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How Warcraft Really Does Wreck Lives

An anonymous reader writes "There's a great blog post about how World of Warcraft can ruin lives, it's written by a person that was for a long time a member of the largest council on what is now one of the oldest guilds in the world." This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing too much of a video game.

617 comments

  1. I need help by bl00d6789 · · Score: 5, Funny

    LFG for WoW Addicts Anonymous, PST

    1. Re:I need help by eldavojohn · · Score: 5, Funny

      *stands up and addresses the circle of Slashdot*

      My name is eldavojohn. I am a WoW addict and I need help. Yes, this is a real addiction, I have sucked dick for monthly payment cards.

      --
      My work here is dung.
    2. Re:I need help by x2A · · Score: 5, Funny

      haha, the fools, playing WoW when they could be posting on slashdot instead.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    3. Re:I need help by wckdjugallo · · Score: 1

      Modded troll? Well I got your half baked reference and yes your joke was funny.

      --
      wahooka - The #1 provider of the real Internet.
    4. Re:I need help by stevesliva · · Score: 4, Insightful
      70 days /played. This guy is nothing more than a scrub in a medium-level guild. My guild is probably more advanced than his, and my gut is in BETTER shape than when I started playing. PS- over 100 days /played. And my GF still hasn't broken up with me.
      Wow, you're awesome. You should tell your grandkids about how awesome you were, back in 2006. If you have grandkids.
      --
      Who do you get to be an expert to tell you something's not obvious? The least insightful person you can find? -J Roberts
    5. Re:I need help by Jack9 · · Score: 4, Interesting

      I concur. 30 epics...yawn, yay 2 alts with full tier2 and misc ZG,MC,Ony items...um yea.

      The MOMENT my GF said "You should spend more time with me and less with WoW" (cliche'd but true), I dropped WoW. Didn't take me a moment.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    6. Re:I need help by steveo777 · · Score: 3, Funny

      If he's playing with a Powerbook or any Dell, he probably won't have the opputunity to have any grandkids.

      --
      This sig isn't original enough, it's time to come up with something witty...
    7. Re:I need help by Achoi77 · · Score: 1
      Indeed, 70 days /played is a lot, but IMO that is a pretty average amount for what qualifies as a lot. I know plenty of people that have broken the 100 day barrier, and a few more ppl that have even passed 150 days. Some consider themselves 'hardcore' gamers, and others are regular mom and pop types. The only difference between the 'hardcore' and the mom and pop types that have 100+ days /played, is the gear differential. That's it.

      I myself have played on and off since beta, and would roughly estimate my total play time to be around 30 days spread thruout all my characters. Considering wow came out almost 2 years ago, I would have logged on average of one hour a day of gaming since. For 70 days played, that's a little more than 2-2.5 hours a day of gaming. That's not a lot.

      I'm pretty sure we can find someone that watches more tv than that a day on average.

      Somewhat offtopic: Most of my wow gaming nowadays is regulated to pvp only since the latest patch, so I play probably on average of 3 games of warsong gulch (a "capture the flag" scenario for ppl unfamiliar with WoW) a night after work, with each game lasting anywhere from 10 mins-40 mins. Considering how long it takes to run thru instances to finish quests or obtain loot, I would never put myself thru doing pve again due to the time constraint, unless I've allocated a good chunk of time to commit with some friends beforehand. PVP is where the short gaming sessions are at. And while my roommate and other RL friends run around in their T2 epics, I really don't have that difficult a time standing toe-to-toe with them in the battlegrounds.

    8. Re:I need help by Alchemar · · Score: 4, Funny

      You can window the game and do bo

      [shift]-[tab]F132
      /script CastSpellByName("Heal" Rank 4);
      /say "Healing Party Leader - Don't run"

      [shift]-[tab]

      th at the same time.

    9. Re:I need help by flanman · · Score: 5, Insightful

      That's a really good point. Relating the time spent playing WOW vs. time spent watching tv.

      I play about 2-3 hours a day at a sitting but definitely don't play every day.

      My wife growls at me for the time I watch playing wow but I'm able to have a conversation with her and watch tv at the same time (my tv and PC are in the same room).

      Why is it (generally in the minds of non-gamers) that time spent with the TV is somehow "better" than time spent gaming?

      I suppose that if you completely coccoon into the game vs. remaining aware of the outside world it's a problem but that applies to anything.

      I often play wow with both my girls on my lap telling me what to kill and which quests to run. (most of my toons are also female because the girls name them).

      Seems like yet another media sponsored backlash against time spent away from the tv.

    10. Re:I need help by Scrameustache · · Score: 4, Funny

      My guild is probably more advanced than his, and my gut is in BETTER shape than when I started playing. PS- over 100 days /played. And my GF still hasn't broken up with me.

      You forgot to mention your enormous penis and your luxurious mansion.

      --

      You can't take the sky from me...

    11. Re:I need help by Anonymous Coward · · Score: 3, Funny

      The MOMENT my GF said "You should spend more time with me and less with WoW" (cliche'd but true), I dropped WoW. Didn't take me a moment.

      So...you're totally whipped, then?

    12. Re:I need help by KingMotley · · Score: 5, Funny

      This begs the questions...

      Are you cute?

      and

      I have some unused play cards, maybe we could make a deal?

    13. Re:I need help by NeumannCons · · Score: 3, Funny

      haha, the fools, posting on Slashdot when they could be playing WoW. oh wait...

    14. Re:I need help by Anonymous Coward · · Score: 0, Funny

      Sounds like WoW has taken a Page from the Republican party.

    15. Re:I need help by C0rinthian · · Score: 5, Funny

      Sex > killing cartoon dragons.

    16. Re:I need help by BecomingLumberg · · Score: 2, Funny

      Someone who becomes so obsessed with a videogame that it becomes a serious addiction couldn't have had that much of a life to wreck....

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    17. Re:I need help by Jack9 · · Score: 2, Insightful

      It's not about bragging, it's about the correct context of his pathetic self-victimization, when he is nowhere near the pinnacle of WoW addiction or the WoW experience...which are the same.

      --

      Often wrong but never in doubt.
      I am Jack9.
      Everyone knows me.
    18. Re:I need help by Anonymous Coward · · Score: 0
      Are you cute?
      Nope. I'm a 24 year old male. But the plus side is that I'm skinny enough that if you slick my hair back I look just like a five year old girl.

      I have some unused play cards, maybe we could make a deal?
      I usually whore around Winterspring for the upper class players. If you're into more of the counter culture scene, we could meet in Un'Goro crater but ... well ... you don't wanna know what goes on in the jungle ...
    19. Re:I need help by Fozzyuw · · Score: 5, Insightful

      *stands up and addresses the circle of Slashdot*

      Anything can be an addiction, and video games are no different. However, with the advent of MMO's, game addition has become much more social and mainstream than before.

      From the article...

      Why did I leave? Simple: Blizzard has created an alternate universe where we don't have to be ourselves when we don't want to be. From my vantage point as a guild decision maker, I've seen it destroy more families and friendships and take a huge toll on individuals than any drug on the market today, and that means a lot coming from an ex-club DJ.

      This is true of Blizzard, however, it should be noted that this did not start with WoW. EverQuest(EQ) was the pioneer of the 'mainstream' MMO. Every heard of the phrase 'EverCrack'? Anyone who's played EQ has. There was a group formed called EverQuest Widows that comprised of people who left their husband / wife because of their game addiction. Or Husbands / Wives who had an affair with someone they meet playing this online game.

      Of course, it isn't just EverQuest, it's an MMO thing, or possibly just restricted to the Fantasy genre as I've not heard of these same issues nor have I ever been as addicted to MMO's such as City of Heroes / Villans, Star Wars, or Matrix. I've seen these issues in EQ, Dark Age of Camelot (DAoC), and World of Warcraft (WoW).

      During my time in DAoC, I actually experianced a real life situation where a wife who recently left her husband due to his game addiction. A wife I met playing DAoC with her and her husband. She joined DAoC to try and spend more time with her husband only to be left to level her own toon, while her husband ran off to do 'end game' raids.

      This couple had other problems that an MMO addiction amplified. And their story will be familiar to a vast number of people. WoW, did not start this kind of 'extreme' addiction, but being the largest MMO, it will introduce it to the most number of people.

      MMO and game addiction for myself, almost killed my college education. Of course, I've been addicted to Nintendo since I was 8 (and Pong and Intellivison before that). I hated sports until I was 12 when I started Football, despite my parents forcing me to wrestle between 8-12 year of age. I was overweight when I was a kid and I didn't get out and play with a lot of kids. My favorite gifts where Tiger Electronic hand held games. So, suffice it to say, I've been an 'addict' for a long time. However, the MMO and it's 'vitual' reality and the ability to actaully people with other people (co-op multi-player games where my favorite however you had to find a friend to play Nintendo with you) pulled me deeper than ever before. Dusk to Dawn game sessions. Skipping class (in college), passing oppurtunties to party (in one of the US's highest rated party schools), little to no studying. 10 mins reading a book, and I'd be thinking "If I kill these mobs, I can get this item! I can just farm those and level!"

      It was after DAoC experiance that I had to regain control. Then I studied in Europe for a year with no outlet to really play video games at all. It was a great way to break the habit. When I returned from Europe, WoW was released. I still bought and played it on release day. I even had some long game sessions. However, it was much easier to pull myself away than before. My GPA went from 2.0 to 3.4. I went out at least twice a week with friends and visited my family more often.

      The beauty of WoW is that it's extreamily easy to get a character to the 'end' level (whatever that may be at any given time). while all the other games I played make it so hard and difficult, that I've never actually 'maxxed out' a character in any other game.

      Video Game addiction is a serios thing that gets little attention due to it's 'taboo' idea or possibly sound 'silly'. I don't th

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
    20. Re:I need help by staeiou · · Score: 1

      My wife growls at me for the time I watch playing wow but I'm able to have a conversation with her and watch tv at the same time (my tv and PC are in the same room). Why is it (generally in the minds of non-gamers) that time spent with the TV is somehow "better" than time spent gaming?

      Because TV is part of a shared cultural experience. In today's middle-America, you're missing out on some essential water cooler conversations if you didn't watch the latest episode of Lost, Grey's Anatomy, or $SPORTS_EVENT.

    21. Re:I need help by jschottm · · Score: 4, Insightful

      Why is it (generally in the minds of non-gamers) that time spent with the TV is somehow "better" than time spent gaming?

      I'm a non-gamer, non-TV owner (and no, I don't claim that makes me better than you or anyone else, just the choices I've made) so I can't answer the exact question you asked, but here's some differences:

      TV is more or less an extension of the passive entertainment offered by reading. There's not much correlation between the nominal effort you put into it and what you get out of it - in the case of a few shows (Farscape) you have to make some kind of commitment to watching and understanding the entire ark, but most TV shows you can watch any one episode and generally understand what's going on. MMORPGs on the other hand, by their very nature, tend to reward the amount of time spent on them. Someone who plays one hour a week will be much worse off in the game world than someone who spends one hour a day. This leads to a different relationship to the user where people who have self control issues (very often the types drawn to MMOs) can be sucked into online games in ways that interfere with what society has deemed "normal" life.

      TV uses the normal human cues for non-verbal expression - eyes, facial expressions, tone of voice, etc. MMOs lack subtle non-audio signals and the audio quality I've heard for the voice discussions on WoW have left me unimpressed to the point I suspect that it masks some important tonal information. I've had friends who I've known exclusively online for fifteen years or so and place great value on the electronic communication that allows those relationships, but I also recognize that we miss out on a great deal of the subtle nuances of human expression, that TV at least offers a faximily of.

      In what I consider a plus for gaming, TV is a passive activity, while MMOs allow interactivity with hundreds and thousands of other people. Most of my friends that game do so as much to interact with friends who are physically distant as much as they do to play a game per say.

      Lastly, MMOs allow for addictive escapism in a way that TV doesn't. TV enables viewers to ignore their lives and daydream about how they could be different, but MMOs allow users to actively create an alternate persona that fills in voids in their life or covers over their own flaws. Whether this is a good thing or not is a matter of debate. On the one hand, I don't necessarily view it as worse than someone who comes home from work and drinks to escape their problems, but on the other, any tactic that allows someone to ignore the problems of their life is problematic to me in that it encourages people to not actually deal with their issues.

      But as I said, it's just a matter of the choices we all make for ourselves.

    22. Re:I need help by IcyNeko · · Score: 3, Funny

      Woo, that makes you a bonefide hero, don't it?

      By the way, your it'll be hard for your girlfriend to break up with you considering that she's 1) a Night elf, and 2) tied to your wow account.

    23. Re:I need help by XenoRyet · · Score: 4, Insightful
      When discussing game addiction, I think it's important to remember that there is no chemical addiction going on here. There is only the psychological addiction. It's not like alchahol, or cigarettes, it's simply a pleasureable activity that people prone to obsessive or addictive behavior may do too much of.

      My point is that there isn't anything inherantly wrong with the game, or playing it, for most people. The vast majority will be able to balance their play time with the rest of their life with no trouble whatsoever. When we focus on the relativly few cases of real obsession with the game, we miss the point. It makes it look like Blizzard is at fault, and that anyone who plays their evil game will become addicted and suffer the consiquences. Attatudes like that are of no help to anyone. What we should be asking is: "What about this person made him become addicted to a game?" Not: "What about this game made this person become addicted to it?"

      I agree that game addiction is a real issue, but the focus should be the person, not the game, since that is where the problem lies.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    24. Re:I need help by Anonymous Coward · · Score: 2, Funny

      Granted, now sex with cartoon dragons....

    25. Re:I need help by Dragonslicer · · Score: 5, Funny
      Sex > killing cartoon dragons
      Only on Slashdot would this statement get modded Informative.
    26. Re:I need help by jdray · · Score: 5, Insightful

      there is no chemical addiction going on here.

      That's not quite true, though many would accuse me of picking nits. In this case, the chemical addiction is to a chemical produced by the body, not introduced externally. Either way, it's chemical, though.

      --
      The Spoon
      Updated 6/28/2011
    27. Re:I need help by Anonymous Coward · · Score: 0

      > Someone who becomes so obsessed with a videogame that it becomes
      > a serious addiction couldn't have had that much of a life to wreck....

      Now, leave me the fuck alone, I have a 6-pack to kill.

    28. Re:I need help by TiwazTyrsfist · · Score: 1

      So, I really don't see MMORPG's as being either better or worse than TV, Coffee, Cigarettes, or Boozahol.

      Consider the stay at home parents who slavishly watch their five soap oprahs a day.
      Consider your own starbucks addiction, the $70+ dollars you drop on Latte's a week.
      Consider the guy who spends 3-8 hours a day in the bar after work.
      Consider the really smart kid in the back of the class room who's failing his classes because he reads all day instead of paying attention or doing his homework.

      The problem is not the item, rather it is the combination of an addictive personality, and an intense desire to escape reality.

      For those people who don't have an addictive personality, who don't feel a need to escape their own lives, WoW isn't dangerous. For those who do have these problems, its not a question of IF their lives will get ruined, but which thing they will use to ruin their lives.

    29. Re:I need help by C0rinthian · · Score: 1

      Judging by your handle, I'd say you are biased.

    30. Re:I need help by Anonymous Coward · · Score: 0

      there is no option for "+1 no shit"

    31. Re:I need help by Anonymous Coward · · Score: 1, Interesting

      Well, after playing for over a year and being introduced to the game by my then girlfriend, now fiance: I can honestly say that it does take a toll on a relationship, even when both of you are avid players. See, I work full time and have maybe 15 hours/week to play. My main character has just hit 59 after all that time, but I play whenever I can because I love playing the game so much.

      She doesn't work and she plays about 6-10 hours a day. She has two fully geared 60s, is bringing up another and is in the top raiding guild on our server. She's active in guild politics, her druid outheals the priests and pallys in the guild, and her mage can go toe-to-toe with any hunter or rogue for DPS.

      Here's the issue: With all of that going on, and given that she and I can only see each other on weekends (long distance relationship), we have come within a hair's breadth of breaking up twice now over that stupid game. Both times it has been me who was frustrated with spending all weekend watching her play, and being forced to do the same just to spend time with her. It got so bad the second time that I threatened to cancel her account (it's in my name, on my bank account) as well as mine. She finally opened her eyes to how engrossed she was, and also how she was in a cycle of depression over not being able to find a job despite her skills and experience. She discovered that she was hiding from her depression in the game, which was further depressing her because of the problems it caused with us, as well as with her real-life friends that she'd been shunning all this time. She backed off from the game considerably, and now she will back out of a scheduled raid to spend time with me without me asking her to, even though it seriously endangers her standing with them.

      Like any legal addiction, it's a life-drain and a danger, but played in moderation and with consideration for your family and friends (and your own mental health), it can be a good pasttime.

    32. Re:I need help by Anonymous Coward · · Score: 0

      "The MOMENT my GF said "You should spend more time with me and less with WoW" (cliche'd but true), I dropped WoW. Didn't take me a moment."

      Wow that reminds me of the time i said to my wife "You should spend more time with me and less with everquest" She was gone within a week, shes my x-wife now.

    33. Re:I need help by Fulcrum+of+Evil · · Score: 1

      He needs the mansion so he can fit his enormous wang inside of it.

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    34. Re:I need help by An+Onerous+Coward · · Score: 1

      s/a\ videogame/drugs/

      The analogy is imperfect (to put it mildly), but there is a grain of truth to it. Both provide a shortcut to feelings of happiness that are more difficult to find in real life. Both are habits that are very difficult for many people to control.

      I find myself playing more WoW when the rest of my life feels like it sucks. I also find myself posting to slashdot more. Hmm, seventeen posts yesterday. Not a good day. I think my frustration shows in a lot of them.

      Anyhow, I think your characterization is a bit unfair, or maybe just a little too close to home.

      --

      You want the truthiness? You can't handle the truthiness!

    35. Re:I need help by couch_potato · · Score: 1
      I'm a non-gamer, non-TV owner (and no, I don't claim that makes me better than you or anyone else, just the choices I've made)
      It sounds like, by not claiming it makes you better, you're implying that you're actually better than those who WOULD claim that it makes them better.

      Wow, that's a sentence that needs to be diagrammed.

      Cool links.
    36. Re:I need help by keyrat+rafa · · Score: 1

      Online we call it a 'penzi'.

    37. Re:I need help by laffer1 · · Score: 1

      My solution to the pissed off wife vs gaming scenario was to get her addicted to Warcraft 3 and later WoW. It worked a little too well. Now she plays WoW for several hours on the weekend and often through dinner time during the week.

      I have an account to talk to her, but that trick only works on the realm we have in common. She has so many characters now, I can't keep track anymore.

      The real problem with WoW is that you have difficulty getting into groups unless you belong to guilds. For most guilds, you must play a reasonable amount of time or have high level to be considered. Blizzard needs to find a way to help players who don't play that often. I play a few hours a month now! Its not fun anymore as I can't run instances by myself and battlegrounds is interesting, but I'd rather play a FPS if I'm going to do that sort of thing.

      WoW has its own culture. There are similarities to not following the lame tv shows currently on television. Most people only have watched one or two reality tv shows that they actually liked. In my case, the only one I watch is project runway and that is more to spend time with my wife than anything. I don't watch any current tv shows regularly. I only hear about a few of them on the radio in the morning and find it irritating they spend so much time talking about who lost on the bachelor or what happened on Lost last night. If you don't watch these shows, there is almost no point to moring shows on radio stations. Worse yet, if you don't like the 3 types of songs the music industry wants you to hear, the rest of the day is out for radio too. In WoW, if you don't have a high level character (my highest is a lvl 28 human mage), you don't understand many of the jokes, references to instances, and general gaming humor as of late.

      I've been playing WoW since release day minus 2 months that I couldn't find a copy after using the free trial that came with my wife's copy. Its a nice game and I'm sure the expansion pack will help a lot. I just find less and less time for WoW. I'd rather develop open source software than play any game.

    38. Re:I need help by jdray · · Score: 4, Interesting

      Over twenty years ago, when I was in college, I was introduced to a group called the SCA, "a medieval history re-enactment group," that had, at the time, been around about twenty years. Over several years of various levels of involvement with the group, I watched many of the same impacts described in TFA happen to people's "real" lives. Tens of thousands of dollars were spent on gear for tournaments over some people's lives; there were affairs and break-ups, alcoholism and job loss. I remember people going off to events without their spouses, having a weekend fling while they were there, and writing it off to an excuse of "being in character" for their chosen persona. In the worst cases, I've witnessed people draw "live steel" against one another, meaning real, sharpened blades came out and challenges were made over some perceived insult to a made-up character.

      The SCA isn't the only group that this sort of involvement happens in, though. People in our society want, in the worst way, an escape from mundane reality; they want some sort of control over their environment, and want to be appreciated for the things they do. Take any area of interest (Civil War, Star Wars, News for Nerds, etc.), and somewhere there is some sort of group dedicated to its advancement. Get enough people doing it, you have a society. Concentrate hard enough, you have an alternate reality.

      Chances are that we're never going to be able to create a real-world society where everyone is happy with their lot in life and how they integrate with the world around them. Until then, we're going to come up with more and better ways to escape the reality we're in, and those escapes are going to have their addicts. It's kind of unfortunate, and, as TFA points out, can be destructive. I've identified my addictive side, and deal with it as best I can. Through force of will, I only delve into addictive things to a certain degree and get out before I get really hooked (though I've recently discovered that my internal clock, otherwise very accurate, stops working when Civ IV is running; I need mechanical assistance). For those that can do the same, or don't have such addictive behaviors, great. For the others, those who pour their lives into something that doesn't add value in the outside world, well, Darwin calls.

      --
      The Spoon
      Updated 6/28/2011
    39. Re:I need help by filtur · · Score: 1

      Sex > killing cartoon dragons.
      I don't know...some of those dragons are pretty big....

    40. Re:I need help by XenoRyet · · Score: 2, Insightful
      While you have a point, it is one I intentionaly disregard in most cases, as I don't think it's a useful distinction on the subject.

      If you count chemicals produced by your own body as being part of a chemical addiction, you lose all distinction between chemical and psychological addictions, and they are two very different things.

      --
      If forums teach us anything, it is that logic and critical thinking should be required courses in the public schools.
    41. Re:I need help by sbrown123 · · Score: 1

      serious addiction couldn't have had that much of a life to wreck....

      Well, according the the article he worked as a bartender and DJ, so he should have been used to watching other people get laid while he worked for peanuts.

    42. Re:I need help by Scrameustache · · Score: 1

      That's not quite true, though many would accuse me of picking nits. In this case, the chemical addiction is to a chemical produced by the body, not introduced externally. Either way, it's chemical, though.

      And following that logic, those chemicals are made up of atoms, so WoW addiction is atomic!!!!

      What you did is not a nitpick, it's a complete lack of understanding of what adding "chemical" to "addiction" means.

      --

      You can't take the sky from me...

    43. Re:I need help by Anonymous Coward · · Score: 0

      The sad irony is in how much better their lives might be if they spent all that money and creative enery improving their REAL lives and their REAL selves so they might not need to "escape" their lives so much.
      Why don't people do that more often? Fear.
      They think that the consequences of screwing up in a "make believe" scenario will be far less than the consequences of screwing up in real-life. Of course, you can hardly learn to ride a horse if you are not willing to risk falling off. Just my $.02

    44. Re:I need help by Eowaennor · · Score: 2, Interesting

      I have been playing since closed beta, almost 2 years ago. I would also consider myself a "hardcore" player... being a member of the guild Death and Taxes which is considered the top guild in the US and could be argued that we're the best in the world as well.

      I don't mean to start an e-peen war here, I'm just setting the context for how some people can balance a hardcore raiding life with real life, and not be too drawn into the addiction.

      To give you an idea of how much I've played my only character:
      Total time played: 210 days, 14 hours, 22 minutes, 28 seconds
      Time played this level: 188 days, 3 hours, 50 minutes, 33 seconds

      Sure, I've blown off invites from friends to go to parties to instead sit at home raiding. In retrospect I would have regretted those mornings after anyway! I haven't yet lost any of those friends, as I can still find time to see them fairly often. Being a hardcore player does not mean you have to spend your entire waking day in front of your computer, I have a full time job that I must pay attention to instead.

      There are many types of WoW players, each able to balance the game with their real lives in different ways. An outsider might look at a mixed group of players and not be able to tell if they're casual or hardcore based solely on the number of hours they play each day. A hardcore player who only logs on each night only to raid is also a part of a larger machine, the guild, which is organized in such a way to allow people to play less and not burn out. Or at least thats one of the intentions. A casual player will not find that kind of support simply because they do not see themselves as being able to, or wanting to, spend the time to set up such a system. They want to stay casual and will justify being so by going so far as complaining (a lot) on the public blizzard forums about every change in the game that allows people who are able to play 'more' to gain the advantage.

      The above poster stated that the only difference between a casual and hardcore player was playtime and gear differential. I would say that play time doesn't factor into it as much as people might think. People are able to minimize their playtime and still call themselves hardcore. Although it may not be apparent to most other people.

    45. Re:I need help by Firefly1 · · Score: 1
      In today's middle-America, you're missing out on some essential water cooler conversations if you didn't watch the latest episode of Lost, Grey's Anatomy, or $SPORTS_EVENT.
      If that's the entire substance of a given 'water cooler conversation'... well, it doesn't sound like missing out on said conversation is any great loss.
      --
      - White Knight of the Order of Mihoshi Enthusiasts
    46. Re:I need help by mrscorpio · · Score: 2, Informative

      You don't mean "chemical", you mean "physical". Addiction to cocaine, heroin, cigarettes, alcohol (and others) can cause negative physical consequences when the body is physically addicted; in other words, the body has adapted to the presence of the drug, its no longer "normal" NOT to have it in the system and so things don't work properly (look up heroin withdrawal symptoms). This contrasts to marijuana, gambling, sex, and video games, to which people have been validly addicted to but there are no PHYSICAL symptoms when they abstain. However, all addiction is chemical, and these latter types are (as I understand) causing elevated levels of dopamine in the body, similar to what cocaine and methamphetamine do artificially.

    47. Re:I need help by sdaemon · · Score: 1

      I lawled :)

      Dangit, though, I'm wanting to get a new laptop, needs to be WoW-capable. Current main contender is one of the new Macbook Pros. Grandkids would be nice one day too, though.

      Decisions, decisions...

    48. Re:I need help by dave562 · · Score: 1
      Because TV is part of a shared cultural experience. In today's middle-America, you're missing out on some essential water cooler conversations if you didn't watch the latest episode of Lost, Grey's Anatomy, or $SPORTS_EVENT.

      That's the truth. I stopped watching TV about four or five years ago. I notice that I feel most disassociated from the TV-mind in two cases. Either people are bantering on about some inane "scandal" and when I ask where they get that crap from they inform me "that it has been on the news for days". The other is when a bunch of people are laughing about some "funny commercial" that I've never seen.

    49. Re:I need help by Anonymous Coward · · Score: 0

      Totally agree.

      I play DAoC a few hours a day but watch almost no TV.

      So I care more about cartoons characters than Hollywood characters. Anyone who watches any reality TV show has no room to talk.

    50. Re:I need help by dave562 · · Score: 1
      In WoW, if you don't have a high level character (my highest is a lvl 28 human mage), you don't understand many of the jokes, references to instances, and general gaming humor as of late.

      That's the truth. I didn't understand the whole Pirates vs Ninjas debate until I played WoW.

    51. Re:I need help by Billly+Gates · · Score: 1

      Lucky you.
      \

      I have a wow box unopened from October 05. Why? My brother told my gf how he lost 2 years of his life to wow and some of my former college mates dropped out for playing continiously.

      She gets pissed when I read slashdot for more than an hour and to put in wow would scare teh daylights out of her. So now I just read it at work.

    52. Re:I need help by Billly+Gates · · Score: 1

      With my gf its about spending time together and with her kids. I can't do that on wow but can watching tv or playing MarioKart.

      So I play mariokart now with her and the kids for hours and win prizes. So the real question is how to get our gf's into wow and how the kids can join? PRoblem solved.

      Well she has a negative thing for wow I have to fix first.

    53. Re:I need help by Digital+Vomit · · Score: 2, Funny
      Sex > killing cartoon dragons.

      What about killing real dragons?

      Don't bother answering. I'm about as likely to be able to do the latter as I am the former.

      --
      Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
    54. Re:I need help by tkrotchko · · Score: 1

      "Anyone who watches any reality TV show has no room to talk."

      Perhaps you're right.

      On the other hand, the reality show only soaks up an hour a week.

      --
      You were mistaken. Which is odd, since memory shouldn't be a problem for you
    55. Re:I need help by Rakarra · · Score: 1

      The number of days /played does not measure how advanced your character is. I'm fairly well decked out in endgame gear, but there are folks in blues with a longer /played time than myself. Some guilds just move faster.

    56. Re:I need help by Anonymous Coward · · Score: 0

      I find it quite entertaining how people blame the venue of activity for addictive/compulsive behaviour all the time, especially on items that have no real chemical addiction that is readily identifiable by science. Yes, there are things that create endorphins in our body to make us feel good, and naturally we want to continue doing those things that make us feel good. However, some of those things are NOT physically damaging to our bodies in ways that are not repairable, nor do those things physically add a foreign chemical to our body that creates a dependancy/need for it, while damaging your body at the same time. For example, because someone excercises a lot more than average, because they enjoy the endorphins created by this, is this a bad addiction? Yes, there are unsafe amounts you can excercise, however an above average amount of excercise is not dangerous. On the contrary it is great for you. It improves your alertness, bloodflow in the body, your metabolism, energy level, and self esteem, among other things, of course. It overall makes you a happier person. Not saying that playing world of warcraft an above average amount is the equivalent to excercising more than normal, but to take a hobby such as that that creates endorphins in your body, and makes you happy, relieves stress, is not dangerous at all - it is quite the opposite. Everyone needs a hobby/task to do that helps them unwind, lets them enjoy themselves, and relieves stress. When you look at the sheer number of user accounts on WoW, even assuming 60% of account holders have more than 1 account (which is quite a liberal estimate) we are still talking about hundreds of thousands of users, of World of Warcraft alone. If we include in that number the amount of people that play Everquest, DAoC, Starwars, and all the other MMORPG (massive multiplayer online role playing games) out there, we are talking well into the millions of ppl that play. To take the very few cases, less than 0.1% of ppl that play those games, where there are unsafe addictive behaviours happening in conjunction with and in result of playing these games, is just not fair to the game. Do we blame excercise as an activity in general because there are a very few people that take it too far and endanger themselves physically from too much excersise, or unsafe addictive behaviours because of excercise? If someone were to quit their job, focus all their attention on excercise/working out instead of their family, even sell required and basic personal possessions to obtain more workout equipment or training, we do not blame excercise for this. We blame the person. There are people in every avenue of life, every profession, every country, every culture, every religion, every family background, that have their own psychological, addictive, and personal issues with everyday things that someone with a balanced life and control over their life has no problem dealing with. It is these people that need to get control of themselves and not take things too far in their life.They need to stop blaming the venue of entertainment, but rather acknowledge the way their own mind and body processes their reactions to the feelings they get, and controls these feelings, or lacks to control them as the case may be. Guaranteed the .1% of people that report to the news that MMORPG's are a huge threat and need to be banned/stopped have addictive/behavioural problems in their life beyond and completely unrelated to the game, and just chose not to mention that, or the newspaper article conveniently left that part out. A sheer laziness and lack of responsibility is what leads to people blaming MMORPG's for their addictive/compulsive nature instead of themselves. Own up to your own inadequacies/shortcomings, people, and stop blaming others for your own mistakes.

    57. Re:I need help by Anonymous Coward · · Score: 0

      You may be interested to learn that the dopamine release associated with plaing CounterStrike, as assessed by a study back in the early days of the game, was greater by orders of magnitude than what was observed from the intravenous administration of heroin.

      I've tried just about every category of highly addictive drug out there, and found nicotine and gaming to be the only two I have had any difficulty controlling. The former beats the latter, although not by much.

    58. Re:I need help by modecx · · Score: 2, Interesting

      While you have a point, it is one I intentionaly disregard in most cases, as I don't think it's a useful distinction on the subject.

      And you're possibly disregarding that point in error. When someone has a psychological addiction, endorphins are released when they participate in that activity, and it makes them feel good. If that action becomes associated with the good feelings, a cycle can start, resulting in a dependency on the chemicals associated with that activity. The lines between the physiological and psychological are not rigid, black and white areas, and everyone should understand that theories regarding this particular area change quite often.

      Any of these psychological addictions can become what is in essence, a chemical addiction, characterized by a degree of physical dependence. As such, psychiatrists are finding that the treatment of some of these harmful behaviours is helped considerably if they recognize and treat the chemical aspect of the addiction.

      I bet plenty of people here on slashdot know people who get mighty upset (depression, irritability, etc.) if they don't get to play their WoW (or other game) at the time they usually play. Heck, a good amount of people following that description may themselves be slashdotters. Also, if a particular game is playing host to more addicts than other games, how can you argue the game should not also be in strong focus? If it seems that a disproportionate amount of people become addicted to the grind style MMO than other games, then it has to be explained by one of a few things: 1) This particular type of game attracts people with addictive personalities, thus more of its players become addicted 2) Something in the game sets up a cycle that draws in otherwise nonaddictive people, and they become hooked.

      My money is on #2, because I've been there and done that. I was hooked on Diablo 2 because of the way the game works, and I realized this some time later. The thing is, there is a clear economic incentive to create addictive games, and I believe they realized this in Diablo. Back then, Blizzard didn't gain anything from me being an addict. They got my cash up front, and for them it was downhill after that. However, you pay monthly to play WoW. The more people you hook, and the longer you hook them, the more millions you rake in profit. There's a reason that it's a felony for income tax accountants to charge a percentage of their client's income tax returns, and that's all I have to say about that.

      --
      Constitutional rights may be respected, repealed, or modified; but they must never be ignored.
    59. Re:I need help by Anonymous Coward · · Score: 0

      Technically, the same feelings and emotions attributed to love are as well triggered by a chemical reaction in the brain as well.

    60. Re:I need help by Mike+Buddha · · Score: 1

      Since we're all playing junior psychologist here, I might as well pipe up. It sounds like the guy was depressed. People self-medicate in all sorts of ways when they're in a funk. His weapon of choice was this video game, and the delusions of grandeur it engendered in him. He said it himself: he was shocked and hurt when nobody else gave two shits that he quit.

      --
      by Mike Buddha -- Someday the mountain might get him, but the law never will.
    61. Re:I need help by Anonymous Coward · · Score: 0

      Let em wreck their lives. Means more jobs and money for me.

    62. Re:I need help by blahplusplus · · Score: 1

      "I agree that game addiction is a real issue, but the focus should be the person, not the game, since that is where the problem lies."

      Any kind of distraction that allows people to check out from their mundane and stress filled and unhappy lives is going to get people addicted. Let's face it, modern life is not a box of chocolates for a lot of people and entertainment, be it gaming or something else, or going out every night to get drunk, is just one way for people to attempt to check out or try to rejuvinate their tired/broken spirits.

    63. Re:I need help by Anonymous Coward · · Score: 0

      ahahhahahhahha

      Absolutely awsome /lol /cheer

    64. Re:I need help by dgbrownnt · · Score: 1

      *stands up and addresses the circle of Slashdot* My name is dgbrownnt and my paladin is only at level 53 after a year and a half. Yes, I am one of the seven people who have successfully played only a couple hours a week and have not quit the game... I will be signing autographs outside of Sorrow Hill later (where I've been grinding for the last 2+ months) :-P

    65. Re:I need help by Anonymous Coward · · Score: 0

      You sir are unaware of the amazing app called Ventrillo.

      Voice communication FTW.

      Used by i'd guess 99% of WoW players. GG.

    66. Re:I need help by peripatetic_bum · · Score: 1

      I quote (i dont from where) "...and when has being whipped, a bad thing?"

      --

      Sigs are dangerous coy things

    67. Re:I need help by sjudd · · Score: 1

      >> Sex > killing cartoon dragons.

      >What about killing real dragons?


      What about sex with dragons ?

      --
      All women want is honesty, if you can fake that, you're in.
    68. Re:I need help by unsigned+integer · · Score: 1

      dopamine ftw!

    69. Re:I need help by Guppy06 · · Score: 1

      "LFG for WoW Addicts Anonymous, PST"

      Must be a pain being stuck an hour behind all those people in California, etc. for another week and a half.

    70. Re:I need help by T.Louis · · Score: 1

      Firstly, I don't blame the gaming companies, as much as I don't blame McDonalds if I'm getting fat because I'm overeating fast food or whatnot. But dismissing that a repetitive euphoric state from a random activity, say running, playing games or whatever it may be can not be traced to a chemical addiction would have to be studied and not just stated. Sure, you are not actually consuming the chemicals, but how do you know something is not produced within the body? Have you studied this problem in-depth?

    71. Re:I need help by AutumnLeaf · · Score: 1

      You haven't killed Nefarion.

    72. Re:I need help by jdray · · Score: 1

      I hear that. Seven or eight years ago, I was out of work for an extended period. My wife was jobless at the same time, though I'm the major breadwinner in the family. Anyway, the tech market was really tight at the time, and I was having a tough time finding a job. I found Railroad Tycoon II, though, and spent hours a day in the basement playing it.

      --
      The Spoon
      Updated 6/28/2011
    73. Re:I need help by NateTech · · Score: 1

      Ah that live steel part sounds great.

      Let the idiots dumb enough to think their games are a reality kill each other off.

      It'll be entertaining on the evening news.

      --
      +++OK ATH
    74. Re:I need help by PastaLover · · Score: 1

      I mostly agree with you, but the main difference with a hardcore raiding guild is that I can completely blow my casual guild off. I can say "sorry guys I have better stuff to do for a while" and I'll come back 3 weeks later to check my bags and say hi, and I'll still be in the guild. Most hardcore raiding guilds have an attendance policy that makes this quite hard to do.

      I don't blame them for doing this, you can't really get anywhere in raiding if you can't depend on any of your raiding members being there since you'll usually fall short of a couple of classes. But the "machine" associated with hardcore raiding guilds is not different from the ones casual guilds have simply because of some lack of interest of the casual gamers. It is so because casual gamers must set completely different requirements for their guild, even if individual members might play just as many hours as a hardcore player.

  2. Yearning Crusade. by Honest+Olaf · · Score: 5, Funny

    "The Burning Crusade expansion for WoW is coming, so named because of how the game devours human lives, leaving them a smoldering ruin." ~ Tycho

  3. oldest? [-1 offtopic] by Whiney+Mac+Fanboy · · Score: 1, Offtopic

    a member of the largest council on what is now one of the oldest guilds in the world.

    Surely if it is now one of the oldest guilds in the world, it has always been one of the oldest guilds in the world?

    --
    There are shills on slashdot. Apparently, I'm one of them.
    1. Re:oldest? [-1 offtopic] by Dreddy+Schwager · · Score: 1

      Nope. There were older guilds but they have all since been disanded. So now it is one of the oldest guilds.

    2. Re:oldest? [-1 offtopic] by NoTheory · · Score: 1

      Not if he is talking about existing guilds. It could be that there were guilds started before his which all folded, leaving his the oldest (functioning) guilds.

      not that i'm going to put words in the dude's mouth.

      --
      There are lives at stake here!
    3. Re:oldest? [-1 offtopic] by Anonymous Coward · · Score: 0
      Unless the older guilds folded up recently.

      No - they would still be the oldest - you're thnking of oldest existing guild.

      Ouch! Double zapped by logic!
    4. Re:oldest? [-1 offtopic] by Hamled · · Score: 1

      Unless some number of older guilds were disbanded, thus putting it close enough to the current oldest guild to be labeled "one of the oldest."

    5. Re:oldest? [-1 offtopic] by Rakshasa+Taisab · · Score: 3, Funny

      Uhm, he's still claiming to be the oldest guild in the _world_. You do know there's a world outside of WoW?

      It's called MUD.

      --
      - These characters were randomly selected.
    6. Re:oldest? [-1 offtopic] by bytesex · · Score: 1

      And of course, for people with jobs and lives and such trivial things, a guild has quite a different meaning, and some of them are quite often quite a lot older than your WOW-or-what-have-you guilds, think a few centuries.

      --
      Religion is what happens when nature strikes and groupthink goes wrong.
    7. Re:oldest? [-1 offtopic] by Anonymous Coward · · Score: 0

      So Jesus is 2006* years old by now?

