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PC Grand Theft Auto IV Features SecuROM DRM

arcticstoat writes "Game developer Rockstar has revealed that the forthcoming PC version of Grand Theft Auto IV will feature the controversial SecuROM 7 DRM system. Unlike some of EA's recent titles, such as Spore and Mass Effect, GTA IV won't limit the number of times that you can install the game, although SecuROM will be impossible to remove without leaving 'some traces' on your PC. Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online. On the plus side, Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.' Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

531 comments

  1. no by PhrostyMcByte · · Score: 5, Insightful

    Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

    No. Fuck them.

    1. Re:no by jlarocco · · Score: 5, Informative

      Here's an idea: Don't buy the fucking game. Problem solved.

    2. Re:no by compro01 · · Score: 5, Insightful

      I'm not going to be buying it, but that doesn't seem to be solving the problem, as they continue to push this crap.

      --
      upon the advice of my lawyer, i have no sig at this time
    3. Re:no by Goldberg's+Pants · · Score: 5, Insightful

      There is no reason for this crap to be on the Steam version. Nadeo bundled Starforce with Trackmania to start with but ultimately removed it.

      Treat me like a thief? Then I'll be one. Piracy offering the better alternative again, as Securom will be neutered on the Reloaded (or whoever) release which will probably be out before the game is in all markets.

      When are these idiot developers going to get their heads around this? DRM DOES NOT WORK! All it does is force people who value the contents of their PC to not buy their titles.

      I wonder where the tipping point is? Because it's going to come soon I think. Where the number of sales LOST due to the DRM becomes an issue.

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      "Software Piracy: The friendlier, safer alternative."

    4. Re:no by thermian · · Score: 1

      Here's an idea: Don't buy the fucking game. Problem solved.

      I won't be, that's certain. Its a shame I have to miss out on so many good games, but I do not want that SecureROM shit on my computer.

      I won't pirate it either, I should be clear about that, I do have principles. I don't think pirating the games of these moronic publishers will change their minds, so I don't do it.

      --
      A learning experience is one of those things that say, 'You know that thing you just did? Don't do that.' - D. Adams
    5. Re:no by Shados · · Score: 4, Insightful

      When are these idiot developers going to get their heads around this?

      PUBLISHERS, not developers. As a general rule, game developers are against strong DRM, and often, against any DRM at all. The publishers usually strong arm them. In this case, the developer and the publisher is pretty much one and the same (I think...), but I doubt the development department agreed with the suits on this.

    6. Re:no by Praxx · · Score: 1

      ... although SecuROM will be impossible to remove without leaving 'some traces' on your PC

      When did consumers decide it was ethical for software companies to leave hidden bits of information on computers that don't belong to them?

      --
      http://www.policystew.com/
    7. Re:no by Antique+Geekmeister · · Score: 2, Insightful

      If you want the game, wait for the crack to appera on www.piratebay.com so you can install it without this particular bit of system abuse, and pay for the game so you have a valid license. And write a friendly letter (anonymously) explaining why you had to wait until the crack before you felt safe installing it. Among other abuses, Securom makes sure that you have to have the CD installed while running the game, and this is simply stupid in the modern computer world.

    8. Re:no by Anonymous Coward · · Score: 4, Interesting

      They lost my sale. I'm pirating it for sure.

      And here I was thinking "finally, a halfway decent game to pay full price for".

    9. Re:no by Goldberg's+Pants · · Score: 2, Interesting

      Yes, I realized after I hit submit the error I made, but really, the developers need to stand up to this crap. I mean the suits may have the power, but without the developers, they have nothing to sell.

      On the plus side, in the current financial climate, I should thank them for doing this since I've saved well over $100 this year that I would have otherwise spent on software had it not had ridiculous copy protection.

    10. Re:no by Beardo+the+Bearded · · Score: 1

      It looks like they haven't learned a thing in the last five years.

      They put copy protection on GTA3 for the PC, and it was so unplayable that you had to download the No-CD crack in order to play the game. That's legitimate, retail customers that had to pirate the game they bought in order to play it. That's OSI-Ultima9-level bad coding.

      Rockstar patched the game by providing a legitimate No-CD crack in order to speed up the game to a playable level in v1.1

      I've completely given up on PC gaming because of shit like this. I refuse to buy a new video card and reinstall Windows every year just so I can play a new game.

      --

      ---
      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    11. Re:no by Bill+Cuntzler · · Score: 5, Funny

      as they continue to push this crap.

      In "IV" form no less. These game companies will to ANYTHING to get you hooked.

    12. Re:no by anakhros · · Score: 1

      The dilemma I'm having after hearing this news is not whether to buy the game or not, but whether to pirate it or not... I was really looking forward to this one, too.

    13. Re:no by Ender77 · · Score: 0, Redundant

      It depends on if securom is also on the steam version or not. If it isn't I will buy it, if it is then I will not. I refuse to support ANY game that has securom in it.

    14. Re:no by JonMartin · · Score: 2, Informative

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      Mine too. Was looking forward to it, but there are plenty of other games I can spend my time and money on.

      Rockstar: see this $50? Not for you anymore.

      --
      Serve Gonk.
    15. Re:no by Anonymous Coward · · Score: 1, Insightful

      wonder where the tipping point is? Because it's going to come soon I think. Where the number of sales LOST due to the DRM becomes an issue.

      lol. Like any CEO would EVER give a report to their stockholders that the crippling DRM they ADDED to their product, that cost a LOT of money to add, is costing them in sales. No. All you will see is them turn around and say "Piracy has claimed even more of our projected (ie: hoped for) sales! It's a good thing we put that DRM on it or it would have cost us millions more!!!!"

      The only way you're going to get them to grudgingly accept the DRM is costing them sales directly is if nobody buys the game, and nobody pirates it. And even then they'll claim it's piracy but claim it's "so far underground we have yet to determine exactly how it's being transferred!"

    16. Re:no by Shados · · Score: 2, Insightful

      In many cases, the developers are not in a position to make a stance. Especialy with smaller developers, this ends up like a second take on the big labels for music/movies. The "artist" (developer in this case) needs the publisher more than the publisher needs the "artist"... some games, including decent ones, never see the light of days for lacking publishers (especially indie ones. Commercial ones still may or may not struggle to get the game out).

      There may also be licenses that are owned by the publisher. The biggest example of this is the Neverwinter Night serie. Bioware was at the mercy of Atari, who screwed them over quite a few times over the licenses, forced DRM on the games, and forced even some development decision on them. Most publishers are, simply put, assholes. With digital distribution, some games now totally bypass the corporate publisher though...I guess that helps.

    17. Re:no by Rayban · · Score: 1

      Somewhere in the 80's. Basically right around the time where computers came with permanent attached storage.

      --
      æeee!
    18. Re:no by MMC+Monster · · Score: 1

      If you are not buying it, why worry about what crap they are pushing? (Well, maybe you are interested in the "better for all society" sort of way, but that's not what drives most of human society.)

      --
      Help! I'm a slashdot refugee.
    19. Re:no by Rayban · · Score: 1

      Reminds me of when I bought Worms 3D ten years ago. The copy protection was so bad I couldn't get it to run no matter what. It just refused to install and refused to go.

      I ended up having to pirate the game just to get it running. Unfortunately the no-cd cracks took months, so the software sat unused on my shelf.

      Since then I've only bought a couple of pieces of gaming software. It's too much of a hassle to game on a PC - I've given up.

      --
      æeee!
    20. Re:no by Anonymous Coward · · Score: 0

      If the number of lost sales was even noticeable they my take it out but it's not. Most people wouldn't know Securom from a hole in there heads. Boycotting may make you feel better but it won't get enough traction to matter.

    21. Re:no by cliffski · · Score: 5, Insightful

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote.

      The people who pirated my games achieved fuck all in terms of removing DRM. I did that because people emailed me and made rational arguments about being in favour of drm-free games. If you actually want rockstar to ditch DRM, you need to tell them, not just act like the pirates who just want free stuff.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    22. Re:no by davester666 · · Score: 1

      Um, the summary explicitly mentioned that Securom is included with the Steam version as well.

      --
      Sleep your way to a whiter smile...date a dentist!
    23. Re:no by bakedpatato · · Score: 0

      Among other abuses, Securom makes sure that you have to have the CD installed while running the game, and this is simply stupid in the modern computer world.

      If you mean disk in the drive, then no. Newer SecuROM "secured" games like Spore and Mass Effect don't need the DVD in the drive in order for you to play.

    24. Re:no by arbiter1 · · Score: 0

      When are these idiot developers going to get their heads around this? DRM DOES NOT WORK! All it does is force people who value the contents of their PC to not buy their titles.

      DRM works to a point, but when it gets to punishing legit users like spore did with limited installs then it has gone to far. That push some ppl to piracy and ppl that do stay legit download the pirated crack for game to get around the bull crap.

    25. Re:no by Anonymous Coward · · Score: 0

      I actually went and read the article - and I don't see what the problem is. I guess if the only thing I would worry about is, "how do I make my legal backup copy" - or, if I can't - what is the replacement disc I may have to order free?

      Otherwise, leaving "a registry entry and a file" on the machine is NOT A PROBLEM. Just like when you uninstall VMWare workstation and it leaves the licenses in the registry - this is the SAME THING.

      I dislike DRM that gets in my way. But this one seems sane enough as long as there is some way to get a replacement or backup of the game.

    26. Re:no by nobodyman · · Score: 2, Informative

      I don't really think publishers are "The Bad Guys" either. When publishers read stories of un-DRM'ed titles like World of Goo having a 90% piracy rate, I imagine they feel justified.

    27. Re:no by HiVizDiver · · Score: 4, Insightful

      Well, technically, if NO ONE bought the game, and it was evident that DRM was the reason why, then I bet it *would* solve the problem.

      However, as we've "discussed" (I use the term loosely) ad nauseum here on /., most people have no idea what DRM is, and it doesn't cause most of THEM any problem. They make up the vast majority of people purchasing the game, so until such time that it TRULY becomes draconian (I think using that term might be engaging in a bit of hyperbole), they'll continue putting this shit in their games. Period.

      Before I'm labelled as a corporate shill, note that I do not think DRM works. It does NOT prevent piracy, this much we know. But they still SELL a bazillion copies of the latest blockbuster game, so they must be doing something right, in there minds, right? I also think that the number of people that it REALLY causes problems for is pretty small compared to the number of copies sold on any given game. People who think they can bitch loudly on a company web forum and sign useless online petitions are deluding themselves in how much they think that companies give a rat's ass how much they piss an moan. Not until something happens on a truly epic scale (see the first sentence of this post) will they cease putting DRM in their games, and truly explore alternate means of mitigating piracy.

      Yes, there are games where it's pretty bad, and yes I've seen the video on Youtube, and I think that's ridiculous. But I also think that companies like EA and Rockstar are (to engage in hyperbole) filling their swimming pools with cash, and they can only reasonably conclude that it's because they are selling a shitload of games due to the fact that DRM works (again, in their minds).

    28. Re:no by Anonymous Coward · · Score: 5, Interesting

      On the upside, we who pirate won't get an experience ruined by DRM.

    29. Re:no by Anonymous Coward · · Score: 0

      Bah, they lost my money when they decided to delay the PC version another 7 months after the console release.

    30. Re:no by Kagura · · Score: 2, Insightful

      I already read a blurb about it having SecuROM, but just like Spore, I don't really care. Spore ran fine without causing me any problems, and I've already pre-ordered GTA4 on Steam.

      I recently ran into a problem with a different game having a five-install limit, and it took me an utterly annoying full week to get a new key through their message boards, but it finally went through. Aside from that one recent incident of a two-year-old game, I have never had any problems with DRM. That's not to say that won't be the case in the future, but right now DRM doesn't bother me one bit. For games like GTA4, where the developers put a lot of time and money into making a product that I genuinely and thoroughly enjoy, I don't mind paying it back to them.

      I don't think all DRM complainers are looking for an excuse to pirate games, but at least some complainers are looking for an excuse. That small population should come clean with themselves. I regularly pirate games off and on, and it's merely what's most convenient to me at the time.

    31. Re:no by Anonymous Coward · · Score: 1, Informative

      Read the article.

      "Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed, as Rockstar says that all versions of the game will feature SecuROM, including digital versions online."

    32. Re:no by shemp42 · · Score: 1

      Yep I too was going to buy this game until reading this. I refuse to play this stupid DRM game. there are far too many good games out to worry about one game. Kudos to you EA.... way to alienate your fans and not listen to the community. Everyone that changed their minds due to DRM BS needs to email or call them.

    33. Re:no by Anonymous Coward · · Score: 0

      Well, no. Somewhere mid-90's, with Windows 95. .ini files leave a lot less marks than registry entries, and autoexec.bat was a lot easier to clean than the registry.

    34. Re:no by xant · · Score: 1

      I'm going to buy World of Goo. I'm not going to buy this. Destroy DRM.

      --
      It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
    35. Re:no by d0mokun · · Score: 1

      Nobody is 'forcing' you to do anything. If you don't like the DRM, don't buy or play the game. Clifski sums it up perfectly: http://games.slashdot.org/comments.pl?sid=1045255&cid=25920081 Pirating helps nobody and you cannot attempt to justify it with whatever reason- be it that you don't 'like' DRM or don't agree with the publisher/developer.

    36. Re:no by Anonymous Coward · · Score: 0

      But as you begin to write said friendly letter, your computer starts spazzing out, network and disk I/O going crazy... Suddenly, you realise the possibility of the crack you just downloaded containing a trojan, virus, or back-door, resulting in your computer now participating in Srizbi.

      Oops.

    37. Re:no by Ron_Fitzgerald · · Score: 1

      Fortunately for them I already spent $60 to play it on Xbox 360.

      --
      ~ Ron Fitzgerald
    38. Re:no by nerdonamotorcycle · · Score: 2, Interesting

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      Yeah, that'd be me. I loved GTA:VC and GTA:SA; was looking forward to GTA4 in the worst way. Being the law-abiding, boy-scout-ish sort, I'm not gonna do piracy. (And besides, I don't wanna get sued.)

      Honestly, I"m thinking of migrating to a gaming console for gaming anyway. I'm tired of having to upgrade video cards and CPU year after year in order to play games. And as much fun as building a bleeding-edge PC is, I just don't need that kind of horsepower to do lightweight stuff like surf the web, read email, and chat over IM--which is what I do with my PC during the 90% of the time that I'm in front of it and not playing games.

    39. Re:no by pembo13 · · Score: 1

      So you really think a friendly letter will help if it is not hurting profits?

      --
      "Thanks for all the money you paid to us. We've used it to buy off ISO among other things" -Microsoft
    40. Re:no by Anonymous Coward · · Score: 0

      Well I too was going to buy it but now I won't. I bought the game Race Driver: GRID a few weeks back and almost returned it after I found out it had SecuROM. Luckily a quick torrent search yielded quite a few results. In fact, my "cracked" version of the game works better than my step-dads "full" version.

    41. Re:no by Anonymous Coward · · Score: 0

      I won't buy it. I will install it and play it, though, without SecurROM. Thanks TPB!

    42. Re:no by icedcool · · Score: 3, Insightful

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Uh. No it doesn't.

      It says that I want the game, but I'm not willing to put up with the drm you put on it.
      If you remove the drm, I will buy the game.

      The drm, will always be circumvented by pirates. Every drm we make, we can come up with ways to defeat.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    43. Re:no by LoRdTAW · · Score: 1

      How about support the developers and buy the game but just download the no-DVD crack from game copy world. That's what I did for Crysis after I bought a new DVD burner and suck-rom hung when trying to launch.

    44. Re:no by Enderandrew · · Score: 1

      I won't justify piracy on the whole because I am not entitled to free content automagically. However there are plenty of people who use piracy in lieu of a demo. It could very well be that World of Goo has a supposed high piracy rate because everyone was recommending it to others, and it was easy to pirate and check out. Some of those people may have initially pirated the game to check it out and then later purchased it.

      So let's say they have 1000 customers who bought the game, but they have supposedly tracked 9000 other customers who downloaded it illegally. If those 1000 customers downloaded it illegally first and then bought it, the actual rate of piracy is lower, not to mention many of those people probably would never have seen, or purchased the game had they not had a pirate/demo copy earlier.

      I never once heard of that game until I heard the piracy numbers. I'm half temped to download it myself not to check it out.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    45. Re:no by Anonymous Coward · · Score: 0

      This is true. I just shit out of my dick and I liked it! I think a game company installed a passageway from my colon to my urethra, and then lined it with DRM-leaf. I am going to soon be installing Lemmiwinks as a butt-torrent and perhaps a pirate will come come along and smoke his penis like a rodent cigarette. Arrrrrr I am addicted to Cowboy Neal's DRM-laded frost-bitten testes as well. He installed a different type of passageway from my colon to my semi-colon.

    46. Re:no by Enderandrew · · Score: 1

      Not really. In the 80's games like Starflight came with code wheels, but people would have floppy copy parties, because no one used software based DRM really.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    47. Re:no by Rayban · · Score: 1

      There were other copy-protection schemes that existed for DOS and before Windows '95.

      You might have been too young for this, but some early software was actually removed from the installation disks during the installation process. You need to run an uninstall process to remove it from the hard drive and return it to the floppies (yeah, it's weak but it existed).

      There were plenty of other "hide a system file on your DOS partition" installers too. You could also do tricks where you leave tracks within the dead space of directory contents on the old FAT16 partitions.

      So to re-iterate, companies have been doing this since the first hard drives existed and haven't thought twice about it.

      --
      æeee!
    48. Re:no by TheVelvetFlamebait · · Score: 1

      There's nothing to say you can't buy it, not install it, and then torrent it (besides, possibly, the DMCA). You get your game without securom, the developers get their money.

      Or, I guess, you could boycott it properly.

      --
      You know, there is a difference between trolling and pointing out the flaws in your reasoning. Just saying.
    49. Re:no by hairyfeet · · Score: 1

      Same here. That was one more game I had put the cash aside for that I'll be spending elsewhere. Oh well, I have enough mods for GTA 3 and GTA:VC put away on a DVD that I can still have quite a fun GTA fix. Why does the game companies seem to be going out of their way to make sure they don't have customers? Do they not like money or something? Because it sure as hell isn't piracy seeing how quick the pirates blow through SecuROM like a DC mayor going through blow. Did they not see how quickly Spore hit the net?

      I'm sorry Rockstar, but while I would have been happy to hand you my money GTA 4 is infected with a nasty virus and I won't risk my machine's stability by installing something that behaves nastier than many trojans out there. The old versions of SecuROM weren't so bad, but this new one is downright nasty. Working PC repair I've seen its effects first hand and refuse to let that virus anywhere near my families machines. No Sale.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    50. Re:no by Rayban · · Score: 1

      Enterprise and business software used far more draconian DRM in the 80's than games.

      Lotus 1-2-3 (that was the example I was looking for before) used to force a single install from a set of floppies. It basically invalidated a physical set of floppies that *you owned*.

      Reference

      Anyways, I'm just saying that sofware companies have been leaving bits of their software over your data. They've been doing it with floppies and hard drives since those existed.

      --
      æeee!
    51. Re:no by PitaBred · · Score: 1

      Problem is, the DRM doesn't work. They just don't even know enough to know what's wrong, and the store won't let them return the defective damn game. So they blame Windows, or that game, but they'll still buy another game from the same published.

      Cause and effect is lost on many people, doubly so when it comes to that magic computer thingy.

    52. Re:no by Anonymous Coward · · Score: 0
    53. Re:no by Pushpabon · · Score: 1

      Are you sure that applying the crack AFTER installing the game with its securom hooks and other shit will do any good? Cracks only let you play the game without the disc in the drive. They don't disable the malware that is securom in the isntallation procedure. Thus all that shit will be left in your system regardless, as far as I know, that is.

      My point being: If you're against drm intruding your PC then don't play the game at all.

    54. Re:no by Kugrian · · Score: 1

      No. Fuck them.

      Here's an idea: Don't buy the fucking game. Problem solved.

      I'm not going to be buying it, but that doesn't seem to be solving the problem, as they continue to push this crap.

      And people say video games turn us into angry, foul mouthed barbarians!

    55. Re:no by Anonymous Coward · · Score: 0

      Well mod you interesting. Anything requiring wiping the OS (or partition) (or partition table) (in orders of "interesting") out there?

    56. Re:no by tepples · · Score: 1

      I've completely given up on PC gaming because of shit like this.

      Have you also completely given up on indie gaming? Or have you joined a console's homebrew scene?

    57. Re:no by Opportunist · · Score: 1

      Then you give them the message that their DRM-ridden game sells AND you're breaking the law. WTF? Why the heck should anyone do that?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    58. Re:no by sqrt(2) · · Score: 1

      Offtopic, but I really liked Democracy.

      --
      If you build it, nerds will come. Soylentnews.org
    59. Re:no by Opportunist · · Score: 3, Insightful

      Now, Spore is a bad example, since you will probably not want to play it in, say, 2 years. But imagine it would have been a good game with good replay value and you dig out that CD in a few years, think "hey, why not play this again instead of buying some new crap?" and find out that it won't activate?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    60. Re:no by nlitement · · Score: 2, Informative

      What's www.piratebay.com? Do you mean THEPIRATEBAY.ORG and if so, why wait for public trackers when you can.. ugh.. nevermind. Do you think San Andreas or Vice City was any different? No, they've always had SecuROM with GTAs and I've always applied a crack to my legit purchases because I don't want to keep or swap discs in my drive.

    61. Re:no by Kagura · · Score: 1
      You're right about Spore. I got my $50 play time out of it just barely, but it probably will never be installed again.

      and find out that it won't activate?

      The only reason I didn't download a crack was because I wanted to play the game in question online. It's hard to envision a scenario in which the parent company is gone yet I still want to play it online, hard enough to envision to the point where I do not mind shelling out money for a game that has this DRM.

    62. Re:no by Narishma · · Score: 1

      Not buying their game won't change their mind either.

      --
      Mada mada dane.
    63. Re:no by Achromatic1978 · · Score: 1, Insightful

      It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire".

    64. Re:no by cheater512 · · Score: 1

      Worked rather well for Spore.

    65. Re:no by Korin43 · · Score: 1

      Because some of us still want the game, but aren't willing to screw our computers up to play it.

    66. Re:no by Anonymous Coward · · Score: 0

      Even if you bought a copy, it's still illegal to pirate another copy. You buy the rights to use the exact copy that you bought and that is it.

      I'd rather just pirate it and not buy it. If I'm going to break the law, I'm going to do it right.

    67. Re:no by Dachannien · · Score: 1

      Now, Spore is a bad example, since you will probably not want to play it in, say, 2 years.

      I didn't want to play it anymore after 2 weeks.

    68. Re:no by cheater512 · · Score: 1

      The problem is that this is being more and more common.

      Your having problems 2 years down the track.
      You will also have problems with Spore and GTA IV in 2 years.
      So your nagging for a week on message boards will go from a rare occurrence to having to do it for every game you buy.

    69. Re:no by brady8 · · Score: 1

      The critical point you're missing though is that the majority of those who pirate the game wouldn't have bought it in the first place. A 90% piracy rate doesn't mean a 90% loss of potential revenue... I would suspect it would be closer to a 20% loss in revenue at the most.

      This goes for most games and software, not just World of Goo.

    70. Re:no by Chaos+Incarnate · · Score: 2, Insightful

      Of course, not buying the game still sends the second and possibly first of those messages. ;)

      --
      Benford's Corollary to Clarke's Law: "Any technology distinguishable from magic is insufficiently advanced."
    71. Re:no by Narpak · · Score: 1

      I was going to buy GTA IV, but now I am not. Makes me sad, but SecruROM just keeps annoying me more and more; so now I have arrived at the point were I automatically boycott any game with that DRM system. No way am I going to risk damage to my system, or losing my projects (even though I have them backed up; losing what I have on the computer will still set me back at least a few days or more).

      Up to this point I have purchased games, downloaded them from the internet, and then played the "pirated version" just so I could get around installing SecurROM on my computer. But I guess it is time to man up and just stop playing games with that system altogether. Also I am trying to inform my mates about these issues, though they are already pretty much on the same page as me. This system is draconian and pretty much customer hating. It is easier and far less risky (for your computer) to get a pirated version of games with SecurROM; which is just wrong for so many different reason.

      Bottom line: SecurROM DOSNT FUCKING WORK! It does NOT make it impossible to pirate or to play pirated games. Therefore it does not fulfilled it's designed function. It does however make life miserable for people that have bought the game legally. Biggest rip-off scheme since Microsoft proposed Virtual Stamps for emails.

    72. Re:no by Anonymous Coward · · Score: 0

      Here's a great application for Virtual Machines - you can make a new machine and install it as many times as you like.

    73. Re:no by Kagura · · Score: 1

      Spore and GTA IV are not multiplayer games, so there is no need to abstain from using a crack. In these two cases, you do not need to "reactivate" your key.

    74. Re:no by Opportunist · · Score: 1

      I was lucky enough to see it at a friend's who was unlucky enough to buy it. I got bored after playing about 2 minutes.

      I'm anxiously waiting for someone to claim a time under 2 seconds. :)

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    75. Re:no by Anonymous Coward · · Score: 0

      You guys only don't like it because it makes it harder to pirate.

    76. Re:no by mrbah · · Score: 4, Insightful

      Paying for the game and not putting up with the DRM aren't mutually exclusive. Buy it, then use a pirated copy.

    77. Re:no by Sporkinum · · Score: 1

      My son has the 360 version, but I can't stand to play it due to the crappy controls. I bought the other ones in PC form an had a blast with them. I was planning on buying this one, so I could enjoy it with proper mouse/keyboard controls. Since they did this, I won't buy the PC version. I sucks that all I really can do is watch someone else play through it on the 360.

      Therefore I blame the publisher for using securom, and I blame Microsoft for not supporting keyboard and mouse on the 360.

      --
      "He's lost in a 'floyd hole"
    78. Re:no by Rob+the+Bold · · Score: 1, Interesting

      It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire".

      There is no ethical obligation to a corporate entity. As a natural person, yes, I am more important.

      --
      I am not a crackpot.
    79. Re:no by icedcool · · Score: 5, Insightful

      No again.

      Dude... I, as the customer, am more important than them. Customers are what pads their wallet, and are the reason they created the game in the first place. Without us, they wouldn't even be there or have produced the game.

      I do have a say in what they install in my computer, and whether or not I participate in that.
      Of course it's self centered.... who would I buy the game for?

      It says I'm willing to participate in using my money to buy your product as long as you don't treat me like shit. Treat me like shit, and I will protest.

      As the customer, I can't initiate a change in action. I can only protest. It has to come from the producer.(ie, removal of drm)

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    80. Re:no by Achromatic1978 · · Score: 1, Flamebait

      Yes, you have every right. And your choice is then to not take the offering. Not to break the law to get the offering without compensation, because you happen to disagree with the conditions attached to the offering. How laughable that people seem to think that it's acceptable to do this.

    81. Re:no by Shados · · Score: 1

      I had seen World of Goo in the WiiWare list, but had no clue what it was, so I guess the piracy numbers did generate some publicity (its an -awesome- game btw).

      That said, there is a fairly long demo on Steam (its the full first chapter of 5 or something). Not sure you need to play more than 15-20% of a game to make up your mind, unless it has online multiplayer -maybe-.

    82. Re:no by X0563511 · · Score: 2, Insightful

      Because the law breaking part of this is retarded and needs to go. You bought the game, you should have the right to do whatever you want with it for personal use.

      The DMCA is getting more and more irritating as time goes on.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    83. Re:no by crossmr · · Score: 1

      The easy way to test this is like this:
      If the game is cracked and released, no they haven't.
      since its inevitable that it will be cracked and released we can already answer the question.

