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Time-Tested Gaming

1up has an interesting piece looking at games that have withstood the test of time, aging gracefully where others have not. Titles discussed include the Korean powerhouse Starcraft, Nethack, and the Sim series. From the article: "It's hard to label which games are suitable for repeated lovin' and which are forgettable. One gamer's Halo is another gamer's Superman 64. But when it comes to firing up a favorite, some adventures hold the same appeal they did when they were released years ago -- and jumping in for the fortieth round is every bit as pleasurable as the first time."

123 comments

  1. tetris! by starbuck8968 · · Score: 5, Insightful

    has been released for practically every game medium

    1. Re:tetris! by Babbster · · Score: 1

      Indeed. I put in a 4-hour session of Tetris DS last night, just trying to improve my scores in its various single-player modes. It's a great version of the classic.

    2. Re:tetris! by Scorpion265 · · Score: 1

      All we need is a pen and paper version to make the DnD crowd happy!

      --
      I am full of goo... black evil goo
    3. Re:tetris! by Evangelion · · Score: 1


      Ask and you shall receive.

      It's a board game, not a tabletop game, but d20 is pretty much a board game anyway.

  2. What's the big deal about Nethack? by Anonymous Coward · · Score: 3, Interesting

    I mean, sure, it is one of the first real games for the PC (Right?) and it runs on a myriad of systems but I never got the allure of it, and I'm a RPGer myself. Can anyone say what really draws them to this game? I'd like to know.

    1. Re:What's the big deal about Nethack? by alfs+boner · · Score: 3, Informative
      The game is amazingly deep. There's just so much you can do in it. There are tons of easter-eggs buried in there and lots of references to other works of fiction

      I'm sure others who have more knowledge in Nethack will provide more info. I myself am not an expert on the subject.

      --
      Listen p*ssy. I'm sure your the same homo that posted earlier about alf's boner and you just want to remain anonymous fo
    2. Re:What's the big deal about Nethack? by dick+pubes · · Score: 5, Insightful
      Nethack is one of the deepest, most complete games out. If you think it should be possible to do, then more likely than not you can do it in nethack.

      If you give it a go for the first time, prepare yourself to be disappointed. Be prepared to spend the first ~hour or so dying many times, mostly from starvation and YASD (Yet another stupid death). But if you get that through hour or so and last beyond around level 10, you will be hooked for life (not necessarily a good thing!). I would recommend reading some of the many guides on the net, but avoid the spoilers at least for the first while, it will spoil the satisfaction of discovering things yourself (like #dipping your sword into a poition of poison will make your sword poisoned as a small example).

    3. Re:What's the big deal about Nethack? by s16le · · Score: 3, Informative
      It's also very well thought out. This is in contrast with Slash'em, a Nethack fork. The Slash'em developers basically just add everything they can think of without stopping to think if it really improves the game. There are some good things in Slash'em and I would like to see some of them brought to Nethack. But the Slash'em developers should really try to make the game more balanced. Try playing as a doppelgangen monk to see what I mean (you get polymorph control at level 9 and all sorts of excessively powerful techniques). It's like riding through the dungeon in a wheat thresher.

      Nethack isn't perfect though. I think the Monk could use some tweaking (perhaps a slight improvement in fighting ability or the ability to advance beyond the basic skill level in attack spells in exchange for a stricter penalty for eating meat).

    4. Re:What's the big deal about Nethack? by Cheapy · · Score: 1

      Dipping a sword into a !oSickness won't do much. Certaintly won't poison the weapon. Consumable thrown weapons can be poisoned though. That excludes Daggers.

      --
      Would you kindly mod me +1 insightful?
    5. Re:What's the big deal about Nethack? by ZMerLynn · · Score: 1

      The Monk is a relatively new addition to NetHack. Give it some time. If anything, it was nice of them to introduce a new class that was a fairly balanced, easier class with some interesting restrictions.

    6. Re:What's the big deal about Nethack? by Anonymous Coward · · Score: 0

      One additional note: if you've never played the game before, try it with the tiled (non-ASCII) version. The game is hard enough without also struggling to remember what each ASCII symbol represents.

      The graphics a very simple, but usually convey quite a lot of descriptive details quickly - a red character with black horns and a tail is easier to classify than a letter 'D'.

      BTW, what the hell just happened to the Slashdot layout?

    7. Re:What's the big deal about Nethack? by SageinaRage · · Score: 1

      It's a combination of factors, including lots and lots of easter eggs and hidden things you can do, a huge difficulty curve, and lots of luck. My main problem with it is that most of the cool stuff that you can do, you basically need to read on a faq; you won't learn it just by playing the game. I've spent a decent amount of time playing, but it's too frustrating and luck based for me to actually spend enough time to ascend.

    8. Re:What's the big deal about Nethack? by Anonymous Coward · · Score: 0

      If you think it should be possible to do, then more likely than not you can do it in nethack.

      It should be possible to not die, and yet...

    9. Re:What's the big deal about Nethack? by pedestrian+crossing · · Score: 1

      Others have mentioned depth, I think a lot of that comes from the random/polymorphic nature of NH.

      Every time you play, a new dungeon is generated. While there are similarities as you replay, it is always different enough to stay challenging and interesting.

      So you have to do a fair bit of dying before you get the hang of it, but it's not like you have to repeat the same thing over and over as you improve. Each trip into the dungeon is different.

      It's great because a lot of the energy that typically goes into flashy graphics development is redirected into making the game interesting and (re-)playable over the long term.

      --
      A house divided against itself cannot stand.
    10. Re:What's the big deal about Nethack? by It'sYerMam · · Score: 1

      It was one of the first games I ever saw played - I can remember quite vividly my dad playing it on a black and white laptop, back when our BBC Micro was also cool (I'm a young gamer, ok?) so I'm drawn to it almost entirely out of nostalgic reasons. I think I shall try and play it properly sometime...

      --
      im in ur .sig, writin ur memes.
  3. Civ II by cwernli · · Score: 3, Interesting

    Not an adventure, but IMHO definitely the best game around: Civ II. I don't know how many months (man months, not calendar months) I've spent playing it...

  4. One glaring omission by Crysalim · · Score: 5, Informative

    The first game I thought of was Zelda, but it was nowhere to be found in this article.