      *give or take, I know.

    8. Re:oldest? [-1 offtopic] by Anonymous Coward · · Score: 0

      How about say the Roman Empire? (To make the analogy about an institution, not a person).

      That's about 2700-2800 years old. Do you not agree?

    9. Re:oldest? [-1 offtopic] by Anonymous Coward · · Score: 0

      Pointless links to things everyone already knows should be directed to Wikipedia...

    10. Re:oldest? [-1 offtopic] by Dun+Malg · · Score: 3, Informative
      "a member of the largest council on what is now one of the oldest guilds in the world." Surely if it is now one of the oldest guilds in the world, it has always been one of the oldest guilds in the world?
      the set of "guilds in the world" does not include guilds that used to exist, but no longer do

      And to all you scintillating geniuses pointing out that there are much older guilds in the REAL world: no fucking shit. The "world" to which he refers is obviously the World of Warcraft.
      --
      If a job's not worth doing, it's not worth doing right.
    11. Re:oldest? [-1 offtopic] by NoTheory · · Score: 2, Informative

      RTFA, and get some contextual scoping people! The author doesn't claim his guild is the oldest in -all- existence, it's the oldest ON HIS SERVER.

      Quoth the raven:

      The guild Mr. Yeager got me into and with which I became an officer is the oldest and largest on the server I played on.

      --
      There are lives at stake here!
    12. Re:oldest? [-1 offtopic] by PriceIke · · Score: 1

      Sometimes it's more appropriate to direct them here.

      --
      It's not a lie. It's the truth with lossy compression.
    13. Re:oldest? [-1 offtopic] by Whiney+Mac+Fanboy · · Score: 1

      the set of "guilds in the world" does not include guilds that used to exist, but no longer do

      Hmmmmn, quite right, I'll take my senseless pedantry elsewhere now! thx

      --
      There are shills on slashdot. Apparently, I'm one of them.
    14. Re:oldest? [-1 offtopic] by PaulMorel · · Score: 1

      I am an ex-member of a still strong clan that is over 10 years old. He calls his one of the oldest at 18 months? Our clan has switched games multiple times without breaking up, and I'm sure many other people here have similar stories.

      Oohh! 18 months! 70 days of playtime!! pffft. I bet there are 25 people in this forum with more gameplay. I'm close, and consider myself a casual player (I only have one 60 with only tier 2 epics)

      --
      burrocrisy
      and that would be what? Ruling by jackasses? Never has a slashdot misspelling been more apropos
    15. Re:oldest? [-1 offtopic] by Impy+the+Impiuos+Imp · · Score: 2, Insightful

      I used to be a member of The Syndicate, and they don't get much bigger, or older, than that.

      I played EQ since the first week, and it still took me over 2 years to get to level 50, hardly a powergamer rate (the first guys to 50 had done so in about a month. IIRC, the guy and his group offed a named unicorn "just to see what it dropped".) By that time I was 50, the cap had moved to 60, then 65. But even this relatively slow pace was more than enough to make my wife mad at me. Left it.

      Tried some other games, at a much reduced play pace. Got to "Master Dancer"/pistoleer on SWG (not a big accomplishment by any means, if you've played it). "Dancer" was the only new thing in the game. Once that was done, left it.

      Got to level 28 on WoW -- with 50 gold in the bank, I was already ready for a horse with everything but the level, and 100 more gold on my back, all self-earned and not twink. Left it. Nothing new here. Yes, well done, but nothing new.

      Got two level 50's, scrappers, in City of Heroes. Lots of new things here. Free high-speed travel (> 60mph), level 14. True 3-dimensional movement (SWG and WoW are highly embarassing in this respect. Even the pre-scripted griffen flights are slow, low, and rude compared to CoH. And 40g for a mount that runs 1.6x your own speed? FTW!) More new things: Nice sliders for body styles, and outfits. Make a girl who'd make that "Baby got back" guy pass out from lack of water after drooling so much.

      Best new thing: The scrapper class. Yes, you could be reasonably tough and do very high damage. No more pretending you're The Hulk while swatting with a wiffle bat.

      Eventually that got boring. Another 2 years at it, at a much reduced pace (a few hours during the week, 4 hours each early Sat and Sun morning.)

      Now what's new? DDO? One new thing: Doing dungeons the first time, nice. Sad: Almost impossible to get a group that isn't lead by someone who's done it 373 times before, making it pointless.

      LoTR? Star Trek Online? Yeah, can't wait to see the roleplaying reason as to why Starfleet Academy wants me to go on dangerous, deadly missions but won't let me set my phaser on a level higher than "5 hits to kill a rat".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    16. Re:oldest? [-1 offtopic] by HoboMaster · · Score: 1

      It depends what period of time you acquired this playtime over. I had 100 days played in EQ1, but it was over a 5 year span. A good friend of mine had 100 hours played in a year and a half. Makes a big difference.

      --
      Remember kids, tin foil doesn't work, so use LeadHat.
    17. Re:oldest? [-1 offtopic] by Impy+the+Impiuos+Imp · · Score: 0, Offtopic

      In a straight-up fight, the Empire squashes the Federation like a bug. Accept it

      Two words: Genesis device

      Two more words: Phase cloaking

      "Yeah, those Star Wars guys had seventeen Death Star model VIIIs 'fully armed and operational'. Hehe, 'fully armed', what a laugh. Evidently one of these can take out a planet. BFD. So we dephased a genesis device and took out the entire solar system."

      And don't even get me started on a Spock vs. Vader melee battle, with or without light sabers. Oh, Vader gets a saber and Spock doesn't? Wide-angle dispersion stun setting, home in time for brunch.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    18. Re:oldest? [-1 offtopic] by titzandkunt · · Score: 1


      "...I played EQ since the first week, and it still took me over 2 years to get to level 50, hardly a powergamer rate (the first guys to 50 had done so in about a month. IIRC, the guy and his group offed a named unicorn "just to see what it dropped".)..."

      What the hell are you talking about?

      Yours, someone who obviously wouldn't become addicted to MMORPGs in a lifetime of Sundays,

      T&K.

      --
      Political language ... is designed to make lies sound truthful and murder respectable...
  4. Life is Hard Enough by skrew · · Score: 1

    ...without having to deal with ninja looters, the increasing lowered exchange rate of WoW gold to US$, and PvP n00bs...

    --
    Learn to know, the dark side of the force, and you will achieve a power greater than any Jedi...the power to save your w
  5. Wrecking their lives? by mnmn · · Score: 0, Troll

    Thats only an opinion about your 'off-line' lives. I guess its a tradeoff.

    Grammer Nazi: to much of a video game? Oh you're just to much.

    --
    "Give orange me give eat orange me eat orange give me eat orange give me you." -Nim Chimpsky
    1. Re:Wrecking their lives? by TFer_Atvar · · Score: 1

      It's spelled "grammar."

    2. Re:Wrecking their lives? by montyzooooma · · Score: 4, Insightful

      I read this yesterday I think and by now stretch was THIS guy's life wrecked. He put on a bit of weight, stopped some of his other hobbies and wasn't in touch with his friends as much. He met his current girlfriend in the game so lets put this in perspective. By some measures he's done okay.

    3. Re:Wrecking their lives? by misleb · · Score: 5, Insightful

      I also didn't like how he compared WoW to "the worst drugs on the market" or whatever. He said WoW was WORSE than those. Please. He played daily for a year and then quit with no desire to go back. Try that with heroin.

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    4. Re:Wrecking their lives? by networkBoy · · Score: 4, Insightful

      "Try that with heroin."
      Fsck heroin, try that with plain ol smokes. It's been almost 4 years and I still want one now and then...
      -nB

      --
      whois gawk date unzip strip find touch finger mount join nice man top fsck grep eject more yes exit umount sleep dump
    5. Re:Wrecking their lives? by Vinnie_333 · · Score: 1

      You can just hang around outside all day tossing a ball around or you can sit at your computer and do something that matters. ...

      --

      "We shall party like the Greeks of old! You know the ones I mean." - HedonismBot
    6. Re:Wrecking their lives? by necrognome · · Score: 2, Insightful

      Denial is a warning sign, buddy.

      --


      Let's get drunk and delete production data!
    7. Re:Wrecking their lives? by steveo777 · · Score: 4, Interesting
      Very good point. Problem is, for him, he has no experience in the area (or maybe he does). I know I don't but I have some guildies that have tried to quit over and over again. They've left the guild three times over the last year (husband and wife accounts). Only to be back on the guild roster for raids in two or three weeks. I'm not kidding, these people are addicts. They play 6-10 hours a night and often complain of a lack of a real life, but can't kick the game. The worst part is the peer pressure. When you're always welcomed back to the fold with the other addicts with open arms.


      I suspect it CAN be a real addiction like meth or heroin. I've known many meth and heroin addicts (my father included).


      Psychological addictions are no less addictive, yet their consequenses are minute compared with drug addiction. Hell, I know people (myself included) who can be addicted to anger and malice. I find myself looking for reasons to be angry some days. Just like those kids you knew in high school who would do anything for attention (either addicted or have been neglected at home, I've seen both). But like I said, I'd rather be addicted to emotion or WoW than meth any day. I only play an average of 4 hours a week, depending on what else is going on in my life.

      --
      This sig isn't original enough, it's time to come up with something witty...
    8. Re:Wrecking their lives? by Honest+Olaf · · Score: 1

      No, seriously! Try it with heroin!

      I'll give you just a taste...

    9. Re:Wrecking their lives? by Lumpy · · Score: 2, Insightful

      Tobacco is far more addictive than herion. The doctors proved it a long time ago.. Nicotene has a positive effect on your brain allowing it to work faster, this chemical addiction is insanely strong and you brain forthe rest of your life will be bugging you to give it back.

      I have not smoked for 8 years now. I still have trouble at a bar with friends not to pick up one and have a toke. and I will occasionally enjoy a second hand smoke with coworkers outside. Every day I feel the desire to simply grab one and light it up. Only self control keeps me from doing it and I know that I will have that desire for the rest of my life.

      Be it Cocaine, LSD, PCP, Herione, Opium, Uppers, blues, pinks, WOW, HL2, blogging, IRC, smoking, Drinking, whatever...

      if you have an addictive personality, you will get addicted to it or something. Some thing are easierto get addicted to than others, but they all are identical to the poor SOB with zero self control and a strong affinity to addiction.

      I have a brother in law addicted to huffing and pot. My wife's family is all upset about it, I see a pitiful 32 year old that has zero self control.

      --
      Do not look at laser with remaining good eye.
    10. Re:Wrecking their lives? by cyber-vandal · · Score: 1
    11. Re:Wrecking their lives? by Anonymous Coward · · Score: 0

      I guess he hasn't had too many serious problems in his life, and WoW seemed like a huge deal to him because it actually affected him and not someone else.

      Based on my experience with WoW, I'd say that it's kind of addictive (although for me near the end it was more because of loyalty to guild friends than an actual desire to play as much as I did) and very time consuming (like working a second job), but while I lost contact with most of my friends for a year and neglected a lot of other activities, I kept my job and have now quit.

      I don't consider it to have been a period of addiction, but a period during which I made a choice to play WoW, and ended up finding that it took more of my time and energy than I was willing to spend on it.

    12. Re:Wrecking their lives? by Vicegrip · · Score: 1

      There are extremes in everything. Too much Kung-Fu and you'd soon discover the only people you really know wear kimodos.

      Life is about doing what you want. In the end nothing matters, we die, become dirt, and people forget us.
      The only thing you have a chance of taking with you is the lessons you've learned.

      --
      Do not spread "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0" over the internet, thank you.
    13. Re:Wrecking their lives? by punkr0x · · Score: 1

      That girl dumped him because he spent too much time in the game. He stopped ALL of his other hobbies and he was staying up til 2AM on weeknights doing raids. He stopped before it ruined his life, but he was on track for a big crash.

    14. Re:Wrecking their lives? by Impy+the+Impiuos+Imp · · Score: 1

      > Grammer Nazi: to much of a video game? Oh you're just to much.

      Also:

      -- Oh comma you're

      -- Stylistically, one might want to end the sentence with an exclaimation point, "much!"

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    15. Re:Wrecking their lives? by Anonymous Coward · · Score: 0

      I have a friend who met his wife playing EQ. So good things can happen, too.

      But people have to take responsibility for their own demise in life.

    16. Re:Wrecking their lives? by MBGMorden · · Score: 1

      What you're describing is obsession, not addiction.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    17. Re:Wrecking their lives? by multiOSfreak · · Score: 2, Funny
      Denial is a warning sign, buddy.

      No it's not.
    18. Re:Wrecking their lives? by Fulcrum+of+Evil · · Score: 1

      Too much Kung-Fu and you'd soon discover the only people you really know wear kimodos.

      Dood, I don't know anybody that wears a lizard!

      --
      "We returned the General to El Salvador, or maybe Guatemala, it's difficult to tell from 10,000 feet"
    19. Re:Wrecking their lives? by kurzweilfreak · · Score: 1

      I know dragons and martial arts are often paired together, but that's just taking it a little too far.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

    20. Re:Wrecking their lives? by Anonymous Coward · · Score: 0

      Also:

      -- "too much", not "to much"

    21. Re:Wrecking their lives? by DietCoke · · Score: 1

      Cocaine's a helluva drug.

    22. Re:Wrecking their lives? by dbIII · · Score: 1
      I also didn't like how he compared WoW to "the worst drugs on the market" or whatever.

      Funny thing is I was hassled by an alcholic beggar in my front yard yesterday before I came in to get on the computer and eventually play WoW.

    23. Re:Wrecking their lives? by Sage+Gaspar · · Score: 1

      You quit, you delete your characters, you have a trusted friend change your account password, delete it from your computer, break the CDs, etc. If it's very hard for you to get started again it's easier to quit. I deleted all my high level EQ2 characters a couple weeks ago. It was actually sad, believe it or not, to hit the delete button on something that'd served as my virtual persona for a year and a half, but once I realized that I still talked to all the friends I'd met in-game that mattered to me, it became easier to see them as just a bunch of pixels and a spreadsheet of data.

      If you actually do want to quit, that's the way to do it. But I agree with you that there's far worse things. I just decided that I wasn't even having fun anymore but that I was going to keep coming back, so I took the appropriate steps.

    24. Re:Wrecking their lives? by Mdentari · · Score: 0

      Yes I know where your coming from. I know addicts and have done interventions etc etc. The more I live the more I see the value of counseling to get to the root cause of these problems. Yes reality is hard but people can be taught skills to balance their lives instead of living in gaming worlds however appealing. Does anyone know of any groups out there that help people with this?

      --
      Morality, filters both ways.
  6. Broken by Broken+scope · · Score: 5, Insightful

    It is the setup of the game. It really cannot be enjoyed in short bursts like most games can. You need to finish an hour long dungeon to get any rewards out of playing. Most other games you can drop in for a few 5 to 15 minute rounds. Then again it also speaks out for the woeful lack of discipline many people have... myself included. However i have yet to let it hurt my grades. Must get that glove... beastlakers... .>

    --
    You mad
    1. Re:Broken by zoney_ie · · Score: 2, Interesting

      They have a 14 day trial in the shops now for somethign like just two euro. I'm tempted, but then I think of the whole "the first one is free" thing...

      Besides, even without WoW there are plenty of videogames to get addicted to, even in non-MMO group of computer RPGs. Titan Quest is currently sucking globs of my time despite really just being Diablo 2 for 2006.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    2. Re:Broken by CaseM · · Score: 3, Insightful

      I'd argue that it's the endgame that's broken. The 1-59 levelling experience is one of the best if not the most casual-friendly on the market. It's what happens after 60 that wrecks lives.

    3. Re:Broken by wckdjugallo · · Score: 1

      Agreed. The 1-59 is awesome especially for a mage. Once you hit 60 the game becomes a huge timesink. When The Burning Crusades comes out and you can level past 60 I'm sure it will be fun and casual friendly 60-75 or whatever the level cap is but get to be boring and a timesink again once you cap out.

      --
      wahooka - The #1 provider of the real Internet.
    4. Re:Broken by misleb · · Score: 1
      Besides, even without WoW there are plenty of videogames to get addicted to, even in non-MMO group of computer RPGs. Titan Quest is currently sucking globs of my time despite really just being Diablo 2 for 2006.


      The thing with those is that they have a clear ending and not much replayability.

      -matthew
      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    5. Re:Broken by zoney_ie · · Score: 1

      Yeah, but you can buy more games then. I have a back log of games to play.

      The advantage is that it is more variation than playing WoW month after month.

      --
      -- *~()____) This message will self-destruct in 5 seconds...
    6. Re:Broken by cultrhetor · · Score: 1

      Much like Civilization, which I always discovered - for some reason - hiding in my "Games" folder right around finals time.

      --
      "Tu fui, ego eris" - Virgil
    7. Re:Broken by LocoMan · · Score: 1

      From what I've read (have to say haven't looked too much into it, still a newb level 28 here.. :) ), one of the things about TBC is that they're making the endgame (the cap is 70, BTW) more accesible to casual gaming. The two big changes seem to be that you now acumulate honor (or something like that) to buy the high level PvP gear (instead of what it is now that you have to rank among the top players to get it), so you can get them even if it takes longer if you play casually, and most (if not all) of the new instances will need less people to complete them. Don't really know about specifics, I'll ask one of the level 60's on my guild that has been following this more closely than me.

    8. Re:Broken by Anonymous Coward · · Score: 0

      Definitly true. /signed

    9. Re:Broken by painandgreed · · Score: 2, Informative
      I'd argue that it's the endgame that's broken. The 1-59 levelling experience is one of the best if not the most casual-friendly on the market. It's what happens after 60 that wrecks lives.

      True. This is what I'm experiencing right now as a player that can only play an hour or two at a time. Once you hit 60, all you can do is upgrade your gear. To run an instance it takes 4-5 hours (not including the hour or two of chaos if you have to get everybody organized) to get something like a 33% chance at getting a decent item. However, if soloing, there are no quests that take even 15 hours of game play to get a similar item. You can do rep grinds or try to get Darkmoon tickets for superior or epic items, but those run somewhere around 60 hours of gameplay to end with decent results at level 60. Even just farming for money will take 30-50 hours of game play to buy a decent blue on the AH. The only thing that even comes close is the manufacture of some items with trade skills but there aren't really enough to bother with and even then you're usually left to do grinds to get the money to buy the pattern and mats rather than some sort of quest with a storyline.

    10. Re:Broken by C0rinthian · · Score: 2, Interesting

      They lowered the raid-group cap to 25 players. In addition to that, they are putting in 'endgame' five and ten player instances. Depending on the size of these dungeons, it is very possible that the game will be much more friendly to those with limited playtime.

    11. Re:Broken by misleb · · Score: 1

      Still, I don't think it is quite the same as being sucked into a single game with a persistent "character" and no closure. At least when you end a game there is some sense of closure and you have a real real chance to stop and do something other than play video games... if only for a little while. :-P

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
  7. Cartman put it best... by dduardo · · Score: 5, Funny

    Mom....bathroom

    1. Re:Cartman put it best... by VietNgo · · Score: 1

      LOL ROFLCOPPER.

    2. Re:Cartman put it best... by XxtraLarGe · · Score: 3, Informative

      Mod parent funny! It ain't flamebait. He's talking about the South Park episode"Make Love, not Warcraft". It sort of illustrates the point the article is trying to make.

      --
      Taking guns away from the 99% gives the 1% 100% of the power.
    3. Re:Cartman put it best... by 1.000.000 · · Score: 2, Informative

      And for those who haven't seen it...
      South Park - World of Warcraft Episode part 1: http://www.youtube.com/watch?v=bQjR9EOwHuw&mode=re lated&search=
      South Park - World of Warcraft Episode part 2: http://www.youtube.com/watch?v=Xz5rP4OcHVg&mode=re lated&search=

      --
      This is a viral signature. You are now infected!
    4. Re:Cartman put it best... by 1.000.000 · · Score: 1

      And the last few minutes, uups
      South Park - World of Warcraft Episode part 2: http://www.youtube.com/watch?v=Y8Uu7spdSKQ&mode=re lated&search=

      --
      This is a viral signature. You are now infected!
    5. Re:Cartman put it best... by Jim+Hall · · Score: 1

      For those who are interested (and missed it on TV) the "bathroom" bit starts at 0:30 in that last section.

      http://www.youtube.com/watch?v=Y8Uu7spdSKQ&mode=re lated&search=

      Eww....

    6. Re:Cartman put it best... by Anonymous Coward · · Score: 0

      Sadly, this is all too common. A few years ago during a big raid in EQ, one of the leaders of my guild, pissed in his bottle instead of leaving the keyboard.

  8. Oh please... by CaseM · · Score: 4, Funny

    I don't have time to wreck my life...I've got a raid schedule to keep.

    1. Re:Oh please... by TrekCycling · · Score: 1

      Would you say that, just like that to an alcoholic? Or a compulsive gambler? Part of what makes gaming addiction fascinating to me is that we have not yet grasped as a society and especially as gamers in our own little world, the true nature of addiction. That being that many people are susceptible to addiction and that often it isn't about self control as much as it is about never trying X or getting help. I personally consider myself to be susceptible to addiction of this sort. I have what many psychologists and psychiatrists call an "addictive personality". Meaning that because of problems with my sense of self worth I look for validation and "rewards" more haphazardly than someone who doesn't have my psychological issues. Can this be cured through self control? No way. It helps. It certainly helps that I've never played Everquest, never played WoW, never touched a video poker machine. I know myself. I know that would lead to disasterous consequences. But I did MUDs back in my day in college. I played many all-night Civilization games. And conversely I've also worked 70 hours a week for the atta-boys that come along with being a good startup slave. Either way the root problem was always the same. Something was missing in my life and I needed to look outwards for validation and rewards.

      My point? When talking about these addictions which aren't chemical in nature, they are absolutely real and they should be treated a little more seriously. Whether you be addicted to WoW, Everquest, Madden, Civilization, shopping, video poker, work or any other hobby, there's a chance that you're not doing what you're doing because you want to, but rather because it makes you "feel" better. And getting a handle on the root cause of the addiction, getting help, is of paramount importance. Because even if you leave WoW, whose to say you won't become a workaholic next? In the end, there is generally a core problem and that core problem needs to be addressed.

      So we need to stop it with blaming the victims and simplistic crap like "you're stupid" or "take responsibility". Sometimes people in these situations need compassion and help more than anything else. I've never wrecked my life technically, but I've certainly touched the void, especially when I was working 70 hours a week and getting terribly obese. I was able to pull back from the edge. Partly because of self control. Partly because things had gotten so out of hand. At my worst I was so worked up about being seen as doing a great job at work that I developed Insomnia, finally brought to a head by a 5 day sleepless bender where I had to seek professinal help.

      Mostly, however, the real path towards healing began because those around me were compassionate and understanding. Eventually I became receptive to seeking help from a psychiatrist and from there on my life has improved greatly. I began to understand the nature of what made me tick and why I did the things I did. So for many people this is a sickness, pure and simple. And the way you cure a sickness isn't "tough love". You help people get the help they need. You try to understand them. The last person anyone who is so empty that they seek rewards through a game or work or gambling needs to hear is that they're stupid or lazy, etc. etc.

      The problem with any discussion about gaming addiction is that apparently we haven't yet grown up enough to treat the mental health aspect of it seriously. That's where the conversation should begin, not from this point of blaming the victims. Only then can we get a handle on what this really is and how to help people that need help to build the confidence and self-esteem they need to be happy and live balanced lives.

  9. Reminds me... by UbuntuDupe · · Score: 5, Funny

    There's this married woman I really like. Do you guys think I'd have a chance with her if I introduced her husband to WoW so that he'd get hooked and not perform important functions like working and another I don't need to remind you of? I haven't played it myself so I'm not sure how effective this would be.

    1. Re:Reminds me... by eln · · Score: 5, Funny

      It might work, but after leaving a guy for playing too much WoW, she probably wouldn't let you play it at all. Now honestly, do you really want to give up WoW for a woman? Think of your guildmates.

    2. Re:Reminds me... by Aeonite · · Score: 2, Informative

      Good point. Let us not forget that WoW also wrecks the lives of the unborn.

    3. Re:Reminds me... by x2A · · Score: 1

      I'm guessing you were joking but... damn that's a tempting idea *lol*

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    4. Re:Reminds me... by blueZhift · · Score: 1

      Heh! Maybe Cheaters on G4 could do a special where they follow people who are cheating on spouses/bf/gf who are addicted to WoW. Nahhh, it's only interesting if the spouse/bf/gf actually cares!

    5. Re:Reminds me... by Nitage · · Score: 1

      Sounds like a plan :)

    6. Re:Reminds me... by CaseM · · Score: 1

      Then you could even slip in WoW innuendo's and she'd understand 'em...

      "Baby, it won't cost you 900g to have an epic mount tonight!"

    7. Re:Reminds me... by mchale · · Score: 2, Funny

      But if she understood it... would she really want you to be 100% faster than usual?

    8. Re:Reminds me... by russellh · · Score: 1

      I know you're joking, but for the sake of argument, let's think this through. you're willing to cause someone you "like" a great deal of pain ? Possibly a long, drawn out emotional trauma, in which she realizes what is most important and tries desperately to save her marriage? You're willing to be the cause of that - and it's because you like her? Just on the chance that she'll come around to you in her time of need, throw away her husband, and then you can both be happy together? That doesn't sound like a winning plan.

      --
      must... stay... awake...
    9. Re:Reminds me... by UbuntuDupe · · Score: 1

      Very good point, but, in all fairness, you haven't seen her. And this would be more as a supplement to, not a replacement for, her existing feminine satisfaction system (FSS). I mean, dude -- she's ten years older than me.

    10. Re:Reminds me... by Hoi+Polloi · · Score: 3, Funny

      I know of a certain person who'd I'd like to see stop going to work, meeting people, submitting bills, etc so I'm sending a set of WoW install CDs to:
            The White House
            c/o Pres. G.W. Bush
            1600 Pennsylvania Avenue NW
            Washington, DC 20500

      Keep an eye out for a female elf with a Texas accent.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    11. Re:Reminds me... by RingDev · · Score: 2, Interesting

      I don't know. My wife and I played the 10 day demo a few months back. Our marrage has been a bit shakey at times, but WoW has litterally saved our marrage. We talk while we play with each other, we chat in game, we actually talk to our friends MORE now because they too play WoW. Are we addicted? Probably. But we still have priorities arround the game. I'm still remodeling the house when ever we have a baby sitter, and she's still working her horses when ever the weather is decent.

      I've definately given up some of my hobbies though. We watch a lot less TV. Other than the remodeling projects I haven't done much for wood working or 3-d modeling. And I have some minor maintenance to do on my car that I've been putting off.

      -Rick

      --
      "Most people in the U.S. wouldn't know they live in a tyrannical state if it walked up and grabbed their junk." - MyFirs
    12. Re:Reminds me... by Anonymous Coward · · Score: 0

      important functions like working and another I don't need to remind you of?

      This is /., dude. remind of? Does not compute.

      Bernardo.

    13. Re:Reminds me... by Anonymous Coward · · Score: 0
      Keep an eye out for a female elf with a Texas accent.
      And two weapons of mass distraction :-)
    14. Re:Reminds me... by R2.0 · · Score: 1

      Hmmm, let me think:

      Sex...Videogame?
      Sex...Videogame?
      Sex...Videogame?

      WTF - what idiot would pick "videogame"?

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    15. Re:Reminds me... by dangitman · · Score: 1

      George Bush goes to work? That's shocking news. Did he take a break from his endless "ranch" vacations?

      --
      ... and then they built the supercollider.
    16. Re:Reminds me... by Dark_MadMax666 · · Score: 1

      Errm.. Intellectual? "An intellectual is a person who has discovered something more interesting than sex" (c) A.Huxley

    17. Re:Reminds me... by Anonymous Coward · · Score: 0

      There's just one problem. I suspect someone has already beat you to it...

      I'd suggest that the VP needs to come in and remove the game from the computers, but I don't recall seeing much of him...

  10. Right now by Anonymous Coward · · Score: 0

    I am posting to slashdot instead of revising for exams. Do I blame Slashdot for my lack of focus?

    Hell yes I do. You better be ready for the lawsuit when I flunk Taco! Damn you all!!

    1. Re:Right now by shystershep · · Score: 1
      when I flunk Taco

      So . . . you're majoring in Mexican cuisine?

      --
      The bigotry of the nonbeliever is for me nearly as funny as the bigotry of the believer. - Albert Einstein
    2. Re:Right now by mano_k · · Score: 1

      You and me both, buddy!

    3. Re:Right now by PriceIke · · Score: 1

      Agree. WoW is just a game. It may have qualities that make you want to play it more often. That makes it a successful game. Blizzard has not created anything intrinsically evil. They've created something all game developers strive to create.

      Some people like playing this game more than they like doing many other things, like being social (in real life). Or watching TV or playing sports or reading books. None of these activities are fundamentally better or worse than others. It's just that these people let their enjoyment of the game overrule their common sense, and let their families suffer, schoolwork, relationships, and so on. That's not Blizzard's fault. It's not the game's fault either.

      I play in an MMO. There've been times I've wanted to call in sick to work and just stay home and grind through quests. It's a great escape. It's a very enjoyable recreational activity that is relatively inexpensive and doesn't require ingesting chemicals or other risky behaviors. But common sense reminds me that it is just a game, and there's a time to game and a time to work. There's also a time to spend with friends and a time to SLEEP. As long as I keep my priorities in order, like a responsible adult, I plan to go right on enjoying my MMO of choice.

      --
      It's not a lie. It's the truth with lossy compression.
    4. Re:Right now by Anonymous Coward · · Score: 0

      I've been modded flamebait, not surprisingly.

      I play WoW and I overplay sometimes, but I don't just keep ignoring EVERYTHING. Sometimes the dog pees on the floor because it's not entirely housebroken and I got a little too lost in the game, but here's the key difference between a reasonably responsible individual and a whiny brat seeking to foist their own inadequacy on someone else: I get up and clean the mess up and take the dog out where the brat would have just left it sit for god knows how long while ignoring the dog entirely so it makes an even bigger mess.

      Gol-ly, sometimes that even means leaving my guy sit out there somewhere in the open where he gets killed. I haven't gotten to the raids yet, but when I played Guild Wars, I never went into a mission where I didn't have at least an hour of free time right in front of me because, gee, I might have more important things in life to attend to.

      And while we're on the same page, I have to point out that your analogies are flawed. Games like WoW, by their very nature, induce a very strong sense of achievement and competiveness. People measure their wealth relative to each other, and when you have 7 million other people to play the Foley game (take a page from some various measuring tools...) with, you have a strong, natural urge to compete and win in a system that can't be definitively won. Books, TV, and movies do not do that because there's no ongoing sense of accomplishment, and all of those offer definitive endings.

      I can see where the addiction comes from in WoW, I just can't bring myself to say the cause of actual cases is anything but a lack of personal responsibility and discipline on the part of the "victims". I mean, if you need help with an addiction of any kind, fine, but help in no way shape or form involves blaming your troubles on the outlet you chose to use to vent them. I'm no expert, but I'm pretty sure that refusing to accept responsibility for your own actions and weakness is not one of the twelve steps in the healing process...

      Warcraft doesn't "wreck lives", whiny, irresponsible people who refuse to own up to their own problems do.

  11. Let's be frank... by Anonymous Coward · · Score: 5, Insightful

    Games do not wreck people's lives. People wreck their own lives.

    Some people gamble, some people cheat on their spouses. Some other people do drugs, and others drink too much. Some people are slackers, some people are workaholics. And yes, some people play video games too much.

    Whichever way you look at it, people have a choice. They can stay grounded in reality with minor diversions into fantasy-land (whatever form that fantasy may take) and keep their lives balanced, or they can throw their lives away. Saying that World of Warcraft, The Jerry Springer Show or The Devil made you do it is a cop out.

    1. Re:Let's be frank... by Anonymous Coward · · Score: 0

      And guns don't shoot people, people shoot people.

    2. Re:Let's be frank... by 91degrees · · Score: 1

      Some people gamble, some people cheat on their spouses. Some other people do drugs, and others drink too much. Some people are slackers, some people are workaholics. And yes, some people play video games too much.

      And society sees it as its responsibility to help people deal with these issues. Even if you have an objection to dealing with other people's problems for them, surely there's no reason not to at least make sure there's some sort of structure there for them to help themselves.

    3. Re:Let's be frank... by Scoria · · Score: 4, Interesting

      I have had several friends turn to World of Warcraft, and their subsequent addictions might, of course, have been considered unhealthy. However, their overall living situations were equally unhealthy, and World of Warcraft was merely serving as an escape from conditions they felt could not be changed.

      When people who are obsessed with absolute personal accountability realize that not everything is a conscious decision, then the world will be a better place overall. True addiction, meanwhile, knows no boundaries.

      --
      Do you like German cars?
    4. Re:Let's be frank... by hador_nyc · · Score: 1
      Games do not wreck people's lives. People wreck their own lives.
      Yes, and guns don't kill people, bullets do! Damn I'm funny!
      --
      - Mike
      Once you've lost your temper, you've lost the argument - Me
    5. Re:Let's be frank... by x2A · · Score: 3, Funny

      Pick axe handles don't kill people, the internet kills people (tubes are dangerous)

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    6. Re:Let's be frank... by kin_korn_karn · · Score: 1

      When people who are obsessed with absolute personal accountability realize that not everything is a conscious decision, then the world will be a better place overall. True addiction, meanwhile, knows no boundaries.

      Well said. I don't know why everyone on the internet wants to be an Ayn Rand protagonist.

    7. Re:Let's be frank... by JavaLord · · Score: 2, Funny

      No, but the guns create a culture of violence that tells them its ok to shoot people.

      Really? The little guns do that? Or do the people do that as well...

      By this logic, slashdot create a culture of slacking that tell people it's ok not to do work.

    8. Re:Let's be frank... by SydShamino · · Score: 1

      No kidding. He calls casual players "useless" then says that playing hardcore wrecks your life. What he completely neglects to mention are casual players enjoy playing the game on their own pace, and some of them are members of casual raiding guilds and do accomplish higher-end goals. Sure, they may just be in Nefarian's Lair now, but at the rate they play that's pretty darn good. Had he stayed on such a schedule, he wouldn't be burnt out from the content and from his life.

      One of the best raiding experiences I ever had was in a group on EQ that raided once a week, Sundays at 1:00 PM until 6-7 PM, and just hit whatever was up that we could take. They were in Luclin when I started and were doing elemental planes (and OoW and GoD content) when I left, and they conquered PoTime a few months later. Sure, this was a year or two after the uber guilds, but we still impressed them - our first kill of Rallos Zek was with 35 people, when the uber guilds still didn't believe it could be done with less than 50.

      (Besides, after one year played this guy just has /70 days played. What's that to brag about? =p)

      --
      It doesn't hurt to be nice.
    9. Re:Let's be frank... by Anonymous Coward · · Score: 0

      Guns don't kill people, rappers do

    10. Re:Let's be frank... by acherusia · · Score: 1

      What seems to be the source of all the press I keep hearing about WoW is that the people who are becoming addicted to WoW are NOT the people usually destroying their lives through some other addiction. Most of the time when you hear of someone destroying their lives it's because they're gambling, drinking, doing drugs. WoW attracts an entirely different audience to destroy their own lives. It's that, I think that gets all the attention.

      For example, I know I have a tendency to become obsessed with whatever game I'm playing. This is why, when my brother gave me WoW for Christmas, I chose not to play it. I know myself well enough that, well, it's just a better idea overall not to let myself get addicted in the first place. On the other hand, I don't drink, I don't gamble, and I don't do drugs. None of these have any appeal to me whatsoever. At the same time, I've known myself to obsessively play even games that in all honesty, the gameplay doesn't particularly interest me. I'm also generally a little too disconnected with rl as it is. I don't want to know what I'd do with WoW.

    11. Re:Let's be frank... by __aaclcg7560 · · Score: 2, Funny

      Didn't you see 2001: A Space Oddessy? It was that black monolith and all those bones laying around that made people kill people. It's not the guns but the stupid aliens!

    12. Re:Let's be frank... by Broken+scope · · Score: 1

      Yes the gun i was raised to respect and not treat like a toy and never point at another person unless they were hellbent on killing me has made taught me that violence is okay.

      Right..

      --
      You mad
    13. Re:Let's be frank... by Dun+Malg · · Score: 1
      No, but the guns create a culture of violence that tells them its ok to shoot people.
      Please. The "culture of violence" predates the invention of firearms by about 2 million years. We're positively tame compared to the Roman Empire, for example.
      --
      If a job's not worth doing, it's not worth doing right.
    14. Re:Let's be frank... by Anonymous Coward · · Score: 0
      I agree with you, but I would take it one step further. If a person is an fragile situation, or a less that satisfactory situation, or a situationthat is sometimes useful, say for sex, but otherwise not interesting, then such distractions as games, drinking, gambling, or even no strings affairs can be very attractive.

      The issue I have with the WOW blame is that it tends to place some special status to it's reality, to it's simulated community, or to the time that it takes to play. Certainly these are factors, and some people may be pulled in like some people. OTOH, drunks probably did not started with whatever beer they could afford. And speaking of analogy of drink, even with all the ads, even if the incredible market penetration, only about 2/3 of the population even occasionally dring, only about 1/3 have binged once, and only about 0.05 have a serious problem with it. Yet, especially in the past few months, all the worlds problems are attributed to the drink, and not the personal character or morals. I do know what is the right thing, but everything can't be blamed on chemical imbalance.

      In the same way, the quality fo a game many not matter. For instance, I recall one situation many years a go where a relationship was further diterioted by the guy insisting on staying late to play trade wars. The girl would be calling begging him to go home. Was it the fault of the high tech graphics and advance user interface that Trade Wars presented, or was it just that these two people did not really like to be together?

    15. Re:Let's be frank... by Kelbear · · Score: 1

      That's right, the game itself is played by many people, and I don't think all of them are having their lives destroyed by it. Just the ones who take it too far.

      Sort of like drugs.

      People just need to be aware of the risks and when they're taking it too far. I took it too far myself and it's my fault for letting it happen. But having people point out how much I'd lost touch with the rest of life was definitely a big help in getting back on track. When you're in that deep, you lose sight of how bad things have actually become. My case wasn't terrible, weight gain(50lbs), and within 6 months of hard exercise it was rectified.

      Roomie put on 20lbs and dropped a /very/ active social and extracurricular life. Another friend of mine was a very serious, dour, young man. Straight-A student, went into chemical engineering, only vices were a minor amount of console gaming and several sports. Unfortunately, he got into WoW and totally lost track of his life and ended up a college dropout.

      Now he's trying to get a degree in a county college. Yeesh. Luckily, his parents are rich and own their own company so he'll get bailed out. But until he plays less WoW(Apparently dropping out wasn't enough of a warning sign) he'll be a loser living off his parents' success. Most won't have rich parents as a safety net, so friends will have to head things off before it gets that bad.

    16. Re:Let's be frank... by radtea · · Score: 5, Interesting

      Whichever way you look at it, people have a choice.

      "What the science shows, he says, is that the brain of an addict is fundamentally different from that of a non-addict. Initially, when a person uses hard drugs like heroin or cocaine, the chemistry of the brain is not much affected, and the decision to take the drugs remains voluntary. But at a certain point, he says, a "metaphorical switch in the brain" gets thrown, and the individual moves into a state of addiction characterized by compulsive drug use."

      Some drugs--tabacco and meth, for example--are far more aggressive than others in altering brain chemistry in ways that make the choice to quit harder. And some people are far more susceptible than others. But there is no doubt whatsoever that addiction is a perfectly ordinary physiological phenomenon, no different from any other crippling physical disorder, and it affects some people severely enough that they no more have a choice to quit and than a parapelegic has a choice to walk. They literally lack the physiological capacity to do so.

      This does not mean that all people are so affected--like any other disease, additions have different effects on different people. Some people get smallpox and live. Others die. No one thinks that anyone has a choice about it.

      In the case of addiction, some people's capacity to choose is physiologically limited to the point where they lack the ability to quit on their own, just like some polio patients lack the ability to breathe on their own. I don't see anyone saying, "Whichever way you look at it, polio patients have a choice."

