Literally the entire XBox 360 Arcade and Indie library. Every game. All of them. Things like Geometry Wars. None of them are functional anymore on the 360 without an active internet connection. I had to find a way to tether the console to my phone using a bunch of janky cable attachments just to get the DRM to authorize my games (ones I had just played days prior at home, so timeout wasn't an issue). Even minutes after the games ended with the janky cable unplugged, I couldn't get back into them.
This is already not a thing, and it fucking pisses me off. I tried bringing my XBox360 to PAX, only to find out that all locally downloaded games purchased from their store now REQUIRES an active internet connection to play them, even 100% offline games. The DRM is totally fucked up now, even on consoles that are not current gen. This console never used to have this requirement, and its just shit.
Came here to say the exact same thing. GG Canada. Nobody is buying CD-Rs anymore, so these asshats are trying to find other ways to force money out of people that have nothing to do with the work they're producing.
The big problem right now is that devices that DO come with "unique" passwords are far too often based on the device's MAC address. If you can already connect to the device to communicate with it, odds are you'd already have the information needed to "generate" the default password on the device. The bill should have a specific provision that the passwords are indeed truly random, and not based on hardware IDs.
No, more like Facebook discovered the vulnerability, and shut down the feature this guy used for the time being. See the more recent/. article on this subject.
You can fix this right now. This auto-login actually broke email/sync for a company I consult for, and luckily actually found a way to turn it off right now.
1) Visit: chrome://flags
2) Set to Disabled: Identity consistency between browser and cookie jar When enabled, the browser manages signing in and out of Google accounts. – Mac, Windows, Linux, Chrome OS, Android #account-consistency
How would this help in the given situation? ANYONE can technically setup a DNS server for ANY domain name. It is the registrar which lists either the GLUE record or authoritative DNS servers to use. The registrar can simply offline the record entirely, preventing anyone from even knowing which DNS servers to contact for the needed records.
The problem with "decent default passwords", is that it turns out that far too often its literally just something like HASH(MAC_ADDRESS) - so it is easy to figure out just from connecting to the device itself. They practically TELL you their default password. This has been done to keep the firmware flashing process "easy", since it is the same for all devices, instead of programmatically generating that one little string on a per-flash basis.
That isn't the #1 latency issue however. Larger time slices in time-division multiplexing is. For example, on DOCSIS, it is usually in the area of 10-20ms. On GPON, it is closer in the neighborhood of 1ms. Right now with my GPON connection, I have ~3ms round-trip-time to several major datacenters, including Google. That is more than faster enough on the latency front to be able to stream games in real-time with input/response being a single frame of animation well north of 60 FPS.
Facebook doesn't authenticate email addresses you put in. I've been getting notifications for some Mexican dude for years about every little comment he gets on FB.
At one point, I received some emails intended for the CEO of some Chinese company. They had a bunch of financial reports in them about things I couldn't understand. That was fun.
"Google's Assistant came much later" - completely ignoring Google Now + Google Voice Search (which were merged and rebranded as "Assistant", but that doesn't count, because new name, therefor it didn't exist before)
The entire article is bullshit. It is assuming absolute stock OS with absolutely nothing installed on it, if my assumption is correct from some of these dates I'm reading. Google didn't want to entire step on the toes of all of their vendors and carriers which were implementing a ton of these features long before they were standardized and pushed upstream into the main Android OS. For instance, they list Android as getting "Voicemail Transcription" only this year. I can't remember ever having a phone WITHOUT this feature in the past 5+ years now. Google Voice has supported this feature I believe since day 1. Carriers such as T-Mobile have had "Visual Voicemail" as part of their package for several years too.
They also have an entire section on keyboard features. This is the same issue all over again. Android for a very long time has supported custom keyboards, and I don't think I've ever seen a non-Nexus/Pixel phone use the stock keyboard. All of those additional features have been available for quite some time before they say they became available. On top of this, other features are not mentioned. Things like swype keyboard support are entire absent from this article as to give the appearance that Apple has the more innovative feature set. Yeah, its easy to pick them as the winner when you purposefully ignore things Android did years before Apple.