    84. Re:no by HiVizDiver · · Score: 1

      I don't think anyone is arguing that DRM is a good idea, per se. I know the parent to your post (child to my original) is alluding to that, but I think more to the point is that in it's current state, I would argue that most COMPANIES (as opposed to us consumers) don't see anything wrong. Unfortunately, when you look at it from their perspective, a handful of nerds whining about DRM is an amusing story over vodka shots being dispensed from the penis of an ice sculpture at the latest company bingefest when they sell a bazillion copies of the latest and greatest in the tired Madden/NHL/NBA/whatever franchise. I don't think there is much debate going on at EA, Rockstar, Activision, etc. for most of their games about whether or not they SHOULD put in DRM, more debate is probably had about WHICH they should put in.

      Your point about a game not working years later is a good one; however, I'm also reasonably sure that most game companies don't give a shit about that. They got your $50/$60, it's on to the next sale. Only games where a subscription model is in effect would be concerned with that (most periodic fee-based MMORPGs, for example). We, as the consumers, have these ideals that we seem to think that we're entitled to breakfast the next morning after a game company has had their way with us. It simply isn't true. SHOULD they provide some modicum of support YEARS after a game has left the shelves? Sure. WILL they? Highly doubtful. Nobody gives a shit that I periodically want to play Anachronox, or Fallout 1/2, or Deus Ex, etc. They just aren't thinking that far backward, so they certainly aren't thinking that far forward. They think in quarters, not years.

    85. Re:no by X0563511 · · Score: 1

      Do the dev a favor and download the demo instead, it's plenty long.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    86. Re:no by X0563511 · · Score: 2, Informative

      People. PEOPLE. P.E.O.P.L.E.

      Not ppl, not PPL, not Ppl. People.

      --
      For large sets, this will be our guide even unto death, for the LORD will work for each type of data it is applied to...
    87. Re:no by Burn_This_City · · Score: 1

      Or, you can email them telling them why you wont play them game, then pirate it and play it anyway. Then you get the best of both worlds.

    88. Re:no by Khyber · · Score: 4, Informative

      You won't run into problems generally with secuROM until you start having extra hardware. Two optical drives? SecuROM has disabled one almost every time. If you have a single optical drive in your system, and it happens to be SCSI, expect SecuROM to absolutely fuck it up. running Daemon tools? It's just having to keep one step ahead to stop SecuROM from disablign it, and Process Explorer recently had to be patched to avoid SecuROM preventing it's running.

      If you are a power user, you will have major problems soon enough.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    89. Re:no by slaker · · Score: 1

      Paying for the game has no penalty to the publisher. The publisher must be punished for its stupidity.

      Pirate it or don't play it at all.

      This kind of shit is why I don't play games any more.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    90. Re:no by roguetrick · · Score: 1

      They both have multiplayer aspects, are you crazy?

      --
      -The world would be a better place if everyone had a hoverboard
    91. Re:no by slaker · · Score: 1

      I alt-tabbed out of it on someone's PC once.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    92. Re:no by SausageOfDoom · · Score: 4, Interesting

      I already have it on the xbox 360, but was considering buying it again for the PC, for the mouse input, free multiplayer and modding capabilities, but this DRM's put me right off.

      I'm not going to pirate it - I'm not that bothered - but they lost a sale. Guess the thing is, will they care? Even if the numbers are substantial, will they even notice? Or just put it down to piracy?

    93. Re:no by Kagura · · Score: 1

      who use piracy in lieu of a demo

      I don't know about other people, but personally if I saw a cool game on Pirate Bay, after I've downloaded and installed it I will never buy the game, no matter how much I like it. It is simply an issue of convenience for me at that point. I don't feel like uninstalling the game, redownloading it, and reinstalling for no beneficial gain.

      I have bought many games on Steam in the last couple of months (including FO3, Farcry 2, World of Goo, and now GTA IV) but if I have already downloaded a game to my PC, there's no way I'm going through the trouble of buying it and going through those steps again.

    94. Re:no by Anonymous Coward · · Score: 1, Informative

      Harder to pirate? LOL!

      Spore was cracked and out on torrents 4 days before release.

    95. Re:no by Fallingcow · · Score: 1

      There is no reason for this crap to be on the Steam version.

      Bingo.

      Game I want on Steam with no extra DRM? I'll buy it, 100% of the time. Even if I don't buy it at launch, I will when it comes down in price or has a weekend special or something. I've purchased Left 4 Dead, Overlord ($10 special), and Fallout 3 this way, just in the last month and a half or so. I bought the ID collection on a whim when it was a featured weekend deal. I buy tons of games on there, so it's not that I'm simply unwilling to pay for anything. I've not pirated games on there that play by the rules, but that I consider too expensive; I'll get them when they're cheaper.

      Game I want on Steam but with extra DRM? Piratebay, 100% of the time.

      Stop putting shitty DRM on top of the best DRM in the industry. Doing so means you're a complete moron, so I'd rather trust the piracy "scene" with my machine than you. Seriously.

    96. Re:no by forgoil · · Score: 1

      It most certainly is *not* stopping piracy. Let me give everyone a hint:

      http://www.thepiratebay.org/

      See, no DRM is stopping anything. The reason people buy more of certain games than others is that they are either better, or have more commercials. So, by putting all the efforts into either making actually good games, or marketing it like crazy, they could increase their profit. Adding DRM will cost, piss of people who do buy it, and doesn't stop people from copying their game.

      Fuck it, knowing what DRM that's in GTA IV there is no chance in hell that's going on my PC. It is far less of a risk installing the pirated version (in terms of computer security). Unfortunately I can't legally buy the game, throw it in a drawer, and then download the game online and install it without any digital rights-taking malware.

      Valve, grow a pair, and end this crap right here and now. I *buy* games over steam. It is actually *easier* and *faster* than the pirated scene. The fact that it costs me some money is so way below the fact that it is a WAY better experience. Valve, I am willing to pay you guys more money, but only, only if you do one thing. Fucking remove the DRM from everything you publish. Don't go snow blind with the lure of cash, because it will wane sooner or later. Grow a pair, and show us the fiber of your fabric!

    97. Re:no by Anonymous Coward · · Score: 0

      Then you buy the game and download it. Send an email to the publisher to cancel out your piracy since you have a legit copy with the factory seal intact next to your desk.

      I pirate to get free stuff, I don't try to sugar coat it with whatever the feel good flavor of the week excuse is.

    98. Re:no by jmscott42 · · Score: 2, Interesting

      It is amazing how developers seem to assume low PC sales automatically equals piracy. The thought that people may have decided to NOT buy it, or maybe picked up a used copy for a console or something (Which they see no money from) as a protest, never seems to cross anyone's mind.

      How can you vote with your wallet when it's assumed you must be stealing if you do?

    99. Re:no by Anonymous Coward · · Score: 0

      "I bought for the Xbox 360... but this DRM's put me right off."

      LOLOLOL!

    100. Re:no by Kagura · · Score: 1

      Multiplayer are not the main focuses of either of these games. Something like BF2 is more along the lines of a "multiplayer game". People flock in droves to play single-player Spore and single-player GTA IV, however you would be very hard pressed to find people who bought BF2 for the single-player side of things.

    101. Re:no by RedWizzard · · Score: 2, Insightful

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale. The statement that is actually being made is this:

      "I want this game, and I took it for free. I'm not prepared to pay the price you ask with the restrictions you've imposed".

      Making the DRM more secure might get some people to pay. Removing the DRM might get some people to pay. What evidence do you have that adding DRM is more effective than removing DRM? What evidence do you have that DRM can be made secure enough to make a difference? I've yet to see anything convincing from the industry on either of those points. Most likely the price is simply too high. Content creators need to stop looking at pirates as people that can be forced to buy. Most of them can't be, though some them could be induced to buy (with better quality games, fewer DRM annoyances, lower prices). Trying to force them (via DRM) appears ineffective so far and is certainly turning away people who otherwise would buy.

    102. Re:no by rhinokitty · · Score: 1

      That video no longer shows up on YouTube. What gives?

    103. Re:no by Anonymous Coward · · Score: 0

      instead of buying some new crap

      I think we have a winner!

    104. Re:no by Pentium100 · · Score: 2, Informative

      I *buy* games over steam. It is actually *easier* and *faster* than the pirated scene.

      Unless you are waiting for the download to start because "all servers are currently busy", in which case it is faster to download the files from thepiratebay, copy them to steamapps directory, start steam and let it update (updates seem to have a higher priority). That's how my friend got to play TF2 on one of the free weekends.

    105. Re:no by interval1066 · · Score: 1

      "No. Fuck them."

      Pretty much sums it up for me.

      --
      Python: 'And then suddenly you have a language which says "we're all stuck with whatever the whiniest coder wants".'
    106. Re:no by Anonymous Coward · · Score: 0

      Installing the store bought version installs securom. Patching it later does not uninstall securom. The only way to play the game without installing securom is to install a pirated version of the game that bypasses the installation of securom.

      And you call yourself a "geek". For shame!

    107. Re:no by Peil · · Score: 1

      Which bit is breaking the law? And under which jurisdiction?

      DCMA might prevent you circumventing stuff like that in the US, but here in the UK I'm not aware of any comparable ban on a workaround like this.

    108. Re:no by atraintocry · · Score: 1

      You need to think about which company is getting which message. There are two: the game publisher (let's say Rockstar) and Sony DADC, who makes SecuROM. You are a potential customer of Rockstar, who is a potential customer of Sony.

      By pirating the game, you are sending the message to Rockstar that the honor system is not enough. This makes it more likely that they will seek out stronger copy-protection methods.

      Thus driving up the demand for SecuROM.

      Sony does not care what you do. Rockstar, on the other hand, notices how many people are pirating the game. If nothing else, they will get an inflated sense of demand for their games, and assume they can get away with more DRM, rather than less. If you want it bad enough that you're willing to just take it without regard for others, no reasonable person is going to interpret your actions as a sign of protest. Selfishness, maybe. Why would Rockstar reward trust anyone, if that's how the majority acts?

    109. Re:no by icedcool · · Score: 1

      Well, the real question, is should it be legal to put this kind of drm in software, that we then put in our computers? The downloading of the software is something that people will do.

      I think, people think its acceptable, because we live in a country that is founded by people that "broke the law."
      This actually reminds me of the Boston tea party. Especially the whole spore thing.

      --
      Most people aren't thought about after they're gone. "I wonder where Rob got the plutonium" is better than most get.
    110. Re:no by pcolaman · · Score: 1, Insightful

      So your method of protest is to steal the game? Yeah, that will make them take you seriously. That would be like me protesting Wal-Mart's labor practices by walking in and stealing DVDs because I don't want to give my money to a company that is overworking and underpaying their employees. Your logic is epic fail.

    111. Re:no by mrbcs · · Score: 1

      I will download and try a game. If I actually do play it for more than an hour, I'll buy it. It's not that big a deal for me. I still have been burned though.. I downloaded Sid meiers Railroads. The pirate copy worked but had these crashes all the time. I bought the game only to find out that the patch didn't help anything and the game still crashes.Sucks cause I really like the game.
      The other one that pisses me off is Battlefront II. Worked fine on the AMD 3000+. Upgraded my machine to Dual core 4400 and the thing won't even run. The forums are full of pissed off people but nothing will be done.
      To get back to my orignial point, that I've obviously rambled away from, once I install the pirate copy and the no-cd crack, I never reinstall the legal game, it just stays on the shelf.

      --
      I'm not anti-social, I'm anti-idiot.
    112. Re:no by NothingMore · · Score: 1

      One problem with that is that Securom still gets installed on the system. Cracks generally just remove the Securom checks from the game itself, they do not remove Securom from the system (which from what i hear embeds itself kinda deeply into the system and makes actually taking it our a real hassle).

    113. Re:no by Goldberg's+Pants · · Score: 3, Insightful

      Slashdotters are probably more fastidious (not every day I get to use that word) about their systems than most, and are more likely to not want Securom on their systems. So really, if you want GTA IV, but want to keep your system in a known state, then your only option if you want GTA IV is to pirate the game.

      When SA came out, my PC wasn't capable of running it. It's very frustrating now I have a PC that can run all current games, that the Securom decision has made GTA IV go from "must purchase" to "never purchase".

      I let it slide with Spore and really shouldn't have. (Especially given how disappointing that game was.)

    114. Re:no by MrNaz · · Score: 1

      Not according to the western legal system.

      --
      I hate printers.
    115. Re:no by DrEldarion · · Score: 1

      Then obviously not enough people care about the issue to stop buying the games.

    116. Re:no by afidel · · Score: 1

      Personally I buy the game and install the no-cd executable. I say screw securom since it helps me not one bit but has the potential to mess up my system severely. It's funny that a bunch of hobbyists deliver a better user experience then the game publishing industry!

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    117. Re:no by Goldberg's+Pants · · Score: 1

      So that's $100 in sales they've lost right there between you and I.

      I can't ever go to consoles as consoles don't run the games I like well. (Decent race sims, turn based strategy games like Gal Civ II, sports sims like Front Office Football etc...)

      It's not that hard to keep up to date with system specs. I can run any new game, and my graphics card cost less than $100 a few months ago. My system is 18 months old. While I certainly can't run Crysis at full detail, I can run it at medium, and I'm not really a graphics whore anyway.

      But the DRM position is making PC gaming more and more aggravating. I figured with the rise of Steam we'd see an end to Starforce, Securom etc... Instead they're getting more aggressive AND infecting Steam based games as well.

      Valve need to seriously stand up and say "NO" if they want to maintain any credibility. The whole point of Steam was it removes the need for the copy protection, because Steam IS the copy protection.

      Instead Valve seem to be capitulating to the industry more and more.

    118. Re:no by MrNaz · · Score: 1

      It's quite telling about the level of our civilization when spinelessly discarding one's principles for the sake of a video game is considered normal.

      Either pay for it, or pirate it and let them know why, or say you're not going to play it and stick with your word. If you have a principle, stand up for it. Hell, in my day, we had to die for our principles. Now people want to have principles and not even have to give up a video game for them. Kids these days...

      --
      I hate printers.
    119. Re:no by Anonymous Coward · · Score: 0

      Dick game pirates hiding behind their distaste for DRM as the reason they steal games. Just like dick music pirates that say the RIAA's tactics (which actually are terrible, don't get me wrong) and (supposed) prohibitively high cost of physical albums are the reason they steal all their music. You're all just hiding behind your "outrage" while you happily steal every bit of media you can.

    120. Re:no by Fourier404 · · Score: 1

      You're a protesting customer when you refuse to buy a game. You become a pirate and a thief when you torrent the game, regardless of your reasoning. Once you do that, corporations have no reason to have faith that you'll go back to lawfully buying their games if they were to remove DRM. Instead, you've shown that you'll go to any length to get the game, and that if they can create secure enough anti-piracy measures they'll get your money.

    121. Re:no by Fourier404 · · Score: 1

      Are you being serious? They can put anything they want in the software they're selling, and it's the consumer's choice whether or not to purchase it. There are no parallels with the boston tea party, because nobody is forcing you to buy these games, whereas the unfair taxes were mandatory.

    122. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote. ...

      The people who pirated my games achieved fuck all in terms of removing DRM.

      Really? Your blog post 'Talking to Pirates' implies something different happened. You asked the question "Why do people pirate my games?", received some answers, then removed DRM from your games. Don't get me wrong, you did the right thing by asking your potential customers what's going on, but you cannot deny that piracy had an affect on your decision to withdraw the DRM.

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Yep, that's how it's interpreted, and that's why you and other game companies are facing problems with your potential customers. That is a failure on your part, not on the part of your potential customers. You end up paying more attention to the people aiming to get it for free that you end up screwing the guy that's putting a roof over your head. The game industry has been told for years that it's obnoxious that a disc is required in the system to play. That's not a new thing. It is incredibly difficult to imagine there are many game devs out there that don't know what "NOCD" means. The funny thing is, they see these cracks flying around, then they use this wonderfully broken logic: "If we make it harder to copy the game, we'll reduce piracy!" Cute. Let's reduce piracy by increasing the value of cracked software. Derr.

      The truth is, you won't listen until you can attach numbers to it. You've known all along that restricting the software makes it less valuable to your paying customers. You didn't listen until you started noticing 'pirated' software of yours out there. Sad thing is, that's the case everywhere. You twits think everybody's out to save a buck (completely ignoring the success of places like Starbucks...) and that you're precariously on the verge of getting 2 million playing customers and zero sales. In 25+ years of home gaming, this hasn't happened. What did happen? The customers revolted. Spore announces restrictions, Amazon gets pelted with bad reviews. Oops. EA changes things a bit, then gets Amazon to remove the reviews. It's a small win, but again, no reaction until actual numbers start changing. That is the problem you and every other game developer big and small have. You claim you'll listen to customer feedback, but you don't actually react until people communicate through your wallet.

      I saw you posting on Slashdot. You had plenty of time before 'piracy' got a response out of you.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    123. Re:no by smittyoneeach · · Score: 1

      There is no ethical obligation to a corporate entity. As a natural person, yes, I am more important.

      That is a novel viewpoint, but how does the "corporate entity" escape being an abstraction based upon employees and stockholders (if public)?
      The "corporate entity" goes tango uniform, the government bails them out, you (and I) pay for the game in taxes.
      Quite a winner, you are.

      --
      Get thee glass eyes, and, like a scurvy politician, seem to see things thou dost not.--King Lear
    124. Re:no by HiVizDiver · · Score: 1

      Spore and GTA IV are not multiplayer games

      Sort of wrong on the first one (more of a community-based DLC), definitely wrong on the second.

      How DRM affects Spore in terms of "getting online" I don't know, the game holds no interest for me. DRM preventing people from playing online multiplayer in GTA IV (legitimately OR illegitimately) will cause some consternation, I guarantee. I don't play online multiplayer in those kinds of games (getting virtually teabagged and having homophobic profanity hurled at me by 12 year olds just isn't my thing), but I know it's a pretty big component for many people.

    125. Re:no by MobileTatsu-NJG · · Score: 1

      So your method of protest is to steal the game? Yeah, that will make them take you seriously. That would be like me protesting Wal-Mart's labor practices by walking in and stealing DVDs because I don't want to give my money to a company that is overworking and underpaying their employees. Your logic is epic fail.

      I'd like to respond using your own words...

      That would be like me protesting Wal-Mart's labor practices by walking in and stealing DVDs... Your logic is epic fail.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    126. Re:no by NeoSkandranon · · Score: 1

      the problem is, when people take the "fuck DRM i'll download a copy instead" you send the wrong message: What the company sees is that sales aren't down due to DRM, they're down due to software piracy.

      --
      If you can't see the value in jet powered ants you should turn in your nerd card. - Dunbal (464142)
    127. Re:no by HiVizDiver · · Score: 1

      I am intrigued by your ideas, and wish to subscribe to your newsletter. ;-)

    128. Re:no by bzipitidoo · · Score: 2, Insightful

      But don't you understand that copy protection which works is logically impossible? The only cases where copy protection "worked" was when the consumer gave up or more likely didn't even try to beat it. Unlike encrypted communication, DRM can always be easily cracked. In DRM, the person Alice is trying to protect the communication from is not an outsider, but Bob, the very person who is supposed to receive the message. No matter how convoluted the protection is, somewhere in there, at some point, the data has to be presented to the users in a decrypted, unprotected form, or they or their devices cannot use it.

      This persistent, decades long inability to understand the impossibility of DRM is one of the most baffling failures of thinking I have ever encountered, ranking right up there with belief in Intelligent Design. I can understand the entertainment industry not getting it, but software publishers and Microsoft not getting it? That's the most embarrassing thing about Windows Vista-- MS tried to embrace DRM.

      One might think that after more than 25 years in which not one copy protection/DRM scheme went uncracked, and in which many failed in spectacularly embarrassing fashion in mere minutes at the hands of a kid, the believers in DRM would begin to doubt the entire idea based solely on the results of all those attempts. But no, they keep searching for a DRM scheme that will work, blaming all the failures on flaws in the various schemes, not getting that the it is the whole idea of DRM that is fundamentally flawed. They keep right on trying and failing, and additionally polluting our laws with idiot legal remedies as well as making complete fools of themselves by suckering our public defenders into actually seizing equipment (Steve Jackson), trying to imprison teens (DVD Jon), putting people's valuable personal data at additional and wholly unnecessary risk (Sony root kit, Turbo Tax DRM, and of course this SecuROM), and more.

      I wonder what the economic cost of all this wasted effort on DRM is? What percentage of a software project's budget is spent on DRM? Some shops have, I think, calculated that the expense is not worth the projected extra profits, if any. Indeed, they might have a net loss. Far more is the cost to society in court cases and other administrative overhead (how much time did Congress spend on the DMCA?), collateral damage caused by bad DRM schemes, and the big one, chilling effects, the very opposite of the intent of intellectual property laws.

      --
      Intellectual Property is a monopolistic, selfish, and defective concept. It is "tyranny over the mind of man"
    129. Re:no by HiVizDiver · · Score: 1

      It plays fine here... *shrug*

    130. Re:no by MobileTatsu-NJG · · Score: 1

      I don't really think publishers are "The Bad Guys" either. When publishers read stories of un-DRM'ed titles like World of Goo having a 90% piracy rate, I imagine they feel justified.

      So they think increasing demand for the cracked copy will solve the problem? They'll sell more copies if their product does less?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    131. Re:no by DigitAl56K · · Score: 1

      There is no reason for this crap to be on the Steam version.

      There is no reason for this crap to be on any version.

      TFA:

      On the plus side, Rockstar says you can install the game as many times as you want, and on any number of PCs.

      So what is it there for then? Something smells.

    132. Re:no by Anonymous Coward · · Score: 1, Interesting

      Instead, you've shown that you'll go to any length to get the game, and that if they can create secure enough anti-piracy measures they'll get your money.

      That might have had a kernel of truth to it if downloading the game was in any way difficult. The reality is that it's even easier to download the game than to buy it legally. So the fact is, all that's been shown is that people in the know aren't willing to pay for software designed to fuck with their property.

    133. Re:no by Anonymous Coward · · Score: 0

      I'm not going to be buying it, but that doesn't seem to be solving the problem, as they continue to push this crap.

      Any drop in sales figures due to pissed off customers refusing to buy their games, and the slowly growing awareness of DRM by the non-geek majority will just be blamed on piracy by the game companies. So they will add more DRM. And so the slippery slope shall continue.

    134. Re:no by ozphx · · Score: 1

      What do you mean wait? The cracked version will be out earlier than the game, sans DRM.

      --
      3laws: No freebies, no backsies, GTFO.
    135. Re:no by Anonymous Coward · · Score: 0

      I'll bite:

      If I bought the fucking CD 3 years ago then I will download it from TPB as many fucking times as I want. Dosen't matter if the original CD is broken. It's my fucking music. If I can see a movie on cable TV then I will download that fucking movie because I have a DVR anyway. Deus Ex came with my sound card and I will download it as many damn times as I want.

      Also textbooks, because those companies have been raping broke students for the entirety of their existence. I'll get your latest edition, all right...in PDF from TPB.

    136. Re:no by bubkus_jones · · Score: 1

      "It says that I want the game, but I'm not willing to put up with the drm you put on it."

      It doesn't say that to THEM. That may be your reason for doing that, but, unless you specifically go and tell them that you're pirating it for that reason (and if you do that will pretty much just tell them where to sic their lawyers/the police), they WILL chalk it up to you being a cheapskate and not the DRM.

      Boycott, tell them why, and try to convince as many people as you can to do the same.

    137. Re:no by Hurricane78 · · Score: 2, Interesting

      You say this as if it were a wrong thing. Which means you're totally brainwashed to be a "good citizen", who has no right to decide for himself what is right an wrong, and needs laws (made by others) for it.

      You would be the tool of an epic win in a milgram experiment.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    138. Re:no by Achromatic1978 · · Score: 0, Troll

      Not even remotely. I have pirated software and music before, but at least am intellectually honest enough to recognize it for what it is, not hiding behind some laughable veil of it as a "protest against authority/obedience" as painted by many here.

    139. Re:no by steveaustin1971 · · Score: 1

      The consumer IS more important than the seller, I know its easy to forget that recently, but thats how its supposed to be.

    140. Re:no by totally+bogus+dude · · Score: 1

      I generally order a boxed copy online of anything I like enough to make me want to encourage the developers/publishers to produce more. I don't actually do anything with the boxed copy though; my copies of Oblivion, Defcon, Medieval 2, Silent Hunter 4 and Hitman: Blood Money are all still in their shrink-wrap. Some of these (like Oblivion) I bought after I'd pretty much stopped playing it, and others (like Hitman) I pre-ordered before it was released but still installed a pirated version. In fact, I'd completed the game using a pirated copy before the game was even released in my country.

      The main thing though is that buying a game sends a clear signal to the developers and publishers that making that kind of game will make them some money. It's not about wanting to be "legit" - I have absolutely no fear of being caught with pirated games; there certainly are pirated games on my system and in my archive which I didn't think were worth the money. I'm also more likely to buy from smaller/independent studios than I am to buy the latest big-budget release. I bought World of Goo way before it was released (in March, according to my email archives) largely because they were an independent doing something I thought was cool, for example.

      I think that's a message publishers need to try to get out there a bit better: buying a game isn't about avoiding jail time, it's about saying "yes please, more of this!".

      Even if you like buying from STEAM, there's no particular reason you have to actually download and install the game. I played a pirated copy of Portal and didn't think it was anything particularly special until I'd completed it, at which point I decided it was an awesome experience that deserved reward. So I bought the Orange Box on STEAM, but never actually installed Portal from it. That's not the point of buying it.

      As a customer, your only way to send a message to the producers is to pay for things you enjoy and want more of.

    141. Re:no by phtpht · · Score: 1

      Yes, that is exactly it.

      Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed,

      I am going to avoid SecuROM by downloading the game from the pirate bay. Even though I'll buy the game.

    142. Re:no by Kagura · · Score: 1

      Having well-developed multiplayer gameplay does not mean that the game is inherently multiplayer-based. If you need your key refreshed for more installs, you can contact the company, for some inconvenience in exchange. If the company is gone, so is multiplayer. If multiplayer is gone, then you only have single player. If there's only singleplayer, then there's no reason NOT to crack it.

      Also, someone already wrote your post above, and I already responded to it once. ;)

    143. Re:no by nugneant · · Score: 2, Interesting

      Yeah, peaceful, non-harmful, "honorable citizen" Democratic-approved non-threatening "protest" really gets results. After all, that's how President McGovern was able to end the Vietnam War...

    144. Re:no by nugneant · · Score: 2, Funny

      God bless the benevolent corporation. May They continue to shine Their light down upon us. Thou shalt not steal. Thieving infidels be cursed. Buy a product everyday. Peace®.

    145. Re:no by nugneant · · Score: 0, Flamebait

      One man's "intellectual honesty" is another man's "simple mindedness". Just look at the hard-hitting "intellectual honesty" of the far-Right.

    146. Re:no by nugneant · · Score: 2, Insightful

      Yes, that is exactly it.

      Anyone hoping to avoid SecuROM by downloading the game form Steam will also be disappointed,

      I am going to avoid SecuROM by downloading the game from the pirate bay. Even though I'll buy the game.

      Awesome, so Rockstar has the chance to get your $50, then have a shot at busting you for piracy as well? BONUS!

    147. Re:no by CronoCloud · · Score: 1

      I can't ever go to consoles as consoles don't run the games I like well. (Decent race sims, turn based strategy games like Gal Civ II, sports sims like Front Office Football etc...)

      Maybe if folks like you bought consoles and bought the very few turn based simulation type games out for them, they might make more of them....maybe.

    148. Re:no by silanea · · Score: 1

      [...] It's hard to envision a scenario in which the parent company is gone yet I still want to play it online, [...]