    I have followed Zelda games ever since I was a child, and even today, tons of people follow it. It was simply a perfect game. There's a community online that makes their own quests with an engine:

    http://www.zeldaclassic.com/

    Also, a person has redone the original NES rom and made another game that's fantastic on its own:

    http://rha.cymoro.com/zelda3c/ZeldaC/

    1. Re:One glaring omission by Stormwatch · · Score: 1

      You're just being nostalgic. The original Zelda has aged poorly, in my opinion. It's not bad, but it's not-yet-quite-right. On the other hand, A Link to the Past did reach the now-it's-right stage, and remains a great game.

    2. Re:One glaring omission by edwdig · · Score: 3, Interesting

      The original Zelda offers a lot that the newer games don't. The game very few restrictions compared to the newer ones. The levels are numbered, but there are very few you have to do in order to do the following levels. (Yes, I know in the later games you can get the item from a level, leave, and go to the next level, but that defeats the point of finishing levels out of order). Within the levels there is more flexibility in the path you take through it.

    3. Re:One glaring omission by default+luser · · Score: 1

      Right, there is really a ton of flexibility. Not only could you beat dungeon levels out of order, you could also pick up items almost anytime you wanted.

      You get bombs as soon as you want.

      You get the power bracelet whenever you want, provided you figure out the lost woods combo. The ladder just makes getting this easier.

      You can pick up the white sword without ever setting foot inside a dungeon.

      You can save keys from dungeon-to-dungeon, and even buy more keys if you get sick of searching for them.

      Most items are located no deeper than half-way into a dungeon, or on some alternate path that doesn't get anywhere near the boss, so you can grab items, and save the rest of the dungeon for later.

      IIRC, you could beat them in the following order:

      Level 1: anytime
      Level 2: anytime
      Level 3: anytime
      Level 4: after you get the raft (Level 3)
      Level 5: anytime
      Level 6: after you get the bow (Level 1) and the ladder (Level 4)
      Level 7: after you get the ladder (Level 4) and the whistle (Level 5)
      Level 8: after you get the bow (Level 1)

      I used to routinely beat Level 7 and 8 before Level 6. More heart containers to fend off those annoying wizrobes.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  5. Duke 3D and 2D artwork by Mr.+Samuel · · Score: 3, Insightful
    Duke Nukem 3D, despite its aged visuals, continues to appeal to me even ten years after its initial release. It probably has something to do with its sense of humor and lack of self-importance, something thats a rarity in today's epic FPS.

    On the other hand, I think there's a hidden appeal to the higher-quality 2D artwork of yesteryear. The glory days of 16-bit artwork like the stuff featured in Chrono Trigger will always look cool in my eyes, where first-gen 3D console titles will stick out as primitive and likely ugly.

    1. Re:Duke 3D and 2D artwork by porkThreeWays · · Score: 1

      There's something about 2D artwork that gave it a leg up on longetivity. Early 2D games don't hurt my eyes. Early 3D games sure as hell do. I really don't play that many original ps1 games anymore. However, I still play a crapload of NES and SNES games. I won't touch Virtua Fighter with a 9 foot pole. But the early street fighters are still a blast to play. Maybe it had to do with developers getting used to 3D controls in environments. Many of those early 3D games had REALLY shitty control. If you pit 3D games of the late 90's against 2D games, most 2D games come on top. Maybe we were just too engulfed by graphics to realize it then? I remember being in middle school and enjoying 3D games. But today I'll try and play some of them and they were complete garbage.

      --
      If an officer ever threatens to taze you, say you have a pacemaker.
    2. Re:Duke 3D and 2D artwork by octopus72 · · Score: 1

      3D became a big hit back then, because people were mostly overwhelmed by a new, never seen 3D world. IMO, 2D died out prematurely (and took many good gaming concepts into the grave).

      Now with advanced shaders, normal maps and real shadows/lightning games start to look pretty again. This time it more because of better simulation techniques (with tradeoffs and near approximations of course), than because of improved art.

      2D had fixed point of view, meaning that developers knew exactly what players is seeing at any time, and they needed good 2D artists to improve that experience. In 3D games it is complex. Performance is very much sensitive to how you design a game (content), so you are limited in that sense.

    3. Re:Duke 3D and 2D artwork by Babbster · · Score: 2, Interesting

      Keep in mind that the 2D graphics on the SNES, and even the NES, were pretty mature in terms of both 2D technology and art. The NES came out when 2D videogaming had been around (and pretty popular with the Atari 2600) for over 10 years. Atari 2600 graphics were just as painful to the eyes of an NES player as Virtua Fighter graphics are to a Virtua Fighter 4 player. I suspect that someone could load up Virtua Fighter 4 in 10 years and not be bothered at all by what will then be "outdated" graphics, just as we can still appreciate the graphics of Chrono Trigger today.

    4. Re:Duke 3D and 2D artwork by It'sYerMam · · Score: 1

      One thing that struck me recently is that the platformer is still a very fun game concept. Play N to see what I mean. It's an absolute pain in the ass, but very fun. Back to the old days, I say ;)

      --
      im in ur .sig, writin ur memes.
    5. Re:Duke 3D and 2D artwork by Ryan+Monster · · Score: 1

      Duke3d has been prettied up with OpenGL by JonoF at http://jonof.edgenetwork.org/index.php?p=jfduke3d

      --
      Change your name to Homer Junior! Your friends can call you Hoju
  6. Other choices? by Clazzy · · Score: 3, Interesting

    I still find myself firing up Red Alert, Tie Fighter, Sonic 3 or even Worms 2 time after time.
    Red Alert is a kind of game that still ends up fun, even after eight years. Those times when you turn around and go for a new kind of rush, taking down a Tesla coil with dozens of infantry, or just reliving tank rushes for the sheer hell of it!

    Tie Fighter had all the elements of a successful space fighter game, and allowed you to play as the bad guys. That in itself made it fun to play.

    Sonic 3 might be a bit different for me, since it was the very first game I played, so I obviously see it with rose-tinted glasses. Somehow, it got the formula just right and it keeps you going throughout, pure brilliance.

    Worms 2 should never age. The cartoony graphics, the silly voices and the brilliant weapons all come together to make something truly fun.

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    1. Re:Other choices? by Arker · · Score: 2

      Europa Universalis II should definitely make the list as well.

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    2. Re:Other choices? by It'sYerMam · · Score: 1
      Worms of any variety is truly timeless. As you say, it's a combination of all the bits of cartooniness - along with a solid idea and a good variety of weapons. Other games using the same gameplay idea are less successful, in my opinion, due to the lack of seriousness exhibited by worms.

