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Inside the Games Machines of the Future

UtahSaint writes "Electronic design, the guys who nicely opened up the iPod a couple of weeks back take a look into the future of gaming - covering everything from the PC to the Gizmondo to the upcoming Xbox 2 and Playstation 3 next-generation units. If you want to get more of an understanding as to where we're heading, this is not a bad place to start."

180 comments

  1. TFA's Cliche Opening Sentence by bigtallmofo · · Score: 0, Offtopic

    Remember Pong? One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

    I'm sorry but I stopped reading the article there. Has anyone connected to the Internet (even if you're one of the zenophobic aboriginal peoples of Indonesia) not heard of Pong at this point?

    --
    I'm a big tall mofo.
    1. Re:TFA's Cliche Opening Sentence by strider44 · · Score: 1

      Ahem. That's why it says "Remember Pong". The word 'remember' means that you've heard of it before. If it expected to be telling people about this cool game a long time ago called Pong it would have said "A long time ago there was this cool game called pong, the first and simplest of video games, which opened up the door to a fascinating new frontier in gaming".

    2. Re:TFA's Cliche Opening Sentence by Anonymous Coward · · Score: 0

      I agree with original commenter - it's cliche. Sort of like saying, "Ahem".

      Keep in mind it didn't just say Remember Pong? It also went on to explain what Pong is...

      One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

    3. Re:TFA's Cliche Opening Sentence by Skye16 · · Score: 2, Funny

      Because the author wanted you to focus on THIS aspect of Pong, instead of the whole "you played it for hours and hours and then got in a fist fight with your best friend 'cos he said you were cheating even though it's fucking pong and how in hell could you cheat at pong?!" (etc, etc, etc)

    4. Re:TFA's Cliche Opening Sentence by torpor · · Score: 1

      if you don't know the tricks, the ball-spin does seem like cheating. i had to teach my friends this damn fact many, many times, and still do every time i have to break the ol' pong out.

      yes, i've got one of those old pong machines, battery-powered alas, and it still 'rocks' to play, if you've got an LCD projector and put the whole game-field over something nice, like, say .. the building next door, or the neighbors garden, or the street outside, heh heh ... nothing quite like meters-high pong on a saturday night.

      okay, there are a few things like that, but not many ...

      --
      ; -- the corruption of government starts with its secrets. a truly free people keep no secrets. --
    5. Re:TFA's Cliche Opening Sentence by greypilgrim · · Score: 1

      "Pong"? What is this "Pong" you speak of? ..sorry, couldn't resist.

    6. Re:TFA's Cliche Opening Sentence by natrius · · Score: 2, Funny

      how in hell could you cheat at pong?!

      So I'm the only one who used an aimbot in Pong?

  2. future consoles? by druzicka · · Score: 0, Redundant

    The article doesn't mention a damn thing about the next generation consoles...

    --
    If Happy Fun Ball begins to smoke, get away immediately. Seek shelter and cover head.
    1. Re:future consoles? by TrappedByMyself · · Score: 1

      The article doesn't mention a damn thing about the next generation consoles...

      Yeah, but they still got you to read the article and post a comment. Mission accomplished.

      --

      Help me take back Slashdot. When did 'News for Nerds' become 'FUD and Conspiracy Theories for Extremist Nutjobs'?
    2. Re:future consoles? by yetdog · · Score: 1

      So much for the "history," anyway. Going ALLLLL the way back to 1996 with the N64? Wow, talk about oldschool. :rolleyes

    3. Re:future consoles? by SirLantos · · Score: 1
      NOT Insightful. Try reading the article:

      Nearly three years have gone by since the release of the last major game console. Yet the rumor mills are working overtime as each company--Microsoft, Nintendo, and Sony--divulges some details of its efforts in developing next-generation game platforms.

      Sony inked a deal with Nvidia late last year to develop a new graphics processor based on the GeForce architecture for its next-generation computer entertainment system. The system also will be based on a new central computing engine called the Cell processor, under joint development by Sony, Toshiba, and IBM Corp. First details of the Cell processor were unveiled earlier this month at the IEEE International Solid State Circuits Conference in San Francisco.

      TURNING THE TABLES In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.) Also, it looks like IBM will supply the processors for the next-generation X-Box. But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches.
      --
      The flying hamster of DOOM rains coconuts on your pitiful city.
    4. Re:future consoles? by Fulg · · Score: 1

      The article doesn't mention a damn thing about the next generation consoles...

      Yeah, the summary is misleading. The article does a (somewhat) good job of covering how we got to where we are but offers little insight on where we're going. Actually TFA implies (more than once) that a gaming PC is nowadays equivalent to a game console... On paper it may be, but in practice there is no comparison!

      Anyway... Nothing to see here, move along... These aren't the news you're looking for.

      --
      gcc: no input sig
    5. Re:future consoles? by Skye16 · · Score: 0, Troll

      God, I hope it never gets to be a game console. I'd just as soon play a game on a console as I would go to a wedding.

      Naked.

    6. Re:future consoles? by beset · · Score: 1

      If i recall, the "Next Generation" console was called LCARS (Library Computer Access and Retrieval System) with the specifications (voyager):

      Crew Interface Software: LCARS 2.3
      Access Time: 4,600 Kiloquads/Second
      Number of dedicated modules: 2,048
      Capacity/Module: 630,000 Kiloquads
      Simultaneous access to 47 million data channels Transluminal processing at over 8 trillion calculations per nanosecond
      Operational temperature margins from 10 degrees Kelvin to 1,790 degrees Kelvin

      The article talks about cell computing... that's so 2005.

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      1) Clever Sig 2) ????? 3) Profit!
    7. Re:future consoles? by dfn5 · · Score: 1
      Yeah, the summary is misleading.
      Makes me wish slashdot allowed moderation of the article and not just comments. I would rate this one "-1 Lying Bastard".

      On paper it may be, but in practice there is no comparison!
      You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.

      --
      -- Thou hast strayed far from the path of the Avatar.
    8. Re:future consoles? by Fulg · · Score: 2, Insightful

      You say that like one is obviously better than the other, but you didn't say which one? I have the PS2 and I haven't seen car games on the PC as good as Burn Out. But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC.

      I have no intention of (re)starting the PC vs Console debate, each platform has their ups and downs... Since you asked, for most games I play (racing, action/adventure, shoot-them-ups) the console is obviously a better choice. But as you say, for first-person shooters (HL2, Doom3, etc) the PC is clearly superior, if only because of the dual mouse/keyboard inputs.

      I may be biased since most PC ports of console games I've seen completely sucked (*cough* RalliSport Challenge *cough* - it was unplayable on a beefed-up PC but flies at 60fps on a lowly Xbox).

      I guess my point is that in general the best way to fully enjoy a game is to play it on its original platform (much like movies are generally better in their native language).

      --
      gcc: no input sig
    9. Re:future consoles? by vasqzr · · Score: 1


      I may be biased since most PC ports of console games I've seen completely sucked (*cough* RalliSport Challenge *cough* - it was unplayable on a beefed-up PC but flies at 60fps on a lowly Xbox).


      Compare the PC Doom 3 to the XBox Doom 3. Compare Rainbow 6 on PC as opposed to PS2

      There are 'bad ports' but at the same time PC hardware is so much more powerful than current consoles, it's not funny.

    10. Re:future consoles? by bigman2003 · · Score: 1

      Hey- Rallisport Challenge brings up a good point...

      That is the game that FORCED me to buy an Xbox. Went to a friends house, played Rallisport on his Xbox, loved it.

      Went out and bought it for my PC. It crashed...a lot. Bought a new graphics card, still crashed. Bought a new motherboard...still crashed (less).

      Eventually I just bought a damn Xbox, and I have stopped playing on my PC completely.

      --
      No reason to lie.
    11. Re:future consoles? by CronoCloud · · Score: 1

      ,blockquote>
      But on the other hand, I haven't seen a FPS on a console that rivals that of Half Life on the PC


      What about Half-Life on the Playstation 2? :-)

    12. Re:future consoles? by mink · · Score: 1

      WOW they suck at facts.
      ATI AFAIK does not make the PS2 vid hardware, they do own the company that designed the Gamecubes video processor.

      --
      Well I've wrestled with reality for thirty five years doctor, and I'm happy to say I finally won out over it.
  3. starting the betting by strider44 · · Score: 4, Insightful

    I'm more interested in wondering when the new XBox and Playstations will run linux or hacked proggies. */me hugs his xbmc*

    It's funny how many people I know don't even think about using XBoxes for actual gaming.

    1. Re:starting the betting by Atrax · · Score: 1, Funny

      It's funny how many people I know don't even think about using XBoxes for actual gaming.

      Dunno about big numbers, but I've got a couple of mates who eye my XBox up covetously every time they come round, with the words 'cheap linux box' on their lips...

      bastards

      --
      Screw you all! I'm off to the pub
    2. Re:starting the betting by koreaman · · Score: 1

      If you're not going to use it for gaming, why not just buy a cheap computer. You'll get a much nicer box than the XBOX, I'm sure.