      It's not so much about playing online - that's what CD keys usually are for, and they still are working quite fine - but increasingly about being able to install and play a game at all. I still like to go for a fair hour of Vampire the Masquerade: Bloodline. The developer went out of business. Had it a DRM that required online activation I'd be screwed.

      Besides: Many DRMs still also check whether the game media is in the drive. I'm not a disk-jockey. And last time I checked game companies didn't offer free replacements for worn-out media. Therefore I usually download no-cd cracks for the games I legally own, so I can enjoy hassle-free gaming - just like the evil pirates do, y'know?

      --
      Rudolf Hess edited Mein Kampf. He was the very first grammar nazi.
    149. Re:no by Fourier404 · · Score: 2, Interesting

      So the fact is, all that's been shown is that people in the know aren't willing to pay for software designed to fuck with their property.

      Yeah, but the vast majority of people who download aren't 'in the know', they just want free games. I happen to be both, so even if they removed DRM I'd probably continue pirating games. Realistically, the only way they would be able to stop this majority would be extreme DRM (call home every 5 minutes, requiring internet even for single player games). Removing bad DRM may get a few customers back, but it would get games up on thepiratebay faster, and probably lead to even more people downloading.

    150. Re:no by omglolbah · · Score: 1

      While this might not be your intended message it is how the business world of EA seems to think.

      I would love to be able to send some sort of message to EA about their DRM but they ignore it. Just look at their usual PR replies to various tech site journalists.

      This boils down to communication though. Any communication can be interpreted wrong if you are dishonest with yourself and read/hear what you want to read/hear.

    151. Re:no by omglolbah · · Score: 1

      Hell, consider Red Alert 2 and Yuri's revenge.

      I downloaded a pirate version of the first decade pack and ran it for almost a year. Figured I would buy it since I love it quite a lot.

      Guess what happened...

      I cant play RA2 or Yuri's Revenge due to the DRM not recognizing the disc.
      I cant play Generals either.

      So, the box is sitting on a shelf while I reinstall my cracked version.

      Fuck that.

    152. Re:no by nugneant · · Score: 2, Interesting

      Twist it around. By not pirating the game, you're putting some trust in Rockstar to attribute the shitty sales of the game to the copy protection, rather than one of the myriad "'old Hollywood' style" excuses of the past ("they didn't like it because the lead character was from Eastern Europe / because the packaging contained too much muave / because they were confused by the "open world" / because it was released on an odd-numbered day"). By not pirating the game, you're trusting Rockstar to get over the perhaps-well-intentioned but certainly-shallow advice of the suits. By not pirating the game, you're trusting the little guys of Rockstar to strike a blow for common sense, rather than go all Milgram on our asses. By not pirating the game, you're trusting Rockstar to give a fuck.

      Why should we, the potential consumer, trust Rockstar, if that's how the majority of large game companies act?

    153. Re:no by Anonymous Coward · · Score: 0

      I'm sure they're concerned with what you think of them.

    154. Re:no by KDR_11k · · Score: 1

      But complaining about the DRM is kinda silly then when you're not going to see it anyway.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    155. Re:no by Anonymous Coward · · Score: 0

      Hell, in my day, we had to die for our principles.

      Considering that you're alive enough to post this, I'll assume you weren't a very principled person back in the day.

    156. Re:no by KDR_11k · · Score: 1

      Few people care about what you SAY it's about, they see that while you object to the DRM you lack the self control to not play the game at all and therefore removing the option to download it will make you lose your ability to protest DRM because you obviously want to play the game so much.

      Also many rightfully expect that once the DRM is gone you'll make up a new issue to "protest" (like the price) to justify using warez to yourself.

      IOW all you tell them is "I'm a cheapskate hiding behind a 'protest' to justify my cheapskatish ways".

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    157. Re:no by KDR_11k · · Score: 4, Insightful

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale. The statement that is actually being made is this:

      What he thinks is irrelevant, what Rockstar thinks is the important part. You can say they have no evidence all you want but they're not a court of law, they can act without evidence. What they see is somebody whining about "DRM" and using that to calm his conscience about simply warezing the game. What they see is a person who claims to have ideals but doesn't have enough of them to actually avoid playing the game, a person with no self control whose compulsion to play the game can be used to make him buy the game if it's properly secured.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    158. Re:no by KDR_11k · · Score: 1

      One theory I read was that DRM isn't meant to protect permanently, it's just intended to delay the warez release past the sales peak.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    159. Re:no by brainnolo · · Score: 1

      There is nothing politic at all about purchasing a game. I don't really understand why one tries to find a justification for piracy - there is none. Not giving them the money AND not playing the game is actually way more "violent" than pirating. Sending emails complaining about the DRM is even better. They probably do not care that you don't like DRM, but they do care that not only you don't pay for the game, you also break a ring in the chain of "word-of-mouth" marketing by not playing it (and if it happens on a large scale, the game will be considered an huge flop instead that a massively pirated successful game)

    160. Re:no by brainnolo · · Score: 1

      This was true a few years ago, when DRM didn't actually get in the way of legitimate customers in a major way. Now even Mr WhatIfTheyGetMe (because many of those who don't pirate don't do so because they are afraid of getting caught) starts to get pissed about these extremely obtrusive DRM systems.

      I know game makers, recording labels etc have lost sales from me. I did not pirate though, I am still waiting for DRM free versions of their content. I purchased a lot of shareware and some iTunes Plus music instead.

      After all I can live just as well (dare I say, better?) without playing Spore.

    161. Re:no by fishizzle · · Score: 1

      Realistically, the only way they would be able to stop this majority would be extreme DRM (call home every 5 minutes, requiring internet even for single player games)

      Then the crack will just consist of a local proxy that redirects traffic intended for the DRM's Internet address to a local server app that spoofs the real one. Or it may be simpler to just crack the game so that failing the "call home" doesn't halt it from running.

      If something is coded in software, and you have possession of that software and the neccessary know-how, it can be reverse engineered -- period. Heck, even hardware can be reverse engineered and cracked on the hardware level if it gets down to that. If you build it, someone else can unbuild it... and then rebuild it slightly different to suit their needs.

    162. Re:no by HiVizDiver · · Score: 1

      Also, someone already wrote your post above, and I already responded to it once. ;)

      Well, that's what I get for browsing at such a high threshold. :)

    163. Re:no by phtpht · · Score: 1

      No, they will get my $50 and I will get a playable game w/o any rootkits. That's a good deal.

    164. Re:no by lgw · · Score: 1

      Paying for the game and not putting up with the DRM aren't mutually exclusive. Buy it, then use a pirated copy.

      Sure, if you don't care about the princple here. Which isn't some great evil - DRM on a computer game isn't the moral issue of our age or anything. Still, it's a bit shallow.

      I've bought other games on Steam as a way to avoid SecureROM, but I'mm not giving my money to a studio that gives me no other option. And I'm not pirating a game in any case - it's not appropriate behavior for an adult: any claims to the contrary are childish rationalizations.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    165. Re:no by Goldberg's+Pants · · Score: 1

      I doubt it. That sort of game really doesn't translate to consoles. And even on the PC they're niche, and the PC doesn't have licensing costs to get on it like the consoles do. Plus the controls. Trying to use a mouse with a gamepad is horrible.

      It's a grand idea, and would be very cool, but I think that little niche will stay on computers only.

      And I have PS1, PS2, Dreamcast, GBA and NDS. Only system which comes close to being good for it is the DS.

    166. Re:no by theaveng · · Score: 1

      The BEST way to send a message is to post a review on amazon about how you REFUSE to buy software that takes-over your machine like a virus or spybot:

      "I bought the Playstation [or Xbox] version instead. Why? Because they don't include copy-protection or frak up my computer. My copy cost ~$10 Used at my local gaming store, so Rockstar's decision to include Virus-like DRM software on the PC version cost them a $50 brand-new sale. Serves them right. Any company that seeks to damage my computer is not going to see a single penny from me."

      cc: A copy to your printer and then mail it to Rockstar management so they can see how they are hurting themselves financially.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    167. Re:no by Tsujiku · · Score: 1

      Nobody had to buy the tea.

      --
      Paradox
    168. Re:no by theaveng · · Score: 2, Interesting

      P.S.

      I see amazon has diabled reviews. I guess they don't want a repeat of the previous debacle where gamers warned other gamers about the DRM Virus/spybot. So much for word-of-mouth.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    169. Re:no by Anonymous Coward · · Score: 0

      Worse then that... The software is licensed, but it's also copyrighted. AND they have the statutary obligation that it works as intended AT the end of the copyright. Now, with "activation" and "drm" they can't comply with that obligation, falling afoul of almost all national copyright rules all over the world (where public access after copyright expiration is mandatory)...

    170. Re:no by theaveng · · Score: 1

      Buying the game also sends money to Sony's SecuROM division, and that's the opposite of what we want to accomplish. We don't want to support SecuROM Virus/spybot shit. I think a better solution is to post a review to amazon like so (where many, many gamers will see it):

      "I bought the Playstation [or Xbox] version instead. Why? Because they don't include copy-protection or frak up my computer. My copy cost ~$10 Used at my local gaming store, so Rockstar's decision to include Virus-like DRM software on the PC version cost them a $50 brand-new sale. Serves them right. Any company that seeks to damage my computer is not going to see a single penny from me."

      cc: a copy to your printer and then physically-mail that Amazon.com review to the upper-level management. Make them aware that their decision to include SecuROM cost them a ~$50 retail sale.

      --
      FOX NEWS.com should be BANNED from television and internet. Have the Congress take it over and give us Truespeak.
    171. Re:no by IamTheRealMike · · Score: 2, Informative

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale.

      I assume from the way you phrase that you aren't yourself a quote content creator unquote.

      Yes, it's common sense that a pirated copy is potentially a lost copy, because clearly that person wanted the game. Maybe they weren't willing to buy it at any price, and maybe they'd be willing to buy it if that were cheaper, but you have to pick some price point and there'll always be such folks. But amongst those pirates there'll definitely be some people who really want the game, and will pirate it if that's convenient and easy (and available quickly) but otherwise will just say, fuck it, and go buy the game.

      The existance of these people is provable both through sales figures - various game publishers have revealed stats on piracy rates for PC vs Console and increase in sales when broken DRM was repaired. It's also provable through common sense: companies wouldn't repeatedly and consistently spend money on DRM if they didn't have evidence it made them money. Unless you believe that almost every game developer out there is run by idiots, which clearly isn't the case.

      What evidence do you have that DRM can be made secure enough to make a difference? I've yet to see anything convincing from the industry on either of those points.

      Alright. Here's an interview with a game developer who used an extremely weak form of DRM (serial numbers only). Obsoleting the first generation of keygens increased sales by 70% overnight.

      Now that article is pretty balanced - breaking the keygens only closed one way to pirate the game (cracked copies with the protection code removed were still available), and a 70% increase in sales certainly doesn't equate to eliminating piracy. But it didn't have to.

      Your position is one that only makes sense if you assume you are, somehow, much smarter than all the major PC game publishers out there, despite having worse or non-existant access to the statistics you'd need to make a decision. I find that a pretty arrogant position.

    172. Re:no by Anonymous Coward · · Score: 0

      umm, what you're probably thinking of is thepiratebay.org. piratebay.com loads spyware/malware on your computer.

    173. Re:no by Anonymous Coward · · Score: 0

      I fail to understand why they even bother.

      The game will be cracked and appear on bit-torrent or other file sharing site. Once that's done, DRM is relatively pointless.

      So since they can't prevent the main crack with DRM, why bother the rest of us with annoying DRM, since paying customers are not the primary vector of piracy anyway?

      It makes no sense. I think DRM companies have become very good at frightening and fooling game publishers into a false sense of security with their product.

      I'm curious to know what percentage of pirate games they expect to prevent, if they are talking in terms of filesharing versus a couple multiple installs at home?

      Is it worth it? I don't think so.

    174. Re:no by mattbee · · Score: 1

      That's pretty much my routine when installing new PC games:

      1) start installer from the CD
      2) alt-tab, search for necessary patches, and patches that depend on previous patches, download them all (usually 100-400MB)
      3) go to gamecopyworld, search for "fixed" game .exe that won't demand the CD is in the drive
      4) install patches and no-CD hack
      5) (after about 20 minutes) play game!

      When I did a cheap play-for-prizes PC games a few years back I had a "install latest update" button on the start menu that used rsync to transfer the latest game executable & resources from a remote server. It worked just fine, so why do I have to search through 3rd party sites to find fixes that should have been in the box to start with? Is it just that no publisher wants the "expense" of hosting patches for their own games?

      --
      Matthew @ Bytemark Hosting
    175. Re:no by Zironic · · Score: 1

      You're making the false assumption that the poster has any principles.

    176. Re:no by RedWizzard · · Score: 0, Flamebait

      No. You seem to be suffering from the widely held delusion (at least among "content creators") that a pirated copy is a lost sale.

      I assume from the way you phrase that you aren't yourself a quote content creator unquote.

      I used the quotes because I'm talking about publishers as well as developers and publishers don't actually create anything.

      What evidence do you have that DRM can be made secure enough to make a difference? I've yet to see anything convincing from the industry on either of those points.

      Alright. Here's an interview with a game developer who used an extremely weak form of DRM (serial numbers only). Obsoleting the first generation of keygens increased sales by 70% overnight.

      Now that article is pretty balanced - breaking the keygens only closed one way to pirate the game (cracked copies with the protection code removed were still available), and a 70% increase in sales certainly doesn't equate to eliminating piracy. But it didn't have to.

      They did get a 70% increase in sales after the first fix (though they make no mention of how long that increase lasted). They also said that the 2nd and 3rd fixes had no impact on downloads and left sales either flat or slightly down (i.e. strengthening DRM hurt in one case). The fourth fix had a slight impact: 13% increase in sales. The link says:

      As we believe that we are decreasing the number of pirates downloading the game with our DRM fixes, combining the increased sales number together with the decreased downloads, we find 1 additional sale for every 1,000 less pirated downloads. Put another way, for every 1,000 pirated copies we eliminated, we created 1 additional sale.

      I did say that some people will buy the game if the DRM is strengthened. But I said that generally pirates can't be forced to buy the game using DRM and your link supports me on that: 99.9% of the pirates did not buy the game when the DRM was strengthened. And that statistic also makes it clear that a download can't be equated to a lost sale: it's more like 1/1000 of a lost sale.

      The question is whether strengthening DRM is an effective way to increase sales (well everyone says "increase sales", but what they really mean is "increase profit"). Let's look at the numbers from the article: 92% piracy rate means 11.5 downloads for every sold copy. They figured that their DRM fixes resulted in 1 extra sale per 1000 copies prevented. So, 87 sales results in 1000 downloads, and fixing the DRM results in one extra sale. How much money should be spend on strengthening DRM for a 1.15% increase in sales?

      Of course this is only one data point. But it's not convincing me that strengthening DRM is the way to go.

      Your position is one that only makes sense if you assume you are, somehow, much smarter than all the major PC game publishers out there, despite having worse or non-existant access to the statistics you'd need to make a decision. I find that a pretty arrogant position.

      I don't think I'm smarter than all the major PC game publishers at all - your reasoning to arrive at that conclusion is faulty. However, I do think that if the industry had real statistics to back up the use of DRM they would publicise them and put this debate to rest. The lack of hard data from the industry and the ease with which people can find pirated material make it is clear that DRM is pretty ineffective. It's an arms race the industry obviously can't win (not on the PC platform at least) and yet they continue to pour millions of dollars into the fight while the pirates spend nothing.

    177. Re:no by toriver · · Score: 1

      I think I am more important than you

      Well DUH! That is implicit. You see, it is MORE important to the publisher to sell the product to a customer than it is to the customer to buy it - except for some items you need in order to survive. It is the publisher etc. who have spent money and need to recoup the costs. The customer can easily spend their money on something else. It's not like GTA IV is a life necessity or even the only video game out there.

      So: The customer is more important than the "you" companies. And companies which treat their customers as potential criminals need to realize they are fucking with their business model.

    178. Re:no by Tom · · Score: 1

      Well, technically, if NO ONE bought the game, and it was evident that DRM was the reason why, then I bet it *would* solve the problem.

      As was proven by Spore? 2500 one-star Amazon reviews. Game with the highest piracy rate in history. Cracked three days prior to release.

      And yet.

      Doesn't look like it made anyone at EA think, does it?

      --
      Assorted stuff I do sometimes: Lemuria.org
    179. Re:no by hellion0 · · Score: 2, Informative

      I was actually contemplating buying this when I got my hands on a newer machine after the holiday season. Now I won't, and by extension, I've no incentive to buy the high-end machine, either.

      I'm sure the hardware manufacturers will really appreciate Rockstar and Sony costing them a sale as well.

      --
      Do I get bonus points if I act like I care?
    180. Re:no by Bert64 · · Score: 1

      It's true that once you pirate, they have no reason to think you'll go back to buying games...
      Once you pirate, you don't go back, because you realize just how many benefits piracy brings you...

      No DRM, can make backups of the media, no risk to try a game.. Pirates simply get a better product for a better price, you'd be a fool to go back to an inferior supplier.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    181. Re:no by Anonymous Coward · · Score: 0

      Oh yeah, those that don't take my concerns seriously and only look at their advantage are the first I seek for advise. So when they say DRM is bad, I surely will listen.

    182. Re:no by Sinus0idal · · Score: 1

      I've always made a point of buying the GTA titles as I enjoyed them so much, even if I didn't play them loads, but if this is in the pay for version, I'll more than likely just get the DRM free download... it isn't worth the hassle.

    183. Re:no by Anonymous Coward · · Score: 0

      I don't have a problem with SecuROM. Even with online activations. It's pretty seamless and non-intrusive. What I DO have a problem with is the 3/5-install activation limit. I don't regularly reformat my computer, but I do it once every 2-3 years. And what if you are not a person who is like this? What if you feel like playing only 5 years later and you're out of activations? What if the company basically won't support it because only 5 years is ancient according to computers and video games? That must stop. That is the draconian measure. That warrants whatever methods Slashdotters advocate (not that I advocate it, but I definitely do not blame anyone now for doing so). And make no mistake, the only reason this âoefeatureâ exists is to limit used copy sales. It exists only so that the company receives $50 versus $15 from someone who is not them. And its a shame, because some company that won't be named has come out with some pretty good titles that have this âoewonderful feature.â Make no mistake, you are paying $50-60 for a rental.

      A side note, now that I think of it: a good solution is to rent or buy a used copy of the console versions. Then you can have your cake and eat it too. You can have your game, but not provide them with any sort of sale whatsoever.

    184. Re:no by Bert64 · · Score: 1

      Could it also be that..
      Games, as with many software these days, are terribly broken until the first service pack, and thus people avoid them until there's a patch set out.
      Also the release of a patch could generate publicity.

      Ofcourse, proving anything one way or the other, or even generating any kind of half way meaningful stats is very difficult... Sales and piracy rates are far more likely to be affected by quality, availability, price and marketing of the game.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    185. Re:no by Bert64 · · Score: 1

      You really should tell the games publishers this, although they are unlikely to care.
      They still got a sale from you, that's all they care about. You were willing to buy their product despite it being broken, and go to the hassle of fixing it yourself. You give them no incentive to make future versions better.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    186. Re:no by Bert64 · · Score: 1

      You let the game publisher know that you will still purchase broken products from them, and take the burden of fixing them upon yourself...
      That's a lose-lose situation... The publisher knows you will accept DRM and so will keep using it and may make it worse, and you not only paid but also had to seek out and install the crack.

      --
      http://spamdecoy.net - free throwaway anonymous email - avoid spam!
    187. Re:no by Rob+the+Bold · · Score: 1

      Not according to the western legal system.

      The legal system, as expected, defines your legal obligations.

      --
      I am not a crackpot.
    188. Re:no by Hatta · · Score: 1

      It also serves to delay and decrease the sales peak. If I see BioShock removing all DRM not even a year after its release, I'm probably going to wait a year to see what happens with GTA IV.

      --
      Give me Classic Slashdot or give me death!
    189. Re:no by Anonymous Coward · · Score: 0

      So you're going to have to break the law in order to get the product that you should have got in the first place. Good deal.

    190. Re:no by SausageOfDoom · · Score: 2, Insightful

      Note I said "this DRM", not "all DRM".

      There's a difference between having to put a DVD into a dedicated gaming console (a minor inconvenience), and having a game install intrusive and potentially damaging software on your desktop machine, which you most likely also use for work, shopping, online banking etc. If a game breaks my console, I send it off to get it repaired and I don't get to shoot things for a bit; if a game breaks my PC, I have to spend the best part of a week rebuilding it and reinstalling all my other applications, while I struggle to get any work done.

      Although I'd love it if every piece of software I bought had no DRM on it, I realise that's currently unrealistic, as software organisations feel the need to protect their products.

      While the debate as to whether there is such a thing as good DRM will no doubt rattle on, Steam is a more sensible, practical form of DRM, and something that I can accept. It strikes a fairer balance between what they want and what I want - it lets me run games without having to put the CD in, and in return the game is locked to a specific account.

      However, SecuROM is not fair in any way. It is potentially damaging, but provides no functionality other than to limit my machine's capabilities. I will not support software that uses SecuROM, and certainly not when it's already running on top of a perfectly adequate system such as Steam.

    191. Re:no by Opportunist · · Score: 1

      I'm aware that a company doesn't give a rat's rear about whether you're able to play their game when the company goes under. Why should they care about whether or not you can play their creation after they went bankrupt? They really got other issues to deal with than your playing of a game that won't give them anything anymore in terms of cash.

      The point is that YOU, as a paying customer, should care whether the game you pay for keeps working. Because turnabout is fair game, I don't give a flying piece of turd whether the company goes belly up after it released what I wanted to play, I care whether the game keeps working after their shareholder value is close to the value of sandpaper in the sahara.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    192. Re:no by Anonymous Coward · · Score: 0

      well....that's when you'd just crack it.

    193. Re:no by CronoCloud · · Score: 1

      It's a grand idea, and would be very cool, but I think that little niche will stay on computers only.

      I agree, but I wonder why there isn't someone trying to do games like those on the consoles, the PS2 and PS3 do have those wonderful USB ports. Though the funny thing is, there was more turn based stuff in the early days of the PS1. If memory serves me well, X-Com and Panzer General both came out soon after the PSone's launch. I think Sony must have encouraged a few PC developer houses to port a few games to the PS1 to show what it could do, but then few other PC game houses signed on.

    194. Re:no by HiVizDiver · · Score: 2, Funny

      Of course I should care. But I'm also a realist. I know that if I want to play Day of the Tentacle (or worse, some *truly* obscure game from a zillion years ago), I'm going to have to jump through some hoops for it. Just like if I want to drive a '54 Ford. I can't reasonably expect to find parts for it anymore without some effort - and Ford is still in business (for now). There's idealism, and there's realism. I try not to kid myself into thinking my $50 buys me anything other than a disc, a box, a manual (usually), and maybe a year's worth of support, should I need it.

      I'm not defending the use of DRM. What I am saying is that we, as the consumer, can make choices - exactly what you're saying. When you make choices, they are usually done with a reasonable amount of information - that includes the choice to buy a game with DRM, and face the possibility that it might not work a few years down the road. That said, I haven't bought a game yet (other than a few things on Steam) where, if the company goes under, I feel I'll be screwed over and not able to play the game. But so far, that isn't BECAUSE of the DRM, it's because whatever games those might be don't interest me. *shrug*

      Hell, what point was I trying to make? Getting old sucks... ;)

    195. Re:no by shutdown+-p+now · · Score: 1

      When publishers read stories of un-DRM'ed titles like World of Goo having a 90% piracy rate, I imagine they feel justified.

      "90%" is just a figure, not really "high" or "low" by itself. We really need to know piracy rates for some DRM-ed games for comparison.

      Though I'd bet that a piracy rate for a game has much more to do with how popular and successful it is, than with any sort of DRM on it...

    196. Re:no by Anonymous Coward · · Score: 0

      Every post you make is filled with self-righteous ineffectual whining.

    197. Re:no by doesnothingwell · · Score: 1

      I should thank them for doing this since I've saved well over $100 this year.

      Agreed, just say no to all DRM, often and loudly.

      --
      They can have my command prompt when they pry it from my cold dead fingers.
    198. Re:no by maugle · · Score: 1

      The problem here is that boycotting the game actually sends the opposite message. The execs will attribute the low sales to piracy, and decide they need more draconian DRM.

    199. Re:no by Anonymous Coward · · Score: 1, Interesting

      If you were going to buy GTA IV, and on this news now won't, please post. I mean they've lost my $50.

      I'm not buying it if it comes with this DRM garbage. I didn't buy Fallout 3 for the same reason and I really wanted that one too.

      I've been waiting and waiting and goddamn WAITING for this game to be released on PC. I've watched every video on YouTube from the console people - at least twice. I've been watching the calendar for months. And now this.

      I can't even describe how goddamn pissed off I am at this news. I frigging WANTED this game. I have bought - and still play regularly - GTA 3, Vice City and San Andreas.

      I am not a thief, a pirate or any other form of criminal. I'll be damned if I'm paying them $50 to treat me like I am. Fuck you Rockstar. Burn in Hell.

    200. Re:no by ravenshrike · · Score: 1

      No, it says that I'm pirating the game either because I don't want to pay for it, in which case more secure DRM really won't help matters because I'm STILL not going to shell out the clams for the game if I can't pirate it; or I'm going to pirate this game because it's a cleaner install than the one you give me and won't fuck up my box. Then there's the I bought this for PS3/360 but I want to play it with a KB/M and am not going to pay for the damned thing again. I know at least one person who that applies to. Me, I've played it and since I don't particularly relish finding all the fucking pigeons I'm probably not going to play it again.

    201. Re:no by ravenshrike · · Score: 1

      Only if you wanted tea, or stamps.

    202. Re:no by ravenshrike · · Score: 1

      No, it would be like you going into walmart and magically copying the DVD, case and all. In which case they would still sell that DVD to someone who didn't know how to do so.

    203. Re:no by ToasterMonkey · · Score: 1

      That STILL does not compare at all.

      Let me see.
      1. If an entity you had little or no representation in (presuming you should have representation at all, as in a government that considers you its citizen, NOT a corporation you have no investment in) levied a DRM tax on imported games.

      2. Games are generally not available domestically. Quality Japanese game exports/imports are a large facet of the economy, operated by a giant monopolistic company, and some wealthy locals (pirates?) are smuggling cheap games from the Netherlands into the country FOR PROFIT, and dirt cheap because they dodge import DRM taxes, hurting legit game importers.

      3. Smuggler has his ship confiscated by authorities, and charged with various infractions.

      4. The government took action to prevent one of its biggest corporations from going under by relieving it of paying DRM import taxes, you have even less DRM now than games sold back home.

      5. Smuggler and his lawyer arrange a boycott of the legit game importer's games.

      6. A group of people lead by the smugglers destroyed a whole shipment of DRM free games in protest of having no representation in the government.

      I might have gotten some of this wrong, and others will surely correct me, but my point has been made. This was MUCH more complex than "We wanted A, They wanted B, rabble, rabble, fighting ensued". The Boston Tea Party does not compare in any way at all to angry teenagers bitching about having to pay for video games.

    204. Re:no by compro01 · · Score: 1

      Securerom fails horribly at even that smaller objective. Spore was cracked and out on public torrents 4 days before the release date.

      --
      upon the advice of my lawyer, i have no sig at this time
    205. Re:no by superbus1929 · · Score: 1

      Who said we were going to?

      It's the pillocks that don't read Slashdot that are fucked. Because Far Cry 2 is selling extremely well, Bioshock sold extremely well, Spore sold extremely well, The Sims is the best selling PC title of all time, etc... etc... etc... etc...

      It's not making a dent in their sales, and they're likely writing off people like us as pirates anyway.

