EFF Continues Fight On Blizzard Vs. Bnetd Case
Thanks to an anonymous reader for pointing to a Boing Boing post discussing the continuing conflict between Blizzard Software and the makers of bnetd, linking to the latest EFF-authored court documents (PDF) in a continuing legal battle over "the free bnetd software that emulates Blizzard's free Battle.net gaming service." Boing Boing argues of the EFF's new documents: "The prose here positively sings, and is as good a treatise on fair-use reverse engineering as you could hope to read", going on to quote their argument that "...the dissimilarity between the 'BATTLE.NET' and 'bnetd project' marks alone warrants summary judgment for the Defendants on Blizzard's Count III. Also weighing heavily in Defendants' favor is the fact that Blizzard has still failed to come forward with any admissible evidence of actual customer confusion." We've previously covered this long-running legal battle on several occasions. In related news, other readers point out a $1.2 million bequest to the EFF from the estate of Leonard Zubkoff "to establish the EFF Endowment Fund for Digital Civil Liberties."
I'm confused, don't they sell those at DQ? Let's sue.
Who cares?
This is probably the least important thing the EFF could be doing with donation money. Scratch that. The silly Flash cartoon game that shows users how to fileswap without breaking copyright law is the least important. But this is the least important fight they needed to take up.
I also find this indicative of the types of cases that the EFF takes up. If you look over the cases that they've litigated over the past several years, all the cases are essentially prima facie decideable on the side that the EFF takes up. They never fight the fight on the side that looks to lose. There are hundreds of people getting squeezed by the RIAA for filesharing and the EFF all of a sudden has short arms to match their deep pockets.
I wish I could believe that the EFF was fighting for electronic rights, but they are nothing more than tag-a-long lawyers ready to jump into a winning battle than dedicated visionaries ready to fight the good fight.
I have been pwned because my
I'd just managed to convince myself Blizzard was no longer evil, and that I could look forward to purchasing W.o.W. and now slashdot's gone and reminded me that they're still evil.......
Imagine that...a weblog run by one of the leaders of the EFF, Cory Doctorow, praising the EFF's side in a court case. Isn't that just amazing?
(I'm not saying anything about the relative merits of the case here...just the amusement inherent in citing BoingBoing's opinion on an EFF affair as authoritative.)
Editor Emeritus and Senior Writer, TeleRead.org
EFF would be setting a good president if they win this one, helping similar projects
If you mod me down, I will become more powerful than you can imagine....
We haven't had a good president since 1988.
I have been pwned because my
I'd polymorph Blizzard
"Don't make me turn you into a mindless sheep!"
... didn't they stop releasing Bnetd? I dunno I remember they stopped developing it a while ago because of the battle. That was back when the only WC3 was the beta. I haven't looked into it since then because after the game came out I didn't need Bnetd anymore.
Who knew those legal types could produce poetry?
The Legal brief is actually a very fun read.
Plus, you got to give some kudos for a guy that uses the term bogosity.
There are two kinds of fool. One says, This is old, and therefore good. And one says, This is new, and therefore better.
I attend college at an institution with highly restrictive Internet access. We are incapable of playing games on the Internet, such as through Battle.net. Intra-network traffic is not restricted, however. As such, with the help of bnetd, I am able to run a server that is used campuswide daily. I've been following the case for the past two years, and I'm glad to see that it's finally getting some press -- much as I love Blizzard's products, I'm also a big fan of reverse-engineering products. The services offered by bnetd (and other offshoots like PvPGN) are invaluable to many users who would otherwise have no means of taking advantage of the matchmaking services offered by Blizzard's official servers. I'd love to see their work continue unhindered by legal pressure.
I'm uncertain. Did they feel the reputation of battle.net as a cheat filled hell would be impinged? Maybe they feared the loss of script kiddies and bot runners to this site? Are they not aware that the majority of pirates already play on battle.net, using keylogged CD keys stolen from the many users of bots/hacks/cheat programs?
Mind you, this is the same company that threatened legal action over an open source tribute to an 8 year old game on the grounds it may cause confusion with their modern products. Having said that, the intelligence shown by the average 14 year old Blizzard fanboy makes that a real possibility
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Blizzard has also recently issues a cease and desists letter, backed by DMCA threat to gotwow.net. Read the forum post here
Well, today I received an email from Blizzard. You may read it below, long story short, all files and the spell db will be taken down and will not be hosted on this server anymore. Here is the content of the email
I really hate Dan Patrick.