      The article I've linked above includes disenting voices, but no one is saying that the brains of addicts aren't fundamentally altered by drug use. They are arguing over what the policy implications of that are, based on some pretty clearly delineated, and extremely stupid, ideological biases on both sides. And non-drug-related things, like compulsive game-playing and compulsive gambling may or may not involve similar physiological changes, but there is no doubt that sometimes people do not have a choice, however much you might want to believe otherwise.

      --
      Blasphemy is a human right. Blasphemophobia kills.
    17. Re:Let's be frank... by Anonymous Coward · · Score: 0
      Well said. I don't know why everyone on the internet wants to be an Ayn Rand protagonist.

      Because "Fuck Off Jack! I Got Mine!" is an easy principle to follow, it allows you the freedom to do any damn thing you want in the name of 'absolute personal accountability'.

    18. Re:Let's be frank... by lewp · · Score: 1

      I take full responsibility for the fact that I work maybe 45 mins/day.

      --
      Game... blouses.
    19. Re:Let's be frank... by cultrhetor · · Score: 1

      While I agree with you overrated rewording of an outdated cliche, I'm obliged to quote Eddie Izzard: "Guns don't kill people, people kill people. But... the gun F&*%in helps."

      --
      "Tu fui, ego eris" - Virgil
    20. Re:Let's be frank... by Anonymous Coward · · Score: 0

      When people who are obsessed with absolute personal accountability realize that not everything is a conscious decision, then the world will be a better place overall. True addiction, meanwhile, knows no boundaries.

      Oh, please. Obsessed with personal accountability? How about you people who keep dodging accountability by blaming (and subsequently legislating) every worldly temptation you can't handle.
      I understand the power of addiction. However, addiction does not have 24 hour control over your mind (if it does, you need to be committed). There are moments in your day you can look at yourself and your surroundings and realize something is wrong. Once you identify the problem (addiction) and you choose to continue feeding the addiction, it is your problem. You are accountable for your choices and actions.
      Be accountable for yourself (and, if you are a parent, for your kids) and stop trying to put your problems on the rest of society.

    21. Re:Let's be frank... by maxume · · Score: 1

      And when people who whine about personal accountability realize that unconcious decisions are choices none the less(choosing not to care, choosing not to know more, choosing not to think about it because it is uncomfortable or difficult), the world will also be a better place overall.

      Addiction sucks, but the notion that the entire process 'just happens' to people is ridiculous.

      --
      Nerd rage is the funniest rage.
    22. Re:Let's be frank... by Procyon101 · · Score: 3, Interesting

      If people do not have a choice, then I am unsympathetic. Automatons are tools, not peers.

    23. Re:Let's be frank... by kfg · · Score: 1

      They can stay grounded in reality. . .

      I tried that. It wrecked my life.

      KFG

    24. Re:Let's be frank... by cultrhetor · · Score: 1

      Oops. I meant "your." Lunchtime and one-handed typing, you know.

      --
      "Tu fui, ego eris" - Virgil
    25. Re:Let's be frank... by Anonymous Coward · · Score: 0

      Because "Fuck Off Jack! I Got Mine!" is an easy principle to follow, it allows you the freedom to do any damn thing you want in the name of 'absolute personal accountability'.

      That didn't make any damn sense.
      Personal accountability is not a free-for-all. It's the opposite: police yourself and take ownership of your own problems. Be responsible and be accountable when you fail to be responsible.

    26. Re:Let's be frank... by Illserve · · Score: 1

      Get over yourself and life will be more fun. In the meantime you've become jerk #531 in my Foe list.

    27. Re:Let's be frank... by 0racle · · Score: 1

      No, society allows people to disassociate themselves from any consequence of their actions, making nothing anyones fault and allowing people to expect that everyone around them will clean up after them.

      --
      "I use a Mac because I'm just better than you are."
    28. Re:Let's be frank... by Anonymous Coward · · Score: 0

      Having lunch with the Bishop, eh?

    29. Re:Let's be frank... by Le+Marteau · · Score: 1

      I pity the fool who tries to kill ME or anyone I care about. I pack iron every day, and as long as I have a say in the matter, anyone who tries to fuck with us is going to develop an acute case of lead poisoning.

      So MY fucking gun makes it HARDER for J. Random Asshole to kill people.

      --
      Mod down people who tell people how to mod in their sigs
    30. Re:Let's be frank... by Kismet · · Score: 2, Interesting

      This is true.

      The part to be careful of is the part that entails "minor diversions into fantasy-land." Sometimes this is where the future addict gets hooked.

      When people develop compulsive habits, or addictions, they no longer have control. They can't just decide to stop without some sort of intervention.

      While it's always best for people to provide their own prevention, you have to realize that we are a society that has embraced artifical needs (it's an important component of the present moneyism). People are no longer rational; we do not live self-"examined lives," nor do we know ourselves. We are expected only to contribute to the economy, which in its turn, is supposed to care for us.

      When the addictions of gaming begin to tax more from the economy than is replaced, then will be the time for regulations. An addicted populace is useful until it becomes dysfunctional.

      The most useful tactic of such a society is the pretense that individuals still have their agency to choose. Once programmed into the new managed utopia, we simply fall back on traditional morality when something goes wrong: it was his fault. He took the bait. He made poor choices. The product is designed to be as addictive as possible, yet we are expected to practice temperance and moderation when partaking of it.

      What you said is still true - in a perfectly human, perfectly civilized society. In a society such as ours, where we rely on external providence for all of our support (we work for someone else, get clothes, food, and shelter from someone else, and have very little or no idea at all how to produce these things in a self-sufficient manner), we can hardly be expected to be accountable for a good portion of the choices we make. A dependent people can carry very little blame.

    31. Re:Let's be frank... by Sage+Gaspar · · Score: 5, Insightful

      Well said. I don't know why everyone on the internet wants to be an Ayn Rand protagonist.

      As much as I disagree with Rand, it's because she lived in a fantasy land of multitalented, competent businessmen whose ethical standards prohibited exploiting others for profit.

      Step 1 to quitting is taking personal responsibility. The guy in the article lives for other people's praise, wants to be that crucial guy that always put in the time to get the skills/items/info they needed for the raid, loves having other people dependent on him. He says as much in the article. I'm familiar with that playstyle because that's what I enjoy too.

      Posting that article was just another way for him to elevate himself above his former guildmates (you're still playing that old game?) and get a lot of praise from the easily-wooed MMO community. If he doesn't get over that, he's just going to keep going back to the easy fix in a couple months when reality doesn't accomodate him anymore. No one can ultimately stop him from reinstalling and setting up another account besides him.

    32. Re:Let's be frank... by o-hayo · · Score: 1
      Let me back this up with something I wrote in another forum... I play WoW and I've had the game for a bit over a year. On all my characters combined I probably have about 30 days played total.

      I:

      1. Still have the same girlfriend (of 5+ years)
      2. Still have the same job (of 4+ years)
      3. Still take vacation days with*out* the intention of playing
      4. Still meet with friends to hang out, work on cars, work on my photography hobby, grab some dinner, etc
      5. Still $BASICALLY_DO_EVERYTHING_I_DID_BEFORE_BUYING_WOW (except watch TV, which many would argue as an improvement given the current selection of trash and vomit on the tube)

      I play without the intention of getting to 60 in 8 real days, and without the desire to spend 4+ days per week raiding. People that read about new gear and ignore the rest of their life to get it are making a conscious decision to do so, just like I can make a conscious decision *not* to do so...

    33. Re:Let's be frank... by Kjella · · Score: 1

      Ultimately people are responsible for their own choices, but it's too easy to say there's no such things as temptations, desire to fit in a social group, group pressure and manipulation. That goes from the relatively benign like adopting your friend's music culture through things like drinking or smoking pressure to the truly manipulating "the first shot is free" drug dealers. In a guild you get molded to a social norm that people need to follow the raid schedule, and status is closely linked to how extreme amounts of time you dedicate to it. I guess here on slashdot you can call it "groupthink". Me and some friends recently had a run-in with a old friend that used to be rather sensible guy, but for the last six years ago he's been with the Liberitarian party, and since then he's lost more and more of his grounding to reality. It basicly started out with some negative remarks about Bush and ended at him accusing us of being a bunch of anti-american fanatic-terrorist sympathizers. Maybe he would have freaked out on his own, but it was clearly my impression he got a lot of help from his "friends".

      People that have been able to break very strong addictions like alcoholism are by no means weak, and they are pretty much all on the waterwagon. They can't just take a drink like the rest of us, or they'd crack. While you can blame it on a lack of self-dicipline, some people shouldn't be exposed to certain temptations. The kind of gamers that must "beat" the game, like in a single-player game where you normally end up as the great superhero, just shouldn't play WoW because it's a game you can't win. Sure it's a personality flaw, but if you put everyone in a "bad crowd" you'd see there's a lot more of them than you'd like to believe. Just look at online poker, suddenly a whole bunch of people that wouldn't go near a casino suddenly ha it a click away. Once you can't put temptation away, people aren't able to sustain that level of self-control.

      All I'm saying is that even if the choice is yours, you can have bad influences. Sometimes those choices means sticking your neck out, and people will treat you differently for it (sometimes better, sometimes worse). I certainly feel I've said and done a few things in my life that in retrospect "wasn't me". Not in the sense that I was posessed by an evil spirit, but because it seemed the thing to do. If you hang with a bad crowd, and adopt their culture, their norms... I think it's really easy to sit on the outside and say "you're weak". A lot easier than standing up to your friends and say "You're drinking too much, you're going to be alcoholics and I'm not letting you drag me with you. No more beers for me."

      --
      Live today, because you never know what tomorrow brings
    34. Re:Let's be frank... by SkunkPussy · · Score: 1

      My mate was trying to get me to play warcraft for about 2 months and I refused because like you I become obsessed with the games I play (I will nto put a game down until I've completed it, even if I don't rate it that highly) and I knew I'd get addicted to warcraft if I started playing. Eventually he came round my house on a pretext, installed warcraft, showed me how to play, and I obviouslyt got addicted - then after about 2 months he stopped playing! and I've not stopped since. bah

      --
      SURELY NOT!!!!!
    35. Re:Let's be frank... by Anonymous Coward · · Score: 0

      That didn't make any damn sense.

      "Fuck off, I got mine!" is a pithy phrase running the rounds right now. It sums up pretty accurately the fundamental philosophy of Objectivism. Yes, I've read the works, and it's a lot of pseudo-intellectual hand-waving that leads to "what I want, I want, and I'll call that good" with no actual standard of evidence. Ayn Rand herself violated her own principles by engaging in a long-term affair and driving (allowing? turning a blind eye to?) her husband (the real-life model for Howard Roark) to alcoholism.

      Personal accountability is not a free-for-all. It's the opposite: police yourself and take ownership of your own problems. Be responsible and be accountable when you fail to be responsible.

      Sure, until you encounter situations where your own personal responsibility has nothing to do with the outcome you desire/need. Work hard, get laid off anyway; work hard, get turned down for a raise/promotion because you're black; work hard, lose it all because of an unexpected medical expense; work hard, and your Christmas presents get stolen by a cokehead; work hard, and see your child get indoctrinated about the fires of hell by "well-meaning" idiots.

    36. Re:Let's be frank... by AncientPC · · Score: 1

      "No, but the guns create a culture of violence that tells them its ok to shoot people."

      So people didn't kill each other before guns existed?

    37. Re:Let's be frank... by BigAssRat · · Score: 0

      But you don't understand, I am addicted to personal accountability!

    38. Re:Let's be frank... by Scrameustache · · Score: 1

      Games do not wreck people's lives. People wreck their own lives.
      Some people gamble, [...]
      Whichever way you look at it, people have a choice.


      That is true.

      However, this story is a warning to people who have a void in their lives (for whatever causes) that this game can replace that void with a bottomless chasm.
      It's not the game itself, of course. Like others mention in this thread already, we can 'meet' plenty of people doing the same with slashdot, fark, digg, anything.

      The point is, however, that the game is a susbcription-based for-profit endaevour, which is designed by very competant people to hook those suceptible to this weakness, to do this with timesinks to keep them paying the fee as long as possible.

      In other words, it prays on those who can't defend themselves.

      --

      You can't take the sky from me...

    39. Re:Let's be frank... by Maximum+Prophet · · Score: 1

      But what we can do, is to study drugs, gambling, sex and othe addictive behaviors and develop games that are as addicting as legally possible. Things like random reenforcement tend to increase the "reward"ness of the game. You can also look as the player's relative reaction times to see when he is becoming bored/tired or distracted and throw a bone his way so he won't leave right now. You can quickly test new techniques on randomized groups of players because you can gather the data electronically. With a little bit of pyschological dark side these games can be made much more addicting than traditional addictions. (Hmm, not a bad story line for a horror movie. Evil game company kidnaps players and straps then into gamings rigs like Alex in "A Clockwork Orange" I call dibs on the Hollywood rights (:-)

      --
      All ideas^H^H^H^H^Hprocesses in this post are Patent Pending. (as well as the process of patenting all postings)
    40. Re:Let's be frank... by Procyon101 · · Score: 1

      Life is very fun because I have the capability of making decisions. Life is NOT a movie that drones on in the background... that would be pretty lame. I have instinctual desires, true, and some of them are quite strong. Were I to completely give in to those desires to the point that I no longer make decisions, then life is no longer fun... it is just a movie, and I am just a consumptive automaton. I can feel no sympathy for an automaton, for fatalism dictates what they experience... they would be tools and pack animals.

      You are making a claim that people are incapable of making decisions. I am simply stating that if this is true, then they are not people as we know them, for a neccissary component of personhood is not being an atomaton. I do not believe that these individuals that you bring up are incapable of making decisions... I give them more credit than you. Certain decisions may indeed be very hard for them to make, but they can and do make them.

      And thanks for the add... I always wanted a foe!

    41. Re:Let's be frank... by rkanodia · · Score: 1

      Thanks for illustrating the grandparent's point.

    42. Re:Let's be frank... by Illserve · · Score: 1

      I'm not saying they're incapable of making a decision. I'm saying they have been put into a position of making a decision that is too difficult to see a way out of (e.g. which parent do you save?).

      Life is more complicated than the black and white picture you paint and someday you may find yourself down the hole. I hope that if you get there, you find someone more sympathetic than your current self to help pull you out.

    43. Re:Let's be frank... by 5KVGhost · · Score: 1

      When people who are obsessed with absolute personal accountability realize that not everything is a conscious decision, then the world will be a better place overall.

      Well, generally, the problem isn't that people make one stupid decision that dooms them for life, it's that they make a whole series of bad choices, or the same bad choice over and over again. Choices have consequences, and some consquences are not easily undone. It's hard to become an addict if you don't decide to become an habitual user.

      True addiction, meanwhile, knows no boundaries.

      Perhaps. But "true addiction" has nothing to do with playing too many freakin' video games. It's just a leisure activity that some people prefer to do even when there are other priorities that require their time. Like watching too much football on tv, or spending all your time tending the flower garden, or every weekend out on the golf course. None of those things are "addictions", and it just triviales real addictions to call them such. It's just jumbled priorities and bad time management, and those aren't anything new or especially mysterious. Giving it a dramatic name may make lazy people feel better about their unwillingness to live their own lives and take responsibility for themselves, but it doesn't do anyone any good.

    44. Re:Let's be frank... by dBLiSS · · Score: 1

      "People wreck their own lives."

      Agreed, But that's not what the blog is about. It's just a cautionary tale about what can happen to someone addicted to a video game. Similar to the tales you hear from ex-junkies. (Though the resulting "life destruction" is not the same, it can still have an adverse effect).

      --

      The Good Life
    45. Re:Let's be frank... by nanojath · · Score: 1

      Games do not wreck people's lives. People wreck their own lives.

      Exactly - any game, puzzle or hobby will have fanatical adherents. Most of the alarmist stuff that's said about online games was once said about cards. Read the Stephen King story "Hearts in Atlantis" where a group of college kids use fanatical hearts playing for pocket change stakes to tune out the stresses of college and Viet Nam. Hearts, simple as it is, is a fucking compelling game. It's stupid to blame a game for being compelling or making its enthusiasts feel rewarded when they accomplish some goal - that's the freaking point of games.

      But there will always be plenty of fuck-ups ready to blame the instrument of their escapist immersion and puritanical organizations ready to exploit another ready-made devil. What do I know, though, I don't even blame tobacco companies for my filthy former addiction, you know, I just bit the fucking bullet and quit.

      --

      It Is the Nature of Information to Transgress Artificial Boundaries

    46. Re:Let's be frank... by Jalestra · · Score: 1

      hehe true story! it's funny...I taught my daughter to respect them at 3 and when she found some idiots pistol laying around she came to me instead of thinking "OOOO...new toy" and shooting someone...

      --
      I'll be enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it
    47. Re:Let's be frank... by Broken+scope · · Score: 1

      Firearms education is a good thing. A very very good thing.

      I would have taken it apart depending on the make by age 9.

      --
      You mad
    48. Re:Let's be frank... by Anonymous Coward · · Score: 0

      But you are a J Random yourself to me. So now I have two J. Randoms that I don't know, and now I have to get a gun because people I don't know enough to trust have guns, etc.

    49. Re:Let's be frank... by kin_korn_karn · · Score: 1

      Very good point.

    50. Re:Let's be frank... by DiamondGeezer · · Score: 1

      You can uninstall the game. It's not going to send around a large mob of orcs to force you to play it again.

      --
      Tubby or not tubby. Fat is the question
    51. Re:Let's be frank... by Procyon101 · · Score: 2, Insightful

      Actually, I would hope that I have someone less sympathetic than you. The philosophy of helplessness in regards to addiction is a horrible enabling factor for the addict. It allows them to justify their addiction by hiding behind the idea that they can't help themselves. The way to overcome addiction is through strong self dicipline and control, often bolstered by outside support, but certainly not replaced by it. Teaching the addict that he is incapable of those things is condemning him.

    52. Re:Let's be frank... by Illserve · · Score: 1

      The best way out is somewhere between our positions, chosen carefully to reflect the realities of the person's situation.

    53. Re:Let's be frank... by 91degrees · · Score: 1

      So what? Societies such as AA and GA that not only cost considerably less than imprisoning people for alcohol and gambling related offences, but also ensure that the alcoholics and gamblers become worthwhile members of society.

      I mean, what is your solution to the problem? Just ignore it because it's somebody elses problem?

      Come off it. do you think that addicts decide that they want to be addicts? Do you think they do it deliberately?

    54. Re:Let's be frank... by Le+Marteau · · Score: 1

      and now I have to get a gun because people I don't know enough to trust have guns, etc.

      That would be my advice. It's a great attribute to have; being able to lob 240 grain lobs of lead at the speed of sound. To be able to put nice, .44 inch round holes into someone who would dare molest me or those that I care about. It gives me the warm and fuzzies, and yes, it makes me feel more of a man.

      As a wise man once said, "No one NEEDS a gun. Until they really REALLY need one."

      --
      Mod down people who tell people how to mod in their sigs
    55. Re:Let's be frank... by mchale · · Score: 1

      I don't think anyone will argue that chemical addictions can alter the neurochemistry of the addict.

      WoW addiction isn't drug addiction, though. A better metaphor is gambling addiction, which is purely psychological (i.e., not chemically addictive). I'm not aware of any studies that show that gambling addiction changes the neurochemistry of its addicts. (That doesn't mean they're not out there, just that I'm not familiar with them.)

      There's no doubt that sometimes people don't have a choice -- in the case of external pressures being applied to them. If you live in a totalitarian regime, your freedoms are necessarily limited. If you're physiologically dependent on a chemical, you may die without it. But there's no evidence (that I know of, nor that you cited) to support a voluntary, not-externally-induced action (such as gambling or playing video games) removing a person's ability to choose to stop taking that action.

    56. Re:Let's be frank... by R2.0 · · Score: 1

      You are being ambiguous in your use of "choice". A normal brain can choose not to "want" their addictive substance/activity. For instance, I can say to myself "I don't want to drink tonight; I don't feel like it." A person who is addicted cannot choose NOT to want it - they will ALWAYS want their addictive stuff.

      The crux is that, although addicted brains can't choose their cravings, they CAN choose theri actions. An alcoholic can choose not to drink - members of AA do that every day. It can work the other way as well - how many of us, when we don't really WANT to drink, choose to anyway, to be sociable, etc.

      You say that addicts "no more have a choice to quit and than a parapelegic has a choice to walk. They literally lack the physiological capacity to do so." There are over a million AA members in the US alone who will beg to differ. You seem to have it backwards - the ONLY way to become sober/straight is to CHOOSE to do so. They can never get rid of the compulsion, but they can choose not to act on it.

      --
      "As God is my witness, I thought turkeys could fly." A. Carlson
    57. Re:Let's be frank... by StuffMaster · · Score: 0

      I'd have to slightly disagree. Some people might be more or less incapable of overcoming their own addictions, but they CAN choose to ask for help.

      I have just such an addictive personality, but can overcome it with enough willpower (granted, I'm gifted in the mental department). I've gone from one game to the next, often with signifigant pauses in between.

      But deep inside, at the bottom of the well, lies a panic button. I doubt there's anybody that's so addicted that they really can't reach for it. The more ruined you are, the more despair you'll feel, and the more accessible the button will be.

    58. Re:Let's be frank... by refitman · · Score: 1

      No wappers do!

      --
      First God made idiots. That was for practice. Then He made Jack Thompson.
    59. Re:Let's be frank... by SkunkPussy · · Score: 1

      What makes you think I want to stop playing it?!

      --
      SURELY NOT!!!!!
    60. Re:Let's be frank... by Dark_MadMax666 · · Score: 1

      Read something about depression/addiction combo. You know what is this button for which you reach when "more ruined you are, the more despair you'll feel" called? -It is called suicide. I guess person who never experienced/saw some one with severe depresesion naturally thinks that if you feel despair you will quit and "snap out of it" . guess what - you can't. The only thing you see as an escape from the nightmare is a suicide. And more you feel so, closer you are to this "button".

        And ask for help... sometimes there is nobody to ask , no family , no friends, foreign country ,etc....

    61. Re:Let's be frank... by PurifyYourMind · · Score: 1

      Oh come on. Choice is not a binary thing. People are not all good or all bad. Purely ambitious or purely lazy. Etc. There are times when it's easy to stick with a new diet, and times when it's hard. And, yes, there are times when we have overpowering urges and have no choices. Jeezus, take a psych class or something. Brains are not as simple as computers.

    62. Re:Let's be frank... by Jalestra · · Score: 1

      I was depressive...we all have our little dark time. I was suicidal, I was a cutter before it was cool among the dark crowd. Noone gave me a hand up, I fixed my own problems. Sorry to tell you, it's a CHOICE. And I CHOSE to find a way out, regardless of the cost. Turns out the cost was me working a hell of a lot harder to remove myself from my situation. Was tiring, sometimes a bit painful, sometimes a lot painful, but I did it. You can CHOOSE to live that way or CHOOSE to get out of it. I'm not saying it isn't hard, but I AM saying, if you are in it, it's because you CHOSE to be. Every once in a while I fall back into a state of depression, and I can pick up the bottle or CHOOSE not to pick up the bottle. I CHOOSE not to. I still WANT to, damn do I WANT to, but I CHOOSE not to. Your way is just a crutch waiting to happen. Just waiting for the right moment for that person to CHOOSE to say "The WANT overwhelmed me! It's not my fault!" My way is forever.

      --
      I'll be enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it
    63. Re:Let's be frank... by Procyon101 · · Score: 1

      As great a philosophical discussion as the "possibility of times when we have no choice" is, as for an having a choice to a long term repeating pattern in our life, we most certainly do. Enabling an addict by letting him hide behind fatalism is wrong. The only way for an addict to lose the addiction (except perhaps by an outside force such as long term incarceration) is by supporting him in making those difficult choices... not by letting him slide on them.

    64. Re:Let's be frank... by PurifyYourMind · · Score: 1

      Some good points. Too bad none of them address what I said. I was arguing against the overly simple and naive perspective of my parent poster, not saying we should coddle anyone.

    65. Re:Let's be frank... by Procyon101 · · Score: 1

      I was your parent poster ;)

      And I wrote a very terse and rather harsh response to MY parent poster who suggested that because there are structural changes in the brain that create a strong desire, that the addict has no choice but to partake. I was suggesting that IF that is true, then they are not human, as all of us HUMANS have choices as to how we live life, no matter how uncomfortable those choices might be.

      Sure, we have reaction (sometimes it's impossible not to blink for instance), but the further up we go into the higher reasoning levels of the brain, specifically parts that require planning, IMNSHO we have a choice about everything. To say otherwise about a class of people makes them only automata, and they (who's existence is hypothetical, as I refute it) would garner curiosity, but no sympathy from me, as one unable to make decisions about putting themselves in misery is fatalistically destined to it.

      But I like how I said it originally, because it got me my first 2 people who put me on their foes list! Woohoo!

    66. Re:Let's be frank... by PurifyYourMind · · Score: 1

      You think someone dry heaving, thinking non-stop about if-I-could-only-get-more smack is engaged in higher reasoning? As I said before, choice is not an either-or thing. We don't always have choice, and we don't always not-have choice; there's a lot of gray area too.

      Let me guess, you have perfect will power, right? You have never regretted any of your actions because there was perfect choice each time for you. At the drop of a hat you can decide to do anything you like, no matter how much your body screams in protest. Haha, uh, no, I think not. Human beings are not machines.

      I won't add you to my foes list, but I can only shake my head at the strange world you find yourself in, where there are never irresistible urges, overpowering demands, situations that compel you to choose between two things, neither of which you want, etc. It must be nice to live in such a black-and-white place.

    67. Re:Let's be frank... by Procyon101 · · Score: 1

      No perfect will power here.... There are (too) many times when the gratification of caving overcomes the long term goal... but the choice to cave is mine, and I take full responsibility for that choice. Dry heaving and circular thinking are not higher reasoning; they are symptoms of the addiction and extremely uncomfortable. The decision to partake in the addiction to quell the involuntary reaction is a DECISION. You have to get up, find the dealer/convience store/liquor store/computer to buy your smack/cigs/whiskey/WoW... you make that decision because you find, at the moment, the elimination of the torture preferable to the freedom from the addiction. That doesn't make it any less of a choice. I'm not saying it's an easy choice either.

      If it weren't a choice, then millions of recovering addicts wouldn't stop BY CHOICE. Teaching addicts that it isn't a choice hurts them horribly because it is the ultimate excuse, when they go through that torture, of why they can't help but give in... and when they are reaching for justification in the midst of craving, it's exactly the kind of thing they use.

  12. game X ruins lives: heard this before by rubycodez · · Score: 5, Insightful

    Heard this kind of nonsense 25 years ago about other games (e.g. dungeons and dragons). The truth is some people have problems between their ears. The problem isn't WarCraft or any other game.

  13. WoW doesn't wreck lives. by hypoxide · · Score: 4, Insightful

    People wreck their own lives.

    --
    Anything can, could, and will happen.
    1. Re:WoW doesn't wreck lives. by dtzWill · · Score: 1

      But WoW helps. ;-)

    2. Re:WoW doesn't wreck lives. by hohead · · Score: 1

      Guns don't kill people...

      I kill people.

    3. Re:WoW doesn't wreck lives. by Anonymous Coward · · Score: 0

      I for one live to wreck lives. Virtual lives. I am a griefer! HAHAHAHAHAHAH pwned you, schmuck.

  14. Nice subject heading by Anonymous Coward · · Score: 0

    How Guns really do kill people.

  15. Playing to much, indeed by AEton · · Score: 1

    I know people who are actively wrecking their lives and risking their jobs by playing to much of a video game.

    Translation: "Zonk, stop fragging Master Chief and get back to work!"

    --
    We recently had heard in the office over one of the Yellow Machine that's made by Anthology Solutions.
  16. Ever heard of a "Golf Widow"? by jcr · · Score: 4, Insightful

    Nothing new here, nothing at all...

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  17. Oh please... by JoshuaSpringfield · · Score: 1

    Warcraft or other diversions do not wreck lives. Stupidity coupled with a total lack of self control wrecks lives. Take responsibility for your own life or suffer the consequences.

  18. surprise by Anonymous Coward · · Score: 1, Funny

    Didn't need a report to tell me that...

    My former roommate once asked me: "Have you experienced World of Warcraft?"
    I replied: "No, I don't do drugs."

  19. Breaking update! by Xzzy · · Score: 4, Insightful

    News Flash: Too much of anything is bad for you.

    Stories effectively identical to the post came out when EverQuest was the big thing, came out when MUDS/MUSHES were the big thing, and have probably come out for every liesure activity developed in the history of man.

    The only thing surprising about this is that it continues to surprise people when it happens. If you let your life get consumed, guess what, it gets consumed!

    1. Re:Breaking update! by ljw1004 · · Score: 2, Funny

      Breaking news: the FDA has reclassified nicotine, heroin and alcohol as unrestricted food items in the same category as regular table salt. They justified the move with the assertion that "too much of anything is bad for you, be it salt or drugs or alcohol". When asked about the long history of research that shows that some substances are quantifiably more addictive than others, they dismissed it as "scientific technobabble."

    2. Re:Breaking update! by x2A · · Score: 1

      "News Flash: Too much of anything is bad for you"

      From the Department of Redundancy Department.

      Of cause too much is bad for you; that's why it's called too much.

      --
      The revolution will not be televised... but it will have a page on Wikipedia
    3. Re:Breaking update! by AdamThor · · Score: 1

      News Flash: Too much of anything is bad for you.

      The fact that this is common sense does not change the fact that some people need to be warned of it.

      --
      -- "Oh. This guy again."
    4. Re:Breaking update! by TheViewFromTheGround · · Score: 1

      Certainly TFA isn't surprising per se. But it goes a long way towards revealing the specific mechanisms that make WoW addictive, and the writer's own responsibility for helping perpetuate the personal problems caused by the game. Imagine you had an addictive personality and got into something bad. Do you care if those around you are surprised? Do you care if they are woefully unaware of the specific dynamics of your addiction and the options available to help you? If you realized you were a collaborator in hurting a lot of people, wouldn't you want to tell folks about it?

      --
      Online citizen journalism from the inner city: The View From The Ground
  20. It's a sign of the times by netruner · · Score: 1

    It's a sad state of affairs when a video game is more appealing than real life. It says something about their lives and about how there's not much interesting out there for these people.

    --



    DISCLAIMER: This post was not checked for speling and grammar- if you complain- you're a whiner
    1. Re:It's a sign of the times by servognome · · Score: 1
      It's a sad state of affairs when a video game is more appealing than real life. It says something about their lives and about how there's not much interesting out there for these people.

      MMOs are more appealing than real life because they cut out a lot of the most boring parts, offer real-time feedback and encouragement (wouldn't it be nice to get a little xp earned indicator when you complete a TPS report), put you in scenarios where you feel like a hero, and package it in small consumable chunks of time. Sure it might take a few days of grind to level up in a game, but compare that to months of grind to "level up" in your job.
      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
    2. Re:It's a sign of the times by suv4x4 · · Score: 1

      It's a sad state of affairs when a video game is more appealing than real life. It says something about their lives and about how there's not much interesting out there for these people.

      Ooooh, that's so sad you know! If you know someone being a sorcerer battling with dragons, vampires and hell forces in his real life, you're welcome to share with us.

      If there's something the Matrix taught it, our definition of "real" is really not that good.

      In this funky Universe we live in, things awfully frequently are not what they seem to be. Who knows, maybe the ultimate purpose of life is to play kewl games?

      Of course you can settle with the usual routine of working your ass off to support a wife, two kids and die unappreciated in a home for seniors. Ahhh.. that's more like it!

  21. Been there, done that by archen · · Score: 1

    I got involved in MMORPGs before and it had a rather negative effect on my life. Luckily I was in college so I wasn't expected to be productive =) The first thing that cought my eye was:

    70+ days "/played," and one "real" year later...

    Heh, ouch. I remember how many people such as myself would refuse to every type that command because it was too scary to think about. I think when you reach that point it might be a good indicator to pull away.

    1. Re:Been there, done that by Hemogoblin · · Score: 1

      I used to play a MUD very frequently, nearly as frequently as the poster. I knew a guy that had 130+ days of game time, all in one "playerwipe." A playerwipe, deletion of all characters, occurs perhaps once every 12 months. I'm sure some of that time was idling, but still...

      While its true that "you, not games, ruin your life", games and other distractions are dangerous. As mentioned in the article, WoW and MUDS and similar video games provide constant feedback, a feeling of accomplishment, and escape from other hardships in your life. This is a very fertile ground for addictions. Gamers scoff when they hear about "game addiction clinics" and the like, but clealy there is a problem here. Games don't CAUSE your life to get fucked up, but they sure make it easy for you.

      That said, I love videogames and I think they're absolutely wonderful in moderation. When I was young, my slightly older sister was better at everything. When I realized I was better at videogames, I got a great sense of accomplishment and self-worth. I'm pretty sure the insane number of thinking and intelligent games I play has also helped my brain develop. My 4.3 GPA (out of 4.5), says videogames don't make you stupid.

      Cheers,
      Jim

  22. Any Obsessive behaviour is gonna be bad by Zarniwoop_Editor · · Score: 1

    Any kind of Obsessive behaviour is going to have negative results. It doesn't matter if you play online games, or watch TV for 20 hours a day.
    Does the same apply if you play nintendo all day?
    http://www.nickyee.com/daedalus/gateway_addiction. html
    Maybe downloading too much music would do the same?

    --
    - F1 NEWS
  23. More stories like this by g_adams27 · · Score: 2, Funny

    You can read a lot more stories like that one at the EverQuest Daily Grind. Anytime I feel like I'm getting sucked into gaming too much, to the exclusion of my family or friends, I read a few stories there and get scared straight again.

    1. Re:More stories like this by micromuncher · · Score: 1

      The man/woman that ports EQ to a Mac is evil. :-)

      --
      /\/\icro/\/\uncher
  24. How Golf Ruins Lives by PowerEdge · · Score: 2, Insightful

    How about, how Golf or Football or Fishing or Hunting or etc ruin lives. People who have addictive personalities will find endeavors to fill that role. Whether it is shopping, collecting beer cans, or spending 20K a year on golf. It's not Warcraft that is the problem. Didn't RTFA...

    1. Re:How Golf Ruins Lives by BenjyD · · Score: 1

      Indeed, and personal responsibility of course comes first.

      That said, unlike hobbies like golf WoW is specifically designed to be addictive and to keep the player playing for as many hours as possible. That at least makes it worthy of discussion.

    2. Re:How Golf Ruins Lives by PowerEdge · · Score: 1

      I don't play WoW or Golf. But.. Golf can and does take hours of peoples days and is far more financially burdensome. Now, granted, it is more social as in real world interaction and generally people you meet on the field of play are good to network with, thus increases your income etc. But, people spend thousands of dollars on flights, tee-times, golf clinics, equipment, 19th hole, etc. It is addictive to those who play it. I am sandwhiched between Golf Geeks and WoW nerds. My addiction? Flying.

    3. Re:How Golf Ruins Lives by Eccles · · Score: 1

      People who have addictive personalities will find endeavors to fill that role.

      I've found there are very few people who haven't demonstrated at least some degree of addictive behavior. I had a brief "problem" with Neopets, solved handily by poor security at Neopets and a cross-site scripter who stole my cookie and looted my account, as well as customer support that silently refused to restore my account after it was frozen due to remaining scripts from the thief.

      A difference with WoW from most such addictions, however, is that you have more active enablers. Few beer can collectors have other people encouraging them to collect more cans, that they need to stay up until 3 am to help with the quest for a can, etc. WoW apparently has these in spades.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
  25. From the SP WoW Episode.... by Himring · · Score: 1

    "How do you kill that which has no life?..."

    --
    "All great things are simple & expressed in a single word: freedom, justice, honor, duty, mercy, hope." --Churchill
  26. 70 days in a year by onion2k · · Score: 5, Interesting

    He played for 70 days out of a year. That's "only" 19.something percent. If you're the sort to only need 4 or 5 hours sleep a night you could easily fit that in beside a pretty normal life (9 - 5 job, a light social life, chores, etc). If giving 1/5th of your day over to a hobby is a sign that your life has been devoured then you need to sort out your priorities. Everyone should dedicate that much time at least to stuff they enjoy. Perhaps it's a bit narrowminded to concentrate on a single activity, but it's better than spending all that time at the office or wasted in a bar*.

    * Ok, maybe the bar is ok..

    1. Re:70 days in a year by Anonymous Coward · · Score: 0

      For gods shake.
      I mean i play wow and when i get called by my friends i log off and go with them if I dont play for a while it
      does not matter.

      I'm fat anyways so it does not matter.

      Its like knifes, should we ban knifes, they can be used to killed but they are really usefull in your kitchen too.

      It is the individual that makes the use or the missuse.
      Thanks.

    2. Re:70 days in a year by IflyRC · · Score: 2, Informative

      He played the number of hours equivalent to 70 days (1680 hours)+. That is equal to 42 40 hour work weeks. Almost a years worth of working full time...played in a game. Now, figure in a full time job, eating, sleeping and there isn't much left. He was a WOW zombie.

    3. Re:70 days in a year by Lave · · Score: 1

      Everyone should dedicate that much time at least to stuff they enjoy. Agreed, but should people dedicate that much time of their life to a single pastime.

      --
      http://skeptobot.blogspot.com/ - A site for the Renaissance man and woman
    4. Re:70 days in a year by revery · · Score: 1

      He played for 70 days out of a year. If giving 1/5th of your day over to a hobby is a sign that your life has been devoured then you need to sort out your priorities. Everyone should dedicate that much time at least to stuff they enjoy.

      Awww, that's sweet. You should print that out and give it to your wife/girlfriend for Valentine's day...

    5. Re:70 days in a year by mwvdlee · · Score: 2, Interesting

      5 hours of sleep
        5 hours of gameplay
        8 hours of work
        2 hours of travelling to and from work
        1 hour for meals
        1 hour to do household chores and shopping
        1 hour for showering, taking a dump, etc..
      --
      23 hours

      Yeah... 1 hour a day should be enough for a social life.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    6. Re:70 days in a year by Sage+Gaspar · · Score: 1

      I think the bigger problem in your equation is your 80 hour-per-week worktime plus transit that you figured in there. Hooray for weekends :P

    7. Re:70 days in a year by Cederic · · Score: 2, Interesting


      I put a similar amount of time into just one single MUD for three consecutive years at university. I also played other muds, began an ongoing Angband addiction, learned Unix (to a small extent), and how to do OO programming, worked a part time job, spent far too much cash in the SU bars, worked fulltime between terms, represented my university at sport and also picked up a very good degree from a very good university.

      I finished with a character over 6 months old (/played equivalent), a lot of very close friends (who continue to be my closest friends) and never once became a zombie.

      Other people spend their time watching TV, raising children, helping the poor or working for a living. 42 weeks at 40 hours a week is less than most people spend working, and I know which I'd rather be doing.

      These days of course I am working full time, and I gave up WoW with just 45 days /played a year after the game was released. But I don't regret that time spent mudding at Uni, I greatly appreciate what it gave to me.

    8. Re:70 days in a year by maxume · · Score: 1

      Is it even that much fun? Having never played, I am actually curious here. I do tend to find games where time invested==power to get old pretty quick, so the whole rpg thing doens't hold a lot of fascination for me, at least on the surface.

      --
      Nerd rage is the funniest rage.
    9. Re:70 days in a year by RocketScientist · · Score: 3, Insightful

      Hmm...

      My warlock has 97 days played. Over almost 2 years. Call it 600 days, that's probably about right.

      My druid has like 20-25. Hunter is way less (you can level a hunter to 60 in about 5 days /played if you know your way around). A few random other alts that are fun, but highest level on any is 42, with 3 days played.

      Yeah, I play a lot. I have a full time job, a wife, a house, two dogs, and still take vacations, go to movies, and see friends. I do plan the friend time around the raid time occasionally. But at about the same rate that my wife plans friend time around knitting circle time, scrapbooking time, etc.

      It's a hobby. I make time for it, schedule it. Have I lost sleep over it? Yeah. How many folks have lost sleep because of their hobbies? Anyone who has any passion about them.

      Where'd the time come from?