      I ended up getting SecuROM from the fucking DEMO for Bioshock. THE DEMO! What the fuck is there to protect in the demo, especially on Steam!?

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    206. Re:no by superbus1929 · · Score: 2, Interesting

      OK, now here's the question:

      How many people are going to do that? If every person that didn't buy DRM laden software - especially SecuROM, since some of them are not as intrusive, such as Uniloc - told the company they didn't buy it because of DRM, would it matter? Would it have any negligible effect on sales? Would they write those sales off to piracy? Despite the negative PR that comes with it, companies still use SecuROM, and they're not punished for it, because every big release that's had SeucROM is still reviewed highly - guarantee GTAIV gets in the 9s - and still sells extremely well; the best selling PC game of all time is The Sims, which uses SecuROM.

      --
      Let's stop dilly-dallying and just change "-1: Overrated" to "-1: Disagree" or "-1: Doesn't Subscribe to Groupthink".
    207. Re:no by pcolaman · · Score: 0, Troll

      I like how when I point out that something is against the law I get modded troll, probably by someone who is reading slashdot while downloading games on limewire.

    208. Re:no by pcolaman · · Score: 1

      Best post of this thread of discussion. I love how anyone who points out that stealing these games is wrong no matter what you think of DRM gets modded troll or flamebait, and all the idiots posting how they are somehow doing a civic duty by stealing are getting modded insightful.

    209. Re:no by pcolaman · · Score: 1

      Yeah because stealing games and political protest have a lot in common.

    210. Re:no by pcolaman · · Score: 1

      great argument you make there. Just reposting my post, then stealing from my post. I should file a suit against you for pirating my post.

    211. Re:no by Antique+Geekmeister · · Score: 1

      Stay calm, please. They own both domains. What crack did you use?

    212. Re:no by Antique+Geekmeister · · Score: 1

      To say that 'the Playstation does not include copy protection' is nonsense. The very tight licensing and sytem requirements to releae a Nintento compatible or Xbox game themselves form an effective copy protection. It's the felexibility and general utility of the PC that they're trying to restrict to _match_ the sales models of the consoles, by hamstringing your operating system. The XBox and Playstation hardware and system is already hamstrung for them, so they need apply very little control to secure their business models.

    213. Re:no by NitroWolf · · Score: 1

      pirating the game just makes one statement:

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      If you really wanted t protest DRM, you would NOT play the game at all, whilst emailing them to say so.
      When you pirate the game, you just get chalked up by the publisher as another pirate, not as some sort of anti-drm protest vote.

      The people who pirated my games achieved fuck all in terms of removing DRM. I did that because people emailed me and made rational arguments about being in favour of drm-free games. If you actually want rockstar to ditch DRM, you need to tell them, not just act like the pirates who just want free stuff.

      Your assertion is absolutely false. If for no other reason than the fact that you assume there would be a gained sale if there's a more secure DRM. That's not the case. If there's a more secure DRM, then I won't play the game. I _STILL_ won't purchase it.

      I will purchase games without DRM (or light handed DRM like Steam), I will not purchase games with heavy handed DRM schemes. I will gladly play them through the pirated version. If there were no DRM on the title, I would have paid money for it. Since there is, I am not paying money for it. It's immaterial how "effective" the DRM is. If it's 1% effective or 100% effective, they still get no money from me. DRM directly equals a lost sale. No DRM directly equals a sale. It's pretty simple. DRM contributes to losing sales, while costing money to develop. No DRM contributes to gained sales and costs nothing to develop. Sounds like DRM is a bad business plan. Let the companies fail that go this route... in the meantime, I will still play their content and enjoy it for free. Or not, as the DRM allows or is unbroken.

    214. Re:no by NitroWolf · · Score: 1

      How about support the developers and buy the game but just download the no-DVD crack from game copy world. That's what I did for Crysis after I bought a new DVD burner and suck-rom hung when trying to launch.

      Is this a serious suggestion?

      You aren't supporting the developers, you are supporting the publishing house. Generally, it's not the developers putting DRM on the game, it's the publisher. If you do what you suggest, you send the message that DRM is ok. It's not. Not buying the game is the only solution. Whether or not you play it is immaterial to the solution, as long as you aren't funding the company to produce more DRM laden titles, mission accomplished.

    215. Re:no by MobileTatsu-NJG · · Score: 1

      great argument you make there. Just reposting my post, then stealing from my post.

      I know. It must be a terrible burden for you never to be able to use those words again. ;)

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    216. Re:no by toriver · · Score: 1

      Pirates do not say DRM is bad since they do not experience it: DRM is absent from pirated versions. The ONLY people affected (or "afflicted") by DRM are the paying customers.

      If DRM actually worked as a hindrance for piracy, there would be no pirated versions of a DRM-infested product, but there are. And the industry's excuse that DRM prevents "casual piracy" is also bullshit because you only NEED one copy available, then everyone can spread that. They no longer need to try and create another pirated copy since they only use the one the "professional" pirate/cracker has made. (Most often from a master copy obtained from the production site, I'd wager.)

      Maybe I am a little cranky now for having been called a potential "thief" by the stupid propaganda trailer before the latest PURCHASED and PAID FOR DVD I watched. Thanks for INSULTING your customers!

    217. Re:no by Nazlfrag · · Score: 1

      You're right. He should have highlighted the fact that installing cracks from unknown sources is a hassle to find and install, a hassle repeated every time you patch the inevitably buggy game, dangerous to stability and a common vector for your machine to be compromised. Still a rather bad situation regardless of legality.

    218. Re:no by jlarocco · · Score: 1

      How is that a problem? Boycott the next game too...

    219. Re:no by cliffski · · Score: 1

      so removing drm and dropping the price should result in an instant bump in sales yes?

      I tried exactly that.

      No difference.

      People are very good at saying "if you do X, I will stop pirating and buy it", because that makes them feel good about taking stuff for free. The actual hard stats show that this is just self-delusion to make the pirate feel better. You really think if companies could double sales by dropping DRM they wouldn't do it? You really think that they don't study the stats on this stuff. I did. Dropping prices and DRM has zero effect on sales.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    220. Re:no by Nazlfrag · · Score: 1

      I'm fairly sure you can still set it up this way though. Either way they need to infect the system with their impossible to uninstall rootkit. This is potentially far more disastrous for the consumer than the rather benign time and effort to find a CD and pop it in. His point to wait for a crack so you don't need to deliberately rootkit your machine is still valid.

    221. Re:no by cliffski · · Score: 0, Troll

      Blah blah. All software devs are twits and idiots.

      Do you think any developer bothers reading past the abuse you type?

      Hint: All the emails I got from pirates that were abusive got deleted. I didn't bother reading past the insults and the sarcastic crap.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    222. Re:no by CaptainDefragged · · Score: 1

      I wish people would stop perpetuating this myth. No one has been deprived of any physical property so no theft has occurred. You may call it "illegal digital duplication" or "illegal copying" but stealing, it is not.

      --
      Don't tailgate - the end is near!
    223. Re:no by Burn_This_City · · Score: 1

      "in my day, we had to die for our principles" So seeing as how your still alive to post that reply, we can determine "in your day" you had no principles and never stood up for anything. And newsflash, this is MY day. Your era was over a long time ago, gramps...

    224. Re:no by Burn_This_City · · Score: 1

      Guess I should have read the replies first, lol. Yeah, this guy just stuck his foot in his mouth.

    225. Re:no by Capeman · · Score: 1

      not just act like the pirates who just want free stuff.

      Any pirates out there that just don't want free stuff?

    226. Re:no by Malevolyn · · Score: 1

      The specific problem here is that they feel it makes it ok to use SecuROM if they provide instructions for remove all traces of it. There shouldn't be any special instructions for removing anything. In fact, I imagine it'd have been just as much or even less work to add a couple lines to their uninstaller script that removes everything for you instead of the end user being forced to do it themselves. So instead of preventing any piracy (because DRM has been so effective at preventing piracy in the past) they've simply inconvenienced and, assuming they know anything about SecuROM, intentionally created problems for legitimate buyers.

      --
      Your ad here.
    227. Re:no by MobileTatsu-NJG · · Score: 4, Insightful

      Do you think any developer bothers reading past the abuse you type?

      Considering that the closest thing to 'abuse' I got to was 3/4ths of the way through my post, by your own admission you have quite a bit to chew on. You think you appear to be taking the high-road, but it's clear others are not seeing it that way.

      Ordinarily I wouldn't draw attention to how posts are moderated when engaged in a debate with somebody. This case, though, is different. You are using Slashdot to gain visibility for your business. Not only do you actively engage in discussions with an advert in your sig to the games you sell, but you also have submitted a story which earned you quite a bit of attention. It should matter to you how comments are moderated. My post was at +5 when you responded, you earned a Troll mod. I hope you take a moment to ponder that and grow a thicker skin. I have made points and you are publically brushing them off.

      Hint: All the emails I got from pirates that were abusive got deleted. I didn't bother reading past the insults and the sarcastic crap.

      Just for clarification, are you implying that I am a pirate?

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    228. Re:no by drinkypoo · · Score: 1

      Yes, you have every right. And your choice is then to not take the offering. Not to break the law to get the offering without compensation, because you happen to disagree with the conditions attached to the offering. How laughable that people seem to think that it's acceptable to do this.

      Can you please explain how the legal implications of copyright infringement have any bearing whatsoever on the morality of the same?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    229. Re:no by Achromatic1978 · · Score: 1

      And the reality is that it's easier to jack into a 95 Civic and hotwire it than it is to work the requisite time to make $4,000 to buy it second hand - I'm still not sure how exactly that makes it any more acceptable, even leaving aside arguments of "but it's not theft, just a copy", because the point was the analogy, not the object.

    230. Re:no by Anonymous Coward · · Score: 0

      I know that if I want to play Day of the Tentacle (or worse, some *truly* obscure game from a zillion years ago), I'm going to have to jump through some hoops for it.

      But at least most of those hoops are legal. Whether you need to leverage some VM (ScummVM), partial implementations of OSs (Wine, which can be useful on Windows for running older games that don't work in newer Windows versions), or more complete system replacements (FreeDOS+DOSEmu/DOSBox), these are all within the bounds of the law. Having to leverage cracks to play a game after a company goes belly up (ignoring that quite a few people need those to play the game the day they bought it), is quite a different matter.

    231. Re:no by KDR_11k · · Score: 1

      But does it really affect sales much? Most people just don't care because it works fine for them.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    232. Re:no by FlopEJoe · · Score: 1

      I'm late to the party but just want to "register" my no vote. Heck... I'll donate the $50 to eff. Funny thing is... I was late to this thread because I was spending my online time spec'n a computer for GTA4PC!

    233. Re:no by Jurily · · Score: 1

      I'm going to pirate it. Much cleaner that way.

    234. Re:no by Hurricane78 · · Score: 1

      Ah. Well, maybe for you actually protesting against "authorities" is a laughable veil. You're too much of a good slave.

      I don't use it as a veil. I have thrown eggs on politicians, made a group of people chase a movie industry propaganda team out of a public place and destroy their stand and posters, helped people against some asshole companies acting as if they had more rights, and I'm generally not impressed by "authorities" without respect for the people "under" them. I denied a million Euro because I did not want to do something. It did not matter that it was completely harmless and irrelevant. If I don't want it, I don't want it. You can give me tons of money, torture me, and kill my family. I will not do it. Period.

      But my brother told me that there are two kind of people. A few leaders, and many followers. Maybe I'm just the leader type and you're the follower type. He also told me, that both are essential for a working society. And I agree. They can follow me. ;)))

      @Moderators: Why did you mod him "Troll"? Because you disagreed? As far as I understand it, he did not hurt anyone, told no bullshit, and only expressed his opinion. You thinking that he's wrong does not give you the right to call him a troll. Or else, he could call all of you trolls too by definition. ;) I like a good discussion.

      --
      Any sufficiently advanced intelligence is indistinguishable from stupidity.
    235. Re:no by PopeGumby · · Score: 1

      Uh. No it doesn't.

      It says that I want the game, but I'm not willing to put up with the drm you put on it.
      If you remove the drm, I will buy the game.


      How does it say that if you don't tell them that specifically? You interpret your actions one way, but unless you tell them so, they're going to interpret it a different way.

    236. Re:no by Kalriath · · Score: 1

      Uh. No it doesn't.

      It says that you want the game, but you aren't willing to put up with paying for it.
      If they give it away free, you will "buy" the game.

      Get over yourself, you aren't making an idealogical statement, you just want something for nothing. If this was about idealogy, you'd dismiss the game entirely.

      --
      For a site about things like basic rights, Slashdot users sure do like to censor "dissent".
    237. Re:no by KlausBreuer · · Score: 1

      Yes, you are quite correct - most people don't know. And quite a few don't care.

      This, however, could change in two, three years. When these people want to play their nice game again and suddenly find out that they cannot. Could have quite an impact on SecuROM.

      After all, I do know quite a few 'casual gamers', who don't know and don't care. But they like the game. And they will want to play it again in a few month. Or two years, on the brand-new PC. And it'll fail. And they'll get pissed. And then they'll want to know exactly WHY THIS DOESN'T WORK.

      Thus any company using this crap now will loose quite a bit of face in the future. Obviously, they don't care, because management only thinks ahead for one quarter, two at most.
      *shrug* Let 'em die.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    238. Re:no by KlausBreuer · · Score: 1

      ...thus showing, in effect, my support for DRM?

      No thanks.

      Save your money, save your time, sniff about the Indx games (no, no, I'm not advertising my free gamelet in the sig, that's just the port of an '85 mac game).

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    239. Re:no by KlausBreuer · · Score: 1

      True.

      Another good reason for indy games. Have a look at the discussion from the (three) developers of the (indy) game "World of Goo":
      http://2dboy.com/2008/11/13/90/

      They released their (amazing) game without any DRM, allowing anybody to also play the sub-game "Who makes the highest tower". Thus they could find that piracy amounts to about 90%.

      This will always be the case. Always. You add DRM, it's not going to lower this percentage, because even Joe Dumb knows about cracks these days, and thus even your consumer majority can/will copy your game. Concentrate on the 10% legally buying your game, support them. They will like you for it, and support you.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
    240. Re:no by Opportunist · · Score: 1
      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    241. Re:no by Rog69 · · Score: 1

      Well that might be true for single player only games but in this case anyone who does use a pirate copy will invariably miss out on the multi player side of the game. But yes, it is an option if you don't want the full experience and are prepared to pay for it. What I do when I want to play a single player game that has draconian DRM I buy a second hand copy and use the inevitable crack, that way I get a legit copy of the game and the publishers that push this crap don't get my money, I did this just last week for Dead Space.

    242. Re:no by armareum · · Score: 1

      This won't work, because the only this fails to send the only message they understand: we don't want to buy this game with this DRM.

      Think about it. The only reason they put DRM on the game is to increase sales by making pirating/copying the game for a friend more difficult. If you buy the game anyway, you send the message that you will still pay for the product. A pirated copy represents a missed sale.

      Affecting their bottom line is the only way to send a message to the people who make the decision to include DRM.

      --
      Is this a rhetorical question?
    243. Re:no by Abstrackt · · Score: 1

      "I want this game, and I took it for free. If you can find a more secure drm, you will make more money from me"

      Uh. No it doesn't. It says that I want the game, but I'm not willing to put up with the drm you put on it. If you remove the drm, I will buy the game. The drm, will always be circumvented by pirates. Every drm we make, we can come up with ways to defeat.

      Huh... I think the part I put in bold is pretty much all it says when you pirate a game. Pirating says nothing about your stance on DRM. Please don't waste anyone's time saying that it does.

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    244. Re:no by Anonymous Coward · · Score: 0

      they still SELL a bazillion copies of the latest blockbuster game, so they must be doing something right, in there minds, right?

      Not on PC they don't. DRM and other dodgy drivers has killed it off. Who is SecuROM written by? Sony. Why would they want people to buy the PC version of the game instead of the PS3 version...

      And this madness has spread to video DVDs which sometimes don't play on all players now (one DVD i have does not play on either DVD player, but does on PC...)

    245. Re:no by Anonymous Coward · · Score: 0

      They lost my sale. I'm pirating it for sure.

      And here I was thinking "finally, a halfway decent game to pay full price for".

      i was thinking the exact same!

    246. Re:no by Pushpabon · · Score: 1

      Yes you do since the installer still has it so securom will get into your system. If you're worried about the securom infiltration then don't install the game in the first place. If you disagree with DRM as a whole then don't play/buy the game. You can't avoid securom if you want GTA 4.

    247. Re:no by Anonymous Coward · · Score: 0

      Er, only if you drank tea. Making it an exact parallel.

    248. Re:no by redscare2k4 · · Score: 1

      +1

      Last week I found Sacred2 at 18 euros. I saw the DRM it has (only 2 activations) and though "should I buy the game to support low prices, or should I not to protest against DRM?". I finally bought it, cos it cheap and I'm only going to play it in one computer and it was just 18 euros.

      Had it been the standard 45-50 euros, it would still be on the shelf.

    249. Re:no by lupis42 · · Score: 1

      Pirating the game is often used (effectively or not, I cannot say) for another reason: to do harm.
      I know somebody who got burned by DRM. He bought an EA game, which had StarForce on it. It would not work, and it bricked his DVD burner. Which was worth 100$. EA wouldn't replace it, wouldn't offer any method to fix it, wouldn't even refund him for the game. The categorically refused to even admit that the DRM might have been at fault. The way he sees it, he's out more 150$ plus time and irritation, EA is to blame, and EA is now trying to do the same thing to other people. He pirates every EA game that has any copy protection, not to play it, but to give it to people that would otherwise have paid for it. To hurt EAs sales, and to send a different message: the DRM isn't working. No matter what you do, we're still not paying.
      Now his actions may or may not be morally justified. Revenge, even through legal means (punitive damages) is always morally grey. But he does still buy every game he actually plays.
      I realize that, as a game developer, you have a dim view of piracy. But you also have to remember that not every game developer has the track record that you do with regards to dealing with customers in an open and aboveboard manner. What's more, thanks to laws like the DMCA, even attempting to troubleshoot the problems caused by StarForce becomes criminal. People feel persecuted, and they choose to fight back. When people fight back against a company, they usually go for the area where the company feels the most pain, the bottom line. What else can you do? Even taking EA to small claims court, the likelihood of recovering any money is negligible, and the cost of doing so makes it pointless.
      To some people, it's a war, or at least a skirmish. EA certainly seems to see it, IIRC they've even used phrases such as "Arms Race". If you describe people as your enemies, you should expect them to behave as your enemies.

    250. Re:no by Taelron · · Score: 1

      Enough new gamers come around, they dont care... Actually all the faulty and draconian DRM they put on games now has actually turned me OFF of gaming. I use to buy a couple hundred dollars worth of new titles each year. And there have been many out there that I was interested in until I found out what DRM and root kits mascarading as copy protection they were loaded with. Don't care to go the Warez route since often many of those games are also loaded with spyware/malware from whomever cracked it or uploaded it.

      I hate console games, always felt more immersed and in control with the keyboard games. A console game with what, 2 eight way sticks and 8 buttons versus a keyboard with 108 keys you can set actions to or full flight controls and add on hardware? There was never a question in my household. Only reason I even bought a PS2 was because my ex had a young son and he liked the simple games and controls. Haven't touched it or powered it on in over two years. Don't even know if it still works.

      Sadly, as the gaming industry complains about the downturn in their sales, they are to busy focusing the blame on the wrong areas. They claim pirating. But pirating has increased exponetially with their increase use of draconian DRM that often times then exposes your computer to more harmful problems.

      DRM has worked to keep me from pirating in a sense I guess you could say. Not that I was before, but it has also made me stop buying music and games. And actually RIAA's efforts were the biggest motivator for me to stop buying cd's and music... If its on the radio, I might listen to it. If not, I don't need to hear it. I dont even watch movies on my PC, mainly because I have a big screen tv and dvd player, but also because I dont want any of the crap DRM they are loading on DVD's now mucking up my system anymore.

    251. Re:no by lupis42 · · Score: 1

      Breaking the law because you disagree with the law is also called civil disobedience. It usually involves being willing to challenge the law in court if the authorities press the issue, and is internationally regarded with considerable esteem as a tool to fight for societal change. See Mahatma Ghandi, or Martin Luther King for more details.

      Whether most pirates are actually intending their actions to be interpreted this way, however, is something you would have to ask them about.

    252. Re:no by Goldberg's+Pants · · Score: 1

      I think it's entirely down to lack of market. I mean I know a lot of the games I love wouldn't turn a profit on the consoles with the licensing overheads from Sony etc...

      But then if you're starting to hook up a keyboard, mouse etc... To a console, it's starting to look a lot like a computer.

    253. Re:no by CronoCloud · · Score: 1

      I agree with the market thing, though these days with PSN and Xbox Live it might be more feasible for these sort of niche games to appear on consoles.

      But as for "Starting to look like a computer"....heh. I used to love doing this:

      [CronoCloud@midgar CronoCloud]$ cat /proc/cpuinfo
      cpu : MIPS
      cpu model : R5900 V3.1
      system type : EE PS2
      BogoMIPS : 392.39
      byteorder : little endian

      Yeah, I've got a PS2 Linux kit, though midgar refuses to boot, the HD gave up the ghost. But now I get to do this:

      [CronoCloud@mideel ~]$ cat /etc/redhat-release
      Yellow Dog Linux release 6.0 (Pyxis)
       
      [CronoCloud@mideel ~]$ cat /proc/cpuinfo
      processor : 0
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      processor : 1
      cpu : Cell Broadband Engine, altivec supported
      clock : 3192.000000MHz
      revision : 5.1 (pvr 0070 0501)
       
      timebase : 79800000
      platform : PS3

      I installed Linux on my PS3 within the same day as I purchased it. Makes a fine little web browsing/emailing/IMing/text editing/Nethack playing/GIMP using machine.

    254. Re:no by Anonymous Coward · · Score: 0

      No. Buying it would give the company the impression that you are willing to suppoort a game with DRM in it. You might not have to put up with the DRM in that one game, buy you'd be helping to support a future in which you would have to put up with DRM in more games.

  2. Fuck you rockstar by Anonymous Coward · · Score: 0

    Sellout bitches. First M$, now SecureROM.

    The game lacked content.

    Fuck you guys again.

  3. Hmmm by Xeth · · Score: 5, Funny

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    Not quite all, I imagine.

    --
    If your theory is different from practice, then your theory is wrong.
    1. Re:Hmmm by eldavojohn · · Score: 4, Insightful

      Rockstar says that all versions of the game will feature SecuROM, including digital versions online

      Not quite all, I imagine.

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      At some point you have to acknowledge that you're just annoying your entire fan base to play a cat-and-mouse game with some hackers (that you're losing in an embarrassing way).

      --
      My work here is dung.
    2. Re:Hmmm by Threni · · Score: 1

      Will this be any more effective at stopping piracy than Securom 1-6?

    3. Re:Hmmm by Strep · · Score: 2, Funny

      Possibly, as Preparation H is definitely better than Preparation G.

    4. Re:Hmmm by Goldberg's+Pants · · Score: 2, Interesting

      I think a lot of it is appeasing idiot shareholders. "What are you doing to stop piracy?" they'll say. Rather than say "nothing" they can say lots of cool sounding words and said idiot shareholder gets a warm fuzzy feeling, unaware the schemes are a joke and completely broken.

      In fact I wonder if there's any sort of correlation between choosing draconian DRM and the publisher being a publicly held company?

      Still, it'd be nice to be able to make tens of thousands of dollars selling something that's broken like Sony do with Securom. What a business! Have people lined up around the block to buy your broken product.

    5. Re:Hmmm by Anonymous Coward · · Score: 0

      Don't count out resale. I think this is not about piracy at all, publishers want to kill the second hand market, and use piracy as a convenient bogeyman.

    6. Re:Hmmm by JonMartin · · Score: 1

      I heard Preparation G made flames come out of your ass.

      --
      Serve Gonk.
    7. Re:Hmmm by Lumpy · · Score: 1

      So instead of fighting piracy with honest pricing they spend money licensing broken and useless DRM systems. Like the idiot studios that pay for Macrovision on their DVD's Macrovision in all forms has been broken for decades. Yet really stupid studios still pay the licensing for it.

      Hey rockstar games, Why not try honest pricing and honest business practices instead?

      If the game was $19.95 and came with bonus content in the box the sales would shoot through the roof. Instead they choose to use a price point that encourages piracy and limits sales.

      --
      Do not look at laser with remaining good eye.
    8. Re:Hmmm by karmatic · · Score: 4, Insightful

      I don't even play these games. The humor I see in it is that Spore was cracked on September 3rd [kotaku.com]--four days before its launch date. Um, are they really under the impression that one of these schemes might stop the hackers?

      This does nothing to stop determined piracy - we know it, and they know it. What it _does_ do is deter casual copying. For companies like EA, this offers one really compelling feature - it kills the resale market.

      When you can only install on X PCs, it gets a lot harder to resell. Resold games don't make them any money.

    9. Re:Hmmm by Enderandrew · · Score: 1

      I didn't hear numbers of GTA IV, but I remember when GTA:SA came out, they said the budget to produce GTA:SA was 85 million dollars. Then they had lawsuits and legal troubles added on to that. Yet you think them charging the standard industry price is not an honest price?

      Lets assume inflation wasn't a factor and GTA:IV also cost 85 million, as opposed to costing increasingly more as each title they've done has. If the retail cost is $19.95, how much money is Rockstar getting for the sale of that game, and how many copies do they have to sell before they break even?

      One could contend you get far more content and bang for your buck in a GTA game than you do with most other games. I'd be pissed if I bought a platformer/FPS title with no replay value that I beat in less than 10 hours. But plenty of people get 200+ hrs out of a GTA game.

      I'd bitch about other games not offering honest pricing when they provide hardly any content, but GTA? Get real.

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    10. Re:Hmmm by jcuervo · · Score: 1

      Preparation G caused hemorrhoids.

      --
      Assume I was drunk when I posted this.
    11. Re:Hmmm by Anonymous Coward · · Score: 0

      DRM won't stop the "hackers" from breaking it. They know and understand anyone with just a little bit of experience can bypass it with very little effort anyway. What spore-like limited amount of installs DRM will do though is perhaps stop mommy and daddy (the uninformed masses) from copying it and it might even create an additional sale that way.

      The only purpose of DRM I can see is to squeeze more money out of those who you already know are willing to pay and put up with it.

    12. Re:Hmmm by Goldberg's+Pants · · Score: 1

      From what I gather GTA IV is a LOT less free than GTA SA was. I've heard that stuff like the sky diving etc... Is no longer in it. So really they've stripped it of a lot of stuff that was in the older version. (NOTE: This is only what I've heard from people with the PS3 and X360 versions.) I get what you're saying with the whole sandbox thing, but ironically the sandbox play is the part that DOESN'T cost them a fortune. The actors, the script etc... That's where the money goes.

      And I'm not sure I buy 85 million as the budget. 8.5 maybe.

      The fact is though the price point alone is going to deter a lot of users. Now they've saddled it with a DRM mechanism that is garnering more and more notoriety, which will result in even less sales.

    13. Re:Hmmm by Mald0r0r · · Score: 1

      Exactly. Downloading a hacked version off a bittorrent tracker will be the only way to get a version of the game that won't fuck up your system. Now THAT's quality customer service for ya!

    14. Re:Hmmm by Anonymous Coward · · Score: 0

      Please don't use the term hacker to refer to the useless shitheads that crack software protections.

    15. Re:Hmmm by Rastl · · Score: 1

      Shareholders: What are you doing to stop piracy?

      Game company: We're make a game that's interesting enough that people will want to buy it and has additional content that's only available to licensed copies.

      Shareholders: But what about the people who copy the game and give it to their friends? Why haven't you said anything about them?