It's true, Communism is great for games. Let's do a comparison.
Soviet Union produced Tetris, the most played game yet made
Post Communist Russia produced Big Rigs, hailed by Gamespot as the worst game ever
The most famous American designer produced Daikatana
The most famous British designer produced Black and White
Clearly, communism holds the key to great game design
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BnetD
Each and every day
I logged on and played
Battle.net
Each and every day
It lagged on and I played
For the right price....
I'll pretend to be a customer who was confused and sell out free software and legitimate uses of reverse engineering and for that matter all practical applications of intelligence and education. Why the fuck not. For the right price...
private message me for details.
because I have been enjoined by this Holy Office to abandon the false opinion which maintains that the Sun is the centre
So many people seem to think there is nothing important to be had in this case; I think they are wrong. Dead wrong.
Blizzard envoked the DMCA against bnetd, claiming bnetd (primarily) circumvented their copyright protection efforts because it bypasses the cd-key check given when logging into the battle.net service.
This is obviously an abusive use of the DMCA as that 'special' cd-key check only takes place on battle.net. It doesn't happen on single player, LAN, or TCP/IP games.
Sure, right now there are larger - more important cases to be fought. But, this case also has it's place of importance.
Blizzard is clearly abusing the DMCA [Yeah, yeah - atleast ACT suprised, k?) - and if they are allowed to abuse the DMCA this way and win their case - their case will become a reference in other similar cases.
As lame as this may sound, this is something gaming companies could use as a leash to control mods that they do/don't want to allow to continue developement.
Or, say, someday MS decides that each time you log onto their xBox Live gaming service it checks some sort of key. This would prevent anyone from offering competing services to the xBox Live. Even if they are just doing it for fun, or as an OSS project.
Regardless, the point is that the results of this case could potentially have FAR-reaching implications for potential OSS projects.
Nevermind the fact that the entire lawsuit is bogus. Though, with the exception of the trademark/copyright claim for the use of the 'bnet' name. (Battle.net is, in fact, collectively known to the majority of users as b.net - and is most commonly referred to as such.)
To Slashdot, it's a "culture movement" because artists don't deserve to be paid for the work they put in to renting a studio, spending a month recording something, pressing CDs, and marketing it with their label.
There's an organization called the RIAA that happens to represent their label, so suddenly it's okay to pirate the artists' music. The legality issue is completely ignored.
I feel for anybody whose circumstances prevent them from playing on bNet. But as long as a project like this gives the ability for anybody to effortlessly negate Blizzard's main layer of piracy control, as well as providing a tool to use in developing cheats that will work on bNet (by providing a nice reference on the network protocol), I fully agree with Blizzard's decision to shut it down. It's indisputable that bnetd provided both of those things, and I'm pretty sure that some form of copy protection wasn't on their list of future features, either. Neither did they plan on closing the source to deny bad cheaters easy reference.
I'm not saying that piracy and cheating don't happen on bNet, of course. But the way I see it taking things like this out of the picture is like locking your door in a bad neighborhood. It sucks for a guy walking by who needs some shelter, but is that really going to change your mind about it?
Under communism, Blizzard wouldn't exist. And productivity would be horrible because there wouldn't be any incentive when you're going to get a (un)fair salary no matter what.
Oh, and you probably wouldn't be posting on Slashdot, since the Internet either wouldn't exist or would be a complete mess.
But games played with dirt and potatoes just aren't as fun.
There is an incentive, personal fulfillment; the betterment of mankind; your own long term self-interest and - hey, stop laughing. I'm serious, this isn't a joke!
No really, communism is in your best interest. The next time you get laid off to someone who is willing to work for $30,000 a year less than you, just ask yourself: would this have happened under communism? And anyway, when you stop working for the sake of money and start working for the sake of accomplishment, you stop becoming a slave to the dollar. Do you like being a frightened slave under capitalism?
I find it hilarious that Blizzard can complain about copyright infringement when their entire IP is stolen from Dungeons and Dragons and Games Workshop
The community run game server concept worked / is working for the Myth community... http://www.playmyth.net -Owl
zenmonkeycat - Anyone want to help me kill Baal?
l0ser - u hav gold
zenmonkeycat - Do I have gold?
l0ser - hey give me sum gold
zenmonkeycat - I really don't have any to spare.
l0ser - hey fagit giv eme gold
zenmonkeycat - Seriously, I don't have enough as it is.
l0ser - i need wps
l0ser - jail
l0ser - give wp
zenmonkeycat - Seriously, you don't need it.
l0ser - give wp fagit!!! [spammed four times in a row dowm my screen]
zenmonkeycat - No. I'm not going to give you any waypoints if you're going to be a dick about it.
l0ser - give gold!!!!
zenmonkeycat - Shut up, you're not getting any of my gold.
l0ser has gone hostile on zenmonkeycat
[five minute wait with me in town the whole time]
l0ser - give me wps
[ten minutes pass and I'm still hanging out in town]
l0ser has left the game
zenmonkeycat - Heh.