      Another series that for me is truly timeless is the Thief series. The first two games used the same engine - not even particularly advanced back in the day. Now they look downright outdated, but nonetheless, there is something truly satisfying about giving a guard a good solid THUMP and down he goes... And that "gling" noise when you steal loot... aaahhh.

      --
      im in ur .sig, writin ur memes.
    3. Re:Other choices? by jalefkowit · · Score: 1

      Absolutely! I actually just fired up EU2 again the other day for the first time in a while. It's remarkable how well it has held up. (Note to strategy game geeks: you can pick up EU2 now for $15, and it will run on just about anything more modern than a 386, so if you have never tried it, you officially have no excuses.)

      My only hope is that the upcoming EU3 is as good, that'll keep me content until 2011 or so ;-)

    4. Re:Other choices? by Arker · · Score: 1

      The Mac version is slightly more spendy, but still available for $23.96, and supported up to the last patch.

      --
      =-=-=-=-=-=-=-=-=-=-=-=-=-=-
      Friends don't let friends enable ecmascript.
  7. Yoshi's Island by Anonymous Coward · · Score: 0

    Yoshi's Island is one of those games my GF has bought for SNES, GBA(i think), and she'll probably want the DS one as well. It's just one of those fun games that's really easy to play.

  8. It is in the cards. by Anonymous Coward · · Score: 3, Insightful

    "1up has an interesting piece looking at games that have withstood the test of time, aging gracefully where others have not."

    Solitaire!

    1. Re:It is in the cards. by bob65 · · Score: 1
      Or more generally, how about just card games? Board games? I still find them fun, even if they have very primitive graphics. Or how about real sports?

      As a side note, I think this has something to do with Nintendo's mindset...

    2. Re:It is in the cards. by Anonymous Coward · · Score: 0

      Solitaire is crap compared to kpatiance or pysol.

  9. Dodonpachi! by ReKleSS · · Score: 1

    http://en.wikipedia.org/wiki/DoDonPachi

    About 9 years old and still an example of shooting perfection. The graphics still hold up fairly well. The sequel is great too, but I still come back to play a few credits every now and then... and for some reason get better each time.
    -ReK

    --
    md5sum -c reality.md5
    reality: FAILED
    md5sum: WARNING: 1 of 1 computed checksum did NOT match
    1. Re:Dodonpachi! by vlaube · · Score: 1

      Thank you so much, this game is really great.
      I guess it's time to have a second look at my little collection of MAME roms. :)
      If you are into vertical scrollers check out Rayforce.
      And people that like DoDonPachi should have a look at other Manic shooters.

  10. Rereleases by Kamineko · · Score: 1
    I find it interesting how games that have many, many versions often have one that sticks out as the most enjoyable, even when compared to its simpler predecessors, and its more advanced successors.

    Although, both Tetris Attack on the SNES, and Panel De Pon on the GBA (part of Dr. Mario and PDP) are excellent versions of Panel De Pon. Now lets all play together, under the clearest of -blue skies-. :)

  11. Recurring theme; Use your brain! by B5_geek · · Score: 2, Interesting

    Hmm, here is another list that might resonate more.

    ---------------
    *Oldies but goodies
    Go
    Chess
    ---------------
    *More recent classics
    Civ II
    Risk
    Seawolf
    Monolopy/Checkers (Just hear me out on this one)
    ---------------

    The pattern that makes these popular and still "Fun To Play!" is that it requires you to use your brain and think strategy. (And to a lessor extent this applies to Monopoly/Checkers)
    Sudoku is a recent blip on this theme.
    Any game that allows you to beat any other opponent based solely on your mental ability will be coveted by the non-jocks of the world, (and we ALWAYS outnumber the jocks.)

    It doesn't require physical skill. (Which is why most FPS games are mere blips in the pan, would you really devote 20+hrs to Wolfenstien3D again these days?)
    One brain vs another, priceless domination.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:Recurring theme; Use your brain! by CrazyJim1 · · Score: 1

      would you really devote 20+hrs to Wolfenstien3D again these days?) Nope, because I beat it on Death Incarnite without saving the game once. What else is there, play with the weakest weapon the whole way through?

    2. Re:Recurring theme; Use your brain! by digitalgiblet · · Score: 1
      "would you really devote 20+hrs to Wolfenstien3D again these days?"

      I would if it were Return To Castle Wolfenstien: Enemy Territory... I haven't played in a while but that was all I played for about 2 years. Great multiplayer game that was totally free. Enough depth via the various classes/skills/weapons to be interesting.

    3. Re:Recurring theme; Use your brain! by Ekhymosis · · Score: 3, Informative

      If I'm not mistaken, Go (Igo, weichi, paduk) is over 5,000 years old, probably making it the oldest board game in the world. How's that for time-tested?

      --
      Fighting over religion is like seeing whose imaginary friend is best.
    4. Re:Recurring theme; Use your brain! by Nicolay77 · · Score: 1

      And is addictive as hell.

      In fact, I'm testing the new glGo client :P (and learning, I'm still a low 22k? )

      --
      We are Turing O-Machines. The Oracle is out there.
    5. Re:Recurring theme; Use your brain! by Troglodyt · · Score: 1
      One brain vs another, priceless domination.

      What makes that priceless domination? Why would a game like that be more worthy than a frantic fps? Do you really not think twitch games require skill?
      If you think fps games require actual physical skill then you need to get some excercise, because moving a mouse about is not exhausting.
      You can't say that fps games are for stupid people just because YOU don't have the necessary skill.

    6. Re:Recurring theme; Use your brain! by Anonymous Coward · · Score: 0

      Maybe not wolf 3D, it's too simple, there's no challenge or thought.

      I still play Doom regularly.

    7. Re:Recurring theme; Use your brain! by Rayonic · · Score: 1

      According to their respective Wikipedia entries, Backgammon is a few hundred years older than Go. About 700 years, by the dates given. (3000b.c. vs. 2300b.c.)

      Both entries make the claim on oldest game ever, but that's just some usual Wikipedia inconsistency. I've also heard from a seperate source (Wired magazine?) that Backgammon predates Go.

      Hm, I think I'll try to correct the Go entry.

  12. Goldeneye! by ResidntGeek · · Score: 1

    That game still kicks ass after 10 years.

    --
    ResidntGeek
    1. Re:Goldeneye! by Rallion · · Score: 1

      I played Goldeneye with some friends about three times a week for nearly three years...right up until Perfect Dark came out.