    3. Re:starting the betting by essreenim · · Score: 0, Troll
      Becuase your signature answers your question, thats why.

      And you should do some more research into 1337 before devoting an entire web site to it. 31337 also happens to be the port used by a particularly popular backdoor trojan. Though admittedly allot of script kiddis with feeble skills use the language with no real knowledge of its roots. They really are sad B@$t4*** Try to guess which one. I think you'll be pleasently surprised (or not).

    4. Re:starting the betting by koreaman · · Score: 1

      and what does all this have to do with my question?

      By the way, I know the "Manifesto" is an incoherent rambling pile of nonsense. It's not intended to be some kind of literary masterpiece or anything like that. I just hate people who go "1 4/\/\ 73}| 1337 UBERG()D" and dumb crap like that.

    5. Re:starting the betting by drinkypoo · · Score: 2, Insightful

      1) You must be new here.
      2) The Xbox has pretty good video output, an acceptably fast CPU and enough memory to get things done, a dvd-rom and a hard disk, 10/100 ethernet, and takes up fairly little space. It costs $150 brand spanking new and about $120 used. It has an nVidia video card (only useful when using the XDK, admittedly) and pretty good sound hardware. Show me another PC with all that for the same price. Remember, it has to take up the same amount of space as the Xbox, or less, and have Composite, S-Video, and Component-video output hardware.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:starting the betting by Anonymous Coward · · Score: 0
      I've got a couple of mates who eye my XBox up covetously

      Hmmm, 'X-Box': is that what geek-girls are calling it now?

    7. Re:starting the betting by Anonymous Coward · · Score: 0

      Don't hate your betters. It is unbecoming to your station.

  4. Re:game machines and ipods? by Broiler · · Score: 1

    They will...very soon.
    Convergence my friend, convergence.
    Did anyone get a bingo oof of this one?

    --
    My sigs offend the max # of people all over the world, regardless of race, religion, color, sex or creed. It's a gift.
  5. I was always taught... by Kjuib · · Score: 0, Offtopic

    that History repeats itself... so I look forward to gaming going back to 8-bit... back in the day your game HAD to have a plot(well maybe)... those were the days...

    --
    - Your stupidity got you into this mess, why can't it get you out? -Will Rogers
    1. Re:I was always taught... by Nine+Tenths+of+The+W · · Score: 1, Funny

      Like Custer's Revenge?

      --
      Slashdot: News for Nerds, Stuff that matters only to them
    2. Re:I was always taught... by ThosLives · · Score: 2, Insightful
      I'm with you man - even with "total immersion" and "realistic physics engines" that others in this thread have noted, it's all pointless without good games. Gameplay has been seriously lacking of late; while I do hear of the occasional refreshing new idea (Katamari Damacy!?!), mostly games are either sports sequels, movie or TV marketing, or another FPT or RTS; even RPGs are starting to lack on gameplay but at least many of stories are still good! About the only thing "more power" and "more realism" is going to improve are things like simulations (Gran Turismo for driving, for instance. Though, I still have yet to see a good console flight sim...).

      So, in essense, it boils down to the fact that having more hardware capability will not guarantee better games. It will probably guarantee better looking games, but the rest is up to creativity and execution and a good balance between revenue plans and creative risk.

      --
      "There are a dozen opinions on a matter until you know the truth. Then there is only one." - CS Lewis (paraprhase)
    3. Re:I was always taught... by Nine+Tenths+of+The+W · · Score: 4, Interesting

      Of course not. More processing power=more demanding fans=higher cost of development.
      No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).

      --
      Slashdot: News for Nerds, Stuff that matters only to them
    4. Re:I was always taught... by oldbenway · · Score: 0

      Man, great point. I own all three consoles, the only game I play of late is Katamari Damacy. All the shading, shadows, pixels and wireframes in the world can't make Halo 3 interesting.
      Anyone wanna buy a gamecube and xBox? I'll trade em both for Katamari Damacy 2.

    5. Re:I was always taught... by ookaze · · Score: 1

      No publisher will now take a risk on innovative games, unless they're self-funded (like Lionhead Studios) or made in developing countries(the Codemasters approach).

      I strongly disagree with that.
      I think most people that say that only play on easily pirated consoles: XBox, PS, PS2 mostly.
      Also, I see that all of these talks or articles are targeted to one type of games (processing power and the like, it is all about 3D).

      Why I think that you say ?
      Because I happen to be a gamer, not hardcore, just a gamer. Guess what ? I see plenty of innovative games, from one company, the one that makes the hardest to pirate home console : Nintendo (and that is because NEC is no more).
      But you will not see a lot of people playing these games, because they would actually have to buy them. I bought one GameCube, and now buy everyone of their console for the innovation and quality in their games (not the ports, they are as bad on any console).
      Heck, it is the ONLY console manufacturer that do games that EVERYONE in the family (me, wife, child) is actually willing to play (even bug me to play with them !!).
      I'm always amazed by their innovation, and by the risk they take. So no, I do not agree with you.
      Nintendo take risks too (Pokemon, Zelda, DK series, FF Chronicles, ...), and now the DS is coming with its share of innovative games (and it is better for some like FF Chronicles).

    6. Re:I was always taught... by Anonymous Coward · · Score: 0

      Let's see plots for games:
      PAC-MAN -> Run through a map collecting items and power ups to kill your enemies.

      HALO2 -> Run through a map collecting weapons to kill your enemies.

      Yeah you are right the older days had games of today beat.

  6. Screm Xbox 2 ans PS3 by scenestar · · Score: 0

    I want a refurbished Amiga 500

    --
    perpetually dwelling in the -1 pits
  7. When oh when by sammyo · · Score: 4, Funny

    do we get total immersion? I want the total holodeck in my embedded (in my spine) iGamePod, just tap a spot on my chin and I'm deep in the game, who cares if everyone on the bus sees me twitching and drooling as I blow away those monsters...

    1. Re:When oh when by SpongeBobLinuxPants · · Score: 2, Interesting

      What ever happened to the powerglove, sega vr, and virtual-boy? It seems that when game makers move away from the tv and controller based games, they flop.

    2. Re:When oh when by justforaday · · Score: 1

      who cares if everyone on the bus sees me twitching and drooling as I blow away those monsters...

      You don't need total immersion for that. All you need is a GBA...

      --
      I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
    3. Re:When oh when by hcdejong · · Score: 1

      No thanks! Thanks to eXistenZ I know what happens when you do that!

    4. Re:When oh when by Thyamine · · Score: 2, Interesting

      Bad marketing, overpriced hardware, and not enough of a push of real development for the products. I know that the VB was supposed to have a devoted (?) following but beyond toying with it at a display in Wal-Mart, I never had any urge to own one or play with it again.

      It's quite possible that something like the powerglove could bring us to a new level of UI, but you need some amazing game to help bring it mainstream. You need a Halo or a Myst or something along those lines. A game that makes the new hardware seem like a necessity, not a hardware requirement to play or a marketing ploy.

      And before any MS/Halo bashing begins, I only mentioned it because I know people who bought their XBox solely because Halo was part of the XBox push in the beginning. People saw buying the hardware as means to playing the game, not a financial burden.

      --
      I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  8. X-Box hd? by dlZ · · Score: 0

    Since when did M$ remove the hard drive from the X-Box? I haven't seen a unit without it!

    --
    rm -rf ./evidence @ punkcomp
    1. Re:X-Box hd? by dlZ · · Score: 1

      How is asking a serious question about the article, the mention of M$ dropping the X-Box hd, overrated? I'm seriously curious if they did drop the hd, because I haven't heard that anywhere else.

      --
      rm -rf ./evidence @ punkcomp
    2. Re:X-Box hd? by unclethursday · · Score: 1
      The parent comment has a very valid question. The article in question says, and I quote:

      "Along with a 5× DVD drive for game loading and video playback, initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs."

      This is undeniably false. All Xboxes have hard drives, and Microsoft did not put it in there to "improve startup time" as the article suggests. It was put in there to store game saves without the need for a memory card (although to transport game saves you need a memory card), store music for the small percentage of games that support custom soundtracks, to store downloadable content for those games that support it and offer it (supporting it and actually offering it are two different things), and supposedly for precaching of data to reduce load times (although this feature is not used very much, even by Microsoft first party games).

      The parent's comment is certainly not overrated. If anything, the article linked to is overrated with factual errors such as MS removing the Xbox's hard drive to save money.

  9. PS2 = 6.2 Gigaflops? by windowpain · · Score: 2, Interesting

    Can this be true? This five year old machine has that kind of processing power?

    --
    Insert witty sig here.
    1. Re:PS2 = 6.2 Gigaflops? by chrisbeatty · · Score: 0

      Maybe, I seem to remember when it came out that they weren't allowed to be exported to Iraq, apparently they were powerful enough to make missiles out of??

      I remember some British tabloids making a full page spread about it.

    2. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 2, Funny

      Can this be true? This five year old machine has that kind of processing power?

