Or maybe not. Most people completely lack any sort of creative ability. Some of them realise this, and are excellent at combining old ideas to create something new. Some of them are just plagiarists who wish to be fed pulp and be told it's art. Gamers and anime fans seem to be particularly susceptible to this. Take a look at somewhere like garagegames, and you'll see 90% of the supposedly original ideas and concepts are simply tired rehashes
This, in itself, is not a problem. After all, this is why they are the consumers, not the designers and artists.
Until you give them the ability to create in game content for cash. As soon as there's a financial incentive, you start to lose the high ground on moderation/standards, as to fulfill your business model you have to accept the dominant culture in your game. Expect every single game this is implemented in to rapidly devolve in an anime and RPG archetype filled hell as people learn they can create what they want provided Mommy stumps up the cash
Shortly after that, expect the server to close down after masses of lawsuits for the inevitable IP violations
TBH, I'm not looking at the coding/computer power aspect, but simply the building time necessary for the content-try making a realistic model of the street you live in(including buildings) in a level editor. Then multiply it by several million. The bugs/physics comment is a reference to the huge amount of testing that such a large play area will require
Upcoming titles include "Poke the Guy Next To You In The Ribs", "Ink Flick Mayhem" and "Draw on The Unconscious Drunk Guy". Still, it's better than the N-Gage.
If doing a violent game was really such a nightmare, then why is Rockstar selling so many copies of GTA3?
Because they aren't worried about metaphorically saying "fuck off" to everyone who complains-it helps sell their games, as their entire catalogue is shock based. If EA got embroiled in a similar controversy, it might hurt the sales of their various high quality franchises like FIFA 200x, Generic Sports Sequel 7, Hack n' Slash RPG 12 and Barbie Goes Shopping
1. Final Fantasy 7
2. Final Fantasy 6(voted for by kids who are too young to actually remember the SNES)
3. Chrono Trigger
4. Final Fantasy 10
5. Chrono Cross(again, voted for by kids who are too young to actually remember the SNES)
6. Obscure Square game that no one but the legions of wapanese fanboys have heard of
7. See 6
8. See 7
9. See 8
10. See 9
Do they think the warez groups will put the seal in the.nfo? Will teenage girls now download Britney_Spears.Random_Marketed_Commercial_Crap.FBI _Says_Dont_Copy_This.Sharereactor.mp3?
IMO this is a crap idea as a deterrent. People already know it's illegal (with the exception of the few who actually believe that 24 hour crap). The only ones who see it are those who will buy the software- warez kiddies, who might pay attention out of fear of the consequences, don't. The ones who pirate and buy are those who seek to appraise before spending(whether to check quality or see if it will run on their machine) -the warning is wasted on them, as they believe (rightly, IMO) that they aren't actually doing anything wrong provided that they really do buy anything they like and want to keep
They impose the state's will and protect it's existence. Occasionally, this coincides with protecting me. There's a strong difference. Regardless of the morality/ethics of the particular laws, they are imposed via the threat of force, and the police are the tool used to impose that force-the gap between the LAPD, the KGB and the Gestapo is one of accountability, not philosophy.
Ask not what you can do for your country, ask what your country can do for you-because otherwise your citizenship is meaningless.
Kinda off topic, but there's a lot of stuff on this subject and various related ones in "Designing Virtual Worlds" by Richard Bartle. I'd recommend it to anyone interested in MMOs.
Going back on topic, there's a fairly good argument that's there's no real growth now-except in the switch from ticks to turn based real time(not a contradiction in terms-rather than each turn approximating 6 seconds, each turn is 6 seconds) the mechanics are extremely similar to the first MUDs. Just as Japanese RPGs are all remaking Dragon Warrior, MMORPGs are still stuck in the levels/classes mold, with repetitive mob killing and a levelling treadmill
Recently, we have received an increasing amount of feedback from our customers in regard to the probable copyright infringement of Diablo, Diablo II, Starcraft, Warcraft II: Battle.net Edition, Warcraft III and World of Warcraft products (each, a "Program") on the Internet. We here at Blizzard share the concerns that many gamers are voicing. In this regard, we have contacted one of your users in connection with the aforementioned site and the infringement of Blizzard intellectual property.