      And even then our favorite levels were the ones from Goldeneye.

      I was just saying to my friends today that we should fire up the N64 again for some Facility hallway camping. With remote mines.

  13. OpenTTD by Frogbert · · Score: 2, Informative

    Transport tycoon is fun to this day, and with OpenTTD its only funner. The scope for track design is amazing and if you were ever into toy trains then this is the ultimate. There are always challenges you can set yourself, you could for instance only use ships. Or limit yourself entirely to passenger cargo.

    The scope of that game is amazing.

    1. Re:OpenTTD by ultranova · · Score: 1

      Transport tycoon is fun to this day, and with OpenTTD its only funner. The scope for track design is amazing and if you were ever into toy trains then this is the ultimate. There are always challenges you can set yourself, you could for instance only use ships. Or limit yourself entirely to passenger cargo.

      Or just try to make the damn trains follow orders :(. They keep on getting lost at the rate of making the whole rail system nearly useless... And since they are in the way of other trains, the whole system deadlocks much too easily.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    2. Re:OpenTTD by 14CharUsername · · Score: 1

      Isn't that the point of the game? You have to design junctions and place signals and depots in such a way that the trains don't get lost and will be well maintained (don't break down as much) and can get to where they need to go quickly. Yeah it would be easier if the trains were smarter. But then there wouldn't really be much of a challenge to the game would there?

    3. Re:OpenTTD by El_Isma · · Score: 1

      OpenTTD is much more smarter than TTDLX. Especially try the new path-finding algorithms and PBS (Path Based Signalling). I'm sure you'll be impressed!!

  14. Nadia, you silly... by Inoshiro · · Score: 1

    I may agree with a lot of what Nadia's written, but I think the final page has the most unfortunate linking of titles and graphics around.

    "A well-developed game will live for years." next to a picture of KOTOR 2, a game derided as being rushed to market (rather than being allowed to percolate to perfection), complete with locked-up content showing off the mostly-unfinished proper ending. At least Halo 2 had most of the bugs fixed before the "SEE YOU IN HALO 3" ending flashed up, while Kotor2 would often leave gamers stuck in the floor.

    I'd argue that KOTOR2 is a textbook example of how to kill a good game release. KOTOR1 didn't seem to suffer for its April/May release time frame, yet the publisher of KOTOR2 demanded a holiday release. And release they did -- a turd!

    --
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    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Nadia, you silly... by Sinryc · · Score: 1

      Actually, I rather enjoyed it. Just because you didn't like it, didn't mean it was a turd.

      --
      Yay, I have a sig.
    2. Re:Nadia, you silly... by Flyboy+Connor · · Score: 2, Informative

      KotOR 2 was a pretty good game, but the ending indeed sucked. It was completely unsatisfactory. There you were, having trained all your crewmates and influenced them to become either good or evil, with lots of tensions rising between them and open ends with nearly everybody... and suddenly your whole crew is gone, and you have to fight through hordes of big-bad-bully-enemies on your own. And the final boss just tells you what happened to everyone, after which you kill her off. This is absolutely awful. And if you scan the sound-files which are still on the CDs, you find that there actually were great resolutions planned for all characters, tuned to how you treated them and how they evolved during the game. That would have been great to have. The problem is that a game with a sucky ending leaves a bad taste, and the bad taste of KotOR 2 was poison. Stupid publishers.

  15. Misheaded nethack page. by spud603 · · Score: 2, Informative

    the heading for the nethack section was (and i quote) "@ versus the evil %".
    '%' in nethack represents food, not any enemy. sure, when enemies die their corpses are considered food, but still not quite the point.
    'C','c','&', or pretty much any other character on the keyboard would have sufficed, but I think the title should have been "@ versus the evil @".
    But maybe that's just me.

    1. Re:Misheaded nethack page. by malkavian · · Score: 2, Funny

      Ever died from bad food? That stuff is evil!!

    2. Re:Misheaded nethack page. by HexRei · · Score: 1

      I was gonna bring this up but I thought it might be nitpicky. Thanks for being my whipping boy! :D

    3. Re:Misheaded nethack page. by Cheapy · · Score: 2, Informative

      No. That is a very apt title.

      'trice corpse, choking on a wraith corpse (I knew a guy who did this...With the amulet!), green slime, choking on a melon (I once found bones in Gehemmon from someone who died like this), green blobs, rotted corpses. Did I say 'trice corpse?

      C aren't hard. H though... And T. Ts are NOT fun.

      --
      Would you kindly mod me +1 insightful?
    4. Re:Misheaded nethack page. by ZMerLynn · · Score: 2, Insightful

      T(roll)'s are only really a problem if (a) you've wandered out of your depth, or (b) you're in a vault or similar enviornment where the habit of the Troll to regenerate can sometimes be a little annoying. They're just physical damage dealers with regeneration. A lot of the skill in NetHack comes from the ability to divide and conquer .. just aggravate your enemies, lure them away and beat on them. Trolls fall easily then. It's the annoying things like summon monster traps that can sometimes make T's a nasty surprise.

    5. Re:Misheaded nethack page. by spud603 · · Score: 2, Informative
      To bring this discussion full-circle:
      One of my favorite ways to deal with the troll problem is simply to kill them once so they become %, then eat them. They ain't regenerating in my gut.


      Oh, and to defend my original statement:
      Yes, % can kill you in nethack, but to summarize the game as "versus %" is a bit much.


      (and on yet a third note, this is my first time seeing /. in its fancy new css clothes. freaky but nice.)

    6. Re:Misheaded nethack page. by Cheapy · · Score: 1

      I've ascended a couple times, I know ;) I got NetHack mixed up w/ another Roguelike and thought Titans were T.

      Honest mistake.

      However, I do think "@ versus %" is very apt, since in the beginning you WILL die from starvation. More so if you play Wizards with 18 int ;)

      --
      Would you kindly mod me +1 insightful?
    7. Re:Misheaded nethack page. by Cheapy · · Score: 1

      My favorite way to kill 'em is drown 'em. Doesn't happen often, but it sure is satisfying!

      I usually go for the "eat them" or "Kill 'em with Stormbringer enough times so I can 1 Hit-KO them with a scalpel" routes, since water isn't common (thankfully).

      For what it's worth: join #nethack on freenode, great place for info and discussions!

      --
      Would you kindly mod me +1 insightful?
  16. DOTT by forgotten_my_nick · · Score: 1

    Come on who here hasn't heard of the purple tentacle?

