Yes, allowing the Wii to play backup discs will enable piracy, but the intention is to play backups
Realistically 90% or more will buy this thing to warez stuff, not because they care so much about their precious originals. Optical discs don't die that fast unless mishandled, most likely your console will give out before your games do.
I believe that reason is Nintendo of Europe preventing the Wii from reading discs that can bypass the GC's region protection. How else are they going to overcharge us by 50% for games?
That still doesn't explain the 12 unit selection limit. Company of Heroes uses even fewer units but Relic doesn't restrict your selections at all, if you want to issue an order to your entire army at once you can do it.
I haven't played WC3 that much (about half way into the Orc campaign) but I do expect that unit monocultures don't do much in that game. So why use the UI to discourage single unit spam when the game mechanics make that a losing option anyway? Micromanagement doesn't need selection limits either, even TA (at least in its modern form, Spring's Balanced Annihilation mod) has a lot of micromanagement that can and will decide a game's outcome.
I mean, why the hell does Blizzard insist on deliberately limiting the selection size? In Warcraft 1 I understood it, games back then were limited and multi-unit selections were still a new feature but by the time Starcraft came out there was no technical reason for it anymore. Selection limits make me feel that I'm fighting the interface more than I am fighting the enemy.
They probably got it for the games they expected the system to accumulate. Many people seem to think that games that were exclusive to the PS2 will automatically have their sequels exclusive to the PS3.
So they're fucking up the UI in order to hide gameplay deficiencies? In any properly balanced RTS a monoculture of units will result in a quick death because your opponent only needs to exploit that unit's weakness.
Threatening harm is illegal but verbal threats aren't in the scope of this right, it prevents laws from involving harm and outlaws harming other people.
The other two rights mentioned in that line are life and liberty. The state doesn't guarantee immortality either but that line outlaws killing people for any reason (including the death penalty) and outlaws locking people up (for anyone but the police).
I think Article 18, GG counts although it's not freedom of speech but freedom of expression in Germany. Though I think this law applies de-facto in many more countries because combating the basic order of the country would be considered treason, terrorism or any number of other crimes.
I think the educational divison does make sense, not all children are equally fast learners so you either slow down the fast learners or leave the slow learners behind. Obviously it's a bad idea to leave them behind because they won't ever be able to catch up so you have to go with the speed the slowest ones can deal with. Sorting them by their learning speeds beforehand makes the span of speeds in a class smaller and leaves the fast learners less bored. While it's hard to change the branch of education you're in it's not like you get randomly sorted into these branches and most people in a lower branch aren't actually fit for being in a higher one. Often parents ignore the recommendations for a branch because they believe their kid is smarter than the examiners think but as a result the kid has to drop into a lower branch after he can't deal with the demands of a higher branch.
Changing branches only makes sense if you were misevaluated (happens sometimes with very fast learners because they get bored by the standardized speed in elementary school), someone who got properly evaluated shouldn't change branches because, well, he's just not fit for it.
Only a German would say something like that about a country where every fucking citizen has to be registered with a local police or otherwise ends up being a fucking criminal.
The citizen registry department is not the police.
Well I think we're worse than the US and the internatinal PISA-study showed this.
I don't put much value into that study. Put a bunch of pupils in front of a test and tell them it doesn't get graded. About half of them (low estimate) won't even attempt to get it right and instead brag about the kind of nonsense they produced. I think I was involved in one of these tests back then and I certainly didn't place the source of the Danube in Turkey because I believed in it.
It's not major from a developer's perspective because there aren't any new internal technologies to deal with and most of the engine can be reused 1:1 and fed with more complex scenes. The controller interface is much simpler to deal with than, say, adding support for hardware shaders to the renderer.
And then you turn around and curse the publishers for not making any games that divert from the safe formulas. This attention obviously makes games a bigger risk and risky game designs (which means any form of major innovation) even less desirable.
The US brewery grabbed the trademark much earlier but Budvar has the advantage of being located in Budweis. I suppose it comes down whether you believe in first-come-first-serve or more-legitimate-interest-prevails (see also domain squatters).
I haven't played the other ones but Warcraft 1 is total trash by today's standards in EVERY respect. It was neat back then but its interface is cumbersome, its gameplay uninteresting. Compare that to Company of Heroes (it's on that list) and you'll notice that today's games have improved in much more than graphics. Many old classics play like shit because gameplay has improved since back then and today the goal of a game designer is not to make a game as impossible to beat as they can. Stupid lever puzzles where you have to guess the correct combination? Having to do something in the very early game or you get stuck at the end with no way to return and do what you forgot? Traps you couldn't figure out without trial and error? Save points five hours apart, if present at all? Having to beat the next level to get the password to go to this level?
Yes, allowing the Wii to play backup discs will enable piracy, but the intention is to play backups
Realistically 90% or more will buy this thing to warez stuff, not because they care so much about their precious originals. Optical discs don't die that fast unless mishandled, most likely your console will give out before your games do.
Doesn't work on a PAL Wii, though.
I believe that reason is Nintendo of Europe preventing the Wii from reading discs that can bypass the GC's region protection. How else are they going to overcharge us by 50% for games?