      I watch no television. I cook really fast (stir fry in 30 minutes, fried chicken with mashed potatoes and gravy and veggies in 45, grilled steaks and veggies in about 30...). I'm eating healthier (even homemade fried chicken is healthier than takeout burgers) than before, because it's faster to make my own food than go out of my way to pick up something. (Side note: Parents, teach your kids how to cook, and they'll figure out, eventually, that they're better at it and faster at it than restaurants that serve bad-for-you food, even counting cleanup time). I've pretty much given up drinking. I've streamlined the household chores, doing a bit more than my share to keep wife aggro down :). I manage my workday so that I don't spend an hour stuck in traffic. I exercise, 2-3 times a week, pre-raid.

      In other words, all things that are probably better life choices in the long run.

      One bad thing is I'm not reading nearly as many books as I used to. My books read/year is way way down.

      My lifestyle (good job, no kids) has given me an excess of free time. This is how I choose to spend it.

    10. Re:70 days in a year by Impy+the+Impiuos+Imp · · Score: 1

      Hint to the younger here. The exact same things were said about TV 30 years ago. Kids watch 40 million hours before they're 12. By the time they're 18, they've seen 30,000 murders on TV, etc.

      But you sit there watching the TV with your friends, gf, wife, whatever. So it's "social".

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    11. Re:70 days in a year by KingMotley · · Score: 1

      More like (weekday): 6 hours of sleep 8 hours of work 30 minutes travelling to and from work 5 minutes for meals (In drive through) -- eat while playing, skip lunch 25 minutes for showering/shaving 0 minutes for taking a dump (do so at work -- included in the 8 hours) 30 minutes home maint/shopping 8.5 hours left over Weekend 6 hours of sleep 5 minutes for meals (nuke) -- eat while playing 25 minutes for showering/shaving/dump 1 hour home maint/shopping 16.5 hours left over 8.5*5+16.5*2=75.5 And in those 75.5 hours, I spend 2-3 hours with family each week, 5 hours with friends (on Friday nights),work 2-3 hours on a 2nd job (from home), 10-25 hours on a 3rd job (from home), and play ~50 hours.

    12. Re:70 days in a year by _Sprocket_ · · Score: 1
      I do tend to find games where time invested==power to get old pretty quick, so the whole rpg thing doens't hold a lot of fascination for me, at least on the surface.


      These games are different things to different people. Granted - everyone gets access to the same mechanisms and exposed to the same elements. But how they use them is the difference.

      I don't enjoy WoW by trading time for power. I agree... that's got limited appeal. But I do seek that power none the less. Not for its own sake, but as a tool to enable me to do other things.

      What I enjoy about WoW is achieving goals and overcoming obsticles... and doing so with a group of other people (even though the occasional rogue-solo IS its own fun). Its a blast to have a group of folks working together like clockwork to take out some instance boss that seems impossible the first run. There's also a satisfaction in forming up a group to take out some griefers preying on your faction or, woe to them, your guildmates.

      All this is made easier by the appropriate level, skills, and / or gear. So the skinner box concept remains in full effect. But the difference is that having gotten the Grand Fob of Power isn't as much satisfaction as having killed the Big Lizard who dropped it. Or using the Grand Fob of Power to unlock the Big Door so that our group can go on to the next challenge (or knowing our crew are equiped with Wizziwigs of Woe that'll rip up the next griefer jumping folks on the transport ship).
    13. Re:70 days in a year by Anonymous Coward · · Score: 1, Informative
      Kids watch 40 million hours before they're 12.

      Wow! Let's do the math here...

      40,000,000 hours ~= 1,666,666 days
      1,666,666 days ~= 4566 years

      So kids watch 4566 years of television all before they are 12!

      Jeez...if I knew how to do that, I'd take up WoW again!
    14. Re:70 days in a year by illumin8 · · Score: 1
      I've streamlined the household chores, doing a bit more than my share to keep wife aggro down :).
      Dude, you just used a WoW term (aggro, well, more like a generic MMORPG term) to describe your relationship with your wife... I think you are in serious denial about your addiction :)
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
    15. Re:70 days in a year by dalmiroy2k · · Score: 1

      If you are the sort of people who only needs 4 or 5 hours of sleep then you won't live long.
      Next time you visit your doctor the first thing he is gonna ask you it's if you are sleeping 8 hours.

    16. Re:70 days in a year by Rhys · · Score: 1

      Your job sucks if you work 8 hours a day every day of the week. Yeesh!

      --
      Slashdot Patriotism: We Support our Dupes!
    17. Re:70 days in a year by dbIII · · Score: 1
      Dude, you just used a WoW term (aggro

      I'm Australian and I've heard that word for at least a couple of decades. There was even a sleazy guy with a hand puppet of that name on childrens TV for years.

    18. Re:70 days in a year by maxume · · Score: 1

      Thanks for the insight/example/some other better word.

      I still feel like the best way to achieve a goal is too often to just play until you come across some item that makes the goal easy. Mind you, I don't actually know, I don't have the bandwidth or interest in spending the money, so I'm not playing WoW or any other mmorpg at the moment.

      --
      Nerd rage is the funniest rage.
    19. Re:70 days in a year by mwvdlee · · Score: 1

      Because you only need to spend time on family during the weekends? Unless your idea of "family" is the people who live upstairs from your basement, that just won't do.

      --
      Slashdot social media options: AIM, ICQ, Yahoo, Jabber and Mobile Text. Why no MySpace?
    20. Re:70 days in a year by illumin8 · · Score: 1
      I'm Australian and I've heard that word for at least a couple of decades. There was even a sleazy guy with a hand puppet of that name on childrens TV for years.
      I'm just giving you hard time, as you could probably tell by the smiley I used. I think "wife aggro" is the perfect term to describe the whole "you should spend more time with the family" vibe that a lot of my married friends get from their wives when they want to do a little gaming in their free time.

      I'm still amazed that watching TV for 8 hours a day is a perfectly acceptable time sink, but raiding for 8 hours isn't... I guess it's the societal gaming stigma that haunts us to this day.

      Cheers.
      --
      "When the president does it, that means it's not illegal." - Richard M. Nixon
  27. Hmmm....... by Anonymous Coward · · Score: 0

    An tragic WOW story that takes it's place in a anon meeting. Seriously, how do you let it get that bad!

  28. addicts are addicts by arudloff · · Score: 1

    It doesn't matter the drug.

    1. Re:addicts are addicts by Impy+the+Impiuos+Imp · · Score: 1

      Food is the only addiction you must continue to partake in every day. Smoking, drugs (minus a withdrawel period for some), alcohol, gambling, sex/pr0n, World of Evercrack, none of these do you have to keep doing it every day.

      And the worst part: Food "addiction" isn't really addiction. It's normal eating patterns (i.e. quite healthy) coupled with modern, sedentary lifestyles.

      Summers during college I had no problem losing weight because I worked in factories. If I truly ate everything I wanted, I wouldn't lose, but I wouldn't gain either. If I restricted a little bit, I'd lose fast. If I ate stupidly little, like a sandwich for lunch and a large salad with tuna and lowfat ranch for dinner, I'd lose over a pound a day.

      So what was it? I wasn't a "pig" -- I was eating normally for old-school active lifestyles. I recall that "1600s House" show, where the lawyer dad goes to see the doctor because he's losing too much weight, even though he's eating like a pig -- even spent a big chunk of precious change buying a lot of high-calorie food he was so scared. The doctor's verdict: You're turning into an incredibly healthy guy like those who lived back then. Wirey and tough and lean. All the modern concepts of being in shape are really jack squat.

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  29. Humans are addictive in nature by danbeck · · Score: 1

    The human race has a problem with addiction. Whether it's smoking, drugs, alcohol, food, sex, tv, sports, power, money or video games. It's nothing new. There is no real difference between the story of a drug addicts downard spiral or an severely addicted MMORPG player. We were created with the need to place something as the most important thing in our life and whatever material things we choose to fill that hole with can be very destructive.

    1. Re:Humans are addictive in nature by Asklepius+M.D. · · Score: 1

      Close - The human race has a problem with responsibility. Many of these addictions have classic biochemical or genetic causes, but others merely require a little willpower to overcome. Almost all of them require an initial act of curiosity or cowardice to initiate. It's easy to blame a videogame for "ruining your life" - almost as easy as not facing day-to-day hardships by playing the game in the first place. In the US at least, personal responsibility is nearly extinct. Until we, as a people, start to assume responsibility for our own actions rather than immediately blame them on others, this is only going to get worse.

      --
      He who would be a man, must be a nonconformist. -- Emerson
  30. America is full of Addictions by DoomfrogBW · · Score: 1

    Chock this one up for the list of current Addictions. Any type of obsessive behavior is bad. That's why they say, "Everything in moderation." If WoW is going to be your hobby then fine, but you reap what you sow. Why is it that Americans are addicted to anything? If all of a sudden blank, white 8x11 paper became a fad, someone would be addicted to it, a psychiatrist would blame it on a Catholic Priest, and then there would be all of these self-help books on "8x11 White Paper and How to Stop".

  31. Re:game X ruins lives: heard this before by Thansal · · Score: 2, Insightful

    Here is the difference:

    WoW is the most popular MMO as of yet. Alot of people who would normaly not be tempted into these bad behaviors now are simply b/c it is easy to get into, and there are always friends who want you to come play with em.

    Now, I am not saying this is WoW's fault, I am simply saying WHY it is so prevelant, it is just that more poeple are playing. Admitedly WoW's game curve is also an addition to the problem that people face. The low levels have alot of rewards that can be gotten relatively quickly. However as you advance it takes longer and longer to get rewards, but it is nice and gradual, so you get ussed to thinking, well, just another 10 mins to finish this quest, well half and hr will let me finish this instance, well I can run this instance in an hr then spend some time crafting, etc etc etc.

    btw, refferencing D&D in this is the wrong game, D&D was never said to be something that will ruin your life (unless hanging out with 5 other people on someone's house once or twice a week is a ruin...).

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  32. Good post by niola · · Score: 5, Insightful

    That is a good post. Basically sums up WoW for a lot of the "hardcore raider" types.

    MMORPG's are like being on a treadmill with someone dangling a treat in front of you. Every once in a while you might get a taste, but they will never let you have it because as long as you want what you can't have (perhaps the feeling of 'winning'?) you will keep paying 15 bucks a month to get closer and closer to and end that keeps drifting further away.

    Blizzard has made what is arguably the most addictive MMO ever appealing to human nature's greed, and the need to feel accomplished.

    Up until last month I was one of those types too. I played WoW EVERY night and every free moment. I would be lying if I said I did not enjoy it.

    But a few things intersecting caused me to take a step back.

    First was the alpha for the expansion. After a week of playing that I realized all the godly best-on-the-server epic gear my priest had would soon be shit since at level 70 (in some cases earlier) I would get gear at or better than the current gear I had. This basically meant when the expansion came out not only would I have to "grind" out 10 more levels, but from a gear standpoint it would be like re-starting the game.

    Secondly, I enrolled in a couple of classes and had some family stuff come up. Between the alpha making me concerned, and real life keeping me busy several nights a week, I have gotten to the point where I do not even feel like logging in most of the time.

    Logging in means raiding. Raiding means farming for consumables etc. Farming means work.

    It's at this point you begin to realize WoW is like a second job - but one you pay to work at.

    1. Re:Good post by ahsile · · Score: 3, Interesting

      Excellent reply as well. I remember playing Asheron's Call (Turbine Games) for about a year. I was addicted, but I was also unemployed at the time. I played 16-20 hours a day. I only slept when I was going to pass out, and I literally did pass out at the keyboard a few times. I was trying to be like the higher level guys I saw. Those guys everyone aspires to be. What else is there to look forward to in a game nobody can win? You just want to be at the top.

      When I started, I had a serious girlfriend. She kept asking me to get a job, but I was content to sit at home and play a video game. I would ignore her calls so I could keep playing, because I knew I couldn't do anything while we talked. She, rightly so, left me a little while later. Losing my girlfriend put me even deeper into the game. I didn't care about anything else, because I hadn't realized how much she mattered until she was gone. The game let me numb my senses to the real world, it became the only reason I kept going.

      Eventually, I got a job. I tried to keep playing, but I couldn't keep up with the "hardcore" guys I used to play with. I had turned into one of the guys we made fun of, because they never equalled our stature. They kept going, and I stopped playing. My passing was not missed. The world kept chugging on, and I was aware of the world for the first time after a long period of doing nothing.

    2. Re:Good post by Anonymous Coward · · Score: 0
      Blizzard has made what is arguably the most addictive MMO ever appealing to human nature's greed, and the need to feel accomplished.
      Ever play Gemstone? This WoW thing you speak of reminds me of Gemstone3, circa 1998.
    3. Re:Good post by Anonymous Coward · · Score: 2, Insightful

      The problem I have with this viewpoint is that you can't possibly enjoy the game and be a sucessful player without spending all that time. WHY do you HAVE to have the best gear? I enjoy the game plenty without being kitted out the extreme. Yes, I get spanked by the twinks in the battlegrounds, but I still get in some kills, and there are plenty of other guys out there getting farmed for honor too. I play for 2-3 hours a night, maybe. I think people let their competitive natures get the best of them. I am admittedly NOT a competitive person. I don't care if someone is better than me or has better things than I do. If I'm enjoying myself, then its all good.

    4. Re:Good post by CRiMSON · · Score: 1

      Morale of the story you have an addictive personality and are easily sucked into things. Thanks.

      --
      oogly boogly!
    5. Re:Good post by Blakey+Rat · · Score: 1

      I'm in a similar situation. I'm at a point in the game where:

      1) It's impossible for me to get better armor/equipment. (I can't do raids because they always start at 6:00 PM PST... not just my guild, but seemingly every guild on the damned server. I can't do the .5 armor quests because I'm stuck at the point where you have to do a 45-minute Strath run, and I just don't have enough time to do that. Plus I don't have the chestpiece or helm of the set, and I've run the dungeons they drop in about 45 times each, so I've given up on getting them. I can't do the Honor armor quests because getting that much honor takes like 40 hours a week of playing, probably more.)

      2) Crafting has lost any fun it once had. Every so often I log on and spent a couple hours fishing, that's about it.

      3) I don't know all that many people in the game, so sitting around and chatting isn't very fun either.

      So basically, the game has designed me out of playing it. If Blizzard wanted to keep me, they'd make the .5 armor quests a lot more realistic. (Isn't the entire point of the .5 quests that you can do it while still having a life? Beating Strath in 45 minutes is like a solid week's worth of work-- and that's assuming you can get the entire .0 set in the first place! I've run UBRS 45 times at least, and never seen the chestplate for my class drop. Add up those hours, that's weeks worth of play for one item drop, and I still don't have it.)

      Anyway, enough griping about WOW. Back to playing Xbox 360, which is better at keeping my attention. ;)

    6. Re:Good post by Epyn · · Score: 1

      You are correct. The reality is there is no casual solution for armor and everyone knows it. The tragic part is you could spend months trying to nail the full tier 0 collection or upgrade, and in that time a guy can get to level 60, join a raiding guild and with a night or two a week he will be getting epics that destroy your feeble tier .5. It was a joke to begin with as the 45 minute run takes coordination most people don't have time to nail down.

  33. All I have to say to this guy is: by Lord_Frederick · · Score: 1

    QQ more nub.

  34. Any guesses? by Rafajafar · · Score: 1

    Any guesses as to what this man's guild is? I'm thinking Ascent from Medivh (can't remember where they moved to).

    --
    Finder of the any key.
  35. Something must be done! by OldeTimeGeek · · Score: 1
    Lives are being ruined!

    Counless numbers of Night Elves, Tauren, Dwarves, Undead (well, not the Undead - how can you kill that which has no life?) and other races of Azeroth are being slaughtered just to satisfy the blood lust of gamers!

    This must end!

  36. Life you choose, not wrecked by nuggz · · Score: 1

    You live the life you choose.

    You only "wreck" it by others opinions, or your own regret over making the wrong choice.

    Living your life in a barely concious drug induced haze, or with a dedicated life of praying and worship, driven career oriented, or family focused. Deciding if these are wrecked is just a matter of opinion.

    Each of these caricatures may think the others are the ones missing out and wrecking their lives.

    If you want to spend your life playing warcraft, go ahead, just don't blame me or the game, or society for your decision.

  37. What are the positive things? by Realistic_Dragon · · Score: 5, Interesting

    Wow, like IRC (and a lot of the rest of the internet) is not just destructive. It *can* be a handy sandbox that prepares people for real life.

    I played WoW for about a year, running a major guild. What did I learn?
    That I'm good at self depreciating humour.
    That I can get people to follow me by being the first one to stand up and provide direction.
    That leading people is more about knowing where you are going than how you are going to get there.
    How to negotiate peace between two people who have genuinely lost sight of what's important.

    Which of those skills have turned out to be useful in my current career? 100% of them. I stand up every day knowing that basically the people I work with are no different to the people I played with, that saying something is better than saying nothing, and that if I get fired hell at least I can enjoy my unemployment hunting for epics with some old friends. It's the same confidence that people who lead sports teams at school get... and now it's available to geeks.

    I might point out that being acclimatised to 70 hour working weeks and doing the same boring crap over and over also helps in the real world. Being able to have two priorities and still getting everything done with really limited time isn't exactly bad practice either.

    Would I hire ex gamers? Probably. It depends if they have used their time to do something valuable, like learning how to build their confidence, lead, motivate and get along with others - and that's hard to demonstrate.

    Like everything else - knowing when you have learned as much as you can and it's time to move on is a big part of determining if online games will be a constructive or destructive thing for you.

    --
    Beep beep.
    1. Re:What are the positive things? by TubeSteak · · Score: 2, Interesting
      Would I hire ex gamers? Probably. It depends if they have used their time to do something valuable, like learning how to build their confidence, lead, motivate and get along with others - and that's hard to demonstrate.
      That's where most people break down. They don't know how to take skills they've learned in one area of their life & apply them to another area. It's why you have successful business people with poor finances or psychiatrists with f*ed up personal lives.

      Kudos to you for taking something from the game & applying it to real life.
      --
      [Fuck Beta]
      o0t!
    2. Re:What are the positive things? by kin_korn_karn · · Score: 1

      It's the same confidence that people who lead sports teams at school get... and now it's available to geeks.

      Beautifully said.

      One might postulate that this is why some in the "establishment" feel threatened by MMORPGs. They allow some geeks to get out of marginalization.

    3. Re:What are the positive things? by Black-Man · · Score: 1

      ROFL!! Yeah... big deal. You ran a guild as an anonymous "character" and interacted via chat. That means nothing in the business world where the people are real and looking straight at you. Oh, and that big gut you aquired while basically sitting on your ass for hours at a time - thats not virtual.

    4. Re:What are the positive things? by Aurisor · · Score: 3, Interesting

      Right on, dude. I played the game for almost a year, and I seem to be one of the few people around here with no regrets whatsoever. Sure, I spent a lot of time in the game, but the insights I got into the way people handle things like power, money, and so forth are things that I'll keep with me for the rest of my life. Even better, I learned a lot about how I deal with those same things myself...there's no substitute for being able to play such an engrossing game, flip the switch off, and analyze your own behavior objectively. That shit comes in handy every single day at my job...projects are raids, salaries are loot...people are people, and there's no better place to learn about them than an anonymous fantasy realm, when all of the pretensions are gone.

      If you're the kind of person who doesn't have the willpower to say "hey, it's time to turn the game off and go out with my friends", then you should steer clear. Also, if you're the kind of person who has any kind traces of obsessive-compulsive behavior, there's a damn good chance you'll get sucked in. As for myself, every day after I finished playing I just said to myself "Self, you didn't get an epic today. Did you still have fun playing?". For a year, the answer was yes 80% of the time. When the answer turned to "No" consistently, I canceled my account. Even when I was playing a lot, I still always was willing to turn the game off and go play with my friends...but I digress.

      I feel for the people like the poster, but really, if you don't have self-control, you're going to get burned at SOMETHING. The one guy I know who really got his life devoured now compulsively works out like six days a week. Sure that's more healthy than sitting in front of a keyboard, but it's really just the same behavior channeled into a healthier pursuit. The point of the matter is that WOW is just a microcosm of the real world and everyone takes their own bullshit there. My friend can get kind of compulsive about stuff. The OP sounds like he was looking for an escape. Lots of people are are in unsatisfying relationships, or starved for feelings of success.

      I guess my point is that I'm a bit disgusted that even within the "gamer" community we do what we accuse a lot of politicians of doing...we oversimplify issues until we have someone to blame. The middle east is a clusterfuck because of "terrorists," the internet is insecure because of "hackers," and I'm a lard-ass because of video games. If people can learn to look at problems and say "How much of this problem is the fault of me or people acting just as I would?" then people learn and grow. If people say "Whose fault is this?" then you stay asleep at the wheel, and it's just a matter of time until you bounce from WOW to coke or working out or an unsatisfying career.

    5. Re:What are the positive things? by argStyopa · · Score: 1

      Would I hire ex gamers? Probably. It depends if they have used their time to do something valuable, like learning how to build their confidence, lead, motivate and get along with others - and that's hard to demonstrate.

      It's not the ex-gamers that are in question.
      It's the current gamers. Like any addict, they would be a questionable hire until you were reasonably sure they could control themselves and understand that real life work = real life money and virtual work = no real life money.... ...he just said, realizing he was posting on /. at 0950. Ahem.

      --
      -Styopa
    6. Re:What are the positive things? by Anonymous Coward · · Score: 0

      "That I'm good at self depreciating humour."

      Oy vey. Are you kidding? I for one can not tell if you are.

    7. Re:What are the positive things? by tif · · Score: 1

      I think it's interesting that the lessons you have listed are all about the real world interaction that you had with other players and not about the virtual interactions that your character had with other characters. There was at least one reply which listed lessons from the virtual world and I found myself doubting their validity, because, well, it's not real. Anything someone claims to have learned in the virtual world is questionable because "characters" are NOT "people", "projects" are NOT "raids", "loot" is NOT "cash", and most importantly "losing" is nothing like "dying".

    8. Re:What are the positive things? by Kupek · · Score: 1

      Wait, what? Who in the establishment feels threatened by MMORPGs?

    9. Re:What are the positive things? by vmardian · · Score: 1

      >> "loot" is NOT "cash"

      On the contrary. Loot can be directly sold for cash via eBay and other markets, or indirectly through the sale of your account.

      I also agree with the parent that some leadership skills can be transferred to real life.

      --
      PowerLevel.com - A next generation marketplace for virtual items and services
  38. Guns don't kill people... by Austerity+Empowers · · Score: 1

    This is a great left coast piece deflecting blame from those responsible, to WoW. If you are losing your job, spouse, children, physique to WoW, it is your fault. End of story. WoW, as the title implies, does not do that. WoW, as MMOGs go, has around the least time commitment you're going to find. It could be improved, particularly on 40 mans, but it is possible (albeit difficult sometimes) to raid twice a week, for 3-4 hours a piece, and leave it at that. You won't get 30+ epics, and in Naxx in 2 months like some of the more ambitious guilds...but if your guild is well run, not plagued by favoritism and/or unfair rules, and full of adults with well rounded lives, you WILL get there. You can make sure your kids are doing homework, get your 30 minutes of treadmill time, and spend quality time with the dog all while working 9-10 hour work days (which at some companies may actually not be enough, but the problem is again, not with WoW). It takes self discipline, one of the hardest attributes to level, and one which we all struggle with.

    There is a point where if you cannot control yourself around something, you must stop it entirely, but again, that is your responsibility. I don't think that's necessary for the vast majority of people.

  39. Re:game X ruins lives: heard this before by Thyamine · · Score: 4, Insightful

    I agree with your sentiment, but having played both D&D and WoW, I can say it's not the same experience.

    D&D requires that you have friends, sit down with them in person (yes, now you can play online, etc), and play for some set amount of time. Usually there's a point where the DM says something like 'I'm going to bed' and everyone stops. It requires that everyone gets together, schedules a time to meet, and that the DM put work in before you start playing.

    WoW on the other hand never needs to stop. It plays as long as you want to play, and if you are in a large enough guild, then there are always people around for you to work with. Even without a guild there are people out there looking for a pickup group. MMORPGs exacerbate the situation.

    Part of the fun with D&D and any r/l gaming is that you are in a time crunch and know it. How far can we get? Think quick, come up with interesting solutions. Laugh and make. Even if you want to play all night, someone in your group is going to be tired and want to stop, so you all have to stop. MMORPGs take away all the restrictions and really enable you to become 'addicted' in all the ways that you might to something else.

    --
    I will shred my adversaries. Pull their eyes out just enough to turn them towards their mewing, mutilated faces. Illyria
  40. World of Denial by Tairnyn · · Score: 2, Insightful
    "...a long time a member of the largest council on what is now one of the oldest guilds in the world."

    He obviously still takes the game seriously, if only by bringing up ad nauseum the fact that he was in some imaginary position of power. This romantic notion that he abandoned some great epic saga seems to give him great rpide, like he made the ultimate sacrifice for some greater good.

    He may have left the game, but he's still living in an imaginary world from the looks of it. Although, it's possible his leaving the game could mean the end of the world...

    of warcraft.

    --
    "Don't waste your time or time will waste you" -MUSE
    1. Re:World of Denial by Maul · · Score: 1

      I think he was making a point that the leadership position he had in his guild added to the amount of time commitment he had to put into the game.

      --

      "You spoony bard!" -Tellah

    2. Re:World of Denial by Ynsats · · Score: 0

      Wow. Way to belittle someone else's experience! Good job!

      It may not mean a whole hell of alot to you but, like any drug addiction, a video game addiction is a life-changing experience. It ruins lives and destroys people, just like what the author of the blog stated. When someone has the fortunate circumstance to actually wake up and realize that thier life is now based on a reality that does not exist outside of thier own mind, it can be devastating.

      The same thing happens with drug addicts. They start out casual, like any WoW player and all they have to do is hit that first high. WoW deserves the accolades it gets. Blizzard did an excellent job with the game and it is very well done. The standard Warcraft games were very immersive too. What makes that worse is after that first high is hit in such an immersive experience, the euphoria and emotional high of success can be misplaced and serve to replace reality. The high from that accomplishment coupled with the praise of peers can be a siren song for an emotionally stunted youth or socially outcast adult.

      Like drugs, WoW offers an escape and that escape can often replace the depression that many people struggle with in thier lives and causes them to neglect the real problems they have. Afterall, in the game, they are winners but in real life they view themselves as losers. People with such esteem and emotional problems don't like looking at themselves in the mirror in the morning. Just like every drug addict I ever met.

      Now before you can slam me in a flame, I have never played WoW myself. I have played the standard Warcraft and even had Battlenet servers set up at one point in my life. I too like video games like most here. However, I drove an ambulance for a period of time in my life and I have seen humanity in all it's forms at it's lowest point. Times where you walk in to a house to pick somebody up off the floor because they reached a point where they cannot pick themselves up anymore, it's a humbling experience. It's exactly like what the author of the blog related.

      For any addict to be successful at beating an addiction, they cannot turn thier back on thier lives and conditions. They need to face it and see it in all of it's uglyness. That's not denial, that's acceptance. If they don't accept it, it is easier for them to relapse back in to thier addiction and return to the miserable state they were in before they had thier awakening. Acceptance allows one to see who they really are and face that person. Until you face that person, you cannot see what you need to do to fix that person you are looking at in the mirror. Before you judge others and try to diminish thier experiences in thier own lives, walk a while in thier shoes and see what it's really like. Knowledge comes from learning and knowing. Wisdom comes from experience.

    3. Re:World of Denial by brkello · · Score: 1

      Did you even RTFA? He mentions that he was an officer in a good guild. This was relevant since it allowed him to get involved with all of the players in his guild and actually encourage them to waste more time in WoW rather than deal with their problems. I think you are the person with the real problem...at least with reading comprehension. He knows he wasted time. He lost his gf, he gained weight, and he regrets that he did it. How is that romanticizing it? How is he still living in an imaginary world if he quit? Seriously, stop being so judgemental. I am sure there are plenty of things in your life that people would look down on you for if you put it up on a blog for all to see.

      --
      Support a great indie game: http://www.abaddon360.com
  41. zerg by Lord+Omlette · · Score: 1

    He hooked up w/ a chick he met online, what in FSM's name could he possibly have to complain about?

    --
    [o]_O
    1. Re:zerg by le0p · · Score: 1

      There are no women on the internet.

      --
      "I think that God in creating Man somewhat overestimated his ability."-Oscar Wilde
    2. Re:zerg by Firefly1 · · Score: 1

      And from where was this statistically dubious conclusion drawn...?

      --
      - White Knight of the Order of Mihoshi Enthusiasts
    3. Re:zerg by Anonymous Coward · · Score: 0


      Bitter experience.

      "Hey, want to meet up RL someplace?"

  42. no endgame by cowscows · · Score: 4, Insightful

    This guy really hits on what I think is the biggest problem with MMO's. There's no end game. If winning is really important to you (and it's an important part of games in general), then you're never going to be satisfied.

    I don't play WoW, but I do play Eve-Online, and it's basically the same thing for a lot of people. They've built big and powerful alliances, they control vast in-game resources, and they're deeply involved in all of the political intrigue in the game. But they're stuck at this terrible point where no matter how much they collect, how much territory they control, there's still tons more out there.

    Just like many wealthy people in life spend their money trying to procure more wealth, the means and the end have become basically the same thing, watching a few numbers constantly increase. And since there's an infinite supply of higher numbers, there's no final goal to be reached. You end up playing to win a game that can't actually be won. Not because you're unskilled or aren't working hard enough, but because there is no game-mechanic that qualifies as winning.

    Yet it still manages to sweep up lots of people, and stings them along until they burn out. But at least with real life wealth, if you eventually realize what's going on and gain some perspective on life, you've probably got a decent pile of money to support you as you move in a new direction. When you burn out on a video game and decide to leave it, you've likely sacrificed a lot of what you had in the real world.

    --

    One time I threw a brick at a duck.

    1. Re:no endgame by Ubermoz · · Score: 1

      The thing is, is that playing WOW, gives you an easier opertunity to be successful then in the real world. For alot of people get to a position of power and wealth in the real world seems like an unreachable goal. But in WOW you can progress and grow and work your way to the top of a guild, and if you can't do that in your current guilding, setting up your own guild is easy. Setting up your own company in the real world is a lot harder. Plus in WOW you can get this sence of achievement and power at no risk. Where as in the real world you have to take leaps of faith that could leave pennyless on the streets.

    2. Re:no endgame by in2mind · · Score: 1
      When you burn out on a video game and decide to leave it, you've likely sacrificed a lot of what you had in the real world.
      ..Thats reminds me of the movie "Click".
    3. Re:no endgame by Anonymous Coward · · Score: 0

      And the South Park episode 2 weeks ago showed that.

      While striving to beat a 'Godlike' character in the game, they forgot that they were playing the game. And once they finally beat the 'Godlike' character, after months of playing and character building, they ask themselves what do they do now; 'we can get on with playing the game'.

      I have to wonder if the term 'game', with regards to WoW, needs to be recharacterized when no finale, ending, or end result exists. With WoW, I think that would constitute more of a 'Virtual World' and not a game; MMORPVW. Maybe its just me, but I've always associated the term 'game' with an end in mind. That some type of prize or end result is to be achieved. Does that really exist in WoW? No I do not play the WoW, but from what I've read, heard others speak about it in person, there is no ending.

    4. Re:no endgame by cowscows · · Score: 1

      I'd still say it's a game, just a different one. You're still interacting with a bunch of pre-made content for entertainment purposes, which is pretty much how I'd define a game.

      It gets even more cloudy if you look at something like Second Life, which tries to be less of a game and more of a virtual world. And many people have the same problem with it, their online existence takes precedence over everything else in their life, and SL has way less structure than WoW.

      --

      One time I threw a brick at a duck.

    5. Re:no endgame by necrognome · · Score: 1

      You have hit the nail on the head. Mod Parent Up!

      --


      Let's get drunk and delete production data!
    6. Re:no endgame by Anonymous Coward · · Score: 0

      Just like many wealthy people in life spend their money trying to procure more wealth, the means and the end have become basically the same thing, watching a few numbers constantly increase.

      Exactly. I think this is why many wealthy people become philanthropists later in life -- they realize that there are much more important things in life than being at "the top." Moreover, while proud of their accomplishments, they realize that merely having a lot of money ultimately means little.

      I've never been "rich," per se, but I did win a five figure lottery prize once (I know, some of you probably have 5 figure paychecks and still don't consider that to be a lot), and even though it was nice to pay off all of my high interest debt and buy a few very nice things that I couldn't have afforded otherwise, my life is certainly not BETTER than it was before, and the things are just things.. I appreciate them, but they don't provide happiness. Of course a severe lack of money can be a direct cause of unhappiness, and likewise having friends who make significantly more money can make people feel worth less (or just plain worthless) but an abundance does not automatically provide happiness either. Achieving real goals, having good friends, and enjoying life overall is the most important thing. Cliched but true.

    7. Re:no endgame by AdamThor · · Score: 1

      holy shit *FLASH OF INSPIRATION*

      They've built big and powerful alliances, they control vast in-game resources, and they're deeply involved in all of the political intrigue in the game. But they're stuck at this terrible point where no matter how much they collect, how much territory they control, there's still tons more out there.

      You guys. We don't need to send the military to knock over dictatorships. All we need to do is get them hooked on WoW. If Napoleon had played WoW he wouldn't have been worrying about stifling trade with England - he'd have spent all his time... negotiating with the... spider-elf clan of... endor... something... I dunno I don't play WoW.

      Seriously. If someone had sent Saddam a gift memborship or something he'd be texting people in-game about pen-missle (you know he'd be the type to get frothing mad) and we could get Blizzard to offer him Lvl100 gear if he'd just turn over Iraq to us. South American dictators... African Warlords... WHOEVER! Get 'em hooked on WoW and WE'LL NEVER SEE THEM AGAIN! These types of O/C psychos would probably starve themselves to death playing WoW! It's BRILLIANT!

      --
      -- "Oh. This guy again."
    8. Re:no endgame by Androk · · Score: 1

      This is the same game the wealthy have played in real life for thousands (at least) of years. This puts the same type of game available to the not wealthy (or born to the right parents). There is no solution, it is a condition of humanity. It makes us US.

    9. Re:no endgame by Xentor · · Score: 1

      Actually, it can be quite the opposite. There may be no way to "win" the entire game, but for a raiding guild, there are many things to accomplish.

      The first time you can bring together 40 people and take out Ragnaros, the end boss of the Molten Core, it's one hell of a feeling of accomplishment. I was there when my guild killed him for the first time (And only time so far), and you should have heard the cheers of people screaming over Teamspeak (Voice communication software). They probably felt like winners.

      But hey, let's compare it to real life. What's the entertainment-opposite of computer games? Contact sports. Say you and your friends play football on weekends. Say you get really good at it, and play against other amateur teams. If you're good enough, maybe you join a league. Maybe you win a local championship. Sure, there are other, higher leagues out there, but you still WON. Maybe you'll enter the championship again next year, or maybe you'll join a higher-level league (City, state, national, etc). Sure, there's always one league at the top, but at any given time, there's always one dungeon in WoW that's the "hardest."

      Now, the disclaimer. No, I'm not equating Warcraft to Football (*shudder*), but the parallel is there. I AM a warcraft addict, and have been playing since beta. I play quite a bit, but I NEVER let Warcraft supercede anything in real life. The day I say "Sorry guys, can't hang out this Saturday. I have a raid that afternoon in warcraft." is the day I cancel my account, delete the game, and throw away the CDs.

      (On a side note, I decided at one point that I was playing too much, and stopped for about six months. I went back after I took a look at my life and realized that I wasn't doing anything interesting anyway, and WoW is more fun.)

      --
      "The amount of intelligence on this planet is a constant. The population is growing." -Cole's Axiom
    10. Re:no endgame by single_user_mode · · Score: 1

      "You end up playing to win a game that can't actually be won. Not because you're unskilled or aren't working hard enough, but because there is no game-mechanic that qualifies as winning."

      Stephen Falken: Except, that I never could get Joshua to learn the most important lesson.
      David Lightman: What's that?
      Stephen Falken: Futility. That there's a time when you should just give up.
      Jennifer: What kind of a lesson is that?
      Stephen Falken: Did you ever play tic-tac-toe?
      Jennifer: Yeah, of course.
      Stephen Falken: But you don't anymore.
      Jennifer: No.
      Stephen Falken: Why?
      Jennifer: Because it's a boring game...
      Stephen Falken: Exactly. There's no way to win. The game itself is pointless!

      --
      remove NOT from email.
    11. Re:no endgame by cowscows · · Score: 1

      One of the really neat things about being a human is that our minds give us the ability to go against our innate conditions. We can act against our own fear, greed, or doubts. The flip side is that we can also act against our best interests and common sense.

      Basic survival has built a degree of selfishness into humanity. And looking out for yourself is not a bad thing. That does not, however, mean that we should accept all forms of greed as good or even inevitable. And obsessive greed in a video game, where all that you create or collect has a very limited real value, is definitely something that we should be wary of.

      --

      One time I threw a brick at a duck.

    12. Re:no endgame by Anonymous Coward · · Score: 0

      That's why I like GuildWars. For PvE, there is a plot that you can play through to the end of. At that point, you're at the level cap, you have a max-damage weapon and trading can easily and cheaply get you maximum mods for it.

      Beyond that, all there is are the "unique" weapons, which are basically just named weapons with rare skins, and for the die-hards there is some extremely expensive armour. But these rare items are no more powerful than their cheaper equivalents, they just look cool.

      When I first started playing GuildWars, I was hooked for a couple of months, spent a lot of my spare time playing it. No more so than any engrossing single player game though. These days I might spend 4 or 5 hours a week playing, mostly spent running "Tombs" for uniques.

  43. blaming the gun by noizbot · · Score: 1

    It seems ridiculous to me that a lot of community commentary has been "blaming the gun" lately, relating to World of Warcraft and addiction. This is precisely the same fear-mongering approach that certain groups use to try to connect video game violence with real violence. It's more than a bit hypocritical considering that the same people will mock one yet rally behind the other. It is also dangerous subscribing to this attitude as the more we do so, the greater the chance that the resolution of the problem will be taken out of the hands of the people. This is, and always will be, a people problem, and people need to deal with their own problems.

    1. Re:blaming the gun by se7en11 · · Score: 1

      I much prefer to blame the rain...

      Blame it on the rain (rain)
      Blame it on the stars (stars)
      Whatever you do don't put the blame on you
      Blame it on the rain yeah yeah
      You can blame it on the rain
      Get
      Ooh, ooh (ooh)

  44. Eve Online is just as bad by Anonymous Coward · · Score: 0

    I talk to people in Eve all the time that have gotten divorced due to game addiction. The best was this one, read from a characters description field. It's a spoof on damage posts, where people brag about how powerful their weapons are:

    "Your dual eve online accounts strike marriage perfectly wrecking for $1400/month in alimony payments!"

    Another character I know found a workaround for marital problems like this- insist the wifey try the game for 25 hours. They ended up getting back together, and now they're both addicts.

    Unreal.

  45. Blame the victims by Anonymous Coward · · Score: 4, Insightful

    For God's sakes its just a stupid video game. It's not a terrorist. It's not a pack of wild dogs. It's not a drunken driver. It's not a chemical that creates fatal dependencies in your body. Its a VIDEO GAME.

    If you can't stop playing it, obviously you have issues. Your life is not in balance, and your obsession to the game is just a symptom of the imbalance.

    The game is not wrecking your life, you are.

    I play World of Warcraft. I average about seven hours a week (four on sundays, and three more on tuesdays, because thats when all my friends can also play). It is fun. It is not wrecking my life. My character doesn't level up at light speed but so what? It is just a game.

    1. Re:Blame the victims by lucabrasi999 · · Score: 4, Funny
      I play World of Warcraft. I average about seven hours a week

      Seven hours? Amateur. No wonder you posted AC.

    2. Re:Blame the victims by infinityxi · · Score: 1

      Exactly, it's no different from any of the other addictions people get in life. Its not the substance that is so relevant so much as the person's addictive personality. I believe if it wasn't WoW it would have been something else. I've known many people back when EverCrack was popular who disappeared off the face of the planet.

      --
      Turn based strategy game that runs over XMPP. Phalanx
    3. Re:Blame the victims by Lemmy+Caution · · Score: 2, Insightful

      I partially agree, but not completely.

      Different "substances" (alcohol, nicotine, gambling, MMOs) can hook different people, because the reward systems vary. There are alcoholics (recovering or otherwise) who can play MMOs without negative consequences, and many MMO addicts don't become alcoholics. Nicotine is addictive for just about everyone who smokes enough.