*****
Dear Mary,
I yearn for you tragically,
A.T. Tappman, Chaplain, U.S. Army.
Taken from a Cease and Desist issued by them
Recently, we have received an increasing amount of feedback from our customers in regard to the probable copyright infringement of Diablo, Diablo II, Starcraft, Warcraft II: Battle.net Edition, Warcraft III and World of Warcraft products (each, a "Program") on the Internet. We here at Blizzard share the concerns that many gamers are voicing. In this regard, we have contacted one of your users in connection with the aforementioned site and the infringement of Blizzard intellectual property. Please note that all title, ownership, and intellectual property rights in and to each Program and any and all copies thereof (including, but not limited to, any titles, computer code, objects, characters, character names, stories, dialog, catch phrases, locations, artwork, animations, sounds, musical compositions, audio-visual effects, methods of operation
Seemingly Blizzard now claims the rights to the entire RTS genre
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Bnet.d contains no Blizzard code and doesn't infringe on any laws (excepting perhaps the DMCA, which happens to be a dubious law anyway)
Blizzard's concerns about "piracy" or cheating may or may not be justified, but ethically and legally it's none of their fucking business if someone wants to make a b.net-compatible server as long as they don't break any laws. Blizzard shouldn't have the power to do shut them down. No one should.
It's time to stand up for the little people, even when they don't always do things that maximize profits for corporations. I ask you, which do you value more, freedom to develop software that may put a dent in the sales figures of some corporation (GNU/Linux is a good example - they're taking massive market share from lots of companies who formally made big bucks selling proprietary alternatives) or allowing Blizzard to restrict these people in the name of profit and/or misguided hysteria?
thank you ;)
Okay, for starters - bnetd said they would implement the cd-key check system Blizzard uses on battle.net. Blizzard in fact agreed to it at one point, then retracted and filed suit.
The CD-Key check on battle.net is NOT Blizzard's primary form of anti-piracy. Hell, it's not even a good one. CD-Key gen's are available for every Blizzard title. EVERY title. (Well, all those that require a key anyway.)
All can be found with little effort, navigating the right hack sites. In fact, many people trade them off for items in games.
Another problem with calling Blizzard's CD-Key check their main anti-piracy protection is the fact that SP, LAN, and TCP/IP play do _NOT_ have any sort of CD-Key authentication.
In fact, the MAIN anti-piracy measure Blizzard has taken is unquestionably the initial CD-Key check required during the installation of the product.
The battle.net CD-Key check feature merely ensures more then one person isn't using the same key on the same service at the same time. Hardly a main piracy protection scheme. Though, it's a good and valuable one.
However, if it were so important that a product like bnetd would harm their business - it would suffice to say they would not have allowed TCP/IP, LAN, and SP without the same CD-Key check.
Now, take notice to what you are saying. According to you, a company [such as Blizzard], could effectively hold a monopoly over a service by merely adding a copyright protection feature to their own proprietary service - such as a CD-Key check.
The way they do it is simple. Make product, product can use online service. Make online service do a CD-Key check that ONLY producer can do.
BANG, no one can offer a competing service.
(I kid, I kid)
What happened to FSGS? I remember playing on this Battle.net clone years ago. It seems they got shut down too.
No no, you've got it all backwards!
Free as in mason.
You because you bothered to post.
battlenet as a free service. However they haven't turned around and gpl'd the source of some of their older games like id. I am on a fulcrum point of whether or not to support them in the future, but this dispute definitely hasn't won any points with me as a paying customer. As a consumer I am well aware that there are alternatives to Blizzard products and they are becoming more and more appealing to my wallet.
""This is obviously an abusive use of the DMCA as that 'special' cd-key check only takes place on battle.net. It doesn't happen on single player, LAN, or TCP/IP games.""
It's kinda hard to perform the check in singleplayer and LAN games, as you could either circumvent it by unplugging your network connection to the world, or losing sales to every user who do not (gasp) have Internet connection.
