Seconded. It's one thing to not want a DS. It's quite another to want to play the games without paying.
I have a flash cart for my GBA, but I use it for it's quite unintended purpose. Development. I love my flash cart, and I think it's an absolutely wonderful tool to have. But I would give it up in a heartbeat if it meant that piracy on the GBA/DS was stopped.
You got some evidence to back that up? I've seen the register layout of the DS, and it looks like a very powerful GBA to me. The GBA was an amazingly easy console to develop for, and I can't see the DS being any harder.
The PSP on the other hand, gives the developers two HUGE problems. First, you have to worry about battery life, or else your game will kill the batteries in under 3 hours. Second, you have to worry about load times, or else the player will spend 1.5 hours of that 3 hours in a loading screen.
I think in this case, it's much like 64-bit. If you build it, they will come. High end performance freaks like to have stuff like that. You can run Winamp and a game at the same time, or who knows what. It's not REALLY useful, but it's useful enough that people want it. As CPU manufacturers start to build them, a market will generate. As that happens, devs will begin to support the new market.
Indeed. Summed up my thoughts exactly, and even added the footnote I was going to include.;-)
To continue that thought though, I might add that I was brought up in a free thinking environment, and I was free to watch, play, or read anything I wanted as soon as I was old enough to do so. (About 5 years old). My parents chose not to simply shelter me from the "bad stuff" like most parents, but to give me guidance on that sort of thing instead. As a result, I grew up much more prepared for the world than my peers.
I personally wish that the world would do away with the archaic belief that sex, violence, and profanity are unfit for children to know about. I believe that knowledge is power, and kids should have all that they want.
But yes, my original point was that there's absolutely nothing wrong with SSBM, and it just irritated the hell out of me to see parents blindly following the ratings without using any other form of judgement. I believe that people should think for themselves instead of just trying to get some letter on a box to think for them.
That means that overprotective parents will actually allow their kids to play the next Smash Bros. game. It irritated the hell out of me that they rated SSBM as Teen, and it irritated me even more that retarded parents actually listened to the rating on the game.
How would that be misspelling it? This article suggests that you invited me to undress, which I promptly did.:)
But I'm still very amused at the moderation my post has been getting. I've been keeping an eye on it a little, and it's been up and down since I posted it. Some people just didn't get it I think, others seemed downright offended, and some thought it was funny.
At any rate, I think it's my most controversial post, and also the silliest. Thus, I am happy.;)
Look at the best GBA game as well. They must have picked the dumbest games they could find. Honestly, I don't know what's up with that. Personally, I think I would tip my hat to either Tales of Symphonia, Baten Kaitos, or Paper Mario 2.
Prince of Persia 2 is on my list for being one of the worst games of the year.
I actually see the benefit in this. The handhelds are designed to replace the textbooks that would normally be in use. I would imagine that buying the textbooks, shipping the textbooks, and keeping the textbooks up to date would be a lot more expensive in the long run than by simply buying inexpensive computers for the kids. The computers likely wouldn't be anything to write home about, but it would get the job done.
Actually, I thought he might be joking. But I looked at it for a second, and I thought to myself "Nah, not even a Slashdot geek would make a joke THAT terrible".
REDCONE WRIETS NU SCEINTIST IS R3PORTNG TAHT TRANSLATION R TAHT D3V3LOPS AN UNDERSTANDNG OF LANGUAEGS BY SCANNG THROUGH THOUSANDS OF PREVIOUSLY TRANSLAETD DOCUMENTS HAS B3N REL3AESD BY US!!!! OMG R3S3ARCHARS!!1!1!! LOL ACORDNG 2 DA ARTICL3 TEH TRANSLAETD DOCUMENTS US3D 2 T3ACH TEH TRANSLATION ALGORITHMS CAN B 3LECTRONIC ON PAEPR OR 3V3N AUDIO FIELS!!1111 TEH SYSTEM IS NOT ONLY FASTER THAN OTH3R M3THODS BUT ALSO BT3R SUIETD 2 TAKLNG LAS COMON LANGUAEGS AND TEH UNUSUAL VOCABULARY FOUND IN SPACIALIESD OR TECHNICAL TEXTS!1!! WTF
That first link that comes up when you click on your link there... that's just embarrasing man.;-) Blatantly wrong data in AOL Speak. You should have really linked to a site, instead of a google search.
