iPhone uses the same virtual memory management that darwin uses (since it's based on a darwin kernel).
What you probably meant to say was that the iPhone application launcher (springboard) and API restricts running applications not blessed by Apple concurrently.
For example, iPod application, phone application, and many other Apple provided applications can run concurrently with other applications. This is also the case if you run any applications on a jailbroken iPhone/ipod touch with the application called "Background".
The reason for such restrictions might be due to the small amount of memory available for running processes and Apple's desire to provide a very stable phone.
I disagree with you completely on this. It's not any Linux specific sound API that kept them from making a good game under Linux, it's the fact that the game was closed sourced, emulated an alien graphical API and just was not well supported given the number of people who played it.
Let me give you good example of a multi-platform game that has worked well in Linux. Second Life was open sourced in 2007, when it first came out the Linux port was horrible, you could not do anything in it. Two years down the road, the SL Linux client is the most stable, fastest and most advanced of the three main platform clients.
After a year of cleaning out crutchy 3rd party API, the Second Life client currently in its present form is probably the cleanest built Open Source game. It has very few totally closed sourced 3rd party API's in it.
As you brought up sound, lets look at what SL uses for sound, Fmod. Fmod is a commercial audio library that works on multiple platforms, it's free for non-commercial use. By moving to Fmod, SL brought stable sound to the Linux platform as well as brining it on par with Windows platform.
Now lets look at performance of Second Life under all three supported clients. I run a gaming box that has Windows XP, Debian and OS X. Almost everything was built with compatibility and best possible speed under the setup. The box has 4 gigs of ram (3 of which are usable under Windows XP 32 bit, 4 under Linux/OS X) and a dual core intel processor running at 3 ghz with a 8800 Nvidia card.
I compile all 3 Second Life clients under this machine with maxium optimizations possible. Here are my current observations of Second Life builds.
Windows : Stable and reference build, works as intended.
Linux : Very stable, currently on part with windows or faster at certain operations (probably due to better memory management and stability), works like a totally different game from 2 yrs ago.
OS X: Semi-stable, slow graphics, certain features cannot be supported due to Apple's inability to update OpenGL/drivers.
The Linux client has come very far in the past 2 yrs, I was amazed the first time I ran a compile and had it instantly load.
Load Times:
Windows (Ref): 32 seconds to load into a Sea Sim under low stress times in SL. Linux : 12 seconds to load into the same sim. OS X: 1 min 42 seconds.
Windows and Linux clients have currently have advanced features like real time shadows in the svn while this is not currently possible under OS X.
Using the Linux client for 3 months, I'd say it's more stable than the Windows client and that this is one of the most successful opensource stories in the gaming world. Thus, I feel Linux is mature and Linux is superior when properly built applications are used under same conditions as applied to gaming.
Similar devices are already being used to give paralyzed people the ability to walk around and explore virtual worlds. For example recently Japanese scientists from Keio University demoed a product that lets a physically handicapped user interact with a virtual world like Second Life.
This is part of Keio University and Dentsu's joint venture into Secondlife, UI, interaction and social study.
Well I for one now know what Driver Savers is (since I RTFA), but the whole thing lacks details. A story in/. should have more details than a glorified advertisement for a hard disk recovery job. There is a company down the street from me that does similar work for NASA and thus I don't think this is a unique field that no one on/. has ever heard of.
Here is what I'd like to see (to submitter), maybe you should have gone to the corp with your drive (since you did spend 2k on recovery.. why not fly over?). Then you should have taken pictures of the whole process and even a video (instead of using stock images), and most of all you could have avoided all this by using backups.
But this story would have been truly/. worthy if you (submitter) bought an identical harddisk and tried to swap platters etc and tried the recovery on your own. I've seen people do this and it's not hard to recover data even if you have physical damage on the drive.
Is this better or worse than requiring a CD in the drive to play? Update: 05/07 17:17 GMT by T:According to a message from Technical Producer Derek French (may require a scroll-down) on the Bioware forums, there is indeed an internet connection required, but only for activation, not for all future play.
I went over to the link given and read this from Derek French.
After the first activation, SecuROM requires that it re-check with the server within ten days (in case the CD Key has become public/warez'd and gets banned). Just so that the 10 day thing doesn't become abrupt, SecuROM tries its first re-check with 5 days remaining in the 10 day window. If it can't contact the server before the 10 days are up, nothing bad happens and the game still runs. After 10 days a re-check is required before the game can run.
The certainly means that a call back is required before future play past the 10 days grace period.
We developed this plane in secret, with borrowed theories from the russians. Hold on.. the Russians are the ones called Greys and fly hovering crafts called UFO's? Have large black eyes and mostly go naked?
The USA is a conglomerate of separate and independent governments. Each state has its own government that co-exists with the federal government. The federal government is a government of limited powers. It has only the powers that the states gave it when those states ratified the Constitution.
The United States has always been one nation under God with Bush as its spiritual and supreme leader. Anyone who doubts this or counters this notion is henceforth a terrorist.