      Game company: We did. We said we're making a game that's interesting enough people will want to buy it. If they share a copy with their friends, that only gives us more potential customers.

      Shareholders: Then why do all these other games have that thing on them. You know, the one with the letters?

      Game company: Because they don't like their customers and don't have interesting games that people want to buy. So they put all kinds of [airquote] digital security [/airquote] on their game so they think people will be forced to buy it.

      Hey, it's a dream that I can imagine this conversation happening somewhere but we all know that's not the case. DRM is built into the project plan before the story tree.

    16. Re:Hmmm by WWWWolf · · Score: 1

      This does nothing to stop determined piracy - we know it, and they know it. What it _does_ do is deter casual copying.

      Well, that's how the usual explanation goes. I don't understand what this means today, much less what it did years ago: Determined pirates crack the game, and casual pirates got to $insert_random_bittorrent_site and grab a determinedly cracked copy. The copy protections get cracked by various cracking groups, and the word tends to spread. There's no conceivable gulf between "amateur" cracking groups and professional pirates (I haven't ever heard of copy-protected cracks - have you?), and today's P2P software being what it is (both easily available and easily understood), there's no gulf between pirates of any kind and the casual copiers.

      For companies like EA, this offers one really compelling feature - it kills the resale market.

      Great, so I get to buy an used copy and get pissed off at a company that tramples on consumer rights and go download a crack. In other words, while it probably doesn't decrease sales or used copy sales, it generates ill will toward the company. Why do companies pay real money if the only effect is that it pisses people off?

    17. Re:Hmmm by KlausBreuer · · Score: 1

      No, it does *not* deter causual copying. By now even Joe Dumb has heard about cracks.

      Yes, it will lower the resale value by a *lot*. Meaning, less people will be willing to risk buying it, trying it out, and then (if they don't like it) re-sell it on eBay.
      Means lower sales on the originals. Possibly not a lot, but I bet it's quite a bit.

      --
      Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  4. Better balance? by phorm · · Score: 1

    Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

    Not unless they have a version of SecuRom that doesn't screw up one's legitimate apps/activities like the current versions do...

    1. Re:Better balance? by Anonymous Coward · · Score: 0

      Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

      Not unless they have a version of SecuRom that doesn't screw up one's legitimate apps/activities like the current versions do...

      Not even then!

    2. Re:Better balance? by Kagura · · Score: 1

      Not unless they have a version of SecuRom that doesn't screw up one's legitimate apps/activities like the current versions do...

      What does it screw up? My personal anecdotal evidence is to the opposite.

    3. Re:Better balance? by slaker · · Score: 1

      Securom has a tendency to disable optical drives. If you have more than one physical drive, or if you have software installed to mount .ISO files as drives, Securom will disable that software. It also tags some legitimate software (e.g. Process Explorer, which I use a lot to look for spyware on infected computers) as "hacking tools" and won't allow them to run.

      --
      -- I wanna decide who lives and who dies - Crow T. Robot, MST3K
    4. Re:Better balance? by Kagura · · Score: 1

      Thank you for this reply. I have not had any problems with Daemon Tools in any way (and my second DVD drive is physically disconnected). Perhaps I have been a lucky one, but seeing as how I have not personally been affected, it does not lower my eagerness to compensate Rockstar for this game.

  5. Why keep troubling the legit users? by Anonymous Coward · · Score: 0

    The pirates will have the game cracked and available as a torrent in 24 hours.

    Usual car analogy: Forcing legitimate users into a bumper to bumper traffic jam, while users who break the law by blowing past a "do not enter" sign end up being able to travel home at full highway speeds.

    1. Re:Why keep troubling the legit users? by Strep · · Score: 1

      More like forcing people who buy cars to also buy the unwanted undercoating, whereas those who steal them don't pay for either?

    2. Re:Why keep troubling the legit users? by neomunk · · Score: 1

      Yeah, but only if the undercoating would latch onto the road and drag it's demonic fingers along the asphalt slowing your car to a crawl, along with requiring you to change the oil every time you wanted to operate the vehicle.

      Mmmm hmmmm, sure do love those factory options.

    3. Re:Why keep troubling the legit users? by Cor-cor · · Score: 1

      Perhaps a better analogy would be some sort of security circuit tied to the starter. It could phone home every time before it let you start up, and maybe even rob engine performance.

      Continuing the theme of your analogy, a car hotwired to bypass the circuit would work better, but a more accurate scenario might be someone mass-producing or putting out plans for the "cracked" car. Would you pay for the broken version if you knew there was a better, cheaper one?

  6. Meh by decipher_saint · · Score: 4, Insightful

    I'm sure most people don't care (or know) and the ones who do will just grab a "DRM-freed version".

    I like to think that DRM is the cause of and not the solution to Piracy :)

    --
    crazy dynamite monkey
    1. Re:Meh by Anonymous Coward · · Score: 0

      I like to think that DRM is the cause of and not the solution to Piracy :)

      It is for me.

      Game I want on Steam, no extra DRM? Purchase. Every time. Maybe not always at launch, but eventually.

      Game not on Steam, maybe has some relatively minor DRM, but I've gotta buy the discs? Eh, maybe a 50/50 chance of buy/pirate. Much higher (nearly 100%) chance of buying if I hear there are some cool extras in the regular-priced box (none of that "oooh a collectible tin and a small making-of booklet for an extra $40" shit)

      Game on Steam, does have extra DRM of any kind? Definitely pirate. Every time.

      Install limits of any kind whatsoever? Will never purchase, ever. Pirate.

      That's how my decision-making process goes, anyway. In point of fact, I do accept very limited DRM on store-boxed versions, and I actually like Steam, but anything that adds more restrictions on top of that--especially install limits--and there is precisely a 0% chance I will pay money for it it.

    2. Re:Meh by MobileTatsu-NJG · · Score: 1

      I like to think that DRM is the cause of and not the solution to Piracy :)

      I remember back in the DOS days there was actually a card you could purchase that'd bypass some of the tricks companies would pull from letting you make copies of your floppies. I don't know the nature of this card(if anybody'd like to chime in and point me in the right direction I'd LOVE to read more about it....) but it strikes me that it's a natural reaction of people to want this sort of thing when they spend so much on software. It's not like massively replicated media is known for its extraordinarily long shelf life.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Meh by Anonymous Coward · · Score: 0

      I like to think that DRM is the cause of and not the solution to Piracy

      I only pirate games that come with SecuROM (or equivalent). I pay for the other games I play (including some with Steam DRM). If we all did this, I think they'd get the message.

    4. Re:Meh by Anonymous Coward · · Score: 0

      It's not the cause.

      But it definitely feeds piracy

  7. Short Answer: No. by Ngarrang · · Score: 4, Interesting

    "Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?"

    No. The fact that any sort of DRM that requires access to some other device out on the interwebz when you install it means that someday when Rockstar gets bought/sued out of existence, you might be able to install the game ever again. Until, that is, someone releases a crack for the scheme.

    I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.

    --
    Bearded Dragon
    1. Re:Short Answer: No. by QuantumG · · Score: 1

      I have games from my DOS days that I can still freely install. THAT is software freedom. Anything less is not.

      Pfft. It's install freedom. "Software freedom" would be having the source and the right to modify and redistribute it.

      --
      How we know is more important than what we know.
    2. Re:Short Answer: No. by naer_dinsul · · Score: 1

      I think Richard Stallman might disagree...

    3. Re:Short Answer: No. by Anonymous Coward · · Score: 0

      Things aren't much better since then. Surely you've come across one of the many titles that, upon launch, require you to "Enter the 3rd word on page 24 of the manual" or "Enter the 2nd developer as listed in the manual credits". DRM isn't new, it's just getting more technologically advanced (by varying definitions of the term).

      Although I do agree with you. :P

  8. Not a hint of irony by ohxten · · Score: 3, Funny

    There is no hint of irony here. None at ALL.

    --
    Need an automatic screenshot taker? Try here.
    1. Re:Not a hint of irony by Anonymous Coward · · Score: 0

      Every corporate officer from the companies that do this sort of thing should have a pain causing device with remote control imbedded in their bodies. Give a remote control to every customer of their product and connect them to the cell phone system. Fair is fair right?

  9. Too bad by 4D6963 · · Score: 1

    Too bad, I was planning on exceptionally buying the game, but it looks like once again the pirated version will probably be less hassle than the retail version.

    --
    You just got troll'd!
  10. My email to Rockstar by daybot · · Score: 5, Informative

    I have a simple comment on activation in GTA IV PC - I would appreciate if you could pass this to a relevant person / department (preferably not "Deleted Items").

    Do I need to activate this game online?

    Rockstar: Yes, but to be clear, if you install the game on a computer that isn't connected to the internet, you can perform certain steps to activate your game on another PC with an active internet connection. Once the game is distributed, information on this method will be available on a GTA IV support page.

    Some of my favourite games were written decades ago by companies that no longer exist. GTA IV with its unique story line is an all-time classic, but the activation requirement will at some point in the future render the game unusable. It is for this reason that I refuse to purchase any game that requires activation.

    Thank you for your time.

    1. Re:My email to Rockstar by Anonymous Coward · · Score: 0

      You could go further to add:

      As an avid computer user, I am constantly switching between computers or upgrading to newer ones. I find that games with a limited number of activations quickly are quickly shelved permanently as computers get upgraded or retired.

    2. Re:My email to Rockstar by Espectr0 · · Score: 1

      To play devil's advocate, they could just say that you could activate over the phone or something (but that would make the crack easier to make, since the valid registration code would be found inside the game itself)

    3. Re:My email to Rockstar by Anonymous Coward · · Score: 0

      Are you playing those decade-old games on decade-old hardware, or are you running them in an emulator? The goal of an emulator is to reproduce running conditions of the past as closely as possible, so emulators of the future will emulate Rockstar's (and other companies') activation servers.

    4. Re:My email to Rockstar by svank · · Score: 1

      To play devil's advocate, they could just say that you could activate over the phone or something (but that would make the crack easier to make, since the valid registration code would be found inside the game itself)

      Who will you call when Rockstar no longer exists?

    5. Re:My email to Rockstar by Anonymous Coward · · Score: 0

      Don't you have some old DOS games that were copy protected? And there was no problem using them on your modern system because the entire system state for that old system can be emulated and modified? It'll be like that. No worries about 20 years from now: If you have it you'll be able to use it.

    6. Re:My email to Rockstar by daybot · · Score: 1

      To play devil's advocate, they could just say that you could activate over the phone or something (but that would make the crack easier to make, since the valid registration code would be found inside the game itself)

      Who will you call when Rockstar no longer exists?

      Thank you. At least someone understands my point.

  11. They just won't learn. by Anonymous Coward · · Score: 1

    The companies will not learn unless we do not USE it. Don't pirate it. Don't buy it. And most certainly, don't INSTALL it.

  12. USB Key? by MazzThePianoman · · Score: 1

    Why not use something like iLok which is essentially a USB key that stores your licenses required to run certain software?

    --
    "They who can give up essential liberty to obtain a little temporary safety deserve neither liberty nor safety" Franklin
    1. Re:USB Key? by Txiasaeia · · Score: 1

      Dongles (which is what you're talking about) are easily bypassed by crackers. They have been for yeeeaaarrrsss -- AutoCAD, for instance, used them in the last century.

      --
      Condemnant quod non intellegunt.
    2. Re:USB Key? by daybot · · Score: 1

      Why not use something like iLok which is essentially a USB key that stores your licenses required to run certain software?

      That's a dongle - typically used to protect software priced at least $2000. They're expensive - my previous employer paid $40 per dongle, and the protection they provide is by no means unbreakable. Dongle protection also rules out instant download purchase.

    3. Re:USB Key? by Free+the+Cowards · · Score: 1

      Everything is easily bypassed by crackers. You're probably aware of this, but it's worth pointing out to the readership at large.

      You can't crackproof your software. You can't even really make it crack-resistant. No matter what protections you take, your software will come up against some guy who lives in his mom's basement, has a dozen hours a day to spend on the problem, who knows more about cracking software than you ever could, and most importantly who thinks that cricking your stuff is fun. And he will win.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    4. Re:USB Key? by Tony+Hoyle · · Score: 1

      I worked for a company that used dongles.. at the time it was parallel port because USB wasn't everywhere. We calculated that over 80% of our tech support was dealing with problems with the dongle installation... PCs without working ports, PCs with other software installed that also required a dongle, and (later on) laptops without parallel ports at all came out.

      The cruncher came when we ran out of dongle IDs - the $15000 dongle programmer could only support a certain number of active dongles before it fell over (about 6000 IIRC). It was with great relief when we ditched it.

    5. Re:USB Key? by Bieeanda · · Score: 1

      While other people have noted that dongles are easily cracked, they're also easy to lose, break, fry, have eaten by the dog, or vanish from retail packaging. Not to mention that they add extra weight, complexity and cost to manufacturing and shipping... and the margins on entertainment software are nowhere as good as people seem to believe.

    6. Re:USB Key? by corsec67 · · Score: 1

      Even more, to crackproof your software, you have to prevent everybody from performing any kind of attack.

      If anyone anywhere in the world cracks your software even once, it is available for everyone else to use.

      Plus, in this case they are trying to crackproof something running on the person the cracker's own hardware, in his house.

      --
      If I have nothing to hide, don't search me
    7. Re:USB Key? by Pentium100 · · Score: 1

      You can't crackproof your software. You can't even really make it crack-resistant. No matter what protections you take, your software will come up against some guy who lives in his mom's basement, has a dozen hours a day to spend on the problem, who knows more about cracking software than you ever could, and most importantly who thinks that cricking your stuff is fun. And he will win.

      Sure you can make software crack resistant. Just make it unpopular enough that the "guy in a basement" does not find out about it. I wanted to use a few programs that I could not find cracks for (our could find cracks, but only for old versions) - of course, I didn't buy them either, just went on to search for a program that meets my needs and I can find a crack for.

    8. Re:USB Key? by Free+the+Cowards · · Score: 1

      Well, I wouldn't call that "crack resistant", but it's still a good point. The only way to eliminate the chance of having your software get cracked is to make it so terrible that nobody wants to use it.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    9. Re:USB Key? by Pentium100 · · Score: 1

      It does not have to be terrible - just specialized enough that only a few people (or companies) have a use for it.

    10. Re:USB Key? by Free+the+Cowards · · Score: 1

      I'd wager that piracy of such products isn't much of a problem anyway, although I could certainly be wrong.

      --
      If you mod me Overrated, you are admitting that you have no penis.
    11. Re:USB Key? by Anonymous Coward · · Score: 0

      Because how many USB hubs do you expect people to have?

      I have at least 20 games for my console (zero current ones for my PC due to DRM stupidity). That's at least 3 hubs just for those dongles. And I expect the interactions between them might get a little dicey.

      No way, no thanks. Of course, then again, the moment I couldn't even backup the CDs games came on I never bought another PC game again. 100% console games for me.

      I can't backup a console game, but I can at least buy it used pretty cheap, and sell it too. That's fair enough.

  13. The point? by 4D6963 · · Score: 2, Insightful

    What's even the point of this protection? All it's supposed to protect will be cracked before you even get to put the DVD in your computer. So, what's the point at all?

    --
    You just got troll'd!
    1. Re:The point? by tftp · · Score: 2, Insightful

      What's even the point of this protection?

      Shareholders say "Do something!" and so they do something. Doesn't have to be effective, though, but works great as a "feel good" measure.

    2. Re:The point? by Shados · · Score: 1

      Its to stop casual piracy. That is, uncle Bob McJoe buys GTA4, gets asked by cousin Timmy DeMoron if he can install it on his new lap-top. Bob says "sure!", they do so, and bang its useless without the disk (or whatever). Thats first.

      Second, its to delay the release of cracked versions as much as possible. While I won't debate if it is true or not, the logic behind it is that games sell the most on day 1. So even if you delay the cracked version by a few HOURS (and that includes a few hours for it being leaked), they feel that they gain back some sales. If they can somehow manage to prevent the game being cracked until launch, the gain is supposingly fairly significant.

      Thats all its supposed to do. Delay the inevitable by a few hours/days (including delaying the leaks), and stopping people from casually sharing the game without any effort, to deter the laziests among us.

      Nothing more, nothing less.

    3. Re:The point? by Opportunist · · Score: 2, Insightful

      So we get the War on Piracy right after the War on Terror, now that the War on Drugs is almost dead and forgotten?

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:The point? by Anonymous Coward · · Score: 0

      The entire entertainment industry, aswell as a few other organisations etc. are taking small steps now - (sometimes forward, sometimes backward) - to try and get what they are ultimately after:

      CONTROL.

      Imagine a scenario where all the entertainment you receive is never owned or controlled by you, but you are still charged for every minute of it, without any choice or alternatives.

      Think pay-to-play...

      The industry will always push as far as they can, supported by the government - (since they also have much to gain from this) - until they cross the line, then pull back, but not as far as they pushed. and they'll continue to do so for as long as it takes.

      Of course, the internet has been as much of a curse as a blessing, but they'd love to control that too - (and don't think they won't try).

    5. Re:The point? by yamiyasha · · Score: 1

      Tell that to Spore who used this same drm, Cracked before day 1

    6. Re:The point? by remmelt · · Score: 4, Insightful

      Kill the second hand market.

    7. Re:The point? by IamTheRealMike · · Score: 1

      Well yeah. What do you expect? If they sit back and say "nothing we can do", then shareholders would look at the 90% piracy rates for PC games and conclude the publishers are effectively running charities. They'd ask hard questions like, why are you even making PC versions at all? Why not just give it away on the streets and ask for donations? Why should we invest our money in your company when your revenue model is "hope enough people are nice and pay us"?

    8. Re:The point? by Anonymous Coward · · Score: 0

      Why?

      Don't be stupid! and don't try others be as stupid as you are. You impulsive consumist bastard!

  14. Better Questions by Imagix · · Score: 2, Insightful

    Why didn't they ask more interesting questions? From the article: "Having copy protection allows us to protect the integrity or our titles and future investments". Why wasn't the question asked: "If this is so important, why haven't you used a copy protection method that actually works, ie: one which isn't cracked within days of release, if not before release"?

    1. Re:Better Questions by Joce640k · · Score: 4, Informative

      Simple: Because the person asking the "questions" is a shill.

      --
      No sig today...
  15. Well... by Spad · · Score: 5, Insightful

    I'm not a fan of having additional crap like GFWL & This Rockstar Games Social Club, whatever the hell that is, forced upon me during game installs but the real question for me is whether or not it'll let me run Process Explorer (Which long since replaced Task Manager for me) and play the game at the same time (I'm looking at you, Bioshock, amongst others).

    Also, why screw over the customers using Steam by including SecuROM? Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account (Harder than downloading a cracked copy anyway). I had enough bad experiences with StarForce to be wary of anything that installs hard-to-remove driver hooks to control application usage.

    1. Re:Well... by ThatGuyJon · · Score: 1

      Steam *is* a copy protection mechanism in that restricts the game to a single user and it's not easy to duplicate a legit copy to another Steam account

      Where does this myth come from? Steam is terrible as copy protection. It has a single point of failure for every game which uses it, which has been cracked for ages. Duplicating copies is really easy.

      I won't link anything, but it's easy to find on google. How has the Slashdot crowd remained ignorant of this so long?

      --
      I must be new here...
    2. Re:Well... by Spad · · Score: 1

      As I said, it's harder than downloading a cracked copy, which is all SecuROM is. Encouraging people to pirate by making it less than trivial to transfer your game to someone else.

    3. Re:Well... by Anonymous Coward · · Score: 0

      About the Steam comments:
      Steam is the hardest copy-protection scheme to beat that I've found, at least for the end user. All the SecuROM stuff may take effort to crack, but once it's cracked, a simple patch will fix the game. See? I use Steam, and I haven't found one bad thing about it. It's fast, its easy, and I like it.

  16. Feel good security by girlintraining · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

    --
    #fuckbeta #iamslashdot #dicemustdie
    1. Re:Feel good security by fm6 · · Score: 4, Funny

      your manager comes to you and says "zomg! piratez! they r eatin ma soupz!"

      My manager hardly even talks like that. On the other hand, my cat. . .

    2. Re:Feel good security by dkf · · Score: 1

      It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

      Yikes! That's insecure! Better require that at least a third of the characters are symbols, that both upper and lower case are used. Increase the of changes frequency to every 10 seconds, and require that people never reuse any of their passwords or their account will be locked until they've satisfied the gestapo^Wcorporate security team that they're not trying to hack the system!

      And don't forget to provide everyone with post-its...

      (I do real security. I work with people who do real security. Password anal retentiveness never ever helps; it just pisses users off. Using properly set up SSL/SSH for everything really does help. Network traffic monitoring - of TCP and UDP headers, not content - really does help, especially with detection of what happened. Firewalls/NAT do help, if used carefully; reduction of the attack surface to things that are vetted and monitored for intrusion really is a very strong technique.)

      --
      "Little does he know, but there is no 'I' in 'Idiot'!"
    3. Re:Feel good security by girlintraining · · Score: 1

      I do real security. I work with people who do real security. Password anal retentiveness never ever helps; it just pisses users off.

      I heart you. ^_^

      --
      #fuckbeta #iamslashdot #dicemustdie
    4. Re:Feel good security by ceoyoyo · · Score: 1

      That works great until someone notices that your million dollar DRM was cracked before the game was released and the piracy rate for your game is HIGHER than one that doesn't have DRM.

      Current DRM policy is shortsighted and based on faulty guesses rather than real information. Expect to see that change. Even the music companies have started to catch on.

    5. Re:Feel good security by Anonymous Coward · · Score: 0

      god get a room

      and let me watch

    6. Re:Feel good security by Malevolyn · · Score: 1

      I'd rather play D&D than watch. Ooohoho, I'm so clever.

      Oh, oh, you were talking about sex.

      --
      Your ad here.
  17. PC gaming just needs to change by bhunachchicken · · Score: 2, Interesting

    The main problem with buying a PC game is that you're pretty much stuck with it.

    What I mean by this is: if you buy a game for a console, you can be assured that if it turns out to be a bag of shit, you can take it back to where you bought it and either get store credit or just exchange it for something else.

    You can't do this with PC games (not to my knowledge anyway). Once you've bought it, it's with you forever.

    The risk involved in buying a game to play on your computer is far to high - It might be crap, it might not run properly, it might not run at all. There's too much risk.

    I think what PC games really need is some sort of subscription system, whereby the user will pay a certain amount of money per month or year to download a set number of titles at any one time (let's just say 3 titles). Effectively you'll be renting the games, rather like when console gamers trade in their old ones to buy new ones.

    Once you're bored of the game, you just revoke your lease on it and then get a different one instead. The data could stay on your hard drive in case you change your mind (and also so you don't have to download 6GBs each time you want to play).

    Doing so would eliminate a great deal of the risk attached to buying a game that basically turns out to be rubbish.

    (oh, and by the way - GTA4 is shit. That and Devil May Cry 4 are the worst games I played this year. You'll not care for either.)

    1. Re:PC gaming just needs to change by TheRaven64 · · Score: 1

      You can't do this with PC games (not to my knowledge anyway)

      What kind of country do you live in? Here you can return anything to the store within 28 days as long as you return all of the original packaging. The most they can do is make you pay a small restocking fee.

      --
      I am TheRaven on Soylent News
    2. Re:PC gaming just needs to change by theheadlessrabbit · · Score: 1

      but you can return them, it just takes some effort.

      take a print out of a screen shot of the programs EULA, the part where it says something along the lines of:

      YOU AGREE TO BE BOUND BY THE TERMS OF THIS EULA BY INSTALLING, COPYING, OR OTHERWISE USING THE SOFTWARE. IF YOU DO NOT AGREE, DO NOT INSTALL, COPY, OR USE THE SOFTWARE; YOU MAY RETURN IT TO YOUR PLACE OF PURCHASE FOR A FULL REFUND.

      talk to the guy on the floor, he will say 'no, it can't be done',
      ask him to get his manager. the part time manager will say 'no'. ask to see his boss.
      this guy will make it happen.
      you just have to be civil, polite, but firm.

      it's worked for me on more than one occasion. also, my friend was a manager at staples, and he was FIRED when he refused to refund some software, and the customer called the big guys at head office.

      however, i will agree that its bullshit, the hoops they make you jump through just to play a damn PC game. that's why i pirate everything these days, even if i have a legit copy.

      --
      -I only code in BASIC.-
    3. Re:PC gaming just needs to change by geekoid · · Score: 1

      No, we just nede the ability to be able to return the damn game within a reasonable time period.

      That's all.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
    4. Re:PC gaming just needs to change by FLEB · · Score: 1

      Sometimes, though, they'll have the EULA on the outside of the box, or the store will have EULA's available and that fact will be noted. Then, you're buying it under those terms, which you have seen beforehand.

      --
      Information wants to be free.
      Entertainment wants to be paid.
      You just want to be cheap.
    5. Re:PC gaming just needs to change by Anonymous Coward · · Score: 0

      You mean like GameTap? Works pretty well, I like it.

    6. Re:PC gaming just needs to change by AceofSpades19 · · Score: 1

      The main problem with buying a PC game is that you're pretty much stuck with it.

      What I mean by this is: if you buy a game for a console, you can be assured that if it turns out to be a bag of shit, you can take it back to where you bought it and either get store credit or just exchange it for something else.

      What stores allow this for console games? because I don't know of any

    7. Re:PC gaming just needs to change by Fallingcow · · Score: 1

      The US, generally speaking, has far weaker consumer protection laws than most of the rest of the developed world. So that's one possible place.

    8. Re:PC gaming just needs to change by Fumus · · Score: 1

      (oh, and by the way - GTA4 is shit. That and Devil May Cry 4 are the worst games I played this year. You'll not care for either.)

      Thanks. That means if I love the new DMC4 I'll also enjoy GTA4.

      Have you tried using a decent gamepad for DMC4? Using the keyboard for it is like playing RTSes with only your keyboard.

  18. That's what they say... by Jah-Wren+Ryel · · Score: 3, Insightful

    Rockstar says that all versions of the game will feature SecuROM, including digital versions online

    All versions except the pirated versions that is.

    --
    When information is power, privacy is freedom.
    1. Re:That's what they say... by Anonymous Coward · · Score: 0

      Tricky question... You buy the game. So you are licensed to run it. You download an unDRMed version online somewhere. You run the unDRMed one. Now tricky questions... You didn't used any anti-drm tools or hacks... not did you used any circunvention schemes. You are licensed to use the software as per it's license (you didn't do anything unauthorized by it). So, you are not a pirate... you are just a smart guy... protecting your licensed software from the cripleware installed by the DRM. And also you are protecting your machine against unwanted software to run into it (it can be considered a virus by some)...

  19. Crap by XaroTheOne · · Score: 1

    This is crap, someone will crack it. I don't see why It need to be in the Steam versions, but someone will crack it non-the-less.

  20. From '92 - '08. RIP PC gaming. by LordOfYourPants · · Score: 5, Informative

    How things change in just over 15 years.

    1992:

    Buy Doom after getting to try 1/3 of the game first.

    * Be able to play it via dialup modem or LAN for as long as you have the working equipment.
    * Be able to sell the game after you're done with it and have that second user have the game be just as usable to them.
    * Enjoy playing thousands of user-created maps and mods -- anything from a monster health editor to a porn graphic replacement mod.

    2008:

    Buy game X.

    * Require internet permission to install it. Hopefully you haven't committed the mortal sin of installing it more than three times.
    * Require internet permission every time you wish to run the game.
    * Require CD checking despite the above.
    * Unable to sell the game to people who want something more than a coaster.
    * Multiplayer server for Game X goes down after year because Game X 2009 edition is now out. People who still want to play the original Game X via LAN/hosted internet games are SOL and anyone hacking together hosting capabilities likely receives notice from lawyers.
    * Have some type of over-zealous security check built into the game mess with your computer, internet connection, or both.
    * Deal with an over-moderated/sterile mod community.

