I robot from 1983, I think was the first non-vector 3d game. You could even control the viewing angle. and it had a 'drawing' mode where you could draw stuff with the 3d primitives. http://en.wikipedia.org/wiki/I,_Robot_(arcade_game)
Imagine being at a friend's and being able to stream your own games in this method. That would be the best of both worlds, you have the killer rig at home for the latest and greatest, and you can stream your games while on the go.
How about being able to stream your own games like this when you're on the go. Say I'm at a friends who has a good net connection, nice screen, but some crippled onboard video (not to mention I'm not going to bring my games and do the install/update/patch setup the config thing). It would be nice to log into your own 'kaigai' server and play your collection. Sell me this as a product instead of a service and I'm onboard.
Do you feel you have the right to have society offer you protection from others (i.e. police)? I would certainly hope so.
You're bringing rights and the constitution into this but it boils down to some things just shouldn't be for profit.
Wouldn't you think it's insane if your house was burning down and the fire dept wouldn't help you because you weren't up on your fire insurance payments?
You should have the right not only to your freedoms, but to have a society that will protect you from physical harm, and your home (as in a fire etc) or yes even your physical wellbeing regarding your health. I'm in Canada, I don't know how many times I've heard from friends in the US that they couldn't afford to go to the doctor over something. That is just insane. Yes Canada's system isn't perfect but as soon as you put a price on something you will end up with the have's and have not's. I'm willing to pay more for my taxes to not have such a situation, even though I could afford my own health care costs (currently I might add, who knows in the future).
Cause l4d is probably the first game (only?) that allows you to enable split screen but set a custom res. For example, I did 2048 x 768 res in l4d, enabled twinview where it spans the desktop along two screens, and then enable the split screen in l4d on the pc. Two players, two screens, one copy. The only thing that gets mucked up is the menu (stretched across both) but in game is perfectly fine, and with the modest requirements of this game, it plays fine too. Although I hardly play anymore, it's a cool option.
How has John Carmack with id software pulled this off all these years with having a linux binary in short order after release? Yes you're not dealing with toolkits but I would think 3d games & sound wouldn't be trivial. I read they code cross-platform from the start and it's not too much effort once they have that codebase.
And to quote him, he said they do this not because it's necessarily profitable, but because 'it's a good thing'.
Although to knock down a little what I just said, I play quake wars - enemy territory frequently (great game, too bad it didn't do well), and I just can't get the same smooth performance I get in xp over the linux version. So I have to reboot everytime to play.
When they tried to make VR in the early 90's (talking from my experience of the video games like pterodactyl nightmare or whatever it was called and a few others i tried), they were trying this tech in 3d obviously on two screens, when 3d was just barely happening on one screen. The idea was way ahead of it's time.
Not only were these games super low resolution, it felt like 10 fps. It was so choppy and low res it ruined any sense of immersion.
Surely we can do two high res screen at a smooth 60 fps for each screen now. I would love to try VR again with today's tech. Surely, someone in the industry must realize it's not that it was a bad idea but that the tech wasn't ready yet?!
Uhh look at left 4 dead on pretty any half decent card. WOW
I hear people comment on having 130fps with a nvidia 8600 everything cranked. This game is not a good example of your point. And obviously having 130 fps is so overkill (and I hate vsync off).
Hell, I've run left 4 dead to two separate displays with that splitscreen trick and both are smooth as glass.
He says they'll destroy the data, I dunno... somewhere along the line statements like that can look bad.
Maybe saying 'we simply don't log it as it's not necessary for our business model, and costs actually go up tracking all of this, when we'd rather keep prices down for our customer base' would have been a better way of saying it.
I haven't fired up an emulator in a bit, but it's the same thing with old mame games (and consoles) on nvidia cards, it does auto filtering and afaik no way to prevent it.
I read some people would be put in weird custom resolutions to get old arcade games to work correctly. I can only imagine now how it looks on lcds that only have 1 true res, or maybe that doesn't make a difference.
Is there a way to get old emulators to look pixel perfect on modern hardware?
I've thought about this before, multiplayer video games are the only type(besides live performances) of entertainment that have a time period of enjoyment and then it's difficult if not impossible to go back and play an old game in the future due to not finding others to play.
Twenty years from now, I could throw on any classic movie, but any multiplayer game from many years ago will only be a memory. And even single player games will be difficult, unless we have perfect windows emulators (and the consoles).
Does that just mean the addition of new drivers or a revamp of the existing? I have some no name wifi usb that uses zd1211rw and it's pretty easy to make it fall over.
It works, but if I copy numerous small files it'll stall in quick order, but with one large file it's usually fine. Same with a movie, streaming it and just playing is fine, but skim through it too much and it'll drop the connection.