No keycheck for direct TCP/IP games is bit more gray area, but basically they are 'LAN games' as well, and requiring a check would require an internet connection for a game which does not require it to function. How do you differentiate TCP/IP gaming over a 'private' WAN and a game over the Internet?
The other way to do it is Valve's 'Steam' system. Look how many 'fans' they got from the LAN party community when their new system basically disallowed LAN gaming without a connection to the internet!
Blizzard is still the bad guy, as 'server emulation' for a game that does not require a paid subscription is fair game to reverse-engineer. What happens in five or ten years when Blizzard runs down battle.net and you can no longer use it? Yeah, it has a secondary issue of 'disabling' the antipiracy check, but I recall bnetd devs offered to include the keycheck to their code, but blizzard refused to provide a way to include it.
In any case, complaining that they are 'abusing' the DMCA by requiring an online CD-check only on battle.net is moronic to say the least.
Hmm.... hungry programmers locked up for 20 years? That's a lot of free time. I'd bet they would come up with something even better than Warcraft.
Blizzard is very likely to continue sinking money into the service forever. should be Blizzard is not very likely to continue sinking money into the service forever.
May we never see th
...thats what you get for going to school at a religious college in the middle of west bumfuck!
But some Corporation's ability to make a buck off of me shouldn't be more important than my freedom to do whatever the heck I want to with my own property.
The U.S. has to stop treating corporations - tools designed to deflect liability and dodge taxes - as living entities. A Corporation's goals do not benefit mankind - they benefit the stockholders.
When you give a non-human entity greater rights and priveleges than you do actual people, it enslaves us.
Then we need P2P software that truly emphasizes the artists, and completely circumvents the RIAA. Maybe an add-on interface for Kazaa, MUTE or WASTE. If the average user sees they can get at the artists directly, legally, and still get all the music they want... sounds like a pretty high-selling idea to me.
I happen to run across another lawsuit that is about to break. It appears that Blizzard Entertainment is in a trademark dispute with a New York company called Blizzard Records. Here is the only link I've found on it in the public sector. Based on what I've heard this could really hurt Blizzard Entertainment.
The bnet mark confusion is addressint in the (F) article. Blizzard has provided no proof that battle.net was known to its users as b.net prior to 1998 when 'bnetd project' began using that name.
You support the ability of a game company to shut down other people's projects if those projects in some miniscule ancilliary way help people develop cheats for the company's game?
That's a pretty interesting position to take.
Do you support card deck companies shutting down computer chip manufacturers because their chips can be used to create card-counting devices?
They renamed it Free Standard Game Server years ago but they shut down shortly after Blizzard sued the bnetd project. Guess they didn't want to deal with a long multimilion dollar lawsuit with one of the biggest international corporations on the planet :)
This is really obvious to anyone who tried to sign up for the beta test. They have to shut down any free versions of battle.net because they're planning on making money off of world of warcraft monthly fees.
I don't blame them but then again I'm not sure they should be able to shut someone down who created a free version of their proprietary online game engine.
The man who trades freedom for security does not deserve nor will he ever receive either. - Benjamin Franklin
The corn example you cite is actually a pretty good example of the markups on a physical commodity. It takes a lot of work and resources to prep and move a physical commodity from production to the customer. It creates a three-tiered business model: production -> distribution -> retail sales.
Music, books, and software are different though - they're virtual commodities. For thousands of years they were closely tied to physical media so they could be treated as a physical commodity. The three-tiered business model still applied.
With the advent of mechanical reproduction (the printing press, phonograph, mimeograph, etc), the cost of reproducing the virtual commodity dropped. It was still tied to a physical medium so the distribution cost stayed the same, but the the production cost dropped. The people in the first two stages of the business model loved this because it meant more money for them. Their costs dropped, but the physical product was the same so they could charge the same price to the end customer under the guise of distribution costs, while they got fat on the profits.
Now, with the advent of tape recorders, cd-burners, computers, and the Internet, the other shoe has dropped. The revolution that started with the printing press has reached its conclusion - virtual commodities are now completely unencumbered by any physical media or distribution costs. The new business model for virtual commodities is going to be production -> sales, with maybe a small marketing role in the middle. Suddenly those middlemen who were profiteering for centuries off the distribution portion of the model are going to be out of a job, and they're scared.