      Yes. You see there's this slight disparity between what we call "Theoretical Specs" and this other thing called "Real Life".

      Allow me to demonstrate, using the PS2 as an example:

      Theoretical Specs
      The PS2 can render 75 million polygons per second with FSAA. It will be years ahead of any other hardware available. People will buy hundreds of them and turn them into Supercomputer clusters for simulating nuclear balsts!

      Reality
      It's a bit better than the Dreamcast.

      Of course this will not apply to the PS3. That really will justify all the hype. You can believe the Sony Corporation this time. They wouldn't lie to you again. We have always been at war with Eurasia.

    3. Re:PS2 = 6.2 Gigaflops? by gl4ss · · Score: 2, Funny

      * Re:PS2 = 6.2 Gigaflops? (Score:0)
      by Anonymous Coward on Tuesday February 22, @09:44AM (#11744213)
      How can anyone not know the 6.2 Gigaflops number?

      Perhaps now you know why all of us console developers love the machine...
      *

      I thought you hated it because it's so hard to actually get to use that power.

      --
      world was created 5 seconds before this post as it is.
    4. Re:PS2 = 6.2 Gigaflops? by faragon · · Score: 3, Informative

      Yes, it is true. Still running at ~300MHz (294MHz), the PS2 achieves a great paralelism grade: R5900 @300MHz, 2xVU's @300MHz; the whole thing is able to perform 10 FMACs per clock cycle, while 1 FMAC is equal to 2 FLOPS (floating point multiply + acumulate), then you have 20 FLOPS/cycle @~300MHz gives about 6 GFLOPS. There is no secret, you can prove the performance by yourself using the Linux kit available for the PS2, but remember, if you want to reach the 6 GFLOPS... using the gcc isn't enough, you have to deal with the assembly for the VU's.

    5. Re:PS2 = 6.2 Gigaflops? by iwan-nl · · Score: 0, Troll

      It's just as "true" as the free mac mini scam you're whoring for in your sig and on your site. Works on paper, but not in practice.

      --
      I'm trying to improve my English. Please correct me on any spelling/grammar errors in this post.
    6. Re:PS2 = 6.2 Gigaflops? by cybergrue · · Score: 1
      Yup, thats what the specs for the PS2 say. From my understanding its really hard to achieve this in practice, and then only by programming some routines in assembly, and having the right data flow.

      Anyways, just for fun, google for xbox gflops to see what some people claim that system can do. I've seen claims of up to 120 Gflops for an xbox. Xbox GFLOPS

    7. Re:PS2 = 6.2 Gigaflops? by drinkypoo · · Score: 1

      I'm not about to go look into it but assuming you count the Xbox's GPU I would guess that you can get quite a bit of raw performance out of an Xbox. It's just not as easy. Naturally the CPU can be used for rendering graphics, but also there are now techniques for using the GPU for general purpose processing. How much computing power is there supposed to be in the PS2's GS chip?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:PS2 = 6.2 Gigaflops? by Dr.+Manhattan · · Score: 1
      This five year old machine has that kind of processing power?

      Sure. Some people even built a computing cluster out of them. But actually getting that performance in practice is really difficult. I saw a presentation online once that indicated real games seldom if ever get more than a fraction of that.

      --
      PHEM - party like it's 1997-2003!
    9. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 0

      Actually many games have worked out how to get pretty close to maximum parallelism between all three processors on the ps2(EE, VU0, VU1).

      This is why the PS2 games of today look alot better than five years ago.

      PS2 programmers main problem these days is not working out a paradigm to achieve a high amount of parallelism on the PS2, but working out how to program with the cache in mind(or the lack of an l2 cache). Data and intruction cache misses are usually the bottleneck on all PS2 games these days.

    10. Re:PS2 = 6.2 Gigaflops? by jimi+the+hippie · · Score: 1

      I'm pretty sure no real game (even pong) would run if it couldn't get a fraction of that.

    11. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 0

      Go stare at the PS2 aisle at your local store and wonder how the hell did Sony find all those 'geniuses' to make all those games dimwit...

      That's because of business and not architecture, you myopic twat.

    12. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 0

      Then why is it that PS2 games always look like a scrotum compared to Xbox and Gamecube games?

    13. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 0

      I made the original comment and I'd just like to point out that I've never owned a Dreamcast.

      It was what we in the adult world like to call an "example". Perhaps when you're old enough someone will introduce you to another advanced concept known as a "joke".

      I also doubt that you have ever written any code in your life, let alone a PS2 game. Companies tend to avoid employing 14 year olds, especially those with the kind of personality disorder you seem to be suffering from.

      But don't worry - you will get laid eventually even if you have to pay for it. Then all this will seem rather trivial.

    14. Re:PS2 = 6.2 Gigaflops? by Anonymous Coward · · Score: 0

      >by windowpain (211052) on Tuesday February 22, @10:24AM (#11744614)
      >(http://movies.squarespace.com/freem ac/)
      >You want me to correct your English?

      >You meant to write "offering," not "whoring" you ignorant swine. >If you don't like the offer, don't take it.
      >

      HAY HAY HAY. Aruging on the Internet is like running in the special olympics ... THERE IS CANDY IN MY FACE.

    15. Re:PS2 = 6.2 Gigaflops? by Torontoman · · Score: 1

      >>It's a bit better than the Dreamcast.

      Now the Dreamcast... Talk about a gigaFLOP.

    16. Re:PS2 = 6.2 Gigaflops? by Grey+Ninja · · Score: 0, Redundant

      That first link that comes up when you click on your link there... that's just embarrasing man. ;-) Blatantly wrong data in AOL Speak. You should have really linked to a site, instead of a google search.

      But that being said, I HIGHLY doubt a 733MHz Celeron can manage 120 GFLOPS anyways. ;-)

    17. Re:PS2 = 6.2 Gigaflops? by eboot · · Score: 1

      True, but I picked up a dreamcast for £15 the other day and you can download games of the internet. For free! And I didnt have to go to the hastle of getting a mod chip. Add to that the fact that Virtua Tennis 2 is simply fantastic!

      --
      Two tears in a bucket. Motherfuck it.
    18. Re:PS2 = 6.2 Gigaflops? by gl4ss · · Score: 1

      *Re:PS2 = 6.2 Gigaflops?
      Re:PS2 = 6.2 Gigaflops? (Score:-1, Troll)
      by Anonymous Coward on Tuesday February 22, @10:05AM (#11744428)
      "I thought you hated it because it's so hard to actually get to use that power."

      Wow, did you, like, read that on Usenet?

      Or did you, like, read it on teamxbox.com?

      Or did you, like, hear it from some clown who writes D3D code with that POS Visual Studio?

      Go stare at the PS2 aisle at your local store and wonder how the hell did Sony find all those 'geniuses' to make all those games dimwit...
      *

      how about you get a slashdot account? for all i know you're just some idiot who read that ps2 makes toy story grade graphics..

      anyways. have you looked at the QUALITY of the said games? it's not easy to make the engine run well on ps2. but they got good marketing for it and good installed machines base so there's big incentive to make games for it(and thus you get a lot of games for it, even if some of them have quite crappy graphics even compared to dreamcast). Most of them have shitty graphics, especially the one's of the 1st generation of games for it as people had no clue of how to properly use it. d3d and a normal pc is hell of a lot easier to churn out an engine for as you don't have to think about the parellelism out yourself.

      it's not about if the devs like or hate the machine - it's about if someone pays for them to develope for it.

      --
      world was created 5 seconds before this post as it is.
    19. Re:PS2 = 6.2 Gigaflops? by Dr.+Manhattan · · Score: 1
      Ah, found the link to the preso:

      Sony's SCEE group.

      One key stat from two years of games (the preso's copyright 2003): Average poly's/sec: 52,000 (max 145,000). (The specs talk about 60-75 million poly's/sec...)

      --
      PHEM - party like it's 1997-2003!
  10. How bout COMBINING the console and the PC by Danathar · · Score: 2, Interesting

    What would really be neat is if there was a way to let a console and PC communicate via high speed interface.

    So for instance you could run your console game within a window on your PC (or full screen). Or take advantage of the PC's network interface or mouse/keyboard.

    1. Re:How bout COMBINING the console and the PC by darthmundt · · Score: 1
      Even better would be writing a game that was playable on both the consoles (plural) and the PC.

      Imagine HALO or SOCOM or Operation Flashpoint where the players are on PC, XBox, --AND-- PS2 all at the same time, on the same map, playing together.

      There would always be 10,000 people available to play with!

      --
      - no sig here
    2. Re:How bout COMBINING the console and the PC by Anynomous+Coward · · Score: 1

      Connect the (S-)video output of the console to a video input on the PC (Hauppauge PVR or so) and watch the video in a window. The time lag is going to hurt, though.

      --
      I'm not a coward by any name.
    3. Re:How bout COMBINING the console and the PC by Taladar · · Score: 0, Troll

      You could simply emulate the Console on the PC. That doesn't get rid of the poor interface design of console games though.