That still doesn't explain the 12 unit selection limit. Company of Heroes uses even fewer units but Relic doesn't restrict your selections at all, if you want to issue an order to your entire army at once you can do it.
I haven't played WC3 that much (about half way into the Orc campaign) but I do expect that unit monocultures don't do much in that game. So why use the UI to discourage single unit spam when the game mechanics make that a losing option anyway? Micromanagement doesn't need selection limits either, even TA (at least in its modern form, Spring's Balanced Annihilation mod) has a lot of micromanagement that can and will decide a game's outcome.
I mean, why the hell does Blizzard insist on deliberately limiting the selection size? In Warcraft 1 I understood it, games back then were limited and multi-unit selections were still a new feature but by the time Starcraft came out there was no technical reason for it anymore. Selection limits make me feel that I'm fighting the interface more than I am fighting the enemy.
They probably got it for the games they expected the system to accumulate. Many people seem to think that games that were exclusive to the PS2 will automatically have their sequels exclusive to the PS3.
Golden Eye was a proper FPS on a console, proving that that was indeed doable.
> Dennis
So they're fucking up the UI in order to hide gameplay deficiencies? In any properly balanced RTS a monoculture of units will result in a quick death because your opponent only needs to exploit that unit's weakness.
Threatening harm is illegal but verbal threats aren't in the scope of this right, it prevents laws from involving harm and outlaws harming other people.
The other two rights mentioned in that line are life and liberty. The state doesn't guarantee immortality either but that line outlaws killing people for any reason (including the death penalty) and outlaws locking people up (for anyone but the police).
It seems that Russian law blames the user for pirated software even if he doesn't know it's pirated.
I think Article 18, GG counts although it's not freedom of speech but freedom of expression in Germany. Though I think this law applies de-facto in many more countries because combating the basic order of the country would be considered treason, terrorism or any number of other crimes.
Hmm, I don't recall any incidents involving Jews launching attacks against German, killing thousands of civilians in the process.
Errr... does Reichstag fire ring a bell?
I think the educational divison does make sense, not all children are equally fast learners so you either slow down the fast learners or leave the slow learners behind. Obviously it's a bad idea to leave them behind because they won't ever be able to catch up so you have to go with the speed the slowest ones can deal with. Sorting them by their learning speeds beforehand makes the span of speeds in a class smaller and leaves the fast learners less bored. While it's hard to change the branch of education you're in it's not like you get randomly sorted into these branches and most people in a lower branch aren't actually fit for being in a higher one. Often parents ignore the recommendations for a branch because they believe their kid is smarter than the examiners think but as a result the kid has to drop into a lower branch after he can't deal with the demands of a higher branch.
Changing branches only makes sense if you were misevaluated (happens sometimes with very fast learners because they get bored by the standardized speed in elementary school), someone who got properly evaluated shouldn't change branches because, well, he's just not fit for it.
Only a German would say something like that about a country where every fucking citizen has to be registered with a local police or otherwise ends up being a fucking criminal.
The citizen registry department is not the police.
Well I think we're worse than the US and the internatinal PISA-study showed this.
I don't put much value into that study. Put a bunch of pupils in front of a test and tell them it doesn't get graded. About half of them (low estimate) won't even attempt to get it right and instead brag about the kind of nonsense they produced. I think I was involved in one of these tests back then and I certainly didn't place the source of the Danube in Turkey because I believed in it.
It's not major from a developer's perspective because there aren't any new internal technologies to deal with and most of the engine can be reused 1:1 and fed with more complex scenes. The controller interface is much simpler to deal with than, say, adding support for hardware shaders to the renderer.
And then you turn around and curse the publishers for not making any games that divert from the safe formulas. This attention obviously makes games a bigger risk and risky game designs (which means any form of major innovation) even less desirable.
The US brewery grabbed the trademark much earlier but Budvar has the advantage of being located in Budweis. I suppose it comes down whether you believe in first-come-first-serve or more-legitimate-interest-prevails (see also domain squatters).
Blame it on your traffic laws, over here violations of traffic rules are misdemeanors, not felonies.
In turn our human rights include freedom from bodily harm while yours have the "pursuit of happyness" instead.
That's what Underrated is for, upmodding without influencing the label.
Wouldn't that only apply to countries using case law instead of common law?
In that sense they are full of what in copyright is referred to as "scenes a faire," or components that are common to a particular type of work.
I wonder if this counts?
He's obviously sending the bits with his telegraph.
I haven't played the other ones but Warcraft 1 is total trash by today's standards in EVERY respect. It was neat back then but its interface is cumbersome, its gameplay uninteresting. Compare that to Company of Heroes (it's on that list) and you'll notice that today's games have improved in much more than graphics. Many old classics play like shit because gameplay has improved since back then and today the goal of a game designer is not to make a game as impossible to beat as they can. Stupid lever puzzles where you have to guess the correct combination? Having to do something in the very early game or you get stuck at the end with no way to return and do what you forgot? Traps you couldn't figure out without trial and error? Save points five hours apart, if present at all? Having to beat the next level to get the password to go to this level?