But that being said, I HIGHLY doubt a 733MHz Celeron can manage 120 GFLOPS anyways.;-)
What about a speedometer? I used to have a digital speedometer in my car, and because I had that, I couldn't drive it in California? I think when a law is unjust, it's your duty to break that law.;-)
Yeah, the DS is starting out really slow, but look at the lineup. Castlevania, Metroid Prime, DS Wars, Lost in Blue, Mario Kart, Xenosaga, Baten Kaitos, and Final Fantasy: Crystal Chronicles all in the upcoming games list.
I tested browsers myself a while back with Stopwatch, and I found Firefox to render consistently faster than IE6. I collaborated with others on the test, and we found that overall, Firefox was about 25% faster. There were some exceptions to the rule though... (most notably, mozilla.org rendered faster in IE. But Microsoft.com rendered faster on Firefox).
I honestly don't know what this guy did differently to achieve opposite results.
Well, I've never developed this sort of stuff with Safari/Konqueror in mind. But I have written some pretty strong DHTML stuff... (A phone directory that worked entirely on the client is what I am immediately referring to.).
And I can see where Google is coming from. Sometimes, to make the cleanest interface possible, you have to use some really powerful tricks. Gmail uses the same sort of setup that I used in my phone directory... I haven't looked into the specs of Safari too much, but I do know that I couldn't find a way of making my phone directory work with Opera. Reason being that the browser just didn't have the capability that I needed (extra strength XML support). To the best of my knowledge at the time, only IE and Mozilla were sufficiently evolved to allow what I was doing.
It's true that it's not entirely standard... but it's powerful enough that Mozilla decided to break tradition and include support for doing such things. And by the time I finished my phone directory, I did make the code mostly standard... but it still didn't work in Opera.
And if you are curious, I developed it for a corporate Intranet, so the code is not available for viewing. (And I don't own the code, so I don't have a personal copy).
Actually, you forget that GCN has 6:1 texture compression. If you use 6MB of memory for code, geometry, scripts, AI, etc... it leaves 18MB of memory for textures. You can fit 108MB of 24-bit textures in that remaining space.
On the PS2, you can use that same 6MB of space for the code and shit. But you still need to use some space for sound and textures. (GameCube uses 16MB of SDRAM for sound data). If you use 8MB for sound data (I'm being generous), then you have a total of 32-6-8 = 18MB for textures. PS2 does not have texture compression built in.
18/108 = 1/6 (not surprising eh?). Also worthy of note, the PS2 has 4MB of texture cache. GCN has 1MB, but with texture compression, it's again a fair deal more (50%).
poly counts? I think you have to remember that Perfect Dark on N64 did that too... but the game didn't look anywhere near as nice as RE4 on GameCube.;)
Well, benchmarks are forbidden by all the console manufacturers. And comparing clock speeds of the different CPUs is not really the best idea IMO. The drastically different architectures just don't give any real meaning clock speeds. The power of the end result often depends on how well put together the machine is. And the winner there is quite clearly the GameCube. If you really take a close look at the hardware of all 3 machines sometime, I think you will find that the GameCube is quite simply amazingly good design.
Oftentimes, you will have to look to the actual games to determine which console is the most powerful. GameCube has Resident Evil 4 and Rebel Strike... (full effects, 18 - 20 million polys per sec) Xbox has Halo 2 (full effects, 7 - 10 million polys per sec)... and PS2 has Metal Gear Solid 3 (not sure on the specs).
I just don't see much meaning in comparing CPU clock rates, or theoretical specs. What really matters is how it performs in the real world.
Seconded. It's one thing to not want a DS. It's quite another to want to play the games without paying.
I have a flash cart for my GBA, but I use it for it's quite unintended purpose. Development. I love my flash cart, and I think it's an absolutely wonderful tool to have. But I would give it up in a heartbeat if it meant that piracy on the GBA/DS was stopped.