    1. Re:DOTT by Deadguy2322 · · Score: 0

      It's always so nice to find another fan of Urotsukidoji! Long live the Overfiend!!!!!

      --
      Check out my foes list to see who is so retarded that they can't use the signature line!!!
    2. Re:DOTT by PaganRitual · · Score: 1

      I'm not convinced that many people are of the opinion that Hentai games stand the test of time.

      Rather, they are simply interesting games, which then become very interesting, then VERY VERY interesting. Then, not so interesting.

    3. Re:DOTT by forgotten_my_nick · · Score: 1

      *Sheesh*

      Who said anything about Hentai? If you dont know about DOTT you must be fairly young to computers. :p

      http://en.wikipedia.org/wiki/Day_of_the_Tentacle

    4. Re:DOTT by PaganRitual · · Score: 1

      Holy shit are you joking? The emote has me thinking so, but you linked wikipedia. Maybe the emote is just in case I'm one of those idiots that flip out when someone even jokingly insults them on the internet. It's okay, you're safe.

      You're in good company here. I was playing games in the early 80s on my C64, which is still to this day sitting at the base of my TV/entertainment setup. And yes, of course I know Day of the Tentacle, Maniac Mansion, Sam & Max, the Monkey Island games etc, even though I've never been an adventure game fan. I was too busy playing Doom, Magic Carpet, Syndicate etc. The closest I got to an adventure game back then was LBA. And nowadays they are fairly thin on the ground so I imagine if you are a fan of them you're struggling for titles or just booting up DOSBOX or the old 500mhz box that all us older true gamers have sitting around with their 3ghz machines :)

      And yes, I'm overly explaining myself in an attempt to burn a little bit more time before I can go home and play more games. Hump day sucks, and so does accounting software programming.

      Although again I'm reminded that you cannot make something even vaguely resembling a joke/sarcasm on the internet without spelling.yourself.out. That or my joke/sarcasm failed miserably. Who would have thought that it was hard to convey that sort of stuff over plain text. Well color me suprised. Oops, I've done it again.

      Of course, if somehow you reply with 'whats LBA?' then I won't know what to think ;)

  17. Some themes of my favorite games by miyako · · Score: 1

    Most of the gaming I do anymore is playing SNES games (through ZSNES) or DS or Gameboy games, mostly because 90% of my gaming is in quick 10 to 15 minutes sessions. There are a few things that I've noticed that most of the games I play over and over again have in common.
    First, most of them lack much of a story. I think this works well for replay value because it can become tiresom to sit through the game telling you a story when you've seen it a dozen or more times already. Second is that most of the games a short. The games I replay most often are games that can be beaten in a single playthrough if you really want to. Finally, many of the games I replay regularly are games that, at least when I first played through them, were relatively difficult. Generally, I enjoy replaying games that were hard the first time I played through them, but subsequent playthroughs allow refinement to your skills until eventually you can simply blaze strait through the game without batting an eyelash. I also enjoy games that allow some amount of sequence breaking. The Metroid games are good at this. The first time you play through a metroid game you don't know where any thing is, and the game is much more difficult than the second time. Subsequent playthroughs allow you to better hone your skills at fighting the bosses and work out more efficient routes to the items, and once you have mastered that you can work on sequence breaking, getting items early, skipping items, etc. No game that I've run across does this better than Super Metroid, which is IMHO one of the best games to have ever been created.

    --
    Famous Last Words: "hmm...wikipedia says it's edible"
  18. I'd add X-com to the list by RsG · · Score: 1

    If only because it hasn't been remade. I'm replaying it at the moment, and it still holds up as a solid strategy game.

    It's also just about the only game I played back in the day that doesn't have a modern equivalent - LSN isn't nearly as good, and the only other game I can think of that came close was Fallout (which is also a gooc classic in it's own right). In fact if it weren't for the lack of more recent choices, I probably wouldn't be playing X-com; I don't do the whole "classic" game scene normally.

    --
    Erotic is when you use a feather. Exotic is when you use the whole chicken.
    1. Re:I'd add X-com to the list by SoapDish · · Score: 1

      X-Com: UFO is such a good game! I was just ranting about it to someone the other night. I don't think it should make the list, just because it seems to be a less-played title (unfortunately).

      I also think many fans felt betrayed by the X-Com 3 and X-Com 4 sequels. X-Com 2 was still great though, probably because it didn't try to go with what was popular at the time.

      I really want to play X-Com again. Are you using an emulator, or an old DOS-box? Also where can I find it if it's lost in my personal archives?

    2. Re:I'd add X-com to the list by Anonymous Coward · · Score: 1, Informative

      http://www.the-underdogs.info/ has a patch to the game for on win32 systems and a download of the game itself. It works well on XP for me.

    3. Re:I'd add X-com to the list by Anonymous Coward · · Score: 0

      Try Jagged Alliance 2.

    4. Re:I'd add X-com to the list by El_Isma · · Score: 1

      Try Xforce: http://www.xforce-online.de/ It's a kind-of remake. Incorporates some ideas that were developed for other XComs games (like the combat). Very good stuff! :)

  19. Battlefield series by MaineCoon · · Score: 0, Offtopic

    First 1942, the the Desert Combat mod, and now Battlefield 2 (lets not talk about BF:V).

    Been hooked on this series since the day it came out, and play it regularly, usually about 10-12 hours/week.

    No other game gets my adrenaline up like this one can, and gives me the variety of play I crave. What do I feel like doing this respawn? Take a tank to support the attack? Make a fast assault in a humvee or truck with a couple squadmates? Join in a defense of a flag as a medic or assault? Go sniper and sneak around the periphery or find a good concealed point? Blow up the enemy artillery? Take a plane and attack from the sky, or ride along and drop laser guided bombs? Ride in a helicopter and see where the pilot goes? So many options.

    --
    Hunt your preferred prey at Aliens vs Predator MUD. Join the war at avpmud.com port 4000
  20. Birth of the Federation by C0R1D4N · · Score: 1

    Star Trek Birth of the Federation, a TBS from 1999 still has me hooked, although the multiplayer support has long been dropped.
    It even has a relatively dedicated (though slow working) group of people developing a sequel that can actually be modded!

    1. Re:Birth of the Federation by MBraynard · · Score: 1
      Totally with you on that one. I recall a few actual multiplayer games I did play that lasted for HOURS. It was cool that if someone dropped out, you could get someone else to take their place.