      The object of addiction isn't completely arbitrary, either. It's not as if there are serious Bejeweled addicts. An MMO is addictive in its ongoing promise of another reward, because of its surrogate (I would say "pseudo-") sociality, because it offers a straightforward path of action that can be very appealing to people who lack one in their real lives.

    4. Re:Blame the victims by Anonymous Coward · · Score: 1, Funny

      only 7 a week? I clock up 5/6 a night and about 16 hours a day at weekends, but thats only if I dont have other things to do or other plans (which is most the time)

      now I put it in writing thats quite a lot, but I can stop playing any time, as I demonstrated at the weekend by playing an entierly different game....

    5. Re:Blame the victims by kalirion · · Score: 1

      Alcohol doesn't "create fatal dependencies in your body" either.

    6. Re:Blame the victims by WhatAmIDoingHere · · Score: 1

      At least Paul Anderson tries to make a good movie. He cares about what he puts out, unlike Uwe Boll.

      --
      Not a Twitter sockpuppet... but I wish I was.
    7. Re:Blame the victims by evil_Tak · · Score: 1

      I've seen plenty of solitaire and freecell addicts who [cw]ouldn't get their work done because of it...

    8. Re:Blame the victims by Lemmy+Caution · · Score: 1

      I'd put that into a sub-category of "generic procrastination." I know I seem to be making an arbitrary distinction - claiming that MMOs are addictive based on their structure, while casual games are simply appealing not-work things to do (just like making little origami cranes instead of doing one's work might be... or even posting on Slashdot.) But I think there's an essential difference between short-term procrastination, even if repeated, and immersion into a game (or other addictive behavior) with an ongoing, spiralling detachment from other goals and values. If there is an overlap zone, it might be depression - a profoundly depressed person could, indeed, sit at home and play Freecell for hours on end, but I am fairly sure that they will have already detached themsleves from daily life long before doing so, while the MMO player can slip into addictive behavior without being depressed, even when there are still many rewards and goals that could be achieved in their real lives.

    9. Re:Blame the victims by dBLiSS · · Score: 1

      I use to play WoW 20+ hours a week, and before you know it, it can take over a major part of your life. Yes, people should have self control. BUT, this is an addiction for some people. (ie. It stimulates the reward center of the Brain and causes a withdraw effect when away from the game) To simply blame the "victim" all the time is erroneous and ignorant. Sure there is no physical addiction or withdraw, but a mental one can be equally as devistating. I don't have a solution for the problem, but if it is adversely effecting the rest of your life, then you have a problem. If it's not, and you enjoy then by all means play your face off.

      --

      The Good Life
    10. Re:Blame the victims by idontgno · · Score: 1

      Alcohol doesn't "create fatal dependencies in your body" either.

      You just keep telling yourself that.

      Background: Delirium tremens (DTs) is a severe manifestation of alcohol withdrawal. Pearson first described it in 1813 as an acute psychosis following abstinence from alcohol. Although it only occurs in a relatively small number of patients who undergo alcohol withdrawal, it can be fatal. DTs is a medical emergency that requires prompt recognition and treatment.... Mortality/Morbidity: Despite appropriate treatment, the current mortality for patients with DTs ranges from 5-15%. Mortality was as high as 35% prior to the era of intensive care and advanced pharmacotherapy. The most common conditions leading to death in these patients are respiratory failure and cardiac arrhythmias.

      - eMedicine.com, "Delirium Tremens"

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    11. Re:Blame the victims by Anonymous Coward · · Score: 0

      Seven hours a week? I play 7 hours on the days that I have school. When I don't I play 12ish hours.
      My main has 95ish days (might be a hundered now) /played and I have probably another 60 days total on alts.
      The sad thing is I know people in-game who play more.

      I didn't have a social life to start with though so its all good.

    12. Re:Blame the victims by Jalestra · · Score: 1

      Well said...at least heroin modifies your body's chemistry to need it, what's the gamer's excuse? I play as often as most people watch tv, of course, I don't watch tv. What's the difference in my screen and yours? Other than the fact I'm actually socializing with real people....

      --
      I'll be enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it
    13. Re:Blame the victims by kalirion · · Score: 1

      I stand corrected. Still, I doubt the reason alcoholism is considered such a huge problem has too much to do with the relatively few people (compared to the total number of alcoholics) who die from withdrawal.

    14. Re:Blame the victims by dave562 · · Score: 1
      An MMO is addictive in its ongoing promise of another reward, because of its surrogate (I would say "pseudo-") sociality, because it offers a straightforward path of action that can be very appealing to people who lack one in their real lives.

      You make a good point here. For a lot of people, especially the "kids" who are still in high school and playing WoW, they can get some social perks and "normalcies" out of it that they wouldn't otherwise get. For example, they might not get invited to the party after the football game, and even if they showed up, few people might care that they are there since all they can talk about is WoW anyway. =) On the other hand, they might be a priest in WoW and their guildies just can't wait for them to log back on so they can get back to tearing through instances. In real life, they could spend hours and hours and hours trying to do something and not get the result that they want. In WoW on the other hand, they're pretty much guaranteed that if they put enough hours into it, they will get some random piece of phat lewt.

    15. Re:Blame the victims by Anonymous Coward · · Score: 0

      Two outlooks on the world:

      "I have 100% control over my life. My will is completely free of outside influences."

      "I'm at the mercy of my environment. I am not responsible for my fate."

      The truth lies somewhere in between these two.

    16. Re:Blame the victims by Hoi+Polloi · · Score: 1

      I doubt profoundly depressed people would play an interactive on-line game religiously. The people I've know who have been clinically depressed are more likely to spend their time isolated and in bed, not organizing raids on-line.

      I'd say low level depression sets the stage for most addictive behavior (starting it at least). It provides a mental boost that compensates for the depression (one reason the mentally ill tend to be heavy smokers). It is very hard for a person with depression to "snap out of it" because the will they need to fight it is also crippled by it. I wouldn't be surprised if most of the worst on-line stories were preceeded with dissatisfaction with marriages, work, life in general, etc. A natural tendency towards depression may also be in these people's genes. Maybe a combination of mild anti-depressents combined with counseling would be in order for these folks.

      --
      It is by the juice of the coffee bean that thoughts acquire speed, the teeth acquire stains. The stains become a warning
    17. Re:Blame the victims by keroppi · · Score: 1

      So what would you consider posting to, and reading of, Slashdot? =)

    18. Re:Blame the victims by Lemmy+Caution · · Score: 1

      I was actually think that just as I hit the "submit" button, as I turned to the stack of work sitting next to me...

      That stack is still there.

      Time for Diner Dash.

    19. Re:Blame the victims by l0cust · · Score: 1
      I partially agree, but not completely.
      Thanks for putting in the second part because if you have been careless enough to just say I partially agree, everyone would have automatically assumed that you completely agree.
      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
    20. Re:Blame the victims by Lemmy+Caution · · Score: 1

      You must be bored. May I suggest knitting?

    21. Re:Blame the victims by AnimeDTA · · Score: 1
      I average about seven hours a week
      You managed seven hours of sleep per week? Thats amazing!
    22. Re:Blame the victims by l0cust · · Score: 1

      Ah.. knitting! Now thats something I agree with partially, but not completely. I can really use something like it with the cold weather creeping in, but can't hold two knitting sticks together for the life of me.

      [yeah I was/am bored :)]

      --
      Politicians and Pedophiles: Two groups of exploitive bastards who are most dangerous when they're thinking of children.
    23. Re:Blame the victims by Psychochild · · Score: 1

      Caveat: I'm an online game developer, so I have my own biases.

      However, I'd recommend that anyone interested in this area go watch Nick Yee's presentation at Xerox PARC from earlier this year. Interesting stuff from someone who does real research into virtual worlds instead of just talking about it idly as we are doing here.

      The most interesting thing he says, related to this conversation, is that people who spend excessive time in a game world often show signs of depression. This is something the parent poster incorrectly discounts in a later post. The time spent online is simply a means to escape the depression, at least temporarily. The danger here is that the individual might not spend time to look at his or her root problems. Of course, this can be true for just about anything.

      ...because of [an online game's] surrogate (I would say "pseudo-") sociality...

      There's nothing "pseudo" about it. Nick's presentation linked above mentions that a large number of people that play online games do so with people they know offline. When I played WoW myself, I was in a relatively small guild of people that were friends offline. Even now, I play EQ2 because a friend of mine that recently moved away to Alaska plays, and I can spend time socializing with him while we're bashing virtual enemies with mutual friends. The socialization is just as "real" as what you get in any other social situation. Spending time playing EQ2 with my friend is no less valid than if we were hanging out at a bar unwinding after a day of work. The difference is that I can play EQ2 with him even though we live a few thousand miles apart.

      ...because it offers a straightforward path of action that can be very appealing to people who lack one in their real lives.

      And, frankly, you can say the same thing about just about any entertainment. For example, there are plenty of war movies where the heroic good guys valiantly fight the despicable evil guys in a justified war. Unfortunately, the world is not quite so divided between black and white. But, it feels good to not have to deal with this level of ambiguity in entertainment, even when the truth isn't quite so unambiguous. Despite the fear-mongering that goes on, (online) games have no monopoly on the "escapist" aspect of entertainment; that existed long before computers and computer games started catching so much blame.

      Have fun,

      --
      Brian "Psychochild" Green
      MMO developer's blog
    24. Re:Blame the victims by Lemmy+Caution · · Score: 1

      I'm a fan of Nick Yee's work (and other MMO theorists), but I still hold by my "pseudo" characterization. If MMO interaction is a subset of the interactions within a group, then it can be said to a component in a non-pseudo sociality. From the perspective of the broad psychological rewards of social interaction, however, I think that the disembodied nature of MMO interaction, its confinement to an ultimately fictional set of stimuli and rewards, the observed phenomenon of people who leave play being essentially "dropped" from circles of "friends," etc. (like bar-buddies drop a friend who goes into recovery), tells me that the sociality of MMOs are like "empty calories" - it meets some of the needs so well, that the player ignores how other needs are getting completely starved.

      It is, I think, disingenuous to simply state that any entertainment practice is equivalent to any other in terms of its affordances for addictive behavior. We aren't just talking about escapism pure and simple - one can escape into a novel, after all. We're talking about spiralling patterns of avoidant behavior, and most of us have seen it played out.

  46. guns do not shoot people by WickedLogic · · Score: 1

    video games also do not ruin lives. People making bad choices do, no one is forcing them to play these games. I played CS for years, tanarus for years before that, even played WOW for 5 months and have a lan party this weekend... stupid people do stupid things and let stupid things happen, they also happen to play video games.

  47. Now so wow'd by WoW. :-P by Attis_The_Bunneh · · Score: 1

    Sorry, but I don't see how anyone can worship a game [and I do mean worship]. Sure, I've played many an MMO in my time; AC1, AC2, EQ2, SoR, DDO, and more, but I could not consider playing constantly for days on out on any of them. AC1 was the only one I came close to doing that and that was I because I was in high school.

    The reason why WoW is 'destructive' is that like all games, it rewards impulsive behavior. Point, click. Point, click. People start to think that's how real life operates, thus their behavior adjusts to follow suit. But, I don't think this is true in every case. I think what this article is more proof of over-reporting a minority of players and under-reporting the majority of other players.

    -- Bridget

  48. already on digg by Anonymous Coward · · Score: 0

    this is yesterday's news. come on /.

  49. Bleh by angelzero · · Score: 1

    I know I'm just echoing other comments here but let's face it: All this is is more whining. If you honestly think that WoW "destroys lives" then you need a reality check: people destroy their own lives due to a lack of self-control. This holds true with drugs, booze, sex, video games, you name it. Even the "rush" one gets from those things can be conquered through willpower. Perhaps this is just man's way of defining his own natural selection: those without willpower will wither up and die in front of their computers, or on the rock, or on the bottle, and remove themselves from the gene pool. I'm not saying that this is either good or bad, but it seems to be the case here, no?

  50. I'm not sold on his story by vsage3 · · Score: 1

    Perhaps 70 days /play'ed is impressive for someone with a 9-5 job, but I can guarantee that over half the people in my guild had more than that played - granted the majority of my guild are college students - and are probably just about as socially productive. This guy was not as hardcore as many players, and as far as I know there are no well-known RP guilds (he mentioned his guild RPs) so he's probably bullshitting about his fame as well. I don't buy his story, and how 30 hours a week was so hard to pull off with a 9-5 job, because there are 168 hours in a week. Anyway, one thing playing WoW in a major end-game guild that has been top 10 in raiding since the beginning is that I learned how to manage time incredibly well. If you have no self control, don't have your priorities straight (which for me school is #1), and you are wasteful with what free time you have outside of raids and your other obligations, you will be dissatisfied with where your life is going. I have a feeling this guy is just one of those people who is highly susceptible to social pressure: If he had been addicted to something more socially acceptable (but equally destructive) such as alcohol, I doubt he would have written this post.

    1. Re:I'm not sold on his story by Anonymous Coward · · Score: 0

      "Am not!" says the junky.

  51. absofuckinglutely! by Sodade · · Score: 1

    I play a lvl 60 rogue in a guild that has BWL on farm (i.e. 1 step short of uber). When I first got into WOW, I burned a lot of time on it, but now I play two nights a week from 6-10pm - that's 8 hours a week - leaving plenty of time for other hobbies and interests. The game does not force you to play 40hrs a week.

    1. Re:absofuckinglutely! by Anonymous Coward · · Score: 0

      2 steps. AQ40 then Naxx.

  52. Wrecking lives? by Lazy+Jones · · Score: 2, Interesting
    MMORPGs are unhealthy, dangerous for your job, family, social lives. That's certainly true, but as a pastime they aren't "throwing your life away". No pastime is worth less than another simply because it isn't considered acceptable by other people, all that counts is how happy you are with it.

    In the end, your life will simply expire anyway. Make sure you've had some fun and don't listen to other people who want to decide what you do with your time.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
    1. Re:Wrecking lives? by Kombat · · Score: 1

      No pastime is worth less than another simply because it isn't considered acceptable by other people, all that counts is how happy you are with it.

      That's rather naive and simplistic. Is lying in an ally, shooting up heroin as worthwhile as building a ball field for your son's school? Like it or not, your life affects other people. To neglect, or even outright ignore, your family and friends because you'd rather spend your time staring at a computer screen than interacting with your own acquaintances, is hurtful. And that's why it "isn't considered acceptable." The way you describe it, you make it sound like the things society doesn't "consider acceptable" are arbitrary and unimportant. Some may be (gay marriage), but others are discouraged for good reason (philandering).

      Much as you'd like for there to be some generic, blanket statement to cover it all ("all that counts is how happy you are with it"), that's not reality. In real life, reading, exercising, and volunteering are undeniably "better" pastimes than compulsive gambling or vandalism.

      --
      Like woodworking? Build your own picture frames.
    2. Re:Wrecking lives? by Anonymous Coward · · Score: 0

      Why are friends who play WoW worth less than those who don't?

      And I think that one could deny that reading, exercising, and volunteering are "better" pasttimes. First of all, "better" is a very vague term. If one interprets that to mean "more fun," then it's entirely a matter of opinion. Many people don't find any of those activities fun. In particular, I don't see how one could possibly declare reading to be universally better than playing MMORPGs -- there is no sort of interaction involved, and no social aspect. Some exercise is necessary for health reasons, but any past that is pointless. Volunteering is only worthwhile if you enjoy selflessly helping other people (believe it or not, some people don't).

    3. Re:Wrecking lives? by Lazy+Jones · · Score: 1
      Is lying in an ally, shooting up heroin as worthwhile as building a ball field for your son's school? Like it or not, your life affects other people.

      Nice cliché example, but doing heroin isn't inherently bad either, if it doesn't make you feel bad or kill you early. There are a lot of drug addicts about that can keep a regular, successful life, although admittedly most fail because they can't afford it or lose control of their addiction (and those would not claim that they're doing what they want). Building a ball field may give you personally nothing except a little boost of self-righteousness that wears away quickly.

      In real life, reading, exercising, and volunteering are undeniably "better" pastimes than compulsive gambling or vandalism.

      Better for you as an observer perhaps, but that doesn't give you the right to judge it on behalf of those who do it. In reality, those people who "volunteer" as you call it, usually do it for purely egoistic reasons (I'm sure you will bring up another cliché now, perhaps Mother Teresa?).

      As for affecting other people - who cares? Mostly stupid people who never question their indoctrination with Christian morality. If you do not enjoy helping other people or being nice to them, doing it isn't good for you and thus not a good pastime. It certainly isn't "inherently good" for you (only for society). It can be downright unhealthy if you neglect your own needs in order to cater for other people, doing what you have been told to be "good".

      So, be happy. Do what you really want, not what your friendly apostle of morality tells you to do ;-).

      --
      "I love my job, but I hate talking to people like you" (Freddie Mercury)
  53. How can I help a friend by Anonymous Coward · · Score: 0

    Who is addicted? She's lost two jobs and a career, she's had to move, and can barely make ends meet, but naturally is insistant that nothing is wrong.

  54. Original catass article by sinij · · Score: 1

    There are people out there that tend to obsess, here is article from UO days that tells the same story. There always will be people that obsess over something, be it gambling, sex, job, food, alcohol or success. What puzzles me is that wasting your life away in front of the computer playing mmorpgs is not OK, but wasting away your life in front of the computer pulling 60 work hours weeks is OK.

  55. Sounds like "real life" to me. by scottennis · · Score: 1

    As you read the blog post, just substitute the name of your company for "WoW", "paycheck" for "loot" and it pretty much sums up corporate America.

    It's no big shocker that people relate so well to WoW. Most of them live it in their "real" jobs every day!

    Sounds like WoW just accelerates the experience. Perhaps Blizzard could come up with an end game in which you collect a token Social Security check and bitch to your friends about how your kids never come to visit you.

  56. 3.714 hours per session by apachetoolbox · · Score: 1

    (52 weeks in a year * 5 days a weeks /*assuming 2 days off*/ ) * 70 hours played = 3.7 hours played per day

    1. Re:3.714 hours per session by Anonymous Coward · · Score: 0

      Wrong in several ways. Thats 70 days played, not hours. Even if it were 70 hours, your math is wrong.

      First, lets start with your equation:
      52 weeks * 5 days a week * 70 hours played != 3.7 hours played per day.
      50*5*70 is 17500, and has no bearing on anything for purposes of this calculation.

      What you actually calculated was:
      52 * 5 / 70 = 3.7, but this is not equal to hours played per day.

      If the played time was actually 70 hours, and not days, then it would be an average of .27 hours a day, or about 15 minutes a day. 70 hours / 260 days = .27(52 weeks * 5 days a week)

      If you want to calculate hours per day, assuming 2 days off:
      52 weeks * 5 days a week = 260 days
      70 days * 24 hours = 1680 Hours

      1680 Hours / 260 days = ~6.46 hours a day, or ~32 hours a week - enough to be considered full time at most jobs.

      Have a good day.

    2. Re:3.714 hours per session by Cederic · · Score: 1


      70 days played, not 70 hours. I make it just under 6 hours and 27 minutes a day at 5 days a week.

      To do 70 hours over the course of a year takes under 20 minutes a day. Or one fulltime week of 70 hours and the rest of the year off.

  57. Alexander the Great! by lucabrasi999 · · Score: 1

    I did wonder about this part of the blog:

    And what do you do after these mighty dungeons fall before you and your friend's wrath? Go back the next week (not sooner, Blizzard made sure you can only raid the best instances once a week) and do it again (imagine if Alexander the Great had to push across the Middle East every damn week).

    This makes NO sense. It took Alexander THREE YEARS to conquer the Middle East and India. And, from what I have read, Alexander had NO OTHER CONCERN than conquering. He didn't even care to rule those he conquered. After he destroyed one army, he just moved on to the next. In a way, WoW sounds like it would be Alexander the Great's Dream Game -- there is always something new to invade(with the exception it is fake and Alexander actually did conquer the real world).

    Then again, maybe I'm just don't understand the way a person can be drawn into a game world. Now let me get back to Rome: Total War, I am this close to crushing the Egyptians.

  58. All about finding a balance. by Silvers · · Score: 1

    I personally love video games, work 40-50 hours per week, and have a girlfriend. It helps she is into video games, but we still only play a few nights a week. (Usually around 3)

    It's all about finding a balance. Anything can take over your life if you let it.

  59. Nothing new under the sun by the+Gray+Mouser · · Score: 0

    These issues have been going on for a long time.

    I spent many, many hours playing MUD's years ago. I wouldn't call it wasted time, though as I met my wife there, and we're still married years later. *grin*

    In fact, she still runs a Wheel of Time based MUD (www.mirrorsmud.net). We've seen many people come and go over the years and made many friends. One of the saddest days I remember was when I logged in and read that one of our coders had died after falling asleep at the wheel of her truck.

    Anything can consume too much of your time if you let it.

    WoW is easy. On the old school MUD's you had to get your butt back to an inn to rent before you logged out or you lost all your gear. That could take a half hour to an hour or more if you got caught out in the wilderness somewhere and had to leave unexpectedly. Some people were able to just /quit and walk away when they needed to, others tried to avoid that at all costs. *shrug*

    Bottom line: some hobbies can require a sizable time commitment if you want to be really good at it. MMORPG's and other online games are among them - some requiring more dedication than others.

  60. WoW is just a game by Anonymous Coward · · Score: 0

    WoW is just a game. It's addicting like most MMORPGs, probably even more so. However, this guy takes the game too seriously. He has played, he left, so what? All that story about the people who ruin their lives playing WoW, and who he wanted to save, oh please *yawns*.
      MMORPGs have no "end of the game"? That's good.
      MMORPGs let you escape reality? That's even better. There's nothing wrong with "disappearing" into an MMO for a few hours :)
      If you cannot coordinate playing MMOs and achieving something in your life, that's a problem you have. For me, it's just a way to spend my free time having the sort of fun I wouldn't find anywhere else.

  61. Sobering. by PriceIke · · Score: 1

    Pun intended.

    --
    It's not a lie. It's the truth with lossy compression.
  62. WoW tried to ruin my life ... by Ignorant+Aardvark · · Score: 1

    I got rather heavily into WoW two summers ago and during part of the school year. Luckily, WoW wasn't strong enough to defeat my best defense ... my inate ADD. I simply cannot stay interested in any one game for longer than about half a year. It bores me to tears. WoW held out longer than most, though (other, "lesser" games, like Civ IV et al, last about two months tops). In the end I suffered a temporary downturn of grades for one semester, but I managed to escape successfully. I only wish other people the same luck.

    And I simply cannot fathom playing the same game for so long. Even though it has the social aspect, the communities, whatever, it just bores me to tears.

  63. nAZIS COMING by Anonymous Coward · · Score: 0
    This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing to much of a video game.

    iT'S "TOO" MUCH DUDE.

    Sorry for the caps... nobody's perfect.
  64. The game is not to blame... by Anonymous Coward · · Score: 0

    the player is. If you stay in control of your life, don't take the cop out approach and try to pin the blame on someone or something else - man up and admit that it was YOU that had the problem. There are plenty of people in end-game raiding guilds that can juggle the game, job, family, friends, etc.

    I have played WoW since beta, and watched our small guild that was made up of a group of friends from a web forum transform into a end game raiding guild. Over the course of my time in that guild, I served as a guild officer, warrior class leader, as well as the main tank of the guild, so I was at 99% of our raids. I had far more than 70 days played, and far more than 30 epics, as the author of the story had. I was heavily invested in the game and the guild, more so than the author of this story it seems. I quit the

    During the last two years since WoW launched, I was promoted at my "pay-for-college" job, got my degree, found a real job, moved outta the parents house & across the state, and likely to move onto a better job before the end of the year. Basically, I've managed to be successful both in the game and in the real world.

    When I left the guild and got rid of my account, it wasn't because I turned into a basement dwelling troll and had to escape from WoW - it was becuase raiding and helping to run the guild stopped being fun. I've since re-rolled and re-leveled to 60, and have been playing the game for a few hours here and there waiting for the expansion to hit, and its been a blast.

    So, before you play the blame game, step back and look in the mirror, and see if the problem is staring back at you.

  65. No different... by thebdj · · Score: 1

    then any other addiction. I know plenty of people who successfully play WoW in moderation without trouble. I also know several other people, like myself, who quit playing the game altogether. Any addiction can ruin someone's life, whether that addiction be alcohol, sex, illicit drugs, video games, or any other addiction. I really do not think this should surprise people; video game addiction has been a problem since long before WoW came along. I just think that the number of addicts is becoming larger as more people begin to play games.

    --
    "Some days you just can't get rid of a bomb."
  66. I wonder about this sometime by edremy · · Score: 2, Insightful
    I've gotten into playing WoW over the past few months. I'm by no means hardcore- I haven't even joined a guild and my best char is only a 54, but I can see the huge time sink it can be. It's waaaay too easy to forget it's midnight and that I have to get the kids up tomorrow and go to work. It's pointless activity- kill pixilated critters to get a better entry in a database somewhere and I could spend the time doing something useful.

    On the flip side, I don't play at work or when the kids are awake. I look at what I'd be doing instead after the kids are in bed. I've basically stopped watching all TV, an even more useless time sink. I don't read as much, but I have a very small pile of books left to read right now- I need some of my authors to write faster :^) I still go out with friends when I get the chance. (Rare, due to kidlets.) It's cheap given the time spent- going out for a few drinks with friends will be way more than $15 for a night. But it's still the majority of my leisure time, and I've caught "wife aggro" occasionally.

    Am I addicted? I'm probably skirting the edges of that, and it makes me nervous.

    --
    "Seven Deadly Sins? I thought it was a to-do list!"
  67. Let's be more frank by Illserve · · Score: 1

    It's not so black and white. Half of the good things in your life are the result of luck. If you don't realize this, it's because you're one of the lucky ones.

    Many times people are unavoidably thrust into a situation that puts them into a hole which is harder to get out of than it was getting into. Some of them find their way out, some of them don't. This is how life works. And there's always people like you at the top, leering at them and telling them it's their own fault they're down there.

    That's not to say some of them didn't play a role in getting to the bottom of that hole, but however they got there, extending a helping hand, or at least some sympathy is a better way to respond than being judgemental.

    1. Re:Let's be more frank by cyber-vandal · · Score: 1

      Extending a helping hand requires some taxation and has benefits for society (since every drug addict helped out of addiction is one less burglar or mugger) whereas being judgemental and doing sod all means that taxes can be cut from those programmes. The fact that you then need to spend that tax money on protecting yourself from the dropouts fails to occur to most anti-tax whingers.

  68. did ya read GP post? by way2trivial · · Score: 4, Insightful

    my god- forget "RTFA" how about READ WHAT YOU REPLIED TOO!

    the opening of the third of three sentences follows.

    I haven't played it myself

    --
    every day http://en.wikipedia.org/wiki/Special:Random
    1. Re:did ya read GP post? by eln · · Score: 4, Funny

      Yah, but that's like when Slashdotters talk about being married, or having kissed a girl. We all know they're lying.

    2. Re:did ya read GP post? by UbuntuDupe · · Score: 1

      Don't worry, it's a pretty common problem of people not reading my posts, so I'm used to it now.

      Btw, is there a kind of "gift" system for paying for someone's subscription to WoW? It's usually a pain to buy something like that for someone with a credit card.

    3. Re:did ya read GP post? by freakboy9 · · Score: 1

      They have cards you can purchase. They scrach off the card and enter the code to add on to your subscription time. Or when you buy the game it comes with a startup code as well for 30 days. (I think)

    4. Re:did ya read GP post? by MonkWB · · Score: 1

      Being Funny > Reading and Competance

      l2slashdot

    5. Re:did ya read GP post? by ben+there... · · Score: 1
      my god- forget "RTFA" how about READ WHAT YOU REPLIED TOO!

      He had to get in a quick 6 hour raid between reading the post and replying to it.
    6. Re:did ya read GP post? by Impy+the+Impiuos+Imp · · Score: 1

      It is rather ironic that a post that completely missed the humor of the parent post was modded "insightful".

      Now it's up to the meta-moderators to salvage a little respect from this abomination...

      --
      (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
    7. Re:did ya read GP post? by Billly+Gates · · Score: 2, Interesting

      My gf wont let me even install it after my brother lost years of his life away from it. Also the fact her sister's husband spends 2 hrs a night on it doesnt help either.

      THe box is still shrinkwrapped from last year.

      I dont want to play it because I would be sad knowing what I am missing out. Sigh

    8. Re:did ya read GP post? by definate · · Score: 1

      This parent has the BEST MOD EVER (INFORMATIVE)! So everyone on slashdot is lieing about their girlfriends, that's informative. UBER ROFLC0PTERz!!!1111oneoneoneoneleveneleveneleven

      CAPTCHA: summoner -- Seems these are somewhat randomly contextually relevant these days

      --
      This is my footer. There are many like it, but this one is mine.
    9. Re:did ya read GP post? by Anonymous Coward · · Score: 0

      hey! i'm 21, i've been a slashdotter since i was 15, and a 22-year-old girl just kissed me.

  69. WoW Builds Self Confidence by bayers · · Score: 1

    There is an upside to WoW.

    It builds self confidence. I've seen it in my son. He was very shy and unsure of himself, so much so that me and my wife worried about him. He wouldn't even ask questions in class. Since he started playing, he's started to organize groups and guilds and we've seen a change, he is much more sure of himself, not just in the game but it carried over to his real life too.

    I think it's been a good thing overall.

    Of course we're in his life and we can limit his playing hours via the parental controls.

    Me and the wife have started characters and I can certainly see how addictive it is. It's not like real life, you can easily acheive your goals, for example.

    So it's gotten the family to spend more time together and it's built self confidence in the kid. Not all bad.

    Everything in moderation.

    1. Re:WoW Builds Self Confidence by Tim+M.+Hidalgo · · Score: 1

      I understand your point of view, but whatever happened to things like pee wee football or baseball. I think theres alot of real life activities that can build a child's self confidence without keeping them pinned to a chair pretending to be something in a made up world of their own. Theres a kid that lives near my house, he plays wow with his dad alot, and the father son time is nice to see (I too have a son but he's only 13 months old), he is regarded by my step daughter as the weird red head kid. I like to call him the ginger if you will because of a pale complexion that probably comes from not getting enough sunlight. I just wonder about the justifications for playing WOW. Kids are kids and they will have a video game or set of cartoons to waste their lives on, but even though it may be in moderation, there a plenty of healthier things they could be doing. Despite the day and age we are in, let's not throw our children to the video game babysitter just yet, and lets not give in to their addictions just to be able to spend time with them. You wouldnt be a memorable parent if you didnt make them do things they hate (going outside, playing violin etc etc)

    2. Re:WoW Builds Self Confidence by Doctor+Memory · · Score: 1
      Yeah, I kind of wondered about this quote:
      I'd really hate to see how this "I'm better than you attitude" plays out in real life where it means jack how epic your loot is
      He must really not get out much, if he hasn't noticed the abundance of rice racers / SUVs with 24" rims / Harleys with gold-plated trim and covers / etc. rolling around. Rolexes, Izod shirts, Ping clubs[1], Porsches — all these things are emblems of attitude. The concept of "epic loot" is alive and well, and has been since long before WoW coined the phrase.

      [1] No, not cyber cafes...
      --
      Just junk food for thought...
  70. If it weren't WoW, it'd be something else by daeg · · Score: 5, Interesting

    People with very little to do and have addictive personalities are prone to get addicted to anything -- WoW or otherwise. For every major addict that ruins his life, there are dozens that enjoy it responsibly. If WoW weren't around, they'd be addicted to something else -- another game, collecting stamps, stalking people, etc. Addictive personalities have existed for a long, long time.

    For my boyfriend & I, we use it as an inexpensive form of entertainment. We raid, but nothing insanely hardcore. 2 nights a week, usually. Other couples watch TV, we play WoW. You can't really beat $15/month ($30 for two) for some quality entertainment.

    1. Re:If it weren't WoW, it'd be something else by iONiUM · · Score: 1

      This is true. I play Warcraft with my fiance as well, though not as much lately.

      In the beginning we used to play a lot, and we levelled 1-60 together and it was really great. After that we did the hardcore raiding thing together.. MC, BWL, AQ40.. typically everynight 5 nights a week, and weekends were off. Anyways, it got to the point where it was a second job and we weren't enjoying it, so we quit. Now we're back playing guildless and just playing alts. It's so much better when you avoid the end-game, because the end-game sucks you in eventually.

    2. Re:If it weren't WoW, it'd be something else by StikyPad · · Score: 2, Insightful

      If WoW weren't around, they'd be addicted to something else -- another game, collecting stamps, stalking people, etc. Addictive personalities have existed for a long, long time.

      That's ridiculous. I have an addictive personality and I played EQ compulsively and fanatically for four years. Once I stopped, I didn't take up stalking or anything else to replace EQ -- I just got a life. Fortunately, I think MMORPGs are different than other addictions in that the "fix" eventually becomes unachievable. Unlike gambling, you can't borrow time from the future (although you can steal it from other responsibilities), so there's only so much you can invest, and once you go all in and see no return, it completely loses its allure. Nonetheless, many people are compelled to go all in, and their lives do suffer as a result.

      But on the original point, it's naive to assert that people would just be addicted to something else. Of course I don't think WoW, other MMORPGs, or things like gambling should be banned. They are perfectly enjoyable activities for some people, but people should be educated on the addictive aspects of each, including warning signs. Perhaps games should monitor for excessive play, but that is, of course, difficult to define since there's been little if any research, and any action taken would be extremely controversial.

    3. Re:If it weren't WoW, it'd be something else by Anonymous Coward · · Score: 0

      For my boyfriend & I

      Wait a sec... So... you are saying you're a girl? A girl on shashdot??!? Now that is WOW!

  71. Warcraft isn't wrecking their lives by hkb · · Score: 1

    They're wrecking their own lives with lack of discipline, responsibility, and control over their impulses and addictions.

    There are plenty of WoW players who lead perfectly healthy and balanced lives. (I am not one of them, I find video games rubbish)

    --
    /* Moderating all non-anonymous trolls up since 2004 */
  72. OMG, its just a game! by dublea · · Score: 2, Insightful

    I keep hearing people talk about how WoW can ruin your life, and how it's addictive, but I don't understand how it's the game or the manufactures fault! I've been playing WoW off and on for about two years. I play for a few hours a day and I don't pay to play every month. I think it's a great game, but if someone allows it to take over their life, then it's their own fault. People need to learn how to limit themselves, to moderate their time on a game. Everything in life is good for you as long as you take it in moderation! People blaming WoW for someone loosing their family, friends, or job is like blaming the music industry for children shooting their friends at school. I see it as, people blame the game or manufacture due to the fact that they are the easiest thing to blame. People need to start blaming themselves or others, and not a product. Now, if the game had subliminal messages that caused this, then YES, blame them game! But we all know it doesn't or they hid that stuff REALLY well!

  73. Kinda suprised by GoMMiX · · Score: 1

    18 months isn't very old for a guild, even in WoW. Immortalis, for one, was around since beta. Another thing I found interesting was that, to me, 70 hours /played doesn't seem like much at all. I know people who have hundreds of hours logged.

    When I quit, about 8 months ago I suppose, I easily had over 150 hours logged.

    I wholeheartedly aggree with TFA, though, that game is a life sucking piece of software written by the devil himself with the sole purpose of sucking your soul away.

    Something TFA didn't mention is that people die IRL playing this game. Hell, there was a family in an Asian country (Forget which, China -- I think) who allowed their baby to die of starvation (IIRC) because they were off playing WoW. As I understand it, there have been quite a few people who died in their chairs playing WoW at internet Cafes in Asian countries.

    I'm not trying to dilute TFA's message, not by any means. I think it is worth noting, though, that the author of TFA is dead on right about this game - and saw that much - and yet most people I know wouldn't think he played much at all. As he states in TFA - there are people who play 10 hours a day - I know dozens (if not more) people who play every concious hour of their lives. For a time, I was one of them.


    The author of TFA compares WoW to drugs. A rightful comparison in my opinion. The effects it has on your life, your body are not too dissimilar from those of drugs.

    I, personally, wish I had never played it. And despite the fact that I love freedom - nothing would please me more than to see that fucking game sent back to the hell it came from.


    My brother, whom still plays, once started using a bot. And still does, for a long time now. Disappointed, I asked; 'Why would you do that, bro? You're gonna get banned.' -- his reply was simple; 'God, I hope I do.' A feeling echoed by thousands of WoW players on a regular basis, I'd imagine. Most people I know wish they could quit, but can't seem to find it within themselves to do so. If there was a 'perma-ban me' button in your WoW account management - I think WoW's subscriber base would drop by 1/3rd or more in just weeks - all people who want to quit but simply lack the selfcontrol to do it. (Hello drug addict)


    I can't imagine Blizzard could claim ignorance to the effects WoW is having on peoples lives, and by design - as TFA makes takes good notice of. As such, the question arrises; What, if any, liability should Blizzard take. To me, I see them simply as a legal drug dealer, ruining lives for profit. Making wonderful and involving games is one thing - it seems to me what WoW is, is a totally seperate creature.

    As I mentioned earlier - aside from pure selfcontrol - there simply is no way to quit. Video game addiction is very real - and as much as I personally hate to admit a lack of self-control -- I certainly wish there was a way to quit aside from the self-control I lacked, with regards to WoW. In fact, I didn't quit - it wasn't until I ganked some lowbie Alliance player for almost four hours straight that my account was permanently closed for behaviour contrary to the essence of WoW.

    Had that not happened - I'm sure my life would be worse, still, and I would be playing that game right now instead of typing this message. After which I will go have a nice lunch, again -- something I would not do if I played WoW. I would order in - so as to not lose precious play time.

    1. Re:Kinda suprised by GoMMiX · · Score: 1

      Rawr, hours = days - in terms of /played.

    2. Re:Kinda suprised by Shados · · Score: 1
      70 hours /played doesn't seem like much at all. I know people who have hundreds of hours logged.
      You're right, its really not. Between all the MMOs and online games I played in the last few years, I have over ten THOUSAND hours logged, including over 5000 in a single game. Now I don't play MMOs anymore (got fed up with cheaters, RMT, etc), but even before that, I had a healthy relationship (am about to get married), a nice job, money comes in easy, etc. It is just a matter of knowing how to manage your time, and not to let it get to your head.

      Hell, people joke saying "I could stop anytime...really!", but I really could... I started getting fedup, and eventualy I was just like "ok, I'm getting annoyed at all this, I'm quitting". I stopped on that day, and didn't look behind, no withdrawal syndrom or anything. Now honestly I'm sure a lot of people have a much harder time quitting (like gambling, etc), but this is really not like its crack or something :)

      In my opinion, people just tend to have very, very weak minds...
  74. Search "WoW," replace "Chess..." by dpbsmith · · Score: 1

    ...or "Bridge," or, heck, "Sheepshead..." set the calendar back a few decades... and most of this article would still be true.

    When I was an undergraduate at MIT during the decade of the [mumble], I was fascinated by the guys I saw in the dorm in the game room, playing bridge. Almost any hour of the day, going to or from class, meals, whatever, you'd see these guys. The same guys. I'd see them at 2 a.m. in the morning as I was on my way to the PDP-1 room to place Spacewar (oops, let's not go there).

    Of course, around the end of the semester, I wouldn't see them any more.

    Next year, there'd be a new group of people playing bridge...

    1. Re:Search "WoW," replace "Chess..." by Al+Oser · · Score: 1

      Agreed. My father failed out of college playing bridge. I came damn close to failing out of college playing MUDs. And I'm sure my son will almost fail out of college playing Third Life (which will be an in-game escape from Second Life). Of course, then, he can go to school inside Third Life, get a paying job programming Fourth Life, and somehow probably make more real life money than me...

  75. Sensationalist headlines by daVinci1980 · · Score: 2, Insightful

    I guess 'WoW Wrecks Lives' drives more page views than 'Take some personal responsibility for yourself and get out of your basement.'

    The blog post is basically a rant from a slow learner. It took him over a year and '70 days played' to figure out what my friends and I figured out in a few weeks: Yup, WoW is still at treadmill.

    It's a game, people. As soon as you have more 'virtual' commitments than real ones, that should be a clue that your priorities are askew.

