I'd argue that it's the endgame that's broken. The 1-59 levelling experience is one of the best if not the most casual-friendly on the market. It's what happens after 60 that wrecks lives.
...in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studios Co., Ltd. has been raised and passed at a Board of Directors' meeting.
Much more likely they're into the concept of viral TQC. They have a game plan to become virally-distributed and have come to know that it is better to productize intra-cyber-mega-strategically than to orchestrate extensibly. With this acquisition, they'll revolutionize the power of back-end, seamless supply-chains to architect.
Somehow I just can't imagine being in Ironforge when every player's voice is being blasted through my speakers. Actually, I could, but my therapist costs far too much to subject myself to that on a daily basis.
Are you dense? The point the GP was trying to make was that development costs go up as you port your game to different platforms. 1.1 million across 8 different platforms ISN'T an astounding success by any metric. If the game was sold on 1 platform and sold 1.1 million copies in one week, then you're talking Halo 2 or GTA 3 success or something...this is relatively banal by comparison.
XBL has really unified the world...For just $49.95/yr people of all races, creeds, and colors can now come together and treat each other like total shit.
Especially when rubbish like Enter the Matrix sells tons of carts regardless of actual review scores.
There's a hardcore segment out there that scrutinizes every scrap of information, for sure, but most games are still purchased by Grandma and Grandpa for little Joey because of the title, genre, or franchise, not because of an aggregate score somewhere in cyberspace.
1. LOL, ok so I misspelled "the States". Stop trolling.
2. Estimation? It's a widely known fact that World of Warcraft has 6+ million subscribers. 2 of them, alone, are in the U.S. This makes it abundantly clear that at LEAST 2 million units were sold because that's how we buy them - off the shelf.
3. Oh, yes, I read it on the Internet. Must be true! (TM)
Sure, if you take my quote completely out of context and respond to it, you might have a point. Unfortunatley, though, I was responding to the OP's idea that EQ brought mass-market appeal to the MMORPG genre, which I disgreed with, not about which MMORPG is best.
In this case, "defining" means "raised awareness of the genre for a large number of people across non-traditional demographics". Once one of those arrives on the scene there cannot be another for a given genre...at least that's my idea. You could argue Doom did that with FPS's, although I don't have a strong opinion on that. I am sure, though, that WoW holds that crown for MMORPG's. That was my point.
Re:Just like there will never be another Doom
on
Can Anyone Beat WoW?
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· Score: 1
Fair enough point about Lineage - it had numbers - although I would qualify that by saying that the Korean market and culture in relation do videogames is vastly different than that of the West. For your "casual gamer" in America/Europe I'd say that Lineage was just a blip on the radar as far as MMORPG's are concerned and certainly hasn't crossed demographic boundaries in the way that WoW has - by any metric.
Re:Just like there will never be another Doom
on
Can Anyone Beat WoW?
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· Score: 2, Interesting
WoW was not the game that defined the MMORPG genre. EQ was the game that developed the critical mass for wide appeal to take that crown.
It is more like StarCraft and Counterstrike... a game that has been refined to the point of wide lasting appeal.
I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.
If you mean "first of its kind" then we're not talking about EQ anymore, we're talking about MUDS about maybe Ultima Online/Meridian 59 get an honorable mention. Anything predating World of Warcraft belongs strictly to the realm of the "hardcore" gamer. WoW is the first MMORPG that's pretty much defied classic gaming demographics...you might even go so far as to say it's completely upended them, hence my argument that WoW is the first "mass appeal" MMORPG.
I always find it interesting when people predict the Wii's success at this stage in the game. Most people were rather down on the DS when it was first announced ("What a gimmick...", etc.), what makes us so sure, now, that the we'll be any better at predicting the success of the Wii?
they have "no intention" of dropping the price this holiday. If they announced that, whatever sales they might have had betweeen now and then would be practically nil as people just waited. This is the same thing Nintendo did with the DS Lite. They claimed over and over the no DS Lite re-design was in the works. Why? To keep sales of the old DS's up, of course.
I'd argue that it's the endgame that's broken. The 1-59 levelling experience is one of the best if not the most casual-friendly on the market. It's what happens after 60 that wrecks lives.
I don't have time to wreck my life...I've got a raid schedule to keep.
...in view of promoting a business strategy that concentrates management resources on a selected business to enhance the efficiency of the development power of the entire Capcom group, the dissolution of Clover Studios Co., Ltd. has been raised and passed at a Board of Directors' meeting.
Much more likely they're into the concept of viral TQC. They have a game plan to become virally-distributed and have come to know that it is better to productize intra-cyber-mega-strategically than to orchestrate extensibly. With this acquisition, they'll revolutionize the power of back-end, seamless supply-chains to architect.