      There was sort of a constant state of betrayal in that game for multiplayer. You just had no idea if you were being setup or lied to or what was going to happen.

      I also recall that it was on the MS Gaming Zone.

      I should dig it up and put it on my laptop as a time waster. Hey - shoot me an email - matt at braynard dot com to discuss this game more.

  21. Re: YASD by Anonymous Coward · · Score: 3, Interesting

    > Be prepared to spend the first ~hour or so dying many times, mostly from starvation and YASD (Yet another stupid death).

    That's why I'll never play Nethack. I don't enjoy games where you're forced to "learn by dieing." It's like a stupid platformer game where you're forced to memorize the first N jumps only to fall off at N+1, so you have to start over from 0, only to fall at N+2. Repeat ad infinitum. It's bullshit. I've got better things to do with my time than explore the infinite number of ways some sadistic asshat decided it should be possible to fail. It's like a poorly written choose your own adventure where 99% of the choices are wrong.

    In the real life and also in games I consider fun, 99% of choices lead to non-negative outcomes. (* Note that I make a distinction between positive and non-negative.)

    Sorry for the rant, but I had to vent somewhere.

  22. Bolo by Anonymous Coward · · Score: 0
    Simple gameplay. Intense multiplayer once you understand the rules.

    http://www.lgm.com/bolo/
    http://www.winbolo.com/

    1. Re:Bolo by Solra+Bizna · · Score: 1

      It was ported?! WHEN?! WHY WAS I NOT INFORMED?!!

      And to think I nearly forgot about that gem of a game...

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    2. Re:Bolo by Anonymous Coward · · Score: 0

      Checkout www.winbolo.net if your looking for games or other players.

  23. NWN by meowsqueak · · Score: 2

    Neverwinter Nights immediately springs to mind - how long has it been since release, now? Five years? Granted, Atari *just* announced EndOfLife but up until then the support from Bioware has been fantastic.

    The community-constructed modules ("adventures") have definitely made NWN worth coming back to.

  24. Duke 3D and 2D artwork-painkiller by Anonymous Coward · · Score: 0

    Try looking at the level texturing* of painkiller. Just because something's three-D doesn't mean that it has to suffer artwise.

    *Like the opera house.

  25. Starcontrol II by Aaron+Denney · · Score: 2, Informative

    Now available for free as The Ur-Quan Masters, downloadable from http://sc2.sf.net/ or your distributions packages.

  26. Unfortunately by Anonymous Coward · · Score: 1

    It doesn't even need a platform, after you try to stop it keeps on playing in your head!

    1. Re:Unfortunately by Headcase88 · · Score: 1

      And it's even better in your head because you always seem to get the pieces you want.

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
  27. Heroes of Might and Magic 2 by Telvin_3d · · Score: 1

    At the top of my list for games that have stood the test of time is Heroes of Might and Magic 2. I still play ti occasionaly and ahve friends who play regularily.

  28. Homeworld by kjs3 · · Score: 1

    I still crank up the Homeworld games periodically. They are still fun.

  29. I like the choices, but the writeups are horrible. by DahGhostfacedFiddlah · · Score: 2, Insightful

    1) Nethack Page Title: @ versus the evil %.
    In Nethack, a % is food. It's not evil. The character they were looking for is & (demon).

    2) Castlevania: Symphony of the Night
    The writeup is all about how you're no longer stuck going through linear levels - how now there are items to find, and you can backtrack and unlock previously-locked areas.

    Apparently this author's never heard of Castlevania II: Simon's Quest - released in 1988 - with all of these features.

  30. Fallout 1 & 2 by Anonymous Coward · · Score: 0

    It's always fun to go through it again and try different things.

    1. Re:Fallout 1 & 2 by bmc152006 · · Score: 1

      the fallout series are my favorite games of all time, so many things to do in the games its great.

      --
      "Times have not become more violent, they have just become more televised." - Marilyn Manson
    2. Re:Fallout 1 & 2 by revlayle · · Score: 1

      Fallout 1 & 2 are excellent replayable games (Fallout 1 has the better story while Fallout 2 is more replayable, IMO). Unfortunately, they haven't stood up to the test of time for most of the gaming world. Still, definately a classic to a decent-sized (if not feverous) fan crowd.

  31. Descent by Nicolay77 · · Score: 1

    I still play Descent from time to time. It's just fun and scary and these robots have their personality.

    I use D2X-XL version 1.6.6.

    I tried to play Quake2 in the last month but it was just boring compared to descent, which is older.

    --
    We are Turing O-Machines. The Oracle is out there.
    1. Re:Descent by kpharmer · · Score: 1

      > I still play Descent from time to time. It's just fun and scary and these robots have their personality.

      between carpal tunnel and lack of time I don't get a chance to play games much any more. But if I did, this is one of the few I'd still play. Even the circa-1996 version of Descent II was a such a good game (especially with teams) that it's still a lot of fun.

  32. Where's Ultima Online? Where's Quake? by acid06 · · Score: 4, Insightful

    Ultima Online is still played *a lot*. There are hundreds of free shards around the globe and the official paid servers are still also online (I doubt they're still profitable, though).

    Then, there's also Quake (yes, the first one). It's still played around the world. Quake mods such as Team Fortress (which paved the way to full modification mods as we see today) and some simpler mods such as Total Destruction are still played and there many active communities for these games.

    Although America's reality is a bit different, these facts are completely true in another countries such as here in Brazil, for example, and maybe in many other developing countries. This is the positive side of not being able to have the latest graphics card or whatever: people don't focus that much on graphics. They worry about fun. That's why UO is specially popular: people can make their own world and play with their friends, with a server hosted on their own machine. Almost any PC can run Ultima Online without problems (I used to play it on a K6-350 with 32MB RAM).

    The culture is really different. The most commercially succesful game here in Brazil currently is Ragnarök, a crappy online RPG. It has terrible mixed 2d/3d graphics and people are still paying to play it. Because everyone can play it. It's not like Half-Life 2 where maybe 10% of the computers can even run it at a barely playable level.

  33. Board Games by sbszine · · Score: 1

    While the theory is sound, I don't think this analogy actually holds for geeky types. Most boardgaming fanatics seem to have have moved on to German strategy games and US block games. Interestingly, go is the only older game to make it into the boardgamegeek.com top 50: http://www.boardgamegeek.com/browser.php?itemtype= game&sortby=rank Chess comes in at a respectable 190, Risk at 2445, and Monopoly at 2914.

