It's difficult to read through the marketing words on the tech sheet, but they claim 128-bit FP precision through the entire pipeline. That figure, however, is from using 32-bit floating point per color channel (RGB and alpha) to represent colors during the rendering process. I can't seem to find any details on how a dedicated graphics pipeline is being adapted to service physics calculations. I'm going to go out on a limb and say it's all happening on the vector units in the T&L engine and not involving the rasterization part very much at all.
FYI, SLI in the nVidia context is 'scalable link interface'. 3dfx did the same thing (Well, similar. Really more like ATI's Crossfire) and used the same acronym, but expanded it to 'scan line interlace'.
Adding a second video card is trivial both in complexity and cost compared to installing a dual-processor configuration. SLI only requires that you have a compatible motherboard (SLI motherboards are rather more common than dual-processor motherboards) and a fairly recent (past two product lines) graphics board. For the $200-500 that a paired board for an SLI configuration would cost, you might cover the cost premium of the dual-processor motherboard and SMP-capable CPUs.
This is assuming you can actually get things to stay in tabs. No matter how you tweak it or add extensions, FF is still more than willing to open new windows for pretty much any reason. If you want real, functional tabs, you need to use Opera (everything is a tab, unless the *user* says please open this in a new window. Script says new window? Enjoy your new tab.)
I second that. My machine actually came with a dead secondary IDE controller; they had to put a discrete controller card in the box just to get the CD drive running (I was all sorts of confused by the extra invoice in the box until I opened it up the first time to see what was broken). Lo and behold, the rest of the chipset fried a few months later, and it took a month or so to get the new motherboard (a rather lesser part, I might add. The economy version of the board that was in there).
They view these types of bans as providing the service they agreed to provide; one where players aren't being outdone by bots and people playing with cheats. The problem is that they've gone too far down the restriction path, and from the bits of correspondence that have made it out, they don't try to investigate what is actually happening when they ban someone.
Just to be on the safe side, I'll move the gift shop copies from a childhood visit to the National Archives to the side of the desk away from the memory slot...
I'm all for a release with pre-broken DRM. It will either make the content unrestricted, or make the public painfully aware of the evils being done to their consumer's rights.
You're confusing technical barriers with arbitrary barriers. There are technical differences between an XBox and a Gamecube that prevent easy exchange between them. In the case of digital music, however, there is the technical restriction limiting play to devices that support M4A audio encoding being overshadowed by an arbitrary restriction that the device also support Fairplay DRM. The situation is not that Apple is refusing to expend the effort to release the tracks in another format, but that they are expending *extra* effort to make otherwise compatible files unplayable in some devices.
It is arbitrary barriers that make me most angry as a consumer. Because all costs of development are in the end borne by the consumer, I am effectively paying extra to make the product less useful. Where the R&D dollars could have gone into researching a better audio codec or (heaven forbid) a stop button in iTunes, they instead went into developing Fairplay and preventing me from using purchased files in some ways.
Most peripherals that would go in the 1x PCIe slots are being integrated in the chipset these days (though I'm not sure if they're getting a PCIe or PCI hookup inside the southbridge). All of the major chipsets are giving you a decent sound card, 1 or 2 gig-e ports, and a plethora of USB controllers. There are only a few special-purpose boards outside the graphics arena that need the extra bandwidth (you mentioned RAID, I think an HDTV tuner might benefit, and perhaps some scientific data collection devices). Much like there were PCI/ISA boards being made for years after PCI debuted, I think we'll be seeing boards with a PCI/PCIe split for some time. The only reason that the graphics switch was so fast was that the manufacturers began making PCIe-compatible GPUs for a couple of cycles before PCIe motherboards were widely available, and simply sold the graphics cards with a PCIe-AGP bridge on them.
The issue with online activation is that there's no guarantee the company will continue to provide the activation service. They might decide to charge a fee after a certain period of time, simply stop activating old versions of the game, or even just go out of business. Unless there's a contract saying the company will continue to activate the game as long as they are able/willing, and after that time will release a means to activate locally from an escrow, I don't see any activation system that requires action on the part of the company as being viable.
I'm just waiting for an alcohol, tobacco, and firearms to open in my area... such a pain to have to hit the packie, quik stop, and gun shop separately.