    --
    I currently have no clever signature witicism to add here.
  76. Buddies by jeremiahstanley · · Score: 1

    What if you play 5 hours a day just to hang out with your buddies and to try and stay out of the bar? Lots of people dog on it because it is a video game. But I'm a lot healtheir now that I stay home, play a game, and cook for myself rather than sit in a smokey bar and guzzle 4 pints a night.

    Some people do too much of anything, that's how us meatbags work.

  77. 15 minutes by mcmonkey · · Score: 3, Interesting

    Most other games you can drop in for a few 5 to 15 minute rounds.

    Maybe you can get in a game of speed chess, but how much fun is it to drop in for 5 to 15 minutes of Monopoly? Or Scrabble? Do you get the guys together for 15 minutes of football? If there's no line at the lift, maybe you can get in a short ski run.

    I think your assertion is not only false, but irrelevant. Now it's video games or the internet, before that it was golf and television, and before that it was radio.

    There are many activities that can take up large chunks of time. And there are many people who engage in those activities without farking up the other aspects of their lives. Conversely, I can smoke some crack for 5 to 15 minutes. Does that mean crack is likely to be less harmful to my relationships than WoW?

    Ok, maybe that's a bad example ;) Point is, what's wrong with taking responsibility for own life rather than blaming a game?

    1. Re:15 minutes by Dolly_Llama · · Score: 1
      Or Scrabble?


      We do this at work actually. I keep the board in my cube, and the running score on the whiteboard. When you have a word, you drop by place it, put your score on the board and take new tiles back to your cube. Of course there's a certain level of trust required, but it's a lot of fun. We run through a game in a week or so.
      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    2. Re:15 minutes by Lemmy+Caution · · Score: 1

      I see this over and over. "Blame vs. taking responsibility."

      It's a facile opposition. It is anemical to the kind of thoughtfulness about interdependencies and network effects that really lie at the core of most interesting human behaviors. It is an anti-scientific characterization, drawn from a kind of legalistic way of thinking that should really be constrained to legal discourse.

      At this point, to me, it is the intellectual equivalent of eating with one's mouth open, or scratching a blackboard with your fingernails.

    3. Re:15 minutes by Broken+scope · · Score: 1

      I was speaking striclty in realtion to videogames. You can drop into a game OF BF2 for a 15 minute round. DEFCON? Speed round? CS eww)1 map change. Ect ect ect. You can have a winning game in many of those in a short period of time.

      Single player games you can pause.

      LFG PRIEST STRAT/SHOLO/UBRS/DM(East)

      Strat runs can sometimes take about 40 minutes (Hence the 45 minute thing). The rest of those can take about an hour to and hour and half. Thats only if you do a good run with a good group and no major fuckups. Sholo can take for ever same with a drak run in ubrs.

      I wasn't blaming WOW. I was just pointing out that the setup of the game contributes to the "problem". Someone with no self control can't get much satisfaction out of WoW by playing for a few minutes, its just not there unless you really love PvP. They have to go play for an hour. Is that Blizzards fault? Nope, its the way that type of game works.

      --
      You mad
    4. Re:15 minutes by Anonymous Coward · · Score: 0
      I see this over and over. "Blame vs. taking responsibility."

      Good point. Much like one often sees in discussion about weight loss: "Eat less and exercise more" as the "simple" solution.

      On one hand, it sort of is that straightforward (in either situation). But it's not that easy, nor is it the same for everyone.

    5. Re:15 minutes by geekoid · · Score: 1

      If my son and I have a few minutes between doing something, will play a couple of runs in SSX, or a race game. Takes about 10 minutes all told.

      But your point is valed, except in those game you are directly involved in an immediate social enviroment, something MMORPGs do not have.

      Obviously it's the person BUT how much does this game influence the person?

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    6. Re:15 minutes by Anonymous Coward · · Score: 0

      Actually football is a few 15 minute rounds, four to be exact.

    7. Re:15 minutes by Some_Llama · · Score: 1

      "We do this at work actually. I keep the board in my cube, and the running score on the whiteboard."

      My friend and I used to do this with Chess, board was in one of our cubes and we would make a move whenever.. made for a pretty good end game too as we could take as much time as we wanted to figure out our next move.

      We would finish a game about once a week, with the start game going furious during a lunch, middle game slowing down for the next 2 days, and the end game wrapping up by the end of the week.

  78. Lives in ruin by Anonymous Coward · · Score: 0

    QUOTE
    This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing to much of a video game.
    UNQUOTE

    I know people who are actively wrecking their lives and risking their jobs using prepositions instead of adverbs.

  79. I think the biggest loss here by Oorgo · · Score: 1

    is the waste of time. The utter sheer waste of time. I played NWN almost every day for something like 3 or more years, as much as I could. I look back at that time with regret: I put aside my family, my friends, my other interests, and wasted a good 2 to 3 hours a day. It was filling a void, making me feel like I had control, giving me a feeling of worth. What did I get out of it though? Maybe a lesson about addiction, but really I got zilch, nothing, and a chunk of remorse.

    No, it's not entirely the games fault, but just like some drug addiction it can really grab people and hold tight. Especially if there are a group of people you interact with who feed the desire to gain fake glory.

  80. No... by Muppski · · Score: 1

    World of Warcraft didn't wreck his life , he did it himself.

  81. Dare I say! by Anonymous Coward · · Score: 0

    Natural Selection...?
    I mean, seriously here, people. Lets blame the company for making a "good" product. (I happen to think WoW is crap, but that is beside this point)
    If said person cannot manage their time and allow themself a space to play their game as well, then why are they playing the game?
    They can't handle it. It's like the alchoholics. I don't care if you call it a sickness, it's stupid. Put the damn glass down, and shut your mouth, or die from it.
    This pisses me off, if you can't tell. Like the suit against McDonalds for "hot" coffee. Or for making them fat. Let me ask you something. Does every person who gets lung cancer while smoking get pissy and feel like a "victim" or the smoking companies? No, and if they do, they're being naive.
    This is just BS. I cannot stand people who fail at life, and then blame it on something else.
    Maybe they should do High School over again?

  82. Re:game X ruins lives: heard this before by cultrhetor · · Score: 1
    btw, refferencing D&D in this is the wrong game, D&D was never said to be something that will ruin your life (unless hanging out with 5 other people on someone's house once or twice a week is a ruin...).
    Where were you in the early 1980s? I remember reading stories about D&D ruining lives, causing teens to become homicidal maniacs, etc. - stories from the overprotective, underinvolved parenting crowd who wanted the government to raise their kids. It was just as much BS then as now.
    --
    "Tu fui, ego eris" - Virgil
  83. More Hot Pockets! by Dobeln · · Score: 1

    Mom! More Hot Pockets(TM)! (I put this in all WoW threads)

  84. Re:game X ruins lives: heard this before by just_another_sean · · Score: 4, Insightful

    btw, referencing D&D in this is the wrong game, D&D was never said to be something that will ruin your life

    I beg to differ... It's not so popular now but back in the 80's when a) I was into D&D and b) Mazes and Monsters came
    out people like this were everywhere! And this guy is jut one
    example (albeit an extreme one).

    My opinion then was that it's ridiculous to blame the game/manufacturer and as far as WoW is concerned my opinion hasn't changed.

    --
    Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
  85. Sounds like... by Anonymous Coward · · Score: 0

    ...life.

    Just for fun, read TFA and replace "WoW" with "my real-life job" and see if it doesn't ring just as true.

  86. Re:I need help - obligatory Half Baked reference by senocular · · Score: 1

    I seen him!

  87. qualify oldest by Anonymous Coward · · Score: 0

    They mean "oldest guild in the world...of warcraft" i know guilds that have been around in ultima online for over 10 years now. WoW is only a few years old.

  88. Actually, Blizzard DOES have some culpability by Endo13 · · Score: 1

    Yes, for the most part it does fall on the player to assume responsibility for his own actions. But the truth is, Blizzard is not entirely blameless. The fact is the game is specifically designed to encourage exactly the type of playing schedule posted in the blog in TFA. And what's worse, you're not clued in to that fact until you're 'almost done' with the game - when you hit level 60. (On a side note, whoever said the 'end-game' content is 5-10% of the game hasn't the least clue what he's talking about. Levels 1-59 are about 5-10%.) From levels 1 through 59, the game plays pretty much like any other family-friendly multiplayer game. You can play in bits and pieces as you want, and by yourself or with other people however it suits you. The catch is, when you hit level 60, any progression requires 20+ hours a week (the blogger says 12 at a bare minimum.. but that's a really really bare minimum) and if you really want to make headway you'll play 5 hours every week-night and 10+ hours on Saturday and Sunday. Or alternatively you can spend months devoting every spare hour of your free time to 'PvP' (read: honor-grind), followed up by almost a month of doing 'PvP' literally 24/7 (most players who make the top rank have two or more friends helping them play around the clock). Either way, it's a time investment that's guaranteed to have a huge impact on all other parts of your life. And given the time investment required to get your first character to level 60, most people aren't willing to just call it 'done' there and drop the game, which of course is precisely the effect the game is designed to have.

    So yes, everyone does have to take responsibility for their own play-styles and choices, but to say Blizzard is entirely blameless is false.

    --
    There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
  89. Denial by DubiousCustomer · · Score: 0

    Just remember all you naysayers, denial is the first step to recovery!

  90. Dumbass article. by Soygen · · Score: 2, Insightful

    WoW doesn't ruin lives. People with no self control ruin their lives. I'm so tired of outside elements being blamed for people's personal inadequecies.

  91. Half true by porkThreeWays · · Score: 1

    People have choice. Of course. A person with a strong will can quit the game. And yes, certain people with addictive personalities will probably get addicted to anything you give them. Whether it be eating, sex, a hobby, whatever.

    However, what's interesting is WoW's ability to suck in "normal" people. I know a lot of people addicted that normally don't have addictive personalities. That's when it is a problem. When people with normal mental capacities become easily addicted is when you should worry. True, there are other things just as addictive. Crack or smoking for example. However, people are pretty educated on those addictions. WoW is a sneaky little bastard because it's just a video game. Most normal people would never think a video game could be as addicting and life ruining as a drug. But it really is. I understand it's not blizzards responsibility to be the worlds big brother and police game addicts. However, I do think they have at least a social responsibility to try and encourage responsible play. If nothing else, hire some WoW councilers and make them available for people who want to quit but can't.

    --
    If an officer ever threatens to taze you, say you have a pacemaker.
    1. Re:Half true by Jalestra · · Score: 1

      Obviously they do have an addictive personality, it was just a matter of finding their poison...

      --
      I'll be enthusiastic about encouraging thinking outside the box when there's evidence of any thinking going on inside it
  92. It does "wreck" lives by eMbry00s · · Score: 1

    I work as a teacher at a Swedish high school equivialent. Our high schools are non-mandatory and have different focus areas; ours focuses on IT and economy. Every student has their own laptop and there's Wifi available. The speed is good enough for people to play WoW with minor lag.

    For us teachers, there's a constant battle against students online habits. Sure, during lessons you can hardball it and tell them that "no, you aren't taking notes, you're chatting on MSN" - but we can't do anything about what they do at home.

    The main problem is that they are dead tired when they come to school because they've been playing WoW all night. They aren't strong-willed enough to stand up against the guilds way of entraping you (take part in all raids or gtfo), and the parents seem powerless aswell.

    We are planning an awareness capaign for the parents about this, but won't try to control the students for the parents.

    In conclusion, yes the kids lives will be made difficult because of WoW. Their education is strongly suffering from it. I wouldn't call their lives ruined, though.

  93. Shocker... by thesnarky1 · · Score: 1

    Do something for 30+ hours a week and it can wreck your life, you don't say... Play a game from work and it can hurt your job, no shit... Spend 70 DAYS out of a year in front of your computer and you can gain weight, never saw that coming.

    While the article was well written, I don't see the point. I think everyone knows that addictions can hurt you, and WoW is no different than anything else. If anything, it might be better because this guy was able to quit cold turkey after a year, fairly impressive for a real addiciton. Good, well formed argument, but where's the point? Might as well say "Crack's addicting".

  94. Does scrabble wreck lives? by Oz0ne · · Score: 1

    Honestly, people need to take responsibility for themselves. Warcraft does not wreck your life. Nor does golfing, football, alchohol, etc. YOU WRECK YOUR OWN LIFE BY THE STUPID CHOICES YOU MAKE.

    yeah, I'm yelling, but it's because no one is listening.

    1. Re:Does scrabble wreck lives? by Coriolis · · Score: 2, Insightful

      Excuse me whilst I go on a little ramble here...

      Do people have a choice? Is there any such thing as free will? Free will appears to be a contradiction in terms, unless you believe in mind-body duality. What are we but the sum of our genetics and experiences? Are not our reactions to any given stimulus, given enough information, completely predictable? If they are not, then that is surely down to quantum weirdness, and that (IMO) doesn't count as free will either.

      Maybe people shouldn't blamed for their decisions, but pitied. We instinctually and emotionally shy away from any such conclusion, because we want there to be someone to blame, but that doesn't mean we're right.

      However, that doesn't mean there isn't any hope. The things we say, the ways we act, they are also stimuli. They also can affect the way people think and act. We are not alone, islands of predetermination, doomed to our fates. We can save each other.

      So keep shouting, brother. Some will hear and believe, and be saved.

      --
      Rgasuya aata! : I have been coding Perl and cannot tell where my fingers are now!
  95. Reminds me of a former coworker... by Anonymous Coward · · Score: 0

    I have to post this anonymously because I already moderated in this topic.

    Anyway, the article reminds me of a former coworker of mine. He started playing UO some time ago. At first it was just "fun" and then he started really getting into it. I'm talking staying up until 3 or 4 in the morning and then somehow getting to work by 9am. He stopped shaving and bathing on a daily basis.

    Oh, and this guy was married too! No kids thankfully. I guess that his wife would just sit in the same room with him and watch TV while he was playing. Just sit there, like an obedient dog. He would tell me about how she'd fall asleep on the couch everynight and he would pick her up and put her to bed around midnight and then continue playing. You know what? I didn't say this at the time to him, but I think that she was just *starved* for attention. I mean, what kind of adult just sits there watching TV while her husband lives another life right in front of her. I'd say that she purposely fell asleep on the couch so that he would *have* to pick her up and interact with her at some point.

    So this went on for a few *years*. I eventually moved to another city and quit my job. Last thing I heard from the guy is when he called me to ask how to share his DSL line over multiple computers in his house 'cause his wife wanted to play UO now too. I had met this woman and talked to her many times over the previous couple of years. There's no way in hell that she would have even been interested in UO before. No way in Hell. I imagine that she's just desperate to have some interaction with her husband and isn't/wasn't strong enough to stand up to his addictive behaviour. Sad. Also they're pregnant (should have had the kid by now), I really feel sorry for the kid.

    Over the years Matt tried to get me to play UO too. I lied to him about how I didn't have an internet connection so I could play. The truth is that I had my own game addiction problem as well and I knew, just knew, that if I started playing UO (or any MMORPG for that matter) that it would consume my life. So now I have 2 kids of my own and a wonderful and supportive wife. I couldn't imagine not giving them all of me while I just sat around playing games night after night.

  96. Oldest Guild in the World by Anonymous Coward · · Score: 0

    Oldest Guild in the World? Get a freaking life. The game is only 2 years old. Quit trying to make your guild sound so old. I can just picture the guy who wrote this looking just like the fat guy playing it on South Park.

  97. Hahahah by Anonymous Coward · · Score: 0

    Good his life is ruined, what a loser... oldest guild, gimme a break... there are MUDs and a little game called EverQuest which had "guilds" while this guy was still masturbating to gay porno in his mom's basement before he discovered WoW.

    Fuck you.

    1. Re:hahahah by oc255 · · Score: 1

      Racist. DJ Shadow (white) brought musicianship back to sample/loop based music. Race has as much to do with it as Michael Jordan's shoes. But I suppose you don't care, which is why you didn't use a question mark or spell fantasy right.

    2. Re:hahahah by dlhm · · Score: 1

      Racist? Thats a big charge! And commenting on a typing error is just childish. A White person talking about another white person in a non-demeaning way is not racist. Perhaps you should look up the word 'racist' in a dictionary. I never said that anyone was superior in any way because of their race or color. I mearly suggested that and inordinate amount of these losers tend to claim that they are DJ's. Your charge does not hold water because it's based on just plain ingnorance.

      --
      Ad eundum quo nemo ante iit!
  98. Re:game X ruins lives: heard this before by lifejunkie · · Score: 2, Funny

    "Computer games can't affect kids that much. I mean, if Pacman had affected us as kids we'd all be running around in darkened rooms, munching pills and listening to repetitive music."

  99. No WOW didnt do anything to their lives by Tweekster · · Score: 1

    their lack of self control and addictive personality did that.

    If it wasnt Wow, it would have been drinking, or gambling, or cleaning too much, basically they have no self control and dont value what really is important to them. This results in destroying other parts of their life.

    --
    The phrase "more better" is acceptable English. suck it grammar Nazis
  100. WoW meets LotR by UnknownSoldier · · Score: 2, Funny

    For those that missed it the first time...

    WoW meets LotR

  101. EverQuest - 50 days 9 hours 36 minutes in 7 months by Hohlraum · · Score: 1

    That is since March 6th of 2006. I've been losing interest in the game steadily over the last couple months though and its pretty much peaked and I'm no longer logging in regularly. I removed my credit card info and won't be renewing next month.

  102. Skinner box by fprintf · · Score: 1

    World of Warcraft, Diablo (II) and other online games are perfect examples of the Skinner Box. In the Skinner box, the psychologist Dr. Skinner trained rats to click a button for food. If the button was predictable, say 5 button presses and a food pellet came out, the rat would click until it was no longer hungry. If the button was somewhat random, the rat would click constantly in search of food even after it was no longer hungry. If a computer game gives you the same rewards for the same effort, eventually it becomes predictable and playability suffers. If, however, you create some randomness to the rewards, then people become addicted to playing the game just to see what comes out next.

    I have not played WoW, but I can relate based on the hours I once wasted on Diablo II... clicking away just to get the occasional uber drops. Meph runs after Meph runs. Joining up with friends for hours online at a time just to get that one extra character level. Fortunately for me Blizzard ruined my fun by banning MapHack and made it not so easy to do those rapid mouseclicks. Addiction happens, and is made especially more acute by the randomness of really extra nice stuff dropping every once in a really long time in computer games.

    --
    This post brought to you by your friendly neighborhood MBA.
  103. Two Words - Self Control by RembrandtX · · Score: 1

    its not hard to say 'hey, this is affecting my life - i need to slow down.'
    A lot easier than a physical addiction I would think.

    --

    --Ne auderis delere orbem rigidum meum, non erravi pernicose!
  104. He says that casual gamers are useless by max.inglis · · Score: 1

    I'm in a guild that is very casual - no raid attendance requirements, no devotion requirements, people are free to take breaks as real life requires. And we are VERY successful - we raid as a guild a couple times a week, and are currently working on our third boss in naxxramas, which is the newest hardest instance in the game.

    The point is, people are gonna get addicted to stuff no matter what the case. Normal people can play the game and come and go as they please, without affecting their real lives. The guys I play with are Real-life friends, who I get together with outside the game frequently for socialization. WoW has just brought out the bad in some people, and they use it as an excuse to slack off and such.

  105. Re:game X ruins lives: heard this before by ipxodi · · Score: 1

    +1 All one needs to do is Google for "Rona Jaffe Mazes and Monsters" to see that this stupid hysteria has been following "fantasy" gaming sinc ethe pen and paper versions of D&D.

    --
    load "windows7" ,8,1
  106. Re:game X ruins lives: heard this before by Thansal · · Score: 1

    The difference is that people are actualy screwing up their lives over WoW. (agian, not blaming WoW, as I play it my self and have not ruined my life... yet).

    I was simply pointing out that the hate on PnPRPGs was (and is) compleatly different then the hate on MMOs. All of the hate on PnP was about it being evil, satan worshiping, getting kids to murder/commit suicide (yes, I have read dark dungeons, yes it is one of my favorite chick tracts ever!). I admit, I am not as old as you all are (I started rping half way through the life of AD&D), and never had to deal with the stupid people untill I was in HS and could easily counter any arguments.

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  107. What a cheap cop out on your part, AC by gd23ka · · Score: 1

    The problem with World of Warcraft is that as a game it's a pleasurable "waste of time"
    which of course if it doesn't waste a hell of a lot of your time is a good thing the
    way I see it.

    The problem with WoW is not that it's a waste of time but that it's a time-waster.

    If you read what the man has to say on the blog who quit, then it's 12 hours a week you have
    to put in just to keep up the game and if you want to "make progress" you have to invest as
    much as ten hours a day. Not to mention that you have to be on time and well prepared for raids
    and other team events which probably coincide with a lot of what is left of the former
    pre-World of Warcraft life.

    And the game is designed to take up as much of your time as is possible. After all, all games
    like it charge people for the time they spend online. I would however take this one step further
    and say that this is just another way people's time, attention and in short life is monopolized.
    It's like the blogger said, a second ten hour job. I personally find it surprising that people
    who have already more than half of their day wasted with "gainful employment" (commute 30%, working /
    pretending that you're working 70%), I find it remarkable that people find so little value in
    their remaining "free time" that they'll blow it away like that.

    If I were them I would so I wanted to blow the time on profane bs at least try to do something
    to "upset the apple cart", like go to RTMark and pick a nice
    project to do. Oh wait... I guess that's just what "entertainment" like that is supposed to prevent.

    1. Re:What a cheap cop out on your part, AC by Sage+Gaspar · · Score: 1

      And the game is designed to take up as much of your time as is possible. After all, all games like it charge people for the time they spend online.

      Actually, it's a flat monthly fee in 90% of these games, including WoW. Their #1 subscriber would be some guy that pays the monthly fees and never logs in. Of course, they need more content to keep people paying month after month, and thus the carrots on a stick.

  108. If you really like MMO's take this hint... by diorcc · · Score: 1

    MMO games will shift to player-run or free-run, or at least the players will. Why? Because no one will chow down your cash anymore... Overall my experience in free worlds cannot compare quality-wise with commercial MMO's. Somehow free worlds have more quality, and care about the creation of their system, world mechanics and general functions. I know, this is not a rule, however, if you like playing MMO's every so often... My hint is: Find a free project! Either 100% free as in original client and server, or emulated and changed. I'm currently working on www.sundershard.com which is an emulated server for "Ultima Online". It will be an enforced RP shard, where it is required for you to be in-character at all time. A more fun way to play the game, socially, without focusing too much on grinding and mechanics. PGing will be punished by the mechanics actually, since your gains will freeze. All you have to do is play the game normally, without too much committment to get fun out of it (except for us who run the game...) For all you 3D maniacs, who will for sure say "Who wants to go back to fake-topdown-3D", its actually better for you... Less tiring for your brain, you can actually relax without worrying about so many dimensions, since the game is predictable. I played WoW, yes, got to level 60, quit. I still play Guild Wars, not very often since I work and study, but whenever I feel like it. If you like 3D games, THAT MUCH, actually I'd say go for guild wars instead of WoW, for the simple reason that its a more relaxed game. Not so much grinding, and easy ways of having real fun with it without huge time committment. If you're the PvP guy, you can just make a PvP-only character in seconds... if you're the PvE guy, takes about a week to go through one of the game's plots at normal play time. WoW is evil, WoW is actually... boring-- why? In Ultima Online, at least on a good shard thats balanced... anything can happen to you. You could be killed, your items lost, your items simply stolen, like the real world... there's suspence! PERIL. In wow.. well nothing really happens that affects you all that much, nor guild wars for that matter. If you're the kind that wants to play a thief, and know what everyone is carrying around in their packs, those games aren't for you, those games will bore you to hell OR to get the same amount of fun you have to invest 2353245 hours! I like the Ultima client because its so hackable, you can basically create your own distint world with custom mechanics, skills, appearance, graphics, everything. A basically new game out of an old game. I don't really like how OSI runs the game, its way more corrupt than the most corrupt free shard project... You can just pay them and buy advances... so I'm telling you, explore the possibility of free gaming, free MMO's that can be as fun, without costing you anything, and certainly a LOT less time, and more fun! Additionally there's games being developed like http://planeshift.it/ that have original clients and are getting more and more interesting as time progresses. Good luck getting out of Blizzard's crackhouse! :)

    1. Re:If you really like MMO's take this hint... by Beardo+the+Bearded · · Score: 1

      Or there's Mytharria. It was the flagship server for Penultima Online, and still runs some UO. It's been running since 1998 or earlier.

      It's now a persistent NWN world and is still running. It's always free.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
  109. OMG an article on WoW being addictive by bugnuts · · Score: 1

    ... must... read ... from... work...

    ahhh, that's better.

  110. Subjective POV by Scrameustache · · Score: 1

    I also didn't like how he compared WoW to "the worst drugs on the market" or whatever. He said WoW was WORSE than those. Please.

    That's not what he said.

    He said he has seen more damage done by WoW than by any other drug.

    I've seen more damage done by a car than by any modern weapon (because I've never been in a war zone, not because bombs hurt people less than car crashes).

    --

    You can't take the sky from me...

  111. World of Warcraft cannot destroy lives by JudgeFurious · · Score: 1

    Stupid people destroy their own lives (and often those of others around them) and they find a way to do it no matter what they have access to.

    --
    Appended to the end of comments you post. 120 chars.
  112. LFG...Hunters Suxor by glowingsnowball · · Score: 0

    If you're lfg I bet you wow gold the 1st tne people to reply are hunters. When you say LF1M any class hunters are excluded. I'm not the only one who things hunters are gay. Right?

    --
    " I think that freedom is Americas biggest export. Atleast untill China can stamp it out for 20 cents a unit."
  113. Re:game X ruins lives: heard this before by just_another_sean · · Score: 1

    OK I can see your point. I don't really agree that WoW actually screws up people's lives. I still take the stance that people do that fine on their own. But there is a difference between someone else saying a game is evil (ala chick) and someone claiming that a game screwed up their own life (like in TFA).

    I recently got back into D&D by playing with my kids and having the internet to get resources from has proven to be a real boon for DMing the game. So I recently came across the chick website and was reminded of the talk my Mom had with me when she jumped on the bandwagon over "evil Role Playing Games" when I was a kid.

    When it comes to people who don't play WoW making the claim that it ruins lives I think the analogy to D&D stands. But of course TFA is by what must be considered "an insider" so in that sense the D&D comparison is flawed.

    IMHO though the guy sounds a little over the top. He made his own choice to spend so much time in the game and his weight gain, loss of other hobbies, etc are his own demons to deal with, not Blizzards'. Just another "It's society's fault, not mine" if you ask me.

    --
    Creationist Textbook Stickers Declared Unconstitutional by CowboyNeal
  114. Free Will vs. Determinism by Stalyn · · Score: 1

    Do humans have free will or is it an illusion? You appear to have an answer however a deeper investigation will yield that the question is a lot harder than you think. One could spend their whole lives working on this question and never come up with a sufficient answer.

    Anyway as someone who does not take such problems lightly I am willing to give people the benefit of the doubt. Also that the true answer is most likely somewhere in the middle. We have choice but our choices are severely limited and that our own conscious awareness is only part of a larger mechanism that is the "decision" process. Therefore I could never subscribe to the philosophy that the individual is to blame for all their problems.

    Yes there still exists personal responsibility but also there exists the ability to forgive and understand. And given similar "initial conditions" I myself could be in the same difficult position.

    --
    The best education consists in immunizing people against systematic attempts at education. - Paul Feyerabend
  115. Responsibility by Anonymous Coward · · Score: 0

    Heaven forbid we blame ourselves for our own actions.

    Self Control > WoW.

    You always have a choice: Login or don't.

    It IS that simple.

  116. Nothing new but very true by Jack+Sombra · · Score: 1

    What the poster says in that essay is nothing new, been said before by many people in relation to MMO's (and previously MUD's but to lesser degree)

    Pretty much everything he says I could apply to my years in Ultima Online:On large guild council, more time spent per week in game than at work, total neglect of real life friends (unless they play the game) and then when you realise "what's wrong" and pull back or quit,the machine keeps grinding on as if you have never been there and most (but not all if you are lucky) of your "great friends" and "guildies for life", quietly and rapidly forget about you

    Happened to me, happened to most of the guild council and many others I know from UO and WOW

    Lucky I realised this before we moved to wow and for those reasons totally refused to take a leadership role in WOW and once I realised how time consuming raiding was (or honour grinding) pulled back from those too. Sadly with WOW (and most other MMO's) if you don't honour grind, don't raid hardcore you really only have only the 3 choices

    *Constant rerolling
    *Use the game as a glorified chat room
    *Quit

    Gone though the first 2 already and as of last week did the 3rd and I will not be back for the expansion, nor any other upcoming MMO .

    The entire MMO genre is designed to give only one of two paths, either dedicate good portions of your life to it or end up feeling like you are accomplishing very little and finally after 8 years i have had enough and decided I want a real life again

  117. It's the people by lymond01 · · Score: 1

    The issue with online games is that you're actually dealing with other people. I managed to gather a group of strangers together for a dungeon crawl. The shaman's pet wolf drew aggro on a couple spiders at the wrong time and we had to all flee to the exit. I was the only one to make it out - some corpses were stuck at the bottom of the dungeon (this is Everquest, land of corpse runs). This was, unfortunately, the time my girlfriend and I were getting together for dinner. I told the group that I had to go.

    Immediately, I get a tell from the shaman saying I can't just leave. It's a game, sure, but there are real people involved and you just can't leave them hanging.

    So I actually stayed, ended up dying twice during corpse recovery, and came home to an irate girlfriend. That was about the time I stopped playing EQ. If I couldn't tell people that it IS a game and that I AM leaving when I want, then my time was no longer my own due to a game. Thanks but no thanks.

  118. Can I have your stuff? by Anonymous Coward · · Score: 0

    Can I have your stuff? Transfer and mail the shards/gold to Codemonkey/Horde/Firetree. ;-)

  119. Ill do the same post i did there : by unity100 · · Score: 1

    Anybody who doesnt think that Blizzard is intentionally trying to suck people into this game with no regard for what the person will end up losing in the long run.....try going to worldofwarcraft.com and attempt to cancel your account....blizzard does everything short of bribing you with free play time to keep that account up and running. 1:04 AM Anonymous said... Playing computer games have no difference from the real world pursuits apart from the fact that it is much more easier to both access and perform. There are people who are squandering their lives over playing snooker, or "hanging out with friends" while smoking marijuana in dusky bars. Not majority of people who get involved in these squander their lives, because to be able to squander yourself over these requires much money (in case of avid club-hangers), commitment (in case of snooker) or other resources that are in short supply. (like energy to spend). The key, like EVERYTHING in life, is getting the balance of things. Nothing else. As i said computer games are the most low cost and easy doable pursuit in the world. Just because its very easy to do and right under your hand, makes you to be able to spend more time for it. Your solution is to balance it out with other things in your life, and thats it. Dont worry though, playing like the way you played wow is something that passes over time. in at most 2 years, such avid computer game players either become progamers, or naturally and casually, and without much effort, turn this playing into some "delicatessen" stuff that is to be done for a few hours each evening, or a weekend.

  120. hahahah by dlhm · · Score: 1

    Why do WhiteBoy game addicted nerd losers insist they can be DJ's.. I think that is part of his fantisy world too.. along with his article...

    --
    Ad eundum quo nemo ante iit!
  121. Top Guild... by Zanthor · · Score: 1

    Ok, just to put things in perspective, this guy's been playing for a year and claims to be in a top guild... he may be in one of the top guilds, but seriously...

    I've run a guild since day 0 of retail, played since Beta, and have been in the MMO scene as a guild leader since UO hit the shelves in the mid 90's...

    That said, some of what the guy is saying is true, but I guarantee that those players letting a game destroy their lives would be doing the same destructive actions with another vice if the game wasn't there. One of our best players was a serious pot-head, and after we got him focus'd on raiding, he's cleaned up and turned that around. Yea, one vice for another, but at least WOW isn't going to kill the guy!

    --

    Zanthor

  122. Re:game X ruins lives: heard this before by Thansal · · Score: 1

    yup, that was what I was trying to get out. WoW, much like anything else in the world, can be addictive, and it is your own damn fault if you screw up your life.

    The only thing I point out is that WoW is an interesting case because:
    1) There are no DIRECT harms of it (ala drugs).
    2) It is considerably more socialy acceptable then other addictions tend to be (this comes from video games becoming more socialy acceptable, and all I can say about that is w00t).
    3) It isn't illegal.
    4) It is prevelant. Most poeple know atleast one person that plays, most poeple that play want their RL friends to come join (I convinced my GF, and we use it to spend time together that normaly we could not).

    So, you end up with a possible addiciton that is not inherintly evil, is redily avaliable, and your friends probably want you to join. Nifty.

    --
    Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
  123. This very true by Anonymous Coward · · Score: 0
    Especially with MMORPG's. Granted some games make it easier, even encourage "bad" behaviour BUT in most western MMORPG's it is the players themselves that make the game go bad.

    Why do you "raid" the same "dungeon/instance" again and again until it no longers is fun but just hard work to get a piece of loot that just gives you a tiny stat boost. Why do players grind their way up the levels instead of trying to have fun gaming and taking level ups as the occasional occurance that gives you an excuse to change your wardrobe.

    Ask yourselve this. In the classic RPG Planescape Torment there is an infinite XP method by simple picking fights with the hoodlums and demons in the city and by leaving and re-entering an area you can cause them to respawn. Cue you levelling up as much as you want.

    Do you? Offcourse not. PT is all about gameplay, story telling, having fun. Actuall level gains matter very little.

    Would you accept a FPS in wich every weapon but the last was boring as hell and you had to first shoot the same baddy in the same area over and over again before you unlocked the final weapon?

    No? Then explain a typical players behavior to me in an MMORPG. Don't get me wrong. I know part of the answer, my first major western one was SWG, then EQ2 and recently a few weeks of WoW. SWG apart from the bugs and the CU/NGE was easily the best because it was more then just grinding if you could resist the path to jedi.

    EQ2 was one long grind with rare bosses that took ages to spawn and WoW is the ultimate hunt for rare drops.

    The sad thing is that WoW to me at least is just also plainly the least fun to play. Combat is simply boring. Once you sussed out wich class of enemy you are up against you can just use the same strategy over and over again. All mmorpg's suffer from this but WoW provides me at least with zero challenge.

    But still you can have fun, there are some okay quests in there but for a lot of them the trick is finding other players to join in on them. At times it seemed that 99% of players are only interested in doing stuff that gives the max of XP/loot in the minimum of time and fun be damned.

    I already noticed this in SWG, where our guild would hold events like sight seeing tours (lots of players never even explored more then a fraction of the scenery in the game) and always got strangers wondering how much XP and loot it would give. To many a MMORPG player the idea of having just fun is completly alien. There MUST be XP/Loot at the end of an evening even if that entire evening is nothing but a boring experience.

    This sounds to me a bit like wanting a date to end with semen leaving your body and opting to use a knife to cut your balls open rather then the more haphazard approach of going out with a nice girl who just doesn't always put out.

    It is rather telling that on walkthrough sites a lot of user comments are of the nature "I solo'ed this at level X". So? It is an MMORPG. Isn't this like saying, "I solo'ed this orgasm" in a sex forum?

    In short, if you are playing WoW or anyother MMORPG and are doing nothing but grinding and farming STOP complaining. Instead ask yourselve WHY you are doing it. Try joining a fun guild, a guild that doesn't time its raids. With members who do NOT have all the high end stuff. Just have fun.

    Granted WoW does encourage the grinding and farming. If you don't do it, you are simply not going to have the stats to do a lot of content and because you will be less usefull lots of people don't even want you around. Wich means that in order to play you need to farm and grind and when you farmed and grinded your way to the top you are not going to want some useless player tagging along on your next raid do you?

    So WoW players themselves (with a lot of help from the game) have created their own vicious circle were they need to farm and grind away to keep themselves involved.

    As for people who spend to much time (to much is when you cannot maintain your norm

  124. Kind of related story, maybe even a funny one by slaker · · Score: 4, Insightful

    Not too long ago, I saw that there are three videos on one of the more... interesting torrent sites I frequent that are titled:

    "World of Whorecraft" (NSFW, duh)

    And judging by the screenshots, I think I found someone I can look down on even more than tentacle-loving hentai freaks.

    It looks like regular porn, but the girls are wearing elf ears and leather straps and stuff.

    But, OK, that's not the worst part.
    The worst part: The ONE, SINGLE attractive mid-20-ish college educated young woman that I've ever had in my classes (I'm an IT Trainer. A geeky, hopelessly introverted one who will probably be a lifelong virgin) is a WoW freak. She's about 5'10", blonde, big eyes, long legs and has a little bit of a fitness-model look. She went rock-climbing in the Andes on her last vacation. She really nice and well adjusted (maybe other than playing WoW...) Seriously good looking girl... And she's a geek of the "Lord of the Rings/Magic the Gathering" variety, which probably means she'd fulfill every possible fantasy for about 3/4 of the Slashdot population.

    I told her about the "Whorecraft" thing and sent her a link to the site (We send each other off-color jokes and stuff all the time). This is what she wrote back.

    "I have an outfit like that. I use it to get (her boyfriend's) attention when he's been raiding too much."

    There is no fucking justice in the world.
    That's all I'm going to say.

    Well, OK, also, people who play WoW now frighten me more than ever.

    --
    -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    1. Re:Kind of related story, maybe even a funny one by Anonymous Coward · · Score: 0

      WTF are you babbling about?

      The ONE, SINGLE attractive ... woman ... will probably be a lifelong virgin

      snip

      she wrote back "I have an outfit like that. I use it to get (her boyfriend's) attention"

      Now what is it? Is she single, or does she have a boyfriend? Is she a (lifelong) virgin or does she have sex in kinky outfits? This does not compute and as such you must be talking bullcrap.

    2. Re:Kind of related story, maybe even a funny one by slaker · · Score: 1

      Methinks you missed a pronoun or three.
      *SHE* is theoretically taken by some idiot who would rather spend time with a bunch of level 60 Dwarven Hunters than with her.

      *I* am a socially retarded nerd who goes to the same Arby's twice a week because the cute cashier sometimes touches my hand when she gives me change.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    3. Re:Kind of related story, maybe even a funny one by Faux_Pseudo · · Score: 1

      "I have an outfit like that. I use it to get (her boyfriend's) attention when he's been raiding too much."

      Don't be afraid to read the whole post before looking stupid.

  125. This was all covered in episode 106. by valeberga · · Score: 1

    The question you should be asking is "who's taking over?"

  126. Hello! The reality phone is ringing. by schattenteufel · · Score: 1


    "...was for a long time a member of the largest council on what is now one of the oldest guilds in the world"

    You have to be F-ing kidding me...like this is some sort of real accomplishment. The kid needs to reset his perspectives. Seriously, this person has issues dealing with reality. Boasting membership/leadership to a virtual group whose existence can't be longer than seven years as if it's some sort of lifetime success story? From the first paragraph I can tell that this guy is a moron.

    --
    Schatten Teufel
    There is nothing "Common" about Sense
  127. like reading slashdot by mschuyler · · Score: 2, Insightful

    Kind of reminds me of reading slashdot.

    To the AC who said it reminds him of work: good point. Why did you AC that? Of course, work does provide you with funds for food and shelter, so there's a minor difference there. WoW is all outgo and no income, unlike some other online worlds which are providing real income for people.

    Now, the most interesting question to me is: Is "real" life a simulation? For those who freak out, leave the god stuff out of this for the moment. Just take it at face value. In every age and civilization people start making models of the world, analogs of life. Whether it is a model railoroad enthusiast building a toy landscape or a Virtual Reality guy setting standards for online sex, it's the same deal, the same drive. VR is going to get to the point where there is effectively no difference the same way movies (another aspect of this: acting) are going to get so good at simulating human actors that they can all be made by Pixar. Read some of the stuff by Ray Kurzweil. He seriously thinks we'll be able to move ourselves into machines and dispense with physical bodies, thereby becoming immortal. What if we've already been down that road before? This life thing is a pretty good and complex virtual reality all by itself. Advanced physics would suggest that once you get past atoms, there's nothing there. It's all thought: You create reality yourself.

    Eventually we'll all find out, but when you finally do know, don't forget you read it on slashdot first.