    1. Re:From '92 - '08. RIP PC gaming. by Thirdsin · · Score: 1

      If i had mod points, you sir would have received them. I completely agree. It's not that the PC gamers out there want to flee in droves, its that we are being beaten over the head with this rubbish and simply saying 'no mas...'

      --
      No words of wisedom here.
    2. Re:From '92 - '08. RIP PC gaming. by QuantumG · · Score: 1

      Things I remember most from playing Doom multiplayer:

      * Getting invited to LAN parties where I met other geeks.
      * Talking to geeks on the phone before saying "ok, turn on your modem and hang up".
      * Knowing the guy who I just shot in the head with a rocket.
      * Agreeing on amicable rules so that everyone had a good time.

      --
      How we know is more important than what we know.
    3. Re:From '92 - '08. RIP PC gaming. by Anonymous Coward · · Score: 0

      The PC mod community may be sterile for some releases, but at least it is not a unic community like on consoles.

    4. Re:From '92 - '08. RIP PC gaming. by Antlerbot · · Score: 1
      Here's how your list looks for game companies:

      1992:

      *Create DOOM. Distribute shareware on floppies and over the internet.

      *Computer-based piracy and, in fact, internet usage in general, is (comparatively) far more difficult then now.

      *Video gaming not nearly as mainstream, nor as popular, as now. Also, no central databases or content control over what modders make. Not been sued yet. Vulgar mods acceptable.

      2008:

      Create game X.

      *Piracy has become so easy that every Dick, Jane, and Sally knows how to get your game, not only for free, but before you even release the damn thing.

      *Attempt to make this process more difficult.

      *Find that Dick, Jane, and Sally still pirate your games, and just as easily - often even easier. Management, not understanding that they can never outstrip the ingenuity of thieves, orders more protection.

      *Get sued because some 14 year old decided every female in your game needed to be nude and that the main character needs to be wielding a giant phallus. Crack down on mod community and institute content control and crack legal team.

      *Lose money because no one wants to buy the shitty 'new and improved' version of your game (complete with even MORE DRM!)because hey, they can play the 2008 version for less/free on custom servers. Shit!

    5. Re:From '92 - '08. RIP PC gaming. by Anonymous Coward · · Score: 0

      the main character needs to be wielding a giant phallus

      Hey, GTA:SA has this un-modded.

    6. Re:From '92 - '08. RIP PC gaming. by Anonymous Coward · · Score: 0

      You forgot the last point for 2008:

      * Dig out DOOM again. Find out there's an active community with lots of great new releases and advanced engine versions (source ports). Download all kinds of neat stuff. Play and have tons of fun again!

      Seriously. As you say, one of the advantages of older games like DOOM is that they don't expire or put you through a lot of shit just to play them, so why not use that advantage? :)

      (Random nitpick, BTW - DOOM came out in 1993, not 1992.)

    7. Re:From '92 - '08. RIP PC gaming. by Stiletto · · Score: 1

      Now, imagine what things will be like in 15 MORE years!

      2022:

      Buy game X.

      * Buying game X legally obligates you to buy the next three versions, sight unseen.
      * No media. You are required to mail your PC to the publisher so THEY can install it.
      * Game is only playable by the person who bought it. Each family member must purchase their own license.
      * Require criminal background check and credit check every time you wish to run the game.
      * Require constantly running software that scans your PC for unapproved programs, even when not playing the game.
      * Patches cost almost as much as the game, and are mandatory.
      * Game becomes no longer functional once the next version is released.
      * Publisher has the right to enter your home at any time to inspect your PC.
      * Publishers authorized to remotely disable your PC whenever they suspect you might have pirated software.
      * License forbids you from telling anyone about the game or writing a negative review of it.
      * If any part of the license is violated or if the protection schemes are circumvented, publisher may seize and auction off your PC

    8. Re:From '92 - '08. RIP PC gaming. by DamnStupidElf · · Score: 1

      In 2032:

      You don't buy a game, you buy a license to have an electronic replica of your brain inserted into some company's server to play a game entirely on their terms, and that copy can never, ever leave. This completely protects the intellectual property of the game's publisher.

    9. Re:From '92 - '08. RIP PC gaming. by crhylove · · Score: 1

      You forgot: Waiting for Duke Nukem Forever, and Waiting for Duke Nukem Forever.

      --
      I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  21. Xbox 360 Ruined GTA IV by Anonymous Coward · · Score: 1, Interesting

    Really dude, give it a rest.

    The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.

    Development of obviously a mess when you had Rockstar developers continually complaining about what a nightmare they were having dealing with the 360 hardware and development tools.

    And regardless of the 360 nightmare the main character and story is the lamest of all the GTA by a huge margin. GTA IV is the type of crap you would expect to happen when a company farms out development to another small no name studio to save development expenses.

    1. Re:Xbox 360 Ruined GTA IV by daybot · · Score: 1

      ...the main character and story is the lamest of all the GTA by a huge margin. GTA IV is the type of crap you would expect to happen when a company farms out development to another small no name studio to save development expenses.

      I found the story had more depth and was more engaging than the others.

      It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.

      Who said anything about the 360? I have the PS3 version - it's not my fault you bought a sucky console ;)

    2. Re:Xbox 360 Ruined GTA IV by Anonymous Coward · · Score: 1, Interesting

      I, for one, found the storyline and characters much more likeable than any previous ones. Niko is just a regular guy with a troubled past, trying to get away. Take CJ, from San Andreas, for example: a wannabe gangbanger that ends up storming airplane carriers to steal a jump jet, while sinking a flotilla in the process, crashing planes full of aliens, raiding military bases (alone against hundreds of heavily armed soldiers, to steal jetpack for an old hippy dude, or owning a casino with the chinese mob, or singlehandedly wiping out entire gangs (hundreds of gangbangers). Please!

      If you want that kind of crazy, then go buy Saints Row 2, and then come back to complain about the graphics, animation, shitty storyline, shitty character, mind numbingly dull character customization and overall poor gameplay.

      I say finally RockStar struck gold with IV, in every aspect -- storyline, characters, gameplay, graphics, physics. It's a refined, polished game, more serious than the previous iterations. Which is a good thing, seeing as most of the players of the last installments are now well on their late 20's/30's, so they probablu want something a little less childish. In my view, IV
        only lacked a few things to be perfect: police bikes, police women, bicycles and a silenced pistol. Oh, and the damn fingerless gloves :P Yeah, and a mission to bust Gerry out of the joint, that would have been awesome.

    3. Re:Xbox 360 Ruined GTA IV by Kagura · · Score: 2, Informative

      The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.

      The PC version requires 18gb of disk space.

    4. Re:Xbox 360 Ruined GTA IV by Anonymous Coward · · Score: 0

      The 360 can't really take all the blame for GTA 4. Rockstar obviously takes half the blame for what went wrong.

      The 360 is the first console to ever have a smaller storage format than previous gens. So the damage it is doing to cross platform games is enormous. In the past you pretty much quibbled over which version had slightly better AA or if the characters had more detailed fingers on one platform or another.

      No one should be shocked by how bad the graphics are in GTA 4. Rockstar was forced by the shit 360 hardware to fit the game into 1.5 gigs smaller space than the PS2/Xbox versions from last gen.

      Rockstar should have respected gamers and come out with two versions:

      1. Next Gen GTA 4 - PS3,PC 25/50 gig BluRay, 3-4 8.5 gig DVDs for harddrive install on the PC. Real next gen graphics engine

      2. Gimped GTA 4 - Xbox 360, Wii - Massively downgraded graphics and world size and detail

      It is inexcusable that Rockstar ruined the game for everyone just because they were paid 50 million by Microsoft.

    5. Re:Xbox 360 Ruined GTA IV by Blue+Stone · · Score: 2, Funny

      >>The game is garbage. It was heavily gimped to fit on the 7 gigabyte 360 DVD format

      >The PC version requires 18gb of disk space.

      7GB for the game, and 11GB for the copy protection.

      --
      Corporation, n. An ingenious device for obtaining individual profit without individual responsibility. - Ambrose Bierce
    6. Re:Xbox 360 Ruined GTA IV by Colonel+Korn · · Score: 1

      ...the main character and story is the lamest of all the GTA by a huge margin. GTA IV is the type of crap you would expect to happen when a company farms out development to another small no name studio to save development expenses.

      I found the story had more depth and was more engaging than the others.

      It was heavily gimped to fit on the 7 gigabyte 360 DVD format and no standard harddrive and the graphics are shit thanks to being downgraded to run on the weak 360 graphics hardware.

      Who said anything about the 360? I have the PS3 version - it's not my fault you bought a sucky console ;)

      1) I don't think it's the lamest GTA, but it is a C+ game that got A grades because of expectations and marketing. Oh wow, it's a big quasi-open world. When I realized it was actually almost entirely linear, had very few characters, and many fewer who were more than blunt caricatures, I was done.

      2) The 360 and the PS3 version looked pretty much equivalent to me. I played 360 and I saw my friend play on the PS3. If it were a decent game I might have gone for the PC version, considering the improved controls and (still mediocre) graphics that massively outdid either console, but unfortunately it wasn't worth the effort.

      3) I thought DRM was only aimed at preventing casual pirates, meaning people who would play a game and give the disk to a friend to play it too. Considering that applying a crack to the most draconian DRM on a torrented version of a game isn't as hard as downloading the torrent in the first place, it certainly has no practical effect on internet piracy. This whole effort is a hoax on the executives at major publishing houses.

      --
      "I zero-index my hamsters" - Willtor (147206)
    7. Re:Xbox 360 Ruined GTA IV by icsx · · Score: 1

      PS3 = same shit, different asshole

    8. Re:Xbox 360 Ruined GTA IV by gumpish · · Score: 1

      I lol'd.

  22. Version without DRM easily available by Sarusa · · Score: 4, Informative

    I can guarantee you that copies from thepiratebay.org and btjunkie.org will be shipping without intrusive DRM or sales tax. Fast delivery. Why would you pay extra to get your machine raeped?

    Blah blah blah before the dumb replies, I'm not advocating piracy from companies that treat you with respect, like Stardock. I just won't be buying (or torrenting) this game, period, but this will surely increase the number of people doing the second.

    And just to be extra petty and remind you what evil bastards they are, whenever you see 'SecureROM', that's Sony just doing what Sony normally does. Screwing unaware legitimate customers.

  23. No thanks by mcbridematt · · Score: 2, Insightful

    I'll stick with my copy of GTA4 for X360. At least I _know_ what I'm getting into DRM-wise and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.

    1. Re:No thanks by jmccarthy · · Score: 2, Interesting

      ...and I can sell the game to someone else without any attempt on the part of the game maker to limit my resale right.

      You haven't been paying attention to gaming news within the last month or two, have you?

  24. The Logic ... by PPH · · Score: 5, Funny

    ... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.

    --
    Have gnu, will travel.
    1. Re:The Logic ... by Anonymous Coward · · Score: 2, Funny

      So does the concept of "fiction", apparently.

    2. Re:The Logic ... by Jumperalex · · Score: 1

      Is it the logic that escapes you or the irony that does not?

      --
      If you can't be good, be good at it!
    3. Re:The Logic ... by Anonymous Coward · · Score: 0

      Yup, a game that was one of the most heavily pirated (GTA 2) and despicable (stealing cars, murder, ho beating) and anarchic has gone corporate and mega-millions have convinced the owners to submit to stupid crap for marginal profits (don't kid yourself - DRM does work, it doesn't work absolutely but it does reduce lost sales).

      Sell outs. Happens all the time, little boys and girls. Most of you, too, will sell out when it's convenient.

    4. Re:The Logic ... by WWWWolf · · Score: 1

      ... of incorporating DRM into any product with "Grand Theft" in the title somehow escapes me.

      Hmm, and here I'm playing Thief II: The Metal Age off of a directly dumped .iso (I have the actual CDs right here, but still)... Though this is Linux/Wine and secdrv.sys doesn't do damn. =)

  25. OH Joy! by sjames · · Score: 3, Funny

    So they still intend to make a mess with their install but they'll graciously provide instructions on how to clean up after them.

    They should try walking their dog in someone else's yard. When the inevitable happens, offer to loan the angry homeowner a shovel and just see how happy that makes him.

    1. Re:OH Joy! by shentino · · Score: 1

      When that happens, call animal control and have their precious dog impounded and euthanized.

  26. Piracy is against the law, just like murder! by gandhi_2 · · Score: 1
    You all phale!

    No one caught the irony of:
    "You wouldn't steal a car". lol!

    1. Re:Piracy is against the law, just like murder! by Bullet-Dodger · · Score: 1
    2. Re:Piracy is against the law, just like murder! by Tony+Hoyle · · Score: 4, Insightful

      I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.

    3. Re:Piracy is against the law, just like murder! by servognome · · Score: 1

      I sure as hell would steal a car if I could do it by duplicating the original car and creating a brand new copy.

      Hey you can do that with people's identities... copy identity, buy car with copied identity... nobody hurt.

      --
      D6 63 0D 70 89 81 BB 8E 7B 7C 5F 5D 54 EA AB 73
  27. Re:GTA IV == 100% Fail by Anonymous Coward · · Score: 0

    You sir, are an idiot. GTA IV rocks. The graphics are outstanding, the new physics engine is mind blowing, the story is brilliant and the main character, Niko, is in my humble opinion the best one yet. A no nonsense regular joe with an acid humour, trying to escape the ghosts of his terrible past all the while being a gun for hire, to try and make ends meet. I felt empathy for the guy from the get go.

    The only idiot move on R* part regarding GTA IV was dumping Niko for that shitbag biker guy for the DLC pack.

  28. copy better than original by postmortem · · Score: 0

    Yes - it is possible. In this case, pirated copy is better than original - and free. No, I'm not calling for mass pirating, just stating the facts. No DRM vs DRM - easy choice.

  29. Rootkit by Psychotria · · Score: 1

    What we need is a friendly rootkit that the other rootkits and DRM hook into that makes... umm I dunno what would happen from that point. Maybe the friendly rootkit can recognise the evil rootkit and rootkit the evil rootkit. Hang on. Delete all that. I'd better sleep.

  30. I play Half-Life 2 on my Linux box w/Codeweavers by Anonymous Coward · · Score: 0

    Thanks to Resident Bush I'm a happy Codeweavers+HL1+Expansions+Orange-Box Steam customer who is playing these games on a Linux system. Forcing the installation of SecuROM DRM over Steam will stop me ever being able to purchase GTA4.

  31. The real question by wjh31 · · Score: 1

    is weather it will beat spore in terms of piratebay downloads

    i vote yes

  32. Derail Corporate Thinking by SpiritMaster · · Score: 1

    One false belief most customers seem to be under, is that DRM is for the sole purpose of stopping those nasty pirates from swiping their game. Many game companies use DRM like SecureROM to halt the resale and rental of games, which any (honest) game company will tell you is a MUCH larger hit on their profits, than the horrors of piracy that people like EA would have you believe. This is not to say that this justifies using DRM which treats your customers like criminals, but that a better DRM system is needed, to curb these markets. To date the best system I have found is one in use by Daemon Tools, which requires you to log onto their site to generate and download and encrypted key file. There are no install limits, and if you format you computer you simply go to the site a create a new key. This system not only DELAYS (you can't beat them, you know) pirates, but makes the resale of games worthless unless you are the actual owner, and is NON-INVASIVE.

    Bioware us one of the few gaming companies trying to create alternative DRM such as code-hooks to delay pirates during the initial release. If they paired that with a Daemon-Tools like key system for their games, they could delay pirates, restrict game resales, and in the process not piss off their customers. Really all this system needs is a website which allows you to register (which all game companies have) and a small program to generate CD-Key based encrypted files which the game EXE will check. Honestly the biggest killer here, is that game companies are too willing to take the easy route and lease out their protection to Third parties, who make money selling to the studio themselves, and not the game purchasers. There is no shortage of good ideas out there for companies who are willing to listen and retool their DRM model, but more and more big corporations like EA are buying up smaller studios and slapping their 'one size fits all' DRM onto them.

    1. Re:Derail Corporate Thinking by Fnord666 · · Score: 1

      Many game companies use DRM like SecureROM to halt the resale and rental of games,

      The only problem is this violates the doctrine of first sale. Once you have purchased a product, you are free to what you want with it, including reselling it. Unfortunately the current case law and decisions applying this doctrine to software are a real dog's breakfast. Some circuits have held that you never really bought the software, but licensed it based on the EULA. Others have said the opposite and concluded that you own the software, regardless of what the EULA says to the contrary.

      This would be like Ford selling a car that wirelessly checks in every time you start it. If you ever sell the car to someone else, they update the database and will not allow it to start any more.

      --
      'The tyrant will always find pretext for his tyranny.' - Aesop's Fables
  33. Enough is enough. by Tei · · Score: 1

    I will not buy the game, but I will play the warez, because I don't want to infect my computer with a rootkit.

    --

    -Woof woof woof!

  34. It's a simple solution by Anonymous Coward · · Score: 0

    They have lost another sale from me then I refuse to have my pc infested with unwanted processes and restrictions.

    Next they will be wanting every pc to have a coin slot I've the feeling pc gaming will soon be dead completely.

    On the bright side though most of the older games are better anyway. Deus Ex or Xcom anyone.

  35. Just pirate it. by Anonymous Coward · · Score: 0

    I'm gonna just download it and use this as an excuse as to why i'm not paying for it. Wouldn't have paid either way anyways.

  36. Re:The real question by El+Icaro · · Score: 1

    stormy?

  37. Re:GTA IV == 100% Fail by tvon · · Score: 1

    From everything I have seen (playing the game), read and heard, you hold a fairly extreme minority view here.

  38. To be pedantic... by Anonymous Coward · · Score: 0

    In this case, the developer and the publisher is pretty much one and the same

    Sort of. The actual developer of the GTA series is Rockstar North (notice the "North"), a fully-owned subsidiary of the publisher, Rockstar Games (which, in turn, is owned by Take-Two Interactive).

  39. How does people think DRM requires hiding data? by Khopesh · · Score: 1

    Here's a sample DRM model using PKI off the top of my head: When a customer buys the software, the server sends a license key file. This file is keyed to that license and the product's serial number, and the customer should be able to back up that file so that it can be re-installed later (since every Windows user should re-install Windows from scratch every ~9-24 months anyway). When the software launches (and perhaps at certain major intervals in the software), it sends the license key (and a randomly generated "salt") to an SSL-encrypted server hosted by the manufacturer, which verifies the key and the fact that nobody else is using it at the time, then sends a PKI-signed "okay" message (with the date and salt for uniqueness) back to the software.

    By moving the authentication to a trusted server, the hackability of DRM should be almost completely removed since you can't forge the signature (so the only way to hack this model is to break the launcher to bypass the lookup). The only downside is that internet access is needed when the program launches, which could conceivably be solved by launching the program at home and pausing it or suspending your laptop before bringing it to wherever you're going without internet connectivity.

    That said, I would still never use software or media encumbered by this or other forms of DRM, and I feel nothing wrong with buying it (hopefully used) and then breaking it for my own use. Aside from Quake III for Linux, I don't think I've purchased (used or not) or even "stolen" any software since the 90s. I also debate the "stealing" connotation here as nothing is being taken, including potential payment, as "pirated" content cannot be assumed desirable enough to purchase. (Remember shareware?)

    --
    Use my userscript to add story images to Slashdot. There's no going back.
    1. Re:How does people think DRM requires hiding data? by YayaY · · Score: 1

      This is basically how Steam work, but you still get securom with a Steam install. This is insane!

      --
      Votator.com implements a fair voting scheme (free
    2. Re:How does people think DRM requires hiding data? by AdamHaun · · Score: 1

      The real security in that arrangement comes from this part:

      When the software launches (and perhaps at certain major intervals in the software), it sends the license key (and a randomly generated "salt") to an SSL-encrypted server hosted by the manufacturer, which verifies the key and the fact that nobody else is using it at the time, then sends a PKI-signed "okay" message (with the date and salt for uniqueness) back to the software.

      A global system that checks whether a license is being used by multiple computers at once is all you need. There's no point in adding encryption on top of it since you're still basically sending the product key from the back of the DVD case. Heck, let it run on five computers at once, it's doesn't matter. The weak point in the piracy scheme is that you have a very small number of distributors purchasing copies to feed a very large number of downloaders. Millions of copies will be downloaded but there will only be a handful of keys. Invalidate those keys and you make piracy much more difficult.

      --
      Visit the
    3. Re:How does people think DRM requires hiding data? by IamTheRealMike · · Score: 1

      Uh, that won't work.

      The first reason it won't work is because the last time a game shipped with mandatory internet activation at the start of every game, people complained that they wanted the play the game offline. Then US soliders in Iraq said, "but we don't have reliable internet in Iraq!". Etc. It also means if the servers go down you piss everybody off.

      The second reason it won't work is that you haven't verified that the disc in the drive is actually from your factory and not, say, a CD burner, or a CD drive emulation. So you haven't solved the piracy problem at all. People can still use ISOs. Unfortunately beating emulators requires imposing some fairly draconian rules, or loading kernel modules that try and look for the drivers (which quickly adapt anyway).

      The third reason it won't work is that somebody will just remove the authentication code from the game. The biggest part of any DRM system for the PC is actually the anti-debugging part. StarForce was actually compiled down mostly to a custom machine code language that then ran on top of a heavily obfuscated virtual machine - just to make disassembly harder.

      PC DRM is an effectively unsolvable problem, because there are so many people who can do x86 reverse engineering out there (it's not hard), because the platform itself doesn't provide any protection, and because expectations are different. It's a lot easier to implement when you can control the hardware, which is why the PS3 has unbroken DRM for 2+ years now, and why breaking the DRM on the Xbox 360 comes with a long list of serious caveats (eg, no xbox live ever again).

    4. Re:How does people think DRM requires hiding data? by Anonymous Coward · · Score: 0

      Congratulations! You've just described SecuROM. I think maybe you can see the problem here.

      One huge, insurmountable attack on the scheme you just described. An endpoint attack. You're actually sending the keys to a stealthed debugger - which is not merely a man in the middle but a Goddess among Eves who is also able to observe what is going on inside Alice's brain without Alice or Bob ever knowing, and what the cracker will do is use that information and the decrypter inside your own application to unwrap the file.

      Oh, what's that? You're trying steganography? Go look up collusion. Besides, the cracker can see your stego routines, and even use your authentication server as a perfect oracle, so your steganography techniques are mere pointless decoration. (And, amusingly, the challenge word for this post was "gimmicks".)

      Meanwhile, the copies of the game which still have it make illegal system calls which will crash the game at regular intervals and rely on the copy protection to kick in and change the results so they don't crash. Not to mention that the Cdrom filter-layer drivers meant to block and redirect certain Cdrom read/write requests (and thus frustrate copying, not to mention any other burning software) don't get uninstalled when the game does and that this is by design, not by misadventure, which is an ENORMOUS no-no and by itself warrants classifying SecuROM as malware. And that one of SecuROM's drivers attempts to stealth the other. Yes, that's right, SecuROM does almost the same thing as the XCP rootkit. Now maybe you understand why people are so pissed off about it?

      Copy protection is a trusted client problem, which is to say, completely impractical to make strong in any consumer scenario involving programmable computers.

      That's even if this doesn't piss off the developers who actually spent years creating this game, and the cracking group actually get sourced an entirely unprotected copy, on which some careful anti-forensic techniques can be used to disguise the origin, or at least for that to be used as a master copy to remove any fingerprints from the unwrapped copy and to verify that the crack is indeed 100%, so that the crackers' sources remain confidential and they get an easy, automated way to test the integrity of the release.

      As for this? I won't buy any game that includes SecuROM. I already have GTA4 on the 360 anyway, but I'd relish any opportunity to put a gigantic "fuck you" to the people who thought this was a good idea, and that clearly includes making GTA4 one of the most pirated games of 2008/2009 despite their including a draconian copy protection scheme.

      Perhaps they'll look at the extra money they spent licensing SecuROM 7 and realise that it's actually increased the piracy rate of their product, because that is what is going to stop them going too far and implementing bullshit schemes like this; if as a result of their including a "new, powerful form of copy protection" the crackers gleefully make mincemeat of it and a new world record for piracy is set, I think that sends a very powerful message that this measure isn't worth the licensing cost - that is what will prevent the distributors from rolling it out more widely.

      As for Steam, I think that's something that Valve should take up with developers; I don't think that Valve should allow games sold through Steam to include any components that aren't removed on uninstallation, and that quite specifically means SecuROM 7 is out.

      Hell, I don't know. Perhaps someone from Rockstar will actually look at this type of post, and Spore's publicity, and realise that maybe, just maybe, this is a fucking stupid idea.

  40. Oh well. by Castletech · · Score: 1

    I wasn't going to pay for it before and I am still not going to pay for it.

  41. Fail by Anonymous Coward · · Score: 0

    You are either:

    1. Doing a decent job of trolling

    2. One of the poor sods who worked on the turd that is GTA 4

    3. A retard

    1. Re:Fail by __aasqbs9791 · · Score: 1

      You missed an option:
      4. All of the above.

  42. Slashdot Effect by Enderandrew · · Score: 5, Insightful

    This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.

    What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?

    And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.

    Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.

    --
    http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    1. Re:Slashdot Effect by cheater512 · · Score: 2, Funny

      Slashdotting a email server? I like. :D

    2. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      Email won't do it. Snail mail is the only answer that won't be ignored. We could even do it Jericho style and send them nuts, but as you point out it must be a coordinated effort so they receive 1000 lbs of nuts all on the same day.

    3. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      It would be even better if we promised to purchase the game if the protection is removed.

    4. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      To the Command Post CmdrTaco, we are awaiting your orders!

    5. Re:Slashdot Effect by ruiner13 · · Score: 1

      Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.

      You must be new here...

      --

      today is spelling optional day.

    6. Re:Slashdot Effect by sammydee · · Score: 1

      "And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers."

      Nvidia currently produce the best graphics drivers available for linux hands down. The intel open source drivers don't even come close and both open source and closed source ATI drivers are a joke.

      The nvidia driver is the only linux graphics driver which supports:

      a) The full opengl spec, in hardware. The intel drivers fall back to software for some opengl calls and don't support frame buffer objects at all.
      b) A proper memory manager which enables, among other things, framebuffer objects and true redirected direct rendering, none of this AIGLX bullshit.
      c) Any kind of opengl or compositing on multiple monitors
      d) Reliable video and opengl vsync
      e) Working video decode acceleration for modern high definition h264 video.
      f) Proper colour/gamma adjustment for the X screen
      g) Overscan adjustment for dvi to hdmi adapters

      It also has by far the fastest opengl performance, is the most stable and just generally works the best out of all the linux graphics drivers. If you want decent graphics performance on linux, forget the open source drivers, go with nvidia.

      I know this might be a hit to my karma, but one area in which open source really isn't up to par is graphics drivers. I'd love good open source drivers for display hardware as much as anybody but for the moment nvidia's closed source drivers just wipe the floor with everything else. If you're going to complain to anybody, complain to ATI for not putting enough effort into their open source driver, although recently this has been improving with additions like DRI2 and GEM.

      Sam

    7. Re:Slashdot Effect by Enderandrew · · Score: 1

      The intel open source drivers don't even come close and both open source and closed source ATI drivers are a joke.

      Is that why KDE 4 absolutely flies on an ancient box with a weak on-board Intel GPU, and crawls with a top-end CPU and top-end Nvidia GPU? Admittedly, xrender performance just increased in the Nvidia driver release, but Nvidia refuses to address a number of problems with their drivers.

      ATI's drivers are really getting better and better all the time since AMD bought them out.

      And I'd like to see a source that ATI's cards and drivers don't support the full OpenGL spec.