    4. Re:How bout COMBINING the console and the PC by Mostly+Monkey · · Score: 1

      As fun as that sounds on the surface, the console players would have a signifigant disadvantage due to the inaccuracy and lack of speed of the controller compared to a typical PC's mouse.

      --
      Chika Chik-ah... do-e ow ow.
    5. Re:How bout COMBINING the console and the PC by Anonymous Coward · · Score: 0

      watching TV on the computer is painful. I don't want to try playing video games that way.

    6. Re:How bout COMBINING the console and the PC by Piewalker · · Score: 1

      Console and PC gamers are different market audiences ALBEIT OVERLAPPING. I for one am in the PC camp (PC's are scalable/upgradable). I see your logic in combining them/emulating which has been done, but commercially speaking, as long as there are chances to diversify their market saturation companies will keep 'em seperated. Once again we return to the common denominator of money.

    7. Re:How bout COMBINING the console and the PC by jimi+the+hippie · · Score: 1

      It's done right now. PC and PS2 gamers share the same world in FFXI.

    8. Re:How bout COMBINING the console and the PC by Anonymous Coward · · Score: 0

      Oh boy $350 every couple of years for a graphics card just so I can't choose from any good RPGs! Yippee!

    9. Re:How bout COMBINING the console and the PC by PaxTech · · Score: 1
      Connect the (S-)video output of the console to a video input on the PC (Hauppauge PVR or so) and watch the video in a window. The time lag is going to hurt, though.

      I connect the output of my PS2 to an old Hauppauge WinTV card in my MAME box to play on the computer monitor. Works great, and I have NO lag trouble at all. Generally I use the setup to play DDR, so any lag would be fatal, but I don't have any and it works great.

      --
      All movements for social change begin as missions, evolve into businesses, and end up as rackets.
    10. Re:How bout COMBINING the console and the PC by tuba_dude · · Score: 1

      Well, not to sound like a zealot or anything, but the only time I've ever had lag with my TV tuner is when I'm watching TV under windows. Linux doesn't seem to suffer from this.

      --
      "The government of the United States is not, in any sense, founded on the Christian religion."
  11. Terrible Fluff by Zeromous · · Score: 5, Interesting

    Not exactly the most factually correct article:

    In a flip-flop of sorts, Microsoft recruited ATI Technologies to come up with the graphics processor for its next-generation X-Box. (ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)

    Wait..Didnt you just say ATI supplied the chip for Gamecube?

    It also mentions that the ps2 does antialiasing on the gpu. Now I may be mistaken- sure it *CAN* but no one actually does this for performance reasons. Its much more efficient to use a VMU or other hardware tricks to perform something like anti-aliasing on the PS2.

    Take this article for what it is- mindless fluff about nothing in particular except the present and future of videogaming - *yawn*

    Wake me when the PS3 arrives.

    --
    ---Up Up Down Down Left Right Left Right B A START
    1. Re:Terrible Fluff by Anonymous Coward · · Score: 0

      Thank you. I thought the same thing when I read the ATI/PS2 line. Except for the processor speeds, I learned nothing new. And whose to say the speeds are correct. I also agree with a previous post, when you start the video game console history with N64 I'm like, and what about the 20 or so years before.

    2. Re:Terrible Fluff by drinkypoo · · Score: 1

      You are correct. No one does FSAA on the PS2. The Xbox has it in the GPU too (standard nVidia stuff) but no one uses it there, either. I wouldn't be surprised if some games used it in cinematics on both platforms, though, as in a cinematic sequence you have complete control over polys, culling, etc.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Reading the article, it seems inaccurate by Anonymous Coward · · Score: 1, Informative

    and that is with the current system specifications!

    The PS2 lost the Firewire port in an update. The PS2 'mini' has an ethernet port. The XBox still has a hard drive. The XBox processor doesn't give it 6.4GB/s, that is the chipset by having a dual-channel DDR controller.

    1. Re:Reading the article, it seems inaccurate by gabebear · · Score: 1
      you missed;
      " ATI supplied the graphics for the PS2"
      ATI didn't supply the PS2's graphics chip, Toshiba developed did. They mixed it up with Gamecube's ATI GPU.
  13. A little risky, IMO by aendeuryu · · Score: 1

    Dedicated game peripherals, available for either game consoles or PCs from QMotions, replace keyboards and game controllers and let players use real sports equipment for actual full-motion player participation. The Batter-up game combines sensors to replace the keyboard/joystick activation of the swing along with adjustable sleeves packed with additional sensors that can easily accommodate standard wood, metal, or plastic bats. Foot-controlled buttons enable the batter to control head-first or feet-first slides.

    Anyone else think it's a bad idea to have this kind of stuff lying around next to your XBox?

    1. Re:A little risky, IMO by monkey_jam · · Score: 2, Funny

      i hear the xbox now comes with firewire

      Thank you thank you, i'll be here all evening!

    2. Re:A little risky, IMO by Anonymous Coward · · Score: 0

      ...and anyone silly enough to buy one of these deserves the full, immersive gaming experience of the "rush-the-pitchers-mound" all-in-brawl effect they'll get when their mates come around to their house and catch them using it.

  14. ps3 specs by JonDavies205 · · Score: 1

    Supposidly; PS3 Specs -Cellular Processors - powerPC -8 APUs - Vectorial Processors each with 128K memory -System will run at 4GHZ or 256Gflops -1024 Bit switched front side bus -64MB of switching memory Obviously not pc standard, but pritty darn good!

    1. Re:ps3 specs by Anonymous Coward · · Score: 0

      Each Cell has 8 SPUs, the PS3 is said to have 4 Cell processors.

      Each Cell processor can do 256 single precision GFLOPS, or up to 30 double precision GFLOPS. That is calculated by: 4GHz * 8 SPU * 2 pipelines * 4 SPFP in a vector. 4 * 8 * 2 * 4 = 256.

      Your average 4GHz (haha) Pentium 4 might get 8GFLOPS (in DP) if it tries hard. So yeah, a PS3 will be a computational powerhouse compared to a PC. Well, until you add in the non-generic FP ability of your graphics card.

  15. Using better physics engines by Council · · Score: 2, Insightful

    What's really needed now is a one-hand glove for interacting inside the physics engine. With physics only slightly better than HL2, the mouse-only interface becomes pretty cumbersome. The big revolutions in the near future should be in physics engines, and we're gonna need better interaction.

    --
    xkcd.com - a webcomic of mathematics, love, and language.
    1. Re:Using better physics engines by Kokuyo · · Score: 0, Offtopic

      No offense meant but when I read your first sentence I instantly thought about some nerd jacking off with one hand while touching 3D boobs with is other hand in a Sony RealFeel (TM) glove. ;) I know I am sick but that picture is damn funny I think :).

    2. Re:Using better physics engines by Anonymous Coward · · Score: 0

      And I thought he was making a wise ass reference to the Power Glove.

    3. Re:Using better physics engines by untaken_name · · Score: 0, Offtopic

      Know what I'd like to make a wise-ass reference to? That bad-ass Lucas from The Wizard. No one, and I mean no one ever worked a Power Glove like that guy did. His even made sounds! I mean, sure, I was 14 or 15 when that movie came out, so I could have easily kicked his ass, but I doubt I could have beat him at SMB 3....

    4. Re:Using better physics engines by saboola · · Score: 0, Offtopic

      I know lots of people that use one-hand to interact with the physics engine in Dead or Alive Beach Volleyball, the problem is trying to use the other hand on the controller

  16. inside the game machines of the future... by justforaday · · Score: 1, Funny

    you will see things that look like this.

    --
    I'll turn into a supernova and burn up everything. Well I'll turn into a black little hole and you'll turn into string.
  17. Not that interesting. by essreenim · · Score: 1, Interesting
    Remember Pong? One of the first--and simplest--video games, Pong opened the door to a fascinating new frontier in gaming.

    I'm sorry but I stopped reading the article there.

    And I stopped reading your post here : ) And someone else stopped reading my post here.

    Stop trolling! The site focusses allot on devices and I think they are right to. I think the future of gaming may well be wireless handhelds but for the moment I think that's still off in the distance. I think if they did a piece on the future of the home computer in the next 5 years it would have been more interesting. I'm hoping for architectures to be more diverse as we move away from i386 and dual core Intel/AMD to the Cell architecture and others.

  18. All well and good, BUT by Willeh · · Score: 5, Interesting
    For an article that supposedly showcases "The future of gaming", their current fact checking leaves something to be desired. Afaik, the latest revisions of the xbox still have a harddrive inside. The fact that the XBOX 2 will likely not have one, is not one of cost cutting, but presumably a measure to cut off rampant piracy that is going on with the current iteration. Also the choice for the PPC platform adds credibility to this theory.

    Also, the DS supports pseudo surround sound as showcased by Mario DS. Before that, a company called Q-sound made it possible to have pseudo surround via the same phase shifting techniques. And there is no guarantee that ANY of the things mentioned get used somewhere down the line (The machines themselves being subject to constant changes in architecture).

