The level of interaction, between eye, brain and hand, is extremely high. Actually reaching that state where sustained play at the higher levels is addicting. (I still will play any of these on sight, no matter what.)

    I would add a 2600 game to the list --KABOOM!. Very simple game, turn the paddle to catch the falling bombs. It's fast in the way the other games are, but you can trance easier because the game mechanics are dead simple to master, unlike the dual joystick of ROBOTRON, or the complex control panel of DEFENDER.

    Smash TV is ROBOTRON in the way you describe. I really liked the atmosphere the game presented compared to ROBOTRON. The sounds in ROBOTRON are better though.

  118. WHOOHOO!!!! by doppleganger871 · · Score: 1

    Go Whiterat! Finally got a story posted... After all these years of working, slaving, toiling, and torture.

    Well, at least clicking, copying, pasting and typing.

    Anyhoo...