      In fact I'm pretty sure I've seen your entire list in recent ATI drivers. When was the last time you checked them out?

      --
      http://blindscribblings.com - Tasty pop-culture in conceptual fashion.
    8. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      This is what gets me, is that no one attempts to sprearhead and channel all the users and traffic here.

      What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore. How many people visit Slashdot in a day? Is a few thousand emails unreasonable for a coordinated effort from the Slashdot community on an issue we all largely seem to agree on?

      And perhaps another day CmdrTaco posts a request asking everyone to email Nvidia about their Linux drivers.

      Seriously, right now we're an unorganized group of people bitching to each other about issues we agree on as opposed to an organized group expressing our opinion to the appropriate parties.

      This is how Digg died.

    9. Re:Slashdot Effect by Mex · · Score: 1

      Well, even with the huge backlash on Amazon.com for EA's "Spore", they still didn't remove any DRM except for allowing you a couple extra installs.

      They don't give a crap. If sales go down, they'll blame piracy, not DRM.

      So, yeah, don't buy the game.

    10. Re:Slashdot Effect by trawg · · Score: 2, Insightful

      I used to think this sort of thing works. Sometimes it does. But more often, I suspect, it doesn't.

      Publishers keep putting DRM on games for the same reason they keep making World War 2 games. It's a pretty simple reason:

      People keep buying them.

      We MUST vote with our dollars to make these policies change. That's the only real way to put pressure on a company. The tech-savvy Slashdot crowd accounts for only a tiny percent of the total market - we could send them one million emails, but they'll still send ten million copies, showing there's no reason for them to change their ways.

      I've given up remonstrating publishers. I don't spend my money on DRM-based gamers (or media). I just do without and spend my time encouraging less tech-savvy friends to be aware of the issues involved. Unfortunately, at the end of the day, most people simply don't care enough.

    11. Re:Slashdot Effect by Saffaya · · Score: 1

      Best post of the year. I wish we could mod this +15.

    12. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      Kinda like chanology is for 4chan?

    13. Re:Slashdot Effect by pcgabe · · Score: 1

      send EA a message that they will refuse to purchase any game with DRM

      Don't paint all DRM with the same brush. I buy Steam games all the time; they are inherently protected by Steam. That's DRM I can live with.

      I do refuse to purchase any game with SecuROM.

      --
      Don't put advice in your sig.
    14. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      > ATI's drivers are really getting better and better all the time since AMD bought them out.

      What do you base that on? So far I have not seen the move beyond "working for 99% of Direct3D games and some major OpenGL games, broken on anything else"...
      I very much have the impression that particularly their OpenGL implementation has no test bech they use for it...

    15. Re:Slashdot Effect by omglolbah · · Score: 1

      See Amazon Spore reviews.

      The huge amount of bad reviews due to DRM was ignored by claiming it was a small group of people that didnt matter...

      I would think snail-mail would be better. After all they cant ignore letters to their business address so they have to open em all *grin*

    16. Re:Slashdot Effect by Anonymous Coward · · Score: 0

      /. is not your (or CmdrTaco's) personal army.

      posting anon for obvious reasons

    17. Re:Slashdot Effect by JoonasD6 · · Score: 1

      ... but where to mail the complaint? Many times I when I have wanted to post my opinion to some isntance or another i have only found that they have made it IMPOSSIBLE for anyone to contact them. They don't leave any path open for possible complaints. Go see EA.com yourselves. Where does it give you an email address to which you can mail your voice to? Nowhere. Not even under "Contact Us".

    18. Re:Slashdot Effect by maglor_83 · · Score: 1

      Most of those who would even be bothered enough to send the emails (a rather small percentage I imagine), wouldn't follow through with any of the threats anyway, so nothing would change.

    19. Re:Slashdot Effect by Puchku · · Score: 1

      No, I wouldn't agree. While at first glance, this seems like a nice idea, it will (in my opinion) end up making Slashdot a lobbying firm, rather than a place where people discuss stuff. Nothing wrong with lobbyists, but if you put something like this on /., what's next? Suppose CmndrTaco doesn't like Fox Newsâ"does he try and get people to email them? Yes, you and I may agree that Fox News has its flaws, but plenty of people would disagree. It's better to have a (mostly) rational discussion. Or else, make it clear what the agenda is, and push that. That's not saying that having an agenda is BAD, it's simply saying that users should be clear on what they are supporting. And I don't know about you, but I've seen that, when faced with an option of emailing/protesting, the ones who protest the loudest are always a little on the fringe. The average guy is usually a little self-effacing (this is also a cultural thing, Europeans are different from Americans, but I'd say it's largely true). So, all in all, let's leave /. out of this.

  43. Another game I won't buy by init100 · · Score: 1

    I'm really thankful for this news. Just like Spore and Red Alert 3, I had planned to buy GTA IV at release, but I'll now enter it onto my no-buy-list. I simply won't buy any game that requires activation, installs irremovable crap on my computer, and/or can only be installed a limited number of times.

    And I won't pirate it either.

    1. Re:Another game I won't buy by Anonymous Coward · · Score: 0

      Unfortunately, unless you're satisfied with plot synopses from YouTube and Wikipedia, you're SOL.

  44. Re:Stop Being An Idiot by ByteGuerrilla · · Score: 1

    Microsoft is the one to blame for letting the PC games industry come to this sorry state with their pointless and incompetent foray into the console market with the Xbox fiasco.

    ...whut?

    --

    A block of code, sufficiently well-written, is indistinguishable from magick.

  45. Fuck this DRM shit by Viper2026 · · Score: 1

    I was only giving loose thought to purchasing GTA4 when it came out for PC, but now there's no chance in hell; even if I got the game free I'd sell it on ebay for $15 and then go download it anyway. To any and all companies trying to push this DRM crap on it's "customers": FUCK YOU

  46. Re:Stop Being An Idiot by Anonymous Coward · · Score: 0

    Retard says whut?

  47. Slashdot is US based by tepples · · Score: 1

    What kind of country do you live in?

    Slashdot headquarters is in Dublin, Michigan, United States of America.

  48. I went into the bank the other day by mumblestheclown · · Score: 1, Interesting
    There was a security guard AND the vault had a lock. Fuck em. If they can't trust their own customers not to steal, who can they trust? I mean, they make me use a fucking PIN code with my debit card like I'm some kind of hacker mastermind. Then I went to the mall. The expensive jackets had security tags on them. Fuck them! I will steal a jacket just to prove my point that security tags are VIOLATING MY RIGHTS and TREAT ME LIKE A CRIMINAL. No, but this is VERY DIFFERENT because this is DIGITAL MEDIA that we are talking about this and the marginal cost for an additional copy is zero plus it's COPYRIGHT INFRINGEMENT not piracy and did you hear they sent a subpoena to a 72 year old woman without a computer for downloading movies and the balance of rasonable security should be ONE MILISECOND OR ONE BYTE OF MY TIME is worth more than ANY right of the company to reasonably protect its product against infringement who the hell they think they are the COPS? OMG I can't believe they sent the COPS against some college kids who pirated 10,000 mp3s this should be a CIVIL MATTER. WTF they SUED individuals for copyright infringement who the FUCK made them POLICE JUDGE JURY AND EXECUTIONER?

    / same bullshit slashdot arguments, different thread.

  49. The right tool for the job by thesandbender · · Score: 1

    I gave up running games on my PC a long time ago. I can buy a $500 video card or I can run a workstation with 8 gig's of RAM, a mediocre video card and a hardware RAID card. It's insanely fast for applications, development, etc. If I want to play a game... I fire up my Xbox (which I paid for) and pop in my game (that I paid for) and it just works. Everytime. The difference is if I try to build or install something on linux... sometimes it takes some work. With the Xbox I just hit "start" and I good to go. My workstation is for work and my console is for play.

  50. This DRM doesn't bother me by log0n · · Score: 1

    because there are no install limitations. The industry does have the right to protect against piracy, but not at the expense of making a legit owner purchase a 2nd time. This fixes it.

    1. Re:This DRM doesn't bother me by Voyager529 · · Score: 1
      What makes you think that they won't? All they have to do is make the activation server revoke your key and voila! you're at the point where you either don't play the game anymore or you have to buy a second copy (or hit up your favorite torrent site). The whole issue with DRM is that post-sale control is introduced; they have it and you don't.

      Joey

    2. Re:This DRM doesn't bother me by jo_ham · · Score: 1

      But Securom doesn't just have the install limitation problem. It mandates what hardware and software you are "allowed" to run on your own system if you want to play the game.

      If you have a second CD drive, the game won;t run.
      If you run certain alternative task managers (like process explorer), the game won't run.
      If you have certain iso-making software, the game won't run.

      Not to mention, if you uninstall the game, you're still fucked, since you can't uninstall the malware.

      I'm not going to install a game that won;t run unless I *physically disconnect my second CD drive* from my system because "if you have 2 CD drives, you must want to copy the game".

  51. We should stop calling it DRM by IGnatius+T+Foobar · · Score: 3, Insightful

    This whole "DRM" thing is Newspeak. They call it that because "copy protection" has become a dirty word. Therefore we should *always* call it copy protection. We should call it the ugly, technology-breaking thing that it is.

    --
    Tired of FB/Google censorship? Visit UNCENSORED!
    1. Re:We should stop calling it DRM by YayaY · · Score: 1

      Agreed, I _was_ going to buy that game. Now, I'll have to wait for the cracked version to come out. Maybe I'll buy the game then if the product is good.

      --
      Votator.com implements a fair voting scheme (free
    2. Re:We should stop calling it DRM by Legion303 · · Score: 1

      Well the good news is, you'll probably get the cracked version before the retail hits shelves. SecureRom: keeping game companies safe.*

      (*from paying customers)

    3. Re:We should stop calling it DRM by Trollificus · · Score: 1

      I'll take it a step farther and call it Malware.

      --

      "People should be allowed to keep midgets as pets."
      - Gov. Jesse Ventura

    4. Re:We should stop calling it DRM by TripHammer · · Score: 1

      Mod Parent double plus good. Got any razors?

    5. Re:We should stop calling it DRM by Anonymous Coward · · Score: 0

      DRM isn't exactly a sparkling word these days either mind you. That's why they tried to newspeak it into DCE a while back.

    6. Re:We should stop calling it DRM by Anonymous Coward · · Score: 0

      Funny, the way I see things "copy protection" is the old fashioned minimum protection that's a little annoying but still OK, like entering a simple code once. "DRM" is the dirty word meaning we'll install a rootkit on your computer and prevent you from installing your legitimately bought software again.

  52. Why do they promote piracy? by Opportunist · · Score: 1

    In all seriousness, why do they keep doing more and more to make piracy more and more appealing to a ever increasing portion of their customer base?

    2 things are a given. The first is a truth of software development, the latter a truth of trade in general:

    Any kind of copy protection can be removed.
    Any goods bought legitimately must be worth more than stolen goods, because their price is higher.

    And the latter is true with every good I can think of right now except DRMified software. When I buy a piece of hardware, I have warranty, I have certain consumer rights, I may be eligible to additional downloads, maybe I get other hardware cheaper. All that is not available when I bought it from someone who "found" it after it fell off some delivery truck.

    With software, it's more and more the exact opposite. You get more out of the product when you steal it. Usually, it's even a better product. There are some copy protection schemes that actually clog your system so far that you lose 10-20% of your processing power, i.e. your software runs slower than the pirated copy. Other copy protection messes with your system enough to screw it up completely. Without, there is no CD requirement, no limitation on how often you can install it without dealing with very motivated support hotlines, no internet connection necessary. All that and more (I'm not even talking about the price difference, i.e. retail price vs. zip) is what you get when you do not buy the product but instead rip it.

    And the more and more draconian copy protection gets, the more people start looking around the internet for solutions, find people talking about no CD needs, no activation hassle, no installation problem due to "too many installs" and they look, ponder and realize: I am actually better off if I do not buy it but instead P2P it.

    So yes. DRM promotes piracy.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  53. Next version called? by __aasqbs9791 · · Score: 1

    Grand Theft: Software perhaps?

  54. UT 1 removed the CD checking and still has servers by Joe+The+Dragon · · Score: 1

    UT 1 removed the CD checking and still has servers up also you can run your own sever as well.

  55. Steam refund by LiamLOL · · Score: 1

    I'm attempting to get a refund from steam, judging by their support page, it looks like it should be possible because the game is pre-ordered. They also shipped it with GTA:VC for free as a package deal, it makes you wonder if they did that so when they inevitably got requests for a refund they could argue that you had already used part of what you paid for (even though it was 'free'.) Luckily for me I haven't installed VC though, I'll let you know how I get on...

  56. Solution by mrbah · · Score: 1

    Buy it, then download and use a cracked version. The developer/publisher gets paid and you don't end up with a crippled version of the product. It's win-win.

    1. Re:Solution by Vexorian · · Score: 1

      except, that way they will keep doing it...

      --

      Copyright infringement is "piracy" in the same way DRM is "consumer rape"
    2. Re:Solution by ceoyoyo · · Score: 1

      Buy it, download and use a cracked version, then, when you're done, take it back to the store and demand a refund. Say it's defective. When they tell you they can't refund software tell them of course they can, because it has DRM so there's no way you could have copied it.

    3. Re:Solution by freedom_india · · Score: 1

      Exactly. I bought Spore, but i downloaded and installed a cracked version. Same with OF and Crysis. And FarCry.
      So far i have not had issues with SecurROM, although kaspersky warned me.
      Stardock games are far better. But not many such games are released by Stardock

      --
      "Doing what i can, with what i have." ~ Burt Gummer
    4. Re:Solution by Anonymous Coward · · Score: 0

      And you can keep buying the game, and downloading the pirated version.

  57. About limited installs by Sark666 · · Score: 1

    I've never had a game with securom yet (haven't grabbed anything for a while), but I"m upgrading my rig soon and might grab some of the latest games.

    It's one thing to do some bs to try and prevent copying, using a crack etc, but to limit my installs?! That's like 'buying' a dvd and only getting 10 plays.

    What do you get like 5? Someone could buy a game, and a month or two down the road want to upgrade their machine for the best graphics, and right there they've used two installs. Say I want to revisit a classic game from time to time a few years down the road, but might want to uninstall it between these non-playing gaps for drive space.

    1. Re:About limited installs by Shados · · Score: 1

      I personally never touch any game that has limited installs (I made an exception for the PC Version of Overlord:Raising Hell, but hat was the only time). You upgrade your computer, have a lap-top around, get computer issues once or twice and bang its over. I personally go back to games years or decades later in some cases, and it wouldn't work out with this type of DRM.

      Some DO refund installs when you uninstall the game, and have a method for you to call and request more installs. Thats a LITTLE better... I still wouldn't touch that unless the game is REEEEEEEEEEEEEEEEEEEEEEEALLY good (and that never happened yet).

  58. It won't work. by westlake · · Score: 1
    What if CmdrTaco made a post on the front page tomorrow asking every visitor to Slashdot to send EA a message that they will refuse to purchase any game with DRM. One email won't do it. 100 emails won't do it. But a few thousand emails in a single day is hard to ignore.
    .

    Congratulations.

    You have just re-invented the crap flood.

    The lobbyist's mass mail-in campaign is as old as the postage stamp. It is the longest running gag in MAD magazine: The form letter in which you insert your favorite cliches and bits of jargon. It is the review geeks post in full mob force to Amazon.com before a game has been released.

    Defective by design.

  59. Rockstar, I'm Done by kcbnac · · Score: 3, Insightful

    On that note, anyone know where/how we should send this message?

    I WAS looking forward to purchasing this game. I've got all of the previous GTA series games on the shelf behind me, purchased legitimately. Cracked some of them, so that I could play them on my laptop while on break at college and leaving the CD/DVD at home, and safe. (Hint: The disc checks only serve to piss people off)

    There is a significant portion of the population that avoids piracy. We like having a real copy, it's just we don't want to risk it. So, we do an install, and at that point want to put the disc away, for safe-keeping. We don't want to risk scratching it or breaking it, or even worse - losing it. I have an old game from a decade ago now (Star Trek: Birth of the Federation) published by Microprose. They no longer exist, absorbed by I think Atari. (Doing a Google search shows the brand went through several transactions) If this game required a phone-home to install, I would pretty much be hosed.

    I still play the game. To keep the disc safe, I made a disc image, or an ISO, of it. This way I can install it and play anytime I want, without risking the CD.

    Rockstar, from now until you realize the mistake you've made here by choosing to implement not just copy protection, but a very draconian, check-in-needed copy protection, I won't be purchasing any of your future titles. Don't worry, I won't pirate them either.

    Rockstar, I'm taking my ball, and I'm gonna go play with someone else.

  60. Would this be a job for.... by Anonymous Coward · · Score: 0

    sandboxie?

    http://www.sandboxie.com/

  61. Securom+Steam = PirateBay by Anonymous Coward · · Score: 0

    I was going to be this off of steam like many other games. I'm fine w/ steams DRM methods because I get something in return (I can re-DL when ever I want, a very nice feature). Granted, they could go out of business and leave my hanging but at least I get some short term benefit.

    But now...Why SecuRom + Steam validation??? Why!!!

    I'll be downloading this game...but for 49.99 less than what Steam is charging.

  62. Re:I was looking forward to GTA IV by symbolic · · Score: 2, Informative

    My biggest worry was whether or not I'd have to update my video card (the spec says a minimum of 512MB of video memory). They've turned this into a non-issue. I will not buy defective products, and DRM is a defect- especially if it's of the SecurROM variety.

  63. It's "balance" by seebs · · Score: 1

    In our quest for balance between people who want to punch you in the face, and you not wanting to get hit in the face, we've reached a solution: After you've been hit in the face, we're working on coming up with a way to put something up on our web page about how you can use band-aids.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  64. How to remove SecuROM by Anonymous Coward · · Score: 0

    Download RegDelNull - http://technet.microsoft.com/en-us/sysinternals/bb897448.aspx - and place it in C:\
    Go to "Run" and type in "cmd", then type the following:

    cd C:\
    regdelnull hkcu -s
    regdelnull hku -s

    The two regdelnull calls above will scan the whole of HKEY_CURRENT_USER (abbreviated to HKCU) and HKEY_USERS (abbreviated to HKU). It's possible you may find other null registry keys during the scans, since you're not targeting *just* the SecuROM keys doing it this way. regdelnull will prompt you with the full pathname of every key it finds though, which will contain the name "SecuROM" if it's one of the ones you're after, so you can check names and only respond "y" to delete those two.

    Removal of the Securom service and related utilities.

    Open a Windows command prompt and:

      cd c:\windows\system32

    Then type:

      uaservice7 /remove

    This will stop the Securom user access service, and clean up its relevant registry entries. On the Windows command prompt type:

      regsvr32 /u cmdlineext.dll

    Reboot and then manually delete the files:

      c:\windows\system32\uaservice7.exe
      c:\windows\system32\cmdlineext.dll

    Note: Both of these files are Securom installed files which can be verified by checking their file properties (Right click - Properties).

    Removal of Securom files under "C:\Documents and Settings".

    Securom installs a hidden directory with 6 files under "C:\Documents and Settings\*Your Administrator name*\Application Data\Securom". The first 4 ordinary text files can simply be manually deleted once Windows explorer has been configured to show hidden files and folders. The two remaining malformed nominally unremoveable files require a special method to delete: Invoke a Windows command prompt with full Administrator privileges by typing the following into a Windows command prompt:

      at *your current time + 1 minute* /interactive %systemroot%\system32\cmd.exe

    e.g.

      at 9:02pm /interactive %systemroot%\system32\cmd.exe

    This will open a new Administrator command line when the time set has been attained. In this new command prompt change directory into the Securom folder:

      cd C:\Documents and Settings\*Your Administrator name*\Application Data\Securom

    Issue the following command to show the two remaining hidden malformed files:

      dir /A

    To delete the two remaining hidden malformed files issue the following command:

      del /F /AH *

    Confirm "yes" for each of the two file deletions of the malformed files. Finally, the directory "C:\Documents and Settings\*Your Administrator name*\Application Data\Securom" can be deleted as per normal practice from within Windows explorer.
    Double check your registry files. Still see any keys under HKEY_CURRENT_USER---Software---Securom? Just delete the suckers. Won't blow up.

    If that damned SecuRom folder still can't be deleted, even after correctly following the instructions above, download DelinvFile from http://www.purgeie.com/delinv/dldelinv.htm . Run the executable and find the C:\Documents and Settings\YOUR NAME HERE\Application Data\Securom folder and open the sub-folder. On the right, choose each malformed file and delete. Go back into My Computer and delete that SecuRom folder for once and all.

  65. Stolen post by Kagura · · Score: 4, Insightful

    I think people may be missing the human side of the problem. Let's say your an engineer and your manager comes to you and says "zomg! piratez! they r eatin ma soupz!" And being that you're the guy they're paying the big bucks to impliment features, it falls to you to stop people from "pirating". Now, being an engineer you know that there's no way to keep a game from being copied, but your boss is frothing at the mouth and pseudo-geek talk is coming out of his mouth while he runs through the office with a stack of trade magazines -- so you have to do something. So you call up Xyzzy company and tell your boss to pay them a lot of money and the problem goes away. Your boss collapes on his desk in a deep sigh of relief, signs away several million dollars, and -- blammo, SecuROM.

    It's called "feel good security". It's the same kind of security you run into in large corporations. You know, you have to use a randomly generated 18 character alphanumeric password and it changes every 90 days... which is great except that when you go to do your timesheets you have to enter your LAN password... which goes over the wire plaintext encapsulated in an HTTP POST query. Oops. Also, because not everybody's memory is so great, it becomes common practice to keep the 18 character passwords written on sticky notes.

    This is the true genesis of DRM... Ignorance and management fretting over money. It will be viewed as good as long as they "save" more money than it "costs" them.

    1. Re:Stolen post by dcam · · Score: 2, Informative

      You need to replace pirates with 2nd hand sales. DRM is about extracting more money from paying customers, not money from pirates.

      --
      meh
    2. Re:Stolen post by julian_t · · Score: 1
      'It's called "feel good security". It's the same kind of security you run into in large corporations.'

      Or airports, for that matter...

    3. Re:Stolen post by Anonymous Coward · · Score: 0
    4. Re:Stolen post by Kagura · · Score: 1

      I would never steal. ;)

    5. Re:Stolen post by Malevolyn · · Score: 1

      The original post was by someone named "girlintraining." Now, considering that Kagura is a female name, we can assume you finished your training and are now a full fledged girl!

      --
      Your ad here.
  66. Let me get this straight.... by THESuperShawn · · Score: 1

    We are talking about Grand Theft Auto, right? The series with goals centered around stealing? (as well as murder, etc...)

    --
    Repant. Thy end is sheer.
  67. From TFA by Spacejock · · Score: 2, Informative

    Did anyone read the article all the way through, and specifically this bit? Emphasis mine.

    GTA IV PC uses SecuROM for protecting our EXE until street date has passed, to ensure the retail disk is in the computer drive, and is used for Product Activation of the title. Product Activation is a one time only online authentication when installing the game. GTA IV has no install limits for the retail disc version of the game, and that version can be installed on an unlimited number of PCs by the retail disk owner.

    I just searched through the comments here on /. and didn't see it mentioned.

    I've already ordered GTAIV and am looking forward to it. I assumed it would have all kinds of DRM crap, but that's why I now buy only one PC game a year (and I don't own a console.) I used to buy two or three per month, but I don't like digging around for the CD/DVD and I don't like having crap running in the background on my PC.

    1. Re:From TFA by DigitAl56K · · Score: 1

      GTA IV PC uses SecuROM for protecting our EXE until street date has passed

      Nice to know that they'll happily install persistent DRM on everyone's system to protect against a one-time event.

      Couldn't they do any better? For example instead of activation post a patch containing critical functionality (even the EXE itself) that enables the game on the official website only on the launch date. The game could download it automatically on first run or give you an appropriate message if you try to play the game early. It achieves the same thing without installing a DRM platform. Hell, it's even better because you could actually avoid distributing the game engine which would prevent anyone from running the game by hacking the protection.

    2. Re:From TFA by Anonymous Coward · · Score: 0

      Well, I'm pissed. I pre-ordered the Steam version only now to find out it comes with SecuROM, when Steam's copy protection is more than sufficient. So it seems GTAIV will stay in my "Not Installed" list and I'll be obtaining a nice DRM-free copy from my favourite torrent site.

  68. 100% true. by Behrooz · · Score: 3, Insightful

    It also says "I think I am more important than you, and that what I want is more important than what you want, and I am willing to break the law to act on my self-centered desire"

    Well, that's also 100% true. In fact, I have difficulty thinking of anyone who doesn't fall into that category when confronted with excessive asshattery... Fortunately, we work within the framework of our civilization anyway most of the time, because most individuals/groups also work within the social contract. DRM typically does not, so circumventing it in those cases makes sense.

    --
    "We have to go forth and crush every world view that doesn't believe in tolerance and free speech." - David Brin
  69. An uninstaller should remove EVERYTHING by d_jedi · · Score: 1

    There is no excuse for leaving traces of the DRM behind.
    Unacceptable.

    --
    I am the maverick of Slashdot
  70. I bought Quake4 because it came with a T-shirt. by Anonymous Coward · · Score: 0

    I installed Quake4 and my slow, old, computer couldn't play it. I don't regret purchasing the game because it came with a custom T-shirt, and I gave the game to a friend with a better computer.

    Quake4's (.exe from the install) requiring of the DVD being inserted to play really turned me off too. It wasn't until after I had downloaded a no-DVD crack (after I got a new computer that could play it) that I learned there was an official update that didn't require a disc to be inserted.

    Maybe they should throw in a custom T-shirt only available through buying the game, and remove all the bullshit that pisses consumers off.

  71. You first. by Macthorpe · · Score: 0, Troll

    So it's Microsoft's fault that publishers put DRM on their PC games because they made a console?

    Can you justify that position with some actual logic?

    --
    "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
  72. Didn't think the question through. by sehlat · · Score: 1

    "...balance between draconian DRM and fair copy protection here..."

    That's like asking about a balance between McDonald's and a cow.

  73. Who are SecureROM? by Vastad · · Score: 1

    Just who exactly are SecureROM? Does anybody here know?

    Maybe I forgot to put on my tinfoil hat to avoid the beams from outer space, but it feels like an awful lot of developers are jumping on the SecureROM wagon despite all their flaws and dislike from a certain demographic. It feels conspiratorial.

    I always felt that EA and SecureROM were in bed together from the start. I'd bet good money a few people in EA's executive have shares or stake in SecureROM so they are always going to promote that company to the other (which I think is illegal but not sure).

    But now Rockstar is on board and I just can't imagine anyone from there having anything to do with SecureROM beyond a formal business relationship.

    Doesn't anyone else here get the heebie-jeebies with SecureROM?

    1. Re:Who are SecureROM? by yamiyasha · · Score: 1

      It's Sony, The Maker of the Rootkit for the Music industry now has the sequel Rootkit 2: Electric Jsil Cell coming this winter!

  74. I will never buy a SecuRom title. by Anonymous Coward · · Score: 0

    Another (porbably) great game i will download.
    Usually i make it a point to support publishers that procduce good games. But with SecuRom, never!

  75. Impossible to remove? by Anonymous Coward · · Score: 0

    ...SecuROM will be impossible to remove without leaving 'some traces' on your PC.

    Sorry, but after years of "undetectable, non-removable" rootkits--which have all been removable, and detectable, even while still in memory--I don't really believe this claim.
    Newer != Better
    New != Perfect
    You can always remove these things from your system. It just takes some nice tools and a bit of manual labor at most.

  76. You're both wrong. by pathological+liar · · Score: 3, Interesting

    This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?

    The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.