    --
    Will wank off Linus Torvalds for fame.
    1. Re:All well and good, BUT by Scorchio · · Score: 1

      Yep, it's the next XBox that MS were thinking about releasing without a HD as standard. Have they finally made a decision on this? I thought it was due to costs rather than piracy concerns. The HD in the current Xbox simply provides a cache for game data which is faster to access than a dvd. If memory serves me, the developer can copy up to half a megabyte of data to the HD if required. I'm not sure how this has been exploited for piracy...?

      The author has gathered a huge pile of miscellaneous statistics and munged them into some sort of coherent article, without fully understanding what the stats actually mean. Plenty of facts, some true, some incorrect, but there's an overwhelming lack of any substance to the article - no conclusions, no added insight, no comparisons - a bit of a pointless read all round.

    2. Re:All well and good, BUT by gl4ss · · Score: 1

      half a megabyte? typo?

      it's exploited for piracy in a fashion that you can use the hard drive to store the games and launch them directly from there. they load up faster and you don't have to shuffle around with dvd's.

      you download the game - and then just ftp it straight to the xbox's hard drive and start the game. EXTREMELY convinient, so convinient that if i owned a xbox i'd mod it just to be able to do this(with bought games too).

      --
      world was created 5 seconds before this post as it is.
    3. Re:All well and good, BUT by omega9 · · Score: 1

      ..your sig was the funniest thing I've read in a LONG time.

      Yes, and totally unoriginal at that. Seriously, that joke has been around since 1983.

      --
      I'm against picketing, but I don't know how to show it.
    4. Re:All well and good, BUT by Threni · · Score: 1

      > Plenty of facts, some true, some incorrect, but there's an overwhelming lack of
      > any substance to the article - no conclusions, no added insight, no comparisons
      > - a bit of a pointless read all round.

      If you don't like blogs don't read them...oh, I see.

    5. Re:All well and good, BUT by king-manic · · Score: 1

      most modded xboxes store thier games on the hd. It's quick and easy and not eveyrone had a dvd burner. The HD makes it redicoulously easy to store pirated games.

      --
      "There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
    6. Re:All well and good, BUT by drinkypoo · · Score: 1

      Don't forget emulation. It's trivial to download practically every console game ever made but who has that many originals in any condition?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    7. Re:All well and good, BUT by Scorchio · · Score: 1

      Feh.. yes, that should have read "gigabyte".

      Still, the point I was attempting to make was that games use this space for caching data, not completely installing to. I'm guessing this requires at least some kind of patching to the Xbox system software to allow entire games to be copied and executed from the HD alone. This in itself risks detection and banishment from online services, which are a major part of XBox gaming.

      HD or no HD, there are still going to be ways discovered to pirate software. The HD in the XBox provided a method for speeding up load times, as well as storage for downloaded content and saved games. It is also a relatively expensive component, prone to failure or damage, drawing extra power and adding physical bulk to the system. Faster dvd drives and large capacity, cheap removable storage also make it redundant. Their main competitor, Sony, have also managed well enough without a HD. This is why I believe MS were thinking financially when they looked at removing the HD-as-standard for XBox 2, as opposed to cutting down on piracy.

      You'll be able to buy your add-on HD later to complete your gaming/tivo/mp3/wma serving media centre gizmo. :)

    8. Re:All well and good, BUT by incom · · Score: 1

      They also have an out of date pic for the DS, the old E3 model they have a pic of looks noticeably different than the production model.

      --
      True genius is grasping a situation like a peice of fruit, and peircing it just right so that it drains dry.
    9. Re:All well and good, BUT by snuf23 · · Score: 1

      The last rumors I heard were of a flash memory system to replace the hard drive. This would solve the problem of being prone to damage and also could be made proprietary to prevent the piracy problem.
      The reason the hard drive helps with piracy is that you can replace the 8Gig model with a standard IDE drive of larger capacity. Yes this requires modding the Xbox which opens you to the possibility of being banned on Xbox live (although modern mod chips have a mechanism where you can turn them off).
      With the mod in place you load an alternate bios and then can run either Linux or a custom "dashboard" application. From there you can rip games, dvds etc. to the hard disk or you could download and install the game over a network.
      To be fair Xbox modding is not all about piracy, there is excellent media player software available for divx, mpg, mp3, ogg etc. playback.

      --
      Sometimes my arms bend back.
  19. Future of gaming and the gamers by HardSide · · Score: 3, Insightful

    The article was nice and all, but it basically summed up everything most gamers already know, those people who have been out of the loop, the article is a good read. As for the future of games and the people that play them...one word...'generic' The average player who been playing games since Idsoftware release of Commander Keen find just about every game that been released in the past 5 years very generic, its always the same formula, if the storyline is different, the plot is the same. Fable for the xbox was suppose to change that, it was said to be the game where you pick either 'good or bad' unfortunately whichever you pick in the game you still get the end result and the ending, nor the game is different from whatever path you choose. Then we had Doom 3 that was released in 2004 by idsoftware, sure it was 'spooky' and 'creepy' some say, I mean the average review in a pc magazine or online boards said its probably the scariest game ever released. The average gamer however found that eyecandy doesn't make the game, and cute little monsters jumping from walls isn't enough to excite a old time gamer. So whats the future of gaming if you ask me? There is no future, eventually we will hit the pinicale where either a game changes its true environment and play style everytime you play or eventually games will die out.

    1. Re:Future of gaming and the gamers by PIPBoy3000 · · Score: 1

      There are many futures of gaming. Essentially anything that entertains and captures the attention of the masses will still be around. I suspect you'll see more variety in gaming as it becomes more mainstream, with niche downloadable games for people with various tastes.

      I think our current lack of variety in the big games are due to publishers being risk-averse. Notice all the sequels out there. When you know a previous game sold well, you don't want to change things much. Look to mod developers and the few independant development houses to push the envelope.

    2. Re:Future of gaming and the gamers by Scorpius-nl · · Score: 2, Insightful

      Yes, I agree with you on most terms.
      The problem is that there is no real breakthrough in gameplay anymore, and the question is are we gonna see something really innovative in the future ? I think the problems are indeed with the software and not the hardware:

      Problem one is the increasing conglomerates of software houses. Making games more of business then an art, obvious example is ofcourse EA games. With it's main franchise existing of "recycling" games (especially with it's sports games).

      Problems two, is the increased costs of making something really innovative. Only an idea is not enough, in the early days people would be satisfied with EGA graphics, but nowadays people want eye candy and pixel shaders, otherwise they won't even consider it.

      Problem three is the increased shift of balance towards game consoles. The console world is in control of software houses, and there is in general a steep barrier for new game developers. Not to mention that the console lacks several input methods which make several games impossible (RTS, FPS).

      But most importantly, for most of the gamers who have witnessed alot of games since the early days like doom, keen, etc, it's important to know that the level of expectancy has been raised also. I think the game industry is going the same way as the movie industry: Alot of average material, and once or twice a year something worthy.

    3. Re:Future of gaming and the gamers by Anonymous Coward · · Score: 0

      Well put, but I disagree. Games will not die out, they will become mass media pulp and go the same way as every other consumer media product - the paeon way, appealing to the lowest common demoninator because thats the only way to get the largest potential audience. Then again, paeons already have TV, so maybe, just maybe developers and publishers will remember that intelligent, educated and mature consumers were their bread and butter for many years, and still have significant buying power.

      It worries me that games now require such massive development teams to generate the pretty explosions and sound of gunfire. This automatically leads to a conservative, corporate approach to design. I hope small, indy developmnent houses will continue bringing out games with character, even if they don't have the budget for the prettiest visuals.

      And now for something completely different...
      What is with the focus on hardware? Games are not hardware. Games are ideas brought to life. Hardware is just a tool. I love hardware as much as the next nerd, but it has no place in an article about the future of games.

      PC gaming is now just as lifelike as its console-based competition

      Erm, isn't that the other way around? Aren't the requirements for desirable 'lifelike' in games freedom of action, AI performance and depth of detail. They are for me. PC has always trounced platform in those areas. And 'lifelike' as in pretty is nice but fairly irrelevant by comparison.

      I hope for the sake of my enjoyment of future games that publishers keep the console and PC gaming crowds in different marketing pigeonholes and continue to produce games for PC that are immersive, novel and have character. I'll leave it to you to figure out what I think of console games.

  20. No hard drive? by Anonymous Coward · · Score: 0

    "Along with a 5× DVD drive for game loading and video playback, initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs"

    Since when did XBox's stop having hard drives? The one I bought just a few months ago had a hard drive. Many games would stop working without the hard drive.

    1. Re:No hard drive? by corsec67 · · Score: 1

      I think what is missing in that sentence is that current xboxes don't have an 8 GB hard drive. They have a 10 GB hard drive.
      This is because nobody makes 8GB hard drives anymore.