You got some evidence to back that up? I've seen the register layout of the DS, and it looks like a very powerful GBA to me. The GBA was an amazingly easy console to develop for, and I can't see the DS being any harder.
The PSP on the other hand, gives the developers two HUGE problems. First, you have to worry about battery life, or else your game will kill the batteries in under 3 hours. Second, you have to worry about load times, or else the player will spend 1.5 hours of that 3 hours in a loading screen.
Are you just making things up?
I think in this case, it's much like 64-bit. If you build it, they will come. High end performance freaks like to have stuff like that. You can run Winamp and a game at the same time, or who knows what. It's not REALLY useful, but it's useful enough that people want it. As CPU manufacturers start to build them, a market will generate. As that happens, devs will begin to support the new market.
I'm 23. I live on my own. I can do whatever I please. But my parents let me watch violent movies and play violent games from a very young age anyways.
I just think that treating sex, violence, and profanity as taboo is not a healthy thing.
Indeed. Summed up my thoughts exactly, and even added the footnote I was going to include. ;-)
To continue that thought though, I might add that I was brought up in a free thinking environment, and I was free to watch, play, or read anything I wanted as soon as I was old enough to do so. (About 5 years old). My parents chose not to simply shelter me from the "bad stuff" like most parents, but to give me guidance on that sort of thing instead. As a result, I grew up much more prepared for the world than my peers.
I personally wish that the world would do away with the archaic belief that sex, violence, and profanity are unfit for children to know about. I believe that knowledge is power, and kids should have all that they want.
But yes, my original point was that there's absolutely nothing wrong with SSBM, and it just irritated the hell out of me to see parents blindly following the ratings without using any other form of judgement. I believe that people should think for themselves instead of just trying to get some letter on a box to think for them.
That means that overprotective parents will actually allow their kids to play the next Smash Bros. game. It irritated the hell out of me that they rated SSBM as Teen, and it irritated me even more that retarded parents actually listened to the rating on the game.
How would that be misspelling it? This article suggests that you invited me to undress, which I promptly did. :)
;)
But I'm still very amused at the moderation my post has been getting. I've been keeping an eye on it a little, and it's been up and down since I posted it. Some people just didn't get it I think, others seemed downright offended, and some thought it was funny.
At any rate, I think it's my most controversial post, and also the silliest. Thus, I am happy.
Look at the best GBA game as well. They must have picked the dumbest games they could find. Honestly, I don't know what's up with that. Personally, I think I would tip my hat to either Tales of Symphonia, Baten Kaitos, or Paper Mario 2.
Prince of Persia 2 is on my list for being one of the worst games of the year.
Why thank you. Don't mind if I do. :)
I actually see the benefit in this. The handhelds are designed to replace the textbooks that would normally be in use. I would imagine that buying the textbooks, shipping the textbooks, and keeping the textbooks up to date would be a lot more expensive in the long run than by simply buying inexpensive computers for the kids. The computers likely wouldn't be anything to write home about, but it would get the job done.
That's just a vicious rumour started by some strange people. There is absolutely no such thing as a ninja hacker. =)
Actually, I thought he might be joking. But I looked at it for a second, and I thought to myself "Nah, not even a Slashdot geek would make a joke THAT terrible".
that was already posted on the main page twice today buddy. =)
Here's a couple of suggestions for you:
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And translation #2:
REDCONE WRIETS NU SCEINTIST IS R3PORTNG TAHT TRANSLATION R TAHT D3V3LOPS AN UNDERSTANDNG OF LANGUAEGS BY SCANNG THROUGH THOUSANDS OF PREVIOUSLY TRANSLAETD DOCUMENTS HAS B3N REL3AESD BY US!!!! OMG R3S3ARCHARS!!1!1!! LOL ACORDNG 2 DA ARTICL3 TEH TRANSLAETD DOCUMENTS US3D 2 T3ACH TEH TRANSLATION ALGORITHMS CAN B 3LECTRONIC ON PAEPR OR 3V3N AUDIO FIELS!!1111 TEH SYSTEM IS NOT ONLY FASTER THAN OTH3R M3THODS BUT ALSO BT3R SUIETD 2 TAKLNG LAS COMON LANGUAEGS AND TEH UNUSUAL VOCABULARY FOUND IN SPACIALIESD OR TECHNICAL TEXTS!1!! WTF
I have a GameCube as well. But honestly, I'm just as happy that it's not coming. The game just simply belongs on a PC.