Check right now. How goes GPU compositing work with your current setup? I bet it doesn't, honestly. So you'd still be stuck in the classic software rendering that you currently already have.
And if you continued reading beyond that line of text, it explains why that worked in the early days of browsers, but doesn't work in modern browsers due to increased complexity of web pages.
Theory and practice are not the same though. Check the actual docs and videos on webrender. The DOM + Compositing process currently used to re-render a single pixel is more expensive than cutting out that entire code path and rendering the entire scene. If you're only thinking of the final piece of pushing the actual pixel to the screen, that's the quickest part of the entire process. Figuring out what value that pixel should have in the first place is where all the CPU time is currently being consumed. That's the whole reason they're doing this the way they are.
Quite the opposite. If there is no invalidated states on the screen, no painting occurs. It only paints when it needs to. It actually consumes less power overall because of the amount of code that is required to handle invalidation of only parts of the screen is massively slow. This is why the browser renders so much faster. Instead of 200ms per paint of a small section of the screen, it renders the entire screen in 15ms. The rest of the time, your CPU/GPU sits idle. Also, Webrender does all rendering on the GPU instead of CPU, so it has better optimization for painting the scene (CPUs suck at this entirely)
You: "They took it in accordance with the terms you offered."
The article: "Amazon's Alexa, for example, uses Wikipedia 'without credit, contribution, or compensation.'"
Wiki's licensing terms: "Text is available under the Creative Commons Attribution-ShareAlike License"
"Credit", in other words, is a requirement of the "attribution" clause. So maybe rethink your stance?
Piracy is easier than dealing with DRM. End of story.
Literally the entire XBox 360 Arcade and Indie library. Every game. All of them. Things like Geometry Wars. None of them are functional anymore on the 360 without an active internet connection. I had to find a way to tether the console to my phone using a bunch of janky cable attachments just to get the DRM to authorize my games (ones I had just played days prior at home, so timeout wasn't an issue). Even minutes after the games ended with the janky cable unplugged, I couldn't get back into them.
This is already not a thing, and it fucking pisses me off. I tried bringing my XBox360 to PAX, only to find out that all locally downloaded games purchased from their store now REQUIRES an active internet connection to play them, even 100% offline games. The DRM is totally fucked up now, even on consoles that are not current gen. This console never used to have this requirement, and its just shit.
I think I have a new favorite Twitch channel!
Came here to say the exact same thing. GG Canada. Nobody is buying CD-Rs anymore, so these asshats are trying to find other ways to force money out of people that have nothing to do with the work they're producing.
The big problem right now is that devices that DO come with "unique" passwords are far too often based on the device's MAC address. If you can already connect to the device to communicate with it, odds are you'd already have the information needed to "generate" the default password on the device. The bill should have a specific provision that the passwords are indeed truly random, and not based on hardware IDs.
I was hoping this was a link to ye old spudserver, and I was not disappointed!
At least it isn't false advertising calling it "Spectre"! https://en.wikipedia.org/wiki/...
No, more like Facebook discovered the vulnerability, and shut down the feature this guy used for the time being. See the more recent /. article on this subject.
"letting businesses message people and charging for it"
"Facebook is truly the only company that's singularly about people"
At least these two statements were in two separate paragraphs and not in the same one, eh!?
You can fix this right now. This auto-login actually broke email/sync for a company I consult for, and luckily actually found a way to turn it off right now.
1) Visit: chrome://flags
2) Set to Disabled:
Identity consistency between browser and cookie jar
When enabled, the browser manages signing in and out of Google accounts. – Mac, Windows, Linux, Chrome OS, Android
#account-consistency
How would this help in the given situation? ANYONE can technically setup a DNS server for ANY domain name. It is the registrar which lists either the GLUE record or authoritative DNS servers to use. The registrar can simply offline the record entirely, preventing anyone from even knowing which DNS servers to contact for the needed records.