      --
      If I have nothing to hide, don't search me
    2. Re:No hard drive? by snuf23 · · Score: 1

      The line:

      "Microsoft has since removed that drive to lower system costs"

      Implies that the Xbox no longer has any hard drive. Which of course is not true, just like a lot of errors in this article.

      --
      Sometimes my arms bend back.
    3. Re:No hard drive? by gabebear · · Score: 1

      from the article: "Along with a 5× DVD drive for game loading and video playback, initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs."

      I think they meant to say that Microsoft has stopped using the 5x DVD drives in new Xboxs, not that they have removed the hard disk. Xboxs have shipped with 2x(Thompson,Philips) and 5x(Samsung) DVD ROMs. The Samsung Drives read burned disks while you are lucky if the others read any disks at all. Most XBox hacks require you to be able to read a burned disk, so I imagine that made them change more than the expense of a 5x DVD-ROM. I have a Thompson drive and can't read any burned media(I've tried DVD-R, DVD+RW, CD-R, and CD-RW). Luckily you don't HAVE to be able to read burned disks to install any of the hacks on your Xbox.

  21. My Future Console by Space_Soldier · · Score: 2, Insightful

    The article is pure speculation. They have no way of knowing exactly what the future will bring. Will the XBOX have a cell processor, or will it have a standard one? They don't know, neiether do I, but judging from the past, it will probably have a standard one; they chose PIII last time. While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware, especially with XBOX Live and mod chips. I love XBMC, and I need that chip to run it. I'm aware that you can turn the chip off, but if you forget to turn it off, the XBOX gets banned.

    1. Re:My Future Console by Anonymous Coward · · Score: 5, Insightful

      While I own a XBOX now, my next system will probably be Playstation 3 because Microsoft is too draconian with their hardware..

      Whereas Sony are the paragon of free thinking, copyleft supporting anti-materialism?

      How do people manage to delude themselves to this extent? Is there some drug you can take that surpresses all critical thinking abilities?

    2. Re:My Future Console by TheRaven64 · · Score: 1
      Is there some drug you can take that surpresses all critical thinking abilities?

      Quite a few, actually, and I am lead to believe that a great many of them are readily available.

      --
      I am TheRaven on Soylent News
    3. Re:My Future Console by Anonymous Coward · · Score: 0

      wait, wait, wait...an articall about the future is "pure speculation", no come on... its about the future, how could it speculation....

    4. Re:My Future Console by Anonymous Coward · · Score: 1, Insightful
      Sony actually released linux for the PS2. Hopefully they will for the PS3 as well. Sony also doesn't try to control how people use their PS2s online-- just buy the adapter and it's all free to use.

      Now, Sony ain't no angels, sure... and their media companies are as bad as any. But SCE isn't going to try to shut you down. Remember when Ken Kutaragi admitted that Sony had made a mistake in allowing its media division to stifle its computer division, and promised to correct it? Honestly, I think SCE really gets it. I am sure that Microsoft will never ever EVER get it.

    5. Re:My Future Console by Flaming+Death · · Score: 1

      Well if free thinking means being innovative.. not running with the sheep, and developing new ways to tackle gaming data problems(in hardware terms.. as the quote mentions).. yeah Id say free thinking.. a bloody boatload more than MS - who are much more into stifling, non-innovative, and marketing reliant products. I didnt see MS go near bankruptcy when making Xbox - however SCE went very close with PS2 - to me that shows commitment, determination and understanding.. isnt that even slightly admirable in a world of stupidly aimless companies?

      Hence the posters comment.. draconian with their hardware... maybe you need to get off the drugs you are talking about... you need some critical thinking time...

    6. Re:My Future Console by Anonymous Coward · · Score: 0

      Agreed. Sony had the gall to actually have a spokesperson in New Zealand tell us that all media copying was illegal.

      Nobody bothered to ask them why they continued to sell tape players, VCRs, audio cassettes, walkmans etc. if that was the case.

      Sony are hypocrites and just as bad (or worse) than Microsoft.

      Corporations are generally scum. News at 11.

  22. I hope... by Daverd · · Score: 1

    you're not too attached to your wallet.

  23. The Next Generation isn't really that great... by cmstar · · Score: 0, Troll
    ...personally, I'm saving for a portable Famicom from lik-sang. I don't even have a PS2... there's nothing that really draws me to it...cept that new Contra game. Mike Tyson's Punch Out fo' evah!!!!!!
    Free SONY 19" LCD Monitor
    1. Re:The Next Generation isn't really that great... by Anonymous Coward · · Score: 0

      I picked up a gba-sp, and a gba flash kit. You can flash the cart with an NES emulator and load up a ton of games. Ive got about 30 on mine. Im often on public transport, so it gets a lot of play time, probably more then my other machines.

      http://www.pocketnes.org/

      find your own roms

    2. Re:The Next Generation isn't really that great... by normal_guy · · Score: 1

      I'm a little leery of buying from gameboyzflashz.ru and the like - do you know of a reputable site for the flash kit?

      --

      Linux: Free if your time is worthless.
  24. What the hell? by TimeTraveler1884 · · Score: 3, Insightful
    From the article:
    With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition.
    This was where I stopped reading. This is a joke right? Because I've played both consoles and PC and the PC is always the fore-front. Allbeit, at a higher cost financially.

    But come on, PCs don't trail behind consoles. It's the other way around. Resolution for starts, 480p vs 1024x768 (native of my front projector) makes a world of difference. I bought the XBox for HDTV but the hardware can't do it apparently, because there are very few games that will output more than 480p.
    1. Re:What the hell? by Anonymous Coward · · Score: 0

      Maybe the author is just thinking back a lot further.

      Truthfully, before around the time Quake came out, computers were far worse than consoles for video games.

  25. Re:PSP by Kokuyo · · Score: 1

    Why kind of?

    While it is not a console but a handheld it actually sets the bar for such devices a notch higher.

    Let me tell you that, in my opinion, Ridge Racer looks, sounds and feels as good as on a PS3. Nintendos equivalent to that would be the DS which would have to sport the same "environment" as the gamecube... which I actually cannot comment on.

    I have yet to find a building popping into view from nowhere. I have yet to find lag and I have yet to find something that ought to be reflecting but isn't.

    So in my opinion the PSP is just great. If I had a use for a handheld device I'd be impatiently waiting for its release in Europe right now. I just have to find a way to connect my friends PSP to my wireless network and I'll happily declare myself a PSP zealot ;).

    Okay now enogh offtopic gibberish...

  26. Wow by RichardX · · Score: 5, Informative

    What a crappy article. It's riddled with errors - the PS2 has lost harddrive support in it's redesign, not the Xbox, the original gameboy used Z80 not ARM and more.
    Best one has to be their claim that Nokia systems run on "Sybian". No. They run on "Symbian". Sybian is something VERY different, as you'll find if you do a google search for it...

    --
    Curiosity was framed. Ignorance killed the cat.
    1. Re:Wow by IdleTime · · Score: 0, Offtopic

      No the "sybian" is correct for Nokia when you turn off the sound and turn on vibration!

      --
      If you mod me down, I *will* introduce you to my sister!
  27. 128bit power by Anonymous Coward · · Score: 0

    Nintendo 64 - 64bit CPU??
    Playstation 2 - 128BIT CPU????

    lol...128bit cpu..and servers still running on 64bit opterons..

    I love what the marketing can do....

    Both have MIPS cpus, not the same, but 32bit cpus!!

    Also the Xbox (celeron is a 32bit cpu), Dreamcast(hitachi sh4), gamecube?(it is based on G5-64 bit or G4 or what?)

    ehm..where is the wikipedia when I need it :(

  28. Re:future consoles?- Hand held yes by N+Monkey · · Score: 1
    The article doesn't mention a damn thing about the next generation consoles...

    Perhaps not the big systems, but it does cover some aspects of the portable gaming systems. Apart from the DS and PSP, it also describes:


    Phones based on the highly integrated TI OMAP2 media processor, Freescale's i.MX21 combined with an Nvidia graphics accelerator, or Intel's PXA27x engine combined with the 2700G graphics support chip provide 2D and 3D graphics with drawing rates exceeding several million polygons/s. Such performance would rival the desktop computers of just a few years ago.

    The TI OMAP2 and Intel 2700G are both MBX-based and pack quite a punch for relatively small amounts of silicon, so you will see decent 3D on standard consumer devices like phones.
  29. I think consoles are an outdated paradigm... by StressGuy · · Score: 1, Interesting

    Consider the MP3 (and Ogg Vorbis, FLAC, etc.). Defining and distributing a way of storing music changed the market. We are no longer as concerned about media formats becoming obsoleted or what's going to replace them in the future (mini-disk anyone?). Heck, now the required media has been reduced to memory (Ipod, etc.)

    The thing is, when you buy a console, you're pretty sure that, in a couple of years, it's going to be obsolete. The manufacturers know it too so they sell the consoles at a loss hoping to "make money on the blades" as it were.