I use ubuntu intrepid, in the last version, not only would it drop, but a lot of times I could not bring it back to life without a reboot, even removing/reloading the module would result in errors.
So it's a little better, but it's still pretty unreliable.
I've never had a game with securom yet (haven't grabbed anything for a while), but I"m upgrading my rig soon and might grab some of the latest games.
It's one thing to do some bs to try and prevent copying, using a crack etc, but to limit my installs?! That's like 'buying' a dvd and only getting 10 plays.
What do you get like 5? Someone could buy a game, and a month or two down the road want to upgrade their machine for the best graphics, and right there they've used two installs. Say I want to revisit a classic game from time to time a few years down the road, but might want to uninstall it between these non-playing gaps for drive space.
well I read many years ago that they did tests on people and the max was in the mid-low 70s so 120 would be seriously overkill. The reason 120 is desirable is because both 30 and 24 evenly divide into it. This makes a difference in having a proper refresh sync.
To see what you can actually discern visually do as such. Launch an old game that you can easily obtain insane fps say an old quake game. And a game where you can cap the frame rate is needed.
Go into the middle of some room and spin around with the arrow keys, not the mouse; it's easier to see the framecap effect with constant input, although it's a little too fast if you have the fast repeater set in the bios.
Anyway ensure vsync is on, and for this test have your monitor at 120hz. Cap your frame rate at 30fps and rotate around with the arrow keys, it should seem pretty choppy, if not get your eyes checked something is wrong. Keep bumping it in say 10 fps steps. 40, 50 should be better, and 60 is almost smooth as glass. In the high numbers I started only increasing by 1. At about 71 I couldn't tell the difference. So 72 is a nice sweet spot for multiple reasons, but you got some serious visual perception if you can actually discern 120 fps.
damn no mod points today... this is correct, I was going to post something similar. Dynamic first, static after. This isn't that new a discovery, kinda surprised to see it on slashdot, though it would be nice to see more health stuff here.
I robot from 1983, I think was the first non-vector 3d game. You could even control the viewing angle.
and it had a 'drawing' mode where you could draw stuff with the 3d primitives.
http://en.wikipedia.org/wiki/I,_Robot_(arcade_game)
Imagine being at a friend's and being able to stream your own games in this method. That would be the best of both worlds, you have the killer rig at home for the latest and greatest, and you can stream your games while on the go.
How about being able to stream your own games like this when you're on the go. Say I'm at a friends who has a good net connection, nice screen, but some crippled onboard video (not to mention I'm not going to bring my games and do the install/update/patch setup the config thing). It would be nice to log into your own 'kaigai' server and play your collection. Sell me this as a product instead of a service and I'm onboard.
Are they? I always pronounced it 'day-men'.
Do you feel you have the right to have society offer you protection from others (i.e. police)? I would certainly hope so.
You're bringing rights and the constitution into this but it boils down to some things just shouldn't be for profit.
Wouldn't you think it's insane if your house was burning down and the fire dept wouldn't help you because you weren't up on your fire insurance payments?
You should have the right not only to your freedoms, but to have a society that will protect you from physical harm, and your home (as in a fire etc) or yes even your physical wellbeing regarding your health. I'm in Canada, I don't know how many times I've heard from friends in the US that they couldn't afford to go to the doctor over something. That is just insane. Yes Canada's system isn't perfect but as soon as you put a price on something you will end up with the have's and have not's. I'm willing to pay more for my taxes to not have such a situation, even though I could afford my own health care costs (currently I might add, who knows in the future).
Cause l4d is probably the first game (only?) that allows you to enable split screen but set a custom res. For example, I did 2048 x 768 res in l4d, enabled twinview where it spans the desktop along two screens, and then enable the split screen in l4d on the pc. Two players, two screens, one copy. The only thing that gets mucked up is the menu (stretched across both) but in game is perfectly fine, and with the modest requirements of this game, it plays fine too. Although I hardly play anymore, it's a cool option.
How has John Carmack with id software pulled this off all these years with having a linux binary in short order after release? Yes you're not dealing with toolkits but I would think 3d games & sound wouldn't be trivial. I read they code cross-platform from the start and it's not too much effort once they have that codebase.
And to quote him, he said they do this not because it's necessarily profitable, but because 'it's a good thing'.
Although to knock down a little what I just said, I play quake wars - enemy territory frequently (great game, too bad it didn't do well), and I just can't get the same smooth performance I get in xp over the linux version. So I have to reboot everytime to play.
When they tried to make VR in the early 90's (talking from my experience of the video games like pterodactyl nightmare or whatever it was called and a few others i tried), they were trying this tech in 3d obviously on two screens, when 3d was just barely happening on one screen. The idea was way ahead of it's time.