Please note that all title, ownership, and intellectual property rights in and to each Program and any and all copies thereof (including, but not limited to, any titles, computer code, objects, characters, character names, stories, dialog, catch phrases, locations, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation
Seemingly Blizzard now claims the rights to the entire RTS genre
It's true, Communism is great for games. Let's do a comparison.
Soviet Union produced Tetris, the most played game yet made
Post Communist Russia produced Big Rigs, hailed by Gamespot as the worst game ever
The most famous American designer produced Daikatana
The most famous British designer produced Black and White
Clearly, communism holds the key to great game design
I'm uncertain. Did they feel the reputation of battle.net as a cheat filled hell would be impinged? Maybe they feared the loss of script kiddies and bot runners to this site? Are they not aware that the majority of pirates already play on battle.net, using keylogged CD keys stolen from the many users of bots/hacks/cheat programs?
Mind you, this is the same company that threatened legal action over an open source tribute to an 8 year old game on the grounds it may cause confusion with their modern products. Having said that, the intelligence shown by the average 14 year old Blizzard fanboy makes that a real possibility
Guards Guards has been done as an animated film. Personally, I'd want to see Robin Hobbs' Farseer Trilogy as a series of films
Upon clicking the link, I was greeted by a freevibe anti-drug advert
People accept copyright laws because they aren't enforced against minor infringers
Call various hardware companies as well if you need to defray costs. I know several of them will sponsor LAN parties
Anyone else remember when this was considered bloatware for requiring a massive 30MB of disk space?
What other studios has EA gutted?
Or maybe not. Most people completely lack any sort of creative ability. Some of them realise this, and are excellent at combining old ideas to create something new. Some of them are just plagiarists who wish to be fed pulp and be told it's art. Gamers and anime fans seem to be particularly susceptible to this. Take a look at somewhere like garagegames, and you'll see 90% of the supposedly original ideas and concepts are simply tired rehashes
This, in itself, is not a problem. After all, this is why they are the consumers, not the designers and artists.
Until you give them the ability to create in game content for cash. As soon as there's a financial incentive, you start to lose the high ground on moderation/standards, as to fulfill your business model you have to accept the dominant culture in your game. Expect every single game this is implemented in to rapidly devolve in an anime and RPG archetype filled hell as people learn they can create what they want provided Mommy stumps up the cash
Shortly after that, expect the server to close down after masses of lawsuits for the inevitable IP violations
TBH, I'm not looking at the coding/computer power aspect, but simply the building time necessary for the content-try making a realistic model of the street you live in(including buildings) in a level editor. Then multiply it by several million. The bugs/physics comment is a reference to the huge amount of testing that such a large play area will require
The entire world modelled with realistic physics?
Expect this to be 6 years late, with missing features such as building interiors, massive lag and riddled with bugs
Upcoming titles include "Poke the Guy Next To You In The Ribs", "Ink Flick Mayhem" and "Draw on The Unconscious Drunk Guy". Still, it's better than the N-Gage.
Flight to Tehran-$800
Night in a 4 star hotel-$100
Telling an Iranian that he's an Arab and getting the living shit kicked out of you-priceless
Real men listen to Good Charlotte. And Blink 182
If doing a violent game was really such a nightmare, then why is Rockstar selling so many copies of GTA3?