Can CCP confirm that this leak was not internal? I believe there has been developer misconduct ( http://en.wikipedia.org/wiki/EVE_Online#Developer_misconduct ) in the past. Given that how does a game world as large as Eve guarantee that there would be no messing around by developers / GM's.
What steps are being carried out by CCP to stop future leaks/misconducts like this? As a Eve player (3-2 years) I too was jaded when I saw the developer misconduct last year and even left the game for 1 full year. How do you guarantee that such things would not happen in the future given this leak?
Is there a lack of security within CCP? How would I as a gamer feel about my Credit Card info and etc being in your hands given all this?
Maybe someone would hack in joystick/spacenavigator ( http://blog.secondlife.com/2008/04/14/4-fun-spacenavigator-3d-mouse-video-tutorials/ ) controls into eve now.
One gripe I've always had with Eve was that you had to click to move, it kinda cut down on the immersion . I want to be able to fly around (specially if I'm on a fast ship more interactively -- aka Starwars like) than it does now with click to move.
The 3D navigator mouse from 3Dconnexion (http://www.3dconnexion.com/solutions/secondlife.php ) currently being made only Second Life would be a pretty good solution if it is integrated into eve.
"It's funny. It's cute. But here's what I really think about the theory of evolution: It's not real. It is not the way we got here. In fact, the life you see on this planet is really just a list of creatures God has allowed to live. We are not creations of random chance. We are not accidents. There is a God, a Creator, who made you and me. We were made in His image, which separates us from all other creatures."
When World of Warcraft alpha was given out to some of us there was a very alpha Linux client included. I have no idea why they dropped support for Linux back then. But it's probably due to driver support that was lacking.
It is not even a real product. And the whole point of Alky is to generate money from/. articles and the likes. The project would never see the light, it's all vapor ware.
I hope the new overlords are called.. "Pirate Bros."
Oh fuck me.
I totally didn't realize I was talking about *virtual* (swappable) memory.
iPhone uses the same virtual memory management that darwin uses (since it's based on a darwin kernel).
What you probably meant to say was that the iPhone application launcher (springboard) and API restricts running applications not blessed by Apple concurrently.
For example, iPod application, phone application, and many other Apple provided applications can run concurrently with other applications. This is also the case if you run any applications on a jailbroken iPhone/ipod touch with the application called "Background".
The reason for such restrictions might be due to the small amount of memory available for running processes and Apple's desire to provide a very stable phone.
I disagree with you completely on this. It's not any Linux specific sound API that kept them from making a good game under Linux, it's the fact that the game was closed sourced, emulated an alien graphical API and just was not well supported given the number of people who played it.
Let me give you good example of a multi-platform game that has worked well in Linux. Second Life was open sourced in 2007, when it first came out the Linux port was horrible, you could not do anything in it. Two years down the road, the SL Linux client is the most stable, fastest and most advanced of the three main platform clients.
After a year of cleaning out crutchy 3rd party API, the Second Life client currently in its present form is probably the cleanest built Open Source game. It has very few totally closed sourced 3rd party API's in it.
As you brought up sound, lets look at what SL uses for sound, Fmod. Fmod is a commercial audio library that works on multiple platforms, it's free for non-commercial use. By moving to Fmod, SL brought stable sound to the Linux platform as well as brining it on par with Windows platform.
Now lets look at performance of Second Life under all three supported clients. I run a gaming box that has Windows XP, Debian and OS X. Almost everything was built with compatibility and best possible speed under the setup. The box has 4 gigs of ram (3 of which are usable under Windows XP 32 bit, 4 under Linux/OS X) and a dual core intel processor running at 3 ghz with a 8800 Nvidia card.
I compile all 3 Second Life clients under this machine with maxium optimizations possible. Here are my current observations of Second Life builds.
Windows : Stable and reference build, works as intended.
Linux : Very stable, currently on part with windows or faster at certain operations (probably due to better memory management and stability), works like a totally different game from 2 yrs ago.
OS X: Semi-stable, slow graphics, certain features cannot be supported due to Apple's inability to update OpenGL/drivers.
The Linux client has come very far in the past 2 yrs, I was amazed the first time I ran a compile and had it instantly load.
Load Times:
Windows (Ref): 32 seconds to load into a Sea Sim under low stress times in SL.
Linux : 12 seconds to load into the same sim.
OS X: 1 min 42 seconds.
Windows and Linux clients have currently have advanced features like real time shadows in the svn while this is not currently possible under OS X.
Using the Linux client for 3 months, I'd say it's more stable than the Windows client and that this is one of the most successful opensource stories in the gaming world. Thus, I feel Linux is mature and Linux is superior when properly built applications are used under same conditions as applied to gaming.
This confirms my theory that Sweden is one big giant Marshmallow.
Similar devices are already being used to give paralyzed people the ability to walk around and explore virtual worlds. For example recently Japanese scientists from Keio University demoed a product that lets a physically handicapped user interact with a virtual world like Second Life.