    --

    Vino, gyno, and techno -Bruce Sterling

  34. X-COM by whitespiral · · Score: 1

    X-COM plays great with DOSBOX. I use a frontend to DOSBOX, D-Fend. Yes, X-COM is my all time favorite. It looks outdated, but no other game has equaled its gameplay in 12 years. Some players want a remake with realistic graphics. I don't. I think the cartoonish graphics are better for a game like this. Put realistic graphics into such game, and I'd have nightmares every night.

  35. SNOOD! by Anonymous Coward · · Score: 0

    What? No mention of the most addictive game ever?

  36. Re: YASD by John+Nowak · · Score: 1

    You're making a mistake here. A platform that requires learning as you say is bad, yes. However, in Nethack you just die until you get the fundamentals of the game down. From that point on, it is smooth sailing. This applies to almost any games, even sports.

  37. Age of Empires 2 by Squidbait · · Score: 1

    You can still buy AOE 2 with the expansion pack for $40 in stores in Canada, and it's still one of the best RTS's around, which I play regularly. Not bad for a game that was released in 1999.

  38. Re: YASD by Chris+Mattern · · Score: 2, Interesting

    > You're making a mistake here. A platform that requires learning as
        > you say is bad, yes. However, in Nethack you just die until you get
        > the fundamentals of the game down. From that point on, it is smooth
        > sailing. This applies to almost any games, even sports.

    Odd, I don't recall dying even once when I was learning baseball...

    Chris mattern

  39. Total Annihilation by Tzarius · · Score: 1

    TA is one game that always finds its way back onto my desktop. Especially with the number of mods (Absolute Annihilation in particular). Castlevania: Symphony of the Night isn't far behind.

    1. Re:Total Annihilation by KDR_11k · · Score: 1

      I'm currently rediscovering TA because I looked at TA Spring again and it seems to work well nowadays. Though I haven't found a decent AI for skirmishes yet...

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
  40. Re: YASD by Anonymous Coward · · Score: 2, Insightful

    However, in Nethack you just die until you get the fundamentals of the game down. From that point on, it is smooth sailing.

    Until, after another fortnight of playing, the game suddenly arbitrarily decides to kill you after all. It's usually at that point that people with other things in their lives realise that they don't, in fact, have time for a game where a single accidental death means you have to start all over again from scratch.

    This applies to almost any games, even sports.

    In Nethack soccer, if the goalkeeper lets a shot in, he is executed on the spot.
    In Nethack basketball, every time one team scores, the other team loses their score and the match timer is reset.
    In Nethack golf, either you score a hole in one on every hole, or you lose the match.

    I really can't imagine many people queueing up to play any of those games. Or Nethack.

  41. Re: YASD by John+Nowak · · Score: 1

    You don't die when you play a computer game either.

  42. Duke 3D, eh? by biff_larken · · Score: 1

    I love Duke 3d. I will always be a duke-fan, rather than a quake-fan. And to me, yes, it WAS the humour, and the lack of self-importance.

    Which is why I also love Serious Sam (First Encounter, and Second Encounter). If you have an XBox (or even PC), I can't stress how much you should pick up SS. Up here in Canada, I got it for 19.99 brand new. It's a budget title, but I'd have to say that it contains some of the most fun I've had with a FPS in a looooong time. Nothing complex, like Rainbox Six or Perfect Dark, although those ARE great games. It prides itself on being nothing more than a title that keeps you running and gunning until its very last moments.

    --
    The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
    1. Re:Duke 3D, eh? by Mr.+Samuel · · Score: 1

      Thanks for the tip. I played a Xbox demo of SS2, and I got the impression it was LSD-fueled insanity...although unfortunately, not the fun sort of LSD-fueled insanity. Maybe I should give it another shot.

    2. Re:Duke 3D, eh? by biff_larken · · Score: 1

      every aspect, aside from maybe vehicles and graphics, of SS1 are far superior to SS2. Especially fun. SS1 is WAY more fun than SS2.

      --
      The slate is always clean when you're the one holding the eraser -Newton Tenderfoot
  43. Diablo 2 by Gabrill · · Score: 2

    I'm still trying new skill combinations.

    --
    Always going forward, 'cause we can't find reverse.
  44. Minesweeper. by Sasquatch6 · · Score: 1

    Many years ago, I took the time to actually learn the rules of Minesweeper. To this day, Minesweeper is the first thing I do when I install a new Windows OS. Literally. My first action on the first boot is to register ctrl-alt-m as a keybaord shortcut to minesweeper. I now have a personal best of 57 second on expert. Minesweeper is a game which, once you get hooked, you will never escape from, and never want to.

  45. Re: YASD by Das+Modell · · Score: 1
    I really can't imagine many people queueing up to play any of those games. Or Nethack.

    What you imagine and what takes place aren't the same thing. Nethack is popular.

    I wouldn't say that the game arbitrarily decides to kill you. It has its own rules, like any other game. Common sense usually helps a lot, but it's difficult to remember common sense in games because few games are as life-like as Nethack. I once killed myself by falling into a pit with an iron ball shackled to my leg, because the ball fell on my head when I landed. Maybe I would have survived with just injuries if I had been wearing a helmet, as tends to happen if a rock falls from the ceiling.

    Of course it's frustrating to repeatedly die and start over, but the game is so random and relatively fast paced that it doesn't matter too much.
  46. Duke Nukem Forever? by Jugalator · · Score: 1

    It's still to this day talked about, and it's not even out yet! :-p

    --
    Beware: In C++, your friends can see your privates!
  47. Re: YASD by Impy+the+Impiuos+Imp · · Score: 2, Funny

    > Odd, I don't recall dying even once when I was learning baseball...

    How about basketball when you were forced to be on the "skins"?

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  48. 7-Player Bomberman on the Sega Saturn by NickFusion · · Score: 1

    Best party game, ever. Bombs and dinosaurs. Doesn't get much better than that.

    They also ran the multiplayer game in some weird high-res mode that I've never seen used in another Saturn game, that actually allowed for a map large enough for 8 players (7 human, 1 computer).

    --
    What were you expecting?
    1. Re:7-Player Bomberman on the Sega Saturn by jevan · · Score: 1

      Actually the game went up to 8 players in the normal res mode and up to 10 (all human if you wanted) in the funky high-res maps.