Because they aren't worried about metaphorically saying "fuck off" to everyone who complains-it helps sell their games, as their entire catalogue is shock based. If EA got embroiled in a similar controversy, it might hurt the sales of their various high quality franchises like FIFA 200x, Generic Sports Sequel 7, Hack n' Slash RPG 12 and Barbie Goes Shopping
AFAIK, everyone who was involved with the 2 Syndicate games went to either Lost Toys(RIP), Muckyfoot(RIP) or Lionhead
1. Final Fantasy 7
2. Final Fantasy 6(voted for by kids who are too young to actually remember the SNES)
3. Chrono Trigger
4. Final Fantasy 10
5. Chrono Cross(again, voted for by kids who are too young to actually remember the SNES)
6. Obscure Square game that no one but the legions of wapanese fanboys have heard of
7. See 6
8. See 7
9. See 8
10. See 9
Here
AFAIK, virtual world(as a genre) refers to MMORPGS, not city building/god games
Do they think the warez groups will put the seal in the .nfo? Will teenage girls now download Britney_Spears.Random_Marketed_Commercial_Crap.FBI _Says_Dont_Copy_This.Sharereactor.mp3?
IMO this is a crap idea as a deterrent. People already know it's illegal (with the exception of the few who actually believe that 24 hour crap). The only ones who see it are those who will buy the software- warez kiddies, who might pay attention out of fear of the consequences, don't. The ones who pirate and buy are those who seek to appraise before spending(whether to check quality or see if it will run on their machine) -the warning is wasted on them, as they believe (rightly, IMO) that they aren't actually doing anything wrong provided that they really do buy anything they like and want to keep
They impose the state's will and protect it's existence. Occasionally, this coincides with protecting me. There's a strong difference. Regardless of the morality/ethics of the particular laws, they are imposed via the threat of force, and the police are the tool used to impose that force-the gap between the LAPD, the KGB and the Gestapo is one of accountability, not philosophy.
Ask not what you can do for your country, ask what your country can do for you-because otherwise your citizenship is meaningless.
But I think someone needs to buy the man a clue about the location of spammers
Kinda off topic, but there's a lot of stuff on this subject and various related ones in "Designing Virtual Worlds" by Richard Bartle. I'd recommend it to anyone interested in MMOs.
Going back on topic, there's a fairly good argument that's there's no real growth now-except in the switch from ticks to turn based real time(not a contradiction in terms-rather than each turn approximating 6 seconds, each turn is 6 seconds) the mechanics are extremely similar to the first MUDs. Just as Japanese RPGs are all remaking Dragon Warrior, MMORPGs are still stuck in the levels/classes mold, with repetitive mob killing and a levelling treadmill
Taken from a Cease and Desist issued by them
Recently, we have received an increasing amount of feedback from our customers in regard to the probable copyright infringement of Diablo, Diablo II, Starcraft, Warcraft II: Battle.net Edition, Warcraft III and World of Warcraft products (each, a "Program") on the Internet. We here at Blizzard share the concerns that many gamers are voicing. In this regard, we have contacted one of your users in connection with the aforementioned site and the infringement of Blizzard intellectual property. Please note that all title, ownership, and intellectual property rights in and to each Program and any and all copies thereof (including, but not limited to, any titles, computer code, objects, characters, character names, stories, dialog, catch phrases, locations, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation
Seemingly Blizzard now claims the rights to the entire RTS genre
Blizzard's utter joke of an enforcement policy doesn't help, I doubt preventing cheats was their main motive in this case
It's true, Communism is great for games. Let's do a comparison.
Soviet Union produced Tetris, the most played game yet made
Post Communist Russia produced Big Rigs, hailed by Gamespot as the worst game ever
The most famous American designer produced Daikatana
The most famous British designer produced Black and White
Clearly, communism holds the key to great game design
I'm uncertain. Did they feel the reputation of battle.net as a cheat filled hell would be impinged? Maybe they feared the loss of script kiddies and bot runners to this site? Are they not aware that the majority of pirates already play on battle.net, using keylogged CD keys stolen from the many users of bots/hacks/cheat programs?
Mind you, this is the same company that threatened legal action over an open source tribute to an 8 year old game on the grounds it may cause confusion with their modern products. Having said that, the intelligence shown by the average 14 year old Blizzard fanboy makes that a real possibility