This is part of Keio University and Dentsu's joint venture into Secondlife, UI, interaction and social study.
WTS 4 digit account.
Excellent karama. Never posted against the establishment, always on topic, always for Linux always against Microsoft.
Branded by Scientologist as Evil! Censored but still posting.
Predicted everything to do with the Bush administration and won an academy award for forum trolling.
Account comes as is and is guaranteed usable until the epoch on 19 Jan 2038.
Well I for one now know what Driver Savers is (since I RTFA), but the whole thing lacks details. A story in /. should have more details than a glorified advertisement for a hard disk recovery job. There is a company down the street from me that does similar work for NASA and thus I don't think this is a unique field that no one on /. has ever heard of.
/. worthy if you (submitter) bought an identical harddisk and tried to swap platters etc and tried the recovery on your own. I've seen people do this and it's not hard to recover data even if you have physical damage on the drive.
Here is what I'd like to see (to submitter), maybe you should have gone to the corp with your drive (since you did spend 2k on recovery.. why not fly over?). Then you should have taken pictures of the whole process and even a video (instead of using stock images), and most of all you could have avoided all this by using backups.
But this story would have been truly
I thought DirectX 10 was supposed to do this.
I went over to the link given and read this from Derek French.
The certainly means that a call back is required before future play past the 10 days grace period.
I believe just one 24 inch monitor would fit Halle Berry topless.
It's congestion on SBC and Cogent backbones. Lots packets are getting lost between the two of those.
http://www.internetpulse.net/
Got a lot better than this morning.
For example LA to Chicago on SBC has a 66.60% network availability.
Exactly same thing happend to me. I did the duct tape coolant pipe fix having heard about it from /. previously (oh boy).
But 15 mins later it was leaking white smoke and driving the temp to max.
In the end I just drove to the dealers with the heater on (to take the heat away from that area) and have them replace the faulty coolant pipes.
The United States has always been one nation under God with Bush as its spiritual and supreme leader. Anyone who doubts this or counters this notion is henceforth a terrorist.The USA is a conglomerate of separate and independent governments. Each state has its own government that co-exists with the federal government. The federal government is a government of limited powers. It has only the powers that the states gave it when those states ratified the Constitution.
You *must* invest in a wider monitor.
CEO, OrganizedPlay
(for information about Open Gaming, please visit www.opengamingfoundation.org)
Wizards of the Coast
Can CCP confirm that this leak was not internal? I believe there has been developer misconduct ( http://en.wikipedia.org/wiki/EVE_Online#Developer_misconduct ) in the past. Given that how does a game world as large as Eve guarantee that there would be no messing around by developers / GM's.
What steps are being carried out by CCP to stop future leaks/misconducts like this? As a Eve player (3-2 years) I too was jaded when I saw the developer misconduct last year and even left the game for 1 full year. How do you guarantee that such things would not happen in the future given this leak?
Is there a lack of security within CCP? How would I as a gamer feel about my Credit Card info and etc being in your hands given all this?
jumpgate evolution ( http://www.jumpgateevolution.com/index.php ) yes it's *very* similar to Eve online.
Maybe someone would hack in joystick/spacenavigator ( http://blog.secondlife.com/2008/04/14/4-fun-spacenavigator-3d-mouse-video-tutorials/ ) controls into eve now.
One gripe I've always had with Eve was that you had to click to move, it kinda cut down on the immersion . I want to be able to fly around (specially if I'm on a fast ship more interactively -- aka Starwars like) than it does now with click to move.
The 3D navigator mouse from 3Dconnexion (http://www.3dconnexion.com/solutions/secondlife.php ) currently being made only Second Life would be a pretty good solution if it is integrated into eve.
It looks like this "O"
According to him:
"It's funny. It's cute. But here's what I really think about the theory of evolution: It's not real. It is not the way we got here. In fact, the life you see on this planet is really just a list of creatures God has allowed to live. We are not creations of random chance. We are not accidents. There is a God, a Creator, who made you and me. We were made in His image, which separates us from all other creatures."
http://worldnetdaily.com/news/article.asp?ARTICLE_ID=52567
RocketPlane : http://www.rocketplane.com/
/. worthy : http://www.rocketplane.com/20070108_01.htm
News Worthy : http://www.rocketplane.com/press/070329%20-%20PRESS%20RELEASE%20-%20RpK%20&%20MSFC%20Sign%20SAA%20070329.pdf
http://www.rocketplane.com/press/070213%20-%20PRESS%20RELEASE%20-%20RpK%20Meets%20NASA%20Milestone%20Ahead%20of%20Schedule%200207.pdf
And
When World of Warcraft alpha was given out to some of us there was a very alpha Linux client included. I have no idea why they dropped support for Linux back then. But it's probably due to driver support that was lacking.
Alky is not an alternative.
/. articles and the likes. The project would never see the light, it's all vapor ware.
? showtopic=53
It is not even a real product. And the whole point of Alky is to generate money from
Please learn more from their own forum.
http://www.fallingleafsystems.com/forum/index.php