It's rewarding to gain a new level and become more powerful.
Really? In most videogame RPGs I don't even notice I got a level up besides a big display stating so, it takes several of them before I notice any change (well, outside of milestone levels where something is hard-limited to certain levels or stat values and you can start doing it now).
Maybe the list doesn't require a total suspension of all constitutional rights to include an area?
I think you're demonstrating why the second amendment won't be touched, ever. As long as it remains people feel free and removing it is nonsense (the guns don't disappear overnight and the gun owners will think it's necessary to revolt then). As long as the second amendment remains untouched it poses no threat to the government as the gun owners are happy with the theoretical possibility of violently defending their rights and will keep procrastinating any violent actions until it gets much worse because they can still revolt later as long as they have the guns. Obviously limiting the freedoms and destroying democracy has to be done slowly so there's never a big jump that makes people feel that NOW is the time to act, do it bit by bit and they always think "eh, it's not that bad yet, let's wait".
He never said that guns cannot defeat the US army, just that they cannot restore democracy. Looking at the history of revolutions it certainly looks like going for a violent overthrow just puts a different dictator in place.
But imagine for a moment full resource and control sharing. At that point you can differentiate roles and responsibilities.
A few games support that, in Spring you can assign multiple players to one id and they all play with the same units and resource pool. I don't think people like doing that though, they prefer each having their own units and resource pool (which can usually be freely transferred between players so there's still some budgetting going on).
What do we do when an Islamic state with access to Domain Registry, decides they want to take control of all domain names that they feel are unacceptable to their beliefs and laws?
That doesn't explain the aggressive DRM that sometimes gets used, I'd expect the PR nightmare of a game that's notorious for not working to be worse than the rare shareholder who even knows it could be used.
RTS is always a clickfest because the player is always smarter than the unit AI and can always inch out an advantage here or there by performing better than the unit AI. Also the time factor is critical since the same plan obviously works better if it's executed with zero delays. You'd want stuff like economy growth to happen ASAP rather than half a minute late as done earlier = more output (assuming of course that economy gives some sort of output over time). I've seen quite a few RTS modders getting a rude awakening when it turned out that their supposedly strategic game design falls apart as soon as you put a master RTS gamer on it who can employ tactics a regular player cannot keep up with. Or at least the modder can't keep up with since it seems that modders can never play their own mod well...
Maybe you live in an area where there's not many Muslims around. Here all the young ones identify more with "gangsta culture" than they do with their religion. Sure, the old people are more devout but old people have a tendency to be.
The PS3 isn't really losing to the 360 in Japan, it often gets outsold by the 360 but overall still has a lead. Not that it matters, the Wii is trouncing both.
Well one, if they made a full story; it would have been released later
Not necessarily, only if they tried to keep the story at a length of 3 games. You can vary the length of a story by adding and removing subplots and filler.
Psychonauts' ending seemed more like the conventional ending for a story like that, just like the ending in The Incredibles. It just shows that the character won't quit being a hero soon and that it's not all peace and daffodils just because one bad guy got beaten. I'm not sure I'd actually want to see a continuation of the story after such an end.
And let's not forget all the games that aren't as great as the developers thought and consequently fail to sell enough to get funding for even one sequel, never mind the full trilogy that the developer had planned...
Weren't there just two DoW expansions made by Relic? I suppose with first three games you mean DoW, Winter Assault and Dark Crusade. There's Soulstorm but that was outsourced and according to reviews I read it shows, buggy as hell, big content recycling, badly thought out new units, etc.
What's nice is that Relic makes expansions that bring completely new factions into play and with Dark Crusade and Opposing Fronts you can buy just the expansion (but don't get the base content until you get a CDkey for the base game). They also get more and more daring with their faction concepts in later expansions, in DC the Necrons got a completely different economy from everyone else and in OF the Brits and PE break the standard mold the Americans and Wehrmacht have by using different base concepts (Brits have linear tech but mobile "buildings", PE has very flexible teching but to get defenses at ALL you need a doctrine ability) and not using the regular heavy weapons teams (MG, mortar, sniper, AT gun).
Well, the world is divided into three territories for game marketing purposes, US, Japan, PAL. You won't import PAL games anyway since they always get released last, cost the most and get the fewest games anyway (most importers carry almost no PAL games). Importing from Japan or the US is more likely and those both use NTSC, if you're in the PAL region (which gives the most incentive to import) that doesn't matter either since most PAL TVs do NTSC too (the PS2 can even output NTSC with most PAL games to get a higher refresh rate).
How is it really bad design when the specs say there won't ever be anything but - what was it, 1.5V? - on those pins? Besides, would the controller even be able to handle the faster memory at stock voltage?
You can't compare it to Guitar Hero at all, it's not the same genre. Review sites are reversing their oppinion about the game after getting a better look at it.
It's rewarding to gain a new level and become more powerful.
Really? In most videogame RPGs I don't even notice I got a level up besides a big display stating so, it takes several of them before I notice any change (well, outside of milestone levels where something is hard-limited to certain levels or stat values and you can start doing it now).
(Well, not "overthrow", but we sure kicked them the hell out.)
That's a huge difference. If you were going against the US government now it would indeed be an overthrow.