That first link that comes up when you click on your link there... that's just embarrasing man. ;-) Blatantly wrong data in AOL Speak. You should have really linked to a site, instead of a google search.
;-)
But that being said, I HIGHLY doubt a 733MHz Celeron can manage 120 GFLOPS anyways.
Yeah, that was my first thought when I read the title too. ;)
What about a speedometer? I used to have a digital speedometer in my car, and because I had that, I couldn't drive it in California? I think when a law is unjust, it's your duty to break that law. ;-)
Yeah, the DS is starting out really slow, but look at the lineup. Castlevania, Metroid Prime, DS Wars, Lost in Blue, Mario Kart, Xenosaga, Baten Kaitos, and Final Fantasy: Crystal Chronicles all in the upcoming games list.
;)
That's hardly to be scoffed at.
I tested browsers myself a while back with Stopwatch, and I found Firefox to render consistently faster than IE6. I collaborated with others on the test, and we found that overall, Firefox was about 25% faster. There were some exceptions to the rule though... (most notably, mozilla.org rendered faster in IE. But Microsoft.com rendered faster on Firefox).
I honestly don't know what this guy did differently to achieve opposite results.
Well, I've never developed this sort of stuff with Safari/Konqueror in mind. But I have written some pretty strong DHTML stuff... (A phone directory that worked entirely on the client is what I am immediately referring to.).
And I can see where Google is coming from. Sometimes, to make the cleanest interface possible, you have to use some really powerful tricks. Gmail uses the same sort of setup that I used in my phone directory... I haven't looked into the specs of Safari too much, but I do know that I couldn't find a way of making my phone directory work with Opera. Reason being that the browser just didn't have the capability that I needed (extra strength XML support). To the best of my knowledge at the time, only IE and Mozilla were sufficiently evolved to allow what I was doing.
It's true that it's not entirely standard... but it's powerful enough that Mozilla decided to break tradition and include support for doing such things. And by the time I finished my phone directory, I did make the code mostly standard... but it still didn't work in Opera.
And if you are curious, I developed it for a corporate Intranet, so the code is not available for viewing. (And I don't own the code, so I don't have a personal copy).
Well, considering that I was talking about enemy counts when talking about poly counts... ;-) I figured it was sort of implied.
Actually, you forget that GCN has 6:1 texture compression. If you use 6MB of memory for code, geometry, scripts, AI, etc... it leaves 18MB of memory for textures. You can fit 108MB of 24-bit textures in that remaining space.
On the PS2, you can use that same 6MB of space for the code and shit. But you still need to use some space for sound and textures. (GameCube uses 16MB of SDRAM for sound data). If you use 8MB for sound data (I'm being generous), then you have a total of 32-6-8 = 18MB for textures. PS2 does not have texture compression built in.
18/108 = 1/6 (not surprising eh?). Also worthy of note, the PS2 has 4MB of texture cache. GCN has 1MB, but with texture compression, it's again a fair deal more (50%).
poly counts? I think you have to remember that Perfect Dark on N64 did that too... but the game didn't look anywhere near as nice as RE4 on GameCube. ;)
Well, benchmarks are forbidden by all the console manufacturers. And comparing clock speeds of the different CPUs is not really the best idea IMO. The drastically different architectures just don't give any real meaning clock speeds. The power of the end result often depends on how well put together the machine is. And the winner there is quite clearly the GameCube. If you really take a close look at the hardware of all 3 machines sometime, I think you will find that the GameCube is quite simply amazingly good design.
Oftentimes, you will have to look to the actual games to determine which console is the most powerful. GameCube has Resident Evil 4 and Rebel Strike... (full effects, 18 - 20 million polys per sec) Xbox has Halo 2 (full effects, 7 - 10 million polys per sec)... and PS2 has Metal Gear Solid 3 (not sure on the specs).
I just don't see much meaning in comparing CPU clock rates, or theoretical specs. What really matters is how it performs in the real world.