Oh wait... they have the opposite idea in mind... nevermind then.
VMWare installed and ran fine on Slackware, no hacking required. Of course, it then reminded me that keys for Linux must be purchased separately from Windows keys, and I went back to WMWare on Windows. (Yes, I know of VMWare player. It also worked with no hacking, but I need the VM create functionality)
In Vista, your graphics card needs to support certain shader instructions defined in whatever shader/DX spec Vista asks for. It doesn't check to see if your card is an ATI or an nVidia, it checks to see whether it pukes when it gets hit with Vista's shaders.
The restriction isn't of the form "this software uses instruction X, which your processor doesn't support", it's of the form "we don't run unless your processor id string is X". The case is that the AMD chip does everything the Intel chip does (at least in the realm of instructions that the Skype software requires), except that it says "AMD" rather than "Intel" when you ask it where it's from.
I like having the call center there in a pinch, but I'm pretty sure that all consumers (except those whose career is in sales...) would agree to forgo being pressured by salesmen and being bombarded by ads on every concievable surface if it meant they could save $5 on something like a cell phone (what is that, anyway, 5-10%? Don't know where Nokias fall in the price spectrum).
I think that the issue there is going to be that the 70 quid is on paper with the OP's signature on it, whilst the promise not to restrict P2P protocols is just sounds on the air.
They didn't say whether they played the game, or whether they were driving home from picking it up at the store, just that it was on the seat. It could be that the imagery on the box alone is bad enough to make one drive like an idiot and kill taxi drivers...
Drag forces (yes, there's drag even at LEO) for objects of the same cross-section would be the same regardless of mass, so a lighter objects would slow faster. So, the rate of decay is proportional to cross-section (larget cross-section->higher drag) and inversely proportional to mass (larger mass->drag force causes smaller acceleration).
It's difficult to read through the marketing words on the tech sheet, but they claim 128-bit FP precision through the entire pipeline. That figure, however, is from using 32-bit floating point per color channel (RGB and alpha) to represent colors during the rendering process. I can't seem to find any details on how a dedicated graphics pipeline is being adapted to service physics calculations. I'm going to go out on a limb and say it's all happening on the vector units in the T&L engine and not involving the rasterization part very much at all.
FYI, SLI in the nVidia context is 'scalable link interface'. 3dfx did the same thing (Well, similar. Really more like ATI's Crossfire) and used the same acronym, but expanded it to 'scan line interlace'.
Adding a second video card is trivial both in complexity and cost compared to installing a dual-processor configuration. SLI only requires that you have a compatible motherboard (SLI motherboards are rather more common than dual-processor motherboards) and a fairly recent (past two product lines) graphics board. For the $200-500 that a paired board for an SLI configuration would cost, you might cover the cost premium of the dual-processor motherboard and SMP-capable CPUs.
This is assuming you can actually get things to stay in tabs. No matter how you tweak it or add extensions, FF is still more than willing to open new windows for pretty much any reason. If you want real, functional tabs, you need to use Opera (everything is a tab, unless the *user* says please open this in a new window. Script says new window? Enjoy your new tab.)
Precisely. When Joe Sixpack has his $500 Playstation suddenly stop working, he'll finally see the problem with DRM.
I second that. My machine actually came with a dead secondary IDE controller; they had to put a discrete controller card in the box just to get the CD drive running (I was all sorts of confused by the extra invoice in the box until I opened it up the first time to see what was broken). Lo and behold, the rest of the chipset fried a few months later, and it took a month or so to get the new motherboard (a rather lesser part, I might add. The economy version of the board that was in there).
They view these types of bans as providing the service they agreed to provide; one where players aren't being outdone by bots and people playing with cheats. The problem is that they've gone too far down the restriction path, and from the bits of correspondence that have made it out, they don't try to investigate what is actually happening when they ban someone.
Just to be on the safe side, I'll move the gift shop copies from a childhood visit to the National Archives to the side of the desk away from the memory slot ...
I'm all for a release with pre-broken DRM. It will either make the content unrestricted, or make the public painfully aware of the evils being done to their consumer's rights.