The days where distributors could eat up most of the profits for virtual commodities are going to be over soon. It's already happened with travel agencies, it's happening with banking (check processing is being supplanted by online bill paying), and it's going to happen to music, books, software, and movies for the simple reason that it's a more efficient business model. Those who've set themselves up comfortably in the old business model see the writing on the wall, and they're fighting tooth and nail to delay the inevitable - throwing up every legal, financial, and PR roadblock they can to try to slow it down so they can milk their positions for a few more bucks.
Blizzard games already support local network play. Old games that only shipped with IPX LAN support were updated many years later with support for UDP LAN.
homes!
While trees and pig farms are?
and wasn't impressed. The interviewer got into work two hours after the interview was supposed to start, and things went downhill from there. If they hadn't paid for my plane ticket I would have left. I still find it surprising that such a well-known game company can be so unpreofessional and remain successful.
Call it a "culture movement" or whatever you like, but it's not about ripping anybody off.
I didn't call it a culture movement. Justifiers like you have.
The thought process is about art, not demonizing the RIAA or thief.
For fuck's sake--give me a break. The thought process is about "art?" When a college kid installs Kazaa and rips the latest Linkin Park CD in 30 minutes, he's thinking about how artistic he's being and preserving music? Get real. You're justifying it as an art movement to remove the attachment of guilt that lands upon you when you download music you should be paying the artist for.
It happens, to people with this mindset, that these are causalities in a dilemma of understanding. Understand that the mindset is that music, like any other art form, is created by those who have a passion for it, those who want to give/explain/justify their view of the world to the world. That those people would be doing this not matter what, money, fame, whatever. Call it a purist view of the world, but don't miss understand it.
If you appreciate their worldview so much, how does stealing it support them financially to make more? A lot of artists do this for a living.
Given that viewpoint, the RIAA and those "shiny, Barbie doll artists" would be the antithesis of the purists view on music as art, seeking (only?) to profit from an art form. But this is the nature of a capitalist economy driven by consumerism.
It's nature, period. You trade for something. Artists sign distribution deals in exchange for a return of the profits to the labels who will be producing their video, filming it, hiring directors, hiring producers, renting a studio, clothes, setting up photo shoots, interviews, etc.
As to the legality issue, there is no question that the law bodes against the practice of file sharing.
That should be the end of it. Not only legally, but morally. However, I fully expect some sort of moral justification to follow--
I will remind you however, that the law was also, once, in favor of slavery, civil rights abuses, women's rights, etc. The "LAW" is a living document subject to change with the ebbs and flows of society.
Ah, and there it is. The fact that slavery and other civil abuses once existed somehow translates into the idea that it's okay for people to download music without paying for it. Law is NOT a living document subject to the ebbs and flows of society. Law is a strict code of ethics. Only when it is changed through further legislation does it EVER change. Right now, it is against the law.
I very much appreciate the irony of you bringing up rights violations of the past to JUSTIFY rights violations of artists.
The question remains, would you take the same stance on the issue, if you were charged $12-18 per painting or collection at your local art gallery for sub par works of artists seeking a profit. Most likely not.
What would you be doing paying for $12-18 paintings you thought were sub-par? Does that make it okay for you to freely make copies of them and distribute them on the Internet?
So yes, under the current model, artist, labels, and the organizations that represent them deserve to be paid. But, I think the point that everyone is trying to make is that the model needs to be changed.
You don't make that point by ripping off the artists. They willingly signed those contracts. The anti-RIAA, pro-artist bullshit is just a justification to try to shed the image of illegality that will always haunt this mindset--it's a distraction of the issue. "We're getting music albums without paying for them--blame the RIAA!" This rampant moral relativism to justify the convenience of thievery disgusts me.
Well yeah. Harvest Moon and Animal Crossing man!
From my reading, it looks like a simple rewording of the EULA might have been all that was needed to give Blizzard leverage with the DMCA.
Also a little further along Blizzard attempts to claim their software is only licensed and not sold, when (apparently) "...no less than ten times..." in court documents they described the software as 'sold'. It looks like if Blizzard's documents had been worded a little differently ('licensed' instead of 'sold') they might have had something there too.
There's also the part on page 11 where Blizzard failed to make good on the claim of copyright infringment on the icons, because they were lumped in with the rest of the game client as a whole, and that copying only the icons was de minimis. In that section, the document seems to imply that Blizzard might have had a case there had they bothered to register each icon individually.
So, I'm glad Blizzard lost, but the bnetd_reply document reads to me like a step by step HOW-TO (not make these mistakes again) document for lawyers.
I'd rather be a rich slave than a poor, uh, communist