    So, why not just sell a gaming OS along with a standardized gaming computer specification? That way, you draw in all the hard-core gaming computer cutomizers out there and there some assurance that you can keep your machine up to date. Not only that, but third party guys can "get into it" as well thus helping to insure that your game platform becomes ubiquitous.

    What are we really talking about here? We need to access more than one gaming controller (4 seems to be the current standard) and the latest and greatest video/audio hardware, memory, processors, etc.

    Seems to me that if you approach it this way you can make money on the "razors" as well as the "blades".

    Just my thoughts anyways....

    --
    A goal is a dream with a deadline
    1. Re:I think consoles are an outdated paradigm... by TequilaJunction · · Score: 1

      Which is why the Phantom will sell like hotcakes. /sarcasm

    2. Re:I think consoles are an outdated paradigm... by drinkypoo · · Score: 1

      Doing this would destroy the single most beneficial part of console gaming: optimization. Since most consoles don't even have an operating system, just some drivers, there's nothing running but the game. Xbox has an embedded Windows in it, so almost nothing but the game is running. You would still have to perform optimizations. Also, it would require standardizing on a single CPU (or at least instruction set.) Not acceptable. Console gaming would turn into the bugfest that is PC gaming overnight.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:I think consoles are an outdated paradigm... by Mant · · Score: 1

      You've lost most of the advantage of consoles though.

      They just work. You don't have to install and OS, you don't have to worry about cards and spec because they are all the same. PCs vary way too much.

      They aren't PCs. They are a small box (well, maybe not the XBox ;) ) that lives under the TV by the DVD player. You don't need keyboards and monitors, you sit in a big comfy chair and just need the controller and TV.

      I can't see a gaming OS for a PC winning over console games. PCs are always going to me much more hassle to get working with all the different specs they could have.

  30. Factual Errors Abound... by Shadow99_1 · · Score: 2, Informative

    I'm not sure what they are smoking, but the had all sorts of errors in that 'article' (& I use the term loosely here). things like:

    "Microsoft has since removed that drive to lower system costs." huh yeah that xbox I bought a few months back doesn't have a HD? I'm pretty darn sure it does...

    "ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box." Huh when did Ati build a graphics chip for Sony? I'm pretty sure that should be nintendo...

    Their are more, but the slashdotting has begun and I can't seem to get back to the second page... But really their were dozens of errors in this thing...

    So...

    Move along, nothing to see here...

    --
    we are all invisible unless we choose otherwise
  31. I can't believe this TRASH was posted here. by Rize · · Score: 1

    What a poor article. I'm not sure why this was even posted here. Questionable portions are in quotes followed by commentary: "With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition." This might have read better if the author had declared that such a PC will give a good idea of the power of next-gen consoles (in particular running tech such as the unreleasd Unreal 3.0). "When it first appeared in 1996, the Nintendo 64 console took a technological leap to a MIPS R4300 64-bit microprocessor running at about 93 MHz. A custom coprocessor chip that handled the graphics and audio could deliver 2 million colors, 150k polygons/s, and 64 channels of audio." The custom (graphics) "coprocessor" delivered 64 channels of audio? That's news to me. By the way, I seem to remember a few N64 games featuring 24 bit color (although it was rare... in more ways than one). "...Sony's PlayStation 2, Microsoft's X-Box, and Nintendo's GameCube. They use multihundred-megahertz 32- or 64-bit microprocessors..." Followed later by: "Just four years later, the Sony PlayStation 2 (PS2) thrilled the gaming community with almost cinematic graphics based on a 128-bit custom processor called the Emotion Engine." Oh look, the PS2's CPU went from 64 to 128 bits (as if this matters). "The internal geometry engine performs antialiasing..." *chuckles* "The Sony system was one of the first consoles to include a DVD/CD optical drive..." Nope, it was THE first. When in doubt, use "about". If you're too lazy to look up the correct information anyway. "Nintendo countered the PS2 with the GameCube in 2001. Based on a customized PowerPC CPU dubbed "Gekko" and a graphics engine developed jointly with ATI Technologies [insert useless specs here]" Gekko was developed by ArtX which was acquired by ATi just before GameCube was released (but long after development of the chip was completed). The acquisition eventually leveled the playing field in PC graphics when the ArtX team went on to design the lauded Radeon 9700 and ATi's subsequent GPU's. "...initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs." Microsoft has removed the harddrive from the original XBox to cut system costs? That's news to me. "(ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)" Wrong again. ATi did not supply the graphics for the PS2. "But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches." Jesus H. Christ. Microsoft does not have access to the Cell processor. That will be a Sony exclusive for the next-gen console wars. Any idiot can see that. "Though budget-priced, with costs ranging from $60 to $180, they pack a tremendous amount of technology." The PSP will cost 250 in the states. This guy is clearly using the Japanese sale price of the PSP. "The original Game Boy and Game Boy Advance are based around a single 32-bit ARM7 CPU with 128 kbytes of embedded memory and 24 kbytes of off-chip RAM." Wow, the original Game Boy, released in 1989, uses a 32 bit ARM7? I'm not into the cell phone market, so there's no telling how much of that information was false.

    1. Re:I can't believe this TRASH was posted here. by thecardinal · · Score: 1

      I rarely RTFA, but I always stop on mentions of the ARM cpus.
      To say that the original gameboy was running an ARM7, jeeze, thats taking the mick, innit?
      Yup, the article truly, truly sucks more than a TurboCharged Dyson.

    2. Re:I can't believe this TRASH was posted here. by oberondarksoul · · Score: 1

      You've pretty much hit the nail on the head - the factual errors abound. A simple Google by the author would have cleaned the article up immensely.

      Incidentally, the ARM series of processors isn't exclusively cell-phone - they were developed by the British Acorn Computers to run their RISC OS-based Archimedes series of computers.

      --
      And tomorrow the stock exchange will be the human race
    3. Re:I can't believe this TRASH was posted here. by Jhan · · Score: 1

      The Sony system was one of the first consoles to include a DVD/CD optical drive...

      Nope, it was THE first. When in doubt, use "about". If you're too lazy to look up the correct information anyway.

      Eh? I bought a Commodore CDTV in early 1991 (me and about six guys, world-wide). Console. CD based.

      After that, the Philips CDi (Oh, shiny! Tetris with animated backgrounds!) in... late 1991? Then Commodore CD32 in 1993 (All the games of the Amiga! And ...nothing more.)

      Also, CD add-ons for Sega Megadrive (Crossbow blew my mind) and the Atari Jaguar (Tempest 2000 also blew my mind), both just a little later.

      --

      I choose to remain celibate, like my father and his father before him.

    4. Re:I can't believe this TRASH was posted here. by Anonymous Coward · · Score: 0

      The parent only claimed that PS2 was the first console with a DVD/CD drive, not the first console with a plain old CD-ROM drive.

  32. Same post with line breaks : / by Rize · · Score: 3, Informative
    What a poor article. I'm not sure why this was even posted here. Questionable portions are in quotes followed by commentary:

    "With CPUs running at several gigahertz plus a high-performance video card or two, PC gaming is now just as lifelike as its console-based competition."

    This might have read better if the author had declared that such a PC will give a good idea of the power of next-gen consoles (in particular running tech such as the unreleasd Unreal 3.0).

    "When it first appeared in 1996, the Nintendo 64 console took a technological leap to a MIPS R4300 64-bit microprocessor running at about 93 MHz. A custom coprocessor chip that handled the graphics and audio could deliver 2 million colors, 150k polygons/s, and 64 channels of audio."

    The custom (graphics) "coprocessor" delivered 64 channels of audio? That's news to me. By the way, I seem to remember a few N64 games featuring 24 bit color (although it was rare... in more ways than one).

    "...Sony's PlayStation 2, Microsoft's X-Box, and Nintendo's GameCube. They use multihundred-megahertz 32- or 64-bit microprocessors..."

    Followed later by: "Just four years later, the Sony PlayStation 2 (PS2) thrilled the gaming community with almost cinematic graphics based on a 128-bit custom processor called the Emotion Engine."

    Oh look, the PS2's CPU went from 64 to 128 bits (as if this matters).

    "The internal geometry engine performs antialiasing..."

    *chuckles*

    "The Sony system was one of the first consoles to include a DVD/CD optical drive..."

    Nope, it was THE first. When in doubt, use "about". If you're too lazy to look up the correct information anyway.

    "Nintendo countered the PS2 with the GameCube in 2001. Based on a customized PowerPC CPU dubbed "Gekko" and a graphics engine developed jointly with ATI Technologies [insert useless specs here]"

    Gekko was developed by ArtX which was acquired by ATi just before GameCube was released (but long after development of the chip was completed). The acquisition eventually leveled the playing field in PC graphics when the ArtX team went on to design the lauded Radeon 9700 and ATi's subsequent GPU's.

    "...initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs."

    Microsoft has removed the harddrive from the original XBox to cut system costs? That's news to me.

    "(ATI supplied the graphics for the PS2, while Nvidia provided the graphics for the original X-Box.)"

    Wrong again. ATi did not supply the graphics for the PS2.