    --
    How about a moderation of -1 pedantic.
  128. Not Just Warcraft by PyrotekNX · · Score: 1

    MMOs can destroy lives if they are not used carefully. They have a high rate of addiction and must be used with caution. Warcraft is actually one of the mildest MMOs. For the most part, you really don't need to spend a significant amount of time per week to build up a character. After all, it's just a game and for entertainment purposes only. Just about anything used in moderation is safe. The user just has to be aware of their addiction and know when to stop playing. People can get addicted to just about anything, some people are addicted to washing their hands for example.

  129. Designers are responsible as well by Squiggle · · Score: 1

    While everyone is responsible for their own lives, the game designers (and likely the producers and corporate types) at Blizzard should also be held responsible. In a general sense, the subscription-based, time-is-more-important-than-skill MMORPG industry can be held responsible.

    The current belief for subscription games is that you need to have addictive gameplay and gameplay that caters to those with vast amounts of time to keep the customers paying the monthly fees. In drug-terms, they are the chemists who believe their livelihood depends on creating a drug that is addictive enough to keep the customer coming back and a drug whose high requires large time investments or improves with amount of time invested.

    There is a difference between what could be called "instinctually" fun (ie. triggers the same sort of brain regions as slot machines and other random rewards) and "meaningfully" fun (making new friends, overcoming personal challenges, learning new skills, etc). Both can keep your customers coming back for more, but the first appeals to the oldest parts of our brains - our "lizard" brains. Treat people like lizards and they will act like lizards - especially those that are most susceptible (ie: get the best high from lizard stimulus).

    The aquisition gameplay could very easily be removed and there would still remain a great game about being a hero and the conflict between Horde and Alliance. Likewise, the amount of time it takes to succeed could be greatly reduced, but this game would likely lose many subscribers to other games (some of which offer lizard gameplay).

    Many players would be upset that they couldn't "prove their worth" by getting the most rare doodad or feel like they have spent their time well because of their "hard work" to aquire something that proves how hard they worked. If players are looking for acknowledgement of their accomplishments there are better ways of do so than random loot drops and much, much better accomplishments to acknowledge (running a guild, helping teach new players the game, role-playing or creating in-game events, etc).

    So, while every player should be held accountable for their actions, so too should the creators of the game whose limited vision and use of addictive gameplay has resulted in a game that is more likely to enrich them then their players.

    --
    Complexity Happens
  130. Everyone has a choice by freeweed · · Score: 1

    I don't see anyone saying, "Whichever way you look at it, polio patients have a choice."

    Of course you don't, because it's a stupid analogy. You can't take a polio-infected person away from their polio. You CAN take a WoW player away from their game.

    No one in the history of medicine has just chosen to "quit" having a disease. Some may be cured mysteriously, but it's not due to their own choice of saying "I don't want this disease anymore".

    Millions of people have walked away from addiction.

    Every addict has a choice, it just may be an extremely difficult one to make.

    --
    Endless arguments over trivial contradictions in books written by ignorant savages to explain thunder in the dark.
  131. Shouldn't this be "oldest guilds in Warcraft"? by sgant · · Score: 2, Insightful

    They make it seem like he was in the oldest guilds in the world...ever. I skimmed the article but are they talking about guilds going all the way back to MUDs or MUSHs? In fact, I'm in a guild now that has been together since UO through EQ and now in WoW. I personally haven't been in that guild that long, but met up with them in EQ.

    So if this guy is talking about one of the oldest guilds in WoW, then I guess the guild I'm in is also one of the oldest as it started up like a half hour after the game went live.

    But hey, his article says the same thing that we've heard over and over and over. ANYTHING can be overdone. Take all things in moderation. To all the people that say "get a life", examine your own life and see what you yourself are over indulging in. From couch potatoes to football/baseball fanatics to club-goers to people that play online games....it all can get out of hand if you don't watch it.

    --

    "Leo Fender was in a 'state of grace' when he designed the Stratocaster." -- Paul Reed Smith
    1. Re:Shouldn't this be "oldest guilds in Warcraft"? by NateTech · · Score: 1

      Get out while you still can!

      --
      +++OK ATH
  132. Raid Progression Ruins Lives by Anonymous Coward · · Score: 0
    /played
    Time played at this level: 117 days, 7 hours, 34 minutes, 17 seconds.
    Time played: 135 days, 13 hours, 57 minutes, 12 seconds

    It all started when I was playing some DOTA in WC3 and noticed a banner, "Play Test World of Warcraft." So I signed up. Got into a test stage, was only supposed to be a week. Hit level 27 on a Druid, didn't make the high-level cut to get into closed beta, but I had a friend at SOE that got me into the EQ2 closed beta. EQ2 was buggy, buggy, they announce release. Immediately after Blizzard announces an Open Stress Test, I get back on that and forget about the last week of EQ2 Beta Testing and never look back. As they say, the rest is history

    Fast forward to 12:55AM 2 nights ago--Monday night/Tuesday morning, server maintenance and instance resets in 3 hours--my guild has Kel'thuzad at 8% before before the unkillable Spider adds get lose and wipe the raid. 6 hours of attempts just to kill one boss, the boss, the most final boss in all of the World of Warcraft. At this point, several key raiders complain, with the likes of "I have to be awake in 2 hours to be at work," "I have a test @ 10AM that I haven't studied for," and one Paladin hailing from Australia, "I'm already late to work mates, I was supposed to be in at 2PM." We have a very well known Russian Paladin in our guild that gets up at 3 or 4AM his-time to make raids. This is how it goes when you have to organize a group of 40 people into a cohesive unit to all work together. In actuality, we typically have 60 people online during raid times so we can substitute in the best class/talent/skill balance for particular encounters because that's the only way to beat them.

    It isn't always this bad. There was a time in which I "only" did 40-man raids for 8-hours/week. 3 hours for Blackwing Lair, 5 hours for the Temple of Ahn'qiraj, but when Naxxaramus came out, this all changed. I work as a System Architect for a small technology company of about 16 people; I only wish my company was half as organized and focused as my Guild. Really, running a Guild is much like running a business. We make "acquisitions," hand-picking and plucking the best players from lesser guilds. There's a lot of turn-over, I'm one of the few remaining officers from the beginning when my guild was terrible; but now we're the undisputed rulers of our Realm: Mug'thol (Archimonde Refugees repruzent!) We import Warriors with Thunderfuries from other realms and have them transfer over to ours, in effect putting them into endentured servitude for at least 6-months as you can only transfer a character once every six months. All in the name of Naxxaramus Progression. My schedule consists of this:
    • Wake up 7:30AM
    • Get to work 10-30 minutes late (8:40-9:00AM)
    • Leave work 6-6:30PM
    • Try to be logged into WoW by 6:30 for raid invites, otherwise I call a guild member and have them hold me a spot
    • Start raiding @ 7PM
    • Stop raiding between midnight-1AM
    • Do a few chores, asleep by 2AM hopefully
    • Rinse and Repeat

    Friday Nights are off. Raids 6-nights/week. And for what? Many people in our guild have Beta keys for the Burning Crusade from various leveling competitions and are playing it now. From what I've heard, it's what WoW should have been upon release. My guild got 26 Beta keys, but we're still waiting for them to arrive in our mailboxes so I haven't personally played it yet. From what I've heard though, there are level 64 Green (uncommon items) equivalent to the best level 60 Purple (Epic) items in the game today. Essentially, the 100 player days of effort I put into getting my current gear is for not power-wise. I could have waited 2 years, bought burning Crusade, leveled to 70 and been much more powerful for much less effort.

    Of course, building a character is not the only reason I play. I actually enjoy the raiding, and I've met many friends online that I meet with outside of WoW. I

    1. Re:Raid Progression Ruins Lives by szembek · · Score: 1

      What the hell does this mean????

      "my guild [damagenetworks.com] has Kel'thuzad at 8% before before the unkillable Spider adds get lose and wipe the raid."

      adds get lose and wipe the raid????????????????????

      --
      nothing
    2. Re:Raid Progression Ruins Lives by Anonymous Coward · · Score: 0

      Add means an additional monster. Basically, they were very close to killing the big huge raid boss (Kel'thuzad is the strongest boss pre-expansion) but the additional monsters running around started to kill raid members, resulting in a failed attempt. By getting loose, they mean the spiders were no longer attacking warriors, characters who can handle the damage, and went after weak mages who die quickly.

      wiped means that everyone in the raid died.

    3. Re:Raid Progression Ruins Lives by Anonymous Coward · · Score: 0

      I think he meant "loose" not "lose." "adds" refers to "additional" NPC creatures that come into the battle. So you have a main boss you're trying to kill, but you have to micromanage "adds" (ie additional NPC spawns).

  133. Re:game X ruins lives: heard this before by merreborn · · Score: 1

    The truth is some people have problems between their ears. The problem isn't WarCraft or any other game.

    As true as that is, there *is* an element of MMOs that makes them easier to get 'hooked' on than other games. B.F. Skinner would recognize it in a heartbeat. Variable reinforcement works on an animal level.

    http://en.wikipedia.org/wiki/Schedule_of_reinforce ment

  134. WoW does wreck lives by TheViewFromTheGround · · Score: 2, Interesting

    This whole "people wreck their own lives" trope is such a simplistic load of crap that seems to act more as a way of ignoring real human dilemmas and divorcing oneself of any responsibility for anyone else in any circumstances. TFA isn't saying he did this under duress or that Blizzard are a bunch of assholes. He's showing the specific harm (in his case, relatively minimal to him personally) done by the game and describing the mechanism by which it does harm. Useful to know and discuss. The problem with your formulation is that you left out the "with". People wreck their own lives with something, be it drugs or overeating or WoW. And, unlike you and countless others in this thread, he has the balls to own up to his own culpability as an in-game leader for not helping others deal with their addiction, which is the deeper point of his post.

    --
    Online citizen journalism from the inner city: The View From The Ground
  135. WoW doesn't ruin lives, by mclaincausey · · Score: 1

    it just provides a method for obsessive people to exercise their tendencies in detriment to their livelihood. Blaming WoW takes away all the accountability for the addicts.

    --
    (%i1) factor(777353);
    (%o1) 777353
  136. thank you. by Shivetya · · Score: 1

    People always want to blame something other that themselves.

    Which goes hand in hand with wanting to be part of a victim class so they can feel absolved of actually having to do anything to correct the problem.

    --
    * Winners compare their achievements to their goals, losers compare theirs to that of others.
  137. Skinner Box by guacamolefoo · · Score: 3, Insightful

    WoW and other similar online games are generally designed to be Skinner Boxes: http://en.wikipedia.org/wiki/Skinner_box

    You do enough of the required behavior and get a reward. The key is to make the reward incentive strong enough to continue the behavior.

    In WoW, and other online games, the goal is to keep the player paying money to the company to keep playing. What attracts players? A good game, marketing, other gamers, escapism, etc. The players, thusly attracted, must be kept entertained reasonably. A guy from Atari used to talk about how they developed games and thought about things like Skinner Boxes.

    My comment is not particularly insightful or novel -- just google for Skinner Box and WoW. It's a connection that lots of folks have made.

    Part of dealing with the problem is to recognize it when it comes at you and and realize the manipulation taking place. I don't think that the WoW owners are evil for operating their Skinner Box, as ultimately it is an issue that, IMHO, drops to the level of "personal responsibility." I'd like to see more education for kids so that they can recognize these sorts of traps in life.

    We teach kids to cross streets, to stay away from old wells, not to smoke, not to shoot heroin, not to get into cars with strangers, etc. Why don't we teach them some basic life skills like recognizing likely "modern day" traps where the danger is not as obvious? Things like shopping and the dopamine connection. How fast food places manipulate their seating to encourage you to leave. How grocery stores manipulate you into walking around the entire store to get to the milk.

    While I mentioned "personal responsibility" above re: WoW, the fact that some folks are either more educated about such things or more innately sensitive to the manipulation of SB's should not result in us thinking of those who fall prey to SB's as being morally deficient or lacking in self-control. To some extent, they may not recognize the danger until the SB behavior is so reinforced that changing it is difficult. I have often wondered if there are chemical or physical changes in the brain in gaming addicts that are akin to those who are addicted to alcohol or drugs, for instance. Ignorance of possible harm, rather than lack of self-control, can likely explain at least some of the fallout or collateral damage that can result from overdoing online (or offline) games.

    I'm sure that we will see someone ultimately argue that online games (since they are new and shiny and an "in" target) are psycholocigal conditioning devices. I suspect that, as with DOOM in the Columbine case (and GTA, and others), that video games, online and otherwise, will continue to be whipping boys in criminal cases and possibly in the tort system (regulation through litigation).

    In any case, I understand the perils of gaming to some extent, and that understanding has helped to inform my personal decisions about doing it. Likewise, I'll try to educate my kids about it. I think that seeing these stories from time to time, though we all roll our eyes at them, is probably useful on the whole, as it reminds us that excesses are often unplanned and that they take their toll over time.

    GF

  138. Cartman is our Neo by jlbprof · · Score: 1

    Let's form a WOW matrix within our Matrix and Cartman will be our Neo. Julian

    --
    I go out of my way to complicate the simple things, so that I can simplify the complicated things.
  139. Stop using WOW to talk about MMORPG's as a whole by Hubbell · · Score: 1

    This has been a sympton of online gaming, specifically MMORPG's, since their creation. World of Warcrack is just a newer, prettier version of Evercrack and all it's clones throughout the years, and all the games that came before which caused the same problems in some people. Anyone prone to addiction can get addicted to ANYTHING they enjoy, or think they enjoy.

  140. Hey, don't be too hard on him. by cascadingstylesheet · · Score: 2, Insightful

    >Wow, you're awesome. You should tell your grandkids about how
    >awesome you were, back in 2006. If you have grandkids.

    Hey, don't be too hard on him.

    This modern age has taught him that he's just an animal that happened to evolve, with no significance. And he's been taught that there's nothing beyond this life to hold him accountable.

    Grandchildren? He's been taught that children are a contraception failure.

    Why *should* he care about anything but entertainment? Were you expecting a different outcome to his education?

    1. Re:Hey, don't be too hard on him. by mattgreen · · Score: 3, Insightful

      Bitingly insightful. It is as if the self-aggrandizing he is exhibiting is a backlash against a perceived lack of significance. I apologize if I'm stating the obvious here, but it hasn't really occured to me until you mention it, as it explains some of the ridiculous arrogance that seems common on the Internet.

    2. Re:Hey, don't be too hard on him. by Howserx · · Score: 5, Insightful

      at least he was taught the truth. There's no point to life, we're just meat sacks. would his life be any better if he was stuff full of a mythology du jour? no he'd just think that it was because at some point in the future they'd get harp lessons.

      --
      I support the troops. I pay f'ing taxes.
    3. Re:Hey, don't be too hard on him. by cascadingstylesheet · · Score: 1

      >as it explains some of the ridiculous arrogance
      >that seems common on the Internet.

      And off the internet ... like bass speakers in one's car, facing outward ;)

    4. Re:Hey, don't be too hard on him. by Chibi-Hikaru · · Score: 1

      Now I wish I hadn't used up my mod points yesterday. The parent is dead on.

      --
      http://www.cafepress.com/hikarudesigns/ http://www.bricklink.com/store.asp?p=hikaru
    5. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 0

      It beats lying to people.

    6. Re:Hey, don't be too hard on him. by cascadingstylesheet · · Score: 1

      >There's no point to life, we're just meat sacks.

      Then why do you guys care how he wastes his?

      I know why *I* care; why do *you*, if you *honestly* believe that there is no point to life?

    7. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 1

      """This modern age has taught him that he's just an animal that happened to evolve, with no significance. And he's been taught that there's nothing beyond this life to hold him accountable. Grandchildren? He's been taught that children are a contraception failure."""

      All that sounds good to me!

      """Why *should* he care about anything but entertainment? Were you expecting a different outcome to his education?"""

      Here's where you fall down. Conservatives believe that hedonism is the opposite of all the narrow-minded ridiculousness they try to impose on everybody (creationism, religion, afterlife, judgment, procreation, 'family values' etc.) The truth is that hedonists are just agnostics cowering from all your guilt-inducing self-righteousness.

      Apostates realize that once you wipe away primitive grasping for spirits and myths and succumbing to instinctive babymaking, you get the chance for mutual tolerance, teamwork and self actualization. Abortion and contraception alone bring down poverty and crime rates. Realizing there's no big reward after death for following a bunch of arbitrary rules wakes you up to the fact that you best make your time here as meaningful as possible.

    8. Re:Hey, don't be too hard on him. by Sage+Gaspar · · Score: 1

      Maybe he doesn't. Or maybe he cares because there's something inexplicable within him that makes him feel good to care and it's in his self-interest to feel good. Feel free to insert a couple asterisks in there if it helps make the point.

    9. Re:Hey, don't be too hard on him. by RsG · · Score: 3, Insightful
      This modern age has taught him that he's just an animal that happened to evolve, with no significance. And he's been taught that there's nothing beyond this life to hold him accountable.
      Sounds like an improvement over previous eras to me. Would he somehow be better off living in superstitious fear of divine wrath, and firmly beleiving in his own superiority?

      People who beleive that they are superior, or that god is on their side, are dangerous. And that doesn't just hold true for religion; people who hold to non-religious ideologies that maintain a view of self-superiority are just as bad (see: fascism in the 20th century and social darwinism in the 19th as examples of ideology that gave it's adherants a warm fuzzy feeling of superiority). A little humbleness could do the human race some good.

      Plus, I've seen what happens when the only thing driving morality is fear of the afterlife. If a fanatic honestly believes that god wants them to do something immoral, then they'll do it, and to hell with whoever they hurt or kill in the process. Is this somehow better than the apathy displayed by the GP?

      Humans are humans. Regardless of reason, religion or era, they have the capacity for evil. To suggest that somehow the modern era is worse than the previous eras is to ignore all the apathy, ignorance and violence of those time periods. To suggest that any religion or ideology can prevent evil is to ignore mankinds capacity for fanaticism. At best it's rose-coloured glasses, and at worst it's an unhealthy desire to return to the bad old days.

      Not to say we've improved very much mind you, but I take issue with the idea that there was some better era centuries or millenia past.
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    10. Re:Hey, don't be too hard on him. by Tyler+Durden · · Score: 2, Interesting
      So... very... offtopic...

      I don't know the details of your personal beliefs, but I've always had a problem with the attitude that goes, "This set of beliefs give me a sense of meaning/purpose, therefore they must be true." Just because a lot of peple feel that it's useful for God to exist does not mean that He must.

      I prefer to determine the workings of the universe the best I can and then see if I can find a meaning and/or purpose from there.

      --
      Happy people make bad consumers.
    11. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 0
      Why *should* he care about anything but entertainment?

      I don't know. Why do you think anyone who doesn't subscribe to whatever arbitrary sense of self you personally hold on to must necessarily be an animalistic inferior to you?

      In fact, I'd say the fact that you seem to need an arbitrarily chosen sense of external justice in order to enforce decent behavior, rather than simply being a decent person by your own choosing, reflects much more on your lack of self-discipline and frightening display moral cowardice than it does on anybody else in any way.

      So, riddle me this, chuckles. Why are you a better person than me when you define the prime difference between us to be that you seem to need to be threatened and rewarded to be a decent human being and I feel that being a decent human being is a matter of principled self-discipline that shouldn't require threats of vengeance and promises of payoff in the long run?

      Oops, sorry. I keep forgetting that all us skeptical folk who try to keep our feet on the ground when we think about things that affect other people are all supposed to act like a bunch of rabid hyenas. Terribly sorry for stepping out of line there, sir.
    12. Re:Hey, don't be too hard on him. by Silverstrike · · Score: 3, Insightful

      Oh man, that troll is 30 ft. high. Wow.

      Why, oh, why mods, are you giving him Interesting and Insightful mods?

      Bury the troll, but first, lets set him on fire:

      http://en.wikipedia.org/wiki/Epicureanism

      There we go. Now, I'll go out on a limb here, and say that one can believe in evolution and contraception and not be a wanton hedonist. I'll assert that, because that describes me quite well, as well as most of the circle of friends I keep.

      From the above mentioned article, you'll see that a very wise Greek had some pretty good ideas about this, roughly 1700 years ago. I especially like the description, "seek modest pleasures in order to attain a state of tranquility and freedom from fear". That sounds pretty damn good to me.

      However, we certainly don't need to believe ourselves to be the chosen people of some abstract God to have self-worth. That feeling comes from the level of efficacy in your own life. If you feel that you need to believe you were created with a higher purpose by a higher being to have self worth, well good for you, but it certainly isn't necessary for me to get my rocks off. (Notice the hedonistic comment there? It was intentional)

      I'm not going to even touch on the contraception comment, Google around for that one, you'll find plenty of scientific research proving that one to be a red herring almost as big as the aforementioned Troll.

      Bottom line: I don't need my Invisible Friend in the Sky to make me feel good about myself. I'm not alone either.

      And yea, I know you didn't mention God in your post. To bad, he's the big white elephant in the margins.

    13. Re:Hey, don't be too hard on him. by Risujin · · Score: 1

      Thats the existentialist argument. I've never known anyone who bought it completely. Saying "We're meat sacks! Do whatever you want!" not only feels wrong but is impractical (it literally gives you no guidance).

      I think the problem is that we've forgotten why we're here and where we have been. You think there is anything special about your life? We are all descended from countless humans that have come before us and lived the same life, with one exception. Had just one of them along your ancestral line thought "I'm a meat sack! I don't need to do anything!", you wouldn't be here today.

    14. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 0
      roughly 1700 years ago.
      I think you got your CE/BCE backwards :-) That should read 2300.
    15. Re:Hey, don't be too hard on him. by Scrameustache · · Score: 3, Insightful

      >There's no point to life, we're just meat sacks.

      Then why do you guys care how he wastes his?
      I know why *I* care; why do *you*, if you *honestly* believe that there is no point to life?


      Because we've evolved to be social creatures: the well being of the other tribe members contributes to our well being.

      You care for the afterlife-treat you were promised if you show an invisible father figure that you did what you were told, I care because I act with others as I would have them act the rest. If someone needs help that I can give, I help.

      --

      You can't take the sky from me...

    16. Re:Hey, don't be too hard on him. by chris311 · · Score: 1

      I could not agree more with this post. However, you should not assume that meaning is the reason for belief, it is just a nice side benefit.

    17. Re:Hey, don't be too hard on him. by geekoid · · Score: 1

      "This modern age has taught him that he's just an animal that happened to evolve, with no significance. "

      Not true, we are incredible significant, look around and even the dullest of people can see that.
      Don't try and tell me you need god for signifigance.
      I've changes people lives for the better in very real ways, have you?

      " And he's been taught that there's nothing beyond this life to hold him accountable."

      Do you ahve some sort of point? or were you falling back on the false arguement that no god means you can't be a good person?

      I mean, if yiou need some supreme being to feel good, then you are a sad, sad person.

      "Grandchildren? He's been taught that children are a contraception failure."

      no, only taught that there is a responsibility that comes with parenting, and having children that you can't support is irresponsible.
      A lesson more people need.

      "Why *should* he care about anything but entertainment? Were you expecting a different outcome to his education?"

      Many people don't believe in a god, and have children later and STILL CARE ABOUT THE WORLD.
      Unlike people like you who can't do good without the threat of a hell looming over them.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    18. Re:Hey, don't be too hard on him. by Ryan+Amos · · Score: 1

      So, someone who has to be told "Be good, or God will send you to Hell" is really a better person than one who hasn't been told that? If you're just being good out of fear, does that make you a good person or a fearful one? If you're being good in desire of praise, are you a good person or just someone who likes his ego stroked?

      Atheism in one form or another has always existed. It's not a symptom of the 'modern age,' simply the fact that we do not have Genesis taught as The One Truth from birth (and this has not been the case since the Renaissance.)

      And don't blame your/others character flaws on anyone; it is your fault. It's also your problem, and your responsibility to fix if you don't like it. Nobody is a victim who chooses their actions; there is always another choice. You may not like the consequences of that choice, but you have it nonetheless.

    19. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 0

      Maybe its just you, personally, who is a meat sack.

    20. Re:Hey, don't be too hard on him. by Anonymous Coward · · Score: 0

      That's funny. I've never noticed the +1 "I agree" moderation before.

    21. Re:Hey, don't be too hard on him. by cloricus · · Score: 2, Insightful

      Incorrect. Ponder the following line from a song by Something for Kate which is pondering a well known statement; "You're not the first to think that everything has been thought before..." I would suggest that practicially every one who isn't a fundamentalise in some regard probably grapples with this concept. The popular spin on The Meaning Of Life(tm) tends to drag the population away from the real more depressing concept that we know how life works but we don't know what to do with life and that is confusing.

      --
      I ate your fish.
    22. Re:Hey, don't be too hard on him. by Real1tyCzech · · Score: 0
      we've forgotten why we're here

      lmao...

      Yeah, hey... If you know the answer to that one, sparky, just let us all in on it, mmmKay?

  141. whose fault is it ? by hashmap · · Score: 1

    What if someone designed a game that made use of sophisticated psyscological tricks to slowly "brain wash" you, to convince you that you must play? Would that be acceptable?

    Not saying that Blizzard did this intentionally, they're simply "too good" at what they do. What you call good game design is leveraging the power of small, gradual and ever slower positive reinforcments in such a way to make people play longer. Turns out some people are very susceptible to this, very small percentage but it does indeed affect their lives.

    Everyone is responsible for their actions, on the other hand companies also need to be understand the deeper implcations and put proper safety protocols in place.

    In all fairness Blizz made some efforts in trying to fix this, there is a time-limit that can be set to kick you out of the game, honor decay (aka running in place) is also removed.

  142. Please ... by tekkguy · · Score: 1

    World of Warcraft didn't ruin the lives mentioned in TFA.

    A lack of self-control and addictive personalities coupled with the chance to participate in an 'alternate universe' is what ruined lives, if anything.

    I've played many MMO games, and I haven't had this problem - as I'm sure that many other /.ers can attest, even if we do joke a lot about it.

    --
    I want a 120 character signature! Please can I have a 120 character signature? I really really want one! 120 characters!
  143. That's not quite what he said... by CrayDrygu · · Score: 1
    "He said WoW was WORSE than those. Please. He played daily for a year and then quit with no desire to go back. Try that with heroin."

    Well, he didn't say that WoW was more addictive than drugs. He said that he's seen it ruin more lives. He didn't even say that WoW was more likely to ruin someone's life -- just that he's seen it happen more with WoW than with drugs.

    Part of this is, of course, because drugs like heroin are illegal and expensive, where WoW is readily available and relatively cheap. But consider his perspective. As a DJ in a club, you'll see some drugs go around, and you'll see (or hear about) people's lives getting ruined as a consequence. As a guild leader in WoW, not only did he see it happen more often, but he was helping it happen.

    That's the significance of his comparison.

    --

    --
    "I personal[ly] think Unix is "superior" because on LSD it tastes like Blue." -- jbarnett

  144. Re:game X ruins lives: heard this before by CPE1704TKS · · Score: 1

    Wrong. Back in the 80s, D&D was totally villainized as being unhealthy for kids because it immersed them in a virtual reality and kids would lose touch with reality. And then when Mazes and Monsters came out, it was like throwing gasoline on a fire, people started saying that D&D lead to witchcraft, suicides, etc.

    Yes, D&D forces you to interact face-to-face with other humans, but big deal... it's still about 5 nerds gathered together in a basement pretending to be someone they're not. WoW lets you gather together with dozens or hundreds of people, the only difference is that there is no face-to-face contact.

    Frankly speaking, it doesn't matter what the game is.

    I played Madden Football obsessively, about 2 games before I left for work, and then 3 games during the night. I would make notes on every single player I played, what plays they liked to do etc, in the chance that I would encounter them again. With EA Sports baseball, I played an entire 160 game season in about 3 months, I literally played about 4-5 hrs a day after coming home from work, and all day on the weekends.

    Thankfully, I never got into WoW. I bought it, but I just found the entire thing a waste of time... There was no sense of competition, there was no way to "win" the game (like the article says), and mostly it was just a whole bunch of work. I remember I spent a few hours killing and skinning panthers, then converting them to leather so that I could sell it, and I was like, "What the fuck am I doing? This is work. I just came back from 8 hrs of work, why do I want to do this at home as well??"

    I played it 3 times and gave it up.

  145. MOD PARENT UP by theStorminMormon · · Score: 1

    A little polemical, a little over-the-top, but disturbingly insightful nonetheless.

    -stormin

    --
    The Southern Baptist Convention has creationism. On Slashdot, we have porn.
    1. Re:MOD PARENT UP by Scrameustache · · Score: 1

      A little polemical, a little over-the-top, but disturbingly insightful nonetheless.

      "Availability of contraception causes addiction to WoW" is insightfull to you?

      --

      You can't take the sky from me...

  146. Leisure Time Balance by Gunfighter · · Score: 0

    Once an individual finds a little responsibility and establishes some equilibrium in his or her life, leisure time spent gaming online can be rewarding and satisfying without becoming a problem. The key is to maintain a healthy balance and resist the urge to powergame your way to the top. I played SWG for a year and then WoW for a year. Before that, I was an FPS player off and on for 8 years. Throughout the course of the past decade, I had to take extended breaks from online gaming for real life events. Each time I returned, it was always a welcome addition to the daily routine for myself, my family (who, despite my good looks and charm still need a break from me every once in a while), and my friends/guildies.

    Have I overdone it before? Yes... there have been times where my online gaming interfered with and had a negative effect on other aspects of my life that deserved my attention more than some pixels and a few voices at the other end of a Ventrilo channel. My first venture into the world of online gaming sucked up waaaaaaay too much of my time and cost me dearly. Years of experience later (after I became a "family man"), I learned to control it a little better. My first MMO (SWG) sucked up a little too much time, but not so much that it had a negative effect on my work or family. I pretty much stuck to playing at night when most people would be vegetating in front of a television. After SWG, WoW took even less of my time because there was less to learn about the game, no stupid houses to decorate, etc. WoW is appealing to me because Blizzard figured out that some people want the RP taken out of MMORPG. Just log on, kill stuff, and have fun.

    Here is the best piece of WoW advice I can give any WoW player: you can play the game and have fun doing it at your own pace, without all epic gear, without raiding, without farming, without powerleveling, and without mastering every endgame instance in Azeroth. You don't need to be Grand Marshall. You don't even need an epic mount. I loved, and still love, playing WoW after a year; and I've only seen the inside of Molten Core (past the first mob) one time. One of my level 60 characters has two epic pieces of gear: one a friend sold me, and the other I happened to luck out and be the only other mage on an Onyxia run when a purple mage headpiece dropped even though I was at the bottom of the suicide kings list (other guy already had it).

    The key is to establish how much leisure time you have and stick to it, then decide what you want to do during that leisure time. As many other posters pointed out, the "taking a hobby too far" thing can wreck lives no matter what it is applied to: drinking, golf, gambling, playing poker (which is a game of skill, not gambling :P) billiards, playing tetris, drugs, bowling, painting, music, racing, chatting, browsing the Internet for pr0n, and yes.... playing games online. When you feel like you have to do something rather than wanting to do it, that's when you need to step back and evaluate. I hit that point with SWG and vowed not to let it happen in WoW. Running the guild + levelling + running an in-game business in SWG literally felt like I was working two jobs even though I only played at night. In WoW, I play when I want to and have the time to. Case in point, a character I created this past spring is stuck at level 36 and has been for months because I don't have time to play right now (recent new addition to the family takes precedence over playing WoW). The character can wait. Life, both in the game and outside of it, goes on. When I have time to log in to run some quests, I will. Until then, I have plenty of stuff outside WoW to keep me occupied, and I'm very happy and comfortable with paying my $15 a month while I take my break... knowing that when I do have time to play again, I will be welcomed back by my guildies with open arms even if I don't commit 6 hours a night to running endgame raids.

    --
    -- Stu

    /. ID under 2,000. I feel old now.
  147. Obligatory South Park by teslatug · · Score: 1
  148. Slashdot Ruins Lives by superstick58 · · Score: 1
    So WOW can ruin lives? Oh well, I want to hear about how Slashdot ruins lives. How many people actually get reprimanded or fired for reading Slashdot all day at work?

    Writing this post may not be ruining my life, but perhaps it's ruining the life of my customer who I'm supposed to be writing code for that's due in 2 weeks.

  149. It's the team aspect that is the problem... by HellBat · · Score: 2, Insightful

    I think one of the big issues with WoW (and other MMO's) that can suck people in to it is the team aspect. If you don't show up for a raid you feel like you are letting those other 39 people down. That they NEED you to help them advance.

    If you are playing First Person Shooter X and your significant other comes to you and asks you to help them open a jar of pickles, change the bedding, go out for a beer, or play naked twister, you can save and quit or pause the game and come back to it later. With MMO's there is no pause or quit. So you have the social pressure on you of these 39 people depending on you NOT going afk and you end up putting the real world one or two people aside.

    I think Blizzard may have realized the timesink issue with the expansion because of their change to smaller 5-10 avatar raid encounters with saveable "wing" dungeon instances. But the fact of the matter is if you are in the middle of a fight and something happens in the outside world that requires your attention, you'll still have a tendency to prioritize the gameworld first. Thats the danger of the MMO. The social pressure of not wanting to let other people down that are depending on you.

    --
    Just because I rock, doesn't mean I'm made of stone...
    1. Re:It's the team aspect that is the problem... by badboy_tw2002 · · Score: 1

      It exists in the FPS world too in the form of clans. If you're involved in a clan that wants to move up a ladder, you need to be present for matches in order to help out the team. However, from the FPS standpoint its a lot more manageable. I don't understand why WoW needs 40 players for a 6 hour raid when you could probably get a satisfying experience from 10 people with 1 hour raids. I've never played so I don't really know, but multi-hour events seem to be too long for anything. I get impatient after a 20 minute game of battlefield, guess I'm not cut out for WoW :)

  150. Some people are easily addicted... by Anonymous Coward · · Score: 0

    And some things are addictive, easily. I wonder sometimes how many people who complain about the addiction of WoW also smoke, but don't find that as something that needs quittin'. It may be Blizzard's fault for creating something addictive, but it is the people who are addicted who are at fault for not realizing sooner that they are people who become addicted to things easily.

    Easier said than done, I suspect.

    I can only hope that *after* WoW, DAoC, EQ:[1|2], Sims... the people realize that the potential for them to become addicted again in the future is there. /forgot my acct info. //Morren

  151. need to set boundaries by punkr0x · · Score: 1

    You know, this story is really convincing and emotional, and I was starting to think, "Yeah, that's what Dragonrealms was like for me in college!"

    But then I realized, it's all about self control. I played MMORPGs a lot in college, but that's because I had a lot of free time in college. When I graduated and got a job, I limited myself to an hour a night on weeknights, so I wouldn't wind up playing until 2AM. Eventually I got into other things and stopped altogether because I no longer had time for it. These games can consume a lot of time, but only if you let them.

  152. The game by Anonymous Coward · · Score: 0

    I have about 180 days /played and have been the GM of a guild for over a year through most of the end game content. I'm no longer in that position and have recently changed servers.

    There are people that get hooked and play this game to the detriment of their lives. They get hooked in this manner because their lives are lame in the first place.

    The game does not have to be a time investment to be "good." That's a myth that is propagated.. The game is extremely strategic and you don't need phat epics to pwn. You need an understanding of the mechanics and to make the propper choices about what types of gear to use and when to use your abilities.

    People use "epix" and "grinding" as excuses. Read some forum posts.. have an analytical approach. I play this game because it's a wild social environment where you wind your way through competing agendas and all sorts of people out to get what they want. I play it because it's a challenging mental exercise to respond rapidly in multi-target environments and achieve higher damage output and efficiency that others in the raid.

    My user interface is loaded down with meters and metrics (many of which I've written myself) that anyalyze my combat. I know many people in my guild who hire people straight out of the game because they see how they work in a team that they're part of and what their attitudes are in those environments.

    There are a LOT of good things this game has to offer. It all has to do with the people you choose to play the game with. If you're just mindlessly grinding end game raids and faction and loot, then that's your problem. If you're actively in control of people and forcing respect for a group and driving an organization with focus and goals and intelligent leadership, then this is an awesome environment for people to exist in. Not 100% of the time of course.

    It REALLY annoys me when this game gets compared to heroin and such. People who spend time mindlessly grinding and banging their heads against raids need to find a way to more efficiently get resources and need to find groups who won't put up with mediocrity from their players.

    This guy is a bottom of the barrel player and knows a lot of other people in the same position. Don't throw it out the window because a few people can't handle it. Other people throw their money away while playing poker and lose control because they get addicted to gambling and have no intelligent method to gamble. Other people play poker and win money because they put QUALITY effort into it.. not just grinding.

    The game is actually quite good. It's strategic, challenging, and rewarding for individuals or large groups who want to play together effectively.

  153. Whos it written by? by kbox · · Score: 1
    it's written by a person that was for a long time a member of the largest council on what is now one of the oldest guilds in the world
    A reliable source then..... An adult who takes computer games far too seriously
  154. (game) addiction is a part of todays evolution by Anonymous Coward · · Score: 0

    isn't it a good thing blizzard found a way to trap the weaker ones of our species in activities which don't involve procreation? excellent way to clean up the gene pool.

  155. My Personal Experience by DigitalSorceress · · Score: 1

    I've played a lot of video games in my day, both online (FPSs like Half Life, CounterStrike, Halo, etc...) and offline, single-player (Diablo, Neverwinter Nights, NOLF, etc.), and I never had a problem with balancing gaming with real life. WOW was the first, last, and only MMORPG I have or will ever play. I recognized just how all consuming that particular gaming model is for me... to the point where I was letting a lot of things slip.

    My only choice was to give away all my in-game stuff and cancel my account.

    From my perspective, I think it was the combination of the incremental rewards with the feeling that the game was going on without me... that semi-persistent world. I know it's stupid of me, but hey, at least I realized it was a problem before I totally screwed my life up.

    For their part, WOW even had a form asking why you were cancelling your account and if you selected "other" it came up with another dropdown that included "addiction" They are certainly aware of the potential for this, and they did not try to "AOL" me into staying with them.

    In the end, I agree with the general sentiment that I've seen in many other slashdotters' posts: It's up to individuals to take personal responsibility.

    I'll admit that sometimes I miss the game a bit, but honestly, I know better than to ever go back... or try ANY MMORPG. My normally non-addictive personality apparently has an Achillies' heel in this respect.

    --

    The Digital Sorceress
  156. I don't know why you haven't been moded +5 yet... by DRAGONWEEZEL · · Score: 1

    I agree with you whole heartedly.

    --
    How much is your data worth? Back it up now.
  157. MUDs ruin lives by Krater76 · · Score: 2, Insightful

    Please don't blame it on WoW, this is about individuals.

    Let me just say that I play a few hours a night and was raiding a little before the expansion news which caused a lot of guilds to 'take a break'. I'm currently levelling up a shaman and a hunter for the expansion.

    When I started college (back in '95) a few friends introduced me to a MUD. I played it mostly to keep in contact with them (at other colleges) but just didn't really like the interface. It was all typing commands and reading text, like an online D&D session except without actually playing with other people. So, I reached the level cap, albeit slowly, and quit, only logging in to talk with my friends. However, one of my friends played all the time. He was always on. He failed out of school.

    So, is Blizzard responsible for creating something that can be addictive? What about EQ, DAoC, AC, UO? They all have elements that can make people who are more susceptible become addicted. But couldn't Battlefield 2/2142? Remember that in BF1942/Vietnam you didn't have ranks. There wasn't a time commitment. You could leave at anytime. But with ranks you are need to grind your way up. The more games that contain these 'RPG' elements the more of this addiction stuff we are going to hear about.

    --
    "Is life so dear, or peace so sweet, as to be purchased at the price of chains and slavery?" - Patrick Henry
    1. Re:MUDs ruin lives by dze · · Score: 1

      Battlefield 2 is a lot different though (I think; I've never actually played a MMORPG). There are ranks, but they mean very little in-game. You get some weapon upgrades as you move on up, but the first four (there is one for each of the seven classes) come quite quickly, and you can simply buy the expansion pack for like $20 if you're that desperate (and several of the weapon upgrades aren't even that good). The only in-game area for which rank matters is becoming commander (if multiple players apply then the one with the higher rank gets it) but I've seen privates become commander if no one else wants to (and yes, they virtually always do a terrible job...).