Elon Musk apparently reads Slashdot: https://twitter.com/elonmusk/s...
The problem with "decent default passwords", is that it turns out that far too often its literally just something like HASH(MAC_ADDRESS) - so it is easy to figure out just from connecting to the device itself. They practically TELL you their default password. This has been done to keep the firmware flashing process "easy", since it is the same for all devices, instead of programmatically generating that one little string on a per-flash basis.
DRM is still the absolute #1 reason why piracy is better than paying outright for a "product" (service?)
That isn't the #1 latency issue however. Larger time slices in time-division multiplexing is. For example, on DOCSIS, it is usually in the area of 10-20ms. On GPON, it is closer in the neighborhood of 1ms. Right now with my GPON connection, I have ~3ms round-trip-time to several major datacenters, including Google. That is more than faster enough on the latency front to be able to stream games in real-time with input/response being a single frame of animation well north of 60 FPS.
Facebook doesn't authenticate email addresses you put in. I've been getting notifications for some Mexican dude for years about every little comment he gets on FB.
At one point, I received some emails intended for the CEO of some Chinese company. They had a bunch of financial reports in them about things I couldn't understand. That was fun.
"Google's Assistant came much later" - completely ignoring Google Now + Google Voice Search (which were merged and rebranded as "Assistant", but that doesn't count, because new name, therefor it didn't exist before)
The entire article is bullshit. It is assuming absolute stock OS with absolutely nothing installed on it, if my assumption is correct from some of these dates I'm reading. Google didn't want to entire step on the toes of all of their vendors and carriers which were implementing a ton of these features long before they were standardized and pushed upstream into the main Android OS. For instance, they list Android as getting "Voicemail Transcription" only this year. I can't remember ever having a phone WITHOUT this feature in the past 5+ years now. Google Voice has supported this feature I believe since day 1. Carriers such as T-Mobile have had "Visual Voicemail" as part of their package for several years too.
They also have an entire section on keyboard features. This is the same issue all over again. Android for a very long time has supported custom keyboards, and I don't think I've ever seen a non-Nexus/Pixel phone use the stock keyboard. All of those additional features have been available for quite some time before they say they became available. On top of this, other features are not mentioned. Things like swype keyboard support are entire absent from this article as to give the appearance that Apple has the more innovative feature set. Yeah, its easy to pick them as the winner when you purposefully ignore things Android did years before Apple.
Check right now. How goes GPU compositing work with your current setup? I bet it doesn't, honestly. So you'd still be stuck in the classic software rendering that you currently already have.
And if you continued reading beyond that line of text, it explains why that worked in the early days of browsers, but doesn't work in modern browsers due to increased complexity of web pages.
Theory and practice are not the same though. Check the actual docs and videos on webrender. The DOM + Compositing process currently used to re-render a single pixel is more expensive than cutting out that entire code path and rendering the entire scene. If you're only thinking of the final piece of pushing the actual pixel to the screen, that's the quickest part of the entire process. Figuring out what value that pixel should have in the first place is where all the CPU time is currently being consumed. That's the whole reason they're doing this the way they are.
Quite the opposite. If there is no invalidated states on the screen, no painting occurs. It only paints when it needs to. It actually consumes less power overall because of the amount of code that is required to handle invalidation of only parts of the screen is massively slow. This is why the browser renders so much faster. Instead of 200ms per paint of a small section of the screen, it renders the entire screen in 15ms. The rest of the time, your CPU/GPU sits idle. Also, Webrender does all rendering on the GPU instead of CPU, so it has better optimization for painting the scene (CPUs suck at this entirely)
But, since companies are people too, doesn't Microsoft have the right to be forgotten!? That case never existed if nobody remembers!