You're confusing technical barriers with arbitrary barriers. There are technical differences between an XBox and a Gamecube that prevent easy exchange between them. In the case of digital music, however, there is the technical restriction limiting play to devices that support M4A audio encoding being overshadowed by an arbitrary restriction that the device also support Fairplay DRM. The situation is not that Apple is refusing to expend the effort to release the tracks in another format, but that they are expending *extra* effort to make otherwise compatible files unplayable in some devices.
It is arbitrary barriers that make me most angry as a consumer. Because all costs of development are in the end borne by the consumer, I am effectively paying extra to make the product less useful. Where the R&D dollars could have gone into researching a better audio codec or (heaven forbid) a stop button in iTunes, they instead went into developing Fairplay and preventing me from using purchased files in some ways.
Most peripherals that would go in the 1x PCIe slots are being integrated in the chipset these days (though I'm not sure if they're getting a PCIe or PCI hookup inside the southbridge). All of the major chipsets are giving you a decent sound card, 1 or 2 gig-e ports, and a plethora of USB controllers. There are only a few special-purpose boards outside the graphics arena that need the extra bandwidth (you mentioned RAID, I think an HDTV tuner might benefit, and perhaps some scientific data collection devices). Much like there were PCI/ISA boards being made for years after PCI debuted, I think we'll be seeing boards with a PCI/PCIe split for some time. The only reason that the graphics switch was so fast was that the manufacturers began making PCIe-compatible GPUs for a couple of cycles before PCIe motherboards were widely available, and simply sold the graphics cards with a PCIe-AGP bridge on them.
The issue with online activation is that there's no guarantee the company will continue to provide the activation service. They might decide to charge a fee after a certain period of time, simply stop activating old versions of the game, or even just go out of business. Unless there's a contract saying the company will continue to activate the game as long as they are able/willing, and after that time will release a means to activate locally from an escrow, I don't see any activation system that requires action on the part of the company as being viable.
I'm just waiting for an alcohol, tobacco, and firearms to open in my area ... such a pain to have to hit the packie, quik stop, and gun shop separately.
... they have the opposite idea in mind ... nevermind then.
Oh wait
VMWare installed and ran fine on Slackware, no hacking required. Of course, it then reminded me that keys for Linux must be purchased separately from Windows keys, and I went back to WMWare on Windows. (Yes, I know of VMWare player. It also worked with no hacking, but I need the VM create functionality)
Opera, FTW.
... nuts.
Though using 20 java applets to supply a mouse hover effect to each navigation link is a little bit
Diebold software on some Windows variant at the banks here ... only know because you can see them booting up every few weeks when the ATMs die.
In Vista, your graphics card needs to support certain shader instructions defined in whatever shader/DX spec Vista asks for. It doesn't check to see if your card is an ATI or an nVidia, it checks to see whether it pukes when it gets hit with Vista's shaders.
The restriction isn't of the form "this software uses instruction X, which your processor doesn't support", it's of the form "we don't run unless your processor id string is X". The case is that the AMD chip does everything the Intel chip does (at least in the realm of instructions that the Skype software requires), except that it says "AMD" rather than "Intel" when you ask it where it's from.
Because the robots.txt file has not had a recent and very successful IPO.
I like having the call center there in a pinch, but I'm pretty sure that all consumers (except those whose career is in sales ...) would agree to forgo being pressured by salesmen and being bombarded by ads on every concievable surface if it meant they could save $5 on something like a cell phone (what is that, anyway, 5-10%? Don't know where Nokias fall in the price spectrum).
No, not the first time. Just the first time with new tech. You can do just as well with a tattoo needle.
I think that the issue there is going to be that the 70 quid is on paper with the OP's signature on it, whilst the promise not to restrict P2P protocols is just sounds on the air.
Why trash what you can transform into lovely furniture? http://stupidco.com/aol_throne_finished.html
They didn't say whether they played the game, or whether they were driving home from picking it up at the store, just that it was on the seat. It could be that the imagery on the box alone is bad enough to make one drive like an idiot and kill taxi drivers ...
The word you're looking for is 'wino': http://en.wikipedia.org/wiki/Wino_(slang_term) (Created June 2004)
Drag forces (yes, there's drag even at LEO) for objects of the same cross-section would be the same regardless of mass, so a lighter objects would slow faster. So, the rate of decay is proportional to cross-section (larget cross-section->higher drag) and inversely proportional to mass (larger mass->drag force causes smaller acceleration).