      This is the difference -- anyone can log onto a BF2 server and start pwning everyone regardless of their rank. FPS games are basically games of skill, unlike RPGs in which your character's ability/reputation is largely based on having particular items/spells/money etc. that have powers. None of this is to say that BF2 can't be addictive, and the various medals, ribbons and badges that you can obtain are artificial ways of keeping you hooked, some of which have insane requirements (for instance to get the Expert Armor Badge you need 400 hours in an armored vehicle). In general though, over time, EA has actually reduced the qualifications for the awards due to complaints that many of them were too hard to get.

      --

      "Luck is the residue of design" -- Branch Rickey
  158. Whatever happened to... by killermookie · · Score: 2, Insightful

    Whatever happened to the journey being to reward, not the end?

    The people who have the WoW addiction feel that they must get to "the end", whatever that may be in WoW (or any other MMORPG).

    For me...it was the journey of getting to lvl 60. I liked exploring the world, searching new dungeons, grouping with a few people and attempting something new together.

    It was just this past weekend that I finally reached lvl 60 with my mage after almost 2 years of playing (I have 4 other characters I was playing around with.) When I annouced my "Ding! lvl 60" on my guild chat, one of my other lvl 60 guildies says "Congrats, welcome to the 2nd half of the game".

    But you know what? Seeing as the 2nd half of the game is strictly raiding, I'd rather go back to the 1st half of the game.

  159. Fall in the gutter by KeNoTama · · Score: 1

    WOW is like a gutter in a bowling alley. People fall in? Fine. It clears the lane for us.

  160. I thought the oldest guild in the world was by Anonymous Coward · · Score: 0

    whores. Er, wait, I guess he really is a member.

  161. Design flaw by Anonymous Coward · · Score: 0

    From Blizzard's point of wiev WoW does not need to be that addictive. It sure as hell does not need to be time consuming, since time spent in the game only puts more strain on Blizzards server farms without generating more revenue.

    I'd like to be a part of an MMORPG where you can specialise your character to the point that its (virtual) skills are needed in your guild no matter how little time you spend online.

  162. My LIFE... RUINED! by Anonymous Coward · · Score: 0

    I call BULLSHIT!

    No way is it the games "fault", it's an inanimate object without any ability to "ruin lives" .

    It's the players "problem" if they can't stop playing!

    Who are these assholes who keep blaming games, anyhow?

    Oh... I'm NOT a "gamer", never have been.

  163. Overlooking problems caused by social interaction by iteyoidar · · Score: 1
    The issue that I'm surprised to see so often overlooked in these "game addiction" articles is the time commitment one wants to give due to other players when they play an MMORPG for any length of time. To explain:

    To me, an "addictive" game is a game that is interesting enough that I will choose to play it over other leisure activities and maybe occasionally when I should be doing work. But eventually addicting games lose their novelty and I quit playing except maybe to go back to them every couple of months or whatever.

    Looking at World of Warcraft from this perspective, I imagine that someone "addicted" to World of Warcraft to the point that they neglect work/school and wreck their lives is someone with an "addictive personality" or mental problems.

    I started playing WoW initially just trying it on a friend's computer. To me it was just an RPG with a lot of players on at once. Initially I did find that same addictive quality that other well-designed games have. It was just a fun game, like Super Mario Brothers or Morrowind or Halo. After playing it for about 200 hours World of Warcraft isn't really the same kind of fun, but you'll see many people continue to play anyway.

    From my personal experience, around one hundred something hours into the game some other player asked me if I wanted to join their guild(if you are not familiar with online games this is like a team or organization sort of thing). I figured that was cool, I could use it to find some good people to team up with to do 5 person dungeons. So basically I got to know some of the people in the guild and have fun doing instances with them.

    Eventually some of the people in the guild started hitting the maximum level and wanting to do the "end-game" dungeons. Now I felt like I should get to the highest level too, not neccesarily because it was a fun anymore but because I wanted to keep up with the people I had got to know in the guild and do cool end-game dungeons. At this point I was basically trying to find time to set aside so I could level at least a certain amount every week.

    At this point my guild started getting more "hardcore". Doing end-game dungeons neccesitated kicking players who weren't at least a certain level, asking people to do at least one guild dungeon run a week, etc. While I didn't completely dislike doing these things, I found myself trying to set aside time and schedule other activities around what my guild was doing; I wanted to help them make progress in the game. Eventually all my college classes and other things were becoming so time consuming I had to stop playing for a few weeks, when I had some free time again I couldn't imagine why I would start playing again.

    My point in writing this is that World of Warcraft(and probably any MMORPG) initially comes off like any other game but many people(like me) start out playing an RPG and end up slowly getting sucked into a completely different game based around competitiveness, teamwork, bureaucracy, social interaction that is completely unexpected. It isn't like a rat pushing a lever over and over to get food pellets. I started getting more invested in my progress in the game, and wanted to put more time into it. Not because of the game itself, but because of the other people playing the game. An analogy: You start a club with some friends to watch baseball games every week, and five months later find yourself a member of a competitive baseball team(and of course, there are also people who just love baseball and are fine with setting aside the time to play on a team).

    Of course, the huge amount of time needed to make any progress in the game is another completely different, but important issue. Neither a single player version of World of Warcraft, nor a World of Warcraft which didn't require hours of time to progress, would result in so many "addicted" players. This is probably all stating the obvious for anyone who has played an MMORPG but it seems to be ignored in articles about MMORPG addiction.

  164. Take responsibility for yourself. by __aagmrb7289 · · Score: 2

    Take responsibility for yourself. It's your problem. Your problem might be the game, but that's not the game's problem. Responsibility - it's not just for everyone else anymore.

    1. Re:Take responsibility for yourself. by Anonymous Coward · · Score: 0

      yawn, this is nothing new, people were doing the same thing in everquest long before WoW came along. Quitting jobs, getting divorced, etc its why it became known as ever-crack. so no surprise to see it continued in a even more successful game.

  165. So what you're saying is... by Sage+Gaspar · · Score: 2, Insightful

    ...you'd prefer they LARP for the benefit of an ethereal third party instead of play an MMO? Whether you're grinding faction with god or with dwarves, it's all the same shit. Just a different carrot on a stick.

    Developing a code of ethics that doesn't rely on someone else's approval, now that's actually impressive.

    1. Re:So what you're saying is... by RsG · · Score: 1
      ...you'd prefer they LARP for the benefit of an ethereal third party instead of play an MMO? Whether you're grinding faction with god or with dwarves, it's all the same shit. Just a different carrot on a stick.
      You know, I think you've just found the real reason why fundies don't like D&D. It's a competing franchise! Jack Chick makes so much more sense as an astroturfer...
      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
  166. It is your choice, not the game's. by qor72 · · Score: 1

    /gkick ID-10-T No game can make you play. You choose to play. Have the Tier 2 Armor to stand up and say with pride; I ruined my life with a silly game! Otherwise, don't bother. When 7 million people play and don't get addicted - it can't be that bad can it?

  167. What interferes with what? by tickticker · · Score: 1

    It's not that WOW interferes with my daily life (job, wife and 2 beautiful children), it's that all those things distract me from playing when I want to play.

    Some days, I find that I can't play at all, and others, just an hour or two, not long enough to raid, just enough to deal with Alt issues. Sure, the wife supports me when I get raid time (it's cheaper than bars and she knows where I am), but my employer could give a crap about how close I am to that epic set. Now that's just rude!

    Oh, and the pool is green and the lawn is waist high? Fuck off, I'm in the middle of an AQ20.
    --

    This sig has a full tier 2 set

  168. Ummm, because? by Anonymous Coward · · Score: 0

    "Why is it (generally in the minds of non-gamers) that time spent with the TV is somehow "better" than time spent gaming?"

    Because I've seen this game (WoW), and it's dull and dumb. Running around collecting things, "raiding" (which is another way of collecting things), which lets you run around and collect other things. It's worse than watching paint dry, because at the end of paint drying, you've got something freshly painted. The only thing you've gotten is poorer in time and money.

    At least TV has the possibility of broadening your horizons if you watch Discovery Channel, or Travel Channel.

    Let me tell you a true story. A good friend got caught up in in a bunch of those online games (WoW being one of them). He talked me into trying it out. I absolutely thought it was the dumbest thing ever. Couldn't see a point. So just coincidentally, I started studying kenjutsu.

    Well, here a few years later. I received my sandan in the use of japanese swords. I tell him, while you were playing with swords in a game, I actually learned to use one.

    BTW He just got kicked out of his guild because he wasn't a high enough level ... or something. I couldn't understand his lingo

    My advice is to get out and accomplish something other than making these big corporations rich. Learn a craft, get a skill, improve your mind, your body, your spirit. Go to church/temple. Work with those less fortunate than you. These will expand something other than your gut.

    In short, I think TV is better than video games for your mind because there is a point with TV that you turn it off. When the 11 PM news comes on, that's your clue to go to bed. And there is no baggage associated with that.

  169. Duh. So, what's the alternative? by proc_tarry · · Score: 1

    I'm well aware of my own nihilism, and am helpless against it. How can I place meaning in anything that isn't chosen by me to have it, therefore having no inherent meaning. And without anything greater than me to guide my actions, I'm reduced to simple hedonism.

    Or am I? Without artificial bounds, and in spite of meaninglessness, I'm free to live life as I please, or become whatever I want. And ultimately, my outcome is entirely my own responsibility. If I decide to become a WoW addict, I may, and accept the benefits and consequences of such. I may also decide to live life to it's fullest, whatever that means to me.

    Welcome to Absurdism

  170. Sounds like he just sucks at playing the game by Anonymous Coward · · Score: 0

    If he's playing that much to get things done then he just sucks at playing the game. Addictive my ass. People luv to blame everything else but themselves.

    I have zero sympthay for lewsers like this.

    btw: your girlfriend says hi ;)

  171. What a whiner.... by hemanman · · Score: 1

    What a whiner! 70 days in one year? Thats only around 4 1/2 hours a day, hell, many even play CounterStrike much longer each day!

    Back in 1998 when I was nr. 61 on NGWORLDSTAT in Unreal Tournament, I played 8 hours/day while working in a .com company with very long work hours.

    When I was at Collage in 1994, we had this student group with a lot of hardcore MUDDERS. Many of us were playing from 3PM to 7AM each day, only to go back to school same day when class mates left just to pick up what notes etc. was given during the day, and then start playing again. And at weekends we were playing at 43+ hours straight.

    He just don't have what it takes to become a hardcore gamer, 70 days is NOTHING, especially when he had nothing else to do that year.

    That being said, it is all about priorities, he obviously don't value other activities higher than playing some videogame.

    Also, he should consider himself lucky, he just might, even though he played for a relatively short amount of time, have gained better resistance against MMORPGS, I know I did from my old MUD days.

    Besides, modern MMORPGS although graphical, are so very primitive compared to a mid 90's Text MUD, especially the LP ones, that they quickly feel mundane and tiresome to play.

    -H

  172. uber? by MrDoh! · · Score: 1

    only 70+ days played and 30 hours a week?
    Bah, noob. Whatever you can say about WoW, EQ does it bigger(better/worse, cross off accordingly).

    --
    Waiting for an amusing sig.
  173. Seriously by the+dark+hero · · Score: 1
    ...(yes, I know, I'm weird for meeting girls through an online video game but honestly, ask Mr. Yeager, she's head and shoulders better than all the girls I met DJing, waiting tables, in college, and bartending at clubs in Philly).

    Those are pretty much the worst places to meet the right girls

    --
    You constantly struggle for self improvement - and it shows.

    Hooray for bad Engrish on fortune cookies

  174. A friend who is addicted... by KillzoneNET · · Score: 1

    ...spent 4 days, almost 96 hours straight, at a local lan cafe playing WoW. His goal was to get from Lv 30ish to Lv 60... But he never made it. Instead he ended up in the hospital due to sleep deprivation, dehydration, and malnuetrition. He came into the hospital pretty much on the verge of death.

    He was told never to try that again. And he has yet done so. He finally got to Lv 60 and still plays the game doing nothing but instance dungeons and pvp. His stupid stunt pretty much killed my interest for WoW. There's nothing to really gain at the end game except for a huge e-peen.

    1. Re:A friend who is addicted... by MrPink2U · · Score: 1

      Sorry what happened to your friend, sometimes it's tough to keep reality in perspective. You gotta eat/drink and sleep or your body WILL shut down on you.

      I like to get on 3 to 5 times a week and love running instances so many nights I'm on from 8 until midnight. Let me tell ya, 4 hours is quite a long time to sit in front of the computer screen and move electrons around. I know the "hardcore" players will tell you otherwise, just my 2 cents. Sometimes I take a nice 3 to 4 day break from the game totally - it helps reset reality. Actually is the 4th day in a row I haven't really played so I can't wait to log on tonight! :-)

  175. This is a dilemma that will grow. by T.Louis · · Score: 2, Insightful

    I have several friends that have "ruined" their lives with online gaming from Quake I, Diablo, Ultima Online, Asheron's Call, Everquest, Anarchy Online to World of Warcraft (I have personally played all those games and more, but always managed to put real life ahead). I have seen friends drop out of Uni and "ruined" their lives by taking early morning part-time cleaning jobs just to be able to play to being unemployed and gaming. I've seen people I just knew by name drop out of Uni like flies due to the above mentioned games and even before that MUDs.

    So what's the point? I always tried to figure out what motivates these people, and I've tried to help a few close friends to get out of it, but the uninstalling of the game worked for 2-3 days and then they are back on it. One friend broke his CDs, but how hard is it to download a gaming client nowadays? WoW's client is on their official site to download so is several others.

    I have come to the conclusion, that there are several factors and they are different from person to person. Some like to be isolated and now they can also achieve "social status" without leaving their nest, feeling accomplishment, being über and having the best items and what not and in some games the highest level. Some get caught in the socializing itself. Some feel why bother with the real world, "it sucks" yet their real life obligations are crashing and burning and will put an end to their gaming sooner or later.

    I guess it comes down to that real life is less appealing, and of course it is. Instant gratification is not as straight forward, and we have to do boring things to achieve better things. What gets me is that this problem will be even bigger now, specially with World of Warcraft introducing people to their in some case first MMORPGs. With new MMORPGs like Vanguard, Age of Conan, Warhammer and so on this problem will continue to grow.

    Personally I would like to go all bonkers and draw wild unfounded conclusions like "this reflects a modern escapism from a society that is spinning out of control", but of course there is so much more to it than that, but alas the problem with online gaming will grow huge in the years to come. How to solve this problem? It is hard, it a person to person case I think, there is no pill for this, unless the goverment start banning things.

    My 2p, a 60 Priest w/ crappy blues, in a non raiding guild.

    A note: I do not in anyway blame the gaming companies.

  176. The point of life is to create a point by spun · · Score: 2, Insightful

    There is no ultimate point to anything. It just is. However, to say there's no point is to ignore the fact that we create the point. Mythologies are our creations, they give us meaning that we make. But we don't need a mythology to make meaning. A Buddhist koan asks: why did bodhidarma bring Buddhism to the east (china)? The question is really asking, what is the point of life? If there is no point, as Buddhism seems to state, why spread Buddhism? The most famous answer is "Three pounds of rice." Think about it.

    --
    - None can love freedom heartily, but good men; the rest love not freedom, but license. -- John Milton
  177. Hey! by Anonymous Coward · · Score: 0

    You folks look like you're really into WoW. Do you want to join my guild? It's called the "Knights of the totally awesome happy making friendly time". We have some really high level players and are doing raids. Do you wanna join? -Shortround

  178. Hey, be hard on him. by Scrameustache · · Score: 1

    This modern age has taught him that he's just an animal that happened to evolve, with no significance. And he's been taught that there's nothing beyond this life to hold him accountable.
    Grandchildren? He's been taught that children are a contraception failure.
    Why *should* he care about anything but entertainment? Were you expecting a different outcome to his education?


    That is quite an achievement in right-wing religious trolling.

    You've blamed biological science, atheism and contraception for things unrellated.

    Guess what, I understand evolution, I use contraception, and I know that man created god in his image. Yet I want kids, I care about many things, because I don't need a made-up boogyman in the sky to scare me straight with after-death threats/rewards to act right while I'm alive, I don't need to be ignorant about biology and reproduction to want kids.

    I also know plenty of church kids who care about nothing but entertainment, negating your whole point. BTW Entertainment that panders to them, considering that I can't think of a sitcom family that doesn't go to church.

    --

    You can't take the sky from me...

  179. Welcome to Real Life.. oh, wait.. by meheler · · Score: 1

    His article should be titled Yet Another Long, Rambling Diatribe on Why I Left WoW
    or, YALRDoWILWoW

    What I find most amusing is that WoW is like the perfect analogy for life itself. You put in hours and hours of grinding for the occasional new toy or promotion which opens the door for you to.. grind to the next new toy, and in the end it doesn't mean jack... and then you die. It's no different from any other job, hobby, whatever. How many marriages have been "ruined" by a man's fancy for restoring old automobiles? How many hours a week do you spend playing guitar or working out (if you're not a WoW "addict")? What makes any of these things any more valid than the time you spend in-game?

    And yet some people treat this man's self-justification as some kind of revelation. Just do what makes you happy. It's really not that hard.

  180. WoW using brain exploits by perrin · · Score: 1

    I see a lot of posts pushing the 'it is a free choice' fetish. The human brain is not purposefully designed to satisfy the requirements of the rational choice crowd, it is a byproduct of millions of years of accidential and pretty messy evolution. To put this in words that the slashdot geek can understand, the human brain has lots of exploits, and they cannot be patched, only worked around with difficulty. Our prospensity to addiction and short-term gratification at the expense of long-term goals are among these. As the marketing industry learns more about how the brain really works, these exploits become more effective, and the workarounds harder.

    One easy article to start with is professor Clay Shirky's provokative essay on the end of free will: http://www.edge.org/q2006/q06_2.html#shirky

    The companies peddling MMO games that are designed to exploit a basic human weakness in a way that is ruinous to many people's lives are being deeply unethical, and should be held responsible for their actions. I've seen friends lose touch with everyone around them, becoming social hermits, unable to break loose from their WoW-induced addiction. They "must" join hour-long raids to live up to expectations in their guild, and taking breaks to be with friends or family is strongly discouraged by the game mechanics.

    You may say that this is what you choose to do with your life. However, since the game is designed to subvert the ability to make free choices, just like hard drugs, an increasing number of people are not making a free choice to play the game. When they consider the balance of pros and cons, some of the "pros" are not there because that person has decided this is a good outcome, but because the game designers have exploited an irrational part of the brain that is not directly under conscious control. When such factors swing the balance in favour of continuing the game, you are not making a free decision, you are being owned.

    Kudos to everyone out there who are playing WoW only by free, conscious decision. But are you sure you are one of them? It is very hard to tell the difference, especially when you are in the middle of it yourself. Ask anyone who has been through some serious addiction. I made a decision long ago never to play an MMO because I am not confident that I could stop before my decision to play more was determined by the game mechanics, and not by me.

  181. Is the Game to Blame? Or is it the Addict? by StephenW · · Score: 1

    This is by no means meant to jeer those who have been hurt by gaming addiction, but I think it's worth pointing out that MMO's aren't the same as cocaine or nicotine. There are players who will take them to unhealthy, and even clinically addictive, extremes. Likewise, there are players who will drop the game without difficulty, like I did.

    I prefer to think of the relationship between MMO's and gaming addiction as analogous to the relationship between casinos and gambling addiction. Can we really censor Blizzard (or any other MMO maker) for creating the best and most enjoyable game that they can? No more so, I think, than we can take exception with a casino providing a stimulating atmosphere at the craps table.

    Those who develop gaming addiction undoubtedly need help. However, stating that a game itself wrecks lives is debatable. In many cases, it may very well be the person's own personality and predispositions that cause them to become addicted to a passtime that would be harmless otherwise. For many, blaming the game is merely a cop-out, a way of avoiding responsibility for their own problem. And, whether they want to admit it or not, it is their problem. If it were the game's, we'd all be addicts, and that obviously isn't the case.

    Okay, I'm done ranting. *braces for flaming death*

  182. book solution by dino213b · · Score: 1

    Just write a lua script that will pipe a textbook file directly into guild chat..problem solved! Next question please..

  183. Re:game X ruins lives: heard this before by Anonymous Coward · · Score: 0

    Yeah - the nature of WOW is that you are prevented from saying I am logging and going to bed.

    I call bullshit here. I remember marathon D&D sessions where we saw the sun come up because we got so involved.

    Personal accountability has no place on /. it appears.

  184. I know a lot of people who...... by pizzicar · · Score: 1

    "This is a story that is very familiar to a lot of folks. I know people who are actively wrecking their lives and risking their jobs by playing too much of a video game."

    I know people who are actively wrecking their lives and risking their jobs by drinking too much.

    I know people who are actively wrecking their lives and risking their jobs by watching porn too much.

    I know people who are actively wrecking their lives and risking their jobs by smoking too much.

    I know people who are actively wrecking their lives and risking their jobs by flirting too much.

    I know people who are actively wrecking their lives and risking their jobs by taking drugs too much.

    I know people who are actively wrecking their lives and risking their jobs by fishing too much.

    Yes, some people have addictive personalities. Should help be provided to those folks - perhaps. The point being that these types of studies tend to take study results from a fringe group and then expand their thesis to say that xxx is bad in general. The vast majority of people can moderate their own lives and take (or should take) personal responsibility for their actions. Let us be careful not set policy based on abuse by the few.

  185. A Voice FOR WoW by heidialyssa · · Score: 1

    I live with a guy (he also posts here, too) who plays WoW day in and day out. I'm sorry that many of them have had unhappy experiences but, I've got to speak up in favor of it.

    Last year, my partner had - what we thought - was a stroke. He lost the ability to speak for a bit, lost strength on his left side, migraines every day. Through his playing WoW, he regained his speech (he now uses his headset on the game), his mobility returned and during the 18 months he had migraines where he couldn't go out, the game allowed him to interact with people.

    I guess I'm not one of the usual suspect GF's that disapprove of things if they're not focused on me, because, I'd rather have him home playing than at a bar, sucking down drinks. We have friends who come over and yet, I never make a fuss when he wants to play.

    Oh...and it turned out to be a tumor on his carotid artery. And I can't thank his WoW guild enough for helping during this very difficult time in his life.

  186. As a recovering addict.... by Anonymous Coward · · Score: 0

    HOW DARE YOU (as I) be so selfish as to neglect your family, friends and also but not limited to yourself. I played wow for about 1.5 years had many characters and whenever i was acceptibly satisfied with one i'd either move server and play on or just create a new charater. I have recently quit, I have done this so many times before but i kept going back so i descide that the only way to truly quit was to cancel my account, uninstall the game [this is where i went wrong before as i kept going back.] I had to actually physically break the wow cd's.
    My health went down the drain, I wasted the first year of uni (which is supposedly the best), my bank account suffured and basically i missed out.

    For all of the other addicts out there I have the following advice.
    Boycott the game, go out with our friends, go out with our friends to the pub and get more drunk than you have ever got before. (please ignore this last sentence if you have a drinking disorder).
    The next day I want you to call a close friend and go out personally i suggest a snooker club. However if that doesnt tickle your fancy perhaps go and play golf either at the pitch and putt or the driving range. if your any good or not just go. Its fun.
    in the days following you just have to keep yourself active while not thinking about the game. If your feeling rather depressed i suggest you get laid (its been proven that it cures mild depression (nbnb if your feeling that bad i suggest you see a doctor)). If your in a relationship take advantage of it. If not go out with your friends to a club and be the most shameless person on the planet. I dont mean picking fights with people, spitting at police or slapping peoples arses. I mean the word embarasment doesn't exist in your vocabularaly. There is no "wrong way" of getting a date and the more daring the better. Tell your mates what your up to and im sure they'll help.

    Essentially - your never going to cut down, you have to quit cold turkey like smoking and the only way to do this is to fill the time that you would normally spend playing the game. THere is an entire world outside your windows (excuse the pun) and only you can make it happen. Writing software is one thing, deep sea cockle fishing is another story. Just think how your skills can affect the different markets that usually dont have your kinds of skills. You can be a millionair in a year.

    This post can be summurised in the song "Baz Lurman - Sunscreen" cheesy but it is an essential life lesson.

  187. trival point.... by objwiz · · Score: 1
    EverQuest(EQ) was the pioneer of the 'mainstream' MMO.


    Um. Wasn't Ultima Online the first?

    1. Re:trival point.... by c_woolley · · Score: 1

      Yes. Had the same thing running through my head, but didn't want to feel nerdy enough to actually state it. Thanks for taking the fall.... :)

    2. Re:trival point.... by Fozzyuw · · Score: 1

      Ultima was the first Online game, but I wouldn't personally classify it as the first 'mainstream' MMO. By 'Mainstream', I mean refer to the penetration it had on people outside of the 'geek' circle that I normally get lost in =P. This might have been due to Ultima being much more hard-core in that it had (a debatably cool feature) of being able to kill anyone. This turned off people. So the more (as they say in MMO speak) "carebear" EQ game, where player vs player was heavily restricted, appealed to a much larger user base.

      --
      "The past was erased, the erasure was forgotten, the lie became truth." ~1984 George Orwell
  188. The blame game? by ChibiLZ · · Score: 1

    I find it amusing that if people point fingers at video games making people violent, the reaction is usually along the lines of "It's not the video games fault, where were the parents? I play video games and *I'm* not violent..."

    Yet when it comes to World of Warcraft, some of these same people start whining about WoW being addictive and ruining their lives. They place all kinds of blame on the software itself, and none of the blame where it belongs... in their own hands. To those who are 'addicted' to WoW: Step outside, enjoy some life away from the computer, and realize that it's not the game's fault you just wasted months and months of your life.

    The game didn't force you to play, didn't hold a gun to your head in the late hours of the night. Any problem related to you playing too much WoW is your own fault. Just learn to step away, and enjoy the game more casually. Play 3 nights a week, maybe an hour or two a night. Make sure to still go out with your friends, still exercise, still LIVE.

    --
    Don't buy WoW Gold! Make it yourself!
  189. No sympathy by Anonymous Coward · · Score: 0

    I have no sympathy for World of Warcraft "addicts." They ruin their lives using WoW, but WoW does not ruin their lives. They've repeatedly chose playing WoW over other activities, and they should take responsibility for those bad choices instead of deflecting blame by claiming WoW is addictive.

  190. Re:game X ruins lives: heard this before by _Sprocket_ · · Score: 1
    I was simply pointing out that the hate on PnPRPGs was (and is) compleatly different then the hate on MMOs. All of the hate on PnP was about it being evil, satan worshiping, getting kids to murder/commit suicide (yes, I have read dark dungeons, yes it is one of my favorite chick tracts ever!). I admit, I am not as old as you all are (I started rping half way through the life of AD&D), and never had to deal with the stupid people untill I was in HS and could easily counter any arguments.


    When I was a kid, my grandparents sent me a package that consisted of various anti-D&D literature. I was rather amused that some of it wasn't the normal Chick Tract drek. There was actual talk about psycological behavior and impact - pretty much the same ideas we now refer to as Skinner Box mechanics. This is the very same cautionary tales we now see applied to online games.

    Of course, as interesting as the literature was, it came literally packaged with other examples that clearly painted D&D as the evil menace. It all came from a workshop my grandparents attended from their church. Their intents were well-meaning, but clearly misplaced.

    From my perspective, there doesn't seem to be much difference between the keyboard and pen-and-paper.
  191. Not just for kids. by Knutimus · · Score: 2, Interesting

    I just realized something. I have a friend who's dad, I'd guess he is around 40-45 year old, has been playing World of Warcraft since the beta. I thought it was actually kinda cool, he was the first real life person I know who reached level 60. He and his son, my friend, has always been in the same guild. They raided together. I actually kinda envyed him for having a dad who knew what we talked about, and usually laughed about the same jokes as us. We used to laugh our ass off when we heard him swear in the ventrilo, not the reaction you'd expect from a completly normal dad. Now, just a couple of days ago, I heard his parents are getting seperated. And that's after (I'd guess) 20 years of marrige. Just now did I realize that WoW most probably has atleast something to do with it. Really makes me sad.

  192. I'm a Call of Duty addict by yoprst · · Score: 1

    I'm a Call of Duty addict. I play about 5 hours a day. I've lost my job and my gf. Please, help me! Meet me at the second floor of Pavlov's house (on funfighters server), near the HQ.

  193. My reply... by petrus4 · · Score: 1

    I've posted a reply to this in my journal, if any are interested. Link is in the sig. ;)

  194. You are not correct by geekoid · · Score: 1

    Endorphins are addictive AND chemicals.

    Your understanding of addiction is woefully outdated if you think a dependency has to come from an external source.

    addiction (-dkshn) Pronunciation Key Audio pronunciation of "addiction" [P]
    n.

          1.
                      1. Compulsive physiological and psychological need for a habit-forming substance: a drug used in the treatment of heroin addiction.
                      2. An instance of this: a person with multiple chemical addictions.
          2.
                  1. The condition of being habitually or compulsively occupied with or or involved in something.
                      2. An instance of this: had an addiction for fast cars.

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  195. Oldest guild in a two year old game? by batkiwi · · Score: 1

    WoW was released in November 2004. The oldest guilds are no more than a year and a half older than the newest guilds! BFD.

    An oldest guild in everquest? Sure that'd catch my interest a bit. An oldest guild in DAOC? 50/50 catches my interest.

  196. Re:game X ruins lives: heard this before by Rakarra · · Score: 1
    D&D requires that you have friends, sit down with them in person (yes, now you can play online, etc), and play for some set amount of time. Usually there's a point where the DM says something like 'I'm going to bed' and everyone stops. It requires that everyone gets together, schedules a time to meet, and that the DM put work in before you start playing.

    Hmm. This is actually almost exactly like end-game raiding works in WoW. At least how it worked in my guild and the other endgame guild on my server. We meet up, we play for a specific amount of time. At 10pm, the raid is over. At almost no time is that hard cut-off exceeded, mostly for the mental health and ability to sleep. How far can we get in AQ40 before we reach that time period? Can we really get through the 5-hour Nef run in BWL? Over time you discover you are not only racing that artificial barrier, but also natural fatigue. The raid doesn't perform nearly as well at 10pm as it does at 6pm, so going late late into the night is almost never worth it. You don't advance any further and you're just banging your head against the wall.

  197. Re:SCA by Thisfox · · Score: 1

    Odd.
    I've been in the SCA 8 years (...make that 9 years...) and never seen anyone draw live steel on anyone else. Ever. The closest I've seen to that sort of action was rapier fighting with armour and tipped swords and rules apon rules.

    Are you sure you're not talking about some other reenactment group?

    I agree it can be addictive though: I've seen people with worse SCA addictions than any you can get with WoW. Escapism is, after all, escapism, surely the most highly addictive thing known to man...

  198. do you know why by Anonymous Coward · · Score: 0

    he never conquered Rome? I always thought it was a juicy target just sitting there nearby. Maybe he thought they were too strong?

    1. Re:do you know why by lucabrasi999 · · Score: 1
      he never conquered Rome? I always thought it was a juicy target just sitting there nearby. Maybe he thought they were too strong?

      Rome wasn't a power when Alexander was alive. The primary power in the world during his lifetime was Persia. According to the Internet Ancient History Source Book, Alexander lived between 356 BC and 323 BC. Rome didn't become a serious regional power until 100 years later, around 200 BC. For example, the Battle of Cannae, where the Carthiginian Hannibal wiped out a huge Army from the Roman Republic, occured in 216 BC.

  199. FYI by way2trivial · · Score: 1

    it hasn't been out for 'years' yet.

    http://www.amazon.com/Blizzard-Entertainment-World -of-Warcraft/dp/B000067FDW/sr=8-2/qid=1161216305/r ef=pd_bbs_2/002-9874367-2485663?ie=UTF8&s=videogam es

    Release Date: November 23, 2004

    it's been out for 1 year 10 months and 25/6 days....

    --
    every day http://en.wikipedia.org/wiki/Special:Random
  200. addiction by Anonymous Coward · · Score: 0

    I agree with the comments regarding how all MMOs can become an addiction. I went through a seven month stint playing various MMOs and felt I had gotten addicted to all of them (FFXI to WoW to GW). I am currently doing a research Ph.D. overseas and started playing mmos when I injured my ankle playing ultimate frisbee (I've been playing for a few years). At this time my supervisor had just gone overseas for four months too. It was a bad situation: little supervision, no classes and couldn't run or play sports for a few months. This story is something you hear/notice all the time on any MMO; and it's funny how fellow players don't want to acknowledge that addiction can be a real problem. For me, my work output fell off dramatically (although I still did enough that no one in my dept noticed); and my mental abilities were becoming fatigued. I really felt like I was rotting my brain. I had a lot of friends on FFXI and really got hounded not to leave (I had somehow become head of an ls on there, despite my 'short' time playing). Flat-out telling people I was addicted and needed to stop for my own well-being didn't even seem to make sense to a lot of people. I got 'you're over reacting' A LOT; I still don't think I was over reacting to this day (haven't touched an online game in four months).

    Addiction is a very real thing. No, I don't think the companies making the games are responsible; we are responsible for ourselves. I would however like game addiction to be taken more seriously as a genuine mental/social problem. I was able to pull myself away; but I have friends who feel trapped in the game. They no longer enjoy playing but don't want to leave as so much time has been invested. Beyond increasing awareness; I don't know what else can be done. People will ruin there lives on videogames regardless of counter measures taken; and to prohibit such games isn't right either (issues with censorship, freedom of speech, etc. I'll let alone). For me personally, I know I have an inability to manage time playing MMOs; so I simply avoid them all-together now.

    It's funny, I've tried all sorts of drugs to see what they were like; but I never felt inclined to try a particular drugs more than two or three times. Ok, so I smoke pot two or three times a year; that's about it. Anyway, I never felt the inclination to get hooked on harder drugs; but I almost threw my life away on MMOs. Go figure.

  201. Cry Me a Fucking River by Jekler · · Score: 2, Insightful

    People do this all the time. It has nothing to do with WoW, EQ, MMOs, games, or computers. For thousands of years, people have been finding hobbies that take them away from their normal lives. They pursue the hobby like an obsession. They care more about their precious garden than they do about their family and friends, or they spend all day in a park playing chess against strangers so they can brag that they're the smartest hobo in the world.

    Maybe it's horseback riding, hiking, poker... and sometimes it's not even a hobby. Sometimes the obsession is more work. It doesn't matter what it is. During these secondary activities that become more important than their life, they meet people, have affairs, and throw 20 years of marriage down the tubes. And all this was happening long before Blizzard was even imagined.

    Do I understand why people do it? Not really. Don't even bother explaining it to me because you're too sick to rationally understand why you are the problem, it is not the problem. Do you honestly expect me to believe you were on the fast-track to success, on the verge of being a Kung-Fu master, socialite, and brilliant newly graduated engineer were it only not for this game? Nice try, I know it's not your bridge to sell.

  202. red light is a chemical in your eye by Scrameustache · · Score: 1

    Endorphins are addictive AND chemicals.

    Sigh...

    Your understanding of addiction is woefully outdated if you think a dependency has to come from an external source.

    Double *sigh*: Your understanding of addiction isn't outdated, it's flat out wrong.

    The distinction to an addiction to a chemical substance is in the definition you quoted! Right before the part you put in bold. There's definition 1, and definition 2. 1 is chemical, and two is not. They both involve endorphine because EVERYTHING PLEASURABLE OR REWARDING involves endorphine, good food, good music, pot, heroin, games, they all involve endorphine in different amounts.

    See, smarty pants, if a non-substance addiction warranted to be labelled 'chemical', that would mean that a substance-based dependency would be a chemical^2 (squared) addiction, wouldn't it? So, before you hit [Submit], read what you wrote and quoted, make sure it's not nonsense like that post. 'Kay?

    --

    You can't take the sky from me...

    1. Re:red light is a chemical in your eye by snuf23 · · Score: 1

      I prefer the word the definition used:

      physiological

      To differentiate from a strictly psychological addiction. I've experienced both and agree that there is a big difference.

      --
      Sometimes my arms bend back.
  203. You can tell... by PDExperiment626 · · Score: 1

    You can summerize all the posts on this topic by a few different mentalities

    a.) Still playing an MMO, addicted, and in denile
    b.) Playing an MMO, worried about becoming addicted, but is still playing
    c.) Those who never played an MMO or played and got bored fast
    d.) Those who played an MMO for an appreciable amount of time and got out.

    I played online games for a few months awhile ago, and refuse to do so again. My reasoning is simple. When you first start out, it's easy to play a casual amount. As time goes on, you either a.) put more and more time in or b.) get bored and leave the game. I have NEVER met an exception to this. Let me reiterate that, I've NEVER met anyone who had been playing over six months who wasn't either coming on once every one to two weeks or was on almost constantly.

    That being said, there are plenty of people who dilute themselves into saying they balance their play time and their real lives. Going to work, eating, sleeping, bathroom and gaming isn't what I consider to be a balanced lifestyle. I think it should be emphasized what people consider to be 'acceptable levels' of gameplay vary between people... A LOT. Many MMO gamers feel that if they can function in their job and manage to avoid being dumped by their S.O. (if they have one), any amount of gameplay is acceptable. That's all well and good, but these people have to realize that most of the world sees this as excessive gameplay. These are typically the people who also get defensive as all hell when the issue of game addiction is brought up.

    Sorry, but from what I've seen the long-term casual MMO player is one of the most popular myths in cyberspace; but there is no shortage of people in denile playing mmos.

  204. Holy shit! by snuf23 · · Score: 1

    Just look at the SIZE of that e-penis!

    --
    Sometimes my arms bend back.
  205. Re:game X ruins lives: heard this before by ekhben · · Score: 1

    Pfffft, what a load of shit.

    If you're in a large enough guild, you're raiding. If you're raiding, the raid stops when you lose critical mass to proceed. Someone says "I'm tired, going to bed after this boss" and that's usually the cue for a bunch of other people to bow out too. Just like in the D&D scenario you painted.

    You forgot, however, to mention the D&D obsessive who spends hours alone going over his character sheet, or reading a rulebook carefully, cover to cover, until it's all memorised. D&D doesn't ever need to stop, either.

    WoW has some pointless timesinks very very few people would be sad to see gone, and those could stand to be removed, granted... but it's not an enabler. If you're an obsessive type, you'll funnel that into something else. Blaming WoW is just ludditism -- it's new, it's scary, OMG things were so much better back then!

  206. let's be frankier by freaker_TuC · · Score: 1

    additions have different effects on different people

    Indeed .. I can't buff a rogue with int, it would give it a brain which it can't use ;)

    --
    --- I am known for the ones who want to find me on the net. Is that a privacy risk or a privilege? One might wonder..
  207. one word: by Anonymous Coward · · Score: 0

    boring.
    serious. i quiet because my right-hand wrist
    was killing me clicking stupidly.

  208. Did you forget to sign out? by empaler · · Score: 1

    That would go a long way in explaining this post.

    Unless, of course, you were serious?

  209. noobtastic by trupoet · · Score: 0
    70+ days "/played," and one "real" year later


    70 days?? My EQ char is 200+ days played and I've been playing for 3 years.
  210. bunch of wusses by SaberTaylor · · Score: 1

    freechess.org:

    Total time online: 99 days, 15 hrs, 20 mins
    % of life online: 3.8 (since Mon Aug 9, 23:56 EDT 1999)

    and some others are much worse.
    hmm. Could Scott McCloud's classic chess comic be adapted for WoW subject matter?

    --
    If you need text styles to communicate then you don't have a message.
  211. What a bloody whiner by MacAllen · · Score: 1

    WoW wrecks lives? Yeah, right. Guns wreck lives too. And gambling. And drinking. Work wrecks lives. I know many people who are such work-aholics that they spent 80 hours a week at their job, alienate their spouses (and end up divorced) and their kids. What an idiot. Do you know how wrecks lives? PEOPLE. People wreck their OWN lives, with stupid decisions. Idiots who leave a gun out in the open and one of their kids shoots their sister in the face with it, then they sue Smith and Wesson and WIN! I have 3 60's in WoW, 2 of which are decked out in tier 2 gear. I've been in guilds that were 7 years old and spanned 5 MMO's (18 month old guilds are noobs, they haven't even worked out their dkp system yet). I just hope Jack Thompson doesn't pick up this banner and decide WoW ruins lives. The only lives that are ruined by WoW are the ones that would be ruined by something else shiny if WoW wasn't there.

  212. The guy's new... by febuiles · · Score: 1

    /played = 70 days? The guy hasnt even started...