    "But the big question is whether Microsoft will leverage IBM's technology for the Cell processor, or the CPU or CPUs will take more standard approaches."

    Jesus H. Christ. Microsoft does not have access to the Cell processor. That will be a Sony exclusive for the next-gen console wars. Any idiot can see that.

    "Though budget-priced, with costs ranging from $60 to $180, they pack a tremendous amount of technology."

    The PSP will cost 250 in the states. This guy is clearly using the Japanese sale price of the PSP.

    "The original Game Boy and Game Boy Advance are based around a single 32-bit ARM7 CPU with 128 kbytes of embedded memory and 24 kbytes of off-chip RAM."

    Wow, the original Game Boy, released in 1989, uses a 32 bit ARM7? I'm not into the cell phone market, so there's no telling how much of that information was false.

    See, this is why I don't get my information from "professional" journalists.

    1. Re:Same post with line breaks : / by Anonymous Coward · · Score: 0

      "Nintendo countered the PS2 with the GameCube in 2001. Based on a customized PowerPC CPU dubbed "Gekko" and a graphics engine developed jointly with ATI Technologies [insert useless specs here]"

      Gekko was developed by ArtX which was acquired by ATi just before GameCube was released (but long after development of the chip was completed). The acquisition eventually leveled the playing field in PC graphics when the ArtX team went on to design the lauded Radeon 9700 and ATi's subsequent GPU's.


      No, Gekko was the custom PPC developed by IBM. ArtX developed the Flipper graphics hardware. If they had a hand in the Gekko as well, then feel free to correct me. Btw, do you have any sources to back up your claim that the ArtX team was responsible for ATi's sudden resurgence? I've often wondered about that myself because of the timing of the acquisition.

    2. Re:Same post with line breaks : / by chiller2 · · Score: 1

      "Wow, the original Game Boy, released in 1989, uses a 32 bit ARM7? I'm not into the cell phone market, so there's no telling how much of that information was false."

      The Gameboy at that point used a Z80 cpu. The ARM cpu did exist in 1989, though it was just the 32 bit ARM2, which you'd usually find in Acorn Archimedes series of computers, the A3000, A540 and A4 laptop. The ARM7 showed up later.

      The history of the ARM CPU is so much more than just a heart for cellphones! It's just a shame Acorn never made a direct impact in the USA or you'd know.

      --
      --- Commission free trading & free stock up to $500 - use http://share.robinhood.com/kelvinp6 :)
    3. Re:Same post with line breaks : / by Rize · · Score: 1

      I wasn't questioning ARM's existence in 1989, but pointing out the absurdness of the idea that a portable game player featured a 32 bit CPU at a time when consoles still used 8 bit and (just barely) 16 bit CPUs.

    4. Re:Same post with line breaks : / by Rize · · Score: 1

      My mistake. You're right, the GPU was called Flipper not Gekko which was a PowerPC variant developed by IBM. As for sources on ArtX being behind ATi's resurgence http://www.ati.com/companyinfo/press/2002/4512.htm l straight from the horse's mouth. Google is your friend (terms: radeon 9700 artx)

    5. Re:Same post with line breaks : / by Anonymous Coward · · Score: 0

      Thanks. :)

    6. Re:Same post with line breaks : / by chiller2 · · Score: 1

      Your reference to ARM though seemed to imply it was only ever something for the cellphone market. In addition the ARM chip was being used for games, admittedly not portable, but still 32 bit and in 1989 on the Acorn machines when the competition was just 16 bit (Amiga, Atari ST). The only thing stopping a portable perhaps would have been cost.

      --
      --- Commission free trading & free stock up to $500 - use http://share.robinhood.com/kelvinp6 :)
  33. Re:future consoles?- Hand held yes by Rize · · Score: 1

    Yeah, but considering how many glaring errors were found in the portions pertaining to the history of gaming, do you really trust this guy to tell you about the future? The author thinks the first Game Boy had a 32 bit ARM7.

  34. You can pirate gamecube games too by Anonymous Coward · · Score: 0

    ...It's just more complex.

  35. Future of Gaming? by Shaper_pmp · · Score: 2, Interesting

    "The XaviX cartridge houses the dedicated game functions, and it is inserted into the XaviXPort to play... At the heart of the XaviX system is a custom multiprocessor chip deployed in each game cartridge. Thus, the XaviXPort never has to be upgraded--the game itself is the upgrade."

    Forgive me if I'm wrong, but isn't that how cartridge-based systems have worked since the year dot? I certainly remember Nintendo making a fuss about ugrade chips in the first Starfox game, and that came out as far back as the mid-90s...

    Games Machines of the Future, eh?

    --
    Everything in moderation, including moderation itself
    1. Re:Future of Gaming? by Tsaot · · Score: 1

      Forgive me if I'm wrong, but isn't that how cartridge-based systems have worked since the year dot? I certainly remember Nintendo making a fuss about ugrade chips in the first Starfox game, and that came out as far back as the mid-90s...

      Actually Starfox was the first game cartridge to include a processor. Thats why nintendo made such a fuss, it turned the SNES into dual processor system. Otherwise, the processors have always been in the console.

    2. Re:Future of Gaming? by Shaper_pmp · · Score: 1

      I thought it might be, but wasn't certain enough to assert it to the whole of Slashdot ;-)

      Either way, a technology that has been introduced, used and abandoned by the majority of major games consoles out there hardly qualifies as "the future of gaming"... :-\

      --
      Everything in moderation, including moderation itself
  36. Looks more like by Anonymous Coward · · Score: 0

    The future of slashdotting.

  37. it'c called a PC by majid_aldo · · Score: 1

    standard hardware: PC's
    standard subhardware: PCI, AGP, USB, ..etc.

    Standard OS software:
    Windows
    Linux

    I think it's amazing that different kinds of PC hardware can run games at all. Yes, alot more can be done; but much more has already been done. I think we need to work on software that runs independent of the OS.
    Just as OS should be hardware independent, we need to develop software that is independent of the OS.

    --
    --- widget evolution: enhanced, plus, super, ultra, extreme, exxxtreme, ultra-extreme, ..etc.
  38. WARNING -mod me up. by Anonymous Coward · · Score: 3, Informative

    Do not read the linked article. It:

    1.is full of errors.

    2.does not talk about the next gen cosoles.

    3.is poorly written, researched and generally a waste of time.

    Anyone who even remotely follows gaming will spot the errors on the first pass, there's a ton of them. They guy has absolutely no fucking clue what he is writing about.

    Does Taco read the articles he approves? If he did and still thought it was good, HE MUST BE A REAL DUMBASS. Really. Pathetic.

    Way to waste people's time slashdot. I'm outta here. Oh how the mighty have fallen.

  39. Re:PSP by thecardinal · · Score: 1

    You've got a PS3 already?

  40. It always comes back to TRON, doesn't it? by Piewalker · · Score: 1

    I'd like to go up against you to see what you're made of. Acknowledge. Flynn: [gesturing at his video game arcade] The kids are putting eight million quarters a week into the paranoid machines. I don't see a dime except for what I can squeeze outta here. Alan: I still don't understand why you want to break into the system. Flynn: Because, man! Somewhere in one of these memories is the evidence! If I got in far enough, I could reconstruct it.

  41. FUT THE WUCK? The article is deservedly slammed by Piewalker · · Score: 1

    I concur. PC's rock and will always be cutting edge because they're scalable. PCs have the best games at better resolutions with more multiplayer games played online than any console, ever. PC users are probably early-adopters too, more so than console-ites. And yes, the article sucked and is deservedly getting slammed.

  42. Inaccurate information. by MBraynard · · Score: 1
    How could 140+ comments be made without someone catching this:

    Along with a 5× DVD drive for game loading and video playback, initial versions included an 8-Gbyte hard drive to improve startup time. Microsoft has since removed that drive to lower system costs.

    MS has removed the harddrive? First, not only were some of the hard drives actually 10 gigs (though software-limited to 8), every Xbox has a hard drive shipped - even the one that I will get when one more person completes the offer in my signature (and I pay you $10 for it).

  43. Re:PSP by Anonymous Coward · · Score: 0

    Yeah, he's also got a Phantom.

  44. Xbox 360? by Primal_theory · · Score: 1

    In another article, wasnt the new xbox supposed to be called the Xbox 360 because they thought that to the typical consumber, ps3 would sound better then xbox 2 so the name was supposed to be 360?

    --
    Your skill in reading has increased by one point!
  45. Re:I was always taught...plots for games? by boomfart · · Score: 1

    Heck, most porno movies have more solid plots than many games, but thats fine games are ment to be FUN who cares why the odd blocks are falling from the sky or why they need or can be manipulated to pile up neatly?.

  46. playboy by nsaneinside · · Score: 1
    who cares if everyone on the bus sees me twitching and drooling
    Hmm. Total immersion edition of Playboy Magazine? I wouldn't play that one on the bus...
  47. This article... by inkdesign · · Score: 1

    ...totally reminds me of Jackie Harvey on the onion!