Maybe the list doesn't require a total suspension of all constitutional rights to include an area?
I think you're demonstrating why the second amendment won't be touched, ever. As long as it remains people feel free and removing it is nonsense (the guns don't disappear overnight and the gun owners will think it's necessary to revolt then). As long as the second amendment remains untouched it poses no threat to the government as the gun owners are happy with the theoretical possibility of violently defending their rights and will keep procrastinating any violent actions until it gets much worse because they can still revolt later as long as they have the guns. Obviously limiting the freedoms and destroying democracy has to be done slowly so there's never a big jump that makes people feel that NOW is the time to act, do it bit by bit and they always think "eh, it's not that bad yet, let's wait".
He never said that guns cannot defeat the US army, just that they cannot restore democracy. Looking at the history of revolutions it certainly looks like going for a violent overthrow just puts a different dictator in place.
Should they really tell people "hey, we're making more and more expansions for you to waste your money on"?
It marks you as having voted but not for whom?
But imagine for a moment full resource and control sharing. At that point you can differentiate roles and responsibilities.
A few games support that, in Spring you can assign multiple players to one id and they all play with the same units and resource pool. I don't think people like doing that though, they prefer each having their own units and resource pool (which can usually be freely transferred between players so there's still some budgetting going on).
What do we do when an Islamic state with access to Domain Registry, decides they want to take control of all domain names that they feel are unacceptable to their beliefs and laws?
Like Youtube?
That way they'd have a locked-in format that essentially couldn't be copied.
Except to the system HDD with the right firmware hack...
That doesn't explain the aggressive DRM that sometimes gets used, I'd expect the PR nightmare of a game that's notorious for not working to be worse than the rare shareholder who even knows it could be used.
RTS is always a clickfest because the player is always smarter than the unit AI and can always inch out an advantage here or there by performing better than the unit AI. Also the time factor is critical since the same plan obviously works better if it's executed with zero delays. You'd want stuff like economy growth to happen ASAP rather than half a minute late as done earlier = more output (assuming of course that economy gives some sort of output over time). I've seen quite a few RTS modders getting a rude awakening when it turned out that their supposedly strategic game design falls apart as soon as you put a master RTS gamer on it who can employ tactics a regular player cannot keep up with. Or at least the modder can't keep up with since it seems that modders can never play their own mod well...
Wasn't this "no identifiable information" crap the reason Nintendo added the reviled friend codes?
I thought cheese was one of the main points of Warhammer...
Maybe you live in an area where there's not many Muslims around. Here all the young ones identify more with "gangsta culture" than they do with their religion. Sure, the old people are more devout but old people have a tendency to be.
The PS3 isn't really losing to the 360 in Japan, it often gets outsold by the 360 but overall still has a lead. Not that it matters, the Wii is trouncing both.
A flash game is one thing, a web site that implements its navigation menu in flash with no alternative is something else entirely.
This is Bruce Schneier we're talking about. Bruce Schneier can decrypt quantum encryption by giving it a stern look.
Well one, if they made a full story; it would have been released later
Not necessarily, only if they tried to keep the story at a length of 3 games. You can vary the length of a story by adding and removing subplots and filler.
Psychonauts' ending seemed more like the conventional ending for a story like that, just like the ending in The Incredibles. It just shows that the character won't quit being a hero soon and that it's not all peace and daffodils just because one bad guy got beaten. I'm not sure I'd actually want to see a continuation of the story after such an end.
And let's not forget all the games that aren't as great as the developers thought and consequently fail to sell enough to get funding for even one sequel, never mind the full trilogy that the developer had planned...
The Discworld variant...
Weren't there just two DoW expansions made by Relic? I suppose with first three games you mean DoW, Winter Assault and Dark Crusade. There's Soulstorm but that was outsourced and according to reviews I read it shows, buggy as hell, big content recycling, badly thought out new units, etc.
What's nice is that Relic makes expansions that bring completely new factions into play and with Dark Crusade and Opposing Fronts you can buy just the expansion (but don't get the base content until you get a CDkey for the base game). They also get more and more daring with their faction concepts in later expansions, in DC the Necrons got a completely different economy from everyone else and in OF the Brits and PE break the standard mold the Americans and Wehrmacht have by using different base concepts (Brits have linear tech but mobile "buildings", PE has very flexible teching but to get defenses at ALL you need a doctrine ability) and not using the regular heavy weapons teams (MG, mortar, sniper, AT gun).
Well, the world is divided into three territories for game marketing purposes, US, Japan, PAL. You won't import PAL games anyway since they always get released last, cost the most and get the fewest games anyway (most importers carry almost no PAL games). Importing from Japan or the US is more likely and those both use NTSC, if you're in the PAL region (which gives the most incentive to import) that doesn't matter either since most PAL TVs do NTSC too (the PS2 can even output NTSC with most PAL games to get a higher refresh rate).
How is it really bad design when the specs say there won't ever be anything but - what was it, 1.5V? - on those pins? Besides, would the controller even be able to handle the faster memory at stock voltage?
You can't compare it to Guitar Hero at all, it's not the same genre. Review sites are reversing their oppinion about the game after getting a better look at it.
Or you get Wii Music (yes I know it's not released yet so add some waiting), skip the whole learning part and just play.