Not only were these games super low resolution, it felt like 10 fps. It was so choppy and low res it ruined any sense of immersion.
Surely we can do two high res screen at a smooth 60 fps for each screen now. I would love to try VR again with today's tech. Surely, someone in the industry must realize it's not that it was a bad idea but that the tech wasn't ready yet?!
Hey and Adam Sandler is even in it at 1:23
Uhh look at left 4 dead on pretty any half decent card. WOW
I hear people comment on having 130fps with a nvidia 8600 everything cranked. This game is not a good example of your point. And obviously having 130 fps is so overkill (and I hate vsync off).
Hell, I've run left 4 dead to two separate displays with that splitscreen trick and both are smooth as glass.
He says they'll destroy the data, I dunno... somewhere along the line statements like that can look bad.
Maybe saying 'we simply don't log it as it's not necessary for our business model, and costs actually go up tracking all of this, when we'd rather keep prices down for our customer base' would have been a better way of saying it.
But regardless, cheers to this guy.
Wouldn't that change the sound?
Well yes, the first to mention this will of course get modded down.
I can't quote him exactly either but it went something like:
"You're supposed to take care of your kids you low-expectation-having mother fucker!!!"
I haven't fired up an emulator in a bit, but it's the same thing with old mame games (and consoles) on nvidia cards, it does auto filtering and afaik no way to prevent it.
I read some people would be put in weird custom resolutions to get old arcade games to work correctly. I can only imagine now how it looks on lcds that only have 1 true res, or maybe that doesn't make a difference.
Is there a way to get old emulators to look pixel perfect on modern hardware?
Well the grandfather of all meme's would beg to differ.
http://tinyurl.com/nrexj
I've thought about this before, multiplayer video games are the only type(besides live performances) of entertainment that have a time period of enjoyment and then it's difficult if not impossible to go back and play an old game in the future due to not finding others to play.
Twenty years from now, I could throw on any classic movie, but any multiplayer game from many years ago will only be a memory. And even single player games will be difficult, unless we have perfect windows emulators (and the consoles).
are you telling me you can't save your creations locally?
To me 'contributions' should be made illegal. Explain to me how these are nothing more than an above-table bribe.
Does that just mean the addition of new drivers or a revamp of the existing? I have some no name wifi usb that uses zd1211rw and it's pretty easy to make it fall over.
It works, but if I copy numerous small files it'll stall in quick order, but with one large file it's usually fine. Same with a movie, streaming it and just playing is fine, but skim through it too much and it'll drop the connection.
I use ubuntu intrepid, in the last version, not only would it drop, but a lot of times I could not bring it back to life without a reboot, even removing/reloading the module would result in errors.
So it's a little better, but it's still pretty unreliable.
I've never had a game with securom yet (haven't grabbed anything for a while), but I"m upgrading my rig soon and might grab some of the latest games.
It's one thing to do some bs to try and prevent copying, using a crack etc, but to limit my installs?! That's like 'buying' a dvd and only getting 10 plays.
What do you get like 5? Someone could buy a game, and a month or two down the road want to upgrade their machine for the best graphics, and right there they've used two installs. Say I want to revisit a classic game from time to time a few years down the road, but might want to uninstall it between these non-playing gaps for drive space.
well I read many years ago that they did tests on people and the max was in the mid-low 70s so 120 would be seriously overkill. The reason 120 is desirable is because both 30 and 24 evenly divide into it. This makes a difference in having a proper refresh sync.
To see what you can actually discern visually do as such. Launch an old game that you can easily obtain insane fps say an old quake game. And a game where you can cap the frame rate is needed.
Go into the middle of some room and spin around with the arrow keys, not the mouse; it's easier to see the framecap effect with constant input, although it's a little too fast if you have the fast repeater set in the bios.
Anyway ensure vsync is on, and for this test have your monitor at 120hz. Cap your frame rate at 30fps and rotate around with the arrow keys, it should seem pretty choppy, if not get your eyes checked something is wrong. Keep bumping it in say 10 fps steps. 40, 50 should be better, and 60 is almost smooth as glass. In the high numbers I started only increasing by 1. At about 71 I couldn't tell the difference. So 72 is a nice sweet spot for multiple reasons, but you got some serious visual perception if you can actually discern 120 fps.
say with a power outage. I've lost a couple of drives over the years that way.
damn no mod points today... this is correct, I was going to post something similar. Dynamic first, static after. This isn't that new a discovery, kinda surprised to see it on slashdot, though it would be nice to see more health stuff here.
she's always pimpin' skype on her show (I know this cause my gf watches it on the mythbox, honest ;) )
This bugs me more, skype is becoming huge and it's a proprietary network instead of people using SIP for voip.