    1. Re:You're both wrong. by Antique+Geekmeister · · Score: 1

      That's partly why I say, if you want to play it, buy the game. Just don't use the secured version. Write to them, explain it to to them, and explain that the 'protection' was a complete waste of their money and of supporting people whose systems are screwed by by SecuROM.

    2. Re:You're both wrong. by Antlerbot · · Score: 1

      This is one of those amusing situations where stealing the game online is no different than stealing it in a store. Suppose you'd shoplifted the CD instead of grabbing it from a torrent, would you be saying that it makes a statement that "If you beefed up security here, you'd get more money from me"? Would you be saying it makes the statement that "If you got rid of the rent-a-cops I'd buy the game"?

      The only message it sends is that you want the game but for whatever reason are unwilling to pay for it.

      No, no, no, no, no. No.

      Analogy = fail. And here's why: a)rent-a-cops don't ruin the product for everyone who legally bought the damn thing. b)rent-a-cops actually discourage people from piracy (which on another note, is NOT the same thing as stealing; can we drop this stupid fallacy already?). Unlike DRM, which does exactly the opposite: makes piracy, for reason (a), MORE attractive. When bypassing security fixes a product, then that security poses a threat to my purchase of said product.

      So, to fix your analogy:

      Suppose those people who buy a game are followed home by rent-a-cops and, every time they try to play their game, are interrogated and frisked to determine that they are, in fact, the same person who bought it. Also, if they install the game too many times, the rent-a-cops take it away and leave. And poop in the corners of the house.

      Now - with this subtle revision, let's take a look at your quote again:

      "If you got rid of the rent-a-cops I'd buy the game"?

      Yes. Yes I am.

    3. Re:You're both wrong. by Anonymous Coward · · Score: 0

      That's partly why I say, if you want to play it, buy the game. Just don't use the secured version.

      So they get a sale that tells them "Your DRM made me buy it!" plus the extra piracy numbers that tells them "Needs moar DRM!". Awesome.

      The real fsck-over is that this is a no-win situation for consumers. Buy the game, and they get it in their heads that the DRM works, so they should do it more. Don't buy the game and sales decrease, helping herald in "The Death Of PC Gaming". Piracy makes no difference in the outcome, which is the irony of it all.

    4. Re:You're both wrong. by Ant+P. · · Score: 1

      Do the rent-a-cops follow you back to your home and mess with your computer after you've paid for the game?

  77. Translation: root kit? by Waccoon · · Score: 1

    Rockstar says that it's 'working with SecuROM to post information on our support pages regarding how to remove these inactive traces of the program for users who wish to do so.'

    First of all, why the hell do they have to "work with" SecuROM to get a proper uninstaller? Are they saying that SecuROM doesn't even have one to begin with, so Rockstar had to ask for one? That's some hefty bull, right there, and really lets you know how seriously they (meaning both companies) take uninstallation. I was encouraged by the flak Sony BMG took over the root kit fiasco. Something tells me people have been a bit desensitized since those days.

    Second, there is no such thing as an inactive trace, IMO. No, I don't care about technical definition. If they are specifically pointing out uninstalled leftovers as "inactive traces", then chances are they are a bit more troubling than your typical junk registry keys.

    Third, even if the companies are still around in a few years and their DRM servers are still online, will SecuROM still work on a next-gen platform? This kind of stuff buries itself deep into the OS, so I'd imagine that, like anti-virus software, something will be far less forward-compatible than your typical graphics engine.

    This computer is my system, not theirs. They can take their crap and GTFO.

  78. Call it Rape by Anonymous Coward · · Score: 0

    Why not just play the same word game that gave us "Piracy".

    "copyright infringment"=="piracy"
    so....
    "DRM"=="Rape"

    They're even close in their usage: Pirates take stuff which doesn't belong to them, and rapists force themselves on people.

    Logic even a Fox News anchor could follow.

  79. Will not buy by gweihir · · Score: 1

    This is unacceptable and potentially criminal (computer sabotage). Unfortunately, commercial sucess is likely despiete this.

    --
    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  80. Just stick to using a cracked version by Anonymous Coward · · Score: 0

    Clearly, the 'official' version is defective by design. It won't take long until someone produces a 'patch' correcting the SecuROM defect.
    I'd wait for that, and since the game is clearly not usable as is. The developer certainly wouldn't expect any customer to tolerate such invasive crap on their PC, so they clearly aren't interested in having customers, and clearly do not want paid.
    Why don't customers insist that we get to install our own invasive DRM on the machines of those who sell such crap? I'll be happy to write a kernel mode driver with a security flaw as my contribution.

  81. Let's save money by Anonymous Coward · · Score: 0

    The official version will carry SecuROM

    I'll save 49â by getting the non SecuROM version.

    Game publishers need to understand that paying customers are fed up with paying for a product worse than the one you find for free.

  82. Contact emails here by Tei · · Score: 1

    For US Support
    Phone: 1-866-405-5464
    Email: usa@rockstarsupport.com

    For Canadian Support
    Phone: 1-800-269-5721
    Email: canada@rockstarsupport.com

    For UK Support
    Phone: 08701 200060
    Email: uk@rockstarsupport.com

    --

    -Woof woof woof!

  83. reloaded by tHeSiD · · Score: 1

    i want see the response from rockstar after a scene group breaks its securomshit

    1. Re:reloaded by Anonymous Coward · · Score: 0

      No one cares about the idiots that crack win32 software. Talentless and useless.

  84. Ooh I don't play em but I still hate em by badzilla · · Score: 1

    I can't count the number of times the kids or some friend has asked me to help with a fscked PC and when I look at it there is some sort of DRM happening. SecureROM being the most usual. Even if the problem is actually caused by something unrelated I still have to discount the DRM first. What a complete pain the entire thing is.

    --
    "Don't belong. Never join. Think for yourself. Peace." V.Stone, Microsoft Corporation
  85. What to do, pirate or not play at all by spion666 · · Score: 0

    I'm not advocating, I am just thinking. There are two ways to send the message that you hate DRM trough "buyer action"

    1) You refuse to buy or pirate (basically play) the game in any way
    This sends the message that:
    a) The game is crap
    OR
    b) The protection system (DRM) is unacceptable

    2) You pirate the game
    which sends the message
    a) The DRM was actually needed, but it was not strong enough (we can squeeze out more buyers with stronger DRM)
    XOR
    b) DRM protection systems never work against piracy.

    Now lets see the most likely scenario of advocating Message 1:

    From a practical standpoint, at this stage message 1b is probably lost in noise because of its rarity. Message 1b is also not the full message - the full message includes the 2b part too.

    Most people ignore advocacy of message 1 because they want to play the game anyway. Some of those will pirate the game, some will just put up with the DRM. Those that accept the message will probably not be in big enough numbers. Basically 1b will remain noise, because publishers just want to blame piracy.

    On the other hand, the most likely scenario of advocating Message 2:

    Many people already pirate games anyway, and contributing to their numbers increases the strength of the message. As a result the DRM schemes become even more restrictive and invasive. Bigger and bigger portion of the people that don't pirate the games can't bother to put up with the DRM crap. An increasing amount of people become aware of what DRM really is and how it complicates things for them (this is already happening). At some point the DRM becomes so invasive that the people that pirate games largely outnumber the people that actually buy games.

    There will inevitably be a significant split in companies, the ones that decide to go ahead with stronger DRM measures, and the ones (possibly even new ones / raise of the Indie ones) that decide to drop (or just start without) DRM. IF this happens, Message 2a and 2b are fighting against each-other equally, trough market competition of companies, and very soon message 2b will win. IF this doesn't happen (all companies decide for stronger DRM), game companies will simply go out of business at some point.

    Of course, this assumes that all DRM will be always broken (circumvented), which is a pretty good assumption to begin with...

  86. competition by Tom · · Score: 1

    Then I'll get the competing "bittorrent" release, the one without DRM bullshit. It's also free.

    Seriously, there's a number of games now that I would have gladly bought, if it weren't for the DRM. When will game publishers learn that their competition isn't other games, but the pirate releases of their own games? If the bittorrent release is a) free, b) available the same day or (sometimes) even earlier and c) comes without encumberance - give me a reason to buy your game. Seriously. a) is the least important point to me, I earn ok money. So I'm willing to spend the money, if what I get in return is worth it.

    DRM'ed crap isn't.

    --
    Assorted stuff I do sometimes: Lemuria.org
  87. Buy a console by Anonymous Coward · · Score: 0

    Seriously, only a complete imbecile would play games on a PC. If you have a PC load Linux or BSD and forget about the incompatible and obsolete Microseft system.

  88. maybe it's the consoles... by Warlock7 · · Score: 1

    could it be that they don't want anybody to buy it on the PC and drive up the console sales instead? Might be in the MS contract...

  89. If you download it, at least pay for it. by DamnStupidElf · · Score: 2, Insightful

    Buy a copy, then download a warez version, and install the warez version. Send a physical letter to the manufacturer with the UPC from the box and the receipt, and explain that you had to download the warez version in order to keep your computer stable. Scan the whole thing before you send it, and put it on the Internet for everyone else to see so they can't ignore it.

    If you actually pay for their product and still go to the trouble of installing a warez version without DRM, that will send a much stronger message than pirating or not buying the game at all.

  90. Oh Well, I already have SPORE by WebmasterNeal · · Score: 0

    at least it's the same DRM rather than another one I have to deal wi th.

    --
    "During My Service In The United States Congress, I Took The Initiative In Creating The Internet." -Al Gore
  91. Rock Star can suck a dick. by ChaosDiscord · · Score: 1

    In a decade, when I decide I want to replay it, and SecureROM has been bought out by another company and the SecureROM servers been turned off because no games in the last five years have used it (They're using SuperSecureROM3) and it's now just a money sink, will I still be able to play the game? No? Rock Star can suck a dick.

  92. balance? by DragonTHC · · Score: 1

    Has Rockstar gotten a better balance between draconian DRM and fair copy protection here?

    ummm, no!

    securom is unacceptable. I wish someone would remove securom from existance. It poses a security threat.

    --
    They're using their grammar skills there.
  93. fuck it by Anonymous Coward · · Score: 0

    come back jack! all is forgiven.

  94. Re:Stop Being An Idiot by Anonymous Coward · · Score: 0

    Yeah, you did.

  95. Rockstar: No money from me by Anonymous Coward · · Score: 0

    Rockstar didn't learn the EA lesson. Bad for them.

    I'll not buy this game due to the DRM. I'll not pirate it and I'm selling my Playstation 3 copy.

    First EA, now Rockstar... who more wants to be in my BIG blacklist?

    To any company thinking to use DRM: you will "not" have my money!!!! Never!!! Use DRM and you'll have 1 customer less. Got it?

  96. Didn't buy Spore, won't buy this. by nmaster64 · · Score: 1

    Well I was going to purchase this game through Steam...

    Not anymore. Absolute bullshit. Steam provides a good service without fucking with my computer or with me, and I'm willing to pay as thanks. The idea of stacking SecuROM on top of Steam's anti-piracy measures is completely absurd.

    I bought every other Rockstar game on Steam, but I will not purchase IV as long as they insist on using that crap. Sale officially lost.

  97. fuROM by Anonymous Coward · · Score: 0

    I was so prepared to buy this game for pc, but not now, not if its going to authenticate every time I play. Same reason I didn't buy or play spore. I haven't made a single Sony purchase since a music CD installed that rootkit on my computer. I would have liked to buy a PS3 also, but screw Sony. Would you buy a car if it had to connect to the dealership everytime before you drove it, and logged your location and personal data before you could drive somewhere?

  98. Re:How do people think DRM requires hiding data? by Khopesh · · Score: 1

    the last time a game shipped with mandatory internet activation at the start of every game, people complained ...

    I have no response to your first reason. It's completely valid. The question is merely how much of a corner-case people like soldiers in Iraq really represent and then doing a cost-benefit analysis ... of course, such a study typically proves that the DRM is so ineffective that you're losing more money than you're saving, thus resulting in the argument that consumer-grade software should not contain DRM ... Moving on...

    you haven't verified that the disc in the drive is actually from your factory and not, say, a CD burner, or a CD drive emulation. So you haven't solved the piracy problem at all.

    Sure I have. I'm merely assuming that product activation is actually where the sale is. I once worked for a game distribution company with a model just like Steam ... the execs at Sony said they were one step away from giving Everquest away for free, since it required the online service (they didn't, but I'm sure they don't really care about policing install media since you'll still need an account). The point is that if the license were tied to an activation that costs money, there is no more worry about burned CDs and protection from that. All such a copy would do is make the actual (legit) license purchase EASIER for the potential customer ("pirate").

    somebody will just remove the authentication code from the game

    What authentication code? The license key file? It's merely a database entry on the server. If it gets abused, it gets removed. Or do you mean the verification code itself, which I've already flagged as the best place to attack this model?

    It's a lot easier to implement when you can control the hardware, which is why the PS3 has unbroken DRM for 2+ years now, and why breaking the DRM on the Xbox 360 comes with a long list of serious caveats (eg, no xbox live ever again).

    The coolest example of a hardware solution in a console system I know of was the Nintendo Game Cube, whose disks actually spin the opposite direction (IIRC).

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  99. Re:How do people think DRM requires hiding data? by Khopesh · · Score: 1

    No, this is not how Steam works ... or at least, this is not now the similar product I used to work on functioned. Basically, it works by ensuring you never have any of the actual data that doesn't require computing; the data actually streams off the network. In this model, since it's impossible to have all of the data, no DRM is needed. This model also requires a big pipe to the internet since you're effectively running it off an internet-mounted hard drive.

    My model does only a quick check online, about the same level of bandwidth as an email. Some companies use a model similar to what I've described and guise the license-tracking bit as a "check for updates." This is significant because it means you can play over a dial-up modem or cell phone, you can start it and pause it for later, and most importantly, maintaining the servers on the manufacturer's side is trivial since there's no massive pull for the data like Steam et al.

    Also, I should point out that my model was half-baked, coming right off the top of my head. There are surely areas to improve it. It's merely an example of DRM that works at least as effectively as the current models, but there is no need for hidden data.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  100. Re:How do people think DRM requires hiding data? by Khopesh · · Score: 1

    A global system that checks whether a license is being used by multiple computers at once is all you need. There's no point in adding encryption on top of it since you're still basically sending the product key from the back of the DVD case. Heck, let it run on five computers at once, it's doesn't matter. The weak point in the piracy scheme is that you have a very small number of distributors purchasing copies to feed a very large number of downloaders. Millions of copies will be downloaded but there will only be a handful of keys. Invalidate those keys and you make piracy much more difficult.

    No, I'm talking about one key per end-user, not per distributor. Salted encryption is necessary to avoid man-in-the-middle attacks that capture the all-clear signal, which could be repeated even if you can't decrypt it (if just time-stamped, the clock could be altered).

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  101. My rule of thumb by Anonymous Coward · · Score: 0

    It's a very simple equation:

    1. Neither SecuROM nor any other form of copy protection will be installed on my computer.

    2. If I want to play a game I will and there's not a damn thing anyone can do about it.

    3. I PREFER to support companies by purchasing their software.

    Game developers would be wise to keep this in mind. However it's far more likely they'll continue to ignore the criticism and thus alienate their customers and eventually develop solely for consoles or evaporate.

    Lastly, it's amusing when developers threaten abandoning the PC in favor of consoles due to piracy concerns. Console piracy is alive and well albeit relatively insignificant. But guess what will happen if all game development moves to consoles...

  102. A non-issue for me by merc · · Score: 1

    I refuse to purchase DRM-infected games, video or music. Period. Problem solved for me.

    --
    It's true no man is an island, but if you take a bunch of dead guys and tie 'em together, they make a good raft.
  103. Re:How do people think DRM requires hiding data? by AdamHaun · · Score: 1

    Okay, now I understand. Two problems:

    1. A man-in-the-middle attack isn't a good model for cracking DRM since one side in the exchange is totally compromised.

    2. The user keys have to be entered by the user since all mass-produced disks are identical. This isn't necessary but it helps.

    You can decode the client messages by feeding the software a user-created public key whose private key you also possess. You can decode the server messages using a legitimate key that you purchase. The all-clear message must be algorithmically related to the client message and the algorithm must be contained in the client -- otherwise the software couldn't recognize it due to problem #2 above. With the message formats, the algorithm, and a pair of user-supplied keys, you can fake a validation server. Crack accomplished.

    In real life, I doubt anyone would actually do this. I'm no expert, but I'm pretty sure it would be far easier to change the part of the client software that checks for a valid message to always return the all-clear. Nothing on the internet can prevent you from doing that.

    --
    Visit the
  104. Why should they care about /. types ? by gonzoxl5 · · Score: 1

    Using DRM make a game more difficult to pirate, this drives up sales, particularly in the 18-30 age group.

    The number of people who will actively boycott a title because of DRM is extremely small and below the level of the publishers 'Do I care about this ?' radar.

  105. Re:How do people think DRM requires hiding data? by Khopesh · · Score: 1

    We're either on the same page, arguing the same thing, or you're missing some basic priciples of PKI. Salted encryption is needed so a man-in-the-middle attack can't replicate the all-clear signal.

    I recommend reviewing the system of public key infrasctructure (PKI), which ensures the encrypting technology never sees the client system, and thanks to fingerprinting, you can't create a fake validation server with a new key for a man-in-the-middle attack. Everything you present as a hole is a rather basic tenet of PKI.

    1. A man-in-the-middle attack is not possible within PKI because the private key is never exposed, and since its fingerprint is already known by the software, you cannot introduce a new private key pretending to be the legit one. Compromise the network all you like, you can't forge the encrypted transaction without breaking PGP. (Without the timestamp and salt, you don't need to break the encryption ... just send the same traffic from your man-in-the-middle server that you captured from the first legitimate transaction. With that timestamp and salt, your copied traffic doesn't fit, and thus the attack fails.)

    2. If by "entered by the user," you mean downloading a key file from the server after a financial transaction, yes. The mass-produced disks would indeed be identical. The unique bits come from the initial online registration process.

    The client messages likely don't even need encryption (if they do, they would use the public key to encrypt something only the upstream server's private key can read). There is no user-created key in the equation, and there is no place for a man-in-the-middle key either. The server messages are not encrypted, only signed. Nothing needs encryption here, it can all be transparent. Since you can't forge the signature, there's nothing to encrypt beyond it.

    The all-clear message must be algorithmically related to the client message and the algorithm must be contained in the client -- otherwise the software couldn't recognize it

    The all-clear message merely contains the string of randomly generated characters (the "salt") and the time-stamp (both presented by the client system) plus the words "all clear," all without encryption. The security comes from the cryptographic signature, which ensures the validity of the above statement, and repeating the salt and timestamp ensures it was legitimately created in response to the client's query (rather than merely copied from an earlier request). The "secret algorithm" you elude to is PKI itself, secured by the signature and nothing more. You cannot reproduce the signature without the private key, which you'd have to hack the upstream server to get. No way around that.

    The network level of my model is secure. As I said earlier and you repeated yourself, the best way to break this DRM model would be to crack the program's startup binary so that it doesn't send requests and doesn't need to receive the all-clear message to start the game.

    --
    Use my userscript to add story images to Slashdot. There's no going back.
  106. Re:From '92 - '08. NOT-RIP PC gaming. by mjwx · · Score: 1

    1998

    Games came on two disks.
    Games took an hour to install

    2008

    Games came on two disks
    Games took an hour to install

    Bah, the more things change the more they stay the same. PC gaming is not dying, its been declared dead more times than lazerus but has survived 7 console generations and seen three console makers go out of business. PC Gaming is still the most profitable for publishers and developers due to its open nature (no need for the console manufacturer to approve games, no per unit license fees to pay) and will continue beyond the Xbox and playstation lifetimes.

    Now I cant say all is well in the PC gaming arena but things are not as bad as people are predicting. PC Hardware is still cheaper then ever, the cost of a console and new HDTV is almost equalling the cost of a new PC and console graphics still cant compete with PC (don't get me started on the hobbled controllers.). EA is not the paragon of PC gaming, far from it in fact so we should stop using them as an example of what a PC gaming publisher looks like. Publishers like Valve and Stardock are examples of the future of PC gaming, whilst I have my issues with steam (the minute and a half it takes steam to load is long enough for me to find something else to do) its a good idea poorly implemented. The current economic crisis is going to shake up the gaming industry, this is a good thing as it will cut away the dead wood such as the big publishers who sink as much money into advertising and paid reviews as they do into actual game development. Companies that produce games that can stand on their own merits without the media blitz will do well while crappy titles such as Far Cry 2 (yes, graphics were shiny but gameplay was as annoying as hell) and Red Alert 3 (Tank rushing game designed for retards who cant go for 25 seconds without killing something let alone spend a whole 30 seconds developing an actual strategy) will start to fail horribly.

    The average PC gamer is generally a little bit smarter than the average console gamer and will see through the BS a bit faster.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  107. Yay! Thanks Rockstar! by crhylove · · Score: 1

    By including DRM into the game, making it impossible for me to justify spending money on it....

    I will be playing the game for free with a hacked version I get from Bit torrent.

    Will many millions of people be doing this? Yes. Could you have sold a few more games by not including DRM? Yes. Will you learn from this egregious mistake? Maybe by the time GTA 5 comes out. I'm not holding my breath....

    --
    I hold very few opinions. I hold information based on observation and fact. If you wish to disagree, please use facts.
  108. Actually, I'm relieved by KlausBreuer · · Score: 1

    I've been lookig forward to this game for quite some time (played all previous versions and liked them). But by now I've found that I much rather prefere Indy games - the cash goes straight to the developers, no DRM at all, lower prices, and (often) actually a lot better.

    A classic example would be The World of Goo http://2dboy.com/games.php - I've been playing computer games since 1981, and I've never laughed as much while playing one ;)
    Cheap, fun, no DRM idiocy, good support - tell me again why I should bother with the multi-million-dollar companies?

    So, it's actually a Good Thing that the management fools have decided to use the hated SecuROM - it'll cause me to not spend time and money on Grand Theft Auto anymore. I can buy several indy games with that money, and enjoy myself a lot longer.

    Besides, for ALL games there's a simple keyword: "SecuROM". Simple response: don't buy.

    --
    Free PC version of ChipWits at http://www.breueronline.de/klaus/chipwits/
  109. Won't be buying GTA IV on PC by GunDawg · · Score: 1

    So another game games out with SecureROM (or whatever it is). I won't be buying this game either then. Since this technology automatically suggests that I'm a potential pirate, an insult, I won't be buying it because only a fool would pay money to be insulted.

    The game developers out there better get on the backs of the publishers using SecureROM (or whatever it is) to stop using it (or else).

  110. OK so shoot me by Wakk013 · · Score: 1

    Buy the game, don't install from that. Download it from the hack sites that you think are clean from DRM.
    Run the game.

    You've now legally purchased the game without installing the draconian DRM crap. You also don't get any support from the company when it breaks (normal when you pirate). You've shown support to the developers who have worked their tails off to make the game, but you haven't exposed yourself to what you don't like.

    Granted even using this tactic is considered illegal. *shrugs* The only real answer is don't buy the game to boycott their process.

    The problem is the masses have already invested in the game without your boycott and anyone boycotting at this stage is wasting his/her breath. If enough people don't buy for PC, then you're basically forcing the developers to ignore the PC platform in the future because its not worth the cost.

  111. Re:From '92 - '08. NOT-RIP PC gaming. by Anonymous Coward · · Score: 0

    "The average PC gamer is generally a little bit smarter than the average console gamer and will see through the BS a bit faster."

    Can you cite your source on this? I love blanket, unfounded, generic statements as much as the next guy, but I've met some fairly retarded PC gamers.

  112. Join the wrong party. by nugneant · · Score: 1

    When you steal something from a store, you are necessarily depriving some other person of that particular item. If I walk into Best Buy and walk out with a stolen eMachine, that's an eMachine that somebody else will never have. Granted, I'm sure there are those who would classify depriving somebody of an eMachine as "good Samitarianship" - but you get my basic point.

    It should be needless to say, but by downloading the game through piratebay, I am not directly depriving anybody of that game*. So the two cases are different enough that you can't really take a "good for the goose, good for the gander" approach to this.

    * - I suppose one could make the argument that by grabbing a working CD key and registering it online, I may be depriving somebody of that CD key. It'd be a technicality, but this is slashdot, after all. What remains, though, is that the eMachine in the above example is a limited resource by its very nature. The CD-key is an artificially limited construct, and while perhaps similar, I still do not feel the two situations really equate.

  113. rockstar are lame by Anonymous Coward · · Score: 0

    I hope this game gets downloaded as much as possible I hate rockstar games now I used to be an avid fan of the gta games but after they sold out to M$ they can lick my tainted nut sack.

  114. I had to do that in 1981. by argent · · Score: 1

    I bought a copy of Wizardry, and it broke because the copy protection was too flakey. I got a local "pirate" to write a cracked copy over the original gold-labelled floppy, which amused him no end.

  115. Why should they by argent · · Score: 1

    Using DRM make a game more difficult to pirate

    Do most people crack games themselves? I haven't been much into games since the '80s, and back then I don't think I knew ANYONE who cracked a game themselves. They'd just wait for Bozo NYC to do it and it'd show up on the local bulletin boards. Often before it showed up in the stores.

    These days it's torrents instead of BBSes, but most pirated copies are still downloaded... not cracked directly.

    The best they can hope to do with stronger DRM is to hold off the pirates a couple of weeks. After that, it might as well not be there.

  116. Re:From '92 - '08. NOT-RIP PC gaming. by mjwx · · Score: 1

    Pointless responding to AC but anyway,

    PC features a lot of Turn Based Strategy games that require brains to play, not including the long history of adventure games which generally required a lot of problems solving.

    Consoles tend to gravitate towards brainless shooters like Halo and Gears of war. These don't tend to do very well on PC because they are too dumbed down any anyone who is interested in playing them has got them on console already.

    Try comparing Deus Ex and System Shock (PC) to Halo and Gears of War(Console). PC shooters were in depth games with involving backstories whilst the consoles had brainless shooters that had no story, no depth, no real dialogue and only kept people occupied by ensuring that there was always something to be shot. I pity anyone else who played Bioshock when comparing it the kind of games Levine came up with when he was PC only at Looking Glass, the System Shock and Theif series. We aren't even getting near actual thinking strategy like Galactic Civilisations and Dominions 3, compared to the crappy port of C&C3 (which was just a tank rushing game, the interface could have consisted of two buttons 1. Build Tank 2. Send all tanks at enemy base) on consoles and you can easily extrapolate that people who play thinking games prefer the PC.

    Lets not even go near the adventure genre (sad that it no longer exists in any meaningful form) like Companions of Xanth, Star Control II or Mean Streets, especially Mean Streets where you had to have a notebook because the game would not keep track of clues and names and you had to (shock horror) actually type in your questions (Ask Person A about: _______) rather than having it given to you by the game itself so if your spelling sucked you were screwed.

    Until consoles can match that they will always be inferior, seeing as the most popular games on consoles continue to be the most dumbed down shooters I cant see it happening within my lifetime.

    --
    Calling someone a "hater" only means you can not rationally rebut their argument.
  117. DRM won't stop piracy. by Anonymous Coward · · Score: 0

    "Valve President Gabe Newell also stated DRM strategies "are just dumb" because they only decrease the value of a game in the consumer's eyes"

    Wise man.

    The thing with piracy and DRM is that if you YOU DON'T PIRATE OR BUY THE SPECIFIC GAME then the companies will think that PC gamers are dead and only make games for consoles. It's funny, cause i know a ton of friends who download games for the xbox360. (kind of got off topic there...)

    anyway.
    !@#@ off with DRM. Nobody will respect your games if you have DRM. DRM won't stop piracy. If you don't trust PC gamers, then PC gamers won't trust you. If you don't like PC gamers, then PC gamers won't like you.

    Valve knows that. Pirates respect Valve. They just make brilliant games and don't pull things like that.