Act now, and receive a coupon for a FREE copy of Duke Nukem Forever!!!
Errr... 1 + 1 = 3 now?
For significanly large value of 1.
Somehow I just can't imagine being in Ironforge when every player's voice is being blasted through my speakers. Actually, I could, but my therapist costs far too much to subject myself to that on a daily basis.
Yes because texture resolutions scale proportionally to the resolution on which they're displayed.
That's sarcasm, in case anyone missed it.
Jesus, this is the OLDEST Internet rumor that has yet to die off. It's damn near "640k should be enough for anyone" in legend.
Please read this this and get educated.
Are you dense? The point the GP was trying to make was that development costs go up as you port your game to different platforms. 1.1 million across 8 different platforms ISN'T an astounding success by any metric. If the game was sold on 1 platform and sold 1.1 million copies in one week, then you're talking Halo 2 or GTA 3 success or something...this is relatively banal by comparison.
XBL has really unified the world...For just $49.95/yr people of all races, creeds, and colors can now come together and treat each other like total shit.
Especially when rubbish like Enter the Matrix sells tons of carts regardless of actual review scores.
There's a hardcore segment out there that scrutinizes every scrap of information, for sure, but most games are still purchased by Grandma and Grandpa for little Joey because of the title, genre, or franchise, not because of an aggregate score somewhere in cyberspace.
You're just describing the software, not the console it ran on.
1. LOL, ok so I misspelled "the States". Stop trolling.
2. Estimation? It's a widely known fact that World of Warcraft has 6+ million subscribers. 2 of them, alone, are in the U.S. This makes it abundantly clear that at LEAST 2 million units were sold because that's how we buy them - off the shelf.
3. Oh, yes, I read it on the Internet. Must be true! (TM)
World of Warcraft
Publisher: Blizzard Entertainment
Developer: Blizzard Entertainment
Released: Nov '04
Estimated Sales: 1.4 Million
The hell? How can they use cite such a paltry number when WoW is at damn near 7 million active subscribers worldwide? 2 million in the State, alone!
Just as a follow-up to this post, for posterity:
;)
Click here
To quote Ace Ventura - "MAN I'm tired of being right!"
P.S. I do agree with you that WoW is a great game. I wouldn't have quit except my new bride wasn't taking to my long nights too kindly =)
Sure, if you take my quote completely out of context and respond to it, you might have a point. Unfortunatley, though, I was responding to the OP's idea that EQ brought mass-market appeal to the MMORPG genre, which I disgreed with, not about which MMORPG is best.
In this case, "defining" means "raised awareness of the genre for a large number of people across non-traditional demographics". Once one of those arrives on the scene there cannot be another for a given genre...at least that's my idea. You could argue Doom did that with FPS's, although I don't have a strong opinion on that. I am sure, though, that WoW holds that crown for MMORPG's. That was my point.
Fair enough point about Lineage - it had numbers - although I would qualify that by saying that the Korean market and culture in relation do videogames is vastly different than that of the West. For your "casual gamer" in America/Europe I'd say that Lineage was just a blip on the radar as far as MMORPG's are concerned and certainly hasn't crossed demographic boundaries in the way that WoW has - by any metric.
WoW was not the game that defined the MMORPG genre. EQ was the game that developed the critical mass for wide appeal to take that crown. It is more like StarCraft and Counterstrike... a game that has been refined to the point of wide lasting appeal.
I would suggest that subscription numbers disagree with your conclusion. At, what, 6...6.5 million subscribers currently, it pretty much means EQ is now only a pre-cursor to the true, defining game of this genre: World of Warcraft.
If you mean "first of its kind" then we're not talking about EQ anymore, we're talking about MUDS about maybe Ultima Online/Meridian 59 get an honorable mention. Anything predating World of Warcraft belongs strictly to the realm of the "hardcore" gamer. WoW is the first MMORPG that's pretty much defied classic gaming demographics...you might even go so far as to say it's completely upended them, hence my argument that WoW is the first "mass appeal" MMORPG.
Because we know what their compeititon is doing, obviously. Any more questions?
Hmmm, seems to me everyone "knew" how great the PSP was - right before the DS proceeded to trounce it up and down the sales chart.
I always find it interesting when people predict the Wii's success at this stage in the game. Most people were rather down on the DS when it was first announced ("What a gimmick...", etc.), what makes us so sure, now, that the we'll be any better at predicting the success of the Wii?
They have no Seoul.
Touche ;)
Erm...I meant "no DS re-design".
they have "no intention" of dropping the price this holiday. If they announced that, whatever sales they might have had betweeen now and then would be practically nil as people just waited. This is the same thing Nintendo did with the DS Lite. They claimed over and over the no DS Lite re-design was in the works. Why? To keep sales of the old DS's up, of course.