    2. Re:7-Player Bomberman on the Sega Saturn by krets · · Score: 1

      Hell yeah. I unfortunately only have super bomberman for the SNES (emulated by the xbox). Still though, I along with friends played super bomberman 2 for about 4 hours only taking a break only for pizza. ( I rode my bicycle for 30 miles in the morning so it balanced out. )

  49. Subjective by 4D6963 · · Score: 1
    While it's nice to list some old games that are cool, I think it's kind of silly to try to establish a list or whatsoever of the old games that stood the test of time, because it's such a subjective thing, you can basically take any old game from Spacewar to NBA Live '97 and say "hmmm! this game stood the test of time! it's just as fun to play as when it came out".

    But basically all games are about as fun to play as when they came out, provided that you're inclined to like old games as much as new ones.

    --
    You just got troll'd!
  50. I was a TTDLX addict by default+luser · · Score: 1

    I was so hardcore, I'd find ways around the limitations of the game engine. I was always pissed off that the best you could do was parallel tracks, and that low-reliability trains could even bring those to a halt.

    I discovered that, even though the game doesn't support it, you can build automatic parallel switching trunk lines if you're willing to devote the extra land required. WARNING: back in the day I hosted this on my buddy's old Geocities site, please tread lightly.

    You can also do fun things like switch over to world-encompassing single-rail loops, and build distributed industries. This way, your commodity trains are always carrying a load, and are making much higher earnings to upkeep ratio. You can even adapt the switching mechanism I outlined in the link above to these lines without requiring so much land.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  51. Baldur's Gate Series by RogueOne · · Score: 1
    This is a total classic RPG.
    They're what, 10 years old now? Yet I still fire it up and play it on occasion. Why?
    • Memorable Characters - How can you not like Minsc or loathe Edwin
    • Non-Linear
    • Scope to play good and evil (but it still makes sense when you do take the evil path)
    • MASSIVE! - There are literally hundreds of game hours in there.
    Baldur's Gate definitely deserves a mention.
  52. As for consoles... by 7Prime · · Score: 1

    SNES games seem to have stood the test of time, probably more than any other system, they really were the height of 2D gaming practices. Of course, there continue to be great 2D games (Smash Bros, New Super Mario, Viewtiful Joe), but the concentration of 2D gaming was so great, and so refined at the time, while still being concidered "cutting edge" (let's face it, New Super Mario is a great game, though a lot of it's appeal is nostolgia, not just quality).

    I think one of the main things that SNES games really improved was STRUCTURE. Too many games previous to the SNES had very little structure... and really, all games are is structured entertainment. Sure it's great to THINK about having "freedom" in games, but in practice, I (and many gamers) find freedom to be stifling, since you end up spending more time trying to think about what you SHOULD do next then actually having the fun of doing it. This is why "A Link to the Past" has aged so much better than "Legend of Zelda".

    Also, structure allows for surprise. Structure creates a path in which you start to second guess what will happen next... which makes it so much more rewarding when things DON'T happen the way you expect them to. "Forge your own story" can be fun, but then you know everything that's going to happen, and therefor completely sacrifice the element of surprise.

    Only a handful of N64 games will stand the test of time the way the SNES games will, because as soon as the GameCube came along, it was able to improve on a LOT of the ideas that the N64 first explored. Ocarina of Time will probably stand as the soul masterpiece of that console. Goldeneye/Perfect Dark have already faded into the distance (overshaddoed by Halo and Doom 3 and all the other modern FPSs), Majora's Mask didn't really gain the huge popularity that OoT did (I prefer Majora, myself, but I realize that most people think of it as OoTs bastard child), Mario 64 was a milestone, but when you think back on Mario 3 or Super Mario World, it's fairly uncomparable in terms of lasting value.

    Chrono Trigger, Link to the Past, FF6, Secret of Mana, Super Mario World, Street Fighter II: all huge games that will be still popular in their respective genres for years to come.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  53. One obvious omission by npsimons · · Score: 1
    The first game I thought of was Zelda, but it was nowhere to be found in this article.

    It may have aged more gracefully than some, but it doesn't have one thing that a lot of the games in the article do: replayability. And a lot of times that will keep a game being played not only for a long time, but also more often than other games. Zelda? One shot, you're done. And don't tell me about the second quest; it was just a shell game.


    Zelda could go on a classic games list (and has, many a time), but there are many hard core gamers who have never heard of Zelda, and wouldn't like it even if they did because it's so one-dimensional with no branches in it's plot.

    It was simply a perfect game.

    Guess that depends on what your definition of perfect is. On the high end of the complexity spectrum, mine is NeverWinter Nights because it was designed to be moddable and is infinitely replayable. On the low end of the complexity spectrum, Go is definitely perfect.

    There's a community online that makes their own quests with an engine:

    That's nice. How long did it take for this community to come about? I might also point out that the article seems to be considering only games in their original form, not unsupported hacks that happen twenty years later.
    1. Re:One obvious omission by pforhan · · Score: 1

      > It may have aged more gracefully than some, but it doesn't have one thing that a lot of the games in the article
      > do: replayability. And a lot of times that will keep a game being played not only for a long time, but also more
      > often than other games. Zelda? One shot, you're done. And don't tell me about the second quest; it was just a
      > shell game.

      I have to dispute this a bit; Zelda is very replayable. As I've grown older, it is certainly much easier to play, but no less enjoyable. Two obvious ways of mixing things up would be to play the levels out of order and to skip upgrades. Other goals would be speed runs, playing a "perfect" game without losing a life or even getting hit. It's fantastic because it is so open... I could spend an hour or two before ever going into a dungeon to upgrade, or I could delve right in. The post at http://games.slashdot.org/comments.pl?sid=187458&c id=15474472 has more detail.

      > Zelda could go on a classic games list (and has, many a time), but there are many hard core gamers who have
      > never heard of Zelda, and wouldn't like it even if they did because it's so one-dimensional with no branches in
      > it's plot.

      The first Zelda game had no real plot to speak of -- you were only limited by what you could do. I actually like later zelda games a little less because of the addition of such a plot.

  54. Re: YASD by Beyond_GoodandEvil · · Score: 1

    In Nethack soccer, if the goalkeeper lets a shot in, he is executed on the spot.

    Actually, in Nethack soccer the goalkeeper summons Jubilex, and then the opposing team becomes deathly ill.

    In Nethack golf, either you score a hole in one on every hole, or you lose the match.

    In Nethack golf the sandtraps have iron spikes...the spikes were poisoned...the poison was deadly...you die.

    --
    I laughed at the weak who considered themselves good because they lacked claws.